prboom exits with signal 8
Bug #375498 reported by
Toni Spets
This bug affects 34 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
prboom (Ubuntu) |
Fix Released
|
Medium
|
Unassigned | ||
Bug Description
Binary package hint: prboom
When starting a new game or the intro demo starts the game just exists with signal 8.
Previous version of the same package from jaunty works fine. Platform is x86.
prboom:
Installed: 2:2.5.0+dfsg1-2
Candidate: 2:2.5.0+dfsg1-2
Version table:
*** 2:2.5.0+dfsg1-2 0
500 http://
100 /var/lib/
Related branches
Changed in prboom (Ubuntu): | |
importance: | Undecided → Medium |
status: | Confirmed → Triaged |
summary: |
- prboom exits with signal 8 on karmic + prboom exits with signal 8 |
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I think this bug has nothing to do with sound problems in previous versions. Here's my commandline output:
$ prboom -nosound -noaccel
prboom v2.5.0 (http:// prboom. sourceforge. net/) .prboom/ prboom. cfg games/doom/ doom1.wad games/doom/ doom1.wad games/doom/ prboom. wad games/doom/ doom1.wad games/doom/ prboom. wad
I_SetAffinityMask: manual affinity mask is 1
M_LoadDefaults: Load system defaults.
default file: /home/kringel/
found /usr/share/
IWAD found: /usr/share/
PrBoom (built Jun 23 2009), playing: DOOM Shareware
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
V_Init: allocate screens.
found /usr/share/
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
adding /usr/share/
adding /usr/share/
W_InitCache
M_Init: Init miscellaneous info. onsTables R_InitPatches
R_Init: Init DOOM refresh daemon -
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslati
P_Init: Init Playloop state.
I_Init: Setting up machine state.
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
I_InitGraphics: 1280x800
I_UpdateVideoMode: 1280x800 (nofullscreen)
V_InitMode: using 8 bit video mode
I_SetRes: Using resolution 1280x800
I_UpdateVideoMode: 0x60000000, SDL buffer, direct access
ST_Init: Init status bar.
P_GetNodesVersion: using normal BSP nodes
I_SignalHandler: Exiting on signal: signal 8
It happens after shorty when navigating in the menus or directly when enterin a level to play. Version from jaunty works perfectly though.
I also tried some options like -nosound -nojoy -noaccel -noblit
but they have no affect on preventing prboom from crashing. It crashes with the nvidia-glx-185 but also with vesa and nv video drivers.
PS: I have installed doom-wad-shareware as a level set.