revno: 177
tags: 2011.12
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-12-15 15:52:04 +0200
message:
Build,Doc: Update files for 2011.12 release.
------------------------------------------------------------
revno: 176
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Mon 2011-12-12 14:39:00 +0200
message:
ShaderSource: Always try to guess the shader type before emitting the shader string.
Previously, the shader type inference only took place if the precision hadn't
been explicitly set for a ShaderSource object. This change ensures that the
inference is always attempted.
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revno: 175
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-12-08 15:19:41 +0200
message:
Scene: Calculate the average fps value on demand.
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revno: 174 [merge]
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-12-08 15:17:19 +0200
message:
Scene*: Eliminate duplication of scene update code.
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revno: 172.1.2
committer: Alexandros Frantzis <email address hidden>
branch nick: scene-update-refactor
timestamp: Thu 2011-12-08 13:09:09 +0200
message:
Scene*: Move common update functionality to Scene::update().
------------------------------------------------------------
revno: 172.1.1
committer: Alexandros Frantzis <email address hidden>
branch nick: scene-update-refactor
timestamp: Thu 2011-12-08 12:50:35 +0200
message:
Scene*: Use elapsed time since start instead of since last update to calculate new state when possible.
------------------------------------------------------------
revno: 173
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-12-08 15:15:50 +0200
message:
SceneBuffer: Properly initialize WaveMesh pointer.
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revno: 172 [merge]
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Wed 2011-11-30 13:02:09 +0200
message:
SceneTexture: Add test for bilinear filtering implemented in the fragment shader.
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revno: 171.1.3
committer: Alexandros Frantzis <email address hidden>
branch nick: bilinear-shader
timestamp: Tue 2011-11-29 16:47:05 +0200
message:
SceneTexture: Add validation for "linear-shader" filtering method.
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revno: 171.1.2
committer: Alexandros Frantzis <email address hidden>
branch nick: bilinear-shader
timestamp: Tue 2011-11-29 12:38:50 +0200
message:
SceneTexture: Add support for bilinear filtering implemented in the fragment shader
------------------------------------------------------------
revno: 171.1.1
committer: Alexandros Frantzis <email address hidden>
branch nick: bilinear-shader
timestamp: Tue 2011-11-29 12:36:37 +0200
message:
ShaderSource: Add a vec2 version of the add_const() method
------------------------------------------------------------
revno: 171
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-11-24 17:52:33 +0200
message:
CanvasX11: Call glViewport() only after binding a GL context.