Uses of Class
klaus.engine.Engine

Packages that use Engine
klaus.backend   
klaus.components   
klaus.engine   
klaus.views   
 

Uses of Engine in klaus.backend
 

Fields in klaus.backend declared as Engine
private  Engine OfflinePlayingBackend.black
           
private  Engine OfflinePlayingBackend.white
           
 

Methods in klaus.backend that return Engine
 Engine OfflinePlayingBackend.getBlack()
           
 Engine OfflinePlayingBackend.getWhite()
           
 

Methods in klaus.backend with parameters of type Engine
 void OfflinePlayingBackend.setBlackEngine(Engine e)
           
 void AnalyzeBackend.setBlackEngine(Engine e)
           
 void OfflinePlayingBackend.setWhiteEngine(Engine e)
           
 void AnalyzeBackend.setWhiteEngine(Engine e)
           
 

Uses of Engine in klaus.components
 

Methods in klaus.components with parameters of type Engine
 void EngineDebuggingPanel.addEngine(Engine engine)
           
 

Uses of Engine in klaus.engine
 

Subclasses of Engine in klaus.engine
 class UCIEngine
          This class is used for binding an UCI engine (e. g.
 class WinBoardXBoardEngine
          Connects to a WinBoard/XBoard engine.
 

Methods in klaus.engine that return Engine
 Engine EngineData.createEngine()
          Create an engine backend from this engine data
 

Uses of Engine in klaus.views
 

Fields in klaus.views declared as Engine
private  Engine PlayingView.blackEngine
           
private  Engine PlayingView.whiteEngine
           
 

Methods in klaus.views that return Engine
private  Engine PlayingView.getEngineByName(String engineName)