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name
- Variable in class klaus.engine.
EngineData
name
- Static variable in interface klaus.
Information
needResync()
- Method in class klaus.chess.party.
Party
newgame
- Variable in class klaus.
KlausWindowMenuBar
NewGameModel
- Class in
klaus.dialogs
NewGameModel()
- Constructor for class klaus.dialogs.
NewGameModel
newMove()
- Method in interface klaus.engine.
DebuggingListener
NewOfflineGameDialog
- Class in
klaus.dialogs
NewOfflineGameDialog(KlausWindow, boolean)
- Constructor for class klaus.dialogs.
NewOfflineGameDialog
Creates new form newOfflineGameDialog
newPosition
- Variable in class klaus.chess.
Move
next
- Variable in class klaus.components.
AnalyzingToolbar
next
- Variable in class klaus.components.
PlayingToolbar
nextMoves
- Variable in class klaus.chess.party.
PartyNode
A vector containing all possible next moves ( that is, all variants including the pv)
NO_ENGINE
- Static variable in class klaus.engine.
EngineData
Shows that no engine was loaded.
NO_NEW_MOVE
- Static variable in class klaus.chess.
Move
nodes
- Variable in class klaus.engine.
DebuggingInformation
noOfDrawMoves
- Variable in class klaus.chess.
Position
Number of half-moves since the last time a pawn moved or a piece was taken.
noOfMove
- Variable in class klaus.chess.
Position
Number of moves (not half-moves, notice the dirfference to noOfDrawMoves!!!)
notation
- Variable in class klaus.views.
AnalyzeView
notation
- Variable in class klaus.views.
PlayingView
A panel for showing the game's notation
NotationViewer
- Class in
klaus.components
As the name suggests, this is a panel for viewing the notation of a game.
NotationViewer()
- Constructor for class klaus.components.
NotationViewer
NullBackend
- Class in
klaus.backend
This is a default backend implementing basic actions (setActive/setInactive) and ignoring most of the input.
NullBackend()
- Constructor for class klaus.backend.
NullBackend
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