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N

name - Variable in class klaus.engine.EngineData
 
name - Static variable in interface klaus.Information
 
needResync() - Method in class klaus.chess.party.Party
 
newgame - Variable in class klaus.KlausWindowMenuBar
 
NewGameModel - Class in klaus.dialogs
 
NewGameModel() - Constructor for class klaus.dialogs.NewGameModel
 
newMove() - Method in interface klaus.engine.DebuggingListener
 
NewOfflineGameDialog - Class in klaus.dialogs
 
NewOfflineGameDialog(KlausWindow, boolean) - Constructor for class klaus.dialogs.NewOfflineGameDialog
Creates new form newOfflineGameDialog
newPosition - Variable in class klaus.chess.Move
 
next - Variable in class klaus.components.AnalyzingToolbar
 
next - Variable in class klaus.components.PlayingToolbar
 
nextMoves - Variable in class klaus.chess.party.PartyNode
A vector containing all possible next moves ( that is, all variants including the pv)
NO_ENGINE - Static variable in class klaus.engine.EngineData
Shows that no engine was loaded.
NO_NEW_MOVE - Static variable in class klaus.chess.Move
 
nodes - Variable in class klaus.engine.DebuggingInformation
 
noOfDrawMoves - Variable in class klaus.chess.Position
Number of half-moves since the last time a pawn moved or a piece was taken.
noOfMove - Variable in class klaus.chess.Position
Number of moves (not half-moves, notice the dirfference to noOfDrawMoves!!!)
notation - Variable in class klaus.views.AnalyzeView
 
notation - Variable in class klaus.views.PlayingView
A panel for showing the game's notation
NotationViewer - Class in klaus.components
As the name suggests, this is a panel for viewing the notation of a game.
NotationViewer() - Constructor for class klaus.components.NotationViewer
 
NullBackend - Class in klaus.backend
This is a default backend implementing basic actions (setActive/setInactive) and ignoring most of the input.
NullBackend() - Constructor for class klaus.backend.NullBackend
 

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