Anakha 0.1 "Aphrael"

Aphrael is the first possible release that can be called a "game" in any sense. The goal is to integrate all the modules we are going to use in the project, create a CMake script for the source, so everyone can enjoy the development experience in their favorite IDE and implement the bare minimum of game mechanics to test the platform.

The goal is to have some environment rendered, with Ogitor maps and stock textures. Entities in the world, ie player characters, that can move and attack. No resource system will be in place and no tech tree will exist. Each player will get a couple of "angry boxes", some animated mesh to represent PCs, that they can move around and use to attack the other players "angry boxes".

This will probably be the longest coming milestone. It's huge, it's complex, it will take time. But! When we have it we have our game engine! The engine will not be complete but it will be feature complete. Meaning that all the structure for handling our game will be in place. Loading of resources, setting up a level, loading PCs with animations, scripts and stats, affect other PCs through effectors and win/loose a level. All this with network sync, path finding and the atomic level 1 AI actions in place.

So, let's boldly go where many have gone before, from idea to release!

Milestone information

Project:
Anakha
Series:
trunk
Version:
0.1
Code name:
Aphrael
Expected:
2011-08-31  
Active:
Yes. Drivers can target bugs and blueprints to this milestone.  

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