Promotion settings¶
Global VeteranFlashTimer¶
Yuri’s Revenge allowed units to flash only when they were promoted to
elite veterancy. Ares adds a new global tag that works like
EliteFlashTimer
.
[AudioVisual]►VeteranFlashTimer=
(integer - frames)- The number of frames a newly veteran unit or structure will flash for. Defaults to 0.
Sounds, EVA and Flashing¶
The following tags can be used to customize the sounds played and the flashing when the unit or structure is promoted.
[TechnoType]►Promote.VeteranSound=
(sound)- The sound played when a unit of this type is promoted to veteran. Defaults to
[AudioVisual]►UpgradeVeteranSound
. [TechnoType]►Promote.EliteSound=
(sound)- The sound played when a unit of this type is promoted to elite. Defaults to
[AudioVisual]►UpgradeEliteSound
. [TechnoType]►Promote.VeteranFlash=
(integer - frames)- The number of frames a unit or structure of this type flashes when promoted to
veteran. Defaults to
[AudioVisual]►VeteranFlashTimer
. [TechnoType]►Promote.EliteFlash=
(integer - frames)- The number of frames a unit or structure of this type flashes when promoted to
elite. Defaults to
[AudioVisual]►EliteFlashTimer
. [TechnoType]►EVA.VeteranPromoted=
(EVA message)- The message played when a unit or structure of this type is promoted to veteran level. Defaults to EVA_UnitPromoted.
[TechnoType]►EVA.ElitePromoted=
(EVA message)- The message played when a unit or structure of this type is promoted to elite level. Defaults to EVA_UnitPromoted.
New in version 0.C.