What’s New¶
This section contains non-exhaustive lists of features and bugfixes that were added to a particular version of Ares. Internal changes, optimizations and updates are mentioned here only if they are notable.
Ares 0.D
- Mouse Cursors have been reworked completely and now can be customized for units and structures as well as for weapons
- Warheads have been expanded to support mechanics and ambulances, and Temporal weapons can consider health and work together with Abductor logic
- Ivan Bombs added support for the death bombs cut from the original game
- Buildings can have custom buildup and separate sell times and AI players can build more than one of each type
- Units can have custom fall rates and dig animations and sounds
- Countries can have custom starting units and start with a deployed Construction Yard
Ares 0.C
- Bounty is money awarded for killing enemies
- Particles spark and railgun have been optimized heavily; gas can damage more than one cell; gas, smoke, and fire support custom palettes and animations can spawn particles farther away
- Particle Systems can now be attached to projectiles
- Factory Plant cost bonus effect can be modified for each unit or structure
- Promotion sounds, EVA messages, and flashing can be customized
- Weapon switching when a unit is out of ammo
Ares 0.B
- Generic Prerequisites now also accept vehicles as prerequisites
- Warheads can now optionally always or never damage air units
- Ammo changes allow for weapons that use custom amounts of ammunition (or no ammo at all), units reloading more than one round of ammunition, and aircraft with individual reload rate.
- Self Heal made customizable
- Spies can steal plans for one-time or permanent super weapons, and they can be deceived by deploying fake buildings
- Disallow players from getting the enter or no-enter cursor on transports or the area guard cursor on medics
Ares 0.A
- Audio improvements like support for multiple bag files and support for loose wave files of arbitrary type
- Solid Buildings have been reworked to support invisible projectiles and solidity levels
- Firestorm has gotten customizable animations and many more improvements
- Transports can come from the factory with prebuilt passengers, can only accept specific passengers, or be disallowed to eject their passengers manually
- Custom Missiles can use weapons instead of damage and warhead
- Saboteurs are sneaky one-time building demolition troopers
- Units can be made to hold fire if not in area-guard mode or to not try to crush enemies
Ares 0.9
- Better AI support for super weapons and the new Ares features
- Super Weapons support Inhibitors, multiple AuxBuildings, negative AuxBuildings and owner countries, full-map PsychicReveal, and multiple Hunter Seeker launches
- Buildings and upgrades allow more than two super weapons and Oil Derrick logic
- Graphical stuff like more than 8 facings for SHP based units and weapon muzzle flashes, as well as animated rotating projectiles
- EVA alerts and text messages when capturing or losing tech structures and if silos needed
- KillDriver owner house can be set
Ares 0.8
- Toggle Power keyboard command, customizable cursors and optional support for AI players
- EM Pulse Super Weapon, with lots of enhancements
- Super Weapon ranges can be restricted around the firing structures and/or around designator units
- Tech Academies are structures that allow training units with initial veterancy
- Forest Fires restored, optional per tree type
- Advanced Rubble expanded with customizable owner and inital health
- Animation tags Scorch and Flamer have been restored
- Repair wrenches can be hidden from enemies, and no longer reveal cloaked buildings
- Unit Delivery placement changed, units guard or hunt, and support for giving units to neutral countries
Ares 0.7
- Memory Management issues were resolved, which results in fewer crashes and better support for Windows 8.
- Hunter Seeker Super Weapon, Unit Settings and Side defaults
- Drop Pod Super Weapon and customizable Settings
- Several weapon additions like Splits and Airburst enhancements, Ranged and ProjectileRange, and BallisticScatter
- Warheads that prevent units to scatter when hit
- Civilian enemies attacked in multiplayer and smarter defense against civilian threats
- Loading themes for campaigns and multiplayer
- Score screen Graphics and Themes for campaign and multiplayer
- Aircraft customization with Smoke animations and Airstrike-related voices
- MakeInfantryOwner expanded to work with generic infantry death animations
- Teams can retaliate in case a member is attacked
- Passable structures units can drive on without side effects like the workarounds have
- Dimming deactivated units by reason for deactivation
- Damage sparks made customizable and enhanced to work with all types
Ares 0.6
- CellSpread not limited to 11 any more, and buildings can define a maximum hit count
- Sight values above 10 are supported
- Tech structures can be returned to the neutral house when a player is defeated instead of being destroyed
- Prerequisites that require a factory build by a certain country
- Veterancy from spawns can be awarded to the spawner unit
- Aircraft that does not spin when crashing
- Spawners now have basic support for flying Aircraft Carriers and are allowed to cloak
- KillDriver only applied below a certain percentage of health
- Helicopter units animate in air regardless of whether they are hovering or moving
- Drain weapons power drain amount made customizable
- Force Shield customizable per BuildingType
Ares 0.5
- Tiberium features restored like heal, damage, and explosive harvesters, as well as spilling on destruction and Tiberium chain reactions, with lots of new settings.
- Storage logic has been restored
- Cloak enhancements allow units to cloak only if idle, deployed, powered, or not at all, hover units to cloak, customizable cloak sounds, parasites to attack cloaked units and more.
- Sensor Arrays work again, with additions
- Type selection can now consider several unit types as one
- AttachEffect expanded with settings for decloaking and entering transports
- Veterancy insignia can be hidden for enemy players
- Engineers and Technicians can be defined for each side, and they can spawn as survivors
- C4 veteran ability has been restored back into working state
- EVA message in case a unit is destroyed
Ares 0.4
- AttachEffect feature allows to change unit and building stats on the battlefield for a variety of new features and play styles
- Super weapon additions with cameos being grayed out, and a new EVA event for selecting targets
- Aircraft now supports Crashable
- Pips support more than only the hardcoded values
- Spy Effects now support PCX cameos and persistent radar reveal, and spies can no longer infiltrate allied buildings
- Gate sounds are now customizable
- Veteran Buildings added to the country options
- Text color for tool tips and message texts customizable
- Chaos Gas prevents the stop command from working now
- Release Note text can be shown on the ingame screen
- Output all missing CSF labels using a new command line parameter
Ares 0.3
- Custom Missiles like the V3 can be added
- Whiteboy bug has been fixed and now more than 74 cameos are supported
- Cyclic Gattling support to go back to first stage added
- Unit Delivery now supports Deferment
- Observer flags customizable for each country
- FPS counter can be displayed on the ingame screen