Chronoshift¶
These options specify what the Chronosphere should do with an object.
[TechnoType]►Chronoshift.Allow=
(boolean)- Specifies whether this unit is allowed to be affected by the Chronosphere super weapon. Otherwise it will be ignored. Defaults to yes.
[BuildingType]►Chronoshift.IsVehicle=
(boolean)- Specifies whether this building is actually a deployed vehicle and should be
chronoshifted by the Chronosphere super weapon if it affects units and
Chronosphere.ReconsiderBuildings=yes
is set. On the other hand this building will not be considered a building any more and thus will be ignored by a Chronosphere that doesn’t affect units. Defaults to no.
New in version 0.2.