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Available console commands/config file settings: ACCESS_LEVEL Changes the access level of a configuration item to make it available to lower ranked users ACCESS_LEVEL_ADMIN Minimal access level for /admin command. ACCESS_LEVEL_AUTOKICK_IMMUNITY Minimal access level to be protected against autokicks. ACCESS_LEVEL_CHAT Minimal access level for chatting. ACCESS_LEVEL_CHAT_TIMEOUT Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. ACCESS_LEVEL_IPS Minimal access level you need for seeing IPs of other players in the /players command. ACCESS_LEVEL_NVER Minimal access level you need for seeing Network versions/strings from other players in /players. ACCESS_LEVEL_RTFM Minimal access level for /teach or /rtfm command. ACCESS_LEVEL_SPY_CONSOLE Minimal access level you need for seeing console input from other (in-game) admins. ACCESS_LEVEL_SPY_MSG Minimal access level you need for seeing /msg messages directed to others. ACCESS_LEVEL_SPY_TEAM Minimal access level you need for seeing /team messages as a spectator. ADD_HELP_TOPIC Add a new help topic to be used with /help. Usage: ADD_HELP_TOPICADD_MASTER_SERVER Announce this server to another master server. Usage: ADD_MASTER_SERVER host port(optional, default=4533). ADMIN_PASS Password for the basic in game admin AI_IQ IQ of the AI opponents ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other. ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_RENAME_PLAYER Gives the given player the ability to rename. ALLOW_TEAM_CHANGE If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER ALLOW_TEAM_CHANGE_PLAYER Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player ALLOW_VOTING If set to 1, voting will be allowed for players. ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators. ALPHA_BLEND Enable alpha blending ANTI_SPOOF If set to 1, checks connecting clients for spoofed IPs. Only clients passing a connectivity test are allowed in. This is done in turtle mode automatically, but may be useful to have on at all times. ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default? ARMAGETRON_LAST_SCREENMODE Last screen resolution ARMAGETRON_LAST_WINDOWSIZE Last Window size ARMAGETRON_SCREENMODE Screen resolution ARMAGETRON_WINDOWSIZE Window size AUTHORITY_BLACKLIST Comma separated list of authorities your server should refuse to query. AUTHORITY_WHITELIST If non-empty, only authorities on this comma separated list will be queried by your server. AUTO_AIS Automatically spawn AI players? AUTO_IQ Automatically adjust AI IQ? AUTO_TEAM Flag indicating whether players should be put into teams automatically. AUTO_TEAM_SPEC_SPAM If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. AXES_INDICATOR Should the Axis Indicator be rendered? BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. BALLS_BOUNCE_ON_CYCLE_WALLS Flag indicating whether balls can bounce off cycle walls BALLS_INTERACT Flag indicating whether balls can bounce off one another BALL_AUTORESPAWN Flag indicating whether balls should automatically respawn when goal is scored BALL_CYCLE_ACCEL_BOOST Boost Cycle gives the ball when colliding BALL_KILLS Flag indicating if a team owned ball can kill opposing team players BALL_SPEED_DECAY Rate at which the ball slows down BALL_TEAM_MODE Flag 0=ball score other team, 1=ball score only team owner BAN Bans the specified player from the server (kicks him first) for a variable time in minutes. BAN_IP Bans the specified IP address from the server for a variable time. BAN_LIST Prints a list of currently banned IPs. BASE_ENEMY_KILL Flag indicating whether a base will kill enemy players BASE_ENEMY_RESPAWN Flag indicating whether a base will respawn team if an enemy player enters it BASE_RESPAWN Flag indicating whether a base will respawn team if a team player enters it BASE_RESPAWN_REMIND_TIME Time between respawn reminders BIG_BROTHER Did we already send the big brother information? BOOKMARK_0_ADDRESS Server address of the 1st server bookmark BOOKMARK_0_NAME Name of the 1st server bookmark BOOKMARK_0_PORT Server port of the 1st server bookmark BOOKMARK_10_ADDRESS Server address of the 11th server bookmark BOOKMARK_10_NAME Name of the 11th server bookmark BOOKMARK_10_PORT Server port of the 11th server bookmark BOOKMARK_1_ADDRESS Server address of the 2nd server bookmark BOOKMARK_1_NAME Name of the 2nd server bookmark BOOKMARK_1_PORT Server port of the 2nd server bookmark BOOKMARK_2_ADDRESS Server address of the 3rd server bookmark BOOKMARK_2_NAME Name of the 3rd server bookmark BOOKMARK_2_PORT Server port of the 3rd server bookmark BOOKMARK_3_ADDRESS Server address of the 4th server bookmark BOOKMARK_3_NAME Name of the 4th server bookmark BOOKMARK_3_PORT Server port of the 4th server bookmark BOOKMARK_4_ADDRESS Server address of the 5th server bookmark BOOKMARK_4_NAME Name of the 5th server bookmark BOOKMARK_4_PORT Server port of the 5th server bookmark BOOKMARK_5_ADDRESS Server address of the 6th server bookmark BOOKMARK_5_NAME Name of the 6th server bookmark BOOKMARK_5_PORT Server port of the 6th server bookmark BOOKMARK_6_ADDRESS Server address of the 7th server bookmark BOOKMARK_6_NAME Name of the 7th server bookmark BOOKMARK_6_PORT Server port of the 7th server bookmark BOOKMARK_7_ADDRESS Server address of the 8th server bookmark BOOKMARK_7_NAME Name of the 8th server bookmark BOOKMARK_7_PORT Server port of the 8th server bookmark BOOKMARK_8_ADDRESS Server address of the 9th server bookmark BOOKMARK_8_NAME Name of the 9th server bookmark BOOKMARK_8_PORT Server port of the 9th server bookmark BOOKMARK_9_ADDRESS Server address of the 10th server bookmark BOOKMARK_9_NAME Name of the 10th server bookmark BOOKMARK_9_PORT Server port of the 10th server bookmark BOOKMARK__MASTER0_ADDRESS Address of the first subculture master BOOKMARK__MASTER0_NAME Name of the first subculture BOOKMARK__MASTER0_PORT Port of the first subculture master BOOKMARK__MASTER10_ADDRESS Address of the 11th subculture master BOOKMARK__MASTER10_NAME Name of the 11th subculture BOOKMARK__MASTER10_PORT Port of the 11th subculture master BOOKMARK__MASTER1_ADDRESS Address of the second subculture master BOOKMARK__MASTER1_NAME Name of the second subculture BOOKMARK__MASTER1_PORT Port of the second subculture master BOOKMARK__MASTER2_ADDRESS Address of the 3rd subculture master BOOKMARK__MASTER2_NAME Name of the 3rd subculture BOOKMARK__MASTER2_PORT Port of the 3rd subculture master BOOKMARK__MASTER3_ADDRESS Address of the 4th subculture master BOOKMARK__MASTER3_NAME Name of the 4th subculture BOOKMARK__MASTER3_PORT Port of the 4th subculture master BOOKMARK__MASTER4_ADDRESS Address of the 5th subculture master BOOKMARK__MASTER4_NAME Name of the 5th subculture BOOKMARK__MASTER4_PORT Port of the 5th subculture master BOOKMARK__MASTER5_ADDRESS Address of the 6th subculture master BOOKMARK__MASTER5_NAME Name of the 6th subculture BOOKMARK__MASTER5_PORT Port of the 6th subculture master BOOKMARK__MASTER6_ADDRESS Address of the 7th subculture master BOOKMARK__MASTER6_NAME Name of the 7th subculture BOOKMARK__MASTER6_PORT Port of the 7th subculture master BOOKMARK__MASTER7_ADDRESS Address of the 8th subculture master BOOKMARK__MASTER7_NAME Name of the 8th subculture BOOKMARK__MASTER7_PORT Port of the 8th subculture master BOOKMARK__MASTER8_ADDRESS Address of the 9th subculture master BOOKMARK__MASTER8_NAME Name of the 9th subculture BOOKMARK__MASTER8_PORT Port of the 9th subculture master BOOKMARK__MASTER9_ADDRESS Address of the 10th subculture master BOOKMARK__MASTER9_NAME Name of the 10th subculture BOOKMARK__MASTER9_PORT Port of the 10th subculture master BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. BUG_RIP Allows the rim wall to be ripped open by a VERY close grind. BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls BUG_TUNNEL Allows players to pass through walls on odd occasions. CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation CAMERA_FOLLOW_START_X Start position of the fixed external camera CAMERA_FOLLOW_START_Y Start position of the fixed external camera CAMERA_FOLLOW_START_Z Start position of the fixed external camera CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients CAMERA_FORBID_CUSTOM_GLANCE Forbids use of special glance camera settings CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients CAMERA_FORBID_FREE Forbids the use of the free camera on all clients CAMERA_FORBID_IN Forbids the use of the internal camera on all clients CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients CAMERA_FREE_START_X Start position of the free camera CAMERA_FREE_START_Y Start position of the free camera CAMERA_FREE_START_Z Start position of the free camera CAMERA_GLANCE_BACK Position of the glance camera: how much is it moved back from the cycle? CAMERA_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. CAMERA_GLANCE_PITCH Position of the glance camera: how much does it look up/down? CAMERA_GLANCE_RISE Position of the glance camera: how much is it moved up from the cycle? CAMERA_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. CAMERA_IN_TURN_SPEED Speed the internal camera turns with CAMERA_OVERRIDE_CUSTOM_GLANCE Overrides custom glance settings with values from the server CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM Overrides custom glance settings with values from the server only for the server custom camera CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the client-side settings if this is negative. CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse CAMERA_SERVER_GLANCE_BACK Position of the server glance camera: how much is it moved back from the cycle? CAMERA_SERVER_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. CAMERA_SERVER_GLANCE_PITCH Position of the server glance camera: how much does it look up/down? CAMERA_SERVER_GLANCE_RISE Position of the server glance camera: how much is it moved up from the cycle? CAMERA_SERVER_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. CAMERA_SMART_START_X Start position of the smart camera CAMERA_SMART_START_Y Start position of the smart camera CAMERA_SMART_START_Z Start position of the smart camera CAMERA_VISIBILITY_CLIP_SPEED Speed with which the visibility targets is brought into view CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowered when they block the view and the camera is not moved CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls CENTER_MESSAGE Prints a big message on the screen of all connected clients. CHATBOT_ALWAYS_ACTIVE if set to 1, the chatbot is active all of the time CHATBOT_DECAY rate at which the quality of the chatbot decays over time CHATBOT_DELAY time between entering chat and chatbot activation CHATBOT_MIN_TIMESTEP minimal time in seconds between chatbot thoughts CHATBOT_NEW_WALL_BLINDNESS the chatbot won't see walls that were built less than this many seconds ago CHATBOT_RANGE time in seconds the bot is capable of planning ahead CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game CHAT_LOG Write machine parsable chat messages to var/chatlog.txt CHECK_ERRORS Listen to errors claiming a video mode does not exist CLIENT_PORT Port we try to connect to COLLAPSE_ZONE collapse a zone COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24) COLOR_STRINGS Print colored strings CONNECTION_FLOOD_SENSITIVITY The times PING_FLOOD_TIME_X, multiplied by this value, count for all incoming messages from clients not connected already. A flood here activates turtle mode. Negative values disable global flood protection. CONNECTION_LIMIT Maximum number of packets from unknown peers to handle at one CONSOLE_DECORATE_ID Decorates every line of console output with the client ID CONSOLE_DECORATE_IP Decorates every line of console output with the client IP CONSOLE_DECORATE_TIMESTAMP Decorates every line of console output with the current date and time CONSOLE_LADDER_LOG Sends ladder log output to the console CONSOLE_MESSAGE Prints a message on the console of all connected clients. CONSOLE_ROWS Number of lines of console output without user intervention CONSOLE_ROWS_MAX Number of lines of console output when scrolling back CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) CUSTOM_SCREEN_HEIGHT Custom screen size CUSTOM_SCREEN_WIDTH Custom screen size CUSTOM_SERVER_NAME Name of the server to connect to CYCLE_ACCEL Wall acceleration factor CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default? CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default? CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your teammates' walls CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default? CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it CYCLE_ACCEL_TUNNEL_OVERRIDE Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with. CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall CYCLE_BOOSTFACTOR_RIM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall CYCLE_BOOSTFACTOR_SELF_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall CYCLE_BOOSTFACTOR_TEAM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall CYCLE_BOOST_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOST_ENEMY differs from its default? CYCLE_BOOST_RIM Speed boost when breaking from the rim wall CYCLE_BOOST_RIM_OVERRIDE Block out older clients if CYCLE_BOOST_RIM differs from its default? CYCLE_BOOST_SELF Speed boost when breaking from your own wall CYCLE_BOOST_SELF_OVERRIDE Block out older clients if CYCLE_BOOST_SELF differs from its default? CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall CYCLE_BOOST_TEAM_OVERRIDE Block out older clients if CYCLE_BOOST_TEAM differs from its default? CYCLE_BRAKE Brake intensity CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default? CYCLE_DELAY Minimum time between turns (must be greater than 0) CYCLE_DELAY_BONUS Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. CYCLE_DIST_WALL_SHRINK_OFFSET Distance offset in wall length calculation. See settings.cfg for full docs. CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn. CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. CYCLE_PING_RUBBER Additional niceness for high ping players CYCLE_RUBBER Niceness factor to allow you drive really close to a wall CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency. CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default? CYCLE_RUBBER_LEGACY Revert to old, framerate dependent and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay. CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected backdoor gaps the cycle can squeeze through. For "Open" gameplay. If = 0, CYCLE_RUBBER_MINDISTANCE_GAP applies to backdoors, too. CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR differs from its default? CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds. CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? CYCLE_RUBBER_MINDISTANCE_RESERVOIR Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default? CYCLE_RUBBER_TIME Timescale rubber is restored on. CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default? CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed. CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. CYCLE_SOUND_SPEED Sound speed divisor CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? CYCLE_SPEED_MAX Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. CYCLE_SPEED_MAX_OVERRIDE Block out older clients if CYCLE_SPEED_MAX differs from its default? CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default? CYCLE_START_SPEED Initial cycle speed CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information) CYCLE_TIME_TOLERANCE_OVERRIDE Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? CYCLE_WALL_NEAR Maximum accelerating wall distance CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn. CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. CYCLE_WIDTH_OVERRIDE Block out older clients if CYCLE_WIDTH differs from its default? CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MAX_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MIN_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm. CYCLE_WIDTH_SIDE_OVERRIDE Block out older clients if CYCLE_WIDTH_SIDE differs from its default? DEDICATED_FPS Maximum simulation steps per second the dedicated server will perform DEDICATED_FPS_IDLE_FACTOR Number of times per frame the server should check whether simulation can be done if no network input is coming DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit. DEFAULT_KICK_REASON The reason given to a player kicked by KICK if none is specified. DEFAULT_KICK_TO_PORT Default server port a player is redirected to by KICK_TO and MOVE_TO. DEFAULT_KICK_TO_REASON The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. DEFAULT_KICK_TO_SERVER Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. DEFAULT_SHOUT_PLAYER 1 if the default chat action for players should be shouting, 0 if it should be team chat. 2 if the default action should be shouting and the access level requirement should be overridden. DEFAULT_SHOUT_SPECTATOR 1 if the default chat action for spectators should be shouting, 0 if it should be spectator chat. 2 if the default action should be shouting and the access level requirement should be overridden. DISALLOW_RENAME_PLAYER Prevents the given player from rename-ing. DISALLOW_TEAM_CHANGE_PLAYER Reverse of ALLOW_TEAM_CHANGE_PLAYER DITHER Use dithering DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default? ENABLE_CHAT If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown) ENABLE_FRIENDS Turn on/off mates filtering. ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate EXIT Shuts the dedicated server down and quits. EXPLOSION Enable explosions? EXPLOSION_RADIUS Blast radius of the cycle explosions EXTRA_ROUND_TIME Length of an extra pause at the beginning of the round FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. FAILED_ATTEMPTS Number of failed attempts to initialize graphics mode FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames FILTER_COLOR_NAMES Filter color codes from player names. FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser. FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network. FILTER_COLOR_TEAM Filter color codes from /team messages. FILTER_DARK_COLOR_NAMES Filter dark color codes from player names. FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser. FILTER_DARK_COLOR_STRINGS Filter dark color codes from strings coming in over the network. FILTER_DARK_COLOR_TEAM Filter dark color codes from /team messages. FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names. FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names. FINISH_TYPE What happens when the last human is dead? FIRST_USE Is this the first time you use Armagetron Sty+CT? FLAG_BLINK_END Percentage of the flag radius to end the flag blink at. FLAG_BLINK_ESTIMATE_POSITION 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction FLAG_BLINK_ON_TIME Time in seconds that flag is on in a blink (not recommended to set this below 0.1) FLAG_BLINK_START Percentage of the flag radius to start the flag blink at. FLAG_BLINK_TIME Time in seconds between flag blinking over player with the flag, -1 to disable FLAG_BLINK_TRACK_TIME If set above zero, this tracks the cycle position and speed at the rate defined by this setting. it is not recommended to set this below 0.1 for lag reasons. FLAG_CHAT_BLINK_TIME Time in seconds that the chat triangle above a player with a flag will blink, -1 to disable FLAG_COLOR_B (0-15) blue color for a neutral flag FLAG_COLOR_G (0-15) green color for a neutral flag FLAG_COLOR_R (0-15) red color for a neutral flag FLAG_CONQUEST_WINS_ROUND Flag indicating whether capturing the flag wins the round or not FLAG_DROP_HOME Flag indicating whether dropping the flag sends it home FLAG_DROP_TIME If positive, enables player to drop flag by chatting "/drop". value is the number of seconds they can't pick up the flag afterwards, 2-3 recommended. FLAG_HOLD_SCORE Points given for holding the flag see FLAG_HOLD_SCORE_TIME FLAG_HOLD_SCORE_TIME Seconds until points are awarded for holding the flag see FLAG_HOLD_SCORE FLAG_HOLD_TIME Time in seconds that the player can hold the flag before it is returned home, -1 to disable FLAG_HOME_RANDOMNESS_X Y direction the flag can vary from its starting spot when returned. FLAG_HOME_RANDOMNESS_Y X direction the flag can vary from its starting spot when returned. FLAG_REQUIRED_HOME Flag indicating whether flags need to be home to score FLAG_TEAM 0 - Flags are neutral, 1 Flags have team that own them FLOOR_BLUE Floor color FLOOR_DETAIL Floor detail settings FLOOR_GREEN Floor color FLOOR_MIRROR Floor mirror mode FLOOR_MIRROR_INT Intensity of the floor mirror effect FLOOR_RED Floor color FONT_SMALL_THRESHOLD_HEIGHT Minimal pixel size of small font FONT_SMALL_THRESHOLD_WIDTH Minimal pixel size of small font FORCE_TURTLE_MODE Forces turtle mode, usually only active while a server is under attack. For testing, mainly. FORTRESS_COLLAPSE_SPEED Speed a fortress zone collapses with FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it FORTRESS_CONQUEST_TIMEOUT time without enemy contact that makes a fortress zone collapse harmlessly FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player FORTRESS_HELD_SCORE Score you get for holding your fortress. FRIEND_1 A friend FRIEND_10 A friend FRIEND_2 A friend FRIEND_3 A friend FRIEND_4 A friend FRIEND_5 A friend FRIEND_6 A friend FRIEND_7 A friend FRIEND_8 A friend FRIEND_9 A friend FULLSCREEN Fullscreen or windowed mode? FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. GAME_TIMEOUT Base timeout for game state synchronisation; gives approximately the maximum time between rounds. GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. GL_EXTENSIONS OpenGL system information GL_RENDERER OpenGL system information GL_VENDOR OpenGL system information GL_VERSION OpenGL system information GOAL_ROUND_END Flag indicating whether the round ends when a goal is shot GRID_SIZE Distance between grid lines GRID_SIZE_MOVIEPACK Distance between grid lines when moviepack is active HASH_METHOD_BLACKLIST List of hash authentication methods to disable support for. HELP_INTRODUCTORY_BLURB Message that is displayed before the list of help topics if someone uses /help without arguments HIGH_RIM Draw high rim walls HISTORY_SIZE_CHAT Number of lines kept in the chat history. HISTORY_SIZE_CONSOLE Number of lines kept in the console history. IDLE_KICK_TIME Time in seconds after which an inactive player is kicked IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game INCLUDE Includes the following file INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) INTERCEPT_COMMANDS List of chat commands to accept and log to stdout. INTERCEPT_UNKNOWN_COMMANDS If 1, accept and log all unknown chat commands. KEEP_PLAYER_SLOT If set to 1, every time the server gets full, an unworthy spectator is kicked. KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus. KEYBOARD Keyboard settings KICK Kicks the specified player from the server. KICK_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server. KILL Kill a specific player (as warning before a kick) KOH_SCORE Score given for being the only one in a zone for KOH_SCORE_TIME KOH_SCORE_TIME The interval that KOH_SCORE is added LADDERLOG_DECORATE_TIMESTAMP Decorates every line of ladderlog output with the current date and time LADDERLOG_GAME_TIME_INTERVAL If non-negative, write a line with the current game time to the ladder log every n seconds. LADDERLOG_WRITE_ALL Set all the LADDER_LOG_WRITE_* settings to the same value LADDERLOG_WRITE_BALL_VANISH Write to ladderlog: BALL_VANISH
This document was created by Manuel Moos
Last modification: Sep 19 2011
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