unity_low_gfx_mode + auto hide launcher causes visual artifacts

Bug #1179210 reported by Simon Strandman
62
This bug affects 21 people
Affects Status Importance Assigned to Milestone
Unity
Fix Released
Medium
Christopher Townsend
7.1
Fix Released
Medium
Christopher Townsend
unity (Ubuntu)
Fix Released
Medium
Christopher Townsend
Nominated for Saucy by Christopher Townsend

Bug Description

If you enable low gfx mode and auto hide launcher an ugly rectangle is drawn on top of the desktop along the left screen border, where the hidden launcher would have been. Take a look at the attached screenshot.

ProblemType: Bug
DistroRelease: Ubuntu 13.04
Package: unity 7.0.0daily13.04.18~13.04-0ubuntu1
ProcVersionSignature: Ubuntu 3.8.0-19.30-generic 3.8.8
Uname: Linux 3.8.0-19-generic x86_64
.tmp.unity.support.test.0:

ApportVersion: 2.9.2-0ubuntu8
Architecture: amd64
CompizPlugins: No value set for `/apps/compiz-1/general/screen0/options/active_plugins'
CompositorRunning: compiz
CompositorUnredirectDriverBlacklist: '(nouveau|Intel).*Mesa 8.0'
CompositorUnredirectFSW: true
Date: Sun May 12 15:16:18 2013
DistUpgraded: Fresh install
DistroCodename: raring
DistroVariant: ubuntu
GraphicsCard:
 Intel Corporation Atom Processor D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller [8086:a011] (rev 02) (prog-if 00 [VGA controller])
   Subsystem: Samsung Electronics Co Ltd Device [144d:c08c]
   Subsystem: Samsung Electronics Co Ltd Device [144d:c08c]
InstallationDate: Installed on 2013-05-11 (1 days ago)
InstallationMedia: Ubuntu 13.04 "Raring Ringtail" - Release amd64 (20130424)
MachineType: SAMSUNG ELECTRONICS CO., LTD. NF110/NF210/NF310
MarkForUpload: True
ProcEnviron:
 TERM=xterm
 PATH=(custom, no user)
 XDG_RUNTIME_DIR=<set>
 LANG=sv_SE.UTF-8
 SHELL=/bin/bash
ProcKernelCmdLine: BOOT_IMAGE=/boot/vmlinuz-3.8.0-19-generic root=UUID=a402d2be-1682-4d17-9229-f152a96a19e0 ro quiet splash vt.handoff=7
SourcePackage: unity
UpgradeStatus: No upgrade log present (probably fresh install)
dmi.bios.date: 03/08/2011
dmi.bios.vendor: Phoenix Technologies Ltd.
dmi.bios.version: 04MY.M033.20110308.JIP
dmi.board.asset.tag: SAMSUNG
dmi.board.name: NF110/NF210/NF310
dmi.board.vendor: SAMSUNG ELECTRONICS CO., LTD.
dmi.board.version: Not Applicable
dmi.chassis.asset.tag: No Asset Tag
dmi.chassis.type: 10
dmi.chassis.vendor: SAMSUNG ELECTRONICS CO., LTD.
dmi.chassis.version: N/A
dmi.modalias: dmi:bvnPhoenixTechnologiesLtd.:bvr04MY.M033.20110308.JIP:bd03/08/2011:svnSAMSUNGELECTRONICSCO.,LTD.:pnNF110/NF210/NF310:pvrNotApplicable:rvnSAMSUNGELECTRONICSCO.,LTD.:rnNF110/NF210/NF310:rvrNotApplicable:cvnSAMSUNGELECTRONICSCO.,LTD.:ct10:cvrN/A:
dmi.product.name: NF110/NF210/NF310
dmi.product.version: Not Applicable
dmi.sys.vendor: SAMSUNG ELECTRONICS CO., LTD.
version.compiz: compiz 1:0.9.9~daily13.04.18.1~13.04-0ubuntu1
version.ia32-libs: ia32-libs N/A
version.libdrm2: libdrm2 2.4.43-0ubuntu1
version.libgl1-mesa-dri: libgl1-mesa-dri 9.1.1-0ubuntu3
version.libgl1-mesa-dri-experimental: libgl1-mesa-dri-experimental N/A
version.libgl1-mesa-glx: libgl1-mesa-glx 9.1.1-0ubuntu3
version.xserver-xorg-core: xserver-xorg-core 2:1.13.3-0ubuntu6
version.xserver-xorg-input-evdev: xserver-xorg-input-evdev 1:2.7.3-0ubuntu2b2
version.xserver-xorg-video-ati: xserver-xorg-video-ati 1:7.1.0-0ubuntu2
version.xserver-xorg-video-intel: xserver-xorg-video-intel 2:2.21.6-0ubuntu4
version.xserver-xorg-video-nouveau: xserver-xorg-video-nouveau 1:1.0.7-0ubuntu1
xserver.bootTime: Sun May 12 15:11:20 2013
xserver.configfile: default
xserver.errors:

xserver.logfile: /var/log/Xorg.0.log
xserver.version: 2:1.13.3-0ubuntu6
xserver.video_driver: intel

Related branches

Revision history for this message
Simon Strandman (nejsimon) wrote :
Revision history for this message
Launchpad Janitor (janitor) wrote :

Status changed to 'Confirmed' because the bug affects multiple users.

Changed in unity (Ubuntu):
status: New → Confirmed
Changed in unity:
status: New → Confirmed
importance: Undecided → Medium
Changed in unity (Ubuntu):
importance: Undecided → Medium
Changed in unity:
status: Confirmed → Triaged
Changed in unity (Ubuntu):
status: Confirmed → Triaged
Changed in unity:
assignee: nobody → Christopher Townsend (townsend)
Changed in unity (Ubuntu):
assignee: nobody → Christopher Townsend (townsend)
Changed in unity:
milestone: none → 7.2.0
Changed in unity:
status: Triaged → In Progress
Changed in unity (Ubuntu):
status: Triaged → In Progress
Revision history for this message
PS Jenkins bot (ps-jenkins) wrote :

Fix committed into lp:unity at revision None, scheduled for release in unity, milestone 7.2.0

Changed in unity:
status: In Progress → Fix Committed
Revision history for this message
PS Jenkins bot (ps-jenkins) wrote :

Fix committed into lp:unity/7.1 at revision None, scheduled for release in unity, milestone 7.1.2

Revision history for this message
Barry Warsaw (barry) wrote :

My bug got duped here, but I don't get why it's low graphics mode. VMware supports OpenGL 2.1 on Linux.

Revision history for this message
Launchpad Janitor (janitor) wrote :
Download full text (18.5 KiB)

This bug was fixed in the package unity - 7.1.2+14.04.20140214.1-0ubuntu1

---------------
unity (7.1.2+14.04.20140214.1-0ubuntu1) trusty; urgency=low

  [ Sebastien Bacher ]
  * use unity-control-center by default.
  * lists keybinding in unity-control-center. (LP: #1271710)

  [ Brandon Schaefer ]
  * Bump to new libnux from this branch:
    https://code.launchpad.net/~brandontschaefer/nux/xim-preedit-
    support.
  * Adds Super+L to lock the screen, while keeping the older shortcut
    around in g-s-d (Ctrl+Alt+L). (LP: #830709)
  * Do not open the dash/hud on a monitor with a top most window that is
    fullscreen. (LP: #1267210)
  * Implement an EMConveter. This way with default settings such that
    DPI = 96.0f, and font_size = system font size. We can get the
    correct EM value for any pixel size. Once we have the correct EM
    value for any pixel size, the DPI value can be adjusted to the
    current logical one. From here, you can now get the correct pixel
    size based from of the EM value for the logical DPI of the screen.
  * Refactor EMConverter API. Now all thats needed is int
    ConvertPixels(int pixel); This will calculate the correct pixel size
    based on the DPI and font size.
  * Testing that the ibus anthy tests could possibly be causing strange
    issues on the nvidia machine. So skipping them to test if tihs is
    the source of the error.
  * Add Pt to Px function to em converter.
  * Move EMConverter over to unity settings.
  * Add multi monitor support for EMConverter in unity settings. Now you
    can grab a specific converter per monitor.
  * Simple RawPixel class. It adds 2 define literals, ex: 10_em,
    10.0_em. From there it turns them into raw pixels. RawPixels have CP
    (CovertPixel) function which takes in an EMConverter that allows you
    to use a converter specific to a monitor to convert the raw pixel to
    the correct value.

  [ Marco Trevisan (Treviño) ]
  * Don't re-present all of our windows on every frame. Only do that if
    damage intersects it. Use the new APIs exposed by compiz and nux to
    intelligently determine which windows need to be presented per-frame
    and only register damage for those windows. This fixes two things:
    1. BaseWindows being redrawn from scratch every time damage was
    registered over them. That was incorrect and should only be done in
    the case of background blurs. 2. BaseWindows being drawn to the
    screen on every frame, regardless of whether or not they needed to
    be. Now they will only be drawn if some damage intersects beneath
    them. Note that unity will expand the damage region to accomadate
    the base window since nux does not support geometry clipping. So if
    there is a partial intersection of the launcher for example, the
    area of the screen which contains the launcher will be re-painted
    (but the launcher itself won't be redrawn, just its texture) (LP:
    #1080947). (LP: #1080947)
  * Convert compiz regions / rects to nux::Geometry's and back easily.
  * UnityScreen: remove the useless and expensive gl{Push,Pop}Attrib
    calls For some reasons this code was copied by the opengl plugin as
    a workaround to fix the s...

Changed in unity (Ubuntu):
status: In Progress → Fix Released
Revision history for this message
Stephen M. Webb (bregma) wrote :

Fix Released in Unity Unity 7.2.0.

Changed in unity:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Duplicates of this bug

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.