Tileset Pixel Size

Bug #1357737 reported by Andre Novellino Gouvêa
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Stratagus
Fix Released
Undecided
Joris Dauphin

Bug Description

In script_tileset.cpp, there is the following line:

  } else if (!strcmp(value, "size")) {
   CclGetPos(l, &this->pixelTileSize.x, &this->pixelTileSize.x, j);

Apparently it should be "CclGetPos(l, &this->pixelTileSize.x, &this->pixelTileSize.y, j);" instead. Replacing the code as I mentioned fixes the problem, and tilesets become capable of having different tile sizes.

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Revision history for this message
Joris Dauphin (joris-dauphin) wrote :

Fixed in trunk r8917.
Thanks

Changed in stratagus:
assignee: nobody → Joris Dauphin (joris-dauphin)
status: New → Fix Committed
cybermind (iddqd-mail)
Changed in stratagus:
status: Fix Committed → Fix Released
milestone: none → 2.3
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