Roads not rendered correctly in opengl mode on some systems

Bug #594686 reported by Timowi
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Low
Shevonar

Bug Description

On system which support only texture width as a power of two roads are not rendered correctly. This happens because the road textures are 60x60 in size. So texture wrapping does not work. Is there a good reason why road textures are this size?

Related branches

Shevonar (shevonar)
Changed in widelands:
assignee: nobody → Shevonar (shevonar)
status: Confirmed → In Progress
Revision history for this message
Shevonar (shevonar) wrote :

Merged at revision 6242

Changed in widelands:
status: In Progress → Fix Committed
milestone: none → build17-rc1
Revision history for this message
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.