Chunky 1.3

Milestone information

Project:
Chunky
Series:
1.3
Version:
1.3
Released:
2014-08-31  
Registrant:
Jesper Öqvist
Release registered:
2014-08-31
Active:
Yes. Drivers can target bugs and blueprints to this milestone.  

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File Description Downloads
download icon Chunky-1.3.exe (md5, sig) Windows Installer 456
last downloaded 4 days ago
download icon Chunky-1.3.zip (md5, sig) Binaries 45
last downloaded 40 weeks ago
download icon chunky-1.3.tar.gz (md5, sig) Source Code 12
last downloaded 5 weeks ago
download icon chunky-core-1.3.jar (md5, sig) Core Library 64
last downloaded 9 weeks ago
Total downloads: 577

Release notes 

This release features a big overhaul of the sky rendering in Chunky. New sky
rendering modes have been added, with lots of new features such as support for
HDRI sky maps and 3D clouds.

The release also includes several bug fixes and user interface improvements.
Some known issues with saving and loading scenes in the previous version have
been fixed.

Changelog 

View the full changelog

    * Attempted to make PNG writing more efficient by splitting PNGs into
      1 MiB chunks.
    * Removed the "render lock/auto lock" features. These are replaced
      by a render reset confirmation dialog which appears if anything that
      would reset the render has been changed after rendering for at least
      thirty seconds.
    * Added Red Sandstone blocks, slabs, and stairs (from Minecraft snapshots)
    * Fixed a problem causing render progress to reset after loading a scene
    * Clouds can now be moved in all directions
    * HDRI sky textures can now be used, supported formats are:
        + RGBE (.hdr)
        + PFM
    * Added new sky rendering modes:
        + gradient
 + spherical skymap
 + skybox
    * Added sky light parameter, affecting indirect sky lighting contribution
    * The simulated sky has been modified (less pink, more bright)
    * Enable "Clear Selection" button after selecting region
    * Fixed regular glass blocks not letting light pass through (since 1.2.0).
      This could also affect other transparent blocks where the transparent
      texels had dark RGB values.

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