Conquests Reference

v1.0


Technologies


Agriculture (Ancient), allows:

Improvements:
    
Farmland


Alphabet (Ancient), allows:

Technology:
    
Mathematics
    Writing

Archery (Ancient), allows:

Units:
    
Archers

Technology:
    Military Tactics

Bronze Working (Ancient), allows:

Units:
    
Spearmen

Technology:
    Iron Working

Elements:
    Bronze

Masonry (Ancient), allows:

Improvements:
    
Temple
    Walls
    Pyramids
    Great Temple
    Colosseum

Technology:
    Construction

Sailing (Ancient), allows:

Improvements:
    
Harbour
    Hammer of Thor

Technology:
    Maps

Required for: Fish

The Wheel (Ancient), allows:

Units:
    
Chariots

Technology:
    Horse Riding

Construction (Ancient), allows:

Improvements:
    
Aqueduct

Technology:
    Castles

Requires technology : Masonry

Iron Working (Ancient), allows:

Units:
    
Swordsmen

Improvements:
    Mine

Technology:
    Military Tactics

Elements:
    Iron

Requires technology : Bronze Working

Horse Riding (Ancient), allows:

Units:
    
Horsemen

Technology:
    Feudalism

Requires technology : The Wheel

Mathematics (Ancient), allows:

Units:
    
Catapults

Technology:
    Trade
    Castles
    Education
    Navigation

Requires technology : Alphabet

Maps (Ancient), allows:

Technology:
    
Navigation

Requires technology : Sailing

Allows exchanging maps with other Civilizations (that also have this technology).

Military Tactics (Ancient), allows:

Improvements:
    
Barracks

Technology:
    Feudalism

Requires technology : Archery, Iron Working

Writing (Ancient), allows:

Improvements:
    
Library

Technology:
    Education

Requires technology : Alphabet

Allows making Right Of Passage agreements with other Civilizations (that also have this technology).

Trade (Ancient), allows:

Improvements:
    
Market

Requires technology : Mathematics

Castles (Medieval), allows:

Improvements:
    
Castle
    Himeji Castle

Technology:
    Gunpowder

Requires technology : Construction, Mathematics

Education (Medieval), allows:

Improvements:
    
University

Technology:
    Physics

Requires technology : Mathematics, Writing

Feudalism (Medieval), allows:

Improvements:
    
Church
    Cathedral

Technology:
    Medieval Arms

Makes Obsolete:
    Temple
    Stonehenge

Requires technology : Military Tactics, Horse Riding

Medieval Arms (Medieval), allows:

Units:
    
Knights
    Men-At-Arms
    Pikemen

Improvements:
    Armourer

Technology:
    Gunpowder

Requires technology : Feudalism

Navigation (Medieval), allows:

Improvements:
    
Port

Technology:
    Magnetism
    Physics

Requires technology : Mathematics, Maps

Gunpowder (Medieval), allows:

Units:
    
Cannon

Improvements:
    Powder Mill

Technology:
    Firearms
    Steam Power

Elements:
    Gunpowder

Makes Obsolete:
    Fort
    Walls
    Castle
    Pyramids
    Great Temple

Requires technology : Medieval Arms, Castles

Enemy walls, forts and castles no longer have any effect.

Firearms (Medieval), allows:

Units:
    
Cuirassiers
    Musketeers

Technology:
    Nationalism

Makes Obsolete:
    Armourer

Requires technology : Gunpowder

Magnetism (Medieval), allows:

Units:
    
Galleons

Technology:
    Scientific Method

Makes Obsolete:
    Colossus
    Hammer of Thor

Requires technology : Navigation

Increases range of ports.

Physics (Medieval), allows:

Technology:
    
Medicine
    Steam Power

Requires technology : Education, Navigation

Medicine (Industrial), allows:

Improvements:
    
Hospital

Technology:
    Scientific Method

Requires technology : Physics

Increases attack and defence of units by 20%.

Scientific Method (Industrial), allows:

Technology:
    
Electricity

Makes Obsolete:
    Church
    Cathedral

Requires technology : Magnetism, Medicine

Improves effects of Universities by 10%.

Electricity (Industrial), allows:

Technology:
    
Atomic Theory

Requires technology : Scientific Method

Steam Power (Industrial), allows:

Units:
    
Ironclads

Improvements:
    Coastal Defence
    Eiffel Tower

Technology:
    Agricultural Revolution

Required for: Coal

Requires technology : Gunpowder, Physics

Allows railways, and increases the range of ports to worldwide. Cities with maximum stock of an element can distribute the excess to other cities.

Agricultural Revolution (Industrial), allows:

Technology:
    
Industrial Revolution
    Nationalism

Requires technology : Steam Power

Increases maximum city sizes, and adds 2 to city production.

Industrial Revolution (Industrial), allows:

Improvements:
    
Factory
    School

Technology:
    Combustion

Makes Obsolete:
    Himeji Castle
    Colosseum

Requires technology : Agricultural Revolution

Adds 4 to city production.

Nationalism (Industrial), allows:

Units:
    
Militia
    Riflemen

Technology:
    Explosives

Requires technology : Agricultural Revolution, Firearms

Eliminates any chance of rebellion in our civilization.

Combustion (Industrial), allows:

Technology:
    
Explosives
    Flight

Elements:
    Oil

Required for: Oil

Requires technology : Industrial Revolution

Increases maximum city sizes for cities that also have a factory.

Atomic Theory (Modern), allows:

Technology:
    
Computer
    Fission

Requires technology : Electricity

Computer (Modern), allows:

Improvements:
    
Lab

Technology:
    Spaceflight

Requires technology : Atomic Theory

Explosives (Modern), allows:

Units:
    
Infantry
    Dreadnoughts

Technology:
    Motorised Warfare
    Fission

Requires technology : Combustion, Nationalism

Motorised Warfare (Modern), allows:

Units:
    
Tanks

Technology:
    Advanced Flight

Makes Obsolete:
    Powder Mill

Requires technology : Explosives

Flight (Modern), allows:

Units:
    
Biplanes

Improvements:
    Airport

Technology:
    Advanced Flight

Requires technology : Combustion

Fission (Modern), allows:

Units:
    
Fission Bomb

Technology:
    Nuclear Missiles

Requires technology : Atomic Theory, Explosives

Advanced Flight (Modern), allows:

Units:
    
Fighters
    Bombers

Improvements:
    Anti-Air Guns
    Radar Tower

Technology:
    Rocketry

Requires technology : Flight, Motorised Warfare

Increases the range of airports.

Rocketry (Modern), allows:

Units:
    
Modern Infantry
    Jet Fighters
    Jet Bombers
    Cruise Missile
    Battleships

Improvements:
    Missile Launcher
    SAM Launcher

Technology:
    Nuclear Missiles
    Spaceflight

Requires technology : Advanced Flight

Increases the range of airports.

Nuclear Missiles (Modern), allows:

Units:
    
Nuclear Missile

Improvements:
    Bomb Shelter

Requires technology : Fission, Rocketry

Spaceflight (Modern), allows:

Improvements:
    
Apollo Programme

Technology:
    Satellites
    Microprocessor

Makes Obsolete:
    Eiffel Tower

Requires technology : Computer, Rocketry

Reveals entire world map.

Satellites (Modern), allows:

Improvements:
    
Spaceport
    Mir Space Station

Technology:
    Space Militarisation

Requires technology : Spaceflight

Increases attack and defence of units by 20%; eliminates fog of war.

Microprocessor (Modern), allows:

Units:
    
Modern Tanks

Technology:
    Stealth
    Genetics
    Space Militarisation

Requires technology : Spaceflight

Stealth (Modern), allows:

Units:
    
Stealth Bombers

Requires technology : Microprocessor

Genetics (Modern), allows:

Requires technology :
Microprocessor

Increases rate of city growth.

Space Militarisation (Modern), allows:

Improvements:
    
SDI Lasers

Requires technology : Satellites, Microprocessor

Units


Settlers (unit):

Cost : 20
Attack : 0
Defence : 0
Moves : 1
Visibility Range : 1

Foot unit.
This unit can build cities.
This unit can build roads/railways.

Settlers may only be built in cities of population greater than 10,000.


Archers (unit):

Cost : 15
Attack : 2
Defence : 1
Moves : 1
Visibility Range : 1
Requires technology :
Archery
Replaced by : Militia

Foot unit.
This unit can upgrade.

Catapults (unit):

Cost : 40
Attack : 6
Defence : 1
Moves : 1
Visibility Range : 1
Requires technology :
Mathematics
Requires Elements :
    Wood (20)
    Stone (10)
Replaced by : Cannon

Chariots (unit):

Cost : 40
Attack : 4
Defence : 1
Moves : 2
Visibility Range : 1
Requires technology :
The Wheel
Replaced by : Knights

This unit can upgrade.

Horsemen (unit):

Cost : 20
Attack : 2
Defence : 1
Moves : 2
Visibility Range : 1
Requires technology :
Horse Riding
Replaced by : Knights

Swordsmen (unit):

Cost : 30
Attack : 3
Defence : 2
Moves : 1
Visibility Range : 1
Requires technology :
Iron Working
Requires Elements :
    Iron (20)
Replaced by : Men-At-Arms

Foot unit.
This unit can upgrade.
This unit can build roads/railways.

Peasants (unit):

Cost : 10
Attack : 1
Defence : 1
Moves : 1
Visibility Range : 1
Replaced by :
Militia

Foot unit.
This unit can upgrade.
This unit can build roads/railways.

Spearmen (unit):

Cost : 20
Attack : 1
Defence : 2
Moves : 1
Visibility Range : 1
Requires technology :
Bronze Working
Requires Elements :
    Bronze (20)
Replaced by : Pikemen

Foot unit.
This unit can upgrade.

Knights (unit):

Cost : 40
Attack : 5
Defence : 2
Moves : 2
Visibility Range : 1
Requires technology :
Medieval Arms
Requires improvement : Armourer
Requires Elements :
    Iron (30)
Replaced by : Cuirassiers

Men-At-Arms (unit):

Cost : 30
Attack : 3
Defence : 3
Moves : 1
Visibility Range : 1
Requires technology :
Medieval Arms
Requires improvement : Armourer
Requires Elements :
    Iron (30)
Replaced by : Musketeers

Foot unit.
This unit can upgrade.
This unit can build roads/railways.

Pikemen (unit):

Cost : 25
Attack : 1
Defence : 3
Moves : 1
Visibility Range : 1
Requires technology :
Medieval Arms
Requires Elements :
    Iron (10)
Replaced by : Musketeers

Foot unit.
This unit can upgrade.

Cannon (unit):

Cost : 60
Attack : 8
Defence : 1
Moves : 1
Visibility Range : 1
Requires technology :
Gunpowder
Requires Elements :
    Iron (30)
    Gunpowder (20)
Replaced by : Infantry

Cuirassiers (unit):

Cost : 80
Attack : 6
Defence : 3
Moves : 3
Visibility Range : 1
Requires technology :
Firearms
Requires Elements :
    Gunpowder (20)
Replaced by : Tanks

Militia (unit):

Cost : 20
Attack : 2
Defence : 2
Moves : 1
Visibility Range : 1
Requires technology :
Nationalism

Foot unit.
This unit can build roads/railways.

Musketeers (unit):

Cost : 50
Attack : 3
Defence : 6
Moves : 1
Visibility Range : 1
Requires technology :
Firearms
Requires Elements :
    Gunpowder (20)
Replaced by : Riflemen

Foot unit.
This unit can upgrade.
This unit can build roads/railways.

Riflemen (unit):

Cost : 80
Attack : 3
Defence : 8
Moves : 1
Visibility Range : 1
Requires technology :
Nationalism
Replaced by : Infantry

Foot unit.
This unit can upgrade.
This unit can build roads/railways.

Infantry (unit):

Cost : 200
Attack : 8
Defence : 14
Moves : 1
Visibility Range : 1
Requires technology :
Explosives
Requires improvement : Factory
Replaced by : Modern Infantry

Foot unit.
This unit can upgrade.
This unit can build roads/railways.

Tanks (unit):

Cost : 800
Attack : 24
Defence : 12
Moves : 3
Visibility Range : 1
Requires technology :
Motorised Warfare
Requires improvement : Factory
Requires Elements :
    Iron (60)
    Oil (40)

Modern Infantry (unit):

Cost : 800
Attack : 16
Defence : 28
Moves : 1
Visibility Range : 1
Requires technology :
Rocketry
Requires improvement : Factory
Requires Elements :
    Oil (50)

Foot unit.
This unit can build roads/railways.

Modern Tanks (unit):

Cost : 2500
Attack : 36
Defence : 24
Moves : 4
Visibility Range : 1
Requires technology :
Microprocessor
Requires improvement : Factory
Requires Elements :
    Iron (60)
    Oil (60)

Biplanes (air unit):

Cost : 100
Attack : 1
Defence : 1
Bombard : 10
Bombard Power : 40
Air Range : 8
Moves : 1
Visibility Range : 8
Requires technology :
Flight
Requires Elements :
    Oil (20)
Replaced by : Fighters

Fighters (air unit):

Cost : 200
Attack : 0
Defence : 8
Air Range : 12
Moves : 1
Visibility Range : 12
Requires technology :
Advanced Flight
Requires improvement : Airport
Requires Elements :
    Oil (40)
Replaced by : Jet Fighters

Bombers (air unit):

Cost : 400
Attack : 8
Defence : 0
Bombard : 25
Bombard Power : 500
Air Range : 12
Moves : 1
Visibility Range : 12
Requires technology :
Advanced Flight
Requires improvement : Airport
Requires Elements :
    Iron (40)
    Oil (40)
Replaced by : Jet Bombers

Jet Fighters (air unit):

Cost : 800
Attack : 0
Defence : 24
Air Range : 24
Moves : 1
Visibility Range : 24
Requires technology :
Rocketry
Requires improvement : Airport
Requires Elements :
    Iron (60)
    Oil (60)

Jet Bombers (air unit):

Cost : 1600
Attack : 24
Defence : 0
Bombard : 33
Bombard Power : 2000
Air Range : 24
Moves : 1
Visibility Range : 24
Requires technology :
Rocketry
Requires improvement : Airport
Requires Elements :
    Iron (60)
    Oil (60)

Stealth Bombers (air unit):

Cost : 2400
Attack : 36
Defence : 0
Bombard : 33
Bombard Power : 2000
Air Range : 24
Moves : 1
Visibility Range : 24
Requires technology :
Stealth
Requires improvement : Airport
Requires Elements :
    Iron (60)
    Oil (60)

Cruise Missile (air unit):

Cost : 200
Attack : 0
Defence : 0
Bombard : 50
Bombard Power : 2000
Air Range : 30
Moves : 1
Visibility Range : 0
Requires technology :
Rocketry
Requires improvement : Missile Launcher
Requires Elements :
    Iron (20)
    Oil (60)

Fission Bomb (air unit):

Cost : 800
Attack : 0
Defence : 0
Air Range : 12
Moves : 1
Visibility Range : 0
Requires technology :
Fission
Requires improvement : Airport

Nuclear Missile (air unit):

Cost : 1200
Attack : 0
Defence : 0
Air Range : 100
Moves : 1
Visibility Range : 0
Requires technology :
Nuclear Missiles
Requires improvement : Missile Launcher
Requires Elements :
    Iron (20)
    Oil (60)

Galleons (sea unit):

Cost : 120
Attack : 1
Requires technology :
Magnetism
Requires improvement : Port
Requires Elements :
    Wood (50)
Replaced by : Dreadnoughts

Ironclads (sea unit):

Cost : 300
Attack : 8
Requires technology :
Steam Power
Requires improvement : Port
Requires Elements :
    Iron (60)
Replaced by : Dreadnoughts

Dreadnoughts (sea unit):

Cost : 600
Attack : 16
Requires technology :
Explosives
Requires improvement : Port
Requires Elements :
    Iron (70)
    Oil (80)
Replaced by : Battleships

Battleships (sea unit):

Cost : 1200
Attack : 24
Requires technology :
Rocketry
Requires improvement : Port
Requires Elements :
    Iron (80)
    Oil (100)

Improvements


Barracks (improvement):

Cost : 40
Reduces chance of rebellion.
Requires technology :
Military Tactics
Requires elements :
    Stone (10)

The Barracks improvement will automatically produce one military unit of footsoldiers every 25 turns.


Farmland (improvement):

Cost : 20
Requires technology :
Agriculture
Allows :
    Aqueduct
Required for : Sheep

Farmland is required for a town to grow beyond population 16,000.

Aqueduct (improvement):

Cost : 60
Requires technology :
Construction
Requires improvement : Farmland
Requires elements :
    Stone (50)

An Aqueduct is required for a city to grow beyond population 31,000.

Fort (improvement):

Cost : 40
Reduces chance of rebellion.
Requires elements :
    Wood (20)
Replaced by :
Walls
Made obsolete by : Gunpowder

A Fort increases the defence of your units in the city by 25%, unless the attacker has discovered Gunpowder.

Quarry (improvement):

Cost : 20

Allows elements:
    Stone

Harbour (improvement):

Cost : 40
Power Per Turn : 1
Requires technology :
Sailing
Coastal cities only
Replaced by : Port
Required for : Fish

A Harbour allows exploration and travel by sea.

Library (improvement):

Cost : 40
+50% to the city's rate of base scientific research.
Power Per Turn : 1
Requires technology :
Writing
Requires elements :
    Stone (10)
Allows :
    University

Mine (improvement):

Cost : 20
Requires technology :
Iron Working
Allows :
    Armourer
    Factory
    Powder Mill

Allows elements:
    Iron
Required for : Coal

Temple (improvement):

Cost : 20
Increases growth rate by 1.
Reduces chance of rebellion.
Power Per Turn : 1
Requires technology :
Masonry
Requires elements :
    Stone (10)
Replaced by : Church
Made obsolete by : Feudalism

Walls (improvement):

Cost : 80
Requires technology :
Masonry
Requires elements :
    Stone (50)
Made obsolete by : Gunpowder

City Walls increase the defence of your units in the city by 50%, unless the attacker has discovered Gunpowder. They also protect against population losses when your city is attacked, for cities of population 31,000 of less. Replaces Fort.

Market (improvement):

Cost : 40
Power Per Turn : 2
Requires technology :
Trade
Required for : Gold

Armourer (improvement):

Cost : 40
Requires technology :
Medieval Arms
Requires improvement : Mine
Allows :
    Knights
    Men-At-Arms
Replaced by : Factory
Made obsolete by : Firearms

Castle (improvement):

Cost : 40
Reduces chance of rebellion.
Power Per Turn : 3
Requires technology :
Castles
Requires elements :
    Stone (50)
Made obsolete by : Gunpowder

A Castle increases the defence of your units in the city by 50%, unless the attacker has discovered Gunpowder.

Church (improvement):

Cost : 40
Increases growth rate by 1.
Reduces chance of rebellion.
Power Per Turn : 3
Requires technology :
Feudalism
Requires elements :
    Stone (30)
Allows :
    Cathedral
Made obsolete by : Scientific Method

Cathedral (improvement):

Cost : 100
Increases growth rate by 1.
Reduces chance of rebellion.
Power Per Turn : 6
Requires technology :
Feudalism
Requires improvement : Church
Requires elements :
    Stone (50)
Made obsolete by : Scientific Method

Port (improvement):

Cost : 60
Power Per Turn : 2
Requires technology :
Navigation
Coastal cities only
Requires elements :
    Stone (20)
    Iron (20)
Allows :
    Galleons
    Ironclads
    Dreadnoughts
    Battleships

A Port allows exploration and travel by sea.

University (improvement):

Cost : 100
+50% to the city's rate of base scientific research.
Power Per Turn : 4
Requires technology :
Education
Requires improvement : Library
Requires elements :
    Stone (50)
Allows :
    Lab

Coastal Defence (improvement):

Cost : 100
Requires technology :
Steam Power
Coastal cities only
Requires elements :
    Stone (40)
    Iron (20)

A Coastal Defence increases the defence bonus against sea attacks to 50%.

Factory (improvement):

Cost : 400
Requires technology :
Industrial Revolution
Requires improvement : Mine
Requires elements :
    Stone (40)
    Iron (40)
Allows :
    Airport
    Anti-Air Guns
    Missile Launcher
    Radar Tower
    SAM Launcher
    Bomb Shelter
    Infantry
    Tanks
    Modern Infantry
    Modern Tanks

A Factory increases the maximum city size, once you have discovered Combustion.

Powder Mill (improvement):

Cost : 80
Requires technology :
Gunpowder
Requires improvement : Mine

Allows elements:
    Gunpowder
Made obsolete by : Motorised Warfare

Hospital (improvement):

Cost : 300
Increases growth rate by 2.
Power Per Turn : 12
Requires technology :
Medicine
Requires elements :
    Stone (50)
    Iron (40)

School (improvement):

Cost : 300
Power Per Turn : 12
Requires technology :
Industrial Revolution
Requires elements :
    Stone (40)

A School increases the basic rate of scientific research in the city by 2.

Airport (improvement):

Cost : 600
Power Per Turn : 25
Requires technology :
Flight
Requires improvement : Factory
Requires elements :
    Stone (40)
    Iron (40)
    Oil (100)
Allows :
    Spaceport
    Fighters
    Bombers
    Jet Fighters
    Jet Bombers
    Stealth Bombers
    Fission Bomb

An Airport allows air units to bomb from here, or rebase from or to here, and allows exploration and travel by air.

Anti-Air Guns (improvement):

Cost : 800
Requires technology :
Advanced Flight
Requires improvement : Factory
Requires elements :
    Iron (20)
Replaced by : SAM Launcher

Can defend against air attacks, defence 4.

Lab (improvement):

Cost : 500
Power Per Turn : 20
Requires technology :
Computer
Requires improvement : University
Requires elements :
    Stone (30)
    Iron (30)

A Lab increases the rate of scientific research in the city by 50%.

Missile Launcher (improvement):

Cost : 800
Requires technology :
Rocketry
Requires improvement : Factory
Requires elements :
    Iron (20)
Allows :
    Cruise Missile
    Nuclear Missile

A Missile Launcher allows missile units to bomb from here.

Radar Tower (improvement):

Cost : 600
Requires technology :
Advanced Flight
Requires improvement : Factory
Requires elements :
    Stone (30)
    Iron (40)

A Radar Tower increases the visibility around a city.

SAM Launcher (improvement):

Cost : 1600
Requires technology :
Rocketry
Requires improvement : Factory
Requires elements :
    Iron (40)
    Oil (50)

Can defend against air attacks, defence 12.

Bomb Shelter (improvement):

Cost : 1000
Requires technology :
Nuclear Missiles
Requires improvement : Factory
Requires elements :
    Stone (10)
    Iron (30)

May reduce population deaths from nuclear attacks.

Spaceport (improvement):

Cost : 2000
Power Per Turn : 50
Requires technology :
Satellites
Requires improvement : Airport
Requires elements :
    Stone (50)
    Iron (60)
    Oil (100)
Allows :
    SDI Lasers

SDI Lasers (improvement):

Cost : 2000
Requires technology :
Space Militarisation
Requires improvement : Spaceport
Requires elements :
    Iron (50)

80% chance of preventing nuclear attacks to this city.

Pyramids (improvement):
Specific to The Egyptians

Cost : 200
+1 to city production (for all cities).
Requires technology :
Masonry
Requires elements :
    Stone (50)
Made obsolete by : Gunpowder

Colossus (improvement):
Specific to The Greeks

Cost : 200
Increases growth rate by 5.
Requires elements :
    Bronze (50)
Made obsolete by :
Magnetism

Himeji Castle (improvement):
Specific to The Japanese

Cost : 400
+50% to city defence (for all cities).
Requires technology :
Castles
Requires elements :
    Stone (100)
Made obsolete by : Industrial Revolution

Great Temple (improvement):
Specific to The Mayans

Cost : 200
Increases growth rate by 5.
Requires technology :
Masonry
Requires elements :
    Stone (50)
Made obsolete by : Gunpowder

Colosseum (improvement):
Specific to The Romans

Cost : 200
Increases growth rate by 4.
Requires technology :
Masonry
Requires elements :
    Stone (50)
Made obsolete by : Industrial Revolution

Hammer of Thor (improvement):
Specific to The Vikings

Cost : 100
All units produced in the city are automatically veterans (except those generated from Barracks).
Requires technology :
Sailing
Requires elements :
    Stone (20)
Made obsolete by : Magnetism

Apollo Programme (improvement):
Specific to The Americans

Cost : 3000
+100% to the entire civilization's rate of base scientific research.
Requires technology :
Spaceflight
Requires elements :
    Oil (100)

Stonehenge (improvement):
Specific to The English

Cost : 100
Increases growth rate by 4.
Requires elements :
    Stone (30)
Made obsolete by :
Feudalism

Eiffel Tower (improvement):
Specific to The French

Cost : 800
+2 to city production (for all cities).
Requires technology :
Steam Power
Requires elements :
    Iron (50)
Made obsolete by : Spaceflight

Mir Space Station (improvement):
Specific to The Russians

Cost : 3000
+100% to the entire civilization's rate of base scientific research.
Requires technology :
Satellites
Requires elements :
    Oil (50)