/*!
\file GUISliderControl.h
\brief
*/

#ifndef GUILIB_GUISLIDERCONTROL_H
#define GUILIB_GUISLIDERCONTROL_H

#pragma once

/*
 *      Copyright (C) 2005-2013 Team XBMC
 *      http://xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, see
 *  <http://www.gnu.org/licenses/>.
 *
 */

#include "GUIControl.h"
#include "GUITexture.h"

#define SLIDER_CONTROL_TYPE_INT         1
#define SLIDER_CONTROL_TYPE_FLOAT       2
#define SLIDER_CONTROL_TYPE_PERCENTAGE  3

typedef struct
{
  const char *action;
  const char *formatString;
  int         infoCode;
  bool        fireOnDrag;
} SliderAction;

/*!
 \ingroup controls
 \brief
 */
class CGUISliderControl :
      public CGUIControl
{
public:
  typedef enum {
    RangeSelectorLower = 0,
    RangeSelectorUpper = 1
  } RangeSelector;

  CGUISliderControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& backGroundTexture, const CTextureInfo& mibTexture, const CTextureInfo& nibTextureFocus, int iType, ORIENTATION orientation);
  virtual ~CGUISliderControl(void);
  virtual CGUISliderControl *Clone() const { return new CGUISliderControl(*this); };

  virtual void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions);
  virtual void Render();
  virtual bool OnAction(const CAction &action);
  virtual bool IsActive() const { return true; };
  virtual void AllocResources();
  virtual void FreeResources(bool immediately = false);
  virtual void DynamicResourceAlloc(bool bOnOff);
  virtual void SetInvalid();
  virtual void SetRange(int iStart, int iEnd);
  virtual void SetFloatRange(float fStart, float fEnd);
  virtual bool OnMessage(CGUIMessage& message);
  bool ProcessSelector(CGUITexture &nib, unsigned int currentTime, float fScale, RangeSelector selector);
  void SetRangeSelection(bool rangeSelection);
  bool GetRangeSelection() const { return m_rangeSelection; }
  void SetRangeSelector(RangeSelector selector);
  void SwitchRangeSelector();
  void SetInfo(int iInfo);
  void SetPercentage(float iPercent, RangeSelector selector = RangeSelectorLower, bool updateCurrent = false);
  float GetPercentage(RangeSelector selector = RangeSelectorLower) const;
  void SetIntValue(int iValue, RangeSelector selector = RangeSelectorLower, bool updateCurrent = false);
  int GetIntValue(RangeSelector selector = RangeSelectorLower) const;
  void SetFloatValue(float fValue, RangeSelector selector = RangeSelectorLower, bool updateCurrent = false);
  float GetFloatValue(RangeSelector selector = RangeSelectorLower) const;
  void SetIntInterval(int iInterval);
  void SetFloatInterval(float fInterval);
  void SetType(int iType) { m_iType = iType; };
  virtual std::string GetDescription() const;
  void SetTextValue(const std::string &textValue) { m_textValue = textValue; };
  void SetAction(const std::string &action);
protected:
  virtual bool HitTest(const CPoint &point) const;
  virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event);
  virtual bool UpdateColors();
  virtual void Move(int iNumSteps);
  virtual void SetFromPosition(const CPoint &point, bool guessSelector = false);
  /*! \brief Get the current position of the slider as a proportion
   \return slider position in the range [0,1]
   */
  float GetProportion(RangeSelector selector = RangeSelectorLower) const;
  
  /*! \brief Send a click message (and/or action) to the app in response to a slider move
   */
  void SendClick();

  CGUITexture m_guiBackground;
  CGUITexture m_guiSelectorLower;
  CGUITexture m_guiSelectorUpper;
  CGUITexture m_guiSelectorLowerFocus;
  CGUITexture m_guiSelectorUpperFocus;
  int m_iType;

  bool m_rangeSelection;
  RangeSelector m_currentSelector;

  float m_percentValues[2];

  int m_intValues[2];
  int m_iStart;
  int m_iInterval;
  int m_iEnd;

  float m_floatValues[2];
  float m_fStart;
  float m_fInterval;
  float m_fEnd;

  int m_iInfoCode;
  std::string m_textValue; ///< Allows overriding of the text value to be displayed (parent must update when the slider updates)
  const SliderAction *m_action; ///< Allows the skin to configure the action of a click on the slider \sa SendClick
  bool m_dragging; ///< Whether we're in a (mouse/touch) drag operation or not - some actions are sent only on release.
  ORIENTATION m_orientation;
};
#endif
