--- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100-16x16.xpm +++ warzone2100-2.2.1+dfsg1/debian/warzone2100-16x16.xpm @@ -0,0 +1,23 @@ +/* XPM */ +static char * warzone2100_16x16_xpm[] = { +"16 16 4 1", +" c None", +". c #004084", +"+ c #0F67C0", +"@ c #FEFFFC", +" ............ ", +" .++++++++++++. ", +".++@+@+@++@@@++.", +".++@+@+@++++@++.", +".++@+@+@+++@+++.", +".++@+@+@++@++++.", +".+++@+@+++@@@++.", +".++++++++++++++.", +".++++++++++++++.", +".+@++@++@+++@++.", +".++@+@+@+@+@+@+.", +".+@@+@+@+@+@+@+.", +".+@++@+@+@+@+@+.", +".++@+@++@+++@++.", +" .++++++++++++. ", +" ............ "}; --- warzone2100-2.2.1+dfsg1.orig/debian/copyright +++ warzone2100-2.2.1+dfsg1/debian/copyright @@ -0,0 +1,599 @@ +This package was debianized by Linas Žvirblis <0x0007@gmail.com> on +Thu, 10 Aug 2006 00:25:56 +0300. + +The upstream source was downloaded from SVN at: + + https://gna.org/projects/warzone/ + +The packages are maintained through Subversion on: + + svn://svn.debian.org/svn/pkg-games/packages/trunk/warzone2100/ + +Upstream Authors: + + Originally developed by Pumpkin Studios, and published by + Eidos Interactive in year 1999. + + Warzone Resurrection Project: + + Scott Balneaves : Programming + -- : Programming + Roman C. : Programming and Scripting + Scripting-engine rewrite and AI + Denis Dupeyron : Programming + Bruce V. Edwards : 2D/3D Graphics + Don Edwards : 2D Graphics support + Mike Gilmore : Programming + Elio Gubser : 2D Graphics + -- : 2D Graphics + Carl Hee : Programming + Multiturrets + Adam Holland + Stefan Huehner : Programming + original 64bit support + Ari Johnson : Programming and MacOSX Packaging + original MacOSX port + Steven Koenig : Documentation, translation + Martin Koller : Programming + Gerard Krol : Programming + Angus Lees : Debian Packaging + Guangcong Luo : Programming, Balancing, and Documentation + Dennis Luxen : Programming + Kevin Malec : Websupport + Per I. Mathisen : Programming + Dion Mendel : Programming, original Linux port + Kim Metcalfe : Documentation, Maps and Support + Christian Ohm : Programming + Tim P. : Webmaster + Phil Procario : 3D Graphics + Marcus Rast : Programming + -- : Programming + original 64bit support + Victor Qamly : Programming + Ben Russon : Support + Hylke van der Schaaf : Programming + Giel van Schijndel : Programming and Debian Linux and Windows Packaging + Dennis Schridde : Programming and general Linux and Windows Packaging + Dmitri Shuralyov : Programming + Rodolphe Suescun : Programming + Freddie Witherden : Programming and MacOSX Packaging + -- : Programming + +Files: debian/* +Copyright: 2006-2007 Linas Žvirblis <0x0007@gmail.com> + 2007-2008 Paul Wise + 2009 Christoph Egger + +Licence: GPL-any + Debian packaging is also licensed under the GNU General Public License. + + On Debian systems, the complete text of the GNU General Public License + can be found in `/usr/share/common-licenses/GPL-*'. + +Files: * +Copyright: 1999-2004 Eidos Interactive, 2004-2008 Warzone Resurrection Project +License: GPL-2+ | other + On Debian systems, the complete text of the GNU General Public License + can be found in `/usr/share/common-licenses/GPL-2'. + +Files: build_tools/autorevision/autorevision.cpp +Copyright: 2008 Paul Wise + 2005 Thomas Denk + 2007-2008 Giel van Schijndel + 2007-2008 Warzone Resurrection Project + +Files: src/message_lexer.l +Copyright: 1999-2004 Eidos Interactive + 2008 Giel van Schijndel + 2005-2009 Warzone Resurrection Project + +Files: lib/framework/SDL_framerate.* +Copyright: A. Schiffler +License: LGPL-any + +Files: lib/framework/cursors.h lib/exceptionhandler/exchndl.c src/messagely.h +Copyright: 2008 Giel van Schijndel + 2008-2009 Warzone Resurrection Project + +Files: data/base/images/intfac0.svg +Copyright: 2008 Elio Gubser + 2008-2009 Warzone Resurrection Projec + +Files: lib/framework/gettext.h +Copyright: 1995-1998, 2000-2002, 2004-2006 Free Software Foundation, Inc. + +Files: lib/framework/printf_ext.c, lib/framework/wzglobal.h +Copyright: 1992-2007 Trolltech ASA., 2005-2007 Warzone Resurrection Project + +Files: lib/framework/printf_ext.h, src/version.*, + lib/sound/openal_error.* +Copyright: 2007 Giel van Schijndel, 2007 Warzone Resurrection Project + +Files: lib/framework/strlfuncs.h +Copyright: 1998 Todd C. Miller +License: MIT + Permission to use, copy, modify, and distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. 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Notwithstanding the foregoing two (2) sentences, if Creative + Commons has expressly identified itself as the Licensor hereunder, + it shall have all rights and obligations of Licensor. + + Except for the limited purpose of indicating to the public that the Work + is licensed under the CCPL, Creative Commons does not authorize the use by + either party of the trademark "Creative Commons" or any related trademark + or logo of Creative Commons without the prior written consent of Creative + Commons. Any permitted use will be in compliance with Creative Commons' + then-current trademark usage guidelines, as may be published on its + website or otherwise made available upon request from time to time. For + the avoidance of doubt, this trademark restriction does not form part + of the License. + + Creative Commons may be contacted at http://creativecommons.org/. --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100-data.install +++ warzone2100-2.2.1+dfsg1/debian/warzone2100-data.install @@ -0,0 +1,3 @@ +usr/share/locale +usr/share/games/warzone2100/*.wz +usr/share/games/warzone2100/mods/multiplay --- warzone2100-2.2.1+dfsg1.orig/debian/rules +++ warzone2100-2.2.1+dfsg1/debian/rules @@ -0,0 +1,167 @@ +#!/usr/bin/make -f + +#export DH_VERBOSE=1 + +DEB_HOST_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_HOST_GNU_TYPE) +DEB_BUILD_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE) + +ifneq ($(DEB_HOST_GNU_TYPE),$(DEB_BUILD_GNU_TYPE)) + CROSS = --build $(DEB_BUILD_GNU_TYPE) --host $(DEB_HOST_GNU_TYPE) +else + CROSS = --build $(DEB_BUILD_GNU_TYPE) +endif + +SUBDIRS = $(shell sed -n 's/^ *SUBDIRS *= *\(.*\)/\1/;s/ po / /;s/ data / /p' Makefile.am) + +CFLAGS = -Wall -g +LDFLAGS = -Wl,-z,defs + +ifneq (,$(findstring noopt,$(DEB_BUILD_OPTIONS))) + CFLAGS += -O0 +else + CFLAGS += -O2 +endif + +ifneq (,$(filter parallel=%,$(DEB_BUILD_OPTIONS))) + NUMJOBS = $(patsubst parallel=%,%,$(filter parallel=%,$(DEB_BUILD_OPTIONS))) + MAKEFLAGS += -j$(NUMJOBS) +endif + + +# Configure the package +# ------------------------------------- +configure: config.status +config.status: + dh_testdir + [ -d backup ] || ( mkdir backup && cp -f po/*.po backup ) +# sed -i -e 's_automake[^/" ]*_automake-1.10_g' autogen.sh +# sed -i -e 's_aclocal[^/" ]*_aclocal-1.10_g' autogen.sh +# ./autogen.sh + ./configure \ + CFLAGS="$(CFLAGS)" \ + LDFLAGS="$(LDFLAGS)" \ + $(CROSS) \ + --prefix=/usr \ + --bindir=\$${prefix}/games \ + --datadir=\$${prefix}/share/games \ + --mandir=\$${prefix}/share/man \ + --with-icondir=\$${prefix}/share/icons/hicolor/128x128/apps \ + --with-applicationdir=\$${prefix}/share/applications \ + --with-opengl \ + --with-ogg \ + --with-distributor=Debian \ + --disable-debug +# ------------------------------------- + + +# Compile the binary +# ------------------------------------- +build: build-stamp + +build-stamp: config.status + dh_testdir + for d in $(SUBDIRS) ; do \ + $(MAKE) -C $$d || exit 1 ; \ + done + touch $@ +# ------------------------------------- + + +# Build data files +# ------------------------------------- +build-indep: build-indep-stamp + +build-indep-stamp: config.status + dh_testdir + $(MAKE) -C data + $(MAKE) -C po + touch $@ +# ------------------------------------- + + +# Clean source directory +# ------------------------------------- +clean: clean-really + +clean-really: + dh_testdir + dh_testroot + dh_clean + rm -f build-stamp build-indep-stamp + [ ! -f Makefile ] || $(MAKE) distclean + -mv -f backup/*.po po/ +# find -iname Makefile.in -print0 | xargs -0 rm -f +# rm -rf depcomp aclocal.m4 configure config.guess \ +# backup install-sh config.sub missing config.h.in po/warzone2100.pot +# sed -i -e 's_automake[^/" ]*_automake_g' autogen.sh +# sed -i -e 's_aclocal[^/" ]*_aclocal_g' autogen.sh +# ------------------------------------- + + +# Install architecture-independent files +# ------------------------------------- +install-indep: build-indep + dh_testdir -i + dh_testroot -i + dh_prep -i + $(MAKE) -C data install DESTDIR=$(CURDIR)/debian/tmp + $(MAKE) -C po install DESTDIR=$(CURDIR)/debian/tmp +# ------------------------------------- + + +# Install architecture-dependent files +# ------------------------------------- +install: build + dh_testdir -a + dh_testroot -a + dh_prep -a + for d in $(SUBDIRS) ; do \ + $(MAKE) -C $$d install DESTDIR=$(CURDIR)/debian/tmp || exit 1 ; \ + done + rm -rf debian/tmp/usr/share/doc/warzone2100 +# ------------------------------------- + + +# Build architecture-independent files +# ------------------------------------- +binary-indep: build-indep install-indep + dh_testdir -i + dh_testroot -i + dh_installdirs -i + dh_install -i --sourcedir=debian/tmp --list-missing + dh_installchangelogs -i ChangeLog + dh_installdocs -i + dh_compress -i + dh_fixperms -i + dh_installdeb -i + dh_gencontrol -i + dh_md5sums -i + dh_builddeb -i +# ------------------------------------- + + +# Build architecture-dependent files +# ------------------------------------- +binary-arch: build install + dh_testdir -a + dh_testroot -a + dh_installdirs -a + dh_install -a --sourcedir=debian/tmp --list-missing + dh_installchangelogs -a ChangeLog + dh_installdocs -a + dh_installmenu -a + dh_icons -a + dh_installman -a debian/warzone2100.6 + dh_strip -a --dbg-package=warzone2100-dbg + dh_compress -a + dh_fixperms -a + dh_installdeb -a + dh_shlibdeps -a + dh_gencontrol -a + dh_md5sums -a + dh_builddeb -a +# ------------------------------------- + + +binary: binary-indep binary-arch +.PHONY: configure build build-indep clean clean-really binary-indep binary-arch binary install install-indep --- warzone2100-2.2.1+dfsg1.orig/debian/watch +++ warzone2100-2.2.1+dfsg1/debian/watch @@ -0,0 +1,3 @@ +version=3 +opts=uversionmangle=s/[-_](beta|rc)(\d+)/.0~1.$1$2/,dversionmangle=s/\+dfsg\d+$//g \ + http://sf.net/warzone2100/warzone2100-([\d\.]+(?:[-_](?:beta|rc)\d+)?)\.tar\.bz2 --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100-data.dirs +++ warzone2100-2.2.1+dfsg1/debian/warzone2100-data.dirs @@ -0,0 +1 @@ +usr/share/games --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100.dirs +++ warzone2100-2.2.1+dfsg1/debian/warzone2100.dirs @@ -0,0 +1 @@ +usr/games --- warzone2100-2.2.1+dfsg1.orig/debian/compat +++ warzone2100-2.2.1+dfsg1/debian/compat @@ -0,0 +1 @@ +7 --- warzone2100-2.2.1+dfsg1.orig/debian/control +++ warzone2100-2.2.1+dfsg1/debian/control @@ -0,0 +1,86 @@ +Source: warzone2100 +Section: games +Priority: optional +Maintainer: Debian Games Team +Uploaders: Paul Wise , + Bradley Smith , + Christoph Egger +Build-Depends: debhelper (>= 7), + bison, + flex (>= 2.5.35~) | flex (<< 2.5.34~), flex (>= 2.5.33~), + libopenal-dev, + libsdl1.2-dev, + libsdl-net1.2-dev, + libvorbis-dev, + libtheora-dev, + libphysfs-dev, + libpng12-dev, + autoconf, + automake (>= 1:1.10+nogfdl~), + dpkg-dev (>= 1.13.19), + libglc-dev, + libpopt-dev, + pkg-config +Build-Depends-Indep: zip, + unzip +Build-Conflicts: autoconf2.13, + automake1.4 +Standards-Version: 3.8.2 +Homepage: http://www.wz2100.net/ +Vcs-Svn: svn://svn.debian.org/svn/pkg-games/packages/trunk/warzone2100/ +Vcs-Browser: http://svn.debian.org/wsvn/pkg-games/packages/trunk/warzone2100/?op=log + +Package: warzone2100 +Architecture: any +Depends: ${shlibs:Depends}, + ${misc:Depends}, + warzone2100-data (>= ${source:Upstream-Version}), warzone2100-data (<= ${source:Version}) +Recommends: warzone2100-music (>= ${source:Upstream-Version}), warzone2100-music (<= ${source:Version}), + warzone2100-video (>= 2.2), warzone2100-video (<< 2.3) +Description: 3D real time strategy game + In Warzone 2100 you command the forces of “The Project” in a battle to + rebuild the world after mankind has almost been destroyed by nuclear + missiles. + . + The game offers campaign, tutorial, multi-player and single-player skirmish + modes. + . + An extensive tech tree with over 400 different technologies, combined with + the unit design system, allows for a wide variety of possible units and + tactics. + . + Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive + and is currently developed by the Warzone 2100 Resurrection Project. + +Package: warzone2100-data +Architecture: all +Depends: ${misc:Depends} +Recommends: warzone2100 +Description: data files for warzone2100 + This package contains data and translations for the warzone2100 game. + . + It contains the campaign and multiplayer data, several mods (including + a more advanced AI, different terrain textures, new maps and scavengers). + +Package: warzone2100-dbg +Section: debug +Architecture: any +Priority: extra +Depends: ${misc:Depends}, warzone2100 (= ${binary:Version}) +Description: debug files for warzone2100 + This package contains debug information for the warzone2100 game. + . + It can be used to debug warzone2100 using GDB if the game crashes + due to programming errors. warzone2100 also generates crash dumps + and places them in the /tmp directory. + +Package: warzone2100-music +Architecture: all +Depends: ${misc:Depends} +Recommends: warzone2100 +Description: official music for warzone2100 + This package contains official music for the warzone2100 game. + . + It contains the background music for the menu and during the game, + which varies between abstract, atmospheric and post-apocalyptic beats, + a perfect soundscape for a heated battle with the enemy. --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100-music.install +++ warzone2100-2.2.1+dfsg1/debian/warzone2100-music.install @@ -0,0 +1 @@ +usr/share/games/warzone2100/music --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100.install +++ warzone2100-2.2.1+dfsg1/debian/warzone2100.install @@ -0,0 +1,5 @@ +usr/games +usr/share/icons +usr/share/applications +../../debian/warzone2100-16x16.xpm usr/share/pixmaps +../../debian/warzone2100-32x32.xpm usr/share/pixmaps --- warzone2100-2.2.1+dfsg1.orig/debian/changelog +++ warzone2100-2.2.1+dfsg1/debian/changelog @@ -0,0 +1,210 @@ +warzone2100 (2.2.1+dfsg1-1) unstable; urgency=low + + [ Paul Wise ] + * New upstream release (Closes: #534962) + * Adjust the flex build-depends to take account of the conflict + with all the versions of flex 2.5.34 (LP: #372872) + * Make the -music Recommends more strict, 2.1 music doesn't work + with 2.2. + * Upstream moved the downloads to sourceforge, update the watch file + * Bump Standards-Version, no changes needed + * Drop use of dh_desktop since it no longer does anything + * Recommend the new warzone2100-video package, version 2.2 or similar + * Mention the warzone2100 crash reports in the -dbg package description + + [ Christoph Egger ] + * Replace CC-2.0 graphic from cybersphinx, create a new tarball + * Add myself to uploaders + + -- Christoph Egger Mon, 29 Jun 2009 17:12:52 +0200 + +warzone2100 (2.1.3-1) unstable; urgency=low + + * New upstream release + * Wrap Depends and Build-Depends + + -- Paul Wise Thu, 02 Apr 2009 11:58:10 +0800 + +warzone2100 (2.1.2-1) unstable; urgency=low + + * New upstream release (Closes: #519116) + * Bump debhelper compat level + * Silence lintian warning about GPL file location + * Pad out the -data/-dbg/-music descriptions a bit + * Bump Standards-Version, no changes needed + * Move the -dbg package into the new debug section + + -- Paul Wise Mon, 16 Mar 2009 01:42:25 +0900 + +warzone2100 (2.1.1-1) unstable; urgency=low + + * New upstream release. + + -- Bradley Smith Thu, 15 Jan 2009 18:57:34 +0000 + +warzone2100 (2.1.0-1) unstable; urgency=low + + * New upstream release + - Is a stable release, it can be let into testing (Closes: #458275) + - Uses right texture size for intel GPUs (Closes: #472403, LP: #241458) + * Drop README.Debian because the issues are fixed (see above) + * Don't recommend rejected community music, it is unlikely to return. + * Improve the package description with feedback from upstream + + -- Paul Wise Mon, 22 Dec 2008 18:40:33 +0900 + +warzone2100 (2.1.0~1.rc2-1) unstable; urgency=low + + * New upstream release candidate + * Remove Linas Žvirblis from uploaders since he hasn't been + heard from for a very long time. + * Improve the cross-build support slightly + + -- Paul Wise Thu, 04 Dec 2008 01:13:26 +0900 + +warzone2100 (2.1.0~1.rc1-1) unstable; urgency=low + + [ Bradley Smith ] + * Change uploader email address. (brad@brad-smith.co.uk -> + bradsmith@debian.org) + + [ Paul Wise ] + * New upstream release candidate + * Fix watch file to detect betas and release candidates (Closes: #502092) + * Take over the warzone2100-music package and install the new music in it + + -- Paul Wise Tue, 11 Nov 2008 19:47:46 +0900 + +warzone2100 (2.1.0~1.beta5-1) unstable; urgency=low + + * New upstream beta release + - Fixes errors with warzone2100 --selftest (Closes: #493728) + + -- Paul Wise Tue, 30 Sep 2008 00:28:45 +0800 + +warzone2100 (2.1.0~1.beta4-2) unstable; urgency=low + + * Cause the build to fail properly when there is an error (Closes: #494700) + + -- Paul Wise Fri, 15 Aug 2008 15:13:54 -0300 + +warzone2100 (2.1.0~1.beta4-1) unstable; urgency=low + + * New upstream beta release (Closes: #491657) + - fixes crash on "Destroy Reactor" campaign level (Closes: #474143) + * Adjust compilation to be parallel-build safe + * Remove the .pot file on clean + * Support parallel=N in DEB_BUILD_OPTIONS + * Document that not just intel cards have the texture problem + * Drop quilt, zlib1g-dev, libmad0-dev, libjpeg-dev build-deps, not needed + * Now compliant with policy 2.8.0, bump Standards-Version + * Recommend soon-to-be-uploaded warzone2100-music package + + -- Paul Wise Wed, 23 Jul 2008 01:21:40 +0800 + +warzone2100 (2.1.0~1.beta2-1) unstable; urgency=low + + * New upstream beta release (Closes: #471194) + - displays breifings at high resolutions (Closes: #466897) + * Add a debug symbols package to help debugging crashes + * Ship the upstream 2.1 release notes file + * Update Freedesktop icon caches in the postinst + + -- Paul Wise Wed, 19 Mar 2008 01:23:48 +0900 + +warzone2100 (2.1.0~1.beta1-1) unstable; urgency=low + + * New upstream beta release + - Drop fix-bogus-eof.patch (applied upstream) + * Relax build-dependency on automake to satisfy lintian + * Drop LGPL/GPL blurbs since they are not needed + * Fix some issues with the copyright information + * Drop AUTHORS file since the copyright includes it + + -- Paul Wise Tue, 19 Feb 2008 15:13:15 +0900 + +warzone2100 (2.1.0~0.svn3595.dfsg.1-1) unstable; urgency=low + + * New upstream development snapshot + - Breaks compatibility with previous savegames and netcode + - Builds with GCC 4.3 (Closes: #462426) + - Doesn't save invalid resolutions in the config (Closes: #460952) + * Add a get-orig-source target for recreating the tarball + - Remove win32/FlexBison.rules (non-free) + - Remove upstream Debian packaging (annoying) + - Remove all the tools code (too much copyright to audit) + * Update & rewrite debian/copyright according to this proposal: + http://wiki.debian.org/Proposals/CopyrightFormat + + -- Paul Wise Fri, 01 Feb 2008 00:25:42 +0900 + +warzone2100 (2.1.0~0.svn3330-1) unstable; urgency=low + + * New upstream development snapshot + - Breaks compatibility with r3260 savegames and netcode + * Kill a bogus EOF. Upstream said: That code FUBAR (Closes: #458733) + * Improve the data package description - it is data, not the game + * Install the upstream icon into the 128x128 icon subdirectory + + -- Paul Wise Sat, 05 Jan 2008 13:13:29 +0930 + +warzone2100 (2.1.0~0.svn3260-2) unstable; urgency=low + + * Brown paper bag upload + * Don't attempt to build/install the data in binary-arch (Closes: #458526) + * Disable debug because that turns compiler warnings into errors + * Specifically use automake 1.10 since automake 1.9 is a higher priority in + the alternatives for automake and we need automake 1.10 or greater. + + -- Paul Wise Wed, 02 Jan 2008 11:31:35 +0930 + +warzone2100 (2.1.0~0.svn3260-1) unstable; urgency=low + + * New upstream development snapshot + - No longer creates save-game files that cause segfaults (Closes: #435278) + - Includes a workaround for amd64 OpenAL bug (Closes: #435804) + - Doesn't crash in the sk-startup One Player Skirmish map (Closes: #435871) + - Depends on libpopt for command-line parsing + - Depends on quesoglc for text rendering + * Remove homepages from package descriptions + * Use the upstream SVG icon and FreeDesktop menu file + * Bump Standards-Version (no changes) + * Set the distributor to Debian + * Add myself to Uploaders + * Fix the watch file so it will match 2.1 but not rc versions + * patch/build/install/clean stuff in a more standard manner + - Use the quilt make snippet instead of custom patch rules + - We now only run ./configure once during the build process + - We now install the new translations into the data package + - We now install the mods into the data package + - Don't ignore errors from make clean + - No extraneous changes can enter the diff.gz + * Tell the build scripts which SVN version we are + * Mention intel texture issue and possibility of savegame/net changes + * Add Vcs-* fields to show where the package is developed + * Add ${misc:Depends} to the dependencies + * Use the comment from the upstream .desktop in the Debian menu file + + -- Paul Wise Mon, 31 Dec 2007 15:11:34 +0930 + +warzone2100 (2.1.0~0.svn1436-1) unstable; urgency=low + + [ Linas Žvirblis ] + * New upstream development snapshot of the upcoming 2.1 release. + + [ Jon Dowland ] + * add Homepage: control field to source stanza + + -- Jon Dowland Mon, 03 Dec 2007 17:43:57 +0000 + +warzone2100 (2.0.6+svn1192-1) UNRELEASED; urgency=low + + * New upstream development snapshot. + + -- Linas Žvirblis <0x0007@gmail.com> Sun, 29 Apr 2007 13:44:34 +0300 + +warzone2100 (2.0.6-1) UNRELEASED; urgency=low + + * Initial release (Closes: #325935). + + -- Linas Žvirblis <0x0007@gmail.com> Sun, 22 Apr 2007 16:13:41 +0300 --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100-32x32.xpm +++ warzone2100-2.2.1+dfsg1/debian/warzone2100-32x32.xpm @@ -0,0 +1,39 @@ +/* XPM */ +static char * warzone2100_32x32_xpm[] = { +"32 32 4 1", +" c None", +". c #004084", +"+ c #0F67C0", +"@ c #FEFFFC", +" ", +" ", +" ", +" ", +" ", +" ", +" ............................ ", +" .++++++++++++++++++++++++++++. ", +".++++++++++++++++++++++++++++++.", +".+@+@+@+@@@+@@@+@@@+@@@+@@@+@@+.", +".+@+@+@+@+@+@+@+++@+@+@+@+@+@++.", +".+@+@+@+@@@+@@+++@++@+@+@+@+@@+.", +".+@+@+@+@+@+@+@+@+++@+@+@+@+@++.", +".++@+@++@+@+@+@+@@@+@@@+@+@+@@+.", +".++++++++++++++++++++++++++++++.", +".++++++++++++++++++++++++++++++.", +" .++++++.................++++++.", +" .++++.+++++++++++++++++.++++. ", +" ....+++@@++@++@+++@++++.... ", +" .+++++@+@+@+@+@+@+++. ", +" .++@@@+@+@+@+@+@++. ", +" .++@+++@+@+@+@+@++. ", +" .++@@+@++@+++@++. ", +" .+++++++++++++++. ", +" ............... ", +" ", +" ", +" ", +" ", +" ", +" ", +" "}; --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100.6 +++ warzone2100-2.2.1+dfsg1/debian/warzone2100.6 @@ -0,0 +1,85 @@ +.TH WARZONE2100 6 "2007-04-29" +.SH NAME +warzone2100 \- 3D real time strategy game +.SH SYNOPSIS +.B warzone2100 +.RI [ OPTION ]... +.RI [ ARGS ]... +.SH DESCRIPTION +This manual page documents briefly the +.B warzone2100 +commands. +.PP +.B warzone2100 +is a 3D science fiction real time strategy game. +.SH OPTIONS +.TP +.B \-\-cheat +Run in cheat mode. +.TP +\fB\-\-datadir \fP\fIDIR\fP +Set default datadir to \fIDIR\fP. +.TP +\fB\-\-debug \fP\fIFLAGS\fP +Show debug for \fIFLAGS\fP. +.TP +\fB\-\-debugfile \fP\fIFILE\fP +Log debug output in \fIFILE\fP. +.TP +.B \-\-fullscreen +Play in fullscreen mode. +.TP +.B \-\-help +Show help and exit. +.TP +\fB\-\-mod \fP\fIMOD\fP +Enable global mod \fIMOD\fP. +.TP +\fB\-\-mod\_ca \fP\fIMOD\fP +Enable campaign only mod \fIMOD\fP. +.TP +\fB\-\-mod\_mp \fP\fIMOD\fP +Enable multiplay only mod \fIMOD\fP. +.TP +\fB\-\-savegame \fP\fINAME\fP +Load a saved game \fINAME\fP. +.TP +.B \-\-window +Play in windowed mode. +.TP +.B \-\-version +Output version info and exit. +.TP +\fB\-\-resolution \fP\fIWIDTH\fPx\fIHEIGHT\fP +Run at +.I WIDTH +times +.I HEIGHT +screen resolution. This needs to be a resolution supported by your X +server. +.TP +.B \-\-(no)shadows +Toggle the shadows. +.TP +.B \-\-(no)sound +Toggle the sound. +.PP +The fullscreen/window, resolution, sound, and shadows settings are stored, +so they only need to be specified once, or when you want to change them. +.SH EXAMPLES +.TP +.I warzone2100 \-\-fullscreen \-\-resolution 800x600 +Run in full screen at 800x600 screen resolution. +.TP +.I warzone2100 \-\-window \-\-resolution 800x600 +Run in a window at 800x600 screen resolution. +.TP +.I warzone2100 +Run using the parameters specified last time. +.SH AUTHORS +See the +.I copyright +file included in the package. +.PP +This manual page was written by Linas Zvirblis <0x0007@gmail.com> +for the Debian project (but may be used by others). --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100-music.dirs +++ warzone2100-2.2.1+dfsg1/debian/warzone2100-music.dirs @@ -0,0 +1 @@ +usr/share/games/warzone2100/music --- warzone2100-2.2.1+dfsg1.orig/debian/menu +++ warzone2100-2.2.1+dfsg1/debian/menu @@ -0,0 +1,9 @@ +?package(warzone2100): \ + needs="x11" \ + section="Games/Strategy" \ + title="Warzone 2100" \ + longtitle="Postnuclear realtime strategy" \ + icon="/usr/share/pixmaps/warzone2100-16x16.xpm" \ + icon16x16="/usr/share/pixmaps/warzone2100-16x16.xpm" \ + icon32x32="/usr/share/pixmaps/warzone2100-32x32.xpm" \ + command="/usr/games/warzone2100" --- warzone2100-2.2.1+dfsg1.orig/debian/warzone2100.docs +++ warzone2100-2.2.1+dfsg1/debian/warzone2100.docs @@ -0,0 +1,2 @@ +doc/Readme.en +doc/Readme.de