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Actors
Actors are objects that have a
position in the world. These can be used to represent visual objects
such as signs and buildings, or non-visual objects such as positional
sound effects and waypoints. There are two ways to place an actor in your map. The first way is to place a new, or empty, actor in which you will have to setup all its' parameters. And the second way is to place a Prefab, which is a pre-saved actor or set of actors that have already been designed and set up. New, or empty, actors are listed in the "Actors" browser (Figure 5.1), while Prefabs are listed in the "Prefabs" browser (Figure 1.3). To place an actor or prefab of actors, drag the item from the list directly to the area of the map where you wish to place the actor or click the "Create Actor" button located at the bottom of each browser. Keep in mind that the initial list of Prefabs under the prefab browser will be a list of folders and not any actual resources, you can open a folder and view its' contents by double clicking that folder and you can return to a previous folder by double clicking the top item which looks like the icon in Figure 5.2. |
![]() Figure 5.1: The Actor Browser. |
![]() Figure 5.2: The Previous Folder Icon (highlighted in a red box). |
Once an object has been placed,
it will automatically be selected (highlighted with a red wireframe)
and the STAGE gizmo tool will appear as shown in
Figure 5.3. The gizmo tool can be used to translate, rotate,
and scale any selected objects. Control of the gizmo tool is as follows:
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![]() Figure 5.3: STAGE Gizmo Tool. |
![]() Figure 5.4: Snap Check boxes. |