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FIXED Crash on some devices (especially Android) when all ammo of a ranged
weapon was used up.
FIXED Random dungeons could create room with scenery blocking doors.
FIXED Multitouch zoom gesture now works properly on Windows 8 touchscreens.
FIXED View shouldn't follow the player's position if close to edge of screen,
when scrolling/zooming with mouse or touchscreen.
FIXED Scrolling should only occur when mouse at edge of screen, not in the
taskbar (or whatever) area.
FIXED Trap difficulty attribute was being ignored.
ADDED New enemy Fire Ant, added to 3rd quest.
ADDED Paper texture for background of text.
UPDATED Pressing space/return when armed with a ranged weapon now only targets
enemies in the direction you are facing (so makes it possible to cancel
an attack when running away, when using keyboard control).
UPDATED Don't display item weights in player sell list when trading.
FIXED Problem if pressing Alt+F4 (Windows) or back button (Android) during
the Start game options pages - starting the game again wouldn't reset
to the first options page, and in some cases this would cause a crash.
FIXED Problems on Android if pressing back button whilst starting/loading a
game (either game would quit completely without warning, or multiple
confirmation windows could open).
FIXED Level up window on Android had text overlapping with checkboxes.
FIXED Bug with keyboard detection when another window opened when a key was
FIXED With keyboard movement, only cancel player action if changing direction.
FIXED Incorrect text for one of the ghost's lines in 2nd quest.
FIXED When using keyboard control, when armed with ranged weapon, and enemy
targetted, a "swish" sound would play even when the player was being
moved with the keyboard.
FIXED Improved picking up of items - in particular, problem on 1st quest
where the Red Gem would sometimes be missed, when picking up the
ADDED Skill system. Each character now has a set of special skills, giving
them particular abilities.
ADDED Implemented multiple Attacks; new Potion of Rage (+1 Attacks); Minotaur
now has 2 attacks.
ADDED Sound effect for attack spells.
ADDED New weapon: sling.
ADDED New enemy Troll, added to 3rd quest.
ADDED New GUI button to target an enemy (so you will attack, moving towards
the enemy if necessary), or cycles through the enemies if one is
already targetted. Can be useful on touchscreens if you are having
difficulty picking which enemy to attack.
UPDATED Character choice screen now displays picture, stats, skills and details
for the currently selected choice.
UPDATED Improved layout of stats window.
UPDATED Info window for items (e.g., when buying items) now displays if a
weapon or armour is too weak for your character.
UPDATED Now using female looking player graphics for some characters.
UPDATED Improved graphics for spell casting.
UPDATED When fighting enemies that require a magical weapon, hand-to-hand
combat is now conducted using M instead of FP.
UPDATED Penalty of 2 to FP if player is unarmed.
UPDATED Dagger now has FP modifier of -1; shortbow now has BS modifier of -1.
UPDATED Now using new graphics for dagger.
UPDATED Halfling character now has -1 FP, +1 D, +25 Health, +10 Gold.
UPDATED Auto-arm ammo when firing a weapon, if an ammo is not already armed.
UPDATED Improvements to random dungeons: more items to find, more monsters to
fight, more scenery.
UPDATED Item description window now displays item icon.
UPDATED Replaced a Skeleton with a Skeleton Archer in 3rd quest.
UPDATED Reintroduce specific graphics for Goblin Champion.
UPDATED New graphics for Orc Champion, Hobgoblin and Shadow.
UPDATED Added some more Hobgoblins to 3rd quest.
UPDATED Engine now supports NPCs having differently sized graphics (currently
used for Troll, and Minotaur has also been enlarged).
UPDATED Android devices with low resolutions (specifically, "normal" screen
size that are ldpi or mdpi) are now blocked in Google Play. In
practice, this rules out devices with resolution 480x320 or less, which
Erebus does not support. Please let me know if this has blocked your
device, and it has a resolution of 800x480 or higher!
UPDATED Pressing 'N' to target/switch an enemy now moves the player towards the
enemy to attack, if necessary.
FIXED Problem failing to load saved games in some circumstances - note that
unfortunately this won't fix existing save games, but the problem
shouldn't occur with new save games that are now created.
FIXED Potential bug to do with amount of gold for rewards from NPCs not being
FIXED Android version can now play multiple sounds at once.
ADDED Android version now plays footsteps sound.
FIXED Crash if game failed to find game data.
FIXED Potential crash when using volume control keys on Android.
FIXED Fixed level up window for lower resolution non-mobile screens (e.g.,
FIXED Made it so that "Inn" shop doesn't appear in campaign window, nor as an
NPC shopkeeper in random dungeons.
FIXED On Android, text windows were slightly misaligned if scrolling (due to
attempting to display a scrollbar).
ADDED New music by Alexander Timoshenko (on Windows and Linux).
ADDED Option to import/export save game files from/to external storage on
ADDED If save game fails to load on Android, save game file will be copied to
ADDED New command line option -datafolder to specify location of data folder.
UPDATED No longer using WebKit - on Android, this reduces the required library
downloads from ~25MB to ~10MB; on Windows, this reduces the required
install size by ~10MB.
UPDATED Now using SFML 2 instead of Phonon for audio on Windows and Linux
(allows gapless looping, and fixes audio problems on Linux). Note that
unfortunately an SFML bug means the game will now crash on Windows XP -
see known issues.
UPDATED Added footsteps sounds for Linux (now work properly with SFML).
UPDATED Display message when game is paused.
UPDATED Display message when player receives an item or gold from an NPC.
UPDATED Improved collision detection and input handling for large scenery items
displayed in an "isometric" orientation.
UPDATED Improved performance of path finding (by removing unnecessary path graph
UPDATED Background music (for Windows/Linux) now paused when game is in
UPDATED Options now allow control of music and sound effects volume separately.
UPDATED Character direction when using keyboard movement now always follows the
direction requested from keyboard.
UPDATED Display help info when choosing game type.
UPDATED Windows version now compiled with Qt 4.8.5.
INFO Symbian port dropped.
FIXED Crash if player exits a location whilst fighting an enemy.
FIXED "Black screen" problem on Android when screen is blanked/inactive.
FIXED If game couldn't be saved due to enemies nearby, game was unpaused
without closing the options window.
FIXED Options window wasn't closed when saving in permadeath mode.
FIXED Fatal signal on exit on Android.
FIXED Improved french translation for low resolution screens (e.g., 800x480).
FIXED Player animation would sometimes appear jerky when using keyboard
UPDATED Android version now pauses when app goes inactive; also should preserve
battery life better due to disabling updates and game logic when
UPDATED Volume on Android version now controlled entirely through device's
FIXED Sometimes created save game files that couldn't be loaded (e.g., 2nd
quest) (bug was in v0.8, but not v0.7).
FIXED Android back button now works correctly in all parts of the UI (also
works with Alt+F4 etc on other platforms).
UPDATED Arrows now only do 50% damage against Skeletons.
UPDATED Android version can now be moved to external SD card (set
ADDED Code for handling translations for "hardcoded" (not quest data) text
(thanks to Jeremy Lomoro).
ADDED Partial French translation (thanks to Jeremy Lomoro) (Windows and Linux
only for now).
ADDED Locations can now take game time to travel between them (not yet made
use of in any existing quests).
FIXED Problems when user pressed Alt+F4, Escape (or Back button on Android)
when some windows were displayed.
FIXED Included gpl.txt licence file was for v2 rather than v3.
FIXED For Linux, converted desktop file to Unix line endings, and removed
deprecated entry "Encoding".
UPDATED Tweak to levelling options.
UPDATED UI fixes for Android.
UPDATED Minor UI improvements.
UPDATED Android target SDK set to 15 (4.0.3).
UPDATED Reduced file size of no_more_magic.ogg.
ADDED Slider to control volume (under options menu).
FIXED Major bug where choosing a custom name meant the player started with no
FIXED 'N' keypress for cycling through enemies didn't work properly.
FIXED Pathfinding didn't always update correctly when doors were removed.
FIXED Fixed UI for clicking on scenery where the visual height is distinct
from the scenery height.
FIXED Made Armourer's building smaller, to scale properly with player size.
FIXED Android: fixed problems with Android default keyboard, as well as
crashes with Swype keyboard (fixed by disabling predictive text).
FIXED Turbo mode shouldn't be preserved between games.
FIXED Using keyboard control to interact with scenery would sometimes ask the
user multiple times.
FIXED Windows wouldn't always open fullscreen when ...
FIXED Extra strong hits should apply to hand-to-hand combat (fix it properly
FIXED NPCs casting spells shouldn't be displaying "run" animation.
FIXED Logging and save games fixed to work on systems with unicode path for
the home/user directory. Filenames with unicode also now supported.
FIXED Potential crash if sound system fails to work.
FIXED Placement of NPCs where graphical image is not equal width and height.
FIXED Images for scenery info windows weren't displaying on Android.
ADDED New gameplay mode: random dungeon.
ADDED Player can now select which two statistics to increase when levelling
ADDED New weapon "Holy Water", can be thrown at "unholy" creatures causing
ADDED New weapon "Acid", can be throw...
FIXED Bug with combat routines, also meant difficulty levels didn't work
FIXED Current quest index would get reset when loading save games.
FIXED Pathfinding bug in some circumstances when removing scenery (e.g.,
FIXED Problem where player couldn't pick up items near NPCs.
FIXED Should display NPC's name rather than template.
FIXED "Bounce" effect for NPCs wasn't being saved.
FIXED Wasn't loading NPC "default" positions correctly; also made it so NPCs
return to their default positions when moving to another location, to
fix a problem where the player could teleport/move into another NPC's
position when moving into the location.
FIXED Non-magic Rings should be displayed in Misc tab for items window.
FIXED Extra s...