Velocity class


\begin{classdesc}{Velocity}{scene, data_collector, arrow = Arrow.TWO_D,
color_m...
...e types of arrows, either
two-dimensional or three-dimensional.
\end{classdesc}

The following are some of the methods available:
Methods from Actor3D, Glyph3D, MaskPoints and DataSetMapper.

esys@esscc.uq.edu.au