Transform class

Class that defines the orientation of planes.

The following are some of the methods available:


\begin{methoddesc}[Transform]{translate}{x_offset, y_offset, z_offset}
Translate the rendered object along the x, y and z-axes.
\end{methoddesc}


\begin{methoddesc}[Transform]{rotateX}{angle}
Rotate the plane around the x-axis.
\end{methoddesc}


\begin{methoddesc}[Transform]{rotateY}{angle}
Rotate the plane around the y-axis.
\end{methoddesc}


\begin{methoddesc}[Transform]{rotateZ}{angle}
Rotate the plane around the z-axis.
\end{methoddesc}


\begin{methoddesc}[Transform]{setPlaneToXY}{offset = 0}
Set the plane orthogonal to the z-axis.
\end{methoddesc}


\begin{methoddesc}[Transform]{setPlaneToYZ}{offset = 0}
Set the plane orthogonal to the x-axis.
\end{methoddesc}


\begin{methoddesc}[Transform]{setPlaneToXZ}{offset = 0}
Set the plane orthogonal to the y-axis.
\end{methoddesc}

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