Camera class


\begin{classdesc}{Camera}{scene, viewport = Viewport.SOUTH_WEST}
A camera contro...
...orts, then a
separate camera may be created for each viewport.
\end{classdesc}

The following are some of the methods available:
\begin{methoddesc}[Camera]{setFocalPoint}{position}
Set the focal point of the camera.
\end{methoddesc}


\begin{methoddesc}[Camera]{setPosition}{position}
Set the position of the camera.
\end{methoddesc}


\begin{methoddesc}[Camera]{azimuth}{angle}
Rotate the camera to the left and right. The angle parameter is in degrees.
\end{methoddesc}


\begin{methoddesc}[Camera]{elevation}{angle}
Rotate the camera up and down (angle must be between -90 and 90).
\end{methoddesc}


\begin{methoddesc}[Camera]{backView}{}
Rotate the camera to view the back of the rendered object.
\end{methoddesc}


\begin{methoddesc}[Camera]{topView}{}
Rotate the camera to view the top of the rendered object.
\end{methoddesc}


\begin{methoddesc}[Camera]{bottomView}{}
Rotate the camera to view the bottom of the rendered object.
\end{methoddesc}


\begin{methoddesc}[Camera]{leftView}{}
Rotate the camera to view the left side of the rendered object.
\end{methoddesc}


\begin{methoddesc}[Camera]{rightView}{}
Rotate the camera to view the right side of the rendered object.
\end{methoddesc}


\begin{methoddesc}[Camera]{isometricView}{}
Rotate the camera to view an isometric projection of the rendered object.
\end{methoddesc}


\begin{methoddesc}[Camera]{dolly}{distance}
Move the camera towards (greater tha...
...move the camera away from the rendered object with this
method.
\end{methoddesc}

esys@esscc.uq.edu.au