16 #ifndef __RIPLEY_LAMEASSEMBLER3D_H__
17 #define __RIPLEY_LAMEASSEMBLER3D_H__
20 #include <escript/Data.h>
21 #include <ripley/Ripley.h>
22 #include <ripley/RipleyException.h>
23 #include <ripley/AbstractAssembler.h>
24 #include <ripley/Brick.h>
44 std::map<std::string, escript::Data> coefs)
const;
47 std::map<std::string, escript::Data> coefs)
const;
50 std::map<std::string, escript::Data> coefs)
const;
53 std::map<std::string, escript::Data> coefs)
const;
56 std::map<std::string, escript::Data> coefs)
const;
59 std::map<std::string, escript::Data> coefs)
const;
62 std::map<std::string, escript::Data> coefs)
const;
65 std::map<std::string, escript::Data> coefs)
const;
68 std::map<std::string, escript::Data> coefs)
const;
80 #endif // __RIPLEY_LAMEASSEMBLER3D_H__
const dim_t * m_NN
Definition: LameAssembler3D.h:74
virtual void assemblePDESystem(paso::SystemMatrix_ptr mat, escript::Data &rhs, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:761
const Brick * domain
Definition: LameAssembler3D.h:70
virtual void assemblePDEBoundarySingleReduced(paso::SystemMatrix_ptr mat, escript::Data &rhs, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:60
LameAssembler3D(Brick *dom, double *m_dx, dim_t *m_NX, dim_t *m_NE, dim_t *m_NN)
Definition: LameAssembler3D.h:31
Definition: AbstractAssembler.h:35
const dim_t * m_NX
Definition: LameAssembler3D.h:72
const dim_t * m_NE
Definition: LameAssembler3D.h:73
boost::shared_ptr< SystemMatrix > SystemMatrix_ptr
Definition: SystemMatrix.h:38
virtual void assemblePDESingle(paso::SystemMatrix_ptr mat, escript::Data &rhs, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:42
virtual void assemblePDESystemReduced(paso::SystemMatrix_ptr mat, escript::Data &rhs, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:749
virtual void assemblePDESingleReduced(paso::SystemMatrix_ptr mat, escript::Data &rhs, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:54
virtual void assemblePDEBoundarySingle(paso::SystemMatrix_ptr mat, escript::Data &rhs, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:48
const double * m_dx
Definition: LameAssembler3D.h:71
Data represents a collection of datapoints.
Definition: Data.h:71
void collateFunctionSpaceTypes(std::vector< int > &fsTypes, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:23
Definition: LameAssembler3D.h:29
Brick is the 3-dimensional implementation of a RipleyDomain.
Definition: Brick.h:29
virtual void assemblePDEBoundarySystemReduced(paso::SystemMatrix_ptr mat, escript::Data &rhs, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:755
~LameAssembler3D()
Definition: LameAssembler3D.h:39
virtual void assemblePDEBoundarySystem(paso::SystemMatrix_ptr mat, escript::Data &rhs, std::map< std::string, escript::Data > coefs) const
Definition: LameAssembler3D.cpp:67
int dim_t
Definition: types.h:24