glmark2 2011.12 "2011.12"

Milestone information

Project:
glmark2
Series:
trunk
Version:
2011.12
Code name:
2011.12
Released:
2011-12-15  
Registrant:
Alexandros Frantzis
Release registered:
2011-12-15
Active:
No. Drivers cannot target bugs and blueprints to this milestone.  

Download RDF metadata

Activities

Assigned to you:
No blueprints or bugs assigned to you.
Assignees:
2 Alexandros Frantzis
Blueprints:
2 Implemented
Bugs:
No bugs are targeted to this milestone.

Download files for this release

After you've downloaded a file, you can verify its authenticity using its MD5 sum or signature. (How do I verify a download?)

File Description Downloads
download icon glmark2-2011.12.tar.gz (md5, sig) 2011.12 release 123
last downloaded 18 weeks ago
Total downloads: 123

Release notes 

* Add benchmark for bilinear filtering implemented in the fragment shader (not included in the default benchmarks).
* Ensure we don't call any GL functions before binding a GL context.
* Fix bug in the ShaderSource object that could lead to shader compilation errors in strict OpenGL ES 2.0 implementations.
* Refactor scene update code to reduce duplication.

Changelog 

View the full changelog

revno: 177
tags: 2011.12
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-12-15 15:52:04 +0200
message:
  Build,Doc: Update files for 2011.12 release.
------------------------------------------------------------
revno: 176
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Mon 2011-12-12 14:39:00 +0200
message:
  ShaderSource: Always try to guess the shader type before emitting the shader string.

  Previously, the shader type inference only took place if the precision hadn't
  been explicitly set for a ShaderSource object. This change ensures that the
  inference is always attempted.
------------------------------------------------------------
revno: 175
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-12-08 15:19:41 +0200
message:
  Scene: Calculate the average fps value on demand.
------------------------------------------------------------
revno: 174 [merge]
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-12-08 15:17:19 +0200
message:
  Scene*: Eliminate duplication of scene update code.
    ------------------------------------------------------------
    revno: 172.1.2
    committer: Alexandros Frantzis <email address hidden>
    branch nick: scene-update-refactor
    timestamp: Thu 2011-12-08 13:09:09 +0200
    message:
      Scene*: Move common update functionality to Scene::update().
    ------------------------------------------------------------
    revno: 172.1.1
    committer: Alexandros Frantzis <email address hidden>
    branch nick: scene-update-refactor
    timestamp: Thu 2011-12-08 12:50:35 +0200
    message:
      Scene*: Use elapsed time since start instead of since last update to calculate new state when possible.
------------------------------------------------------------
revno: 173
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-12-08 15:15:50 +0200
message:
  SceneBuffer: Properly initialize WaveMesh pointer.
------------------------------------------------------------
revno: 172 [merge]
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Wed 2011-11-30 13:02:09 +0200
message:
  SceneTexture: Add test for bilinear filtering implemented in the fragment shader.
    ------------------------------------------------------------
    revno: 171.1.3
    committer: Alexandros Frantzis <email address hidden>
    branch nick: bilinear-shader
    timestamp: Tue 2011-11-29 16:47:05 +0200
    message:
      SceneTexture: Add validation for "linear-shader" filtering method.
    ------------------------------------------------------------
    revno: 171.1.2
    committer: Alexandros Frantzis <email address hidden>
    branch nick: bilinear-shader
    timestamp: Tue 2011-11-29 12:38:50 +0200
    message:
      SceneTexture: Add support for bilinear filtering implemented in the fragment shader
    ------------------------------------------------------------
    revno: 171.1.1
    committer: Alexandros Frantzis <email address hidden>
    branch nick: bilinear-shader
    timestamp: Tue 2011-11-29 12:36:37 +0200
    message:
      ShaderSource: Add a vec2 version of the add_const() method
------------------------------------------------------------
revno: 171
committer: Alexandros Frantzis <email address hidden>
branch nick: trunk
timestamp: Thu 2011-11-24 17:52:33 +0200
message:
  CanvasX11: Call glViewport() only after binding a GL context.

2 blueprints and 0 bugs targeted

Blueprint Priority Assignee Delivery
Release glmark2 2011.12 Release glmark2 2011.12 5 Essential Alexandros Frantzis  11 Implemented
Implement benchmark for manual bilinear filtering in shaders Implement benchmark for manual bilinear filtering in shaders 3 Medium Alexandros Frantzis  11 Implemented
This milestone contains Public information
Everyone can see this information.