Registered
by
Matthieu Brucher
Raytracing can now be on a part with rasterization. Traditionnally, raytracing is too slow for use in games but creates better images. With the advent of multicores and new algorithms, interactive and realtime processing is now possible.
Project information
- Maintainer:
- Matthieu Brucher
- Driver:
- Not yet selected
- Licence:
- GNU GPL v2, GNU GPL v3, GNU LGPL v3
View full history Series and milestones
trunk series is the current focus of development.