Registered 2007-12-24 by Matthieu Brucher

Raytracing can now be on a part with rasterization. Traditionnally, raytracing is too slow for use in games but creates better images. With the advent of multicores and new algorithms, interactive and realtime processing is now possible.

Project information

Maintainer:
Matthieu Brucher
Driver:
Not yet selected
Licence:
GNU GPL v2, GNU GPL v3, GNU LGPL v3

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View full history Series and milestones

trunk series is the current focus of development.

All code Code

Version control system:
Bazaar
Programming languages:
C++,Python

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