Constructors in org.malai.interaction with parameters of type SourceableState |
ButtonPressedTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
CheckBoxTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
KeyboardTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
KeyPressureTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
KeyReleaseTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
ListTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
MenuItemTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
MoveTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
PointingDeviceTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
PressureTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
ReleaseTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
ScrollTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
SpinnerTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
TabSelectedTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
TextChangedTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |
TimeoutTransition(SourceableState inputState,
TargetableState outputState,
int timeout)
Creates the transition. |
Transition(SourceableState inputState,
TargetableState outputState)
Defines a transition. |
WindowClosedTransition(SourceableState inputState,
TargetableState outputState)
Transition.Transition(SourceableState, TargetableState) |