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The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.
The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.
Project information
- Maintainer:
- Registry Administrators
- Driver:
- Not yet selected
- Licence:
- MIT / X / Expat Licence
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trunk series is the current focus of development.
All packages Packages in Distributions
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nvidia-texture-tools source package in Xenial
Version 2.0.8-1+dfsg-8 uploaded -
nvidia-texture-tools source package in Trusty
Version 2.0.8-1+dfsg-4 uploaded -
nvidia-texture-tools source package in Precise
Version 2.0.8-1+dfsg-2 uploaded -
nvidia-texture-tools source package in Oracular
Version 2.0.8-1+dfsg-8.2build8 uploaded -
nvidia-texture-tools source package in Noble
Version 2.0.8-1+dfsg-8.2build8 uploaded