Registered by Nate Koski

Plague is a text based zombie RPG that is built in Python3.1. Players control a survivor as they try to fight zombies and not only survive the infection, but thrive. Players can gather supplies from abandon building, construct weapons, cook food, control their sanity, all while fighting zombies.

The game is played in the terminal or console.
The game responds to commands giving by the player by typing them into the console.
It Does need to have Python 3.1 installed, (ubuntu does come with Python 2.7 installed which will NOT work)

Long term goals for the project are currently:
*To create an Open World that players can play in, loot, and explore.
*Have hundreds of loot-able items, constructible items, and weapons.
*The use of Books in-game for the players character to get "ideas" for constructible items and cooking recipes.
*Having an evolving environment in the game, full of NPC that come and go, and settlements that some times spring up.
*Having a generated map of the world.
*A better GUI then the use of the console. Perhaps something with more mouse use.

Short term goals:
*A combat system, where you actually have to fight.
*Add several more items.
*Add more places to loot.

Other Goals:
*Making an Online wiki or database on all the recipes and item and what they do.
*Also database of Commands

I do have a basic website with some info on this project and the first game "Plague-RPG" which is hosted on sourceforge and is powered by Java. The website's server doesn't have a static IP at the moment, so I will try to keep its IP updated. This will also be the location of the Database.

**NOTE the SourceForge page is out of data. The version hosted there is NOT the newest.

Project information

Maintainer:
Nate Koski
Driver:
Not yet selected
Licence:
Simplified BSD Licence

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trunk series is the current focus of development.

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