Platformation is a level editor for platform games.
Created specifically for a game currently in development, it has been designed to be flexible and useful for other platform games. Platformation is written in C++/Boost using Gtkmm, TinyXML and OpenGL.
The editor is still in early development and isn't particularly useful at the moment (no loading/saving).
Current features:
1. Tile loading from a specified directory
2. Easy tile placement and removal
3. Multiple editing layers (in development)
4. Tile editor to define "solid" parts of a tile, support for up to 3 collision layers
Desired features:
1. Custom exporter plugin API
2. Entity description API and entity placement
3. Custom level properties
4. Undo/redo
5. File loading/saving (obviously)
View full history Series and milestones
trunk series is the current focus of development.
All code Code
- Version control system:
- Bazaar
- Programming languages:
- c++
All packages Packages in Distributions
-
tinyxml source package in Zesty
Version 2.6.2-4 uploaded on 2016-10-21 -
tinyxml source package in Yakkety
Version 2.6.2-3 uploaded on 2015-08-05 -
tinyxml source package in Bionic
Version 2.6.2-4 uploaded on 2016-10-21 -
tinyxml source package in Artful
Version 2.6.2-4 uploaded on 2016-10-21

