Platformation - a platform game level editor

Registered 2010-11-19 by Kazade

Platformation is a level editor for platform games.

Created specifically for a game currently in development, it has been designed to be flexible and useful for other platform games. Platformation is written in C++/Boost using Gtkmm, TinyXML and OpenGL.

The editor is still in early development and isn't particularly useful at the moment (no loading/saving).

Current features:
1. Tile loading from a specified directory
2. Easy tile placement and removal
3. Multiple editing layers (in development)
4. Tile editor to define "solid" parts of a tile, support for up to 3 collision layers

Desired features:
1. Custom exporter plugin API
2. Entity description API and entity placement
3. Custom level properties
4. Undo/redo
5. File loading/saving (obviously)

Project information

Maintainer:
Kazade
Driver:
Kazade
Development focus:

trunk series 

lp:platformation 
Browse the code

Programming Languages:
c++
Licences:
GNU LGPL v3
()

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