Registered 2010-11-19 by Kazade

Platformation is a level editor for platform games.

Created specifically for a game currently in development, it has been designed to be flexible and useful for other platform games. Platformation is written in C++/Boost using Gtkmm, TinyXML and OpenGL.

The editor is still in early development and isn't particularly useful at the moment (no loading/saving).

Current features:
1. Tile loading from a specified directory
2. Easy tile placement and removal
3. Multiple editing layers (in development)
4. Tile editor to define "solid" parts of a tile, support for up to 3 collision layers

Desired features:
1. Custom exporter plugin API
2. Entity description API and entity placement
3. Custom level properties
4. Undo/redo
5. File loading/saving (obviously)

Project information

Maintainer:
Kazade
Driver:
Kazade
Licence:
GNU LGPL v3

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trunk series is the current focus of development.

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Development focus:

lp:platformation 
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Version control system:
Bazaar
Programming languages:
c++

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