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update_adventure
update_adventure(): adventure.cpp
update_adventure(): adventure.cpp
update_combat
update_combat(): combat.cpp
update_combat(): combat.cpp
update_fort
update_fort(): fort.cpp
update_fort(): fort.cpp
update_map_item
update_map_item(int x, int y, int item, bool remove): map.cpp
update_map_item(int x, int y, int item, bool remove=false): map.cpp
update_map_mob
update_map_mob(int x, int y, int mob): map.cpp
update_map_mob(int x, int y, int mob): map.cpp
update_orders
update_orders(): order.cpp
update_orders(): order.cpp
useitem
Item
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