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SAND
item.hpp
save_exists
save_exists(): utils.cpp
save_exists(): utils.cpp
save_game
save_game(): game.cpp
save_game(): game.cpp
saveClb
ui.cpp
saveversion
game.cpp
SCREENHEIGHT
main.hpp
screenshotClb
screenshotClb(Widget *w, void *data): ui.cpp
screenshotClb(Widget *w, void *data): ui.cpp
SCREENWIDTH
main.hpp
screenx
screenx(): main.cpp
screenx(): main.cpp
screeny
screeny(): main.cpp
screeny(): main.cpp
secs
secs(): main.cpp
secs(): main.cpp
SELF
magic.hpp
set_equip
adventure.cpp
set_movement
set_movement(Mobile *mob): ai.cpp
set_movement(Mobile *mob): ai.cpp
set_order
order.cpp
set_order_build
order.cpp
set_order_item
order.cpp
set_order_land
order.cpp
set_order_mob
order.cpp
setInfo
setInfo(bool visible, int x, int y): ui.cpp
setInfo(bool visible, int x=NONE, int y=NONE): ui.cpp
setitem
Item
setmob
Mobile
setTime
setTime(): ui.cpp
setTime(): ui.cpp
setVisibleAdvmenu
setVisibleAdvmenu(bool visible): adventure.cpp
setVisibleAdvmenu(bool visible): adventure.cpp
setVisibleBuild
setVisibleBuild(bool visible): building.cpp
setVisibleBuild(bool visible): building.cpp
setVisibleCrew
setVisibleCrew(bool visible): mobile.cpp
setVisibleCrew(bool visible): mobile.cpp
setVisibleDesign
setVisibleDesign(bool visible): design.cpp
setVisibleDesign(bool visible): design.cpp
setVisibleDesignation
setVisibleDesignation(bool visible): designation.cpp
setVisibleDesignation(bool visible): designation.cpp
setVisibleGamemenu
setVisibleGamemenu(bool visible): ui.cpp
setVisibleGamemenu(bool visible): ui.cpp
setVisibleItems
setVisibleItems(bool visible): item.cpp
setVisibleItems(bool visible): item.cpp
setVisibleMessage
setVisibleMessage(bool visible): message.cpp
setVisibleMessage(bool visible): message.cpp
setVisibleMission
setVisibleMission(bool visible): mission.cpp
setVisibleMission(bool visible): mission.cpp
setVisibleOrders
setVisibleOrders(bool visible): order.cpp
setVisibleOrders(bool visible): order.cpp
setVisibleSpells
setVisibleSpells(bool visible): magic.cpp
setVisibleSpells(bool visible): magic.cpp
setworktime
Mobile
show_orders
show_orders(int start): order.cpp
show_orders(int start=0): order.cpp
show_orders_active
order.cpp
show_orders_basic
order.cpp
show_orders_group
order.cpp
showHelp
showHelp(int index): help.cpp
showHelp(int index): help.cpp
showMobInfo
showMobInfo(int index): mobile.cpp
showMobInfo(int index): mobile.cpp
SMELTER
building.hpp
Spell
Spell
SPELL(): main.hpp
spells
Mobile::spells()
ProtoMob::spells()
spellsmenu
magic.cpp
SPELLTARGET
magic.hpp
SpellTargets
magic.hpp
SPELLTYPE
magic.hpp
SpellTypes
magic.hpp
stage
stage(): main.cpp
stage(): main.cpp
stages
Order
start_adventure
start_adventure(int index): adventure.cpp
start_adventure(int index): adventure.cpp
started
designation.cpp
state
state(): main.cpp
state(): main.cpp
stats
Mobile::stats()
ProtoMob::stats()
stats(): design.cpp
STEEL
item.hpp
step1
ProtoOrder
step2
ProtoOrder
step3
ProtoOrder
step4
ProtoOrder
step5
ProtoOrder
STEPLENGTH
order.hpp
STEPS
order.hpp
STONE
item.hpp
stored
Item
STOREHOUSE
building.hpp
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