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damage
Item::damage()
ProtoItem::damage()
DAMAGE(): magic.hpp
data
Building::data()
Item::data()
ProtoItem::data()
ProtoBuild::data()
deleteitem
Item
deletemob
Mobile
description
Building::description()
Item::description()
Mission::description()
Mobile::description()
ProtoItem::description()
ProtoMob::description()
ProtoBuild::description()
ProtoMission::description()
DESIGN
main.hpp
design.cpp
design.hpp
designated
Item::designated()
designated(): fort.cpp
designated(): fort.cpp
designation
designation(TCOD_mouse_t *mouse): designation.cpp
designation(TCOD_mouse_t *mouse): designation.cpp
designation.cpp
designation.hpp
designmenu
design.cpp
designtype
designation.cpp
dice
Spell::dice()
ProtoSpell::dice()
difficult
Mission::difficult()
ProtoMission::difficult()
DIG
order.hpp
DISCOVER
main.hpp
draw_adventure
draw_adventure(): adventure.cpp
draw_adventure(): adventure.cpp
draw_fort
draw_fort(): fort.cpp
draw_fort(): fort.cpp
draw_fort(): fort.cpp
draw_UI
adventure.cpp
drawItems
drawItems(int index): mobile.cpp
drawItems(int index): mobile.cpp
drawWorkers
drawWorkers(int index): order.cpp
drawWorkers(int index): order.cpp
dungeonlevel
dungeonlevel(): adventure.cpp
dungeonlevel(): adventure.cpp
DUNGEONS
mission.hpp
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