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ui.cpp
ui.hpp
unassigned
order.cpp
underconstruction
Building
unique
Building::unique()
ProtoBuild::unique()
unlockname
ProtoRecipe::unlockname()
Recipe::unlockname()
unlocktype
ProtoRecipe::unlocktype()
Recipe::unlocktype()
update_adventure
update_adventure(): adventure.cpp
update_adventure(): adventure.cpp
update_combat
update_combat(): combat.cpp
update_combat(): combat.cpp
update_fort
update_fort(): fort.cpp
update_fort(): fort.cpp
update_map_item
update_map_item(int x, int y, int item, bool remove): map.cpp
update_map_item(int x, int y, int item, bool remove=false): map.cpp
update_map_mob
update_map_mob(int x, int y, int mob): map.cpp
update_map_mob(int x, int y, int mob): map.cpp
update_orders
update_orders(): order.cpp
update_orders(): order.cpp
UPGRADE1
item.hpp
UPGRADE2
item.hpp
UPGRADE3
item.hpp
UPGRADE4
item.hpp
UPGRADE5
item.hpp
UPGRADE6
item.hpp
UPGRADE7
item.hpp
UPGRADE8
item.hpp
UPGRADE9
item.hpp
useitem
Item
utils.cpp
utils.hpp
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