Functions |
void | draw_fort () |
| Draw fort area.
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void | update_fort () |
| Update state of all mobiles and items in fort mode.
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Variables |
vector< Mobile > | fortmobs |
| Contains all mobiles in fort (player, robots, etc).
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vector< Item > | fortobjs |
| Contains all items in fort (resources, materials, etc).
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vector< Order > | fortorders |
| Contains all available orders.
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vector< Building > | fortbuilds |
| Contains all available buildings.
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vector< Recipe > | fortrecipes |
| Contains all available recipes.
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vector< int > | designated [2] |
| Indexes of designated resources (firt element = resource type)
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Cell | fortmap [MAPHEIGHT][MAPWIDTH] |
| Contains all informations about fort map.
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int | limits [2] = {100, 20} |
| Limits for fort - 0 - trees, 1 - animals.
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