News and announcements

Call to translators

Written for Stellarium by Alexander Wolf on 2011-10-02

We plan to release Stellarium 0.11.1 in a few weeks (some time around Oct 15).

There are many strings to translate this release because we have several new features and new sky culture. If you can assist with translation to any of the eighty languages Stellarium supports, please go to Launchpad Translations and help us out:

https://translations.launchpad.net/stellarium

Thank you!

Stellarium 0.11.0 has been released!

Written for Stellarium by Alexander Wolf on 2011-07-02

The Stellarium team are proud to announce the release of Stellarium version 0.11.0.

Short release notes for 0.11.0:
- Stellarium now takes into account the refraction of the atmosphere in the visualization of the sky so far, it seems, is the only planetarium simulates refraction in full.
- Redesigned search tool
- Oculars plugin rewritten & expanded. Includes binocular support, better CCD support.
- New plugin: Historical supernovae; now you can watch the flashes of bright 13 of these stars (in the calculation were taken only by those whose peak was brighter than 10m).
- Type of deep-sky objects on the "heaven" Stellarium's now possible to determine visually, without isolating the corresponding object.
- Increase in the number of satellites of the solar system planets.
- Were fixed annoying bugs in plug-ins and most of them acquired the improvements.
- By analogy with the description of the cultures of the sky began to speak in Russian and English of descriptions of landscapes.
- And, finally, has been fixed quite a few bugs in the Stellarium, including some from the list of "feature requests."
There have also been a large number of bug fixes and some performance improvements.

New users will find that some plugins have been enabled by default. Computers where an older version of Stellarium has been run will continue with the old settings unless defaults are reset.

For Mac users, if you are running an Intel CPU, and OS X 10.6 or later, use the Intel binary. Otherwise use the Universal binary.

Stellarium 0.10.6 has been released!

Written for Stellarium by Bogdan Marinov on 2010-12-06

The Stellarium development team is proud to announce the release of version 0.10.6 of Stellarium.

This release brings some interesting new features:
- New feature for installing landscapes from ZIP archives.
- New plugin: Solar System editor.
- New plugin: Time Zone manual override.
- Oculars plugin: customizable keyboard shortcuts.
- Satellites plugin: added new orbit prediction engine with orbits.
- Satellites plugin: can now update TLEs from a local file.
- Telescope control plugin: added manual equinox / epoch override.

There have also been a large number of bug fixes and some performance improvements.

New users will find that some plugins have been enabled by default. Computers where an older version of Stellarium has been run will continue with the old settings unless defaults are reset.

Call to translators

Written for Stellarium by Matthew Gates on 2010-11-20

We plan to release Stellarium 0.10.6 in a few weeks (some time around Dec 3).

There are many strings to translate this release because we have several new and interesting user-facing features. If you can assist with translation to any of the eighty languages Stellarium supports, please go to Launchpad Translations and help us out:

https://translations.launchpad.net/stellarium

Thank you!

Stellarium 0.10.3 released

Written for Stellarium by Matthew Gates on 2010-01-29

The Stellarium team are delighted to announce the release of Stellarium 0.10.3.

This release brings some exciting new features. Stellarium now ships with plug-ins for predicting the positions of artificial satellites in Earth orbit, improved telescope control features, telescope eyepiece simulation (ocular) and more. Plug-ins can be enabled using the new plug-ins tab in the configuration dialog.

We also have a new sky culture - Aztec, updated translations and an in-program script editor.

Under the hood, the structure of the program has continued to evolve to make it easier to code new features, improve performance and maintainability.

Enjoy!

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