A Role-Playing Game in 3 dimensions with 2D sprites. Worlds , characters and objects are procedurally generated. Every object in-game is little or more way "unique". The game is based on SDL and written in C++ and also makes use of the LUA scripting language. The rendering is done in OpenGL.
The project is in alpha stage. So far, it features a homebrew event system built upon SDL to handle keyboard input, app states and gui elements. Sprites are scripted in LUA, that way they can be depended on weather ,time ,use and anything else I will make the LUA-C++ interface feature. Game content relies on a descriptor system.
Project information
- Maintainer:
- Lefteris Hatzipetros
- Driver:
- Lefteris Hatzipetros
- Licence:
- I don't know yet
View full history Series and milestones
trunk series is the current focus of development.