libglm-dev binary package in Ubuntu RTM 14.09-factory armhf

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

Publishing history

Date Status Target Pocket Component Section Priority Phased updates Version
  2015-02-06 17:25:20 UTC Published Ubuntu RTM 14.09-factory armhf release main libdevel Extra
  • Published on 2015-02-06
  • Copied from ubuntu utopic-proposed i386 in Primary Archive for Ubuntu

Source package