diff -Nru 0ad-data-0.0.20/binaries/data/config/default.cfg 0ad-data-0.0.21/binaries/data/config/default.cfg --- 0ad-data-0.0.20/binaries/data/config/default.cfg 2016-03-13 16:52:00.000000000 +0000 +++ 0ad-data-0.0.21/binaries/data/config/default.cfg 2016-10-11 15:48:02.000000000 +0000 @@ -4,8 +4,12 @@ ; * DO NOT EDIT THIS FILE if you want personal customisations: * ; * create a text file called "local.cfg" instead, and copy * ; * the lines from this file that you want to change. * -; * You also need to copy the section tags ([hotkey], [gui], * -; * etc.) for the things you change. * +; * * +; * If a setting is part of a section (for instance [hotkey]) * +; * you need to append the section name at the beginning of * +; * your custom line (for instance you need to write * +; * "hotkey.pause = Space" if you want to change the pausing * +; * hotkey to the spacebar). * ; * * ; * On Linux, create: * ; * $XDG_CONFIG_HOME/0ad/config/local.cfg * @@ -134,7 +138,7 @@ ; See keys.txt for the list of key names. ; > SYSTEM SETTINGS -exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop +exit = "Ctrl+Break", "Super+Q" ; Exit to desktop cancel = Escape ; Close or cancel the current dialog box/popup leave = Escape ; End current game or Exit confirm = Return ; Confirm the current command @@ -177,6 +181,7 @@ [hotkey.camera] reset = "R" ; Reset camera rotation to default. follow = "F" ; Follow the first unit in the selection +rallypointfocus = unused ; Focus the camera on the rally point of the selected building zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control) zoom.out = Minus, NumMinus ; Zoom camera out (continuous control) zoom.wheel.in = WheelUp ; Zoom camera in (stepped control) @@ -233,7 +238,7 @@ milonly = Alt ; Add only military units to selection idleonly = "I" ; Select only idle units remove = Ctrl ; Remove units from selection -cancel = Esc ; Un-select all units and cancel building placement +cancel = Esc ; Un-select all units and cancel building placement idleworker = Period ; Select next idle worker idlewarrior = ForwardSlash ; Select next idle warrior offscreen = Alt ; Include offscreen units in selection @@ -274,16 +279,21 @@ [hotkey.session] kill = Delete ; Destroy selected units stop = "H" ; Stop the current action +backtowork = "Y" ; The unit will go back to work +unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected attack = Ctrl ; Modifier to attack instead of another action (eg capture) attackmove = Ctrl ; Modifier to attackmove when clicking on a point attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys) garrison = Ctrl ; Modifier to garrison when clicking on building autorallypoint = Ctrl ; Modifier to set the rally point on the building itself guard = "G" ; Modifier to escort/guard when clicking on unit/building +patrol = "P" ; Modifier to patrol a unit +repair = "J" ; Modifier to repair when clicking on building/mechanical unit queue = Shift ; Modifier to queue unit orders instead of replacing batchtrain = Shift ; Modifier to train units in batches massbarter = Shift ; Modifier to barter bunch of resources masstribute = Shift ; Modifier to tribute bunch of resources +noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit fulltradeswap = Shift ; Modifier to put the desired trade resource to 100% unloadtype = Shift ; Modifier to unload all units of type deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting @@ -292,7 +302,7 @@ [hotkey.session.savedgames] delete = Delete ; Delete the selected saved game asking confirmation -noConfirmation = Shift ; Do not ask confirmation when deleting a game +noconfirmation = Shift ; Do not ask confirmation when deleting a game [hotkey.session.queueunit] ; > UNIT TRAINING 1 = "Z" ; add first unit type to queue @@ -325,6 +335,7 @@ attacknotificationmessage = true ; Show attack notification messages camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? timeelapsedcounter = false ; Show the game duration in the top right corner +batchtrainingsize = 5 ; Number of units to be trained per batch (when pressing the hotkey) [gui.session.minimap] blinkduration = 1.7 ; The blink duration while pinging @@ -341,12 +352,17 @@ zoom.in = 5 zoom.out = 4 +[chat] +timestamp = false ; Show time chat message was posted + +[chat.session] +extended = true ; Whether to display the chat history + [lobby] -chattimestamp = false ; Show time chat message was posted history = 0 ; Number of past messages to display on join -room = "arena20" ; Default MUC room to join +room = "arena21" ; Default MUC room to join server = "lobby.wildfiregames.com" ; Address of lobby server -xpartamupp = "wfgbot20" ; Name of the server-side xmpp client that manage games +xpartamupp = "wfgbot21" ; Name of the server-side xmpp client that manage games [mod] enabledmods = "mod public" @@ -354,7 +370,7 @@ [network] duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. lateobserverjoins = false ; Allow observers to join the game after it started -observerlimit = 6 ; Prevent further observer joins in running games if this limit is reached +observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached [overlay] fps = "false" ; Show frames per second in top right corner @@ -363,7 +379,6 @@ [profiler2] autoenable = false ; Enable HTTP server output at startup (default off for security/performance) -script.enable = false ; Enable Javascript profiling. Needs to be set before startup and can't be changed later. (default off for performance) gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available @@ -375,6 +390,9 @@ actiongain = 0.7 uigain = 0.7 +[sound.notify] +nick = true ; Play a sound when someone mentions your name in the lobby or game + [tinygettext] debug = false ; Print error messages each time a translation for an English string is not found. Binary files /tmp/tmpUWyjln/36NDnjN4rA/0ad-data-0.0.20/binaries/data/mods/mod/mod.zip and /tmp/tmpUWyjln/uOcH3EL0Pp/0ad-data-0.0.21/binaries/data/mods/mod/mod.zip differ Binary files /tmp/tmpUWyjln/36NDnjN4rA/0ad-data-0.0.20/binaries/data/mods/public/public.zip and /tmp/tmpUWyjln/uOcH3EL0Pp/0ad-data-0.0.21/binaries/data/mods/public/public.zip differ diff -Nru 0ad-data-0.0.20/binaries/data/tools/atlas/lists.xml 0ad-data-0.0.21/binaries/data/tools/atlas/lists.xml --- 0ad-data-0.0.20/binaries/data/tools/atlas/lists.xml 2015-04-23 17:14:15.000000000 +0000 +++ 0ad-data-0.0.21/binaries/data/tools/atlas/lists.xml 2016-08-11 14:35:50.000000000 +0000 @@ -38,7 +38,6 @@ attack_melee attack_ranged attack_capture - attack_charge attack_slaughter death build diff -Nru 0ad-data-0.0.20/debian/changelog 0ad-data-0.0.21/debian/changelog --- 0ad-data-0.0.20/debian/changelog 2016-04-04 03:49:14.000000000 +0000 +++ 0ad-data-0.0.21/debian/changelog 2016-11-13 01:16:08.000000000 +0000 @@ -1,3 +1,10 @@ +0ad-data (0.0.21-1) unstable; urgency=medium + + * New upstream release. + * Update Standards version to 3.9.8, no changes required. + + -- Vincent Cheng Sat, 12 Nov 2016 17:16:08 -0800 + 0ad-data (0.0.20-1) unstable; urgency=medium * New upstream release. diff -Nru 0ad-data-0.0.20/debian/control 0ad-data-0.0.21/debian/control --- 0ad-data-0.0.20/debian/control 2016-04-04 03:49:54.000000000 +0000 +++ 0ad-data-0.0.21/debian/control 2016-11-13 01:16:08.000000000 +0000 @@ -4,7 +4,7 @@ Maintainer: Debian Games Team Uploaders: Vincent Cheng Build-Depends: debhelper (>= 9), dpkg-dev (>= 1.15.5) -Standards-Version: 3.9.7 +Standards-Version: 3.9.8 Homepage: http://play0ad.com/ Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/0ad-data/ Vcs-Browser: https://anonscm.debian.org/viewvc/pkg-games/packages/trunk/0ad-data/