diff -Nru 0ad-data-0.0.20/binaries/data/config/default.cfg 0ad-data-0.0.21/binaries/data/config/default.cfg
--- 0ad-data-0.0.20/binaries/data/config/default.cfg 2016-03-13 16:52:00.000000000 +0000
+++ 0ad-data-0.0.21/binaries/data/config/default.cfg 2016-10-11 15:48:02.000000000 +0000
@@ -4,8 +4,12 @@
; * DO NOT EDIT THIS FILE if you want personal customisations: *
; * create a text file called "local.cfg" instead, and copy *
; * the lines from this file that you want to change. *
-; * You also need to copy the section tags ([hotkey], [gui], *
-; * etc.) for the things you change. *
+; * *
+; * If a setting is part of a section (for instance [hotkey]) *
+; * you need to append the section name at the beginning of *
+; * your custom line (for instance you need to write *
+; * "hotkey.pause = Space" if you want to change the pausing *
+; * hotkey to the spacebar). *
; * *
; * On Linux, create: *
; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
@@ -134,7 +138,7 @@
; See keys.txt for the list of key names.
; > SYSTEM SETTINGS
-exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop
+exit = "Ctrl+Break", "Super+Q" ; Exit to desktop
cancel = Escape ; Close or cancel the current dialog box/popup
leave = Escape ; End current game or Exit
confirm = Return ; Confirm the current command
@@ -177,6 +181,7 @@
[hotkey.camera]
reset = "R" ; Reset camera rotation to default.
follow = "F" ; Follow the first unit in the selection
+rallypointfocus = unused ; Focus the camera on the rally point of the selected building
zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)
zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
@@ -233,7 +238,7 @@
milonly = Alt ; Add only military units to selection
idleonly = "I" ; Select only idle units
remove = Ctrl ; Remove units from selection
-cancel = Esc ; Un-select all units and cancel building placement
+cancel = Esc ; Un-select all units and cancel building placement
idleworker = Period ; Select next idle worker
idlewarrior = ForwardSlash ; Select next idle warrior
offscreen = Alt ; Include offscreen units in selection
@@ -274,16 +279,21 @@
[hotkey.session]
kill = Delete ; Destroy selected units
stop = "H" ; Stop the current action
+backtowork = "Y" ; The unit will go back to work
+unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected
attack = Ctrl ; Modifier to attack instead of another action (eg capture)
attackmove = Ctrl ; Modifier to attackmove when clicking on a point
attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys)
garrison = Ctrl ; Modifier to garrison when clicking on building
autorallypoint = Ctrl ; Modifier to set the rally point on the building itself
guard = "G" ; Modifier to escort/guard when clicking on unit/building
+patrol = "P" ; Modifier to patrol a unit
+repair = "J" ; Modifier to repair when clicking on building/mechanical unit
queue = Shift ; Modifier to queue unit orders instead of replacing
batchtrain = Shift ; Modifier to train units in batches
massbarter = Shift ; Modifier to barter bunch of resources
masstribute = Shift ; Modifier to tribute bunch of resources
+noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit
fulltradeswap = Shift ; Modifier to put the desired trade resource to 100%
unloadtype = Shift ; Modifier to unload all units of type
deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
@@ -292,7 +302,7 @@
[hotkey.session.savedgames]
delete = Delete ; Delete the selected saved game asking confirmation
-noConfirmation = Shift ; Do not ask confirmation when deleting a game
+noconfirmation = Shift ; Do not ask confirmation when deleting a game
[hotkey.session.queueunit] ; > UNIT TRAINING
1 = "Z" ; add first unit type to queue
@@ -325,6 +335,7 @@
attacknotificationmessage = true ; Show attack notification messages
camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one?
timeelapsedcounter = false ; Show the game duration in the top right corner
+batchtrainingsize = 5 ; Number of units to be trained per batch (when pressing the hotkey)
[gui.session.minimap]
blinkduration = 1.7 ; The blink duration while pinging
@@ -341,12 +352,17 @@
zoom.in = 5
zoom.out = 4
+[chat]
+timestamp = false ; Show time chat message was posted
+
+[chat.session]
+extended = true ; Whether to display the chat history
+
[lobby]
-chattimestamp = false ; Show time chat message was posted
history = 0 ; Number of past messages to display on join
-room = "arena20" ; Default MUC room to join
+room = "arena21" ; Default MUC room to join
server = "lobby.wildfiregames.com" ; Address of lobby server
-xpartamupp = "wfgbot20" ; Name of the server-side xmpp client that manage games
+xpartamupp = "wfgbot21" ; Name of the server-side xmpp client that manage games
[mod]
enabledmods = "mod public"
@@ -354,7 +370,7 @@
[network]
duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join.
lateobserverjoins = false ; Allow observers to join the game after it started
-observerlimit = 6 ; Prevent further observer joins in running games if this limit is reached
+observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached
[overlay]
fps = "false" ; Show frames per second in top right corner
@@ -363,7 +379,6 @@
[profiler2]
autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
-script.enable = false ; Enable Javascript profiling. Needs to be set before startup and can't be changed later. (default off for performance)
gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available
gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
@@ -375,6 +390,9 @@
actiongain = 0.7
uigain = 0.7
+[sound.notify]
+nick = true ; Play a sound when someone mentions your name in the lobby or game
+
[tinygettext]
debug = false ; Print error messages each time a translation for an English string is not found.
Binary files /tmp/tmpUWyjln/36NDnjN4rA/0ad-data-0.0.20/binaries/data/mods/mod/mod.zip and /tmp/tmpUWyjln/uOcH3EL0Pp/0ad-data-0.0.21/binaries/data/mods/mod/mod.zip differ
Binary files /tmp/tmpUWyjln/36NDnjN4rA/0ad-data-0.0.20/binaries/data/mods/public/public.zip and /tmp/tmpUWyjln/uOcH3EL0Pp/0ad-data-0.0.21/binaries/data/mods/public/public.zip differ
diff -Nru 0ad-data-0.0.20/binaries/data/tools/atlas/lists.xml 0ad-data-0.0.21/binaries/data/tools/atlas/lists.xml
--- 0ad-data-0.0.20/binaries/data/tools/atlas/lists.xml 2015-04-23 17:14:15.000000000 +0000
+++ 0ad-data-0.0.21/binaries/data/tools/atlas/lists.xml 2016-08-11 14:35:50.000000000 +0000
@@ -38,7 +38,6 @@
- attack_melee
- attack_ranged
- attack_capture
- - attack_charge
- attack_slaughter
- death
- build
diff -Nru 0ad-data-0.0.20/debian/changelog 0ad-data-0.0.21/debian/changelog
--- 0ad-data-0.0.20/debian/changelog 2016-04-04 03:49:14.000000000 +0000
+++ 0ad-data-0.0.21/debian/changelog 2016-11-13 01:16:08.000000000 +0000
@@ -1,3 +1,10 @@
+0ad-data (0.0.21-1) unstable; urgency=medium
+
+ * New upstream release.
+ * Update Standards version to 3.9.8, no changes required.
+
+ -- Vincent Cheng Sat, 12 Nov 2016 17:16:08 -0800
+
0ad-data (0.0.20-1) unstable; urgency=medium
* New upstream release.
diff -Nru 0ad-data-0.0.20/debian/control 0ad-data-0.0.21/debian/control
--- 0ad-data-0.0.20/debian/control 2016-04-04 03:49:54.000000000 +0000
+++ 0ad-data-0.0.21/debian/control 2016-11-13 01:16:08.000000000 +0000
@@ -4,7 +4,7 @@
Maintainer: Debian Games Team
Uploaders: Vincent Cheng
Build-Depends: debhelper (>= 9), dpkg-dev (>= 1.15.5)
-Standards-Version: 3.9.7
+Standards-Version: 3.9.8
Homepage: http://play0ad.com/
Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/0ad-data/
Vcs-Browser: https://anonscm.debian.org/viewvc/pkg-games/packages/trunk/0ad-data/