diff -Nru lincity-ng-2.0/Bugs-beta lincity-ng-2.9~git20150314/Bugs-beta
--- lincity-ng-2.0/Bugs-beta 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/Bugs-beta 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+* regression from 1.0.3 (dont know precisely when)
+ When tech is not high enough, trying to build a grayed item, just close the item tray,
+ and show a message in the console only.
+ 1.0.3 behavior is to let the item tray open, so info_bubble pop-up and shows the required tech.
+
+* waterwell icon, tile (hmmm, must be redrawn by someone competent :-)
+
+* info with query tool seems to not work on desert and trees, or work randomly
+
+* bug of trunk = (re)initialisation of engine and UI is not enough. (max tech level...)
+
diff -Nru lincity-ng-2.0/config.h.in lincity-ng-2.9~git20150314/config.h.in
--- lincity-ng-2.0/config.h.in 2009-01-25 20:21:25.000000000 +0000
+++ lincity-ng-2.9~git20150314/config.h.in 1970-01-01 00:00:00.000000000 +0000
@@ -1,110 +0,0 @@
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diff -Nru lincity-ng-2.0/configure lincity-ng-2.9~git20150314/configure
--- lincity-ng-2.0/configure 2009-01-25 20:21:25.000000000 +0000
+++ lincity-ng-2.9~git20150314/configure 1970-01-01 00:00:00.000000000 +0000
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-if test "${ac_cv_prog_cxx_g+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_save_cxx_werror_flag=$ac_cxx_werror_flag
- ac_cxx_werror_flag=yes
- ac_cv_prog_cxx_g=no
- CXXFLAGS="-g"
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_cxx_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_prog_cxx_g=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- CXXFLAGS=""
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_cxx_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- :
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_cxx_werror_flag=$ac_save_cxx_werror_flag
- CXXFLAGS="-g"
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_cxx_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_prog_cxx_g=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- ac_cxx_werror_flag=$ac_save_cxx_werror_flag
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_prog_cxx_g" >&5
-echo "${ECHO_T}$ac_cv_prog_cxx_g" >&6; }
-if test "$ac_test_CXXFLAGS" = set; then
- CXXFLAGS=$ac_save_CXXFLAGS
-elif test $ac_cv_prog_cxx_g = yes; then
- if test "$GXX" = yes; then
- CXXFLAGS="-g -O2"
- else
- CXXFLAGS="-g"
- fi
-else
- if test "$GXX" = yes; then
- CXXFLAGS="-O2"
- else
- CXXFLAGS=
- fi
-fi
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-# Find a good install program. We prefer a C program (faster),
-# so one script is as good as another. But avoid the broken or
-# incompatible versions:
-# SysV /etc/install, /usr/sbin/install
-# SunOS /usr/etc/install
-# IRIX /sbin/install
-# AIX /bin/install
-# AmigaOS /C/install, which installs bootblocks on floppy discs
-# AIX 4 /usr/bin/installbsd, which doesn't work without a -g flag
-# AFS /usr/afsws/bin/install, which mishandles nonexistent args
-# SVR4 /usr/ucb/install, which tries to use the nonexistent group "staff"
-# OS/2's system install, which has a completely different semantic
-# ./install, which can be erroneously created by make from ./install.sh.
-{ echo "$as_me:$LINENO: checking for a BSD-compatible install" >&5
-echo $ECHO_N "checking for a BSD-compatible install... $ECHO_C" >&6; }
-if test -z "$INSTALL"; then
-if test "${ac_cv_path_install+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- # Account for people who put trailing slashes in PATH elements.
-case $as_dir/ in
- ./ | .// | /cC/* | \
- /etc/* | /usr/sbin/* | /usr/etc/* | /sbin/* | /usr/afsws/bin/* | \
- ?:\\/os2\\/install\\/* | ?:\\/OS2\\/INSTALL\\/* | \
- /usr/ucb/* ) ;;
- *)
- # OSF1 and SCO ODT 3.0 have their own names for install.
- # Don't use installbsd from OSF since it installs stuff as root
- # by default.
- for ac_prog in ginstall scoinst install; do
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_prog$ac_exec_ext" && $as_test_x "$as_dir/$ac_prog$ac_exec_ext"; }; then
- if test $ac_prog = install &&
- grep dspmsg "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then
- # AIX install. It has an incompatible calling convention.
- :
- elif test $ac_prog = install &&
- grep pwplus "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then
- # program-specific install script used by HP pwplus--don't use.
- :
- else
- ac_cv_path_install="$as_dir/$ac_prog$ac_exec_ext -c"
- break 3
- fi
- fi
- done
- done
- ;;
-esac
-done
-IFS=$as_save_IFS
-
-
-fi
- if test "${ac_cv_path_install+set}" = set; then
- INSTALL=$ac_cv_path_install
- else
- # As a last resort, use the slow shell script. Don't cache a
- # value for INSTALL within a source directory, because that will
- # break other packages using the cache if that directory is
- # removed, or if the value is a relative name.
- INSTALL=$ac_install_sh
- fi
-fi
-{ echo "$as_me:$LINENO: result: $INSTALL" >&5
-echo "${ECHO_T}$INSTALL" >&6; }
-
-# Use test -z because SunOS4 sh mishandles braces in ${var-val}.
-# It thinks the first close brace ends the variable substitution.
-test -z "$INSTALL_PROGRAM" && INSTALL_PROGRAM='${INSTALL}'
-
-test -z "$INSTALL_SCRIPT" && INSTALL_SCRIPT='${INSTALL}'
-
-test -z "$INSTALL_DATA" && INSTALL_DATA='${INSTALL} -m 644'
-
-for ac_prog in xgettext
-do
- # Extract the first word of "$ac_prog", so it can be a program name with args.
-set dummy $ac_prog; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_XGETTEXT+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$XGETTEXT"; then
- ac_cv_prog_XGETTEXT="$XGETTEXT" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_XGETTEXT="$ac_prog"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
-fi
-fi
-XGETTEXT=$ac_cv_prog_XGETTEXT
-if test -n "$XGETTEXT"; then
- { echo "$as_me:$LINENO: result: $XGETTEXT" >&5
-echo "${ECHO_T}$XGETTEXT" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
- test -n "$XGETTEXT" && break
-done
-
-for ac_prog in xsltproc
-do
- # Extract the first word of "$ac_prog", so it can be a program name with args.
-set dummy $ac_prog; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_XSLTPROC+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$XSLTPROC"; then
- ac_cv_prog_XSLTPROC="$XSLTPROC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_XSLTPROC="$ac_prog"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
-fi
-fi
-XSLTPROC=$ac_cv_prog_XSLTPROC
-if test -n "$XSLTPROC"; then
- { echo "$as_me:$LINENO: result: $XSLTPROC" >&5
-echo "${ECHO_T}$XSLTPROC" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
- test -n "$XSLTPROC" && break
-done
-
-
-# check if our c++ compiler is gcc3.2 or newer
-{ echo "$as_me:$LINENO: checking whether g++ is new enough" >&5
-echo $ECHO_N "checking whether g++ is new enough... $ECHO_C" >&6; }
-
-ac_ext=cpp
-ac_cpp='$CXXCPP $CPPFLAGS'
-ac_compile='$CXX -c $CXXFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CXX -o conftest$ac_exeext $CXXFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
-
-
-cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-
-#ifndef __GNUC__
-#error no gcc compiler found (__GNUC__ not defined)
-#endif
-#if __GNUC__ < 3 || (__GNUC__ == 3 && __GNUC__ < 2)
-#error gcc compiler too old. Need at least version 3.2.0
-#endif
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_cxx_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- { echo "$as_me:$LINENO: result: yes" >&5
-echo "${ECHO_T}yes" >&6; }
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
- { { echo "$as_me:$LINENO: error:
-Error: Your gcc version is too old. Lincity-ng needs at least gcc 3.2.0.
-" >&5
-echo "$as_me: error:
-Error: Your gcc version is too old. Lincity-ng needs at least gcc 3.2.0.
-" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-
-#----------------------------------------------------------------------------
-# check headers
-#----------------------------------------------------------------------------
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-if test -n "$ac_tool_prefix"; then
- # Extract the first word of "${ac_tool_prefix}gcc", so it can be a program name with args.
-set dummy ${ac_tool_prefix}gcc; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_CC+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$CC"; then
- ac_cv_prog_CC="$CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_CC="${ac_tool_prefix}gcc"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
-fi
-fi
-CC=$ac_cv_prog_CC
-if test -n "$CC"; then
- { echo "$as_me:$LINENO: result: $CC" >&5
-echo "${ECHO_T}$CC" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
-fi
-if test -z "$ac_cv_prog_CC"; then
- ac_ct_CC=$CC
- # Extract the first word of "gcc", so it can be a program name with args.
-set dummy gcc; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_ac_ct_CC+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$ac_ct_CC"; then
- ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_ac_ct_CC="gcc"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
-fi
-fi
-ac_ct_CC=$ac_cv_prog_ac_ct_CC
-if test -n "$ac_ct_CC"; then
- { echo "$as_me:$LINENO: result: $ac_ct_CC" >&5
-echo "${ECHO_T}$ac_ct_CC" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
- if test "x$ac_ct_CC" = x; then
- CC=""
- else
- case $cross_compiling:$ac_tool_warned in
-yes:)
-{ echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools
-whose name does not start with the host triplet. If you think this
-configuration is useful to you, please write to autoconf@gnu.org." >&5
-echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools
-whose name does not start with the host triplet. If you think this
-configuration is useful to you, please write to autoconf@gnu.org." >&2;}
-ac_tool_warned=yes ;;
-esac
- CC=$ac_ct_CC
- fi
-else
- CC="$ac_cv_prog_CC"
-fi
-
-if test -z "$CC"; then
- if test -n "$ac_tool_prefix"; then
- # Extract the first word of "${ac_tool_prefix}cc", so it can be a program name with args.
-set dummy ${ac_tool_prefix}cc; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_CC+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$CC"; then
- ac_cv_prog_CC="$CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_CC="${ac_tool_prefix}cc"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
-fi
-fi
-CC=$ac_cv_prog_CC
-if test -n "$CC"; then
- { echo "$as_me:$LINENO: result: $CC" >&5
-echo "${ECHO_T}$CC" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
- fi
-fi
-if test -z "$CC"; then
- # Extract the first word of "cc", so it can be a program name with args.
-set dummy cc; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_CC+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$CC"; then
- ac_cv_prog_CC="$CC" # Let the user override the test.
-else
- ac_prog_rejected=no
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- if test "$as_dir/$ac_word$ac_exec_ext" = "/usr/ucb/cc"; then
- ac_prog_rejected=yes
- continue
- fi
- ac_cv_prog_CC="cc"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
-if test $ac_prog_rejected = yes; then
- # We found a bogon in the path, so make sure we never use it.
- set dummy $ac_cv_prog_CC
- shift
- if test $# != 0; then
- # We chose a different compiler from the bogus one.
- # However, it has the same basename, so the bogon will be chosen
- # first if we set CC to just the basename; use the full file name.
- shift
- ac_cv_prog_CC="$as_dir/$ac_word${1+' '}$@"
- fi
-fi
-fi
-fi
-CC=$ac_cv_prog_CC
-if test -n "$CC"; then
- { echo "$as_me:$LINENO: result: $CC" >&5
-echo "${ECHO_T}$CC" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
-fi
-if test -z "$CC"; then
- if test -n "$ac_tool_prefix"; then
- for ac_prog in cl.exe
- do
- # Extract the first word of "$ac_tool_prefix$ac_prog", so it can be a program name with args.
-set dummy $ac_tool_prefix$ac_prog; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_CC+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$CC"; then
- ac_cv_prog_CC="$CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_CC="$ac_tool_prefix$ac_prog"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
-fi
-fi
-CC=$ac_cv_prog_CC
-if test -n "$CC"; then
- { echo "$as_me:$LINENO: result: $CC" >&5
-echo "${ECHO_T}$CC" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
- test -n "$CC" && break
- done
-fi
-if test -z "$CC"; then
- ac_ct_CC=$CC
- for ac_prog in cl.exe
-do
- # Extract the first word of "$ac_prog", so it can be a program name with args.
-set dummy $ac_prog; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_ac_ct_CC+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$ac_ct_CC"; then
- ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_ac_ct_CC="$ac_prog"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
-fi
-fi
-ac_ct_CC=$ac_cv_prog_ac_ct_CC
-if test -n "$ac_ct_CC"; then
- { echo "$as_me:$LINENO: result: $ac_ct_CC" >&5
-echo "${ECHO_T}$ac_ct_CC" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
- test -n "$ac_ct_CC" && break
-done
-
- if test "x$ac_ct_CC" = x; then
- CC=""
- else
- case $cross_compiling:$ac_tool_warned in
-yes:)
-{ echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools
-whose name does not start with the host triplet. If you think this
-configuration is useful to you, please write to autoconf@gnu.org." >&5
-echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools
-whose name does not start with the host triplet. If you think this
-configuration is useful to you, please write to autoconf@gnu.org." >&2;}
-ac_tool_warned=yes ;;
-esac
- CC=$ac_ct_CC
- fi
-fi
-
-fi
-
-
-test -z "$CC" && { { echo "$as_me:$LINENO: error: no acceptable C compiler found in \$PATH
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-echo "$as_me: error: no acceptable C compiler found in \$PATH
-See \`config.log' for more details." >&2;}
- { (exit 1); exit 1; }; }
-
-# Provide some information about the compiler.
-echo "$as_me:$LINENO: checking for C compiler version" >&5
-ac_compiler=`set X $ac_compile; echo $2`
-{ (ac_try="$ac_compiler --version >&5"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compiler --version >&5") 2>&5
- ac_status=$?
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); }
-{ (ac_try="$ac_compiler -v >&5"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compiler -v >&5") 2>&5
- ac_status=$?
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); }
-{ (ac_try="$ac_compiler -V >&5"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compiler -V >&5") 2>&5
- ac_status=$?
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); }
-
-{ echo "$as_me:$LINENO: checking whether we are using the GNU C compiler" >&5
-echo $ECHO_N "checking whether we are using the GNU C compiler... $ECHO_C" >&6; }
-if test "${ac_cv_c_compiler_gnu+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-#ifndef __GNUC__
- choke me
-#endif
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_compiler_gnu=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_compiler_gnu=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-ac_cv_c_compiler_gnu=$ac_compiler_gnu
-
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_c_compiler_gnu" >&5
-echo "${ECHO_T}$ac_cv_c_compiler_gnu" >&6; }
-GCC=`test $ac_compiler_gnu = yes && echo yes`
-ac_test_CFLAGS=${CFLAGS+set}
-ac_save_CFLAGS=$CFLAGS
-{ echo "$as_me:$LINENO: checking whether $CC accepts -g" >&5
-echo $ECHO_N "checking whether $CC accepts -g... $ECHO_C" >&6; }
-if test "${ac_cv_prog_cc_g+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_save_c_werror_flag=$ac_c_werror_flag
- ac_c_werror_flag=yes
- ac_cv_prog_cc_g=no
- CFLAGS="-g"
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_prog_cc_g=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- CFLAGS=""
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- :
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_c_werror_flag=$ac_save_c_werror_flag
- CFLAGS="-g"
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_prog_cc_g=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- ac_c_werror_flag=$ac_save_c_werror_flag
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_prog_cc_g" >&5
-echo "${ECHO_T}$ac_cv_prog_cc_g" >&6; }
-if test "$ac_test_CFLAGS" = set; then
- CFLAGS=$ac_save_CFLAGS
-elif test $ac_cv_prog_cc_g = yes; then
- if test "$GCC" = yes; then
- CFLAGS="-g -O2"
- else
- CFLAGS="-g"
- fi
-else
- if test "$GCC" = yes; then
- CFLAGS="-O2"
- else
- CFLAGS=
- fi
-fi
-{ echo "$as_me:$LINENO: checking for $CC option to accept ISO C89" >&5
-echo $ECHO_N "checking for $CC option to accept ISO C89... $ECHO_C" >&6; }
-if test "${ac_cv_prog_cc_c89+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_cv_prog_cc_c89=no
-ac_save_CC=$CC
-cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-#include
-#include
-#include
-/* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */
-struct buf { int x; };
-FILE * (*rcsopen) (struct buf *, struct stat *, int);
-static char *e (p, i)
- char **p;
- int i;
-{
- return p[i];
-}
-static char *f (char * (*g) (char **, int), char **p, ...)
-{
- char *s;
- va_list v;
- va_start (v,p);
- s = g (p, va_arg (v,int));
- va_end (v);
- return s;
-}
-
-/* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has
- function prototypes and stuff, but not '\xHH' hex character constants.
- These don't provoke an error unfortunately, instead are silently treated
- as 'x'. The following induces an error, until -std is added to get
- proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an
- array size at least. It's necessary to write '\x00'==0 to get something
- that's true only with -std. */
-int osf4_cc_array ['\x00' == 0 ? 1 : -1];
-
-/* IBM C 6 for AIX is almost-ANSI by default, but it replaces macro parameters
- inside strings and character constants. */
-#define FOO(x) 'x'
-int xlc6_cc_array[FOO(a) == 'x' ? 1 : -1];
-
-int test (int i, double x);
-struct s1 {int (*f) (int a);};
-struct s2 {int (*f) (double a);};
-int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int);
-int argc;
-char **argv;
-int
-main ()
-{
-return f (e, argv, 0) != argv[0] || f (e, argv, 1) != argv[1];
- ;
- return 0;
-}
-_ACEOF
-for ac_arg in '' -qlanglvl=extc89 -qlanglvl=ansi -std \
- -Ae "-Aa -D_HPUX_SOURCE" "-Xc -D__EXTENSIONS__"
-do
- CC="$ac_save_CC $ac_arg"
- rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_prog_cc_c89=$ac_arg
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext
- test "x$ac_cv_prog_cc_c89" != "xno" && break
-done
-rm -f conftest.$ac_ext
-CC=$ac_save_CC
-
-fi
-# AC_CACHE_VAL
-case "x$ac_cv_prog_cc_c89" in
- x)
- { echo "$as_me:$LINENO: result: none needed" >&5
-echo "${ECHO_T}none needed" >&6; } ;;
- xno)
- { echo "$as_me:$LINENO: result: unsupported" >&5
-echo "${ECHO_T}unsupported" >&6; } ;;
- *)
- CC="$CC $ac_cv_prog_cc_c89"
- { echo "$as_me:$LINENO: result: $ac_cv_prog_cc_c89" >&5
-echo "${ECHO_T}$ac_cv_prog_cc_c89" >&6; } ;;
-esac
-
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-
-
-
-
-
-
-ac_header_dirent=no
-for ac_hdr in dirent.h sys/ndir.h sys/dir.h ndir.h; do
- as_ac_Header=`echo "ac_cv_header_dirent_$ac_hdr" | $as_tr_sh`
-{ echo "$as_me:$LINENO: checking for $ac_hdr that defines DIR" >&5
-echo $ECHO_N "checking for $ac_hdr that defines DIR... $ECHO_C" >&6; }
-if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-#include <$ac_hdr>
-
-int
-main ()
-{
-if ((DIR *) 0)
-return 0;
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- eval "$as_ac_Header=yes"
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- eval "$as_ac_Header=no"
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-ac_res=`eval echo '${'$as_ac_Header'}'`
- { echo "$as_me:$LINENO: result: $ac_res" >&5
-echo "${ECHO_T}$ac_res" >&6; }
-if test `eval echo '${'$as_ac_Header'}'` = yes; then
- cat >>confdefs.h <<_ACEOF
-#define `echo "HAVE_$ac_hdr" | $as_tr_cpp` 1
-_ACEOF
-
-ac_header_dirent=$ac_hdr; break
-fi
-
-done
-# Two versions of opendir et al. are in -ldir and -lx on SCO Xenix.
-if test $ac_header_dirent = dirent.h; then
- { echo "$as_me:$LINENO: checking for library containing opendir" >&5
-echo $ECHO_N "checking for library containing opendir... $ECHO_C" >&6; }
-if test "${ac_cv_search_opendir+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_func_search_save_LIBS=$LIBS
-cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char opendir ();
-int
-main ()
-{
-return opendir ();
- ;
- return 0;
-}
-_ACEOF
-for ac_lib in '' dir; do
- if test -z "$ac_lib"; then
- ac_res="none required"
- else
- ac_res=-l$ac_lib
- LIBS="-l$ac_lib $ac_func_search_save_LIBS"
- fi
- rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- ac_cv_search_opendir=$ac_res
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext
- if test "${ac_cv_search_opendir+set}" = set; then
- break
-fi
-done
-if test "${ac_cv_search_opendir+set}" = set; then
- :
-else
- ac_cv_search_opendir=no
-fi
-rm conftest.$ac_ext
-LIBS=$ac_func_search_save_LIBS
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_search_opendir" >&5
-echo "${ECHO_T}$ac_cv_search_opendir" >&6; }
-ac_res=$ac_cv_search_opendir
-if test "$ac_res" != no; then
- test "$ac_res" = "none required" || LIBS="$ac_res $LIBS"
-
-fi
-
-else
- { echo "$as_me:$LINENO: checking for library containing opendir" >&5
-echo $ECHO_N "checking for library containing opendir... $ECHO_C" >&6; }
-if test "${ac_cv_search_opendir+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_func_search_save_LIBS=$LIBS
-cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char opendir ();
-int
-main ()
-{
-return opendir ();
- ;
- return 0;
-}
-_ACEOF
-for ac_lib in '' x; do
- if test -z "$ac_lib"; then
- ac_res="none required"
- else
- ac_res=-l$ac_lib
- LIBS="-l$ac_lib $ac_func_search_save_LIBS"
- fi
- rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- ac_cv_search_opendir=$ac_res
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext
- if test "${ac_cv_search_opendir+set}" = set; then
- break
-fi
-done
-if test "${ac_cv_search_opendir+set}" = set; then
- :
-else
- ac_cv_search_opendir=no
-fi
-rm conftest.$ac_ext
-LIBS=$ac_func_search_save_LIBS
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_search_opendir" >&5
-echo "${ECHO_T}$ac_cv_search_opendir" >&6; }
-ac_res=$ac_cv_search_opendir
-if test "$ac_res" != no; then
- test "$ac_res" = "none required" || LIBS="$ac_res $LIBS"
-
-fi
-
-fi
-
-{ echo "$as_me:$LINENO: checking whether time.h and sys/time.h may both be included" >&5
-echo $ECHO_N "checking whether time.h and sys/time.h may both be included... $ECHO_C" >&6; }
-if test "${ac_cv_header_time+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-#include
-#include
-
-int
-main ()
-{
-if ((struct tm *) 0)
-return 0;
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_header_time=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_cv_header_time=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_header_time" >&5
-echo "${ECHO_T}$ac_cv_header_time" >&6; }
-if test $ac_cv_header_time = yes; then
-
-cat >>confdefs.h <<\_ACEOF
-#define TIME_WITH_SYS_TIME 1
-_ACEOF
-
-fi
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-{ echo "$as_me:$LINENO: checking how to run the C preprocessor" >&5
-echo $ECHO_N "checking how to run the C preprocessor... $ECHO_C" >&6; }
-# On Suns, sometimes $CPP names a directory.
-if test -n "$CPP" && test -d "$CPP"; then
- CPP=
-fi
-if test -z "$CPP"; then
- if test "${ac_cv_prog_CPP+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- # Double quotes because CPP needs to be expanded
- for CPP in "$CC -E" "$CC -E -traditional-cpp" "/lib/cpp"
- do
- ac_preproc_ok=false
-for ac_c_preproc_warn_flag in '' yes
-do
- # Use a header file that comes with gcc, so configuring glibc
- # with a fresh cross-compiler works.
- # Prefer to if __STDC__ is defined, since
- # exists even on freestanding compilers.
- # On the NeXT, cc -E runs the code through the compiler's parser,
- # not just through cpp. "Syntax error" is here to catch this case.
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#ifdef __STDC__
-# include
-#else
-# include
-#endif
- Syntax error
-_ACEOF
-if { (ac_try="$ac_cpp conftest.$ac_ext"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } >/dev/null && {
- test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" ||
- test ! -s conftest.err
- }; then
- :
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- # Broken: fails on valid input.
-continue
-fi
-
-rm -f conftest.err conftest.$ac_ext
-
- # OK, works on sane cases. Now check whether nonexistent headers
- # can be detected and how.
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-_ACEOF
-if { (ac_try="$ac_cpp conftest.$ac_ext"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } >/dev/null && {
- test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" ||
- test ! -s conftest.err
- }; then
- # Broken: success on invalid input.
-continue
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- # Passes both tests.
-ac_preproc_ok=:
-break
-fi
-
-rm -f conftest.err conftest.$ac_ext
-
-done
-# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped.
-rm -f conftest.err conftest.$ac_ext
-if $ac_preproc_ok; then
- break
-fi
-
- done
- ac_cv_prog_CPP=$CPP
-
-fi
- CPP=$ac_cv_prog_CPP
-else
- ac_cv_prog_CPP=$CPP
-fi
-{ echo "$as_me:$LINENO: result: $CPP" >&5
-echo "${ECHO_T}$CPP" >&6; }
-ac_preproc_ok=false
-for ac_c_preproc_warn_flag in '' yes
-do
- # Use a header file that comes with gcc, so configuring glibc
- # with a fresh cross-compiler works.
- # Prefer to if __STDC__ is defined, since
- # exists even on freestanding compilers.
- # On the NeXT, cc -E runs the code through the compiler's parser,
- # not just through cpp. "Syntax error" is here to catch this case.
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#ifdef __STDC__
-# include
-#else
-# include
-#endif
- Syntax error
-_ACEOF
-if { (ac_try="$ac_cpp conftest.$ac_ext"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } >/dev/null && {
- test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" ||
- test ! -s conftest.err
- }; then
- :
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- # Broken: fails on valid input.
-continue
-fi
-
-rm -f conftest.err conftest.$ac_ext
-
- # OK, works on sane cases. Now check whether nonexistent headers
- # can be detected and how.
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-_ACEOF
-if { (ac_try="$ac_cpp conftest.$ac_ext"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } >/dev/null && {
- test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" ||
- test ! -s conftest.err
- }; then
- # Broken: success on invalid input.
-continue
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- # Passes both tests.
-ac_preproc_ok=:
-break
-fi
-
-rm -f conftest.err conftest.$ac_ext
-
-done
-# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped.
-rm -f conftest.err conftest.$ac_ext
-if $ac_preproc_ok; then
- :
-else
- { { echo "$as_me:$LINENO: error: C preprocessor \"$CPP\" fails sanity check
-See \`config.log' for more details." >&5
-echo "$as_me: error: C preprocessor \"$CPP\" fails sanity check
-See \`config.log' for more details." >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-
-{ echo "$as_me:$LINENO: checking for grep that handles long lines and -e" >&5
-echo $ECHO_N "checking for grep that handles long lines and -e... $ECHO_C" >&6; }
-if test "${ac_cv_path_GREP+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- # Extract the first word of "grep ggrep" to use in msg output
-if test -z "$GREP"; then
-set dummy grep ggrep; ac_prog_name=$2
-if test "${ac_cv_path_GREP+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_path_GREP_found=false
-# Loop through the user's path and test for each of PROGNAME-LIST
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH$PATH_SEPARATOR/usr/xpg4/bin
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_prog in grep ggrep; do
- for ac_exec_ext in '' $ac_executable_extensions; do
- ac_path_GREP="$as_dir/$ac_prog$ac_exec_ext"
- { test -f "$ac_path_GREP" && $as_test_x "$ac_path_GREP"; } || continue
- # Check for GNU ac_path_GREP and select it if it is found.
- # Check for GNU $ac_path_GREP
-case `"$ac_path_GREP" --version 2>&1` in
-*GNU*)
- ac_cv_path_GREP="$ac_path_GREP" ac_path_GREP_found=:;;
-*)
- ac_count=0
- echo $ECHO_N "0123456789$ECHO_C" >"conftest.in"
- while :
- do
- cat "conftest.in" "conftest.in" >"conftest.tmp"
- mv "conftest.tmp" "conftest.in"
- cp "conftest.in" "conftest.nl"
- echo 'GREP' >> "conftest.nl"
- "$ac_path_GREP" -e 'GREP$' -e '-(cannot match)-' < "conftest.nl" >"conftest.out" 2>/dev/null || break
- diff "conftest.out" "conftest.nl" >/dev/null 2>&1 || break
- ac_count=`expr $ac_count + 1`
- if test $ac_count -gt ${ac_path_GREP_max-0}; then
- # Best one so far, save it but keep looking for a better one
- ac_cv_path_GREP="$ac_path_GREP"
- ac_path_GREP_max=$ac_count
- fi
- # 10*(2^10) chars as input seems more than enough
- test $ac_count -gt 10 && break
- done
- rm -f conftest.in conftest.tmp conftest.nl conftest.out;;
-esac
-
-
- $ac_path_GREP_found && break 3
- done
-done
-
-done
-IFS=$as_save_IFS
-
-
-fi
-
-GREP="$ac_cv_path_GREP"
-if test -z "$GREP"; then
- { { echo "$as_me:$LINENO: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&5
-echo "$as_me: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-else
- ac_cv_path_GREP=$GREP
-fi
-
-
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_path_GREP" >&5
-echo "${ECHO_T}$ac_cv_path_GREP" >&6; }
- GREP="$ac_cv_path_GREP"
-
-
-{ echo "$as_me:$LINENO: checking for egrep" >&5
-echo $ECHO_N "checking for egrep... $ECHO_C" >&6; }
-if test "${ac_cv_path_EGREP+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if echo a | $GREP -E '(a|b)' >/dev/null 2>&1
- then ac_cv_path_EGREP="$GREP -E"
- else
- # Extract the first word of "egrep" to use in msg output
-if test -z "$EGREP"; then
-set dummy egrep; ac_prog_name=$2
-if test "${ac_cv_path_EGREP+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_path_EGREP_found=false
-# Loop through the user's path and test for each of PROGNAME-LIST
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH$PATH_SEPARATOR/usr/xpg4/bin
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_prog in egrep; do
- for ac_exec_ext in '' $ac_executable_extensions; do
- ac_path_EGREP="$as_dir/$ac_prog$ac_exec_ext"
- { test -f "$ac_path_EGREP" && $as_test_x "$ac_path_EGREP"; } || continue
- # Check for GNU ac_path_EGREP and select it if it is found.
- # Check for GNU $ac_path_EGREP
-case `"$ac_path_EGREP" --version 2>&1` in
-*GNU*)
- ac_cv_path_EGREP="$ac_path_EGREP" ac_path_EGREP_found=:;;
-*)
- ac_count=0
- echo $ECHO_N "0123456789$ECHO_C" >"conftest.in"
- while :
- do
- cat "conftest.in" "conftest.in" >"conftest.tmp"
- mv "conftest.tmp" "conftest.in"
- cp "conftest.in" "conftest.nl"
- echo 'EGREP' >> "conftest.nl"
- "$ac_path_EGREP" 'EGREP$' < "conftest.nl" >"conftest.out" 2>/dev/null || break
- diff "conftest.out" "conftest.nl" >/dev/null 2>&1 || break
- ac_count=`expr $ac_count + 1`
- if test $ac_count -gt ${ac_path_EGREP_max-0}; then
- # Best one so far, save it but keep looking for a better one
- ac_cv_path_EGREP="$ac_path_EGREP"
- ac_path_EGREP_max=$ac_count
- fi
- # 10*(2^10) chars as input seems more than enough
- test $ac_count -gt 10 && break
- done
- rm -f conftest.in conftest.tmp conftest.nl conftest.out;;
-esac
-
-
- $ac_path_EGREP_found && break 3
- done
-done
-
-done
-IFS=$as_save_IFS
-
-
-fi
-
-EGREP="$ac_cv_path_EGREP"
-if test -z "$EGREP"; then
- { { echo "$as_me:$LINENO: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&5
-echo "$as_me: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-else
- ac_cv_path_EGREP=$EGREP
-fi
-
-
- fi
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_path_EGREP" >&5
-echo "${ECHO_T}$ac_cv_path_EGREP" >&6; }
- EGREP="$ac_cv_path_EGREP"
-
-
-{ echo "$as_me:$LINENO: checking for ANSI C header files" >&5
-echo $ECHO_N "checking for ANSI C header files... $ECHO_C" >&6; }
-if test "${ac_cv_header_stdc+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-#include
-#include
-#include
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_header_stdc=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_cv_header_stdc=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-
-if test $ac_cv_header_stdc = yes; then
- # SunOS 4.x string.h does not declare mem*, contrary to ANSI.
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-
-_ACEOF
-if (eval "$ac_cpp conftest.$ac_ext") 2>&5 |
- $EGREP "memchr" >/dev/null 2>&1; then
- :
-else
- ac_cv_header_stdc=no
-fi
-rm -f conftest*
-
-fi
-
-if test $ac_cv_header_stdc = yes; then
- # ISC 2.0.2 stdlib.h does not declare free, contrary to ANSI.
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-
-_ACEOF
-if (eval "$ac_cpp conftest.$ac_ext") 2>&5 |
- $EGREP "free" >/dev/null 2>&1; then
- :
-else
- ac_cv_header_stdc=no
-fi
-rm -f conftest*
-
-fi
-
-if test $ac_cv_header_stdc = yes; then
- # /bin/cc in Irix-4.0.5 gets non-ANSI ctype macros unless using -ansi.
- if test "$cross_compiling" = yes; then
- :
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-#include
-#if ((' ' & 0x0FF) == 0x020)
-# define ISLOWER(c) ('a' <= (c) && (c) <= 'z')
-# define TOUPPER(c) (ISLOWER(c) ? 'A' + ((c) - 'a') : (c))
-#else
-# define ISLOWER(c) \
- (('a' <= (c) && (c) <= 'i') \
- || ('j' <= (c) && (c) <= 'r') \
- || ('s' <= (c) && (c) <= 'z'))
-# define TOUPPER(c) (ISLOWER(c) ? ((c) | 0x40) : (c))
-#endif
-
-#define XOR(e, f) (((e) && !(f)) || (!(e) && (f)))
-int
-main ()
-{
- int i;
- for (i = 0; i < 256; i++)
- if (XOR (islower (i), ISLOWER (i))
- || toupper (i) != TOUPPER (i))
- return 2;
- return 0;
-}
-_ACEOF
-rm -f conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>&5
- ac_status=$?
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && { ac_try='./conftest$ac_exeext'
- { (case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_try") 2>&5
- ac_status=$?
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); }; }; then
- :
-else
- echo "$as_me: program exited with status $ac_status" >&5
-echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-( exit $ac_status )
-ac_cv_header_stdc=no
-fi
-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext
-fi
-
-
-fi
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_header_stdc" >&5
-echo "${ECHO_T}$ac_cv_header_stdc" >&6; }
-if test $ac_cv_header_stdc = yes; then
-
-cat >>confdefs.h <<\_ACEOF
-#define STDC_HEADERS 1
-_ACEOF
-
-fi
-
-
-# compiler characteristics
-{ echo "$as_me:$LINENO: checking for an ANSI C-conforming const" >&5
-echo $ECHO_N "checking for an ANSI C-conforming const... $ECHO_C" >&6; }
-if test "${ac_cv_c_const+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-/* FIXME: Include the comments suggested by Paul. */
-#ifndef __cplusplus
- /* Ultrix mips cc rejects this. */
- typedef int charset[2];
- const charset cs;
- /* SunOS 4.1.1 cc rejects this. */
- char const *const *pcpcc;
- char **ppc;
- /* NEC SVR4.0.2 mips cc rejects this. */
- struct point {int x, y;};
- static struct point const zero = {0,0};
- /* AIX XL C 1.02.0.0 rejects this.
- It does not let you subtract one const X* pointer from another in
- an arm of an if-expression whose if-part is not a constant
- expression */
- const char *g = "string";
- pcpcc = &g + (g ? g-g : 0);
- /* HPUX 7.0 cc rejects these. */
- ++pcpcc;
- ppc = (char**) pcpcc;
- pcpcc = (char const *const *) ppc;
- { /* SCO 3.2v4 cc rejects this. */
- char *t;
- char const *s = 0 ? (char *) 0 : (char const *) 0;
-
- *t++ = 0;
- if (s) return 0;
- }
- { /* Someone thinks the Sun supposedly-ANSI compiler will reject this. */
- int x[] = {25, 17};
- const int *foo = &x[0];
- ++foo;
- }
- { /* Sun SC1.0 ANSI compiler rejects this -- but not the above. */
- typedef const int *iptr;
- iptr p = 0;
- ++p;
- }
- { /* AIX XL C 1.02.0.0 rejects this saying
- "k.c", line 2.27: 1506-025 (S) Operand must be a modifiable lvalue. */
- struct s { int j; const int *ap[3]; };
- struct s *b; b->j = 5;
- }
- { /* ULTRIX-32 V3.1 (Rev 9) vcc rejects this */
- const int foo = 10;
- if (!foo) return 0;
- }
- return !cs[0] && !zero.x;
-#endif
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_c_const=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_cv_c_const=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_c_const" >&5
-echo "${ECHO_T}$ac_cv_c_const" >&6; }
-if test $ac_cv_c_const = no; then
-
-cat >>confdefs.h <<\_ACEOF
-#define const
-_ACEOF
-
-fi
-
-{ echo "$as_me:$LINENO: checking for inline" >&5
-echo $ECHO_N "checking for inline... $ECHO_C" >&6; }
-if test "${ac_cv_c_inline+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_cv_c_inline=no
-for ac_kw in inline __inline__ __inline; do
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#ifndef __cplusplus
-typedef int foo_t;
-static $ac_kw foo_t static_foo () {return 0; }
-$ac_kw foo_t foo () {return 0; }
-#endif
-
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_cv_c_inline=$ac_kw
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- test "$ac_cv_c_inline" != no && break
-done
-
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_c_inline" >&5
-echo "${ECHO_T}$ac_cv_c_inline" >&6; }
-
-
-case $ac_cv_c_inline in
- inline | yes) ;;
- *)
- case $ac_cv_c_inline in
- no) ac_val=;;
- *) ac_val=$ac_cv_c_inline;;
- esac
- cat >>confdefs.h <<_ACEOF
-#ifndef __cplusplus
-#define inline $ac_val
-#endif
-_ACEOF
- ;;
-esac
-
-
-
-
-for ac_func in gettimeofday mkdir popen
-do
-as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh`
-{ echo "$as_me:$LINENO: checking for $ac_func" >&5
-echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6; }
-if { as_var=$as_ac_var; eval "test \"\${$as_var+set}\" = set"; }; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-/* Define $ac_func to an innocuous variant, in case declares $ac_func.
- For example, HP-UX 11i declares gettimeofday. */
-#define $ac_func innocuous_$ac_func
-
-/* System header to define __stub macros and hopefully few prototypes,
- which can conflict with char $ac_func (); below.
- Prefer to if __STDC__ is defined, since
- exists even on freestanding compilers. */
-
-#ifdef __STDC__
-# include
-#else
-# include
-#endif
-
-#undef $ac_func
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char $ac_func ();
-/* The GNU C library defines this for functions which it implements
- to always fail with ENOSYS. Some functions are actually named
- something starting with __ and the normal name is an alias. */
-#if defined __stub_$ac_func || defined __stub___$ac_func
-choke me
-#endif
-
-int
-main ()
-{
-return $ac_func ();
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- eval "$as_ac_var=yes"
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- eval "$as_ac_var=no"
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-fi
-ac_res=`eval echo '${'$as_ac_var'}'`
- { echo "$as_me:$LINENO: result: $ac_res" >&5
-echo "${ECHO_T}$ac_res" >&6; }
-if test `eval echo '${'$as_ac_var'}'` = yes; then
- cat >>confdefs.h <<_ACEOF
-#define `echo "HAVE_$ac_func" | $as_tr_cpp` 1
-_ACEOF
-
-fi
-done
-
-
-
- if test "X$prefix" = "XNONE"; then
- acl_final_prefix="$ac_default_prefix"
- else
- acl_final_prefix="$prefix"
- fi
- if test "X$exec_prefix" = "XNONE"; then
- acl_final_exec_prefix='${prefix}'
- else
- acl_final_exec_prefix="$exec_prefix"
- fi
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- eval acl_final_exec_prefix=\"$acl_final_exec_prefix\"
- prefix="$acl_save_prefix"
-
-
-# Check whether --with-gnu-ld was given.
-if test "${with_gnu_ld+set}" = set; then
- withval=$with_gnu_ld; test "$withval" = no || with_gnu_ld=yes
-else
- with_gnu_ld=no
-fi
-
-# Prepare PATH_SEPARATOR.
-# The user is always right.
-if test "${PATH_SEPARATOR+set}" != set; then
- echo "#! /bin/sh" >conf$$.sh
- echo "exit 0" >>conf$$.sh
- chmod +x conf$$.sh
- if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
- PATH_SEPARATOR=';'
- else
- PATH_SEPARATOR=:
- fi
- rm -f conf$$.sh
-fi
-ac_prog=ld
-if test "$GCC" = yes; then
- # Check if gcc -print-prog-name=ld gives a path.
- { echo "$as_me:$LINENO: checking for ld used by GCC" >&5
-echo $ECHO_N "checking for ld used by GCC... $ECHO_C" >&6; }
- case $host in
- *-*-mingw*)
- # gcc leaves a trailing carriage return which upsets mingw
- ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
- *)
- ac_prog=`($CC -print-prog-name=ld) 2>&5` ;;
- esac
- case $ac_prog in
- # Accept absolute paths.
- [\\/]* | [A-Za-z]:[\\/]*)
- re_direlt='/[^/][^/]*/\.\./'
- # Canonicalize the path of ld
- ac_prog=`echo $ac_prog| sed 's%\\\\%/%g'`
- while echo $ac_prog | grep "$re_direlt" > /dev/null 2>&1; do
- ac_prog=`echo $ac_prog| sed "s%$re_direlt%/%"`
- done
- test -z "$LD" && LD="$ac_prog"
- ;;
- "")
- # If it fails, then pretend we aren't using GCC.
- ac_prog=ld
- ;;
- *)
- # If it is relative, then search for the first ld in PATH.
- with_gnu_ld=unknown
- ;;
- esac
-elif test "$with_gnu_ld" = yes; then
- { echo "$as_me:$LINENO: checking for GNU ld" >&5
-echo $ECHO_N "checking for GNU ld... $ECHO_C" >&6; }
-else
- { echo "$as_me:$LINENO: checking for non-GNU ld" >&5
-echo $ECHO_N "checking for non-GNU ld... $ECHO_C" >&6; }
-fi
-if test "${acl_cv_path_LD+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -z "$LD"; then
- IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="${IFS}${PATH_SEPARATOR-:}"
- for ac_dir in $PATH; do
- test -z "$ac_dir" && ac_dir=.
- if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then
- acl_cv_path_LD="$ac_dir/$ac_prog"
- # Check to see if the program is GNU ld. I'd rather use --version,
- # but apparently some GNU ld's only accept -v.
- # Break only if it was the GNU/non-GNU ld that we prefer.
- case `"$acl_cv_path_LD" -v 2>&1 < /dev/null` in
- *GNU* | *'with BFD'*)
- test "$with_gnu_ld" != no && break ;;
- *)
- test "$with_gnu_ld" != yes && break ;;
- esac
- fi
- done
- IFS="$ac_save_ifs"
-else
- acl_cv_path_LD="$LD" # Let the user override the test with a path.
-fi
-fi
-
-LD="$acl_cv_path_LD"
-if test -n "$LD"; then
- { echo "$as_me:$LINENO: result: $LD" >&5
-echo "${ECHO_T}$LD" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-test -z "$LD" && { { echo "$as_me:$LINENO: error: no acceptable ld found in \$PATH" >&5
-echo "$as_me: error: no acceptable ld found in \$PATH" >&2;}
- { (exit 1); exit 1; }; }
-{ echo "$as_me:$LINENO: checking if the linker ($LD) is GNU ld" >&5
-echo $ECHO_N "checking if the linker ($LD) is GNU ld... $ECHO_C" >&6; }
-if test "${acl_cv_prog_gnu_ld+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- # I'd rather use --version here, but apparently some GNU ld's only accept -v.
-case `$LD -v 2>&1 &5
-echo "${ECHO_T}$acl_cv_prog_gnu_ld" >&6; }
-with_gnu_ld=$acl_cv_prog_gnu_ld
-
-
-
- { echo "$as_me:$LINENO: checking for shared library run path origin" >&5
-echo $ECHO_N "checking for shared library run path origin... $ECHO_C" >&6; }
-if test "${acl_cv_rpath+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
-
- CC="$CC" GCC="$GCC" LDFLAGS="$LDFLAGS" LD="$LD" with_gnu_ld="$with_gnu_ld" \
- ${CONFIG_SHELL-/bin/sh} "$ac_aux_dir/config.rpath" "$host" > conftest.sh
- . ./conftest.sh
- rm -f ./conftest.sh
- acl_cv_rpath=done
-
-fi
-{ echo "$as_me:$LINENO: result: $acl_cv_rpath" >&5
-echo "${ECHO_T}$acl_cv_rpath" >&6; }
- wl="$acl_cv_wl"
- libext="$acl_cv_libext"
- shlibext="$acl_cv_shlibext"
- hardcode_libdir_flag_spec="$acl_cv_hardcode_libdir_flag_spec"
- hardcode_libdir_separator="$acl_cv_hardcode_libdir_separator"
- hardcode_direct="$acl_cv_hardcode_direct"
- hardcode_minus_L="$acl_cv_hardcode_minus_L"
- # Check whether --enable-rpath was given.
-if test "${enable_rpath+set}" = set; then
- enableval=$enable_rpath; :
-else
- enable_rpath=yes
-fi
-
-
-
-
-
-
-
-
- use_additional=yes
-
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- acl_save_exec_prefix="$exec_prefix"
- exec_prefix="$acl_final_exec_prefix"
-
- eval additional_includedir=\"$includedir\"
- eval additional_libdir=\"$libdir\"
-
- exec_prefix="$acl_save_exec_prefix"
- prefix="$acl_save_prefix"
-
-
-# Check whether --with-libiconv-prefix was given.
-if test "${with_libiconv_prefix+set}" = set; then
- withval=$with_libiconv_prefix;
- if test "X$withval" = "Xno"; then
- use_additional=no
- else
- if test "X$withval" = "X"; then
-
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- acl_save_exec_prefix="$exec_prefix"
- exec_prefix="$acl_final_exec_prefix"
-
- eval additional_includedir=\"$includedir\"
- eval additional_libdir=\"$libdir\"
-
- exec_prefix="$acl_save_exec_prefix"
- prefix="$acl_save_prefix"
-
- else
- additional_includedir="$withval/include"
- additional_libdir="$withval/lib"
- fi
- fi
-
-fi
-
- LIBICONV=
- LTLIBICONV=
- INCICONV=
- rpathdirs=
- ltrpathdirs=
- names_already_handled=
- names_next_round='iconv '
- while test -n "$names_next_round"; do
- names_this_round="$names_next_round"
- names_next_round=
- for name in $names_this_round; do
- already_handled=
- for n in $names_already_handled; do
- if test "$n" = "$name"; then
- already_handled=yes
- break
- fi
- done
- if test -z "$already_handled"; then
- names_already_handled="$names_already_handled $name"
- uppername=`echo "$name" | sed -e 'y|abcdefghijklmnopqrstuvwxyz./-|ABCDEFGHIJKLMNOPQRSTUVWXYZ___|'`
- eval value=\"\$HAVE_LIB$uppername\"
- if test -n "$value"; then
- if test "$value" = yes; then
- eval value=\"\$LIB$uppername\"
- test -z "$value" || LIBICONV="${LIBICONV}${LIBICONV:+ }$value"
- eval value=\"\$LTLIB$uppername\"
- test -z "$value" || LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }$value"
- else
- :
- fi
- else
- found_dir=
- found_la=
- found_so=
- found_a=
- if test $use_additional = yes; then
- if test -n "$shlibext" && test -f "$additional_libdir/lib$name.$shlibext"; then
- found_dir="$additional_libdir"
- found_so="$additional_libdir/lib$name.$shlibext"
- if test -f "$additional_libdir/lib$name.la"; then
- found_la="$additional_libdir/lib$name.la"
- fi
- else
- if test -f "$additional_libdir/lib$name.$libext"; then
- found_dir="$additional_libdir"
- found_a="$additional_libdir/lib$name.$libext"
- if test -f "$additional_libdir/lib$name.la"; then
- found_la="$additional_libdir/lib$name.la"
- fi
- fi
- fi
- fi
- if test "X$found_dir" = "X"; then
- for x in $LDFLAGS $LTLIBICONV; do
-
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- acl_save_exec_prefix="$exec_prefix"
- exec_prefix="$acl_final_exec_prefix"
- eval x=\"$x\"
- exec_prefix="$acl_save_exec_prefix"
- prefix="$acl_save_prefix"
-
- case "$x" in
- -L*)
- dir=`echo "X$x" | sed -e 's/^X-L//'`
- if test -n "$shlibext" && test -f "$dir/lib$name.$shlibext"; then
- found_dir="$dir"
- found_so="$dir/lib$name.$shlibext"
- if test -f "$dir/lib$name.la"; then
- found_la="$dir/lib$name.la"
- fi
- else
- if test -f "$dir/lib$name.$libext"; then
- found_dir="$dir"
- found_a="$dir/lib$name.$libext"
- if test -f "$dir/lib$name.la"; then
- found_la="$dir/lib$name.la"
- fi
- fi
- fi
- ;;
- esac
- if test "X$found_dir" != "X"; then
- break
- fi
- done
- fi
- if test "X$found_dir" != "X"; then
- LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-L$found_dir -l$name"
- if test "X$found_so" != "X"; then
- if test "$enable_rpath" = no || test "X$found_dir" = "X/usr/lib"; then
- LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so"
- else
- haveit=
- for x in $ltrpathdirs; do
- if test "X$x" = "X$found_dir"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- ltrpathdirs="$ltrpathdirs $found_dir"
- fi
- if test "$hardcode_direct" = yes; then
- LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so"
- else
- if test -n "$hardcode_libdir_flag_spec" && test "$hardcode_minus_L" = no; then
- LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so"
- haveit=
- for x in $rpathdirs; do
- if test "X$x" = "X$found_dir"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- rpathdirs="$rpathdirs $found_dir"
- fi
- else
- haveit=
- for x in $LDFLAGS $LIBICONV; do
-
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- acl_save_exec_prefix="$exec_prefix"
- exec_prefix="$acl_final_exec_prefix"
- eval x=\"$x\"
- exec_prefix="$acl_save_exec_prefix"
- prefix="$acl_save_prefix"
-
- if test "X$x" = "X-L$found_dir"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- LIBICONV="${LIBICONV}${LIBICONV:+ }-L$found_dir"
- fi
- if test "$hardcode_minus_L" != no; then
- LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so"
- else
- LIBICONV="${LIBICONV}${LIBICONV:+ }-l$name"
- fi
- fi
- fi
- fi
- else
- if test "X$found_a" != "X"; then
- LIBICONV="${LIBICONV}${LIBICONV:+ }$found_a"
- else
- LIBICONV="${LIBICONV}${LIBICONV:+ }-L$found_dir -l$name"
- fi
- fi
- additional_includedir=
- case "$found_dir" in
- */lib | */lib/)
- basedir=`echo "X$found_dir" | sed -e 's,^X,,' -e 's,/lib/*$,,'`
- additional_includedir="$basedir/include"
- ;;
- esac
- if test "X$additional_includedir" != "X"; then
- if test "X$additional_includedir" != "X/usr/include"; then
- haveit=
- if test "X$additional_includedir" = "X/usr/local/include"; then
- if test -n "$GCC"; then
- case $host_os in
- linux*) haveit=yes;;
- esac
- fi
- fi
- if test -z "$haveit"; then
- for x in $CPPFLAGS $INCICONV; do
-
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- acl_save_exec_prefix="$exec_prefix"
- exec_prefix="$acl_final_exec_prefix"
- eval x=\"$x\"
- exec_prefix="$acl_save_exec_prefix"
- prefix="$acl_save_prefix"
-
- if test "X$x" = "X-I$additional_includedir"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- if test -d "$additional_includedir"; then
- INCICONV="${INCICONV}${INCICONV:+ }-I$additional_includedir"
- fi
- fi
- fi
- fi
- fi
- if test -n "$found_la"; then
- save_libdir="$libdir"
- case "$found_la" in
- */* | *\\*) . "$found_la" ;;
- *) . "./$found_la" ;;
- esac
- libdir="$save_libdir"
- for dep in $dependency_libs; do
- case "$dep" in
- -L*)
- additional_libdir=`echo "X$dep" | sed -e 's/^X-L//'`
- if test "X$additional_libdir" != "X/usr/lib"; then
- haveit=
- if test "X$additional_libdir" = "X/usr/local/lib"; then
- if test -n "$GCC"; then
- case $host_os in
- linux*) haveit=yes;;
- esac
- fi
- fi
- if test -z "$haveit"; then
- haveit=
- for x in $LDFLAGS $LIBICONV; do
-
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- acl_save_exec_prefix="$exec_prefix"
- exec_prefix="$acl_final_exec_prefix"
- eval x=\"$x\"
- exec_prefix="$acl_save_exec_prefix"
- prefix="$acl_save_prefix"
-
- if test "X$x" = "X-L$additional_libdir"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- if test -d "$additional_libdir"; then
- LIBICONV="${LIBICONV}${LIBICONV:+ }-L$additional_libdir"
- fi
- fi
- haveit=
- for x in $LDFLAGS $LTLIBICONV; do
-
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- acl_save_exec_prefix="$exec_prefix"
- exec_prefix="$acl_final_exec_prefix"
- eval x=\"$x\"
- exec_prefix="$acl_save_exec_prefix"
- prefix="$acl_save_prefix"
-
- if test "X$x" = "X-L$additional_libdir"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- if test -d "$additional_libdir"; then
- LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-L$additional_libdir"
- fi
- fi
- fi
- fi
- ;;
- -R*)
- dir=`echo "X$dep" | sed -e 's/^X-R//'`
- if test "$enable_rpath" != no; then
- haveit=
- for x in $rpathdirs; do
- if test "X$x" = "X$dir"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- rpathdirs="$rpathdirs $dir"
- fi
- haveit=
- for x in $ltrpathdirs; do
- if test "X$x" = "X$dir"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- ltrpathdirs="$ltrpathdirs $dir"
- fi
- fi
- ;;
- -l*)
- names_next_round="$names_next_round "`echo "X$dep" | sed -e 's/^X-l//'`
- ;;
- *.la)
- names_next_round="$names_next_round "`echo "X$dep" | sed -e 's,^X.*/,,' -e 's,^lib,,' -e 's,\.la$,,'`
- ;;
- *)
- LIBICONV="${LIBICONV}${LIBICONV:+ }$dep"
- LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }$dep"
- ;;
- esac
- done
- fi
- else
- LIBICONV="${LIBICONV}${LIBICONV:+ }-l$name"
- LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-l$name"
- fi
- fi
- fi
- done
- done
- if test "X$rpathdirs" != "X"; then
- if test -n "$hardcode_libdir_separator"; then
- alldirs=
- for found_dir in $rpathdirs; do
- alldirs="${alldirs}${alldirs:+$hardcode_libdir_separator}$found_dir"
- done
- acl_save_libdir="$libdir"
- libdir="$alldirs"
- eval flag=\"$hardcode_libdir_flag_spec\"
- libdir="$acl_save_libdir"
- LIBICONV="${LIBICONV}${LIBICONV:+ }$flag"
- else
- for found_dir in $rpathdirs; do
- acl_save_libdir="$libdir"
- libdir="$found_dir"
- eval flag=\"$hardcode_libdir_flag_spec\"
- libdir="$acl_save_libdir"
- LIBICONV="${LIBICONV}${LIBICONV:+ }$flag"
- done
- fi
- fi
- if test "X$ltrpathdirs" != "X"; then
- for found_dir in $ltrpathdirs; do
- LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-R$found_dir"
- done
- fi
-
-
-
-
-
-
-
- am_save_CPPFLAGS="$CPPFLAGS"
-
- for element in $INCICONV; do
- haveit=
- for x in $CPPFLAGS; do
-
- acl_save_prefix="$prefix"
- prefix="$acl_final_prefix"
- acl_save_exec_prefix="$exec_prefix"
- exec_prefix="$acl_final_exec_prefix"
- eval x=\"$x\"
- exec_prefix="$acl_save_exec_prefix"
- prefix="$acl_save_prefix"
-
- if test "X$x" = "X$element"; then
- haveit=yes
- break
- fi
- done
- if test -z "$haveit"; then
- CPPFLAGS="${CPPFLAGS}${CPPFLAGS:+ }$element"
- fi
- done
-
-
- { echo "$as_me:$LINENO: checking for iconv" >&5
-echo $ECHO_N "checking for iconv... $ECHO_C" >&6; }
-if test "${am_cv_func_iconv+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
-
- am_cv_func_iconv="no, consider installing GNU libiconv"
- am_cv_lib_iconv=no
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-#include
-int
-main ()
-{
-iconv_t cd = iconv_open("","");
- iconv(cd,NULL,NULL,NULL,NULL);
- iconv_close(cd);
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- am_cv_func_iconv=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
- if test "$am_cv_func_iconv" != yes; then
- am_save_LIBS="$LIBS"
- LIBS="$LIBS $LIBICONV"
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-#include
-int
-main ()
-{
-iconv_t cd = iconv_open("","");
- iconv(cd,NULL,NULL,NULL,NULL);
- iconv_close(cd);
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- am_cv_lib_iconv=yes
- am_cv_func_iconv=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
- LIBS="$am_save_LIBS"
- fi
-
-fi
-{ echo "$as_me:$LINENO: result: $am_cv_func_iconv" >&5
-echo "${ECHO_T}$am_cv_func_iconv" >&6; }
- if test "$am_cv_func_iconv" = yes; then
-
-cat >>confdefs.h <<\_ACEOF
-#define HAVE_ICONV 1
-_ACEOF
-
- fi
- if test "$am_cv_lib_iconv" = yes; then
- { echo "$as_me:$LINENO: checking how to link with libiconv" >&5
-echo $ECHO_N "checking how to link with libiconv... $ECHO_C" >&6; }
- { echo "$as_me:$LINENO: result: $LIBICONV" >&5
-echo "${ECHO_T}$LIBICONV" >&6; }
- else
- CPPFLAGS="$am_save_CPPFLAGS"
- LIBICONV=
- LTLIBICONV=
- fi
-
-
-
- if test "$am_cv_func_iconv" = yes; then
- { echo "$as_me:$LINENO: checking for iconv declaration" >&5
-echo $ECHO_N "checking for iconv declaration... $ECHO_C" >&6; }
- if test "${am_cv_proto_iconv+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
-
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-#include
-#include
-extern
-#ifdef __cplusplus
-"C"
-#endif
-#if defined(__STDC__) || defined(__cplusplus)
-size_t iconv (iconv_t cd, char * *inbuf, size_t *inbytesleft, char * *outbuf, size_t *outbytesleft);
-#else
-size_t iconv();
-#endif
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- am_cv_proto_iconv_arg1=""
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- am_cv_proto_iconv_arg1="const"
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- am_cv_proto_iconv="extern size_t iconv (iconv_t cd, $am_cv_proto_iconv_arg1 char * *inbuf, size_t *inbytesleft, char * *outbuf, size_t *outbytesleft);"
-fi
-
- am_cv_proto_iconv=`echo "$am_cv_proto_iconv" | tr -s ' ' | sed -e 's/( /(/'`
- { echo "$as_me:$LINENO: result: ${ac_t:-
- }$am_cv_proto_iconv" >&5
-echo "${ECHO_T}${ac_t:-
- }$am_cv_proto_iconv" >&6; }
-
-cat >>confdefs.h <<_ACEOF
-#define ICONV_CONST $am_cv_proto_iconv_arg1
-_ACEOF
-
- fi
-
-ICONV_LIBS=$LIBICONV
-
-
-#----------------------------------------------------------------------------
-# find libraries
-#----------------------------------------------------------------------------
-
- # Check whether --enable-binreloc was given.
-if test "${enable_binreloc+set}" = set; then
- enableval=$enable_binreloc; enable_binreloc=$enableval
-else
- enable_binreloc=no
-fi
-
-
- # Check whether --enable-binreloc-threads was given.
-if test "${enable_binreloc_threads+set}" = set; then
- enableval=$enable_binreloc_threads; enable_binreloc_threads=$enableval
-else
- enable_binreloc_threads=yes
-fi
-
-
- BINRELOC_CFLAGS=
- BINRELOC_LIBS=
- if test "x$enable_binreloc" = "xauto"; then
- { echo "$as_me:$LINENO: checking for /proc/self/maps" >&5
-echo $ECHO_N "checking for /proc/self/maps... $ECHO_C" >&6; }
-if test "${ac_cv_file__proc_self_maps+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- test "$cross_compiling" = yes &&
- { { echo "$as_me:$LINENO: error: cannot check for file existence when cross compiling" >&5
-echo "$as_me: error: cannot check for file existence when cross compiling" >&2;}
- { (exit 1); exit 1; }; }
-if test -r "/proc/self/maps"; then
- ac_cv_file__proc_self_maps=yes
-else
- ac_cv_file__proc_self_maps=no
-fi
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_file__proc_self_maps" >&5
-echo "${ECHO_T}$ac_cv_file__proc_self_maps" >&6; }
-
- { echo "$as_me:$LINENO: checking whether everything is installed to the same prefix" >&5
-echo $ECHO_N "checking whether everything is installed to the same prefix... $ECHO_C" >&6; }
-if test "${br_cv_valid_prefixes+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
-
- if test "$bindir" = '${exec_prefix}/bin' -a "$sbindir" = '${exec_prefix}/sbin' -a \
- "$datadir" = '${prefix}/share' -a "$libdir" = '${exec_prefix}/lib' -a \
- "$libexecdir" = '${exec_prefix}/libexec' -a "$sysconfdir" = '${prefix}/etc'
- then
- br_cv_valid_prefixes=yes
- else
- br_cv_valid_prefixes=no
- fi
-
-fi
-{ echo "$as_me:$LINENO: result: $br_cv_valid_prefixes" >&5
-echo "${ECHO_T}$br_cv_valid_prefixes" >&6; }
- fi
- { echo "$as_me:$LINENO: checking whether binary relocation support should be enabled" >&5
-echo $ECHO_N "checking whether binary relocation support should be enabled... $ECHO_C" >&6; }
-if test "${br_cv_binreloc+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test "x$enable_binreloc" = "xyes"; then
- br_cv_binreloc=yes
- elif test "x$enable_binreloc" = "xauto"; then
- if test "x$br_cv_valid_prefixes" = "xyes" -a \
- "x$ac_cv_file__proc_self_maps" = "xyes"; then
- br_cv_binreloc=yes
- else
- br_cv_binreloc=no
- fi
- else
- br_cv_binreloc=no
- fi
-fi
-{ echo "$as_me:$LINENO: result: $br_cv_binreloc" >&5
-echo "${ECHO_T}$br_cv_binreloc" >&6; }
-
- if test "x$br_cv_binreloc" = "xyes"; then
-#BINRELOC_CFLAGS="-DENABLE_BINRELOC"
-
-cat >>confdefs.h <<\_ACEOF
-#define ENABLE_BINRELOC
-_ACEOF
-
- if test "x$enable_binreloc_threads" = "xyes"; then
-
-{ echo "$as_me:$LINENO: checking for pthread_getspecific in -lpthread" >&5
-echo $ECHO_N "checking for pthread_getspecific in -lpthread... $ECHO_C" >&6; }
-if test "${ac_cv_lib_pthread_pthread_getspecific+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lpthread $LIBS"
-cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char pthread_getspecific ();
-int
-main ()
-{
-return pthread_getspecific ();
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- ac_cv_lib_pthread_pthread_getspecific=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_cv_lib_pthread_pthread_getspecific=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ echo "$as_me:$LINENO: result: $ac_cv_lib_pthread_pthread_getspecific" >&5
-echo "${ECHO_T}$ac_cv_lib_pthread_pthread_getspecific" >&6; }
-if test $ac_cv_lib_pthread_pthread_getspecific = yes; then
- cat >>confdefs.h <<_ACEOF
-#define HAVE_LIBPTHREAD 1
-_ACEOF
-
- LIBS="-lpthread $LIBS"
-
-fi
-
- fi
-
- { echo "$as_me:$LINENO: checking whether binary relocation should use threads" >&5
-echo $ECHO_N "checking whether binary relocation should use threads... $ECHO_C" >&6; }
-if test "${br_cv_binreloc_threads+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test "x$enable_binreloc_threads" = "xyes"; then
- if test "x$ac_cv_lib_pthread_pthread_getspecific" = "xyes"; then
- br_cv_binreloc_threads=yes
- else
- br_cv_binreloc_threads=no
- fi
- else
- br_cv_binreloc_threads=no
- fi
-fi
-{ echo "$as_me:$LINENO: result: $br_cv_binreloc_threads" >&5
-echo "${ECHO_T}$br_cv_binreloc_threads" >&6; }
-
- if test "x$br_cv_binreloc_threads" = "xyes"; then
- BINRELOC_LIBS="-lpthread"
-
-cat >>confdefs.h <<\_ACEOF
-#define BR_PTHREAD 1
-_ACEOF
-
- else
- BINRELOC_CFLAGS="$BINRELOC_CFLAGS -DBR_PTHREADS=0"
-
-cat >>confdefs.h <<\_ACEOF
-#define BR_PTHREAD 0
-_ACEOF
-
- fi
- fi
-
-
-
-
-
-
-# Check whether --with-libzlib was given.
-if test "${with_libzlib+set}" = set; then
- withval=$with_libzlib;
-fi
-
-
- save_CFLAGS="$CFLAGS"
- save_CPPFLAGS="$CPPFLAGS"
- save_LIBS="$LIBS"
-
- RESCFLAGS=""
- RESLIBS="-lz"
- CFLAGS="$CFLAGS "
- CPPFLAGS="$CPPFLAGS "
- LIBS="$LIBS -lz "
-
- if test -n "$with_libzlib"; then
-
- CFLAGS="-I$with_libzlib/include $CFLAGS"
- CPPFLAGS="-I$with_libzlib/include $CPPFLAGS"
- LIBS="-L$with_libzlib/lib $LIBS"
- RESCFLAGS="-I$with_libzlib/include $RESCFLAGS"
- RESLIBS="-L$with_libzlib/lib $RESLIBS"
-
-fi
-
-
- { echo "$as_me:$LINENO: checking for zlib" >&5
-echo $ECHO_N "checking for zlib... $ECHO_C" >&6; }
-
- cat >conftest.$ac_ext <<_ACEOF
-#include
-int
-main(int argc, char** argv)
-{
-gzFile* file = gzopen("", "");
- ;
- return 0;
-}
-
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- buildok=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- buildok=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-
- LIBS=$save_LIBS
- CPPFLAGS=$save_CPPFLAGS
- CFLAGS=$save_CFLAGS
-
- if test $buildok = yes; then
- { echo "$as_me:$LINENO: result: found" >&5
-echo "${ECHO_T}found" >&6; }
- ZLIB_AVAILABLE=yes
- ZLIB_CFLAGS="$RESCFLAGS"
- ZLIB_LIBS="$RESLIBS"
-else
- { echo "$as_me:$LINENO: result: not found" >&5
-echo "${ECHO_T}not found" >&6; }
- ZLIB_AVAILABLE=no
- ZLIB_CFLAGS=""
- ZLIB_LIBS=""
-fi
-
-
-
-
-
-
- if test $buildok = yes; then
- :
-else
- { { echo "$as_me:$LINENO: error: Please install zlib" >&5
-echo "$as_me: error: Please install zlib" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-
-
-
- succeeded=no
-
- if test -z "$PKG_CONFIG"; then
- # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_path_PKG_CONFIG+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- case $PKG_CONFIG in
- [\\/]* | ?:[\\/]*)
- ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
- ;;
- *)
- as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
- test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
- ;;
-esac
-fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
- { echo "$as_me:$LINENO: result: $PKG_CONFIG" >&5
-echo "${ECHO_T}$PKG_CONFIG" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
- fi
-
- if test "$PKG_CONFIG" = "no" ; then
- echo "*** The pkg-config script could not be found. Make sure it is"
- echo "*** in your path, or set the PKG_CONFIG environment variable"
- echo "*** to the full path to pkg-config."
- echo "*** Or see http://www.freedesktop.org/software/pkgconfig to get pkg-config."
- else
- PKG_CONFIG_MIN_VERSION=0.9.0
- if $PKG_CONFIG --atleast-pkgconfig-version $PKG_CONFIG_MIN_VERSION; then
- { echo "$as_me:$LINENO: checking for libxml-2.0 >= 2.6.11" >&5
-echo $ECHO_N "checking for libxml-2.0 >= 2.6.11... $ECHO_C" >&6; }
-
- if $PKG_CONFIG --exists "libxml-2.0 >= 2.6.11" ; then
- { echo "$as_me:$LINENO: result: yes" >&5
-echo "${ECHO_T}yes" >&6; }
- succeeded=yes
-
- { echo "$as_me:$LINENO: checking LIBXML_CFLAGS" >&5
-echo $ECHO_N "checking LIBXML_CFLAGS... $ECHO_C" >&6; }
- LIBXML_CFLAGS=`$PKG_CONFIG --cflags "libxml-2.0 >= 2.6.11"`
- { echo "$as_me:$LINENO: result: $LIBXML_CFLAGS" >&5
-echo "${ECHO_T}$LIBXML_CFLAGS" >&6; }
-
- { echo "$as_me:$LINENO: checking LIBXML_LIBS" >&5
-echo $ECHO_N "checking LIBXML_LIBS... $ECHO_C" >&6; }
- LIBXML_LIBS=`$PKG_CONFIG --libs "libxml-2.0 >= 2.6.11"`
- { echo "$as_me:$LINENO: result: $LIBXML_LIBS" >&5
-echo "${ECHO_T}$LIBXML_LIBS" >&6; }
- else
- LIBXML_CFLAGS=""
- LIBXML_LIBS=""
- ## If we have a custom action on failure, don't print errors, but
- ## do set a variable so people can do so.
- LIBXML_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "libxml-2.0 >= 2.6.11"`
- echo $LIBXML_PKG_ERRORS
- fi
-
-
-
- else
- echo "*** Your version of pkg-config is too old. You need version $PKG_CONFIG_MIN_VERSION or newer."
- echo "*** See http://www.freedesktop.org/software/pkgconfig"
- fi
- fi
-
- if test $succeeded = yes; then
- :
- else
- { { echo "$as_me:$LINENO: error: Library requirements (libxml-2.0 >= 2.6.11) not met; consider adjusting the PKG_CONFIG_PATH environment variable if your libraries are in a nonstandard prefix so pkg-config can find them." >&5
-echo "$as_me: error: Library requirements (libxml-2.0 >= 2.6.11) not met; consider adjusting the PKG_CONFIG_PATH environment variable if your libraries are in a nonstandard prefix so pkg-config can find them." >&2;}
- { (exit 1); exit 1; }; }
- fi
-
-
-{ echo "$as_me:$LINENO: checking for X" >&5
-echo $ECHO_N "checking for X... $ECHO_C" >&6; }
-
-
-# Check whether --with-x was given.
-if test "${with_x+set}" = set; then
- withval=$with_x;
-fi
-
-# $have_x is `yes', `no', `disabled', or empty when we do not yet know.
-if test "x$with_x" = xno; then
- # The user explicitly disabled X.
- have_x=disabled
-else
- case $x_includes,$x_libraries in #(
- *\'*) { { echo "$as_me:$LINENO: error: Cannot use X directory names containing '" >&5
-echo "$as_me: error: Cannot use X directory names containing '" >&2;}
- { (exit 1); exit 1; }; };; #(
- *,NONE | NONE,*) if test "${ac_cv_have_x+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- # One or both of the vars are not set, and there is no cached value.
-ac_x_includes=no ac_x_libraries=no
-rm -f -r conftest.dir
-if mkdir conftest.dir; then
- cd conftest.dir
- cat >Imakefile <<'_ACEOF'
-incroot:
- @echo incroot='${INCROOT}'
-usrlibdir:
- @echo usrlibdir='${USRLIBDIR}'
-libdir:
- @echo libdir='${LIBDIR}'
-_ACEOF
- if (export CC; ${XMKMF-xmkmf}) >/dev/null 2>/dev/null && test -f Makefile; then
- # GNU make sometimes prints "make[1]: Entering...", which would confuse us.
- for ac_var in incroot usrlibdir libdir; do
- eval "ac_im_$ac_var=\`\${MAKE-make} $ac_var 2>/dev/null | sed -n 's/^$ac_var=//p'\`"
- done
- # Open Windows xmkmf reportedly sets LIBDIR instead of USRLIBDIR.
- for ac_extension in a so sl; do
- if test ! -f "$ac_im_usrlibdir/libX11.$ac_extension" &&
- test -f "$ac_im_libdir/libX11.$ac_extension"; then
- ac_im_usrlibdir=$ac_im_libdir; break
- fi
- done
- # Screen out bogus values from the imake configuration. They are
- # bogus both because they are the default anyway, and because
- # using them would break gcc on systems where it needs fixed includes.
- case $ac_im_incroot in
- /usr/include) ac_x_includes= ;;
- *) test -f "$ac_im_incroot/X11/Xos.h" && ac_x_includes=$ac_im_incroot;;
- esac
- case $ac_im_usrlibdir in
- /usr/lib | /lib) ;;
- *) test -d "$ac_im_usrlibdir" && ac_x_libraries=$ac_im_usrlibdir ;;
- esac
- fi
- cd ..
- rm -f -r conftest.dir
-fi
-
-# Standard set of common directories for X headers.
-# Check X11 before X11Rn because it is often a symlink to the current release.
-ac_x_header_dirs='
-/usr/X11/include
-/usr/X11R6/include
-/usr/X11R5/include
-/usr/X11R4/include
-
-/usr/include/X11
-/usr/include/X11R6
-/usr/include/X11R5
-/usr/include/X11R4
-
-/usr/local/X11/include
-/usr/local/X11R6/include
-/usr/local/X11R5/include
-/usr/local/X11R4/include
-
-/usr/local/include/X11
-/usr/local/include/X11R6
-/usr/local/include/X11R5
-/usr/local/include/X11R4
-
-/usr/X386/include
-/usr/x386/include
-/usr/XFree86/include/X11
-
-/usr/include
-/usr/local/include
-/usr/unsupported/include
-/usr/athena/include
-/usr/local/x11r5/include
-/usr/lpp/Xamples/include
-
-/usr/openwin/include
-/usr/openwin/share/include'
-
-if test "$ac_x_includes" = no; then
- # Guess where to find include files, by looking for Xlib.h.
- # First, try using that file with no special directory specified.
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-_ACEOF
-if { (ac_try="$ac_cpp conftest.$ac_ext"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } >/dev/null && {
- test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" ||
- test ! -s conftest.err
- }; then
- # We can compile using X headers with no special include directory.
-ac_x_includes=
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- for ac_dir in $ac_x_header_dirs; do
- if test -r "$ac_dir/X11/Xlib.h"; then
- ac_x_includes=$ac_dir
- break
- fi
-done
-fi
-
-rm -f conftest.err conftest.$ac_ext
-fi # $ac_x_includes = no
-
-if test "$ac_x_libraries" = no; then
- # Check for the libraries.
- # See if we find them without any special options.
- # Don't add to $LIBS permanently.
- ac_save_LIBS=$LIBS
- LIBS="-lX11 $LIBS"
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-int
-main ()
-{
-XrmInitialize ()
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- LIBS=$ac_save_LIBS
-# We can link X programs with no special library path.
-ac_x_libraries=
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- LIBS=$ac_save_LIBS
-for ac_dir in `echo "$ac_x_includes $ac_x_header_dirs" | sed s/include/lib/g`
-do
- # Don't even attempt the hair of trying to link an X program!
- for ac_extension in a so sl; do
- if test -r "$ac_dir/libX11.$ac_extension"; then
- ac_x_libraries=$ac_dir
- break 2
- fi
- done
-done
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-fi # $ac_x_libraries = no
-
-case $ac_x_includes,$ac_x_libraries in #(
- no,* | *,no | *\'*)
- # Didn't find X, or a directory has "'" in its name.
- ac_cv_have_x="have_x=no";; #(
- *)
- # Record where we found X for the cache.
- ac_cv_have_x="have_x=yes\
- ac_x_includes='$ac_x_includes'\
- ac_x_libraries='$ac_x_libraries'"
-esac
-fi
-;; #(
- *) have_x=yes;;
- esac
- eval "$ac_cv_have_x"
-fi # $with_x != no
-
-if test "$have_x" != yes; then
- { echo "$as_me:$LINENO: result: $have_x" >&5
-echo "${ECHO_T}$have_x" >&6; }
- no_x=yes
-else
- # If each of the values was on the command line, it overrides each guess.
- test "x$x_includes" = xNONE && x_includes=$ac_x_includes
- test "x$x_libraries" = xNONE && x_libraries=$ac_x_libraries
- # Update the cache value to reflect the command line values.
- ac_cv_have_x="have_x=yes\
- ac_x_includes='$x_includes'\
- ac_x_libraries='$x_libraries'"
- { echo "$as_me:$LINENO: result: libraries $x_libraries, headers $x_includes" >&5
-echo "${ECHO_T}libraries $x_libraries, headers $x_includes" >&6; }
-fi
-
-
-
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-acx_pthread_ok=no
-
-# We used to check for pthread.h first, but this fails if pthread.h
-# requires special compiler flags (e.g. on True64 or Sequent).
-# It gets checked for in the link test anyway.
-
-# First of all, check if the user has set any of the PTHREAD_LIBS,
-# etcetera environment variables, and if threads linking works using
-# them:
-if test x"$PTHREAD_LIBS$PTHREAD_CFLAGS" != x; then
- save_CFLAGS="$CFLAGS"
- CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
- save_LIBS="$LIBS"
- LIBS="$PTHREAD_LIBS $LIBS"
- { echo "$as_me:$LINENO: checking for pthread_join in LIBS=$PTHREAD_LIBS with CFLAGS=$PTHREAD_CFLAGS" >&5
-echo $ECHO_N "checking for pthread_join in LIBS=$PTHREAD_LIBS with CFLAGS=$PTHREAD_CFLAGS... $ECHO_C" >&6; }
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char pthread_join ();
-int
-main ()
-{
-return pthread_join ();
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- acx_pthread_ok=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
- { echo "$as_me:$LINENO: result: $acx_pthread_ok" >&5
-echo "${ECHO_T}$acx_pthread_ok" >&6; }
- if test x"$acx_pthread_ok" = xno; then
- PTHREAD_LIBS=""
- PTHREAD_CFLAGS=""
- fi
- LIBS="$save_LIBS"
- CFLAGS="$save_CFLAGS"
-fi
-
-# We must check for the threads library under a number of different
-# names; the ordering is very important because some systems
-# (e.g. DEC) have both -lpthread and -lpthreads, where one of the
-# libraries is broken (non-POSIX).
-
-# Create a list of thread flags to try. Items starting with a "-" are
-# C compiler flags, and other items are library names, except for "none"
-# which indicates that we try without any flags at all, and "pthread-config"
-# which is a program returning the flags for the Pth emulation library.
-
-acx_pthread_flags="pthreads none -Kthread -kthread lthread -pthread -pthreads -mthreads pthread --thread-safe -mt pthread-config"
-
-# The ordering *is* (sometimes) important. Some notes on the
-# individual items follow:
-
-# pthreads: AIX (must check this before -lpthread)
-# none: in case threads are in libc; should be tried before -Kthread and
-# other compiler flags to prevent continual compiler warnings
-# -Kthread: Sequent (threads in libc, but -Kthread needed for pthread.h)
-# -kthread: FreeBSD kernel threads (preferred to -pthread since SMP-able)
-# lthread: LinuxThreads port on FreeBSD (also preferred to -pthread)
-# -pthread: Linux/gcc (kernel threads), BSD/gcc (userland threads)
-# -pthreads: Solaris/gcc
-# -mthreads: Mingw32/gcc, Lynx/gcc
-# -mt: Sun Workshop C (may only link SunOS threads [-lthread], but it
-# doesn't hurt to check since this sometimes defines pthreads too;
-# also defines -D_REENTRANT)
-# pthread: Linux, etcetera
-# --thread-safe: KAI C++
-# pthread-config: use pthread-config program (for GNU Pth library)
-
-case "${host_cpu}-${host_os}" in
- *solaris*)
-
- # On Solaris (at least, for some versions), libc contains stubbed
- # (non-functional) versions of the pthreads routines, so link-based
- # tests will erroneously succeed. (We need to link with -pthread or
- # -lpthread.) (The stubs are missing pthread_cleanup_push, or rather
- # a function called by this macro, so we could check for that, but
- # who knows whether they'll stub that too in a future libc.) So,
- # we'll just look for -pthreads and -lpthread first:
-
- acx_pthread_flags="-pthread -pthreads pthread -mt $acx_pthread_flags"
- ;;
-esac
-
-if test x"$acx_pthread_ok" = xno; then
-for flag in $acx_pthread_flags; do
-
- case $flag in
- none)
- { echo "$as_me:$LINENO: checking whether pthreads work without any flags" >&5
-echo $ECHO_N "checking whether pthreads work without any flags... $ECHO_C" >&6; }
- ;;
-
- -*)
- { echo "$as_me:$LINENO: checking whether pthreads work with $flag" >&5
-echo $ECHO_N "checking whether pthreads work with $flag... $ECHO_C" >&6; }
- PTHREAD_CFLAGS="$flag"
- ;;
-
- pthread-config)
- # Extract the first word of "pthread-config", so it can be a program name with args.
-set dummy pthread-config; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_acx_pthread_config+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$acx_pthread_config"; then
- ac_cv_prog_acx_pthread_config="$acx_pthread_config" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_acx_pthread_config="yes"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
- test -z "$ac_cv_prog_acx_pthread_config" && ac_cv_prog_acx_pthread_config="no"
-fi
-fi
-acx_pthread_config=$ac_cv_prog_acx_pthread_config
-if test -n "$acx_pthread_config"; then
- { echo "$as_me:$LINENO: result: $acx_pthread_config" >&5
-echo "${ECHO_T}$acx_pthread_config" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
- if test x"$acx_pthread_config" = xno; then continue; fi
- PTHREAD_CFLAGS="`pthread-config --cflags`"
- PTHREAD_LIBS="`pthread-config --ldflags` `pthread-config --libs`"
- ;;
-
- *)
- { echo "$as_me:$LINENO: checking for the pthreads library -l$flag" >&5
-echo $ECHO_N "checking for the pthreads library -l$flag... $ECHO_C" >&6; }
- PTHREAD_LIBS="-l$flag"
- ;;
- esac
-
- save_LIBS="$LIBS"
- save_CFLAGS="$CFLAGS"
- LIBS="$PTHREAD_LIBS $LIBS"
- CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
-
- # Check for various functions. We must include pthread.h,
- # since some functions may be macros. (On the Sequent, we
- # need a special flag -Kthread to make this header compile.)
- # We check for pthread_join because it is in -lpthread on IRIX
- # while pthread_create is in libc. We check for pthread_attr_init
- # due to DEC craziness with -lpthreads. We check for
- # pthread_cleanup_push because it is one of the few pthread
- # functions on Solaris that doesn't have a non-functional libc stub.
- # We try pthread_create on general principles.
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-int
-main ()
-{
-pthread_t th; pthread_join(th, 0);
- pthread_attr_init(0); pthread_cleanup_push(0, 0);
- pthread_create(0,0,0,0); pthread_cleanup_pop(0);
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- acx_pthread_ok=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-
- LIBS="$save_LIBS"
- CFLAGS="$save_CFLAGS"
-
- { echo "$as_me:$LINENO: result: $acx_pthread_ok" >&5
-echo "${ECHO_T}$acx_pthread_ok" >&6; }
- if test "x$acx_pthread_ok" = xyes; then
- break;
- fi
-
- PTHREAD_LIBS=""
- PTHREAD_CFLAGS=""
-done
-fi
-
-# Various other checks:
-if test "x$acx_pthread_ok" = xyes; then
- save_LIBS="$LIBS"
- LIBS="$PTHREAD_LIBS $LIBS"
- save_CFLAGS="$CFLAGS"
- CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
-
- # Detect AIX lossage: JOINABLE attribute is called UNDETACHED.
- { echo "$as_me:$LINENO: checking for joinable pthread attribute" >&5
-echo $ECHO_N "checking for joinable pthread attribute... $ECHO_C" >&6; }
- attr_name=unknown
- for attr in PTHREAD_CREATE_JOINABLE PTHREAD_CREATE_UNDETACHED; do
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include
-int
-main ()
-{
-int attr=$attr;
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- attr_name=$attr; break
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
- done
- { echo "$as_me:$LINENO: result: $attr_name" >&5
-echo "${ECHO_T}$attr_name" >&6; }
- if test "$attr_name" != PTHREAD_CREATE_JOINABLE; then
-
-cat >>confdefs.h <<_ACEOF
-#define PTHREAD_CREATE_JOINABLE $attr_name
-_ACEOF
-
- fi
-
- { echo "$as_me:$LINENO: checking if more special flags are required for pthreads" >&5
-echo $ECHO_N "checking if more special flags are required for pthreads... $ECHO_C" >&6; }
- flag=no
- case "${host_cpu}-${host_os}" in
- *-aix* | *-freebsd* | *-darwin*) flag="-D_THREAD_SAFE";;
- *solaris* | *-osf* | *-hpux*) flag="-D_REENTRANT";;
- esac
- { echo "$as_me:$LINENO: result: ${flag}" >&5
-echo "${ECHO_T}${flag}" >&6; }
- if test "x$flag" != xno; then
- PTHREAD_CFLAGS="$flag $PTHREAD_CFLAGS"
- fi
-
- LIBS="$save_LIBS"
- CFLAGS="$save_CFLAGS"
-
- # More AIX lossage: must compile with cc_r
- # Extract the first word of "cc_r", so it can be a program name with args.
-set dummy cc_r; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_prog_PTHREAD_CC+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- if test -n "$PTHREAD_CC"; then
- ac_cv_prog_PTHREAD_CC="$PTHREAD_CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_PTHREAD_CC="cc_r"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
- test -z "$ac_cv_prog_PTHREAD_CC" && ac_cv_prog_PTHREAD_CC="${CC}"
-fi
-fi
-PTHREAD_CC=$ac_cv_prog_PTHREAD_CC
-if test -n "$PTHREAD_CC"; then
- { echo "$as_me:$LINENO: result: $PTHREAD_CC" >&5
-echo "${ECHO_T}$PTHREAD_CC" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
-else
- PTHREAD_CC="$CC"
-fi
-
-
-
-
-
-# Finally, execute ACTION-IF-FOUND/ACTION-IF-NOT-FOUND:
-if test x"$acx_pthread_ok" = xyes; then
-
-cat >>confdefs.h <<\_ACEOF
-#define HAVE_PTHREAD 1
-_ACEOF
-
- :
-else
- acx_pthread_ok=no
-
-fi
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-
-# On IRIX 5.3, sys/types and inttypes.h are conflicting.
-
-
-
-
-
-
-
-
-
-for ac_header in sys/types.h sys/stat.h stdlib.h string.h memory.h strings.h \
- inttypes.h stdint.h unistd.h
-do
-as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh`
-{ echo "$as_me:$LINENO: checking for $ac_header" >&5
-echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; }
-if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-$ac_includes_default
-
-#include <$ac_header>
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- eval "$as_ac_Header=yes"
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- eval "$as_ac_Header=no"
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-ac_res=`eval echo '${'$as_ac_Header'}'`
- { echo "$as_me:$LINENO: result: $ac_res" >&5
-echo "${ECHO_T}$ac_res" >&6; }
-if test `eval echo '${'$as_ac_Header'}'` = yes; then
- cat >>confdefs.h <<_ACEOF
-#define `echo "HAVE_$ac_header" | $as_tr_cpp` 1
-_ACEOF
-
-fi
-
-done
-
-
-
-#
-# There isn't a reliable way to know we should use the Apple OpenGL framework
-# without a configure option. A Mac OS X user may have installed an
-# alternative GL implementation (e.g., Mesa), which may or may not depend on X.
-#
-
-# Check whether --with-apple-opengl-framework was given.
-if test "${with_apple_opengl_framework+set}" = set; then
- withval=$with_apple_opengl_framework;
-fi
-
-if test "X$with_apple_opengl_framework" = "Xyes"; then
-
-cat >>confdefs.h <<\_ACEOF
-#define HAVE_APPLE_OPENGL_FRAMEWORK 1
-_ACEOF
-
- GL_LIBS="-framework OpenGL"
-else
- ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-
- { echo "$as_me:$LINENO: checking whether we are using the Microsoft C compiler" >&5
-echo $ECHO_N "checking whether we are using the Microsoft C compiler... $ECHO_C" >&6; }
-if test "${ax_cv_c_compiler_ms+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-int
-main ()
-{
-#ifndef _MSC_VER
- choke me
-#endif
-
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ax_compiler_ms=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ax_compiler_ms=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-ax_cv_c_compiler_ms=$ax_compiler_ms
-
-fi
-{ echo "$as_me:$LINENO: result: $ax_cv_c_compiler_ms" >&5
-echo "${ECHO_T}$ax_cv_c_compiler_ms" >&6; }
- if test X$ax_compiler_ms = Xno; then
- GL_CFLAGS="${PTHREAD_CFLAGS}"
- GL_LIBS="${PTHREAD_LIBS} -lm"
- fi
-
- #
- # Use x_includes and x_libraries if they have been set (presumably by
- # AC_PATH_X).
- #
- if test "X$no_x" != "Xyes"; then
- if test -n "$x_includes"; then
- GL_CFLAGS="-I${x_includes} ${GL_CFLAGS}"
- fi
- if test -n "$x_libraries"; then
- GL_LIBS="-L${x_libraries} -lX11 ${GL_LIBS}"
- fi
- fi
-
-
-for ac_header in windows.h
-do
-as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh`
-if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then
- { echo "$as_me:$LINENO: checking for $ac_header" >&5
-echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; }
-if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-fi
-ac_res=`eval echo '${'$as_ac_Header'}'`
- { echo "$as_me:$LINENO: result: $ac_res" >&5
-echo "${ECHO_T}$ac_res" >&6; }
-else
- # Is the header compilable?
-{ echo "$as_me:$LINENO: checking $ac_header usability" >&5
-echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6; }
-cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-$ac_includes_default
-#include <$ac_header>
-_ACEOF
-rm -f conftest.$ac_objext
-if { (ac_try="$ac_compile"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_compile") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest.$ac_objext; then
- ac_header_compiler=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_header_compiler=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-{ echo "$as_me:$LINENO: result: $ac_header_compiler" >&5
-echo "${ECHO_T}$ac_header_compiler" >&6; }
-
-# Is the header present?
-{ echo "$as_me:$LINENO: checking $ac_header presence" >&5
-echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6; }
-cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-#include <$ac_header>
-_ACEOF
-if { (ac_try="$ac_cpp conftest.$ac_ext"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } >/dev/null && {
- test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" ||
- test ! -s conftest.err
- }; then
- ac_header_preproc=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- ac_header_preproc=no
-fi
-
-rm -f conftest.err conftest.$ac_ext
-{ echo "$as_me:$LINENO: result: $ac_header_preproc" >&5
-echo "${ECHO_T}$ac_header_preproc" >&6; }
-
-# So? What about this header?
-case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in
- yes:no: )
- { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5
-echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;}
- { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5
-echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;}
- ac_header_preproc=yes
- ;;
- no:yes:* )
- { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5
-echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;}
- { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5
-echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;}
- { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5
-echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;}
- { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5
-echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;}
- { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5
-echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;}
- { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5
-echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;}
- ( cat <<\_ASBOX
-## ------------------------------- ##
-## Report this to matze@braunis.de ##
-## ------------------------------- ##
-_ASBOX
- ) | sed "s/^/$as_me: WARNING: /" >&2
- ;;
-esac
-{ echo "$as_me:$LINENO: checking for $ac_header" >&5
-echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; }
-if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- eval "$as_ac_Header=\$ac_header_preproc"
-fi
-ac_res=`eval echo '${'$as_ac_Header'}'`
- { echo "$as_me:$LINENO: result: $ac_res" >&5
-echo "${ECHO_T}$ac_res" >&6; }
-
-fi
-if test `eval echo '${'$as_ac_Header'}'` = yes; then
- cat >>confdefs.h <<_ACEOF
-#define `echo "HAVE_$ac_header" | $as_tr_cpp` 1
-_ACEOF
-
-fi
-
-done
-
-
- { echo "$as_me:$LINENO: checking for OpenGL library" >&5
-echo $ECHO_N "checking for OpenGL library... $ECHO_C" >&6; }
-if test "${ax_cv_check_gl_libgl+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- ax_cv_check_gl_libgl="no"
- ax_save_CPPFLAGS="${CPPFLAGS}"
- CPPFLAGS="${GL_CFLAGS} ${CPPFLAGS}"
- ax_save_LIBS="${LIBS}"
- LIBS=""
- ax_check_libs="-lopengl32 -lGL"
- for ax_lib in ${ax_check_libs}; do
- if test X$ax_compiler_ms = Xyes; then
- ax_try_lib=`echo $ax_lib | sed -e 's/^-l//' -e 's/$/.lib/'`
- else
- ax_try_lib="${ax_lib}"
- fi
- LIBS="${ax_try_lib} ${GL_LIBS} ${ax_save_LIBS}"
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-# if HAVE_WINDOWS_H && defined(_WIN32)
-# include
-# endif
-# include
-int
-main ()
-{
-glBegin(0)
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- ax_cv_check_gl_libgl="${ax_try_lib}"; break
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
- done
- LIBS=${ax_save_LIBS}
- CPPFLAGS=${ax_save_CPPFLAGS}
-fi
-{ echo "$as_me:$LINENO: result: $ax_cv_check_gl_libgl" >&5
-echo "${ECHO_T}$ax_cv_check_gl_libgl" >&6; }
-
- if test "X${ax_cv_check_gl_libgl}" = "Xno"; then
- no_gl="yes"
- GL_CFLAGS=""
- GL_LIBS=""
- else
- GL_LIBS="${ax_cv_check_gl_libgl} ${GL_LIBS}"
- fi
- ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-fi
-
-
-
-
-if test "$no_gl" = "yes"; then
- { { echo "$as_me:$LINENO: error: Couldn't find opengl libraries or headers" >&5
-echo "$as_me: error: Couldn't find opengl libraries or headers" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-
-# Check whether --with-sdl-prefix was given.
-if test "${with_sdl_prefix+set}" = set; then
- withval=$with_sdl_prefix; sdl_prefix="$withval"
-else
- sdl_prefix=""
-fi
-
-
-# Check whether --with-sdl-exec-prefix was given.
-if test "${with_sdl_exec_prefix+set}" = set; then
- withval=$with_sdl_exec_prefix; sdl_exec_prefix="$withval"
-else
- sdl_exec_prefix=""
-fi
-
-# Check whether --enable-sdltest was given.
-if test "${enable_sdltest+set}" = set; then
- enableval=$enable_sdltest;
-else
- enable_sdltest=yes
-fi
-
-
- if test x$sdl_exec_prefix != x ; then
- sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix"
- if test x${SDL_CONFIG+set} != xset ; then
- SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config
- fi
- fi
- if test x$sdl_prefix != x ; then
- sdl_args="$sdl_args --prefix=$sdl_prefix"
- if test x${SDL_CONFIG+set} != xset ; then
- SDL_CONFIG=$sdl_prefix/bin/sdl-config
- fi
- fi
-
-
- PATH="$prefix/bin:$prefix/usr/bin:$PATH"
- # Extract the first word of "sdl-config", so it can be a program name with args.
-set dummy sdl-config; ac_word=$2
-{ echo "$as_me:$LINENO: checking for $ac_word" >&5
-echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; }
-if test "${ac_cv_path_SDL_CONFIG+set}" = set; then
- echo $ECHO_N "(cached) $ECHO_C" >&6
-else
- case $SDL_CONFIG in
- [\\/]* | ?:[\\/]*)
- ac_cv_path_SDL_CONFIG="$SDL_CONFIG" # Let the user override the test with a path.
- ;;
- *)
- as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_path_SDL_CONFIG="$as_dir/$ac_word$ac_exec_ext"
- echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
-done
-IFS=$as_save_IFS
-
- test -z "$ac_cv_path_SDL_CONFIG" && ac_cv_path_SDL_CONFIG="no"
- ;;
-esac
-fi
-SDL_CONFIG=$ac_cv_path_SDL_CONFIG
-if test -n "$SDL_CONFIG"; then
- { echo "$as_me:$LINENO: result: $SDL_CONFIG" >&5
-echo "${ECHO_T}$SDL_CONFIG" >&6; }
-else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
-fi
-
-
- min_sdl_version=1.2.5
- { echo "$as_me:$LINENO: checking for SDL - version >= $min_sdl_version" >&5
-echo $ECHO_N "checking for SDL - version >= $min_sdl_version... $ECHO_C" >&6; }
- no_sdl=""
- if test "$SDL_CONFIG" = "no" ; then
- no_sdl=yes
- else
- SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags`
- SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs`
-
- sdl_major_version=`$SDL_CONFIG $sdl_args --version | \
- sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\1/'`
- sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \
- sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\2/'`
- sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \
- sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\3/'`
- if test "x$enable_sdltest" = "xyes" ; then
- ac_save_CFLAGS="$CFLAGS"
- ac_save_LIBS="$LIBS"
- CFLAGS="$CFLAGS $SDL_CFLAGS"
- LIBS="$LIBS $SDL_LIBS"
- rm -f conf.sdltest
- if test "$cross_compiling" = yes; then
- echo $ac_n "cross compiling; assumed OK... $ac_c"
-else
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-#include
-#include
-#include
-#include "SDL.h"
-
-char*
-my_strdup (char *str)
-{
- char *new_str;
-
- if (str)
- {
- new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char));
- strcpy (new_str, str);
- }
- else
- new_str = NULL;
-
- return new_str;
-}
-
-int main (int argc, char *argv[])
-{
- int major, minor, micro;
- char *tmp_version;
-
- /* This hangs on some systems (?)
- system ("touch conf.sdltest");
- */
- { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); }
-
- /* HP/UX 9 (%@#!) writes to sscanf strings */
- tmp_version = my_strdup("$min_sdl_version");
- if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) {
- printf("%s, bad version string\n", "$min_sdl_version");
- exit(1);
- }
-
- if (($sdl_major_version > major) ||
- (($sdl_major_version == major) && ($sdl_minor_version > minor)) ||
- (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro)))
- {
- return 0;
- }
- else
- {
- printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version);
- printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro);
- printf("*** best to upgrade to the required version.\n");
- printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n");
- printf("*** to point to the correct copy of sdl-config, and remove the file\n");
- printf("*** config.cache before re-running configure\n");
- return 1;
- }
-}
-
-
-_ACEOF
-rm -f conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>&5
- ac_status=$?
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && { ac_try='./conftest$ac_exeext'
- { (case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_try") 2>&5
- ac_status=$?
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); }; }; then
- :
-else
- echo "$as_me: program exited with status $ac_status" >&5
-echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
-( exit $ac_status )
-no_sdl=yes
-fi
-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext
-fi
-
-
- CFLAGS="$ac_save_CFLAGS"
- LIBS="$ac_save_LIBS"
- fi
- fi
- if test "x$no_sdl" = x ; then
- { echo "$as_me:$LINENO: result: yes" >&5
-echo "${ECHO_T}yes" >&6; }
- :
- else
- { echo "$as_me:$LINENO: result: no" >&5
-echo "${ECHO_T}no" >&6; }
- if test "$SDL_CONFIG" = "no" ; then
- echo "*** The sdl-config script installed by SDL could not be found"
- echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
- echo "*** your path, or set the SDL_CONFIG environment variable to the"
- echo "*** full path to sdl-config."
- else
- if test -f conf.sdltest ; then
- :
- else
- echo "*** Could not run SDL test program, checking why..."
- CFLAGS="$CFLAGS $SDL_CFLAGS"
- LIBS="$LIBS $SDL_LIBS"
- cat >conftest.$ac_ext <<_ACEOF
-/* confdefs.h. */
-_ACEOF
-cat confdefs.h >>conftest.$ac_ext
-cat >>conftest.$ac_ext <<_ACEOF
-/* end confdefs.h. */
-
-#include
-#include "SDL.h"
-
-int main(int argc, char *argv[])
-{ return 0; }
-#undef main
-#define main K_and_R_C_main
-
-int
-main ()
-{
- return 0;
- ;
- return 0;
-}
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- echo "*** The test program compiled, but did not run. This usually means"
- echo "*** that the run-time linker is not finding SDL or finding the wrong"
- echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
- echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
- echo "*** to the installed location Also, make sure you have run ldconfig if that"
- echo "*** is required on your system"
- echo "***"
- echo "*** If you have an old version installed, it is best to remove it, although"
- echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- echo "*** The test program failed to compile or link. See the file config.log for the"
- echo "*** exact error that occured. This usually means SDL was incorrectly installed"
- echo "*** or that you have moved SDL since it was installed. In the latter case, you"
- echo "*** may want to edit the sdl-config script: $SDL_CONFIG"
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
- CFLAGS="$ac_save_CFLAGS"
- LIBS="$ac_save_LIBS"
- fi
- fi
- SDL_CFLAGS=""
- SDL_LIBS=""
- { { echo "$as_me:$LINENO: error: Please install libsdl >= 1.2.5" >&5
-echo "$as_me: error: Please install libsdl >= 1.2.5" >&2;}
- { (exit 1); exit 1; }; }
- fi
-
-
- rm -f conf.sdltest
-
-
-
-
-# Check whether --with-libSDL_mixer was given.
-if test "${with_libSDL_mixer+set}" = set; then
- withval=$with_libSDL_mixer;
-fi
-
-
- save_CFLAGS="$CFLAGS"
- save_CPPFLAGS="$CPPFLAGS"
- save_LIBS="$LIBS"
-
- RESCFLAGS=""
- RESLIBS="-lSDL_mixer"
- CFLAGS="$CFLAGS $SDL_CFLAGS"
- CPPFLAGS="$CPPFLAGS $SDL_CFLAGS"
- LIBS="$LIBS -lSDL_mixer $SDL_LIBS"
-
- if test -n "$with_libSDL_mixer"; then
-
- CFLAGS="-I$with_libSDL_mixer/include $CFLAGS"
- CPPFLAGS="-I$with_libSDL_mixer/include $CPPFLAGS"
- LIBS="-L$with_libSDL_mixer/lib $LIBS"
- RESCFLAGS="-I$with_libSDL_mixer/include $RESCFLAGS"
- RESLIBS="-L$with_libSDL_mixer/lib $RESLIBS"
-
-fi
-
-
- { echo "$as_me:$LINENO: checking for SDL_mixer >= 1.2" >&5
-echo $ECHO_N "checking for SDL_mixer >= 1.2... $ECHO_C" >&6; }
-
- cat >conftest.$ac_ext <<_ACEOF
-#include
-#if MIX_MAJOR_VERSION < 1
-# error SDLMix too old
-#else
-# if MIX_MAJOR_VERSION == 1
-# if MIX_MINOR_VERSION < 2
-# error SDLMix too old
-# endif
-# endif
-#endif
-int
-main(int argc, char** argv)
-{
-Mix_OpenAudio(0, 0, 0, 0);
- ;
- return 0;
-}
-
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- buildok=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- buildok=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-
- LIBS=$save_LIBS
- CPPFLAGS=$save_CPPFLAGS
- CFLAGS=$save_CFLAGS
-
- if test $buildok = yes; then
- { echo "$as_me:$LINENO: result: found" >&5
-echo "${ECHO_T}found" >&6; }
- SDLMIXER_AVAILABLE=yes
- SDLMIXER_CFLAGS="$RESCFLAGS"
- SDLMIXER_LIBS="$RESLIBS"
-else
- { echo "$as_me:$LINENO: result: not found" >&5
-echo "${ECHO_T}not found" >&6; }
- SDLMIXER_AVAILABLE=no
- SDLMIXER_CFLAGS=""
- SDLMIXER_LIBS=""
-fi
-
-
-
-
-
-
- if test $buildok = yes; then
- :
-else
- { { echo "$as_me:$LINENO: error: Please install SDLMixer >=1.2.2" >&5
-echo "$as_me: error: Please install SDLMixer >=1.2.2" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-
-
-
-
-# Check whether --with-libSDL_image was given.
-if test "${with_libSDL_image+set}" = set; then
- withval=$with_libSDL_image;
-fi
-
-
- save_CFLAGS="$CFLAGS"
- save_CPPFLAGS="$CPPFLAGS"
- save_LIBS="$LIBS"
-
- RESCFLAGS=""
- RESLIBS="-lSDL_image"
- CFLAGS="$CFLAGS $SDL_CFLAGS"
- CPPFLAGS="$CPPFLAGS $SDL_CFLAGS"
- LIBS="$LIBS -lSDL_image $SDL_LIBS"
-
- if test -n "$with_libSDL_image"; then
-
- CFLAGS="-I$with_libSDL_image/include $CFLAGS"
- CPPFLAGS="-I$with_libSDL_image/include $CPPFLAGS"
- LIBS="-L$with_libSDL_image/lib $LIBS"
- RESCFLAGS="-I$with_libSDL_image/include $RESCFLAGS"
- RESLIBS="-L$with_libSDL_image/lib $RESLIBS"
-
-fi
-
-
- { echo "$as_me:$LINENO: checking for SDL_image >= 1.2" >&5
-echo $ECHO_N "checking for SDL_image >= 1.2... $ECHO_C" >&6; }
-
- cat >conftest.$ac_ext <<_ACEOF
-#include
-int
-main(int argc, char** argv)
-{
-IMG_Load("");
- ;
- return 0;
-}
-
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- buildok=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- buildok=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-
- LIBS=$save_LIBS
- CPPFLAGS=$save_CPPFLAGS
- CFLAGS=$save_CFLAGS
-
- if test $buildok = yes; then
- { echo "$as_me:$LINENO: result: found" >&5
-echo "${ECHO_T}found" >&6; }
- SDLIMAGE_AVAILABLE=yes
- SDLIMAGE_CFLAGS="$RESCFLAGS"
- SDLIMAGE_LIBS="$RESLIBS"
-else
- { echo "$as_me:$LINENO: result: not found" >&5
-echo "${ECHO_T}not found" >&6; }
- SDLIMAGE_AVAILABLE=no
- SDLIMAGE_CFLAGS=""
- SDLIMAGE_LIBS=""
-fi
-
-
-
-
-
-
- if test $buildok = yes; then
- :
-else
- { { echo "$as_me:$LINENO: error: Please install SDLImage >= 1.2.1" >&5
-echo "$as_me: error: Please install SDLImage >= 1.2.1" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-
-
-
-
-# Check whether --with-libSDL_ttf was given.
-if test "${with_libSDL_ttf+set}" = set; then
- withval=$with_libSDL_ttf;
-fi
-
-
- save_CFLAGS="$CFLAGS"
- save_CPPFLAGS="$CPPFLAGS"
- save_LIBS="$LIBS"
-
- RESCFLAGS=""
- RESLIBS="-lSDL_ttf"
- CFLAGS="$CFLAGS $SDL_CFLAGS"
- CPPFLAGS="$CPPFLAGS $SDL_CFLAGS"
- LIBS="$LIBS -lSDL_ttf $SDL_LIBS"
-
- if test -n "$with_libSDL_ttf"; then
-
- CFLAGS="-I$with_libSDL_ttf/include $CFLAGS"
- CPPFLAGS="-I$with_libSDL_ttf/include $CPPFLAGS"
- LIBS="-L$with_libSDL_ttf/lib $LIBS"
- RESCFLAGS="-I$with_libSDL_ttf/include $RESCFLAGS"
- RESLIBS="-L$with_libSDL_ttf/lib $RESLIBS"
-
-fi
-
-
- { echo "$as_me:$LINENO: checking for SDL_ttf >= 2.0.8" >&5
-echo $ECHO_N "checking for SDL_ttf >= 2.0.8... $ECHO_C" >&6; }
-
- cat >conftest.$ac_ext <<_ACEOF
-#include
-int
-main(int argc, char** argv)
-{
-if(!TTF_WasInit()) TTF_Init();
- ;
- return 0;
-}
-
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- buildok=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- buildok=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-
- LIBS=$save_LIBS
- CPPFLAGS=$save_CPPFLAGS
- CFLAGS=$save_CFLAGS
-
- if test $buildok = yes; then
- { echo "$as_me:$LINENO: result: found" >&5
-echo "${ECHO_T}found" >&6; }
- SDLTTF_AVAILABLE=yes
- SDLTTF_CFLAGS="$RESCFLAGS"
- SDLTTF_LIBS="$RESLIBS"
-else
- { echo "$as_me:$LINENO: result: not found" >&5
-echo "${ECHO_T}not found" >&6; }
- SDLTTF_AVAILABLE=no
- SDLTTF_CFLAGS=""
- SDLTTF_LIBS=""
-fi
-
-
-
-
-
-
- if test $buildok = yes; then
- :
-else
- { { echo "$as_me:$LINENO: error: Please install SDL_ttf >= 2.0.8" >&5
-echo "$as_me: error: Please install SDL_ttf >= 2.0.8" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-
-
-
-
-# Check whether --with-libSDL_gfx was given.
-if test "${with_libSDL_gfx+set}" = set; then
- withval=$with_libSDL_gfx;
-fi
-
-
- save_CFLAGS="$CFLAGS"
- save_CPPFLAGS="$CPPFLAGS"
- save_LIBS="$LIBS"
-
- RESCFLAGS=""
- RESLIBS="-lSDL_gfx"
- CFLAGS="$CFLAGS $SDL_CFLAGS"
- CPPFLAGS="$CPPFLAGS $SDL_CFLAGS"
- LIBS="$LIBS -lSDL_gfx $SDL_LIBS"
-
- if test -n "$with_libSDL_gfx"; then
-
- CFLAGS="-I$with_libSDL_gfx/include $CFLAGS"
- CPPFLAGS="-I$with_libSDL_gfx/include $CPPFLAGS"
- LIBS="-L$with_libSDL_gfx/lib $LIBS"
- RESCFLAGS="-I$with_libSDL_gfx/include $RESCFLAGS"
- RESLIBS="-L$with_libSDL_gfx/lib $RESLIBS"
-
-fi
-
-
- { echo "$as_me:$LINENO: checking for SDL_gfx >= 2.0.13" >&5
-echo $ECHO_N "checking for SDL_gfx >= 2.0.13... $ECHO_C" >&6; }
-
- cat >conftest.$ac_ext <<_ACEOF
-#include
-#if SDL_GFXPRIMITIVES_MAJOR < 2
-# error SDL_GFX too old
-#endif
-
-int
-main(int argc, char** argv)
-{
-hlineColor(0, 0, 0, 0, 0);
- ;
- return 0;
-}
-
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- buildok=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- buildok=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-
- LIBS=$save_LIBS
- CPPFLAGS=$save_CPPFLAGS
- CFLAGS=$save_CFLAGS
-
- if test $buildok = yes; then
- { echo "$as_me:$LINENO: result: found" >&5
-echo "${ECHO_T}found" >&6; }
- SDLGFX_AVAILABLE=yes
- SDLGFX_CFLAGS="$RESCFLAGS"
- SDLGFX_LIBS="$RESLIBS"
-else
- { echo "$as_me:$LINENO: result: not found" >&5
-echo "${ECHO_T}not found" >&6; }
- SDLGFX_AVAILABLE=no
- SDLGFX_CFLAGS=""
- SDLGFX_LIBS=""
-fi
-
-
-
-
-
-
- if test $buildok = yes; then
- :
-else
- { { echo "$as_me:$LINENO: error: Please install SDL_gfx >= 2.0.13" >&5
-echo "$as_me: error: Please install SDL_gfx >= 2.0.13" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-
-
-
-
-# Check whether --with-libphysfs was given.
-if test "${with_libphysfs+set}" = set; then
- withval=$with_libphysfs;
-fi
-
-
- save_CFLAGS="$CFLAGS"
- save_CPPFLAGS="$CPPFLAGS"
- save_LIBS="$LIBS"
-
- RESCFLAGS=""
- RESLIBS="-lphysfs"
- CFLAGS="$CFLAGS "
- CPPFLAGS="$CPPFLAGS "
- LIBS="$LIBS -lphysfs "
-
- if test -n "$with_libphysfs"; then
-
- CFLAGS="-I$with_libphysfs/include $CFLAGS"
- CPPFLAGS="-I$with_libphysfs/include $CPPFLAGS"
- LIBS="-L$with_libphysfs/lib $LIBS"
- RESCFLAGS="-I$with_libphysfs/include $RESCFLAGS"
- RESLIBS="-L$with_libphysfs/lib $RESLIBS"
-
-fi
-
-
- { echo "$as_me:$LINENO: checking for physfs >= 1.0.0" >&5
-echo $ECHO_N "checking for physfs >= 1.0.0... $ECHO_C" >&6; }
-
- cat >conftest.$ac_ext <<_ACEOF
-
-#include
-#include
-#if PHYSFS_VER_MAJOR < 1
-# error PHYSFS is too old
-#endif
-int
-main(int argc, char** argv)
-{
-
- ;
- return 0;
-}
-
-_ACEOF
-rm -f conftest.$ac_objext conftest$ac_exeext
-if { (ac_try="$ac_link"
-case "(($ac_try" in
- *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
- *) ac_try_echo=$ac_try;;
-esac
-eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
- (eval "$ac_link") 2>conftest.er1
- ac_status=$?
- grep -v '^ *+' conftest.er1 >conftest.err
- rm -f conftest.er1
- cat conftest.err >&5
- echo "$as_me:$LINENO: \$? = $ac_status" >&5
- (exit $ac_status); } && {
- test -z "$ac_c_werror_flag" ||
- test ! -s conftest.err
- } && test -s conftest$ac_exeext &&
- $as_test_x conftest$ac_exeext; then
- buildok=yes
-else
- echo "$as_me: failed program was:" >&5
-sed 's/^/| /' conftest.$ac_ext >&5
-
- buildok=no
-fi
-
-rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \
- conftest$ac_exeext conftest.$ac_ext
-
- LIBS=$save_LIBS
- CPPFLAGS=$save_CPPFLAGS
- CFLAGS=$save_CFLAGS
-
- if test $buildok = yes; then
- { echo "$as_me:$LINENO: result: found" >&5
-echo "${ECHO_T}found" >&6; }
- PHYSFS_AVAILABLE=yes
- PHYSFS_CFLAGS="$RESCFLAGS"
- PHYSFS_LIBS="$RESLIBS"
-else
- { echo "$as_me:$LINENO: result: not found" >&5
-echo "${ECHO_T}not found" >&6; }
- PHYSFS_AVAILABLE=no
- PHYSFS_CFLAGS=""
- PHYSFS_LIBS=""
-fi
-
-
-
-
-
-
- if test $buildok = yes; then
- :
-else
- { { echo "$as_me:$LINENO: error: Please install physfs >= 1.0" >&5
-echo "$as_me: error: Please install physfs >= 1.0" >&2;}
- { (exit 1); exit 1; }; }
-fi
-
-
-
-
- ac_config_commands="$ac_config_commands Jamfile"
-
-
-# Handle the case when no prefix is given. And the special case when a path
-# contains more than 2 slashes, these paths seem to be correct but jam fails
-# on them.
-if test $prefix = NONE; then
- prefix="$ac_default_prefix"
-else
- prefix=`echo "$prefix" | sed -e 's:///*:/:g'`
-fi
-
-if test $exec_prefix = NONE; then
- exec_prefix="\$(prefix)"
-else
- exec_prefix=`echo "$exec_prefix" | sed -e 's:///*:/:g'`
-fi
-
-
-prefix=`echo "$prefix" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-exec_prefix=`echo "$exec_prefix" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-bindir=`echo "$bindir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-sbindir=`echo "$sbindir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-libexecdir=`echo "$libexecdir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-datarootdir=`echo "$datarootdir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-datadir=`echo "$datadir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-sysconfdir=`echo "$sysconfdir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-sharedstatedir=`echo "$sharedstatedir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-localstatedir=`echo "$localstatedir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-libdir=`echo "$libdir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-includedir=`echo "$includedir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-oldincludedir=`echo "$oldincludedir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-infodir=`echo "$infodir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-mandir=`echo "$mandir" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-
-#hack to get the order right :-/ (autoconf --trace reports wrong order...)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-INSTALL=`echo "$INSTALL" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-INSTALL_PROGRAM=`echo "$INSTALL_PROGRAM" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-INSTALL_SCRIPT=`echo "$INSTALL_SCRIPT" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-INSTALL_DATA=`echo "$INSTALL_DATA" | sed -e 's/\${\([a-zA-Z_][a-zA-Z_]*\)}/$(\1)/g' -e 's/\\\\/\\\\\\\\/g'`
-
-# fix for order...
-
-
-
-
-
-ac_config_files="$ac_config_files Jamconfig"
-
-
-# We have a config.h file
-CPPFLAGS="$CPPFLAGS -DHAVE_CONFIG_H"
-
-cat >confcache <<\_ACEOF
-# This file is a shell script that caches the results of configure
-# tests run on this system so they can be shared between configure
-# scripts and configure runs, see configure's option --config-cache.
-# It is not useful on other systems. If it contains results you don't
-# want to keep, you may remove or edit it.
-#
-# config.status only pays attention to the cache file if you give it
-# the --recheck option to rerun configure.
-#
-# `ac_cv_env_foo' variables (set or unset) will be overridden when
-# loading this file, other *unset* `ac_cv_foo' will be assigned the
-# following values.
-
-_ACEOF
-
-# The following way of writing the cache mishandles newlines in values,
-# but we know of no workaround that is simple, portable, and efficient.
-# So, we kill variables containing newlines.
-# Ultrix sh set writes to stderr and can't be redirected directly,
-# and sets the high bit in the cache file unless we assign to the vars.
-(
- for ac_var in `(set) 2>&1 | sed -n 's/^\([a-zA-Z_][a-zA-Z0-9_]*\)=.*/\1/p'`; do
- eval ac_val=\$$ac_var
- case $ac_val in #(
- *${as_nl}*)
- case $ac_var in #(
- *_cv_*) { echo "$as_me:$LINENO: WARNING: Cache variable $ac_var contains a newline." >&5
-echo "$as_me: WARNING: Cache variable $ac_var contains a newline." >&2;} ;;
- esac
- case $ac_var in #(
- _ | IFS | as_nl) ;; #(
- *) $as_unset $ac_var ;;
- esac ;;
- esac
- done
-
- (set) 2>&1 |
- case $as_nl`(ac_space=' '; set) 2>&1` in #(
- *${as_nl}ac_space=\ *)
- # `set' does not quote correctly, so add quotes (double-quote
- # substitution turns \\\\ into \\, and sed turns \\ into \).
- sed -n \
- "s/'/'\\\\''/g;
- s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1='\\2'/p"
- ;; #(
- *)
- # `set' quotes correctly as required by POSIX, so do not add quotes.
- sed -n "/^[_$as_cr_alnum]*_cv_[_$as_cr_alnum]*=/p"
- ;;
- esac |
- sort
-) |
- sed '
- /^ac_cv_env_/b end
- t clear
- :clear
- s/^\([^=]*\)=\(.*[{}].*\)$/test "${\1+set}" = set || &/
- t end
- s/^\([^=]*\)=\(.*\)$/\1=${\1=\2}/
- :end' >>confcache
-if diff "$cache_file" confcache >/dev/null 2>&1; then :; else
- if test -w "$cache_file"; then
- test "x$cache_file" != "x/dev/null" &&
- { echo "$as_me:$LINENO: updating cache $cache_file" >&5
-echo "$as_me: updating cache $cache_file" >&6;}
- cat confcache >$cache_file
- else
- { echo "$as_me:$LINENO: not updating unwritable cache $cache_file" >&5
-echo "$as_me: not updating unwritable cache $cache_file" >&6;}
- fi
-fi
-rm -f confcache
-
-test "x$prefix" = xNONE && prefix=$ac_default_prefix
-# Let make expand exec_prefix.
-test "x$exec_prefix" = xNONE && exec_prefix='${prefix}'
-
-DEFS=-DHAVE_CONFIG_H
-
-ac_libobjs=
-ac_ltlibobjs=
-for ac_i in : $LIBOBJS; do test "x$ac_i" = x: && continue
- # 1. Remove the extension, and $U if already installed.
- ac_script='s/\$U\././;s/\.o$//;s/\.obj$//'
- ac_i=`echo "$ac_i" | sed "$ac_script"`
- # 2. Prepend LIBOBJDIR. When used with automake>=1.10 LIBOBJDIR
- # will be set to the directory where LIBOBJS objects are built.
- ac_libobjs="$ac_libobjs \${LIBOBJDIR}$ac_i\$U.$ac_objext"
- ac_ltlibobjs="$ac_ltlibobjs \${LIBOBJDIR}$ac_i"'$U.lo'
-done
-LIBOBJS=$ac_libobjs
-
-LTLIBOBJS=$ac_ltlibobjs
-
-
-
-: ${CONFIG_STATUS=./config.status}
-ac_clean_files_save=$ac_clean_files
-ac_clean_files="$ac_clean_files $CONFIG_STATUS"
-{ echo "$as_me:$LINENO: creating $CONFIG_STATUS" >&5
-echo "$as_me: creating $CONFIG_STATUS" >&6;}
-cat >$CONFIG_STATUS <<_ACEOF
-#! $SHELL
-# Generated by $as_me.
-# Run this file to recreate the current configuration.
-# Compiler output produced by configure, useful for debugging
-# configure, is in config.log if it exists.
-
-debug=false
-ac_cs_recheck=false
-ac_cs_silent=false
-SHELL=\${CONFIG_SHELL-$SHELL}
-_ACEOF
-
-cat >>$CONFIG_STATUS <<\_ACEOF
-## --------------------- ##
-## M4sh Initialization. ##
-## --------------------- ##
-
-# Be more Bourne compatible
-DUALCASE=1; export DUALCASE # for MKS sh
-if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then
- emulate sh
- NULLCMD=:
- # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which
- # is contrary to our usage. Disable this feature.
- alias -g '${1+"$@"}'='"$@"'
- setopt NO_GLOB_SUBST
-else
- case `(set -o) 2>/dev/null` in
- *posix*) set -o posix ;;
-esac
-
-fi
-
-
-
-
-# PATH needs CR
-# Avoid depending upon Character Ranges.
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-as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-as_cr_Letters=$as_cr_letters$as_cr_LETTERS
-as_cr_digits='0123456789'
-as_cr_alnum=$as_cr_Letters$as_cr_digits
-
-# The user is always right.
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- echo "#! /bin/sh" >conf$$.sh
- echo "exit 0" >>conf$$.sh
- chmod +x conf$$.sh
- if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
- PATH_SEPARATOR=';'
- else
- PATH_SEPARATOR=:
- fi
- rm -f conf$$.sh
-fi
-
-# Support unset when possible.
-if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then
- as_unset=unset
-else
- as_unset=false
-fi
-
-
-# IFS
-# We need space, tab and new line, in precisely that order. Quoting is
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-# splitting by setting IFS to empty value.)
-as_nl='
-'
-IFS=" "" $as_nl"
-
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- *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
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- test -z "$as_dir" && as_dir=.
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-done
-IFS=$as_save_IFS
-
- ;;
-esac
-# We did not find ourselves, most probably we were run as `sh COMMAND'
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- as_myself=$0
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-if test ! -f "$as_myself"; then
- echo "$as_myself: error: cannot find myself; rerun with an absolute file name" >&2
- { (exit 1); exit 1; }
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-# Work around bugs in pre-3.0 UWIN ksh.
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-done
-PS1='$ '
-PS2='> '
-PS4='+ '
-
-# NLS nuisances.
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- LANG LANGUAGE LC_ADDRESS LC_ALL LC_COLLATE LC_CTYPE LC_IDENTIFICATION \
- LC_MEASUREMENT LC_MESSAGES LC_MONETARY LC_NAME LC_NUMERIC LC_PAPER \
- LC_TELEPHONE LC_TIME
-do
- if (set +x; test -z "`(eval $as_var=C; export $as_var) 2>&1`"); then
- eval $as_var=C; export $as_var
- else
- ($as_unset $as_var) >/dev/null 2>&1 && $as_unset $as_var
- fi
-done
-
-# Required to use basename.
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- test "X`expr 00001 : '.*\(...\)'`" = X001; then
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-else
- as_expr=false
-fi
-
-if (basename -- /) >/dev/null 2>&1 && test "X`basename -- / 2>&1`" = "X/"; then
- as_basename=basename
-else
- as_basename=false
-fi
-
-
-# Name of the executable.
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-$as_expr X/"$0" : '.*/\([^/][^/]*\)/*$' \| \
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-echo X/"$0" |
- sed '/^.*\/\([^/][^/]*\)\/*$/{
- s//\1/
- q
- }
- /^X\/\(\/\/\)$/{
- s//\1/
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- /^X\/\(\/\).*/{
- s//\1/
- q
- }
- s/.*/./; q'`
-
-# CDPATH.
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-
-
- as_lineno_1=$LINENO
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- # Create $as_me.lineno as a copy of $as_myself, but with $LINENO
- # uniformly replaced by the line number. The first 'sed' inserts a
- # line-number line after each line using $LINENO; the second 'sed'
- # does the real work. The second script uses 'N' to pair each
- # line-number line with the line containing $LINENO, and appends
- # trailing '-' during substitution so that $LINENO is not a special
- # case at line end.
- # (Raja R Harinath suggested sed '=', and Paul Eggert wrote the
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- # E. McMahon (1931-1989) for sed's syntax. :-)
- sed -n '
- p
- /[$]LINENO/=
- ' <$as_myself |
- sed '
- s/[$]LINENO.*/&-/
- t lineno
- b
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- N
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- t loop
- s/-\n.*//
- ' >$as_me.lineno &&
- chmod +x "$as_me.lineno" ||
- { echo "$as_me: error: cannot create $as_me.lineno; rerun with a POSIX shell" >&2
- { (exit 1); exit 1; }; }
-
- # Don't try to exec as it changes $[0], causing all sort of problems
- # (the dirname of $[0] is not the place where we might find the
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- # Exit status is that of the last command.
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-
-
-if (as_dir=`dirname -- /` && test "X$as_dir" = X/) >/dev/null 2>&1; then
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- as_dirname=false
-fi
-
-ECHO_C= ECHO_N= ECHO_T=
-case `echo -n x` in
--n*)
- case `echo 'x\c'` in
- *c*) ECHO_T=' ';; # ECHO_T is single tab character.
- *) ECHO_C='\c';;
- esac;;
-*)
- ECHO_N='-n';;
-esac
-
-if expr a : '\(a\)' >/dev/null 2>&1 &&
- test "X`expr 00001 : '.*\(...\)'`" = X001; then
- as_expr=expr
-else
- as_expr=false
-fi
-
-rm -f conf$$ conf$$.exe conf$$.file
-if test -d conf$$.dir; then
- rm -f conf$$.dir/conf$$.file
-else
- rm -f conf$$.dir
- mkdir conf$$.dir
-fi
-echo >conf$$.file
-if ln -s conf$$.file conf$$ 2>/dev/null; then
- as_ln_s='ln -s'
- # ... but there are two gotchas:
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-
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- .) # We are building in place.
- ac_srcdir=.
- ac_top_srcdir=$ac_top_builddir_sub
- ac_abs_top_srcdir=$ac_pwd ;;
- [\\/]* | ?:[\\/]* ) # Absolute name.
- ac_srcdir=$srcdir$ac_dir_suffix;
- ac_top_srcdir=$srcdir
- ac_abs_top_srcdir=$srcdir ;;
- *) # Relative name.
- ac_srcdir=$ac_top_build_prefix$srcdir$ac_dir_suffix
- ac_top_srcdir=$ac_top_build_prefix$srcdir
- ac_abs_top_srcdir=$ac_pwd/$srcdir ;;
-esac
-ac_abs_srcdir=$ac_abs_top_srcdir$ac_dir_suffix
-
-
- case $ac_mode in
- :F)
- #
- # CONFIG_FILE
- #
-
- case $INSTALL in
- [\\/$]* | ?:[\\/]* ) ac_INSTALL=$INSTALL ;;
- *) ac_INSTALL=$ac_top_build_prefix$INSTALL ;;
- esac
-_ACEOF
-
-cat >>$CONFIG_STATUS <<\_ACEOF
-# If the template does not know about datarootdir, expand it.
-# FIXME: This hack should be removed a few years after 2.60.
-ac_datarootdir_hack=; ac_datarootdir_seen=
-
-case `sed -n '/datarootdir/ {
- p
- q
-}
-/@datadir@/p
-/@docdir@/p
-/@infodir@/p
-/@localedir@/p
-/@mandir@/p
-' $ac_file_inputs` in
-*datarootdir*) ac_datarootdir_seen=yes;;
-*@datadir@*|*@docdir@*|*@infodir@*|*@localedir@*|*@mandir@*)
- { echo "$as_me:$LINENO: WARNING: $ac_file_inputs seems to ignore the --datarootdir setting" >&5
-echo "$as_me: WARNING: $ac_file_inputs seems to ignore the --datarootdir setting" >&2;}
-_ACEOF
-cat >>$CONFIG_STATUS <<_ACEOF
- ac_datarootdir_hack='
- s&@datadir@&$datadir&g
- s&@docdir@&$docdir&g
- s&@infodir@&$infodir&g
- s&@localedir@&$localedir&g
- s&@mandir@&$mandir&g
- s&\\\${datarootdir}&$datarootdir&g' ;;
-esac
-_ACEOF
-
-# Neutralize VPATH when `$srcdir' = `.'.
-# Shell code in configure.ac might set extrasub.
-# FIXME: do we really want to maintain this feature?
-cat >>$CONFIG_STATUS <<_ACEOF
- sed "$ac_vpsub
-$extrasub
-_ACEOF
-cat >>$CONFIG_STATUS <<\_ACEOF
-:t
-/@[a-zA-Z_][a-zA-Z_0-9]*@/!b
-s&@configure_input@&$configure_input&;t t
-s&@top_builddir@&$ac_top_builddir_sub&;t t
-s&@srcdir@&$ac_srcdir&;t t
-s&@abs_srcdir@&$ac_abs_srcdir&;t t
-s&@top_srcdir@&$ac_top_srcdir&;t t
-s&@abs_top_srcdir@&$ac_abs_top_srcdir&;t t
-s&@builddir@&$ac_builddir&;t t
-s&@abs_builddir@&$ac_abs_builddir&;t t
-s&@abs_top_builddir@&$ac_abs_top_builddir&;t t
-s&@INSTALL@&$ac_INSTALL&;t t
-$ac_datarootdir_hack
-" $ac_file_inputs | sed -f "$tmp/subs-1.sed" | sed -f "$tmp/subs-2.sed" >$tmp/out
-
-test -z "$ac_datarootdir_hack$ac_datarootdir_seen" &&
- { ac_out=`sed -n '/\${datarootdir}/p' "$tmp/out"`; test -n "$ac_out"; } &&
- { ac_out=`sed -n '/^[ ]*datarootdir[ ]*:*=/p' "$tmp/out"`; test -z "$ac_out"; } &&
- { echo "$as_me:$LINENO: WARNING: $ac_file contains a reference to the variable \`datarootdir'
-which seems to be undefined. Please make sure it is defined." >&5
-echo "$as_me: WARNING: $ac_file contains a reference to the variable \`datarootdir'
-which seems to be undefined. Please make sure it is defined." >&2;}
-
- rm -f "$tmp/stdin"
- case $ac_file in
- -) cat "$tmp/out"; rm -f "$tmp/out";;
- *) rm -f "$ac_file"; mv "$tmp/out" $ac_file;;
- esac
- ;;
- :H)
- #
- # CONFIG_HEADER
- #
-_ACEOF
-
-# Transform confdefs.h into a sed script `conftest.defines', that
-# substitutes the proper values into config.h.in to produce config.h.
-rm -f conftest.defines conftest.tail
-# First, append a space to every undef/define line, to ease matching.
-echo 's/$/ /' >conftest.defines
-# Then, protect against being on the right side of a sed subst, or in
-# an unquoted here document, in config.status. If some macros were
-# called several times there might be several #defines for the same
-# symbol, which is useless. But do not sort them, since the last
-# AC_DEFINE must be honored.
-ac_word_re=[_$as_cr_Letters][_$as_cr_alnum]*
-# These sed commands are passed to sed as "A NAME B PARAMS C VALUE D", where
-# NAME is the cpp macro being defined, VALUE is the value it is being given.
-# PARAMS is the parameter list in the macro definition--in most cases, it's
-# just an empty string.
-ac_dA='s,^\\([ #]*\\)[^ ]*\\([ ]*'
-ac_dB='\\)[ (].*,\\1define\\2'
-ac_dC=' '
-ac_dD=' ,'
-
-uniq confdefs.h |
- sed -n '
- t rset
- :rset
- s/^[ ]*#[ ]*define[ ][ ]*//
- t ok
- d
- :ok
- s/[\\&,]/\\&/g
- s/^\('"$ac_word_re"'\)\(([^()]*)\)[ ]*\(.*\)/ '"$ac_dA"'\1'"$ac_dB"'\2'"${ac_dC}"'\3'"$ac_dD"'/p
- s/^\('"$ac_word_re"'\)[ ]*\(.*\)/'"$ac_dA"'\1'"$ac_dB$ac_dC"'\2'"$ac_dD"'/p
- ' >>conftest.defines
-
-# Remove the space that was appended to ease matching.
-# Then replace #undef with comments. This is necessary, for
-# example, in the case of _POSIX_SOURCE, which is predefined and required
-# on some systems where configure will not decide to define it.
-# (The regexp can be short, since the line contains either #define or #undef.)
-echo 's/ $//
-s,^[ #]*u.*,/* & */,' >>conftest.defines
-
-# Break up conftest.defines:
-ac_max_sed_lines=50
-
-# First sed command is: sed -f defines.sed $ac_file_inputs >"$tmp/out1"
-# Second one is: sed -f defines.sed "$tmp/out1" >"$tmp/out2"
-# Third one will be: sed -f defines.sed "$tmp/out2" >"$tmp/out1"
-# et cetera.
-ac_in='$ac_file_inputs'
-ac_out='"$tmp/out1"'
-ac_nxt='"$tmp/out2"'
-
-while :
-do
- # Write a here document:
- cat >>$CONFIG_STATUS <<_ACEOF
- # First, check the format of the line:
- cat >"\$tmp/defines.sed" <<\\CEOF
-/^[ ]*#[ ]*undef[ ][ ]*$ac_word_re[ ]*\$/b def
-/^[ ]*#[ ]*define[ ][ ]*$ac_word_re[( ]/b def
-b
-:def
-_ACEOF
- sed ${ac_max_sed_lines}q conftest.defines >>$CONFIG_STATUS
- echo 'CEOF
- sed -f "$tmp/defines.sed"' "$ac_in >$ac_out" >>$CONFIG_STATUS
- ac_in=$ac_out; ac_out=$ac_nxt; ac_nxt=$ac_in
- sed 1,${ac_max_sed_lines}d conftest.defines >conftest.tail
- grep . conftest.tail >/dev/null || break
- rm -f conftest.defines
- mv conftest.tail conftest.defines
-done
-rm -f conftest.defines conftest.tail
-
-echo "ac_result=$ac_in" >>$CONFIG_STATUS
-cat >>$CONFIG_STATUS <<\_ACEOF
- if test x"$ac_file" != x-; then
- echo "/* $configure_input */" >"$tmp/config.h"
- cat "$ac_result" >>"$tmp/config.h"
- if diff $ac_file "$tmp/config.h" >/dev/null 2>&1; then
- { echo "$as_me:$LINENO: $ac_file is unchanged" >&5
-echo "$as_me: $ac_file is unchanged" >&6;}
- else
- rm -f $ac_file
- mv "$tmp/config.h" $ac_file
- fi
- else
- echo "/* $configure_input */"
- cat "$ac_result"
- fi
- rm -f "$tmp/out12"
- ;;
-
- :C) { echo "$as_me:$LINENO: executing $ac_file commands" >&5
-echo "$as_me: executing $ac_file commands" >&6;}
- ;;
- esac
-
-
- case $ac_file$ac_mode in
- "Jamfile":C) if test ! -f "${ac_top_builddir}Jamfile"; then
- echo Installing Jamfile wrapper.
- echo "# This file was automatically create by config.status" > Jamfile
- echo "TOP ?= $ac_top_srcdir ;" >> Jamfile
- echo "top_builddir ?= . ;" >> Jamfile
- echo "include \$(TOP)/Jamfile ;" >> Jamfile
-fi
- ;;
-
- esac
-done # for ac_tag
-
-
-{ (exit 0); exit 0; }
-_ACEOF
-chmod +x $CONFIG_STATUS
-ac_clean_files=$ac_clean_files_save
-
-
-# configure is writing to config.log, and then calls config.status.
-# config.status does its own redirection, appending to config.log.
-# Unfortunately, on DOS this fails, as config.log is still kept open
-# by configure, so config.status won't be able to write to it; its
-# output is simply discarded. So we exec the FD to /dev/null,
-# effectively closing config.log, so it can be properly (re)opened and
-# appended to by config.status. When coming back to configure, we
-# need to make the FD available again.
-if test "$no_create" != yes; then
- ac_cs_success=:
- ac_config_status_args=
- test "$silent" = yes &&
- ac_config_status_args="$ac_config_status_args --quiet"
- exec 5>/dev/null
- $SHELL $CONFIG_STATUS $ac_config_status_args || ac_cs_success=false
- exec 5>>config.log
- # Use ||, not &&, to avoid exiting from the if with $? = 1, which
- # would make configure fail if this is the last instruction.
- $ac_cs_success || { (exit 1); exit 1; }
-fi
-
-
-{ echo "$as_me:$LINENO:
-
-Notice: This project uses jam (and not make) as build tool.
-" >&5
-echo "$as_me:
-
-Notice: This project uses jam (and not make) as build tool.
-" >&6;}
diff -Nru lincity-ng-2.0/configure.ac lincity-ng-2.9~git20150314/configure.ac
--- lincity-ng-2.0/configure.ac 2009-01-25 20:21:25.000000000 +0000
+++ lincity-ng-2.9~git20150314/configure.ac 2015-05-05 16:32:49.000000000 +0000
@@ -4,7 +4,7 @@
#----------------------------------------------------------------------------
AC_PREREQ([2.54])
-AC_INIT([lincity-ng], [2.0], [matze@braunis.de])
+AC_INIT([lincity-ng], [2.9.beta], [matze@braunis.de])
AC_CONFIG_SRCDIR([mk/jam/build.jam])
AC_CONFIG_AUX_DIR([mk/autoconf])
@@ -98,7 +98,7 @@
AC_MSG_ERROR([Couldn't find opengl libraries or headers])
fi
-AM_PATH_SDL([1.2.5], , AC_MSG_ERROR([Please install libsdl >= 1.2.5]))
+AM_PATH_SDL([1.2.14], , AC_MSG_ERROR([Please install libsdl >= 1.2.14]))
NP_FINDLIB([SDLMIXER], [SDL_mixer], [SDL_mixer >= 1.2],
NP_LANG_PROGRAM([#include
diff -Nru lincity-ng-2.0/contrib/autocrop.cxx lincity-ng-2.9~git20150314/contrib/autocrop.cxx
--- lincity-ng-2.0/contrib/autocrop.cxx 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/autocrop.cxx 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,352 @@
+// Copyright (C) 2002 Ingo Ruhnke
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+class Rect
+{
+public:
+ Rect(int x1_, int y1_,
+ int x2_, int y2_)
+ : x1(x1_), y1(y1_),
+ x2(x2_), y2(y2_)
+ {}
+
+ int x1;
+ int y1;
+ int x2;
+ int y2;
+};
+
+class Color
+{
+public:
+ int red;
+ int green;
+ int blue;
+
+ Color ()
+ : red (0), green (255), blue (0)
+ {
+ }
+
+ Color (int r, int g, int b)
+ : red (r), green (g), blue (b)
+ {
+ }
+};
+
+class Image
+{
+private:
+ int m_width;
+ int m_height;
+ int row_bytes;
+
+ std::vector m_image;
+
+public:
+ Image (const Image& image)
+ : m_width(image.m_width),
+ m_height(image.m_height),
+ row_bytes(image.row_bytes),
+ m_image(image.m_image)
+ {
+ }
+
+ Image(int width, int height) {
+ m_width = width;
+ m_height = height;
+ row_bytes = width * 4;
+ m_image.resize(row_bytes * height);
+ }
+
+ /** Load an image from a given png source */
+ Image (const std::string& filename)
+ {
+ FILE* fp;
+ png_structp png_ptr;
+ png_infop info_ptr;
+ png_uint_32 pwidth, pheight;
+ int bit_depth, color_type, interlace_type, compression_type, filter_type;
+
+ if ((fp = fopen(filename.c_str (), "rb")) == NULL)
+ {
+ perror (filename.c_str ());
+ exit (EXIT_FAILURE);
+ }
+
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
+ NULL, NULL, NULL);
+ info_ptr = png_create_info_struct(png_ptr);
+ png_init_io(png_ptr, fp);
+ png_read_info(png_ptr, info_ptr);
+ png_get_IHDR(png_ptr, info_ptr, &pwidth, &pheight,
+ &bit_depth, &color_type, &interlace_type,
+ &compression_type, &filter_type);
+ row_bytes = png_get_rowbytes(png_ptr, info_ptr);
+
+ if (0)
+ {
+ std::cout << "BitDepth: " << bit_depth << "\n"
+ << "Colortype: " << color_type << "\n"
+ << "Interlace: " << interlace_type << "\n"
+ << "Filter Type: " << filter_type << "\n"
+ << "Row Bytes: " << row_bytes << "\n"
+ << "Width: " << pwidth << "\n"
+ << "Height: " << pheight << "\n"
+ << std::endl;
+ }
+
+ // Create the 'data' array
+ png_bytep row_pointers[pheight];
+ for (unsigned int i = 0; i < pheight; ++i)
+ row_pointers[i] = new png_byte[row_bytes];
+
+ png_read_image(png_ptr, row_pointers);
+
+ if (color_type != PNG_COLOR_TYPE_RGBA)
+ {
+ std::cout << "Unsupported color type" << std::endl;
+ exit (EXIT_FAILURE);
+ }
+
+ m_width = pwidth;
+ m_height = pheight;
+
+ m_image.resize (m_height * row_bytes);
+
+ // Convert the png into our internal data structure
+ for (int y = 0; y < m_height; ++y)
+ for (int i = 0; i < row_bytes; ++i)
+ {
+ m_image[i + (row_bytes * y)] = row_pointers[y][i];
+ }
+
+ png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
+ fclose (fp);
+ }
+
+ ~Image ()
+ {
+ }
+
+ Image crop(Rect rect)
+ {
+ Image img(rect.x2 - rect.x1,
+ rect.y2 - rect.y1);
+
+ for(int y = 0; y < img.m_height; ++y)
+ {
+ for(int x = 0; x < img.row_bytes; ++x)
+ {
+ img.m_image[img.row_bytes * y + x] = m_image[(row_bytes * (y + rect.y1)) + x + rect.x1*4];
+ }
+ }
+
+ return img;
+ }
+
+ Rect calc_crop_region() {
+ Rect rect(m_width-1, m_height-1, 0, 0);
+
+ for(int y = 0; y < m_height; ++y)
+ {
+ for(int x = 0; x < m_width; ++x)
+ {
+ if (m_image[4*(y * m_width + x)+3] != 0)
+ { // Found non-transparent pixel
+ rect.x1 = std::min(x, rect.x1);
+ break;
+ }
+ }
+
+ for(int x = m_width-1; x >=0; --x)
+ {
+ if (m_image[4*(y * m_width + x)+3] != 0)
+ { // Found non-transparent pixel
+ rect.x2 = std::max(x, rect.x2);
+ break;
+ }
+ }
+ }
+
+ for(int x = 0; x < m_width; ++x)
+ {
+ for(int y = 0; y < m_height; ++y)
+ {
+ if (m_image[4*(y * m_width + x)+3] != 0)
+ { // Found non-transparent pixel
+ rect.y1 = std::min(y, rect.y1);
+ break;
+ }
+ }
+
+ for(int y = m_height-1; y >=0; --y)
+ {
+ if (m_image[4*(y * m_width + x)+3] != 0)
+ { // Found non-transparent pixel
+ rect.y2 = std::max(y, rect.y2);
+ break;
+ }
+ }
+ }
+
+ return rect;
+ }
+
+ void write_pnm(std::string filename)
+ {
+ FILE* fp;
+ fp = fopen(filename.c_str (), "wb");
+ if (fp == NULL)
+ assert (false);
+
+ fprintf(fp, "P3\n# CREATOR\n");
+ fprintf(fp, "%d %d\n", m_width, m_height);
+ fprintf(fp, "255\n");
+
+ for (unsigned int i = 0; i < m_image.size (); ++i)
+ fprintf(fp, "%d\n", m_image[i]);
+
+ fclose(fp);
+ }
+
+ void write_png_file(std::string filename)
+ {
+ FILE* fp;
+ fp = fopen(filename.c_str (), "wb");
+ if (fp == NULL)
+ assert (false);
+
+ write_png(fp);
+
+ fclose(fp);
+ }
+
+ void write_png (FILE* fp)
+ {
+ png_structp png_ptr;
+ png_infop info_ptr;
+
+ png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ info_ptr = png_create_info_struct(png_ptr);
+
+ png_init_io(png_ptr, fp);
+
+ png_set_IHDR(png_ptr, info_ptr,
+ m_width, m_height, 8 /* bitdepth */,
+ PNG_COLOR_TYPE_RGBA,
+ PNG_INTERLACE_NONE,
+ PNG_COMPRESSION_TYPE_BASE,
+ PNG_FILTER_TYPE_BASE);
+
+ png_write_info(png_ptr, info_ptr);
+
+ png_uint_32 height = m_height;
+
+ png_byte image[height * row_bytes];
+ png_bytep row_pointers[height];
+
+ // fill the image with data
+ for (unsigned int i = 0; i < m_image.size (); ++i)
+ image[i] = m_image[i];
+
+ // generate row pointers
+ for (unsigned int k = 0; k < height; k++)
+ row_pointers[k] = image + (k * row_bytes);
+
+ png_write_image(png_ptr, row_pointers);
+
+ png_write_end(png_ptr, info_ptr);
+ }
+
+ void add_overlay(Image& mask, Image& image)
+ {
+ for (int y = 0; y < m_height; ++y)
+ for (int x = 0; x < row_bytes; ++x)
+ {
+ int i = (y * row_bytes) + x;
+ float alpha = (mask.m_image[i]/255.0);
+ int new_color = int((m_image[i] * (1.0f - alpha)) + (image.m_image[i] * alpha));
+ m_image[i] = new_color > 255 ? 255 : new_color;
+ }
+ }
+
+ void rotate_90()
+ {
+ Image image(*this);
+
+ for (int y = 0; y < m_height; ++y)
+ for (int x = 0; x < m_width; ++x)
+ {
+ m_image[(y * row_bytes) + 3*x + 0] = image.m_image[((m_height - x - 1) * row_bytes) + 3*y + 0];
+ m_image[(y * row_bytes) + 3*x + 1] = image.m_image[((m_height - x - 1) * row_bytes) + 3*y + 1];
+ m_image[(y * row_bytes) + 3*x + 2] = image.m_image[((m_height - x - 1) * row_bytes) + 3*y + 2];
+ }
+ }
+
+ void flip()
+ {
+ Image image(*this);
+
+ for (int y = 0; y < m_height; ++y)
+ for (int x = 0; x < m_width; ++x)
+ {
+ m_image[(y * row_bytes) + 3*x + 0] = image.m_image[((m_height - y - 1) * row_bytes) + 3*x + 0];
+ m_image[(y * row_bytes) + 3*x + 1] = image.m_image[((m_height - y - 1) * row_bytes) + 3*x + 1];
+ m_image[(y * row_bytes) + 3*x + 2] = image.m_image[((m_height - y - 1) * row_bytes) + 3*x + 2];
+ }
+ }
+};
+
+int main (int argc, char* argv[])
+{
+ if (argc != 3)
+ {
+ puts("Usage: autocrop INFILE OUTFILE");
+ }
+ else
+ {
+ Image image(argv[1]);
+ Rect crop = image.calc_crop_region();
+ if (1)
+ {
+ std::cout << "Crop: " << crop.x1 << ", " << crop.y1 << ", "
+ << crop.x2 << ", " << crop.y2 << std::endl;
+ }
+
+ char* file = strdup(argv[2]);
+ file = basename(file);
+ std::cout << "
+Summary: City Simulation Game
+URL: http://lincity-ng.berlios.de
+License: GNU General Public License, Version 2
+SoftwareVersion: 2.0
+AutopackageTarget: 1.2
+PackageVersion: 1
+
+[Description]
+LinCity-NG is a city simulation game. It is a polished and improved
+version of the classic LinCity game. In the game, you are required
+to build and maintain a city. You can win the game either by
+building a sustainable economy or by evacuating all citizens with
+spaceships.
+
+[BuildPrepare]
+jam clean #required for dual compilation with CXX2
+old_build_root="$build_root" #prepareBuild changes build_root :-/
+APKG_BUILD_SKIP_MAKE=1
+APKG_BUILD_ROOT=0
+prepareBuild --enable-binreloc=yes --build=i386
+jam
+jam "-sDESTDIR=$old_build_root" install
+
+[BuildUnprepare]
+unprepareBuild
+
+[Imports]
+echo '*' | import
+
+[Prepare]
+require @gnu.org/libstdc++ 3
+require @opengl.org/opengl 1.4
+require @libsdl.org/sdl 1.2
+require @icculus.org/physfs 1.0
+require @libsdl.org/sdl_image 1.2
+require @libsdl.org/sdl_mixer 1.2
+require @libsdl.org/sdl_ttf 2.0
+require @ferzkopp.net/sdl_gfx 13.0
+require @zlib.org/zlib 1.0
+require @xmlsoft.org/libxml2 2.6
+
+[Install]
+# Put your installation script here
+installExe bin/*
+installData share/lincity-ng
+installData share/doc
+installIcon share/pixmaps/*.png
+installDesktop Games share/applications/lincity-ng.desktop
+
+[Uninstall]
+# Usually just the following line is enough to uninstall everything
+uninstallFromLog
+
diff -Nru lincity-ng-2.0/contrib/autopackage/skeletons/@ferzkopp.net/sdl_gfx/skeleton.1 lincity-ng-2.9~git20150314/contrib/autopackage/skeletons/@ferzkopp.net/sdl_gfx/skeleton.1
--- lincity-ng-2.0/contrib/autopackage/skeletons/@ferzkopp.net/sdl_gfx/skeleton.1 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/autopackage/skeletons/@ferzkopp.net/sdl_gfx/skeleton.1 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+[Meta]
+RootName: @ferzkopp.net/sdl_gfx
+DisplayName: SDL_gfx
+ShortName: sdl_gfx
+Skeleton-Author: Matthias Braun
+Skeleton-Version: 1
+Repository: http://lincity-ng.berlios.de/autopackage/sdl_gfx.xml
+
+[Notes]
+
+[Test]
+INTERFACE_VERSIONS=$( testForLib -i libSDL_gfx.so )
+if [ "$INTERFACE_VERSIONS" != "" ]; then
+ SOFTWARE_VERSIONS="2.0"
+fi
+
diff -Nru lincity-ng-2.0/contrib/autopackage/skeletons/@icculus.org/physfs/skeleton.1 lincity-ng-2.9~git20150314/contrib/autopackage/skeletons/@icculus.org/physfs/skeleton.1
--- lincity-ng-2.0/contrib/autopackage/skeletons/@icculus.org/physfs/skeleton.1 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/autopackage/skeletons/@icculus.org/physfs/skeleton.1 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+[Meta]
+RootName: @icculus.org/physfs
+DisplayName: PhysicsFS
+ShortName: physfs
+Skeleton-Author: Matthias Braun
+Skeleton-Version: 1
+Repository: http://lincity-ng.berlios.de/autopackage/physfs.xml
+
+[Notes]
+The interface version follows the software version in this library.
+This skeleton can detect 1.0
+Does not set SOFTWARE_VERSION
+
+[Test]
+testForLib libphysfs-1.0.so.0 && {
+ INTERFACE_VERSIONS="1.0"
+ SOFTWARE_VERSIONS="1.0"
+}
diff -Nru lincity-ng-2.0/contrib/autopackage/skeletons/@libsdl.org/sdl_image/skeleton.1 lincity-ng-2.9~git20150314/contrib/autopackage/skeletons/@libsdl.org/sdl_image/skeleton.1
--- lincity-ng-2.0/contrib/autopackage/skeletons/@libsdl.org/sdl_image/skeleton.1 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/autopackage/skeletons/@libsdl.org/sdl_image/skeleton.1 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+[Meta]
+RootName: @libsdl.org/sdl_image
+DisplayName: SDL Image Library
+ShortName: sdl_image
+Skeleton-Author: Matthias Braun
+Skeleton-Version: 1
+Repository: http://lincity-ng.berlios.de/autopackage/sdl_image.xml
+
+[Notes]
+The interface version follows the software version in this library.
+
+[Test]
+testForLib libSDL_image-1.2.so.0 && {
+ INTERFACE_VERSIONS="1.2"
+ SOFTWARE_VERSIONS="1.2"
+}
diff -Nru lincity-ng-2.0/contrib/autopackage/skeletons/@libsdl.org/sdl_ttf/skeleton.1 lincity-ng-2.9~git20150314/contrib/autopackage/skeletons/@libsdl.org/sdl_ttf/skeleton.1
--- lincity-ng-2.0/contrib/autopackage/skeletons/@libsdl.org/sdl_ttf/skeleton.1 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/autopackage/skeletons/@libsdl.org/sdl_ttf/skeleton.1 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+[Meta]
+RootName: @libsdl.org/sdl_ttf
+DisplayName: Simple DirectMedia Layer TTF
+ShortName: sdl_ttf
+Skeleton-Author: Matthias Braun
+Skeleton-Version: 1
+Repository: http://lincity-ng.berlios.de/autopackage/sdl_ttf.xml
+
+[Notes]
+The interface version follows the software version in this library.
+This skeleton can detect 2.0
+
+[Test]
+testForLib libSDL_ttf-2.0.so.0 && {
+ INTERFACE_VERSIONS="2.0"
+ SOFTWARE_VERSIONS="2.0"
+}
diff -Nru lincity-ng-2.0/contrib/croprender.sh lincity-ng-2.9~git20150314/contrib/croprender.sh
--- lincity-ng-2.0/contrib/croprender.sh 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/croprender.sh 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+#!/bin/sh
+
+for i in ../data/images/tiles.render/*; do
+ ./autocrop "$i" "$i"
+done
+
+# EOF #
diff -Nru lincity-ng-2.0/contrib/Makefile lincity-ng-2.9~git20150314/contrib/Makefile
--- lincity-ng-2.0/contrib/Makefile 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/Makefile 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+all: autocrop
+
+autocrop : autocrop.cxx
+ $(CXX) -Wall -O2 -g -o $@ $< `pkg-config --cflags --libs libpng`
+
+render:
+ ./render.sh
+
+crop:
+ ./croprender.sh
+
+# EOF #
diff -Nru lincity-ng-2.0/contrib/render.py lincity-ng-2.9~git20150314/contrib/render.py
--- lincity-ng-2.0/contrib/render.py 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/render.py 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,60 @@
+import Blender
+from Blender import *
+from Blender.Scene import *
+
+print "Hello World: ", Blender
+
+scn = Scene.GetCurrent()
+
+# Remove all lamps
+for obj in scn.getChildren():
+ if obj.getType() == 'Lamp':
+ scn.unlink(obj)
+
+c = Camera.New('ortho') # create new ortho camera data
+c.lens = 10.0 # set lens value
+# c.setType("ortho")
+ob = Object.New('Camera') # make camera object
+ob.link(c) # link camera data with this object
+ob.setLocation(-10, -10, 10)
+ob.setEuler([60.0/180.0 * 3.1415927, 0, -45.0/180.0 * 3.1415927])
+scn.link(ob) # link object into scene
+scn.setCurrentCamera(ob)
+
+l = Lamp.New('Lamp') # create new 'Spot' lamp data
+l.setEnergy(0.5)
+# l.setMode('square', 'shadow') # set these two lamp mode flags
+ob = Object.New('Lamp') # create new lamp object
+ob.link(l)
+ob.setEuler([3.1415927/4.0, 0, 3.1415927/4.0])
+ob.setLocation(10, -10, 14)
+scn.link(ob)
+
+l = Lamp.New('Sun') # create new 'Spot' lamp data
+l.setEnergy(1.0)
+# l.setMode('square', 'shadow') # set these two lamp mode flags
+ob = Object.New('Lamp') # create new lamp object
+ob.link(l)
+ob.setEuler([60.0/180.0 * 3.1415927, 0, -45.0/180.0 * 3.1415927])
+ob.setLocation(-10, -10, 10)
+scn.link(ob)
+
+# Rendering parameters
+context = scn.getRenderingContext()
+context.enableRGBAColor()
+context.setImageType(Render.PNG)
+context.setRenderWinSize(100)
+context.imageSizeX(1024)
+context.imageSizeY(768)
+context.enableOversampling(1)
+context.setOversamplingLevel(8)
+context.setRenderPath("tmp/")
+context.startFrame(1)
+context.endFrame(1)
+
+Blender.Save("tmp/tmp.blend", 1)
+
+# context.renderAnim()
+# Blender.Quit()
+
+# EOF #
diff -Nru lincity-ng-2.0/contrib/render.sh lincity-ng-2.9~git20150314/contrib/render.sh
--- lincity-ng-2.0/contrib/render.sh 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/render.sh 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+#!/bin/sh
+
+set -e -x
+
+mkdir -p tmp/
+mkdir -p ../data/images/tiles.render/
+
+for i in ../data/models/*.blend; do
+ blender -b "$i" -P render.py
+ blender -b tmp/tmp.blend -a
+ b=`basename $i`
+ cp -v tmp/0001 "../data/images/tiles.render/${b%%.blend}.png"
+done
+
+# EOF #
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/contrib/win32/lincity-ng.ico and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/contrib/win32/lincity-ng.ico differ
diff -Nru lincity-ng-2.0/contrib/win32/lincity-ng.iss lincity-ng-2.9~git20150314/contrib/win32/lincity-ng.iss
--- lincity-ng-2.0/contrib/win32/lincity-ng.iss 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/contrib/win32/lincity-ng.iss 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,46 @@
+; LinCity-NG setup script. Process this scrip with InnoSetup
+;
+; This script assumes that you have prepared a directory that contains all
+; files that "jam install" installs in the data\ subdir. You should also place
+; files like README and COPYING
+; into the doc\ dir.
+; The main directory should contain this file the lincity-ng.ico, all .dll
+; files and the lincity-ng.exe file.
+[Setup]
+AppName=LinCity-NG
+AppVerName=LinCity-NG 1.1.2
+AppPublisher=LinCity-NG Developers
+AppPublisherURL=http://lincity-ng.berlios.de/wiki
+AppSupportURL=http://lincity-ng.berlios.de/wiki
+AppUpdatesURL=http://lincity-ng.berlios.de/wiki
+DefaultDirName={pf}\LinCity-NG
+DefaultGroupName=LinCity-NG
+UninstallDisplayIcon={app}\lincity-ng.ico
+
+[Tasks]
+Name: "desktopicon"; Description: "Create a &desktop icon"; GroupDescription: "Additional icons:"; Flags: unchecked
+
+[Files]
+Source: "lincity-ng.exe"; DestDir: "{app}"; Flags: ignoreversion
+Source: "lincity-ng.ico"; DestDir: "{app}"; Flags: ignoreversion
+Source: "*.dll"; DestDir: "{app}"; Flags: ignoreversion
+Source: "doc\*.*"; DestDir: "{app}\doc\"; Flags: ignoreversion recursesubdirs
+Source: "data\*.*"; DestDir: "{app}\data\"; Flags: ignoreversion recursesubdirs
+
+[INI]
+Filename: "{app}\lincity-ng.url"; Section: "InternetShortcut"; Key: "URL"; String: "http://lincity-ng.berlios.de"
+
+[Icons]
+Name: "{group}\LinCity-NG"; Filename: "{app}\lincity-ng.exe"; WorkingDir: "{app}"; IconFilename: "{app}\lincity-ng.ico"
+Name: "{group}\LinCity-NG on the Web"; Filename: "{app}\lincity-ng.url"
+Name: "{group}\Uninstall LinCity-NG"; Filename: "{uninstallexe}"
+Name: "{userdesktop}\LinCity-NG"; Filename: "{app}\lincity-ng.exe"; WorkingDir: "{app}"; IconFilename: "{app}\lincity-ng.ico"; Tasks: desktopicon
+
+[Run]
+Filename: "{app}\lincity-ng.exe"; Description: "Launch LinCityNG"; WorkingDir: "{app}"; Flags: nowait postinstall skipifsilent
+
+[UninstallDelete]
+Type: files; Name: "{app}\lincity-ng.url"
+Type: files; Name: "{app}\stdout.txt"
+Type: files; Name: "{app}\stderr.txt"
+
diff -Nru lincity-ng-2.0/CREDITS lincity-ng-2.9~git20150314/CREDITS
--- lincity-ng-2.0/CREDITS 2009-01-25 20:21:28.000000000 +0000
+++ lincity-ng-2.9~git20150314/CREDITS 1970-01-01 00:00:00.000000000 +0000
@@ -1,53 +0,0 @@
-
-
-
-Credits
-
-Original Idea and Code
-Gregory Sharp
-Cory Keasling
-Ian J Peters
-
-Code
-Wolfgang Becker
-Matthias Braun
-David Kamphausen
-Alain Baeckeroot
-Jaky
-
-Graphics
-Ingo Ruhnke
-Christoph Brill
-Ken Hirsch
-Ivar ten Cate
-
-Sound and Music
-Paulo Augusto
-Robert van Herk
-Pronobozo
-
-Translation
-ca - Joan Padró
-ca - Alfred Galitó Trilla
-cs - Ondrej Novy
-cs - Jan Kalab
-de - Wolfgang Becker
-de - Michael Skiba
-es - Jorge González González
-fr - Arnaud Quette
-fr - Laurent Rocher
-fr - Alain Baeckeroot
-gl - Xabier Cancela
-ja - MH35
-nl - Nathan Samson
-nl - Ronald Stroethoff
-nl - Ivar ten Cate
-pl - Michał Drzał
-pl - Piotr Pacholak
-pt_BR - Jose Carlos Medeiros
-pt_BR - Nilo Menezes
-ru - Leonid Myravyev
-sv - Daniel Nylander
-tr - Uyg Y.
-
-# automatically generated from data/gui/creditslist.xml. Do not edit. #
diff -Nru lincity-ng-2.0/data/gui/app.xml lincity-ng-2.9~git20150314/data/gui/app.xml
--- lincity-ng-2.0/data/gui/app.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/gui/app.xml 2015-05-05 16:32:49.000000000 +0000
@@ -10,11 +10,11 @@
-
-
-
-
-
+
+
+
+
+
@@ -33,8 +33,8 @@
-
-
+
+
+
@@ -78,10 +79,10 @@
- |
+ |
-
-
+
+
@@ -112,6 +113,16 @@
|
+
+
+
+
+
+
+
+
+
+ |
diff -Nru lincity-ng-2.0/data/gui/creditslist.xml lincity-ng-2.9~git20150314/data/gui/creditslist.xml
--- lincity-ng-2.0/data/gui/creditslist.xml 2009-01-25 20:21:18.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/gui/creditslist.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,7 +2,7 @@
Credits
-
+
Original Idea and Code
Gregory Sharp
<gregsharp@geocities.com>
@@ -10,16 +10,20 @@
Ian J Peters
Code
+ Alain Baeckeroot
+ <alain.baeckeroot@laposte.net>
Wolfgang Becker
- <uafr@gmx.de>
+ <uafr@gmx.de> |
tr - Uyg Y.
+ tr – Uyg Y.
+
-
+
-
+
Save Game
|
@@ -88,20 +88,18 @@
- Back
- Back
- Back
+ Back
+
+
+
|
- save to selected slot
- save to selected slot
- save to selected slot
+ Save
+
+
+
|
diff -Nru lincity-ng-2.0/data/gui/tradedialog.xml lincity-ng-2.9~git20150314/data/gui/tradedialog.xml
--- lincity-ng-2.0/data/gui/tradedialog.xml 2009-01-25 20:21:18.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/gui/tradedialog.xml 2015-05-05 16:32:49.000000000 +0000
@@ -18,7 +18,7 @@
-
+
@@ -132,6 +132,22 @@
+ |
+
+
+ Waste
+ |
+
+
+
+
+
+ |
+
+
+
+
+
|
diff -Nru lincity-ng-2.0/data/help/cs/blacksmith.xml lincity-ng-2.9~git20150314/data/help/cs/blacksmith.xml
--- lincity-ng-2.0/data/help/cs/blacksmith.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/cs/blacksmith.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Kovárna
+ V kovárnÄ› se z železa a uhlà vyrábà zbožÃ. NejvÃce je využijete na zaÄátku hry. SamozÅ™ejmÄ› potÅ™ebujà pracovnà sÃlu.
+ PÅ™edtÃm, než budete mÃt vlastnà závody na výrobu železa se budete muset spoléhat na železo z milÃřů. Je doporuÄeno 5 až 6 milÃřů na jednu kovárnu.
+ Kovárny nemusà být připojeny na žádnou komunikaci. Vše, co potřebujà si seženou z obchodu (tržiště), v jehož dosahu jsou.
+ Jestli je kovárna v provozu zjistÃte buÄ obvyklou cestou, poklikánÃm na ni, nebo se na ni jen podÃvejte - jestliže je v provozu, vycházà z komÃna dým.
+
+ Kovárna vypadá takhle
+
+ a toto je jejà ikona
+
+
+ Viz také:
+ Obchod
+ Ruda
+ MilÃÅ™
+ Železo
+ Práce
+
diff -Nru lincity-ng-2.0/data/help/cs/economy.xml lincity-ng-2.9~git20150314/data/help/cs/economy.xml
--- lincity-ng-2.0/data/help/cs/economy.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/cs/economy.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,29 @@
+
+
+ Hospodářské grafy
+ Jsou zde ÄtyÅ™i barevné grafy. Ukazujà nejdůležitÄ›jÅ¡Ã hospodářské ukazatele.
+
+ PoÄet obyvatel (hnÄ›dý)
+ HnÄ›dá Äára zobrazuj poÄet obyvatel.
+
+
+ Bezdomovci (modrý)
+ Modrá Äára zobrazuje závislost na bydlenÃ
+ Výška grafu je úmÄ›rná poÄtu neubytovaných
+ obyvatel.
+
+
+ Nezaměstnanost (žlutý)
+ Žluté sloupce ukazujà nezaměstananost.
+ Výška sloupce závisà také na poÄtu
+ obyvatel. MÄ›l by vás zajÃmat.
+
+
+ Hlad (Äervený)
+ ÄŒervené sloupce ukazujà hladovÄ›nÃ.
+ Výška sloupce závisà také na poÄtu
+ obyvatel. MÄ›l by vás zajÃmat. Graf
+ hladu je zobazován přes graf
+ nezaměstnanosti.
+
+
diff -Nru lincity-ng-2.0/data/help/cs/food.xml lincity-ng-2.9~git20150314/data/help/cs/food.xml
--- lincity-ng-2.0/data/help/cs/food.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/cs/food.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+
+
+ JÃdlo
+ JÃdlo se může vyrábÄ›t na statcÃch nebo může být dováženo pomocà pÅ™Ãstavu.
+ Lidé musà jÃst, aby pÅ™ežili. Jestliže je necháte hladovÄ›t, odejdou jinam a nÄ›kteřà možná i umÅ™ou.
+ Mlýny také využÃvajà jÃdlo. They turn, say, cotton into cloths. Pozor! Mohou potÅ™ebovat hodnÄ› jÃdla.
+
+ Viz také:
+ Statek
+ PÅ™Ãstav
+ Mlýn
+ Železo
+
diff -Nru lincity-ng-2.0/data/help/cs/ore.xml lincity-ng-2.9~git20150314/data/help/cs/ore.xml
--- lincity-ng-2.0/data/help/cs/ore.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/cs/ore.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Ruda
+ Ruda je jednou ze základnÃch hernÃch surovin. Produkujà ji recyklovacà stanice, doly na železnou rudu a milÃÅ™e.
+ Rudu použÃvajà hrnÄÃÅ™ské dÃlny, kovárny, lehký a těžký průmysl.
+
+ Viz také:
+ MilÃÅ™
+ Důl na železnou rudu
+ RecyklaÄnà stanice
+ HrnÄÃÅ™ská dÃlna
+ Lehký průmysl
+ Těžký průmysl
+
diff -Nru lincity-ng-2.0/data/help/cs/pause.xml lincity-ng-2.9~git20150314/data/help/cs/pause.xml
--- lincity-ng-2.0/data/help/cs/pause.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/cs/pause.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+
+
+ TlaÄÃtko Pozastavit hru
+ TlaÄÃtko Pozastavit hru zastavÃ/spustà hru.
+ I když je hra pozastavena, můžeÅ¡ se mezitÃm
+ dÃvat na finance, mapu atp.
+
diff -Nru lincity-ng-2.0/data/help/cs/substation.xml lincity-ng-2.9~git20150314/data/help/cs/substation.xml
--- lincity-ng-2.0/data/help/cs/substation.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/cs/substation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+ Rozvodna
+ Rozvodny berou elektrickou energii z elektrického vedenà a dodávajà ji do oblasti kolem nich. Tuto oblast si můžete zobrazit na mapce dole vpravo, když kliknete na ikonku s bleskem pod mapou.
+
+ Takto vypadá rozvodna
+
+ a toto je jejà ikona
+
+
+ Viz také:
+ Elektrické vedenÃ
+ Solárnà elektrárna
+ MilÃÅ™
+ Železo
+ Práce
+
+
diff -Nru lincity-ng-2.0/data/help/de/blacksmith.xml lincity-ng-2.9~git20150314/data/help/de/blacksmith.xml
--- lincity-ng-2.0/data/help/de/blacksmith.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/blacksmith.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,10 @@
Schmiede
- Schmieden wandeln Stahl und Kohle in Waren. Sie werden gerade am Anfang des Spiels verwendung finden. Sie bieten natürlich auch Arbeitsplätze.
- Bevor sie Stahlwerke haben, müssen Sie sich auf die Köhlereien verlassen. 5 oder 6 Köhlereien pro Schmiede sind empfohlen.
- Schmieden brauchen keinen Anschluss ans Verkehrsnetz. Sie können alles, was sie brauchen von einem Markt beziehen der in ihrer Reichweite ist.
- Indem Sie auf die Schmiede Linksklicken können Sie sehen ob diese arbeitet und ausgelastet ist.
+ Schmieden wandeln Stahl und Kohle in Waren um. Sie werden gerade am Anfang des Spiels Verwendung finden. Sie bieten natürlich auch Arbeitsplätze.
+ Bevor Sie Stahlwerke haben, müssen Sie sich auf die Köhlereien verlassen. 5 oder 6 Köhlereien pro Schmiede sind empfohlen.
+ Schmieden brauchen keinen Anschluss ans Verkehrsnetz. Sie können alles, was sie brauchen von einem Markt beziehen, der in ihrer Reichweite ist.
+ Indem Sie auf die Schmiede linksklicken, können Sie sehen, ob diese arbeitet und ausgelastet ist.
Dies ist eine Schmiede
@@ -13,7 +13,7 @@
Siehe auch:
Markt
- Ore
+ Erz
Köhlerei
Stahl
Arbeitsplätze
diff -Nru lincity-ng-2.0/data/help/de/bulldoze.xml lincity-ng-2.9~git20150314/data/help/de/bulldoze.xml
--- lincity-ng-2.0/data/help/de/bulldoze.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/bulldoze.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,13 +3,13 @@
Bulldozer
Um ein Gebiet abzureißen klicken Sie auf
- das Bulldozer Symbol und anschließend auf das Gebiet das
+ das Bulldozer Symbol und anschließend auf das Gebiet, das
Sie abreißen wollen. Abreißen kostet Geld, wieviel sehen
sie beim Bau im unteren Bereich des Bildschirms, neben den
Baukosten.
Manche Dinge, wie z.B. Denkmäler, sind sehr
- teuer beim abreißen. Dies liegt daran, das dabei nicht
+ teuer beim Abreißen. Dies liegt daran, dass dabei nicht
nur die eigentlichen Kosten für das Abreißen berechnet
werden, sondern auch die "politischen Kosten" mit einbezogen
werden. Als Beispiel: Beim Abriss eines Denkmals wird es
diff -Nru lincity-ng-2.0/data/help/de/button-index.xml lincity-ng-2.9~git20150314/data/help/de/button-index.xml
--- lincity-ng-2.0/data/help/de/button-index.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/button-index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,6 +1,6 @@
- Symbol Verzeichniss
+ Symbol Verzeichnis
diff -Nru lincity-ng-2.0/data/help/de/coalmine.xml lincity-ng-2.9~git20150314/data/help/de/coalmine.xml
--- lincity-ng-2.0/data/help/de/coalmine.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/coalmine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,16 +1,16 @@
Kohlegrube
- Kohlegruben bauen unter der Erde Kohle ab. Sie müssen in nähe einer Kohleader gebaut werden, damit Sie produktiv arbeiten. Um zu sehen wo eine Kohleader liegt, müssen Sie auf den Kohle-Button unter der Miniaturansicht klicken.
- Beim ersten mal kostet dies 1 Millionen €, anschließend ist die Ansicht kostenlos. Sie müssen die ansicht nicht verwenden, müssen dann aber nach dem trial und error prinzip vorgehen um auf gut Glück eine Ader zu finden.
+ Kohlegruben bauen unter der Erde Kohle ab. Sie müssen in der Nähe einer Kohleader gebaut werden, damit Sie produktiv arbeiten. Um zu sehen wo eine Kohleader liegt, müssen Sie auf den Kohle-Button unter der Miniaturansicht klicken.
+ Beim ersten mal kostet dies 1 Million €, anschließend ist die Ansicht kostenlos. Sie müssen die Ansicht nicht verwenden, müssen dann aber nach dem trial und error Prinzip vorgehen um auf gut Glück eine Ader zu finden.
Kohlegruben brauchen Arbeitsplätze, damit Kohle abgebaut werden kann.
Dies ist eine Kohlegrube
- und das sein Symbol
+ und das ihr Symbol
- Die Grafik zeigt die Anazahl der Kohle, die bereits gegraben, aber noch nicht transportiert wurde, auf dem oberen Bild ist das Lager der Kohlegrube komplett gefüllt.
+ Die Grafik zeigt die Anzahl der Kohle, die bereits gegraben, aber noch nicht transportiert wurde, auf dem oberen Bild ist das Lager der Kohlegrube komplett gefüllt.
Ein klick auf die Kohlemine verrät, wieviel Kohle sich im Lager befindet und (noch viel wichtiger!) wieviel Kohle die Ader noch zu bieten hat.
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/coal.xml lincity-ng-2.9~git20150314/data/help/de/coal.xml
--- lincity-ng-2.0/data/help/de/coal.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
Kohle
- Kohle wird von Kohlekraftwerken verwendet um Strom zu produzieren(Energie). Es wird außerdem von Töpfereien, Spinnereien und Schmieden verwendet um Waren her zu stellen. Die Schwerindustrie wird Kohle benutzen, wenn sie kein Strom bekommt
- Kohle wird unter der Erde in Kohlegruben abgebaut. Das Kohle vorkommen unter der Erde ist begrenzt! (Die vorhanden Kohlereserve werden angezeigt, wenn man auf eine Kohlegrube klickt).
- Köhlereien liefern auch ein wenig Kohle. In wirklichkeit handelt es sich dabei um Holzkohle die aus der verbrennung von Bäumen gewonnen wird. Diese haben zwar nur einen kleinen Ausschuss, der jedoch genug ist für ein paar Töpfereien und Schmieden.
+ Kohle wird von Kohlekraftwerken verwendet um Strom zu produzieren (Energie). Es wird außerdem von Töpfereien, Spinnereien und Schmieden verwendet um Waren herzustellen. Die Schwerindustrie wird Kohle benutzen, wenn sie keinen Strom bekommt.
+ Kohle wird unter der Erde in Kohlegruben abgebaut. Das Kohlevorkommen unter der Erde ist begrenzt! (Die vorhandenen Kohlereserven werden angezeigt, wenn man auf eine Kohlegrube klickt.)
+ Köhlereien liefern auch ein wenig Kohle. In Wirklichkeit handelt es sich dabei um Holzkohle die aus der Verbrennung von Bäumen gewonnen wird. Diese haben zwar nur einen kleinen Ausschuss, der jedoch genug ist für ein paar Töpfereien und Schmieden.
Siehe auch:
Kohlegrube
diff -Nru lincity-ng-2.0/data/help/de/commune.xml lincity-ng-2.9~git20150314/data/help/de/commune.xml
--- lincity-ng-2.0/data/help/de/commune.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/commune.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,7 +1,7 @@
Köhlerei
- Köhlereien sind Plätze, auf denen durch das verbrennen von Bäumen Holzkohle(lincity-NG unterscheidet nicht zwischen den einzelnen Arten..) gewonnen wird. Sie produzieren außerdem kleine Mengen an Erz und Stahl.
+ Köhlereien sind Plätze, auf denen durch das Verbrennen von Bäumen Holzkohle (lincity-NG unterscheidet nicht zwischen den einzelnen Arten.) gewonnen wird. Sie produzieren außerdem kleine Mengen an Erz und Stahl.
Sie werden wahrscheinlich "ein paar" Köhlereien brauchen um genug Kohle und Stahl für z.B. Töpfereien, Schmieden und Spinnereien zu produzieren.
Falls eine Köhlerei für 10 Jahre nichts mehr Produziert, wird sie geschlossen und sie verwandelt sich in einen Park.
Köhlereien können an jeder Stelle mit dem Verkehr verbunden werden, nicht nur am Tor!
diff -Nru lincity-ng-2.0/data/help/de/cricket.xml lincity-ng-2.9~git20150314/data/help/de/cricket.xml
--- lincity-ng-2.0/data/help/de/cricket.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,11 @@
Sportplatz
- Sportplätze bieten Sport und Unterhaltung für ihre Einwohner. Sportplätze benötigen Waren und Arbeitsplätze um zu funktionieren. Sie müssen nicht zwingend ans Verkehrsnetz angebunden sein, brauchen dann aber jedoch einen Markt in ihrer Nähe, der sie mir Arbeitsplätzen und Warenn versorgt. Außerdem produziert ihr betrieb laufende Kosten.
- Wenn Sie einen Sportplatz bauen, wird er noch nicht sofort "in betrieb" gehen. Es dauert ungefähr drei Monate bis alle Geräte(z.B: Basketball Körbe) installiert sind.
- Um zu sehen welchen Bereich ihr Sportplatz abdeckt, klicken sie auf das Sportplatz Symbol unterhalb der Miniaturansicht. Gebiete die abgedeckt sind werden normal dargestellt, der nicht abgedeckte Teil wird Dunkelgrün dargestellt.
+
Sportplätze bieten Sport und Unterhaltung für Ihre Einwohner. Sportplätze benötigen Waren und Arbeitsplätze um zu funktionieren. Sie müssen nicht zwingend ans Verkehrsnetz angebunden sein, brauchen dann jedoch einen Markt in ihrer Nähe, der sie mit Arbeitsplätzen und Waren versorgt. Außerdem produziert ihr Betrieb laufende Kosten.
+ Wenn Sie einen Sportplatz bauen, wird er noch nicht sofort "in Betrieb" gehen. Es dauert ungefähr drei Monate bis alle Geräte (z.B: Basketball Körbe) installiert sind.
+ Um zu sehen welchen Bereich Ihr Sportplatz abdeckt, klicken Sie auf das Sportplatz Symbol unterhalb der Miniaturansicht. Gebiete, die abgedeckt sind werden normal dargestellt, der nicht abgedeckte Teil wird dunkelgrün dargestellt.
- Sportplätze steigern die attraktivität der Wohngebiete in ihrem Bereich.
+ Sportplätze steigern die Attraktivität der Wohngebiete in ihrem Bereich.
Sportplätze zeigen eine Animationssequenz um zu zeigen das sie arbeiten.
Dies ist ein Sportplatz
diff -Nru lincity-ng-2.0/data/help/de/economy.xml lincity-ng-2.9~git20150314/data/help/de/economy.xml
--- lincity-ng-2.0/data/help/de/economy.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/economy.xml 2015-05-05 16:32:49.000000000 +0000
@@ -15,17 +15,17 @@
Arbeitslosigkeit (Gelb)
- Die soliden Hintergrund "Balken" zeigen das es
+ Die soliden Hintergrund "Balken" zeigen, dass es
Arbeitslosigkeit gibt. Der Maßstab dieser Balken
ändert sich mit der Bevölkerung. Diese Balken sind
solide, damit Sie ihre Aufmerksamkeit auf sie richten!
Hungernd (Rot)
- Die soliden roten "Balken" zeigen das in ihrer
- Stadt Menschen an Hunger leidern und/oder verhungern!
+ Die soliden roten "Balken" zeigen, dass in Ihrer
+ Stadt Menschen an Hunger leiden und/oder verhungern!
Der Maßstab dieser Balken ändert sich mit der
Bevölkerung. Diese Balken übermalen die Arbeitslosigkeit
- da sie die wichtigste Linie ist!
+ da sie die wichtigste Linie sind!
diff -Nru lincity-ng-2.0/data/help/de/export.xml lincity-ng-2.9~git20150314/data/help/de/export.xml
--- lincity-ng-2.0/data/help/de/export.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/export.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,10 @@
Import und Export Gebiete
- Importieren und exportieren funktion auf die selbe Weise, außer das dich das erste Geld kostet und das zweite dir Geld einbringt. Beides benötigt einen Hafen, aus diesem Grund werden wir nur das exportieren im Detail betrachten:
+ Import und Export funktionieren auf die selbe Weise, außer dass das erste Geld kostet und das zweite Geld einbringt. Beides benötigt einen Hafen, aus diesem Grund wird nur der Export im Detail betrachten:
Um zu exportieren, braucht der Hafen einen Anschluss an die Straße.
Sie müssen die ganze rechte Seite lang mit dem Wasser verbunden sein.
- Das "Exportgebiet" wird sich soviel nehmen wie es bekommt. Wenn Sie exportieren wollen, aber die Menge beschränken sollten sie evtl. einen Verkehrsanschluss mit weniger Kapazität verwenden oder einen langen Weg zum Hafen bauen. Oder Sie lassen die Produkte zuerst durch einen Markt gehen.. Sie müssen experimentieren bis sie die richtige export Einstellungen haben.
+ Das "Exportgebiet" wird sich soviel nehmen wie es bekommt. Wenn Sie exportieren wollen, aber die Menge beschränken, sollten sie evtl. einen Verkehrsanschluss mit weniger Kapazität verwenden oder einen langen Weg zum Hafen bauen. Oder Sie lassen die Produkte zuerst durch einen Markt gehen. Sie müssen experimentieren bis Sie die richtigen Export Einstellungen haben.
Siehe auch:
Hafen
diff -Nru lincity-ng-2.0/data/help/de/farm.xml lincity-ng-2.9~git20150314/data/help/de/farm.xml
--- lincity-ng-2.0/data/help/de/farm.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/farm.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,19 @@
Bauernhof
- Bauernhöfe produzieren Essen für ihre Bevölkerung und Rohstoffe für Spinnereien. Bauern können das Essen an Märkte verkaufen, sie transportieren es mit dem Traktor, weshalb sie nicht ans Verkehrsnetz angeschlossen sein müssen. Sie können den Verkehr aber auch zum verkauf nutzen, natürlich müssen sie dabei sicher gehn das der Markt in Reichweite liegt.
+ Bauernhöfe produzieren Essen für ihre Bevölkerung und Rohstoffe für Spinnereien. Bauern können das Essen an Märkte verkaufen, sie transportieren es mit dem Traktor, weshalb sie nicht ans Verkehrsnetz angeschlossen sein müssen. Sie können den Verkehr aber auch zum Verkauf nutzen, natürlich müssen Sie dabei sichergehen, dass der Markt in Reichweite liegt.
Dies ist eine Farm
und das ihr Symbol
- Bauernhöfe brauchen Arbeitsplätze um mehr als nur eine minimale Menge an Essen zu produzieren. Die Bauernhöfe mit Energie zu versorgen steigert die Produktion ebenfallsp. Energie beinhaltet auch "altmodische" Windmühlen, die helfen mehr Essen zu Produzieren und dabei keine Verschmutzung verursacht.
+ Bauernhöfe brauchen Arbeitsplätze um mehr als nur eine minimale Menge an Essen zu produzieren. Die Bauernhöfe mit Energie zu versorgen steigert die Produktion ebenfalls. Energie beinhaltet auch "altmodische" Windmühlen, die helfen mehr Essen zu produzieren und dabei keine Verschmutzung verursachen.
Die landwirtschaftliche Produktion hängt vom Grundwasser ab,
Felder mit Grundwasser sind grün, andere gelbbraun wie die Wüste.
Siehe auch:
Markt
- Tech-Level
+ Technologieniveau
Verkehr
Windmühle
Nahrung
diff -Nru lincity-ng-2.0/data/help/de/fast.xml lincity-ng-2.9~git20150314/data/help/de/fast.xml
--- lincity-ng-2.0/data/help/de/fast.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/fast.xml 2015-05-05 16:32:49.000000000 +0000
@@ -5,7 +5,7 @@
Dies ist der "Schnell"-Knopf. Er lässt das Spiel am schnellsten laufen.
Vorsicht auf schnellen Rechnern, Probleme können schnell eskalieren.
- See also:
+ Siehe auch:
Normal
Langsam
diff -Nru lincity-ng-2.0/data/help/de/finance.xml lincity-ng-2.9~git20150314/data/help/de/finance.xml
--- lincity-ng-2.0/data/help/de/finance.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/finance.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
- Finanzenübersicht
- Dies ist das Finanzenübersicht.
- Die Finanzenübersicht wird jeden Januar aktualisiert. Die Zahlen unter "Einkommen" und "Ausgaben" zeigen die Einnahmen und Ausgaben des letzten Jahres.
- Die Zahl neben "Netto" gibt die Totale Bewegung an. Es gibt gewisse Dinge die Sie nicht tun können wenn sie "in den Roten" sind.
+ Finanzübersicht
+ Dies ist die Finanzübersicht.
+ Die Finanzübersicht wird jeden Januar aktualisiert. Die Zahlen unter "Einkommen" und "Ausgaben" zeigen die Einnahmen und Ausgaben des letzten Jahres.
+ Die Zahl neben "Netto" gibt die totale Bewegung an. Es gibt gewisse Dinge, die Sie nicht tun können, wenn sie "in den roten Zahlen" sind.
+ Durch wiederholtes Klicken auf dieses Fenster schalten Sie durch die Übersichten für Finanzen, andere Kosten und Wohnungskosten.
Siehe auch:
Bevölkerungsanzeige
Sonstige Kosten
diff -Nru lincity-ng-2.0/data/help/de/firestation.xml lincity-ng-2.9~git20150314/data/help/de/firestation.xml
--- lincity-ng-2.0/data/help/de/firestation.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/firestation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,16 +2,16 @@
Feuerwehr
- Feuerwehren verhindern das ausbrechen
- und ausbreiten von Feuern in ihrem Einzugsbereich. Um
+
Feuerwehren verhindern das Ausbrechen
+ und Ausbreiten von Feuern in ihrem Einzugsbereich. Um
ihrer Arbeit nachzukommen, brauchen sie Waren und
Arbeitsplätze. Sie müssen nicht ans Verkehrsnetz
angebunden sein, aber sie müssen in der Reichweite eines
- Markts sein, der sie mit Warenn und Arbeitsplätzen
- versorgen kann. Außerdem kostet ihr betrieb Geld.
+ Markts sein, der sie mit Waren und Arbeitsplätzen
+ versorgen kann. Außerdem kostet ihr Betrieb Geld.
Wenn Sie eine Feuerwehr bauen, wird diese noch
- nicht gleich Einsatzbereit sein, es dauert gewöhnlich drei
+ nicht gleich einsatzbereit sein, es dauert gewöhnlich drei
Monate bis sie komplett eingerichtet ist und somit einen
wirksamen Schutz gewährleisten kann.
@@ -19,13 +19,13 @@
abgedeckt werden, klicken Sie einfach auf das Feuerwehr
Symbol unter der Miniaturansicht . Gebiete die
vor Feuer geschützt sind, werden normal angezeigt,
- ungeschützte Gebiete werden in Dunkelgrün dargestellt.
+ ungeschützte Gebiete werden dunkelgrün dargestellt.
Feuerwehren steigern die Attraktivität der
Wohngebiete in ihrem Bereich.
Feuerwehren haben eine Animationssequenz um zu
- zeigen das sie arbeiten.
+ zeigen, dass sie arbeiten.
Dies ist eine Feuerwehr
diff -Nru lincity-ng-2.0/data/help/de/food.xml lincity-ng-2.9~git20150314/data/help/de/food.xml
--- lincity-ng-2.0/data/help/de/food.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/food.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,8 +2,8 @@
Nahrung
Nahrung wird auf Bauernhöfen angebaut oder kann über einen Hafen importiert werden.
- Ihre Bewohner brauchen Nahrung um zu überleben. Wenn Sie sie hungern lassen werden sie die Stadt verlassen oder gar zu tode verhungern.
- Spinnereien benötigen ebenfalls Nahrung. Sie wandeln z.B. Schafe in Kleider. Sie können u.U. sehr viel Nahrung verbrauchen - geben sie Acht darauf!
+ Ihre Bewohner brauchen Nahrung um zu überleben. Wenn Sie sie hungern lassen werden sie die Stadt verlassen oder gar zu Tode verhungern.
+ Spinnereien benötigen ebenfalls Nahrung. Sie wandeln z.B. Schafe in Kleider um. Sie können u.U. sehr viel Nahrung verbrauchen - geben sie Acht darauf!
Siehe auch:
Bauernhof
diff -Nru lincity-ng-2.0/data/help/de/goods.xml lincity-ng-2.9~git20150314/data/help/de/goods.xml
--- lincity-ng-2.0/data/help/de/goods.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/goods.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,10 @@
Waren
- Waren werden für den betrieb der meisten Gebäude benötigt. Außerdem mag die Bevölkerung gerne viel davon und fühlen sich von Plätzen angezogen, wo sie selbige bekommen können.
- Waren werden versteuert, wenn sie viel produzieren helfen Sie damit ihren Finanzen.
+ Waren werden für den Betrieb der meisten Gebäude benötigt. Außerdem mag die Bevölkerung gerne viel davon und fühlt sich von Plätzen angezogen, wo sie selbige bekommen kann.
+ Waren werden versteuert. Wenn Sie viel produzieren, helfen Sie damit Ihren Finanzen.
Waren werden von Töpfereien, Schmieden, Spinnereien und Leichtindustrie hergestellt.
- Jedoch nicht von der Schwerindustrie, diese stellt lediglich Stahl her
+ Jedoch nicht von der Schwerindustrie, diese stellt lediglich Stahl her.
Siehe auch:
Töpferei
diff -Nru lincity-ng-2.0/data/help/de/health.xml lincity-ng-2.9~git20150314/data/help/de/health.xml
--- lincity-ng-2.0/data/help/de/health.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -7,17 +7,17 @@
liegen, sicher.
Ein Krankenhaus macht ein Wohngebiet
- attraktiver, weniger Menschen sterben an folgen von
- Verschmutzung, außerdem arbeiten Menschen die im
- Einzugsgebiet eines Krankenhauses produktiver!(Sie sind
- weniger krankgeschrieben).
+ attraktiver, weniger Menschen sterben an den Folgen von
+ Verschmutzung, außerdem arbeiten Menschen im
+ Einzugsgebiet eines Krankenhauses produktiver! (Sie sind
+ weniger krankgeschrieben.)
Krankenhäuser sind sehr teuer, 60.000€ pro
Jahr. Sie reduzieren jedoch die Kosten von "unnatürlichen
Todesfällen" und können extra Steuern einbringen (solange
es Arbeit für die Leute gibt).
- Nach dem Bau eines Krankenhauses, braucht es
+
Nach dem Bau eines Krankenhauses braucht es
ungefähr drei Monate bis dieses mit all seinen Geräten
einsatzbereit ist. Zum Betrieb benötigt es Waren.
@@ -27,7 +27,7 @@
Um zu sehen welche Gebiete vom Krankenhaus
abgedeckt werden, klicken Sie auf das Gesundheits
- Symbol unter der Miniaturansicht. Die Bereiche die
+ Symbol unter der Miniaturansicht. Die Bereiche, die
normal dargestellt werden, sind von einem Krankenhaus
abgedeckt.
diff -Nru lincity-ng-2.0/data/help/de/housing.xml lincity-ng-2.9~git20150314/data/help/de/housing.xml
--- lincity-ng-2.0/data/help/de/housing.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/housing.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,13 @@
- Bevölkerungs Anzeige
- Die Bevölkerungsanzeige wird erreicht indem man mehrmals auf das €-Symbol über der Miniaturansicht klickt
+ Bevölkerungsanzeige
+ Die Bevölkerungsanzeige wird erreicht, indem man mehrmals auf das €-Symbol über der Miniaturansicht klickt
Die Anzeige zeigt folgende Statistiken:
Gesamt - Zeigt die Gesamtbevölkerung in ihrer Stadt. Dies zählt Einwohner mit und ohne Wohnung.
mit Wohnung - Zeigt die Anzahl der Einwohner mit einer Wohnung.
Obdachlos - Zeigt die Anzahl der Leute ohne Wohnung.
Barackensiedlungen: Zeigt die Anzahl der Barackensiedlungen in der Stadt.
- Unn Tdsfl - Zeigt die Anzahl der unnatürlichen Todesfälle, also die Leute die im letzten Monat durch Hunger oder Verschmutzung zu tode gekommen sind.
+ Unn Tdsfl - Zeigt die Anzahl der unnatürlichen Todesfälle, also die Leute die im letzten Monat durch Hunger oder Verschmutzung zu Tode gekommen sind.
Arbeitslosigkeit - Ansprüche zeigt die absolute Zahl, die im letzten Monat Anspruch auf Arbeitslosengeld hatten.
Die Rate ist der Prozentsatz der Einwohner, die ohne Arbeit sind.
Verhungert - Fälle zeigt die tatsächlichen Todesfälle an, Rate den Prozentsatz der hungernden Bevölkerung.
diff -Nru lincity-ng-2.0/data/help/de/index.xml lincity-ng-2.9~git20150314/data/help/de/index.xml
--- lincity-ng-2.0/data/help/de/index.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -16,16 +16,16 @@
Szenarien
Verwaltung
-Symbol Verzeichniss
-Bevölkerungs Anzeige
-Informations System
+Symbol Verzeichnis
+Bevölkerungsanzeige
+Informationssystem
Wirtschaftsübersicht
Import und Export Gebiete
Finanzübersicht
Lincity Hilfe
Arbeitsplätze
-Nachhaltigkeits Anzeige
-Tech Level
+Nachhaltigkeitsanzeige
+Technologieniveau
Miniaturansicht
Wohngebiet
Wasser
@@ -36,7 +36,7 @@
Geschwindigkeiten
Pause Knopf
Langsam
-Normale
+Normal
Schnell
Verkehr
@@ -56,7 +56,7 @@
Bauernhof
Windmühle
Spinnerei
-Schwer Industrie (Stahl)
+Schwerindustrie (Stahl)
Leichtindustrie Gebiet
Töpferei
Erzmine
diff -Nru lincity-ng-2.0/data/help/de/industryh.xml lincity-ng-2.9~git20150314/data/help/de/industryh.xml
--- lincity-ng-2.0/data/help/de/industryh.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/industryh.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,14 +1,14 @@
- Schwer Industrie
- Die Schwerindustrie produziert Stahl aus Erz, Energie und Arbeitsplätzen. Das Erz wird direkt vom Verkehrsnetz bezogen, genauso wird der produzierte Stahl ans Verkehrsnetz übergeben. Arbeitsplätze werden über einen örtlichen Markt bezogen. Mit dem Verkehrverbunden wird die Schwerindustrie an der linken oberen Ecke
- Die Energie kann auf zwei verschiedene Art und weißen zugeführt werden:
+
Schwerindustrie
+ Die Schwerindustrie produziert Stahl aus Erz, Energie und Arbeitsplätzen. Das Erz wird direkt vom Verkehrsnetz bezogen, genauso wird der produzierte Stahl ans Verkehrsnetz übergeben. Arbeitsplätze werden über einen örtlichen Markt bezogen. Mit dem Verkehr verbunden wird die Schwerindustrie an der linken oberen Ecke.
+ Die Energie kann auf zwei verschiedene Art und Weisen zugeführt werden:
1. Durch Kohle, die direkt aus dem Verkehrsnetz bezogen wird
2. Über das Stromnetz, hierzu muss mind. ein Umspannhäuschen in der Reichweite sein. (Windmühlen können keine Energie an die Schwerindustrie liefern, sie sind zu schwach.)
Die Schwerindustrie verschmutzt die Umwelt
Sie können auf die gewöhnliche Weise sehen ob die Schwerindustrie arbeitet: Indem Sie darauf klicken - außerdem ist sie animiert.
- Diest ist ein Gebäude der Schwerindustrie
+ Dies ist ein Gebäude der Schwerindustrie
und das ihr Symbol
diff -Nru lincity-ng-2.0/data/help/de/industryl.xml lincity-ng-2.9~git20150314/data/help/de/industryl.xml
--- lincity-ng-2.0/data/help/de/industryl.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/industryl.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,8 +1,8 @@
- Leichtes Industrie Gebiet
+ Leichte Industrie
Die leichte Industrie wandelt Erz in Waren um. Diese Verarbeitung wird effizienter, wenn Stahl verfügbar ist. Energie erhöht ebenfalls die Produktionsmenge. Windmühlen sind jedoch nicht zur Energieversorgung für diese Gebiete geeignet.
- Als Faustregel kann man das Obere jedoch ignoieren, der hauptsächliche Ausstoß der leichten Industrie hängt vom verfügbaren Rohmaterial ab, das verbraucht werden kann, so wie von den zur Verfügung stehenden Arbeitskräften.
+ Als Faustregel kann man das Obere jedoch ignoieren, der hauptsächliche Ausstoß der leichten Industrie hängt vom verfügbaren Rohmaterial ab, das verbraucht werden kann, sowie von den zur Verfügung stehenden Arbeitskräften.
Dieses Gebiet wird direkt an den Verkehr angeschlossen um Erz, Stahl und Waren zu beziehen. Sie brauchen jedoch einen Markt für die Arbeitsplätze.
Diese Gebiete können NUR an der oberen linken Ecke mit dem Verkehr verbunden werden. Es gibt eine Abzweigung im Verkehrsweg, wenn das Gebäude angeschlossen ist.
diff -Nru lincity-ng-2.0/data/help/de/jobs.xml lincity-ng-2.9~git20150314/data/help/de/jobs.xml
--- lincity-ng-2.0/data/help/de/jobs.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/jobs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
Arbeitsplätze
- Menschen die in Wohngebieten wohnen, stellen Arbeitsplätze "zur Verfügung". Arbeitsplätze werden von den meisten Gebäuden benötigt um korrekt zu funktionieren. Einige Gebäude, z.B. Denkmäler benötigen diese Arbeitsplätze nur, wenn sie sich im bau befinden.
- Arbeitsplätze werden über den Markt "verteilt"; Sie müssen einen Markt in einem Gebiet bauen in dem Sie die Arbeitskräfte brauchen (z.b. in der nähe von Industrie). Der Markt "bezieht" seine Arbeitskräfte auf zwei Wegen. 1.: Über das direkte Einzugsgebiet in dem der Markt steht(Wohngebiete), 2.:falls der Markt im Wohngebiet voll ist, werden die Arbeitskräfte über das Verkehrsnetz zu einem anderen Markt fahren, der weniger gut besetzt ist. Falls jedoch alle Märkte voll besetzt sind, werden die Leute arbeitslos
- Ein Krankenhaus im Einzugsgebiet des Wohngebiets, erhöht die Anzahl der zur Verfügung stehenden Arbeitskräfte.
+ Menschen, die in Wohngebieten wohnen, stellen Arbeitsplätze "zur Verfügung". Arbeitsplätze werden von den meisten Gebäuden benötigt um korrekt zu funktionieren. Einige Gebäude, z.B. Denkmäler benötigen diese Arbeitsplätze nur, wenn sie sich im Bau befinden.
+ Arbeitsplätze werden über den Markt "verteilt"; Sie müssen einen Markt in einem Gebiet bauen in dem Sie die Arbeitskräfte brauchen (z.b. in der Nähe von Industrie). Der Markt "bezieht" seine Arbeitskräfte auf zwei Wegen. 1.: Über das direkte Einzugsgebiet in dem der Markt steht (Wohngebiete), 2.: falls der Markt im Wohngebiet voll ist, werden die Arbeitskräfte über das Verkehrsnetz zu einem anderen Markt fahren, der weniger gut besetzt ist. Falls jedoch alle Märkte voll besetzt sind, werden die Leute arbeitslos
+ Ein Krankenhaus im Einzugsgebiet des Wohngebiets erhöht die Anzahl der zur Verfügung stehenden Arbeitskräfte.
Siehe auch:
Wohngebiet
diff -Nru lincity-ng-2.0/data/help/de/keys.xml lincity-ng-2.9~git20150314/data/help/de/keys.xml
--- lincity-ng-2.0/data/help/de/keys.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/keys.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,9 +4,9 @@
Tastatur
Tastenkürzel
Esc : Aktiviert das Abfragewerkzeug
- b : schaltet zwischen dem aktuellen Cursor und dem Bulldozer um
- h : drücken um hohe Gebäude auszublenden, erneutes drücken blendet sie wieder ein.
- v : drücken um die Minimap-Schemas auf das Spiel zu übertragen. (Transparent-Deckend-Aus)
+ b : Schaltet zwischen dem aktuellen Cursor und dem Bulldozer um
+ h : Blendet hohe Gebäude aus bzw. wieder ein
+ v : Überträgt das Minimap-Schema auf das Spiel (Transparent-Deckend-Aus)
KP_PLUS : Vergrößern
KP_MINUS : Verkleinern
KP_ENTER : 100% Ansicht
@@ -20,7 +20,7 @@
KP4 : Fährt in den Südwesten der Ansicht
KP6 : fährt in den Nordosten der Ansicht
KP8 : Fährt in den Nordwesten der Ansicht
- (Wenn gleichzeitig Shift gedrückt wird geht's schneller)
+ (Wenn gleichzeitig Shift gedrückt wird, geht's schneller)
Laden und Speichern
F12 : Schnell speichern
F9 : Schnell laden
@@ -28,14 +28,14 @@
Maus
Rechtsklick:
(gedrückt): Verschiebt die Ansicht.
- (klick): zentriert das Feld unterm Cursor.
+ (klick): zentriert das Feld unter dem Cursor.
Mittlere Maustaste:
- (gedrückt): Zeigt Informationen zum Feld unterhalb des Cursors an(keine Gebäude Information!).
+ (gedrückt): Zeigt Informationen zum Feld unterhalb des Cursors an (keine Gebäudeinformation!).
Linksklick:
Minimap: Springt in der Ansicht zur entsprechenden Stelle.
- Ansicht: Führt eine Aktion, entsprechend dem gewählten Werkzeug aus(z.B.planieren, bauen, Informationen anzeigen..)
+ Ansicht: Führt eine Aktion, entsprechend dem gewählten Werkzeug aus (z.B.planieren, bauen, Informationen anzeigen ...)
Mausrad:
- hoch: Vergrößern
- runter: Verkleinern
+ hoch: Vergrößern
+ runter: Verkleinern
diff -Nru lincity-ng-2.0/data/help/de/market.xml lincity-ng-2.9~git20150314/data/help/de/market.xml
--- lincity-ng-2.0/data/help/de/market.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/market.xml 2015-05-05 16:32:49.000000000 +0000
@@ -6,37 +6,37 @@
Sie sind Arbeitsamt, Warenlager und Einkaufszentrum in einem -
kurz: Ãœberall findet sich ein "Markt". Sie kaufen und verkaufen
Nahrung, Arbeitsplätze, Kohle, Waren, Erz und Stahl an die
- Anliegenden Gebiete und ins Verkehrsnetz. Als Beispiel: Die
+ anliegenden Gebiete und ins Verkehrsnetz. Als Beispiel: Die
Wohngebiete versorgen den Markt mit Arbeitskräften und
- der Markt versorgt das im bau befindliche Denkmal mit
+ der Markt versorgt das im Bau befindliche Denkmal mit
Arbeitskräften. HINWEIS , die Wohngebiete werden nicht
- mehr versorgt wenn sie mehr oder weniger an/auf der Grenze zum
+ mehr versorgt, wenn sie mehr oder weniger an/auf der Grenze zum
Einzugsbereich des Markts liegen.
Im Einzugsbereich eines Marktes können Waren direkt
- zwischen dem Markt und anderen Gebäuden ausgetauscht werden, ohne daß
+ zwischen dem Markt und anderen Gebäuden ausgetauscht werden, ohne dass
eine Verkehrsverbindung bestehen muss. Augenommen hiervon sind
- Großverbraucher, bei denen wird aber in der Beschreibung extra auf die
- erforderlichen Verkehrsverbindung hingewiesen. Im
+ Großverbraucher. Bei diesen wird aber in der Beschreibung extra auf die
+ erforderliche Verkehrsverbindung hingewiesen. Im
Verkehrs- und Markt Layer können Sie sehen, ob sich Gebäude im
Einzugsbereich eines Marktes befinden.
- Bewohner können Nahrung, Waren und Arbeitsplätze über die Märket, in
- deren Einzugsbereich sich ihre Wohngebiet befindet, beziehen.
- Alle Gebäude, die Arbeitskräfte benötigen erhalten diese von
+ Bewohner können Nahrung, Waren und Arbeitsplätze über die Märkte, in
+ deren Einzugsbereich sich ihr Wohngebiet befindet, beziehen.
+ Alle Gebäude, die Arbeitskräfte benötigen, erhalten diese von
den Märkten.
Bauernhöfe verkaufen ihre Nahrung direkt an Märkte.
Spinnereien, Töpfereien und Schmieden verkaufen ihre Waren direkt
an Märkte, von dort beziehen sie auch ihre Rohstoffe.
Falls sie sich nicht im Einzugsbereich eines Marktes befinden,
- brauchen diese Gebäude einen Verkehrsverbindung .
+ brauchen diese Gebäude eine Verkehrsverbindung .
- Die zweite Registerkarte in der Rechten unteren
- Spielfeldecke ist eine Statusanzeige die eine
+
Die zweite Registerkarte in der rechten unteren
+ Spielfeldecke ist eine Statusanzeige , die eine
Übersicht über Ihre Märkte bietet.
Einstellen was der Markt kauft und verkauft
- Sie können festlegen was ein Markt kauft indem sie doppelt auf ihn klicken und das selektieren was Sie den Markt kaufen bzw. verkaufen lassen möchten. In der standart Einstellung wird alles gehandelt.
+ Sie können festlegen was ein Markt kauft indem Sie doppelt auf ihn klicken und das selektieren was Sie den Markt kaufen bzw. verkaufen lassen möchten. In der Standardeinstellung wird alles gehandelt.
Dies ist ein Markt
und das sein Symbol
diff -Nru lincity-ng-2.0/data/help/de/medium.xml lincity-ng-2.9~git20150314/data/help/de/medium.xml
--- lincity-ng-2.0/data/help/de/medium.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/medium.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,7 +2,7 @@
Normale Geschwindigkeit
- Dies ist der Knopf für die Normale Geschwindigkeit. Dieser Bewirkt das das Spiel mit mittlerer Geschwindigkeit läuft. Auf langsamen Maschinen hat der Knopf u.U. keinen Effekt.
+ Dies ist der Knopf für die Normale Geschwindigkeit. Dieser bewirkt, dass das Spiel mit mittlerer Geschwindigkeit läuft. Auf langsamen Maschinen hat der Knopf u.U. keinen Effekt.
Siehe auch:
Langsam
diff -Nru lincity-ng-2.0/data/help/de/mill.xml lincity-ng-2.9~git20150314/data/help/de/mill.xml
--- lincity-ng-2.0/data/help/de/mill.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/mill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,8 +2,8 @@
Mühle
Mühlen wandeln Nahrung, Kohle und Jobs in Waren um. Nahrung?... nun ja, Wolle und Stoff werden in diesem Spiel als Nahrung gezählt.
- Mühlen verbrauchen eine ganze Menge Nahrung, so kann es leicht passieren das es zu Engpässen kommt, wenn Sie nicht vorsichtig sind! (Es ist weniger ein Problem, wenn Sie Windmühlen haben, da diese die Bauernhöfe mit Energie versorgen können, welche diese effizienter macht)
- Mühlen müssen nicht ans Verkehrsnetz angeschlossen sein, aber in Reichweite eines Markts stehen, der sie mit Kohle, Arbeitskräften und Nahrung versorgt. An den Rauchwolken über dem Gebäude können Sie sehen ob es arbeitet oder nicht.
+ Mühlen verbrauchen eine ganze Menge Nahrung, so kann es leicht passieren, dass es zu Engpässen kommt, wenn Sie nicht vorsichtig sind! (Das ist weniger ein Problem, wenn Sie Windmühlen haben, da diese die Bauernhöfe mit Energie versorgen können, welche diese effizienter macht.)
+ Mühlen müssen nicht ans Verkehrsnetz angeschlossen sein, aber in Reichweite eines Markts stehen, der sie mit Kohle, Arbeitskräften und Nahrung versorgt. An den Rauchwolken über dem Gebäude können Sie sehen, ob es arbeitet oder nicht.
Dies ist eine arbeitende Mühle
diff -Nru lincity-ng-2.0/data/help/de/mini-screen.xml lincity-ng-2.9~git20150314/data/help/de/mini-screen.xml
--- lincity-ng-2.0/data/help/de/mini-screen.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/mini-screen.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
Miniaturansicht
- Die Miniaturansicht zeigt, in verkleinerter Fassung das komplette Spielgebiet. Die Buttons darunter geben ihnen wichtige Informationen über die Situation in ihrer Stadt, z.B. Verschmutzung, gesundheitliche Versorgung, etc.
+ Die Miniaturansicht zeigt in verkleinerter Fassung das komplette Spielgebiet. Die Buttons darunter geben Ihnen wichtige Informationen über die Situation in Ihrer Stadt, z.B. Verschmutzung, gesundheitliche Versorgung, etc.
Klicken Sie auf den Hilfe Knopf und anschließend auf die Layer-Symbole unterhalb der Miniaturansicht um weitere Informationen über sie zu erhalten.
- Das weiße Quadrat zeigt den Aktuellen Bildschirmausschnitt.
+ Das weiße Quadrat zeigt den aktuellen Bildschirmausschnitt.
Mit 'v' oder dem großen Kopf am linken unteren Eck der Minikarte können Sie die Minikarte über die Hauptkarte legen.
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/monument.xml lincity-ng-2.9~git20150314/data/help/de/monument.xml
--- lincity-ng-2.0/data/help/de/monument.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/monument.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,10 @@
Denkmal
- Denkmäler sind ein wichtiger Platz für die Inspiration und die Studien von Erfindern. Jedes Denkmal wird die Rate, mit der die Technologie wächst steigern, jedoch wird sie ab 40% Tech-Level auf 0 fallen. Ab diesem Punkt können nur noch Schulen und Universitäten das Tech-Level steigern.
+ Denkmäler sind ein wichtiger Platz für die Inspiration und die Studien von Erfindern. Jedes Denkmal wird die Rate, mit der die Technologie wächst, steigern, jedoch wird sie ab 40% Technologieniveau auf 0 fallen. Ab diesem Punkt können nur noch Schulen und Universitäten das Technologieniveau steigern.
Um ein Denkmal zu bauen braucht es sehr viele Arbeitskräfte. Deshalb ist ein Denkmal ganz nützlich um die Arbeitslosigkeit zu kontrollieren. Dies ist jedoch nur eine sehr kurze Lösung, da nach der Fertigstellung keine Jobs mehr benötigt werden.
- Sie können sehen wie weit der bau vorrangeschritten ist, indem sie auf das Denkmal klicken und im Statusfenster nachsehen, bis das Denkmal bei 100% ist, gibt es insgesamt 6 Grafiken
- Tipp : Um zu verhindern das der bau eines Denkmals zuviele Arbeitskräfte in einer Region kosten, können Sie die Denkmäler auch weiter entfernt bauen, wo nicht so viele Arbeitskräfte benötigt werden.
+ Sie können sehen, wie weit der Bau vorangeschritten ist, indem Sie auf das Denkmal klicken und im Statusfenster nachsehen. Bis das Denkmal bei 100% ist, gibt es insgesamt 6 Grafiken.
+ Tipp : Um zu verhindern, dass der Bau eines Denkmals zuviele Arbeitskräfte in einer Region kostet, können Sie die Denkmäler auch weiter entfernt bauen, wo nicht so viele Arbeitskräfte benötigt werden.
Dies ist ein Denkmal
diff -Nru lincity-ng-2.0/data/help/de/msb-coal.xml lincity-ng-2.9~git20150314/data/help/de/msb-coal.xml
--- lincity-ng-2.0/data/help/de/msb-coal.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -8,15 +8,15 @@
angezeigt. Sie müssen eine Kohlegrube in die Nähe einer
Ader bauen um effektiv Kohle abbauen zu können.
- Das erste mal, wenn Sie diesen
- Layer aktivieren, werden ihnen eine Millionen €
- abgezogen, um die untererdischen Untersuchungen zu
+
Das erste Mal, wenn Sie diesen
+ Layer aktivieren, wird Ihnen eine Million €
+ abgezogen, um die unterirdischen Untersuchungen zu
finanzieren. Anschließend ist die Betrachtung des Layers
kostenlos.
Linksklick auf die Miniaturansicht um
zur entsprechenden Stelle auf der Hauptansicht zu
- springen. Linksklick auf ein andere Symbol aktiviert einen
+ springen. Linksklick auf ein anderes Symbol aktiviert einen
anderen Layer. Mit 'v' können Sie den aktiven Layer auf die
Hauptansicht legen.
diff -Nru lincity-ng-2.0/data/help/de/msb-cricket.xml lincity-ng-2.9~git20150314/data/help/de/msb-cricket.xml
--- lincity-ng-2.0/data/help/de/msb-cricket.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,10 +2,10 @@
Sport Layer
- Gebiete die einen Sportplatz in ihrem Einzugsbereich haben werden Dunkelgrün dargestellt.
- Gebiete die nicht im Einzugsbereich liegen werden normal angezeigt.
- Beachte, Sportplätze brauchen 3 Monate, bis sie ihren betrieb aufnehmen.
- Linksklick auf die Miniaturansicht um zur entsprechenden Stelle auf der Hauptansicht zu springen. Linksklick auf ein andere Symbol aktiviert einen anderen Layer. Mit 'v' können Sie den aktiven Layer auf die Hauptansicht legen.
+ Gebiete, die einen Sportplatz in ihrem Einzugsbereich haben, werden dunkelgrün dargestellt.
+ Gebiete, die nicht im Einzugsbereich liegen, werden normal angezeigt.
+ Beachten Sie, dass Sportplätze drei Monate brauchen, bis sie ihren Betrieb aufnehmen.
+ Linksklick auf die Miniaturansicht um zur entsprechenden Stelle auf der Hauptansicht zu springen. Linksklick auf ein anderes Symbol aktiviert einen anderen Layer. Mit 'v' können Sie den aktiven Layer auf die Hauptansicht legen.
Siehe auch:
Miniaturansicht
diff -Nru lincity-ng-2.0/data/help/de/msb-fire.xml lincity-ng-2.9~git20150314/data/help/de/msb-fire.xml
--- lincity-ng-2.0/data/help/de/msb-fire.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-fire.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,10 +2,10 @@
Feuer Layer
- Gebiete im Einzugsbereich einer Feuerwehr liegen werden als Dunkelgrün dargestellt.
- Gebiete die nicht im Einzugsbereich liegen werden normal dargestellt.
- Beachte, Feuerwehren brauchen drei Monate bis sie voll funktionsfähig sind.
- Linksklick auf die Miniaturansicht um zur entsprechenden Stelle auf der Hauptansicht zu springen. Linksklick auf ein andere Symbol aktiviert einen anderen Layer. Mit 'v' können Sie den aktiven Layer auf die Hauptansicht legen.
+ Gebiete, die im Einzugsbereich einer Feuerwehr liegen, werden dunkelgrün dargestellt.
+ Gebiete, die nicht im Einzugsbereich liegen, werden normal dargestellt.
+ Beachten Sie, dass Feuerwehren drei Monate brauchen, bis sie voll funktionsfähig sind.
+ Linksklick auf die Miniaturansicht um zur entsprechenden Stelle auf der Hauptansicht zu springen. Linksklick auf ein anderes Symbol aktiviert einen anderen Layer. Mit 'v' können Sie den aktiven Layer auf die Hauptansicht legen.
Siehe auch:
Miniaturansicht
diff -Nru lincity-ng-2.0/data/help/de/msb-health.xml lincity-ng-2.9~git20150314/data/help/de/msb-health.xml
--- lincity-ng-2.0/data/help/de/msb-health.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,10 +2,10 @@
Gesundheits Layer
- Gebiete im Einzugsbereich eines Krankenhauses liegen werden als Dunkelgrün dargestellt.
- Gebiete die nicht im Einzugsbereich liegen werden normal dargestellt.
- Beachte, Krankenhäuser brauchen drei Monate bis Sie ihren betrieb aufnehmen.
- Linksklick auf die Miniaturansicht um zur entsprechenden Stelle auf der Hauptansicht zu springen. Linksklick auf ein andere Symbol aktiviert einen anderen Layer. Mit 'v' können Sie den aktiven Layer auf die Hauptansicht legen.
+ Gebiete, die im Einzugsbereich eines Krankenhauses liegen, werden dunkelgrün dargestellt.
+ Gebiete, die nicht im Einzugsbereich liegen, werden normal dargestellt.
+ Beachten Sie, dass Krankenhäuser drei Monate brauchen, bis sie ihren Betrieb aufnehmen.
+ Linksklick auf die Miniaturansicht um zur entsprechenden Stelle auf der Hauptansicht zu springen. Linksklick auf ein anderes Symbol aktiviert einen anderen Layer. Mit 'v' können Sie den aktiven Layer auf die Hauptansicht legen.
Siehe auch:
Miniaturansicht
diff -Nru lincity-ng-2.0/data/help/de/msb-normal.xml lincity-ng-2.9~git20150314/data/help/de/msb-normal.xml
--- lincity-ng-2.0/data/help/de/msb-normal.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-normal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -6,7 +6,7 @@
Linksklick auf die Miniaturansicht um
zur entsprechenden Stelle auf der Hauptansicht zu
- springen. Linksklick auf ein andere Symbol aktiviert einen
+ springen. Linksklick auf ein anderes Symbol aktiviert einen
anderen Layer. Mit 'v' können Sie den aktiven Layer auf die
Hauptansicht legen.
diff -Nru lincity-ng-2.0/data/help/de/msb-pol.xml lincity-ng-2.9~git20150314/data/help/de/msb-pol.xml
--- lincity-ng-2.0/data/help/de/msb-pol.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-pol.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,10 +2,10 @@
Verschmutzungs Layer
- Der verschmutzungs Layer zeigt, den Grad der Verschmutzung in der Stadt an.
- Die Verschmutzung wird mit folgenden Farben stärker: Hell-Grün -> Dunkel Grün -> Dunkleres Grün -> Dunkel Rot -> Helleres Rot -> Hell Rot.
- In den Wohngebieten, die als Rot dargestellt werden leiden die Leute unter Krankheiten und senkt die Attraktivität der Region.
- Linksklick auf die Miniaturansicht um zur entsprechenden Stelle auf der Hauptansicht zu springen. Linksklick auf ein andere Symbol aktiviert einen anderen Layer. Mit 'v' können Sie den aktiven Layer auf die Hauptansicht legen.
+ Der Verschmutzungs Layer zeigt den Grad der Verschmutzung in der Stadt an.
+ Die Verschmutzung wird mit folgenden Farben stärker: Hellgrün -> Dunkelgrün -> Dunkleres Grün -> Dunkelrot -> Helleres Rot -> Hellrot.
+ In den Wohngebieten, die als Rot dargestellt werden, leiden die Leute unter Krankheiten und es sinkt die Attraktivität der Region.
+ Linksklick auf die Miniaturansicht um zur entsprechenden Stelle auf der Hauptansicht zu springen. Linksklick auf ein anderes Symbol aktiviert einen anderen Layer. Mit 'v' können Sie den aktiven Layer auf die Hauptansicht legen.
Siehe auch:
Miniaturansicht
diff -Nru lincity-ng-2.0/data/help/de/msb-power.xml lincity-ng-2.9~git20150314/data/help/de/msb-power.xml
--- lincity-ng-2.0/data/help/de/msb-power.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,16 +3,16 @@
Energie Layer
- Gebäuder, die mechanische Energie von altmodischen Windmühlen
- benutzen werden Dunkelgrün dargestellt.
+ Gebäude, die mechanische Energie von altmodischen Windmühlen
+ benutzen, werden dunkelgrün dargestellt.
- Die Gebäude, die am Stromnetz hängen werden als Hellgrün dargestellt.
+ Die Gebäude, die am Stromnetz hängen werden hellgrün dargestellt.
- Die unversorgten Gebäude werden Rot dargestellt.
+ Die unversorgten Gebäude werden rot dargestellt.
Linksklick auf die Miniaturansicht um
zur entsprechenden Stelle auf der Hauptansicht zu
- springen. Linksklick auf ein andere Symbol aktiviert einen
+ springen. Linksklick auf ein anderes Symbol aktiviert einen
anderen Layer. Mit 'v' können Sie den aktiven Layer auf die
Hauptansicht legen.
diff -Nru lincity-ng-2.0/data/help/de/msb-starve.xml lincity-ng-2.9~git20150314/data/help/de/msb-starve.xml
--- lincity-ng-2.0/data/help/de/msb-starve.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-starve.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,15 +4,15 @@
In der Ernährungsübersicht werden nur Wohngebiete
berücksichtigt.
- Hellgrün bedeutet, daß genügend Nahrung von den Märkten und
+
Hellgrün bedeutet, dass genügend Nahrung von den Märkten und
Wasser von erreichbaren Brunnen für alle Bewohner
- vorhanden ist. Dunkelgrün und Hellrot zeigen zunehmende Unterversorgung
+ vorhanden ist. Dunkelgrün und hellrot zeigen zunehmende Unterversorgung
an.
Der Einzugsbereich von Brunnen wird dunkelblau angezeigt.
- Linksklick auf die Minikarte beweg die Hauptansicht zur
+
Linksklick auf die Minikarte bewegt die Hauptansicht zur
gewählten Stelle. Um die Minikarte über die Hauptansicht zu legen
- drücken sie 'v' oder den Overlay-Knopf links von der Minikarte.
+ drücken Sie 'v' oder den Overlay-Knopf links von der Minikarte.
Siehe auch:
Minikarte
diff -Nru lincity-ng-2.0/data/help/de/msb-transport.xml lincity-ng-2.9~git20150314/data/help/de/msb-transport.xml
--- lincity-ng-2.0/data/help/de/msb-transport.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,7 +2,7 @@
Transportübersicht
- Die Transportminikarte zeigt die Menge von Warenn,
+
Die Transportminikarte zeigt die Menge von Waren,
die sich auf den Wegen , Straßen
und Eisenbahnen der Stadt befinden.
Die bläulichen Farben sind Gebäude, die sich in der
@@ -10,7 +10,7 @@
Linksklick auf die Miniaturansicht um
zur entsprechenden Stelle auf der Hauptansicht zu
- springen. Linksklick auf ein andere Symbol aktiviert einen
+ springen. Linksklick auf ein anderes Symbol aktiviert einen
anderen Layer. Mit 'v' können Sie den aktiven Layer auf die
Hauptansicht legen.
diff -Nru lincity-ng-2.0/data/help/de/msb-ub40.xml lincity-ng-2.9~git20150314/data/help/de/msb-ub40.xml
--- lincity-ng-2.0/data/help/de/msb-ub40.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/msb-ub40.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,12 +3,12 @@
Arbeitslosenübersicht
Die Arbeitslosenübersicht erfasst nur Wohngebiete.
- Hellgrün bedeutet keine Arbeitslosigkeit, Dunkelgrün bis
- Hellrot zeigt zunehmende Anzahl von Arbeitslosen an.
+ Hellgrün bedeutet keine Arbeitslosigkeit, dunkelgrün bis
+ hellrot zeigt zunehmende Anzahl von Arbeitslosen an.
- Linksklick auf die Minikarte beweg die Hauptansicht zur
+
Linksklick auf die Minikarte bewegt die Hauptansicht zur
gewählten Stelle. Um die Minikarte über die Hauptansicht zu legen
- drücken sie 'v' oder den Overlay-Knopf links von der Minikarte.
+ drücken Sie 'v' oder den Overlay-Knopf links von der Minikarte.
Siehe auch:
Minikarte
diff -Nru lincity-ng-2.0/data/help/de/oremine.xml lincity-ng-2.9~git20150314/data/help/de/oremine.xml
--- lincity-ng-2.0/data/help/de/oremine.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/oremine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -5,7 +5,7 @@
Stahl zur Verfügung. Sie können Erzgruben überall errichten. Das Erz
im Boden wird langsam abgebaut werden; die Grube abreißen und eine neue
an die gleiche Stelle stellen bringt nicht mehr Erz.
- Sobald eine Grube erschöpft ist wird ihr Gebiet zu einem See.
+
Sobald eine Grube erschöpft ist, wird ihr Gebiet zu einem See.
Um das Land neu erschließen zu können müssen sie 16 Wasserfelder
zuschütten!
Transportwege verbinden sich mit der Nordwestecke der
@@ -13,11 +13,11 @@
Das ist eine Erzgrube
- und das das Icon
+ und das das Symbol
Siehe auch:
- Ore
+ Erz
Waren
Stahl
diff -Nru lincity-ng-2.0/data/help/de/other-costs.xml lincity-ng-2.9~git20150314/data/help/de/other-costs.xml
--- lincity-ng-2.0/data/help/de/other-costs.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/other-costs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,7 +3,7 @@
Sonstige Kosten
Dieser Teil der Finanzansicht zeigt sonstige Ausgaben.
Es wird eine genauere Aufschlüsselung der Ausgaben, die
- Auf der Gewinn- und Verlustrechnung als 'Sonstige Ausgaben' auftauchen.
+ auf der Gewinn- und Verlustrechnung als 'Sonstige Ausgaben' auftauchen, dargestellt.
Durch Klick auf den Reiter können Sie zwischen den
verschiedenen Finanzansichten wechseln.
diff -Nru lincity-ng-2.0/data/help/de/park.xml lincity-ng-2.9~git20150314/data/help/de/park.xml
--- lincity-ng-2.0/data/help/de/park.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/park.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,21 @@
Parks
- Parks funktionieren ganz einfach: sie säubern Verschmutzung.
- Eine ganze Menge Gebiete erzeuge Verschmutzung. Da sind
+
Parks funktionieren ganz einfach: sie reduzieren Verschmutzung.
+ Eine ganze Menge Gebiete erzeugen Verschmutzung. Beispielsweise
Straßen, Eisenbahnen, Kohlebergwerke, Industriegebiete, Schwerindustrie
- und Kohlekraftwerke. Manche erzeugen mehr Dreck als andere.
+ und Kohlekraftwerke. Manche erzeugen mehr Verschmutzung als andere.
Sie können Parks verwenden um Ihre Wohngebiete
- abzuschirmen, oder um zu verhindern, daß sich die Verschmutzung
+ abzuschirmen, oder um zu verhindern, dass sich die Verschmutzung
über ihr Entstehungsgebiet hinaus ausbreitet.
- Der Wind kommt von Südwest, also bauen sie die Parks
- entsprechend.
+ Der Wind kommt von Südwest, also sollten Sie die Parks
+ entsprechend bauen.
Parks benötigen Grundwasser, sie können also nur auf "grünen"
Feldern gebaut werden.
- Das ist ein Parkk
+ Das ist ein Park
- und sein Icon
+ und sein Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/pbar.xml lincity-ng-2.9~git20150314/data/help/de/pbar.xml
--- lincity-ng-2.0/data/help/de/pbar.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/pbar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,8 +3,8 @@
Statusanzeige
Diese Anzeige liegt auf der "Stat." Registerkarte.
Sie zeigt die Änderungen an Ressourcen und den Lagerbestand in Märkten.
- Ein roter Balken links bedeute Abnahme, ein grüner Balken
- rechts bedeutet Zunahmen. Die Länge des Balkens gibt den Betrag
+
Ein roter Balken links bedeutet Abnahme, ein grüner Balken
+ rechts bedeutet Zunahme. Die Länge des Balkens gibt den Betrag
der Änderung an.
Die Zahl in der Mitte ist die Gesamtmenge.
diff -Nru lincity-ng-2.0/data/help/de/pollution.xml lincity-ng-2.9~git20150314/data/help/de/pollution.xml
--- lincity-ng-2.0/data/help/de/pollution.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/pollution.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,20 @@
Verschmutzung
- Viele Gebiete verursachen Verschmutzung. Ganz besonders viel
+
Viele Gebiete verursachen Verschmutzung. Besonders viel
wird durch die folgenden Gebäude erzeugt:
- Schwerindustrie.
- Industriebetriebe.
- Kohlekraftwerke.
- Kohlekraftwerke.
+ Schwerindustrie
+ Industriebetriebe
+ Kohlekraftwerke
Märkte, deren Müllager voll ist.
Straßen und Eisenbahnen, besonders wenn sie voll Müll sind.
Leute wohnen nicht gerne in verschmutzten Gegenden.
- Enzweder ziehen sie aus, oder sie werden sogar krank und sterben.
+ Entweder ziehen sie aus, oder sie werden sogar krank und sterben.
Der Wind kommt hauptsächlich aus dem Südwesten, also
zieht die Verschmutzung eher nach Nordosten.
- Normalerweise sollten sie so bauen, daß ihre Leute
+
Normalerweise sollten Sie so bauen, dass Ihre Leute
keiner Verschmutzung ausgesetzt werden. Das ist aber nicht immer möglich.
- In diesem Fall können sie Parks als Barrieren verwenden, je mehr Parks,
+ In diesem Fall können Sie Parks als Barrieren verwenden, je mehr Parks,
desto mehr Schutz.
Siehe auch:
Schwerindustrie
@@ -26,5 +25,5 @@
Eisenbahnen
Straßen
Parks
- Verschmutzungskartenanzeige
+ Verschmutzungskarte
diff -Nru lincity-ng-2.0/data/help/de/port.xml lincity-ng-2.9~git20150314/data/help/de/port.xml
--- lincity-ng-2.0/data/help/de/port.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/port.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,26 +1,26 @@
Häfen
- Mit einem Hafen können sie Waren, Stahl, Erz, Kohle und
- Nahrung Im- und Exportieren. Import kostet Geld, mit Exporten verdienen
+
Mit einem Hafen können Sie Waren, Stahl, Erz, Kohle und
+ Nahrung im- und exportieren. Import kostet Geld, mit Exporten verdienen
Sie welches.
- Damit ein Hafen was bringt muss er mit einem Transportweg
- verbunden sein. Stellen sie ein, was sie kaufen und verkaufen möchten,
- indem sie den Hafen doppelklicken. Das öffnet ein Menü, in dem Sie
+
Damit ein Hafen funktioniert, muss er mit einem Transportweg
+ verbunden sein. Stellen Sie ein, was Sie kaufen und verkaufen möchten,
+ indem Sie auf den Hafen doppelklicken. Das öffnet ein Menü, in dem Sie
eine Auswahl treffen können.
Häfen müssen an schiffbaren Gewässern liegen. Das
- heißt die ganze Ostseite des Hafens muss am Wasser liegen.
- Solange sie es nicht im Menü eingestellt haben
+ heißt, die ganze Ostseite des Hafens muss am Wasser liegen.
+ Solange Sie es nicht im Menü eingestellt haben,
wird nichts ge- oder verkauft.
- Es wird so viel wie Möglich verkauft, wenn sie die Menge
- beschränken wollen sollten sie nur einen Transportweg mit geringer
+
Es wird so viel wie möglich verkauft. Wenn Sie die Menge
+ beschränken wollen, sollten Sie nur einen Transportweg mit geringer
Kapazität zum Hafen bauen.
- Über einen aktiven Hafen erhält man ein bischen Technologie.
- Achtung: Wenn viel exportiert wird sinkt der Verkaufspreis.
+ Über einen aktiven Hafen erhält man ein bisschen Technologie.
+ Achtung: Wenn viel exportiert wird, sinkt der Verkaufspreis.
Das ist ein Hafen.
- und das das Icon
+ und das das Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/pottery.xml lincity-ng-2.9~git20150314/data/help/de/pottery.xml
--- lincity-ng-2.0/data/help/de/pottery.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/pottery.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,15 +3,15 @@
Töpferei
Töpfereien erzeugen aus Erz und Kohle mit der Hilfe von
Arbeitern Waren. Sie müssen nicht mit einem Transportweg verbunden sein,
- aber dann müssen sie sich natürlich in Reichweite eines Marktes befinden,
+ aber dann müssen sie sich in Reichweite eines Marktes befinden,
von dem sie Erz, Kohle und Arbeiter beziehen und auf dem sie ihre Waren
abgeben können.
- Sie sehen, ob eine Töpferei in Betrieb ist anhand des Rauches,
+
Sie sehen, ob eine Töpferei in Betrieb ist, anhand des Rauches,
der dann von den Brennöfen aufsteigt.
So sieht eine Töpferei aus
- und so das Icon
+ und so das Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/powerline.xml lincity-ng-2.9~git20150314/data/help/de/powerline.xml
--- lincity-ng-2.0/data/help/de/powerline.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/powerline.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,21 +2,21 @@
Stromleitungen
Stromleitungen leiten den Strom von Kohle- und
- Solarkraftwerken zu den Umspannhäuschen. Stromleitungen Werden
+ Solarkraftwerken zu den Umspannhäuschen. Stromleitungen werden
an der Nordwestecke dieser Gebäude angeschlossen. Auch die moderne
Form der Windmühle erzeugt Strom.
Stromleitungen unterqueren Wege, Straßen
Eisenbahnschienen und Wasser jeweils mit der Breite von einem Feld.
Wenn eine Stromleitung also auf beide Seiten einer Straße gestellt wird
zählen sie als verbunden. Meistens müssen sie trotzdem einen Teil des
- Flusses zuschütten um Ihn mit einer Stromleitung zu queren was recht teuer
+ Flusses zuschütten um Ihn mit einer Stromleitung zu queren, was recht teuer
ist. Stromleitungen gelten nur in in gerader Linie als verbunden.
Eine Stromleitung
- und das Icon
+ und das Symbol
- Das ist das Icon für die Stromversorgungskarte
+ Das ist das Symbol für die Stromversorgungskarte
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/powerscoal.xml lincity-ng-2.9~git20150314/data/help/de/powerscoal.xml
--- lincity-ng-2.0/data/help/de/powerscoal.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/powerscoal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,9 +4,9 @@
Kohlekraftwerke erzeugen elektrischen Strom, den sie ins
angeschlossene Netz einspeisen.
- Das ist ein Kohlekraftwerke
+ Das ist ein Kohlekraftwerk
- und das sein Icon
+ und das sein Symbol
Stromleitungen werden an der Nordwestecke des Kraftwerks
@@ -15,20 +15,20 @@
Obiges Beispiel zeigt ein Kohlekraftwerk, bei dem
- alle Anschlußstellen verwendet werden. Links ist eine Straße,
+ alle Anschlussstellen verwendet werden. Links ist eine Straße,
darüber zwei Stromleitungen. Rechts davon ist eine Eisenbahnlinie
- mit dem anderen Transportwegeanschluß verbunden. Im Spiel können
- hohe Gebäude durch drücken von h ein- und ausgeblendet werden.
+ mit dem anderen Transportwegeanschluss verbunden. Im Spiel können
+ hohe Gebäude durch Drücken von h ein- und ausgeblendet werden.
Der Wirkungsgrad der Kraftwerke steigt mit dem
Technologieniveau. Das Kraftwerk behält immer den Technologiestand
- zum Bauzeitpunkt . Es kann sinnvoll sein, alte Kraftwerke abzureisen
+ zum Bauzeitpunkt . Es kann sinnvoll sein, alte Kraftwerke abzureißen
und sie durch modernere zu ersetzen, falls Ihr Technologieniveau deutlich
angestiegen ist.
Siehe auch:
Transport
- Tech level
+ Technologieniveau
Stromleitungen
Stromversorgungskarte
diff -Nru lincity-ng-2.0/data/help/de/powerssolar.xml lincity-ng-2.9~git20150314/data/help/de/powerssolar.xml
--- lincity-ng-2.0/data/help/de/powerssolar.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/powerssolar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -5,18 +5,18 @@
ein. Die Menge des erzeugten Stromes hängt vom Technologieniveau zum
Bauzeitpunkt ab.
Solarkraftwerke benötigen zudem Arbeitskräfte für
- Wartungsarbeiten. Ganz ohne Arbeiter wird es keinen Strom erzeugen.
+ Wartungsarbeiten. Ganz ohne Arbeiter werden sie keinen Strom erzeugen.
Das ist ein Solarkraftwerk
- und das das Icon
+ und das das Symbol
Siehe auch:
Umspannhäuschen
Stromleitungen
Wohngebiete
- Tech-level
+ Technologieniveau
Stromversorgungskarte
Windmühlen
diff -Nru lincity-ng-2.0/data/help/de/query.xml lincity-ng-2.9~git20150314/data/help/de/query.xml
--- lincity-ng-2.0/data/help/de/query.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/query.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,7 +3,7 @@
Abfragewerkzeug
Um Informationen über ein Gebäude zu erhalten klicken
Sie es mit diesem Werkzeug an.
- Die Informationen werden rechts unten, anstelle der Minikarte
+
Die Informationen werden rechts unten anstelle der Minikarte
angezeigt.
Die Anwendung dieses Werkzeugs ist kostenlos.
diff -Nru lincity-ng-2.0/data/help/de/rail.xml lincity-ng-2.9~git20150314/data/help/de/rail.xml
--- lincity-ng-2.0/data/help/de/rail.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/rail.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,11 +4,11 @@
Eisenbahnen haben eine noch größere Kapazität als Straßen.
Sie erzeugen etwas weniger Verschmutzung als Straßen, sind aber ziemlich
teuer, sowohl in der Anschaffung als auch im Unterhalt. Aber sie sind es
- wert, wenn sie viel über eine weite Strecke transportieren müssen.
+ wert, wenn Sie viel über eine weite Strecke transportieren müssen.
Das ist eine Schiene
- und das das Icon
+ und das das Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/recycle.xml lincity-ng-2.9~git20150314/data/help/de/recycle.xml
--- lincity-ng-2.0/data/help/de/recycle.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/recycle.xml 2015-05-05 16:32:49.000000000 +0000
@@ -5,14 +5,14 @@
Auf Recyclinghöfen werden gebrauchte Waren zu Erz verarbeitet.
Sie werden an der Nordwestecke mit Transportwegen verbunden. Es werden
Arbeiter und Geld benötigt um Abfall einzusammeln und ihn in Erz
- umzuwandeln.
+ umzuwandeln.
Auch wenn Ihre Recyclinghöfe keinen Wirkungsgrad von 100%
- haben können Sie eine nachhaltige Wirtschaft zu betreiben, indem sie
+ haben, können Sie eine nachhaltige Wirtschaft betreiben, indem Sie
mittels Spinnereien die 'verlorenen' Waren ersetzen.
Das ist ein Recyclinghof
- und das das Icon
+ und das das Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/residential.xml lincity-ng-2.9~git20150314/data/help/de/residential.xml
--- lincity-ng-2.0/data/help/de/residential.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/residential.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,36 +2,36 @@
Wohngebiete
Hier wohnt die Bevölkerung. Um die Leute dazu
- zu bringen, sich in dieser Gegend niederzulassen müssen
+ zu bringen, sich in dieser Gegend niederzulassen, müssen
sie mit Nahrung und Wasser versorgt werden. Es hilft auch,
ihnen Arbeitsplätze und Waren zur Verfügung zu stellen.
Wohngebiete müssen dazu im Bereich eines Marktes liegen,
oder mit einem Transportweg verbunden sein. Auch müssen sie
im Bereich eines Brunnens liegen. Es gibt drei verschiedene
Arten von Wohngebieten: welche mit geringer, mittlerer und
- hoher Siedlungsdichte. Jede Art hat eine Unterschiedliche
- Geburten- und Sterberate. Dadurch können sie das Wachstum Ihrer
+ hoher Siedlungsdichte. Jede Art hat eine unterschiedliche
+ Geburten- und Sterberate. Dadurch können Sie das Wachstum Ihrer
Bevölkerung beeinflussen.
- Später im Spiel, sobald sie das erforderliche Technologieniveau
- erreicht haben, können Sie auch moderner Gebäude bauen, bis hin zu Hochhäusern.
+ Später im Spiel, sobald Sie das erforderliche Technologieniveau
+ erreicht haben, können Sie auch modernere Gebäude bauen, bis hin zu Hochhäusern.
Das Gebäude mit der geringen Siedlungsdichte hat eine geringe
Geburten- und eine hohe Sterberate, das mit der mittleren Dichte eine hohe
Geburten- und eine niedrige Sterberate und das Gebäude mit der hohen Dichte
hat sowohl eine hohe Geburten- als auch Sterberate. Die modernen Häuser
- verhalten sich genau so, nur finden in ihnen jeweils mehr Leute Platz als
+ verhalten sich genauso, nur finden in ihnen jeweils mehr Leute Platz als
im entsprechenden altmodischen Haus.
- Dies ist die hightech version des Gebäudes mit geringer Siedlungsdichte
+ Dies ist die hightech Version des Gebäudes mit geringer Siedlungsdichte
- und das zugehörige Icon
+ und das zugehörige Symbol
mittlere Siedlungsdichte (hightech)
- und das zugehörige Icon
+ und das zugehörige Symbol
hohe Siedlungsdichte (hightech)
- und das zugehörige Icon
+ und das zugehörige Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/river.xml lincity-ng-2.9~git20150314/data/help/de/river.xml
--- lincity-ng-2.0/data/help/de/river.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/river.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,23 +1,23 @@
- Flüsse/Wasser
+ Flüsse / Wasser
Flüsse sind meistens im Weg. Es ist sehr teuer sie
zuzuschütten. Sie werden gebraucht, da Häfen am Fluss liegen
müssen.
- Es gibt zwei arten von Gewässern. Seen sind alle
+
Es gibt zwei Arten von Gewässern. Seen sind alle
Wasserflächen, die nicht mit den Flüssen verbunden sind.
Der Fluss ist zunächst alles Wasser, das zu Spielbeginn da war.
- Beispiel: sobald eine Erzgrube leer ist läuft sie mit Wasser voll,
- falls es mit dem Fluss verbunden ist ist die neue Wasserfläche
- teil des Flusses, ansonsten ein See.
+ Beispiel: Sobald eine Erzgrube leer ist läuft sie mit Wasser voll.
+ Falls sie mit dem Fluss verbunden ist, ist die neue Wasserfläche
+ Teil des Flusses, ansonsten ein See.
Wenn ein Stück des Flusses zugeschüttet wird
bleiben beide Wasserteile immer noch Teil des Flusses.
Um eine Brücke zu errichten bauen Sie den Transportweg
auf das Wasser.
- Sobald eine Wasserfläche einmal Teil des Flusses ist
- kann sie nicht wider in einen See verwandelt werden. Wasser,
+
Sobald eine Wasserfläche einmal Teil des Flusses ist,
+ kann sie nicht wieder in einen See verwandelt werden. Wasser,
das Teil des Flusses ist, wird im Abfragewerkzeug
- als schiffbar angezeigt.
+ als schiffbar angezeigt.
Stromleitungen können Strom über ein Wasserfeld
hinweg übertragen, genau wie über einen Transportweg.
diff -Nru lincity-ng-2.0/data/help/de/road.xml lincity-ng-2.9~git20150314/data/help/de/road.xml
--- lincity-ng-2.0/data/help/de/road.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/road.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,11 +4,11 @@
Auf Straßen passt mehr als auf Wege, aber weniger als auf
Eisenbahnen. Auch erzeugen sie mehr Verschmutzung als Eisenbahnen.
Allerdings sind sie in der Anschaffung und im Unterhalt günstiger,
- so daß sie durchaus ihre Existenzberechtigung haben.
+ so dass sie durchaus ihre Existenzberechtigung haben.
Das ist eine Straße
- und so sieht das Icon aus
+ und so sieht das Symbol aus
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/rocket.xml lincity-ng-2.9~git20150314/data/help/de/rocket.xml
--- lincity-ng-2.0/data/help/de/rocket.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/rocket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,12 @@
Raketenbasis
- Raketenbasen erlauben es ihnen ihre Bevölkerung auf einen anderen Planeten zu evakuieren und dadurch das Spiel zu gewinnen.
+ Raketenbasen erlauben es Ihnen Ihre Bevölkerung auf einen anderen Planeten zu evakuieren und dadurch das Spiel zu gewinnen.
Sie müssen fünf erfolgreiche unbemannte Raketenstarts haben, bevor Sie mit der Evakuierung beginnen können. Jede erfolgreich gestartete Evakuierungsrakete kann 1000 Menschen transportieren.
- Falls ein Start fehl schlägt, müssen Sie weitere 5 unbemannte Raketen abschicken, bevor sie weiter evakuieren können.
- Das Technik-Level ist ausschlaggebend für den Erfolg eines Raketenstarts. Ein 80%iges Tech-Level bedeutet, das nur 4 von 5 Raketen erfolgreich starten. Ein 100%iges Tech-Level dagegen bedeutet, das jeder Rakete in den Himmel kommt (Beachte: Bei den ersten 5 Starts kann es trotzdem zu abstürzen kommen!).
- Raketenbasen müssen nicht ans Verkehrsnetz angeschlossen werden, sie können alles über lokale Märkte beziehen. Sie benötigen viel Stahl, Waren, Arbeitskräfte und Geld für den Bau. Wenn die Rakete fertig ist, werden Sie gefgragt ob Sie die Rakete jetzt oder später starten wollen. Wenn Sie später auswählen können sie durch klicken auf die Rakete diesen Dialog erneut anzeigen.
- Wenn die Rakete fertig gebaut ist, aber noch nicht abgeschossen wurde benötigt sie zwar keine Stahl, Waren oder Arbeitskräfte mehr, kostet trotzdem aber sehr viel Geld..
+ Falls ein Start fehlschlägt, müssen Sie weitere 5 unbemannte Raketen abschicken, bevor Sie weiter evakuieren können.
+ Das Technologieniveau ist ausschlaggebend für den Erfolg eines Raketenstarts. Ein 80%iges Technologieniveau bedeutet, das nur 4 von 5 Raketen erfolgreich starten. Ein 100%iges Technologieniveau dagegen bedeutet, dass jede Rakete in den Himmel kommt (Beachte: Bei den ersten 5 Starts kann es trotzdem zu Abstürzen kommen!).
+ Raketenbasen müssen nicht ans Verkehrsnetz angeschlossen werden, sie können alles über lokale Märkte beziehen. Sie benötigen viel Stahl, Waren, Arbeitskräfte und Geld für den Bau. Wenn die Rakete fertig ist, werden Sie gefgragt, ob Sie die Rakete jetzt oder später starten wollen. Wenn Sie später auswählen, können Sie durch Klicken auf die Rakete diesen Dialog erneut anzeigen.
+ Wenn die Rakete fertig gebaut ist, aber noch nicht abgeschossen wurde, benötigt sie zwar keinen Stahl, keine Waren und Arbeitskräfte mehr, kostet aber trotzdem sehr viel Geld.
Dies ist eine Raketenbasis
und das ihr Symbol
diff -Nru lincity-ng-2.0/data/help/de/school.xml lincity-ng-2.9~git20150314/data/help/de/school.xml
--- lincity-ng-2.0/data/help/de/school.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/school.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,7 +2,7 @@
Schulen
Schulen benötigen ähnlich wie Universitäten Arbeiter und
- Waren um Technologie zu erzeugen. Sie brauchen viel weniger
+ Waren um Technologie zu erzeugen. Sie brauchen viel weniger
Arbeiter und Waren als die Unis, erzeugen aber auch viel weniger
Technologie. Wenn Sie die Wahl zwischen vier oder fünf Schulen
oder einer einzigen Uni in der gleichen Gegend haben sind Sie
@@ -13,11 +13,11 @@
auszustatten.
Schulen zu betreiben kostet Geld. Sie können die
Gesamtkosten des letzten Jahres dem Jahresabschluss entnehmen.
- Ob eine Schule in Betrieb ist können sie wie üblich durch
- Anklicken der Schule erkenne.
+ Ob eine Schule in Betrieb ist können Sie wie üblich durch
+ Anklicken der Schule erkennen.
Das ist eine Schule
- und das ihr Icon
+ und das ihr Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/slow.xml lincity-ng-2.9~git20150314/data/help/de/slow.xml
--- lincity-ng-2.0/data/help/de/slow.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/slow.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,7 +2,7 @@
Langsame Geschwindigkeit
- Dies ist der "Langsam"-Knopf. Er lässt das Spiel am langsamsten laufen.
+ Dies ist der "Langsam"-Knopf. Er lässt das Spiel am langsamsten laufen.
Siehe auch:
Normal
Schnell
diff -Nru lincity-ng-2.0/data/help/de/steel.xml lincity-ng-2.9~git20150314/data/help/de/steel.xml
--- lincity-ng-2.0/data/help/de/steel.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/steel.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,12 +3,12 @@
Stahl
Stahl wird von der Schwerindustrie, den Stahlwerken hergestellt.
Sie benötigen ein ausreichend hohes Technologieniveau um welche zu bauen. Davor
- sind die Köhlereien ihre einzige Stahlquelle. Köhlereien erzeugen auch eine klein
- Menge Stahl aus Erz. Normalerweise benötigen sie einige Köhlereien um ihren
+ sind die Köhlereien Ihre einzige Stahlquelle. Köhlereien erzeugen auch eine kleine
+ Menge Stahl aus Erz. Normalerweise benötigen Sie einige Köhlereien um ihren
Stahlbedarf zu decken.
Stahl wird von den Schmieden zu Waren verarbeitet. Auch die
Industriebetriebe benötigen Stahl um Werkzeuge und Produkte (Waren) herzustellen.
- Industriebetriebe können auch ohne stahl produzieren, dann allerdings weniger.
+ Industriebetriebe können auch ohne Stahl produzieren, dann allerdings weniger.
Der Bau von Raketen erfordert eine Menge Stahl, hauptsächlich
für die Abschussbasis.
Auch der Erhalt von Eisenbahngleisen verbraucht Stahl.
diff -Nru lincity-ng-2.0/data/help/de/substation.xml lincity-ng-2.9~git20150314/data/help/de/substation.xml
--- lincity-ng-2.0/data/help/de/substation.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/substation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,10 +4,10 @@
Umspannhäuschen verteilen den Strom aus den Leitungen
auf die Gebäude in der Umgebung. Um festzustellen, ob beispielsweise
ein Wohngebiet mit Strom versorgt wird, klicken Sie es an und achten
- sie auf die Statusanzeige.
+ Sie auf die Statusanzeige.
So sieht ein Umspannhäuschen aus
- und so sein Icon
+ und so sein Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/sustain.xml lincity-ng-2.9~git20150314/data/help/de/sustain.xml
--- lincity-ng-2.0/data/help/de/sustain.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/sustain.xml 2015-05-05 16:32:49.000000000 +0000
@@ -9,12 +9,12 @@
Kohle ab und verbringen auch keinen Müll auf Deponien.
- Handle (grau) Weder importieren noch exportieren
- sie irgendetwas.
+ Handel (grau) Weder importieren noch exportieren
+ Sie irgendetwas.
Geld (grün) Ihr Vermögen bleibt gleich oder
- wächst. Das bedeutet, sic können nichts außer den günstigsten
+ wächst. Das bedeutet, Sie können nichts außer den günstigsten
Gebäuden bauen.
@@ -28,7 +28,7 @@
Tech (gelb) Das Technologieniveau ist
ansteigend oder es fällt nur unwesentlich. Wenn es um mehr als 1%
- fällt wird der Zähler zurückgesetzt. Außerdem brauchen Sie
+ fällt, wird der Zähler zurückgesetzt. Außerdem brauchen Sie
mindestens ein Technologieniveau von 50%.
diff -Nru lincity-ng-2.0/data/help/de/tech-level.xml lincity-ng-2.9~git20150314/data/help/de/tech-level.xml
--- lincity-ng-2.0/data/help/de/tech-level.xml 2009-01-25 20:21:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/tech-level.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,21 +2,21 @@
Technologieniveau
Das Technologieniveau Ihrer Stadt beeinflusst unter anderem,
- welche Gebäude zur Verfügung sie bauen können und den Wirkungsgrad verschiedener
+ welche Gebäude Sie bauen können und den Wirkungsgrad verschiedener
Vorgänge.
- Um an mehr Technologie zu gelangen müssen sie Monumente,
+
Um an mehr Technologie zu gelangen müssen Sie Monumente,
Schulen und Universitäten bauen und versorgen.
- Auf niedrigem Technologieniveau können sie nur Monumente bauen.
- Nachdem Sie davon ein Paar eine Zeit lang haben werden Sie Schulen erfinden .
+
Auf niedrigem Technologieniveau können Sie nur Monumente bauen.
+ Nachdem Sie davon ein paar eine Zeit lang haben, werden Sie Schulen erfinden .
Schulen erzeugen mehr Technologie als Monumente.
- Nachdem sie einen noch höheres Technologieniveau erreicht haben,
- werden sie Universitäten erfinden . Die erzeugen noch mehr Technologie
+
Nachdem Sie ein noch höheres Technologieniveau erreicht haben,
+ werden Sie Universitäten erfinden . Diese erzeugen noch mehr Technologie
als Schulen, sind aber auch sehr ressourcenhungrig.
Um so höher Ihr Technologieniveau ist, desto schneller geht
- Wissen verloren . Das bedeutet Sie brauchen um so mehr Schulen und
+ Wissen verloren . Das bedeutet, Sie brauchen um so mehr Schulen und
Universitäten, je höher das angestrebte Technologieniveau ist.
- Beachten sie auch, daß wenn sie beispielsweise eine oder zwei
- Unis abreiße (oder sie nicht mehr genügend Ressourcen für deren Betrieb habe)
+
Beachten Sie auch, dass wenn Sie beispielsweise eine oder zwei
+ Unis abreissen (oder Sie nicht mehr genügend Ressourcen für deren Betrieb haben)
Ihr Technologieniveau vermutlich fallen wird.
Die Wahrscheinlichkeit für den erfolgreichen Start einer Rakete
entspricht dem Technologieniveau.
diff -Nru lincity-ng-2.0/data/help/de/tip.xml lincity-ng-2.9~git20150314/data/help/de/tip.xml
--- lincity-ng-2.0/data/help/de/tip.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/tip.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,17 +2,17 @@
Müllkippe
Müllkippen sind Plätze, an denen Abfall deponiert werden kann.
- Wenn sich zu viel Abfall in den Märkten sammelt sind die gezwungen, einen Teil
- davon zu verbrennen. Das Erzeugt recht viel Verschmutzung, weshalb sie das vermeiden sollten.
- Während sich die Müllkippen füllt wird sie langsam zu einem Hügel.
+ Wenn sich zu viel Abfall in den Märkten sammelt, sind diese gezwungen, einen Teil
+ davon zu verbrennen. Das erzeugt recht viel Verschmutzung, weshalb Sie das vermeiden sollten.
+ Während sich die Müllkippe füllt, wird sie langsam zu einem Hügel.
Wenn die Deponie voll ist wird der Hügel begrünt.
Verkehrsanbindung wie üblich über die Nordwestecke.
- Sie können erkennen ob die Müllkippe in Betrieb ist, indem
+
Sie können erkennen, ob die Müllkippe in Betrieb ist, indem
Sie sie anklicken.
So sieht eine Müllkippe aus
- und so das Icon
+ und so das Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/track.xml lincity-ng-2.9~git20150314/data/help/de/track.xml
--- lincity-ng-2.0/data/help/de/track.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/track.xml 2015-05-05 16:32:49.000000000 +0000
@@ -6,7 +6,7 @@
Das ist ein Weg
- und das ist das Icon dazu
+ und das ist das Symbol dazu
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/transport.xml lincity-ng-2.9~git20150314/data/help/de/transport.xml
--- lincity-ng-2.0/data/help/de/transport.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,20 +2,20 @@
Transport
Es gibt drei verschiedene Verkehrswege in Lincity: Wege,
- Straßen und Eisenbahnen. Es gibt einer vierte Möglichkeit, Dinge zu transportieren,
+ Straßen und Eisenbahnen. Es gibt eine vierte Möglichkeit, Dinge zu transportieren,
indem sie einfach über die Wiese getragen werden. Dieser Handel über kurze Distanzen
gehört nicht zu den Verkehrswegen, ist aber trotzdem wichtig.
Leute können sich Nahrung, Waren und Arbeitsplätze in Märkten
besorgen, die in Laufreichweite ihrer Wohngebiete liegen.
Alle Gebäude, die Arbeiter benötigen, können diese über
Märkte beziehen. Stahlwerke beispielsweise können ihre Arbeiter
- über einem nahe gelegene Märkte einstellen. Sie können sie über einen
+ über nahe gelegene Märkte einstellen. Sie können sie über einen
Verkehrsweg erhalten.
Bauernhöfe verkaufen ihre Nahrung direkt an Märkte, sie
benötigen überhaupt keine Verkehrsanbindung.
- Spinnereien, Töpfereien und Schmieden verkaufen Wahren direkt
+
Spinnereien, Töpfereien und Schmieden verkaufen Waren direkt
auf dem Markt in der Nähe, von dem sie auch ihre Rohstoffe beziehen.
- Die folgende Gebäude handeln sowohl über Verkehrswege als auch
+
Die folgenden Gebäude handeln sowohl über Verkehrswege als auch
über Märkte. Es bleibt Ihnen überlassen, was Sie verwenden möchten.
Märkte haben eine größere Lagerkapazität als Transportwege.
Industriegebiete, Erzgruben, Müllkippen, Kohleminen,
@@ -24,15 +24,15 @@
Hauptansicht oben liegende Ecke.
Das Kohlekraftwerk ist eine Ausnahme. Hier ist der Stromanschluss
an der Nordwestecke, die Anbindung an Transportwege erfolgt über die Felder
- eins weiter südlich und das eins weiter östlich.
+ eins weiter südlich und eins weiter östlich.
Wege, Straßen und Eisenbahnen werden benötigt um Nahrung, Arbeiter,
Waren, Kohle, Erz und Stahl sowie Abfall zwischen den verschiedenen Bereichen zu transportieren.
Wichtig: die verschiedenen Transportwege sind untereinander nicht verbunden,
nur mit Hilfe von Märkten können Dinge von einem Transportweg auf einen anderen kommen.
- Um einen Fluss mit einem Transportweg zu überqueren bauen sie ihm eifach darüber.
+
Um einen Fluss mit einem Transportweg zu überqueren bauen Sie ihn einfach darüber.
Es wird eine Brücke gebaut. Brücken sind deutlich teurer als normale Transportwege.
Straßen und Eisenbahnen verursachen jährliche Kosten für
- Wartung und verschmutzen die Umwelt. Wenn Sie viel Müll transportieren
+ Wartung und verschmutzen die Umwelt. Wenn Sie viel Müll transportieren,
ist die Verschmutzung noch stärker.
Siehe auch:
Wohngebiet
diff -Nru lincity-ng-2.0/data/help/de/tutorial-advanced.xml lincity-ng-2.9~git20150314/data/help/de/tutorial-advanced.xml
--- lincity-ng-2.0/data/help/de/tutorial-advanced.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/tutorial-advanced.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,15 +3,15 @@
Fortgeschrittene
Märkte und Transportwege
Doppelklick auf einen Markt im Hauptfenster öffnet ein Fenster.
-In diesem kann der Warenaustausch der Markes mit festgelegt werden.
-Waren, die gekauft werden werden von Transportwegen und Produzenten in
+In diesem kann der Warenaustausch des Marktes festgelegt werden.
+ Waren, die gekauft werden, werden von Transportwegen und Produzenten in
den Markt geholt, der Lagerbestand im Markt steigt
-Waren die verkauft werden gibt der Markt an Transportwege und Verbraucher
+ Waren, die verkauft werden, gibt der Markt an Transportwege und Verbraucher
ab, der Lagerbestand im Markt sinkt.
Normalerweise behält man die Grundeinstellung "alles
-kaufen und verkaufen" bei. Nur wenn sie gezielt etwas verhindern
-wollen kann es Sinnvoll sein, die Einstellung einzelner Märkte
+kaufen und verkaufen" bei. Nur wenn Sie gezielt etwas verhindern
+wollen kann es sinnvoll sein, die Einstellung einzelner Märkte
anzupassen.
Nachhaltige Wirtschftsweise
@@ -19,15 +19,15 @@
der rechten unteren Ecke enthält die Nachhaltigkeitsfortschrittsanzeige . Es wird
dringend empfohlen, den Spielstand abzuspeichern bevor Sie das Spiel
-längere Zeit unbeaufsichtigt laufen lassen, um zu sehen ob ihre
+längere Zeit unbeaufsichtigt laufen lassen, um zu sehen ob Ihre
Wirtschaft nachhaltig ist. Wenn etwas schief geht (z.B. weil es zu
-einer Hungesnot kommt) können Sie das Spiel nochmal laden.
+einer Hungersnot kommt), können Sie das Spiel nochmal laden.
Behalten Sie die Gesammtlagerbestände in der
-Statusanzeige im Auge. Das sollte sie vor Ärger schützen.
+Statusanzeige im Auge. Das sollte Sie vor Ärger schützen.
Hinweis: Lassen Sie es nicht zu Barackensiedlungen kommen und lagern
-sie nicht zu viel Müll in den Märkten.
+Sie nicht zu viel Müll in den Märkten.
Tutorium
diff -Nru lincity-ng-2.0/data/help/de/tutorial-aim.xml lincity-ng-2.9~git20150314/data/help/de/tutorial-aim.xml
--- lincity-ng-2.0/data/help/de/tutorial-aim.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/tutorial-aim.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,19 +3,19 @@
Spielziel
Es gibt zwei Möglichkeiten zu gewinnen:
Entweder betreiben Sie eine nachhaltige Wirtschaft ,
-wenn Sie das erreicht haben können Sie trotzdem weiterspielen. Oder Sie
-evakuieren die gesammte Bevölkerung mit Raumschiffen
+wenn Sie das erreicht haben, können Sie trotzdem weiterspielen. Oder Sie
+evakuieren die gesammte Bevölkerung mit Raumschiffen
auf einen anderen Planeten. Dann ist das Spiel zu Ende. Ist ja keiner mehr
-da, mit dem Sie spielen können.
+da, mit dem Sie spielen können.
Zur Zeit kann man nur auf eine Weise verlieren: Wenn
alle Leute tot sind. Also sehen Sie zu, daß ihre Bevölkerung
-nicht verhungert oder Aufgrund zu hoher Umweltbelastung vergiftet
+nicht verhungert oder aufgrund zu hoher Umweltbelastung vergiftet
wird.
Um mehr Baumöglichkeiten zu erhalten müssen Sie das
Technologieniveau Ihrer Stadt erhöhen. Sie müssen das Bevölkerungswachstum
-managen sich um die unterschiedlichen Anforderungen kümmern und die
+managen, sich um die unterschiedlichen Anforderungen kümmern und die
Wirtschaft im Auge behalten.
diff -Nru lincity-ng-2.0/data/help/de/tutorial-basics.xml lincity-ng-2.9~git20150314/data/help/de/tutorial-basics.xml
--- lincity-ng-2.0/data/help/de/tutorial-basics.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/tutorial-basics.xml 2015-05-05 16:32:49.000000000 +0000
@@ -14,77 +14,77 @@
Hauptbildschirm zeigt im Infofenster unten rechts Detailangaben zu diesem
Gebäude an.
-Märkte
+Märkte
Der Markt ist ein zentrales Gebäude im Spiel. Er ist für fast
allen lokalen Warenaustausch zwingend erforderlich.
-Lesen sie unbedingt die Hilfsseite um Markt .
-Wenn ein Markt leer ist kann er natürlich keine Waren mehr abgeben. Wenn
-das Lager voll ist wird er keine Waren der jeweiligen Typs mehr ankaufen. Das
-ist oft der Grund dafür, daß manchmal ein Gebäude nicht arbeitet. Entweder
+Lesen Sie unbedingt die Hilfsseite um Markt .
+Wenn ein Markt leer ist, kann er natürlich keine Waren mehr abgeben. Wenn
+das Lager voll ist, wird er keine Waren des jeweiligen Typs mehr ankaufen. Das
+ist oft der Grund dafür, dass manchmal ein Gebäude nicht arbeitet. Entweder
erhält es nicht alle notwendigen Rohstoffe, oder es wird die Produktion
-nicht los.
+nicht los.
-Transportwege
-Transport wird für den
+
Transportwege
+Transport wird für den
Warenaustausch über größere Entfernungen benötigt. Auch manche
Großverbraucher benötigen zwingend eine Verkehrsanbindung. Das
wird dann aber auf der eintsprechende Hilfeseite erwähnt.
Genau wie Märkte haben Verkehrswege eine begrenzte Kapazität.
-Köhlereien beispielsweie benötigen immer eine Verkehrsanbindung.
+Köhlereien beispielsweie benötigen immer eine Verkehrsanbindung.
Wenn sich ein 'gewöhnliches' Gebäude nicht im Einzugsbereich
eines Marktes befindet braucht es eine Verkehrsanbindung. Aber bedenken Sie,
-daß Straßen und Eisenbahnen laufende kosten verursachen. Wenn sie also
-nicht gerade ein isolierte Einzelgebäude (z.B. ein Denkmal) bauen ist es
-normalerweise besser und billiger, Märkte zu verwenden.
+daß Straßen und Eisenbahnen laufende Kosten verursachen. Wenn Sie also
+nicht gerade ein isolierte Einzelgebäude (z.B. ein Denkmal) bauen, ist es
+normalerweise besser und billiger, Märkte zu verwenden.
Im Startdorf werden die Wege nur für die Produktion der
Köhlereien benötigt. Alle anderne Aktivitäten erfordern nur einen Markt.
Geld
-Produktion wird besteuert und brint so Geld in die Stadtkasse.
+
Produktion wird besteuert und bringt so Geld in die Stadtkasse.
Auf der dritten Registerkarte im Infobereich rechts unten ist die
- Finanzenübersicht .
-Investieren sie nicht zu schnell viel Geld: sobald Ihr Kontostand
+Finanzenübersicht .
+Investieren Sie nicht zu schnell viel Geld: sobald Ihr Kontostand
negativ ist müssen sie Kreditzinsen bezahlen. Auch lassen sich nicht alle
Gebäude auf Pump errichten. Zu welchen Problemen das führen kann sehen Sie
-im (see "bad_times" Szenario .
+im (see "bad_times" Szenario .
Stadtentwicklung
-Nicht vergessen, daß die Leute ohne Nahrung
-verhungern und ohne Wasser Verdursten. Um das Bevölkerungswachstum zu regulieren müssen
-sie ein Gleichgewicht aus den verschiedenen Arten von Nicht vergessen, dass die Leute ohne Nahrung
+verhungern und ohne Wasser verdursten. Um das Bevölkerungswachstum zu regulieren müssen
+Sie ein Gleichgewicht aus den verschiedenen Arten von Wohngebieten bauen. Diese haben
-verschiedene Geburten- und Sterberaten. Neu Bürger stellen mehr
-Arbeitskräfte, wollen aber auch mehr Nahrung, mehr Wahren, mehr
-Arbeitspätze, ...
-
-Sie werden ihre Produnktion verbessern müssen. Errichten
-sie weitere Töpfereien und Schmieden. Gleichzeitig müssen sie deren Vorsorgung
-sicherstellen. Also brauchen sie eine entsprechend Anzahl an Köhlereien.
+verschiedene Geburten- und Sterberaten. Neue Bürger stellen mehr
+Arbeitskräfte, wollen aber auch mehr Nahrung, mehr Waren, mehr
+Arbeitsplätze, ...
+
+Sie werden Ihre Produnktion verbessern müssen. Errichten
+Sie weitere Töpfereien und Schmieden. Gleichzeitig müssen Sie deren Vorsorgung
+sicherstellen. Also brauchen Sie eine entsprechende Anzahl an Köhlereien.
Um neue, modernere Gebäude bauen zu können, müssen Sie das
- Technologieniveau der Stadt erhöhen.
- Irgendwann werden sie sich über Ihr Ziel klar werden müssen.
-Streben sie eine nachhaltige Wirtschaft an, oder
-Evakuierung sie vor dem Zusammenbruch alle mit Raumschiffen ?
+Technologieniveau der Stadt erhöhen.
+ Irgendwann werden Sie sich über Ihr Ziel klar werden müssen.
+Streben sie eine nachhaltige Wirtschaft an, oder
+Evakuierung Sie vor dem Zusammenbruch alle mit Raumschiffen ?
-Behalten sie die Statusanzeige im Auge.
+
Behalten Sie die Statusanzeige im Auge.
Auch die Minikarte gibt Ihnen wertvolle Hinweise zur Wirtschaftslage. Für
-Detailauskünfte klicken sie die Gebäude auf dem Hauptbildschirm an.
+Detailauskünfte klicken Sie die Gebäude auf dem Hauptbildschirm an.
Naturlich nicht mit dem Bulldozer.
-Hinweis: Machen sie ein oder zwei Änderungen und warten sie ein bischen
-ab, wie sich die Sache entwickelt. Lesen sie so lange die Hilfetexte oder
-schalten sie auf hohe Spielgeschwindigkeit um und beobachten sie, wie sich die
+ Hinweis: Machen Sie ein oder zwei Änderungen und warten Sie ein bisschen
+ab, wie sich die Sache entwickelt. Lesen Sie so lange die Hilfetexte oder
+schalten Sie auf hohe Spielgeschwindigkeit um und beobachten Sie, wie sich die
Wirtschaftsindikatoren verändern.
Viel Spaß.
Siehe auch:
-Nahrungsversorgunsübersicht
+Nahrungsversorgungsübersicht
Arbeitslosenübersicht
Tutorium
diff -Nru lincity-ng-2.0/data/help/de/tutorial-overview.xml lincity-ng-2.9~git20150314/data/help/de/tutorial-overview.xml
--- lincity-ng-2.0/data/help/de/tutorial-overview.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/tutorial-overview.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,19 +2,19 @@
Bildschirmelemente
-Links oben sind die Icons für die verschiedenen
-Werkzeuge zum erbauen, überprüfen und abreißen von Gebäuden. Ein Linksklick
+
Links oben sind die Symbole für die verschiedenen
+Werkzeuge zum Erbauen, Überprüfen und Abreißen von Gebäuden. Ein Linksklick
öffnet das Untermenü jeder Gebäudegruppe, ein Rechtsklick wählt das
vordere Werkzeug aus. Im Untermenü öffnet ein Rechtsklick die Hilfeseite
-zum jeweiligen Werkzeug. Lassen sie den Mauszeiger kurz über einem
+zum jeweiligen Werkzeug. Lassen Sie den Mauszeiger kurz über einem
Schalter Stehen, um den Tooltip anzeigen zu lassen.
-Links unten ist die Einstellung für die
+
Links unten ist die Einstellung für die
Spielgeschwindigkeit
-Rechts unten sind alle
+
Rechts unten sind alle
"Informationswerkzeuge": Die Minikarte mit vier Registerkarten, darunter kleine
-icons, mit denen verschiedene Informationen auf der Minikarte angezeigt werden.
+Symbole, mit denen verschiedene Informationen auf der Minikarte angezeigt werden.
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/tutorial-scenario.xml lincity-ng-2.9~git20150314/data/help/de/tutorial-scenario.xml
--- lincity-ng-2.0/data/help/de/tutorial-scenario.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/tutorial-scenario.xml 2015-05-05 16:32:49.000000000 +0000
@@ -6,7 +6,7 @@
Einfach
"Strand": Eine große Strandfläche ganz ohne störende Flüsse zum bebauen.
Häfen lassen sich später immer noch direkt am Meer bauen. Wenn man die Leute
-nicht gleich am Anfang verhungern lässt ist die Zukunft offen.
+nicht gleich am Anfang verhungern lässt, ist die Zukunft offen.
"Gute Zeiten": Eine teilweise ausgebaute, relativ moderne Stadt, viel Geld
und genügend Platz, um eigene Ideen zu verwirklichen.
@@ -17,12 +17,12 @@
Stadt, sowie drastische Sparmaßnahmen sind erforderlich, um den Bankrott
abzuwenden. Schwer aber lösbar. Selbst Nachhaltigkeit ist möglich.
-"Trockengebiet": die Landschaft ist sehr wasserarm, der Standort von
+ "Trockengebiet": Die Landschaft ist sehr wasserarm, der Standort von
Bauernhöfe und Köhlereien muss sorgfältig gewählt werden, um eine effiziente
- Produnktion zu gewährleisten
+ Produnktion zu gewährleisten.
-"Feuchtgebiet": auf dieser an vielen Stellen überfluteten Landschaft ist
- es sehr schwierig,teine Stadt zu bauen.
+"Feuchtgebiet": Auf dieser an vielen Stellen überfluteten Landschaft ist
+ es sehr schwierig, eine Stadt zu bauen.
diff -Nru lincity-ng-2.0/data/help/de/university.xml lincity-ng-2.9~git20150314/data/help/de/university.xml
--- lincity-ng-2.0/data/help/de/university.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/university.xml 2015-05-05 16:32:49.000000000 +0000
@@ -8,7 +8,7 @@
sollten also über genügend Industrie und Kapital verfügen um die Uni zu versorgen.
Sie werden einige Universitäten benötigen, um ein Technologieniveau
im Bereich von 100% zu erreichen.
- Universitäten müssen nicht an das Verkehrsnetz angeschlossen sein, sei
+
Universitäten müssen nicht an das Verkehrsnetz angeschlossen sein, sie
können sich alles von Märkten holen, solange welche in Reichweite sind, die genügend
Waren und Arbeitskräfte haben.
@@ -18,7 +18,7 @@
Das ist eine Universität
- und das das zugehörige Icon
+ und das das zugehörige Symbol
Siehe auch:
diff -Nru lincity-ng-2.0/data/help/de/waterwell.xml lincity-ng-2.9~git20150314/data/help/de/waterwell.xml
--- lincity-ng-2.0/data/help/de/waterwell.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/waterwell.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,10 +3,10 @@
Brunnen
Versorgen die Häuser im Einzugsbereich mit Wasser.
Wassermangel hat die gleichen Folgen wie Nahrungsmangel. Informationen
- zur Versorgung gibt es in der Nahrungsversorgunsübersicht der
+ zur Versorgung gibt es in der Nahrungsversorgungsübersicht der
Miniaturkarte.
Siehe auch:
Nahrung
- Nahrungsversorgunsübersicht
+ Nahrungsversorgungsübersicht
diff -Nru lincity-ng-2.0/data/help/de/windmill.xml lincity-ng-2.9~git20150314/data/help/de/windmill.xml
--- lincity-ng-2.0/data/help/de/windmill.xml 2009-01-25 20:21:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/de/windmill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,7 +2,7 @@
Windmühle
- Windmühlen erzeugen Energie Wohngebiete und
+
Windmühlen erzeugen Energie für Wohngebiete und
Bauernhöfe. Sie ermöglichen es den Bauern, mehr Nahrung
herzustellen und machen Wohngebiete attraktiver.
@@ -18,14 +18,14 @@
Wertstoffhöfe direkt versorgen.
Windmühlen benötigen Arbeitskräfte um Energie
- zu erzeugen. Sind nicht genügend Arbeiter da wird weniger
+ zu erzeugen. Sind nicht genügend Arbeiter da, wird weniger
Energie erzeugt, ohne Arbeiter überhaupt keine.
- Es gibt zwei Arten Windmühlen.
+ Es gibt zwei Arten von Windmühlen.
Die Erste ist eine altmodische Holzwindmühle.
- Die Zweite ist eine modernes Windkraftwerk.
+ Die Zweite ist ein modernes Windkraftwerk.
Die Art der Windmühle hängt vom Techniveau zur Bauzeit ab.
Die moderne Windmühle kann Strom ins Leitungsnetz einspeisen.
@@ -33,7 +33,7 @@
Umspannhäuschen
Stromleitungen
Wohngebiete
- Tech-level
+ Technologieniveau
Stromversorgungskarte
Solarkraftwerke
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/help/el/blacksmith.xml and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/help/el/blacksmith.xml differ
diff -Nru lincity-ng-2.0/data/help/el/bulldoze.xml lincity-ng-2.9~git20150314/data/help/el/bulldoze.xml
--- lincity-ng-2.0/data/help/el/bulldoze.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/bulldoze.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+
+
+ Κατεδάφιση/ΔιαμόÏφωση
+ Για την κατεδάφιση/διαμόÏφωση, επιλÎξτε το πλήκτÏο 'Κατεδάφιση' και κατόπιν κάντε κλικ εκεί που θÎλετε να καταδαφίσετε/διαμοÏφώσετε. Η διαμόÏφωση κοστίζει χÏήματα. Με την επιλογή μιας ενÎÏγειας, το κόστος κατασκευής και κατεδάφισης εμφανίζεται στην κάτω αÏιστεÏή γωνία της οθόνης.
+ Η κατεδάφιση μεÏικών κατασκευών, όπως τα μνημεία, είναι Ï€Î¿Î»Ï Î±ÎºÏιβή. Στο κόστος κατεδάφισης υπολογίζονται όχι μόνο οι δαπάνες για τη μεταφοÏά των μπάζων, αλλά και το πολιτικό κόστος. Για παÏάδειγμα, η κατεδάφιση ενός μνημείου, Ï€Ïοκαλεί διαδηλώσεις και δικαστικοÏÏ‚ αγώνες που ασφαλώς Îχουν κόστος.
+ Î Ïος το παÏόν, η διαμόÏφωση των ποταμών είναι ο μόνος Ï„Ïόπος για να δημιουÏγήσουμε δίκτυα μεταφοÏών. Σκεφτείτε την διαμοÏφωμÎνη πεÏιοχή και το δίκτυο μεταφοÏάς που πεÏνά από αυτήν ως μια γÎφυÏα.
+ Αυτό είναι το εικονίδιο της μπουλντόζας
+
+ Δείτε επίσης:
+ ΜεταφοÏÎÏ‚
+ Ποτάμια/ÎεÏά
+
diff -Nru lincity-ng-2.0/data/help/el/button-index.xml lincity-ng-2.9~git20150314/data/help/el/button-index.xml
--- lincity-ng-2.0/data/help/el/button-index.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/button-index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,120 @@
+
+
+ ΕυÏετήÏιο επιλογής πλήκτÏων
+
+
+
+ ΓÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας
+
+ Σταθμοί ηλιακής ενÎÏγειας
+
+ Υποσταθμοί
+
+
+
+ ΚατοικημÎνες πεÏιοχÎÏ‚
+
+
+
+ ΑγÏοκτήματα
+
+
+
+ ΑγοÏÎÏ‚
+
+
+
+ Κατεδάφιση/ΔιαμόÏφωση
+
+
+
+ Απλοί δÏόμοι
+
+
+
+ ΑνθÏακωÏυχεία
+
+
+
+ ΣιδηÏόδÏομοι
+
+
+
+ ΑτμοηλεκτÏικοί σταθμοί
+
+
+
+ ΔÏόμοι
+
+
+
+ ΕλαφÏά βιομηχανία
+
+
+
+ Πανεπιστήμια
+
+
+
+ Κοινότητες
+
+ ΜεταλλωÏυχεία
+
+
+
+ ΕισαγωγÎÏ‚ και εξαγωγÎÏ‚
+
+
+
+ ΒαÏιά βιομηχανία (χαλυβουÏγεία)
+
+
+
+ ΠάÏκα
+
+
+
+ ΚÎντÏα ανακÏκλωσης
+
+
+
+ Ποτάμια/ÎεÏÏŒ
+
+
+
+ ΚÎντÏα υγείας
+
+
+
+ ΕξÎδÏες εκτόξευσης διαστημόπλοιων
+
+
+
+ Ανεμόμυλοι
+
+
+
+ Μνημεία
+
+
+
+ Σχολεία
+
+
+
+ ÎœÏλοι
+
+
+
+ ΕÏγαστήÏια αγγειοπλαστικής
+
+
+
+ Σταθμοί πυÏοσβεστικής
+
+ Γήπεδα μπάσκετ
+
+
+
+ Λιμάνια
+
diff -Nru lincity-ng-2.0/data/help/el/coalmine.xml lincity-ng-2.9~git20150314/data/help/el/coalmine.xml
--- lincity-ng-2.0/data/help/el/coalmine.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/coalmine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ ΑνθÏακωÏυχεία
+ Τα ανθÏακωÏυχεία εξοÏÏσσουν τον άνθÏακα κάτω από το Îδαφος. Î ÏÎπει να υπάÏχει Îνα κοίτασμα άνθÏακα κοντά στο ανθÏακωÏυχείο. Για να δείτε Ï€Î¿Ï Ï…Ï€Î¬Ïχουν κοιτάσματα, μποÏείτε να κάνετε κλικ στον πλήκτÏο του άνθÏακα ακÏιβώς κάτω από τη μικÏή οθόνη.
+ Την Ï€Ïώτη φοÏά που θα χÏησιμοποιήσετε αυτό το πλήκτÏο, θα σας κοστίσει 1 εκατομμÏÏιο. Μετά από αυτό είναι δωÏεάν. Δεν χÏειάζεται να χÏησιμοποιήσετε αυτό το πλήκτÏο, αλλά Ï€ÏÎπει να βÏείτε τον άνθÏακα βλÎποντας και κάνοντας.
+ Τα ανθÏακωÏυχεία χÏειάζονται εÏγασία για την εξόÏυξη του άνθÏακα.
+
+ Αυτό είναι Îνα ανθÏακωÏυχείο
+
+ και αυτό είναι το εικονίδιό του
+
+
+ Τα γÏαφικά δείχνουν την ποσότητα του άνθÏακα που Îχει εξοÏυχθεί, αλλά δεν Îχει ακόμη μεταφεÏθεί. Το παÏαπάνω ανθÏακωÏυχείο Îχει το μÎγιστο απόθεμα.
+ Κάνοντας κλικ σε Îνα ανθÏακωÏυχείο θα δείτε, στο παÏάθυÏο του χάÏτη με τα στατιστικά, το απόθεμα του άνθÏακα και, το πιο σημαντικό, το διαθÎσιμο απόθεμα άνθÏακα που μποÏεί να εξοÏυχθεί.
+
+ Δείτε επίσης:
+ ΆνθÏακας
+ ΑτμοηλεκτÏικός σταθμός
+ ΜεταφοÏÎÏ‚
+ ΕÏγασία
+
diff -Nru lincity-ng-2.0/data/help/el/coal.xml lincity-ng-2.9~git20150314/data/help/el/coal.xml
--- lincity-ng-2.0/data/help/el/coal.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+ ΆνθÏακας
+ Ο άνθÏακας χÏησιμοποιείται στους ατμοηλεκτÏικοÏÏ‚ σταθμοÏÏ‚ για την παÏαγωγή ηλεκτÏικής ενÎÏγειας. ΧÏησιμοποιείται επίσης στην αγγειοπλαστική, στους μÏλους και στα σιδηÏουÏγεία για την παÏαγωγή αγαθών. Η βαÏιά βιομηχανία (χαλυβουÏγεία) χÏησιμοποιεί τον άνθÏακα όταν δεν Îχει ηλεκτÏική ενÎÏγεια.
+ Ο άνθÏακας εξοÏÏσσεται στα ανθÏακωÏυχεία μÎσα από το Îδαφος. ΥπάÏχει Îνα πεÏιοÏισμÎνο απόθεμα άνθÏακα που μποÏείτε να δείτε με τη χÏήση του ανάλογου πλήκτÏου (δείτε 'ανθÏακωÏυχεία').
+ Οι κοινότητες παÏÎχουν λίγο 'άνθÏακα' επίσης. Στην Ï€Ïαγματικότητα είναι ξυλοκάÏβουνο φτιαγμÎνο από δÎντÏα. ΠαÏÎχουν μόνο μικÏÎÏ‚ ποσότητες, αÏκετÎÏ‚ όμως για μεÏικά εÏγαστήÏια αγγειοπλαστικής και σιδηÏουÏγεία.
+
+ Δείτε επίσης:
+ ΑνθÏακωÏυχεία
+ ΑτμοηλεκτÏικός σταθμός
+ Κοινότητες
+ ΕÏγαστήÏια αγγειοπλαστικής
+ ΣιδηÏουÏγεία
+ Επικάλυψη άνθÏακα
+
diff -Nru lincity-ng-2.0/data/help/el/commune.xml lincity-ng-2.9~git20150314/data/help/el/commune.xml
--- lincity-ng-2.0/data/help/el/commune.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/commune.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Κοινότητες
+ Οι κοινότητες είναι πεÏιοχÎÏ‚ όπου οι εÏγάτες απανθÏακώνουν δασική ξυλεία για να παÏάγουν ξυλοκάÏβουνο(το ίδιο όπως ο άνθÏακας εδώ). ΠαÏάγουν, επίσης, μικÏÎÏ‚ ποσότητες μεταλλεÏματος και ατσαλιοÏ.
+ Πιθανόν να χÏειάζεστε λίγες κοινότητες που θα παÏÎχουν άνθÏακα και ατσάλι σε πεÏιοχÎÏ‚ με εÏγαστήÏια αγγειοπλαστικής, σιδηÏουÏγεία και μÏλους.
+ Εάν μια κοινότητα δεν παÏάγει τίποτα για 10 χÏόνια, θα κλείσει και η πεÏιοχή θα μετατÏαπεί σε πάÏκα.
+ Οι κοινότητες μποÏοÏν να συνδεθοÏν με δίκτυα μεταφοÏών σε κάθε σημείο γÏÏω από αυτÎÏ‚, όχι μόνο από την είσοδό τους.
+
+ Αυτή είναι μια κοινότητα
+
+ και αυτό είναι το εικονίδιό της
+
+
+ Δείτε επίσης:
+ ΕÏγαστήÏια αγγειοπλαστικής
+ ΣιδηÏουÏγεία
+ ÎœÏλοι
+ ΜεταλλωÏυχεία
+ ΧαλυβουÏγεία
+
diff -Nru lincity-ng-2.0/data/help/el/cricket.xml lincity-ng-2.9~git20150314/data/help/el/cricket.xml
--- lincity-ng-2.0/data/help/el/cricket.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+ Γήπεδο μπάσκετ
+ Τα γήπεδα μπάσκετ Ï€ÏοσφÎÏουν ευκαιÏίες άθλησης και διασκÎδασης στους κατοίκους της πόλης σας. Για να λειτουÏγήσουν χÏειάζονται αγαθά και εÏγασία. Δεν χÏειάζεται να συνδεθοÏν με δίκτυα μεταφοÏών, ωστόσο, Ï€ÏÎπεινα βÏίσκονται κοντά σε μια αγοÏά, η οποία θα Ï€ÏομηθεÏει αγαθά και εÏγασία. Επίσης, απαιτεί χÏήματα για να λειτουÏγήσει.
+ Όταν κατασκευάζετε Îνα γήπεδο μπάσκετ, αυτό δεν λειτουÏγεί αμÎσως. Συνήθως, χÏειάζεται Îνα διάστημα Ï„Ïιών μηνών για να εγκατασταθοÏν τα καλάθια.
+ Για να δείτε την πεÏιοχή που καλÏπτει Îνα γήπεδο μπάσκετ, κάντε κλικ στο πλήκτÏο της άθλησης κάτω από το παÏάθυÏο του χάÏτη με τα στατιστικά. Οι πεÏιοχÎÏ‚ που καλÏπτονται, εμφανίζονται φυσιολογικά, ενώ αυτÎÏ‚ που δεν καλÏπτονται εμφανίζονται με γκÏίζο χÏώμα.
+ Τα γήπεδα μπάσκετ αυξάνουν την επιθυμία των ανθÏώπων να κατοικοÏν στην γÏÏω πεÏιοχή.
+ Για να δείτε ότι τα γήπεδα μπάσκετ λειτουÏγοÏν, Ï€ÏÎπει να πεÏάσουν μια αλληλουχία κινοÏμενων απεικονίσεων κάθε μήνα.
+
+ Αυτό είναι Îνα γήπεδο μπάσκετ
+
+ αυτό είναι το εικονίδιό του
+
+ και αυτό είναι το εικονίδιο της πεÏιοχής κάλυψης.
+
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Αγαθά
+ ΑγοÏά
+ ΕÏγασία
+ Αθλητική κάλυψη
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/dialogs.xml lincity-ng-2.9~git20150314/data/help/el/dialogs.xml
--- lincity-ng-2.0/data/help/el/dialogs.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/dialogs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+ Βοήθεια για τις καÏÏ„Îλες πληÏοφοÏιών
+ Map-Tab
+ ΜικÏογÏαφία χάÏτη
+ Markets-Tab
+ ΚαÏÏ„Îλα αποθεμάτων
+ $-Tab
+ Οικονομικά
+ Άλλες δαπάνες
+ Πληθυσμός
+ Eco-Tab
+ ΓÏάφημα οικονομικών
+ ΠαÏάθυÏο εξÎλιξης αειφόÏου ανάπτυξης
+
diff -Nru lincity-ng-2.0/data/help/el/economy.xml lincity-ng-2.9~git20150314/data/help/el/economy.xml
--- lincity-ng-2.0/data/help/el/economy.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/economy.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,32 @@
+
+
+ ΓÏάφημα οικονομίας
+ Αυτό το γÏάφημα πεÏιÎχει Ï„ÎσσεÏις χÏωματιστÎÏ‚ γÏαμμÎÏ‚, που εμφανίζουν τους πιο σημαντικοÏÏ‚ οικονομικοÏÏ‚ δείκτες.
+
+ Πληθυσμός (brown)
+ Η καφΠγÏαμμή απεικονίζει τον πληθυσμό σας.
+ Εμφανίζεται ως ημεÏολόγιο κλίμακας.
+
+
+ Άστεγοι (blue)
+ Η μπλε γÏαμμή απεικονίζει τις απαιτήσεις για
+ εÏÏεση κατοικίας. Το Ïψος του γÏαφήματος είναι
+ ανάλογο της τετÏαγωνικής Ïίζας του
+ 'άστεγου' πληθυσμοÏ.
+
+
+ ΑνεÏγία (yellow)
+ Οι συμπαγείς κίτÏινες 'μπάÏες' δείχνουν ότι υπάÏχει
+ ανεÏγία. Η κλίμακα Î±Ï…Ï„Î¿Ï Ï„Î¿Ï… γÏαφήματος
+ αλλάζει ανάλογα με τον πληθυσμό σας. Αυτό το γÏάφημα
+ είναι Îνα ισχυÏÏŒ στοιχείο που ελκÏει την Ï€Ïοσοχή σας.
+
+
+ Πείνα (red)
+ Οι συμπαγείς κόκκινες 'μπάÏες' δείχνουν ότι υπάÏχει
+ πείνα. Η κλίμακα Î±Ï…Ï„Î¿Ï Ï„Î¿Ï… γÏαφήματος
+ αλλάζει ανάλογα με τον πληθυσμό σας. Αυτό το γÏάφημα
+ είναι Îνα ισχυÏÏŒ στοιχείο που ελκÏει την Ï€Ïοσοχή σας.
+ Αυτή η μπάÏα σχεδιάζεται πάνω από την μπάÏα της ανεÏγίας.
+
+
diff -Nru lincity-ng-2.0/data/help/el/export.xml lincity-ng-2.9~git20150314/data/help/el/export.xml
--- lincity-ng-2.0/data/help/el/export.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/export.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+
+
+ ΠεÏιοχÎÏ‚ εισαγωγών και εξαγωγών
+ Οι εισαγωγÎÏ‚ και οι εξαγωγÎÏ‚ λειτουÏγοÏν με τον ίδιο Ï„Ïόπο, εκτός από το ότι για τις Ï€Ïώτες ξοδεÏετε χÏήματα, ενώ από τις δεÏτεÏες κεÏδίζετε χÏήματα. Και οι δυο απαιτοÏν την ÏπαÏξη ενός λιμανιοÏ. Γι' αυτό το λόγι, μόνο οι εξαγωγÎÏ‚ θα αντιμετωπίζονται με.
+ Για να Ï€Ïαγματοποιήσετε εξαγωγÎÏ‚, θα Ï€ÏÎπει το λιμάνι να είναι συνδεδεμÎνο με Îναν δÏόμο.
+ ΘαπÏÎπει να τοποθετοÏνται στην αÏιστεÏή όχθη ποταμών που Îχουν αÏκετό πλάτος.
+ Η πεÏιοχή των εξαγωγών θα πάÏει τόσα όσα Îχουν δοθεί. Εάν Îχετε ανάγκη να εξάγετε, αλλά θÎλετε να πεÏιοÏίσετε τις ποσότητες, μποÏείτε να χÏησιμοποιήσετε μÎσο μεταφοÏάς με πεÏιοÏισμÎνη χωÏητικότητα, Îνα μεγάλο κομμάτι ή πεÏάστε το Ï€Ïοϊόν μÎσα από μια αγοÏά. Î ÏÎπει να πειÏαματιστείτε ώστε να Ïυθμίσετε σωστά τις μεταφοÏÎÏ‚.
+
+ Δείτε επίσης:
+ Λιμάνι
+ ΜεταφοÏÎÏ‚
+ ΑγοÏÎÏ‚
+ ΆνθÏακας
+ Μετάλλευμα
+ Αγαθά
+ ΆνθÏακας
+
diff -Nru lincity-ng-2.0/data/help/el/farm.xml lincity-ng-2.9~git20150314/data/help/el/farm.xml
--- lincity-ng-2.0/data/help/el/farm.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/farm.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+
+
+ ΑγÏοκτήματα
+ Στα αγÏοκτήματα καλλιεÏγοÏνται και παÏάγονται Ï„ÏοφÎÏ‚ για τους κατοίκους και παÏάγονται Ï€Ïώτες Ïλες για τους μÏλους. Οι αγÏότες μποÏοÏν να πωλοÏν Ï„ÏοφÎÏ‚ στα καταστήματα. Η διανομή γίνεται με Ï„ÏακτÎÏ, συνεπώς δεν χÏειάζονται δίκτυα μεταφοÏών. Αν όμως το επιθυμείτε μποÏεί να γίνει. Î ÏÎπει όμως να επιβεβαιώσετε ότι η αγοÏά βÏίσκεται στην πεÏιοχή του αγÏοκτήματος.
+
+ Αυτό είναι το αγÏόκτημα
+
+ κι αυτό το εικονίδιό του.
+
+
+
+ Τα αγÏοκτήματα απαιτοÏν εÏγασία για να παÏάγουν πεÏισσότεÏο από μια ελάχιστη ποσότητα Ï„Ïοφής. Η παÏοχή ενÎÏγειας στα αγÏοκτήματα αυξάνει την ποσότητα της παÏαγόμενης Ï„Ïοφής. Η ενÎÏγεια πεÏιλαμβάνει παλιοÏÏ‚ μÏλους που βοηθοÏν στην παÏαγωγή της Ï„Ïοφής, συμβάλλοντας ταυτόχÏονα στη μείωση των αποβλήτων.
+ Δείτε επίσης:
+ ΑγοÏά
+ Τεχνολογικό επίπεδο
+ ΜεταφοÏÎÏ‚
+ Ανεμόμυλοι
+ ΤÏοφή
+
diff -Nru lincity-ng-2.0/data/help/el/fast.xml lincity-ng-2.9~git20150314/data/help/el/fast.xml
--- lincity-ng-2.0/data/help/el/fast.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/fast.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+
+
+ ΓÏήγοÏη ταχÏτητα
+
+ Αυτό είναι το πλήκτÏο της γÏήγοÏης ταχÏτητας. Î Ïοκαλεί γÏήγοÏη αναπαÏαγωγή του παιχνιδιοÏ. Θα Ï€ÏÎπει να λαμβάνεται μÎÏιμνα όταν γίνεται χÏήση της γÏήγοÏης ταχÏτητας για τις γÏήγοÏες μηχανÎÏ‚: οι 'καταστάσεις' μποÏεί να αναπτυχθοÏν Ï€Î¿Î»Ï Î³ÏήγοÏα!
+
+ Δείτε επίσης:
+ ÎœÎση
+ ΑÏγή
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/finance.xml lincity-ng-2.9~git20150314/data/help/el/finance.xml
--- lincity-ng-2.0/data/help/el/finance.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/finance.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+
+
+ ΠαÏάθυÏο οικονομικών
+ Με αÏιστεÏÏŒ κλικ σε αυτό το παÏάθυÏο θα γίνει μια πεÏιήγηση σε άλλα παÏάθυÏα για την 'παγκόσμια χÏηματοπιστωτική ισοÏÏοπία', λεπτομÎÏειες που λÎγονται 'άλλα Îξοδα' και 'Îξοδα πληθυσμοÏ'.
+ Το παÏάθυÏο της οικονομίας ενημεÏώνεται κάθε Ï€Ïώτη του Îτους. Τα αÏιθμητικά στοιχεία αντιστοιχοÏν σε Îσοδα ή δαπάνες του Ï€ÏοηγοÏμενου Îτους.
+ Ο αÏιθμός 'ΣÏνολο" είναι η ποσότητα των χÏημάτων του λογαÏÎ¹Î±ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚.ΥπάÏχουν Ï€Ïάγματα που δεν Ï€ÏÎπει να κάνετε όταν βÏίσκεστε σε 'κόκκινο'.
+ Δείτε επίσης:
+ ΠαÏάθυÏο πληθυσμοÏ
+ Άλλες δαπάνες
+
+
diff -Nru lincity-ng-2.0/data/help/el/firestation.xml lincity-ng-2.9~git20150314/data/help/el/firestation.xml
--- lincity-ng-2.0/data/help/el/firestation.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/firestation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+
+
+ Σταθμοί πυÏοσβεστικής
+ Οι σταθμοί πυÏοσβεστικής αποτÏÎπουν την ÎναÏξη και επÎκταση των πυÏκαγιών μÎσα στην πεÏιοχή την οποία καλÏπτουν. ΑπαιτοÏν αγαθά και εÏγασία για να λειτουÏγήσουν. Δεν είναι απαÏαίτητο να συνδÎονται με δίκτυα μεταφοÏών, αλλά Ï€ÏÎπει να βÏίσκονται μÎσα σε μια πεÏιοχή που διαθÎτει καταστήματα, ώστε να Ï€ÏομηθεÏονται εÏγασία και αγαθά. Επίσης, απαιτοÏν χÏήματα για να λειτουÏγήσουν.
+ Όταν κατασκευάζετε Îναν σταθμό πυÏοσβεστικής, δεν αÏχίζει η λειτουÏγία του. Συνήθως, απαιτείται Îνα διάστημα Ï„Ïιών μηνών μÎχÏι να παÏÎχει πυÏοσβεστική κάλυψη.
+ Για να δείτε την πεÏιοχή που καλÏπτουν οι σταθμοί, κάντε κλικ στο πλήκτÏο κάλυψης των πυÏοσβεστικών σταθμών κάτω από τη μικÏογÏαφία του χάÏτη . Οι πεÏιοχÎÏ‚ που διαθÎτουν πυÏοσβεστική κάλυψη εμφανίζονται κανονικά, ενώ αυτÎÏ‚ που δεν διαθÎτουν εμφανίζονται με σκοÏÏο Ï€Ïάσινο.
+ Οι σταθμοί πυÏοσβεστικής αυξάνουν την επιθυμία των ανθÏώπων να κατοικοÏν σε πεÏιοχÎÏ‚ που καλÏπτονται από αυτοÏÏ‚.
+ Οι σταθμοί πυÏοσβεστικής, μÎσα από μια ακολουθία κινοÏμενων απεικονίσεων που γίνεται κάθε μήνα, δείχνουν ότι βÏίσκονται σε λειτουÏγία.
+
+ Αυτός είναι Îνας σταθμός πυÏοσβεστικής
+
+ αυτό είναι το εικονίδιό του
+
+ και αυτό το εικονίδιο κάλυψης κάτω από τη μικÏογÏαφία του χάÏτη
+
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Αγαθά
+ ΑγοÏÎÏ‚
+ ΕÏγασία
+ Î Ï…Ïοσβεστική κάλυψη
+
diff -Nru lincity-ng-2.0/data/help/el/food.xml lincity-ng-2.9~git20150314/data/help/el/food.xml
--- lincity-ng-2.0/data/help/el/food.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/food.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+
+
+ ΤÏοφή
+ Η Ï„Ïοφή παÏάγεται στα αγÏοκτήματα ή μποÏεί να εισαχθεί μÎσω των λιμανιών.
+ Οι κάτοικοι του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ χÏειάζονται Ï„Ïοφή για να επιβιώσουν. Εάν τους στεÏήσετε την Ï„Ïοφή, θα φÏγουν από την πεÏιοχή και μεÏικοί μποÏεί να πεθάνουν από την πείνα.
+ Οι μÏλοι επίσης απαιτοÏν Ï„Ïοφή. ΜετατÏÎπουν το βαμβάκι σε Ïουχισμό. ΜποÏεί να απαιτοÏν πολλή Ï„Ïοφή - Ï€ÏοσÎξτε.
+
+ Δείτε επίσης:
+ ΑγÏόκτημα
+ Λιμάνι
+ ÎœÏλος
+ Ατσάλι
+
diff -Nru lincity-ng-2.0/data/help/el/goods.xml lincity-ng-2.9~git20150314/data/help/el/goods.xml
--- lincity-ng-2.0/data/help/el/goods.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/goods.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+
+
+ Αγαθά
+ Τα αγαθά είναι απαÏαίτητα για τη λειτουÏγία των πεÏισσότεÏων πεÏιοχών. Οι άνθÏωποι Ï€ÏοσελκÏονται σε πεÏιοχÎÏ‚ όπου μποÏοÏν να βÏουν αγαθά.
+ Τα αγαθά φοÏολογοÏνται, Îτσι αν παÏάγονται αÏκετά από αυτά θα βελτιώσετε τα οικονομικά σας.
+ Τα αγαθά παÏάγονται από τα εÏγαστήÏια αγγειοπλαστικής, τα σιδηÏουÏγεία, τους μÏλους και την ελαφÏά βιομηχανία.
+
+ Δείτε επίσης:
+ ΕÏγαστήÏια αγγειοπλαστικής
+ ΣιδηÏουÏγεία
+ ÎœÏλοι
+ ΕλαφÏά βιομηχανία
+
diff -Nru lincity-ng-2.0/data/help/el/health.xml lincity-ng-2.9~git20150314/data/help/el/health.xml
--- lincity-ng-2.0/data/help/el/health.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+ ΚÎντÏα υγείας
+ Τα κÎντÏα υγείας Ï€ÏοσφÎÏουν ιατÏοφαÏμακευτική κάλυψη στους κατοίκους. ΚαλÏπτουν μια πεÏιοχή τεσσÎÏων τετÏαγώνων σε κάθε κατεÏθυνση.
+ Η ιατÏοφαÏμακευτική κάλυψη κάνει πεÏισσότεÏο ελκυστική μια πεÏιοχή για κατοίκηση, λιγότεÏοι άνθÏωποι πεθαίνουν από ασθÎνειες που σχετίζονται με τη μόλυνση και οι κάτοικοι που ζουν σε Ï„Îτοιες πεÏιοχÎÏ‚ είναι πεÏισσότεÏο αποτελεσματικοί, ώστε να Ï€ÏοσφÎÏουν εÏγασία στις γÏÏω πεÏιοχÎÏ‚ (είναι λιγότεÏο χÏόνο άÏÏωστοι).
+ Τα κÎντÏα υγείας είναι Ï€Î¿Î»Ï Î±ÎºÏιβά, κοστίζουν 60.000 τον χÏόνο. Ωστόσο, μειώνουν το κόστος από τους 'μη φυσιολογικοÏÏ‚ θανάτους' και δίνουν Ï€Ïόσθετα εισοδήματα μÎσω της φοÏολογίας (εφόσον Ï€ÏοσφÎÏουν θÎσεις εÏγασίας).
+ Από τη στιγμή που θα κατασκευάσετε Îνα κÎντÏο υγείας, θα πεÏάσουν Ï„Ïεις μήνες για να αÏχίσει να λειτουÏγεί. ΑπαιτοÏν αγαθά, όχι όμως και τόση πολλή εÏγασία. Αυτά λαμβάνονται υπόψη κατά τον υπολογισμό των Ï€Ïόσθετων θÎσεων εÏγασίας που δημιουÏγοÏνται από τη μείωση των ασθενειών στις γÏÏω από αυτά πεÏιοχÎÏ‚.
+ Τα κÎντÏα υγείας δεν είναι απαÏαίτητο να συνδÎονται με δίκτυα μεταφοÏών. Εάν δεν συνδÎονται, είναι απαÏαίτητο να βÏίσκονται σε πεÏιοχÎÏ‚ με καταστήματα.
+ Για να δείτε τα ÏŒÏια της ιατÏοφαÏμακευτικής κάλυψης, κάντε κλικ στο εικονίδιο με τον κόκκινο σταυÏÏŒ κάτω από τη μικÏογÏαφία του χάÏτη. Οι πεÏιοχÎÏ‚ που εμφανίζονται κανονικά δείχνουν ότι καλÏπτονται από κÎντÏα υγείας.
+
+ Αυτό είναι Îνα κÎντÏο υγείας
+
+ αυτό είναι το εικονίδιό του
+
+ και αυτό είναι το εικονίδιο κάλυψης κάτω από τη μικÏογÏαφία του χάÏτη
+
+
+ Δείτε επίσης:
+ Κατοικίες
+ Μόλυνση
+ ΕÏγασία
+ Αγαθά
+ ΜεταφοÏÎÏ‚
+ ΙατÏοφαÏμακευτική κάλυψη
+
diff -Nru lincity-ng-2.0/data/help/el/help.xml lincity-ng-2.9~git20150314/data/help/el/help.xml
--- lincity-ng-2.0/data/help/el/help.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/help.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+ Βοήθεια του LinCity
+ Αυτό είναι το σÏστημα βοήθειας του LinCity. ΕπιλÎξτε Îνα από τα θÎματα που βÏίσκονται παÏακάτω κάνοντας κλικ στις μπλε λÎξεις. Κάθε μπλε λÎξη είναι Îνας σÏνδεσμος Ï€Ïος Îνα άλλο αÏχείο κειμÎνου. Με το βελάκι της επάνω αÏιστεÏής γωνίας μποÏείτε να επιστÏÎψετε σε Ï€ÏοηγοÏμενα κείμενα βοήθειας.
+ Καθώς παίζεται, μποÏείτε να λάβετε βοήθεια για πολλά Ï€Ïάγματα χÏησιμοποιώντας το πλήκτÏο της βοήθειας, ή κάνοντας δεξί κλικ σε κάθε εικονίδιο της μπάÏας επάνω αÏιστεÏά.
+
+ Διδακτικό βοήθημα
+ ΕντολÎÏ‚ πληκτÏολογίου
+ ΕυÏετήÏιο επιλογής πλήκτÏων
+ Βοήθεια για τη μικÏογÏαφία του χάÏτη
+ Βοήθεια για τις καÏÏ„Îλες πληÏοφοÏιών
+ ΕυÏετήÏιο
+
+ Î ÏŽÏ‚ θα κεÏδίσω;
+ ΜποÏείτε να κεÏδίσετε στο Lincity, είτε δημιουÏγώντας μια αειφόÏο ανάπτυξη ή μετεγκαθιστώντας όλους τους κατοίκους του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ σε κάποιον άλλο κόσμο με διαστημόπλοια .
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/housing.xml lincity-ng-2.9~git20150314/data/help/el/housing.xml
--- lincity-ng-2.0/data/help/el/housing.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/housing.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+
+
+ Πληθυσμός
+ Αυτό είναι το παÏάθυÏο του πληθυσμοÏ.
+ Εμφανίζει 7 στατιστικά στοιχεία:
+ Πληθ - εμφανίζει τον πληθυσμό των κατοικημÎνων πεÏιοχών. Δεν συμπεÏιλαμβάνονται οι άστεγοι.
+ ΣτεγασμÎνοι - εμφανίζει τον συνολικό αÏιθμό των ανθÏώπων του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ που διαμÎνουν σε κατοικίες.
+ ΣτεγασμÎνοι % - εμφανίζει το ποσοστό των ανθÏώπουν που διαμÎνουν σε κατοικίες.
+ ΠαÏαγκουπόλεις - εμφανίζει τον αÏιθμό των παÏαγκουπόλεων του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚.
+ Μη φυσ. θάν. - εμφανίζει τον αÏιθμό των ανθÏώπων που Ï€Îθαναν από πείνα ή από μόλυνση των τελευταίο μήνα.
+ ΑνεÏγ. % - εμφανίζει το ποσόστό των ανÎÏγων του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚.
+ Πείνα % - εμφανίζει το ποσοστό του Ï€Î»Î·Î¸Ï…ÏƒÎ¼Î¿Ï Ï€Î¿Ï… υποφÎÏει από πείνα.
+ Με αÏιστεÏÏŒ κλικ στο παÏάθυÏο θα εμφανιστοÏν διαδοχικÎÏ‚ πληÏοφοÏίες για την οικονομία, τις άλλες δαπάνες και την κατοίκηση.
+
+ Δείτε επίσης:
+ ΠαÏάθυÏο οικονομίας
+ Άλλες δαπάνες
+
+
diff -Nru lincity-ng-2.0/data/help/el/index.xml lincity-ng-2.9~git20150314/data/help/el/index.xml
--- lincity-ng-2.0/data/help/el/index.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,78 @@
+
+
+ΕυÏετήÏιο
+ΣιδηÏουÏγεία
+Κατεδάφιση/ΔιαμόÏφωση
+Επιλογή πλήκτÏου ευÏετηÏίου
+ΆνθÏακας
+ΑνθÏακωÏυχείο
+Κοινότητες
+Γήπεδα μπάσκετ
+Βοήθεια για τις καÏÏ„Îλες πληÏοφοÏιών
+ΓÏάφημα οικονομίας
+ΠεÏιοχÎÏ‚ εισαγωγών και εξαγωγών
+ΑγÏοκτήματα
+ΓÏήγοÏη ταχÏτητα
+ΠαÏάθυÏο οικονομίας
+Î Ï…Ïοσβεστικοί σταθμοί
+ΤÏοφή
+Αγαθά
+ΚÎντÏα υγείας
+Βοήθεια του Lincity
+Πληθυσμός
+ΒαÏιά βιομηχανία (χαλυβουÏγεία)
+ΕλαφÏά βιομηχανία
+ΕÏγασία
+ΕντολÎÏ‚ πληκτÏολογίου και ποντικιοÏ
+ΑγοÏÎÏ‚
+ÎœÎση ταχÏτητα
+ÎœÏλοι
+ΜικÏογÏαφία χάÏτη
+Μνημεία
+Κάλυψη άνθÏακα
+Αθλητική κάλυψη
+Î Ï…Ïοσβεστική κάλυψη
+ΙατÏοφαÏμακευτική κάλυψη
+Κάλυψη χÏήσης γης
+Κάλυψη μόλυνσης
+ΕνεÏγειακή κάλυψη
+Κάλυψη πείνας
+Κάλυψη μεταφοÏών
+Κάλυψη ανεÏγίας
+ΜεταλλεÏματα
+ΜεταλλωÏυχεία
+Άλλες δαπάνες
+ΠάÏκα
+ΠλήκτÏο παÏσης
+ΚαÏÏ„Îλα αποθεμάτων
+Μόλυνση
+Λιμάνια
+ΕÏγαστήÏια αγγειοπλαστικής
+ΓÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας
+ΑτμοηλεκτÏικοί σταθμοί
+Σταθμοί ηλιακής ενÎÏγειας
+ΕÏγαλείο πληÏοφοÏιών
+ΣιδηÏόδÏομοι
+ΚÎντÏα ανακÏκλωσης
+ΚατοικημÎνες πεÏιοχÎÏ‚
+Ποτάμια/ÎεÏÏŒ
+ΔÏόμοι
+Βάση εκτόξευσης διαστημόπλοιων
+Σχολεία
+ΑÏγή ταχÏτητα
+Ατσάλι
+Υποσταθμοί
+ΠαÏάθυÏο αειφόÏου ανάπτυξης
+Τεχνολογικό επίπεδο
+ΧωματεÏÎÏ‚
+Απλοί δÏόμοι
+ΜεταφοÏÎÏ‚
+Διδακτικό βοήθημα
+Σκοπός
+Επισκόπηση οθόνης
+Î Ïώτα βήματα
+Î ÏοχωÏημÎνες λειτουÏγίες
+Î ÏοκαθοÏισμÎνο σενάÏιο
+Πανεπιστήμια
+Ανεμόμυλοι
+
diff -Nru lincity-ng-2.0/data/help/el/industryh.xml lincity-ng-2.9~git20150314/data/help/el/industryh.xml
--- lincity-ng-2.0/data/help/el/industryh.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/industryh.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ ΒαÏιά βιομηχανία (ΧαλυβουÏγεία)
+ Τα χαλυβουÏγεία παÏάγουν ατσάλι και απαιτοÏν μεταλλεÏματα, ενÎÏγεια και εÏγασία. Η Ï€Ïομήθεια του μεταλλεÏματος γίνεται από τα συνδεδεμÎνα δίκτυα μεταφοÏών, με τα οποία διοχετεÏεται και το παÏαγόμενο ατσάλι. Η τοπική αγοÏά εξασφαλίζει την εÏγασία που απαιτείται. Οι μεταφοÏÎÏ‚ συνδÎονται στην επάνω αÏιστεÏή γωνία.
+ Τα χαλυβουÏγεία Ï€ÏομηθεÏονται ενÎÏγεια με δÏο Ï„Ïόπους: α) από τον άνθÏακα που παίÏνουν από τα δίκτυα μεταφοÏών με τα οποία είναι συνδεδεμÎνα και β) από τους υποσταθμοÏÏ‚ ηλεκτÏικής ενÎÏγειας, συνεπώς θα Ï€ÏÎπει να υπάÏχουν Îνας ή πεÏισσότεÏοι στην πεÏιοχή των χαλυβουÏγείων. (Οι ανεμόμυλοι δεν παÏÎχουν ενÎÏγεια στα χαλυβουÏγεία.)
+ Τα χαλυβουÏγεία είναι υπεÏθυνα για τη μόλυνση
+ ΜποÏείτε να δείτε πότε η βαÏιά βιομηχανία λειτουÏγεί με τον συνηθισμÎνο Ï„Ïόπο, κάνοντας κλικ σε Îνα χαλυβουÏγείο και κατά διαστήματα θα βλÎπετε τη λειτουÏγία του.
+
+ Αυτό είναι Îνα χαλυβουÏγείο
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ Μόλυνση
+ ΜεταφοÏÎÏ‚
+ ΕνÎÏγεια
+ ΆνθÏακας
+ Μετάλλευμα
+
diff -Nru lincity-ng-2.0/data/help/el/industryl.xml lincity-ng-2.9~git20150314/data/help/el/industryl.xml
--- lincity-ng-2.0/data/help/el/industryl.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/industryl.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ ΕλαφÏά βιομηχανία
+ Η ελαφÏά βιομηχανία μετατÏÎπει τα μεταλλεÏματα σε αγαθά. Η μετατÏοπή είνα πιο αποτελεσματική εάν υπάÏχει διαθÎσιμο ατσάλι. Η ενÎÏγεια βοηθάει στην αÏξηση της παÏαγωγής ατσαλιοÏ. Οι ανεμόμυλοι δεν παÏÎχουν ενÎÏγεια σε Ï„Îτοιες πεÏιοχÎÏ‚.
+ Κατά κανόνα, εκτός από τα παÏαπάνω, η παÏαγωγή της ελαφÏάς βιομηχανίας εξαÏτάται κυÏίως από την ποσότητα των Ï€Ïώτων υλών, συμπεÏιλαμβανομÎνης της εÏγασίας και της ποσότητας των αγαθών.
+ ΑυτÎÏ‚ οι πεÏιοχÎÏ‚ συνδÎονται απευθείας στα δίκτυα μεταφοÏών για την ανταλλαγή μεταλλευμάτων, Î±Ï„ÏƒÎ±Î»Î¹Î¿Ï ÎºÎ±Î¹ αγαθών. ΧÏειάζονται κοντινÎÏ‚ αγοÏÎÏ‚ για να Ï€ÏομηθευτοÏν.
+ ΣυνδÎονται με δίκτυα μεταφοÏάς μόνο στην επάνω αÏιστεÏή γωνία, όπως φαίνεται. Το δίκτυο θα καμπυλωθεί μετά τη σÏνδεση.
+
+ Αυτή είναι η ελαφÏά βιομηχανία
+
+ και αυτό το εικονίδιό της
+
+
+ Δείτε επίσης:
+ ΜεταφοÏÎÏ‚
+ ΔÏόμοι
+ ΣιδηÏόδÏομοι
+ ΑγοÏÎÏ‚
+ ΕÏγασία
+
diff -Nru lincity-ng-2.0/data/help/el/jobs.xml lincity-ng-2.9~git20150314/data/help/el/jobs.xml
--- lincity-ng-2.0/data/help/el/jobs.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/jobs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+
+
+ ΕÏγασία
+ Οι άνθÏωποι που ζοÏνε σε κατοικημÎνες πεÏιοχÎÏ‚ παÏÎχουν εÏγασία. Αυτό το εÏγατικό δυναμικό είναι απαÏαίτητο στις πεÏισσότεÏες πεÏιοχÎÏ‚, Ï€ÏοκειμÎνου αυτÎÏ‚ να λειτουÏγήσουν. ΜεÏικÎÏ‚ πεÏιοχÎÏ‚ απαιτοÏν εÏγασία μόνον όταν βÏίσκονται υπό κατασκευή, για παÏάδειγμα τα μνημεία.
+ Η Ï€Ïομήθεια της εÏγασίας γίνεται μÎσω της αγοÏάς; Ï€ÏÎπει να Îχετε μια αγοÏά μÎσα στην πεÏιοχή την οποία θÎλετε να Ï€ÏομηθεÏσετε με εÏγασία. Η αγοÏά, με τη σειÏά της, Ï€ÏÎπει να Ï€Ïομηθευτεί εÏγατικό δυναμικό από κάπου. Αυτό γίνεται με δÏο Ï„Ïόπους: α) εάν υπάÏχει κατοικημÎνη πεÏιοχή μÎσα στα ÏŒÏιά της, θα Ï€Ïομηθευτεί εÏγατικό δυναμικό ανάλογα με τον πληθυσμό και σε πόσες αγοÏÎÏ‚ Ï€ÏÎπει να διαμοιÏαστεί αυτό το δυναμικό και β) μÎσω των δικτÏων μεταφοÏών. Αν μια αγοÏά, σε κάποια απόσταση, Îχει πλεόνασμα εÏÎ³Î±Ï„Î¹ÎºÎ¿Ï Î´Ï…Î½Î±Î¼Î¹ÎºÎ¿Ï Î¸Î± το διοχετεÏσει μÎσω των δικτÏων μεταφοÏών και η αγοÏά που Îχει Îλλειμμα, και είναι συνδεδεμÎνη με δίκτυα μεταφοÏών, θα πάÏει τους εÏγάτες που κυκλοφοÏοÏν κατά μήκος των απλών δÏόμων, των δÏόμων και των σιδηÏοδÏόμων.
+ Εάν μια αγοÏά καταστεί 'πλήÏης' εÏÎ³Î±Ï„Î¹ÎºÎ¿Ï Î´Ï…Î½Î±Î¼Î¹ÎºÎ¿Ï, θα σταματήσει να δÎχεται εÏγάτες από τις κατοικημÎνες πεÏιοχÎÏ‚. Όταν συμβαίνει αυτό και δεν υπάÏχουν άλλες αγοÏÎÏ‚ με Îλλειψη εÏÎ³Î±Ï„Î¹ÎºÎ¿Ï Î´Ï…Î½Î±Î¼Î¹ÎºÎ¿Ï, οι άνθÏωποι παÏαμÎνουν άνεÏγοι.
+ Ένα κÎντÏο υγείας που βÏίσκεται μÎσα στα ÏŒÏια μιας κατοικημÎνης πεÏιοχής, θα αυξήσει την Ï€ÏοσφεÏόμενη εÏγασία που Ï€ÏοοÏίζεται για τις τοπικÎÏ‚ αγοÏÎÏ‚.
+
+ Δείτε επίσης:
+ Κατοικίες
+ ΜεταφοÏÎÏ‚
+ ΑγοÏÎÏ‚
+
diff -Nru lincity-ng-2.0/data/help/el/keys.xml lincity-ng-2.9~git20150314/data/help/el/keys.xml
--- lincity-ng-2.0/data/help/el/keys.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/keys.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,38 @@
+
+
+
+ ΕντολÎÏ‚ πληκτÏολογίου και ποντικιοÏ
+ ESCAPE: αλλαγή σε εÏγαλείο πληÏοφοÏιών
+ b εναλλαγή Î¼ÎµÏ„Î±Î¾Ï Ï„ÏÎχοντος εÏγαλείου και λειτουÏγίας κατεδάφισης/διαμόÏφωσης
+ h απόκÏυψη ψηλών κτιÏίων, πατήστε πάλι το h για να τα εμφανίσετε.
+ v διαδοχική εμφάνιση λειτουÏγιών κάλυψης στη μικÏογÏαφία του χάÏτη
+ KP_PLUS: μεγÎθυνση
+ KP_MINUS σμίκÏυνση
+ KP_ENTER εστίαση 100%
+ KP5 τοποθÎτηση της μεσαίας πεÏιοχής του χάÏτη στο κÎντÏο της κÏÏιας οθόνης
+ KP9 κÏλιση κÏÏιας οθόνης βόÏεια
+ KP1 κÏλιση κÏÏιας οθόνης νότια
+ KP7 κÏλιση κÏÏιας οθόνης δυτικά
+ KP3 κÏλιση κÏÏιας οθόνης ανατολικά
+ KP2 κÏλιση κÏÏιας οθόνης νοτιοανατολικά
+ KP4 κÏλιση κÏÏιας οθόνης νοτιοδυτικά
+ KP6 κÏλιση κÏÏιας οθόνης βοÏειοανατολικά
+ KP8 κÏλιση κÏÏιας οθόνης βοÏειοδυτικά
+ ίδιο με τον κÎÏσοÏα
+ χÏησιμοποιήστε το shift και τα βελάκια κατεÏθυνσης για πιο γÏήγοÏη κÏλιση
+ F12 γÏήγοÏη αποθήκευση
+ F9 γÏήγοÏη φόÏτωση
+
+ Ποντίκι
+ δεξί πλήκτÏο:
+ ΣÏÏετε την κÏÏια οθόνη με το δεξί πλήκτÏο του ποντικιοÏ.
+ δεξί κλικ στην κÏÏια οθόνη, κεντÏάÏει το τετÏαγωνίδιο που βÏίσκεται κάτω από τον κÎÏσοÏα.
+ μεσαίο πλήκτÏο (Ïοδάκι):
+ μεσαίο κλικ στην κÏÏια οθόνη για να εμφανιστοÏν πληÏοφοÏίες σχετικά με την πεÏιοχή που βÏίσκεται κάτω από τον κÎÏσοÏα.
+ αÏιστεÏÏŒ πλήκτÏο:
+ Κλικ στη μικÏογÏαφία του χάÏτη εμφανίζει την επιλεγμÎνη πεÏιοχή στην κÏÏια οθόνη.
+ Η εκτÎλεση της ενÎÏγειας εξαÏτάται από το επιλεγμÎνο εÏγαλείο. Κατεδάφιση/ΔιαμόÏφωση, εμφάνιση πληÏοφοÏιών, κατασκευή κτιÏίου.
+ Ïοδάκι ποντικιοÏ:
+ επάνω: μεγÎθυνση
+ κάτω: σμίκÏυνση
+
diff -Nru lincity-ng-2.0/data/help/el/market.xml lincity-ng-2.9~git20150314/data/help/el/market.xml
--- lincity-ng-2.0/data/help/el/market.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/market.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,36 @@
+
+
+ ΑγοÏÎÏ‚
+ Η αγοÏά είναι μια κατασκευή – κλειδί για το Lincity.
+ Ο ÏŒÏος 'αγοÏά' δεν είναι ο καταλληλότεÏος για Ï„Îτοιες πεÏιοχÎÏ‚. Είναι πεÏισσότεÏο κÎντÏα εÏγασίας, με καταστήματα, αποθήκες εμποÏευμάτων και παζάÏια. Σε αυτά γίνονται αγοÏαπωλησίες Ï„Ïοφίμων, εÏγασίας, άνθÏακα, αγαθών, μεταλλευμάτων και Î±Ï„ÏƒÎ±Î»Î¹Î¿Ï Î³Î¹Î± τις γÏÏω πεÏιοχÎÏ‚ και τα δίκτυα μεταφοÏών.
+
+ ÎœÎσα στην πεÏιοχή μιας αγοÏάς όλες οι συναλλαγÎÏ‚ γίνονται χωÏίς την ανάγκη μεταφοÏάς , εκτός κι αν οÏίζεται Ïητά ότι Ï€Ïόκειται για τη διευκόλυνση κάποιου κτιÏίου. ΧÏησιμοποιήστε την Ï€Ïοβολή των πεÏιοχών που καλÏπτουν οι μεταφοÏÎÏ‚ και οι αγοÏÎÏ‚ για να ελÎγξετε εάν Îνα κτίÏιο βÏίσκεται μÎσα στην πεÏιοχή κάλυψης μιας αγοÏάς.
+ Οι κάτοικοι μποÏοÏν να Ï€ÏομηθεÏονται Ï„Ïόφιμα, αγαθά και εÏγασία από τις αγοÏÎÏ‚ που βÏίσκονται σε κοντινÎÏ‚, με την πεÏιοχή που κατοικοÏν, αποστάσεις.
+ Όλες οι πεÏιοχÎÏ‚ που απαιτοÏν εÏγατικό δυναμικό, το Ï€ÏομηθεÏονται από τις αγοÏÎÏ‚.
+ Τα αγÏοκτήματα μποÏοÏν να πωλοÏν τα Ï„Ïόφιμα που παÏάγουν απευθείας στις αγοÏÎÏ‚.
+ Οι μÏλοι, τα εÏγαστήÏια αγγειοπλαστικής και τα σιδηÏουÏγεία πωλοÏν αγαθά κατευθείαν στις κοντινÎÏ‚ αγοÏÎÏ‚, ενώ από τις ίδιες αυτÎÏ‚ αγοÏÎÏ‚ Ï€ÏομηθεÏονται τις Ï€Ïώτες Ïλες που τους είναι απαÏαίτητες.
+ Εάν δεν υπάÏχει διαθÎσιμη αγοÏά σε μια πεÏιοχή, θα Ï€ÏÎπει να γίνει σÏνδεση με τα δίκτυα μεταφοÏών .
+ Η δεÏτεÏη καÏÏ„Îλα της μικÏής οθόνης κάτω δεξιά εμφανίζει τα συνολικά αποθÎματα των αγοÏών και πώς αυτά εξελίσσονται με τη μπάÏα Ï€Ïοόδου. Σε συνδυασμό με το τα μίνι εικονίδια κάτω από τη μικÏή οθόνη, θα σας βοηθήσει να Îχετε μια καλή εικόνα για τους συγκεκÏιμÎνους πόÏους (Ï„Ïόφιμα, εÏγασία ...).
+
+ ΕλÎγχοντας τι αγοÏάζουν και τι πωλοÏν οι αγοÏÎÏ‚
+ ΜποÏείτε να ελÎγξετε τη λειτουÏγία μιας αγοÏάς, επιλÎγοντας τι επιτÏÎπεται να αγοÏάζουν και να πωλοÏν μÎσω των δικτÏων μεταφοÏάς. Κάντε διπλό κλικ σε μια αγοÏά που είναι ήδη τοποθετημÎνη στο πεδίο και στο παÏάθυÏο που θα εμφανιστεί μποÏείτε να επιλÎξετε ποια εμποÏεÏματα θα διακινεί η συγκεκÏιμÎνη αγοÏά. Ως Ï€Ïοεπιλογή, η αγοÏά εμποÏεÏεται τα πάντα.
+
+ Αυτή είναι η αγοÏά
+
+ και αυτό το εικονίδιό της.
+
+ Αυτό σημαίνει ότι το εμπόÏιο επιτÏÎπεται.
+
+ Αυτό σημαίνει ότι το εμπόÏιο δεν επιτÏÎπεται.
+
+ Οι αÏιθμοί Î¼ÎµÏ„Î±Î¾Ï Ï„Ï‰Î½ λÎξεων Πώληση και ΑγοÏά είναι η αναφοÏά του χάÏτη γι' αυτή την αγοÏά.
+
+ Δείτε επίσης:
+ ΤÏόφιμα
+ ΕÏγασία
+ ΆνθÏακας
+ Αγαθά
+ ΜεταλλεÏματα
+ Ατσάλι
+ ΜεταφοÏÎÏ‚
+
diff -Nru lincity-ng-2.0/data/help/el/medium.xml lincity-ng-2.9~git20150314/data/help/el/medium.xml
--- lincity-ng-2.0/data/help/el/medium.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/medium.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+
+
+ ÎœÎση ταχÏτητα
+
+ Αυτό είναι το πλήκτÏο της μÎσης ταχÏτητας. Σε αÏγοÏÏ‚ υπολογιστÎÏ‚ τα πλήκτÏα ταχÏτητας ενδÎχεται να μην Îχουν καμία επίδÏαση.
+
+ Δείτε επίσης:
+ ΑÏγή
+ ΓÏήγοÏη
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/mill.xml lincity-ng-2.9~git20150314/data/help/el/mill.xml
--- lincity-ng-2.0/data/help/el/mill.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/mill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ ÎœÏλοι
+ Οι μÏλοι μετατÏÎπουν Ï„Ïοφή, άνθÏακα και εÏγασία σε αγαθά. ΤÏοφή?... ωÏαία, το βαμβάκι και το μαλλί σε αυτό το παιχνίδι ας τα θεωÏοÏμε 'Ï„Ïοφή'.
+ Οι μÏλοι χÏειάζονται πολλή Ï„Ïοφή, γι' αυτό Ï€Î¿Î»Ï ÎµÏκολα μποÏεί να δημιουÏγηθεί Îλλειψη Ï„Ïοφίμων εάν δεν το λάβετε υπόψη. (Το Ï€Ïόβλημα είναι μικÏότεÏο όταν Îχετε ανεμόμυλους, Î±Ï†Î¿Ï Î¼Ï€Î¿ÏοÏν να ενδυναμώσουν τα αγÏοκτήματα και να τα κάνουν πιο αποτελεσματικά.)
+ Οι μÏλοι δεν είναι απαÏαίτητο να συνδÎονται σε δίκτυα μεταφοÏών. Εάν δεν είναι συνδεδεμÎνα, θα Ï€ÏÎπει να βÏίσκονται στην πεÏιοχή μιας αγοÏάς με άνθÏακα, εÏγασία και Ï„Ïοφή. ΜποÏείτε να διαλÎξετε πότε οι μÏλοι θα δουλεÏουν με καπνό και ατμό από το ίδιο το κτίÏιο.
+
+ Αυτός είναι Îνας ενεÏγός μÏλος,
+
+ αυτός είναι Îνας ανενεÏγός μÏλος
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ Αγαθά
+ ΤÏοφή
+ ΆνθÏακας
+ ΕÏγασία
+ ΜεταφοÏÎÏ‚
+ Ανεμόμυλοι
+
diff -Nru lincity-ng-2.0/data/help/el/mini-screen.xml lincity-ng-2.9~git20150314/data/help/el/mini-screen.xml
--- lincity-ng-2.0/data/help/el/mini-screen.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/mini-screen.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ ΜικÏογÏαφία χάÏτη
+ Η μικÏογÏαφία του χάÏτη εμφανίζει, σε μικÏότεÏη κλίμακα, το σÏνολο της επιφάνειας του παιχνιδιοÏ. Όταν κάνετε κλικ στα μικÏά πλήκτÏα από κάτω, εμφανίζουν πληÏοφοÏίες όπως τα επίπεδα μόλυνσης σε όλη την επιφάνεια του παιχνιδιοÏ.
+ Με δεξί κλικ σε κάθε πλήκτÏο ενεÏγοποιοÏνται οι σελίδες βοήθειας για καθÎνα από αυτά.
+ Το τετÏάγωνο με το λευκό λεπτό πεÏίγÏαμμα εμφανίζει την πεÏιοχή που καλÏπτεται από την κÏÏια οθόνη.
+ Το μεγάλο πλήκτÏο με τους κόκκινους και μπλε κÏκλους, εμφανίζει διαδοχικÎÏ‚ Ï€ÏοβολÎÏ‚ των λειτουÏγιών κάλυψης της μικÏογÏαφίας του χάÏτη στην κÏÏια οθόνη.
+
+ Δείτε επίσης:
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/monument.xml lincity-ng-2.9~git20150314/data/help/el/monument.xml
--- lincity-ng-2.0/data/help/el/monument.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/monument.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Μνημεία
+ Τα μνημεία αποτελοÏν εστίες ενδιαφÎÏοντος για τη διδασκαλία και την Îμπνευση των εφευÏετών. Κάθε μνημείο που κατασκευάζετε, αυξάνει τον Ïυθμό ανάπτυξης της τεχνολογίας, αλλά η αποτελεσματικότητά τους μηδενίζεται, όταν το τεχνολογικό επίπεδο του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ πλησιάζει το 40%.
+ Για να κατασκευάσετε Îνα μνημείο Ï€ÏÎπει να παÏÎχετε εÏγασία. Î Î¿Î»Ï ÎµÏγασία! Για το λόγο αυτό Ï€ÏÎπει να ελÎγχετε την ανεÏγία. Αυτή είναι μια Ï€ÏοσωÏινή λÏση για την αντιμετώπιση της ανεÏγίας, γιατί από τη στιγμή που τα μνημεία Îχουν κατασκευαστεί, δεν χÏειάζονται πλÎον εÏγατικό δυναμικό.
+ ΜποÏείτε να δείτε το Ïυθμό ολοκλήÏωσης του ÎÏγου κάνοντας κλικ στο μνημείο και κοιτάζοντας στο παÏάθυÏο των στατιστικών. Επίσης, το γÏαφικό αλλάζει καθώς το μνημείο κατασκευάζεται. ΥπάÏχουν 6 γÏαφικά που δείχνουν τα στάδια κατασκευής από 0% μÎχÏι 100%
+ Συμβουλή : Î ÏŽÏ‚ θα σταματήσουμε την 'αφαίμαξη' του εÏÎ³Î±Ï„Î¹ÎºÎ¿Ï Î´Ï…Î½Î±Î¼Î¹ÎºÎ¿Ï Î±Ï€ÏŒ μια πεÏιοχή που απαιτεί η κατασκευή ενός μνημείου και την παÏάλληλη 'αφαίμαξη' από άλλες πεÏιοχÎÏ‚; Κατασκευάζοντας το μνημείο μακÏιά από άλλες πεÏιοχÎÏ‚!
+
+ Αυτό είναι Îνα μνημείο
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΑγοÏά
+ ΜεταλλεÏματα
+ Κοινότητα
+ Ατσάλι
+ ΕÏγασία
+
diff -Nru lincity-ng-2.0/data/help/el/msb-coal.xml lincity-ng-2.9~git20150314/data/help/el/msb-coal.xml
--- lincity-ng-2.0/data/help/el/msb-coal.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Κάλυψη άνθÏακα
+
+ Η μικÏογÏαφία οθόνης για τον άνθÏακα εμφανίζει τα αποθÎματα άνθÏακα που υπάÏχουν στο Ï…Ï€Îδαφος γÏÏω από τον οικισμό σας. Τα κοιτάσματα άνθÏακα επισημαίνονται με λευκό χÏώμα σε μαÏÏο φόντο. Î ÏÎπει να κατασκευάσετε Îνα ανθÏακωÏυχείο κοντά σε Îνα κοίτασμα για να κάνετε εξόÏυξη άνθÏακα.
+ Την Ï€Ïώτη φοÏά που θα ζητήσετε αυτή την πληÏοφοÏία, θα Ï€ÏÎπει να αποδεχτείτε το κόστος για τις ÎÏευνες που θα σας κοστίσουν 1 εκατομμÏÏιο €. Μετά από αυτό, κάθε νÎα πληÏοφοÏία παÏÎχεται δωÏεάν.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
+
diff -Nru lincity-ng-2.0/data/help/el/msb-cricket.xml lincity-ng-2.9~git20150314/data/help/el/msb-cricket.xml
--- lincity-ng-2.0/data/help/el/msb-cricket.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Αθλητική κάλυψη
+
+ Οι πεÏιοχÎÏ‚ που διαθÎτουν χώÏους άθλησης μÎσα στα ÏŒÏιά τους, εμφανίζονται με σκοÏÏο Ï€Ïάσινο.
+ ΠεÏιοχÎÏ‚ που βÏίσκονται Îξω από τα ÏŒÏια ενός γηπÎδου μπάσκετ εμφανίζονται φυσιολογικά.
+ Îα θυμάστε ότι Îνα γήπεδο μπάσκετ αÏχίζει να λειτουÏγεί Ï„Ïεις μήνες μετά την κατασκευή του.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
diff -Nru lincity-ng-2.0/data/help/el/msb-fire.xml lincity-ng-2.9~git20150314/data/help/el/msb-fire.xml
--- lincity-ng-2.0/data/help/el/msb-fire.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-fire.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Î Ï…Ïοσβεστική κάλυψη
+
+ Οι πεÏιοχÎÏ‚ που βÏίσκονται μÎσα στα ÏŒÏια ενός πυÏÎ¿ÏƒÎ²ÎµÏƒÏ„Î¹ÎºÎ¿Ï ÏƒÏ„Î±Î¸Î¼Î¿Ï, εμφανίζονται με σκοÏÏο Ï€Ïάσινο.
+ Οι πεÏιοχÎÏ‚ που βÏίσκονται εκτός οÏίων ενός πυÏÎ¿ÏƒÎ²ÎµÏƒÏ„Î¹ÎºÎ¿Ï ÏƒÏ„Î±Î¸Î¼Î¿Ï ÎµÎ¼Ï†Î±Î½Î¯Î¶Î¿Î½Ï„Î±Î¹ φυσιολογικά.
+ Îα θυμάστε ότι Îνας πυÏοσβεστικός σταθμός αÏχίζει να λειτουÏγεί Ï„Ïεις μήνες μετά την κατασκευή του.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
diff -Nru lincity-ng-2.0/data/help/el/msb-health.xml lincity-ng-2.9~git20150314/data/help/el/msb-health.xml
--- lincity-ng-2.0/data/help/el/msb-health.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,33 @@
+
+
+ ΙατÏοφαÏμακευτική κάλυψη
+
+ Οι πεÏιοχÎÏ‚ που βÏίσκονται μÎσα στα ÏŒÏια ενός κÎντÏου υγείας, εμφανίζονται με σκοÏÏο Ï€Ïάσινο χÏώμα.
+ Οι πεÏιοχÎÏ‚ που βÏίσκονται εκτός οÏιών ενός κÎντÏου υγείας, εμφανίζονται φυσιολογικά.
+ Îα θυμάστε ότι τα κÎντÏα υγείας αÏχίζουν τη λειτουÏγία τους Ï„Ïεις μήνες μετά την κατασκευή τους.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ See also:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
+
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/msb-normal.xml lincity-ng-2.9~git20150314/data/help/el/msb-normal.xml
--- lincity-ng-2.0/data/help/el/msb-normal.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-normal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+
+
+ Κάλυψη χÏήσης γης
+
+ Η μικÏογÏαφία για τη χÏήση της γης εμφανίζει κτίÏια, δÏόμους, νεÏÏŒ και Ï€Ïάσινες εκτάσεις μÎσα στον οικισμό σας.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
diff -Nru lincity-ng-2.0/data/help/el/msb-pol.xml lincity-ng-2.9~git20150314/data/help/el/msb-pol.xml
--- lincity-ng-2.0/data/help/el/msb-pol.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-pol.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Κάλυψη μόλυνσης
+
+ Η μικÏογÏαφία της μόλυνσης εμφανίζει τα επίπεδα της μόλυνσης σε ολόκληÏο τον οικισμό σας.
+ Η μόλυνση γίνεται εντονότεÏη καθώς μεταβαίνετε: Ανοιχτό Ï€Ïάσινο -> ΣκοÏÏο Ï€Ïάσινο -> Πιο σκοÏÏο Ï€Ïάσινο -> ΣκοÏÏο κόκκινο -> Ανοιχτό κόκκινο -> Φωτεινό κόκκινο.
+ Οι κατοικημÎνες πεÏιοχÎÏ‚ που εμφανίζονται με κόκκινο χÏώμα πλήττονται από αÏÏώστιες και είναι λιγότεÏο επιθυμητÎÏ‚ από τους ανθÏώπους για να ζήσουν εκεί.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
diff -Nru lincity-ng-2.0/data/help/el/msb-power.xml lincity-ng-2.9~git20150314/data/help/el/msb-power.xml
--- lincity-ng-2.0/data/help/el/msb-power.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ ΕνεÏγειακή κάλυψη
+
+ ΠεÏιοχÎÏ‚ που διαθÎτουν ενÎÏγεια από ανεμόμυλους εμφανίζονται με σκοÏÏο Ï€Ïάσινο.
+ Οι πεÏιοχÎÏ‚ που βÏίσκονται μÎσα στο πλÎγμα της κÏÏιας ενÎÏγειας εμφανίζονται με ανοιχτό Ï€Ïάσινο.
+ Οι πεÏιοχÎÏ‚ που δεν Îχουν ενÎÏγεια εμφανίζονται φυσιολογικά.
+ Αυτό το πλήκτÏο χÏησιμοποιεί ενÎÏγεια, γι' αυτό Ï€Ïοσπαθήστε να μην το αφήνετε ανοιχτό Ï€Î¿Î»Ï ÏŽÏα.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
diff -Nru lincity-ng-2.0/data/help/el/msb-starve.xml lincity-ng-2.9~git20150314/data/help/el/msb-starve.xml
--- lincity-ng-2.0/data/help/el/msb-starve.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-starve.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Κάλυψη πείνας
+
+ Η μικÏογÏαφία οθόνης για την πείνα εμφανίζει μόνο τις κατοικημÎνες πεÏιοχÎÏ‚.
+ Ανοιχτό Ï€Ïάσινο σημαίνει ότι υπάÏχει αÏκετή Ï„Ïοφή στην κατοικημÎνη πεÏιοχή. Πιο σκοÏÏο Ï€Ïάσινο και ανοιχτό κόκκινο δείχνουν δÏιμεία αÏξηση της πείνας σε κάθε πεÏιοχή που Îχει αυτά τα χÏώματα.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
diff -Nru lincity-ng-2.0/data/help/el/msb-transport.xml lincity-ng-2.9~git20150314/data/help/el/msb-transport.xml
--- lincity-ng-2.0/data/help/el/msb-transport.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Κάλυψη μεταφοÏών
+
+ Η μικÏογÏαφία των μεταφοÏών εμφανίζει την ποσότητα των αγαθών στους απλοÏÏ‚ δÏόμους , στους δÏόμους και στους σιδηÏόδÏομους της πόλης.
+ Οι πεÏιοχÎÏ‚ με αποχÏώσεις του μπλε δείχνουν τα κτίÏια που βÏίσκονται μÎσα στα ÏŒÏια μιας αγοÏάς .
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+ Κάλυψη ανεÏγίας
+
diff -Nru lincity-ng-2.0/data/help/el/msb-ub40.xml lincity-ng-2.9~git20150314/data/help/el/msb-ub40.xml
--- lincity-ng-2.0/data/help/el/msb-ub40.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/msb-ub40.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Κάλυψη ανεÏγίας
+
+ Η μικÏογÏαφία της ανεÏγίας εμφανίζει μόνον κατοικημÎνες πεÏιοχÎÏ‚.
+ Το ανοιχτό Ï€Ïάσινο σημαίνει ότι δεν υπάÏχει ανεÏγία σε αυτÎÏ‚ τις πεÏιοχÎÏ‚. ΣκοÏÏο Ï€Ïάσινο και ανοιχτό κόκκινο δείχνουν δÏιμεία αÏξηση της ανεÏγίας σε κάθε πεÏιοχή που Îχει αυτά τα χÏώματα.
+ Κάντε αÏιστεÏÏŒ κλικ στη μικÏογÏαφία του χάÏτη για να επανατοποθετήσετε την κÏÏια οθόνη. Με αÏιστεÏÏŒ κλικ στον τίτλο της μικÏογÏαφίας του χάÏτη επιλÎγετε μια διαφοÏετική Ï€Ïοβολή. ΜποÏείτε να δείτε τις διαδοχικÎÏ‚ οθόνες κάλυψης κÏατώντας πατημÎνο το πλήκτÏο 'v'.
+
+ Δείτε επίσης:
+ ΜικÏογÏαφία χάÏτη
+ Κάλυψη άνθÏακα
+ Αθλητική κάλυψη
+ Î Ï…Ïοσβεστική κάλυψη
+ ΙατÏοφαÏμακευτική κάλυψη
+ Φυσιολογική κάλυψη
+ Κάλυψη μόλυνσης
+ ΕνεÏγειακή κάλυψη
+ Κάλυψη πείνας
+ Κάλυψη μεταφοÏών
+
diff -Nru lincity-ng-2.0/data/help/el/oremine.xml lincity-ng-2.9~git20150314/data/help/el/oremine.xml
--- lincity-ng-2.0/data/help/el/oremine.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/oremine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+ ΜεταλλωÏυχεία
+ Τα μεταλλωÏυχεία Ï€ÏομηθεÏουν μεταλλεÏματα για την παÏαγωγή αγαθών και ατσαλιοÏ. ΜποÏείτε να κατασκευάσετε Îνα μεταλλωÏυχείο οπουδήποτε. Το μετάλλευμα που βÏίσκεται στο Ï…Ï€Îδαφος μιας πεÏιοχής καταναλώνεται με αÏγοÏÏ‚ ÏυθμοÏÏ‚. Δεν μποÏείτε να κατεδαφίσετε Îνα μεταλλωÏυχείο και να κατασκευάσετε Îνα καινοÏÏιο, ελπίζοντας ότι θα Ï€Ïομηθευτείτε πεÏισσότεÏο μετάλλευμα.
+ Όταν Îνα μεταλλωÏυχείο εξαντλήσει τα αποθÎματά του, μετατÏÎπεται σε λιμνη. Εάν θελήσετε να αποκαταστήσετε αυτή την πεÏιοχή θα Ï€ÏÎπει να διαμοÏφώσετε 16 πεÏιοχÎÏ‚ με νεÏÏŒ!
+ Τα γÏαφικά εμφανίζουν μεταλλωÏυχεία που λειτουÏγοÏν στο μÎγιστο βαθμό και Ï€Ïόκειται να εξαντλήσουν τα αποθÎματα που υπάÏχουν στο Ï…Ï€Îδαφος της πεÏιοχής.
+ Τα δίκτυα μεταφοÏών συνδÎονται με τα μεταλλωÏυχεία στην κοÏυφή του τετÏαγωνιδίου που βÏίσκεται το μεταλλωÏυχείο.
+
+ Αυτό είναι Îνα μεταλλωÏυχείο
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΜεταλλεÏματα
+ Αγαθά
+ Ατσάλι
+
diff -Nru lincity-ng-2.0/data/help/el/ore.xml lincity-ng-2.9~git20150314/data/help/el/ore.xml
--- lincity-ng-2.0/data/help/el/ore.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/ore.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ ΜεταλλεÏματα
+ Τα μεταλλεÏματα είναι μια από τις βασικÎÏ‚ Ï€Ïώτες Ïλες του παιχνιδιοÏ. Τα μεταλλωÏυχεία και τα κÎντÏα ανακÏλωσης παÏάγουν μεταλλεÏματα.
+ Τα εÏγαστήÏια αγγειοπλαστικής, η ελαφÏά και η βαÏιά βιομηχανία χÏησιμοποιοÏν μεταλλεÏματα ως Ï€Ïώτη Ïλη.
+
+ Δείτε επίσης:
+ Κοινότητα
+ ΜεταλλωÏυχείο
+ ΚÎντÏα ανακÏκλωσης
+ ΕÏγαστήÏια αγγειοπλαστικής
+ ΕλαφÏά βιομηχανία
+ ΒαÏιά βιομηχανία
+
diff -Nru lincity-ng-2.0/data/help/el/other-costs.xml lincity-ng-2.9~git20150314/data/help/el/other-costs.xml
--- lincity-ng-2.0/data/help/el/other-costs.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/other-costs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+
+
+ Άλλες δαπάνες
+ Αυτό είναι το παÏάθυÏο των άλλων δαπανών.
+ Εδώ βλÎπετε την αποτυχία των 'άλλων δαπανών' που εμφανίζονται στο παÏάθυÏο των οικονομικών.
+ Δαπάνες για τόκους
+ Δαπάνες για σχολεία
+ Δαπάνες για μη φυσιολογικοÏÏ‚ θανάτους
+ Δαπάνες για ανεμόμυλους
+ Δαπάνες για ιατÏοφαÏμακευτική πεÏίθαλψη
+ Δαπάνες για διαστημόπλοια
+ Δαπάνες για πυÏοσβεστικοÏÏ‚ σταθμοÏÏ‚
+ Δαπάνες για χώÏους άθλησης
+ Δαπάνες για ανακÏκλωση
+ Με διαδοχικά κλικ στον τίτλο Î±Ï…Ï„Î¿Ï Ï„Î¿Ï… παÏαθÏÏου εμφανίζονται πληÏοφοÏίες για τα οικονομικά, τις άλλες δαπάνες και την κατάσταση του Ï€Î»Î·Î¸Ï…ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚.
+
diff -Nru lincity-ng-2.0/data/help/el/park.xml lincity-ng-2.9~git20150314/data/help/el/park.xml
--- lincity-ng-2.0/data/help/el/park.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/park.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ ΠάÏκα
+ Τα πάÏκα Îχουν μια Ï€Î¿Î»Ï Î±Ï€Î»Î® και εξαιÏετικά χÏήσιμη λειτουÏγία: αποÏÏοφοÏν τη μόλυνση.
+ ΑÏκετÎÏ‚ πεÏιοχÎÏ‚ συμβάλλουν στη μόλυνση του πεÏιβάλλοντος, όπως οι δÏόμοι, οι σιδηÏόδÏομοι, τα ανθÏακωÏυχεία, η ελαφÏά και η βαÏιά βιομηχανία. ΜεÏικÎÏ‚ συμβάλλουν στην αÏξηση της μόλυνσης πεÏισσότεÏο από άλλες.
+ Με την κατασκευή των πάÏκων μποÏείτε να Ï€ÏοστατεÏσετε τις κατοικημÎνες πεÏιοχÎÏ‚ ή να σταματήσετε τη εξάπλωση της μόλυνσης από την πεÏιοχή που παÏάγεται.
+ Ο άνεμος είναι νοτιοδυτικός , συνεπώς θα Ï€ÏÎπει να κατασκευάσετε τα πάÏκα σας ανάλογα.
+
+ Αυτό είναι Îνα πάÏκο
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ Μόλυνση
+ ΔÏόμοι
+ ΣιδηÏόδÏομοι
+ ΑνθÏακωÏυχεία
+ ΒαÏιά βιομηχανία
+ ΕλαφÏά βιομηχανία
+
diff -Nru lincity-ng-2.0/data/help/el/pause.xml lincity-ng-2.9~git20150314/data/help/el/pause.xml
--- lincity-ng-2.0/data/help/el/pause.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/pause.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,6 @@
+
+
+ ΠλήκτÏο παÏσης
+ Με αυτό το πλήκτÏο μποÏείτε να σταματήσετε Ï€ÏοσωÏινά τη λειτουÏγία του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚.
+ Πατώντας ξανά αυτό το πλήκτÏο, η Ï€Ïοσομοίωση λειτουÏγίας του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ ξεκινά και πάλι.
+
diff -Nru lincity-ng-2.0/data/help/el/pbar.xml lincity-ng-2.9~git20150314/data/help/el/pbar.xml
--- lincity-ng-2.0/data/help/el/pbar.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/pbar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,8 @@
+
+
+ ΚαÏÏ„Îλα αποθεμάτων
+ Αυτή είναι η δεÏτεÏη καÏÏ„Îλα της μικÏογÏαφίας του χάÏτη.
+ Εμφανίζει τα συνολικά αποθÎματα που είναι αποθηκευμÎνα σε όλες τις αγοÏÎÏ‚ και πώς αυτά αλλάζουν.
+ Οι αÏιθμοί εμφανίζουν τις συνολικÎÏ‚ ποσότητες κάθε πόÏου.
+ Η Ï€Ïάσινη μπάÏα στα δεξιά δείχνει αÏξηση, ενώ η κόκκινη μπάÏα στ' αÏιστεÏά δείχνει μείωση των πόÏων. Το μÎγεθος της κάθε μπάÏας δείχνει το μÎγεθος της αλλαγής.
+
diff -Nru lincity-ng-2.0/data/help/el/pollution.xml lincity-ng-2.9~git20150314/data/help/el/pollution.xml
--- lincity-ng-2.0/data/help/el/pollution.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/pollution.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+ Μόλυνση
+ ΠολλÎÏ‚ πεÏιοχÎÏ‚ παÏάγουν μόλυνση. Οι παÏακάτω είναι αυτÎÏ‚ που συμβάλλουν πεÏισσότεÏο στη μόλυνση του πεÏιβάλλοντος:
+ ΒαÏιά βιομηχανία
+ ΕλαφÏά βιομηχανία
+ ΑτμοηλεκτÏικοί σταθμοί
+ ΑνθÏακωÏυχεία
+ ΑγοÏÎÏ‚ γεμάτες από σκουπίδια και απόβλητα
+ ΔÏόμοι και σιδηÏόδÏομοι, ειδικά όταν είναι γεμάτοι από σκουπίδια και άχÏηστα υλικά.
+ Οι άνθÏωποι δεν θÎλουν να κατοικοÏν σε μολυσμÎνες πεÏιοχÎÏ‚. Είτε θα μετακινηθοÏν Î±Î»Î»Î¿Ï ÎµÎ¯Ï„Îµ θα αÏÏωστήσουν και θα πεθάνουν.
+ Οι άνεμοι που επικÏατοÏν στον οικισμό σας είναι νοτιοδυτικοί, συνεπώς η μόλυνση τείνει να μετακινείται βοÏειοανατολικά.
+ Θα Ï€ÏÎπει λοιπόν να δημιουÏγήσετε τον οικισμό σας με Ï„Îτοιον Ï„Ïόπο, ώστε οι κάτοικοι να μην εκτίθενται στη μόλυνση. Αν και αυτό δεν είναι πάντα εφικτό, μποÏείτε να αναχαιτίσετε τη μόλυνση κατασκευάζοντας πάÏκα: όσο πιο πολλά πάÏκα, τόσο μεγαλÏτεÏη Ï€Ïοστασία.
+
+ Δείτε επίσης:
+ ΒαÏιά βιομηχανία
+ ΕλαφÏά βιομηχανία
+ ΑτμοηλεκτÏικοί σταθμοί
+ ΑνθÏακωÏυχεία
+ ΑγοÏÎÏ‚
+ ΣιδηÏόδÏομοι
+ ΔÏόμοι
+ ΠάÏκα
+ Κάλυψη μόλυνσης
+
diff -Nru lincity-ng-2.0/data/help/el/port.xml lincity-ng-2.9~git20150314/data/help/el/port.xml
--- lincity-ng-2.0/data/help/el/port.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/port.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+ Λιμάνια
+ Τα λιμάνια επιτÏÎπουν την εισαγωή και εξαγωγή αγαθών, ατσαλιοÏ, μεταλλευμάτων, άνθÏακα και Ï„Ïοφίμων. ΕισαγωγÎÏ‚ Ï€Ïοϊόντων σημαίνει ότι ξοδεÏετε χÏήματα, ενώ με τις εξαγωγÎÏ‚ κεÏδίζετε χÏήματα.
+ Η χÏήση ενός Î»Î¹Î¼Î±Î½Î¹Î¿Ï Ï€ÏοϋποθÎτει τη σÏνδεσή του με τα δίκτυα μεταφοÏάς. Με διπλό κλικ στο λιμάνι, εμφανίζεται Îνα παÏάθυÏο στο οποίο μποÏείτε να επιλÎξετε τι θα εισάγετε και τι θα εξάγετε.
+ Για να μποÏÎσετε να κατασκευάσετε Îνα λιμάνι θα Ï€ÏÎπει να το τοποθετήσετε σε μια αÏιστεÏή ευθÏγÏαμμη όχθη ποταμοÏ.
+ Τίποτε δεν εισάγεται και δεν εξάγεται αν δεν τσεκάÏετε Ï€Ïοϊόντα στο παÏάθυÏο που εμφανίζεται με διπλό κλικ στο λιμάνι.
+ Οι ποσότητες των εξαγόμενων Ï€Ïοϊόντων μποÏοÏν να ÏυθμιστοÏν. Για παÏάδειγμα, αν θÎλετε να κάνετε εξαγωγÎÏ‚ πεÏιοÏισμÎνων ποσοτήτων, μποÏείτε να διαλÎξετε Îνα δίκτυο μεταφοÏάς με πεÏιοÏισμÎνες δυνατότητες ή να πεÏάσετε τα Ï€Ïοϊόντα μÎσω μιας αγοÏάς. Είναι απαÏαίτητο να πειÏαματιστείτε για να καταφÎÏετε να Îχετε τα δίκτυα μεταφοÏών που ταιÏιάζουν στις Ï€ÏοθÎσεις σας.
+ Σημείωση: Οι ÎμποÏοι που κάνουν μεγάλες εξαγωγÎÏ‚, κάνουν και εκπτώσεις.
+
+ Αυτό είναι Îνα λιμάνι
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΕισαγωγÎÏ‚ και ΕξαγωγÎÏ‚
+ Ποτάμια
+ ΜεταφοÏÎÏ‚
+ ΑγοÏÎÏ‚
+ ΆνθÏακας
+ ΜεταλλεÏματα
+ Αγαθά
+ Ατσάλι
+
diff -Nru lincity-ng-2.0/data/help/el/pottery.xml lincity-ng-2.9~git20150314/data/help/el/pottery.xml
--- lincity-ng-2.0/data/help/el/pottery.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/pottery.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+ ΕÏγαστήÏια αγγειοπλαστικής
+ Τα εÏγαστήÏια αγγειοπλαστικής χÏησιμοποιοÏν μεταλλεÏματα, άνθÏακα και εÏγασία για να παÏάγουν Ï€Ïοϊόντα. Δεν είναι απαÏαίτητη η σÏνδεσή τους με δίκτυα μεταφοÏάς, αλλά, ωστόσο, θα Ï€ÏÎπει να βÏίσκονται μÎσα στα ÏŒÏια μιας αγοÏάς με μεταλλεÏματα, άνθÏακα και εÏγατικό δυναμικό για να μποÏοÏν να Ï€ÏομηθεÏονται τα αναγκαία.
+ Η λειτουÏγία τους γίνεται φανεÏή όταν βγαίνουν καπνοί από τα καμίνια. Εάν το καμίνι στ' αÏιστεÏά δεν βγάζει καπνό αυτό σημαίνει ότι η παÏαγωγή είναι μικÏότεÏη από το 100% των δυνατοτήτων του εÏγαστηÏίου.
+
+ Αυτό είναι Îνα εÏγαστήÏιο αγγειοπλαστικής
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΜεταφοÏÎÏ‚
+ ΜεταλλεÏματα
+ ΆνθÏακας
+ ΕÏγασία
+ ΑγοÏÎÏ‚
+
diff -Nru lincity-ng-2.0/data/help/el/powerline.xml lincity-ng-2.9~git20150314/data/help/el/powerline.xml
--- lincity-ng-2.0/data/help/el/powerline.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/powerline.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+
+
+ ΓÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας
+ Οι γÏαμμÎÏ‚ αυτÎÏ‚ μεταφÎÏουν ενÎÏγεια από ηλιακοÏÏ‚ και ατμοηλεκτÏικοÏÏ‚ σταθμοÏÏ‚ σε υποσταθμοÏÏ‚. ΣυνδÎονται με τους σταθμοÏÏ‚ και τους υποσταθμοÏÏ‚ στην επάνω αÏιστεÏή γωνία των εικονιδίων τους.
+ Οι γÏαμμÎÏ‚ διασχίζουν τους δÏόμους, τους σιδηÏόδÏμους και τα ποτάμια από κάτω . Εάν μια γÏαμμή τοποθετηθεί, είτε στην πλευÏά ενός δικτÏου μεταφοÏών είτε στην όχθη ενός ποταμοÏ, συμπεÏιφÎÏεται σαν να είναι συνδεδεμÎνη. Συχνά θα χÏειαστεί να διαμοÏφώσετε Îνα τμήμα Ï€Î¿Ï„Î±Î¼Î¿Ï Î³Î¹Î± να το διασχίσει η γÏαμμή – η διαμόÏφωση είναι Ï€Î¿Î»Ï Î±ÎºÏιβή! Η σÏνδεση των γÏαμμών απαιτεί αυτÎÏ‚ να βÏίσκονται σε ευθεία γÏαμμή.
+
+ Αυτή είναι μια γÏαμμή μεταφοÏάς ηλεκτÏικής ενÎÏγειας,
+
+ αυτό είναι το εικονίδιό της
+
+ και αυτό το εικονίδιο κάλυψης κάτω από τη μικÏογÏαφία του χάÏτη.
+
+
+ Δείτε επίσης:
+ Υποσταθμός
+ Σταθμός ηλιακής ενÎÏγειας
+ ΕνεÏγειακή κάλυψη
+
+
diff -Nru lincity-ng-2.0/data/help/el/powerscoal.xml lincity-ng-2.9~git20150314/data/help/el/powerscoal.xml
--- lincity-ng-2.0/data/help/el/powerscoal.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/powerscoal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ ΑτμοηλεκτÏικοί σταθμοί
+ Οι ατμοηλεκτÏικοί σταθμοί παÏάγουν ηλεκτÏική ενÎÏγεια, την οποία διοχετεÏουν στις γÏαμμÎÏ‚ μεταφοÏάς που είναι συνδεδεμÎνες μαζί τους.
+ Οι γÏαμμÎÏ‚ συνδÎονται στην επάνω αÏιστεÏή γωνία του ÏƒÏ„Î±Î¸Î¼Î¿Ï ÎºÎ±Î¹ τα δίκτυα μεταφοÏών στις επόμενες θÎσεις. Δείτε Îνα παÏάδειγμα:
+
+
+ Το παÏαπάνω παÏάδειγμα δείχνει Îναν ατμοηλεκτÏικό σταθμό με όλα τα σημεία σÏνδεσής του σε χÏήση. Στ' αÏιστεÏά υπάÏχει Îνας δÏόμος και πάνω από αυτόν δÏο γÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας. Στα δεξιά του, σε άλλο σημείο σÏνδεσης μεταφοÏών, είναι συνδεδεμÎνος Îνας σιδηÏόδÏομος. Για να κάνετε εναλλαγÎÏ‚ οÏατότητας των ψηλών κτιÏίων, πατήστε h .
+
+ Η αποτελεσματικότητα της μετατÏοπής της καÏσης του άνθÏακα σε ηλεκτÏική ενÎÏγεια αυξάνεται σε κάθε τεχνολογικό επίπεδο – όταν ο σταθμός Îχει ήδη κατασκευαστεί . ΜποÏείτε να κατεδαφίσετε Îναν παλιό σταθμό και να τον αντικαταστήσετε με Îναν καινοÏÏιο, πεÏισσότεÏο αποτελεσματικό, όταν το τεχνολογικό σας επίπεδο Îχει αυξηθεί σε σημαντικό βαθμό.
+
+ Αυτός είναι Îνας ατμοηλεκτÏικός σταθμός
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΜεταφοÏÎÏ‚
+ Τεχνολογικό επίπεδο
+ ΓÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας
+ ΕνεÏγειακή κάλυψη
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/el/powerssolar.xml lincity-ng-2.9~git20150314/data/help/el/powerssolar.xml
--- lincity-ng-2.0/data/help/el/powerssolar.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/powerssolar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+
+
+ Σταθμοί ηλιακής ενÎÏγειας
+ Οι σταθμοί ηλιακής ενÎÏγειας διοχετεÏουν την ενÎÏγεια που παÏάγουν στις γÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας. Η ποσότητα της ενÎÏγειας που μποÏοÏν να παÏάγουν αυξάνεται με το τεχνολογικό επίπεδο – όταν είναι ήδη κατασκευασμÎνοι. .
+ Οι ηλιακοί σταθμοί χÏειάζονται ανθÏώπινο δυναμικό για να παÏάγουν ενÎÏγεια. Εάν Îνας Ï„Îτοιος σταθμός δεν διαθÎτει την απαÏαίτητη εÏγατική δÏναμη, θα παÏάγει λιγότεÏη ενÎÏγεια και αν δεν Îχει καθόλου εÏγάτες δεν θα παÏάγει ενÎÏγεια.
+
+ Αυτός είναι Îνας σταθμός ηλιακής ενÎÏγειας
+
+ και αυτό το εικονίδιό του.
+
+
+ See also:
+ Υποσταθμός
+ ΓÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας
+ ΚατοικημÎνη πεÏιοχή
+ Τεχνολογικό επίπεδο
+ ΕνεÏγειακή κάλυψη
+ Ανεμόμυλοι
+
diff -Nru lincity-ng-2.0/data/help/el/query.xml lincity-ng-2.9~git20150314/data/help/el/query.xml
--- lincity-ng-2.0/data/help/el/query.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/query.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+
+
+ ΕÏγαλείο πληÏοφοÏιών
+ Για να εμφανίσετε πληÏοφοφίες για μια κατασκευή επιλÎξτε αυτό το εÏγαλείο και κάντε κλικ στην κατασκευή που σας ενδιαφÎÏει.
+ Οι πληÏοφοÏίες εμφανίζονται μÎσα στη μικÏή οθόνη, κάτω δεξιά.
+ ΧÏησιμοποιήστε αυτό το εÏγαλείο άφοβα, Î±Ï†Î¿Ï Î´ÎµÎ½ σας κοστίζει τίποτα!
+
+
+ Δείτε επίσης:
+ ΕντολÎÏ‚ πληκτÏολογίου
+ ΕυÏετήÏιο
+
+
diff -Nru lincity-ng-2.0/data/help/el/rail.xml lincity-ng-2.9~git20150314/data/help/el/rail.xml
--- lincity-ng-2.0/data/help/el/rail.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/rail.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+ ΣιδηÏόδÏομοι
+ Με τους σιδηÏόδÏομους μποÏείτε να μεταφÎÏετε Ï€Î¿Î»Ï Ï€ÎµÏισσότεÏα απ' ότι με τους δÏόμους. Συμβάλλουν Ï€Î¿Î»Ï Î»Î¹Î³ÏŒÏ„ÎµÏο στη μόλυνση του πεÏιβάλλοντος απ' ότι οι δÏόμοι. Ωστόσο, η κατασκευή και η διαχείÏισή τους είναι αÏκετά ακÏιβή. Αξίζουν τα χÏήματα που δαπανήθηκαν για την κατασκευή τους, όταν Îχετε να μεταφÎÏετε πολλά εμποÏεÏματα σε μακÏινÎÏ‚ αποστάσεις.
+
+ Αυτός είναι ο σιδηÏόδÏομος
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΜεταφοÏÎÏ‚
+ Κοινότητα
+ Μόλυνση
+
diff -Nru lincity-ng-2.0/data/help/el/recycle.xml lincity-ng-2.9~git20150314/data/help/el/recycle.xml
--- lincity-ng-2.0/data/help/el/recycle.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/recycle.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+
+
+ ΚÎντÏα ανακÏκλωσης
+ Το Ï€Îταγμα των χÏησιμοποιημÎνων αγαθών είναι σπατάλη!
+ Στα κÎντÏα ανακÏκλωσης τα χÏησιμοποιημÎνα αγαθά, αυτά που όλοι τα θεωÏοÏμε σκουπίδια, μετατÏÎπονται σε χÏήσιμα μεταλλεÏματα. Κάθε κÎντÏο ανακÏκλωσης Ï€ÏÎπει να είναι συνδεδεμÎνο σε Îνα δίκτυο μεταφοÏάς στην επάνω αÏιστεÏή γωνία του εικονιδίου του. Για τη συλλογή, επεξεÏγασία των αποÏÏιμάτων και παÏαγωγή μεταλλευμάτων, τα κÎντÏα ανακÏκλωσης απαιτοÏν εÏγατικό δυναμικό και χÏήματα.
+ Είναι δυνατόν να δημιουÏγήσετε μια αειφόÏο οικονομία (Ï€.χ. που δεν θα εξοÏÏσσει πλÎον μεταλλεÏματα) με κÎντÏα ανακÏκλωσης που αποδίδουν κάτω από το 100% της αποτελεσματικότητάς τους, εάν ταυτόχÏονα Îχετε μεÏικοÏÏ‚ μÏλους για να 'αποζημιώνεστε' για τα σκουπίδια που δεν ανακυκλώνονται.
+
+ Αυτό είναι Îνα κÎντÏο ανακÏκλωσης
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ Αγαθά
+ ΜεταλλεÏματα
+ ΜεταφοÏÎÏ‚
+
diff -Nru lincity-ng-2.0/data/help/el/residential.xml lincity-ng-2.9~git20150314/data/help/el/residential.xml
--- lincity-ng-2.0/data/help/el/residential.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/residential.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+
+
+ ΚατοικημÎνες πεÏιοχÎÏ‚
+ Εδώ κατοικοÏν οι άνθÏωποι του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚. Για να ενθαÏÏÏνονται οι άνθÏωποι να κατοικοÏν σε αυτÎÏ‚, θα Ï€ÏÎπει να Îχουν εξασφαλισμÎνη σίτιση, να τους παÏÎχουν εÏγασία και αγοÏÎÏ‚ για να Ï€ÏομηθεÏονται τα αναγκαία. Θα Ï€ÏÎπει να βÏίσκονται μÎσα στα ÏŒÏια μιας αγοÏάς ή να είναι συνδεδεμÎνες με δίκτυα μεταφοÏών. ΥπάÏχουν Ï„Ïεις διαφοÏετικοί Ï„Ïποι κατοικημÎνων πεÏιοχών: με χαμηλή, μεσαία και υψηλή πυκνότητα κατοίκησης. Κάθε Ï„Îτοια κατοικημÎνη πεÏιοχή Îχει διαφοÏετικά ποσοστά γεννήσεων και θανάτων. Αυτή η ιδιότητά τους, σας δίνει τη δυνατότητα να ελÎγχετε τον πληθυσμό του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚.
+ ΑÏγότεÏα σε αυτό το παιχνίδι, εάν Îχετε επαÏκή τεχνολογία, θα μποÏείτε να κατασκευάσετε πιο μοντÎÏνες κατοικίες, ακόμη και πεÏιοχÎÏ‚ με ψηλά κτίÏια.
+
+ Αυτή είναι μια πεÏιοχή με κατοίκηση χαμηλής πυκνότητας (υψηλή τεχνολογία)
+
+ και αυτό το εικονίδιό της.
+
+ Αυτή είναι μια πεÏιοχή με κατοίκηση μεσαίας πυκνότητας (υψηλή τεχνολογία)
+
+ και αυτό το εικονίδιό της.
+
+ Αυτή είναι μια πεÏιοχή με κατοίκηση υψηλής πυκνότητας (υψηλή τεχνολογία)
+
+ και αυτό το εικονίδιό της.
+
+
+ Δείτε επίσης:
+ ΑγοÏÎÏ‚
+
+
diff -Nru lincity-ng-2.0/data/help/el/river.xml lincity-ng-2.9~git20150314/data/help/el/river.xml
--- lincity-ng-2.0/data/help/el/river.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/river.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+
+
+ Ποτάμια/ÎεÏÏŒ
+ Τα ποτάμια είναι εδώ κυÏίως για να βÏίσκονται στο δÏόμο σας. Η κατασκευή γεφυÏιών, το σκάψιμο και η διαμόÏφωσή τους απαιτοÏν πολλά χÏήματα. Το μόνο που μποÏοÏμε να κάνουμε με τα ποτάμια είναι να συνδÎσουμε τα λιμάνια στις όχθες του για να διευκολÏνουμε το εμπόÏιο του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï Î¼Î±Ï‚.
+ ΥπάÏχουν δÏο είδη επίγειων υδάτων: α) λίμνες, δηλαδή πεÏιοχÎÏ‚ με νεÏÏŒ που δεν συνδÎονται με ποτάμια και β) ποτάμια, που μποÏοÏν να συνδεθοÏν στο ευÏÏτεÏο δίκτυο των ποταμών. Ως ποτάμια οÏίζονται όλα τα επίγεια νεÏά που εμφανίζονται όταν ξεκινά το παιχνίδι. Για παÏάδειγμα, όταν Îνα μεταλλωÏυχείο Îχει εξαντλήσει τα αποθÎματά του και μετατÏÎπεται σε πεÏιοχή με νεÏÏŒ, γίνεται Îνα τμήμα Ï€Î¿Ï„Î±Î¼Î¿Ï ÎµÎ¬Î½ συνδεθεί με το δίκτυο των ποταμών. ΔιαφοÏετικά θα γίνει λίμνη.
+ Όταν διαμοÏφώνετε Îνα τμήμα Ï€Î¿Ï„Î±Î¼Î¿Ï Î³Î¹Î± να πεÏάσετε, για παÏάδειγμα, Îναν δÏόμο, στην Ï€Ïαγματικότητα κατασκευάζετε μια γÎφυÏα. Και οι δÏο πλευÏÎÏ‚ του ÎºÎµÎ½Î¿Ï Ï€Î¿Ï… δημιουÏγείτε είναι ακόμη τμήμα του δικτÏου ποταμών. Αυτός είναι Îνας λόγος που η διαμόÏφωση των επίγειων υδάτων είναι τόσο ακÏιβή.
+ Από τη στιγμή που Îνα τμήμα εδάφους πεÏιÎχει νεÏÏŒ που είναι τμήμα ενός δικτÏου ποταμών, δεν μποÏεί να μετατÏαπεί σε λίμνη. ÎεÏÏŒ που αποτελεί τμήμα δικτÏου ποταμών δηλώνεται ως πλωτό , αν εμφανίσουμε τις απαÏαίτητες πληÏοφοÏίες με το ΕÏγαλείο πληÏοφοÏιών .
+ Οι γÏαμμÎÏ‚ μεταφοÏάς ενÎÏγειας, μποÏοÏν να μεταφÎÏουν το φοÏτίο τους κάτω από Îνα τμήμα του ποταμοÏ, με τον ίδιο Ï„Ïόπο που πεÏνοÏν κάτω από Îναν δÏόμο ή σιδηÏόδÏομο.
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/el/road.xml lincity-ng-2.9~git20150314/data/help/el/road.xml
--- lincity-ng-2.0/data/help/el/road.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/road.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+ ΔÏόμοι
+ Με τους δÏόμους μποÏοÏμε να μεταφÎÏουμε πεÏισσότεÏα Ï€Ïάγματα, απ' ότι με τους απλοÏÏ‚ δÏόμους, αλλά όχι τόσα πολλά όσα με τους σιδηÏόδÏομους. Συμβάλλουν πεÏισσότεÏο στη μόλυνση του πεÏιβάλλοντος απ' ότι οι σιδηÏόδÏομοι. Η κατασκευή και η διαχείÏισή τους είναι φθηνότεÏη από τους σιδηÏόδÏομους – είναι κι αυτός Îνας λόγος για να τους Ï€Ïοτιμήσετε!
+
+ Αυτός είναι Îνας δÏόμος
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΜεταφοÏÎÏ‚
+ Κοινότητες
+ Μόλυνση
+
diff -Nru lincity-ng-2.0/data/help/el/rocket.xml lincity-ng-2.9~git20150314/data/help/el/rocket.xml
--- lincity-ng-2.0/data/help/el/rocket.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/rocket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Βάση εκτόξευσης διαστημόπλοιων
+ Τα διαστημόπλοια σας δίνουν τη δυνατότητα να μετεγκαταστήσετε τον πληθυσμό του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ σε Îναν άλλο κόσμο και κάπως Îτσι τελειώνει το παιχνίδι!
+ Για να ξεκινήσετε μια μετεγκατάσταση, θα Ï€ÏÎπει Ï€ÏοηγουμÎνως να Îχετε Ï€Îντε επιτυχημÎνες μη επανδÏωμÎνες εκτοξεÏσεις. Με κάθε επιτυχημÎνη εκτόξευση μετεγκαθίστανται 1000 άτομα.
+ Εάν κάποια εκτόξευση αποτÏχει, θα Ï€ÏÎπει να κάνετε 5 μη επανδÏωμÎνες επιτυχημÎνες εκτοξεÏσεις, Ï€Ïιν να μετεγκαταστήσετε πεÏισσότεÏους ανθÏώπους.
+ Ο κυÏιότεÏος παÏάγοντας για μια επιτυχημÎνη εκτόξευση είναι το τεχνολογικό επίπεδο του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ κατά τον χÏόνο εκτόξευσης. Αυτό σημαίνει ότι αν το τεχνολογικό σας επίπεδο είναι, λόγου χάÏη, 80%, τότε Îχετε πιθανότητες 4 στις 5 να κάνετε επιτυχημÎνη εκτόξευση. Αν το τεχνολογικό επίπεδο είναι 100% ή πεÏισσότεÏο, αυτό σημαίνει ότι οι εκτοξεÏσεις σας θα είναι πάντα επιτυχημÎνες. (Κάποια από τις Ï€Ïώτες 5 μποÏεί ακόμα να αποτÏχουν.) Î ÏÎπει να κατασκευάζετε μια νÎα βάση εκτόξευσης για κάθε νÎο διαστημόπλοιο..
+ Μια βάση εκτόξευσης δεν είναι απαÏαίτητο να συνδÎεται με δίκτυο μεταφοÏών, γιατί Îχουν τη δυνατότητα να Ï€ÏομηθεÏονται ÏŒ,τι χÏειάζονται από τις τοπικÎÏ‚ αγοÏÎÏ‚. ΑπαιτοÏν μεγάλες ποσότητες ατσαλιοÏ, εÏÎ³Î±Ï„Î¹ÎºÎ¿Ï Î´Ï…Î½Î±Î¼Î¹ÎºÎ¿Ï ÎºÎ±Î¹ χÏημάτων για να κατασκευαστοÏν. Μόλις Îνα διαστημόπλοιο είναι Îτοιμο, θα εμφανιστεί μια εÏώτηση για το αν θÎλετε να το εκτοξεÏσετε Ï„ÏŽÏα ή αÏγότεÏα. Αν επιλÎξετε να το εκτοξεÏσετε αÏγότεÏα, αυτό μποÏεί να γίνει όποτε το θελήσετε κάνοντας κλικ στην βάση εκτόξευσης. ΜποÏείτε να Îχετε όσα διαστημόπλοια θÎλετε Îτοιμα για εκτόξευση.
+ Όταν Îνα διαστημόπλοιο Îχει κατασκευαστεί, αλλά πεÏιμÎνει την εκτόξευση, δεν χÏησιμοποιεί πλÎον ατσάλι, αγαθά και εÏγασία, αλλά συνεχίζει ακόμη να κοστίζει αÏκετά χÏήματα.
+ Αυτή είναι μια βάση εκτόξευσης διαστημόπλοιων
+
+ και αυτό το εικονίδιό της.
+
+
+ Δείτε επίσης:
+ ΑγοÏÎÏ‚
+ ΜεταλλεÏματα
+ Κοινότητες
+ Ατσάλι
+ ΕÏγασία
+
diff -Nru lincity-ng-2.0/data/help/el/school.xml lincity-ng-2.9~git20150314/data/help/el/school.xml
--- lincity-ng-2.0/data/help/el/school.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/school.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Σχολεία
+ Τα σχολεία παÏÎχουν τεχνολογία, όπως και τα πανεπιστήμια, αλλά απαιτοÏν Ï€Î¿Î»Ï Î»Î¹Î³ÏŒÏ„ÎµÏη εÏγασία και αγαθά από αυτά. ΠαÏÎχουν όμως και λιγότεÏη τεχνολογία. Όταν σκÎφτεστε να κατασκευάσετε 4 ή 5 σχολεία σε μια πεÏιοχή ή Îνα μόνο πανεπιστήμιο, συχνά – αλλά όχι πάντα – είναι Ï€ÏοτιμότεÏο να κατασκευάσετε Îνα πανεπιστήμιο.
+ Τα σχολεία δεν είναι απαÏαίτητο να συνδÎονται με δίκτυα μεταφοÏών, αλλά Ï€ÏÎπει να βÏίσκονται στην πεÏιοχή μιας αγοÏάς που θα μποÏεί να τα Ï€ÏομηθεÏει με εÏγατικό δυναμικό και αγαθά, ώστε να παÏÎχουν καλÏτεÏη εκπαίδευση..
+ Η λειτουÏγία των σχολείων κοστίζει. ΜποÏείτε να δείτε το κόστος λειτουÏγίας του τελευταίου Îτους κάνοντας κλικ στην καÏÏ„Îλα των οικονομικών στη μικÏογÏαφία του πίνακα. Η τιμή 'Σχολεία' δείχνει το κόστος λειτουÏγίας τους.
+ ΜποÏείτε να δείτε την καθημεÏινή λειτουÏγία ενός σχολείου, κάνοντας κλικ σε αυτό και ανά διαστήματα αυτό θα λειτουÏγεί.
+
+ Αυτό είναι Îνα σχολείο
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΑγοÏÎÏ‚
+ Πανεπιστήμια
+ ΜεταφοÏÎÏ‚
+ Αγαθά
+ ΕÏγασία
+
diff -Nru lincity-ng-2.0/data/help/el/slow.xml lincity-ng-2.9~git20150314/data/help/el/slow.xml
--- lincity-ng-2.0/data/help/el/slow.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/slow.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,10 @@
+
+
+ ΑÏγή ταχÏτητα
+
+ Αυτό είναι το πλήκτÏο της αÏγής ταχÏτητας. ΕπιτÏÎπει την εκτÎλεση του Ï€Î±Î¹Ï‡Î½Î¹Î´Î¹Î¿Ï ÏƒÏ„Î·Î½ πιο αÏγή ταχÏτητα. Σε παλιοÏÏ‚ και αÏγοÏÏ‚ υπολογιστÎÏ‚, αυτό το πλήκτÏο μποÏεί να μην Îχει κανÎνα αποτελÎσμα.
+
+ Δείτε επίσης:
+ ÎœÎση ταχÏτητα
+ ΓÏήγοÏη ταχÏτητα
+
diff -Nru lincity-ng-2.0/data/help/el/steel.xml lincity-ng-2.9~git20150314/data/help/el/steel.xml
--- lincity-ng-2.0/data/help/el/steel.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/steel.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+
+
+ Ατσάλι
+ Το ατσάλι παÏάγεται στα χαλυβουÏγεία (βαÏιά βιομηχανία). Θα Ï€ÏÎπει να Îχετε κατακτήσει Îνα επαÏκÎÏ‚ τεχνολογικό επίπεδο για να κατασκευάσετε χαλυβουÏγεία. Î Ïιν από αυτό, οι κοινότητες είναι οι μόνοι Ï€ÏομηθευτÎÏ‚ ατσαλιοÏ, οι οποίες όμως παÏάγουν μικÏÎÏ‚ ποσότητες από μεταλλεÏματα, γι' αυτό χÏειÎζεστε συνήθως Îναν αÏιθμό κοινοτήτων, ώστε να Ï€ÏομηθεÏεστε ατσάλι για τις ανάγκες του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚.
+ Το ατσάλι χÏησιμοποιείται στα σιδηÏουÏγεία και την παÏαγωγή αγαθών και στην ελαφÏά βιομηχανία για την κατασκευή εÏγαλείων και άλλων Ï€Ïοϊόντων. Όταν η ελαφÏά βιομηχανία λειτουÏγεί χωÏίς ατσάλι, τότε η παÏαγωγή της είναι Ï€Î¿Î»Ï Ï€ÎµÏιοÏισμÎνη.
+ Για την κατασκευή βάσεων εκτόξευσης διαστημόπλοιων απαιτείται Ï€Î¿Î»Ï Î±Ï„ÏƒÎ¬Î»Î¹.
+ Οι σιδηÏόδÏομοι επίσης χÏησιμοποιοÏν Ï€Î¿Î»Ï Î±Ï„ÏƒÎ¬Î»Î¹ στη συντήÏησή τους.
+ Η παÏαγωγή Î±Ï„ÏƒÎ±Î»Î¹Î¿Ï Ï†Î¿Ïολογείται.
+
+ Δείτε επίσης:
+ Κοινότητες
+ ΣιδηÏουÏγεία
+ Αγαθά
+ ΒαÏιά βιομηχανία
+ ΕλαφÏά βιομηχανία
+ ΣιδηÏόδÏομοι
+
diff -Nru lincity-ng-2.0/data/help/el/substation.xml lincity-ng-2.9~git20150314/data/help/el/substation.xml
--- lincity-ng-2.0/data/help/el/substation.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/substation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+ Υποσταθμοί
+ Οι υποσταθμοί παίÏνουν ηλεκτÏική ενÎÏγεια από τις γÏαμμÎÏ‚ μεταφοÏάς και τη διανÎμουν στην πεÏιοχή που τους πεÏιβάλλει. ΜποÏείτε να δείτε, για παÏάδειγμα, εάν μια κατοικημÎνη πεÏιοχή ηλεκτÏοδοτείται κάνοντας κλικ στην πεÏιοχή και κοιτάζοντας στους χάÏτες κάλυψης ενÎÏγειας της οθόνης κάτω δεξιά.
+
+ Αυτός είναι Îνας υποσταθμός
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΓÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας
+ Σταθμοί ηλιακής ενÎÏγειας
+ Κοινότητες
+ Ατσάλι
+ ΕÏγασία
+
+
diff -Nru lincity-ng-2.0/data/help/el/sustain.xml lincity-ng-2.9~git20150314/data/help/el/sustain.xml
--- lincity-ng-2.0/data/help/el/sustain.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/sustain.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,24 @@
+
+
+ ΑειφόÏος ανάπτυξη
+ Το παÏάθυÏο αυτό πεÏιÎχει Îξι χÏωματιστÎÏ‚ γÏαμμÎÏ‚. Όταν όλες αγγίζουν τη δεξιά πλευÏά του παÏαθÏÏου, αυτό σημαίνει ότι Îχετε πετÏχει αειφόÏο ανάπτυξη.
+
+ MIN (ποÏτοκαλί) δεν εξοÏÏσσετε άλλο μετάλλευμα ή άνθÏακα και δεν πετάτε άλλο σκουπίδια στις χωματεÎÏ‚.
+
+
+ PRT (γκÏι) δεν κάνετε εισαγωγÎÏ‚ και εξαγωγÎÏ‚.
+
+
+ MNY (Ï€Ïάσινο) η ποσότητα των χÏημάτων που Îχετε είναι σταθεÏή ή αυξάνεται, αυτό σημαίνει ότι δεν μποÏείτε να χτίσετε τίποτε στις φθηνÎÏ‚ πεÏιοχÎÏ‚.
+
+
+ POP (μπλε) ο πληθυσμός παÏαμÎνει σταθεÏός στο 2% της τιμής από τότε που άÏχισαν οι μετÏήσεις Ï€Ïιν 180 χÏόνια. Εάν ο πληθυσμός σας ξεπεÏάσει αυτή τη λωÏίδα, ο νÎος πληθυσμός θα είναι η νÎα τιμή και το Îτος μÎÏ„Ïησης θα οÏιστεί στο μηδÎν. Επίσης, ο πληθυσμός θα Ï€ÏÎπει να είναι το λιγότεÏο 5000.
+
+
+ TEC (κίτÏινο) το τεχνολογικό επίπεδο αυξάνεται ή μειώνεται με μικÏÏŒ Ïυθμό. Αν μειωθεί πεÏισσότεÏο από 1%, ο χÏόνος θα μηδενιστεί. Επίσης, το τεχνολογικό επίπεδο θα Ï€ÏÎπει να είναι τουλάχιστον 50%.
+
+
+ FIR (κόκκινο) όλες οι πεÏιοχÎÏ‚ που μποÏοÏν να πιάσουν φωτιά διαθÎτουν πυÏοσβεστική κάλυψη. Οι ακόλουθες πεÏιοχÎÏ‚ *δεν* διαθÎτουν πυÏοσβεστική κάλυψη: μνημεία, μεταλλωÏυχεία, γÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας και βάσεις εκτόξευσης διαστημόπλοιων.
+
+ ΧÏόνια που απαιτοÏνται για τη δημιουÏγία αειÏόφου ανάπτυξης: MIN=180 PRT=180 MNY=60 POP=60 TEC=120 FIR=60
+
diff -Nru lincity-ng-2.0/data/help/el/tech-level.xml lincity-ng-2.9~git20150314/data/help/el/tech-level.xml
--- lincity-ng-2.0/data/help/el/tech-level.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/tech-level.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+
+
+ Τεχνολογικό επίπεδο
+ Το τεχνολογικό επίπεδο του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ Ï€ÏοσδιοÏίζει Îναν αÏιθμό Ï€Ïαγμάτων, όπως το τι μποÏείτε να κατασκευάσετε, καθώς και την αποδοτικότητα συγκεκÏιμÎνων διαδικασιών.
+ Για να αυξήσετε την τεχνολογία σας, θα Ï€ÏÎπει να κατασκευάσετε (και να Ï€ÏομηθεÏσετε με τα αναγκαία) μνημεία, σχολεία και πανεπιστήμια.
+ Όταν το τεχνολογικό σας επίπεδο είναι χαμηλό μποÏείτε να κατασκευάσετε μόνο μνημεία, τα οποία Î±Ï†Î¿Ï Ï…Ï€Î¬Ïξουν για λίγο, μετά μποÏείτε να κατασκευάσετε σχολεία, τα οποία παÏάγουν πεÏισσότεÏη τεχνολογία από τα μνημεία.
+ Όταν το τεχνολογικό σας επίπεδο αυξηθεί πολÏ, θα μποÏείτε ακόμη να κατασκευάσετε πανεπιστήμια, τα οποία παÏάγουν ακόμα πεÏισσότεÏη τεχνολογία, αλλά απαιτοÏν πολλοÏÏ‚ πόÏους.
+ Όσο πεÏισσότεÏη τεχνολογία Îχετε, τόσο πιο πολλοÏÏ‚ πόÏους απαιτεί. Αυτό σημαίνει ότι όσο πιο υψηλό τεχνολογικό επίπεδο θÎλετε να Îχετε, τόσο πεÏισσότεÏα σχολεία και πανεπιστήμια χÏειάζεστε.
+ Επίσης, Ï€ÏÎπει να γνωÏίζετε ότι εάν για κάποιο λόγο χÏειάζεται να αφαιÏÎσετε Îνα ή δÏο πανεπιστήμια (ή ξαφνικά αυτά Îχουν Îλλειψη πόÏων) το τεχνολογικό σας επίπεδο θα αÏχίσει να μειώνεται .
+ Το ποσοστό μιας επιτυχημÎνης εκτόξευσης είναι ίσο με το τεχνολογικό σας επίπεδο.
+
+ Δείτε επίσης:
+ Μνημεία
+ Σχολεία
+ Πανεπιστήμια
+ Βάση εκτόξευσης διαστημόπλοιων
+
diff -Nru lincity-ng-2.0/data/help/el/tip.xml lincity-ng-2.9~git20150314/data/help/el/tip.xml
--- lincity-ng-2.0/data/help/el/tip.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/tip.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+
+
+ ΧωματεÏÎÏ‚
+ Οι χωματεÏÎÏ‚ Ï€ÏοσφÎÏουν χώÏο απόθεσης των αποÏÏιμάτων. Εάν Îχετε συγκεντÏώσει πολλά σκουπίδια στις αγοÏÎÏ‚, αυτÎÏ‚ θα αναγκαστοÏν να κάψουν μεÏικά από αυτά. Αυτό δημιουÏγεί αÏκετή μόλυνση, γι' αυτό Ï€ÏÎπει να είστε αÏκετά επιφυλακτικός με τη συσσώÏευση των σκουπιδιών.
+ Όταν μια χωματεÏή γεμίσει, μετατÏÎπεται σε λόφο ο οποίος καλÏπτεται με Ï€Ïάσινο.
+ Τα δίκτυα μεταφοÏών συνδÎονται στην επάνω αÏιστεÏή γωνία της χωματεÏής, όπως συνήθως.
+ ΜποÏείτε να δείτε την καθημεÏινή λειτουÏγία μιας χωματεÏής, κάνοντας κλικ σε αυτήν και κάθε τόσο θα βλÎπετε να λειτουÏγεί.
+
+ Αυτή είναι μια χωματεÏή
+
+ και αυτό το εικονίδιό της.
+
+
+ Δείτε επίσης:
+ ΑγοÏÎÏ‚
+
diff -Nru lincity-ng-2.0/data/help/el/track.xml lincity-ng-2.9~git20150314/data/help/el/track.xml
--- lincity-ng-2.0/data/help/el/track.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/track.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Απλοί δÏόμοι
+ Οι απλοί δÏόμοι είναι η απλοÏστεÏη και οικονομικότεÏη μοÏφή δικτÏου μεταφοÏών. Ωστόσο, Îχουν πεÏιοÏισμÎνες δυνατότητες. Από την άλλη μεÏιά όμως, δεν παÏάγουν καθόλου μόλυνση.
+
+ Αυτός είναι Îνας απλός δÏόμος
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΜεταφοÏÎÏ‚
+ Κοινότητες
+
diff -Nru lincity-ng-2.0/data/help/el/transport.xml lincity-ng-2.9~git20150314/data/help/el/transport.xml
--- lincity-ng-2.0/data/help/el/transport.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,36 @@
+
+
+ ΜεταφοÏÎÏ‚
+ ΥπάÏχουν Ï„Ïεις μοÏφÎÏ‚ μεταφοÏών στο LinCity: απλοί δÏόμοι, δÏόμοι και σιδηÏόδÏομοι.
+ ΥπάÏχει και Îνας Ï„ÎταÏτος Ï„Ïόπος: χοÏοπηδώντας για να φτάσουμε στην κοντινότεÏη αγοÏά. Αυτή είναι μια μοÏφή μεταφοÏάς για Ï€Î¿Î»Ï Î¼Î¹ÎºÏÎÏ‚ αποστάσεις και δεν θα αναφεÏθεί ξανά στις μεταφοÏÎÏ‚. Ωστόσο, είναι Ï€Î¿Î»Ï ÏƒÎ·Î¼Î±Î½Ï„Î¹ÎºÏŒ, γι' αυτό ξαναδιαβάστε τη βοήθεια για τις ΑγοÏÎÏ‚ .
+
+ Οι απλοί δÏόμοι, οι δÏόμοι και οι σιδηÏόδÏομοι χÏησιμοποιοÏνται για τη μεταφοÏά Ï„Ïοφίμων, εÏÎ³Î±Ï„Î¹ÎºÎ¿Ï Î´Ï…Î½Î±Î¼Î¹ÎºÎ¿Ï, αγαθών, άνθÏακα, μεταλλευμάτων, Î±Ï„ÏƒÎ±Î»Î¹Î¿Ï ÎºÎ±Î¹ σκουπιδιών Î¼ÎµÏ„Î±Î¾Ï Ï„Ï‰Î½ πεÏιοχών. Οι μεταφοÏÎÏ‚ Î¼ÎµÏ„Î±Î¾Ï Î±Î³Î¿Ïών, οι μεταφοÏÎÏ‚ σε κτίÏια που βÏίσκονται Îξω από την εμβÎλεια μιας αγοÏάς (αυτό είναι γενικώς μια κακή ιδÎα) και οι μεταφοÏÎÏ‚ σε κτίÏια που Ïητά τις χÏειάζονται:
+ Οι κοινότητες Ï€ÏÎπει απαÏαίτητα να βÏίσκονται δίπλα σε δίκτυο μεταφοÏών
+ ΕλαφÏÎÏ‚ βιομηχανίες, μεταλλωÏυχεία, χωματεÏÎÏ‚, λιμάνια, ανθÏακωÏυχεία, βαÏιÎÏ‚ βιομηχανίες και κÎντÏα ανακÏκλωσης είναι απαÏαίτητο να συνδÎονται με δίκτυα μεταφοÏών στην επάνω αÏιστεÏή γωνία. Όταν δείτε το δίκτυο μεταφοÏάς να στÏίβει, αυτό σημαίνει ότι Îχει επιτευχθεί η σÏνδεση.
+ ΕξαίÏεση σε αυτόν τον κανόνα είναι οι ατμοηλεκτÏιοί σταθμό, οι οποίοι στην επάνω αÏιστεÏή γωνία συνδÎονται με τις γÏαμμÎÏ‚ μεταφοÏάς ενÎÏγειας, συνεπώς τα δίκτυα μεταφοÏών σε αυτοÏÏ‚ συνδÎονται σε ακÏιβώς δίπλα.
+
+ Η σÏνδεση Î¼ÎµÏ„Î±Î¾Ï Î¼Î¹Î±Ï‚ βαÏιάς βιομηχανίας και ενός ανθÏακωÏυχείου γίνεται με Îναν δÏόμο, ενώ η σÏνδεσή της μεταλλωÏυχεία και αγοÏÎÏ‚ γίνεται μÎσω σιδηÏοδÏόμων.
+
+ Για να διασχίσετε Îνα ποτάμι, απλά διαμοÏφώστε το τμήμα του Ï€Î¿Ï„Î±Î¼Î¿Ï Ï€Î¿Ï… θÎλετε και κατασκευάστε Îναν δÏόμο, Îναν απλό δÏόμο ή Îναν σιδηÏόδÏομο διαμÎσου του ÎºÎµÎ½Î¿Ï Ï€Î¿Ï… δημιουÏγείται. Σκεφτείτε αυτή την ενÎÏγεια σαν την κατασκευή μιας γÎφυÏας. Η διαμόÏφωση της κοίτης των ποταμών κοστίζει αÏκετά χÏήματα.
+
+ Οι δÏόμοι και οι σιδηÏόδÏομοι κοστίζουν αÏκετά κάθε χÏόνο για τη συντήÏησή τους και συμβάλλουν στη μόλυνση του πεÏιβάλλοντος, ιδιαίτεÏα όταν μεταφÎÏονται μεγάλες ποσότητες σκουπιδιών.
+
+ Δείτε επίσης:
+ Απλοί δÏόμοι
+ ΔÏόμοι
+ ΣιδηÏόδÏομοι
+
+ Κοινότητες
+ ΑνθÏακωÏυχεία
+ ΑτμοηλεκτÏικοί σταθμοί
+ ΧωματεÏÎÏ‚
+ ΚÎντÏα ανακÏκλωσης
+ ΜεταλλωÏυχεία
+ ΕλαφÏά βιομηχανία
+ ΒαÏιά βιομηχανία
+ Λιμάνια
+
+ ΠαÏάθυÏο οικονομικών
+ Κάλυψη μεταφοÏών και αγοÏών
+
+
diff -Nru lincity-ng-2.0/data/help/el/tutorial-advanced.xml lincity-ng-2.9~git20150314/data/help/el/tutorial-advanced.xml
--- lincity-ng-2.0/data/help/el/tutorial-advanced.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/tutorial-advanced.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+
+
+ Î ÏοχωÏημÎνες λειτουÏγίες
+ ΑγοÏÎÏ‚ και ΜεταφοÏÎÏ‚
+ Με διπλό κλικ σε μια αγοÏά στην κÏÏια οθόνη ανοίγει Îνα παÏάθυÏο, που σας δίνει τη δυνατότητα να ελÎγχετε τις ανταλλαγÎÏ‚ Î¼ÎµÏ„Î±Î¾Ï Î±Î³Î¿Ïών και δικτÏων μεταφοÏών: .
+ αγοÏά είναι ότι Ï€ÏομηθεÏονται οι αγοÏÎÏ‚ από τα δίκτυα μεταφοÏών (Îτσι αυξάνονται τα αποθÎματά τους)
+ πώληση είναι το αντίθετο.
+
+ Αυτή η λειτουÏγία χÏησιμοποιείται σπάνια, εκτός και αν επιθυμείτε να αποτÏÎψετε κάποιο συμβάν.
+
+ ΑειφόÏος ανάπτυξη
+ Η Ï„ÎταÏτη καÏÏ„Îλα της μικÏογÏαφίας του χάÏτη εμφανίζει τις μπάÏες Ï€Ïοόδου της αειφόÏου ανάπτυξης.
+ Î Ïοτείνεται να αποθηκεÏσετε τοπαιχνίδι Ï€Ïιν εκτελÎσετε την Ï„ÎταÏτη καÏÏ„Îλα για αÏκετό διάστημα και παÏατηÏήστε εάν Îχετε Ï€Ïοσεγγίσει το επίπεδο αειÏόφου ανάπτυξης. Εάν κάτι δεν πάει καθόλου καλά (για παÏάδειγμα η Ï„Ïοφοδοσία με Ï„Ïόφιμα) μποÏείτε να ξεκινήσετε πάλι το παιχνίδι που αποθηκεÏσατε:-)
+ Η παÏατήÏηση των συνολικών αποθεμάτων που διαθÎτουν οι αγοÏÎÏ‚ (η δεÏτεÏη καÏÏ„Îλα της μικÏογÏαφίας του χάÏτη με τις μπάÏες Ï€Ïοόδου) μποÏεί να Ï€Ïολάβει μεγάλα Ï€Ïοβλήματα. Ο πεÏιοδικός Îλεγχος της αειφόÏου ανάπτυξης στην καÏÏ„Îλα ECO είναι αÏκετός.
+
+ Συμβουλή: Î ÏοσÎξτε τις παÏάγκες και τα σκουπίδια στις αγοÏÎÏ‚...
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/tutorial-aim.xml lincity-ng-2.9~git20150314/data/help/el/tutorial-aim.xml
--- lincity-ng-2.0/data/help/el/tutorial-aim.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/tutorial-aim.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+Î ÏŽÏ‚ θα κεÏδίσω;
+ΥπάÏχουν δÏο Ï„Ïόποι για να 'κεÏδίσετε' το παιχνίδι:
+Η επιτυχία αειφόÏου ανάπτυξης (μποÏείτε ακόμα να συνεχίζετε το παιχνίδι)
+Μετεγκατάσταση όλου του Ï€Î»Î·Î¸Ï…ÏƒÎ¼Î¿Ï Î¼Îµ διαστημόπλοια σε Îναν άλλο πλανήτη. Μετά το παιχνίδι σταματάει.
+
+
+Στην Îκδοση 1.1.0 υπάÏχει Îνας μόνο Ï„Ïόπος να χάσεις:
+Τα μεγάλα ποσοστά θνησιμότητας που οφείλονται είτε στην πείνα είτε στην μόλυνση. (ΞÎÏετε ότι χÏειάζεστε το λιγότεÏο 2 ανθÏώπους για να δημιουÏγήσετε πληθυσμό;-)
+
+
+Θα Ï€ÏÎπει να αυξήσετε το τεχνολογικό σας επίπεδο για να κατασκευάσετε νÎα κτίÏια και βιομηχανίες. ΔιαχειÏιστείτε με σÏνεση την αÏξηση του Ï€Î»Î·Î¸Ï…ÏƒÎ¼Î¿Ï ÎºÎ±Î¹ Ï€ÏοσÎξτε τα πολλά είδη αναγκών και την οικονομική ισοÏÏοπία.
+
+
+Δείτε επίσης:
+Î Ïώτα βήματα
+Î ÏοχωÏημÎνες λειτουÏγίες
+Î ÏοκαθοÏισμÎνο σενάÏιο
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/tutorial-basics.xml lincity-ng-2.9~git20150314/data/help/el/tutorial-basics.xml
--- lincity-ng-2.0/data/help/el/tutorial-basics.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/tutorial-basics.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,49 @@
+
+
+Î Ïώτα βήματα
+Îα θυμάστε ότι το παιχνίδι δεν διαθÎτει δυνατότητες αναίÏεσης μιας ενÎÏγειας. Αν θÎλετε να απαλλαγείτε από μια κατασκευή, θα Ï€ÏÎπει να την κατεδαφίσετε, Ï€Ïάγμα που κοστίζει χÏήματα. Γι' αυτό σκεφτείτε Ï€Ïιν κάνετε το επόμενο βήμα.
+ΕπιλÎξτε 'ÎÎο παιχνίδι' > 'τυχαίος οικισμός'. Οι άλλες διαθÎσιμες επιλογÎÏ‚ είναι για πεÏισσότεÏο ή λιγότεÏο ÎμπειÏους παίχτες.
+Σημειώστε ότι ο τυχαίος οικισμός πεÏιÎχει βασικοÏÏ‚ πόÏους:
+αγÏοκτήματα για την Ï„Ïοφοδοσία των αγοÏών με Ï„Ïόφιμα
+κοινότητες που παÏάγουν ξυλοκάÏβουνο και μικÏÎÏ‚ ποσότητες μεταλλεÏματος και ατσαλιοÏ
+κατοικημÎνες πεÏιοχÎÏ‚
+εÏγαστήÏια αγγειοπλαστικής
+απλοÏÏ‚ δÏόμους
+
+Κάνοντας κλικ σε μια κατασκευή (στην κÏÏια οθόνη) εμφανίζονται σχετικÎÏ‚ με αυτήν πληÏοφοÏίες στο παÏάθυÏο πληÏοφοÏιών κάτω δεξιά.
+
+ΑγοÏÎÏ‚
+Οι αγοÏÎÏ‚ είναι κατασκευÎÏ‚ με κεντÏικό Ïόλο στο LinCity. Η κατασκευή τους είναι υποχÏεωτική σχεδόν για το σÏνολο των τοπικών εμποÏικών συναλλαγών. Î ÏÎπει να διαβάσετε τη σχετική βοήθεια για τις ΑγοÏÎÏ‚ . Î’Îβαια, όταν μια αγοÏά είναι άδεια δεν μποÏεί να πουλήσει και όταν είναι πλήÏης δεν μποÏεί να αγοÏάσει άλλες Ï€Ïομήθειες. Αυτό ίσως σας βοηθήσει να καταλάβετε γιατί κάποια κτίÏια δεν λειτουÏγοÏν (πιθανόν γιατί δεν μποÏοÏν να βÏουν αυτά που χÏειάζονται, ή δεν μποÏοÏν να πουλήσουν την παÏαγωγή τους).
+
+ΜεταφοÏÎÏ‚
+Οι μεταφοÏÎÏ‚ είναι απαÏαίτητες για τις ανταλλαγÎÏ‚ μακÏινών αποστάσεων και για κάποιες συγκεκÏιμÎνες δÏαστηÏιότητες (θα τις βÏείτε στα αντίστοιχα μηνÏματα βοήθειας, για παÏάδειγμα των κοινοτήτων). Όπως και οι αγοÏÎÏ‚, Îχουν πεÏιοÏισμÎνες ικανότητες και είναι δυνατόν να κοÏεστοÏν.
+
+Εάν Îνα 'κανονικό' κτίÏιο δεν βÏίσκεται μÎσα στα ÏŒÏια μιας αγοÏάς, τότε Ï€ÏÎπει να συνδεθεί με δίκτυο μεταφοÏών. Θυμηθείτε όμως ότι οι δÏόμοι και οι σιδηÏόδÏομοι Îχουν ετήσιο κόστος συντήÏησης, οπότε αν δεν θÎλετε Ï€Ïαγματικά να απομονώσετε Îνα κτίÏιο (Ï€.χ. Îνα μνημείο) είναι, σε γενικÎÏ‚ γÏαμμÎÏ‚, καλÏτεÏο (και φθηνότεÏο) να χÏησιμοποιείτε αγοÏÎÏ‚ όταν χÏειάζεαι.
+
+Στον αÏχικό οικισμό χÏειάζονται απλοί δÏόμοι μόνο για την παÏαγωγή των κοινοτήτων. Άλλες δÏαστηÏιότητες απαιτοÏν αποκλειστικά την ÏπαÏξη αγοÏών.
+
+ΧÏήματα
+Η παÏαγωγή φοÏολογείται, συνεπώς κεÏδίζετε χÏήματα. Στην μικÏή οθόνη κάτω δεξιά, η Ï„Ïίτη καÏÏ„Îλα είναι το ΠαÏάθυÏο οικονομικών . Î ÏοσÎξτε να μην ελÎγχετε πολλά Ï€Ïάγματα μαζί σε ελάχιστο χÏόνο: όταν το ισοζÏγιό σας είναι αÏνητικό, δεν μποÏείτε να κατασκευάσετε κάποια Ï€Ïάγματα και Îχετε ετήσιο κόστος λόγω του χÏÎους. Αυτή η κατάσταση μποÏεί να οδηγήσει σε πτώχευση. Δείτε πεÏισσότεÏα στο Î ÏοκαθοÏισμÎνο σενάÏιο .
+
+Ανάπτυξη του οικισμοÏ
+Θυμηθείτε ότι οι άνθÏωποι Ï„ÏÎφονται ή πεθαίνουν. Για να ελÎγξετε την αÏξηση του πληθυσμοÏ, θα Ï€ÏÎπει να πετÏχετε μια ισοÏÏοπία για το είδος των ΚατοικημÎνων πεÏιοχών που κατασκευάσατε (καθεμιά Îχει διαφοÏετικοÏÏ‚ ÏυθμοÏÏ‚ γεννήσεων και θανάτων). Ο νÎος πληθυσμός ασφαλώς παÏÎχει πεÏισσότεÏο εÏγατικό δυναμικό, χÏειάζεται όμως πεÏισσότεÏη Ï„Ïοφή, αγαθά και εÏγασία...
+Θα Ï€ÏÎπει να αυξήσετε την παÏαγωγή σας, Ï€ÏοσθÎτοντας, για παÏάδειγμα, εÏγαστήÏια αγγειοπλαστικής και σιδηÏουÏγεία και ταυτόχÏονα Ï€ÏοσÎξτε αν Îχουν ικανοποιητικό Ïυθμό ÎµÏ†Î¿Î´Î¹Î±ÏƒÎ¼Î¿Ï Î¼Îµ Ï€Ïομήθειες. Επίσης, υπάÏχει ανάγκη Ï€Ïοσθήκης ανάλογων κοινοτήτων.
+Για να κατασκευάσετε νÎα κτίÏια, θα Ï€ÏÎπει να αυξήσετε το Τεχνολογικό επίπεδο .
+ Σε κάποιο σημείο θα Ï€ÏÎπει να επιλÎξετε μεταξÏ: ΑειφόÏου ανάπτυξης ή μετεγκατάστασης του Ï€Î»Î·Î¸Ï…ÏƒÎ¼Î¿Ï Î¼Îµ Διαστημόπλοια .
+
+Î Î¿Î»Ï ÏƒÏ…Ï‡Î½Î¬ θα Ï€ÏÎπει να ελÎγχετε τα Συνολικά αποθÎματα των αγοÏών . Επίσης, οι καÏÏ„Îλες πληÏοφοÏιών σας δίνουν μια καλÏτεÏη εικόνα των οικονομικών σας και για μια πιο ακÏιβή ÎÏευνα θυμηθείτε ότι κάνοντας κλικ σε μια κατασκευή στην κÏÏια οθόνη, εμφανίζονται πληÏοφοÏίες γι' αυτήν στο παÏάθυÏο κάτω δεξιά.
+
+Συμβουλή: Όταν κάνετε μία ή πεÏισσότεÏες αλλαγÎÏ‚ πεÏιμÎνετε για λίγο (διαβάστε τα αÏχεία βοήθειας ;-) ή Ï„ÏÎξτε το παιχνίδι με μεγαλÏτεÏη ταχÏτητα και παÏατηÏήστε πώς αλλάζουν οι οικονομικοί σας δείκτες.
+
+ΑπολαÏστε παιχνίδι!
+
+
+Δείτε επίσης:
+Î ÏοχωÏημÎνες λειτουÏγίες
+Î ÏοκαθοÏισμÎνο σενάÏιο
+Κάλυψη πείνας
+Κάλυψη ανεÏγίας
+
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/tutorial-overview.xml lincity-ng-2.9~git20150314/data/help/el/tutorial-overview.xml
--- lincity-ng-2.0/data/help/el/tutorial-overview.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/tutorial-overview.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+Επισκόπηση οθόνης
+
+Πάνω αÏιστεÏά υπάÏχει η μπάÏα με τα εÏγαλεία (εÏγαλείο πληÏοφοÏιών και κατεδάφισης/διαμόÏφωσης), καθώς και όλα τα είδη των κτιÏίων και των κατασκευών που θα χÏειαστείτε κατά τη διάÏκεια του παιχνιδιοÏ.
+Με αÏιστεÏÏŒ κλικ ανοίγει το 'συÏτάÏι' για να δείτε πεÏισσότεÏες κατασκευÎÏ‚.
+Με δεξί κλικ σε Îνα εικονίδιο βλÎπετε το αÏχείο βοήθειας που σχετίζεται με αυτό.
+Αφήστε για λίγο τον δείκτη του Ï€Î¿Î½Ï„Î¹ÎºÎ¹Î¿Ï Ï€Î¬Î½Ï‰ σε Îνα εικονίδιο για να δείτε Îνα αναδυόμενο παÏάθυÏο με Îνα σÏντομο βοηθητικό μήνυμα.
+
+
+Κάτω αÏιστεÏά είναι τα πλήκτÏα για την αναπαÏαγωγή και τον Îλεγχο της ταχÏτητας του παιχνιδιοÏ, καθώς και για την επιστÏοφή στην αÏχική οθόνη.
+
+
+Κάτω δεξιά βÏίσκονται όλα τα εÏγαλεία πληÏοφοÏιών: μικÏογÏαφία της οθόνης με 4 καÏÏ„Îλες και στο κάτω μÎÏος της μικÏής οθόνης τα εικονίδια που σας δίνουν μια ποικιλία πληÏοφοÏιών. Κάντε κλικ για να δείτε τι συμβαίνει.
+
+
+Δοκιμάστε το πληκτÏολόγιο και το ποντίκι (αÏιστεÏÏŒ, μεσαίο, δεξί κλικ και κÏλιση της Ïόδας του ποντικιοÏ...), πατήστε F1 για Βοήθεια.
+
+Δείτε επίσης:
+Î Ïώτα βήματα
+Î ÏοχωÏημÎνες λειτουÏγίες
+Î ÏοκαθοÏισμÎνο σενάÏιο
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/tutorial-scenario.xml lincity-ng-2.9~git20150314/data/help/el/tutorial-scenario.xml
--- lincity-ng-2.0/data/help/el/tutorial-scenario.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/tutorial-scenario.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+Î ÏοκαθοÏισμÎνο σενάÏιο
+Επιλογή 'ÎÎο παιχνίδι'
+
+ ΕÏκολο
+Καλή εποχή
+
+ΠαÏαλία (θυμηθείτε ότι οι άνθÏωποι χÏειάζονται φαγητό, αλλιώς... πεθαίνουν)
+
+ΔÏσκολο
+Άσχημη εποχή: Ï€Ïοσπαθήστε να αποφÏγετε την πτώχευση. Απαιτείται Ï€Ïοσεκτική ανάλυση των αναγκών του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÎºÎ±Î¹ δÏαστικά μÎÏ„Ïα για την πεÏικοπή των δαπανών και την εξασφάλιση εισοδημάτων. Είναι δÏσκολο -κι όμως εφικτό- να ανατÏÎψετε την άσχημη κατάσταση και να δημιουÏγήσετε αειφόÏο ανάπτυξη, κεÏδίζοντας Îτσι το παιχνίδι.
+
+
+
diff -Nru lincity-ng-2.0/data/help/el/tutorial.xml lincity-ng-2.9~git20150314/data/help/el/tutorial.xml
--- lincity-ng-2.0/data/help/el/tutorial.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/tutorial.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+
+
+ Διδακτικό βοήθημα
+
+ Σκοπός του παιχνιδιοÏ
+ Επισκόπηση οθόνης
+ Î Ïώτα βήματα
+ Î ÏοχωÏημÎνες λειτουÏγίες
+ Î ÏοκαθοÏισμÎνο σενάÏιο
+
+
diff -Nru lincity-ng-2.0/data/help/el/university.xml lincity-ng-2.9~git20150314/data/help/el/university.xml
--- lincity-ng-2.0/data/help/el/university.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/university.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+
+
+ Πανεπιστήμια
+ Τα πανεπιστήμια συμβάλλουν στην αÏξηση του Ï„ÎµÏ‡Î½Î¿Î»Î¿Î³Î¹ÎºÎ¿Ï ÎµÏ€Î¹Ï€Îδου. Κατά τη λειτουÏγία τους απαιτοÏν αγαθά και εÏγατικό δυναμικό. Με δοσμÎνη ποσότητα Ï€Ïομηθειών, παÏάγουν πεÏισσότεÏο από τα σχολεία. Ωστόσο, καταναλώνουν μεγάλες ποσότητες αγαθών και εÏγασίας και, επίσης, η λειτουÏγία τους κοστίζει πολλά χÏήματα, γι' αυτό θα Ï€ÏÎπει να διαθÎτετε τις απαÏαίτητες οικονομικÎÏ‚ και βιομηχανικÎÏ‚ δομÎÏ‚ για να εξασφαλίζετε τους πόÏους που απαιτοÏνται.
+ θα χÏειαστείτε Îναν αÏιθμό πανεπιστημίων για να πετÏχετε Îνα τεχνολογικό επίπεδο κοντά στο 100%
+ Τα πανεπιστήμια δεν είναι απαÏαίτητο να συνδÎονται στα δίκτυα μεταφοÏών, γιατί Ï€ÏομηθεÏονται όλα όσα χÏειάζονται από τις αγοÏÎÏ‚ που βÏίσκονται κοντά τους, από τα αγαθά και το εÏγατικό δυναμικό που αυτÎÏ‚ Îχουν διαθÎσιμο.
+
+ ΣΗΜΕΙΩΣΗ
+ Για κάθε πανεπιστήμιο θα Ï€ÏÎπει να Îχετε 5 σχολεία για να τα Ï€ÏομηθεÏετε με φοιτητÎÏ‚.
+
+ Αυτό είναι Îνα πανεπιστήμιο
+
+ και αυτό το εικονίδιό του.
+
+
+ Δείτε επίσης:
+ ΑγοÏÎÏ‚
+ ΜεταφοÏÎÏ‚
+ Αγαθά
+ ΕÏγασία
+ Σχολεία
+ Τεχνολογικό επίπεδο
+
diff -Nru lincity-ng-2.0/data/help/el/windmill.xml lincity-ng-2.9~git20150314/data/help/el/windmill.xml
--- lincity-ng-2.0/data/help/el/windmill.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/el/windmill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,27 @@
+
+
+ Ανεμόμυλοι
+ Οι ανεμόμυλοι παÏÎχουν ενÎÏγεια σε κατοικίες και αγÏοκτήματα. ΕπιτÏÎπουν στους αγÏότες να παÏάγουν Ï„Ïοφή πιο αποτελεσματικά και κάνουν τις κατοικίες πιο επιθυμητÎÏ‚ από τους ανθÏώπους.
+ ΠαÏÎχοντας ενÎÏγεια στις κατοικίες, κάνουν τους κατοίκους τους να καταναλώνουν πεÏισσότεÏα αγαθά.
+ Οι ανεμόμυλοι χαμηλής τεχνολογίας δεν παÏÎχουν ενÎÏγεια στις βιομηχανίες. (Η βαÏιά βιομηχανία Ï€ÏομηθεÏεται ενÎÏγεια από τον άνθÏακα, η ελαφÏά βιομηχανία χÏειάζεται αληθινή ηλεκτÏική ενÎÏγεια, ενώ δουλεÏουν και χωÏίς ενÎÏγεια παÏάγοντας όμως μικÏότεÏο αποτÎλεσμα.) Οι ανεμόμυλοι δεν παÏÎχουν απευθείας ενÎÏγεια στις βιομηχανίες και τα κÎντÏα ανακÏκλωσης.
+ Οι ανεμόμυλοι επίσης απαιτοÏν ανθÏώπινο δυναμικό για να παÏάγουν ενÎÏγεια. Εάν Îνας ανεμόμυλος δεν Îχει τα απαÏαίτητα εÏγατικά χÎÏια, θα παÏάγει λιγότεÏη ενÎÏγεια, ενώ δεν θα παÏάγει καθόλου ενÎÏγεια σε πεÏίπτωση που δεν διαθÎτει καθόλου εÏγάτες.
+
+ ΥπάÏχουν δÏο μοÏφÎÏ‚ ανεμόμυλων.
+
+ Ο Ï€Ïώτος, χαμηλής τεχνολογίας 'ξÏλινος' ανεμόμυλος.
+
+ Ο δεÏτεÏος, 'μοντÎÏνος' ανεμόμυλος των αιολικών πάÏκων.
+
+ Η μοÏφή του ανεμόμυλου που θα κατασκευάσετε εξαÏτάται από το τεχνολογικό επίπεδο που διαθÎτετε κατά τον χÏόνο της κατασκευής του.
+ Οι ανεμόμυλοι υψηλής τεχνολογίας μποÏοÏν να Ï„Ïοφοδοτήσουν τις γÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας.
+
+ Δείτε επίσης:
+ Υποσταθμοί
+ ΓÏαμμÎÏ‚ μεταφοÏάς ηλεκτÏικής ενÎÏγειας
+ ΚατοικημÎνες πεÏιοχÎÏ‚
+ Τεχνολογικό επίπεδο
+ ΕνεÏγειακή κάλυψη
+ Σταθμοί ηλιακής ενÎÏγειας
+
+
+
diff -Nru lincity-ng-2.0/data/help/en/blacksmith.xml lincity-ng-2.9~git20150314/data/help/en/blacksmith.xml
--- lincity-ng-2.0/data/help/en/blacksmith.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/blacksmith.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,4 +1,5 @@
+
Blacksmiths
Blacksmiths turn steel and coal into goods. You will use them mostly early on in the game. They also use jobs, of course.
@@ -6,15 +7,16 @@
Blacksmiths do not have to be connected to transport. They can get all they need from markets that are within range.
You can see when a blacksmith is working in the usual way, by clicking on it, and every so often the animation will come to life.
- This is a blacksmith
-
- and this its icon
-
-
- See also:
+ This is a blacksmith
+
+
+ and this its icon
+
+
+ See also:
Market
Ore
- Commune
+ Forests
Steel
Jobs
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/bulldoze.xml lincity-ng-2.9~git20150314/data/help/en/bulldoze.xml
--- lincity-ng-2.0/data/help/en/bulldoze.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/bulldoze.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,16 @@
+
Bulldoze
To demolish an area you select the bulldoze button then click on the area you wish to get rid of. Demolition costs money. When you build an area, the cost to build it and demolish it are shown at the botton left of the screen.
Some things, such as monuments, are very expensive to demolish. The cost of demolition takes acount not only of the physical cost of disposal, but also the political cost. For example, to demolish a monument, you will have protesters and court costs as well.
- This is the bulldozer icon
-
- See also:
- Transport
- Rivers
-
+ If you hold down the ctrl-key while bulldozing you can bulldoze a larger area.
+
+ This is the bulldozer icon
+
+ See also:
+ Evacuate
+ Transport
+ Rivers/Water
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/button-index.xml lincity-ng-2.9~git20150314/data/help/en/button-index.xml
--- lincity-ng-2.0/data/help/en/button-index.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/button-index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,124 +1,71 @@
+
Select button index
-
-
-
- Power lines
-
- Solar Power station
-
- Substation
-
-
-
- Residential area
-
-
-
- Water well
-
-
-
- Farm
-
-
-
- Market
-
-
-
- Bulldoze
-
-
-
- Track
-
-
-
- Coalmine
-
-
-
- Railway
-
-
-
- Coal fired power station
-
-
-
- Road
-
-
-
- Light industrial areas
-
-
-
- University
-
-
-
- Commune
-
- Ore mine
-
-
-
- Import and Export
-
-
-
- Heavy industry (steel works)
-
-
-
- Parkland
-
-
-
- Recycle centre
-
-
-
- Water/Rivers
-
-
-
- Health Centre
-
-
-
- Rocket Launch Pad
-
-
-
- Windmill
-
-
-
- Monument
-
-
-
- School
-
-
-
- Mill
-
-
-
- Pottery
-
-
-
- Fire station
-
- Basketball grounds
-
-
-
- Port
-
+
+ Power lines
+
+ Solar Power station
+
+ Substation
+
+ Residential area
+
+ Water well
+
+ Farm
+
+ Market
+
+ Bulldoze
+
+ Evacuate
+
+ Track
+
+ Coalmine
+
+ Railway
+
+ Coal fired power station
+
+ Road
+
+ Light industrial areas
+
+ University
+
+ Commune
+
+ Ore mine
+
+ Import and Export
+
+ Heavy industry (steel works)
+
+ Parkland
+
+ Recycle centre
+
+ Water/Rivers
+
+ Health Centre
+
+ Rocket Launch Pad
+
+ Windmill
+
+ Monument
+
+ School
+
+ Mill
+
+ Pottery
+
+ Fire station
+
+ Basketball grounds
+
+ Port
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/coalmine.xml lincity-ng-2.9~git20150314/data/help/en/coalmine.xml
--- lincity-ng-2.0/data/help/en/coalmine.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/coalmine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,25 @@
+
Coal mine
- Coal mines dig coal from under the ground. There must be a coal seam close to the mine. To see where the seams are you can click on the coal button just above the mini screen.
+ Coal mines dig coal from under the ground. There must be a coal seam close to the mine. To see where the seams are you can click on the coal button below the mini map.
The first time you use this button, it will cost you 1 million. After that it is free. You don't need to use this button, but you will have to find the coal by trial and error.
Coal mines need jobs to mine coal.
-
- This is a coalmine
-
- and this its icon
-
+ If your economy provides coal in excess your coal mines can put the coal in new underground seams
+ This is a coalmine
+
+
+ and this its icon
+
The graphics show the amount of coal already dug but not put onto transport. The above coal mine has maximum stock.
Clicking on a coal mine will show you, in the mappoint stats window, the coal stock at the pit, and, more importantly, the coal reserve available to be dug.
+ Coal mines produce pollution .
- See also:
+ See also:
Coal
- Coal power station
+ Coal fired power station
Transport
Jobs
-
+ Pollution
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/coal.xml lincity-ng-2.9~git20150314/data/help/en/coal.xml
--- lincity-ng-2.0/data/help/en/coal.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,17 @@
+
Coal
Coal is used by coal fired power stations to make electricity (power). It is also used by potteries, mills and blacksmiths in the process of making goods. Heavy industry (steel works) use coal when they cannot get electricity.
Coal is dug from under the ground by coal mines. There is a finite coal reserve which you can see with use of the coal reserve button (see coal mines).
Communes provide a little 'coal' as well. Really this is charcoal from coppiced woods. They only provide small amounts, enough for a few potteries and blacksmiths.
- See also:
- Coal mines
- Coal power station
- Communes
+ See also:
+ Commodities
+ Coal mine
+ Coal fired power station
+ Forests
Potteries
Blacksmiths
Coal overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/commodities.xml lincity-ng-2.9~git20150314/data/help/en/commodities.xml
--- lincity-ng-2.0/data/help/en/commodities.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/commodities.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+
+ Commodities
+ Commodities are the stuff that can be produced, transfered, stored, processed and consumed in your city. The status display of every building or transport tile always lists the relevant commodities. The arrows at the start of the lines indicate raw materials, products and transferables
+ In most cases, at least 5% of rawmaterial must be present in order to turn them into 5% of products.
+ The second tab of the minimap shows city wide statistics, and their recent changes with progress bars. In conjunction with the tranportation overlay these can tell you a lot about your economic development.
+
+ See also:
+ Stats
+ Transportation overlay
+ Food
+ Jobs
+ Goods
+ Waste
+ Ore
+ Steel
+ Coal
+ Water
+ Power
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/commune.xml lincity-ng-2.9~git20150314/data/help/en/commune.xml
--- lincity-ng-2.0/data/help/en/commune.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/commune.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,23 @@
+
- Commune
- Communes (for want of a better name) are areas where charcoal burners coppice woods to make charcoal (the same as coal here). They also produce small amounts of ore and steel.
+ Forests
+ Forests (aka Communes) are areas where charcoal burners coppice woods to make charcoal (the same as coal here). They also produce small amounts of ore and steel.
You will probably need a 'few' communes to provide enough coal and steel for areas such as potteries, blacksmiths and mills.
If a commune is not producing anything for 10 years it is closed and the area turns in parks.
Communes can connect to transport at any point around it, not only to the gate.
- Communes' coal production depends on underground water. (tiles with water are green, others are yellow-brown like desert)
-
- This is a commune
-
- and this its icon
-
-
- See also:
+ Communes' coal production depends on underground water unless they receive fresh water via transport. (tiles with water are green, others are yellow-brown like desert)
+
+ This is a commune
+
+
+ and this its icon
+
+
+ See also:
Potteries
Blacksmiths
Mills
- Ore mines
+ Ore mine
Steel
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/cricket.xml lincity-ng-2.9~git20150314/data/help/en/cricket.xml
--- lincity-ng-2.0/data/help/en/cricket.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,4 +1,5 @@
+
Basketball courts
Basketball courts provide sport and entertainment for your residents. They need goods and jobs to work. They do not have to be connected to transport, though if not, they do have to be within range of a market that can supply the jobs and goods. They also cost money to run.
@@ -7,19 +8,19 @@
Basketball courts increase the desirability of residential areas within their range.
Basketball courts go through an animation sequence every three month to show that they are working.
- This is a basketball court
-
- and this its icon
-
- and this its mapview overlay icon
-
+ This is a basketball court
+
- See also:
- Mini-Screen
+ and this its icon
+
+
+ and this its mapview overlay icon
+
+
+ See also:
+ Minimap
Goods
Market
Jobs
Sports overlay
-
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/dialogs.xml lincity-ng-2.9~git20150314/data/help/en/dialogs.xml
--- lincity-ng-2.0/data/help/en/dialogs.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/dialogs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,16 @@
-
+
+
Information Tabs Help
- Map-Tab
- Minimap
- Markets-Tab
+ Map-Tab
+ Minimap
+ Markets-Tab
Ressources Status Bar
- $-Tab
+ $-Tab
Finance
Other costs
Population
- Eco-Tab
+ Eco-Tab
Economy Graph
Sustainability progress window
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/economy.xml lincity-ng-2.9~git20150314/data/help/en/economy.xml
--- lincity-ng-2.0/data/help/en/economy.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/economy.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,32 +1,10 @@
+
Economy Graph
This graphs contains four coloured lines. They show the most important economic factors.
-
- Population (brown)
- The brown line represents your population.
- It is shown as a log scale.
-
-
- Unhoused (blue)
- The blue line represents the demand for
- housing. The height of the graph is
- proportional to the square root of the
- 'unhoused' population.
-
-
- Unemployment (yellow)
- The solid yellow 'bars' show that there is
- unemployment. The scale of this graph
- changes with your population. This graph
- is solid to draw your attention to it.
-
-
- Starvation (red)
- The solid red 'bars' show that there is
- starvation. The scale of this graph
- changes with your population. This graph
- is solid to draw your attention to it.
- This bar is drawn over the unemployment bar.
-
-
+ Population (brown) The brown line represents your population. It is shown as a log scale.
+ Unhoused (blue) The blue line represents the demand for housing. The height of the graph is proportional to the square root of the 'unhoused' population.
+ Unemployment (yellow) The solid yellow 'bars' show that there is unemployment. The scale of this graph changes with your population. This graph is solid to draw your attention to it.
+ Starvation (red) The solid red 'bars' show that there is starvation. The scale of this graph changes with your population. This graph is solid to draw your attention to it. This bar is drawn over the unemployment bar.
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/evacuate.xml lincity-ng-2.9~git20150314/data/help/en/evacuate.xml
--- lincity-ng-2.0/data/help/en/evacuate.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/evacuate.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+
+ Evacuate
+ To evacuate an building you select the evacuate button then use the broom to evacuate all the precious commodities. Evacuation is for free und pushs out all the stored stuff to adjoining transport tiles and markets in the neighborhood.
+ The consequences range from the halt of production and or pollution to starvation of the local residence
+ Some buildings, like tracks, roads, rails, land fills, and others cannot be evacuated.
+ Depleted oremines and coalmines are automatically evacuated before they collapse
+
+ This is the evacuation icon
+
+
+ See also:
+ Bulldoze
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/export.xml lincity-ng-2.9~git20150314/data/help/en/export.xml
--- lincity-ng-2.0/data/help/en/export.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/export.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,18 @@
+
Import and export areas
Importing and exporting work in the same way except that the first costs you money and the second makes you money. Both requires a Port. For this reason, only exporting will be dealt with in detail.
To export, the port must be connected with a road.
They must be connected to rivers all along the right hand side.
The export area will take as much as it is given. If you need to export, but want to restrict the amount, you may want to use a type of transport with less capacity, use a long piece or pass the product through a market. You will need to experiment to get the right transport configuration.
-
- See also:
- Port
+
+ See also:
+ Ports
Transport
- Markets
+ Market
Coal
Ore
Goods
Steel
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/farm.xml lincity-ng-2.9~git20150314/data/help/en/farm.xml
--- lincity-ng-2.0/data/help/en/farm.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/farm.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,21 @@
+
Farms
- Farms grow food for people to eat, and to supply the raw materials for mills. Farmers can sell food to markets. They deliver it by tractor so they do not need transport. However they can sell to transport if you wish. Of course you need to ensure that the market is in range of the farm.
- Production of farm depends on underground water. Tiles with water are green, others are yellow-brown (like desert or bare ground).
-
- This is a farm
-
- and this its icon
-
-
- Farms need jobs to produce more than a minimal amount of food. Giving the farm power also increases the amount of food produced. Power also includes 'old' style windmills that help the food to be processed, thus cutting down on waste.
- See also:
+ Farms grow food for people to eat, and to supply the raw materials for mills. Farmers can sell food to markets. They deliver it by tractor so they do not need transport. However they can sell to transport if you wish. Of course you need to ensure that the market is in range of the farm.
+ Production of farm depends on underground water. Tiles with water are green, others are yellow-brown (like desert or bare ground).
+
+ This is a farm
+
+
+ and this its icon
+
+ Farms need jobs to produce more than a minimal amount of food. Providing elecricity (kWH) boosts the output. Powered farms can irregate dry soil and also consume wastes. Beware of agricultural water consumption.
+
+ See also:
Market
- Tech-level
+ Tech Level
Transport
- Windmill
- Food
-
+ Commodities
+ Power
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/fast.xml lincity-ng-2.9~git20150314/data/help/en/fast.xml
--- lincity-ng-2.0/data/help/en/fast.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/fast.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,13 @@
+
Fast speed
-
+
This is the fast speed button. It causes the game to run as fast as possible. Care should be taken when using fast mode on fast machines; 'situations' can develop very quickly!
- The command line option "-q 1" or "--quick 1" will give the fastest possible speed (less than 10s par year), but can heat your hardware. Default is -q 9 (near 25s per year). This option has no effect on other game speed.
+ The command line option "-q 1" or "--quick 1" will give the fastest possible speed (less than 10s par year), but can heat your hardware. Default is -q 9 (near 25s per year). This option has no effect on other game speed.
- See also:
- Medium
- Slow
-
+ See also:
+ Pause Button
+ Medium speed
+ Slow speed
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/finance.xml lincity-ng-2.9~git20150314/data/help/en/finance.xml
--- lincity-ng-2.0/data/help/en/finance.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/finance.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,12 @@
+
Finance window
- Left clicking on this window will cycle through windows for 'global finance balance', detail what is called 'other costs' in the previous one, and 'population cost'.
+ Left clicking on this window will open windows for 'global finance balance', detail what is called 'other costs' in the previous one, and 'population cost' Use the scroll up and down buttons to switch between those.
The finance window is updated every January 1st. The figures correspond to income or expenditure for the previous year.
The 'Total' figure is the amount of money in your account. There are certain things you cannot do when you are 'in the red'.
- See also:
- People window
- Other costs
-
-
+ See also:
+ Population window
+ Other costs
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/firestation.xml lincity-ng-2.9~git20150314/data/help/en/firestation.xml
--- lincity-ng-2.0/data/help/en/firestation.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/firestation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,23 +1,26 @@
+
Fire stations
- Fire stations prevent the start and spread of fire within the range that they cover. They need to be supplied with goods and jobs to work. They do not have to be connected to transport, they do though have to be within range of a market that can supply the jobs and goods. They also cost money to run.
+ Fire stations prevent the start and spread of fire within the range that they cover. They need to be supplied with goods and jobs to work. They do not have to be connected to transport, they do though have to be within range of a market that can supply the jobs and goods. They also cost money to run.
When you build a fire station, it does not start straight away. There is usually a three month wait before fire cover is provided.
- To see the area that your fire stations cover, click on the fire station button under the mini screen . Areas that have fire cover are displayed as normal, areas not covered are just dark green.
+ To see the area that your fire stations cover, click on the fire station button under the mini screen. Areas that have fire cover are displayed as normal, areas not covered are just dark green.
Fire stations increase the desirability of residential areas within their range.
Fire stations go through an animation sequence every three month to show that they are working.
- This is a fire station
-
- and this its icon
-
- and this its mapview overlay icon
-
+ This is a fire station
+
- See also:
- Mini-Screen
+ and this its icon
+
+
+ and this its mapview overlay icon
+
+
+ See also:
+ Minimap
Goods
- Markets
+ Market
Jobs
Fire overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/food.xml lincity-ng-2.9~git20150314/data/help/en/food.xml
--- lincity-ng-2.0/data/help/en/food.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/food.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,15 @@
+
Food
Food is grown in farms or can be imported through a port.
Your people need food in order to survive. If you starve them, they will move away from that area and some may starve to death.
- Mills also use food. They turn, say, cotton into cloths. They can use a lot of food - beware.
-
- See also:
- Farm
- Port
- Mill
- Steel
-
+ Mills also use food. They turn, say, cotton into cloths. They can use a lot of food - beware.
+
+ See also:
+ Commodities
+ Farms
+ Residential area
+ Mills
+ Ports
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/goods.xml lincity-ng-2.9~git20150314/data/help/en/goods.xml
--- lincity-ng-2.0/data/help/en/goods.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/goods.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,15 @@
+
Goods
Goods are needed for most areas to work. People also like lots of them and are attracted to areas where you can get them.
Goods are taxed, so making lots will help your finances.
Goods are produced by Potteries, Blacksmiths, Mills and Light industry.
- See also:
+ See also:
+ Commodities
Potteries
Blacksmiths
- Mills
- Light industry
-
+ Mills
+ Light industrial areas
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/health.xml lincity-ng-2.9~git20150314/data/help/en/health.xml
--- lincity-ng-2.0/data/help/en/health.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,34 +1,28 @@
+
Health Centre
Health centres provide health cover for residences.
- Health cover makes the residence a more desirable place to
- live, less people die from pollution related illness and the people
- living there are more efficient at providing jobs to the surrounding
- areas (they spend less time off sick).
- Running health centres is expensive. However, they reduce
- the cost of 'unnatural deaths' and can provide extra income tax
- (as long as there are places for the people to work).
- After you put a health centre in, it takes three months for
- it to become active. They use goods.
- Health centres need to be connected to transport or within
- range of a market.
- To see the range of health cover, click on the health icon
- above the 'mini screen' (bottom right of centre on the display).
- The areas that show up as normal have health cover.
+ Health cover makes the residence a more desirable place to live, less people die from pollution related illness and the people living there are more efficient at providing jobs to the surrounding areas (they spend less time off sick).
+ Running health centres is expensive. However, they reduce the cost of 'unnatural deaths' and can provide extra income tax (as long as there are places for the people to work).
+ After you put a health centre in, it takes three months for it to become active. They use goods.
+ Health centres need to be connected to transport or within range of a market.
+ To see the range of health cover, click on the health icon above the 'mini screen' (bottom right of centre on the display). The areas that show up as normal have health cover.
- This is a Health Centre
-
- and this its icon
-
- and this its mapview overlay icon
-
+ This is a Health Centre
+
- See also:
- Residences
+ and this its icon
+
+
+ and this its mapview overlay icon
+
+
+ See also:
+ Residential area
Pollution
Jobs
Goods
Transport
Health overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/help.xml lincity-ng-2.9~git20150314/data/help/en/help.xml
--- lincity-ng-2.0/data/help/en/help.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/help.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,19 @@
-
+
+
Lincity Help
This is the Lincity help system. Please choose a topic by clicking on one of the blue words below. Blue words generally indicate a link to another document. Use arrow on top left to go back to previous help.
While playing the game, you can get help with most things using the help button, or right-click on a specific building icon in the top-left dock.
+ See also:
Tutorial
- Keyboard commands
- List of all buildable entries
- Help on the minimap
- Help on information tabs
+ Keyboard
+ Select button index
+ Commodities
+ Minimap
+ Information Tabs Help
Index
- Objective
- You can win Lincity either by building a sustainable economy or
- by evacuating all citizens with spaceships .
-
+ Objective
+ You can win Lincity either by building a sustainable economy or by evacuating all citizens with spaceships .
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/housing.xml lincity-ng-2.9~git20150314/data/help/en/housing.xml
--- lincity-ng-2.0/data/help/en/housing.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/housing.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,21 @@
+
Population window
- This is the population window.
+ This is the population window.
The window shows 9 statistics:
Total - this shows the population of your city.
Housed - this shows the total number of people in your city that live in residences.
Homeless - this shows the number of people that are homeless or live in a shanty.
Shanties - this shows the number of shanty towns in your city.
Unn Dths - this shows the number of people that died through starvation or from pollution in the last month.
- Unemployment Claims - this shows the number of people that were unemployed in the last month.
+ Unemployment Claims - this shows the number of people that were unemployed in the last month.
Rate - this shows the percentage of your population that is unemployed.
- Starvation Cases - this shows the number of people that were starving in the last month.
+ Starvation Cases - this shows the number of people that were starving in the last month.
Rate - this shows the percentage of your population that is starving.
Left clicking on this window's title will cycle through windows for finance, other costs and housing.
- See also:
+ See also:
Finance window
Other costs
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/index.xml lincity-ng-2.9~git20150314/data/help/en/index.xml
--- lincity-ng-2.0/data/help/en/index.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,80 +1,83 @@
-
+
+
-Index
-Blacksmiths
-Bulldoze
-Select button index
-Coal
-Coal mine
-Commune
-Basketball courts
-Information Tabs Help
-Economy Graph
-Import and export areas
-Farms
-Fast speed
-Finance window
-Fire stations
-Food
-Goods
-Health Centre
-Lincity Help
-Population window
-Heavy industry (Steel Works)
-Light industrial areas
-Jobs
-Keyboard
-Mouse
-Market
-Medium speed
-Mills
-Minimap
-Monuments
-Coal overlay
-Sports overlay
-Fire overlay
-Health overlay
-Land use overlay
-Pollution overlay
-Power overlay
-Starvation overlay
-Transportation and market overlay
-Unemployment overlay
-Ore
-Ore mine
-Other costs
-Parks
-Pause Button
-Stats
-Pollution
-Ports
-Potteries
-Power lines
-Coal fired power station
-Solar power station
-Query
-Railways
-Recycle centres
-Residential area
-Rivers/Water
-Roads
-Rocket Launch Pad
-Schools
-Slow speed
-Steel
-Substations
-Sustainability progress window
-Tech Level
-Tips (rubbish dumps)
-Tracks
-Transport
-Tutorial
-Aim
-Overview of screen
-First steps
-Advanced
-Scenario
-University
-Water well
-Windmills
-
+ Index
+ Blacksmiths
+ Bulldoze
+ Select button index
+ Coal
+ Coal mine
+ Commodities
+ Forests
+ Basketball courts
+ Information Tabs Help
+ Economy Graph
+ Evacuate
+ Import and export areas
+ Farms
+ Fast speed
+ Finance window
+ Fire stations
+ Food
+ Goods
+ Health Centre
+ Lincity Help
+ Population window
+ Heavy industry (Steel Works)
+ Light industrial areas
+ Jobs
+ Keyboard
+ Market
+ Medium speed
+ Mills
+ Minimap
+ Monuments
+ Coal overlay
+ Sports overlay
+ Fire overlay
+ Health overlay
+ Land use overlay
+ Pollution overlay
+ Power overlay
+ Starvation overlay
+ Transportation overlay
+ Unemployment overlay
+ Ore
+ Ore mine
+ Other costs
+ Parks
+ Pause Button
+ Stats
+ Pollution
+ Ports
+ Potteries
+ Power
+ Power lines
+ Coal fired power station
+ Solar power station
+ Query
+ Railways
+ Recycle centres
+ Residential area
+ Rivers/Water
+ Roads
+ Rocket Launch Pad
+ Schools
+ Slow speed
+ Steel
+ Substations
+ Sustainability progress window
+ Tech Level
+ Tips (rubbish dumps)
+ Tracks
+ Transport
+ Tutorial
+ Aim of the game
+ Overview of the screen
+ First steps
+ Advanced features
+ Pre-defined scenarii
+ University
+ Water well
+ Windmills
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/industryh.xml lincity-ng-2.9~git20150314/data/help/en/industryh.xml
--- lincity-ng-2.0/data/help/en/industryh.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/industryh.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,21 @@
+
Heavy industry (Steel Works)
- Steel works produce steel from ore, power and jobs. Ore is obtained directly from the connected transport.The steel is placed onto the transport as well. Jobs are obtained from a local market. Transport connects to the top left corner.
- Power can be provided to the steel works in two ways. The first is from coal, which is obtained directly from connected transport. The second is from electricity: you must have one or more active substations within range of the steel works. (Windmills do not supply power to steel works.)
- Steel works produce pollution
- You can see when Heavy Industry is working in the usual way, by clicking on it, and every so often the animation will come to life.
-
- This is a Steel Works
-
- and this its icon
-
-
- See also:
+ Steel works produce steel from ore, power and jobs. Ore and jobs is obtained from the connected transport or markets.
+ Power can be provided to the steel works in two ways. The first is burning coal. The second is from electricity, either inefficient kWh from connected transport or MWh directly from powerlines. Burning coal on site is more laborious. Windmills will barely provide enough power.
+ Steel works cause heavy pollution. You can see when Heavy Industry is working in the usual way, by clicking on it, and every so often the animation will come to life.
+
+ This is a Steel Works
+
+
+ and this its icon
+
+
+ See also:
Pollution
Transport
Power
Coal
Ore
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/industryl.xml lincity-ng-2.9~git20150314/data/help/en/industryl.xml
--- lincity-ng-2.0/data/help/en/industryl.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/industryl.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,21 @@
+
Light industrial areas
- Light industry converts ore into goods. The conversion becomes more efficient if steel is also available. Power increases the output further still. Windmills do not provide power for these areas.
- As a rule of thumb, ignoring the above, the output of a light industrial area is mainly dependent on the amount of raw materials, including jobs, that it can receive, and also the amount of goods that can be taken away .
- These areas connect directly to transport to exchange ore, steel and goods. They may need a market to supply jobs.
- These areas connect to transport only to the top left hand corner, as shown. Transport will curve in when it is connected.
-
- This is Light Industry
-
- and this its icon
-
-
- See also:
+ Light industry converts ore into goods. The conversion becomes more efficient if steel is also available. Power increases the output further still. Inefficient kWh may be delivered by transport. MWh can be directly supplied by powerlines. Windmills will barely provide enough kWH
+ As a rule of thumb, the output of a light industrial area is mainly dependent on the amount of raw materials, including jobs, that it can receive, and also the amount of goods that can be taken away.
+ These areas connect directly to transport to exchange jobs, ore, steel, kWh and goods. They may need a market to run at full capacity.
+ Light industries produce heavy pollution.
+
+ This is Light Industry
+
+
+ and this its icon
+
+
+ See also:
Transport
- Roads
- Railways
- Markets
- Jobs
-
+ Market
+ Commodities
+ Pollution
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/jobs.xml lincity-ng-2.9~git20150314/data/help/en/jobs.xml
--- lincity-ng-2.0/data/help/en/jobs.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/jobs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,4 +1,5 @@
+
Jobs
People living in residential areas provide jobs. Jobs are used by most areas for them to function. Some areas only need jobs when they are under construction, for example monuments.
@@ -6,8 +7,9 @@
If a market becomes 'full' of jobs, it will stop accepting them from residential areas. When this happens, if there are no other non-full markets within range, the people will become unemployed.
A health centre within range of a residential area, will increase the number of jobs provided to any local markets.
- See also:
- Residences
+ See also:
+ Commodities
+ Residential area
Transport
- Markets
-
+ Market
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/keys.xml lincity-ng-2.9~git20150314/data/help/en/keys.xml
--- lincity-ng-2.0/data/help/en/keys.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/keys.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,40 +1,40 @@
+
-
- Keyboard
- ESCAPE: switch to query tool
- b toggles between current tool and bulldoze mode
- h to hide high buildings. Press h again to show them.
- v to cycle through MiniMap-overlay modes
- KP_PLUS: zoom in
- KP_MINUS zoom out
- KP_ENTER zoom 100%
- KP5 put middle of the map in the center of the main screen
- KP9 scroll main screen north
- KP1 scroll main screen south
- KP7 scroll main screen west
- KP3 scroll main screen east
- KP2 scroll main screen se
- KP4 scroll main screen sw
- KP6 scroll main screen ne
- KP8 scroll main screen nw
- same with cursor
- use shift + direction to scroll faster
- F12 quick save
- F9 quick load
-
- Mouse
- right:
- Drag mainscreen with right mousebutton.
- right click on mainscreen centers to tile under cursor.
- middle:
- middle click on mainscreen to show information about area under cursor.
- left:
- Click on Minimap shows the selected Area on mainscreen.
- Perform action depending on selected tool. Bulldoze, show Information,
- construct building.
- wheel:
- up: zoom in
- down: zoom out
-
+ Keyboard
+ ESCAPE: switch to query tool
+ b toggles between current tool and bulldoze mode
+ h to hide high buildings. Press h again to show them.
+ v to cycle through MiniMap-overlay modes
+ m,n to cycle through Transportation-overlay modes
+ g to show information about under ground.
+ KP_PLUS: zoom in
+ KP_MINUS zoom out
+ KP_ENTER zoom 100%
+ KP5 put middle of the map in the center of the main screen
+ KP9 scroll main screen north
+ KP1 scroll main screen south
+ KP7 scroll main screen west
+ KP3 scroll main screen east
+ KP2 scroll main screen se
+ KP4 scroll main screen sw
+ KP6 scroll main screen ne
+ KP8 scroll main screen nw
+ same with cursor
+ use shift + direction to scroll faster
+ F12 quick save
+ F9 quick load
+ Mouse
+ right:
+ Drag mainscreen with right mousebutton.
+ right click on mainscreen centers to tile under cursor.
+ middle:
+ middle click on mainscreen to show information about area under cursor.
+ left:
+ Click on Minimap shows the selected Area on mainscreen.
+ Perform action depending on selected tool. Bulldoze, show Information, construct building.
+ wheel:
+ up: zoom in
+ down: zoom out
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/market.xml lincity-ng-2.9~git20150314/data/help/en/market.xml
--- lincity-ng-2.0/data/help/en/market.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/market.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,36 +1,30 @@
+
Market
- Market is a key building in Lincity.
- Market is probably a bad name for these areas. They are more like job centres, shops, warehouses and markets all rolled into one. They buy and sell food, jobs, coal, goods, ore and steel to surrounding areas, and to transports such as roads.
-
- Within the range of a market all exchanges are done without need of transport , except when it is explicitely specified in the building help. Use the Transportation and market overlay to check if a building is within the range of a market.
- People can obtain food, goods and employment from markets that are within walking distance of their residential area.
- All areas that require jobs (employees) get them from markets.
- Farms can sell their food directly to markets.
- Mills, Potteries and blacksmiths sell goods directly to nearby markets, they also get their raw materials from the same markets.
- If no market is available, these buildings need connection to transport .
- The second tab of miniwindow shows the total markets stocks , and how this evolve with progress bar. In conjunction with minimaps (miniicons just below) it should help you a lot to have a good insight on specific resources (food, employment ...).
+ Markets are key buildings in Lincity.
+ Market is probably a bad name for these areas. They are more like job centres, shops, warehouses and markets all rolled into one. They buy and sell food, jobs, coal, goods, ore and steel to surrounding areas, and to adjacent transports such as roads.
+ Within the range of a market all exchanges are done remotely. Use the Transportation overlay to check if a building is within the range of a market. People can obtain food, goods and employment from markets that are within walking distance of their residential area. All areas that require jobs (employees) get them from markets. Farms can sell their food directly to markets. Mills, Potteries and blacksmiths sell goods directly to nearby markets, they also get their raw materials from the same markets.
+ If no market is available, these buildings need connection to transport.
Controlling what markets can buy and sell
You can control the function of a market by selecting what may be bought and sold from transport. Click twice on a market (not the select button) and towards the top left hand side a window will appear allowing you to select what is traded. The default is to trade in everything.
- This is a market
-
- and this its icon
-
- This means the trade is allowed.
-
- This means the trade is not allowed.
-
+ This is a market
+
+
+ and this its icon
+
+
+ This means the trade is allowed.
+
+
+ This means the trade is not allowed.
+
The numbers between the words Buy and Sell are the map reference for that market.
- See also:
- Food
- Jobs
- Coal
- Goods
- Ore
- Steel
+ See also:
+ Commodities
Transport
-
+ Transportation overlay
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/medium.xml lincity-ng-2.9~git20150314/data/help/en/medium.xml
--- lincity-ng-2.0/data/help/en/medium.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/medium.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,12 @@
+
Medium speed
-
+
This is the medium speed button. It causes the game to run at medium speed. On slow machines the speed buttons may have no effect.
-
- See also:
- Slow
- Fast
-
-
+ See also:
+ Pause Button
+ Slow speed
+ Fast speed
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/mill.xml lincity-ng-2.9~git20150314/data/help/en/mill.xml
--- lincity-ng-2.0/data/help/en/mill.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/mill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,22 +1,25 @@
+
Mills
Mills convert food, coal and jobs into goods. Food?... well, cotton and wool are counted as food in this game.
Mills use quite a lot of food, so you can easily get into food shortages if you don't take this into account. (It is less of a problem when you have windmills, as they can power farms which makes them more efficient)
Mills do not have to be connected to transport. If not, they do have to be in range of a market with coal, jobs and food. You can tell when mills are working by the smoke and steam coming from the building.
-
- This is a mill
-
- This is a nonworking mill
-
- and this its icon
-
-
- See also:
+
+ This is a mill
+
+
+ This is a nonworking mill
+
+
+ and this its icon
+
+
+ See also:
Goods
Food
Coal
Jobs
Transport
Windmills
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/mini-screen.xml lincity-ng-2.9~git20150314/data/help/en/mini-screen.xml
--- lincity-ng-2.0/data/help/en/mini-screen.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/mini-screen.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,23 +1,21 @@
+
Minimap
The minimap shows, in reduced scale, the whole of your playing area. The mini-buttons below, when you click on them, show information such as pollution levels over the whole of your playing area.
Right-click on each of the buttons below the minimap to activate their help pages.
The white bordered square shows the area covered by the main screen.
The big overlay button does overlay the minimap content on the main screen
-
- See also:
+
+ See also:
Coal overlay
Sports overlay
Fire overlay
Health overlay
- Normal overlay
+ Land use overlay
Pollution overlay
Power overlay
Starvation overlay
Transportation overlay
Unemployment overlay
-
-
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/monument.xml lincity-ng-2.9~git20150314/data/help/en/monument.xml
--- lincity-ng-2.0/data/help/en/monument.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/monument.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,19 @@
+
Monuments
Monuments provide a focal point for the teaching and inspiration of inventers. Every monument you build will increase the rate of technology growth, but their effectiveness drops to zero as you get toward 40% tech level.
- To build a monument you need to provide jobs. A lot of jobs. For this reason they are useful for controlling unemployment. This is only a short term solution to an unemployment problem as monuments don't use any jobs after they are fully built.
+ To build a monument you need to provide jobs. A lot of jobs. For this reason they are useful for controlling unemployment. This is only a short term solution to an unemployment problem as monuments don't use any jobs after they are fully built.
You can tell how far building has progressed by clicking on the monument and looking at the stats window (top left of centre). Also the graphic changes as it is built. There are 6 graphics that show the stages of construction from 0% to 100%
- Hint : How to stop monument building sucking too many jobs out of an area and therefore starving other areas of jobs: build a monument farm away from other areas.
+ Hint: How to stop monument building sucking too many jobs out of an area and therefore starving other areas of jobs: either build a monument far away from other areas or use the evacuate tool in emergencies.
- This is a monument
-
- and this its icon
-
-
- See also:
- Market
- Ore
- Commune
- Steel
+ This is a monument
+
+
+ and this its icon
+
+
+ See also:
Jobs
-
+ Evacuate
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-coal.xml lincity-ng-2.9~git20150314/data/help/en/msb-coal.xml
--- lincity-ng-2.0/data/help/en/msb-coal.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,21 @@
+
Coal overlay
-
- The coal mini screen shows the coal reserves beneath your city. The coal seams are shown as red and green on a grey background. You will have to build a coal mine close to one of these seams to extract its coal.
+
+ The coal mini screen shows the coal reserves beneath your city. The coal seams are shown as red and green on a grey background. You will have to build a coal mine close to one of these seams to extract its coal.
The first time you ask for this information, you will have to undertake a coal survey which will cost you one million currency units. After that the information is free to look at again.
- Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+ Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
- See also:
+ See also:
Minimap
Sports overlay
Fire overlay
Health overlay
- Normal overlay
+ Land use overlay
Pollution overlay
Power overlay
Starvation overlay
Transportation overlay
Unemployment overlay
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-cricket.xml lincity-ng-2.9~git20150314/data/help/en/msb-cricket.xml
--- lincity-ng-2.0/data/help/en/msb-cricket.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,22 @@
+
Sports overlay
-
+
Areas that have sport areas within range are shown as dark green.
Areas that are out of range of a basketball court are displayed as normal.
Remember, basketball courts take three months to become active.
- Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+ Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
- See also:
+ See also:
Minimap
Coal overlay
Fire overlay
Health overlay
- Normal overlay
+ Land use overlay
Pollution overlay
Power overlay
Starvation overlay
Transportation overlay
Unemployment overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-fire.xml lincity-ng-2.9~git20150314/data/help/en/msb-fire.xml
--- lincity-ng-2.0/data/help/en/msb-fire.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-fire.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,22 @@
+
Fire overlay
-
+
Areas that have a fire station within range are shown as dark green.
The areas out of range of a fire station are displayed as normal.
Remember, fire stations take three months to become active.
- Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
-
- See also:
+ Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+ See also:
Minimap
Coal overlay
Sports overlay
Health overlay
- Normal overlay
+ Land use overlay
Pollution overlay
Power overlay
Starvation overlay
Transportation overlay
Unemployment overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-health.xml lincity-ng-2.9~git20150314/data/help/en/msb-health.xml
--- lincity-ng-2.0/data/help/en/msb-health.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,33 +1,22 @@
+
Health overlay
-
+
Areas that have a health centre within range are shown as dark green.
The areas out of range of a health centre are displayed as normal.
Remember, health centres take three months to become active.
- Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
-
- See also:
+ Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+ See also:
Minimap
Coal overlay
Sports overlay
Fire overlay
- Normal overlay
+ Land use overlay
Pollution overlay
Power overlay
Starvation overlay
Transportation overlay
Unemployment overlay
-
-
-
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-normal.xml lincity-ng-2.9~git20150314/data/help/en/msb-normal.xml
--- lincity-ng-2.0/data/help/en/msb-normal.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-normal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,12 @@
+
Land use overlay
-
+
The land use mini screen shows buildings, roads, water and green space in the city.
- Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
-
- See also:
+ Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+ See also:
Minimap
Coal overlay
Sports overlay
@@ -16,4 +17,4 @@
Starvation overlay
Transportation overlay
Unemployment overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-pol.xml lincity-ng-2.9~git20150314/data/help/en/msb-pol.xml
--- lincity-ng-2.0/data/help/en/msb-pol.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-pol.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,22 @@
+
Pollution overlay
-
+
The pollution mini screen shows the pollution levels across the city.
Pollution gets stronger as you go from: Light-green -> Dark-green -> Darker-green -> Dark-red -> Lighter-red -> Bright-red.
Places with residential areas that show as red will cause sickness and make the area less desirable to live in.
- Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
-
- See also:
+ Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+ See also:
Minimap
Coal overlay
Sports overlay
Fire overlay
Health overlay
- Normal overlay
+ Land use overlay
Power overlay
Starvation overlay
Transportation overlay
Unemployment overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-power.xml lincity-ng-2.9~git20150314/data/help/en/msb-power.xml
--- lincity-ng-2.0/data/help/en/msb-power.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,22 @@
+
Power overlay
-
+
Buildings that have low tech windmill power are shown as dark green.
The buildings within the main power grid are shown as light green.
The buildings which have no power are displayed as red.
- Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
-
- See also:
+ Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+ See also:
Minimap
Coal overlay
Sports overlay
Fire overlay
Health overlay
- Normal overlay
+ Land use overlay
Pollution overlay
Starvation overlay
Transportation overlay
Unemployment overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-starve.xml lincity-ng-2.9~git20150314/data/help/en/msb-starve.xml
--- lincity-ng-2.0/data/help/en/msb-starve.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-starve.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,22 @@
+
Starvation overlay
-
+
The starvation mini screen shows only residential areas.
- Bright green means that there is enough food (from market) and water (in the range of a water well) in that residential area. Bright red shows starvation in each residential area shown.
- Waterwell cover is shown in dark blue
+ Bright green means that there is enough food (from market) and water (in the range of a water well) in that residential area. Bright red shows starvation in each residential area shown.
+ Waterwell cover is shown in dark blue
Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
-
- See also:
+
+ See also:
Minimap
Coal overlay
Sports overlay
Fire overlay
Health overlay
- Normal overlay
+ Land use overlay
Pollution overlay
Power overlay
Transportation overlay
Unemployment overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-transport.xml lincity-ng-2.9~git20150314/data/help/en/msb-transport.xml
--- lincity-ng-2.0/data/help/en/msb-transport.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,23 +1,23 @@
+
Transportation overlay
-
- The transportation mini screen shows the amount of goods on the
- city's tracks , roads
- and railways .
+
+ The transportation mini screen shows the amount of goods on the city's tracks , roads and railways .
+ Click the icon to toggle between flows and levels. Use the scroll up and down buttons to run through the various commodities. You may also hit the 'm'/'n' keys, or simply use the mousewheel when hovering over minimap
The bluish colors indicate buildings that are inside the range of a market .
- Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+ Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
- See also:
+ See also:
Minimap
Coal overlay
Sports overlay
Fire overlay
Health overlay
- Normal overlay
+ Land use overlay
Pollution overlay
Power overlay
Starvation overlay
Transportation overlay
Unemployment overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/msb-ub40.xml lincity-ng-2.9~git20150314/data/help/en/msb-ub40.xml
--- lincity-ng-2.0/data/help/en/msb-ub40.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/msb-ub40.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,16 +1,17 @@
+
Unemployment overlay
-
+
The unemployment mini screen shows residential areas (red or green) and building (yellow or grey)
- Bright green means that there is no unemployment in that residential area. Darker green and bright red show increasingly severe unemployment in each residential area shown.(too many people here compared to the number of jobs)
- Bright yellow means that a building asked for jobs, but could not get them (too few people here). Buildings are displayed in grey in this minimap when they have no problem with jobs.
+ Bright green means that there is no unemployment in that residential area. Darker green and bright red show increasingly severe unemployment in each residential area shown.(too many people here compared to the number of jobs)
+ Bright yellow means that a building asked for jobs, but could not get them (too few people here). Buildings are displayed in grey in this minimap when they have no problem with jobs.
Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
-
- See also:
+
+ See also:
Minimap
- Transport
- Market
- Normal overlay
+ Transport
+ Market
+ Land use overlay
Transportation overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/oremine.xml lincity-ng-2.9~git20150314/data/help/en/oremine.xml
--- lincity-ng-2.0/data/help/en/oremine.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/oremine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,20 @@
+
Ore mine
Ore mines provide ore to make goods and steel. You may build an ore mine anywhere. The ore under the area is slowly consumed; you cannot bulldoze it and build another one and hope to get more ore.
- Transport must connects to the top left hand corner of the ore mine.
+ If your economy provides ore in excess your ore mines can store up to 150% of the natural ore deposits
When an ore mine is exhausted it turns into a lake. If you then want to reclaim this land you will have to bulldoze 16 water areas!
The speed of the animation shows the activity in the ore mines.
-
- This is a ore mine
-
- and this its icon
-
-
- See also:
+
+ This is a ore mine
+
+
+ and this its icon
+
+
+ See also:
Ore
Goods
Steel
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/ore.xml lincity-ng-2.9~git20150314/data/help/en/ore.xml
--- lincity-ng-2.0/data/help/en/ore.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/ore.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,14 +1,16 @@
+
Ore
- Ore is one of the game's basic raw materials. Communes oremines and recyclers produce ore.
+ Ore is one of the game's basic raw materials. Communes, oremines and recyclers produce ore.
Potteries, light industry and heavy industry use ore.
- See also:
- Commune
- Oremine
- Recyclers
+ See also:
+ Commodities
+ Forests
+ Ore mine
+ Recycle centres
Potteries
- Light Industry
- Heavy Industry
+ Light industrial areas
+ Heavy industry (Steel Works)
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/other-costs.xml lincity-ng-2.9~git20150314/data/help/en/other-costs.xml
--- lincity-ng-2.0/data/help/en/other-costs.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/other-costs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,4 +1,5 @@
+
Other costs
This is the other costs window.
@@ -14,4 +15,4 @@
Sport costs
Recycling costs
Left clicking on this window's title will cycle through windows for finance, other costs and housing.
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/park.xml lincity-ng-2.9~git20150314/data/help/en/park.xml
--- lincity-ng-2.0/data/help/en/park.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/park.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,22 +1,25 @@
+
Parks
Parks are very simple: they clear pollution.
A number of areas produce pollution. These are roads, railways, coal mines and light and heavy industry. Some produce more than others.
You can use parks to shield residential areas or to stop pollution escaping from the local area of the source.
- The wind comes from the south west, so build your parks accordingly.
- Parks need underground water, so they can only be built on "green" tiles.
-
- This is a park
-
- and this its icon
-
-
- See also:
+ The wind comes from the south west, so build your parks accordingly.
+ Parks are much more effective then forests or farms but require underground water, so they can only be built on "green" tiles.
+ Hint: hold the 'w' key pressed while building a park to get a small pond.
+
+ This is a park
+
+
+ and this its icon
+
+
+ See also:
Pollution
- Roads
- Railways
- Coal mines
- Heavy industry
- Light industry
-
+ Farms
+ Forests
+ Heavy industry (Steel Works)
+ Light industrial areas
+ Coal fired power station
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/pause.xml lincity-ng-2.9~git20150314/data/help/en/pause.xml
--- lincity-ng-2.0/data/help/en/pause.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/pause.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,6 +1,12 @@
+
Pause Button
This is the pause button. It pauses the game.
You can restart the game by clicking on it again.
-
+
+ See also:
+ Slow speed
+ Medium speed
+ Fast speed
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/pbar.xml lincity-ng-2.9~git20150314/data/help/en/pbar.xml
--- lincity-ng-2.0/data/help/en/pbar.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/pbar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,8 +1,13 @@
+
Stats
This is the second tab of the miniwindow
- It shows the total stocks stored in all markets, and how it is changing.
- The number indicates the total quantity.
- A green bar on the right side indicates an increase. A red bar on the left side indicates a decrease. The size of the bar indicates the amount of change.
-
+ It shows some city wide statistics and their recent development.
+ A bar on the right side indicates an increase. A bar on the left side indicates a decrease. The size of the bar indicates the amount of change. Good changes are green bad ones red. But beaware that too much of a good thing is not always good.
+ Use the scroll up and down buttons to see different bars.
+
+ See also:
+ Commodities
+ Transportation overlay
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/pollution.xml lincity-ng-2.9~git20150314/data/help/en/pollution.xml
--- lincity-ng-2.0/data/help/en/pollution.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/pollution.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,4 +1,5 @@
+
Pollution
Most areas produce some pollution. The following are areas that can cause heavy pollution:
@@ -12,14 +13,14 @@
The prevailing wind is from the South West. Therefore the pollution tends to drift towards the North East.
Generally you would build strategically so people are not exposed to pollution. This is not always possible however. If this is the case then parks form quite a nice barrier. The more parks, the greater the protection.
- See also:
- Heavy industry
- Light industry
- Coal fired power stations
- Coal mines
- Markets
+ See also:
+ Heavy industry (Steel Works)
+ Light industrial areas
+ Coal fired power station
+ Coal mine
+ Market
Railways
Roads
Parks
Pollution overlay
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/port.xml lincity-ng-2.9~git20150314/data/help/en/port.xml
--- lincity-ng-2.0/data/help/en/port.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/port.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,28 @@
+
Ports
Ports let you import and export goods, steel, ore, coal and food. Importing costs you money and exporting makes you money.
- To be of use a port must be connected to transport. You choose what to import by double clicking on the port. This brings up a menu with boxes to select what to import and what to export.
- They must be connected to rivers all along the right hand side.
+ You choose what to import by double clicking on the port. This brings up a menu with boxes to select what to import and what to export.
+ They must be connected to rivers all along the right hand side.
Nothing will be imported or exported until you have checked the appropriate box.
The export area will take as much as it is given. If you need to export, but want to restrict the amount, you may want to use a type of transport with less capacity, use a long piece or pass the product through a market. You will need to experiment to get the right transport configuration.
An active Port provides some technology. Note: Exporters discount large exports.
- This is a port
-
- and this its icon
-
-
- See also:
- Import and Export
- Rivers
+ This is a port
+
+
+ and this its icon
+
+
+ See also:
+ Import and export areas
+ Rivers/Water
Transport
- Markets
+ Market
+ Food
Coal
Ore
Goods
Steel
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/pottery.xml lincity-ng-2.9~git20150314/data/help/en/pottery.xml
--- lincity-ng-2.0/data/help/en/pottery.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/pottery.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,20 @@
+
Potteries
Potteries use ore, coal and jobs to make goods. They do not have to be connected to transport but they do, of course, have to be within range of a market with ore, coal and jobs and be able to receive goods.
You can tell when potteries are working by the kilns producing smoke.
-
- This is a pottery
-
- and this its icon
-
-
- See also:
+
+ This is a pottery
+
+
+ and this its icon
+
+
+ See also:
Transport
Ore
Coal
Jobs
- Markets
-
+ Market
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/powerline.xml lincity-ng-2.9~git20150314/data/help/en/powerline.xml
--- lincity-ng-2.0/data/help/en/powerline.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/powerline.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,24 @@
+
Power lines
- Power lines carry power from solar and coal power stations and modern windmills to substations. Power lines connect to the top left corner of each of the four types of icons, solar and coal power stations, modern windmills and substations.
- Power lines cross under tracks, roads, railways and rivers (all of the width of 1). If a power line is placed either side of a transport or river area, they act as if they are joined. Often you will have to bulldoze a bit of river to cross a river - it's expensive! The power lines are joined when they are in a straight line.
+ Power lines carry power from solar and coal power stations and modern windmills to substations or industrial areas.
+ Power lines cross under tracks, roads, railways and rivers (all of the width of 1). If a power line is placed on either side of a transport or river area, they act as if they are joined. Often you will have to bulldoze a bit of river to cross a river - it's expensive! The power lines are joined when they are aligned and power packtes hop from one side to another
- This is a powerline
-
- and this its icon
-
- and this its mapview overlay icon
-
+ This is a powerline
+
- See also:
- Substation
+ and this its icon
+
+
+ and this its mapview overlay icon
+
+
+ See also:
+ Power
+ Substations
+ Windmills
+ Coal fired power station
Solar power station
Power overlay
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/powerscoal.xml lincity-ng-2.9~git20150314/data/help/en/powerscoal.xml
--- lincity-ng-2.0/data/help/en/powerscoal.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/powerscoal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,26 +1,23 @@
+
Coal fired power station
Coal fired power stations produce packets of electricity which are placed onto connected power lines.
- Power lines connect at the top left corner of the station, transport connects to the next position in. See the example.
-
+ The efficiency of the conversion of coal to electricity increases with the tech level - when the station is built. You may want to demolish an old station and replace it with a newer, more efficient one, when your tech level has increased by a significant amount.
+ Coal power stations produce a lot of pollution. Make sure not to build them where the wind will blow the pollution to your residence areas. Windmills and solar power are clean alternatives
- The above example shows a coal fired power
- station with all its connection points used. To the left there
- is a road, above this there are two power lines. To their
- right a railway is connected to the other transport connection
- point. To toggle visibility of high buildings press h .
+ This is a coal fired power station
+
- The efficiency of the conversion of coal to electricity increases with each tech level - when the station is built . You may want to demolish an old station and replace it with a newer, more efficient one, when your tech level has increased by a significant amount.
-
- This is a coal fired power station
-
- and this its icon
-
-
- See also:
- Transport
- Tech level
+ and this its icon
+
+
+ See also:
+ Tech Level
+ Power
Power lines
+ Windmills
+ Solar power station
Power overlay
-
+ Pollution
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/powerssolar.xml lincity-ng-2.9~git20150314/data/help/en/powerssolar.xml
--- lincity-ng-2.0/data/help/en/powerssolar.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/powerssolar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,21 @@
+
Solar power station
- Solar power stations output their power to power lines in packets. The amount of power that it can produce increases with the tech-level when it was built .
+ Solar power stations output their power to power lines in packets. The amount of power that it can produce increases with the tech-level when it was built.
Solar power stations need also manpower for producing power. If a solar power station has no jobs, it will produce no power.
-
- This is a Solar power station
-
- and this its icon
-
-
- See also:
- Substation
+
+ This is a Solar power station
+
+
+ and this its icon
+
+
+ See also:
+ Substations
+ Power
Power lines
- Residential
- Tech-level
+ Tech Level
Power overlay
- windmills
-
+ Windmills
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/power.xml lincity-ng-2.9~git20150314/data/help/en/power.xml
--- lincity-ng-2.0/data/help/en/power.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+
+ Power
+ Power commes in two different flavours kWh and MWh. kWh flow in underground cables along your cities transportation network and MWh flow over power lines.
+ kWH are produced by low-tech wind mills or provided by a substation. They can power residental areas, farms, textile mills, light industries and heavy industries (aka steel works).
+ MWH are produced by coal, solar or wind power plant and may either be delivered to substation or directly to light industries or heavy industries (aka steel works).
+
+ See also:
+ Commodities
+ Windmills
+ Residential area
+ Forests
+ Farms
+ Power lines
+ Coal fired power station
+ Solar power station
+ Substations
+ Light industrial areas
+ Heavy industry (Steel Works)
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/query.xml lincity-ng-2.9~git20150314/data/help/en/query.xml
--- lincity-ng-2.0/data/help/en/query.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/query.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,16 @@
+
Query
To show informations about a building use this tool and click on the Building in question.
The information is shown int the lower right corner, instead of the minimap.
- There are no costs to use this tool.
-
- See also:
- Keyboard commands
- index
-
+ Press 'g' to show underground information. 'm' and 'n' cylcle through optional pages
+ There are no costs to use this tool. the Alternatively use the middle mouse key or press 'g' display information on the ground.
+ Query:
+
+
+ See also:
+ Keyboard
+ Lincity Help
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/rail.xml lincity-ng-2.9~git20150314/data/help/en/rail.xml
--- lincity-ng-2.0/data/help/en/rail.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/rail.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,16 @@
+
Railways
Railways carry even more than roads. They produce slightly less pollution than roads. They are quite expensive to buy and maintain though. They are well worth the expense when you have a lot to transport over a long distance.
- This is a railway
-
- and this its icon
-
-
- See also:
+ This is a railway
+
+
+ and this its icon
+
+
+ See also:
Transport
- Commune
Pollution
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/recycle.xml lincity-ng-2.9~git20150314/data/help/en/recycle.xml
--- lincity-ng-2.0/data/help/en/recycle.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/recycle.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,18 @@
+
Recycle centres
- Used goods produce waste.
- Recycle centres convert used goods into ore. They must be connected to transport at the top left hand corner. Jobs and money are used to collect the waste goods and convert them into fresh ore.
- It is possible to run a sustainable economy, (i.e. no more ore extracted, etc) with less than 100% efficient recycle centres if you have some mills to make up for the 'lost' waste goods.
-
- This is a recycle center
-
- and this is its icon
-
-
- See also:
- Goods
- Ore
+ Recycle centres convert waste into ore. Jobs, electric power (kWH) and money are used to collect the waste and convert it into raw ore. They can be used to empty previously filled tips.
+ It is possible to run a sustainable economy, (i.e. no more ore extracted, etc) with less than 100% efficient recycle centres if you have some mills to make up for the losses.
+
+ This is a recycle center
+
+
+ and this is its icon
+
+
+ See also:
+ Commodities
+ Power
Transport
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/residential.xml lincity-ng-2.9~git20150314/data/help/en/residential.xml
--- lincity-ng-2.0/data/help/en/residential.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/residential.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,26 +1,36 @@
+
Residential area
- This is where people live. To encourage people to live in this area they must be fed (be within the range of a water well and get food from markets or transports). It also helps to provide them with work and goods to buy. They must be within range of a market or connected to transport (like most buildings).
- There are 3 different types of residential areas: Low, Medium and High density housing. These have different birth and death rates associated with them. This gives you some control over your population.
+ This is where people live. To encourage people to live in this area they must have water and food. It also helps to provide them workplaces, electricity and goods. They must be connected to transport. Beeing in range of a market is benefitial. Sports fields increase desirability. Keep your people away from pollution
+ There are 3 different types of residential areas: Low, Medium and High density housing. These have different birth and death rates associated with them. This gives you some control over your population. Health centers also affect birth and death rates.
Later in the game, if you have sufficient technology, you can build more 'modern' housing, even tower blocks.
- This is a low density housing (hightech)
-
- and this is its icon
-
- This is a medium density housing (hightech)
-
- and this is its icon
-
- This is a high density housing (hightech)
-
- and this is its icon
-
+ This is a low density housing (hightech)
+
- See also:
+ and this is its icon
+
+
+ This is a medium density housing (hightech)
+
+
+ and this is its icon
+
+
+ This is a high density housing (hightech)
+
+
+ and this is its icon
+
+
+ See also:
Market
Transport
- Water well
-
-
+ Water well
+ Pollution
+ Farms
+ Commodities
+ Health Centre
+ Basketball courts
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/river.xml lincity-ng-2.9~git20150314/data/help/en/river.xml
--- lincity-ng-2.0/data/help/en/river.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/river.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,11 @@
+
Rivers/Water
Rivers are here mainly to get in your way. They are expensive to bridge, dig and demolish. Their only use is that ports must be connected to rivers.
- There are two types of water. Lakes are water that is not connected to the river system; rivers are water that is connected to the river system. The river is defined as all the water that is present at the start of the game. For example, when an ore mine exhausts its supply and becomes water, it becomes a piece of river if connected to the river. Otherwise it becomes a lake.
+ There are two types of water. Lakes are water that is not connected to the river system; rivers are water that is connected to the river system. The river is defined as all the water that is present at the start of the game. For example, when an ore mine exhausts its supply and becomes water, it becomes a piece of river if connected to the river. Otherwise it becomes a lake.
If you demolish some river both sides of your gap are still part of the river system.
- You can build a brige by building transport on the river.
- Once a piece of water is part of the river system it cannot revert to being a lake. Water which is part of the river is indicated as navigatable by the query tool .
- Power lines can transfer power under one piece of river in the same way that it can pass under transport.
-
+ You can build a brige by building transport on the river.
+ Once a piece of water is part of the river system it cannot revert to being a lake. Water which is part of the river is indicated as navigatable by the query tool.
+ Power lines can transfer power under one piece of river in the same way that it can pass under transport.
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/road.xml lincity-ng-2.9~git20150314/data/help/en/road.xml
--- lincity-ng-2.0/data/help/en/road.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/road.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,16 @@
+
Roads
Roads carry more than tracks, but not as much as railways. They produce more pollution than railways as well. They are cheaper to buy and maintain than railways - there had to be a reason for them!
-
- This is a road
-
- and this its icon
-
-
- See also:
+
+ This is a road
+
+
+ and this its icon
+
+
+ See also:
Transport
- Commune
Pollution
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/rocket.xml lincity-ng-2.9~git20150314/data/help/en/rocket.xml
--- lincity-ng-2.0/data/help/en/rocket.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/rocket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,22 @@
+
Rocket Launch Pad
Rockets enable you to evacuate your population to another world, and thus end the game.
You must have five successful unmanned launches before you can start evacuating. Each successful evacuation rocket holds 1000 people.
- If any launch fails, you must launch a further 5 unmanned rockets before you can evacuate any more people.
- The tech level at the time of launch is the probability of a successful launch. This means that if your tech level is, say, 80%, then you have only a four in five chance of success. 100% or more means that a launch will always succeed. (Some of the first 5 may still fail.) You must build a new launch pad for each rocket you build.
+ The tech level at the time of launch is the probability of a successful launch. This means that if your tech level is, say, 80%, then you have only a four in five chance of success. 100% or more means that a launch will always succeed. You must build a new launch pad for each rocket you build.
Rocket Launch Pads do not need to be connected to transport, they can get all they need from local markets. They use large quantities of steel, goods, jobs and money to build. When the rocket is built you will get a message asking you if you want to launch now or later. If you choose later, then you can launch it when you wish by clicking on the area. You can have any number of rockets waiting to launch.
When a rocket is built, but waiting to be launched, it no longer uses steel, goods or jobs, but still continues to cost a lot of money.
- This is a Rocket Launch Pad
-
- and this its icon
-
-
- See also:
+ Hint, use the evacuate tool to recover the unused resources before you demolish a used lunch pad.
+
+ This is a Rocket Launch Pad
+
+
+ and this its icon
+
+
+ See also:
Market
- Ore
- Commune
- Steel
- Jobs
-
+ Commodities
+ Evacuate
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/school.xml lincity-ng-2.9~git20150314/data/help/en/school.xml
--- lincity-ng-2.0/data/help/en/school.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/school.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,23 @@
+
Schools
Schools use jobs and goods to produce technology in a similar way to universities. They use far fewer jobs and goods than universities, but produce far fewer tech points. Given the choice between putting four or five schools in a given area, or a single university, it is often (but not always) better to put a university in.
- Schools do not need to connect to transport, but do need to be within range of a market than can supply the quantity of jobs and goods to make the school work.
- Schools cost money to run. You can see the total cost for the last year by clicking on the money button.
+ Schools do not need to connect to transport, but do need to be within range of a market than can supply the quantity of jobs and goods to make the school work.
+ Schools cost money to run. You can see the total cost for the last year by clicking on the money button.
You can see when a school is working in the usual way, by clicking on it.
-
- This is a school
-
- and this its icon
-
-
- See also:
+
+ This is a school
+
+
+ and this its icon
+
+
+ See also:
+ Tech Level
Market
- Universities
+ University
Transport
Goods
Jobs
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/slow.xml lincity-ng-2.9~git20150314/data/help/en/slow.xml
--- lincity-ng-2.0/data/help/en/slow.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/slow.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,14 @@
+
Slow speed
-
+
+ Slow button:
+
This is the slow button. It causes the to game run at its slowest speed. On slow machines the speed buttons may have no effect.
-
- See also:
- Medium
- Fast
-
+
+ See also:
+ Pause Button
+ Medium speed
+ Fast speed
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/steel.xml lincity-ng-2.9~git20150314/data/help/en/steel.xml
--- lincity-ng-2.0/data/help/en/steel.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/steel.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,4 +1,5 @@
+
Steel
Steel is generally made by heavy industry (steel works). You must have attained a sufficient tech level to build a steel works. Before this, communes are your only source of steel. Communes produce a small amount of steel (from ore), so you will usually need a number of communes to provide enough steel for your needs.
@@ -6,11 +7,11 @@
Rockets use a lot of steel, mainly to build the launch site.
Railways also use steel for maintenance
- See also:
- Commune
- Blacksmith
- Goods
- Heavy Industry
- Light Industry
- Railway
-
+ See also:
+ Commodities
+ Forests
+ Blacksmiths
+ Heavy industry (Steel Works)
+ Light industrial areas
+ Railways
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/substation.xml lincity-ng-2.9~git20150314/data/help/en/substation.xml
--- lincity-ng-2.0/data/help/en/substation.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/substation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,20 @@
+
Substations
- Substations take power packets from power lines and distribute the power to the surrounding area. You can see if, for example, your residential area is powered by clicking on the icon, then looking at the map point stats window.
-
- This is a substation
-
- and this is its icon
-
-
- See also:
+ Substations take power packets from power lines (MWH) and distribute the power to adjacent transport (kWH). Check the power overlay to see where you need more power. The transformators dont require any jobs to function.
+
+ This is a substation
+
+
+ and this is its icon
+
+
+ See also:
+ Power overlay
+ Power
Power lines
+ Windmills
+ Coal fired power station
Solar power station
- Commune
- Steel
- Jobs
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/sustain.xml lincity-ng-2.9~git20150314/data/help/en/sustain.xml
--- lincity-ng-2.0/data/help/en/sustain.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/sustain.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,33 +1,13 @@
+
Sustainability progress window
This window contains six coloured lines. When they all reach the right hand side of the window, you have a sustainable economy.
-
- Mining (orange) you are not digging any ore or
- coal, and are not dumping waste on a tip.
-
-
- Trade (black) you are not importing or exporting.
-
-
- Money (green) your money is stable or rising,
- this means you cannot build anything but the cheapest of areas.
-
-
- Population (blue) your population is stable to within
- 2% of the value when the 180 year count started. If it goes outside of
- this band, the new population will be the new value and the year count
- will be set back to zero. Also, your population must be at least 5000.
-
-
- Technology (yellow) your technology is increasing or
- falling by only a very small amount. If it falls by more than 1%, the year
- is set back to zero. Also, your tech level must be at least 50%.
-
-
- Fire (red) all areas that can catch fire have fire
- cover. The following areas do *not* have to have fire cover: monuments,
- ore mines, power lines and rockets.
-
+ Mining (orange) you are not digging any ore or coal, and are not dumping waste on a tip.
+ Trade (black) you are not importing or exporting.
+ Money (green) your money is stable or rising, this means you cannot build anything but the cheapest of areas.
+ Population (blue) your population is stable to within 2% of the value when the 180 year count started. If it goes outside of this band, the new population will be the new value and the year count will be set back to zero. Also, your population must be at least 5000.
+ Technology (yellow) your technology is increasing or falling by only a very small amount. If it falls by more than 1%, the year is set back to zero. Also, your tech level must be at least 50%.
+ Fire (red) all areas that can catch fire have fire cover. The following areas do *not* have to have fire cover: monuments, ore mines, power lines, tracks, roads, rails and rockets.
Years required for sustainability: Mining=180 Trade=180 Money=60 Population=60 Technology=120 Fire=60
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/tech-level.xml lincity-ng-2.9~git20150314/data/help/en/tech-level.xml
--- lincity-ng-2.0/data/help/en/tech-level.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/tech-level.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,18 @@
+
Tech Level
Your city's technology level determines a number of things, such as what you can build and the efficiency of certain processes.
To increase your technology, you must build (and supply with the appropriate inputs) Monuments, Schools and Universities.
- When your tech level is very low you can only build monuments. When a few of these have been around for a while, you will then invent schools. Schools produce more technology than monuments.
- When your tech level reaches a higher value still, you will invent universities. These produce even more technology than schools, but are very resource hungry.
- The more technology you have, the faster it erodes . This means that the higher you want your tech level to be, the more schools and universities you will need.
- Also, be aware that if for some reason you need to take out, say, a university or two (or they are suddenly starved of resources) your tech level is likely to start falling .
+ When your tech level is very low you can only build monuments. When a few of these have been around for a while, you will then invent schools. Schools produce more technology than monuments.
+ When your tech level reaches a higher value still, you will invent universities. These produce even more technology than schools, but are very resource hungry.
+ The more technology you have, the faster it erodes. This means that the higher you want your tech level to be, the more schools and universities you will need.
+ Also, be aware that if for some reason you need to take out, say, a university or two (or they are suddenly starved of resources) your tech level is likely to start falling.
Percentage of chance for a successful rocket launch is equal to your tech-level.
- See also:
+ See also:
Monuments
Schools
- Universities
+ University
Rocket Launch Pad
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/tip.xml lincity-ng-2.9~git20150314/data/help/en/tip.xml
--- lincity-ng-2.0/data/help/en/tip.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/tip.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,16 +1,22 @@
+
Tips (rubbish dumps)
Tips provide a place to put your rubbish. If you accumulate too much at markets, they are forced to burn some. This makes quite a lot of pollution so you should be wary of letting rubbish accumulate.
As the tip is filled, it slowly turns into a hill, which is grassed over when it is full.
- Transport connects to the top left hand corner of the tip as usual.
- You can see when a tip is working in the usual way, by clicking on it, and every so often the animation will come to life.
-
- This is a tip
-
- and this is its icon
-
-
- See also:
- Markets
-
+ If you clean up your city the trash from the tip can be re-excavated and processed in forests, electrified farms and recycling centers.
+ You can see when a tip is working in the usual way, by clicking on it
+
+ This is a tip
+
+
+ and this is its icon
+
+
+ See also:
+ Waste
+ Market
+ Forests
+ Farms
+ Recycle centres
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/track.xml lincity-ng-2.9~git20150314/data/help/en/track.xml
--- lincity-ng-2.0/data/help/en/track.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/track.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,14 +1,15 @@
+
Tracks
Tracks are the simplest, and cheapest, form of transport. They also have the lowest capacity. On the other hand, they produce no pollution.
-
- This is a track
-
- and this is its icon
-
-
- See also:
+
+ This is a track
+
+
+ and this is its icon
+
+
+ See also:
Transport
- Communes
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/transport.xml lincity-ng-2.9~git20150314/data/help/en/transport.xml
--- lincity-ng-2.0/data/help/en/transport.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,35 +1,21 @@
+
Transport
There are three types of transport in Lincity: tracks, roads and railways.
There is a fourth form that consists of 'hopping across a field' to reach a market. This is a very short range form of trading and will not be referred to as transport again. However, it is very important, so you should read again markets .
-
Tracks, roads and railways are used to carry food, jobs, goods, coal, ore, steel and wastes between areas. Transport between markets, transport for buildings out of range of a market (this is generally a bad idea) and transport for building that explicitely need it:
- Communes just need to be adjacent to transport
- Light industries, ore mines, tips, ports, coal mines, heavy industries and recycling centers need to connect to transport at the top left hand corner. You will see the transport "bend", thus show the connection.
- An exception is the coal power station: the top left corner is used for connection to the electric line, so the transport connect just near.
- For example, an heavy industry can connect by road to a coal mine, and by rail to other resources like ore mine and markets.
-
+ The transportation network can pick up, distribute and deliever any kind of commodity, except for MWh which are flowing in power lines. All steps to, inside and from the transportation network require direct adjacency. The market behaves differently.
To cross a river with transport, simply build the transport over the river and you will create a bridge. Bridges are much more expensive than normal transport.
-
Roads and Rail causes yearly costs (for maintenance) and pollution (and more pollution if they carry lots of wastes).
- See also:
+ See also:
Tracks
Roads
Railways
-
- Communes
- Coal mines
- Coal fired power station
- Tips
- Recycling centres
- Ore mines
- Light industry
- Heavy industry
- Ports
-
+ Market
+ Power lines
+ Commodities
Finance window
- Transportation and market overlay
-
-
+ Transportation overlay
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/tutorial-advanced.xml lincity-ng-2.9~git20150314/data/help/en/tutorial-advanced.xml
--- lincity-ng-2.0/data/help/en/tutorial-advanced.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/tutorial-advanced.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,17 @@
-
+
+
-Advanced features
-Markets and Transports
-Double click on a market in the main screen opens a windows. This is to control the exchanges between markets and transports .
-buy is what the market buys from the transport (so market stock will increase)
-sell is the opposite.
+ Advanced features
-This feature is rarely used, except when you want to precisely prevent something to happen.
-
-Sustainable development
-The fourth tab of the miniwindow shows progress bars for sustainable development.
-It is strongly recommended to save the game before you let it run for a long time and see if you have reached a sustainable state. If something goes very wrong (starvation for example) you can restart from the saved game :-)
-Watching at the total markets stocks (the miniwindow with progress bars) should prevent big troubles. From time to time check the sustainable progression in the ECO miniwindow should be enough.
-
-Hint: Beware of shanties and wastes in markets...
-
-
+ Markets and Transports
+ Double click on a market in the main screen opens a windows. This is to control the exchanges between markets and transports .
+ buy is what the market buys from the transport (so market stock will increase)
+ sell is the opposite.
+ This feature is rarely used, except when you want to precisely prevent something to happen.
+ Sustainable development
+ The fourth tab of the miniwindow shows progress bars for sustainable development.
+ It is strongly recommended to save the game before you let it run for a long time and see if you have reached a sustainable state. If something goes very wrong (starvation for example) you can restart from the saved game :-)
+ Watching at the total markets stocks (the miniwindow with progress bars) should prevent big troubles. From time to time check the sustainable progression in the ECO miniwindow should be enough.
+ Hint: Beware of shanties and wastes in markets...
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/tutorial-aim.xml lincity-ng-2.9~git20150314/data/help/en/tutorial-aim.xml
--- lincity-ng-2.0/data/help/en/tutorial-aim.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/tutorial-aim.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,22 +1,16 @@
-
+
+
-Aim of the game
-There are 2 ways to "win" the game:
-Reach sustainable economy (you can still play after)
-Evacuate all the population with spaceships to another planet, then the game stops.
-
-
-Currently there is only one way to lose:
-Everybody is dead because of starvation or pollution. (you know that you need at least 2 people to create a population ;-)
-
-
-You will need to increase your tech-level to get new possible buildings and industries. You have to manage the growth of population, and take care of various needs and economical balance.
-
-
-See also:
-First steps
-Advanced-features
-Pre-defined scenario
-
-
+ Aim of the game
+ There are 2 ways to "win" the game:
+ Reach sustainable economy (you can still play after)
+ Evacuate all the population with spaceships to another planet, then the game stops.
+ Currently there is only one way to lose:
+ Everybody is dead because of starvation or pollution. (you know that you need at least 2 people to create a population ;-)
+ You will need to increase your tech-level to get new possible buildings and industries. You have to manage the growth of population, and take care of various needs and economical balance.
+ See also:
+ First steps
+ Advanced features
+ Pre-defined scenarii
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/tutorial-basics.xml lincity-ng-2.9~git20150314/data/help/en/tutorial-basics.xml
--- lincity-ng-2.0/data/help/en/tutorial-basics.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/tutorial-basics.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,49 +1,40 @@
-
+
+
-First steps
-Choose "new game " > "random village". Other scenarii are for more or less experienced players.
-Notice that the random village contains basic resources:
-Farms for feeding markets with foods
-A Water well for people
-Communes which produces charcoal and small amount of ore and steel
-Residential areas
-Pottery
-Tracks
-
-Clicking on a building (in the main screen) displays information about it in the information window in lower right.
-
-Market
-Market is a key building in Lincity. They are mandatory for nearly all local trades. You must read the help on market :-). Of course, when a market is empty it cannot sell the corresponding item, and when it is full it cannot buy more. This may help you to understand why some building does not work (probably they cannot find what they need, or they cannot sell their production)
-
-Transport
-Transport is needed for long distance exchanges, and for some specific activities (it is then written in the corresponding help message, for example communes). Like markets they have a limited capacity and can get saturated.
-
-If a 'normal' building is not in the range of a market, then it must be connected to transport. But remember that roads and rails have a yearly cost, so unless you really want to isolate one building (e.g. a monument) it is generally better (and cheaper) to use markets when needed.
-
-In the initial village tracks are not needed. But they will be useful when the village develops.
-
-Money
-Productions are taxed and thus earn you money. In the miniwindow, the third tab is Finance window . Take care of not investing too much too quickly: when your money is negative, you cannot build some things, and you have per year cost due to the debt. This can lead to bankruptcy (see Hard-time scenario .
-
-Developing the city
-Remember people eat food and drink water, or die. To control population growth, you have to find a balance in the kind of Residential area you build (they have different rate of birth/death). The new population will allow more jobs, but also need more food, goods, jobs ...
-You will have to augment your production (add potteries, blacksmith) and at the same time take care that they are supplied. So you will also need to add communes accordingly.
-To get new buildings you must raise your Tech Level .
- At some point you will have to choose your aim: either Sustainable economy or evacuation with spaceships .
-
-You'll have to check very often the total market stocks . Also minimaps can give you better insight on your economy, and for precise investigation remember that clicking on a building (in the main screen) displays information about it in the information window in lower right.
-
-Hint: Make one or two changes then wait a little (read help files ;-) or put the game at a faster speed, and watch how your economic indicators vary.
-
-Enjoy.
-
-
-See also:
-Tutorial Advanced-features
-Tutorial Pre-defined scenario
-Starvation overlay
-Unemployment overlay
-
-
-
-
+ First steps
+ Choose "new game " > "random village". Other scenarii are for more or less experienced players.
+ Notice that the random village contains basic resources:
+ Farms for feeding markets with foods
+ A Water well for people
+ Communes which produces charcoal and small amount of ore and steel
+ Residential areas
+ Pottery
+ Tracks
+ Clicking on a building (in the main screen) displays information about it in the information window in lower right.
+
+ Market
+ Market is a key building in Lincity. They are mandatory for nearly all local trades. You must read the help on market :-). Of course, when a market is empty it cannot sell the corresponding item, and when it is full it cannot buy more. This may help you to understand why some building does not work (probably they cannot find what they need, or they cannot sell their production)
+
+ Transport
+ Transport is needed for long distance exchanges, and for some specific activities (it is then written in the corresponding help message, for example communes). Like markets they have a limited capacity and can get saturated.
+ If a 'normal' building is not in the range of a market, then it must be connected to transport. But remember that roads and rails have a yearly cost, so unless you really want to isolate one building (e.g. a monument) it is generally better (and cheaper) to use markets when needed.
+ In the initial village tracks are not needed. But they will be useful when the village develops.
+
+ Money
+ Productions are taxed and thus earn you money. In the miniwindow, the third tab is Finance window . Take care of not investing too much too quickly: when your money is negative, you cannot build some things, and you have per year cost due to the debt. This can lead to bankruptcy (see Hard-time scenario .
+
+ Developing the city
+ Remember people eat food and drink water, or die. To control population growth, you have to find a balance in the kind of Residential area you build (they have different rate of birth/death). The new population will allow more jobs, but also need more food, goods, jobs ...
+ You will have to augment your production (add potteries, blacksmith) and at the same time take care that they are supplied. So you will also need to add communes accordingly.
+ To get new buildings you must raise your Tech Level .
+ At some point you will have to choose your aim: either Sustainable economy or evacuation with spaceships .
+ You'll have to check very often the total market stocks . Also minimaps can give you better insight on your economy, and for precise investigation remember that clicking on a building (in the main screen) displays information about it in the information window in lower right.
+ Hint: Make one or two changes then wait a little (read help files ;-) or put the game at a faster speed, and watch how your economic indicators vary.
+ Enjoy.
+
+ See also:
+ Advanced features
+ Pre-defined scenarii
+ Starvation overlay
+ Unemployment overlay
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/tutorial-overview.xml lincity-ng-2.9~git20150314/data/help/en/tutorial-overview.xml
--- lincity-ng-2.0/data/help/en/tutorial-overview.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/tutorial-overview.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,17 @@
-
+
+
-Overview of the screen
-
-Top left contains icons dock with tools (query and bulldoze) and all the building you can get during the game.
-Left-Click on an icon to open the drawer and see more stuff.
-Right-click on an icon to get related help.
-Just wait with mouse pointer will popup a mini help message.
-
-
-Lower left is game speed control
-
-
-Lower right contains all the "information tools": miniscreen with 4 tabs, and below mini-icons for various informations. Click on them to see what happens.
-
-
-Try keyboard and mouse (left, middle and right click and wheel...) , F1 for Help.
-
-See also:
-First steps
-Advanced-features
-Pre-defined scenario
-
-
-
+ Overview of the screen
+ Top left contains icons dock with tools (query and bulldoze) and all the building you can get during the game.
+ Left-Click on an icon to open the drawer and see more stuff.
+ Right-click on an icon to get related help.
+ Just wait with mouse pointer will popup a mini help message.
+ Lower left is game speed control
+ Lower right contains all the "information tools": miniscreen with 4 tabs and 2 scroll buttons, and below mini-icons for various informations. Click on them to see what happens.
+ Try keyboard and mouse (left, middle and right click and wheel...) , F1 for Help.
+
+ See also:
+ First steps
+ Advanced features
+ Pre-defined scenarii
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/tutorial-scenario.xml lincity-ng-2.9~git20150314/data/help/en/tutorial-scenario.xml
--- lincity-ng-2.0/data/help/en/tutorial-scenario.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/tutorial-scenario.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,14 @@
-
+
+
-Pre-defined scenarii
-Under "new game"
+ Pre-defined scenarii
+ Under "new game"
- Easy
-Good time
-
-Beach (remember that people eat food or die ;-)
-
-Hard
-"hard-time": try to avoid bankruptcy. Careful analysis of the whole city is needed, and drastic measures are needed to cut costs and make money. It is hard but possible, even possible to reach sustainable development.
-"extreme_arid": the land is very poor in water, so farms and communes ned to be carefully placed for maximum efficiency.
-"extrem_wetland": the land is nearly flooded, so it is very difficult to build the city.
-
-
+ Easy
+ Good time
+ Beach (remember that people eat food or die ;-)
+ Hard
+ "hard-time": try to avoid bankruptcy. Careful analysis of the whole city is needed, and drastic measures are needed to cut costs and make money. It is hard but possible, even possible to reach sustainable development.
+ "extreme_arid": the land is very poor in water, so farms and communes ned to be carefully placed for maximum efficiency.
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/tutorial.xml lincity-ng-2.9~git20150314/data/help/en/tutorial.xml
--- lincity-ng-2.0/data/help/en/tutorial.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/tutorial.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,10 @@
-
+
+
Tutorial
-
Aim of the game
- Overview of screen
+ Overview of the screen
First steps
- Advanced-features
- Pre-defined scenario
-
-
+ Advanced features
+ Pre-defined scenarii
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/university.xml lincity-ng-2.9~git20150314/data/help/en/university.xml
--- lincity-ng-2.0/data/help/en/university.xml 2009-01-25 20:21:02.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/university.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,23 +1,25 @@
+
University
- Universities help to increase your technology level. In the process they consume goods and jobs. They produce more than schools for a given goods/jobs input. However they cunsume a lot of goods and jobs and also cost quite a lot of money to run, so you should have the economic and industrial capacity to supply them.
+ Universities help to increase your technology level. In the process they consume goods and jobs. They produce more than schools for a given goods/jobs input. However they consume a lot of goods and jobs and also cost quite a lot of money to run, so you should have the economic and industrial capacity to supply them.
You will need a number of universities to achieve a tech level close to 100%
Universities do not need to be connected to transport; they can get all their requirements from markets within range and with enough jobs and goods available.
NOTE
- You must have 5 schools per university to supply it with students.
+ You must have 4 schools per university to supply them with students.
- This is a University
-
- and this is its icon
-
+ This is a University
+
- See also:
+ and this is its icon
+
+
+ See also:
+ Tech Level
Market
Transport
Goods
Jobs
- Schools
- Technology Level
-
+ Schools
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/waste.xml lincity-ng-2.9~git20150314/data/help/en/waste.xml
--- lincity-ng-2.0/data/help/en/waste.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/waste.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+
+ Waste
+ Waste is produced whenever goods are consumed. It may be put to a landfill, processed at recycle centres or simply pile up on transport and markets. However, if to much waste piles up it catches fire and causes heavy air pollution.
+ Electricified farms and forests (aka communes) can bio-degrade a little waste.
+
+ See also:
+ Commodities
+ Tips (rubbish dumps)
+ Recycle centres
+ Forests
+ Farms
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/waterwell.xml lincity-ng-2.9~git20150314/data/help/en/waterwell.xml
--- lincity-ng-2.0/data/help/en/waterwell.xml 2009-01-25 20:21:04.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/waterwell.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,13 @@
+
Water well
- Provide water to houses within the range. Lack of water will have the same consequences as lack of food. Informations is shown in starvation overlay/minimap.
+ Water wells provide frash water. Water flows in underground pipes along transport. Lack of water will have the same consequences as lack of food. Informations is shown in starvation overlay/minimap. Beware, too heavy pollution will render the water not drinkable.
- See also:
+ See also:
Food
+ Water
+ Transport
Starvation overlay
-
+ Pollution
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/water.xml lincity-ng-2.9~git20150314/data/help/en/water.xml
--- lincity-ng-2.0/data/help/en/water.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/water.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+
+ Water
+ Water is provided by water wells and flows in pipes underneath your cities transportation network. Residential area must be connected to waterpipes. Forests (aka communes) and electrified farms may use water to max out their fertiliy by irrigation.
+ Electricified farms and forests (aka communes) can bio-degrade a little waste.
+
+ See also:
+ Commodities
+ Water well
+ Residential area
+ Forests
+ Farms
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/en/windmill.xml lincity-ng-2.9~git20150314/data/help/en/windmill.xml
--- lincity-ng-2.0/data/help/en/windmill.xml 2009-01-25 20:21:03.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/en/windmill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,36 +1,28 @@
+
Windmills
- Windmills provide power for residences and farms. They
- enable the farmer to process food more efficiently and make residences
- more desirable.
- Providing power to residences makes the people there use
- more goods.
- Low tech windmills do not provide power to industries.
- (Heavy industry can get power from coal, light industry needs real
- electricity to be powered, they still work without power at a lower
- output) Windmills cannot directly provide power to industries and
- recyclers.
- Windmills also need manpower for producing power. If a
- windmill does not have enough jobs, it will produce less power and it
- will produce no power at all if it has no jobs.
-
+ Wooden windmills provide power for residences and farms. They enable the farmer to process food more efficiently and make residences more desirable.
+ Providing power to residences makes the people there use more goods.
+ Windmills also need manpower for producing power. If a windmill does not have enough jobs, it will produce less power and it will produce no power at all if it has no jobs.
There are two forms of windmills.
-
- The first is a low-tech 'wooden' windmill.
-
- The second is a 'modern' wind-farm type.
-
+
+ There are two forms of windmills:
+
+
+ The first is a low-tech 'wooden' windmill. It provides kWh for the local neighborhood:
+
+
+ The second is a 'modern' wind-farm type. It provides MWh to the cities power grid:
+
The type you get depends on your tech-level when you build it.
- High tech windmills can supply power lines.
-
- See also:
- Substation
+
+ See also:
+ Power
+ Substations
Power lines
- Residential
- Tech-level
+ Tech Level
Power overlay
- Solar power station
-
-
-
+ Coal fired power station
+ Solar power station
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/fr/blacksmith.xml lincity-ng-2.9~git20150314/data/help/fr/blacksmith.xml
--- lincity-ng-2.0/data/help/fr/blacksmith.xml 2009-01-25 20:21:05.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/blacksmith.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,7 +2,7 @@
Forgeron
Les Forgerons transforment le fer et le charbon en objets et en biens. Vous les utiliserez principalement au début du jeu. Bien sur, ils consomment des emplois.
- Avant d'avoir des aciéries, vous aurez besoin de communes pour produire l'acier. 5 à 6 communes sont recommandées pour chaque forgeron.
+ Avant d'avoir des aciéries, vous aurez besoin de carbonnerie pour produire l'acier. 5 à 6 carbonneires sont recommandées pour chaque forgeron.
Les forgerons n'ont pas besoin d'être connectés aux transports. Ils puisent leurs ressources dans les marchés de leur périmètre.
Vous voyez l'activité d'un forgeron de la façon habituelle, en cliquant dessus, et selon la vitesse de l'animation.
Ceci est un Forgeron
@@ -13,7 +13,7 @@
Voir aussi:
Marché
Minerai
- Commune
+ Carbonnerie
Acier
Emplois
diff -Nru lincity-ng-2.0/data/help/fr/button-index.xml lincity-ng-2.9~git20150314/data/help/fr/button-index.xml
--- lincity-ng-2.0/data/help/fr/button-index.xml 2009-01-25 20:21:05.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/button-index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -56,7 +56,7 @@
- Commune
+ Carbonnerie
Carrière de minerai
diff -Nru lincity-ng-2.0/data/help/fr/coal.xml lincity-ng-2.9~git20150314/data/help/fr/coal.xml
--- lincity-ng-2.0/data/help/fr/coal.xml 2009-01-25 20:21:05.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,12 +3,12 @@
Charbon
Le Charbon est utilisé par les Centrales à charbon pour produire de l'électricité. Également par les Poteries, les Fabriques et les Forgerons pour la fabrication de Biens. Les Industries Lourdes utilisent du charbon quand elles n'ont pas d'électricité.
Le charbon est extrait dans les mines de charbon. Les réserves de charbons sont limitées; vous pouvez les voir en utilisant le bouton réserve de charbon (voir mines de charbon).
- Les Communes fournissent également un peu de charbon. Cependant elles en fournissent très peu, et ce charbon de bois suffit juste pour les poteries et les forgerons.
+ Les carbonneries fournissent également un peu de charbon. Cependant elles en fournissent très peu, et ce charbon de bois suffit juste pour les poteries et les forgerons.
Voir aussi:
Mines de charbon
Centrale thermique
- Commune
+ Carbonnerie
Poterie
Forgeron
Surimpression Charbon
diff -Nru lincity-ng-2.0/data/help/fr/commune.xml lincity-ng-2.9~git20150314/data/help/fr/commune.xml
--- lincity-ng-2.0/data/help/fr/commune.xml 2009-01-25 20:21:05.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/commune.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,13 @@
- Commune
- Les Communes (faute de meilleur nom) sont des zones de fabrication de charbon de bois, et également de faibles quantité de minerai et d'acier.
- Vous aurez besoin de quelques Communes pour alimenter en charbon (de bois) les poteries, forgerons et fabriques.
- Si une commune ne produit rien pendant 10 ans, elle sera fermée et transformée en parc.
- Les communes se connectent aux transports de n'importe quel coté
- Le rendement dépend également de la quantité d'eau disponible dans le sous-sol (les cases "désert" n'ont pas d'eau et ne produisent rien lorsqu'on construit une commune dessus).
+ Carbonnerie
+ Les carbonneries sont des zones de fabrication de charbon de bois, et également de faibles quantité de minerai et d'acier.
+ Vous aurez besoin de quelques carbonneries pour alimenter en charbon (de bois) les poteries, forgerons et fabriques.
+ Si une carbonnerie ne produit rien pendant 10 ans, elle sera fermée et transformée en parc.
+ Les carbonneries se connectent aux transports de n'importe quel coté
+ Le rendement dépend également de la quantité d'eau disponible dans le sous-sol (les cases "désert" n'ont pas d'eau et ne produisent rien lorsqu'on construit une carbonnerie dessus).
- Ceci est une commune
+ Ceci est une carbonnerie
et ceci son icône
diff -Nru lincity-ng-2.0/data/help/fr/index.xml lincity-ng-2.9~git20150314/data/help/fr/index.xml
--- lincity-ng-2.0/data/help/fr/index.xml 2009-01-25 20:21:06.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -13,7 +13,7 @@
Bulldozer
Charbon
Mine de charbon
-Commune
+Carbonnerie
Stade
Import-Export
Ferme
diff -Nru lincity-ng-2.0/data/help/fr/mill.xml lincity-ng-2.9~git20150314/data/help/fr/mill.xml
--- lincity-ng-2.0/data/help/fr/mill.xml 2009-01-25 20:21:06.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/mill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,7 +3,7 @@
Fabrique
Les Fabriques convertissent les Aliments en Biens. Les aliments ? hmmm, la laine, le coton, le cuir ... sont considérés comme des aliments dans ce jeu, denrée agricole serait un terme plus exact ;-)
Les Fabriques consomment beaucoup d'aliments, ce qui peut créer des famines si vous n'y prenez pas garde.
- Les Fabriques doivent être à portée d'un marché disposant d'Aliments et d'Emplois, sinon elles doivent être connectées aux transports. Elles ont aussi besoin d'énergie, soit du charbon de bois (communes), soit du charbon, soit d'électricité. L'animation montre l'activité des fabriques par la fumée qui s'échappe.
+ Les Fabriques doivent être à portée d'un marché disposant d'Aliments et d'Emplois, sinon elles doivent être connectées aux transports. Elles ont aussi besoin d'énergie, soit du charbon de bois (carbonnerie), soit du charbon, soit d'électricité. L'animation montre l'activité des fabriques par la fumée qui s'échappe.
Ceci est une Fabrique
diff -Nru lincity-ng-2.0/data/help/fr/ore.xml lincity-ng-2.9~git20150314/data/help/fr/ore.xml
--- lincity-ng-2.0/data/help/fr/ore.xml 2009-01-25 20:21:06.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/ore.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,11 @@
Minerai
- Le minerai est une matière première fondamentale dans le jeu. Les communes, les carrières et les centres de recyclage produisent du minerai.
+ Le minerai est une matière première fondamentale dans le jeu. Les carbonneries, les carrières et les centres de recyclage produisent du minerai.
Les Poteries, industries légères et industries lourdes utilisent du minerai.
Voir aussi:
- Commune
+ Carbonnerie
Carrière de minerai
Centre de recyclage
Poterie
diff -Nru lincity-ng-2.0/data/help/fr/pottery.xml lincity-ng-2.9~git20150314/data/help/fr/pottery.xml
--- lincity-ng-2.0/data/help/fr/pottery.xml 2009-01-25 20:21:06.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/pottery.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,7 +2,7 @@
Poterie
Les Poteries utilisent du minerai, du charbon et des emplois pour produire des biens. Elles doivent être à portée d'un marché si elle ne sont pas connectées aux transports.
- Quelques Communes sont suffisantes pour fournir les matières premières nécessaires. L'activité d'une poterie est visible par la fumée s'échappant du four. Si le four du bas ne produit pas de fumée, la production est inférieure à 100%.
+ Quelques carbonneries sont suffisantes pour fournir les matières premières nécessaires. L'activité d'une poterie est visible par la fumée s'échappant du four. Si le four du bas ne produit pas de fumée, la production est inférieure à 100%.
Ceci est une poterie
@@ -10,7 +10,7 @@
Voir aussi:
- Commune
+ Carbonnerie
Transport
Minerai
Charbon
diff -Nru lincity-ng-2.0/data/help/fr/road.xml lincity-ng-2.9~git20150314/data/help/fr/road.xml
--- lincity-ng-2.0/data/help/fr/road.xml 2009-01-25 20:21:06.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/road.xml 2015-05-05 16:32:49.000000000 +0000
@@ -9,7 +9,7 @@
Voir aussi:
Transport
- Commune
+ Carbonnerie
Pollution
Surimpression Transport
diff -Nru lincity-ng-2.0/data/help/fr/steel.xml lincity-ng-2.9~git20150314/data/help/fr/steel.xml
--- lincity-ng-2.0/data/help/fr/steel.xml 2009-01-25 20:21:07.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/steel.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,14 +1,14 @@
Acier
- L'acier est produit en toute petite quantité par les "communes" et quand le niveau technologique est suffisant par les Industries lourdes.
+ L'acier est produit en toute petite quantité par les carbonneries et quand le niveau technologique est suffisant par les Industries lourdes.
L'acier est utilisé par les forgerons pour produire des biens. Les Industries légères peuvent fonctionner sans acier, mais alors leur production est très significativement réduite.
La construction de fusée demande beacoup d'acier.
La maintenance des voies ferrées consomme également de l'acier.
La production d'acier est taxée et donc rapporte de l'argent.
Voir aussi:
- Commune
+ Carbonnerie
Forgeron
Biens
Industrie lourde
diff -Nru lincity-ng-2.0/data/help/fr/transport.xml lincity-ng-2.9~git20150314/data/help/fr/transport.xml
--- lincity-ng-2.0/data/help/fr/transport.xml 2009-01-25 20:21:07.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -17,7 +17,7 @@
Route
Voie ferrée
- Commune
+ Carbonnerie
Industrie légère
Industrie lourde
Carrière de minerai
diff -Nru lincity-ng-2.0/data/help/fr/tutorial-basics.xml lincity-ng-2.9~git20150314/data/help/fr/tutorial-basics.xml
--- lincity-ng-2.0/data/help/fr/tutorial-basics.xml 2009-01-25 20:21:07.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/tutorial-basics.xml 2015-05-05 16:32:49.000000000 +0000
@@ -6,7 +6,7 @@
un puits d'eau potable
un marché
Fermes, pour alimenter les marchés
-Communes, qui produisent le charbon de bois et un peu de minerai et d'acier
+Carbonneries, qui produisent le charbon de bois et un peu de minerai et d'acier
Habitations
Poterie
Pistes
@@ -31,7 +31,7 @@
Développer la cité
Souvenez vous que les gens doivent manger et boire, sinon ils meurent. Pour contrôler la croissance démographique vous devrez trouver un équilibre dans les différents types de zones résidentielles que vous construisez (elles ont des taux de natalité/mortalité différents). La nouvelle population permet plus de travail, donc plus de production et d'argent, mais aussi nécessite plus de nourritures, d'entreprises, de biens ...
-Vous devrez augmenter la production (ajouter des poteries, forgerons) et en même temps vous assurer qu'elles ont les ressources nécessaires, donc augmenter aussi le nombre de "communes" qui fournissent la matière première.
+Vous devrez augmenter la production (ajouter des poteries, forgerons) et en même temps vous assurer qu'elles ont les ressources nécessaires, donc augmenter aussi le nombre de carbonneries qui fournissent la matière première.
Pour accéder à de nouveaux types de constructions, vous devrez augmenter votre Niveau technologique .
A un moment vous devrez choisir votre stratégie: soit développement durable , soit évacuation vers une autre planète avec des vaisseaux spatiaux .
diff -Nru lincity-ng-2.0/data/help/fr/tutorial-scenario.xml lincity-ng-2.9~git20150314/data/help/fr/tutorial-scenario.xml
--- lincity-ng-2.0/data/help/fr/tutorial-scenario.xml 2009-01-25 20:21:07.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/fr/tutorial-scenario.xml 2015-05-05 16:32:49.000000000 +0000
@@ -9,7 +9,7 @@
Difficile
"hard-time" = "Les temps sont durs": Essayez de ne pas faire banqueroute (faillite). Une analyse détaillée de la cité est nécessaire. Quelques ajustements faciles ne suffiront pas, des mesures drastiques sont indipensables pour diminuer les coûts et augmenter les rentrées d'argent. C'est difficile mais c'est possible... Bon courage.
-"extrem_arid" = "Extrêmement aride": il y a beaucoup de cases sans eau souterraine (affichées comme "désert"), ce qui limite les productions des fermes et des communes.
+"extrem_arid" = "Extrêmement aride": il y a beaucoup de cases sans eau souterraine (affichées comme "désert"), ce qui limite les productions des fermes et des carbonneries.
"extrem_wetland" = "Marécage" : la carte montre un terrain innondé, ce qui complique terriblement le construction de nouvelles structures
diff -Nru lincity-ng-2.0/data/help/gd/blacksmith.xml lincity-ng-2.9~git20150314/data/help/gd/blacksmith.xml
--- lincity-ng-2.0/data/help/gd/blacksmith.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/blacksmith.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Goibhnean-dubha
+ Nì goibhnean-dubha bathar de stà ilinn is guail. Cleachdaidh tu trà th 'sa gheama iad mar as trice. Mar a shaoileadh tu, cleachdaidh iad obair cuideachd.
+ Gus am bi ceà rdaichean stà ilinn agad, bi thu an eiseimeil air an stà ilinn a shaothraicheas coilltean. Mholamaid 5 no 6 coilltean airson gach gobha-dhuibh.
+ Cha leig thu leas goibhnean-dubha a cheangal ri giùlan. Gheibh iad a h-uile nì air a bheil iad feumach o mhargaidean am fagas.
+ 'S urrainn dhut briogadh air gobha-dubh san dòigh à bhaisteach airson fiosrachadh air co-dhiù a bheil e trang no nach eil is chì thu beòthachadh o à m gu à m cuideachd.
+
+ Seo gobha-dubh
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Margaid
+ Clach-mhèinneir
+ Coille
+ Stà ilinn
+ Obair
+
diff -Nru lincity-ng-2.0/data/help/gd/bulldoze.xml lincity-ng-2.9~git20150314/data/help/gd/bulldoze.xml
--- lincity-ng-2.0/data/help/gd/bulldoze.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/bulldoze.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+ Am milltear
+ Gus raon a mhilleadh, tagh putan a' mhillteir is an uairsin briog air an raon a tha thu airson cuidhteas fhaighinn dheth. Cosgaidh milleadh airgead. Nuair a thogas tu raon, thèid na cosgaisean togail is millidh a shealltainn air air a' bhonn gu clì.
+ Cha cuid a rudan a leithid carraighean uabhasach daor ri milleadh. Cha bhith cosgaisean gus cuidhteas fhaighinn dhen sgudal na lùib a-mhà in ach cosgaisean polataigeach cuideachd is thèid seo a ghabhail a-steach. Mar eisimpleir, bidh luchd-gearain is cosgaisean cuis-lagha agad ma mhilleas tu carragh.
+ 'S urrainn dhut raon nas motha a mhilleadh 's tu a' cumail an iuchair ctrl sìos fhad 's a bhios tu a' milleadh.
+ Seo ìomhaigheag a' mhillteir
+
+
+ Faic cuideachd:
+ Às-à iteachadh
+ Giulan
+ Abhainn
+
+
diff -Nru lincity-ng-2.0/data/help/gd/button-index.xml lincity-ng-2.9~git20150314/data/help/gd/button-index.xml
--- lincity-ng-2.0/data/help/gd/button-index.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/button-index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,128 @@
+
+
+ Na putanan
+
+
+
+ Loidhnichean-dealain
+
+ Stèisean cumhachd-grèine
+
+ Fo-stèisean
+
+
+
+ Còmhnaidh
+
+
+
+ Tobar
+
+
+
+ Tuathanas
+
+
+
+ Margaid
+
+
+
+ Am milltear
+
+
+
+ Às-à iteachadh
+
+
+
+ Slighe
+
+
+
+ Mèinn guail
+
+
+
+ Rèile
+
+
+
+ Stèisean cumhachd-guail
+
+
+
+ Rathad
+
+
+
+ Gnìomhachas aotrom
+
+
+
+ Oilthigh
+
+
+
+ Co-comann
+
+ Mèinn cloiche-mèinneir
+
+
+
+ Ion-phortadh is à s-phortadh
+
+
+
+ Ceà rdach stà ilinn
+
+
+
+ PÃ irc
+
+
+
+ Ionad ath-chuairteachaidh
+
+
+
+ Abhainn
+
+
+
+ Ionad-slà inte
+
+
+
+ Raon-rocaide
+
+
+
+ Muileann-gaoithe
+
+
+
+ Carragh
+
+
+
+ Sgoil
+
+
+
+ Muileann-clòtha
+
+
+
+ Criadhadaireachd
+
+
+
+ Stèisean-smà laidh
+
+ Raon spòrsa
+
+
+
+ Port
+
diff -Nru lincity-ng-2.0/data/help/gd/coalmine.xml lincity-ng-2.9~git20150314/data/help/gd/coalmine.xml
--- lincity-ng-2.0/data/help/gd/coalmine.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/coalmine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+ Mèinn-guail
+ Tochlaidh mèinnean-guail gual às an talamh. Feumaidh cuisle guail a bhith faisg air a' mhèinn. Briog air putan guail fon mhapa airson sealltainn far a bheil na cuislean.
+ Cosgaidh e millean not a' chiad turas a chleachdas tu am putan seo. Bidh e an-asgaidh an uairsin. Cha leig thu leas am putan seo a chleachdadh, ach feumaidh tu feuchainn ach an tachair thu air gual an uairsin.
+ Feumaidh mèinnean-guail obair gus gual a thochladh.
+ Ma shaothraicheas an eaconamaidh agad cus guail, 's urrainn dha na mèinnean-guail a cur ann an cuislean ùra fon talamh.
+
+ Seo mèinn-guail
+
+ is seo a h-ìomhaigheag
+
+
+ Seallaidh a' ghrafaigeachd an uiread de ghuail a chaidh a thochladh ach nach deach a ghiùlan air falbh. Tha stòras na mèinne gu h-à rd cho là n sa ghabhas.
+ Briog air mèinn-guail gus an stòras guail aig a' mhèinn a shealltainn ann an uinneag nan stats agus – nas cudromaiche buileach – na tha air fhà gail de ghual airson tochladh.
+
+ Adhbharaichidh mèinnean-guail truailleadh .
+
+ Faic cuideachd:
+ Gual
+ Stèisean cumhachd-guail
+ Giùlan
+ Obair
+ Truailleadh
+
diff -Nru lincity-ng-2.0/data/help/gd/coal.xml lincity-ng-2.9~git20150314/data/help/gd/coal.xml
--- lincity-ng-2.0/data/help/gd/coal.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+
+
+ Guail
+ Cleachdaidh stèiseanan cumhachd-guail gual gus cumhachd-dealain a dhèanamh. Cleachdaidh criadhaireachd, muileannan-clòtha is goibhnean-dubha i cuideachd gus bathar a dhèanamh. Cleachdaidh ceà rdaichean stà ilinn gual mur faigh iad cumhachd-dealain.
+ Tochlaidh tu gual às an talamh le mèinnean-guail. Chan eil na tha ann de ghual gun chrìch is chì thu na tha ann le putan tionalan guail (seall air a' chobhair airson mhèinnean-guail).
+ Bheir coille beagan "gual" dhut cuideachd. Seo gual air a losgadh o fhiodha. Cha toir iad ach beagan dhut a dh'fhòghnas airson cuid a ghoibhnean-dubha is criathaireachd.
+
+ Faic cuideachd:
+ Bathar-amh
+ Mèinn-guail
+ Stèisean cumhachd-guail
+ Coille
+ Criadhadaireachd
+ Gobha-dubh
+ Tar-chòmhdachadh guail
+
diff -Nru lincity-ng-2.0/data/help/gd/commodities.xml lincity-ng-2.9~git20150314/data/help/gd/commodities.xml
--- lincity-ng-2.0/data/help/gd/commodities.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/commodities.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+
+
+ Bathar-amh
+ 'S e rudan a ghabhas saothrachadh, tar-aiseag, stòradh, giullachd no caitheamh sa bhaile agad a tha sa bhathar-amh. Chì thu am bathar-amh buntainneach air sealladh staide aig gach togalach no leac giùlain. Nochdaidh na saighdean air toiseach gach loidhne am bun-stuth, am bathar is na ghabhas tar-aiseag dhut.
+
+Feumaidh co-dhiù 5% dhen bhun-stuth a bhith ann gus 5% dhen bhathar a dhèanamh dheth mar as trice.
+
+ Seallaidh an dà rna taba aig a' mhapa dhut stadastaireachd a' bhaile air fad is na dh'atharraich o chionn ghoirid le bà raichean-adhartais. Innsidh iadsan 's an tar-còmhdachadh giùlain dhut torr mun leasachadh eaconamach agad.
+
+ Faic cuideachd:
+ Stats
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Biadh
+ Obair
+ Bathar
+ Sgudal
+ Clach-mhèinneir
+ Stà ilinn
+ Gual
+ Uisge
+ Cumhachd-dhealain
+
+
diff -Nru lincity-ng-2.0/data/help/gd/commune.xml lincity-ng-2.9~git20150314/data/help/gd/commune.xml
--- lincity-ng-2.0/data/help/gd/commune.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/commune.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,24 @@
+
+
+ Coille
+ 'S e raointean a th' anns na coilltean far an dèan loisgeadairean-guail
+ gual de fhiodh.
+ Nì iad beagan cloiche-mhèinneir is stà ilinn cuideachd.
+ Bi feum agad air coille no dhà gus gual is stà ilinn a dh'fhòghnas a shaothrachadh
+ dha raointean a leithid criathaireachd, ghoibhnean-dubha is mhuileannan.
+ Ma tha coille gun saothrachadh fad 10 bliadhne, thèid a dùnadh is pà ircean a dhèanamh dhith.
+ 'S urrainn dha choille ceangal ri giùlan à ite sam bith air oir seach aig a' ghèata a-mhà in.
+ Tha saothrachadh gual coille an eisimeil uisge fon talamh mur tèid uisge a ghiùlan dha. (tha leacan le uisge uaine is an còrr donn-bhuidhe mar fhà sach)
+
+ Seo coille
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Criadhadaireachd
+ Gobha-dubh
+ Muileann-clòtha
+ Mèinn cloiche-mèinneir
+ Stà ilinn
+
diff -Nru lincity-ng-2.0/data/help/gd/cricket.xml lincity-ng-2.9~git20150314/data/help/gd/cricket.xml
--- lincity-ng-2.0/data/help/gd/cricket.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+
+
+ Raon spòrsa
+ Gabhaidh muinntir a' bhaile tlachd à raointean spòrsa. Feumaidh raointean spòrsa bathar is obair ach an obraicheadh iad. Chan fheum iad a bhith ceangailte ri giùlan ach mur eil, feumaidh iad a bhith am fagas margaid a bheir an obair is am bathar dhaibh. Cosgaidh iad airgead gus an ruith cuideachd.
+ Nuair a thogas tu raon spòrsa, cha tòisich e sa bhad. Feumaidh tu feitheamh trì mìosan mar as trice gus am bi a h-uile goireas air a stà ladh ann.
+ Briog air a' phutan spòrsa fon mhapa gus còmhdachadh nan raointean spòrsa agad a shealltainn. Thèid raointean fo chòmhdachadh a shealltainn gu h-à bhaisteach agus tha raointean aig nach eil spòrs le dorch-uaine.
+ Tha còmhnaidhean le raon spòrsa faisg orra as tarraingiche.
+ Chì thu beòthachadh air raointean spòrsa gach trì mìosan airson sealltainn dhut gu bheil iad ag obrachadh.
+
+ Seo raon spòrsa
+
+ agus seo ìomhaigheag
+
+ agus seo ìomhaigheag fon mhapa
+
+
+ Faic cuideachd:
+ Am mapa
+ Bathar
+ Margaid
+ Obair
+ Tar-chòmhdachadh spòrsa
+
diff -Nru lincity-ng-2.0/data/help/gd/dialogs.xml lincity-ng-2.9~git20150314/data/help/gd/dialogs.xml
--- lincity-ng-2.0/data/help/gd/dialogs.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/dialogs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+ Tabaichean fiosrachaidh
+ Taba a' mhapa
+ Am mapa
+ Taba nam margaidean
+ Stats
+ Taba an airgid
+ Ionmhas
+ Cosgaisean eile
+ An sluagh
+ Taba an eaconamaidh
+ Foir-shealladh an eaconamaidh
+ Seasmhachd
+
diff -Nru lincity-ng-2.0/data/help/gd/economy.xml lincity-ng-2.9~git20150314/data/help/gd/economy.xml
--- lincity-ng-2.0/data/help/gd/economy.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/economy.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+
+
+ Foir-shealladh an eaconamaidh
+ Tha ceithir loidhnichean dathte sa ghraf seo. Seallaidh iad dhut na tha as cudromaiche san eaconamaidh.
+
+ Sluagh (donn)
+ Riochdaichidh an loidhne dhonn an sluagh agad. Thèid sgèile log-à ireimh a chleachdadh.
+
+
+ Gun chòmhnaidh (gorm)
+ Riochdaichidh an loidhne ghorm na tha a dhìth de thaigheadas. Tha à irde na loidhne
+ co-rèireach ri freumh ceà rnagach an t-sluaigh gun chòmhnaidh.
+
+
+ Cion-cosnaidh (buidhe)
+ Seallaidh na bà raichean buidhe dhut nuair a bhios cion-cosnaidh ann. Atharraichidh sgèile a' ghrafa seo le uiread an t-sluaigh. Tha an graf seo soladach gus d' aire a tharraing dha.
+
+
+ Gortas (dearg)
+ Seallaidh na bà raichean dearga dhut nuair a bhios biadh a dhìth. Atharraichidh sgèile a' ghrafa seo le uiread an t-sluaigh. Tha an graf seo soladach gus d' aire a tharraing dha.
+ Thèid am bà r seo a tharraing os cionn bà r a' chion-cosnaidh.
+
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/gd/evacuate.xml lincity-ng-2.9~git20150314/data/help/gd/evacuate.xml
--- lincity-ng-2.0/data/help/gd/evacuate.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/evacuate.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+
+
+ Às-à iteachadh
+ Tagh putan an à s-à iteachaidh gus togalach à s-à iteachadh is an uairsin cleachd an sguab gus bathar-amh luachmhor sam bith à s-à iteachadh. Gheibh thu an t-à s-à iteachadh an-asgaidh 's thèid gach stuth a bhios ann a chur air leacan giùlain ri thaobh 's dha na margaidean am fagas.
+ Faodaidh seo adhbharachadh gun tèid saothrachadh a stad no gum bi truailleadh ann no gum faigh daoine ionadail bàs leis an acras.
+ Tha togalaichean ann nach gabh à s-à iteachadh mar slighean, rathaidean, rèilean no òtraichean.
+ Thèid mèinnean cloiche-mèinneir 's mèinnean-guail falamh à sà iteachadh gu fèin-obrachail mus tèid iad sìos.
+ Seo ìomhaigheag an à s-à iteachaidh
+
+
+ Faic cuideachd:
+ Am milltear
+
diff -Nru lincity-ng-2.0/data/help/gd/export.xml lincity-ng-2.9~git20150314/data/help/gd/export.xml
--- lincity-ng-2.0/data/help/gd/export.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/export.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+
+
+ Ion-portadh 's à s-phortadh
+ Obraichidh ion-phortadh is à s-phortadh san aon dòigh ach gun cosg thu airgead leis an dà rna fear is gun coisinn thu airgead leis an fhear eile. Feumaidh an dà chuid port. On a tha iad cho coltach ri chèile, cha toir sinn sùil mionaideach ach air à s-phortadh an-seo.
+ Feumaidh ceangal gu rathad a bhith aig port ach an dèan thu à s-phortadh.
+ Feumaidh taobh deas a' phuirt gu lèir a bhith ceangailte ri abhainn.
+ Às-phortaichidh port na gheibh e. Ma tha thu airson uiread as lugha à s-phortachadh, mholamaid gun cleachd thu dòigh giùlain fada slaodach no gun cleachd thu margaid gus am bathar aiseag. Feumaidh tu feuchainn dè an rèiteachadh giùlain as fhearr dhut.
+
+ Faic cuideachd:
+ Port
+ Giùlan
+ Margaid
+ Gual
+ Clach-mhèinneir
+ Bathar
+ Stà ilinn
+
diff -Nru lincity-ng-2.0/data/help/gd/farm.xml lincity-ng-2.9~git20150314/data/help/gd/farm.xml
--- lincity-ng-2.0/data/help/gd/farm.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/farm.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Tuathanas
+ Fà saidh tuathanasan biadh a dh'itheas an sluagh is solairidh iad bun-stuth airson mhuileannan. 'S urrainn do thuathanaich biadh a reic sa mhargaid. Bheir iad le tractar ann e 's mar sin chan eil feum aca air giùlan. 'S urrainn dhaibh reic dhan ghiùlan cuideachd ma thogras tu. Feumaidh tu dèanamh cinnteach co-dhiù gum bi margaid am fagas tuathanais.
+ Tha an dèanadas aig tuathanas an eisimeil air uisge fon talamh. Tha leacan le uisge uaine is cà ch odhar (mar fhà sach no ùir lom).
+
+ Seo tuathanas
+
+ agus seo ìomhaigheag
+
+
+ Cha dèan tuathanas ach glè bheag de bhiadh mur eil daoine ag obair annta. Gheibh thu barrachd bìdh le cumhachd-dhealain (kWh). 'S urrainn do thuathanas aig a bheil cumhachd-dhealain ùir thioram uisgeachadh is sgudal a chaitheamh. Thoir an aire air caitheamh uisge nan tuathanasan.
+
+ Faic cuideachd:
+ Margaid
+ Teicneolas
+ Giùlan
+ Bathar-amh
+ Cumhachd-dhealain
+
diff -Nru lincity-ng-2.0/data/help/gd/fast.xml lincity-ng-2.9~git20150314/data/help/gd/fast.xml
--- lincity-ng-2.0/data/help/gd/fast.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/fast.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+
+
+ Luaths glè luath
+
+ Seo putan an luaiths glè luaith. Nì e gun ruith an geama cho luath 's a ghabhas. Thoir an aire leis a' mhodh seo air uidheaman luatha on a dh'fhaodadh suidheachaidhean doirbh a nochdadh sa gheama gu luath!
+ Bheir roghainn na loidhne-Ã ithne "-q 1" no "--quick 1" am luaths as motha dhut (nas lugha na 10 diogan gach bliadhna) ach dh'fhaoidte gun teasaich seo am bathar-cruaidh agad. Is -q 9 a' bhun-roghainn (mu 25 diog gach bliadhna). Chan eil buaidh aig an roghainn seo air luaths geama eile.
+
+ Faic cuideachd:
+ Luaths luath
+ Luaths à bhaisteach
+
diff -Nru lincity-ng-2.0/data/help/gd/finance.xml lincity-ng-2.9~git20150314/data/help/gd/finance.xml
--- lincity-ng-2.0/data/help/gd/finance.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/finance.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+
+
+ Ionmhas
+ Dèan briogadh deas air an uinneag seo gus uinneagan fhosgladh air "balans an ionmhais uile-choitchinn", air mion-fhiosrachadh air na "cosgaisean eile" agus air "cosgaisean sluaigh". Cleachd na h-iuchraichean sgrolaidh gus leum a ghearradh eatorra.
+ Thèid uinneag an ionmhais ùrachadh gach 1ad dhen Fhaoilleach. Mìnichidh na h-à ireamhan an teachd a-steach 's na cosgaisean a bh' agad an-uiridh.
+ 'S e na tha de dh'airgead sa chunntas agad a tha san à ireamh "iomlan". Tha rudan ann nach urrainn dhut dèanamh nuair a bhios an cunntas agad dearg.
+
+ Faic cuideachd:
+ An sluagh
+ Cosgaisean eile
+
+
diff -Nru lincity-ng-2.0/data/help/gd/firestation.xml lincity-ng-2.9~git20150314/data/help/gd/firestation.xml
--- lincity-ng-2.0/data/help/gd/firestation.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/firestation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,24 @@
+
+
+ Stèisean-smà laidh
+ Cuiridh stèiseanan-smà laidh bacadh air tòiseachadh is leudachadh teine san astar a chòmhdaicheas iad. Tha iad feumach air bathar is obair ach an obraich iad. Cha leug thu leas an ceangal ri giùlan ach feumaidh iad a bhith am fagas margaid a bheir obair is bathar dhaibh. Bidh cosgaisean 'nan lùib cuideachd.
+ Cha tòisich stèisean-smà laidh ag obair sa bhad nuair a bhios tu air fear a thogail.
+ Feumaidh tu feitheamh trì mìosan mar as trice mus tèid còmhdachadh smà laidh a sholar.
+ Briog air putan tar-chòmhdachadh smà laidh fon mhapa gus còmhdachadh na stèiseanan-smà laidh agad a shealltainn. Bidh an coltas à bhaisteach air na roinnean aig a bheil còmhdachadh agus cha bhi cà ch ach dorch-uaine.
+ Tha còmhnaidhean fo chòmhdachadh smà laidh as tarraingiche.
+ Chì thu beòthachadh air stèiseanan-smà laidh gach trì mìosan airson sealltainn dhut gu bheil iad ag obrachadh.
+
+ Seo stèisean-smà laidh
+
+ agus seo ìomhaigheag
+
+ agus seo ìomhaigheag fon mhapa
+
+
+ Faic cuideachd:
+ Am mapa
+ Bathar
+ Margaid
+ Obair
+ Tar-chòmhdachadh smà laidh
+
diff -Nru lincity-ng-2.0/data/help/gd/food.xml lincity-ng-2.9~git20150314/data/help/gd/food.xml
--- lincity-ng-2.0/data/help/gd/food.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/food.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Biadh
+ FÃ saidh tuathanasan biadh agus 's urrainn dhut ion-phortadh cuideachd ann am port.
+ Feumaidh an sluagh biadh ach nach bi an t-acras orra. Gluaisidh iad air falbh o raon far a bheil gortas ann is gheibh cuid bàs leis an acras.
+ Cleachdaidh muileannan-clòtha biadh cuideachd. Nì iad aodach o chanach, mar eisimpleir. Thoir an aire gun cleachd iad mòran bìdh, 's dòcha.
+
+ Faic cuideachd:
+ Bathar-amh
+ Tuathanas
+ Còmhnaidhean
+ Muileann-clòtha
+ Port
+
diff -Nru lincity-ng-2.0/data/help/gd/goods.xml lincity-ng-2.9~git20150314/data/help/gd/goods.xml
--- lincity-ng-2.0/data/help/gd/goods.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/goods.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Bathar
+ Tha a' mhòrchuid a raointean feumach air bathar ach an obraich iad. Tha na daoine glè mheasail air cuideachd is thèid iad a chòmhnaidh far am faigh iad bathar ann.
+ Tha bathar fo chìsean is cuidich e leis an ionmhas agad ma tha tòrr dheth ann.
+ Solairidh criadhadaireachd, goibhnean-dubha, muileannan-clòtha is gnìomhachasan aotrom bathar.
+
+ Faic cuideachd:
+ Bathar-amh
+ Criadhadaireachd
+ Gobha-dubh
+ Muileann-clòtha
+ Gnìomhachas aotrom
+
diff -Nru lincity-ng-2.0/data/help/gd/health.xml lincity-ng-2.9~git20150314/data/help/gd/health.xml
--- lincity-ng-2.0/data/help/gd/health.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,26 @@
+
+
+ Ionad-slà inte
+ Bheir ionadan-slà inte còmhdachadh-slà inte airson nan còmhnaidhean dhut.
+ Bidh barrachd luach air còmhnaîdh aig a bheil còmhdachadh-slà inte on a chaochlas nas lugha de dhaoine le tinneas co-cheangailte ri truailleadh agus gheibh thu barrachd obrach asta on nach bi an luchd-obrach tinn gu tric.
+ Tha ionadan-slà inte cosgail. Bidh nas lugha de "Bhàs mì-nà darra" ann co-dhiù is gheibh thu barrachd cìsean air sgà th 's gun obraich daoine annta.
+ Nuair a bhios tu air ionad-slà inte a thogail, bheir e trì mìosan gus am bi e gnìomhach. Cleachdaidh e bathar.
+ Feumaidh tu ionadan-slà inte a cheangal ri giùlan no a thogail am fagas margaid.
+ Briog air a' phutan tar-chòmhdachadh slà inte fon mhapa aig a bhonn gu deas gus an còmhdachadh slà inte a shealltainn.
+ Tha còmhdachadh-slà inte aig na roinnean air a bheil coltas à bhaisteach.
+
+ Seo ionad-slà inte
+
+ agus seo ìomhaigheag
+
+ agus seo ìomhaigheag fon mhapa
+
+
+ Faic cuideachd:
+ Còmhnaidhean
+ Truailleadh
+ Obair
+ Bathar
+ Giùlan
+ Tar-chòmhdachadh slà inte
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/gd/help.xml lincity-ng-2.9~git20150314/data/help/gd/help.xml
--- lincity-ng-2.0/data/help/gd/help.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/help.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+ Cobhair Lincity
+ Seo siostam cobharach Lincity. Briog air fear dhe na faclan gorma gu h-ìosal gus cuspair a thaghadh. Tha faclan gorma 'nan ceangal gu sgrìobhainn eile mar as trice. Cleachd an t-saighead san oisean chlì air a' bharr gus tilleadh dhan chobhair roimhpe.
+ Gheibh thu cobhair airson cha mhòr a h-uile rud nuair a bhios tu a' cluich a' gheama le putan na cobharach no briogadh deas air ìomhaigheag togalaich air a' bhà r-inneal gu clì.
+
+ Oideachadh
+ Am meur-chlà r 's an luchag
+ Liosta de na ghabhas togail
+ Bathar-amh
+ Am mapa
+ Tabaichean fiosrachaidh
+ Clà r-innse
+
+ Amas
+ Buannaichidh tu Lincity ma thogas tu eaconamaidh seasmhach no ma dh'à s-à iticheas tu an sluagh gu lèir le soithichean-fà nais .
+
+
diff -Nru lincity-ng-2.0/data/help/gd/housing.xml lincity-ng-2.9~git20150314/data/help/gd/housing.xml
--- lincity-ng-2.0/data/help/gd/housing.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/housing.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ An sluagh
+ Seo uinneag an t-sluaigh.
+ Seallaidh an uinneag dhut 9 luachan:
+ Iomlan – seo an sluagh iomlan aig a' bhaile agad.
+ Le còmhnaidh – seo na daoine a bhios a' fuireach ann an còmhnaidhean.
+ Gun chòmhnaidh – seo na daoine gun dachaigh no a bhios a' fuireach ann am bothan.
+ Bothain – seo an à ireamh de bhothain sa bhaile agad.
+ Bàs mì-nà darra – seo an à ireamh de dhaoine a fhuair bàs le gortas no truailleadh sa mhìos seo chaidh.
+ Cion-cosnaidh – seo an à ireamh de dhaoine aig nach robh obair sa mhìos seo chaidh.
+ Ceudad – seo an ceudad de dhaoine aig nach eil obair.
+ Acras – seo an à ireamh de dhaoine air an robh an t-acras sa mhìos seo chaidh.
+ Ceudad – seo an ceudad de dhaoine air a bheil an t-acras.
+ Ma nì thu briogadh clì air tiotal na h-uinneige, nì thu cuairt tro na h-uinneagan airson ionmhas, cosgaisean eile is an sluaigh.
+
+ Faic cuideachd:
+ Ionmhas
+ Cosgaisean eile
+
+
diff -Nru lincity-ng-2.0/data/help/gd/index.xml lincity-ng-2.9~git20150314/data/help/gd/index.xml
--- lincity-ng-2.0/data/help/gd/index.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,83 @@
+
+
+Clar-innse
+Abhainn
+Às-à iteachadh
+Bathar
+Bathar-amh
+Biadh
+Carragh
+Ceist
+Clach-mhèinneir
+Cobhair Lincity
+Coille
+Còmhnaidhean
+Cosgaisean eile
+Criadhadaireachd
+Cumhachd-dhealain
+Fo-stèisean
+Giùlan
+Gnìomhachas aotrom
+Ceà rdach stà ilinn
+Gobha-dubh
+Foir-shealladh an eaconamaidh
+Gual
+Ionad ath-chuairteachaidh
+Raon-rocaide
+Ionad-slà inte
+Ionmhas
+Ion-portadh 's à s-phortadh
+Loidhne-dhealain
+An luchag
+Luaths glè luath
+Luaths à bhaisteach
+Luaths luath
+Margaid
+Am mapa
+Mèinn cloiche-mèinneir
+Mèinn-guail
+A' mheur-chlà r
+Am milltear
+Muileann-clòtha
+Muileann-gaoithe
+Obair
+Oideachadh
+Oideachadh - Amas a' gheama
+Oideachadh - An sgrìn
+Oideachadh - Toiseach tòiseachaidh
+Oideachadh - Feartan adhartach
+Oideachadh - Cnà mh-sgeul
+Oilthigh
+Ã’trach
+Raon spòrsa
+Rathad
+Rèile
+PÃ irc
+Port
+Na putanan
+Seasmhachd
+Sgoil
+Slighe
+An sluagh
+Cuir an geama 'na stad
+Stà ilinn
+Stats
+Stèisean cumhachd-guail
+Stèisean cumhachd-grèine
+Stèisean-smà laidh
+Tabaichean fiosrachaidh
+Tar-chòmhdachadh cion-cosnaidh
+Tar-chòmhdachadh cumhachd
+Tar-chòmhdachadh giùlain 's mhargaidean
+Tar-chòmhdachadh gortais
+Tar-chòmhdachadh guail
+Tar-chòmhdachadh slà inte
+Tar-chòmhdachadh smà laidh
+Tar-chòmhdachadh spòrsa
+Tar-chòmhdachadh cleachdadh na tìre
+Tar-chòmhdachadh truaillidh
+Teicneolas
+Tobar
+Truailleadh
+Tuathanas
+
diff -Nru lincity-ng-2.0/data/help/gd/industryh.xml lincity-ng-2.9~git20150314/data/help/gd/industryh.xml
--- lincity-ng-2.0/data/help/gd/industryh.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/industryh.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+
+
+ Ceà rdach stà ilinn
+ Nì ceà rdaichean stà ilinn stà ilinn de chlach-mhèinneir, cumhachd is obair. Gheibh thu clach-mhèinneir is obair on ghiùlan no margaid ceangailte.
+ Tha dà dhòigh ann gus cumhachd a thoirt dhan cheà rdach stà ilinn. 'S e losgadh guail a tha san dà rna tè is cumhachd-dealain san tè eile. Gheibh thu kWh nach eil cho èifeachdach on ghiùlan ceangailte no MWh èifeachdach dìreach o loidhnichean-dealain. 'S e barrachd obrach a bhios ann gual a losgadh san à ite fhèin. 'S gann gun toir muileannan-gaoithe cumhachd a dh'fhoghnadh dhut.
+ Adhbharaichidh ceà rdach stà ilinn truailleadh mòr. Chì thu a bheil ceà rdach stà ilinn trang san dòigh à bhaisteach 's tu a' briogadh air is thèid beòthachadh a shealltainn dhut o à m gu à m.
+
+ Seo ceà rdach stà ilinn
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Truailleadh
+ Giùlan
+ Cumhachd-dhealain
+ Gual
+ Clach-mhèinneir
+
diff -Nru lincity-ng-2.0/data/help/gd/industryl.xml lincity-ng-2.9~git20150314/data/help/gd/industryl.xml
--- lincity-ng-2.0/data/help/gd/industryl.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/industryl.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ Gnìomhachas aotrom
+ Nì gnìomhachasan aotrom bathar de chlach-mhèinneir.
+ Obraichidh iad nas èifeachdaiche ma bhios stà ilinn ri là imh cuideachd agus fiùs nas èifeachdaiche ma gheibh iad cumhachd. Gheibh thu kWh neo-èifeachdadh le giùlan agus MWh èifeachdach gu dìreach le loidhnichean-dealain.
+ 'S gann gun toir muileannan-gaoithe kWh a dh'fhoghnadh dhut.
+ Tha na sholaraicheas gnìomhachas aotrom an eisimeil air an stuth amh is an obair a gheibh e is air an uiread de bhathar a thèid a thoirt air falbh.
+ Ceangail gnìomhachas aotrom ri giùlan gu dìreach gus obair, clach-mhèinneir, stà ilinn, kWh is bathar a mhalart. Dh'fhaoidte gum bi e feumach air margaid ach an obraich e a-rèir a chomas.
+
+ Adhbharaichidh gnìomhachasan aotrom truailleadh mòr.
+
+ Seo gnìomhachas aotrom
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Giùlan
+ Margaid
+ Bathar-amh
+ Truailleadh
+
diff -Nru lincity-ng-2.0/data/help/gd/jobs.xml lincity-ng-2.9~git20150314/data/help/gd/jobs.xml
--- lincity-ng-2.0/data/help/gd/jobs.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/jobs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Obair
+ Solairidh daoine a bhios a' fuireach ann an còmhnaidh obair. Chleachdaidh a' mhòrchuid a raointean obair ach an obraich iad. Chan eil cuid a raointean a leithid carraighean feumach air obair ach fhad 's a thèid an togail.
+ 'S urrainn dha mhargaidean obair a sholar nuair a bhios tu air margaid a thogail am fagas an raoin a bhios feumach air obair. Feumaidh a' mhargaid an obair fhaighinn o à ite air choireigin co-dhiù 's tha dà dhòigh ann: air an dà rna là imh, ma tha còmhnaidh am fagas na margaid, solairidh e obair dhan mhargaid an coimeas ris an t-sluagh a bhios a' fuireach ann is na h-à ireamh de mhargaidean a cho-roinneas an obair. 'S e giùlan a tha san dòigh eile. Ma tha barrachd obrach aig margaid na tha i feumach air, cuiridh i cuid dhiubh air a' ghiùlan. Gheibh margaid sam bith a bhios ceangailte ris a' ghiùlan traca, rathaid no rèile greim air an obair ma bhios i feumach oirre.
+ Ma dh'fhà sas magaid "là n" de dh'obair cha ghabh i rithe tuilleadh o chòmhnaidhean. Bidh daoine gun chosnadh ann nuair a thachras seo is gun mhargaid nach eil là n am fagas.
+ Cuiridh ionad-slà inte am fagas còmhnaidh ris an uiread de dh'obair a thèid a sholar do mhagaidean ionadail.
+
+ Faic cuideachd:
+ Bathar-amh
+ Còmhnaidhean
+ Giùlan
+ Margaid
+
diff -Nru lincity-ng-2.0/data/help/gd/keys.xml lincity-ng-2.9~git20150314/data/help/gd/keys.xml
--- lincity-ng-2.0/data/help/gd/keys.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/keys.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,41 @@
+
+
+
+ Am meur-chlà r
+ ESCAPE: gearr leum gun inneal-ceiste
+ b toglaich eadar am modh là ithreach is am modh millidh
+ h falaich togalaichean à rda. Brùth air h a-rithist gus an sealltainn.
+ v rach mun cuairt air modhan còmhdachaidh a' mhapa
+ m,n rach mun cuairt air modhan còmhdachaidh a' ghiùlain
+ g seall fiosrachadh mu na tha fon talamh.
+ KP_PLUS: sùm a-steach
+ KP_MINUS sùm a-mach
+ KP_ENTER sùm 100%
+ KP5 cuir meadhan a' mhapa ann am meadhan na prìomh-sgrìn
+ KP9 sgrolaidh a' phrìomh-sgrìn gu tuath
+ KP1 sgrolaidh a' phrìomh-sgrìn gu deas
+ KP7 sgrolaidh a' phrìomh-sgrìn gun iar
+ KP3 sgrolaidh a' phrìomh-sgrìn gun ear
+ KP2 sgrolaidh a' phrìomh-sgrìn gu ear-dheas
+ KP4 sgrolaidh a' phrìomh-sgrìn gu iar-dheas
+ KP6 sgrolaidh a' phrìomh-sgrìn gu ear-thuath
+ KP8 sgrolaidh a' phrìomh-sgrìn gu iar-thuath
+ mar an ceudna leis a' chùrsair
+ cleachd shift + comhair airson sgroladh nas luaithe
+ F12 grad-shà bhaladh
+ F9 grad-luchdadh
+
+ An luchag
+ deas:
+ slaod a' phrìomh-sgrìn le putan deas na luchaige.
+ briog air a' phrìomh-sgrìn gus a mheadhanachadh fon chùrsair.
+ meadhan:
+ briog leis a' phutan meadhanach gus fiosrachadh mun raon fon chùrsair a shealltainn.
+ clì:
+ briog air a' mhapa gus an raon a thagh thu a shealltainn air a' phrìomh-sgrìn.
+ dèan gnìomh a-rèir an inneil a thagh thu. Mill, seall fiosrachadh, tog togalach.
+ cuibhle:
+ suas: sùm a-steach
+ sìos: sùm a-mach
+
+
diff -Nru lincity-ng-2.0/data/help/gd/market.xml lincity-ng-2.9~git20150314/data/help/gd/market.xml
--- lincity-ng-2.0/data/help/gd/market.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/market.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,34 @@
+
+
+ Margaid
+ 'S e togalaichean glè chudromach a tha sna margaidean ann an Lincity.
+ 'S dòcha nach e ainm math a th' ann am "margaid" airson nan raointean seo. Tha iad nas coltaiche ri ionadan-obrach, bùithtean, taighean-malairt is margaidean còmhla. Ceannaichidh is reicidh iad biadh, obair, gual, bathar, clach-mhèinneir is stà ilinn dha na raointean am fagas is do ghiùlan a leithid rathaidean ri an taobh.
+
+ Thèid gach malairt taobh a-staigh margaide a dhèanamh aig astar.
+ Cleachd an tar-chòmhdachadh giùlain is mhargaidean gus sùil a thoirt a bheil togalach am fagas margaide.
+ Gheibh muinntir a' bhaile biadh, bathar is obair o mhargaidean a bhios faisg gu leòr air a' chòmhnaidh aca ach an coisicheadh iad ann.
+ Gheibh gach raon aig a bheil feum air obair o mhargaidean i.
+ 'S urrainn do thuathanasan biadh a reic do mhargaid gu dìreach.
+ Reicidh muileannan-clòtha, criadhadaireachd is gobhachan-dubha bathar do mhargaidean am fagas gu dìreach, is gheibh iad bun-stuth uapa a leithid ceudna.
+ Bidh na togalaichean seo feumach air giùlan mur eil margaid ri là imh.
+
+
+ Rèiteachadh air na reiceas is cheannaicheas margaid
+ Tha smachd agad air na reiceas is a cheannaicheas margaid o ghiùlan.
+ Briog air margaid (seach air a' phutan taghaidh) dà thuras 's nochdaidh uinneag ùr air a' bharr gu clì far an urrainn dhut taghadh na thèid a mhalart. Thèid a h-uile rud a mhalart o thùs.
+
+ Seo margaid
+
+ agus seo a h-ìomhaigheag
+
+ Is ciall dha seo gu bheil malart ceadaichte.
+
+ Is ciall dha seo nach eil malart ceadaichte.
+
+ Innsidh an cà raid à ireimh eadar nam faclan "ceannaich" is "reic" dhut far a bheil a' mhargaid air a' mhapa.
+
+ Faic cuideachd:
+ Bathar-amh
+ Giùlan
+ Tar-chòmhdachadh giùlain 's mhargaidean
+
diff -Nru lincity-ng-2.0/data/help/gd/medium.xml lincity-ng-2.9~git20150314/data/help/gd/medium.xml
--- lincity-ng-2.0/data/help/gd/medium.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/medium.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,10 @@
+
+
+ Luaths luath
+
+Seo putan an luaiths luaith. Nì e gun ruith a' gheama gu luath. Dh'fhaoidte nach dèan na putanan luaiths dad air innealan slaodach.
+
+ Faic cuideachd:
+ Luaths à bhaisteach
+ Luaths glè luath
+
diff -Nru lincity-ng-2.0/data/help/gd/mill.xml lincity-ng-2.9~git20150314/data/help/gd/mill.xml
--- lincity-ng-2.0/data/help/gd/mill.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/mill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ Muileann-clòtha
+ Nì muileann-clòtha bathar de bhiadh, gual is obair. Biadh?... uill, tha canach 's clòimh 'nam biadh sa gheama seo.
+ Cleachdaidh muileannan-clòtha an t-uabhas de bhiadh, mar sin dh'fhaoidte gum bidh gainnead bìdh ort mura cum thu seo 'nad chuimhne. (Mholamaid gun tog thu muileannan-gaoithe a sholaireas cumhachd dha thuathanasan a nì as èifeachdaiche iad)
+ Cha leig thu leas muileann-clòtha a cheangal ri giùlan. Mur eil giùlan aige fhèin, feumaidh margaid a bhith 'na fhagas aig a bheil gual, obair is biadh. Ma tha smùid a' tighinn à muileann-clòtha, is ciall dha seo gu bheil e trang.
+
+ Seo muileann-clòtha
+
+ Seo muileann-clòtha nach eil trang
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Bathar
+ Biadh
+ Gual
+ Obair
+ Giùlan
+ Muileann-gaoithe
+
diff -Nru lincity-ng-2.0/data/help/gd/mini-screen.xml lincity-ng-2.9~git20150314/data/help/gd/mini-screen.xml
--- lincity-ng-2.0/data/help/gd/mini-screen.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/mini-screen.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Am mapa
+ Seallaidh am mapa an raoin chluiche gu lèir agad ann an sgèile beag. Nuair a bhriogas tu air na putanan aig a, bhonn, seallaidh seo fiosrachadh dhut mar ìre an truaillidh air feadh an raoin chluiche agad.
+ Dèan briogadh deas air fear sam bith dhe na putanan aig bonn a' mhapa gus na duilleagan cobharach aca a shealltainn.
+ Nochdaidh a' cheà rnag gheal le iomall an raon dhut a chì thu sa phrìomh uinneag.
+ Tar-chòmhdaichidh am putan tar-chòmhdachaidh mòr susbaint a' mhapa air a' phrìomh uinneag
+
+ Faic cuideachd:
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/monument.xml lincity-ng-2.9~git20150314/data/help/gd/monument.xml
--- lincity-ng-2.0/data/help/gd/monument.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/monument.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Carragh
+ 'S e ionad-taice a tha sa charragh a chuidicheas an t-ionnsachadh is an tionnsgnadh.
+ Cuiridh gach carragh a thogas tu ri adhartas an teicneolais ach cha bhi iad èifeachdach tuilleadh nuair a bhios tu air teicneolas de 40% a ruigsinn.
+ Feumaidh tu obair a sholar gus carragh a thogail. Torr obrach.
+ Bidh iad feumach gus smachd a chumail air cion cosnaidh air an adhbhar seo. Cha chuir iad taic ri seo ach greis co-dhiù on nach eil iad feumach air obair tuilleadh nuair a bhios an togail coileanta.
+ 'S urrainn dhut adhartas na togail a shealltainn 's tu a' briogadh air a' charragh 's a' coimhead air uinneag nan stats aig a bharr gu clì. Atharraichidh coltas na grafaigeachd cuideachd rè na togail.
+ Tha 6 grafaigean ann a riochdaicheas adhartas na togail o 0% gu 100%
+ Gliocas: Ma tha togail carraighe a' toirt cus obrach à roinn, 'ga cumail air falbh o roinnean eile, tog fad air falbh i no cleachd goireas an à s-à iteachaidh nuair a bhios èiginn ort.
+
+ Seo carragh
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Obair
+ Às-à iteachadh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-coal.xml lincity-ng-2.9~git20150314/data/help/gd/msb-coal.xml
--- lincity-ng-2.0/data/help/gd/msb-coal.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Tar-chòmhdachadh guail
+
+ Seallaidh mapa a' ghuail dhut na tha ann de ghual fon bhaile agad. Tha cuislean guail uaine no dearg air cùlaibh liath. Chan fhaigh thu gual à cuisle ach ma thogas tu mèinn-guail faisg air tè dhiubh.
+ Feumaidh tu rùrachadh airson guail a' chiad turas a dh'iarras tu am fiosrachadh seo a chosgas millean aonadan airgid. Bidh am fiosrachadh an-asgaidh às dèidh seo.
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-cricket.xml lincity-ng-2.9~git20150314/data/help/gd/msb-cricket.xml
--- lincity-ng-2.0/data/help/gd/msb-cricket.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Tar-chòmhdachadh spòrsa
+
+ Bidh na roinnean a bhios am fagas raoin spòrs dorch-uaine.
+ Bidh coltas à bhaisteach air roinnean aig nach eil còmhdachadh spòrs.
+ Cum 'nad chuimhne nach tòisich raointean spòrs air obair ach trì mìosan às dèis an togail.
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-fire.xml lincity-ng-2.9~git20150314/data/help/gd/msb-fire.xml
--- lincity-ng-2.0/data/help/gd/msb-fire.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-fire.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Tar-chòmhdachadh smà laidh
+
+ Bidh na roinnean a bhios am fagas stèisein-smà laidh dorch-uaine .
+ Bidh coltas à bhaisteach air roinnean aig nach eil còmhdachadh smà laidh.
+ Cum 'nad chuimhne nach tòisich stèiseanan-smà laidh air obair ach trì mìosan às dèis an togail .
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-health.xml lincity-ng-2.9~git20150314/data/help/gd/msb-health.xml
--- lincity-ng-2.0/data/help/gd/msb-health.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Tar-chòmhdachadh slà inte
+
+ Bidh na roinnean a bhios am fagas ionaid-shlà inte dorch-uaine.
+ Bidh coltas à bhaisteach air roinnean aig nach eil còmhdachadh slà inte.
+ Cum 'nad chuimhne nach tòisich ionadan-slà inte air obair ach trì mìosan às dèis an togail.
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-normal.xml lincity-ng-2.9~git20150314/data/help/gd/msb-normal.xml
--- lincity-ng-2.0/data/help/gd/msb-normal.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-normal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+
+
+ Tar-chòmhdachadh cleachdadh na tìre
+
+ Seallaidh mapa cleachdadh na tìre dhut na togalaichean, na rathaidean, an t-uisge 's na h-à iteachan uaine sa bhaile agad.
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-pol.xml lincity-ng-2.9~git20150314/data/help/gd/msb-pol.xml
--- lincity-ng-2.0/data/help/gd/msb-pol.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-pol.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Tar-chòmhdachadh truaillidh
+
+ Seallaidh mapa an truaillidh dhut ìre an truaillidh air feadh a' bhaile.
+ Seo na dathan o bheagan truaillidh gu truailleadh mòr: soilleir-uaine -> uaine -> dorch-uaine -> dorch-dhearg -> dearg -> soilleir-dhearg.
+ Thig tinneasan air an t-sluagh a dh'fhuiricheas ann an còmhnaidh ann an roinn dearg is cha bhi luach mòr annta mar à itichean-fuirich tuilleadh.
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-power.xml lincity-ng-2.9~git20150314/data/help/gd/msb-power.xml
--- lincity-ng-2.0/data/help/gd/msb-power.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Tar-chòmhdachadh cumhachd
+
+ Bidh na togalaichean a bhios am fagas muileann-gaoithe dorch-uaine.
+ Bidh na togalaichean a bhios ceangailte ri griod an dealain soilleir-uaine.
+ Bidh na togalaichean aig nach eil cumhachd dearg.
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-starve.xml lincity-ng-2.9~git20150314/data/help/gd/msb-starve.xml
--- lincity-ng-2.0/data/help/gd/msb-starve.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-starve.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+ Tar-chòmhdachadh gortais
+
+ Cha sheall mapa beag na gortais ach còmhnaidhean.
+ Is ciall dha soilleir-uaine gu bheil biadh (on mhargaid) 's uisge (am fagas tobair) gu leòr aig a' chòmhnaidh. Is ciall dha shoilleir-dhearg gu bheil gortas air a' chòmhnaidh.
+ Thèid còmhdachadh nan tobraichean a shealltainn dhut ann an dorch-ghorm.
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh giùlain 's mhargaidean
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-transport.xml lincity-ng-2.9~git20150314/data/help/gd/msb-transport.xml
--- lincity-ng-2.0/data/help/gd/msb-transport.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ Tar-chòmhdachadh giùlain is mhargaidean
+
+ Seallaidh mapa beag a' ghiùlain dhut an t-uiread de bathar air slighean , rathaidean
+ 's rèilean a' bhaile.
+ Briog air an ìomhaigheag gus toglachadh eadar an uiread de thar-aiseag 's an uiread de bhathar-amh. Cleachd na putanan sgrolaidh suas is sìos gus dol tro na seòrsaichean de bhathar-amh. Faodaidh tu cuideachd na t-iuchraichean "m"/"n" a chleachdadh no cuibhle na luchaige nuair a bhios i os cionn a' mhapa bhig.
+ Seallaidh na dathan gorma togalaichean dhut a bhios am fagas margaide .
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Tar-chòmhdachadh guail
+ Tar-chòmhdachadh spòrsa
+ Tar-chòmhdachadh smà laidh
+ Tar-chòmhdachadh slà inte
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh truaillidh
+ Tar-chòmhdachadh cumhachd
+ Tar-chòmhdachadh gortais
+ Tar-chòmhdachadh cion-cosnaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/msb-ub40.xml lincity-ng-2.9~git20150314/data/help/gd/msb-ub40.xml
--- lincity-ng-2.0/data/help/gd/msb-ub40.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/msb-ub40.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+
+
+ Tar-chòmhdachadh cion-cosnaidh
+
+ Seallaidh mapa beag a' chion-cosnaidh còmhnaidhean (dearg no uaine) 's togalaichean eile (buidhe no liath) dhut.
+ Is ciall dha shoilleir-uaine nach eil cion-cosnaidh sa chòmhnaidh. Seallaidh uaine nas duirche 's soilleir-dhearg cion-cosnaidh as dona dhut airson gach còmhnaidh agus 's ciall dha seo gu bheil barrachd dhaoine a' fuireach annta na tha obair ri fhaighinn.
+ Is ciall dha shoilleir-bhuidhe gun do dh'iarr togalach obair ach nach d' fhuair e gin on nach eil daoine gu leòr ann. Bidh togalaichean liath mur eil trioblaid le obair aca.
+ Dèan briogadh clì air a' mhapa bheag gus ionad na prìomh uinneige atharrachadh. Toglaich modh an tar-chòmhdachaidh 's tu a' brùthadh air "v" no a' briogadh air a' phutan tar-chòmhdachaidh mhòr.
+
+ Faic cuideachd:
+ Am mapa
+ Giùlan
+ Margaid
+ Tar-chòmhdachadh cleachdadh na tìre
+ Tar-chòmhdachadh giùlain 's mhargaidean
+
diff -Nru lincity-ng-2.0/data/help/gd/oremine.xml lincity-ng-2.9~git20150314/data/help/gd/oremine.xml
--- lincity-ng-2.0/data/help/gd/oremine.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/oremine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+ Mèinn cloiche-mèinneir
+ Solairidh mèinnean cloiche-mèinneir clach-mhèinneir gus bathar no stà ilinn a dhèanamh dheth. Faodaidh tu mèinn cloiche-mèinnir a thogail à ite sam bith. Thèid a' chlach-mhèinneir fon raon a chaitheamh beag air bheag agus chan urrainn dhut a milleadh is tè eile a thogail gus barrachd cloiche-mèinneir fhaighinn.
+ Ma bheir an t-eaconamaidh agad barrachd cloiche-mèinneir dhut na air a bheil feum, 's urrainn dhut suas gu 150% dhith a ghlèidheadh sa mhèinn.
+ Thèid mèinn cloiche-mèinneir 'na loch ma tha i air a caitheamh. Feumaidh tu 16 raointean-uisge a mhilleadh an uairsin ma tha thu airson an tìr fhaighinn air ais!
+ Seallaidh luaths a' bheòthachaidh dhut dè cho trang 's a bhios mèinn.
+
+ Seo mèinn cloiche-mhèinneir
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Clach-mhèinneir
+ Bathar
+ Stà ilinn
+
diff -Nru lincity-ng-2.0/data/help/gd/ore.xml lincity-ng-2.9~git20150314/data/help/gd/ore.xml
--- lincity-ng-2.0/data/help/gd/ore.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/ore.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+ Clach-mhèinneir
+ 'S e bun-stuth cudromach sa gheama a tha sa chlach-mhèinneir. Solairidh coilltean, mèinnean cloiche-mèinneir is ionadan ath-chuairteachaidh clach-mhèinneir.
+ Cleachdaidh criadhadaireachd, gnìomhachasan aotrom is ceà rdaich stà ilinn clach-mhèinneir.
+
+ Faic cuideachd:
+ Bathar-amh
+ Coille
+ Mèinn cloiche-mèinneir
+ Ionad ath-chuairteachaidh
+ Criadhadaireachd
+ Gnìomhachas aotrom
+ Ceà rdach stà ilinn
+
diff -Nru lincity-ng-2.0/data/help/gd/other-costs.xml lincity-ng-2.9~git20150314/data/help/gd/other-costs.xml
--- lincity-ng-2.0/data/help/gd/other-costs.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/other-costs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+
+
+ Cosgaisean eile
+ Seo uinneag nan cosgaisean eile.
+ Seallaidh seo mion-fhiosrachadh air na "cosgaisean eile" a thèid a shealltainn dhut ann an uinneag an eaconamaidh.
+ Riadh
+ Sgoiltean
+ Oilthighean
+ Bàs mì-nà darra
+ Muileannan-gaoithe
+ Cùram-slà inte
+ Rocaidean
+ Stèiseanan-smà laidh
+ Spòrs
+ Ath-chuairteachadh
+ Le briogadh clì na luchaige air tiotal na h-uinneige seo, thèid i mun cuairt air uinneagan mu ionmhas, cosgaisean eile is taigheadas.
+
diff -Nru lincity-ng-2.0/data/help/gd/park.xml lincity-ng-2.9~git20150314/data/help/gd/park.xml
--- lincity-ng-2.0/data/help/gd/park.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/park.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,24 @@
+
+
+ PÃ irc
+ Tha pà ircean glè shimplidh: glanaidh iad truailleadh.
+ Tha cuid a raointean ann a dh'adhbharaicheas truailleadh. 'S iadsan rathaidean, rèilean, mèinnean-guail, gnìomhachasan aotrom is ceà rdaichean stà ilinn.
+ Adhbharaichidh cuid dhiubh barrachd dheth na cà ch.
+ 'S urrainn dhut pà ircean a chleachdadh gus còmhnaidhean a dhìon no truailleadh a bhacadh faisg air an tùs.
+ Thig a' ghaoth on iar-dheas is thoir an aire dha seo nuair a thogas tu pà irc.
+ Tha pà ircean mòran as èifeachdaiche na coilltean no tuathanasan ach feumach air uisge fon talamh. Mar sin, chan urrainn dhut an togail ach air leacan "uaine".
+ Gliocas: cum an iuchair "w" sìos fhad 's a thogas tu pà irc gus lochan beag a thogail ann.
+
+ Seo pà irc
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Truailleadh
+ Tuathanas
+ Coille
+ Ceà rdach stà ilinn
+ Gnìomhachas aotrom
+ Stèisean cumhachd-guail
+
diff -Nru lincity-ng-2.0/data/help/gd/pause.xml lincity-ng-2.9~git20150314/data/help/gd/pause.xml
--- lincity-ng-2.0/data/help/gd/pause.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/pause.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,6 @@
+
+
+ Cuir an geama 'na stad
+ Seo putan gus an geama a chur 'na stad.
+ Briog air a' phutan a-rithist gus leantainn air adhart leis a' gheama.
+
diff -Nru lincity-ng-2.0/data/help/gd/pbar.xml lincity-ng-2.9~git20150314/data/help/gd/pbar.xml
--- lincity-ng-2.0/data/help/gd/pbar.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/pbar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+
+
+ Stats
+ Seo an dà rna taba aig uinneag a' mhapa.
+ Seallaidh e stadastaireachd choitcheann a' bhaile dhut 's mar a chaidh leotha o chionn ghoirid.
+ Nochdaidh bà r air an taobh deas meudachadh dhut. Nochdaidh bà r air an taobh chlì lùghdachadh dhut. Mar as motha an t-atharrachadh 's ann nas fhaide a tha am bà r. Thèid atharraichean matha a shealltainn le bà r uaine is feadhainn dhona le bà r dearg. Ach thoir an aire nach eil cus maith math an-còmhnaidh.
+ Cleachdaidh na putanan sgrolaidh suas is sìos gus bà raichean eadar-dhealaichte a shealltainn.
+
+ Faic cuideachd:
+ Bathar-amh
+ Tar-chòmhdachadh giùlain 's mhargaidean
+
diff -Nru lincity-ng-2.0/data/help/gd/pollution.xml lincity-ng-2.9~git20150314/data/help/gd/pollution.xml
--- lincity-ng-2.0/data/help/gd/pollution.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/pollution.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+ Truailleadh
+ Adhbharaichidh a' mhòrchuid a raointean truailleadh. Seo na raointean a dh'adhbharaicheas truailleadh mòr ma dh'fhaoidte:
+ Ceà rdach stà ilinn.
+ Gnìomhachas aotrom.
+ Stèisean cumhachd-guail.
+ Mèinn-guail.
+ Margaid là n sgudail.
+ Rathaidean/Rèiliean, gu h-à raidh nuair a bhios iad là n sgudail.
+ Cha toil le daoine fuireach ann an à iteachan le truailleadh orra. Nì iad imrich air falbh no thig tinneas orra 's caochlaidh iad.
+ Thig a' ghaoth on iar-dheas. Mar sin, siubhlaidh a' mhòrchuid dhen truailleadh gu ear-thuath.
+ Mholamaid gun tagh tu far an tog thu gach togalach ach nach bi duine fo thruailleadh. Cha ghabh seo a dhèanamh an-còmhnaidh co-dhiù agus 's urrainn dhut pà ircean a thogail gus an truailleadh a bhacadh. Mar as motha de phà ircean a th' agad, 's ann nas fhearr a tha an dìon.
+
+ Faic cuideachd:
+ Ceà rdach stà ilinn
+ Gnìomhachas aotrom
+ Stèisean cumhachd-guail
+ Mèinn-guail
+ Margaid
+ Rèile
+ Rathad
+ PÃ irc
+ Tar-chòmhdachadh truaillidh
+
diff -Nru lincity-ng-2.0/data/help/gd/port.xml lincity-ng-2.9~git20150314/data/help/gd/port.xml
--- lincity-ng-2.0/data/help/gd/port.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/port.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,27 @@
+
+
+ Ports
+ 'S urrainn dhut bathar, stà ilinn, clach-mhèinneir, gual is biadh ion-phortadh 's à s-phortadh ann am port.
+ Cosgaidh ion-phortadh airgead is gheibh thu cosnadh à à s-phortadh.
+ Dèan briogadh dùbailte air port gus taghadh na thèid ion-phortadh. Nochdaidh clà r-taice le bogsaichean airson taghadh na tha thu airson ion-phortadh no à s-phortadh.
+ Feumaidh taobh deas puirt a bhith ceangailte gu lèir ri abhainn.
+ Cha tèid dad ion-phortadh no à s-phortadh mus cuir thu cromag sa bhogsa iomchaidh.
+ Gabhaidh raon à s-phortadh ri na tha ann. Ma tha thu airson à s-phortadh ach an t-uiread a chuingeachadh, mholamaid gun cleachd thu seòrsa giùlain a tha slaodach no fada no gun cleachd thu margaid. Feumaidh tu fhèin feuchainn 's faighinn a-mach dè an rèiteachadh giùlain as fhearr dhut.
+ Bheir port gnìomhach beagan teicneolais dhut. Thoir an aire: gheibh thu nas lugha de dh'airgid airson gach aonaid le uiread mòr de dh'à s-phortadhadh.
+
+ Seo port
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Ion-portadh 's à s-phortadh
+ Abhainn
+ Giùlan
+ Margaid
+ Biadh
+ Gual
+ Clach-mhèinneir
+ Bathar
+ Stà ilinn
+
diff -Nru lincity-ng-2.0/data/help/gd/pottery.xml lincity-ng-2.9~git20150314/data/help/gd/pottery.xml
--- lincity-ng-2.0/data/help/gd/pottery.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/pottery.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+ Criadhadaireachd
+ Cleachdaidh criadhadaireachd clach-mhèinneir, gual 's obair gus bathar a dhèanamh. Cha leig thu leas a ceangal ri giùlan ach feumaidh i bhith am fagas margaide aig a bheil clach-mhèinneir, gual 's obair agus feumaidh comas a bhith aice gus bathar a ghiùlan.
+ Cuiridh a h-à th smùid fhad 's a bhios criadhadaireachd trang.
+
+ Seo criadhadaireachd
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Giùlan
+ Clach-mhèinneir
+ Gual
+ Obair
+ Margaid
+
diff -Nru lincity-ng-2.0/data/help/gd/powerline.xml lincity-ng-2.9~git20150314/data/help/gd/powerline.xml
--- lincity-ng-2.0/data/help/gd/powerline.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/powerline.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ Loidhne-dhealain
+ Bheir loidhnichean-dealain cumhachd o stèiseanan cumhachd 's muileannan-gaoithe nuadha gu fo-stèiseanan no gnìomhachasan aotrom agus ceà rdaichean stà ilinn.
+ Thèid loidhnichean-dealain tarsaing fo slighean, rathaidean, rèilean is aibhnichean (le leud de 1 aca).
+ Ma chuireas tu loidhne-dhealain ris an dà thaobh aig giùlan no abhainn, obraichidh i mar aon. Feumaidh tu pìos de dh'abhainn a mhilleadh aig amannan ach am faigh thu tarsaing oirre – thoir an aire gu bheil seo cosgail! Thèid loidhnichean-dealain a chur ri chèile nuair a cho-thaobhaicheas tu iad 's leumaidh pacaidean cumhachd on dà rna taobh dhan taobh eile.
+
+ Seo loidhne-dhealain
+
+ agus seo a h-ìomhaigheag
+
+ agus seo a h-ìomhaigheag fon mhapa
+
+
+ Faic cuideachd:
+ Cumhachd-dhealain
+ Fo-stèisean
+ Muileann-gaoithe
+ Stèisean cumhachd-guail
+ Stèisean cumhachd-grèine
+ Tar-chòmhdachadh cumhachd
+
diff -Nru lincity-ng-2.0/data/help/gd/powerscoal.xml lincity-ng-2.9~git20150314/data/help/gd/powerscoal.xml
--- lincity-ng-2.0/data/help/gd/powerscoal.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/powerscoal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+
+
+ Stèisean cumhachd-guail
+ Nì stèisean cumhachd-guail pacaidean de chumhachd-dhealain a thèid a chur air loidhnichean-dealain ceangailte.
+
+ Mar as à irde an teicneolas agad, 's ann nas èifeachdaiche a bhios an tionndadh dhen ghual 'na dhealan – a-rèir cuine a chaidh an stèisean-cumhachd a thogail. Mholamaid gum mill thu seann stèisean 's gun cuir thu fear ùr as èifeachdaiche 'na à ite nuair a bhios an teicneolas agad air à rdachadh gu reusanta mòr.
+
+ Adhbharaichidh stèiseanan cumhachd-guail truailleadh mòr. Dèan cinnteach nach tog thu iad far an toireadh a' ghaoth torr truaillidh dha na còmhnaidhean. Tha muileannan-gaoithe 's cumhachd-grèine 'nan roghainn glan eile.
+
+ Seo stèisean cumhachd-guail
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Teicneolas
+ Cumhachd-dhealain
+ Loidhne-dhealain
+ Muileann-gaoithe
+ Stèisean cumhachd-grèine
+ Tar-chòmhdachadh cumhachd
+ Truailleadh
+
diff -Nru lincity-ng-2.0/data/help/gd/powerssolar.xml lincity-ng-2.9~git20150314/data/help/gd/powerssolar.xml
--- lincity-ng-2.0/data/help/gd/powerssolar.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/powerssolar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Stèisean cumhachd-grèine
+ Cuiridh stèisean cumhachd-grèine cumhachd-dhealain air loidhnichean-dealain ceangailte 'na pacaidean. Mar as à irde an teicneolas agad, 's ann nas motha de dhealan a thèid a ghintinn – a-rèir cuine a chaidh an stèisean-cumhachd a thogail.
+
+ Tha stèisean cumhachd-grèine feumach air daoine a nì obair ann ach an gin e dealan idir.
+
+ Seo stèisean cumhachd-grèine
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Fo-stèisean
+ Cumhachd-dhealain
+ Loidhne-dhealain
+ Teicneolas
+ Tar-chòmhdachadh cumhachd
+ Muileann-gaoithe
+
diff -Nru lincity-ng-2.0/data/help/gd/power.xml lincity-ng-2.9~git20150314/data/help/gd/power.xml
--- lincity-ng-2.0/data/help/gd/power.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+
+
+ Cumhachd
+ Tha dà sheòrsa de chumhachd ann: kWh agus MWh. Thèid kWh a thoirt dut tro chà ballan fon talamh le lìonraidh giùlain do bhaile agus MWh le loidhnichean-dealain.
+
+ Thèid kWh a sholar le muileannan-gaoithe no le fo-stèisean. Bheir iad cumhachd dha chòmhnaidhean, tuathanasan, muilleanan, gnìomhachasan aotrom 's ceà rdaichean-stà ilinn.
+
+ Thèid Mwh a sholar le stèisean cumhachd-guail no cumhachd-grèine no muileann-gaoithe nuadh 's faodaidh tu a thoirt do fo-stèisean no dìreach gu gnìomhachas aotrom no ceà rdach stà ilinn.
+
+ Faic cuideachd:
+ Bathar-amh
+ Muileann-gaoithe
+ Còmhnaidhean
+ Coille
+ Tuathanas
+ Loidhne-dhealain
+ Stèisean cumhachd-guail
+ Stèisean cumhachd-grèine
+ Fo-stèisean
+ Gnìomhachas aotrom
+ Ceà rdach stà ilinn
+
diff -Nru lincity-ng-2.0/data/help/gd/query.xml lincity-ng-2.9~git20150314/data/help/gd/query.xml
--- lincity-ng-2.0/data/help/gd/query.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/query.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Ceist
+ Cleachd an t-inneal seo gus fiosrachadh mu thogalach a shealltainn 's tu a' briogadh air an togalach.
+ Nochdaidh am fiosrachadh ann an oisean deas aig a' bhonn seach air a' mhapa bheag.
+ XXX Press 'g' to show underground information. 'm' and 'n' cylcle through optional pages
+ There are no costs to use this tool. the Alternatively use the middle mouse key or press 'g'
+ display information on the ground.
+
+
+ Faic cuideachd:
+ Am meur-chlà r 's an luchag
+ Clà r-innse
+
diff -Nru lincity-ng-2.0/data/help/gd/rail.xml lincity-ng-2.9~git20150314/data/help/gd/rail.xml
--- lincity-ng-2.0/data/help/gd/rail.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/rail.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Rèile
+ Giùlainidh rèilean fiù 's a bharrachd na rathaidean agus adhbharaichidh iad beagan nas lugha de thruailleadh. Tha e caran daor an ceannach 's an glèidheadh co-dhiù. 'S luach na cosgaisean air an son ma tha torr agad ri giùlan astar fada.
+
+ Seo rèile
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Giùlan
+ Truailleadh
+
diff -Nru lincity-ng-2.0/data/help/gd/recycle.xml lincity-ng-2.9~git20150314/data/help/gd/recycle.xml
--- lincity-ng-2.0/data/help/gd/recycle.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/recycle.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+
+
+ Ionad ath-chuairteachaidh
+ Nì ionadan ath-chuairteachaidh clach-mhèinneir de sgudal. cleachdaidh iad obair, cumhachd-dealain (kWh) 's aisgead gus an sgudal a chruinneachadh agus clach-mhèinneir a dhèanamh dheth. 'S urrainn dhut fear a chleachdadh gus òtrach là n fhalamhachadh.
+ Gabhaidh eaconamaidh seasmhach ('s e seo nach eil clach-mhèinneir 'ga togail on talamh tuilleadh agus msaa.) a ruith le ionadan ath-chuairteachaidh aig a bheil èifeachdachd nas lugha na 100% ma tha muileann-clòtha no dhà agad gus na chailleas tu aiseag.
+
+ Seo ionad ath-chuairteachaidh
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Bathar-amh
+ Cumhachd-dhealain
+ Giùlan
+
diff -Nru lincity-ng-2.0/data/help/gd/residential.xml lincity-ng-2.9~git20150314/data/help/gd/residential.xml
--- lincity-ng-2.0/data/help/gd/residential.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/residential.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,30 @@
+
+
+ Còmhnaidhean
+ Seo far am fuirich muinntir do bhaile. Feumaidh uisge agus biadh a bhith ann an còmhnaidh ach an tig iad a dh'fhuireach innte 's feumaidh ceangal ri giùlan a bhith aca. Bidh na còmhnaidhean nas luachmhoire ma bhios obair, cumhachd-dhealain 's bathar ri fhaighinn dhaibh. Bidh e 'na bhuannachd cuideachd ma bhios iad am fagas margaide. Bheir thu barrachd tarraingeachd air còmhnaidhean le raointean-spòrs. Cum gach truailleadh air falbh o do mhuinntir.
+ Tha trì seòrsaichean de chòmhnaidhean ann: feadhainn bheaga, mheadhanach agus mòra. Tha tricead nam breith 's nam bàs eadar-dhealaichte aig gach seòrsa. 'S urrainn dhut seo a chleachdadh gus smachd a chumail air na th' agad de shluagh. Tha buaidh aig ionadan-slà inte air tricead nam breith 's nam bàs cuideachd.
+ 'S urrainn dhut togalaichean "nuadha" a thogail, fiù 's 'nan tùir à rda nuair a bhios an teicneolas iomchaidh agad nas anmoiche 'sa gheama.
+
+ Seo còmhnaidh bheag (teicneolas à rd)
+
+ agus seo a h-ìomhaigheag
+
+ Seo còmhnaidh mheadhanach (teicneolas à rd)
+
+ agus seo a h-ìomhaigheag
+
+ Seo còmhnaidh mhòr (teicneolas à rd)
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Margaid
+ Giùlan
+ Tobar
+ Truailleadh
+ Tuathanas
+ Bathar-amh
+ Ionad-slà inte
+ Raon spòrsa
+
diff -Nru lincity-ng-2.0/data/help/gd/river.xml lincity-ng-2.9~git20150314/data/help/gd/river.xml
--- lincity-ng-2.0/data/help/gd/river.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/river.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+
+
+ Abhainn
+ Cha mhòr nach eil aibhnichean ann ach gus a bhith san rathad. Tha e cosgail drochaidean a thogail no an tochladh no milleadh.
+ Chan eil feum annta ach gu bheil agad ri gach port a cheangal ri abhainn.
+ Tha dà sheòrsa de dh'uisge ann: lochan nach eil ceangailte ri siostam nan aibhnichean 's siostam nan aibhnichean. 'S e a h-uile uisge a bhios ann aig toiseach a' gheama a th' ann an siostam nan aibhnichean. Mar eisimpleir, ma tha thu air mèinn cloiche-mèinneir a chaitheamh 's i air tionndadh 'na h-uisge, thèid i 'na h-abhainn ma bhios i ceangailte ri siostam nan aibhnichean no thèid i 'na loch mur eil i ceangailte ris.
+ Ma mhilleas tu pìos de dh'abhainn, bith na h-aibhnichean a bhios air am fà gail ri gach taobh dhen bheà rn fhathast 'nam pà irt de shiostam nan aibhnichean.
+ 'S urrainn dhut drochaid a thogail 's tu a' togail giùlan air an abhainn.
+ Nuair a bhios cnap de dh'uisge air a dhol 'na abhainn, cha tèid e 'na loch a-rithist an uairsin.
+ Innsidh an t-inneal ceiste dhut co-dhiù a bheil uisge 'na h-abhainn gus nach eil.
+ 'S urrainn do loidhnichean-dealain cumhachd a thar-chur fo aon phìos de dh'abhainn san aon dòigh a thachras le giùlan.
+
diff -Nru lincity-ng-2.0/data/help/gd/road.xml lincity-ng-2.9~git20150314/data/help/gd/road.xml
--- lincity-ng-2.0/data/help/gd/road.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/road.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Rathad
+ Giùlainidh rathaidean barrachd na slighean ach cha ghiùlain iad na ghiùlaineas rèilean. Adhbharaichidh iad barrachd truaillidh na rèilean cuideachd. Tha e nas saoire an ceannach 's an glèidheadh na rèilean – seo as adhbhar gu bheil iad ann!
+
+ Seo rathad
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Giùlan
+ Truailleadh
+
diff -Nru lincity-ng-2.0/data/help/gd/rocket.xml lincity-ng-2.9~git20150314/data/help/gd/rocket.xml
--- lincity-ng-2.0/data/help/gd/rocket.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/rocket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,24 @@
+
+
+ Raon-rocaide
+ 'S urrainn dhut do mhuinntir à s-à iteachadh dha shaoghal eile le rocaidean 's crìoch a chur air a' gheama le sin.
+ Feumaidh tu còig rocaidean falamh a losgadh gu soirbheachail mus urrainn dhut tòiseachadh leis an à s-à iteachadh.
+ Bidh rum airson 1000 duine anns gach rocaid à s-à iteachaidh shoirbheachail.
+ Tha coltas soirbheas an losgaidh co-ionnan ri ìre an teicneolais aig à m an losgaidh.
+ Mar eisimpleir, bi thu an dùil air ceithir losgaidhean soirbheachail a-mach à còig ma bhios teicneolas de 80% agad.
+ Bidh losgadh soirbheachail an-còmhnaidh ma tha teicneolas de 100% no as à irde agad. Feumaidh tu raon-rocaide ùr a thogail airson gach rocaid a thogas tu.
+ Cha leig thu leas raointean-rocaide a cheangal ri giùlan cho fad 's a bhios margaid am fagas. Bidh thu feumach air uiread mòr de stà ilinn, bathair, obrach 's airgid gus an togail.
+ Nuair a bhios rocaid air a togail, gheibh thu teachdaireachd a' faighneachd dhiot a bheil thu airson a losgadh sa bhad no uaireigin eile.
+ Ma chuireas tu romhad a losgadh uaireigin eile, briog air an raon nuair a bhios tu airson a losgadh. Faodaidh na thogras tu de rocaidean a' feitheamh a bhith agad.
+ Nuair a bhios rocaid air a togail ach a' feitheamh air losgadh, cha chleachd i stà ilinn, bathar no obair tuilleadh ach cosgaidh i fhathast mòran airgid.
+ Gliocas: cleachd inneal an à s-à iteachaidh gus na stòrasan nach deach a cleachdadh a thogail mus mill thu raon-rocaide air a chaitheamh.
+ Seo raon-rocaide
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Margaid
+ Bathar-amh
+ Às-à iteachadh
+
diff -Nru lincity-ng-2.0/data/help/gd/school.xml lincity-ng-2.9~git20150314/data/help/gd/school.xml
--- lincity-ng-2.0/data/help/gd/school.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/school.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+
+
+ Sgoil
+ Cleachdaidh sgoiltean obair agus bathar gus teicneolas a shaothrachadh san aon dòigh a nì oilthighean.
+ Cleachdaidh iad mòran nas lugha de dh'obair 's bathar na oilthighean ach saothraichidh iad mòran nas lugha de theicneolas cuideachd.
+ Ma tha an roghainn agad còig sgoiltean no aon oilthigh a chur ann an roinn, bidh oilthigh an roghainn as fhearr mar as trice (ach chan ann an-còmhnaidh).
+ Cha leig thu leas sgoiltean a cheangal ri giùlan ach feumaidh iad a bhith am fagas margaide a sholaireas na tha a dhìth de dh'obair 's bathar ach an obraich an sgoil.
+ Cosgaidh sgoiltean airgead gus an ruith. Chì thu na chosg thu an-uiridh 's tu a' briogadh air putan an airgid.
+ Briog air sgoil gus sealltainn a bheil i trang.
+
+ Seo sgoil
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Teicneolas
+ Margaid
+ Oilthigh
+ Giùlan
+ Bathar
+ Obair
+
diff -Nru lincity-ng-2.0/data/help/gd/slow.xml lincity-ng-2.9~git20150314/data/help/gd/slow.xml
--- lincity-ng-2.0/data/help/gd/slow.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/slow.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,10 @@
+
+
+ Luaths à bhaisteach
+
+ Seo putan an luaiths à bhaistich. Nì e gun ruith a' gheama leis an luaths à bhaisteach. Dh'fhaoidte nach dèan na putanan luaiths dad air innealan slaodach.
+
+ Faic cuideachd:
+ Luaths luath
+ Luaths glè luath
+
diff -Nru lincity-ng-2.0/data/help/gd/steel.xml lincity-ng-2.9~git20150314/data/help/gd/steel.xml
--- lincity-ng-2.0/data/help/gd/steel.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/steel.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+
+
+ Stà ilinn
+ Nì thu a' mhòrchuid de stà ilinn ann an ceà rdach stà ilinn. Feumaidh teicneolas a dh'fhoghnadh a bhith agad gus fear a thogail co-dhiù. Roimhe seo, chan fhaigh thu stà ilinn ach o choilltean. Nì coilltean beagan stà ilinn de chlach-mhèinneir agus bidh thu feumach air uiread dhiubh ach am faigh thu an stà ilinn a tha a dhìth ort.
+ cleachdaidh goibhnean-dubha stà ilinn gus bathar a dhèanamh. Cleachdaidh gnìomhachasan aotrom stà ilinn gus acainnean 's bathar a dhèanamh. Obraichidh gnìomhachasan aotrom gun stà ilinn ach bidh dèanadas mòran nas lugha aca mur faigh iad stà ilinn.
+ Cleachdaidh rocaidean torr stà ilinn, gu h-à raidh gus raointean-rocaide a thogail.
+ Cleachdaidh rèilean stà ilinn cuideachd airson an obrach-glèidhidh.
+
+ Faic cuideachd:
+ Bathar-amh
+ Coille
+ Gobha-dubh
+ Ceà rdach stà ilinn
+ Gnìomhachas aotrom
+ Rèile
+
diff -Nru lincity-ng-2.0/data/help/gd/substation.xml lincity-ng-2.9~git20150314/data/help/gd/substation.xml
--- lincity-ng-2.0/data/help/gd/substation.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/substation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Fo-stèisean
+ Gabhaidh fo-stèiseanan ri pacaidean-cumhachd o loidhnichean-dealain (MWh) agus sgaoilidh iad an cumhachd dhan ghiùlan ri an taobh (kWh). Thoir sùil air an tar-chòmhdachadh cumhachd ach am faic thu far a bheil cumhachd a dhìth ort. Chan eil na tionndairean feumach air obair ach an obraich iad.
+
+ Seo fo-stèisean
+
+ and this is its icon
+
+
+ Faic cuideachd:
+ Tar-chòmhdachadh cumhachd
+ Cumhachd-dhealain
+ Loidhne-dhealain
+ Muileann-gaoithe
+ Stèisean cumhachd-guail
+ Stèisean cumhachd-grèine
+
+
+
diff -Nru lincity-ng-2.0/data/help/gd/sustain.xml lincity-ng-2.9~git20150314/data/help/gd/sustain.xml
--- lincity-ng-2.0/data/help/gd/sustain.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/sustain.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+ Seasmhachd
+ Tha sia loidhnichean dathte san uinneag seo. Bidh eaconamaidh seasmhach agad nuair a bhios iad uile air taobh deas na h-uinneige a ruigsinn.
+
+ Mèinnean (orainds) chan eil thu a' tochladh clach-mhèinneir 's chan eil thu a' cur sgudal dha dh'òtrach.
+
+
+ Malart (dubh) chan eil thu ag à s-phortadh no ion-phortadh.
+
+
+ Airgead (uaine) tha an airgead agad seasmhach no a' dìreadh; is ciall dha seo nach urrainn dhut gin a thogail ach na raointean as saoire.
+
+
+ Sluagh (gorm) tha an sluagh agad seasmhach le
+ 2% taobh a-staigh an luach nuair a thòisicheadh an cunntadh de 180 bliadhna. Nuair a bhriseas e a-mach às an rainse seo, bidh an sluagh ùr 'na luach ùr agus thòisichear a' cunntadh nam bliadhnaichean o neoni às ùr. Feumaidh sluagh de 5000 a bhith agad air a char as lugha chuideachd.
+
+
+ Teicneolas (buidhe) chan eil ach glè bheag a dh'fhàs no a chrìonadh aig an teicneolas agad. Thèid am bliadhna ath-shuidheachadh gu neoni ma chrìonas e le barrachd air 1%. Feumaidh teicneolas de 50% a bhith agad air a char as lugha cuideachd.
+
+
+ Teine (dearg) tha còmhdachadh-smà laidh air gach raon a b' urrainn a dhol 'na theine. Chan eil na raointean a leanas feumach air còmhdachadh-smà laidh: carraighean, mèinnean cloiche-mèinneir, loidhnichean-cumhachd, slighean, rathaidean, rèilean 's rocaidean.
+
+ Na bliadhnaichean a dh'fheumas tu airson seasmhachd: Mèinnean=180 Malart=180 Airgead=60 Sluagh=60 Teicneolas=120 Teine=60
+
diff -Nru lincity-ng-2.0/data/help/gd/tech-level.xml lincity-ng-2.9~git20150314/data/help/gd/tech-level.xml
--- lincity-ng-2.0/data/help/gd/tech-level.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/tech-level.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+
+
+ Teicneolas
+ Tha iomadh rud an eisimeil ìre an teicneolais agad mar nas urrainn dhut togail agus an èifeachdachd aig pròiseasan.
+ Feumaidh tu carraighean, sgoiltean agus oilthighean a thogail aghs na tha a dhìth orra a thoirt dhaibh gus an teicneolas agad a thoirt gu ìre.
+ Ma tha ìre do theicneolais glè ìseal, chan urrainn dhut ach carraighean a thogail. Nuair a bhios feadhainn agad rè seall, bidh sgoiltean agad ri là imh an uairsin. Nì sgoiltean barrachd rannsachaidh na carraighean.
+ Cha bhi oilthighean ri là imh agad ach nuair a bhios an teicneolas agad air an ìre iomchaidh a ruigsinn. Nì oilthighean barrachd rannsachaidh na sgoiltean ach tha iad feumach air torr stòrasan.
+ Mar as à irde ìre an teicneolais agad 's ann as luaithe a chrìonas i. Is ciall dha seo gum feum thu barrachd sgoiltean 's oilthighean a thogail ma tha thu airson ìre à rd a ruigsinn.
+ Thoir an aire cuideachd gun crìon ìre an teicneolais agad ma dh'fhaoidte ma tha agad ri oilthigh no dhà a mhilleadh air adhbhar air choireigin no mur eil stòrasan gu leòr ri là imh dhaibh tuilleadh.
+ Tha ceudad an t-seans gun loisg thu rocaid gu soirbheachail co-ionnan ri ìre an teicneolais agad.
+
+ Faic cuideachd:
+ Carragh
+ Sgoil
+ Oilthigh
+ Raon-rocaide
+
diff -Nru lincity-ng-2.0/data/help/gd/tip.xml lincity-ng-2.9~git20150314/data/help/gd/tip.xml
--- lincity-ng-2.0/data/help/gd/tip.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/tip.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+
+
+ Ã’trach
+ 'S e à ite far an urrainn dhut an sgudal agad a chur a th' anns na h-òtraichean. Ma chruinnicheas tu cus sgudail aig margaidean, feumaidh iad a losgadh. Adhbharaichidh seo torr truaillidh, mar sin thoir an aire nach cruinnich thu cus sgudail.
+ Thèid òtrach 'na chnoc nuair a thèid a lìonadh agus fà saidh feur air nuair a bhios e là n.
+ Ma ghlanas tu am baile agad, gabhaidh an sgudal a thogail on òtrach 's a chur gu feum ann an coilltean, tuathanasan aig a bheil cumhachd-dhealain agus ionadan ath-chuairteachaidh.
+ Briog air òtrach airson sealltainn a bheil e trang.
+
+ Seo òtrach
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Waste
+ Margaid
+ Coille
+ Tuathanas
+ Ionad ath-chuairteachaidh
+
diff -Nru lincity-ng-2.0/data/help/gd/track.xml lincity-ng-2.9~git20150314/data/help/gd/track.xml
--- lincity-ng-2.0/data/help/gd/track.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/track.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+
+
+ Slighe
+ 'S e an dòigh giùlain as simplidhe saoire a th' anns na slighean. Chan urrainn dhaibh cus a thar-aiseag ach chan adhbharaich iad truailleadh nas motha.
+
+ Seo slighe
+
+ agus seo a h-ìomhaigheag
+
+
+ Faic cuideachd:
+ Giùlan
+
diff -Nru lincity-ng-2.0/data/help/gd/transport.xml lincity-ng-2.9~git20150314/data/help/gd/transport.xml
--- lincity-ng-2.0/data/help/gd/transport.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+
+
+ Giùlan
+ Seo na dòighean giùlain a tha ri là imh ann an Lincity: slighean, rathaidean agus rèilean.
+ Tha ceathramh dòigh ann is 's e seo "leum thar raoin" gus margaid a ruigsinn. 'S e dòigh giùlain glè ghoirid a th' ann agus cha chan sinn giùlan ris a-rithist. Tha e glè chudromach co-dhiù agus mholamaid gun toir thu sùil air margaidean a-rithist.
+
+ Thèid slighean, rathaidean agus rèilean a chleachdadh gus biadh, obair, bathar, gual, clach-mhèinneir, stà ilinn agus sgudal a ghiùlan eadar roinnean. Cleachdaidh tu iad airson giùlan eadar margaidean no airson togalaichean nach eil am fagas margaide (cha mholamaid seo) agus airson togalaichean a bhios feumach air giùlan gu sònraichte.
+
+ 'S urrainn dhan lìonraidh giùlain bathar-amh sam bith a thogail, a sgaoileadh 's a lìbhrigeadh ach MWh a shruthas tro loidhnichean-dealain. Feumaidh gach ceum a-steach 's a-mach a bhith dìreach ri taobh an lìonraidh giùlain. Tha dòigh eadar-dhealaichte aig na margaidean.
+
+ Tha leig thu leas ach giùlan a thogail thar abhainn ach an thèid drochaid a chruthachadh. Tha drochaidean nas cosgaile na giùlan à bhaisteach.
+
+ Tha cosgaisean airson obrach-glèidhidh aig rathaidean 's rèilean gach bliadhna agus adhbharaichidh iad truailleadh, gu h-à raidh nuair a ghiùlaineas iad torr sgudail.
+
+ Faic cuideachd:
+ Slighe
+ Rathad
+ Rèile
+ Margaid
+ Loidhne-dhealain
+ Bathar-amh
+ Ionmhas
+ Tar-chòmhdachadh giùlain 's mhargaidean
+
+
diff -Nru lincity-ng-2.0/data/help/gd/tutorial-advanced.xml lincity-ng-2.9~git20150314/data/help/gd/tutorial-advanced.xml
--- lincity-ng-2.0/data/help/gd/tutorial-advanced.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/tutorial-advanced.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+
+
+Oideachadh - Feartan adhartach
+Margaidean 's giùlan
+Nochdaidh uinneag ùr ma nì thu briogadh dùbailte air margaid sa phrìomh uinneag. Stiùirichidh tu na thèid a mhalart eadar margaidean 's giùlan le seo.
+Cleachd "ceannaich" gus na thèid a cheannach leis a' mhargaid on ghiùlan a stiùireadh ('s bidh barrachd dheth ri fhaighinn aig a' mhargaid).
+Cleachd "reic" airson a chaochladh.
+
+Cha chleachd thu am feart seo gu tric ach ma tha thu airson rudeigin a bhacadh gu sònraichte.
+
+Leasachadh seasmhach
+Seallaidh an ceathramh taba dhen uinneag bheag bà raichean-adhartais airson an leasachaidh sheasmhaich.
+Mholamaid gun sà bhail thu an geama mus ruith thu ùine fhada e gus faighinn a-mach an do rà inig thu cor seasmhach. Ma thèid rudeigin cearr dha-rìribh (goirteas, mar eisimpleir), 's urrainn dhut tòiseachadh às ùr on gheama a shà bhail thu :-)
+Ma chumas tu sùil air na tha ri là imh aig na margaidean gu h-iomlan (an t-uinneag beag le bà raichean-adhartais) cha bu chòir trioblaidean mòra a bhith agad. Foghnaidh gun thoir sùil air an t-seasmhachd san uinneag bheag EACO o à m gu à m.
+
+Gliocas: Thoir an aire air bothain agus sgudal sna margaidean...
+
+
diff -Nru lincity-ng-2.0/data/help/gd/tutorial-aim.xml lincity-ng-2.9~git20150314/data/help/gd/tutorial-aim.xml
--- lincity-ng-2.0/data/help/gd/tutorial-aim.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/tutorial-aim.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+Oideachadh - Amas a' gheama
+Tha dà dhòigh ann gus an geama a "bhuannachd":
+Ruig eaconamaidh seasmhach ('s urrainn dhut cluich fhathast às dèidh seo).
+Às-à itich an sluagh gu lèir agad le soithichean-fà nais gu planaid eile agus crìochnaichidh an geama.
+
+
+Chan eil ach aon dòigh ann gus geama a chall an-drà sta:
+Fhuair a h-uile duine bàs leis an acras no an truailleadh. (Thoir an aire gum bi feum agad air co-dhiù dithis gus sluagh a chruthachadh ;-)
+
+
+Feumaidh tu piseach a thoirt air an teicneolas agad gus togalaichean 's gnìomhachasan ùra fhaighinn. Feumaidh tu fàs an t-sluaigh a stiùireadh agus caochladh de dh'fheumalachdan a choileanadh agus meidh eaconamach a chumail.
+
+
+Faic cuideachd:
+Oideachadh - Toiseach tòiseachaidh
+Oideachadh - Feartan adhartach
+Oideachadh - Cnà mh-sgeul
+
+
diff -Nru lincity-ng-2.0/data/help/gd/tutorial-basics.xml lincity-ng-2.9~git20150314/data/help/gd/tutorial-basics.xml
--- lincity-ng-2.0/data/help/gd/tutorial-basics.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/tutorial-basics.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,47 @@
+
+
+Oideachadh - Toiseach tòiseachaidh
+Tagh "Geama ùr " > "gobhlan aibhne". Tha na cnà mh-sgeulan eile airson cluicheadairean le barrachd eòlais.
+Thoir an aire gu bheil goireasan bunasach aig a' bhaile:
+Tuathanasan gus biadh a thoirt dha na margaidean
+Tobar dhan luchd-còmhnaidh
+Coilltean a nì gual à fiodh agus a shaothraicheas beagan cloiche-mèinneir 's stà ilinn
+Còmhnaidhean
+Criadhadaireachd
+Slighean
+
+Briog air togalach (sa phrìomh sgrìn) gus fiosrachadh a shealltainn san uinneag fiosrachaidh taobh deas aig a' bhonn.
+
+Margaid
+Tha margaidean glè chudromach ann an Lincity. Bidh cha mhòr gach malart ionadail feumach air tè. Feumaidh tu a' chobhair air margaidean a leughadh :-). Gu nà darra, ma tha margaid falamh, chan urrainn dhi nì a reic agus nuair a bhios i là n chan urrainn dhi nì a cheannach tuilleadh. Bidh seo as adhbhar gu tric nach eil togalach ag obair tuilleadh (cha lorg e na tha feum aige air no chan urrainn dha na rinn e a reic).
+
+Giùlan
+Bidh tu feumach air giùlan gus nithean aiseag astar fada agus airson gnìomhan sònraichte (thèid seo a mhìneachadh dhut ann an teachdaireachdan cobharach sònraichte, mar eisimpleir airson coilltean). Tha cuingeachadh aig giùlan mar a tha aig margaid agus 's urrainn dha fàs là n.
+
+Mur eil togalach "à bhaisteach" am fagas margaide, feumaidh tu a cheangal ri giùlan. Thoir an aire co.dhiù gu bheil cosgaisean an lùib rathaidean 's rèilean gach bliadhna, mar sin mur eil thu airson togalach a chur 'na aonar (carragh, mar eisimpleir), mholamaid gun cleachd thu margaidean nuair a bhios feum orra on a tha seo nas saoire.
+
+Chan eil feum air slighean sa bhaile tòiseachaidh ach bidh iad feumail nuair a thèid am baile a leasachadh.
+
+Airgead
+Gheibh thu airgead le cìsean air an t-saothrachadh. San uinneag bheag, 's e ionmhas a th' anns an treas taba. Thoir an aoire nach cosg thu cus airgid ro luath: Nuair a bhios an t-airgead air ruith ort, tha rudan ann nach urrainn dhut togail agus feumaidh tu riadh a phà igheadh gach bliadhna airson nam fiachan. Dh'fhaoidte gun tig bristeachas ort le seo (faic an cnà mh-sgeul droch amannan .
+
+A' leasachadh a' bhaile
+Thoir an aire gum faigh an luchd-còmhnaidh agad bàs gun bhiadh no uisge. Feumaidh tu an seòrsa de chòmhnaidhean a thogas tu a thaghadh le cùram gus smachd a chumail air à ireamh an t-sluaigh (tha uiread de bhreith/bhàs eadar-dhealaichte aig gach seòrsa). Bheir barrachd sluaigh barrachd obrach dhut ach bidh do mhuinntir feumach air biadh, bathar, obair, ...
+Feumaidh tu an saothrachadh agad a mheudachadh (cuir criadhaireachd 's gobha-dubh ris) agus dèanamh cinnteach gun solair thu na tha a dhìth aig na ceà rdaichean aig an aon à m. Mar sin, feumaidh tu uiread iomchaidh de choilltean a chur ris cuideachd.
+Feumaidh tu ìre an teicneolais agad à rdachadh gus barrachd thogalaichean fhaighinn.
+Thig an t-à m a dh'fheumas tu d' amas a thaghadh: eaconamaidh seasmhach no à s-à iteachadh le soithichean-fà nais .
+
+Mholamaid gun toir thu sùil air na stats gu tric gus faighinn a-mach na tha sna margaidean. Bheir na mapaichean beaga barrachd fiosrachaidh dhut mun eaconamaidh agad agus airson rannsachadh mionaideach briog air na togalaichean (sa phrìomh sgrìn) airson fiosrachadh mun dèidhinn san uinneag bheag aig a' bhonn gu deas.
+
+Gliocas: Dèan atharrachadh no dhà agus fan ort greis (fhad 's a bhios tu a' leughadh na cobharach ;-) no thoir air a' gheama ruith nas luaithe 's cum sùil air mar a dh'atharraicheas an eaconamaidh agad.
+
+Gabh tlachd.
+
+
+Faic cuideachd:
+Oideachadh - Feartan adhartach
+Oideachadh - Cnà mh-sgeul
+Tar-chòmhdachadh gortais
+Tar-chòmhdachadh cion-cosnaidh
+
+
diff -Nru lincity-ng-2.0/data/help/gd/tutorial-overview.xml lincity-ng-2.9~git20150314/data/help/gd/tutorial-overview.xml
--- lincity-ng-2.0/data/help/gd/tutorial-overview.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/tutorial-overview.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,24 @@
+
+
+Oideachadh - An sgrìn
+
+Barr gu clì Seo far a bheil am bà r-inneal leis na h-innealan (ceist agus am milltear) agus na togalaichean a gheibh thu sa gheama.
+Dèan briogadh clì air ìomhaigheag gus barrachd nithean a shealltainn.
+Dèan briogadh deas air ìomhaigheag gus a' chobhair ceangailte ris a shealltainn.
+Ma dh'fhanas tu leis an luchag, nochdaidh teachdaireachd cobharach bheag.
+
+
+Bonn gu clì Seo far a chumas tu smachd air luaths a' gheama.
+
+
+Bonn gu deas Seo far a bheil na h-"innealan fiosrachaidh": mapa beag le 4 tabaichean 's 2 phutan sgrolaidh agus ìomhaigheagan fodha le caochladh fiosrachaidh. Briog orra gus faighinn a-mach na thachras.
+
+
+Feuch am meur-chlà r 's an luchag (briogadh clì, meadhanach 's deas agus an cuibhle ...), F1 airson cobharach.
+
+Faic cuideachd:
+Oideachadh - Toiseach tòiseachaidh
+Oideachadh - Feartan adhartach
+Oideachadh - Cnà mh-sgeul
+
+
diff -Nru lincity-ng-2.0/data/help/gd/tutorial-scenario.xml lincity-ng-2.9~git20150314/data/help/gd/tutorial-scenario.xml
--- lincity-ng-2.0/data/help/gd/tutorial-scenario.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/tutorial-scenario.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+
+
+Oideachadh - Cnà mh-sgeul
+Fo "Geama ùr"
+
+Furasta
+Deagh amannan
+
+Trà igh (cuimhnich gum faigh do mhuinntir bàs gun bhiadh ;-)
+
+Doirbh
+"droch amannan": feuch gun seachnaich thu bristeachas. Feumaidh tu sgrùdadh mionaideach a dhèanamh air a' bhaile agus ceumannan èiginneach a chur romhad gus cosgaisean a sheachnadh ach am faigh thu airgead. Tha e doirbh ach gabh e dèanamh fiù 's gun ruig thu eaconamaidh seasmhach.
+"glè thioram": chan eil ach glè bheag de dh'uisge air an tìr, mar sin feumaidh tu taghadh gu cùramach far an cuir thu na tuathanasan agus na coilltean agad airson an èifeachdachd as motha.
+"glè fhliuch": tha cha mhòr an dùthaich gu lèor fo thuil, mar sin tha e glè dhoirbh baile a thogail.
+
+
diff -Nru lincity-ng-2.0/data/help/gd/tutorial.xml lincity-ng-2.9~git20150314/data/help/gd/tutorial.xml
--- lincity-ng-2.0/data/help/gd/tutorial.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/tutorial.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+
+
+ Oideachadh
+
+ Amas a' gheama
+ An sgrìn
+ Toiseach tòiseachaidh
+ Feartan adhartach
+ Cnà mh-sgeul
+
+
diff -Nru lincity-ng-2.0/data/help/gd/university.xml lincity-ng-2.9~git20150314/data/help/gd/university.xml
--- lincity-ng-2.0/data/help/gd/university.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/university.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,26 @@
+
+
+ Oilthigh
+ Cuiridh oilthighean ris an teicneolas agad.
+ Tha iad feumach air bathar agus obair. Nì iad barrachd rannsachaidh na sgoiltean airson an t-aon uiread de bhathar is obair.
+ Caithidh iad torr bathair 's obrach co-dhiù agus tha iad cosgail ri ruith, mar sin dèan cinnteach gu bheil an t-eaconamaidh agad là idir gu leòr gus taic a thoirt dhaibh.
+ Bidh thu feumach air uiread de dh'oilthighean gus teicneolas mu 100% a ruigsinn.
+ Chan eil oilthighean feumach air ceangal dhan ghiùlan on a chruinnicheas na tha a dhìth orra o mhargaid ionadail aig a bheil bathar 's obair a dh'fhòghnadh ri là imh.
+
+ An AIRE
+ Feumaidh 4 sgoiltean airson gach oilthigh a bhith agad gus oileanaich a thoirt dha.
+
+ Seo oilthigh
+
+ agus seo ìomhaigheag
+
+
+ Faic cuideachd:
+ Teicneolas
+ Margaid
+ Giùlan
+ Bathar
+ Obair
+ Sgoil
+
+
diff -Nru lincity-ng-2.0/data/help/gd/waste.xml lincity-ng-2.9~git20150314/data/help/gd/waste.xml
--- lincity-ng-2.0/data/help/gd/waste.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/waste.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Sgudal
+ Adhbharaichidh gach caitheamh bathair sgudal. 'S urrainn dhut an sgudal a thoirt do dh'òtrach, a chur gu feum ann an ionad ath-chuairteachaidh no a chruinneachadh air giùlan agus sna margaidean. Thoir an aire co-dhiù ma tha cus sgudail ann gun tèid e 'na theine na dh'adhbharaicheas truailleadh dona an adhair.
+
+ 'S urrainn dha thuathanasan aig a bheil cumhachd-dhealain agus dha choilltean beagan sgudail a chaitheamh gu bith-eòlach.
+
+ Faic cuideachd:
+ Bathar-amh
+ Ã’trach
+ Ionad ath-chuairteachaidh
+ Co-chomann
+ Tuathanas
+
diff -Nru lincity-ng-2.0/data/help/gd/waterwell.xml lincity-ng-2.9~git20150314/data/help/gd/waterwell.xml
--- lincity-ng-2.0/data/help/gd/waterwell.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/waterwell.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+
+
+ Tobar
+ Bheir tobraichean uisge dhut. Sruthaidh uisge ann am pìoban fon t-siostam giùlain agad.
+ Adhbharaichidh dìth uisge na h-aon trioblaidean a dh'adhbharaicheas dìth bìdh.
+ Chì thu fiosrachadh san tar-chòmhdachadh gortais air a' mhapa bheag. Thoir an aire nach gabh an t-uisge òl tuilleadh ma bhios cus truaillidh ann.
+
+ Faic cuideachd:
+ Biadh
+ Water
+ Giùlan
+ Tar-chòmhdachadh gortais
+ Truailleadh
+
diff -Nru lincity-ng-2.0/data/help/gd/water.xml lincity-ng-2.9~git20150314/data/help/gd/water.xml
--- lincity-ng-2.0/data/help/gd/water.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/water.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+
+
+ Uisge
+ Bheir tobraichean uisge dhut agus sruthaidh i ann am pìoban fon t-siostam giùlain agad. Feumaidh tu còmhnaidhean a cheangal ri pìoban uisge. 'S urrainn do choilltean agus tuathanasan aig a bheil cumhachd-dhealain piseach a thoirt air an torrachas le uisgeachadh.
+ Faic cuideachd:
+ Bathar-amh
+ Tobar
+ Còmhnaidhean
+ Coille
+ Tuathanas
+
diff -Nru lincity-ng-2.0/data/help/gd/windmill.xml lincity-ng-2.9~git20150314/data/help/gd/windmill.xml
--- lincity-ng-2.0/data/help/gd/windmill.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/gd/windmill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,24 @@
+
+
+ Muileann-gaoithe
+ Bheir muileannan-gaoithe fiodha cumhachd dha chòmhnaidhean 's tuathanasan. Le cumhachd-dhealain, 's urrainn dha na thuathanasan barrachd bìdh a shaothrachadh agus bidh barrachd luach sna còmhnaidhean.
+ Cleachdaidh luchd-còmhnaidh aig a bheil cumhachd-dhealain barrachd bathair.
+ Tha muileannan-gaoithe feumach air obair gus cumhachd a shaothrachadh. Mur eil obair gu leòr ri là imh muilinn-ghaoithe, cha shaothraich e an uiread de chumhachd agus cha shaothraich e gin mur eil obair sam bith ri là imh.
+
+ Tha dà sheòrsa muillinn-ghaoithe ann.
+
+ Seo muileann-gaoithe "fiodha" a bhios ri là imh dhut le beagan teicneolais. Solairidh e cumhachd-dhealain kWh ionadail.
+
+ 's e seòrsa muilinn-ghaoithe "nuadh" a tha san dà rna seòrsa. Bheir e cumhachd-dhealain MWh gu grioda cumhachd a' bhaile.
+
+ Tha an seòrsa a gheibh thu a' crochadh air ìre an teicneolais agad.
+
+ Faic cuideachd:
+ Cumhachd-dhealain
+ Fo-stèisean
+ Loidhne-dhealain
+ Teicneolas
+ Tar-chòmhdachadh cumhachd
+ Stèisean cumhachd-guail
+ Stèisean cumhachd-grèine
+
diff -Nru lincity-ng-2.0/data/help/ru/blacksmith.xml lincity-ng-2.9~git20150314/data/help/ru/blacksmith.xml
--- lincity-ng-2.0/data/help/ru/blacksmith.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/blacksmith.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,22 @@
+
Кузница
- Кузница преобразовывает Ñталь и уголь в товар. Ð’Ñ‹ должны иÑпользовать кузницы на ранней Ñтадии игры. Да! ЕÑтеÑтвенно она дает рабочие меÑта.
- Ðа одну кузницу рекомендуетÑÑ Ð¿Ð¾Ñтроить 5/6 коммун.
- Кузницу не обÑзательно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортными путÑми. Ð’Ñе нужные реÑурÑÑ‹ она может купить и продать в близко ÑтоÑщие магазины.
- Что бы увидеть какую пользу приноÑÑÑ‚ кузницы, можно нажать на неё и поÑмотреть ÑтатуÑ. Так же по анимации можно понÑÑ‚ÑŒ работает она, или нет.
+ Кузница Ñоздаёт товары из ÑƒÐ³Ð»Ñ Ð¸ Ñтали, а также предоÑтавлÑет рабочие меÑта.
+ Пока у Ð’Ð°Ñ Ð½ÐµÑ‚ производÑтва Ñтали, Ð’Ñ‹ можете Ñтроить коммуны. Ðа одну кузницу рекомендуетÑÑ Ð¿Ð¾Ñтроить 5 или 6 коммун.
+ Кузницу не обÑзательно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, еÑли она находитÑÑ Ð² зоне доÑÑгаемоÑти магазина.
+ Чтобы увидеть, какую пользу приноÑÑÑ‚ кузницы, можно нажать на неё и поÑмотреть ÑтатуÑ. Также по анимации можно понÑÑ‚ÑŒ, работает она или нет.
- Ðто кузница:
-
- а Ñто иконка:
-
-
- См ещё:
- Магазины
+ Ðто кузница:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ Магазин
Руда
Коммуна
Сталь
- Работа
-
+ Рабочие
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/bulldoze.xml lincity-ng-2.9~git20150314/data/help/ru/bulldoze.xml
--- lincity-ng-2.0/data/help/ru/bulldoze.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/bulldoze.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,17 @@
+
Бульдозер
- Уничтожает выбранные вами поÑтройки. Ðажмите на подÑтроку, еÑли желаете от неё избавитьÑÑ. Уничтожение Ñтоит денег. Когда вы Ñтроите и уничтожаете поÑтройки, вы можете увидеть ÑтоимоÑÑ‚ÑŒ внизу Ñкрана.
- Ðекоторые думают, что уничтожение монумента Ñтоит очень больших денег, на Ñамом деле так и еÑÑ‚ÑŒ :-). СтоимоÑÑ‚ÑŒ Ñ€Ð°Ð·Ñ€ÑƒÑˆÐµÐ½Ð¸Ñ ÑкладываетÑÑ Ð½Ðµ только из физичеÑких затрат, а так же из политичеÑких Ñоображений. Ðапример, ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶Ð°Ñ Ð¼Ð¾Ð½ÑƒÐ¼ÐµÐ½Ñ‚ цена поÑтроек, из-за протеÑта, увеличиваютÑÑ.
- Уничтожение воды так же очень дорого.
- Ðто иконка бульдозера
-
- См ещё:
- ТранÑпорт
- Реки(вода)
-
+ Уничтожает выбранные Вами поÑтройки. Ðажмите на поÑтройку, еÑли желаете от неё избавитьÑÑ. Уничтожение Ñтоит денег. Когда Ð’Ñ‹ Ñтроите и уничтожаете поÑтройки, Ð’Ñ‹ можете увидеть ÑтоимоÑÑ‚ÑŒ внизу Ñкрана.
+ Ðекоторые думают, что уничтожение монумента Ñтоит очень больших денег, на Ñамом деле так и еÑÑ‚ÑŒ :-). СтоимоÑÑ‚ÑŒ Ñ€Ð°Ð·Ñ€ÑƒÑˆÐµÐ½Ð¸Ñ ÑкладываетÑÑ Ð½Ðµ только из физичеÑких затрат, но и из политичеÑких Ñоображений. Ðапример, в ÑтоимоÑÑ‚ÑŒ ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð½ÑƒÐ¼ÐµÐ½Ñ‚Ð° закладываютÑÑ Ñ€Ð°Ñходы на Ñудебные Ñ‚Ñжбы, ÑвÑзанные Ñ Ð¿Ñ€Ð¾Ñ‚ÐµÑтами.
+ Уничтожение воды также очень дорого.
+ Ðажатие клавиши Ctrl позволит увеличить количеÑтво уничтожаемых поÑтроек.
+ Ðто иконка бульдозера:
+
+
+ См. ещё:
+ ОпуÑтошение
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Река/Озеро
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/button-index.xml lincity-ng-2.9~git20150314/data/help/ru/button-index.xml
--- lincity-ng-2.0/data/help/ru/button-index.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/button-index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,124 +1,70 @@
+
- Выберите что вам интереÑно
-
-
-
- Ðлектролинии (ЛÐП)
-
- Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
-
- ПодÑтанциÑ
-
-
-
- Ð ÐµÐ·Ð¸Ð´ÐµÐ½Ñ‚Ð½Ð°Ñ Ð¿Ð¾Ñтройка
-
-
-
- ВодÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°
-
-
-
- Фермы
-
-
-
- Магазины
-
-
-
- Бульдозер
-
-
-
- Грунтовка
-
-
-
- Шахта углÑ
-
-
-
- Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
-
-
-
- Угольные ÑлектроÑтанции
-
-
-
- Дорога
-
-
-
- Ð—Ð´Ð°Ð½Ð¸Ñ Ð»ÐµÐ³ÐºÐ¾Ð¹ индуÑтрии
-
-
-
- УниверÑитеты
-
-
-
- Коммуна
-
- Шахта руды
-
-
-
- Импорт, ÑкÑпорт
-
-
-
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ(Ñталь)
-
-
-
- Парк
-
-
-
- Переработка
-
-
-
- Вода/Реки
-
-
-
- Больницы
-
-
-
- Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
-
-
-
- ВетрÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°
-
-
-
- Монумент
-
-
-
- Школы
-
-
-
- Мельница
-
-
-
- ГончарнаÑ
-
-
-
- ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ
-
- БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
-
-
-
- Порт
-
+ Выберите интереÑующую Ð’Ð°Ñ Ñ‚ÐµÐ¼Ñƒ
+
+ Линии Ñлектропередач (ЛÐП)
+
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+
+ ПодÑтанциÑ
+
+ Жилой дом
+
+ Колодец
+
+ Ферма
+
+ Магазин
+
+ Бульдозер
+
+ ОпуÑтошение
+
+ Грунтовка
+
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
+
+ Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
+
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+
+ Дорога
+
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+
+ УниверÑитет
+
+ Коммуна
+
+ Рудник
+
+ Импорт, ÑкÑпорт
+
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (металлургичеÑкий завод)
+
+ Парк
+
+ Центр по переработке отходов
+
+ Река/Озеро
+
+ Больница
+
+ Ð¡Ñ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° Ð´Ð»Ñ ÐºÐ¾ÑмичеÑких кораблей
+
+ Ветрогенератр
+
+ Монумент
+
+ Школа
+
+ ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°
+
+ Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
+
+ ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ
+
+ БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
+
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/coalmine.xml lincity-ng-2.9~git20150314/data/help/ru/coalmine.xml
--- lincity-ng-2.0/data/help/ru/coalmine.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/coalmine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,26 @@
+
Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
- Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð° должна быть поÑтроена на меÑторождениÑÑ… углÑ. МеÑÑ‚Ð¾Ñ€Ð¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð²Ñ‹ можете увидеть нажав ÑоответÑтвующую кнопку под мини-картой.
- Первое нажатие будет Ñтоить вам 1 миллион рублей. ПоÑле Ñтого иÑпользовать можно будет беÑплатно. Стоить вы можете и без иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñтой кнопки.
- Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð° требует рабочих.
-
- Ðто ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
-
- а Ñто иконка
-
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð° должна быть поÑтроена на меÑторождениÑÑ… углÑ. МеÑÑ‚Ð¾Ñ€Ð¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð’Ñ‹ можете увидеть, нажав ÑоответÑтвующую кнопку под миникартой.
+ Первое нажатие будет Ñтоить Вам 1 миллион рублей. ПоÑледующее иÑпользование беÑплатно. Строить вы можете и без иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñтой кнопки.
+ Угольной шахте требуютÑÑ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ðµ.
+ ЕÑли Ваша Ñкономика производит избыточное количеÑтво углÑ, Ваши угольные шахты могут перемещать уголь на новые подземные Ñлои.
- Ðа карте меÑторождений будет выделено краÑным там, где ÑƒÐ³Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐµ вÑего.
- За добычу ÑƒÐ³Ð»Ñ Ð²Ñ‹ получаете деньги.
+ Ðто ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°:
+
- См ещё:
+ а Ñто иконка:
+
+ Графики отображают количеÑтво углÑ, который добыли, но не отправили Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы. Верхние угольные шахты имеют наибольшый Ð·Ð°Ð¿Ð°Ñ ÑƒÐ³Ð»Ñ.
+ Ðажав на угольную шахту, Ð’Ñ‹ Ñможете увидеть количеÑтво добытого ÑƒÐ³Ð»Ñ Ð² шахте и, что более важно, доÑтупные запаÑÑ‹ углÑ.
+ За добычу ÑƒÐ³Ð»Ñ Ð’Ñ‹ получаете деньги.
+ Также угольные шахты -- иÑточники загрÑÐ·Ð½ÐµÐ½Ð¸Ñ .
+
+ См. ещё:
Уголь
Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
- ТранÑпорт
- Работа
-
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Рабочие
+ ЗагрÑзнение
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/coal.xml lincity-ng-2.9~git20150314/data/help/ru/coal.xml
--- lincity-ng-2.0/data/help/ru/coal.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,17 @@
+
Уголь
- Уголь иÑпользуетÑÑ Ð´Ð»Ñ ÑƒÐ³Ð¾Ð»ÑŒÐ½Ñ‹Ñ… ÑлектроÑтанций. Так же Ð´Ð»Ñ Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ñ‹Ñ… поÑтроек, мельниц и кузниц. ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ(Ñталь) иÑпользует уголь в Ñлучае еÑли нет ÑлектричеÑтва.
- Угольные шахты нужно Ñтроить там, где еÑÑ‚ÑŒ уголь. Можно запроÑить информацию нажав на ÑоответÑтвующую кнопку(на мини-карте).
- Коммуны могут вырабатывать очень малое кол-во углÑ. Реально Ñто будет древеÑный уголь. ЕÑтеÑтвенно они Ñмогут Ñнабжать лишь небольшие поÑтройки.
+ Уголь иÑпользуетÑÑ ÑƒÐ³Ð¾Ð»ÑŒÐ½Ñ‹Ð¼Ð¸ ÑлектроÑтанциÑми Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва ÑлектричеÑтва. Также иÑпользуетÑÑ Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ñ‹Ð¼Ð¸ маÑтерÑкими, текÑтильными фабриками и кузницами в процеÑÑе производÑтва товаров. ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (металлугричеÑкие заводы) иÑпользует уголь, еÑли нет ÑлектричеÑтва.
+ Уголь добываетÑÑ Ð¸Ð·-под земли Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ угольных шахт. ЗапаÑÑ‹ ÑƒÐ³Ð»Ñ Ð½Ð° карте ограничены, Ð’Ñ‹ можете запроÑить информацию о запаÑах углÑ, нажав на ÑоответÑтвующую кнопку (на миникарте).
+ Коммуны могут вырабатывать очень малое количеÑтво углÑ. Ð’ дейÑтвительноÑти Ñто древеÑный уголь. ЕÑтеÑтвенно, коммуны могут Ñнабжать углём лишь небольшие поÑтройки.
- См ещё:
- Угольные шахты
- Угольные ÑлектроÑтанции
- Общины
- Гончарные
- Кузницы
- Карта углÑ
-
+ См. ещё:
+ Товары потреблениÑ
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+ Коммуна
+ Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
+ Кузница
+ Зоны углÑ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/commodities.xml lincity-ng-2.9~git20150314/data/help/ru/commodities.xml
--- lincity-ng-2.0/data/help/ru/commodities.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/commodities.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+
+ Товары потреблениÑ
+ Товары Ð¿Ð¾Ñ‚Ñ€ÐµÐ±Ð»ÐµÐ½Ð¸Ñ -- Ñто товары, которые могут быть произведены, транÑпортированы, Ñкладированы, обработаны и иÑпользованы в Вашем горде. ДиÑплей ÑтатуÑа каждого ÑÑ‚Ñ€Ð¾ÐµÐ½Ð¸Ñ Ð¸Ð»Ð¸ учаÑтка дороги вÑегда выдаёт релевантный ÑпиÑок товаров потреблениÑ. Стрелки в начале линий показывают Ñырьё, продукцию и транÑпортабельноÑÑ‚ÑŒ.
+ Ð’ большинÑтве Ñлучаев должно быть как минимум 5% ÑÑ‹Ñ€ÑŒÑ (Ð´Ð»Ñ Ð¿Ñ€ÐµÐ²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð¸Ñ… в 5% товаров).
+ Ð’Ñ‚Ð¾Ñ€Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ° на миникарте показывает раÑширенную ÑтатиÑтику и процеÑÑ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹. ВмеÑте Ñ Ð·Ð¾Ð½Ð¾Ð¹ транÑпорта можно получить много информации о Вашей Ñкономике.
+
+ См. ещё:
+ Окно ÑтатиÑтики
+ Зоны транÑпорта
+ Еда
+ Рабочие
+ Товары
+ МуÑор
+ Руда
+ Сталь
+ Уголь
+ Вода
+ ÐнергиÑ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/commune.xml lincity-ng-2.9~git20150314/data/help/ru/commune.xml
--- lincity-ng-2.0/data/help/ru/commune.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/commune.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,23 @@
+
Коммуна
- Коммуна Ð´Ð°Ð½Ð½Ð°Ñ Ð¿Ð¾Ñтройка включает в ÑÐµÐ±Ñ Ð´Ñ€ÐµÐ²ÐµÑную топку, леÑной учаÑток и Ñарай Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð´Ñ€ÐµÐ²ÐµÑного ÑƒÐ³Ð»Ñ (может быть заменой каменного углÑ). Она ещё вырабатывает небольшое кол-во руды и Ñтали.
- ВероÑтно вам нужно много Ñтих поÑтроек, что бы получать доÑтаточное кол-во углÑ, руды и Ñтали Ð´Ð»Ñ ÑÐ½Ð°Ð±Ð¶ÐµÐ½Ð¸Ñ Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ñ‹Ñ… изделий, кузниц и других поÑтроик.
+ Ð”Ð°Ð½Ð½Ð°Ñ Ð¿Ð¾Ñтройка включает в ÑÐµÐ±Ñ Ð´Ñ€ÐµÐ²ÐµÑную топку, леÑной учаÑток и Ñарай Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð´Ñ€ÐµÐ²ÐµÑного ÑƒÐ³Ð»Ñ (может быть заменой каменного углÑ). Также она вырабатывает небольшое количеÑтво руды и Ñтали.
+ ВероÑтно, Вам потребуетÑÑ "неÑколько" коммун, чтобы получать доÑтаточное количеÑтво углÑ, руды и Ñтали Ð´Ð»Ñ ÑÐ½Ð°Ð±Ð¶ÐµÐ½Ð¸Ñ Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ñ‹Ñ… маÑтерÑких, кузниц и других поÑтроек.
ЕÑли коммуна ничего не вырабатывает больше 10 лет, то она закрываетÑÑ Ð¸ превращаетÑÑ Ð² парк.
- Общины можно ÑоединÑÑ‚ÑŒ транÑпортной линией в любой точке.
-
- Ðто коммуна
-
- и Ñто иконка
-
-
- См ещё:
- Гончарные изделиÑ
- КузнечнаÑ
- Мельница
- Шахта руды
+ Коммуны можно ÑоединÑÑ‚ÑŒ c транÑпортной ÑиÑтемой в любой точке.
+ ПроизводÑтво ÑƒÐ³Ð»Ñ Ð² коммунах завиÑит от Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ Ð¿Ð¾Ð´Ð·ÐµÐ¼Ð½Ñ‹Ñ… вод, еÑли они не получают Ñвежую воду Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемой (учаÑтки Ñ Ð¿Ð¾Ð´Ð·ÐµÐ¼Ð½Ñ‹Ð¼Ð¸ водами отображаютÑÑ Ð·ÐµÐ»Ñ‘Ð½Ñ‹Ð¼ цветом).
+
+ Ðто коммуна:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
+ Кузница
+ ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°
+ Рудник
Сталь
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/cricket.xml lincity-ng-2.9~git20150314/data/help/ru/cricket.xml
--- lincity-ng-2.0/data/help/ru/cricket.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,26 @@
+
БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
- БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° дает Ñпорт людÑм и развлекает ваше наÑеление. Ð”Ð»Ñ Ð½ÐµÑ‘ нужны товары и работа. Площадку не нужно подÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортом, вÑе что ей надо она может взÑÑ‚ÑŒ в магазинах, которые должны находитьÑÑ Ð½ÐµÐ¿Ð¾Ð´Ð°Ð»ÐµÐºÑƒ. Ещё она требует ежемеÑÑчных инвеÑтиций.
- Когда вы Ñтроите баÑкетбольную площадку, она начинает работать не Ñразу, только поÑле 3-Ñ… меÑÑцев.
- Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾, чтобы поÑмотреть кому доÑтупна площадка, нажмите на ÑоответÑтвующую кнопку на мини-карте. МеÑта отмеченные зелёным цветом имеют возможноÑÑ‚ÑŒ пользоватьÑÑ Ñтой площадкой.
- БаÑкетбол увеличивает желание жить в домах, которые вы поÑтроили.
- С помощью анимации вы можете увидеть, работать площадка или нет. МакÑимально ÑÑ„Ñ„ÐµÐºÑ‚Ð¸Ð²Ð½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° будет 1 раз в 3 меÑÑца.
+ БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° приобщает ваше наÑеление к Ñпорту и развлечениÑм. Ð”Ð»Ñ Ð½ÐµÑ‘ нужны товары и рабочие. Площадку не обÑзательно должна быть Ñоединена Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, однако, еÑли она не Ñоединена, то должна раÑполагатьÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°, который Ñможет обеÑпечить её товарами и рабочими. Ещё она требует ежемеÑÑчных инвеÑтиций.
+ Когда Ð’Ñ‹ Ñтроите баÑкетбольную площадку, она начинает работать не Ñразу. Обычно проходит около трёх меÑÑцев до начала её функционированиÑ.
+ Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾ чтобы поÑмотреть, кому доÑтупна площадка, нажмите на ÑоответÑтвующую кнопку на миникарте. МеÑта в зоне дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ¸ отображаютÑÑ Ñ‚Ñ‘Ð¼Ð½Ð¾-зелёным цветом, не попадающие в зону дейÑÑ‚Ð²Ð¸Ñ -- Ñерым.
+ БаÑкетбол увеличивает привлекательноÑÑ‚ÑŒ раÑположенных Ñ€Ñдом домов.
+ С помощью анимации Вы можете увидеть, работает площадка или нет.
- Ðто баÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
-
- а Ñто иконка
-
- и Ñто иконка под мини картой
-
+ Ðто баÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°:
+
- См ещё:
- Мини-канта
- Товары
- Магазин
- Работа
- Спортивное покрытие
-
+ а Ñто иконка:
+
+ а Ñто иконка под миникартой:
+
+ См. ещё:
+ Миникарта
+ Товары
+ Магазин
+ Рабочие
+ Зоны Ñпорта
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/dialogs.xml lincity-ng-2.9~git20150314/data/help/ru/dialogs.xml
--- lincity-ng-2.0/data/help/ru/dialogs.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/dialogs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,18 @@
-
+
+
- Помощь
- Map-Tab
- Мини карта
- Markets-Tab
- Ð¡Ñ‚Ð°Ñ‚ÑƒÑ Ñ€ÐµÑурÑов
- $-Tab
- ФинанÑÑ‹
- Другие цены
- ÐаÑеление
- Eco-Tab
- Графика Ñкономики
- Работа прогреÑÑ Ð±Ð°Ñ€Ð°
-
+ Информационные окна
+ Крт
+ Миникарта
+ Стат
+ Окно ÑтатиÑтики
+ Фин
+ Окно финанÑов
+ Другие затраты
+ Окно наÑелениÑ
+ ÐКО
+ График Ñкономики
+ Окно доÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑƒÑтойчивой Ñкономики
+
+ См. ещё:
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/economy.xml lincity-ng-2.9~git20150314/data/help/ru/economy.xml
--- lincity-ng-2.0/data/help/ru/economy.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/economy.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,12 @@
+
График Ñкономики
- ÐкономичеÑкий график Ñодержит четыре цветных линии. Они показывают значимые ÑкономичеÑкие факторы.
-
- ÐаÑеление (коричневый)
- ÐšÐ¾Ñ€Ð¸Ñ‡Ð½ÐµÐ²Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ наÑелениÑ.
- Она накапливает информацию о количеÑтве.
-
-
- Бездомные (Ñиний)
- СинÑÑ Ð»Ð¸Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ людей, которые требуют жильÑ.
- Ð’Ñ‹Ñота графика пропорциональна квадрату бездомных жителей.
-
-
- Безработица (желтый)
- Ярко желтый цвет показывает кол-во безработного наÑелениÑ.
-
-
-
- Голодание (краÑный)
- КраÑный цвет показывает, уровень Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð»ÑŽÐ´ÐµÐ¹.
- Как и любой другой фактор, он ÑвлÑетÑÑ Ð¾Ñ‡ÐµÐ½ÑŒ важным.
-
-
+ График Ñкономики Ñодержит четыре цветных линии. Они показывают наиболее значимые ÑкономичеÑкие факторы.
+ ÐаÑеление (коричневый) ÐšÐ¾Ñ€Ð¸Ñ‡Ð½ÐµÐ²Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ наÑеление. Ð”Ð»Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð¸ÑпользуетÑÑ Ð»Ð¾Ð³Ð°Ñ€Ð¸Ñ„Ð¼Ð¸Ñ‡ÐµÑÐºÐ°Ñ ÑˆÐºÐ°Ð»Ð°.
+ Бездомные (Ñиний) СинÑÑ Ð»Ð¸Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ потребноÑÑ‚ÑŒ в жилье. Ð’Ñ‹Ñота графика пропорциональна квадратному корню бездомных жителей.
+ Безработица (желтый) Ярко-жёлтый цвет показывает количеÑтв безработного наÑелениÑ. Шкала Ñтого графика изменÑетÑÑ Ñ Ð’Ð°ÑˆÐ¸Ð¼ наÑелением. График отображаетÑÑ Ñплошным Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð²Ð»ÐµÑ‡ÐµÐ½Ð¸Ñ Ð’Ð°ÑˆÐµÐ³Ð¾ вниманиÑ.
+ Голодание (краÑный) Ð¡Ð¿Ð»Ð¾ÑˆÐ½Ð°Ñ ÐºÑ€Ð°ÑÐ½Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ уровень Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð»ÑŽÐ´ÐµÐ¹. Как и любой другой фактор, он ÑвлÑетÑÑ Ð¾Ñ‡ÐµÐ½ÑŒ важным.
+
+ См. ещё:
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/evacuate.xml lincity-ng-2.9~git20150314/data/help/ru/evacuate.xml
--- lincity-ng-2.0/data/help/ru/evacuate.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/evacuate.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+
+
+
+ ОпуÑтошение
+ Ð”Ð»Ñ Ð¾Ð¿ÑƒÑÑ‚Ð¾ÑˆÐµÐ½Ð¸Ñ Ñтроений нажмите кнопку опуÑÑ‚Ð¾ÑˆÐµÐ½Ð¸Ñ Ð¸ выберите желаемые поÑтройки Ñ Ñ‚Ð¾Ð²Ð°Ñ€Ð°Ð¼Ð¸ потреблениÑ. ОпуÑтошение производитÑÑ Ð±ÐµÑплатно, вÑе товары перемещаютÑÑ Ð² близлежащие магазины и на дорогу.
+ ПоÑледÑÑ‚Ð²Ð¸Ñ Ð¾Ð¿ÑƒÑÑ‚Ð¾ÑˆÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть опаÑными (от оÑтановки производÑтва до Ð¾Ð±Ñ€ÐµÑ‡ÐµÐ½Ð¸Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¹ на голодную Ñмерть).
+ Ðекоторые ÑтроениÑ, такие как дороги, рельÑÑ‹, Ñвалки и другие, Ð½ÐµÐ»ÑŒÐ·Ñ Ð¾Ð¿ÑƒÑтошить.
+ ИÑтощённые рудники и угольные шахты перед разрушением опуÑтошаютÑÑ Ð°Ð²Ñ‚Ð¾Ð¼Ð°Ñ‚Ð¸Ñ‡ÐµÑки.
+
+ Ðто кнопка опуÑтошениÑ:
+
+
+ См. ещё:
+ Бульдозер
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/export.xml lincity-ng-2.9~git20150314/data/help/ru/export.xml
--- lincity-ng-2.0/data/help/ru/export.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/export.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,19 @@
+
- ÐŸÐ¾Ð»Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð° и ÑкÑпорта
- Импорт и ÑкÑпорт имеет такое значение: на Ñто можно зарабатывать и тратить деньги. Ð”Ð»Ñ Ð»ÑŽÐ±Ñ‹Ñ… из Ñтих целей нужен порт. С начало логичнее будет иÑключительно ÑкÑпортировать излишки.
- К порту Ñледует подводить дорогу.
- Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ€ÐµÐºÐ¾Ð¹.
- ÐкÑпортный товар дешевле чем импортированный. Правильное иÑпользование магазинов и дорог помогает макÑимально Ñффективно импортировать и ÑкÑпортировать товары.
-
- См. ещe:
- Порты
- ТранÑпорт
- Магазины
+ Импорт и ÑкÑпорт
+ Импорт и ÑкÑпорт очень похожи, за иÑключением того, что в первом Ñлучае Ð’Ñ‹ тратите деньги, а во втором зарабатываете. Оба Ñтих дейÑÑ‚Ð²Ð¸Ñ Ñ‚Ñ€ÐµÐ±ÑƒÑŽÑ‚ наличие порта. Сначала логичнее будет иÑключительно ÑкÑпортировать излишки товаров.
+ Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой.
+ Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ€ÐµÐºÐ¾Ð¹, раÑположенной Ñ Ð¿Ñ€Ð°Ð²Ð¾Ð¹ Ñтороны от него.
+ ÐкÑпорт иÑпользует вÑе доÑтупные товары. ЕÑли Вам надо ÑкÑпортировать только ограниченное количеÑтво товаров, Ð’Ñ‹ можете иÑпользовать более медленный вид транÑпортной ÑиÑтемы, более длинные дороги и Ñ‚.д. Вам придётÑÑ Ð¿Ð¾ÑкÑпериментировать Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð¹ транÑпортной ÑиÑтемы.
+ ÐкÑпортируемый товар дешевле, чем импортированный.
+
+ См. ещё:
+ Порт
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Магазин
Уголь
Руда
Товары
Сталь
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/farm.xml lincity-ng-2.9~git20150314/data/help/ru/farm.xml
--- lincity-ng-2.0/data/help/ru/farm.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/farm.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,21 @@
+
- Фермы
- Фермы выращивают еду Ð´Ð»Ñ Ð»ÑŽÐ´ÐµÐ¹ и Ñнабжают ÑтроениÑ, которые иÑпользую еду. Фермеры продают еду в магазины. ПеревозÑÑ‚ eÑ‘ на тракторах, по Ñтому им не нужна дорога. ЕÑтеÑтвенно магазины должны находитьÑÑ Ð½Ðµ очень далеко от ферм.
-
- Ðто ферма.
-
- а Ñто её иконка
-
-
- Фермы дают работу и производÑÑ‚ небольшое кол-во еды. Ð’ Ñлучае еÑли к ним подвеÑти ÑлектричеÑтво, то КПД значительно увеличитÑÑ.
- См. еще:
- Магазины
- Ðаучный уровень
- ТранÑпорт
- ВетрÑные мельницы
- Еда
-
+ Ферма
+ Фермы выращивают еду Ð´Ð»Ñ Ð»ÑŽÐ´ÐµÐ¹ и Ñнабжают Ñырьём текÑтильные фабрики. Фермеры продают еду в магазины. Они перевозÑÑ‚ eÑ‘ на тракторах, поÑтому им не нужна дорога. Однако Ð’Ñ‹ можете иÑпользовать транÑпортную ÑиÑтему Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð°Ð¶, еÑли пожелаете. ЕÑтеÑтвенно, магазины должны находитьÑÑ Ð½Ðµ очень далеко от ферм.
+ Работа ферм завиÑит от Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ Ð¿Ð¾Ð´Ð·ÐµÐ¼Ð½Ñ‹Ñ… вод. УчаÑтки Ñ Ð¿Ð¾Ð´Ð·ÐµÐ¼Ð½Ñ‹Ð¼Ð¸ водами Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶Ð°ÑŽÑ‚Ñ Ð·ÐµÐ»Ñ‘Ð½Ñ‹Ð¼ цветом.
+
+ Ðто ферма:
+
+
+ а Ñто её иконка:
+
+ При наличии рабочих фермы производÑÑ‚ больше еды. ЕÑли же к ним подвеÑти ÑлектричеÑтво, то КПД значительно увеличитÑÑ. Также такие фермы могут орошать Ñухие земли и уничтожать отходы. ОÑтерегайтеÑÑŒ Ñлишком большого Ð¿Ð¾Ñ‚Ñ€ÐµÐ±Ð»ÐµÐ½Ð¸Ñ Ð²Ð¾Ð´Ñ‹ фермами.
+
+ См. ещё:
+ Магазин
+ Уровень технологичеÑкого развитиÑ
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Товары потреблениÑ
+ ÐнергиÑ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/fast.xml lincity-ng-2.9~git20150314/data/help/ru/fast.xml
--- lincity-ng-2.0/data/help/ru/fast.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/fast.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,13 @@
+
Ð’Ñ‹ÑÐ¾ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
-
- Ðто кнопка выÑокой ÑкороÑти. Она запуÑкает игру на макÑимальной ÑкороÑти. Ð¡Ð¾Ð±Ñ‹Ñ‚Ð¸Ñ Ð±ÑƒÐ´ÑƒÑ‚ проиÑходить очень быÑтро.
+
+ Ðто кнопка выÑокой ÑкороÑти. Она запуÑкает игру на макÑимальной ÑкороÑти. Будьте внимательны, ÑÐ¾Ð±Ñ‹Ñ‚Ð¸Ñ Ð±ÑƒÐ´ÑƒÑ‚ проиÑходить очень быÑтро.
+ ÐžÐ¿Ñ†Ð¸Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð½Ð¾Ð¹ Ñтроки "-q 1" или "--quick 1" запуÑтит игру Ñ Ð¼Ð°ÐºÑимально возможной ÑкороÑтью (менее 10 Ñекунд на год), но может нагреть Вашу аппаратуру. По умолчанию иÑпользуетÑÑ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ðµ "-q 9" (около 25 Ñекунд на год).
- См. ещё:
- Средний
- Медленный
-
+ См. ещё:
+ Пауза
+ СреднÑÑ ÑкороÑÑ‚ÑŒ
+ ÐÐ¸Ð·ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/finance.xml lincity-ng-2.9~git20150314/data/help/ru/finance.xml
--- lincity-ng-2.0/data/help/ru/finance.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/finance.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,12 @@
+
- ФинанÑовое окно
- Левое нажатие на окне открывает окна Ñ 'глобальным финанÑовым баланÑом', ещё одно нажатие открывает 'другие затраты' и ещё одно нажатие открывает 'затраты наÑелениÑ'.
- ФинанÑовое окно обновлÑетÑÑ ÐºÐ°Ð¶Ð´Ñ‹Ð¹ раз 1-ого ÑнварÑ. Фигурально выражаÑÑÑŒ, Ñто затраты и поÑÑ‚ÑƒÐ¿Ð»ÐµÐ½Ð¸Ñ Ð·Ð° год.
- Итог изменÑет ваш Ð±Ð°Ð»Ð°Ð½Ñ (чаÑтенько в худшую Ñторону). Ðекоторые вещи переÑтают работать, когда вы находитеÑÑŒ 'в краÑном'.
- См ещё:
- Окно людей
- Другие затраты
-
-
+ Окно финанÑов
+ Левое нажатие на Ñтом окне открывает окна Ñ 'глобальным финанÑовым баланÑом', ещё одно нажатие открывает 'другие затраты' и ещё одно нажатие открывает 'затраты наÑелениÑ'.
+ ФинанÑовое окно обновлÑетÑÑ ÐºÐ°Ð¶Ð´Ñ‹Ð¹ год 1-ого ÑнварÑ. Данные отражают приход и траты за прошедший год.
+ 'Итог' -- Ñто ваш баланÑ. Ðекоторые вещи Ð’Ñ‹ не Ñможете делать, находÑÑÑŒ 'в краÑном'.
+ См. ещё:
+ Окно наÑелениÑ
+ Другие затраты
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/firestation.xml lincity-ng-2.9~git20150314/data/help/ru/firestation.xml
--- lincity-ng-2.0/data/help/ru/firestation.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/firestation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,26 @@
+
ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ
- ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰Ð°ÐµÑ‚ возникновение и раÑпроÑÑ‚Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð° в зоне дейÑтвиÑ. Она требует немного товара и рабочий Ñилы, Ð´Ð»Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¾Ð½Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ. Она не обÑзана иметь ÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, вÑÑŽ рабочую Ñилу и товары она может найти в магазинах, которые находÑÑ‚ÑÑ Ð² их зоне дейÑтвиÑ. Так же Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ñ‚Ñ€ÐµÐ±ÑƒÐµÑ‚ финанÑированиÑ.
+ ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰Ð°ÐµÑ‚ возникновение и раÑпроÑÑ‚Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð° в зоне дейÑтвиÑ. Она требует доÑтупа к товарам и рабочей Ñиле. Она не обÑзательно должна быть Ñоединенина Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, рабочих и товары она может получать в магазинах, в зоне дейÑÑ‚Ð²Ð¸Ñ ÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… находитÑÑ. Также Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ñ‚Ñ€ÐµÐ±ÑƒÐµÑ‚ финанÑированиÑ.
+ ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð¾Ð±Ñ‹Ñ‡Ð½Ð¾ начинает работать через три меÑÑца поÑле поÑтройки.
+ Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾ чтобы поÑмотреть зону дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций, нужно нажать на кнопку пожарной Ñтанции под миникартой. Зоны, которые покрывают пожарные Ñтанции, отмечены тёмно-зелёным цветом, не попадающие в зону дейÑÑ‚Ð²Ð¸Ñ -- Ñерым.
+ ЖителÑм больше нравитÑÑ Ð¶Ð¸Ñ‚ÑŒ в меÑтах, попадающих в зону дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций.
+ ЕÑли Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð° пожарной Ñтанции менÑетÑÑ, значит, ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°ÐµÑ‚.
+ Ðто Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ:
+
- Когда вы Ñтроите пожарную Ñтанцию нужно времÑ, что бы ей начать функционировать. Ей нужен меÑÑц, что бы начать работать в полную Ñилу.
- Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾, что бы поÑмотреть зону покрытиÑ, нужно нажать на мини карту . Зона которую покрывает пожарные Ñтанции отмечены нормальным цветом, а те что не покрывает, отменены черно зелёным.
- ЖителÑм больше нравитьÑÑ Ð¶Ð¸Ñ‚ÑŒ там, где еÑÑ‚ÑŒ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑиÑтема.
- ЕÑли Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð° пожарной Ñтанции менÑÑ‚ÑŒÑÑ, значит она работает.
+ а Ñто иконка:
+
- Ðто Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ
-
- а Ñто иконка
-
- Ñто иконка мини карты
-
+ Ñто иконка миникарты:
+
- Ñм. ещё:
- Мини карта
+ См. ещё:
+ Миникарта
Товары
- Магазины
- Работа
- Пожарное покрытие
-
+ Магазин
+ Рабочие
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/food.xml lincity-ng-2.9~git20150314/data/help/ru/food.xml
--- lincity-ng-2.0/data/help/ru/food.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/food.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,15 @@
+
Еда
- Еда раÑтет на фермах, или может быть импортирована через порт.
- ЛюдÑм нужна еда, Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, что бы выжить. ЕÑли люди начинают умирать от голода, то другие начинают уезжают из вашего города.
- Мельницы иÑпользуют еду. Они перерабатывает её в хлопок(товар). Они могут иÑпользовать Ñлишком много еды.
-
- Ñм. ещё:
- Фермы
- Порты
- Мельницы
- Сталь
-
+ Еда раÑÑ‚Ñ‘Ñ‚ на фермах или импортируетÑÑ Ñ‡ÐµÑ€ÐµÐ· порт.
+ ЛюдÑм нужна еда Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, чтобы выжить. ЕÑли люди начинают умирать от голода, их ÑоÑеди уезжают из Вашего города.
+ Также еда нужна текÑтильным фабрикам. Ðапример, они перерабатывают хлопок в одежду (товар). Они могут иÑпользовать Ñлишком много еды.
+
+ См. ещё:
+ Товары потреблениÑ
+ Ферма
+ Жилой дом
+ ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°
+ Порт
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/goods.xml lincity-ng-2.9~git20150314/data/help/ru/goods.xml
--- lincity-ng-2.0/data/help/ru/goods.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/goods.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,15 @@
+
Товары
Товары нужны большинÑтву поÑтроек. У людей товары тоже пользуютÑÑ ÑпроÑом.
- Товары облагаютÑÑ Ð½Ð°Ð»Ð¾Ð³Ð¾Ð¼, Ñто может помочь поднÑÑ‚ÑŒ ваш капитал.
- Товары умеют делать: Гончарные, Кузнецы, Мельницы и Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ.
+ Товары облагаютÑÑ Ð½Ð°Ð»Ð¾Ð³Ð¾Ð¼, что может помочь поправить Ваше финанÑовое положение.
+ Товары умеют делать: гончарные маÑтерÑкие, кузницы, текÑтильные фабрики и Ð»Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ.
- Ñм. ещё:
- ГончарнаÑ
+ См. ещё:
+ Товары потреблениÑ
+ Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
Кузница
- Мельница
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
-
+ ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/health.xml lincity-ng-2.9~git20150314/data/help/ru/health.xml
--- lincity-ng-2.0/data/help/ru/health.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,28 @@
+
- Мед центр
- Мед центр Ñнабжает здоровьем резиденции. Ð Ð°Ð´Ð¸ÑƒÑ Ð´ÐµÐ¹ÑÑ‚Ð²Ð¸Ñ Ñ†ÐµÐ½Ñ‚Ð° 4 полÑ.
- Мед центр помогает людÑм жить дольше, люди начинаю меньше умирать из-за болезней и более производительно работать (их меньше мучают болезни).
- Мед центры очень дорогие 60,000 рублей в год. Однако понижают ÑтоимоÑÑ‚ÑŒ 'нееÑтеÑтвенных Ñмертей' и могут повышать заработок от работы.
- ПоÑле поÑтройки мед центра он начинает работать только через 3 меÑÑца. Он иÑпользует товары, однако ему не нужна работа. ЕÑтеÑтвенно болезней в облаÑти дейÑÑ‚Ð²Ð¸Ñ Ð¼ÐµÐ´ центра ниже.
- Мед центр не нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортом, вÑе что ему нужно он найдет в магазинах.
- ОблаÑÑ‚ÑŒ дейÑÑ‚Ð²Ð¸Ñ Ð¼ÐµÐ´ центра вы можете увидеть нажав на миникарте ÑоответÑтвующую кнопку.
+ Больница
+ Больница обеÑпечивает потребноÑти наÑÐµÐ»ÐµÐ½Ð¸Ñ Ð² медицинÑкой помощи в радиуÑе четырёх учаÑтков.
+ Больница помогает людÑм жить дольше, люди начинают меньше умирать из-за болезней, вызванных загрÑзнениÑми, и более производительно работать (они проводÑÑ‚ меньше времени на больничном).
+ Больницы очень дорогие. Однако они понижают затраты на нееÑтеÑтвенные Ñмерти (погибшие) и могут приноÑить дополнительную прибыль от налогов.
+ Больницы начинают работать через три меÑÑца поÑле поÑтройки. Ð”Ð»Ñ Ð¸Ñ… работы требуютÑÑ Ñ‚Ð¾Ð²Ð°Ñ€Ñ‹.
+ Больницу нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, еÑли она не находитÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°.
+ ОблаÑÑ‚ÑŒ дейÑÑ‚Ð²Ð¸Ñ Ð±Ð¾Ð»ÑŒÐ½Ð¸Ñ†Ñ‹ Ð’Ñ‹ можете увидеть, нажав на миникарте ÑоответÑтвующую кнопку.
- Ðто мед центр
-
- Ñто его иконка
-
- Ñто иконка на миникарте
-
+ Ðто больница:
+
- См ещё:
- Резиденции
- ÐаÑеление
- Работа
+ Ñто его иконка:
+
+
+ Ñто иконка на миникарте:
+
+
+ См. ещё:
+ Жилой дом
+ ЗагрÑзнение
+ Рабочие
Товары
- ТранÑпорт
- Зона дейÑÑ‚Ð²Ð¸Ñ Ð¼ÐµÐ´ центра
-
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Зоны доÑтупа к больницам
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/help.xml lincity-ng-2.9~git20150314/data/help/ru/help.xml
--- lincity-ng-2.0/data/help/ru/help.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/help.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,17 @@
-
+
+
- Помощь Lincity
- Ðто Lincity Ñправочник. ПожалуйÑта выберите тему, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð²Ð°Ð¼ будет интереÑна и нажмите на нее. СÑылки выделены Ñиним цветом.
- Ð’ игровом цикле игры вы можете на многих объектах нажимать правую кнопку мыши и получать Ñправку по ней. Так же еÑÑ‚ÑŒ кнопка помощи, находитьÑÑ Ð²Ð½Ð¸Ð·Ñƒ Ñкрана.
+ Помощь по Lincity
+ Ðто опиÑание игры Lincity. ПожалуйÑта, выберите тему, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð’Ð°Ð¼ будет интереÑна, и нажмите на неё. СÑылки выделены Ñиним цветом.
+ Ð’ игровом цикле Ð’Ñ‹ можете получать помощь по многим объектам, Ð½Ð°Ð¶Ð¸Ð¼Ð°Ñ Ð½Ð° них правой кнопкой мыши. Также внизу Ñкрана еÑÑ‚ÑŒ кнопка помощи.
+ Выиграть в Lincity можно Ð´Ð²ÑƒÐ¼Ñ Ð¿ÑƒÑ‚Ñми. Первый ÑпоÑоб -- Ñто Ñтабилизировать Ñкономику , второй -- Ñвакуировать вÑех жителей на коÑмичеÑких кораблÑÑ… .
+ См. ещё:
Обучение
- Комбинации клавиш
- ЛиÑÑ‚ вÑех кнопок помощи
- Помощь на мини карте
- Помощь по ÑообщениÑм.
- СпиÑок
-
- ÐžÐ±Ñ‰Ð°Ñ Ð·Ð°Ð´Ð°Ñ‡Ð° игры
- Ð’Ñ‹ можете выиграть в Lincity уÑтановив в ней Ñтабильную Ñкономику или
- отправить вÑех жителей на ракетах в другой мир...
-
+ Клавиатура
+ Выберите интереÑующую Ð’Ð°Ñ Ñ‚ÐµÐ¼Ñƒ
+ Товары потреблениÑ
+ Миникарта
+ Информационные окна
+ Содержание
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/housing.xml lincity-ng-2.9~git20150314/data/help/ru/housing.xml
--- lincity-ng-2.0/data/help/ru/housing.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/housing.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,21 @@
+
Окно наÑелениÑ
Ðто окно наÑелениÑ.
Оно показывает 7 значений:
- ÐаÑел - показывает кол-во людей в вашем городе. Данное значение не включает бездомных.
- Дома - Ñто показывает кол-во людей живущих в резиденциÑÑ….
- Дома % - тоже, но в процентном Ñоотношение.
- Хибарка - кол-во людей живущих в хибарах.
- Смерти - показывает кол-во людей умерших от голода за поÑледний меÑÑц.
- Безраб % - количеÑтво безработных в процентном Ñоотношении.
- Смерти % - показывает кол-во умерших от Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð² процентах.
- Левые Ð½Ð°Ð¶Ð°Ñ‚Ð¸Ñ ÐºÐ½Ð¾Ð¿ÐºÐ¸ мыши на Ñтом окне менÑет окна между финанÑами, другими затратами и домами.
+ ÐаÑел - показывает количеÑтво людей в Вашем городе. Данное значение не учитывает бездомных.
+ Дома - показывает количеÑтво людей, живущих в жилых домах.
+ Бездомные - показывает количеÑтво бездомных.
+ Трущобы - количеÑтво людей, живущих в трущобах.
+ Погибшие - показывает количеÑтво людей, умерших от голода или болезни в прошлом меÑÑце.
+ Безработица - показывает количеÑтво безработных.
+ Безработица % - показывает количеÑтво безработных в %.
+ Голод - показывает количеÑтво голодающих людей.
+ Голод % - показывает количеÑтво голодающих людей в %.
+ Ðажатие левой кнопкой мыши на Ñтом окне позволÑет переключатьÑÑ Ð¼ÐµÐ¶Ð´Ñƒ окнами финанÑов, других затрат и наÑелениÑ.
- См ещё:
- ФинанÑовое окно
+ См. ещё:
+ Окно финанÑов
Другие затраты
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/index.xml lincity-ng-2.9~git20150314/data/help/ru/index.xml
--- lincity-ng-2.0/data/help/ru/index.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,80 +1,83 @@
-
+
+
-Содержание
-Кузница
-Бульдозер
-Выберите кнопку ÑодержаниÑ
-Уголь
-Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
-Коммуна
-БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
-Диалоги
-График Ñкономики
-Импорт и ÑкÑпорт
-Фермы
-БыÑÑ‚Ñ€Ð°Ñ ÑкороÑÑ‚ÑŒ
-ФинанÑовое окно
-ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ
-Еда
-Товары
-Мед центр
-Помошь в Lincity
-Окно наÑелениÑ
-ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ (Ñталь)
-Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
-Работа
-Клавиатура
-Мышь
-Магазин
-СреднÑÑ ÑкороÑÑ‚ÑŒ
-Мельница
-Мини карта
-Монумент
-Угольные зоны
-Ð¡Ð¿Ð¾Ñ€Ñ‚Ð¸Ð²Ð½Ð°Ñ Ð·Ð¾Ð½Ð°
-ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ Ð·Ð¾Ð½Ð°
-Мед зона
-ÐžÐ±Ñ‹Ñ‡Ð½Ð°Ñ Ð·Ð¾Ð½Ð°
-Зона наÑелениÑ
-ÐлектричеÑÐºÐ°Ñ Ð·Ð¾Ð½Ð°
-Зона голоданиÑ
-Зона магазинов и транÑпорта
-Зона безработицы
-Руда
-Шахта руды
-Другие затраты
-Парки
-Кнопка паузы
-Строка
-ÐаÑеление
-Порты
-Гончарные изделиÑ
-Ðлектролинии
-Угольные ÑлектроÑтанции
-Солнечные ÑлектроÑтанции
-КурÑор
-Ð ÐµÐ»ÑŒÑ Ð´Ð¾Ñ€Ð¾Ð³Ð°
-Центр переработки
-Резиденции
-Реки/Вода
-Дороги
-Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
-Школы
-ÐœÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ ÑкороÑÑ‚ÑŒ
-Сталь
-ПодÑтанциÑ
-ПрогреÑÑ Ð±Ð°Ñ€ ÑтроительÑтва
-Ðаучный уровень
-МуÑорка
-Грунтовка
-ТранÑпорт
-Обучение
-Цель игры
-РаÑположение на Ñкране
-Первые шаги
-Продвинутое бучение
-Сценарий игры
-УниверÑитет
-ВодÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°
-ВетрÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°
-
+ Содержание
+ Кузница
+ Бульдозер
+ Выберите интереÑующую Ð’Ð°Ñ Ñ‚ÐµÐ¼Ñƒ
+ Уголь
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
+ Товары потреблениÑ
+ Коммуна
+ БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
+ Информационные окна
+ График Ñкономики
+ ОпуÑтошение
+ Импорт и ÑкÑпорт
+ Ферма
+ Ð’Ñ‹ÑÐ¾ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+ Окно финанÑов
+ ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ
+ Еда
+ Товары
+ Больница
+ Помощь по Lincity
+ Окно наÑелениÑ
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (МеталлургичеÑкий завод)
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+ Рабочие
+ Клавиатура
+ Магазин
+ СреднÑÑ ÑкороÑÑ‚ÑŒ
+ ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°
+ Миникарта
+ Монумент
+ Зоны углÑ
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
+ Зоны голоданиÑ
+ Зоны транÑпорта
+ Зоны безработицы
+ Руда
+ Рудник
+ Другие затраты
+ Парк
+ Пауза
+ Окно ÑтатиÑтики
+ ЗагрÑзнение
+ Порт
+ Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
+ ÐнергиÑ
+ ЛÐП
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+ КурÑор
+ Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
+ Центр по переработке отходов
+ Жилой дом
+ Река/Озеро
+ Дорога
+ Ð¡Ñ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° Ð´Ð»Ñ ÐºÐ¾ÑмичеÑких кораблей
+ Школа
+ ÐÐ¸Ð·ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+ Сталь
+ ПодÑтанциÑ
+ Окно доÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑƒÑтойчивой Ñкономики
+ Уровень технологичеÑкого развитиÑ
+ Свалка
+ Грунтовка
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Обучение
+ Цель игры
+ ÐÐ°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ñ Ð¿Ð¾ Ñкрану
+ Первые шаги
+ Продвинутые функции
+ Сценарии игры
+ УниверÑитет
+ Скважина
+ Ветрогенератор
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/industryh.xml lincity-ng-2.9~git20150314/data/help/ru/industryh.xml
--- lincity-ng-2.0/data/help/ru/industryh.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/industryh.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,22 @@
+
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ (Сталь)
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ Ñталь из руды, работы и Ñнергии. Руда должна поÑтавлÑÑ‚ÑŒÑÑ Ð¿Ð¾ транÑпортной ÑиÑтеме. Сталь увозÑÑ‚ транÑпортом. Ð Ð°Ð±Ð¾Ñ‡Ð°Ñ Ñила добываетÑÑ Ð¸Ð· магазинов. ТранÑпорт нужно ÑоединÑÑ‚ÑŒ Ñ Ð²ÐµÑ€Ñ…Ð½Ð¸Ð¼ левым углом.
- ÐлектричеÑтво может быть подведено Ð´Ð²ÑƒÐ¼Ñ Ð¿ÑƒÑ‚Ñми. Первый, Ñто угольный, он может перерабатыватьÑÑ Ð² ÑлектричеÑтво прÑмо в здании. Так же можно поÑтавить подÑтанцию, КПД от неё будет выше. (ВетрÑные мельницы не Ñмогут обеÑпечить данную поÑтройку должным количеÑтвом ÑлектроÑнергии.)
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ð¸Ñ‚ÑŒ загрÑзнениÑ
- ПонÑÑ‚ÑŒ что Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°ÐµÑ‚, можно или нажав на неё курÑором, или увидеть, что Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸Ð·Ð¼ÐµÐ½ÑетÑÑ.
-
- Ðто Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
-
- Ñто её иконка
-
-
- См. ещё:
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (МеталлургичеÑкий завод)
+ МеталлургичеÑкий завод производит Ñталь из руды Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ рабочей Ñилы и Ñнергии. Завод должен раÑполагатьÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ñ€ÑƒÐ´Ñ‹ и рабочей Ñилы, в ином Ñлучае завод должен быть Ñоединён Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой. Её нужно ÑоединÑÑ‚ÑŒ Ñ Ð²ÐµÑ€Ñ…Ð½Ð¸Ð¼ левым углом завода.
+ ÐÐ½ÐµÑ€Ð³Ð¸Ñ Ð¼Ð¾Ð¶ÐµÑ‚ быть получена Ð´Ð²ÑƒÐ¼Ñ Ð¿ÑƒÑ‚Ñми -- либо путём ÑÐ¾Ð¶Ð¶ÐµÐ½Ð¸Ñ ÑƒÐ³Ð»Ñ Ð¿Ñ€Ñмо на заводе, либо Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ ÑлектричеÑтва. ИÑпользование ÑƒÐ³Ð»Ñ Ð¿Ð¾Ñ‚Ñ€ÐµÐ±ÑƒÐµÑ‚ большее количеÑтво рабочих. Ðе очень Ñффективные кВт⋅ч могут доÑтавлÑÑ‚ÑŒÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы, куда более Ñффективные МВт⋅ч -- Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ прÑмого подключении к ЛÐП. Ветрогенераторы Ñ Ñ‚Ñ€ÑƒÐ´Ð¾Ð¼ могут обеÑпечить данную поÑтройку должным количеÑтвом Ñнергии.
+ МеталлургичеÑкий завод ÑвлÑетÑÑ Ð²Ð°Ð¶Ð½Ñ‹Ð¼ иÑточником загрÑзнений.
+ ПонÑÑ‚ÑŒ, что Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ работает, можно или нажав на неё курÑором, или поÑмотрев на Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸ зданиÑ.
+
+ Ðто Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ:
+
+
+ Ñто её иконка:
+
+
+ См. ещё:
ЗагрÑзнение
- ТранÑпорт
- ÐлектричеÑтво
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ ÐнергиÑ
Уголь
Руда
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/industryl.xml lincity-ng-2.9~git20150314/data/help/ru/industryl.xml
--- lincity-ng-2.0/data/help/ru/industryl.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/industryl.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,22 @@
+
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ð¿ÐµÑ€ÐµÑ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ руду в товары. Она Ñто делает более Ñффективно, еÑли еÑÑ‚ÑŒ Ñталь. ÐлектричеÑтво увеличивает КПД. ВетрÑные мельницы не могут обеÑпечить данную поÑтройку ÑлектричеÑтвом.
- Ðе забудьте обеÑпечить данную поÑтройку нужным товаром, и так же увозить товары .
- С помощью транÑпорта к ней подводитьÑÑ Ñ€ÑƒÐ´Ð°, Ñталь и увозÑÑ‚ÑÑ Ñ‚Ð¾Ð²Ð°Ñ€Ñ‹. Ð Ð°Ð±Ð¾Ñ‡Ð°Ñ Ñила должна братьÑÑ Ð¸Ð· магазинов.
- СоединÑÑ‚ÑŒ транÑпорт нужно Ñ Ð²ÐµÑ€Ñ…Ð½Ð¸Ð¼ левым углом . ТранÑпорт закруглÑетÑÑ Ð½Ð° здание, еÑли правильно Ñоединен.
-
- Ðто Ð»ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
-
- Ñто её иконка
-
-
- См. ещё:
- ТранÑпорт
- Дороги
- Ð ÐµÐ»ÑŒÑ Ð´Ð¾Ñ€Ð¾Ð³Ð¸
- Магазины
- Работа
-
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ перерабатывает руду в товары. Переработка более Ñффективна при наличии Ñтали. ÐÐ½ÐµÑ€Ð³Ð¸Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡Ð¸Ð²Ð°ÐµÑ‚ КПД. Ðе очень Ñффективные кВт⋅ч могут доÑтавлÑÑ‚ÑŒÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы, куда более Ñффективные МВт⋅ч -- Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ прÑмого подключении к ЛÐП. Ветрогенераторы Ñ Ñ‚Ñ€ÑƒÐ´Ð¾Ð¼ могут обеÑпечить данную поÑтройку ÑлектричеÑтвом.
+ КоличеÑтво товаров, вырабатываемого лёгкой промышленноÑтью, завиÑит от количеÑтва ÑÑ‹Ñ€ÑŒÑ Ð¸ рабочей Ñилы, которые она может получить, а также от количеÑтва товаров, которое могут увезти.
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ должна быть подÑоединена к транÑпортной ÑиÑтеме Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ñ‹Ñ… Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ руды, Ñтали, рабочей Ñилы, а также продажи товаров. БлизкораÑположенный магазин поможет ей работать на полную мощноÑÑ‚ÑŒ.
+ СоединÑÑ‚ÑŒ транÑпортную ÑиÑтему нужно Ñ Ð²ÐµÑ€Ñ…Ð½Ð¸Ð¼ левым углом зданиÑ. ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема закруглÑетÑÑ Ð½Ð° здание, еÑли правильно подÑоединена.
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ ÑвлÑетÑÑ Ð²Ð°Ð¶Ð½Ñ‹Ð¼ иÑточником загрÑзнений.
+
+ Ðто Ð»Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ:
+
+
+ Ñто её иконка:
+
+
+ См. ещё:
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Магазин
+ Товары потреблениÑ
+ ЗагрÑзнение
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/jobs.xml lincity-ng-2.9~git20150314/data/help/ru/jobs.xml
--- lincity-ng-2.0/data/help/ru/jobs.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/jobs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,15 @@
+
- Работа
- Люди живущие резиденциÑÑ… дают работу. Работа иÑпользуетÑÑ Ð² большинÑтве Ñлучаев. Почти каждой поÑтройке нужна Ñ€Ð°Ð±Ð¾Ñ‡Ð°Ñ Ñила. Ðапример монументу нужна иÑключительно работа.
- Работа берётÑÑ Ð¸Ð· магазинов. ЕÑтеÑтвенно магазины должны откуда та брать рабочую Ñилу. Ðа Ñто еÑÑ‚ÑŒ 2 пути. Первый Ñто резиденции, которые находитьÑÑ Ñ€Ñдом Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°Ð¼Ð¸. Второй путь Ñто транÑпорт. Чтобы магазин имел возможноÑÑ‚ÑŒ переводить рабочую Ñилу, к нему нужно подвеÑти транÑпорт.
- ЕÑли магазин заполнен работой, то он переÑтает принимать её из резиденций. Когда Ñто ÑлучаетÑÑ Ð»ÑŽÐ´Ð¸ ÑтановÑÑ‚ÑÑ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð½Ñ‹Ðµ.
- Мед центр около резиденций дает куда больший объем рабочий Ñилы, чем любой магазин.
+ Рабочие
+ Рабочей Ñилой в Lincity ÑвлÑÑŽÑ‚ÑÑ Ð»ÑŽÐ´Ð¸, живущие в жилых домах. Рабочие нужны почти каждой поÑтройке, например, Ð´Ð»Ñ Ð¿Ð¾Ñтройки монумента нужны иÑключительно они.
+ ПредприÑÑ‚Ð¸Ñ Ð½Ð°Ð½Ð¸Ð¼Ð°ÑŽÑ‚ рабочих в магазинах. ЕÑтеÑтвенно, магазины должны откуда-то брать рабочую Ñилу. У них еÑÑ‚ÑŒ два пути: первый -- Ñто раÑположенные в зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° жилые дома. Второй -- Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы. Магазины, имеющие избыток рабочих, могут отправить их Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы в другие магазины. Магазины, в которых не хватает рабочих, Ñмогут найти и привезти их Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы.
+ ЕÑли в магазине избыток рабочей Ñилы, то они переÑтанут принимать новых людей из ближайших жилых домов. Ð’ такой Ñитуации, еÑли нет других Ñвободных магазинов в округе, оÑтавшиеÑÑ Ð»ÑŽÐ´Ð¸ ÑтановÑÑ‚Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð½Ñ‹Ð¼Ð¸.
+ Больница, раÑÐ¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ð°Ñ Ð¾ÐºÐ¾Ð»Ð¾ жилых домов, увеличивает количеÑтво рабочих, принимаемых на работу во вÑех ÑоÑедних магазинах.
- См ещё:
- Резиденции
- ТранÑпорт
- Магазины
-
+ См. ещё:
+ Товары потреблениÑ
+ Жилой дом
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Магазин
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/keys.xml lincity-ng-2.9~git20150314/data/help/ru/keys.xml
--- lincity-ng-2.0/data/help/ru/keys.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/keys.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,38 +1,37 @@
+
-
- Клавиатура
- ESCAPE: Переключает курÑор
- b Переключает бульдозер и курÑор
- h прÑчит бульдозер. Жмите h Ñнова, что бы показать его.
- v переключает зоны миникарты
- KP_PLUS: приближение
- KP_MINUS одаление
- KP_ENTER приближение 100%
- KP5 перемеÑтить обзор на Ñередину карты
- KP9 перемеÑтитÑÑ Ñевернее
- KP1 перемеÑтитÑÑ ÑŽÐ¶Ð½ÐµÐµ
- KP7 перемеÑтитÑÑ Ð·Ð°Ð¿Ð¾Ð´Ð½ÐµÐµ
- KP3 перемеÑтитÑÑ Ð²Ð¾Ñточне
- KP2 перемеÑтитÑÑ ÑŽÐ²
- KP4 перемеÑтитÑÑ ÑŽÐ·
- KP6 перемеÑтитÑÑ cв
- KP8 перемеÑтитÑÑ Ñз
- жмите shiht+ перемешатьÑÑ Ð½Ð°Ñ‡Ð¸Ð½Ð°Ñ‚Ðµ быÑтре
- F12 быÑтрое Ñохранение
- F9 быÑÑ‚Ñ€Ð°Ñ Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ°
-
- Мышка
- праваÑ:
- Жмите на миникарте, что бы перемеÑтитьÑÑ.
- ÑреднаÑ:
- При наведении на поÑтройку показывает информацию.
- леваÑ:
- Minimap shows the selected Area on mainscreen.
- Perform action depending on selected tool. Bulldoze, show Information,
- construct building.
- колёÑико:
- вверх: приближение
- вниз: удаление
-
+ Клавиатура
+ ESCAPE: возвращает курÑор
+ b переключает бульдозер и курÑор
+ h прÑчет выÑокие поÑтройки. Повторное нажатие h Ñнова покажет их
+ v переключает зоны миникарты
+ m,n переключают отображение информации о транÑпортной ÑиÑтеме
+ g отображает информацию о типе земли и вÑех её параметрах
+ KP_PLUS: приближение
+ KP_MINUS отдаление
+ KP_ENTER маÑштаб 100%
+ KP5 перемеÑтить обзор на Ñередину карты
+ KP9 перемеÑтитьÑÑ Ñевернее
+ KP1 перемеÑтитьÑÑ ÑŽÐ¶Ð½ÐµÐµ
+ KP7 перемеÑтитьÑÑ Ð·Ð°Ð¿Ð°Ð´Ð½ÐµÐµ
+ KP3 перемеÑтитьÑÑ Ð²Ð¾Ñточнее
+ KP2 перемеÑтитьÑÑ ÑŽÐ²
+ KP4 перемеÑтитьÑÑ ÑŽÐ·
+ KP6 перемеÑтитьÑÑ cв
+ KP8 перемеÑтитьÑÑ Ñз
+ иÑпользуйте shift + направление Ð´Ð»Ñ Ð±Ð¾Ð»ÐµÐµ быÑтрого перемещениÑ
+ F12 быÑтрое Ñохранение
+ F9 быÑÑ‚Ñ€Ð°Ñ Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ°
+ Мышка
+ Ð¿Ñ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ°:
+ нажатие правой кнопки позволит перемещатьÑÑ Ð¿Ð¾ карте
+ ÑреднÑÑ ÐºÐ½Ð¾Ð¿ÐºÐ°:
+ нажатие Ñредней кнопки отобразит информацию об учаÑтке земли под курÑором
+ Ð»ÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ°:
+ нажатие на миникарте перемеÑтит в указанную зону оÑновную карту
+ колёÑико:
+ вверх: приближение
+ вниз: удаление
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/market.xml lincity-ng-2.9~git20150314/data/help/ru/market.xml
--- lincity-ng-2.0/data/help/ru/market.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/market.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,35 +1,32 @@
+
Магазин
- Магазин Ñто ключевое здание в Lincity.
- Магазины Ñто доÑтаточно Ñлабое название. Правильнее Ñказать job centres, магазин, товарный Ñклад, так же муÑорка :-) причем Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾Ñтью обмениватьÑÑ Ð²Ñем Ñтим хламом :-D.
+ Ðто ключевое здание в Lincity.
+ Магазин -- Ñто не ÑовÑем правильное название. Магазин выполнÑет функцию Ð±Ð¸Ð·Ð½ÐµÑ Ñ†ÐµÐ½Ñ‚Ñ€Ð°, торгового центра, биржи труда, продовольÑтвенного магазина, Ñклада. Он может покупать и продавать вÑевозможные реÑурÑÑ‹ объектам, которые находÑÑ‚ÑÑ Ð² пешей доÑтупноÑти (радиуÑе дейÑтвиÑ).
+ Магазины могут обмениватьÑÑ Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ магазинами и ÑтроениÑми товарами Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы.
+ ИÑпользуйте проÑмотр зоны транÑпорта Ð´Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ Ð´Ð¾ÑтупноÑти магазина другим объектам.
+ Люди могут покупать еду и товары, уÑтраиватьÑÑ Ð½Ð° работу. Ð’Ñе зданиÑ, которые требуют рабочую Ñилу, могут найти её только через магазин. Фермы могут продавать еду непоÑредÑтвенно в магазин. ТекÑтильные фабрики, гончарные маÑтерÑкие и кузницы продают товар в ближайший магазин, так же как и берут товар оттуда.
+ ЕÑли Ð·Ð´Ð°Ð½Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´ÑÑ‚ÑÑ Ð²Ð½Ðµ зоны дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°, то их необходимо ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой.
+ Ð’ первой закладке миникарты показано общее количеÑтво товаров и то, как они изменÑÑŽÑ‚ÑÑ. Ðто может помочь Вам управлÑÑ‚ÑŒ реÑурÑами.
- Ð’ пределах зоны дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ñ‹ могут обмениватьÑÑ Ð¼Ð°Ñ‚ÐµÑ€Ð¸Ð°Ð»Ð¾Ð¼ без транÑпорта. . ИÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ñ‚Ñ€Ð°Ð½Ñпортные зоны и магазины проверÑйте, что бы ваши Ð·Ð´Ð°Ð½Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ð»Ð¸ÑÑŒ в зоне их дейÑтвиÑ.
- Люди могут брать из магазинов еду, товары и работу еÑли они находÑÑ‚ÑÑ Ð² пределах ходьбы.
- Очень многие поÑтройки требуют в том чиÑле и работу, которую могут взÑÑ‚ÑŒ из магазинов..
- Рк примеру фермы ещё продают еду в магазины.
- ЕÑли к зданию поÑтавить магазин нельзÑ, то его нужно ÑоединÑÑ‚ÑŒ транÑпортом .
- Ð’ первой закладке мини окна показано общее кол-во товаров , и то, как они изменÑÑ‚ÑŒÑÑ. Ðто может помочь вам Ñделать выводы, о том какие у Ð²Ð°Ñ ÐµÑÑ‚ÑŒ реÑурÑÑ‹, и о том, как они изменÑÑŽÑ‚ÑÑ.
-
- Контролируйте, что магазины покупают и продают.
- Ð’Ñ‹ можете контролировать какие функции выполнÑет данный магазин, что он покупает и продает транÑпортом. Кликните дважды на магазине, и в выпадающем окне выберите то, чем должен заниматьÑÑ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½.
-
- Ðто магазин
-
- Ñто его иконка
-
- в Ñлучае еÑли он заполнен.
-
- Ñто еÑли он пуÑÑ‚ .
-
- Sell are the map reference for that market.
-
- См ещё:
- Еда
- Работа
- Уголь
- Товары
- Руда
- Сталь
- ТранÑпорт
-
+ Контроль того, что может продавать и покупать магазин.
+ Ð’Ñ‹ можете контролировать, какие функции выполнÑет магазин, что он покупает и продаёт. Кликните дважды на магазине и в выпадающем окне выберите то, чем должен заниматьÑÑ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½.
+
+ Ðто магазин:
+
+
+ Ðто иконка:
+
+
+ Ðто означает, что магазин работает:
+
+
+ Ðто означает, что продажи запрещены:
+
+
+ См. ещё:
+ Товары потреблениÑ
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Зоны транÑпорта
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/medium.xml lincity-ng-2.9~git20150314/data/help/ru/medium.xml
--- lincity-ng-2.0/data/help/ru/medium.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/medium.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,12 @@
+
СреднÑÑ ÑкороÑÑ‚ÑŒ
-
- Ðто кнопка Ñредней ÑкороÑти игры. Ðа Ñлабых машинах, кнопки ÑкороÑти могут не работать.
-
- См ещё:
- Медленно
- БыÑтро
-
-
+
+ Ðто кнопка Ñредней ÑкороÑти игры. Ðа Ñлабых машинах кнопки ÑкороÑти могут не работать.
+ См. ещё:
+ Пауза
+ ÐÐ¸Ð·ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+ Ð’Ñ‹ÑÐ¾ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/mill.xml lincity-ng-2.9~git20150314/data/help/ru/mill.xml
--- lincity-ng-2.0/data/help/ru/mill.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/mill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,22 +1,26 @@
+
- Мельница
- Мельницы из еды, ÑƒÐ³Ð»Ñ Ð¸ работы делают товары. Еда?... хорошо, хлопок и шерÑÑ‚ÑŒ за Ñчет еды, в Ñтой игре.
- Мельницы иÑпользуют много еды, итак вы можете легко взÑÑ‚ÑŒ излишек еды и получить из него товары. (Ðто не Ñложно, когда вы имеете ветрÑные мельницы, которые дают ÑлектричеÑтво фермам, они начинают работать гораздо Ñффективнее)
- Мыльницы не нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортом. Ð’Ñе что им нужно они могут взÑÑ‚ÑŒ из магазинов, Ñто как уже говорилоÑÑŒ уголь, работа и еда. Правда от мельниц идет загрÑзнениÑ..
-
- Ðто мельница
-
- Ðто не Ñ€Ð°Ð±Ð¾Ñ‚Ð°ÑŽÑ‰Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°
-
- Ðто её иконка
-
-
- См ещё:
+ ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°
+ ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ° из еды и ÑƒÐ³Ð»Ñ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ рабочих делает товары. Еда?... ну, да, в Ñтой игре хлопок и шерÑÑ‚ÑŒ ÑчитаютÑÑ ÐµÐ´Ð¾Ð¹.
+ ТекÑтильные фабрики иÑпользуют много еды, поÑтому Ð’Ñ‹ легко можете ÑтолкнутьÑÑ Ñ Ð½ÐµÑ…Ð²Ð°Ñ‚ÐºÐ¾Ð¹ еды, еÑли не будете учитывать Ñто. При ветрогенераторах проблем меньше, так как они могут Ñнабжать фермы ÑлектричеÑтвом, из-за чего те будут производить больше еды.
+ ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ð½Ðµ обÑзательно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, еÑли они раÑположены в зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°.
+ Увидеть, что фабрика работает, Ð’Ñ‹ можете по дыму, иÑходÑщему из зданиÑ.
+
+ Ðто текÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°:
+
+
+ Ðто Ð½ÐµÑ€Ð°Ð±Ð¾Ñ‚Ð°ÑŽÑ‰Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°:
+
+
+ Ðто её иконка:
+
+
+ См. ещё:
Товары
Еда
Уголь
- Работа
- ТранÑпорт
- ВетрÑные мельницы
-
+ Рабочие
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Ветрогенератор
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/mini-screen.xml lincity-ng-2.9~git20150314/data/help/ru/mini-screen.xml
--- lincity-ng-2.0/data/help/ru/mini-screen.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/mini-screen.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,23 +1,21 @@
+
- Мини карта
- Мини карта показывает, в уменьшенном вариант, вÑÑŽ игровую карту. Кнопки внизу, при нажатии, разные зоны покрытиÑ, Ñто работа, загрÑзнение, уголь и прочее.
- Правый клик на кнопки мини карты активирует помощь.
- The white bordered square shows the area covered by the main screen.
- Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° "зоны" переноÑит Ñодержимое мини карты на главную карту.
-
- См ещё:
+ Миникарта
+ Миникарта показывает вÑÑŽ игровую карту в уменьшенном варианте. Кнопки внизу показывают информацию о различных игровых зонах -- транÑпотра, загрÑзнений и Ñ‚.д.
+ Правый клик на какой-либо кнопке под миникартой показывает Ñправочную информацию об Ñтой кнопке.
+ Ð‘ÐµÐ»Ð°Ñ Ñ€Ð°Ð¼ÐºÐ° указывает на облаÑÑ‚ÑŒ, отображаемую в данный момент на оÑновной карте.
+ Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° "зоны" переноÑит Ñодержимое миникарты на главную карту.
+
+ См. ещё:
Зоны углÑ
- Спортивные зоны
- Пожарные зоны
- Мед зоны
- Ðормальное отображение
- Зоны загрÑзнениÑ
- Ðнерго зоны
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
Зоны голоданиÑ
- ТранÑпортные зоны
+ Зоны транÑпорта
Зоны безработицы
-
-
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/monument.xml lincity-ng-2.9~git20150314/data/help/ru/monument.xml
--- lincity-ng-2.0/data/help/ru/monument.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/monument.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,19 @@
+
Монумент
- Монументы обучают и вдохновлÑÑŽÑ‚. Каждый монумент, который вы поÑтроили увеличивает ваш технологичеÑкий уровень. Ðо не может поднÑÑ‚ÑŒ его выше 40%.
- Ð”Ð»Ñ Ð¿Ð¾Ñтройке монумента нужна Ñ€Ð°Ð±Ð¾Ñ‡Ð°Ñ Ñила. Много Ñилы. Его можно иÑпользовать Ð´Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð¸Ñ†Ñ‹. Ðто не долгое решение проблемы, как монумент поÑтроитьÑÑ, поÑвитьÑÑ Ð¾Ð¿ÑÑ‚ÑŒ ÑÐ²Ð¾Ð±Ð¾Ð´Ð½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‡Ð°Ñ Ñила.
- Ð’Ñ‹ можете увидеть как идут дела, нажав на монумент. Так же по мере ÑтроительÑтва изменÑетÑÑ Ð¸ÐºÐ¾Ð½ÐºÐ°. СущеÑтвует вÑего 6 таких иконок.
- ПодÑказка : How to stop monument building sucking too many jobs out of an area and therefore starving other areas of jobs: build a monument farm away from other areas.
+ Монументы помогают наÑелению развиватьÑÑ Ð¸ вдохновлÑÑŽÑ‚ на новые изобретениÑ. Каждый монумент, который Ð’Ñ‹ Ñтроите, увеличивает технологичеÑкий уровень, однако Ð’Ñ‹ не Ñможете поднÑÑ‚ÑŒ его выше 40% таким образом.
+ Ð”Ð»Ñ Ð¿Ð¾Ñтройки монумента нужна Ñ€Ð°Ð±Ð¾Ñ‡Ð°Ñ Ñила. Много рабочей Ñилы. По Ñтой причине монументы можно иÑпользовать Ð´Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ ÑƒÑ€Ð¾Ð²Ð½Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð¸Ñ†Ñ‹. Правда, Ñто лишь кратковременное решение проблемы безработицы, так как поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва монументу не требуютÑÑ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ðµ.
+ Ð’Ñ‹ можете увидеть, как идёт ÑтроительÑтво, нажав на монумент и поÑмотрев на окно ÑтатиÑтики. Также по мере ÑтроительÑтва изменÑетÑÑ ÐµÐ³Ð¾ иконка. 6 различных иконок отображают веÑÑŒ процеÑÑ Ñтроительтва, от Ð·Ð°Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¿ÐµÑ€Ð²Ð¾Ð³Ð¾ ÐºÐ°Ð¼Ð½Ñ Ð´Ð¾ церемонии открытиÑ.
+ ПодÑказка : Как избежать Ñитуации, когда на ÑтроительÑтве монумента занÑто Ñлишком много людей, в то Ð²Ñ€ÐµÐ¼Ñ ÐºÐ°Ðº окружающим поÑтройкам не хватает рабочей Ñилы: Ñтроить монумент подальше от оÑтальных поÑтроек либо иÑпользовать опуÑтошение в чрезвычайных ÑитуациÑÑ….
- Ðто монумент
-
- а Ñто иконка
-
-
- См ещё:
- Магазин
- Руда
- Коммуна
- Сталь
- Работа
-
+ Ðто монумент:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ Рабочие
+ ОпуÑтошение
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-coal.xml lincity-ng-2.9~git20150314/data/help/ru/msb-coal.xml
--- lincity-ng-2.0/data/help/ru/msb-coal.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,20 @@
+
Зоны углÑ
-
- Зоны ÑƒÐ³Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÑŽÑ‚ где находитьÑÑ Ñ€ÐµÑурÑÑ‹ ÑƒÐ³Ð»Ñ Ð² вашем городе. МеÑÑ‚Ð¾Ñ€Ð¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÑŽÑ‚ÑÑ Ñ‡ÐµÑ€Ð½Ñ‹Ð¼ цветом. ЕÑли ваша ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð° поÑтроена на них, то она начинает добывать Ñти реÑурÑÑ‹.
- Ð”Ð»Ñ Ð¿ÐµÑ€Ð²Ð¾Ð³Ð¾ запроÑа данной информации вам нужно заплатить 1 миллион рублей. Ðто разовый платеж, и в дальнейшем Ð´Ð°Ð½Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð±ÑƒÐ´ÐµÑ‚ беÑплатна.
+
+ Зоны ÑƒÐ³Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÑŽÑ‚, где находÑÑ‚ÑÑ Ð·Ð°Ð¿Ð°ÑÑ‹ ÑƒÐ³Ð»Ñ Ð² Вашем городе. МеÑÑ‚Ð¾Ñ€Ð¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶Ð°ÑŽÑ‚ÑÑ ÐºÑ€Ð°Ñным и зелёным цветом на Ñерой земле. Ð’Ñ‹ должны Ñтроить угольные шахты Ñ€Ñдом Ñ Ð¼ÐµÑторождениÑми углÑ.
+ Ð”Ð»Ñ Ð¿ÐµÑ€Ð²Ð¾Ð³Ð¾ запроÑа данной информации Вам нужно будет заплатить 1 миллион рублей. Ðто Ñ€Ð°Ð·Ð¾Ð²Ð°Ñ Ð¿Ð»Ð°Ñ‚Ð° за иÑÑледование территории, поÑледующий доÑтуп к данной информации беÑплатен.
- См ещё:
- Мини карты
- Спортивные зоны
- Пожарные зоны
- Мед зоны
- Ðормальное отображение
- Зоны загрÑзнениÑ
- Ðнегро зоны
+ См. ещё:
+ Миникарта
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
Зоны голоданиÑ
- ТранÑпортные зоны
+ Зоны транÑпорта
Зоны безработицы
-
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-cricket.xml lincity-ng-2.9~git20150314/data/help/ru/msb-cricket.xml
--- lincity-ng-2.0/data/help/ru/msb-cricket.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,20 @@
+
- Спортивное покрытие
-
- МеÑта отмеченные зелёным цветом могут пользоватьÑÑ Ñпортивными площадками.
- МеÑта которые находÑÑ‚ÑÑ Ð½Ð° грани, тоже могут пользоватьÑÑ Ñпортивными площадками
- Запомните, они доÑтупны только через 3 меÑÑца поÑле поÑтройки.
+ Зоны Ñпорта
+
+ Зоны, которые имеют доÑтуп к Ñпортивным площадкам, окрашены в тёмно-зелёный цвет. ОÑтальные учаÑтки карты отображаютÑÑ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ñ‹Ð¼ цветом.
+ Помните, Ñпортивные площадки ÑтановÑÑ‚ÑÑ Ð´Ð¾Ñтупны только через три меÑÑца поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва.
- См ещё:
- Мини-карта
- Угольное покрытие
- Пожарное покрытие
- Больничное покрытие
- Ðормальное покрытие
- Покрытие наÑелениÑ
- ÐлектричеÑкое покрытие
- Покрытие голодающих
- ТранÑпортное покрытие
- Покрытие безработицы
-
+ См. ещё:
+ Миникарта
+ Зоны углÑ
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
+ Зоны голоданиÑ
+ Зоны транÑпорта
+ Зоны безработицы
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-fire.xml lincity-ng-2.9~git20150314/data/help/ru/msb-fire.xml
--- lincity-ng-2.0/data/help/ru/msb-fire.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-fire.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,20 @@
+
- ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ Ð·Ð¾Ð½Ð°
-
- Зоны, которые защищены пожарными ÑтанциÑми окрашены в зелёный.
- Ð’Ñе зоны что не охранÑÑ‚ÑŒÑÑ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ð¼Ð¸ ÑтанциÑми не окрашиватьÑÑ.
- Запомните Ñтанции начинают работать только поÑле 3-Ñ… меÑÑцев поÑле поÑтройки.
- FIXME Left click on the mini screen title to choose a different mini screen view. Что бы переключить то что показывает миникарте, нужно пользоватьÑÑ ÐºÐ½Ð¾Ð¿ÐºÐ¾Ð¹ "v".
-
- См ещё:
- Мини карта
- Угольные зоны
- Спортивные зоны
- Мед зоны
- Ðормальное отображение
- Зоны загрÑзнениÑ
- Ðлектро зоны
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+
+ Зоны, которые защищены пожарными ÑтанциÑми, окрашены в тёмно-зелёный цвет. ОÑтальные учаÑтки карты отображаютÑÑ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ñ‹Ð¼ цветом.
+ Помните, Ñтанции начинают работать только через три меÑÑца поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва.
+
+ См. ещё:
+ Миникарта
+ Зоны углÑ
+ Зоны Ñпорта
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
Зоны голоданиÑ
- ТранÑпортные зоны
+ Зоны транÑпорта
Зоны безработицы
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-health.xml lincity-ng-2.9~git20150314/data/help/ru/msb-health.xml
--- lincity-ng-2.0/data/help/ru/msb-health.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,32 +1,20 @@
+
- Мед зоны
-
- Зоны которые окрашены зелёным, находÑÑ‚ÑÑ Ð¿Ð¾Ð´ наблюдением медицинÑкого центра.
- Ð’Ñе не окрашенные меÑта, медицинÑким центром не обÑлуживаютÑÑ.
- Запомните, мед центр начинает работать только поÑле 3 меÑÑцев поÑле поÑтройки.
-
- См ещё:
- Мини карта
- Зоны углÑ
- Спортивные зоны
- Пожарные зоны
- Ðормальное отображение
- Зоны загрÑзнениÑ
- Ðнегро зоны
- Зоны безработицы
- ТранÑпортные зоны
- Зоны голоданиÑ
-
-
-
+ Зоны доÑтупа к больницам
+
+ Зоны, которые имеют доÑтуп к больницам, окрашены в тёмно-зелёный цвет. ОÑтальные учаÑтки карты отображаютÑÑ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ñ‹Ð¼ цветом.
+ Помните, больница начинает работать только через три меÑÑца поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва.
-
+ См. ещё:
+ Миникарта
+ Зоны углÑ
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
+ Зоны голоданиÑ
+ Зоны транÑпорта
+ Зоны безработицы
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-normal.xml lincity-ng-2.9~git20150314/data/help/ru/msb-normal.xml
--- lincity-ng-2.0/data/help/ru/msb-normal.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-normal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,19 @@
+
Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
-
- Показывает на миникарте зданиÑ, дороги, воду и зелёные меÑта в вашем городе.
-
- См ещё:
- Мини карта
+
+ Показывает на миникарте зданиÑ, дороги, воду и зелёные наÑÐ°Ð¶Ð´ÐµÐ½Ð¸Ñ Ð² городе.
+
+ См. ещё:
+ Миникарта
Зоны углÑ
- Спортивные зоны
- Пожарные зоны
- Мед зоны
- Зоны загрÑзнениÑ
- Ðнегро зоны
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
Зоны голоданиÑ
- ТранÑпортные зоны
+ Зоны транÑпорта
Зоны безработицы
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-pol.xml lincity-ng-2.9~git20150314/data/help/ru/msb-pol.xml
--- lincity-ng-2.0/data/help/ru/msb-pol.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-pol.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,21 @@
+
- Зоны загрÑзнениÑ
-
- Зона загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð½Ð° мини карте показывает уровень загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð² вашем городе.
- ЗагрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð´ÐµÐ»ÑÑ‚ÑÑ Ð½Ð°: Ñветло-зелёный -> зелёный -> темно-зелёный -> темно-краÑный -> краÑный -> Ñветло-краÑный.
- Резиденции в которых загрÑзнение отмечено краÑным, ÑвлÑÑ‚ÑŒÑÑ Ð±Ð¾Ð»ÑŒÐ½Ñ‹Ðµ много умирают. Ðе рекомендуетÑÑ Ð´Ð¾Ñ…Ð¾Ð´Ð¸Ñ‚ÑŒ до такой Ñитуации.
-
- См ещё:
- Мини карта
+ Зоны загрÑзнений
+
+ Зоны загрÑзнений на миникарте показывают уровень загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð’Ð°ÑˆÐµÐ³Ð¾ города.
+ Ð’ завиÑимоÑти от Ñтепени загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ отображатьÑÑ Ñледующими цветами (в порÑдке ÑƒÑ…ÑƒÐ´ÑˆÐµÐ½Ð¸Ñ Ñитуации): Ñветло-зелёный -> зелёный -> тёмно-зелёный -> тёмно-краÑный -> Ñветло-краÑный -> Ñрко-краÑный.
+ Ð’ жилых домах, которые попадают в краÑные зоны, отмечаетÑÑ Ð¿Ð¾Ð²Ñ‹ÑˆÐµÐ½Ð½Ñ‹Ð¹ уровень заболеваемоÑти. Люди предпочитают жить в ÑкологичеÑки чиÑÑ‚Ñ‹Ñ… районах.
+
+ См. ещё:
+ Миникарта
Зоны углÑ
- Спортивные зоны
- Пожарные зоны
- Мед зоны
- Ðормальное отображение
- Ðнегро зоны
- Зоны безработицы
- ТранÑпортные зоны
- Зоны голоданиÑ
-
-
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны ÑлектроÑнабжениÑ
+ Зоны голоданиÑ
+ Зоны транÑпорта
+ Зоны безработицы
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-power.xml lincity-ng-2.9~git20150314/data/help/ru/msb-power.xml
--- lincity-ng-2.0/data/help/ru/msb-power.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,19 @@
+
- Ðнерго зоны
-
- МеÑта которые отмечены тёмно зелёным питаютÑÑ Ð¾Ñ‚ воздушной мельницы.
- МеÑта которые питаютÑÑ Ð¾Ñ‚ Ñлетро раÑпределителÑ, краÑÑÑ‚ÑÑ Ð² Ñветло зелёный цвет.
- Ðе отмеченные зоны не имеют ÑлектричеÑтва.
- Ðто кнопка ÑлектричеÑтва, пожалуйÑта не включайте её надолго.
-
- См ещё:
- Мини карта
- Угольные зоны
- Спортивные зоны
- Мед зоны
- Ðормальное отображение
- Зоны загрÑзнениÑ
- Пожарные зоны
+ Зоны ÑлектроÑнабжениÑ
+
+ Зоны, в которых ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ÑÑ Ð¼Ð°Ð»Ð¾Ð¼Ð¾Ñ‰Ð½Ñ‹Ð¼Ð¸ ветрогенераторами, окрашены в тёмно-зелёный цвет. Зоны, подключенные непоÑредÑтвенно к ЛÐП, окрашены в Ñветло-зелёный цвет. Зоны, не имеющие доÑтупа к Ñнергии, окрашены в краÑный цвет.
+
+ См. ещё:
+ Миникарта
+ Зоны углÑ
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
Зоны голоданиÑ
- ТранÑпортные зоны
+ Зоны транÑпорта
Зоны безработицы
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-starve.xml lincity-ng-2.9~git20150314/data/help/ru/msb-starve.xml
--- lincity-ng-2.0/data/help/ru/msb-starve.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-starve.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,21 @@
+
Зоны голоданиÑ
-
- Показывает зоны Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð½Ð° карте.
- Светло зелёный показывает то, что еда в данных зонах доÑтупна. Темно зелёные и краÑные зоны показывают что еды не хватает.
- Зона Ñ Ð²Ð¾Ð´Ð¾Ð¹ окрашена в темно-Ñиний.
-
- См ещё:
- Мини карта
- Угольные зоны
- Спортивные зоны
- Мед зоны
- Ðормальное отображение
- Зоны загрÑзнениÑ
- Ðлектро зоны
- Пожарные зоны
- ТранÑпортные зоны
+
+ Зоны Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð¾Ñ‚Ð½Ð¾ÑÑÑ‚ÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ к жилым домам.
+ Ярко-зелёным цветом отмечены зоны, в которых доÑтаточно еды (из магазинов) и воды (из Ñкважин). Ярко-краÑные же означают, что в данных зонах люди голодают.
+ Зона доÑтупноÑти Ñкважины окрашена в тёмно-Ñиний цвет.
+
+ См. ещё:
+ Миникарта
+ Зоны углÑ
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
+ Зоны транÑпорта
Зоны безработицы
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-transport.xml lincity-ng-2.9~git20150314/data/help/ru/msb-transport.xml
--- lincity-ng-2.0/data/help/ru/msb-transport.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,22 @@
+
- ТранÑпортные зоны
-
- Показывает передвижение реÑурÑов по карте в вашем городе по грунтовке , дорогам
- и рельÑам .
- Голубоватый Ñиний показывает зоны дейÑÑ‚Ð²Ð¸Ñ Ð²Ð°ÑˆÐ¸Ñ… магазинов .
-
- См ещё:
- Мини карта
+ Зоны транÑпорта
+
+ Зоны транÑпорта отображают количеÑтво товаров на городÑких грунтовках , дорогах и железных дорогах .
+ Ðажмите на иконке Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ потоками и уровнÑми. ИÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ ÐºÐ»Ð°Ð²Ð¸ÑˆÐ¸ вверх и вниз, Ð’Ñ‹ можете переключатьÑÑ Ð¼ÐµÐ¶Ð´Ñƒ различными товарами потреблениÑ.
+ Синими цветами отображаютÑÑ Ð¿Ð¾Ñтройки, находÑщиеÑÑ Ð² зоне доÑтупноÑти магазина .
+
+ См. ещё:
+ Миникарта
Зоны углÑ
- Спортивные зоны
- Пожарные зоны
- Ðормальное отображение
- Зоны загрÑзнениÑ
- Ðнегро зоны
- Зоны безработицы
- Мед зоны
- Зоны голоданиÑ
-
+ Зоны Ñпорта
+ Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+ Зоны доÑтупа к больницам
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны загрÑзнений
+ Зоны ÑлектроÑнабжениÑ
+ Зоны голоданиÑ
+ Зоны транÑпорта
+ Зоны безработицы
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/msb-ub40.xml lincity-ng-2.9~git20150314/data/help/ru/msb-ub40.xml
--- lincity-ng-2.0/data/help/ru/msb-ub40.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/msb-ub40.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,16 @@
+
Зоны безработицы
-
- Безработица показываетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ на резиденциÑÑ….
- Светло зелёный означает, что безработица отÑутÑтвует. Темно зелёный и краÑный означает что безработица еÑÑ‚ÑŒ, причем в краÑной зоне она больше.
-
- См ещё:
- Мини карта
- Угольные зоны
- Спортивные зоны
- Мед зоны
- Ðормальное отображение
- Зоны загрÑзнениÑ
- Ðлектро зоны
- Зоны голоданиÑ
- ТранÑпортные зоны
- Пожарные зоны
-
+
+ Зоны безработицы отображают жилые дома краÑным или зелёным цветами, а оÑтальные поÑтройки -- жёлтым или Ñерым.
+ Ярко-зелёный цвет означает, что в данных жилых домах нет проблем Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð¸Ñ†ÐµÐ¹. Тёмно-зелёный и Ñрко-краÑный цвета показывают нараÑтающие проблемы Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð¸Ñ†ÐµÐ¹.
+ Ярко-жёлтый цвет означает, что данной поÑтройке не хватает рабочей Ñилы. Объекты, отмеченые Ñерым цветом, полноÑтью обеÑпечены рабочей Ñилой.
+
+ См. ещё:
+ Миникарта
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Магазин
+ Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+ Зоны транÑпорта
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/oremine.xml lincity-ng-2.9~git20150314/data/help/ru/oremine.xml
--- lincity-ng-2.0/data/help/ru/oremine.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/oremine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,19 @@
+
- Шахта руды
- Шахта руды Ñнабжает рудой, из который можно делать товары и Ñталь. Ð’Ñ‹ можете Ñтроить шахту где угодно. Под вашей поÑтройкой Ð·ÐµÐ¼Ð»Ñ Ð±ÑƒÐ´ÐµÑ‚ портитÑÑ. Ð’Ñ‹ не Ñмежите ÑнеÑти шахту и поÑтроить новую (точнее Ñто будет Ñтоить вам много денег).
- Когда шахта опуÑтошаетÑÑ Ð² меÑто неё поÑвлÑетÑÑ 16 зон воды!
- График показывает, какие шахты близки и иÑтощению.
- Данной поÑтройке нужен транÑпорт, который приÑоединÑетÑÑ Ðº верхнему левому углу..
-
- Ðто шахта руды
-
- а Ñто иконка
-
-
- См ещё:
+ Рудник
+ Ð”Ð°Ð½Ð½Ð°Ñ Ð¿Ð¾Ñтройка позволÑет добывать руду, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ð° Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва товаров и Ñтали. Рудники можно Ñтроить в любом меÑте карты. Ð’ процеÑÑе добычи запаÑÑ‹ руды иÑÑÑкают -- еÑли Ð’Ñ‹ уничтожите рудник бульдозером и поÑтроите нa его меÑте новый, не раÑÑчитывайте, что руды прибавитÑÑ.
+ ПоÑле того, как запаÑÑ‹ руды иÑÑÑкнут, рудник превратитÑÑ Ð² реку или озеро. ЕÑли Ð’Ñ‹ захотите воÑÑтановить землю на Ñтом учаÑтке Ð´Ð»Ñ Ð´Ð°Ð»ÑŒÐ½ÐµÐ¹ÑˆÐµÐ³Ð¾ иÑпользованиÑ, учтите, что Вам придётÑÑ Ð·Ð°ÐºÐ¾Ð¿Ð°Ñ‚ÑŒ 16 учаÑтков воды!
+ СкороÑÑ‚ÑŒ анимации показывает активноÑÑ‚ÑŒ на руднике.
+
+ Ðто рудник:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
Руда
Товары
Сталь
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/ore.xml lincity-ng-2.9~git20150314/data/help/ru/ore.xml
--- lincity-ng-2.0/data/help/ru/ore.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/ore.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,14 +1,16 @@
+
Руда
- Руда одна из Ñамых проÑÑ‚Ñ‹Ñ… материалов в игре. Руду умеют добывать коммуны и рудные шахты. Так же из отходов её получает Переработка.
- Гончары, Ð»ÐµÐ³ÐºÐ°Ñ Ð¸ Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтрии иÑпользуют руду.
+ Руда -- один из оÑновных видов ÑÑ‹Ñ€ÑŒÑ Ð² игре. Коммуны, рудники и центры по переработке отходов могут добывать руду.
+ Руда необходима Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ гончарных маÑтерÑких, а также лёгкой и Ñ‚Ñжёлой промышленноÑти.
- См ещё:
- Комуны
- Шахта руды
- Переработка
- ГончарнаÑ
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
-
+ См. ещё:
+ Товары потреблениÑ
+ Коммуна
+ Рудник
+ Центр по переработке отходов
+ Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (МеталлургичеÑкий завод)
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/other-costs.xml lincity-ng-2.9~git20150314/data/help/ru/other-costs.xml
--- lincity-ng-2.0/data/help/ru/other-costs.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/other-costs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,19 @@
+
Другие затраты
- Ðто окно других затрат.
- Заём
- Школьные затраты
- Ðе еÑтеÑтвенные Ñмети
- ВетрÑные мельница
- Мед центры
- Ракеты
- Пожарные Ñтанции
- Спортивные площадки
- Центры переработки
- Левое нажатие на финанÑовую вкладку переключает окна между финанÑами, другими затратами и домами.
-
+ Ðто окно других затрат. Оно показывает раÑпределение "других затрат", которые отображаютÑÑ Ð² окне финанÑов.
+ Выплата процентов
+ Школы
+ УниверÑитеты
+ ÐееÑтеÑтвенные Ñмерти
+ Ветрогенераторы
+ Больницы
+ КоÑмичеÑкие корабли
+ Пожарные Ñтанции
+ Спортивные площадки
+ Центры по переработке отходов
+ Ðажатие левой кнопкой на заголовке Ñтого окна позволит переключатьÑÑ Ð¼ÐµÐ¶Ð´Ñƒ окнами финанÑов, других затрат и наÑелениÑ.
+
+ См. ещё:
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/park.xml lincity-ng-2.9~git20150314/data/help/ru/park.xml
--- lincity-ng-2.0/data/help/ru/park.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/park.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,25 @@
+
- Парки
- Парки очень проÑÑ‚Ñ‹: очищают загрÑзнение.
- Очищает вÑе что Ñоздает загрÑзнение в оÑновном Ñто легкаÑ, Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтрии и ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ.
- Ð’Ñ‹ можете иÑпользовать парки Ð´Ð»Ñ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹ резиденций, или Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾ что бы оÑтановить раÑпроÑтранение загрÑзнениÑ.
- Ветер дует Ñ ÑŽÐ³Ð¾-запада на Ñеверо-воÑток, Ñтройте парки полагаÑÑÑŒ на Ñто.
-
- Ðто парк
-
- а Ñто его иконка
-
-
- Ñм ещё:
+ Парк
+ Парки имеют очень проÑтое назначение: они уменьшают загрÑзнениÑ.
+ Очень многие объекты загрÑзнÑÑŽÑ‚ город: Ñто и дороги, и угольные шахты, и промышленноÑÑ‚ÑŒ, и Ñ‚.д. Какие-то объекты загрÑзнÑÑŽÑ‚ город больше, какие-то меньше.
+ Ð’Ñ‹ можете Ñтроить парки Ð´Ð»Ñ ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð¸Ñ Ñкологии возле жилых домов или около иÑточников загрÑзнений.
+ Ð’ городе преобладает юго-западный ветер, учитывайте Ñто при Ñоздании парков.
+ Парки более Ñффективны, чем леÑа или фермы, однако Ð´Ð»Ñ Ð¸Ñ… ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ð¾ наличие подземных вод. ПоÑтому они могут раÑполагатьÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ на зелёных учаÑтках карты.
+ ПодÑказка: Ðажав клавишу 'w' при Ñоздании парка, Ð’Ñ‹ увидите маленький пруд.
+
+ Ðто парк:
+
+
+ а Ñто его иконка:
+
+
+ См. ещё:
ЗагрÑзнение
- Дороги
- РельÑÑ‹
- Каменный уголь
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
-
+ Ферма
+ Коммуна
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (МеталлургичеÑкий завод)
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/pause.xml lincity-ng-2.9~git20150314/data/help/ru/pause.xml
--- lincity-ng-2.0/data/help/ru/pause.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/pause.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,6 +1,12 @@
+
- Пауза игры
- Ð”Ð°Ð½Ð½Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° "замораживает" времÑ.
- Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾ что бы его "разморозить" нажмите на кнопку ещё раз.
-
+ Пауза
+ Ð”Ð°Ð½Ð½Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° приоÑтанавливает ход игры.
+ Повторное нажатие продолжает игру.
+
+ См. ещё:
+ ÐÐ¸Ð·ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+ СреднÑÑ ÑкороÑÑ‚ÑŒ
+ Ð’Ñ‹ÑÐ¾ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/pbar.xml lincity-ng-2.9~git20150314/data/help/ru/pbar.xml
--- lincity-ng-2.0/data/help/ru/pbar.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/pbar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,8 +1,12 @@
+
- Пбар
- Ðто Ð²Ñ‚Ð¾Ñ€Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ° на миникарте
- Показывает количеÑтво запаÑов во вÑех магазинах.
- ЧиÑла показывают общее кол-во.
- Ð—ÐµÐ»ÐµÐ½Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ Ñправа показывает что данный реÑÑƒÑ€Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡Ð¸Ð²Ð°ÐµÑ‚ÑÑ, краÑÐ½Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ Ñлева означает что реÑÑƒÑ€Ñ ÑƒÐ¼ÐµÐ½ÑŒÑˆÐ°ÐµÑ‚ÑÑ, линии могут быть разной длины.
-
+ Окно ÑтатиÑтики
+ Ðто Ð²Ñ‚Ð¾Ñ€Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ° на миникарте.
+ Она показывает раÑширенную ÑтатиÑтику объектов города и их недавнее развитие.
+ ПолоÑа Ñ Ð¿Ñ€Ð°Ð²Ð¾Ð¹ Ñтороны указывает на увеличение Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°, полоÑа Ñ Ð»ÐµÐ²Ð¾Ð¹ Ñтороны -- на уменьшение. По размеру полоÑÑ‹ можно Ñудить о размере изменений. Зелёной полоÑой обозначены хорошие изменениÑ, краÑной -- плохие. Будьте внимательны, Ñлишком большое чиÑло хороших изменений не вÑегда полезно.
+
+ См. ещё:
+ Товары потреблениÑ
+ Зоны транÑпорта
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/pollution.xml lincity-ng-2.9~git20150314/data/help/ru/pollution.xml
--- lincity-ng-2.0/data/help/ru/pollution.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/pollution.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,26 @@
+
ЗагрÑзнение
- МножеÑтво Ñтроений загрÑзнÑет. Ð’ их ÑпиÑке:
- ТÑÐ¶Ð¾Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ.
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ.
+ БольшинÑтво объектов загрÑзнÑÑŽÑ‚ окружающую Ñреду. Ðаиболее опаÑные:
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ.
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ.
Угольные ÑлектроÑтанции.
Угольные шахты.
Магазины, заполненные муÑором.
- РельÑÑ‹/Дороги, оÑобенно когда заполнены муÑором.
- ЛюдÑм не нравитьÑÑ Ð¶Ð¸Ñ‚ÑŒ в грÑзи. Они могут уехать или умереть.
- Ветер дует Ñ ÑŽÐ³Ð¾ запада. ТеоретичеÑки вÑе загрÑзнение ÑдуваетÑÑ Ð½Ð° Ñеверо воÑток.
- ЕÑли правильно размешать резиденции, то падает риÑк загрÑзнить их. Ðо Ñто не вÑегда возможно. Можно Ñтроить парки, что бы Ñнизить уровень загрÑзнениÑ.
+ РельÑÑ‹ и дороги, оÑобенно когда заполнены муÑором.
+ ЛюдÑм не нравитÑÑ Ð¶Ð¸Ñ‚ÑŒ в грÑзи. Они захотÑÑ‚ уехать, потому что иначе могут заболеть или даже умереть.
+ Ð’ городе преобладает юго-западный ветер, поÑтому загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰Ð°ÑŽÑ‚ÑÑ Ð½Ð° Ñеверо-воÑток.
+ Чаще вÑего при правильной Ñтратегии заÑтройки города Ваши люди не будут Ñтрадать от загрÑзнений. Однако Ñто не вÑегда возможно. Ð’ таких ÑлучаÑÑ… иÑпользуйте парки -- они помогут улучшить Ñкологию. Чем больше парков, тем лучше защита от загрÑзнений.
- См ещё:
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
+ См. ещё:
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (МеталлургичеÑкий завод)
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
- Магазины
- РельÑÑ‹
- Дороги
- Парки
- Зоны загрÑзнениÑ
-
+ Магазин
+ Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
+ Дорога
+ Парк
+ Зоны загрÑзнений
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/port.xml lincity-ng-2.9~git20150314/data/help/ru/port.xml
--- lincity-ng-2.0/data/help/ru/port.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/port.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,24 +1,28 @@
+
Порт
- Порты могут импортировать и ÑкÑпортировать товары, Ñталь, руду, уголь и еду. Импорт уменьшает кол-во денег, ÑкÑпорт увеличивает.
- УбедитеÑÑŒ, что порт Ñоединен Ñ Ñ‚Ñ€Ð°Ð½Ñпортом. Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾ чтобы выбрать что ÑкÑпортировать/импортировать два раза нажмите на порт. Данное дейÑтвие откроет ÑоответÑтвующее окно.
- Порт должен быть Ñоединен транÑпортом Ñ Ð¿Ñ€Ð°Ð²Ñ‹Ð¼ верхним углом.
- За ÑкÑпорт вы получите меньше денег, чем потратите на импорте одинакового кол-ва реÑурÑа.
- Note: Exporters discount large exports.
+ Порты позволÑÑŽÑ‚ Вам импортировать и ÑкÑпортировать товары, Ñталь, руду, уголь и еду. За импорт платите Ð’Ñ‹, за ÑкÑпорт платÑÑ‚ Вам.
+ Выберите, что Ð’Ñ‹ хотите импортировать, двойным нажатием на порте. Ð’ меню Ð’Ñ‹ Ñможете Двойное нажатие на порте откроет меню, в котором Ð’Ñ‹ Ñможете выбрать, какие товары необходимо импортировать и/или ÑкÑпортировать.
+ Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой.
+ Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ€ÐµÐºÐ¾Ð¹, раÑположенной Ñ Ð¿Ñ€Ð°Ð²Ð¾Ð¹ Ñтороны от него.
+ ÐкÑпорт иÑпользует вÑе доÑтупные товары. ЕÑли Вам надо ÑкÑпортировать только ограниченное количеÑтво товаров, Ð’Ñ‹ можете иÑпользовать более медленный вид транÑпортной ÑиÑтемы, более длинные дороги и Ñ‚.д. Вам придётÑÑ Ð¿Ð¾ÑкÑпериментировать Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð¹ транÑпортной ÑиÑтемы.
+ ДейÑтвующий порт развивает технологии. Примечание: ÑкÑпортёры получают Ñкидку на большие партии товаров.
- Ðто порт
-
- Ñто иконка
-
-
- См ещё:
- ÐкÑпорт и импорт
- Реки
- ТранÑпорт
- Магазины
+ Ðто порт:
+
+
+ Ñто иконка:
+
+
+ См. ещё:
+ Импорт и ÑкÑпорт
+ Река/Озеро
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Магазин
+ Еда
Уголь
Руда
Товары
Сталь
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/pottery.xml lincity-ng-2.9~git20150314/data/help/ru/pottery.xml
--- lincity-ng-2.0/data/help/ru/pottery.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/pottery.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,20 @@
+
- ГончарнаÑ
- Гончарные делают товары из руды, ÑƒÐ³Ð»Ñ Ð¸ работы. Её не нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортом, но она должна быть в зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°(ов).
- Ð’Ñ‹ можете Ñказать работать гончарным обжигать товар, из-за Ñтого поÑвлÑетÑÑ Ð·Ð°Ð³Ñ€Ñзнение, но за то КПД увеличиваетÑÑ Ð´Ð¾ 100%.
-
- Ðто гончарнаÑ
-
- Ñто иконка
-
-
- См ещё:
- ТранÑпорт
+ Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
+ Гончарные маÑтерÑкие Ñоздают товары из руды и ÑƒÐ³Ð»Ñ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ рабочих. Они не обÑзательно должны быть Ñоединены Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, однако их надо Ñтроить в зоне доÑтупа к магазину.
+ Ð’Ñ‹ можете увидеть, что Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑÐºÐ°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°ÐµÑ‚, по дыму, выходÑщему из трубы печи.
+
+ Ðто Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ:
+
+
+ Ñто иконка:
+
+
+ См. ещё:
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
Руда
Уголь
- Работа
+ Рабочие
Магазин
-
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/powerline.xml lincity-ng-2.9~git20150314/data/help/ru/powerline.xml
--- lincity-ng-2.0/data/help/ru/powerline.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/powerline.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,24 @@
+
ЛÐП
- Линии Ðлектро Передач (ЛÐП) передают ÑлектроÑнергию от Ñолнечных и угольных Ñтанций подÑтанциÑм. Ко вÑем Ñлектропередающим(принимающим) поÑтройкам ЛÐП подÑоединÑетÑÑ Ðº верхнему левому углу.
- ЛÐП могут проходить под грунтовками, дорогами, рельÑами и речками (но не более 1-ого полÑ). ЕÑли Ñлектролинии наÑположены или под транÑпортом или речкой, они могут передавать ÑлектричеÑтво. Много раз вы можете захотеть убрать речушку, но помните Ñто будет Ñтоить много денег. The power lines are joined when they are in a straight line.
+ Линии Ñлектропередач (ЛÐП) передают ÑлектроÑнергию от Ñолнечных и угольных ÑлектроÑтанций, а также продвинутых ветрогенераторов, подÑтанциÑм и в промзоны. ЛÐП должны подÑоединÑÑ‚ÑŒÑÑ Ðº верхнему левому углу поÑтроек, которым необходима ÑнергиÑ.
+ ЛÐП могут проходить над грунтовками, дорогами, рельÑами и реками (но не более одного учаÑтка). ЕÑли они раÑположены по обе Ñтороны транÑпортной ÑиÑтемы или реки, они дейÑтвуют как будто они Ñоединены. Вам иногда придётÑÑ Ð·Ð°ÐºÐ°Ð¿Ñ‹Ð²Ð°Ñ‚ÑŒ небольшие учаÑтки рек, чтобы Ñоединить ЛÐП -- но помните, Ñто очень дорого. ЛÐП Ñоединены между Ñобой, когда они выровнены и видна передача ÑлектроÑнергии по проводам.
- Ðто ЛÐП
-
- Ðто иконка
-
- так выглÑдит на миникарте
-
+ Ðто ЛÐП:
+
- См ещё:
- ПодÑтанции
- Угольные Ñлектролинии
- Ðлектро зоны
-
+ Ðто иконка:
+
+ так выглÑдит на миникарте:
+
+
+ См. ещё:
+ ÐнергиÑ
+ ПодÑтанциÑ
+ Ветрогенератор
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+ Зоны ÑлектроÑнабжениÑ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/powerscoal.xml lincity-ng-2.9~git20150314/data/help/ru/powerscoal.xml
--- lincity-ng-2.0/data/help/ru/powerscoal.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/powerscoal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,23 @@
+
Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
- Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ ÑлектричеÑтво и передает его на ЛÐП .
- ЛÐП ÑоединÑÑ‚ÑŒÑÑ Ñ Ð»ÐµÐ²Ñ‹Ð¼ верхним углом, ТранÑпорт ÑоединÑетÑÑ Ñ€Ñдом. Смотрите пример. (еÑли вы правильно ÑоединÑете дорогу и ЛÐП, в точке ÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ñ Ð¾Ð½Ð¸ поворачивают на здание)
- КПД от переработки ÑƒÐ³Ð»Ñ Ð² ÑлектроÑнергию значительно можно поднÑÑ‚ÑŒ, еÑли Ñтоить ÑлектроÑтанции Ñ Ð²Ñ‹Ñоким научным уровнем. Ð’ Ñлучае еÑли ваш уровень значительно выроÑ, а ÑлектроÑнергии не хватает, вероÑтно ÑнеÑти Ñтарые и поÑтроить новые ÑлектроÑтанции будет хорошей идеей.
-
- Ðто ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
-
- Ñто её иконка
-
-
- См ещё:
- ТранÑпорт
- Ðаучный уровень
- Ðлектро линии
- Зоны ÑлектричеÑтва
-
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ Ñнергию путём ÑÐ¶Ð¸Ð³Ð°Ð½Ð¸Ñ ÑƒÐ³Ð»Ñ Ð¸ передаёт её по ЛÐП .
+ ÐффективноÑÑ‚ÑŒ ÑÐ¶Ð¸Ð³Ð°Ð½Ð¸Ñ ÑƒÐ³Ð»Ñ Ð²Ð¾Ð·Ñ€Ð°Ñтает Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸ÐµÐ¼ технологичеÑкого уровнÑ, но только Ð´Ð»Ñ Ð²Ð½Ð¾Ð²ÑŒ поÑтроенных Ñтанций. ПоÑтому Ð’Ñ‹, вероÑтно, захотите ÑнеÑти Ñтарую Ñтанцию и поÑтроить на её меÑте новую, более Ñффективную, когда Ваш технологичеÑкий уровень значительно увеличитÑÑ.
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ ÑвлÑетÑÑ Ð²Ð°Ð¶Ð½Ñ‹Ð¼ иÑточником загрÑзнений. УбедитеÑÑŒ, что работа Ваших угольных ÑлектроÑтанций не загрÑзнÑет окружающую Ñреду возле жилых домов. Ветрогенераторы и Ñолнечные ÑлектроÑтанции куда менее Ñффективные, но более Ñкологичные решениÑ.
+
+ Ðто ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ:
+
+
+ Ñто её иконка:
+
+
+ См. ещё:
+ Уровень технологичеÑкого развитиÑ
+ ÐнергиÑ
+ ЛÐП
+ Ветрогенератор
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+ Зоны ÑлектроÑнабжениÑ
+ ЗагрÑзнение
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/powerssolar.xml lincity-ng-2.9~git20150314/data/help/ru/powerssolar.xml
--- lincity-ng-2.0/data/help/ru/powerssolar.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/powerssolar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,22 @@
+
- Солнечные ÑлектроÑтанции
- Солнечные ÑлектроÑтанции делают ÑлектроÑнергию и отдают на ЛÐП. Чем выше ваш научный уровень, тем больше ÑлектроÑнергии могут вырабатывать Ñолнечные ÑлектроÑтанции. Данное значение уÑтанавливаетÑÑ Ð¿Ñ€Ð¸ поÑтройки и не менÑетÑÑ.
- Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð½ÑƒÐ¶Ð´Ð°ÐµÑ‚ÑÑ Ð² большой рабочий Ñиле. ЕÑли рабочий Ñилы не хватает, то ÑлектричеÑтва вырабатываетÑÑ Ð¼ÐµÐ½ÑŒÑˆÐµ и без рабочих ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð½Ðµ работает.
-
- Ðто ÑÐ¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
-
- а Ñто её иконка
-
-
- См ещё:
- ПодÑтанции
- Ðлектролинии
- Резиденции
- Ðаучный уровень
- Ðлектролинии
- ВетрÑные мельницы
-
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ Ñнергию Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ Ñолнечных батарей и передаёт её по ЛÐП .
+ ÐффективноÑÑ‚ÑŒ Ñолнечных батарей возраÑтает Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸ÐµÐ¼ технологичеÑкого уровнÑ.
+ Без рабочих ÑÐ¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð½Ðµ будет функционировать.
+
+ Ðто ÑÐ¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ:
+
+
+ а Ñто её иконка:
+
+
+ См. ещё:
+ ПодÑтанциÑ
+ ÐнергиÑ
+ ЛÐП
+ Уровень технологичеÑкого развитиÑ
+ Зоны ÑлектроÑнабжениÑ
+ Ветрогенератор
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/power.xml lincity-ng-2.9~git20150314/data/help/ru/power.xml
--- lincity-ng-2.0/data/help/ru/power.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+
+
+
+ ÐнергиÑ
+ ÐÐ½ÐµÑ€Ð³Ð¸Ñ Ð¼Ð¾Ð¶ÐµÑ‚ вырабатыватьÑÑ Ð² кВт⋅ч или МВт⋅ч. кВт⋅ч передаютÑÑ Ð¿Ð¾ подземным кабелÑм вдоль Вашей городÑкой транÑпортной ÑиÑтемы, а МВт⋅ч -- по ЛÐП.
+ кВт⋅ч производÑÑ‚ÑÑ Ð½Ð¸Ð·ÐºÐ¾Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ‡Ð½Ñ‹Ð¼Ð¸ ветрогенераторами или передаютÑÑ Ð¿Ð¾Ð´ÑтанциÑми. Они могут обеÑпечивать Ñнергией жилые дома, фермы, текÑтильные фабрики, лёгкую промышленноÑÑ‚ÑŒ и Ñ‚Ñжёлую промышленноÑÑ‚ÑŒ (металлургичеÑкие заводы).
+ МВт⋅ч производÑÑ‚ÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ угольных и Ñолнечных ÑлектроÑтанций и могут передаватьÑÑ Ð¿Ð¾Ð´ÑтанциÑм или напрÑмую обеÑпечивать Ñнергией лёгкую и Ñ‚Ñжёлую промышленноÑÑ‚ÑŒ (металлургиеÑкие заводы).
+
+ См. ещё:
+ Товары потреблениÑ
+ Ветрогенератор
+ Жилой дом
+ Коммуна
+ Ферма
+ ЛÐП
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+ ПодÑтанциÑ
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (МеталлургичеÑкий завод)
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/query.xml lincity-ng-2.9~git20150314/data/help/ru/query.xml
--- lincity-ng-2.0/data/help/ru/query.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/query.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,14 @@
+
КурÑор
Показывает информацию о поÑтройках. Ð”Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð°Ð²ÐµÐ´Ð¸Ñ‚Ðµ на поÑтройку и нажмите клавишу мыши.
- Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ÑÑ Ñлева внизу, вмеÑто мини-карты
- ИÑпользование беÑплатно.
-
- См ещё:
- "ГорÑчие" клавиши
- Ñодержание
-
+ Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ÑÑ Ð² правом нижнем углу (вмеÑто миникарты).
+ Ðто курÑор:
+
+
+ См. ещё:
+ Клавиатура
+ Помощь по Lincity
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/rail.xml lincity-ng-2.9~git20150314/data/help/ru/rail.xml
--- lincity-ng-2.0/data/help/ru/rail.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/rail.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,16 @@
+
- РельÑÑ‹ (Ð¶ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°)
- Ðа рельÑах можно перевозить больше чем по дорогам. Данный вид загрÑзнÑет чуть больше чем дороги. Однако их ÑтроительÑтво и ремонт дороже. Однако Ñто Ñ…Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ñ†ÐµÐ½Ð°, еÑли вам нужно перевозить много товара, на дальние раÑÑтоÑниÑ.
+ Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
+ Железные дороги обладают большей пропуÑкной ÑпоÑобноÑтью, чем обычные. Также они производÑÑ‚ чуть меньше загрÑзнений. Однако их ÑтроительÑтво и обÑуживание доÑтаточно дорого. Они оправдывают ÑебÑ, когда Вам надо перевозить большое количеÑтво товаров на дальние раÑÑтоÑниÑ.
- Ðто рельÑÑ‹
-
- а Ñто иконка
-
-
- См ещё:
- ТранÑпорт
- Коммуна
- ЗагрÑзнениÑ
-
+ Ðто рельÑÑ‹:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ ЗагрÑзнение
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/recycle.xml lincity-ng-2.9~git20150314/data/help/ru/recycle.xml
--- lincity-ng-2.0/data/help/ru/recycle.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/recycle.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,18 @@
+
- Центр переработки
- Used goods produce waste.
- Центр переработки делает из муÑора руду. ТранÑпорт нужно подÑоединÑÑ‚ÑŒ к левому верхнему углу. Ð”Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ требуетÑÑ Ñ€Ð°Ð±Ð¾Ñ‚Ð° и деньги.
- Данный центр дает возможноÑÑ‚ÑŒ получить Ñтабильную Ñкономику, (Ñ‚.е.. не нужно добывать руду) Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾ что бы поднÑÑ‚ÑŒ КПД до 100% нужно поÑтроить больше мельниц.
-
- Ðто центр переработки
-
- а Ñто иконка
-
-
- См ещё:
- Товары
- Руда
- ТранÑпорт
-
+ Центр по переработке отходов
+ Ð”Ð°Ð½Ð½Ð°Ñ Ð¿Ð¾Ñтройка перерабатывает отходы в руду. Ð”Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ центра необходимы рабочие, ÑÐ½ÐµÑ€Ð³Ð¸Ñ (доÑтаточно кВт⋅ч) и деньги. Также он может иÑпользоватьÑÑ Ð´Ð»Ñ Ð¾Ð¿ÑƒÑÑ‚Ð¾ÑˆÐµÐ½Ð¸Ñ Ð¿ÐµÑ€ÐµÐ¿Ð¾Ð»Ð½ÐµÐ½Ð½Ñ‹Ñ… Ñвалок.
+ Ð’Ñ‹ можете получить Ñтабильную Ñкономику (когда больше не надо добывать руду и Ñ‚.д.) и при центрах по переработке, работающих не Ñо 100% ÑффективноÑтью, еÑли у Ð’Ð°Ñ ÐµÑÑ‚ÑŒ ветрогенераторы Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÐµÐ½Ñации потерь.
+
+ Ðто центр по переработке отходов:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ Товары потреблениÑ
+ ÐнергиÑ
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/residential.xml lincity-ng-2.9~git20150314/data/help/ru/residential.xml
--- lincity-ng-2.0/data/help/ru/residential.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/residential.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,26 +1,36 @@
+
- Резиденции
- Ðто то меÑто, где живут люди. Что бы люди жили в резиденциÑÑ…, их нужно кормить (быть в пределах водных мельниц и магазинов/дорог). Так же помогает жизни работауÑтроеноÑÑ‚ÑŒ и товары.
- ЕÑÑ‚ÑŒ 3 вида резиденций: Ñлабо, Ñредние и Ñильно заÑелÑемые поÑтройки. Они имеют разный уровень рождаемоÑти и ÑмертноÑти ÑвÑзанный Ñ Ð½Ð¸Ð¼Ð¸. Ðто дает возможноÑÑ‚ÑŒ контролировать кол-во наÑелениÑ..
- Ð’ дальнейшей игре вы будите иметь возможноÑÑ‚ÑŒ Ñтроить продвинутые дома.
-
- Так выглÑдит Ñлабо заÑелÑÐµÐ¼Ð°Ñ Ð¿Ð¾Ñтройка(продвинутаÑ)
-
- а Ñто её иконка
-
- Ðто дома Ñредней заÑелÑeмоÑти (продвинутые)
-
- а Ñто иконка
-
- Ðто дом выÑокой заÑелÑeмоÑти (продвинутый)
-
- а Ñто иконка
-
-
- См ещё:
- Магазины
- ТранÑпорт
- ВодÑные мельници
-
+ Жилой дом
+ Ðто то меÑто, где живут люди. Чтобы люди хотели жить в доме, он должен иметь доÑтуп к еде (магазину) и воде (Ñкважине). Также людÑм нужна работа, ÑлектричеÑтво и товары. Дома должны быть Ñоединены Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой. Спортивные площадки повышают привлекательноÑÑ‚ÑŒ жилого района, а вот из-за загрÑзнений люди могут уехать.
+ Ð’ игре еÑÑ‚ÑŒ 3 вида жилых домов, которые отличаютÑÑ ÐºÐ¾Ð»Ð¸Ñ‡ÐµÑтвом проживающих в них людей. Они имеют разный уровень рождаемоÑти и ÑмертноÑти, что позволит Вам как-то контролировать Ваше наÑеление. Ðаличие больницы неподалёку также влиÑет на рождаемоÑÑ‚ÑŒ и ÑмертноÑÑ‚ÑŒ.
+ При доÑтижении некоторого ÑƒÑ€Ð¾Ð²Ð½Ñ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹, Ð’Ñ‹ Ñможете Ñтроить более Ñовременные дома, даже многоÑтажки.
+ Так выглÑдит маленький дом (Ñовременный):
+
+
+ а Ñто её иконка:
+
+
+ Ðто обычный дом (Ñовременный):
+
+
+ а Ñто иконка:
+
+
+ Ðто большой дом (Ñовременный):
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ Магазин
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Скважина
+ ЗагрÑзнение
+ Ферма
+ Товары потреблениÑ
+ Больница
+ БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/river.xml lincity-ng-2.9~git20150314/data/help/ru/river.xml
--- lincity-ng-2.0/data/help/ru/river.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/river.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,13 @@
+
- Речки/Вода
- Речки обычно имеют вход. Они дороги Ð´Ð»Ñ ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¸ ÑозданиÑ. ЕдинÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð°, можно около них Ñтроить порт.
- ЕÑÑ‚ÑŒ два вида воды. Вода не ÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð½Ð°Ñ Ñ ÑиÑтемой реки и ÑоединённаÑ. Ð’ начале игры, на Ñлучайно Ñозданной карте, вÑÑ Ð²Ð¾Ð´Ð° ÑвлÑетÑÑ Ñоединённой Ñ Ñ€ÐµÑ‡Ð½Ð¾Ð¹ ÑиÑтемой. Ð”Ñ€ÑƒÐ³Ð°Ñ Ð²Ð¾Ð´Ð°, Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð¼ÐµÑ€Ð°, поÑвлÑетÑÑ, еÑли Ñ€ÑƒÐ´Ð½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð° иÑтощена (превращаетÑÑ Ð² воду), и еÑли она находилаÑÑŒ Ñ€Ñдом Ñ Ñ€ÐµÐºÐ¾Ð¹, то она будет иметь Ñоединение Ñ Ñ€ÐµÑ‡Ð½Ð¾Ð¹ ÑиÑтемой.
- Уничтожение реки, Ñто аналогично поÑтройке моÑта. Река ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð°Ñ Ð½Ð° начальном Ñтапе, вÑегда оÑтаетÑÑ Ñоединённой Ñоединенной между Ñобой.
- Узнать что чаÑÑ‚ÑŒ воды Ñоединен Ñ ÑиÑтемой реки, можно по отметке Ð½Ð°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ñ ÐºÐ¾Ñ‚Ð¾Ñ€ÑƒÑŽ покажет курÑор .
- Ðлектролинии могут передавать ÑлектричеÑтво под 1 зоной реки. Ðто так же как и передавать под транÑпортом.
-
+ Река/Озеро
+ Реки довольно чаÑто будут мешать Вам развивать город. Их уничтожение (закапывание), равно как и поÑтройка моÑтов, очень дороги. ЕдинÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ð¾ÑÑ‚ÑŒ их Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ -- порты должны иметь доÑтуп к реке Ð´Ð»Ñ Ñ‚Ð¾Ñ€Ð³Ð¾Ð²Ð»Ð¸.
+ Помимо рек ÑущеÑтвуют ещё и озёра. Ð’ начале игры на карте еÑÑ‚ÑŒ только реки. Затем, когда, например, когда рудник иÑтощит Ñвои запаÑÑ‹, то при доÑтупе к реке он превратитÑÑ Ð² реку, а иначе -- в озеро.
+ ЕÑли Ð’Ñ‹ уничтожите какой-то учаÑток реки, обе Ñтороны, которые были её берегами, вÑÑ‘ равно оÑтанутÑÑ Ñ‡Ð°Ñтью речной ÑиÑтемы.
+ ЕÑли Ð’Ñ‹ Ñтроите транÑпортную ÑиÑтему через реку, там поÑвитÑÑ Ð¼Ð¾ÑÑ‚.
+ УчаÑток реки, который однажды был Ñоединён Ñ Ñ€ÐµÑ‡Ð½Ð¾Ð¹ ÑиÑтемой, никогда не превратитÑÑ Ð² озеро. Узнать, что чаÑÑ‚ÑŒ воды ÑвлÑетÑÑ Ñ€ÐµÐºÐ¾Ð¹, можно по отметке ÑудоходÑтво , которую покажет курÑор .
+ ЛÐП могут передавать Ñнергию через один учаÑток реки.
+
+ См. ещё:
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/road.xml lincity-ng-2.9~git20150314/data/help/ru/road.xml
--- lincity-ng-2.0/data/help/ru/road.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/road.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,16 @@
+
- Дороги
- Дороги перевозÑÑ‚ больше чем грунтовки, но не так много, как рельÑÑ‹. Дороги загрÑзнÑÑŽÑ‚ Ñреду больше чем рельÑÑ‹. Они дешевле в поÑтройке и обÑлуживании чем рельÑÑ‹.
-
- Ðто дорога
-
- а Ñто иконка
-
-
- См ещё:
- ТранÑпорт
- Коммуна
- ЗагрÑзнениÑ
-
+ Дорога
+ Дороги перевозÑÑ‚ больше товаров, чем грунтовки, но не так много, как железные дороги. Также они производÑÑ‚ больше загрÑзнений, чем железные дороги, однако их ÑтроительÑтво и обÑлуживание дешевле -- должен же быть зоть какой-то повод иÑпользовать их.
+
+ Ðто дорога:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ ЗагрÑзнение
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/rocket.xml lincity-ng-2.9~git20150314/data/help/ru/rocket.xml
--- lincity-ng-2.0/data/help/ru/rocket.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/rocket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,21 +1,21 @@
+
- Площадки Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка ракет
- Ракеты могут отправить ваше наÑеление в другой мир, и выиграть игру.
- Ð’Ñ‹ должны 5 раз подрÑд удачно запуÑтить ракеты, перед тем, как вы Ñможете Ñвакуировать людей. Одна ÑƒÐ´Ð°Ñ‡Ð½Ð°Ñ Ð²Ñ‹ увозите 1000 человек.
- ЕÑли хоть и запуÑк произошёл неудачно, то Ñвакуировать людей можно будет только поÑле 5-ти уÑпешных запуÑков.
- Ðаучный уровень уÑтанавливает вероÑтноÑÑ‚ÑŒ уÑпешного запуÑка ракеты. ВозможноÑÑ‚ÑŒ запуÑка поÑвлÑетÑÑ ÐºÐ¾Ð³Ð´Ð° научный уровень доÑтигает 80% тогда вы имеете вÑего 4 из 5 уÑпешных запуÑков (80% удачи). 100% или более дает абÑолютную вероÑтноÑÑ‚ÑŒ уÑпешного запуÑка. (Правда из первых 5 ракет могут быть неудачи.) С одной площадки отправить можно не более одной ракеты.
- Ракетный площадки не нуждаютÑÑ Ð² Ñоединении Ñ Ñ‚Ñ€Ð°Ð½Ñпортом. Ð’Ñе нужные материалы они могут взÑÑ‚ÑŒ из магазинов, которые находÑÑ‚ÑÑ Ð² зоне дейÑтвиÑ. ПоÑтройка иÑпользует большое количеÑтво Ñтали, товаров работы и денег, Ð´Ð»Ñ Ð¿Ð¾Ñтройки. Когда ракета поÑтроена поÑвитьÑÑ Ñообщение о том хотите ли вы запуÑтить её, еÑли вы откажитеÑÑŒ то вы Ñможете запуÑтить её нажав на неё. Ð’Ñ‹ можете держать любое количеÑтво ракет.
- Держать ракету дорого.
- Ðто площадка Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка ракет
-
- а Ñто иконка
-
-
- См ещё:
- Магазины
- Руда
- Комуны
- Сталь
- Работа
-
+ Ð¡Ñ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° Ð´Ð»Ñ ÐºÐ¾ÑмичеÑких кораблей
+ КоÑмичеÑкие корабли могут отправить Ваше наÑеление в другой мир, и игра закончитÑÑ.
+ Перед началом Ñвакуации людей Вам потребуетÑÑ Ñовершить пÑÑ‚ÑŒ уÑпешных Ñтартов без людей. Каждое уÑпешное отправление Ñ Ð»ÑŽÐ´ÑŒÐ¼Ð¸ позволÑет отправить в коÑÐ¼Ð¾Ñ 1000 человек.
+ ВероÑтноÑÑ‚ÑŒ уÑпешного запуÑка коÑмичеÑкого ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð½Ð°Ð¿Ñ€Ñмую завиÑит от ÑƒÑ€Ð¾Ð²Ð½Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑкого развитиÑ. Ðто означает, что еÑли Ваш технологичеÑкий уровень 80%, то ÑˆÐ°Ð½Ñ Ð½Ð° уÑпех -- 4 к 5. ЕÑли же технологичеÑкий уровень 100% или больше, каждый запуÑк будет уÑпешным. Ð”Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ коÑмичеÑкого ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð’Ð°Ð¼ придётÑÑ Ñтроить отдельную Ñтартовую площадку.
+ Стартовую площадку не требуетÑÑ ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, еÑли она находитÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°. Ð”Ð»Ñ ÐµÑ‘ ÑтроительÑтва требуетÑÑ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ðµ количеÑтво Ñтали, товаров, рабочей Ñилы и денег. ПоÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва Ð’Ñ‹ получите Ñообщение Ñ Ð²Ð¾Ð¿Ñ€Ð¾Ñом, когда Ð’Ñ‹ хотите запуÑтить коÑмичеÑкий корабль. ЕÑли Ð’Ñ‹ решите отложить запуÑк, потом Ð’Ñ‹ Ñможете Ñовершить его, нажав на поÑтроенной площадке. Ð’ городе может быть Ñколько угодно коÑмичеÑких кораблей, ожидающих запуÑк.
+ Когда коÑмичеÑкий корабль на Ñтартовой площадке поÑтроен, но не запущен, Ð´Ð»Ñ ÐµÑ‘ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¾Ð½Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ð¾Ð»ÑŒÑˆÐµ не требуютÑÑ Ñталь, товары или рабочие, однако Ñодержание такой площадки вÑÑ‘ ещё будет Ñтоить Вам денег.
+
+ Ðто ÑÑ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° Ð´Ð»Ñ ÐºÐ¾ÑмичеÑких кораблей:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ Магазин
+ Товары потреблениÑ
+ ОпуÑтошение
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/school.xml lincity-ng-2.9~git20150314/data/help/ru/school.xml
--- lincity-ng-2.0/data/help/ru/school.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/school.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,20 +1,23 @@
+
- Школы
- Школам нужна работа и товары, Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾ что бы Ñоздавать технологии, которые они могут применÑÑ‚ÑŒ в универÑитетах. They use far fewer jobs and goods than universities, but produce far fewer tech points. Ðужно 4 или 5 школ, Ð´Ð»Ñ Ð¾Ð´Ð½Ð¾Ð³Ð¾ универÑитета. It is often (but not always) better to put a university in.
- Школам не нужно подÑоединÑÑ‚ÑŒ к транÑпорту. Ð’Ñе что нужно они могут взÑÑ‚ÑŒ из магазина.
- Школы ÑтоÑÑ‚ денег, что бы работать. Ð’Ñ‹ видите общую ÑтоимоÑÑ‚ÑŒ ÑÐ¾Ð´ÐµÑ€Ð¶Ð°Ð½Ð¸Ñ Ð²Ñех школ за поÑледний год.
- ЕÑли изображение поÑтроенной школы изменÑÑ‚ÑÑ, то она работает.
-
- Ðто школа
-
- а Ñто иконка
-
-
- См ещё:
- Магазины
- УниверÑитеты
- ТранÑпорт
+ Школа
+ Ðналогично универÑитетам, школам требуютÑÑ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ðµ и товары Ð´Ð»Ñ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹, Ñ…Ð¾Ñ‚Ñ Ð¸ в гораздо меньшем количеÑтве. СоответÑтвенно, технологии также развиваютÑÑ Ð½Ðµ так быÑтро. У Ð’Ð°Ñ ÐµÑÑ‚ÑŒ выбор: поÑтроить четыре-пÑÑ‚ÑŒ школ или же один универÑитет. Чаще (но не вÑегда!) выгоднее Ñтроить универÑитет.
+ Школы не нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, однако они должны раÑполагатьÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°.
+ Содержание школы Ñтоит денег. Ð’Ñ‹ можете увидеть общую Ñумму затрат на школы за прошлый год в окне финанÑов.
+ Ðажав на школу, Ð’Ñ‹ можете получить информацию о её работе.
+
+ Ðто школа:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ Уровень технологичеÑкого развитиÑ
+ Магазин
+ УниверÑитет
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
Товары
- Работа
-
+ Рабочие
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/slow.xml lincity-ng-2.9~git20150314/data/help/ru/slow.xml
--- lincity-ng-2.0/data/help/ru/slow.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/slow.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,12 @@
+
- ÐœÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ ÑкороÑÑ‚ÑŒ
-
- Ðто кнопка медленной ÑкороÑти. Она уÑтанавливает ÑкороÑÑ‚ÑŒ игры на медленной ÑкороÑти. Ðа Ñлабых машинах вы можете не заметить Ñффекта.
-
- См ещё:
- СреднÑÑ
- БыÑтраÑ
-
+ ÐÐ¸Ð·ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+
+ Ðто кнопка низкой ÑкороÑти. Она запуÑкает игру на минимальной ÑкороÑти. Ðа Ñлабых машинах Ð’Ñ‹ можете не заметить Ñффекта.
+
+ См. ещё:
+ Пауза
+ СреднÑÑ ÑкороÑÑ‚ÑŒ
+ Ð’Ñ‹ÑÐ¾ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/steel.xml lincity-ng-2.9~git20150314/data/help/ru/steel.xml
--- lincity-ng-2.0/data/help/ru/steel.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/steel.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,17 @@
+
Сталь
- Сталь в большинÑтве Ñвоем ÑоздаетÑÑ Ñ‚Ñжёлой индуÑтрией. Ð’Ñ‹ должны иметь ÑоответÑтвующий научный уровень, что бы делать Ñталь. Перед Ñтом только коммуны Ñмогут добывать вам Ñталь. Комуны делают очень малое кол-во Ñтали ( из руды ).
- Сталь иÑпользуетÑÑ ÐºÑƒÐ·Ð½ÐµÑ†Ð°Ð¼Ð¸ Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, что бы делать товары. Сталь иÑпользуетÑÑ Ð»ÐµÐ³ÐºÐ¾Ð¹ индуÑтрией ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð´ÐµÐ»Ð°ÐµÑ‚ товары, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ñталь, гораздо Ñффективнее.
- Ракеты иÑпользуют много Ñтали, Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, что бы Ñделать площадку.
- РельÑÑ‹ так же иÑпользуют Ñтать Ð´Ð»Ñ Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶ÐºÐ¸.
- Ð¡Ñ‚Ð°Ð»ÑŒÐ½Ð°Ñ Ð¿Ñ€Ð¾Ð´ÑƒÐºÑ†Ð¸Ñ Ð¾Ð±Ð»Ð°Ð³Ð°ÐµÑ‚ÑÑ Ð½Ð°Ð»Ð¾Ð³Ð¾Ð¼.
+ Сталь производитÑÑ Ð² оÑновном Ñ‚Ñжёлой промышленноÑтью (металлургичеÑкими заводами). ПоÑтроить их Ð’Ñ‹ Ñможете, только доÑтигнув определённого технологичеÑкого уровнÑ. До Ñтого единÑтвенным иÑточником Ñтали (в небольшом количеÑтве) ÑвлÑÑŽÑ‚ÑÑ ÐºÐ¾Ð¼Ð¼ÑƒÐ½Ñ‹, которые производÑÑ‚ Ñталь из руды.
+ Сталь иÑпользуетÑÑ ÐºÑƒÐ·Ð½Ð¸Ñ†Ð°Ð¼Ð¸ и лёгкой промышленноÑтью Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ñ‚Ð¾Ð²Ð°Ñ€Ð¾Ð². Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ может обойтиÑÑŒ и без Ñтали, однако в таком Ñлучае её производительноÑÑ‚ÑŒ будет куда меньше.
+ Ð”Ð»Ñ Ð¿Ð¾Ñтройки коÑмичеÑких кораблей и Ñтартовых площадок требуетÑÑ Ð¾Ñ‡ÐµÐ½ÑŒ много Ñтали.
+ Железные дороги также иÑпользуют Ñталь Ð´Ð»Ñ Ð¾Ð±ÑÐ»ÑƒÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¿ÑƒÑ‚ÐµÐ¹.
- См ещё:
- Комуны
- Кузницы
- Товары
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
- РельÑÑ‹
-
+ См. ещё:
+ Товары потреблениÑ
+ Коммуна
+ Кузница
+ ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (МеталлургичеÑкий завод)
+ Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+ Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/substation.xml lincity-ng-2.9~git20150314/data/help/ru/substation.xml
--- lincity-ng-2.0/data/help/ru/substation.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/substation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,20 @@
+
- ПодÑтанции
- ПодÑтанции берут ÑлектричеÑтво Ñ Ð›ÐП и раÑпределÑÑŽÑ‚ его в зонах покрытиÑ. Ð’Ñ‹ можете убедитьÑÑ, что ÑлектричеÑтво подÑоединено, кликнув курÑором, к примеру, на резиденциÑ, потом поÑмотрев на миникарту.
-
- Ðто подÑтанциÑ
-
- а Ñто иконка
-
-
- Ñм ещё:
- Ðлектролинии
- Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
- Коммуна
- Сталь
- Работа
-
+ ПодÑтанциÑ
+ ПодÑтанции получают ÑлектричеÑтво Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ ЛÐП и раÑпределÑÑŽÑ‚ его по округе. Зоны Ñнергетики позволÑÑŽÑ‚ увидеть, каким облаÑÑ‚Ñм требуетÑÑ Ð±Ð¾Ð»ÑŒÑˆÐµ Ñнергии. Ð”Ð»Ñ Ñвоего Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¾Ð½Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð´ÑтанциÑм не требуютÑÑ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ðµ.
+
+ Ðто подÑтанциÑ:
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ Зоны ÑлектроÑнабжениÑ
+ ÐнергиÑ
+ ЛÐП
+ Ветрогенератор
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/sustain.xml lincity-ng-2.9~git20150314/data/help/ru/sustain.xml
--- lincity-ng-2.0/data/help/ru/sustain.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/sustain.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,34 +1,21 @@
+
- Окно Ñтабилизированного развитиÑ
- Ðто окно показывает шеÑÑ‚ÑŒ цветных линий. Когда вÑе линии дотÑнутьÑÑ Ð´Ð¾ правого краÑ, тогда вы имеете Ñтабильную Ñкономику.
-
- Мнл (оранжеваÑ) вы не занимаетеÑÑŒ никакой добычей руды, или углÑ
- и не накапливаете муÑор на помойках.
-
-
- ÐÐºÑ (Ñерый) вы не ÑкÑпортируете и не импортируете.
-
-
- Днг (зелёный) в Ð²Ð°Ñ Ð¿Ð¾Ð»Ð¾Ð¶Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ñ‹Ð¹ или нулевой баланÑ,
- this means you cannot build anything but the cheapest of areas.
-
-
- ÐÑл (Ñиний) ваше наÑеление Ñтабилизировано
- изменение разрешено не более чем на 2% за 180 лет (of the value when the 180 year count started).
- If it goes outside of
- this band, the new population will be the new value and the year count
- will be set back to zero. Also, your population must be at least 5000.
-
-
- ÐУ (желтый) ваш технологичеÑкий уровень прибавлÑетÑÑ
- или падает до нулÑ, еÑли произошли очень малые изменениÑ. ЕÑли научный уровень упал хоть на 1%, за год
- то уровень падает до нулÑ. Так же научный уровень должен быть больше 50%.
-
-
- Пжк (КраÑный) Ð’Ñе Ð·Ð´Ð°Ð½Ð¸Ñ Ð´Ð¾Ð»Ð¶Ð½Ñ‹ защищатьÑÑ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ð¼Ð¸.
- The following areas do *not* have to have fire cover: monuments,
- ore mines, power lines and rockets.
-
- Ð’Ñ€ÐµÐ¼Ñ Ð´Ð»Ñ Ñтабильной Ñкономики (в годах): Мнл=180 ÐкÑ=180 Днг=60 ÐÑл=60 ÐУ=120 Пжк=60
-
+ Окно доÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑƒÑтойчивой Ñкономики
+ Ðто окно показывает шеÑÑ‚ÑŒ цветных линий. Когда вÑе линии дотÑнутÑÑ Ð´Ð¾ правого краÑ, Ð’Ñ‹ получите уÑтойчивую Ñкономику и выиграете игру!
+ Доб (оранжевый) Ð’Ñ‹ не занимаетеÑÑŒ добычей руды или ÑƒÐ³Ð»Ñ Ð¸ не накапливаете муÑор на Ñвалках.
+ Торг (Ñерый) Ð’Ñ‹ не ÑкÑпортируете и не импортируете товары.
+ Денег (зелёный) Ð‘Ð°Ð»Ð°Ð½Ñ Ð’Ð°ÑˆÐµÐ³Ð¾ города Ñтабильный или раÑтущий, Ñто означает, что Ð’Ñ‹ не можете Ñтроить ничего, кроме Ñамых дешёвых зданий.
+ ÐаÑел (Ñиний) Ваше наÑеление поÑтоÑнно в пределах 2% за 180 лет. ЕÑли Ð’Ñ‹ выйдите за Ñти границы, за иÑходное количеÑтво людей будет взÑто текущее, а отÑчёт времени начнётÑÑ Ñ Ð½Ð°Ñ‡Ð°Ð»Ð°. Также в городе должно проживать не менее 5000 человек.
+ Ðаука (жёлтый) Ваш технологичеÑкий уровень изменÑетÑÑ Ð¾Ñ‡ÐµÐ½ÑŒ незначительно. ЕÑли он упал более чем на 1%, отÑчёт времени начнётÑÑ Ñ Ð½Ð°Ñ‡Ð°Ð»Ð°. Уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ быть не менее 50%.
+ Огонь (краÑный) ВеÑÑŒ Ð·Ð´Ð°Ð½Ð¸Ñ Ð² городе должны быть покрыты пожарными ÑтанциÑми, кроме Ñледующих: монументы, рудники, ЛÐП, транÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема и площадки Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка коÑмичеÑких кораблей.
+ Каждый параметр должен оÑтаватьÑÑ Ñтабильным на протÑжении некоторого времени (в годах):
+ Доб =180
+ Торг =180
+ Денег=60
+ ÐаÑел=60
+ Ðаука=120
+ Огонь=60
+
+ См. ещё:
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/tech-level.xml lincity-ng-2.9~git20150314/data/help/ru/tech-level.xml
--- lincity-ng-2.0/data/help/ru/tech-level.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/tech-level.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,18 @@
+
- Ðаучный уровень
- Ðаучный уровень уÑтанавливает кол-во предметов, которое вы можете Ñтроить и их ÑффективноÑÑ‚ÑŒ работы.
- Ð”Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ðµ уровнÑ, в должны Ñтроить (и Ñнабжать необходимыми реÑурÑами) Монументы, Школы и УниверÑитеты.
- Когда ваш уровень очень низок, вы можете Ñтроить только Монументы. Когда ваш уровень немного подраÑтет, вы изобретаете школы. Школы лучше поднимают научный уровень, чем монументы.
- Когда ваш научный уровень поднимаетÑÑ Ð²Ñ‹ÑˆÐµ, вы изобретаете УниверÑитеты. Они ещё лучше поднимают научный уровень, но иÑпользует очень много реÑурÑов.
- Чем выше технологии, тем проще их потерÑÑ‚ÑŒ. ИмеетÑÑ Ð²Ð²ÐµÐ´Ñƒ что чем выше вы хотите технологии, тем больше школ и универÑитетов вам надо.
- Также знайте, if for some reason you need to take out, say, a university or two (or they are suddenly starved of resources) your tech level is likely to start falling .
- Процент того что ваша ракета будет запущена уÑпешно равнÑетÑÑ Ð²Ð°ÑˆÐµÐ¼Ñƒ научному уровню.
+ Уровень технологичеÑкого развитиÑ
+ ТехнологичеÑкий уровень определÑет, какие Ð·Ð´Ð°Ð½Ð¸Ñ Ð’Ñ‹ можете Ñтроить, а также влиÑет на ÑффективноÑÑ‚ÑŒ некоторых процеÑÑов.
+ Ð”Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ðµ ÑƒÑ€Ð¾Ð²Ð½Ñ Ð’Ñ‹ должны Ñтроить (и Ñнабжать необходимыми реÑурÑами) монументы, школы и универÑитеты.
+ Пока Ваш технологичеÑкий уровень очень низкий, Ð’Ñ‹ можете Ñтроить только монументы. Через некоторое Ð²Ñ€ÐµÐ¼Ñ Ð¿Ð¾Ñле поÑтройки неÑкольких монументов Вам Ñтанут доÑтупны школы. Школы позволÑÑŽÑ‚ развивать технологии быÑтрее, чем монументы.
+ Когда Ваш технологичеÑкий уровень Ñтанет ещё выше, Ð’Ñ‹ Ñможете Ñтроить универÑитеты. Они ÑпоÑобны развивать технологии ещё быÑтрее, однако требуют значительное количеÑтво реÑурÑов.
+ Чем больше технологий, тем проще их потерÑÑ‚ÑŒ. ИмеетÑÑ Ð² виду, что чем более выÑокий уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð’Ñ‹ хотите, тем больше школ и универÑитетов Вам придётÑÑ Ð¿Ð¾Ñтроить.
+ Также знайте, что еÑли по какой-то причине Вам придётÑÑ Ð¿Ñ€Ð¸Ð¾Ñтановить работу одного-двух универÑитетов (или они вдруг недополучат реÑурÑов Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹), Выш технологичеÑкий уровень начнёт падать.
+ ВероÑтноÑÑ‚ÑŒ уÑпешного запуÑка коÑмичеÑкого ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð½Ð°Ð¿Ñ€Ñмую завиÑит от технологичеÑкого уровнÑ.
- См ещё:
- Монументы
- Школы
- УниверÑитеты
- Ракетные площадки
-
+ См. ещё:
+ Монумент
+ Школа
+ УниверÑитет
+ Ð¡Ñ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° Ð´Ð»Ñ ÐºÐ¾ÑмичеÑких кораблей
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/tip.xml lincity-ng-2.9~git20150314/data/help/ru/tip.xml
--- lincity-ng-2.0/data/help/ru/tip.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/tip.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,16 +1,21 @@
+
- МуÑорки
- Собирают муÑор. ЕÑли вы Ñоберёте много муÑора в магазинах, они могут его Ñжечь. От Ñтого многие жители начинают Ñмотреть Ñ Ð¾Ð¿Ð°Ñкой. (This makes quite a lot of pollution so you should be wary of letting rubbish accumulate).
- МуÑорки заполнÑÑŽÑ‚ÑÑ Ñ ÐºÑ€Ð°Ñ, и потом к центру и вверх.
- К муÑоркe нужно ÑоединÑÑ‚ÑŒ транÑпорт к верхнему левому углу.
- Что бы увидеть, что муÑорки работают, надо нажать по ним курÑором, и поÑмотреть в мини окно. Так же при заполнении менÑетÑÑ Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ðµ.
-
- Ðто муÑорка
-
- а Ñто иконка
-
-
- См ещё:
- Магазины
-
+ Свалка
+ Свалка ÑвлÑетÑÑ Ð¼ÐµÑтом, куда ÑкладируетÑÑ Ð¼ÑƒÑор. ЕÑли в магазине его будет Ñлишком много, Ñотрудники могут его Ñжечь. Ðто Ñильно загрÑзнит окружающую Ñреду, поÑтому Ð’Ñ‹ должны ответÑтвенно отноÑитьÑÑ Ðº Ñборке и переработке муÑора.
+ По мере Ð½Ð°Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ð¼ÑƒÑором Ñвалка превращаетÑÑ Ð² холм, который зараÑÑ‚Ñ‘Ñ‚ травой поÑле полного Ð·Ð°Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ñвалки.
+ МуÑор Ñо Ñвалок может быть иÑпользован в коммунах, Ñлектрифицированных фермах и центрах по переработке отходов.
+
+ Ðто Ñвалка:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ МуÑор
+ Магазин
+ Коммуна
+ Ферма
+ Центр по переработке отходов
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/track.xml lincity-ng-2.9~git20150314/data/help/ru/track.xml
--- lincity-ng-2.0/data/help/ru/track.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/track.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,14 +1,15 @@
+
Грунтовка
- Грунтовки проÑтейший и дешёвый вид транÑпорта. У неё очень Ð¼Ð°Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¿ÑƒÑÐºÐ½Ð°Ñ ÑпоÑобноÑÑ‚ÑŒ. Ðо зато она не загрÑзнÑет.
-
- Ðто грунтовка
-
- а Ñто иконка
-
-
- См ещё:
- ТранÑпорт
- Коммуны
-
+ Грунтовки -- проÑтейший и Ñамый дешёвый вид транÑпортной ÑиÑтемы. Они обладают Ñамой малой пропуÑкной ÑпоÑобноÑтью, зато Ñовершенно не загрÑзнÑÑŽÑ‚ окружающую Ñреду.
+
+ Ðто грунтовка:
+
+
+ а Ñто иконка:
+
+
+ См. ещё:
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/transport.xml lincity-ng-2.9~git20150314/data/help/ru/transport.xml
--- lincity-ng-2.0/data/help/ru/transport.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,35 +1,21 @@
+
- ТранÑпорт
- СущеÑтвует три типа транÑпорта: грунтовка, дороги и рельÑÑ‹.
- Так же еÑÑ‚ÑŒ четвертый тип, Ñто "прыгающий", он иÑпользуетÑÑ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°Ð¼Ð¸. ОблаÑÑ‚ÑŒ дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð¾Ð² очень Ð½ÐµÐ±Ð¾Ð»ÑŒÑˆÐ°Ñ and will not be referred to as transport again. Однако, он очень важный, в общем читайте про магазины .
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ СущеÑтвует три типа транÑпортных ÑиÑтем: грунтовка, дорога и Ð¶ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°.
+ Так же еÑÑ‚ÑŒ четвертый тип, Ñто "зона дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð¾Ð²". ОблаÑÑ‚ÑŒ дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð¾Ð² очень небольшаÑ, в Ñправочной информации она обычно фигурирует отдельно от транÑпортных ÑиÑтем. Однако то очень важное понÑтие, поÑтому перечитайте Ñправку про магазины .
+ Грунтовки, дороги и железные дороги иÑпользуютÑÑ Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпортировки еды, рабочих, товаров, углÑ, руды, Ñтали и муÑора; в общем, любые виды товаров Ð¿Ð¾Ñ‚Ñ€ÐµÐ±Ð»ÐµÐ½Ð¸Ñ Ð·Ð° иÑключением МВт⋅ч (которые передаютÑÑ Ð¿Ð¾ ЛÐП). ОбÑзательно должна ÑущеÑтвовать ÑвÑзь между магазинами, ÑвÑзь Ñо зданиÑми, раÑположенными вне зоны дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð¾Ð² (Ñ…Ð¾Ñ‚Ñ Ð² оÑновном такой план Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð³Ð¾Ñ€Ð¾Ð´Ð° -- Ð¿Ð»Ð¾Ñ…Ð°Ñ Ð·Ð°Ñ‚ÐµÑ).
+ Ð”Ð»Ñ Ð¿ÐµÑ€ÐµÑÐµÑ‡ÐµÐ½Ð¸Ñ Ñ€ÐµÐºÐ¸ проÑто Ñтройте транÑпортную ÑиÑтему через реку -- так Ð’Ñ‹ поÑтроите моÑÑ‚. СтроительÑтво моÑтов обходитÑÑ Ð´Ð¾Ñ€Ð¾Ð¶Ðµ, чем ÑтроительÑтво обычной транÑпортной ÑиÑтемы.
+ ОбÑлуживание дорог и железных дорог требует ежегодных вложений, также они загрÑзнÑÑŽÑ‚ окружающую Ñреду (оÑобенно еÑли транÑпортируют много муÑора).
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема закруглÑетÑÑ Ð½Ð° здание, еÑли правильно подÑоединена.
- Грунтовки, дороги и рельÑÑ‹ перевозÑÑ‚ еду, работу, товары, уголь, руду, Ñталь и муÑор. Transport between markets, transport for buildings out of range of a market (this is generally a bad idea) and transport for building that explicitely need it:
- Коммунам нужен транÑпорт
- Легкой индуÑтрии, угольным шахтам, помойкам, портам, рудным шахтам, Ñ‚Ñжёлой индуÑтрии и центрам переработки необходимым Ñоединение Ñ Ñ‚Ñ€Ð°Ð½Ñпортом в левом верхнем углу. ЕÑли вы правильно Ñоединили, транÑпорт "изогнётÑÑ" в Ñторону поÑтройки.
- К угольным ÑтанциÑм, Ñ Ð»ÐµÐ²Ð¾Ð¼ углом ÑоединÑетÑÑ Ð›ÐП, по Ñтому транÑпорт нужно ÑоединÑÑ‚ÑŒ чуть "ниже".
- К примеру Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ð¼Ð¾Ð¶ÐµÑ‚ ÑоединÑÑ‚ÑŒÑÑ Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð¾Ð¹, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¸Ð´ÐµÑ‚ на угольную шахту, а рельÑÑ‹ ÑоединÑÑ‚ÑŒÑÑ Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ реÑурÑами из магазина, и рудными шахтами.
-
- Ð”Ð»Ñ Ð¿ÐµÑ€ÐµÑÐµÑ‡ÐµÐ½Ð¸Ñ Ñ€ÐµÐº транÑпортом, вам нужно уничтожить реку и поÑтроить дорогу, грунтовку или рельÑÑ‹ в Ñтом проеме. Уничтожение реки понимайте как ÑтроительÑтво через него моÑта. Ðто будет Ñтоить Ð´Ð»Ñ Ð²Ð°Ñ Ð¾Ñ‡ÐµÐ½ÑŒ много денег, потому что уничтожение воды очень дорогоÑтоÑщее занÑтие.
-
- Дороги и рельÑÑ‹ требуют ежегодных взноÑов (Ð´Ð»Ñ Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶ÐºÐ¸) и загрÑзнÑÑŽÑ‚ (причем значительнее, еÑли муÑора накапливаетÑÑ Ñлишком много).
-
- См ещё:
+ См. ещё:
Грунтовка
Дорога
- РельÑÑ‹
-
- Коммуны
- Угольные шахты
- Угольные ÑлектроÑтанции
- МуÑорки
- Центры переработки
- Шахты руды
- Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
- ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ
- Порты
-
- ФинанÑовое окно
- ТранÑпортные и магазинные зоны
-
-
+ Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
+ Магазин
+ ЛÐП
+ Товары потреблениÑ
+ Окно финанÑов
+ Зоны транÑпорта
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/tutorial-advanced.xml lincity-ng-2.9~git20150314/data/help/ru/tutorial-advanced.xml
--- lincity-ng-2.0/data/help/ru/tutorial-advanced.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/tutorial-advanced.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,17 @@
-
+
+
-Продвинутые функции
-Магазины и транÑпорт
-Двойное нажатие на магазин открывает окно. Ðто окно ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ Ð¾Ð±Ð¼ÐµÐ½Ð° магазина Ñ Ñ‚Ñ€Ð°Ð½Ñпортом .
-покупка Ñто то что покупает магазин у транÑпорта
-продажа Ñто передача оппонентам.
+ Продвинутые функции
-Ðта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¸ÑпользуетÑÑ Ñ€ÐµÐ´ÐºÐ¾, обычно Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ ÐºÐ°ÐºÐ¸Ñ… либо Ñобытий.
-
-Ð¡Ð¾Ð·Ð´Ð°Ð½Ð¸Ñ Ñтабилизации
-Ðа четвертой вкладке мини окна показываетÑÑ ÑоÑтоÑние Ñтабилизированной Ñкономики.
-Очень рекомендуетÑÑ ÑохранÑÑ‚ÑŒ игру, перед тем, как вы оÑтавлÑете игру, Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, что бы добитьÑÑ Ñтабильного ÑтатуÑа. ЕÑли что-то пойдет не так (например голодание) вы можете запуÑтить игру Ñ Ð¼ÐµÑта ÑохранениÑ.  :-)
-Смотрите на запаÑÑ‹ магазинов (мини окно ) Ñто предотвращает большие проблемы. ПериодичеÑки Ñмотрите на ECO в мини окне, Ñтого должно быть доÑтаточно.
-
-Совет: ОÑтерегайтеÑÑŒ хибар и муÑора в магазинах...
-
-
+ Магазины и транÑпортные ÑиÑтемы
+ Двойное нажатие на магазине открывает окно ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ Ð¾Ð±Ð¼ÐµÐ½Ð° магазина Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой .
+ покупка -- что покупает магазин через транÑпортную ÑиÑтему
+ продажа -- что продаёт магазин через транÑпортную ÑиÑтему
+ Ðта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¸ÑпользуетÑÑ Ñ€ÐµÐ´ÐºÐ¾, обычно Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ ÐºÐ°ÐºÐ¸Ñ…-либо Ñобытий.
+ УÑтойчивое развитие
+ Ð§ÐµÑ‚Ð²ÐµÑ€Ñ‚Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ° миниокна показывает ÑоÑтоÑние уÑтойчивого развитиÑ.
+ ÐаÑтоÑтельно рекомендуетÑÑ ÑохранÑÑ‚ÑŒ игру перед тем, как Ð’Ñ‹ оÑтавлÑете игру на долгое Ð²Ñ€ÐµÐ¼Ñ Ð² ожидании доÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑоÑтоÑÐ½Ð¸Ñ ÑƒÑтойчивого развитиÑ. ЕÑли в процеÑÑе Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ ÑлучитÑÑ Ñ‡Ñ‚Ð¾-нибудь плохое (например, вÑеобщее голодание), Ð’Ñ‹ Ñможете перезапуÑтитьÑÑ Ñ Ð¼ÐµÑта ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¸ предпринÑÑ‚ÑŒ какие-либо дейÑтвиÑ. :-)
+ Следите за запаÑами в магазинах (миниокно) и Ñможете избежать больших проблем. ПериодичеÑкого проÑмотра ECO миниокна должно быть доÑтаточно.
+ ПодÑказка: ОÑтерегайтеÑÑŒ хибар и муÑора в магазинах...
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/tutorial-aim.xml lincity-ng-2.9~git20150314/data/help/ru/tutorial-aim.xml
--- lincity-ng-2.0/data/help/ru/tutorial-aim.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/tutorial-aim.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,22 +1,16 @@
-
+
+
-Цель игры
-СущеÑтвует 2 пути выиграть в игре
-Доведение до Ñтабильной Ñкономики (поÑле Ñтого вы можете продолжать игру)
-ÐÐ²Ð°ÐºÑƒÐ°Ñ†Ð¸Ñ Ð²Ñего наÑÐµÐ»ÐµÐ½Ð¸Ñ Ð² другой мир на другую планету (продолжить играть вы Ñможете только Ñами Ñ Ñобой :-D ).
-
+ Цель игры
+ Игру можно выиграть двум ÑпоÑобами:
+ ДобитьÑÑ ÑƒÑтойчивого ÑоÑтоÑÐ½Ð¸Ñ Ñкономики (поÑле Ñтого Ð’Ñ‹ можете продолжить игру)
+ Ðвакуировать вÑех жителей на коÑмичеÑких кораблÑÑ… в другой мир (поÑле Ñтого игра оÑтановитÑÑ)
+ Проиграть Ð’Ñ‹ можете только в одном Ñлучае:
+ Ð’ÑÑ‘ Ваше наÑеление погибнет в результате голода или от болезней (Ð´Ð»Ñ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð½Ð°ÑелениÑ, как извеÑтно, нужно минимум двое человек ;-)
+ Вам придётÑÑ Ð¿Ð¾Ð²Ñ‹ÑˆÐ°Ñ‚ÑŒ уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð´Ð»Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾Ñти ÑтроительÑтва более Ñовременные объекты. Также Вам придётÑÑ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÑÑ‚ÑŒ роÑтом наÑелениÑ, обеÑпечивать нужды города и ÑкономичеÑкий баланÑ.
-Проиграть вы можете только одним ÑпоÑобом:
-Ð’Ñе погибнут от голода или невозможноÑти размножатьÑÑ. (Ð’Ñ‹ знаете нужно 2 человека Ð´Ð»Ñ Ñтого ;-)
-*ХотÑÑ‚ добавить другой ÑпоÑоб, еÑли бюджет неприлично отрицателен
-
-
-Ваша задача развивать научный уровень Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, что бы получить возможноÑÑ‚ÑŒ Ñтоить более Ñерьёзные поÑтройки. Ваша задача руководить развитием наÑÐµÐ»ÐµÐ½Ð¸Ñ Ð¸ заботитÑÑ Ð¾ ÑкономичеÑком баланÑе.
-
-
-Ñм. ещё:
-Первые шаги
-Продвинутые возможноÑти
-Сценарий игры
-
-
+ См. ещё:
+ Первые шаги
+ Продвинутые функции
+ Сценарии игры
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/tutorial-basics.xml lincity-ng-2.9~git20150314/data/help/ru/tutorial-basics.xml
--- lincity-ng-2.0/data/help/ru/tutorial-basics.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/tutorial-basics.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,47 +1,40 @@
-
+
+
-Первые шаги
-Выберите "Ð½Ð¾Ð²Ð°Ñ Ð¸Ð³Ñ€Ð°" > "Ñлучайный городок". Другие Ñценарии Ñделаны Ð´Ð»Ñ Ð±Ð¾Ð»ÐµÐµ опытных игроков.
-Случайный городок Ñодержит такие реÑурÑÑ‹:
-Фермы которые заполнÑÑŽÑ‚ магазины едой
-Комуны, которые добывают древеÑный уголь малое количеÑтво руды и Ñтали.
-Резидентные поÑтройки
-Гончарную маÑтерÑкую
-Ðебольшие дороги
-
-Ðажмите на любое здание(любое из тех что поÑтроены), и Ñправа увидите информацию о нем.
-
-Магазин
-Магазин Ñто ключевое здание в Lincity. Они обÑзательны, раÑпределÑÑŽÑ‚ реÑурÑÑ‹ по зданиÑм и карте. Ð’Ñ‹ можете прочеÑÑ‚ÑŒ больше в помощи на магазины :-). Конечно когда магазин пуÑтой, он не может функционировать нормально. ЕÑли он полноÑтью забит, Ñто обычно тоже не очень хорошо. Так же некоторые Ð·Ð´Ð°Ð½Ð¸Ñ Ð½Ðµ могут функционировать без магазинов, им негде покупать нужные товары
-
-ТранÑпорт
-ТранÑпорт очень Ð²Ð°Ð¶Ð½Ð°Ñ Ñ‡Ð°ÑÑ‚ÑŒ, Ð³Ð»Ð°Ð²Ð½Ð°Ñ Ð·Ð°Ð´Ð°Ñ‡Ð° обмениватьÑÑ Ñ‚Ð¾Ð²Ð°Ñ€Ð°Ð¼Ð¸ (Ñ…Ð¾Ñ‚Ñ Ð¼Ð¾Ð¶ÐµÑ‚ подейÑтвовать на коммуну, об Ñтом читайте в документации). Хорошо ÑÐ¿Ñ€Ð¾ÐµÐºÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ñ‚Ñ€Ð°Ð½ÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема очень поможет вам в будущем.
-
-
-К зданиÑм которым нужен магазин, можно подвеÑти дорогу, Ñто поможет не Ñтроить магазины, но помните что Ñ…Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð° Ñтоит денег.
-
-Ð’ небольшом городке транÑпорт нужен иÑключительно Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¼ÑƒÐ½. Ð”Ð»Ñ Ð¾Ñтальных вполне хватает магазинов.
-
-Деньги
-Деньги зарабатываютÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ налогов. Ð’ мини окне еÑÑ‚ÑŒ ФинанÑÐ¾Ð²Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ° . ПозаботьтеÑÑŒ о том, что бы ваши затраты были не очень большие: еÑли ваш Ð±Ð°Ð»Ð°Ð½Ñ ÑтановитьÑÑ Ð¾Ñ‚Ñ€Ð¸Ñ†Ð°Ñ‚ÐµÐ»ÑŒÐ½Ñ‹Ð¹, то вы не можете Ñтоить некоторые Ð·Ð´Ð°Ð½Ð¸Ñ Ð° так же Ñ Ð²Ð°Ñ Ð±ÐµÑ€ÑƒÑ‚ÑÑ Ð¿Ñ€Ð¾Ñ†ÐµÐ½Ñ‚Ñ‹. Ðто может привеÑти к банкротÑтву (Ñм Сценарий Ñ‚Ñжёлые времена .
-
-ПоÑтройка города
-Помните, люди или едÑÑ‚ и пьют, или умирают. Контролируйте наÑеление, Ñтройте Резидентные поÑтройки (они имеют разные уровни рождаемоÑти/ÑмертноÑти). Ðовое наÑеление требует больше рабочих меÑÑ‚, больше еды, товаров и тд.
-Ð’Ñ‹ должны увеличивать вашу продукцию (добавлÑйте кузницы, гончарные...) и заботьтеÑÑŒ о том, что Ð²Ð°Ñ Ð¿Ñ€Ð¾ÑÑÑ‚.
-Больше пользы можно получить от зданий, еÑли поднимать Ðаучный уровень .
- Так же можете выбрать Ñебе цель выиграть: или Ð¡Ñ‚Ð°Ð±Ð¸Ð»ÑŒÐ½Ð°Ñ Ñкономика или ÑÐ²Ð°ÐºÑƒÐ°Ñ†Ð¸Ñ Ð²Ñех в другой мир .
-
-Почаще проверÑйте Склад магазина . Так же мини карта может дать больше информации о вашей Ñкономике и точных затрат потраченных на поÑтройку зданиÑ.
-
-Ðамек: Сделайте одно или два Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¸ подождите немного, (Ðапример почитайте документацию) или увеличьте ÑкороÑÑ‚ÑŒ игры и Ñмотрите как изменÑÑ‚ÑŒÑÑ Ð¸Ð½Ð´Ð¸ÐºÐ°Ñ‚Ð¾Ñ€Ñ‹ Ñкономики.
-
-Пробуйте
-
-
-См. ещё:
-Продвинутые возможноÑти
-Сценарии игры
-Зоны голоданиÑ
-Зоны безработицы
-
-
+ Первые шаги
+ Выберите "Ð½Ð¾Ð²Ð°Ñ Ð¸Ð³Ñ€Ð°" > "Река". УÑтановите галочки "С поÑелением", "Без деревьев". Другие Ñценарии Ñозданы Ð´Ð»Ñ Ð±Ð¾Ð»ÐµÐµ опытных игроков.
+ ПоÑеление Ñодержит Ñледующие оÑновные реÑурÑÑ‹:
+ Фермы, которые доÑтавлÑÑŽÑ‚ еду в магазины
+ Скважины, которые Ñнабжают округу водой
+ Коммуны, которые добывают древеÑный уголь и небольшое количеÑтво руды и Ñтали.
+ Жилые дома
+ Гончарные маÑтерÑкие, где производитÑÑ Ñ‚Ð¾Ð²Ð°Ñ€
+ Грунтовки
+ Магазины
+ Ðажатие на любом здании (на оÑновной карте) отобразит информацию о нём в информационном окне в правом нижнем углу.
+
+ Магазин
+ Магазин -- Ñто ключевое здание в Lincity. Они необходимы почти вÑем поÑтройкам Ð´Ð»Ñ Ð¾Ð±Ð¼ÐµÐ½Ð° товарами потреблениÑ. Вам обÑзательно нужно прочеÑÑ‚ÑŒ Ñправочную информацию про магазин :-). Конечно, когда магазин пуÑÑ‚, он не может никому ничего продать, а когда переполнен -- не может получить новые товары. Ðто может помочь Вам понÑÑ‚ÑŒ, почему некоторые объекты не работают (возможно, они не могут купить то, что им требуетÑÑ, или продать Ñвою продукцию).
+
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема необходима Ð´Ð»Ñ Ð¾Ð±Ð¼ÐµÐ½Ð° товарами на больших раÑÑтоÑниÑÑ…, а также Ð´Ð»Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… ÑпецифичеÑких дейÑтвий. Как и магазины, транÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема обладает ограниченной пропуÑкной ÑпоÑобноÑтью и может быть перегружена.
+ ЕÑли объект находитÑÑ Ð²Ð½Ðµ зоны дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°, его необходимо ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой. Помните, что на обÑлуживание дорог и железных дорог ежегодно требуютÑÑ Ð´ÐµÐ½ÑŒÐ³Ð¸, поÑтому в начале игры обычно лучше (и дешевле) Ñтроить объекты в зоне доÑтупа магазина (еÑли Ð’Ñ‹ не хотите изолировать какое-либо Ñтроение). Однако Ñ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸ÐµÐ¼ города Вам обÑзательно понадобитÑÑ Ñ€Ð°Ð·Ð²Ð¸Ð²Ð°Ñ‚ÑŒ транÑпортную ÑиÑтему.
+
+ Деньги
+ Производимые товары облагаютÑÑ Ð½Ð°Ð»Ð¾Ð³Ð¾Ð¼, что помогает Вашему городу зарабатывать деньги. Ð¢Ñ€ÐµÑ‚ÑŒÑ Ð²ÐºÐ»Ð°Ð´ÐºÐ° миниокна -- ФИР. ПозаботьтеÑÑŒ о том, чтобы не тратить Ñлишком много денег Ñлишком быÑтро: когда Ð’Ñ‹ влезаете в долги, Ð’Ñ‹ не можете Ñтроить некоторые зданиÑ, а также каждый год должны платить проценты по кредиту. Ðто может привеÑти к банкротÑтву города (Ñм. Сценарий "Ñ‚Ñжёлые времена" .
+
+ Развитие города
+ Помните, что Вашим людÑм Ð´Ð»Ñ Ð¶Ð¸Ð·Ð½Ð¸ необходимы еда и вода, иначе они умрут. Ð”Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ Ð½Ð°ÑÐµÐ»ÐµÐ½Ð¸Ñ Ð’Ñ‹ можете Ñтроить различные жилые дома (Ñ Ñ€Ð°Ð·Ð½Ñ‹Ð¼Ð¸ уровнÑми рождаемоÑти и ÑмертноÑти). Ðовым людÑм также требуютÑÑ ÐµÐ´Ð°, вода, рабочие меÑта и Ñ‚.п.
+ Вам придётÑÑ Ñ€Ð°Ð·Ð²Ð¸Ð²Ð°Ñ‚ÑŒ производÑтво (Ñтроить новые кузницы, гончарные маÑтерÑкие) и в то же Ð²Ñ€ÐµÐ¼Ñ Ñледить, что они обеÑпечены вÑем необходимым. Возможно, Ð´Ð»Ñ Ñтого потребуетÑÑ Ð¿Ð¾Ñтроить ещё что-нибудь.
+ Ð”Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð½Ð¾Ð²Ñ‹Ñ… зданий и новых возможноÑтей уже ÑущеÑтвующих зданий Вам необходимо поднимать уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ . Первое, что Ð’Ð°Ñ Ñледует поÑтроить, Ñто Монумент, он поднимет уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð´Ð¾ возможноÑти Ñтроить школы.
+ Ð’ какой-то момент Вам придётÑÑ Ð²Ñ‹Ð±Ñ€Ð°Ñ‚ÑŒ Ñтратегию выигрыша: либо добиватьÑÑ ÑƒÑтойчивого уÑтойчивого ÑоÑтоÑÐ½Ð¸Ñ Ñкономики , либо Ñвакуировать вÑÑ‘ наÑеление на коÑмичеÑких кораблÑÑ… .
+ Ð’Ñ‹ должны регулÑрно проверÑÑ‚ÑŒ ÑтатиÑтику объектов города (Стат) , миникарты могут дать дополнительную информацию о ÑоÑтоÑнии Вашей Ñкономики. Также помните, что нажатие на здании (на оÑновной карте) отображает информацию о нём в информационном окне в правом нижнем углу.
+ ПодÑказка: Сделайте одно или два изменениÑ, затем немного подождите (например, почитайте Ñправочную информацию ;-) или увеличьте ÑкороÑÑ‚ÑŒ игры, и Ð’Ñ‹ увидите, как Ñти Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð²Ð»Ð¸Ñли на Ñитуацию в городе.
+ ÐаÑлаждайтеÑÑŒ!
+
+ См. ещё:
+ Продвинутые функции
+ Сценарии игры
+ Зоны голоданиÑ
+ Зоны безработицы
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/tutorial-overview.xml lincity-ng-2.9~git20150314/data/help/ru/tutorial-overview.xml
--- lincity-ng-2.0/data/help/ru/tutorial-overview.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/tutorial-overview.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,17 @@
-
+
+
-ÐÐ°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ñ Ð¿Ð¾ Ñкрану
-
-ПоÑмотрите налево иконки ÑоÑтоÑÑ‚ из (курÑора и бульдозера) и вÑех зданий которые можно поÑтроить в течении игры.
-Ð›ÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши открывает иконку, открывает группу Ñ Ð¾Ð±ÑŠÐµÐºÑ‚Ð°Ð¼Ð¸.
-ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши показывает помощь по выбранному объекту.
-ЕÑли оÑтановить мышь на иконке, то поÑвлÑетÑÑ Ð²Ñ‹Ð¿Ð°Ð´Ð°ÑŽÑ‰ÐµÐµ окно
-
-
-Снизу внизу ÑкороÑÑ‚ÑŒ игры
-
-
-Справа внизу Контейнер Ð´Ð»Ñ Ð¾Ð¿Ð¸ÑÐ°Ð½Ð¸Ñ Ð²ÐµÑ… Ñлементов игры: мини Ñкран Ñ 4 вкладками, и Ñнизу Ñ Ð¸ÐºÐ¾Ð½ÐºÐ°Ð¼Ð¸, показывающими определённые покрытиÑ. Ðажмите на них и поÑмотрите что ÑлучитьÑÑ.
-
-
-Пожимайте на клавиатуре и мыши(влево, Ñреднюю клавишу и правую клавишу и колёÑико...) , F1 Ð´Ð»Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰Ð¸.
-
-Ñм. ещё:
-Первые шаги
-Продвинутые возможноÑти
-Сценарии игры
-
-
-
+ ÐÐ°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ñ Ð¿Ð¾ Ñкрану
+ Ð’ верхнем левом углу находÑÑ‚ÑÑ Ð¸ÐºÐ¾Ð½ÐºÐ¸ курÑора, бульдозера и вÑех зданий, которые Ð’Ñ‹ Ñожете Ñтроить в ходе игры.
+ Ð›ÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши на иконке открывает группу объектов.
+ ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши на иконке показывает Ñправочную информацию о выбранном объекте.
+ ЕÑли задержать мышь на иконке, поÑвитÑÑ Ð¾ÐºÐ½Ð¾ подÑказки
+ Ð’ левом нижнем углу находитÑÑ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ðµ ÑкороÑтью игры.
+ Правый нижний угол Ñодержит вÑе информационные окна: миникарту, окна ÑтатиÑтики и финанÑов, зоны Ð¿Ð¾ÐºÑ€Ñ‹Ñ‚Ð¸Ñ Ð¸ прочие информационные окна, которые можно переключать нажатием мыши.
+ Пожимайте разные клавиши на клавиатуре и мыши, клавиша F1 откроет Ñправочную информацию.
+
+ См. ещё:
+ Первые шаги
+ Продвинутые функции
+ Сценарии игры
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/tutorial-scenario.xml lincity-ng-2.9~git20150314/data/help/ru/tutorial-scenario.xml
--- lincity-ng-2.0/data/help/ru/tutorial-scenario.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/tutorial-scenario.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,17 @@
-
+
+
-Сценарии игры
-Ðиже "Ðовой игры"
+ Сценарии игры
+ Различные предопределённые Ñценарии игры Ð’Ñ‹ можете увидеть под кнопкой "Ð½Ð¾Ð²Ð°Ñ Ð¸Ð³Ñ€Ð°".
- ПроÑто
-Хорошие времена
+ ПроÑтые
+ Хорошие времена
+ ПлÑжи (помните, людÑм нужна еда, иначе они умрут ;-)
-ПлÑжи (Помните, люди или едÑÑ‚, или умирают  ;-)
-
-ТÑжело
-"ТÑжёлые времена": попробуйте избежать банкротÑтва. ОÑторожно анализируйте игровой цикл и принимайте Ñерьёзные меры, что бы делать деньги. Ðто Ñложно, но возможно, возможно доÑтичь Ñтабильной Ñкономики.
-
-
+ Сложные
+ ТÑжёлые времена: попробуйте избежать банкротÑтва. ОÑторожно анализируйте потребноÑти города, Вам придётÑÑ Ð¿Ñ€Ð¸Ð½Ð¸Ð¼Ð°Ñ‚ÑŒ решительные меры Ð´Ð»Ñ ÑÐ¾ÐºÑ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð·Ð°Ñ‚Ñ€Ð°Ñ‚ и ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ð¿Ñ€Ð¸Ð±Ñ‹Ð»Ð¸. Ðто Ñложно, но возможно; еÑÑ‚ÑŒ шанÑÑ‹ даже добитьÑÑ ÑƒÑтойчивой Ñкономики.
+ ПуÑтынÑ: в данной меÑтноÑти очень мало воды, поÑтому необходимо тщательно продумывать иÑпользование Ñтих учаÑтков Ð´Ð»Ñ ÑтроительÑтва ферм и коммун.
+ Болото: название говорит Ñамо за ÑÐµÐ±Ñ :-), здеÑÑŒ очень Ñложно Ñтроить город.
+ См. ещё:
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/tutorial.xml lincity-ng-2.9~git20150314/data/help/ru/tutorial.xml
--- lincity-ng-2.0/data/help/ru/tutorial.xml 2009-01-25 20:21:13.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/tutorial.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,12 @@
-
+
+
Обучение
- Цели в игре
+ См. ещё:
+ Цель игры
ÐÐ°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ñ Ð¿Ð¾ Ñкрану
Первые шаги
- Продвинутые возможноÑти
- Предопределённый Ñценарий
-
-
+ Продвинутые функции
+ Сценарии игры
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/university.xml lincity-ng-2.9~git20150314/data/help/ru/university.xml
--- lincity-ng-2.0/data/help/ru/university.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/university.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,23 +1,25 @@
+
- УниверÑитеты
- Помогают повыÑить научный уровень. Ð”Ð»Ñ Ñтого они иÑпользуют работу и товары. They produce more than schools for a given goods/jobs input. Однако большое количеÑтво товара и работы дорого Ñтоит, итак вы должны не забывать про Ñкономку.
- У Ð²Ð°Ñ Ð´Ð¾Ð»Ð¶Ð½Ñ‹ быть универÑитеты, что бы поднÑÑ‚ÑŒ научный уровень выше чем 100%
- УниверÑитеты не нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортом; вÑе что им нужно они могут взÑÑ‚ÑŒ в близлежащих магазинах.
+ УниверÑитет
+ Помогают повыÑить уровень технологичеÑкого развитиÑ. Ð”Ð»Ñ Ð¸Ñ… Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¾Ð½Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ñ‹ товары и рабочие. Они повышают технологичеÑкий уровень Ñильнее, чем школы, однако тратÑÑ‚ на Ñто большие реÑурÑÑ‹ и дорого ÑтоÑÑ‚, поÑтому их рекомендуетÑÑ Ñтроить при доÑтаточно развитой Ñкономике и промышленноÑти.
+ Ð”Ð»Ñ Ð´Ð¾ÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑкого ÑƒÑ€Ð¾Ð²Ð½Ñ Ð²Ñ‹ÑˆÐµ 100% Вам потребуетÑÑ Ð½ÐµÑколько дейÑтвующих универÑитетов.
+ УниверÑитеты не нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемы, еÑли они находÑÑ‚ÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° и имеют доÑтуп к необходимому количеÑтву товаров и рабочей Ñилы.
- Замечание
- Ð’Ñ‹ должны иметь 5 школ, на каждый универÑитеты.
+ Примечание
+ Студенты приходÑÑ‚ учитьÑÑ Ð² универÑитеты из школ, поÑтому на каждый универÑитет должно приходитьÑÑ Ñ‡ÐµÑ‚Ñ‹Ñ€Ðµ школы.
- Ðто универÑитет
-
- а Ñто его иконка
-
+ Ðто универÑитет:
+
- См ещё:
- Магазины
- ТранÑпорт
+ а Ñто его иконка:
+
+
+ См. ещё:
+ Уровень технологичеÑкого развитиÑ
+ Магазин
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
Товары
- Работа
- Школы
- ТехнологичеÑкий уровень
-
+ Рабочие
+ Школа
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/waterwell.xml lincity-ng-2.9~git20150314/data/help/ru/waterwell.xml
--- lincity-ng-2.0/data/help/ru/waterwell.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/waterwell.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,14 @@
+
- ВодÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°
- Снабжает водой дома в Ñвоей зоне дейÑтвиÑ. ÐедоÑаток воды в поÑледÑвии приводит к недоÑтатку еды. Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾ голодании можно увидеть на миникарте.
+ Скважина
+ Скважина обеÑпечивает округу водой. Вода течёт по трубам, раÑположенным под Вашей транÑпортной ÑиÑтемой. Ðехватка воды приводит к таким же поÑледÑтвиÑм, как и нехватка еды. Информацию о нехватке воды или еды можно получить, поÑмотрев зоны голоданиÑ.
+ Учтите, что Ñильные загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð¿Ð¾Ñ€Ñ‚ÑÑ‚ воду, её Ð½ÐµÐ»ÑŒÐ·Ñ Ð±ÑƒÐ´ÐµÑ‚ пить.
- См ещё:
+ См. ещё:
Еда
- Зона голоданиÑ.
-
+ Вода
+ ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+ Зоны голоданиÑ
+ ЗагрÑзнение
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/ru/windmill.xml lincity-ng-2.9~git20150314/data/help/ru/windmill.xml
--- lincity-ng-2.0/data/help/ru/windmill.xml 2009-01-25 20:21:14.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/ru/windmill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,25 +1,27 @@
+
- ВетрÑные мельницы
- ВетрÑные мельницы вырабатывают ÑлектричеÑтво Ð´Ð»Ñ Ñ€ÐµÐ·Ð¸Ð´ÐµÐ½Ñ†Ð¸Ñ Ð¸ ферм.
- Ð¡Ð½Ð°Ð±Ð¶Ð°Ñ Ñ€ÐµÐ·Ð¸Ð´ÐµÐ½Ñ†Ð¸Ð¸ ÑлектричеÑтвом, вы заÑтавлÑете людей иÑпользовать больше товара.
- Ðизкий уровень науки не может запитать индуÑтрии. (ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ð²Ñе равно работает от углÑ, а легкой нужен реальный иÑточник Ñнергии, без ÑлектричеÑтва она работает не в полную Ñилу)
- ВетрÑным мельницам нужна Ñ€Ð°Ð±Ð¾Ñ‡Ð°Ñ Ñила Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹. Чем меньше рабочий Ñилы, тем менее Ñффективнее работает ветрÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°.
-
- Ðто 2 фермы под ветрÑной мельницей.
-
- Ðто Ð½Ð¸Ð·ÐºÐ¾ÑƒÑ€Ð¾Ð²Ð½ÐµÐ²Ð°Ñ 'деревÑннаÑ' ветрÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°.
-
- Ðто Ð¼Ð¾Ð´ÐµÑ€Ð½Ð¸Ð·Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ð²ÐµÑ‚Ñ€ÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°.
-
- Ð”Ð»Ñ Ð¼Ð¾Ð´ÐµÑ€Ð½Ð¸Ð·Ð°Ñ†Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð° вы должны иметь ÑоответÑтвующий научный уровень.
- ÐœÐ¾Ð´ÐµÑ€Ð½Ð¸Ð·Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ð²ÐµÑ‚Ñ€ÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð° может передавать ÑлектричеÑтво по ЛÐП.
-
- См ещё:
- ПодÑтанции
+ Ветрогенератор
+ ДеревÑнные ветрогенераторы обеÑпечивают ÑлектричеÑтвом жилые дома (они ÑтановÑÑ‚ÑÑ Ð±Ð¾Ð»ÐµÐµ привлекательными Ð´Ð»Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¹) и фермы (они ÑтановÑÑ‚ÑÑ Ð±Ð¾Ð»ÐµÐµ Ñффективными).
+ Люди, живущие в домах Ñ ÑлектричеÑтвом, потреблÑÑŽÑ‚ больше товаров.
+ Ветрогенератору нужны рабочие. Чем меньше рабочей Ñилы, тем менее Ñффективнее он работает.
+
+ СущеÑтвует два вида ветрогенераторов:
+
+
+ Ðто низкотехнологичный деревÑнный ветрогенератор, он производит кВт⋅ч Ð´Ð»Ñ ÑоÑедних зданий:
+
+
+ Ðто модернизированный ветрогенератор, он производит МВт⋅ч Ð´Ð»Ñ ÑÐ½Ð°Ð±Ð¶ÐµÐ½Ð¸Ñ Ð³Ð¾Ñ€Ð¾Ð´Ð° ÑлектричеÑтвом:
+
+ Тип ветрогенератора, которую Ð’Ñ‹ Ñтроите, завиÑит от текущего ÑƒÑ€Ð¾Ð²Ð½Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑкого развитиÑ.
+
+ См. ещё:
+ ÐнергиÑ
+ ПодÑтанциÑ
ЛÐП
- Резиденции
- Ðаучный уровень
- Зоны ÑлектроÑнергии
- Солнечные ÑлектроÑтанции
-
+ Уровень технологичеÑкого развитиÑ
+ Зоны ÑлектроÑнабжениÑ
+ Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+ Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help/tr/blacksmith.xml lincity-ng-2.9~git20150314/data/help/tr/blacksmith.xml
--- lincity-ng-2.0/data/help/tr/blacksmith.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/blacksmith.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,17 @@
Demirciler
- Demirciler Çeliği ve Minerali Eşyaya çevirir. Oyunda bunları çoğunlukla erkenden kullanacaksınız. Demirciler tabi ki işçide kullanır.
- Çelik işlemeciliği edinmeden önce, Komünlerle Çelik sağlamaya itimat etmelisiniz. Her Demirciye gereken 5 yada 6 Komündür.
- Demircilerin ulaşıma bağlanmış olmaları zorunlu değil. Kapsama alanında oldukları Bakkallardan tüm ihtiyaçlarını karşılayabilirler.
- Bir Demircinin çalıştığını herzamanki gibi üzerine tıklayarak görebilirsin ve sık sık canlandırma hayata geçecek.
+ Demirciler Çeliği ve Minerali Eşyaya çevirir. Oyunda bunları çoğunlukla erkenden kullanacaksınız. Demirciler tabii ki işçi de kullanır.
+ Çelik işlemeciliği edinmeden önce, Komünlerle Çelik sağlamaya itimat etmelisiniz. Her Demirciye gereken 5 veya 6 Komündür.
+ Demircilerin ulaşıma bağlanmış olmaları zorunlu değildir. Kapsama alanında oldukları Bakkallardan tüm ihtiyaçlarını karşılayabilirler.
+ Bir Demircinin çalıştığını her zamanki gibi üzerine tıklayarak sık sık animasyonun hareket etmesinden görebilirsiniz.
Bu bir Demirci
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Bakkal
Mineral
Komün
diff -Nru lincity-ng-2.0/data/help/tr/bulldoze.xml lincity-ng-2.9~git20150314/data/help/tr/bulldoze.xml
--- lincity-ng-2.0/data/help/tr/bulldoze.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/bulldoze.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,13 @@
Dozer
- Bir alanı yıkmak için dozeri seç ve temizlemek istediğin alana tıkla. Yıkım maliyeti olan bir iştir. Bir alan yaptığınızda, yapım ve yıkım ücretleri ekranın sol-alt kısmında belirecek.
+ Bir alanı yıkmak için dozeri seçin ve temizlemek istediğiniz alana tıklayın. Yıkım, maliyeti olan bir iştir. Bir alan yaptığınızda, yapım ve yıkım ücretleri ekranın sol alt kısmında belirecektir.
Anıt gibi bazı şeylerin yıkımı çok pahalıdır. Yıkım masrafı sadece fiziksel yıkım masrafıyla sınırlı kalmaz, aynı zamanda politiksel masraflıdır. Örneğin; bir Anıtı yıkmak sebebiyle protestocular oluşacak ve tabi ki mahkeme masrafları da.
+ Eğer yıkım esnasında Ctrl tuşuna basılı tutarsanız, daha geniş bir alanı yıkabilirsiniz.
Bu bir Dozer simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
+ Tahliye
Ulaşım
Nehir
diff -Nru lincity-ng-2.0/data/help/tr/button-index.xml lincity-ng-2.9~git20150314/data/help/tr/button-index.xml
--- lincity-ng-2.0/data/help/tr/button-index.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/button-index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,120 +1,129 @@
- Düğme Başlığını Seç
+ Düğme dizinini seçin
-
+
Elektrik Hatları
- Güneşsel Elektrik Üreteci
+ Güneş Paneli
Trafo
-
+
- Yerleşim alanı
+ Yerleşim alanları
+
+
+
+ Su Kuyuları
-
+
- Çiflik
+ Çiftlik
-
+
Bakkal
-
+
Dozer
-
+
+
+ Tahliye
+
+
+
Tali Yol
-
+
Kömür Madeni
-
+
Demiryolu
-
+
- Kömürden Elektrik Üreteci
+ Termik Santral
-
+
Yol
-
+
- Hafif Sanayi alanları
+ Hafif Sanayi Alanları
-
+
Ãœniversite
-
+
Komün
Mineral Madeni
-
+
Ä°thalat ve Ä°hracat
-
+
Ağır Sanayi (çelik işleme)
-
+
Bahçe
-
+
Geridönüşüm merkezi
-
+
Su/Nehir
-
+
Hastane
-
+
Füze Rampası
-
+
- YeldeÄŸirmeni
+ Rüzgar Değirmeni
-
+
Anıt
-
+
Okul
-
+
Fabrika
-
+
Çömlekçi
-
+
Ä°tfaiye
Basketbol Sahası
-
+
Liman
diff -Nru lincity-ng-2.0/data/help/tr/coalmine.xml lincity-ng-2.9~git20150314/data/help/tr/coalmine.xml
--- lincity-ng-2.0/data/help/tr/coalmine.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/coalmine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
Kömür Madeni
- Kömür Madenleri yerin altını kazarak kömür çıkarır. Madene yakınlarda damar olmalı. Damarların nerede olduğunu görmek için küçükekranın altındaki kömür düğmesine tıklayabilirsiniz.
- Bu düğmeyi ilk kullandığınızda size 1 milyona mâl olacak. Bundan sonrası ücretsiz. Bu düğmeyi kullanmaya ihtiyacınız olmayacak, fakat kömür bulmak için deneme ve yanılmalara mecbur kalacaksınız.
- Kömür Madenleri kömür çıkarmak için işçiye ihtiyaç duyar.
+ Kömür Madenleri yerin altını kazarak kömür çıkarır. Madenlere yakın kömür damarı olmalıdır. Damarların nerede olduğunu görmek için küçük ekranın altındaki kömür düğmesine tıklayabilirsiniz.
+ Bu düğmeyi ilk kullandığınızda size 1 milyona mal olacak. Ancak sonrası ücretsiz. Bu düğmeyi kullanmaya ihtiyacınız olmayacak, fakat kömür bulmak için deneme ve yanılmalara mecbur kalacaksınız.
+ Kömür Madenleri, kömür çıkarmak için işçiye ihtiyaç duyar.
Bu bir Kömür Madeni
@@ -12,10 +12,12 @@
Grafik halihazırda kazılmış olan kömürün miktarını gösterir, ulaşıma konmuş olanı değil. Yukarıda gösterilen Kömür Madeni enüst düzeyde depolanmış.
Bir madenin üzerine tıkladığınızda harita istatistik penceresinde ocaktaki birikimi göreceksiniz ve daha önemlisi, kömür birikimi kazılmaya elverişli olacak.
+ Kömür madenleri kirliliğe sebep olurlar.
- Ayrıca bak:
+ Ayrıca bakınız:
Kömür
- Kömürden Elektrik Üreteci
+ Termik Santral
Ulaşım
İşçi
+ Kirlilik
diff -Nru lincity-ng-2.0/data/help/tr/coal.xml lincity-ng-2.9~git20150314/data/help/tr/coal.xml
--- lincity-ng-2.0/data/help/tr/coal.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,12 +2,13 @@
Kömür
Kömür elektrik üretiminde yakılarak kullanılır. Çömlekçilik, Fabriklar ve Demirciler tarafından eşya yapmak için de kullanılır. Ağır Sanayi (çelik işleme) elektrik alamadığında Kömür kullanır.
- Kömür, Kömür Madenleri tarafından yerin altından çıkarılır. Kömür Kaynağı düğmesiyle (kömür madenlerine bak) görebileceğiniz gibi sınırlı Kömür kaynakları var.
- Komünler biraz 'kömür' tedarik eder. Aslında bunlar ağaçtan yapılan odun kömürüdür. Onlar yanlızca küçük bir miktar sağlar, birkaç Çömlekçi ve Demirciye yetecek kadar.
+ Kömür, Kömür Madenleri tarafından yerin altından çıkarılır. Kömür Kaynağı düğmesiyle (kömür madenlerine bakın) görebileceğiniz gibi sınırlı Kömür kaynakları bulunmaktadır.
+ Komünler de biraz 'kömür' sağlarlar. Aslında bunlar ağaçtan yapılan odun kömürüdür. Bunlar sadece birkaç Çömlekçi ve Demirciye yetecek kadar, yalnızca küçük bir miktar sağlar.
- Ayrıca bak:
+ Ayrıca bakınız:
+ EÅŸyalar
Kömür Madeni
- Kömürden Elektrik Üreteci
+ Termik Santral
Komünler
Çömlekçiler
Demirciler
diff -Nru lincity-ng-2.0/data/help/tr/commune.xml lincity-ng-2.9~git20150314/data/help/tr/commune.xml
--- lincity-ng-2.0/data/help/tr/commune.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/commune.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,16 +3,16 @@
Komün
Komünler odun kömürü (oyunda Kömürle aynı) yapmak için ağaç parçalarının yakıldığı yerdir. Bunlar aynı zamanda küçük bir miktar Mineral ve Çelik sağlar.
Çömlekçi, Demirci ve Fabrikalar gibi yerlere yeterli Kömürü ve Çeliği sağlamak için muhtemelen 'birkaç' Komüne ihtiyacınız olacak.
- Eğer bir Komün 10 yıl hiçbir şey sağlamazsa kapanmıştır ve bölge Millet Bahçesine dönüşür.
- Komüler sadece kapılarından değil etrafının herhangibir yerinden ulaşıma bağlanabilirler.
- Komünlerin üretimi yeraltı sularına bağlıdır. (sulu döşemeler yeşil, diğerleri çöl gibi saru-kahverengidir)
+ Eğer bir Komün 10 yıl hiçbir şey sağlamazsa kapanmıştır ve bölge Parka dönüşür.
+ Komüler sadece kapılarından değil etrafının herhangi bir yerinden ulaşıma bağlanabilirler.
+ Komünlerin üretimi yeraltı sularına bağlıdır (sulu döşemeler yeşil, diğerleri çöl gibi sarı kahverengidir).
Bu bir Komün
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Çömlekçiler
Demirciler
Fabrikalar
diff -Nru lincity-ng-2.0/data/help/tr/cricket.xml lincity-ng-2.9~git20150314/data/help/tr/cricket.xml
--- lincity-ng-2.0/data/help/tr/cricket.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,10 @@
Basketbol Sahaları
- Basketbol Sahaları konutlarınız için spor ve eğlence sağlar. Çalışmaları için İşçi ve Eşyaya ihtiyaçları vardır. Ulaşıma bağlanmak zorunda değiller, bu durumda İşçi Ve Eşya kaynağı olacak bir Bakkalın kapsama alanında olmak zorundalar. Aynı zamanda çalışmalarının bir maliyeti vardır.
+ Basketbol Sahaları konutların için spor ve eğlence sağlar. Çalışmaları için İşçi ve Eşyaya ihtiyaçları vardır. Ulaşıma bağlanmak zorunda değiller. Bu durumda İşçi ve Eşya kaynağı olacak bir Bakkalın kapsama alanında olmak zorundalar. Aynı zamanda çalışmalarının bir maliyeti bulunmaktadır.
Bir Basketbol Sahası yaptığınızda doğrudan başlamaz. Potaların kurulmalarından önce genellikle 3 ay beklenir.
- Basketbol Sahalarının kapsama alanını görmek için küçükekran altındaki Spor düğmesine tıklayın. Kapsama alanındaki yerler normal görünür, kapsama alanı dışındaki bölgeler koyu yeşil.
- Basketbol Sahaları, kapsama alanlarındaki konutların cazibesini artırır.
+ Basketbol Sahalarının kapsama alanını görmek için küçük ekran altındaki Spor düğmesine tıklayın. Kapsama alanındaki yerler normal görünürken, kapsama alanı dışındaki bölgeler koyu yeşil görünürler.
+ Basketbol Sahaları, kapsama alanlarındaki konutların cazibesini arttırır.
Basketbol Sahaları çalıştıklarını her ay değişen sıralı canlandırma ile gösterir.
Bu bir Basketbol Sahası
@@ -14,12 +14,12 @@
ve bu da harita kapsama görünümü simgesi
- Ayrıca bak:
- Küçükekran
+ Ayrıca bakınız:
+ Küçük Ekran
EÅŸya
Bakkal
İşçi
- Spor Kapsama alanı
+ Spor Kapsama Alanı
diff -Nru lincity-ng-2.0/data/help/tr/dialogs.xml lincity-ng-2.9~git20150314/data/help/tr/dialogs.xml
--- lincity-ng-2.0/data/help/tr/dialogs.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/dialogs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,15 @@
Bilgi Sekmeleri Yardımı
- Hari-Sek
- Küçükharita
- Bakkal-Sek
- İstatistikler Durum Çubuğu
- YTL-Sek
+ Hari Sekmesi
+ Küçük Harita
+ Bakkal Sekmesi
+ Kaynaklar Durum Çubuğu
+ TRY Sekmesi
Parasal
DiÄŸer Masraflar
Nüfus
- Eko-Sek
- Ekonomi Canlandırması
+ Eko Sekmesi
+ Ekonomi GrafiÄŸi
Sürdürülebilir Gelişim Penceresi
diff -Nru lincity-ng-2.0/data/help/tr/economy.xml lincity-ng-2.9~git20150314/data/help/tr/economy.xml
--- lincity-ng-2.0/data/help/tr/economy.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/economy.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,23 +1,23 @@
Ekonomi GrafiÄŸi
- Bu canlandırma renklendirilmiş 4 çizgi içerir. Bunlar en önemli ekonomik göstergeleri belirtir.
+ Bu grafik renklendirilmiş 4 çizgi içerir. Bunlar en önemli ekonomik göstergeleri belirtir.
Nüfus (Kahverengi)
Kahverengi çizgi nüfusunuzu gösterir.
- Kütük cetvel gibi görünür.
+ Logaritmik cetvel gibi görünür.
Evsiz (mavi)
- Mavi çizgi talep edilen ev miktarını gösterir. Yüksek canlandırma Evsiz nüfusun kare köküne orantılıdır.
+ Mavi çizgi talep edilen ev miktarını gösterir. Grafiğin yüksekliği Evsiz nüfusun kare köküne orantılıdır.
İşsiz (sarı)
- Kesintisiz sarı çubuklar işsizlik olduğunu gösterir. Canlandırmanın ölçeği nüfusunuzla değişir. İlginizi buna çekmek için bu canlandırma kesintisizdir.
+ Kesintisiz sarı çubuklar işsizlik olduğunu gösterir. Grafiğin ölçeği nüfusunuzla değişir. İlginizi buna çekmek için bu grafik kesintisizdir.
Açlık (kırmızı)
- Kesintisiz kırmızı çubuklar açlığın olduğunu gösterir. Canlandırmanın ölçeği nüfusunuzla değişir. İlginizi buna çekmek için bu canlandırma kesintisizdir.
+ Kesintisiz kırmızı çubuklar açlığın olduğunu gösterir. Grafiğin ölçeği nüfusunuzla değişir. İlginizi buna çekmek için bu grafik kesintisizdir.
Bu çubuklar işsizlik çubuklarını yukarı çeker.
diff -Nru lincity-ng-2.0/data/help/tr/export.xml lincity-ng-2.9~git20150314/data/help/tr/export.xml
--- lincity-ng-2.0/data/help/tr/export.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/export.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,12 @@
İthalat ve İhracat alanları
- İthalat ve İhracat, ilkinin size masraf ikincisinin ise gelir olduğunu hariç tutarsak aynı şekilde çalışır . İkiside bir Liman gerektirir. Bu durumda, detaylarda yalnızca İhracatla ilgilenilmeli.
- İhracat için Liman bir Yolla bağlantılı olmalı.
- Sağ taraflarından boylu boyunca nehre bağlanmalıdırlar .
- İhracat bölgesi aldığı kadar verecek. Takasa ihtiyacınız varsa, fakat miktarı sınırlamak istiyorsanız, daha düşük kapasiteli bir ulaşım kullanmak isteyebilirsiniz, uzun bir parça kullanın yada ürünü bir market yoluyla geçirin. Doğru ulaşım şekli için tecrübeye ihtiyacınız olacak.
+ İthalat ve İhracat, ilkinin masraf ikincisinin ise gelir olduğunu hariç tutarsak aynı şekilde çalışır. İkiside bir Liman gerektirir. Bu durumda, yalnızca İhracat ayrıntılı anlatılacaktır.
+ İhracat için Liman bir Yolla bağlantılı olmalıdır.
+ Sağ taraflarından boylu boyunca nehre bağlanmalıdırlar .
+ İhracat bölgesi aldığı kadar verecektir. Takasa ihtiyacınız varsa, fakat miktarı sınırlamak istiyorsanız, daha düşük kapasiteli bir ulaşım kullanmak isteyebilirsiniz, uzun bir parça kullanın veya ürünü bir market yoluyla geçirin. Doğru ulaşım şekli için tecrübeye ihtiyacınız olacak.
- Ayrıca bak:
+ Ayrıca bakınız:
Liman
Ulaşım
Bakkallar
diff -Nru lincity-ng-2.0/data/help/tr/farm.xml lincity-ng-2.9~git20150314/data/help/tr/farm.xml
--- lincity-ng-2.0/data/help/tr/farm.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/farm.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,19 @@
- Çiflikler
- Çiflikler insanların yemesi ve Fabrikaların ham maddeleri için yiyecek yetiştirir. Çifçiler yiyecekleri Bakkalara satabilirler. Bu işi traktörle gerçekleştirirler yani yola ihtiyaçları yoktur. Fakat istersen ulaşımla satabilirler. Kesinlikle Bakkalın Çiflik kapsama alanında olmasını garanti etmelisin.
- Çifliklerin üretimi yeraltı sularına bağlıdır. Sulu döşemeler yeşildir, diğerleri sarı-kahverengi (çöl yada verimsiz toprak gibi).
+ Çiftlikler
+ Çiftlikler, insanların yemesi ve Fabrikaların ham maddeleri için yiyecek yetiştirir. Çiftçiler yiyecekleri Bakkallara satabilirler. Bu işi traktörle gerçekleştirirler; yani yola ihtiyaçları yoktur. Fakat isterseniz ulaşımla da satabilirler. Bakkalın Çiftlik kapsama alanında olmasını garanti etmelisiniz.
+ Çiftliklerin üretimi yeraltı sularına bağlıdır. Sulu döşemeler yeşildir, diğerleri sarı kahverengi (çöl veya verimsiz toprak gibi).
- Bu bir Çiflik
+ Bu bir Çiftlik
ve bu da simgesi
- Küçük bir miktardan daha fazla yiyecek sağlamak için Çifliklerin İşçiye ihtiyacı vardır. Çifliğe elektrik vermek de yiyecek miktarını artıracaktır. 'Elektrik' aynı zamanda eski tip Yeldeğirmenlerini da kapsar, bunlar yiyeceğin işlenmesine yardımcı olur böylece boş halden kurtulur.
- Ayrıca bak:
+ Küçük bir miktardan daha fazla yiyecek sağlamak için Çiftliklerin İşçiye ihtiyacı vardır. Çiftliğe elektrik vermek de yiyecek miktarını arttıracaktır. 'Elektrik' aynı zamanda eski tip Rüzgar değirmenlerini de kapsar. Bunlar yiyeceğin işlenmesine yardımcı olarak boş halden kurtulur.
+ Ayrıca bakınız:
Bakkal
Teknoloji-Seviyesi
Ulaşım
- YeldeÄŸirmeni
+ Rüzgar değirmeni
Yiyecek
diff -Nru lincity-ng-2.0/data/help/tr/fast.xml lincity-ng-2.9~git20150314/data/help/tr/fast.xml
--- lincity-ng-2.0/data/help/tr/fast.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/fast.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,9 +2,9 @@
Yüksek hız
- Bu yüksek hız düğmesi. Oyunun olabildiğince hızlı çalışmasını sağlar. Hızlı makinelerde hızlı konumu kullanırken 'durumun' çok hızlı gelişebileceğini dikkate alman gerek!
+ Bu yüksek hız düğmesi. Oyunun olabildiğince hızlı çalışmasını sağlar. Hızlı bilgisayarlarda hızlı konumu kullanırken 'durumun' çok hızlı gelişebileceğini dikkate almanız gerek!
- Atrıca bak:
+ Ayrıca bakınız:
Orta
YavaÅŸ
diff -Nru lincity-ng-2.0/data/help/tr/finance.xml lincity-ng-2.9~git20150314/data/help/tr/finance.xml
--- lincity-ng-2.0/data/help/tr/finance.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/finance.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,10 +1,10 @@
Parasal penceresi
- Bu pencereye soltıklamak 'küresel para ayarı', bir öncekinde detayları belirtilen 'diğer masraflar' ve 'nüfus masrafları' pencereleri arasında geçiş yaptıracak.
- Parasal ekran her Ocak ayının 1'inde güncellenir. Rakamlar önceki yılın gelir yada giderlerine tekabül eder.
- 'Toplam' rakam hesabındaki paranın miktarıdır. 'Kırmızıda' iken muhakkak ki yapamayacağın şeyler var.
- Ayrıca bak:
+ Bu pencereye sol tıklamak 'küresel para ayarı', bir öncekinde detayları belirtilen 'diğer masraflar' ve 'nüfus masrafları' pencereleri arasında geçiş yaptıracaktır.
+ Parasal ekran her Ocak ayının 1'inde güncellenir. Rakamlar önceki yılın gelir veya giderlerini gösterir.
+ 'Toplam' rakam, hesabındaki paranın miktarıdır. 'Kırmızı' iken yapamayacağın şeyler olacaktır.
+ Ayrıca bakınız:
Şahıs penceresi
DiÄŸer Masraflar
diff -Nru lincity-ng-2.0/data/help/tr/firestation.xml lincity-ng-2.9~git20150314/data/help/tr/firestation.xml
--- lincity-ng-2.0/data/help/tr/firestation.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/firestation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,11 @@
Ä°tfaiyeler
- İtfaiyeler kapsama alanlarında yangın çıkmasını yada yayılmalarını engeller. Çalışmaları için İşçi ve Eşyaya ihtiyaçları var. Ulaşıma bağlantılı olmak zorunda değiller, ihtiyaçları olan İşçi ve Eşyaları sağlamak için bir Bakkalın kapsama alanında olmak zorundalar. Ayrıca çalışmaları masrafa yol açar.
- Bir İtfaiye yaptığında doğrudan çalışmaz. Hazır olmaları için genellikle 3 ay kadar beklenir.
- İtfaiyelerin kapsama alanlarını görmek için küçük ekranın altındaki İtfaiye düğmesine basın. Korunan bölgeler normal görünür, korunmayan bölgeler koyu yeşil.
- İtfaiyeler kapsama alanlarındaki yerleşim alanlarının cazibesini artırır.
- İtfaiyeler çalıştılarını aylık sıralı değişen canlandırmalarla gösterir.
+ İtfaiyeler kapsama alanlarında yangın çıkmasını veya yayılmalarını engeller. Çalışmaları için İşçi ve Eşyaya ihtiyaçları vardır. Ulaşıma bağlantılı olmak zorunda değildirler. İhtiyaçları olan İşçi ve Eşyaları sağlamak için bir Bakkalın kapsama alanında olmaları yeterlidir. Ayrıca çalışmaları masrafa yol açar.
+ Bir İtfaiye yaptığınızda doğrudan çalışmaz. Hazır olmaları için genellikle 3 ay kadar beklenir.
+ İtfaiyelerin kapsama alanlarını görmek için küçük ekranın altındaki İtfaiye düğmesine basın. Korunan bölgeler normal görünürken, korunmayan bölgeler koyu yeşil görünür.
+ İtfaiyeler, kapsama alanlarındaki yerleşim alanlarının cazibesini arttırır.
+ İtfaiyeler, çalıştılarını aylık sıralı değişen canlandırmalarla gösterir.
Bu bir Ä°tfaiye
@@ -14,7 +14,7 @@
ve bu da kapsama alanı düğmesi
- Ayrıca bak:
+ Ayrıca bakınız:
Küçük ekran
EÅŸya
Bakkal
diff -Nru lincity-ng-2.0/data/help/tr/food.xml lincity-ng-2.9~git20150314/data/help/tr/food.xml
--- lincity-ng-2.0/data/help/tr/food.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/food.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,13 @@
Yiyecek
- Yiyecek Çiflikte üretilebilir yada Liman ile ithal edilebilir.
- İnsanlarının hayatta kalmak için yiyeceğe ihtiyacı var. Onları aç bırakırsan, göç edebilirler ve bir miktar açlıktan ölümler olabilir.
- Fabrikalar da yiyecek kullanır. Çevirilirler, işlenirler, pamuktan giyisi yapılırlar. Dikkat et çok fazla yiyecek kullanabilirler!.
+ Yiyecek Çiftlikte üretilebilir veya Liman ile ithal edilebilir.
+ İnsanlarının hayatta kalmak için yiyeceğe ihtiyacı var. Aç bırakırsanız, göç edebilirler ve bir kısmı açlıktan ölebilir.
+ Fabrikalar da yiyecek kullanır. Dönüştürülürler, işlenirler, pamuktan giyisi yapılırlar. Dikkat edin! Çok fazla yiyecek kullanabilirler!
- Ayrıca bak:
- Çiflik
+ Ayrıca bakınız:
+ EÅŸyalar
+ Çiftlik
Liman
Fabrika
Çelik
diff -Nru lincity-ng-2.0/data/help/tr/goods.xml lincity-ng-2.9~git20150314/data/help/tr/goods.xml
--- lincity-ng-2.0/data/help/tr/goods.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/goods.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,13 @@
EÅŸya
- Eşya çoğu birimin çalışması için gereklidir. İnsanlar da çokca sever ve eşyalarıları sağlayabileceğin mekanlar daha çekicidir.
- Eşyalar vergilendirilir böylelikle parasal durumuna çokça yardımcı olacak.
+ Eşya çoğu birimin çalışması için gereklidir. İnsanlar eşyaları çok sever ve eşya sağlayabileceğiniz mekanlar daha çekicidir.
+ Eşyalar vergilendirilir ve böylelikle parasal durumunuza çokça yardımcı olurlar.
Eşyalar; Çömlekçiler, Demirciler, Fabrikalar ve Hafif Sanayi tarafından sağlanır.
- Ayrıca bak:
+ Ayrıca bakınız:
Çömlekçilik
+ EÅŸyalar
Demirciler
Fabrikalar
Hafif Sanayi
diff -Nru lincity-ng-2.0/data/help/tr/health.xml lincity-ng-2.9~git20150314/data/help/tr/health.xml
--- lincity-ng-2.0/data/help/tr/health.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,12 @@
Hastane
- Hastane konutlar için sağlık koruması sağlar. Her yöndeki 4 karelik bir bölgede etkilidirler.
+ Hastane, konutlar için sağlık koruması sağlar. Her yöndeki 4 karelik bir bölgede etkilidirler.
Sağlık alanları etraflarındaki konutları yaşamak için daha çekici kılar, kirliliğe bağlı hastalıklardan ölüm daha az olur ve buralarda yaşayan insanlar çevredeki işlerde daha verimli olurlar (hastalıklarla daha az zaman kaybederler).
- Hastaneler çok pahalıdır, yıllık 60,000. Bununla birlikte, 'doğal olmayan ölümlerin' masrafını azaltır ve vergi geliri sağlayabilir (insanların çalışması için olan bir yer olduğu sürece).
- Bir Hastane yaptığında çalışması 3 ay alır. Eşya kullanır. Fakat işçi kullandıkları kadar değil. Çevrelerindeki bölgelerin hastalıklarındaki azalmayla daha fazla istihdam oluşturdukları hesaplandığında, gelir katkısı sağlarlar.
+ Hastaneler çok pahalıdır. Yıllık masraf 60.000. Bununla birlikte, 'doğal olmayan ölümlerin' masrafını azaltır ve vergi geliri sağlayabilir (insanların çalışması için bir yer olduğu sürece).
+ Bir Hastane yaptığında çalışması 3 ay alır. Hastane, Eşya kullanır, fakat işçi kullandıkları kadar değil. Çevrelerindeki bölgelerin hastalıklarındaki azalmayla daha fazla istihdam oluşturdukları hesaplandığında, gelir katkısı sağlarlar.
Ulaşıma bağlanmaları gerekmez. Bağlanmazlarsa bir Bakkalın kapsama alanında olmaları gerekir.
- Sağlık kapsama alanlarını görmek için 'küçükekranın' altındaki sağlık düğmesine basın (sağ alt köşede). Kapsama alanındaki bölgeler normal görünür.
+ Sağlık kapsama alanlarını görmek için 'küçük ekran'da sağ alt köşedeki sağlık düğmesine basın. Kapsama alanındaki bölgeler normal görünür.
Bu bir Hastane
@@ -15,7 +15,7 @@
ve bu da kapsama alanı düğmesi
- Ayrıca bak:
+ Ayrıca bakınız:
Konutlar
Kirlilik
İşçi
diff -Nru lincity-ng-2.0/data/help/tr/help.xml lincity-ng-2.9~git20150314/data/help/tr/help.xml
--- lincity-ng-2.0/data/help/tr/help.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/help.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,17 @@
Lincity Yardım
- Bu Lincity yardım sistemi. Lütfen mavi yazılardan birinin üzerine tıklayarak bir konu seçin. Mavi yazılar genellikle başka bir dosyaya olan bağı gösterir. Önceki sayfaya dönmek için üst-soldaki ok işaretini kullanın.
- Oyunu oynarken, Yardım düğmesini kullanarak bir çok yerde yardım alabilirsiniz (F1), yada sol-üstteki menüden belirli bir simgenin üzerine sağtıklayabilirsiniz.
+ Bu pencere Lincity'nin yardım sistemidir. Lütfen mavi yazılardan birinin üzerine tıklayarak bir konu seçin. Mavi yazılar genellikle başka bir dosyaya olan bağı gösterir. Önceki sayfaya dönmek için sol üstteki ok işaretini kullanın.
+ Oyunu oynarken, Yardım düğmesini kullanarak bir çok yerde yardım alabilir, F1 veya sol üstteki menüden belirli bir simgenin üzerine sağ tıklayabilirsiniz.
- EÄŸitmen
+ Öğretici
Klavye komutları
Yapılabilir bütün girdilerin listesi
- Küçükharitada yardım
- Bilgi sekmelerinde yardım
+ Küçük harita yardımı
+ Bilgi sekmeleri yardımı
Anasayfa
- Yansız
- Lincity'yi sürdürülebilir ekonomi inşa ederek yada
- bütün ulusu uzaygemisi ile tahliye ederek kazanabilirsiniz .
+ Amaç
+ Lincity'yi sürdürülebilir ekonomi inşa ederek veya
+ bütün ulusu uzaygemisi ile tahliye ederek kazanabilirsiniz.
diff -Nru lincity-ng-2.0/data/help/tr/housing.xml lincity-ng-2.9~git20150314/data/help/tr/housing.xml
--- lincity-ng-2.0/data/help/tr/housing.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/housing.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,16 +3,16 @@
Ulus penceresi
Bu Ulus penceresi.
Bu pencere 7 istatistik gösterir:
- Nüfus - konutlarınızın nüfusunu hösterir. Bu rakam Evsizleri içermez.
+ Nüfus - konutlarınızın nüfusunu gösterir. Bu rakam Evsizleri içermez.
Ev sahibi - konutlarda yaşayan insanların, şehirdeki toplam sayısı.
Ev sahibi % - Şehirde, konutlarda yaşayanların yüzdesini gösterir.
Kulübeler - Şehrinizdeki gecekondu semtlerinin sayısını gösterir.
- Doğal olmayan ölümler - Geçen ay içinde kirlilik yada açlıktan ölenlerin sayısını gösterir.
+ Doğal olmayan ölümler - Geçen ay içinde kirlilik veya açlıktan ölenlerin sayısını gösterir.
İşsiz % - işsizliğin, nüfusunuzdaki yüzdesini gösterir.
Açlık % - Açlığın, nufusunuzdaki yüzdesini gösterir.
- Bu pencerenin üstüne soltık; Parasal, Diğer masraflar ve Ev edindirme pencereleri arasında dönüşüm yaptırır.
+ Bu pencerenin üstüne sol tıklamak; Parasal, Diğer masraflar ve Ev edindirme pencereleri arasında dönüşüm yaptırır.
- Ayrıca bak:
+ Ayrıca bakınız:
Parasal ekran
DiÄŸer Masraflar
diff -Nru lincity-ng-2.0/data/help/tr/index.xml lincity-ng-2.9~git20150314/data/help/tr/index.xml
--- lincity-ng-2.0/data/help/tr/index.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/index.xml 2015-05-05 16:32:49.000000000 +0000
@@ -9,7 +9,7 @@
Bakkallar
Bilgi sekmeleri yardımı
Çelik
-Çiflikler
+Çiftlikler
Çömlekçiler
Çöp (Atık dökme)
Çubuk
@@ -19,18 +19,19 @@
Dozer
Duraklat düğmesi
Düğme başlığı seç
-EÄŸitmen
+Öğretici
Ekrana genel bakış
Ekonomi canlandırması
Elektrik Hatları
EÅŸya
+EÅŸyalar
Elektrik kapsama alanı
Fabrikalar
Fare
Füze Rampaları
GeliÅŸmiÅŸ
Geridönüşüm Merkezleri
-Güneşsel Elektrik Üreteci
+Güneş Panelleri
Hafif Sanayi alanları
Harita krokisi
Hastaneler
@@ -47,13 +48,13 @@
Kömür
Kömür Madeni
Kömür Örtüsü
-Kömürden Elektrik Üreteci
-Küçükharita
+Termik Santral
+Küçük harita
Limanlar
Lincity Yardım
Mineral
Mineral Madeni
-Millet Bahçeleri
+Parklar
Nehir/Su
Okullar
Orta hız
@@ -62,6 +63,7 @@
Senaryo
Spor kapsama alanı
Sorgu
+Su kuyuları
Sürdürülebilirlik ilerleme penceresi
Tali yollar
Teknoloji Seviyesi
@@ -72,7 +74,7 @@
Ãœniversiteler
Yavaş hız
Yerleşim alanları
-YeldeÄŸirmenleri
+Rüzgar değirmenleri
Yiyecek
Yollar
Yüksek hız
diff -Nru lincity-ng-2.0/data/help/tr/industryh.xml lincity-ng-2.9~git20150314/data/help/tr/industryh.xml
--- lincity-ng-2.0/data/help/tr/industryh.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/industryh.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,18 @@
Ağır Sanayi (çelik işleme)
- Çelik işleme; mineralden, işçiden ve elektrikten çelik sağlar. Mineral doğrudan bağlantılı olan ulaşımdan elde edilir.Çeliğin ulaşımda olduğu gibi. İşçi yerel bir Bakkaldan sağlanır. Ulaşım sol-üst köşeye bağlanır.
- Çelik işlemeye Elektrik iki şekilde sağlanabilir. İlki; bağlantılı bir ulaşımdan doğrudan elde edilen Kömürdür. İkincisi elektriktendir: Çelik işlemeyi kapsayan bir yada iki Trafo bulundurmanız gerekir (Yeldeğirmenleri Çelik işleme için Elektrik sağlamaz ).
- Çelik işçiliği kirliliğe sebep olur.
- Ağır Sanayinin çalıştığını, herzamanki gibi üzerine tıklayarak görebilirsiniz, böylece canlandırma hareketlenecek.
+ Çelik işleme; mineralden, işçiden ve elektrikten çelik sağlar. Mineral doğrudan bağlantılı olan ulaşımdan elde edilir.
+
Çelik işlemeye elektrik iki yolla sağlanabilir. İlk yol yanan kömürdür. İkinci yol ise, ulaşım ile bağlı etkisiz kilowatt veya elektrik hatları ile doğrudan bağlı megawatt büyüklüğündeki elektrikledir. Rüzgar değirmenleri, çok az yeterli elektrik sağlar.
+ Çelik işleme kirliliğe sebep olur.
+ Ağır Endüstriyi, üzerine tıklarıktan sonra canlandırmanın başlatılmasından çalıştığını anlayabilirsiniz.
+
Bu bir Çelik işleme
ve bu da düğmesi
- Ayrıca bak:
+ Ayrıca bakınız:
Kirlilik
Ulaşım
Elektrik
diff -Nru lincity-ng-2.0/data/help/tr/industryl.xml lincity-ng-2.9~git20150314/data/help/tr/industryl.xml
--- lincity-ng-2.0/data/help/tr/industryl.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/industryl.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,18 @@
Hafif Sanayi Bölgeleri
- Hafif Sanayi; Minerali Eşyaya çevirir. Dönüştürme, çelik bulunabilir olduğunda daha verimlidir. Elektrik çeliğin daha uzağa çıkışını artırır. Yeldeğirmenleri bu bölgeler için elektrik sağlamaz .
- Yukarıda bahsedilenlere bir kural gibi göz atın Hafif Sanayi bölgesinin çıktısı, başta hammaddenin miktarına bağlı olarak çevirebilecek işçi sağlar ve aynı zamanda eşya miktarını artırabilir.
- Bu bölgeler Mineral, Çelik ve eşya takası için doğrudan ulaşıma bağlanır. İşçi sağlamak için bir Bakkala ihtiyaç duyabilirler.
- Bu bölgeler görüldüğü gibi sadece sol üst kenarlarından ulaşıma bağlanır. Bağlandığında ulaşım eğimlenecek.
+ Hafif endüstri, minerali eşyaya dönüştürür. Bu dönüşüm çelik kullanılabilir olduğunda daha da önemli olur. Güç, çıktıyı sabit olarak arttırır. Etkisiz kilowatt birimi, ulaşım ile aktarılabilir. Megawatt ise, elektrik hatları ile doğrudan sağlanabilir. Rüzgar değirmenleri yeterli kilowatt seviyesinde elektrik sağlayacaklardır.
+ Baş parmak kuralı olarak, hafif endüstrinin çıktısı, işçiler de dahil olmak üzere alabileceği ve atılabilecek hammadde eşyalarının miktarına da bağlıdır.
+
Bu alanlar; işçi, mineral, çelik, kilowatt ve eşya değişimi için ulaşıma doğrudan bağlanır. Tam kapasitede çalışabilmeleri için bir Bakkala ihtiyaç duyabilirler.
+
+ Hafif sanayiler kirliliğe yol açar.
Bu bir Hafif Sanayi
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Ulaşım
Yollar
Demiryolları
diff -Nru lincity-ng-2.0/data/help/tr/jobs.xml lincity-ng-2.9~git20150314/data/help/tr/jobs.xml
--- lincity-ng-2.0/data/help/tr/jobs.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/jobs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,12 +1,12 @@
- İçi
- Yerleşim bölgelerinde yaşayan insanlardan işçi sağlanır. İşçiler görevlendirilmek üzere bir çok bölgede kullanılırlar. Bazı bölgeler sadece yapı aşamasında işçiye ihtiyaç duyar örn.; Anıtlar.
- İşçi sağlamak istediğin bölgeyi bir Bakkal kapsama alanında yapabilirsin yada Bakkalı o bölgede. Şüphesiz Bakkalda işçileri bir yerden almalı. Bakkallar işçilerini iki yolla alır. İlki; eğer kapsama alanında bir yerleşim alanı varsa nüfusa orantılı olarak işçi sağlar ve işçiler birçok Bakkal arasında paylaşılabilir. İkinci yol ulaşımdır, bir Bakkal İşçilerin gideceği yere biraz uzak ise, ulaşımdaki işçi miktarı biraz artacak. Ulaşıma bağlanmış, işçilere kısa olacak bir kaç Marketin bağlı olduğu ulaşım, işçilerin Tali yol, Yol yada demiryolu boyunca akışını tutacaktır.
- Eğer bir Bakkalın işçisi 'tam' olursa yerleşim bölgesinden kabulü durduracak. Eğer bu olduğunda kapsama alanında başka tam olmayan market yoksa insanlar işsiz kalacak.
- Yerleşim bölgesinin kapsama alanında olduğu bir Hastane, yerel bir kaç Bakkalın işçi sağlama sayısını artıracaktır.
+ İşçi
+ Yerleşim bölgelerinde yaşayan insanlardan işçi sağlanır. İşçiler görevlendirilmek üzere bir çok bölgede kullanılırlar. Bazı bölgeler sadece yapı aşamasında işçiye ihtiyaç duyar. Örn.; Anıtlar.
+ İşçi sağlamak istediğiniz bölgeyi bir Bakkal kapsama alanında yapabilir veya Bakkalı o bölgede inşa edebilirsiniz. Bakkalın da işçileri bir yerden alması gerektiğinden, şu iki yolla işçi alımı yapılır: İlki; eğer kapsama alanında bir yerleşim alanı varsa nüfusa orantılı olarak işçi sağlar ve işçiler birçok Bakkal arasında paylaşılabilir. İkinci yol ulaşımdır, bir Bakkal İşçilerin gideceği yere biraz uzak ise, ulaşımdaki işçi miktarı biraz artacak. Ulaşıma bağlanmış, işçilere kısa olacak bir kaç Marketin bağlı olduğu ulaşım, işçilerin Tali yol, Yol veya demiryolu boyunca akışını tutacaktır.
+ Eğer bir Bakkalın işçisi 'tam' olursa yerleşim bölgesinden kabulü durduracak. Bu olduğunda kapsama alanında başka tam olmayan bakkal yoksa insanlar işsiz kalacak.
+ Yerleşim bölgesinin kapsama alanında olduğu bir Hastane, yerel bir kaç Bakkalın işçi sağlama sayısını arttıracaktır.
- Ayrıca bak:
+ Ayrıca bakınız:
Konut
Ulaşım
Bakkallar
diff -Nru lincity-ng-2.0/data/help/tr/keys.xml lincity-ng-2.9~git20150314/data/help/tr/keys.xml
--- lincity-ng-2.0/data/help/tr/keys.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/keys.xml 2015-05-05 16:32:49.000000000 +0000
@@ -5,7 +5,10 @@
'ESC(escape)' Sorgu aracına geçer.
'b' geçerli araç ve Dozer arasında geçiş.
'h' yüksek yapıları saklar. Yüksek yapıları görmek için tekrar basın.
- 'v' Küçükharita kroki konumları arasında geçiş yapar.
+ 'v' Küçük harita kroki konumları arasında geçiş yapar.
+ m,n Ulaşım örtü kipleri arasında gezinme
+ g, imleç altındaki alan hakkında bilgi gösterir.
+ t bilgi göstergesindeki sayfalar arasında geçiş için
'num_artı' yakınlaştırır
'num_eksi' uzaklaştırır
'num_enter' %100 yakınlaştırır
@@ -19,19 +22,19 @@
'num6' ana ekranı kuzey-doğuya kaydırır
'num8' ana ekranı kuzey-batıya kaydırır
İşaretçiyle aynıdırlar
- rakamlarla daha hızlı kaydırma için 'shift'e basılı tutun
+ rakamlarla daha hızlı kaydırma için 'Üst Karakter'e basılı tutun
'F12' hızlı kayıt
'F9' hızlı yükleme
Fare
saÄŸ:
- Ana ekranı sağ-düğme ile sürükleyin.
- ana ekranda sağ-tık, ana ekranın ortasını fare işaretçisinin hizasına getirir.
+ Ana ekranı sağ düğme ile sürükleyin.
+ Ana ekranda sağ tıklamak, ana ekranın ortasını fare işaretçisinin hizasına getirir.
orta:
işaretçi altındaki bölge ile ilgili bilgi almak için orta düğmeye tıklayın.
sol:
- Küçük ekranda yıklanılan yeri ana ekranda gösterir.
- Seçili aracın işlemini uygular. Yıkar yada yapılan yapının bilgisini gösterir.
+ Küçük ekranda yıkılan yeri ana ekranda gösterir.
+ Seçili aracın işlemini uygular. Yıkar veya yapılan yapının bilgisini gösterir.
teker:
yukarı: yakınlaştırır
aşağı: uzaklaştırır
diff -Nru lincity-ng-2.0/data/help/tr/market.xml lincity-ng-2.9~git20150314/data/help/tr/market.xml
--- lincity-ng-2.0/data/help/tr/market.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/market.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,18 +2,18 @@
Bakkal
Bakkal Lincity'de kilit bir yapıdır.
- Bakkal muhtemelen o bölgele için kötü isim. Daha çok İş merkezleri, dükkanlar, ambar ve bakkal gibi bir çok işlevi içerirler. Etraflarındaki bölgelere Yiyecek, İşçi, Kömür, Eşya ve Çelik alıp-satarlar ve ulaşım gibi nakliye ederler.
+ Bakkal muhtemelen bu alanlar için kötü bir isim. Daha çok iş merkezleri, dükkanlar, ambar ve market gibi bir çok işlevi içerirler. Etraflarındaki bölgelere ve yollar gibi yerlere Yiyecek, İşçi, Kömür, Eşya ve Çelik alıp satarlar.
- Özellikle bir yapının yardım dosyasında belirtilmemiş ise bir Bakkal kapsama alanındaki tüm takaslarını ulaşıma ihtiyacı olmadan gerçekleştirir. Bir yapının Bakkal kapsama alanında olduğunu kontrol için Ulaşım ve Bakkal kapsama alanı 'nı kullanın.
+ Özellikle bir yapının yardım dosyasında belirtilmemiş ise bir Bakkal kapsama alanındaki tüm takaslarını ulaşıma ihtiyacı olmadan gerçekleştirir. Bir yapının Bakkal kapsama alanında olduğunu denetlemek için Ulaşım ve Bakkal kapsama alanı 'nı kullanın.
İnsanlar yaşadıkları yerleşim bölgesine yürüme mesafesindeki Bakkallardan yiyecek, eşya ve iş elde edebilirler.
- Tüm çalışma bölgeleri ihtiyacı olundukları işçileri Bakkallardan sağlarlar.
- Çiflikler Bakkallara doğrudan yiyecek satabilirler.
+ Tüm çalışma bölgeleri ihtiyacı olduğu işçileri Bakkallardan sağlarlar.
+ Çiftlikler Bakkallara doğrudan yiyecek satabilirler.
Fabrika, çömlekçi ve demirciler yakınlarındaki Bakkallara doğrudan eşya satabilir, ayrıca hammaddelerini de aynı Bakkaldan karşılarlar.
Eğer hiç bir Bakkal kullanılabilir değilse o yapıların ulaşıma ihtiyacı vardır.
- Küçük penceredeki ikinci sekme toplam bakkal birikimini ve işlem çubukları nasıl yavaş yavaş geliştiğini gösterir. Küçükharitalarla birleşimde (küçükdüğmeler hemen altında) birkaç belirli kaynağın (yiyecek, istihdam ...) ayrıntılarını kavramanıza da yardımcı olabilir.
+ Küçük penceredeki ikinci sekme toplam bakkal birikimini ve işlem çubukları nasıl yavaş yavaş geliştiğini gösterir. Küçük haritalarla birleşimde (hemen altındaki küçük düğmeler) birkaç belirli kaynağın (yiyecek, istihdam ...) ayrıntılarını kavramanıza da yardımcı olabilir.
- Bakkalların ne alış-verişi yapabileceğini kontrol etmek.
- Bir marketi seçerek ulaşım üzerinden yapabileceği alış-verişlerin görevini kontrol edebilirsiniz. Bir marketin üzerine çiftıklayın ve ekranın sol üst kenarında seçili ticaretlerin ne olduğunu gösteren pencere belirir. Öntanımlı ayar herşeyin ticaretinin yapılmasıdır.
+ Bakkalların ne alışverişi yapabileceğini kontrol etmek.
+ Bir marketi seçerek ulaşım üzerinden yapabileceği alışverişlerin görevini kontrol edebilirsiniz. Bir marketin üzerine çift tıklayın ve ekranın sol üst kenarında seçili ticaretlerin ne olduğunu gösteren pencereye bakın. Öntanımlı ayar her şeyin ticaretinin yapılmasıdır.
Bu bir Bakkal
@@ -21,11 +21,11 @@
Bu ticarete izin verildiÄŸini belirtir.
- Bu ticarete izin verilmediÄŸini elirtir.
+ Bu ticarete izin verilmediÄŸini belirtir.
- Alış-satış kelimeleri arasındaki rakamlar o Bakkalın harita ilgisidir.
+ Alış ve satış kelimeleri arasındaki rakamlar, o Bakkalın harita ilgisidir.
- Ayrıca bak:
+ Ayrıca bakınız:
Yiyecek
İşçi
Kömür
diff -Nru lincity-ng-2.0/data/help/tr/medium.xml lincity-ng-2.9~git20150314/data/help/tr/medium.xml
--- lincity-ng-2.0/data/help/tr/medium.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/medium.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,9 +2,9 @@
Orta hız
- Bu Orta hız düğmesi. Oyunun orta hızda çalışmasını sağlar. Yavaş makinelerde hız düğmeleri etkisiz kalabilir.
+ Bu, Orta hız düğmesi. Oyunun orta hızda çalışmasını sağlar. Yavaş bilgisayarlarda hız düğmeleri etkisiz kalabilir.
- Ayrıca bak:
+ Ayrıca bakınız:
YavaÅŸ
Hızlı
diff -Nru lincity-ng-2.0/data/help/tr/mill.xml lincity-ng-2.9~git20150314/data/help/tr/mill.xml
--- lincity-ng-2.0/data/help/tr/mill.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/mill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
Fabrikalar
- Fabrikalar yiyeceği, kömürü ve işçiyi Eşyaya çevirir. Yiyecek mi?... öyle ya, pamuk ve yün oyunda yiyecek gibi sayılır.
- Fabrikalar çabukça yiyecek kullanır eğer bunu hesaba katmazsan kolayca yiyecek sıkıntısı çekebilirsin. (Çifliklere elektrik sağlayabildiklerinden Yeldeğirmenlerin olduğunda bu daha az sorun olur)
- Fabrikaları ulaşıma bağlamak zorunda değilsin. Eğer bağlanmazlarsa kapsama alanında oldukları Bakkallardan kömür, işçi ve yiyecek sağlamak zorundalar. Bacalarından duman ve buhar geldiğinde Fabrikaların çalıştığını söyleyebilirsin.
+ Fabrikalar; yiyeceği, kömürü ve işçiyi Eşyaya çevirir. Yiyecek mi?... Öyle ya, pamuk ve yün oyunda yiyecek gibi sayılır.
+ Fabrikalar hızlı bir şekilde yiyecek kullandığından, bu hesaba katılmazsa kolayca yiyecek sıkıntısı çekebilirsiniz (Çiftliklere elektrik sağlayabildiklerinden Rüzgar değirmenleriniz olduğunda bu daha az sorun olur).
+ Fabrikaları ulaşıma bağlamak zorunda değilsiniz. Eğer bağlanmazlarsa, kapsama alanında oldukları Bakkallardan kömür, işçi ve yiyecek sağlamak zorundalardır. Bacalarından duman ve buhar geldiğinde Fabrikaların çalıştığını söyleyebilirsiniz.
Bu bir Fabrika
@@ -12,11 +12,11 @@
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
EÅŸya
Yiyecek
Kömür
İşçi
Ulaşım
- YeldeÄŸirmenlari
+ Rüzgar değirmenleri
diff -Nru lincity-ng-2.0/data/help/tr/mini-screen.xml lincity-ng-2.9~git20150314/data/help/tr/mini-screen.xml
--- lincity-ng-2.0/data/help/tr/mini-screen.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/mini-screen.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,19 @@
- Küçükharita
- Küçükharita oyun alanını küçültülmüş ölçekte gösterir. Küçükdüğmeler alttadır, onlardan birine tıklandığında oynadığın bölgenin üzerinde kirlilik seviyesi gibi bilgiler gösterir.
- Küçükharitanın altındaki küçükdüğmelerin herbirine tıklandığında o düğmenin yardımı görüntülenir.
- Beyaz çerçeveli kare ana ekrandaki bölgeyi gösterir.
- Büyük kroki düğmesi küçükharita krokisini ana ekrana yansıtır
+ Küçük harita
+ Küçük harita oyun alanını küçültülmüş ölçekte gösterir. Küçük düğmeler alttadır, onlardan birine tıklandığında oynadığınız bölgenin üzerinde kirlilik seviyesi gibi bilgiler gösterir.
+ Küçük haritanın altındaki küçük düğmelerin herbirine tıklandığında o düğmenin yardımı görüntülenir.
+ Beyaz çerçeveli kare, ana ekrandaki bölgeyi gösterir.
+ Büyük kroki düğmesi küçük harita krokisini ana ekrana yansıtır.
- Ayrıca bak:
+ Ayrıca bakınız:
Kömür örtüsü
Spor kapsama alanı
İtfaiye kapsama alanı
Sağlık kapsama alanı
Normal örtü
Kirlilik örtüsü
- Elektirik kapsama alanı
+ Elektrik kapsama alanı
Açlık örtüsü
Ulaşım örtüsü
İşsizlik örtüsü
diff -Nru lincity-ng-2.0/data/help/tr/monument.xml lincity-ng-2.9~git20150314/data/help/tr/monument.xml
--- lincity-ng-2.0/data/help/tr/monument.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/monument.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,17 @@
Anıtlar
- Anıtlar eğitim için bir odak nokta ve icatlar için ilham kaynağı olur. Yaptığın her anıt teknoloji seviyeni artıracaktır, fakat etkilerini 0'dan %40'a gelince kaybederler .
- Bir anıt yapmak için işçi sağlamalısın. Bir çok işçi. Bu durum işsizliği kontrol etmek için kullanılabilir. Anıtlar yapımları tamamlandıktan sonra işçi kullanmadıkları için bu geçici bir çözüm olacaktır.
- Yapım işlemlerinin tamamlanmalarına ne kadar yaklaştıklarını anlamak için üzerlerine tıklayabilirsin, istatistik penceresinde belirir (merkezin sol-üstünde). Ayrıca yapıldıkça canlandırma değişir. %0'dan %100' kadar ilerlemeyi belirten 6 canlandırma vardır.
- İpucu : Bir anıtın yapımında fazla işçinin diğer bölgeden emilmemesi için ve bu sebeple diğer bölgelerdeki işçilerin açlaşmamaları için: diğer bölgelerden uzakta bir 'anıt çifliği' yap.
+ Anıtlar eğitim için bir odak nokta ve icatlar için ilham kaynağı olur. Yaptığınız her anıt teknoloji seviyenizi arttıracaktır. Fakat etkilerini 0'dan %40'a gelince kaybederler.
+ Bir anıt yapmak için birçok işçi sağlamalısınız. Bu durum, işsizliği kontrol etmek için kullanılabilir. Anıtlar, yapımları tamamlandıktan sonra işçi kullanmadıkları için bu geçici bir çözüm olacaktır.
+ Yapım işlemlerinin bitmesine ne kadar kaldığını anlamak için üzerlerine tıkladığınızda, istatistik penceresinde görebilirsiniz (merkezde sol üstte). Ayrıca yapıldıkça canlandırma da değişir. %0'dan %100'e kadar ilerlemeyi belirten 6 canlandırma vardır.
+ İpucu : Bir anıtın yapımında fazla işçinin diğer bölgeden emilmemesi için ve bu sebeple diğer bölgelerdeki işçilerin acıkmamaları için, diğer bölgelerden uzakta bir 'anıt çiftliği' yapın.
Bu bir Anıt
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Bakkal
Mineral
Komün
diff -Nru lincity-ng-2.0/data/help/tr/msb-coal.xml lincity-ng-2.9~git20150314/data/help/tr/msb-coal.xml
--- lincity-ng-2.0/data/help/tr/msb-coal.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-coal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,12 +2,12 @@
Kömür örtüsü
- Kömür küçük ekranı, şehrinin altındaki kömür birikimini gösterir. Kömür damarları siyah bir arkaplanda beyaz gibi görünür. Bir madenin kömür çıkarması için o madeni damara yakın kurmak zorundasın.
- Yer altında kömür araştırması yapmanın ilk denemende sana 1 milyona mâl olduğu bilgisi verilecek. Bu ücret sonrasındaki bilgiler ücretsiz.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
-
- Ayrıca bak:
- Küçükharita
+ Kömür küçük ekranı, şehrinin altındaki kömür birikimini gösterir. Kömür damarları siyah bir arkaplanda beyaz gibi görünür. Bir madenden kömür çıkarabilmek için o madeni damara yakın kurmak zorundasınız.
+ Yer altında kömür araştırması yapmanın ilk denemenizde size 1 milyona mâl olduğu bilgisi verilecek. Bu ücret sonrasındaki bilgiler ücretsizdir.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
+
+ Ayrıca bakınız:
+ Küçük harita
Spor Kapsama alanı
İtfaiye kapsama alanı
Sağlık kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-cricket.xml lincity-ng-2.9~git20150314/data/help/tr/msb-cricket.xml
--- lincity-ng-2.0/data/help/tr/msb-cricket.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-cricket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,11 +4,11 @@
Spor kapsama alanında olan bölgeler koyu yeşil gibi görünür.
Basketbol sahalarının kapsama alanlarının dışında olan bölgeler normal görülür.
- Hatırla, basketbol sahalarının çalılşır hale gelmeleri 3 ay alır.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
-
- Ayrıca bak:
- Küçükharita
+ Basketbol sahalarının çalılşır hale gelmelerinin 3 ay aldığını unutmayın.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
+
+ Ayrıca bakınız:
+ Küçük harita
Kömür örtüsü
İtfaiye kapsama alanı
Sağlık kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-fire.xml lincity-ng-2.9~git20150314/data/help/tr/msb-fire.xml
--- lincity-ng-2.0/data/help/tr/msb-fire.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-fire.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,12 +3,12 @@
İtfaiye kapsama alanı
Bir İtfaiyenin kapsama alanında olan bölgeler koyu yeşil görünür.
- İtfaiye kapsama alanıdışındaki bölgeler normal görünür.
- Hatırla, İtfaiyelerin çalışır hale gelmeleri 3 ay alır.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
+ İtfaiye kapsama alanı dışındaki bölgeler normal görünür.
+ İtfaiyelerin çalışır hale gelmelerinin 3 ay aldığını unutmayın.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
- Ayrıca bak:
- Küçükharita
+ Ayrıca bakınız:
+ Küçük harita
Kömür örtüsü
Spor kapsama alanı
Sağlık kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-health.xml lincity-ng-2.9~git20150314/data/help/tr/msb-health.xml
--- lincity-ng-2.0/data/help/tr/msb-health.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-health.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,11 +4,11 @@
Bir Hastane kapsama alanında olan bölgeler koyu yeşil görünür.
Hastane kapsama alanı dışındaki bölgeler normal görünür.
- Hatırla, Hastanelerin çalışır hale geçmeleri 3 ay alır.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
+ Hastanelerin çalışır hale geçmelerinin 3 ay sürdüğünü unutmayın.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
- Ayrıca bak:
- Küçükharita
+ Ayrıca bakınız:
+ Küçük harita
Kömür örtüsü
Spor kapsama alanı
İtfaiye kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-normal.xml lincity-ng-2.9~git20150314/data/help/tr/msb-normal.xml
--- lincity-ng-2.0/data/help/tr/msb-normal.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-normal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,11 +2,11 @@
Harita krokisi
- Harita krokisi şehirdeki yolları, suyu ve yeşil boşlukları küçükekranda gösterir.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
+ Harita krokisi şehirdeki yolları, suyu ve yeşil boşlukları küçük ekranda gösterir.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
- Ayrıca bak:
- Küçükharita
+ Ayrıca bakınız:
+ Küçük harita
Kömür örtüsü
Spor kapsama alanı
İtfaiye kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-pol.xml lincity-ng-2.9~git20150314/data/help/tr/msb-pol.xml
--- lincity-ng-2.0/data/help/tr/msb-pol.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-pol.xml 2015-05-05 16:32:49.000000000 +0000
@@ -5,10 +5,10 @@
Uçtan uca şehirdeki kirlilik seviyesini gösterir.
Açık-yeşil -> Koyu-yeşil -> Daha koyu-yeşil -> Bordo -> Açık-kırmızı -> Parlak-kırmızı renklerinde ilerledikçe kirlilik güçlenmiştir.
Hastalığa sebep olacak kırmızı gibi görünen yerleşim alanlarının olduğu yerlerin yaşama cazibesi azalacaktır.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
- Ayrıca bak:
- Küçükharita
+ Ayrıca bakınız:
+ Küçük harita
Kömür örtüsü
Spor kapsama alanı
İtfaiye kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-power.xml lincity-ng-2.9~git20150314/data/help/tr/msb-power.xml
--- lincity-ng-2.0/data/help/tr/msb-power.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-power.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,14 +2,14 @@
Elektrik örtüsü
- Düşük teknoloji Yeldeğirmeni elektriğinin olduğu yerler koyu-yeşil görünür.
- Ana elektrik şebekesinin olduğu yerler açık-yeşil görünür.
+ Düşük teknoloji Rüzgar değirmeni elektriğinin olduğu yerler koyu yeşil görünür.
+ Ana elektrik şebekesinin olduğu yerler açık yeşil görünür.
Elektriksiz bölgeler normal görünür.
- Bu düğme elektiriği kullanır. Çok uzun süre açık bırakmayı denemeyin.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
+ Bu düğme, elektriği kullanır. Çok uzun süre açık bırakmayın.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
- Ayrıca bak:
- Küçükharita
+ Ayrıca bakınız:
+ Küçük harita
Kömür örtüsü
Spor kapsama alanı
İtfaiye kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-starve.xml lincity-ng-2.9~git20150314/data/help/tr/msb-starve.xml
--- lincity-ng-2.0/data/help/tr/msb-starve.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-starve.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,11 +3,11 @@
Açlık örtüsü
Açlık ekranı sadece yerleşim bölgelerini gösterir.
- Parlak-yeşil olması o yerleşim alanında yeterli yiyecek olduğu anlamındadır. Koyu-yeşil ve açık-kırmızı olan yerleşim yerlerinin her ikiside gittikçe artan şiddetli açlığı gösterir.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
+ Parlak yeşil olması o yerleşim alanında yeterli yiyecek olduğu anlamındadır. Koyu yeşil ve açık kırmızı olan yerleşim yerlerinin her ikisi de gittikçe artan şiddetli açlığı gösterir.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
- Ayrıca bak:
- Küçükharita
+ Ayrıca bakınız:
+ Küçük harita
Kömür örtüsü
Spor kapsama alanı
İtfaiye kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-transport.xml lincity-ng-2.9~git20150314/data/help/tr/msb-transport.xml
--- lincity-ng-2.0/data/help/tr/msb-transport.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,11 +2,11 @@
Ulaşım örtüsü
- Ulaşım küçükekranı, şehirde Tali yollardaki , Yollardaki
- ve Demiryollarındaki eşya yükünün miktarını gösterir.
- Mavimsi renklerde görülen yapılar bir Bakkal 'ın kapsama alanındadır.
+ Ulaşım küçük ekranı, şehirde Tali yollardaki , Yollardaki
+ ve Demiryollarındaki eşya yükünün miktarını gösterir.
+ Mavimsi renklerde görülen yapılar bir Bakkal 'ın kapsama alanındadır.
- Ayrıca bak:
+ Ayrıca bakınız:
Küçük ekran
Kömür örtüsü
Spor kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/msb-ub40.xml lincity-ng-2.9~git20150314/data/help/tr/msb-ub40.xml
--- lincity-ng-2.0/data/help/tr/msb-ub40.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/msb-ub40.xml 2015-05-05 16:32:49.000000000 +0000
@@ -3,11 +3,11 @@
İşsizlik örtüsü
İşsizlik örtüsü sadece yerleşim alanlarında görülür.
- Parlak-yeşil, o yerleşim alanında işsizliğin olmadığını göstrir. Koyu-yeşil ve açık-kırmızı, o her ikiside yerleşim yerinde gittikçe artan şiddetli işsizlik olduğunu gösterir.
- Ana ekranı tekrar konumlandırmak için küçük ekrana soltıklayın. Başka bir küçükekran görüntüsü için küçükekran üzerindeki başlığa soltıklayın. Kroki görünümüne geçmek için 'v'ye yada küçükekran başlığı üzerinde farenin orta düğmesine basın.
+ Parlak yeşil, o yerleşim alanında işsizliğin olmadığını gösterir. Koyu yeşil ve açık kırmızı, o yerleşim yerinde gittikçe artan şiddetli işsizlik olduğunu gösterir.
+ Ana ekranı tekrar konumlandırmak için küçük ekrana sol tıklayın. Başka bir küçük ekran görüntüsü için küçük ekran üzerindeki başlığa sol tıklayın. Kroki görünümüne geçmek için 'v'ye veya küçük ekran başlığı üzerinde farenin orta düğmesine basın.
- Ayrıca bak:
- Küçükharita
+ Ayrıca bakınız:
+ Küçük harita
Kömür örtüsü
Spor kapsama alanı
İtfaiye kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/oremine.xml lincity-ng-2.9~git20150314/data/help/tr/oremine.xml
--- lincity-ng-2.0/data/help/tr/oremine.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/oremine.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,17 @@
Mineral madeni
- Mineral madenleri eşya ve çelik yapımı için mineral sağlar. Bir mineral madenini herhangi bir yere yapabilirsiniz. Mineral bölgenin altından yavaşça elde edilir; bu bölgeyi yıkamazsın ve yeni bir tane yapıp daha fazla mineral çıkarmayı umamazsın.
- Bir mineral madeni tükendiğinde göle dönüşür. Eğer bu halde iken bölgeyi geri kazanmak istiyorsan 16 su alanını yıkmalısın!
- Canlandırmalar sıkı çalışıp tükenmeye yakın olan mineral madenlerini gösterir.
- Mineral madenlerine ulaşım bağlantısı sol-üst kenarlarından yapılır.
+ Mineral madenleri eşya ve çelik yapımı için mineral sağlar. Bir mineral madenini herhangi bir yere yapabilirsiniz. Mineral, bölgenin altından yavaşça elde edilir. Bu bölgeyi yıkamaz ve yeni bir tane yapıp daha fazla mineral çıkarmayı bekleyemezsiniz.
+ Bir mineral madeni tükendiğinde göle dönüşür. Eğer bu halde iken bölgeyi geri kazanmak istiyorsanız 16 su alanını yıkmalısınız!
+ Canlandırmalar, sıkı çalışıp tükenmeye yakın olan mineral madenlerini gösterir.
+ Mineral madenlerine ulaşım bağlantısı sol üst kenarlarından yapılır.
Bu bir Mineral madeni
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Mineral
EÅŸya
Çelik
diff -Nru lincity-ng-2.0/data/help/tr/ore.xml lincity-ng-2.9~git20150314/data/help/tr/ore.xml
--- lincity-ng-2.0/data/help/tr/ore.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/ore.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,7 +4,7 @@
Mineral oyunun temel hammadde nesnelerinden biridir. Komünler, mineral madenleri ve geridönüşümcüler mineral sağlar.
Çömlekçiler, Hafif sanayi ve Ağır sanayi mineral kullanır.
- Ayrıca bak:
+ Ayrıca bakınız:
Komün
Mineral madeni
Geridönüşümcüler
diff -Nru lincity-ng-2.0/data/help/tr/other-costs.xml lincity-ng-2.9~git20150314/data/help/tr/other-costs.xml
--- lincity-ng-2.0/data/help/tr/other-costs.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/other-costs.xml 2015-05-05 16:32:49.000000000 +0000
@@ -5,12 +5,13 @@
Parasal ekranda 'diğer masrafların' bir dökümünü gösterir
Faiz masrafları
Okul masrafları
+ Üniversite masrafları
Doğal olmayan ölüm masrafları
- Yeldeğirmeni masrafları
+ Rüzgar değirmeni masrafları
Sağlık masrafları
Füze masrafları
İtfaiye masrafları
Spor masrafları
Geridönüşüm masrafları
- Bu pencerenin üstüne soltıklamak; parasal, diğer masraflar ve ev edindirme pencereleri arasında dönüşüm yaptırır.
+ Bu pencerenin üstüne sol tıklamak; parasal, diğer masraflar ve ev edindirme pencereleri arasında dönüşüm yaptırır.
diff -Nru lincity-ng-2.0/data/help/tr/park.xml lincity-ng-2.9~git20150314/data/help/tr/park.xml
--- lincity-ng-2.0/data/help/tr/park.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/park.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,18 @@
- Millet bahçeleri
- Millet pahçeleri çok basittir: kirliliği temizler.
- Kirlilik oluşturan bölgelerin bir kısmı. Yollar, Demiryolları, Kömür madenleri ve Hafif ve Ağır sanayiler. Bazıları diğerlerinden daha fazla kirliliğe sebeptir.
- Millet bahçelerini yerleşim bölgelerin korumak yada yerel bölgeden kirlilik kaynaklı kaçışları durdurmak için kullanabilirsin.
- Rüzgar kirliliği güney-batıdan getirir , Millet bahçelerini ona göre inşa et.Millet bahçeleri yeraltı suyuna ihtiyaç duyar, yani sadece "yeşil" döşemelerde yapılabilirler.
+ Parklar
+ Parklar çok basittir: kirliliği temizlerler.
+ Kirlilik oluşturan bölgelerin bazıları, Yollar, Demiryolları, Kömür madenleri ve Hafif ve Ağır sanayilerdir. Bunlardan da bazıları diğerlerinden daha fazla kirliliğe sebeptir.
+ Parkları, yerleşim bölgelerini korumak veya yerel bölgeden kirlilik kaynaklı kaçışları durdurmak için kullanabilirsiniz.
+ Rüzgar, kirliliği güneybatıdan getirdiğinden, bu durumu göz önüne alıp inşa edin.
+ Parklar yeraltı suyuna ihtiyaç duyar. Yani sadece "yeşil" döşemelerde yapılabilirler.
- Bu bir Millet bahçesi
+ Bu bir Park
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Kirlilik
Yollar
Demiryolları
diff -Nru lincity-ng-2.0/data/help/tr/pause.xml lincity-ng-2.9~git20150314/data/help/tr/pause.xml
--- lincity-ng-2.0/data/help/tr/pause.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/pause.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,5 +2,5 @@
Duraklatma düğmesi
Bu duraklat düğmesidir. Oyunu duraklatır.
- Buna tekrar tıklayarak oyunu yeniden başlatabilirsin.
+ Tekrar tıklayarak oyunu yeniden başlatabilirsiniz.
diff -Nru lincity-ng-2.0/data/help/tr/pbar.xml lincity-ng-2.9~git20150314/data/help/tr/pbar.xml
--- lincity-ng-2.0/data/help/tr/pbar.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/pbar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,8 +1,13 @@
- Ä°statistik
- Küçükekrandaki ikinci sekmedir
- Bütün Bkkallardaki birikimi ve nasıl değiştiğini gösterir.
+ Ä°statistikler
+ Küçük ekrandaki ikinci sekmedir
+ Bütün Bakkallardaki birikimi ve nasıl değiştiğini gösterir.
Rakamlar toplam miktarı belirtir.
Sağ tarafta beliren yeşil çubuk artışı belirtir. Sol tarafta beliren kırmızı çubuk düşüşü belirtir. Çubuğun belirme boyutu değişimin boyutudur.
+
+ Ayrıca bakınız:
+ EÅŸyalar
+ Ulaşım örtüsü
+
diff -Nru lincity-ng-2.0/data/help/tr/pollution.xml lincity-ng-2.9~git20150314/data/help/tr/pollution.xml
--- lincity-ng-2.0/data/help/tr/pollution.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/pollution.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,22 +4,22 @@
Çoğu bölge bir miktar kirliliğe sebep olur. Şiddetli kirliliğe sebep olan bölgeler:
Ağır sanayi.
Hafif sanayi.
- Kömürden Elektirik üreteçleri.
+ Termik santraller.
Kömür madenleri.
Döküntüyle dolmuş Bakkallar.
- Yollar ve demiryolları da özellikle döküntüyle dolduklarında.
- İnsanlar kirli yerlerde yaşamayı sevmez. Hastalık ve ölüm geldiğinde oradan çıkacaklar .
- Güney-batıdan gelen rüzgar en sık esendir. Bu durum kirliliğin kuzey-doğuya kaymasına sebep olur.
- İnsanları kirliliğe maruz bırakmamak için genellikle taktiksel olarak yapılanmak isteyebilirsin. Fakat her zaman mümkün olmaz. Böyle bir durumda ise tamamen Millet bahçelerinden güzel bir engel. Daha fazla Millet bahçesi, daha fazla korumadır.
+ Özellikle döküntüyle dolduklarında Yollar ve demiryolları.
+ İnsanlar kirli yerlerde yaşamayı sevmez. Hastalık ve ölüm geldiğinde oradan çıkacaklardır.
+ Güneybatıdan gelen rüzgar en sık esendir. Bu durum kirliliğin kuzeydoğuya kaymasına sebep olur.
+ İnsanları kirliliğe maruz bırakmamak için genellikle taktiksel olarak yapılanmak isteyebilirsiniz, fakat her zaman mümkün olmaz. Böyle bir durumda, Parklar güzel bir engeldir. Daha fazla Park, daha fazla korumadır.
- Ayrıca bak:
+ Ayrıca bakınız:
Ağır sanayi
Hafif sanayi
- Kömürden elektrik üreteci
+ Termik Santral
Kömür madenleri
Bakkallar
Demiryolları
Yollar
- Millet bahçesi
+ Park
Kirlilik örtüsü
diff -Nru lincity-ng-2.0/data/help/tr/port.xml lincity-ng-2.9~git20150314/data/help/tr/port.xml
--- lincity-ng-2.0/data/help/tr/port.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/port.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,11 +1,11 @@
Limanlar
- Limanlar eşya, çelik, mineral, kömür ve yiyecek ithal ve ihraç etmeni mümkün kılar. İthalat masrafdır, ihracat ise gelirdir.
- Bir limanın kullanılması için ulaşıma bağlanmış olması gerekir. Limanın üzerine çiftıklayarak ne ithal/ihraç edeceğini sen seçersin. Ne ithal/ihraç edeceğini seçeceğin, seçim kutularının olduğu bir pencere açılacak.
+ Limanlar; eşya, çelik, mineral, kömür ve yiyecek ithal ve ihraç etmenizi mümkün kılar. İthalat masraftır, ihracat ise gelirdir.
+ Bir limanın kullanılması için ulaşıma bağlanmış olması gerekir. Limanın üzerine çift tıklayarak ne ithal/ihraç edeceğinizi siz seçersiniz. Bu seçimi, açılacak seçim kutularının olduğu bir pencereden yapabilirsiniz.
Limanlar sağ kenarlarından 'boylu boyunca' nehre bağlanmalıdırlar .
- Tahsis edilen seçim kutularını işaretlemediğin sürece hiç bir şey ithal/ihraç edilmeyecek.
- İhracat alanı verdiği kadar alacaktır. İhracata ihtiyacın varsa, ama miktarı sınırlamak istiyorsan, daha düşük hacimli bir ulaşım kullanmak isteyebilirsin uzun bir parça kullan yada ürünleri bar Bakkal üzerinden geçir. Doğru ulaşım şeklini yakalayabilmek için tecrübeye ihtiyacın olacak.
+ Tahsis edilen seçim kutularını işaretlemediğiniz sürece hiç bir şey ithal/ihraç edilmeyecektir.
+ İhracat, alanı verdiğiniz kadar alacaktır. İhracata ihtiyacınız var ama miktarı sınırlamak istiyorsanız, daha düşük hacimli bir ulaşım, uzun bir parça kullanabilir veya ürünleri doğrudan Bakkala götürebilirsiniz. Doğru ulaşım şeklini yakalayabilmek için tecrübeye ihtiyacınız olacak.
Ek: İhracatçılar büyük ihracatları dikkate alır.
Bu bir Liman
@@ -13,10 +13,11 @@
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Ä°thalat ve Ä°hracat
Nehir
Ulaşım
+ Yiyecek Bakkallar
Kömür
Mineral
diff -Nru lincity-ng-2.0/data/help/tr/pottery.xml lincity-ng-2.9~git20150314/data/help/tr/pottery.xml
--- lincity-ng-2.0/data/help/tr/pottery.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/pottery.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,15 @@
Çömlekçiler
- Çömlekçiler eşya yapmak için mineral, kömür ve işçi kullanır. Ulaşıma bağlı olmak zorunda değiller ama bağlanmazlarsa, tabi ki; mineral, kömür ve işçi edinmek için bir Bakkalın kapsama alanında olmak zorundalar.
- Fırınlarından duman çıktığında çömlekçilerin çalıştığını söyleyebilirsin. Eğer tepesinden duman çıkmıyorsa, o zaman %100'den daha az çıktı alma ihtimalin var.
+ Çömlekçiler eşya yapmak için mineral, kömür ve işçi kullanır. Ulaşıma bağlı olmak zorunda değillerdir. Ancak bağlanmazlarsa, tabi ki; mineral, kömür ve işçi edinmek için bir Bakkalın kapsama alanında olmak zorundalardır.
+ Fırınlarından duman çıktığında çömlekçilerin çalıştığını söyleyebilirsiniz. Eğer tepesinden duman çıkmıyorsa, o zaman %100'den daha az çıktı alma ihtimaliniz vardır.
Bu bir Çömlekçi
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Ulaşım
Mineral
Kömür
diff -Nru lincity-ng-2.0/data/help/tr/powerline.xml lincity-ng-2.9~git20150314/data/help/tr/powerline.xml
--- lincity-ng-2.0/data/help/tr/powerline.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/powerline.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,8 +1,8 @@
Elektrik hatları
- Elektrik hatları, güneşsel ve kömürden elektrik üreteçlerinden trafolara elektrik iletir. Elektrik hatları her üçününde sol üst köşesine bağlanır; güneşsel, kömürden üreteç ve trafolar.
- Elektrik hatları Tali yolların, Yolların, demiryollarının ve nehirlerin altından geçer (hepsinin 1 parça genişliğinden). Eğer bir elektrik hattı bir ulaşımın yada nehrin her iki tarafına yerleştirilirlerse, bağlılarmış gibi etki eder. Çoğu kez karşı tarafına geçmek için bir nehri yıkman gerekir - bu pahalıdır! Elektrik hatları doğru çizgide oldularında bağlanırlar.
+ Elektrik hatları, güneş paneli ve termik santrallerden trafolara elektrik iletir. Elektrik hatları; güneş paneli, termik santral ve trafoların sol üst köşesine bağlanır.
+ Elektrik hatları; Tali yolların, Yolların, demiryollarının ve nehirlerin altından geçer (hepsinin 1 parça genişliğini kaplar). Eğer bir elektrik hattı bir ulaşımın veya nehrin her iki tarafına yerleştirilirse, bağlılarmış gibi etki eder. Çoğu kez karşı tarafa geçmek için bir nehri yıkmanız gerekir - bu da pahalıdır! Elektrik hatları doğru çizgide olduklarında bağlanırlar.
Bu bir Elektrik hattı
@@ -11,9 +11,9 @@
ve bu da kapsama alanı simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Trafo
- Güneşsel elektrik üreteci
+ Güneş paneli
Elektrik kapsama alanı
diff -Nru lincity-ng-2.0/data/help/tr/powerscoal.xml lincity-ng-2.9~git20150314/data/help/tr/powerscoal.xml
--- lincity-ng-2.0/data/help/tr/powerscoal.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/powerscoal.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,20 @@
- Kömürden elektrik üreteci
- Kömürden elektrik üreteçleri kendilerine bağlı olan elektrik hatlarına elektriği paketler halinde sağlar.
- Elektrik hatları sol-üst köşelerinden bağlanır, ulaşım ise yanındaki konuma. Örneğe bakın.
- Kömürün elektriğe dönüştürme verimliliği, üretecin yapıldığı zamandaki teknoloji seviyesiyle artar. Teknoloji seviyesi arttığında eski üreteçten kurtulmak, daha yeni ve daha verimli bir tane kullanmak isteyebilirsin.
+ Termik Santral
+ Termik santraller, kendilerine bağlı olan elektrik hatlarına elektriği paketler halinde sağlar.
+ Elektrik hatları sol üst köşelerinden bağlanırken elektrik hatları ise yanındaki konuma (Bkz. Örnek).
+ Kömürün elektriğe dönüştürme verimliliği, üretecin yapıldığı zamandaki teknoloji seviyesiyle artar. Teknoloji seviyesi arttığında eski üreteçten kurtulmak, daha yeni ve daha verimli bir tane kullanmak isteyebilirsiniz.
- Bu bir Kömürden elektrik üreteci
+ Bu bir Termik Santral
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Ulaşım
Teknoloji seviyesi
Elektrik hatları
Elektrik kapsama alanı
+ Kirlilik
+
diff -Nru lincity-ng-2.0/data/help/tr/powerssolar.xml lincity-ng-2.9~git20150314/data/help/tr/powerssolar.xml
--- lincity-ng-2.0/data/help/tr/powerssolar.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/powerssolar.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,19 @@
- Geneşsel elektrik üreteci
- Güneşsel elektrik üreteçleri elektriği hatlara paketler halinde verir. Elektrik üretim miktarı üretecin yapıldığı zamanki teknoloji seviyesiyle artabilir.
- Güneşsel elektrik üreteçleri elektrik sağlamak için insan gücüne de ihtiyaç duyabilirler. eğer bir güneşsel elektrik üretecinin yeterli işçisi yoksa, daha az elektrik sağlayacak ve eğer hiç işçisi yoksa elektrik sağlamayacaktır.
+ Güneş paneli
+ Güneş panelleri, elektriği hatlara paketler halinde verir. Elektrik üretim miktarı üretecin yapıldığı zamanki teknoloji seviyesiyle artabilir.
+ Güneş panelleri elektrik sağlamak için insan gücüne de ihtiyaç duyabilirler. Eğer bir güneş panelinin yeterli işçisi yoksa, daha az elektrik sağlarken; hiç işçisi yoksa elektrik sağlamayacaktır.
- Bu bir Güneşsel elektrik üreteci
+ Bu bir Günel paneli
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Trafo
Elektrik hatları
YerleÅŸim
Teknoloji seviyesi
Elektrik kapsama alanı
- YeldeÄŸirmenleri
+ Rüzgar değirmenleri
diff -Nru lincity-ng-2.0/data/help/tr/query.xml lincity-ng-2.9~git20150314/data/help/tr/query.xml
--- lincity-ng-2.0/data/help/tr/query.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/query.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,11 +2,11 @@
Sorgu
Bir yapı hakkında bilgi almak için bu aracı kullanın ve merak edilen yapıya tıklayın.
- Bilgi, küçükharita yerinde sağ-alt köşede belirir.
+ Bilgi, sağ alttaki küçük haritada belirir.
Bu aracı kullanmak maliyetli değildir.
- Ayrıca bak:
- Kalavye komutları
+ Ayrıca bakınız:
+ Klavye komutları
Ana sayfa
diff -Nru lincity-ng-2.0/data/help/tr/rail.xml lincity-ng-2.9~git20150314/data/help/tr/rail.xml
--- lincity-ng-2.0/data/help/tr/rail.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/rail.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,14 +1,14 @@
Demiryolları
- Demiryolları yollardan daha düzgün taşıma sağlar. Yollardan biraz daha az kirliliğe sebeptirler. Buna karşın yapımları ve bakımları tamamen pahalıdır. Uzun bir mesafede bir çok ulaşıma sahip olduğunda fiyat değerleri oldukça iyidir.
+ Demiryolları yollardan daha düzgün taşıma sağlar. Yollardan biraz daha az kirliliğe yol açarlar. Buna karşın yapımları ve bakımları tamamen pahalıdır. Uzun bir mesafede birçok ulaşıma sahip olduğunuzda ise fiyat değerleri oldukça iyidir.
Bu bir Demiryolu
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Ulaşım
Komün
Kirlilik
diff -Nru lincity-ng-2.0/data/help/tr/recycle.xml lincity-ng-2.9~git20150314/data/help/tr/recycle.xml
--- lincity-ng-2.0/data/help/tr/recycle.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/recycle.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,15 +2,15 @@
Geridönüşüm merkezleri
Kullanılmış eşyalar atık oluşturur.
- Geridönüşüm merkezleri kullanılmış eşyaları minerale çevirir. Üst-sol köşelerinden ulaşıma bağlanmış olmalılar. Atık eşyaları biriktirmek ve taze minerale çevirmek için para ve işçi kullanılır.
- 'Kayıp' hurda eşyaları makyajlamak için bir fabrikaya sahipsen, %100 verimliliğin altında çalışan geridönüşüm merkezleriyle sürdürülebilir bir ekonomiyi sağlamak mümkün (daha fazla mineral çıkarılmamış olması gibi).
+ Geridönüşüm merkezleri, kullanılmış eşyaları minerale çevirir. Sol üst köşelerinden ulaşıma bağlanmış olmalıdırlar. Atık eşyaları biriktirmek ve taze minerale çevirmek için para ve işçi kullanılır.
+ 'Kayıp' hurda eşyaları makyajlamak için bir fabrikaya sahipseniz, %100 verimliliğin altında çalışan geridönüşüm merkezleriyle sürdürülebilir bir ekonomiyi sağlamak (örn. artık mineral çıkarılmıyorsa) mümkündür.
Bu bir Geridönüşüm merkezi
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
EÅŸya
Mineral
Ulaşım
diff -Nru lincity-ng-2.0/data/help/tr/residential.xml lincity-ng-2.9~git20150314/data/help/tr/residential.xml
--- lincity-ng-2.0/data/help/tr/residential.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/residential.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
Yerleşim alanı
- İnsanların yaşadığı yer. İnsanların buralarda yaşamalarının teşviki için doymuş olmalıları gerekir (su kuyusu kapsama alanında ve yiyecek için bakkal kapsama alanı yada yol bağlantısı). Ayrıca çalışmaları ve eşya almaları için de yardımcı olacaktır. Bir Bakkalın kapsama alanında yada ulaşıma bağlanmış olmalılar (birçok yapı gibi).
- 3 farklı çeşit yerleşim alanı vardır: Düşük, Orta ve Yüksek yoğunluklu evler. Onlarla ilişkilendirilmiş farlı doğum ve ölüm oranları vardır. Bu sana nüfusunu kontrol etmen için biraz yetki verir.
- Daha sonra oyunda, eğer yeterli teknolojin varsa, daha gelişmiş evler yapabilirsin, kule halinde büyük binalar.
+ İnsanların yaşadığı yerdir. İnsanların buralarda yaşamalarının teşviki için doymuş olmaları gerekir (su kuyusu ve yiyecek için bakkal kapsama alanı veya yol bağlantısı). Ayrıca çalışmaları ve eşya almaları için de yardımcı olacaktır. Bir Bakkalın kapsama alanında veya ulaşıma bağlanmış olmalılar (birçok yapı gibi).
+ 3 farklı çeşit yerleşim alanı vardır: Düşük, Orta ve Yüksek yoğunluklu evler. Her biri ile lişkilendirilmiş farklı doğum ve ölüm oranları vardır. Bu, nüfusunuzu kontrol etmeniz için biraz yetki verir.
+ İleride, eğer yeterli teknolojiniz varsa, kule halindeki büyük binalar gibi daha gelişmiş evler yapabilirsiniz.
Bu düşük yoğunluklu bir ev (yüksek teknoloji)
@@ -18,7 +18,7 @@
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Bakkal
Ulaşım
Su kuyusu
diff -Nru lincity-ng-2.0/data/help/tr/river.xml lincity-ng-2.9~git20150314/data/help/tr/river.xml
--- lincity-ng-2.0/data/help/tr/river.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/river.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
Nehir/Su
- Nehirler burada temel olarak yolunu keserler. Köprü yapmak için kazmak ve yıkmak pahalıdır. Nehirler sadece Limanların nehirlere bağlantısında kullanılır.
- İki şekil su vardır. Göl suyu; nehir sistemine bağlantılı olmayanlar, nehirler; nehir sistemine bağlı olanlar. Nehir Oyunun başlangıcında sunulmuş olan bütün sular gibi tarif edilebilir . Örneğin, bir mineral madeni kaynağını bitirir ve su olursa, eğer nehre bağlandıysa nehrin bir parçası olur. Diğer durumda bir göl olur.
- Eğer nehrin bir kısmını yol yapmak, ulaşım yapmak için yıkarsan köprü yapmış olursun. Geçidin her iki tarafıda yine nehrin bir parçası sayılır. Bir nehri 'yıkmanın' pahalı olmasının sebeplerinden biri budur.
- Suyun bir parçası birkere nehir sisteminin bir parçası olursa göle geri çevirilemez . Nehrin bir parçası olan bir su sorgu aracında sefere elverişli görünür.
+ Nehirler burada temel olarak yolu keserler. Köprü yapmak için kazmak ve yıkmak pahalıdır. Nehirler sadece Limanların nehirlere bağlantısında kullanılır.
+ İki şekil su vardır. Göl suyu; nehir sistemine bağlantılı olmayanlar, nehirler; nehir sistemine bağlı olanlar. Nehir Oyunun başlangıcında sunulmuş olan bütün sular gibi tarif edilebilir. Örneğin, bir mineral madeni kaynağını bittiğinde su olup nehre bağlandıysa nehrin bir parçası olur. Diğer durumda bir göl olur.
+ Eğer nehrin bir kısmını yol veya ulaşım yapmak için yıkarsanız köprü yapmış olursunuz. Geçidin her iki tarafı da yine nehrin bir parçası sayılır. Bir nehri 'yıkmanın' pahalı olmasının sebeplerinden biri budur.
+ Suyun bir parçası bir kere nehir sisteminin bir parçası olursa göle geri çevrilemez . Nehrin bir parçası olan bir su, sorgu aracında sefere elverişli görünür.
Elektrik hatları nehrin 1 parçasının altından iletim yapabilirler, aynı şekilde ulaşımın altından da geçebilirler .
diff -Nru lincity-ng-2.0/data/help/tr/road.xml lincity-ng-2.9~git20150314/data/help/tr/road.xml
--- lincity-ng-2.0/data/help/tr/road.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/road.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,14 +1,14 @@
Yollar
- Yollar tali yollardan daha çok taşımacılık yapar, ama demiryolları kadar değil. Demiryollarının sağladığından daha fazla kirliliğe sebeptirler. Alımları ve bakımları demiryollarından daha ucuzdur - olmaları için bir sebeptir!
+ Yollar, tali yollardan daha çok ancak demiryollarından daha az taşımacılık yapar. Demiryollarının sağladığından daha fazla kirliliğe yol açarlar ancak alımları ve bakımları, demiryollarından daha ucuzdur - tercih edilmeleri için bir sebep olmalıydı!
Bu bir Yol
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Ulaşım
Komün
Kirlilik
diff -Nru lincity-ng-2.0/data/help/tr/rocket.xml lincity-ng-2.9~git20150314/data/help/tr/rocket.xml
--- lincity-ng-2.0/data/help/tr/rocket.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/rocket.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,18 +1,18 @@
Füze rampası
- Füzeler insanlarını başka bir gezegene tahliye etmeni sağlar ve böylece oyun biter.
- Tahliyeye başlamadan önce 5 başarılı insansız fırlatma yapman gerekiyor. Her bir başarılı tahliye füzesi 1000 insan içerir.
- Eğer herhangi bir fırlatma başarısız olursa, daha fazla insan tahliye etmeye başlamadan önce 5 insansız atış daha yapmalısın.
- Fıratma esnasındaki teknoloji seviyesi başarılı bir fırlatma ihtimalini artırır. Bu şu anlama gelir,teknoloji seviyen %80 ise başarılı olma ihtimalin 5'te 4'dür. %100 yada daha fazlası tüm atışlarda başarı sağlayacaktır. (ilk 5 atışda yine hata olabilir.) Yaptığın her füze için yeni bir rampa yapmalısın.
- Füze rampaları ulaşıma bağlantı gerektirmez, bütün ihtiyaçlarını yerel bir Bakkaldan karşılayabilirler. Yapımlarında oldukça fazla çelik, işçi, eşya ve para harcarlar. Bir Füze yapıldığında, şimdi mi sonra mı fırlatacağını soran bir mesaj alırsın. Eğer sonrayı seçersen, istediğin zaman üzerine tıklayıp fırlatabilirsin. Fırlatılmayı bekleyen çok sayıda füzen olabilir.
- Bir Füze yapıldığında, fırlatılması bekletilirse artık; çelik, eşya yada işçi kullanmaz ama yinede biraz para harcar.
+ Füzeler insanlarınızı başka bir gezegene tahliye etmenizi sağlar ve böylece oyun biter.
+ Tahliyeye başlamadan önce 5 başarılı insansız fırlatma yapmanız gerekiyor. Her bir başarılı tahliye füzesi 1000 insan içerir.
+ Eğer herhangi bir fırlatma başarısız olursa, daha fazla insan tahliye etmeye başlamadan önce 5 insansız atış daha yapmalısınız.
+ Fıratma esnasındaki teknoloji seviyesi başarılı bir fırlatma ihtimalini arttırır. Bu da teknoloji seviyeniz %80 ise başarılı olma ihtimalinizin 5'te 4 olması demektir. %100 veya daha fazlası tüm atışlarda başarı sağlayacaktır (ilk 5 atışta yine hata olabilir). Yaptığınız her füze için yeni bir rampa yapmalısınız.
+ Füze rampaları ulaşıma bağlantı gerektirmez, bütün ihtiyaçlarını yerel bir Bakkaldan karşılayabilirler. Yapımlarında oldukça fazla çelik, işçi, eşya ve para harcarlar. Bir Füze yapıldığında, şimdi veya sonra fırlatılmasını soran bir ileti alacaksınız. Sonrayı seçtiğinizde, istediğiniz zaman üzerine tıklayıp fırlatabilirsiniz. Fırlatılmayı bekleyen çok sayıda füzeniz olabilir.
+ Bir Füze yapıldığında, fırlatılması bekletilirse; beklediği süre içinde çelik, eşya veya işçi kullanmaz, ancak yine de biraz para harcar.
Bu bir Füze rampası
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Bakkal
Mineral
Komün
diff -Nru lincity-ng-2.0/data/help/tr/school.xml lincity-ng-2.9~git20150314/data/help/tr/school.xml
--- lincity-ng-2.0/data/help/tr/school.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/school.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,17 +1,17 @@
Okullar
- Üniversitelere benzer bir yolla teknoloji seviyesini artırmak için eşya ve işçi kullanır. Üniversitelerden biraz daha az işçi ve eşya kullanırlar, biraz daha az teknoloji sağlarlar. Bir bölgede 4-5 okul yerine tek bir üniversite koymak seçimleri arasında, sıksık (ama herzaman değil) bir üniversite koymak daha iyidir.
+ Üniversitelere benzer bir yolla teknoloji seviyesini arttırmak için eşya ve işçi kullanır. Üniversitelerden biraz daha az işçi ve eşya kullanırlar ve biraz daha az teknoloji sağlarlar. Bir bölgede 4-5 okul yerine tek bir üniversite koymak seçimleri arasında, sık sık (ama her zaman değil) bir üniversite koymak daha iyidir.
Okulların ulaşıma bağlanmaları gerekmez, fakat okul işlerini yaparken kullanılacak bolca işçi ve eşya için bir Bakkalın kapsama alanında olmaya ihtiyaçları vardır.
- Okulların çalışması maliyetlidir. Para düğmesine tıklayarak geçen yılın toplam maliyetlerini görebilirsin. 'okul' değeri okul masrafıdır.
- Bir okulun çalıştığını, üzerine tıklayarak anlayabilirsin, canlandırma hareketlenecektir.
+ Okulların çalışması maliyetlidir. Para düğmesine tıklayarak geçen yılın toplam maliyetlerini görebilirsiniz. 'okul' değeri okul masrafıdır.
+ Bir okulun çalıştığını, üzerine tıklayarak hareketlenen canlandırmadan anlayabilirsiniz.
Bu bir Okul
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Bakkal
Ãœniversite
Ulaşım
diff -Nru lincity-ng-2.0/data/help/tr/slow.xml lincity-ng-2.9~git20150314/data/help/tr/slow.xml
--- lincity-ng-2.0/data/help/tr/slow.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/slow.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,9 +2,9 @@
Yavaş hız
- Bu yavaş hız düğmesi. Oyunun daha yavaş bir hızda çalışmasını sağlar. Yavaş makinelerde hız düğmeleri etki etmeyebilir.
+ Bu yavaş hız düğmesi. Oyunun daha yavaş bir hızda çalışmasını sağlar. Yavaş bilgisayarlarda, hız düğmeleri etki etmeyebilir.
- Ayrıca bak:
+ Ayrıca bakınız:
Orta
Hızlı
diff -Nru lincity-ng-2.0/data/help/tr/steel.xml lincity-ng-2.9~git20150314/data/help/tr/steel.xml
--- lincity-ng-2.0/data/help/tr/steel.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/steel.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,13 +1,13 @@
Çelik
- Çelik genellikle Ağır sanayi (çelik işleme) tarafından yapılır. Bir çelik işletmesi yapabilmek için yeterli teknoloji seviyesine sahip olmalısın. Bundan öncede, Komünler tek çelik kaynağındır. Komünler küçük bir miktar çelik sağlar (mineralden), ihtiyaçlarını karşılamak için çok sayıda Komüne ihtiyacın olacak.
- Çelik demircilerde eşya yapmak için kullanılır. Çelik eşya yapımı için Hafif sanayide de kullanılır. Hafif sanayi işlerinin çıktısı çeliksiz çok düşer.
- Füzeler çokça çelik kullanır, rampaların temel yapı malzemesidir.
- Demiryollarıda bakımları için çelik kullanır.
+ Çelik genellikle Ağır sanayi (çelik işleme) tarafından yapılır. Bir çelik işletmesi yapabilmek için yeterli teknoloji seviyesine sahip olmalısınız. Bundan önce ise Komünler tek çelik kaynağınızdır. Komünler, mineralden küçük bir miktar çelik sağlar. Bu nedenle ihtiyaçlarınızı karşılamak için çok sayıda Komüne ihtiyacınız olacak.
+ Çelik, demircilerde eşya yapmak için kullanılır. Çelik, eşya yapımı için Hafif sanayide de kullanılır. Hafif sanayi işlerinin çıktısı çeliksiz çok düşer.
+ Füzeler çok miktarda çelik kullanır. Rampaların temel yapı malzemesidir.
+ Demiryollarında da bakımlar için çelik kullanılır.
Çelik üretimi vergilendirilir.
- Ayrıca bak:
+ Ayrıca bakınız:
Komün
Demirci
EÅŸya
diff -Nru lincity-ng-2.0/data/help/tr/substation.xml lincity-ng-2.9~git20150314/data/help/tr/substation.xml
--- lincity-ng-2.0/data/help/tr/substation.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/substation.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,16 +1,16 @@
Trafolar
- Trafolar elektriği elektrik hatlarından alır ve çevrelerine dağıtır. Örneğin; üzerine tıklayarak yerleşim alanına elektrik sağlandığını küçükpencereden kontrol edebilirsin .
+ Trafolar, elektriği elektrik hatlarından alır ve çevrelerine dağıtır. Üzerine tıklayarak yerleşim alanında nerelere elektrik sağlandığını küçük pencereden kontrol edebilirsiniz.
Bu bir Trafo
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Elektrik hatları
- Güneşsel Elektrik üreteci
+ Güneş Paneli
Komün
Çelik
İşçi
diff -Nru lincity-ng-2.0/data/help/tr/sustain.xml lincity-ng-2.9~git20150314/data/help/tr/sustain.xml
--- lincity-ng-2.0/data/help/tr/sustain.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/sustain.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,24 +1,24 @@
Sürdürülebilirlik işlem penceresi
- Bu pencere renklendirilmiş 6 çizgi içerir. Bunların hepsi pencerenin sağ kenarına yetişti ise, sürdürülebilir bir ekonomin vardır.
+ Bu pencere renklendirilmiş 6 çizgi içerir. Bunların hepsi pencerenin sağ kenarında ise, sürdürülebilir bir ekonominiz vardır.
- Madencilik (turuncu) hiçbir mineral yada kömür madeni kazmıyorsun yada çöp dökmüyorsun.
+ Madencilik (turuncu) hiçbir mineral veya kömür madeni kazmıyorsunuz veya çöp dökmüyorsunuz.
- Ticaret (gri) ithalat yada ihracat yapmıyorsun.
+ Ticaret (gri) ithalat veya ihracat yapmıyorsunuz.
- Para (yeşil) paran kararlı yada yükseliyor, bunun anlamı; hiç bir şey yapamazsınız fakat bölgeleriniz daha ucuzlar.
+ Para (yeşil) paranız kararlı veya yükseliyor. Bunun anlamı; hiç bir şey yapamazsınız fakat bölgeleriniz daha çok ucuzlar.
- Nüfus (mavi) Yıl sayacı 180'de saymaya başlamışken nüfusunuz değerinin %2'sinde kararlı. Eğer bu aralığın dışına çıkarsa, yeni nüfusla yeni bir değer oluşacak ve yıl sayacı 0'a doğru geri gidecek. Ayrıca, nüfusun en az 5000 olmalı.
+ Nüfus (mavi) Yıl sayacı 180'de saymaya başlamışken nüfusunuz değerinin %2'sinde kararlı. Eğer bu aralığın dışına çıkarsa, yeni nüfusla yeni bir değer oluşacak ve yıl sayacı 0'a doğru geri gidecek. Ayrıca, nüfusunuz en az 5000 olmalı.
- Teknoloji (sarı) teknolojin artıyor yada çok küçük bir miktarda düşüyor. Eğer %1'den daha fazla düşerse yıl 0'a geri döner. Ayrıca teknoloji seviyen en az %50 olmalı.
+ Teknoloji (sarı) teknolojiniz artıyor veya çok küçük bir miktarda düşüyor. Eğer %1'den daha fazla düşerse yıl 0'a geri döner. Ayrıca teknoloji seviyeniz en az %50 olmalı.
- İtfaiye (kırmızı) yangın koruması olan bütün bölgelerde yangın çıkabilir. Bu bölgeler yangın korumasına sahip olmak zorunda değil : anıtlar,
+ İtfaiye (kırmızı) yangın koruması olan bütün bölgelerde yangın çıkabilir. Ancak şu bölgeler yangın korumasına sahip olmak zorunda değiller : anıtlar,
mineral madenleri, elektrik hatları ve füzeler.
Sürdürülebilirlik için yılların gereksinimi: Madencilik=180 Ticaret=180 Para=60 Nüfus=60 Teknoloji=120 İtfaiye=60
diff -Nru lincity-ng-2.0/data/help/tr/tech-level.xml lincity-ng-2.9~git20150314/data/help/tr/tech-level.xml
--- lincity-ng-2.0/data/help/tr/tech-level.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/tech-level.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,15 +1,15 @@
Teknoloji seviyesi
- Şehrinin teknoloji seviyesi, kesin işlemlerin verimliliğini ve yapabileceğin yapıların miktarını belirtir.
- Teknolojini artırmak için, anıtlar, okullar ve üniversiteler yapmalısın ve uygun olan girdileri sağlamalısın.
- Teknoloji seviyen çok düşük olduğunda sadece anıt yapabilirsin. Çevrede onlardan bir kaç tane edindikten sonra, okulları 'icat' edeceksin . Okullar anıtlardan daha fazla teknoloji sağlar.
- Teknoloji seviyen yüksek bir düzeye ulaştığında ise Üniversiteleri 'icat' edeceksin. Bunlar okullardan daha fazla teknoloji sağlar, fakat çok kaynağın açlığını çekerler.
- Sahip olduğun daha fazla teknoloji daha çok aşındıracaktır . Bu şu anlama gelir; daha yüksek seviye için daha çok okul ve üniversiten olmalı.
- Bir de; dikkat etmen gereken başka bir nokta, bir yada iki üniversite (yada aniden kaynak açlığı çekmeleri): teknoloji seviyen için düşüş sebebi olabilir.
- Başarılı Füze fırlatmaları teknoloji seviyenle orantılıdır.
+ Şehrinin teknoloji seviyesi, kesin işlemlerin verimliliğini ve yapabileceğiniz yapıların miktarını belirtir.
+ Teknolojinizi arttırmak için, anıtlar, okullar ve üniversiteler yapmalı ve uygun olan girdileri sağlamalısınız.
+ Teknoloji seviyeniz çok düşük olduğunda sadece anıt yapabilirsiniz. Çevrede bir kaç tane yaptıktan sonra, okulları 'icat' edeceksiniz. Okullar, anıtlardan daha fazla teknoloji sağlar.
+ Teknoloji seviyeniz yüksek bir düzeye ulaştığında ise Üniversiteleri 'icat' edeceksiniz. Bunlar, okullardan daha fazla teknoloji sağlar, fakat çok kaynak tüketirler.
+ Sahip olduğunuz daha fazla teknoloji, daha çok aşınmaya sebep olacaktır. Bu, daha yüksek seviye için daha çok okul ve üniversitenizin olması gerektiği anlamına gelir.
+ Dikkat etmeniz gereken başka bir nokta da, bir veya iki üniversiteyi çıkarmanız gerekirse (veya aniden kaynak açlığı çekerlerse) bu, teknoloji seviyenizin düşüş sebebi olabilir.
+ Başarılı Füze fırlatmaları teknoloji seviyenizle orantılıdır.
- Ayrıca bak:
+ Ayrıca bakınız:
Anıtlar
Okullar
Ãœniversiteler
diff -Nru lincity-ng-2.0/data/help/tr/tip.xml lincity-ng-2.9~git20150314/data/help/tr/tip.xml
--- lincity-ng-2.0/data/help/tr/tip.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/tip.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,16 +1,16 @@
Çöplük (atık dökme)
- Çöplükler atıklarını dökmen için sana yer sağlar. Eğer bakkallarda çok fazla biriktirirsen, yanma ihtimalleri artar. Bu hızlı bir şekilde çokça kirlilik yapar yani atık biriktirilmesine izin vermekten kaçınmalısın.
- Bir çöplük bırakıldığında, yavaşça bir tepeye dönüşür, dolduğunda üzeri çimle kaplanır.
- Genelde olduğu gibi çöplüklerin ulaşım bağlantıları sol-üst kenardan yapılır.
- Herzamanki gibi bir çöplüğün çalıştığını üzerine tıklayarak görebilirsin ve herzamanki gibi canlandırma hareketlenecektir.
+ Çöplükler atıklarınızı dökmeniz için yer sağlarlar. Eğer Bakkallarda çok fazla biriktirirseniz, yanma ihtimalleri artar. Bu, hızlı bir şekilde kirlilik yaptığından, atık biriktirilmesine izin vermekten kaçınmalısınız.
+ Bir çöplük bırakıldığında yavaşça bir tepeye dönüşür, dolduğunda ise üzeri çimle kaplanır.
+ Genelde olduğu gibi çöplüklerin ulaşım bağlantıları sol üst kenardan yapılır.
+ Her zamanki gibi bir çöplüğün çalıştığını üzerine tıklayarak canlandırma hareketinden görebilirsiniz.
Bu bir Çöplük
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Bakkallar
diff -Nru lincity-ng-2.0/data/help/tr/track.xml lincity-ng-2.9~git20150314/data/help/tr/track.xml
--- lincity-ng-2.0/data/help/tr/track.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/track.xml 2015-05-05 16:32:49.000000000 +0000
@@ -8,7 +8,7 @@
bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Ulaşım
Komünler
diff -Nru lincity-ng-2.0/data/help/tr/transport.xml lincity-ng-2.9~git20150314/data/help/tr/transport.xml
--- lincity-ng-2.0/data/help/tr/transport.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/transport.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,26 +2,26 @@
Ulaşım
Lincity'de 3 çeşit ulaşım vardır: Tali yollar, Yollar ve Demiryolları.
- Bir Bakkalın, alanını bir uçtan bir uca geçilmesinden ibaret olan 4'üncü bir yol vardır. Bu ticaret için çok kısa bir kapsama alanıdır ve tekrar ulaşıma başvulurmayacaktır. Ancak Bakkalları tekrar okuman çok önemlidir.
+ Bir Bakkalın, alanını bir uçtan bir uca geçilmesinden ibaret olan 4'üncü bir yol vardır. Bu ticaret için çok kısa bir kapsama alanıdır ve tekrar ulaşıma başvurulmayacaktır. Ancak Bakkalları tekrar okumanız çok önemlidir.
- Tali yollar, Yollar, Demiryolları bölgeler arasında yiyecek, işçi, eşya, kömür, mineral, çelik ve atık taşımada kullanılır. Bakkallar arası ulaşımla, Bakkalların kapsama alanı dışındaki yapıların ulaşımı (bu genelde kötü bir fikirdir) ve ulaşıma ihtiyacı olan yapılar belirtilmiştir:
- Komünlerin sadece ulaşıma bitişik olmaları gerekir
- Hafif sanayiler, mineral madenleri, çöplükler, limanlar, kömür madenleri, ağır sanayiler ve geridönüşüm merkezleri sol-üst köşelerinden ulaşıma bağlanmalıdırlar . Ulaşımın 'eğildiğini' göreceksin, böylece bağlantı görülür.
- Kömürden elektrik üretecinde bir istisna: sol-üst köşe elektrik hattı bağlantısı için kullanılır, yani ulaşım hemen yanında olmalıdır.
- Örneğin, bir Ağır sanayi Yol ile bir Kömür madenine bağlanabilir, ve Raylada Bakkal ve Mineral gibi diğer kaynaklara.
+ Tali yollar, Yollar, Demiryolları; bölgeler arasında yiyecek, işçi, eşya, kömür, mineral, çelik ve atık taşımada kullanılır. Bakkallar arası ulaşımla, Bakkalların kapsama alanı dışındaki yapıların ulaşımı (bu genelde kötü bir fikirdir) ve ulaşıma ihtiyacı olan yapılar belirtilmiştir:
+ Komünlerin sadece ulaşıma bitişik olmaları gerekir.
+ Hafif sanayiler, mineral madenleri, çöplükler, limanlar, kömür madenleri, ağır sanayiler ve geridönüşüm merkezleri sol üst köşelerinden ulaşıma bağlanmalıdırlar . Ulaşımın 'eğildiğini' göreceksiniz, böylece bağlantı görülebilir.
+ Termik Santralnde bir istisna bulunmaktadır: sol üst köşe, elektrik hattı bağlantısı için kullanılır. Yani ulaşım hemen yanında olmalıdır.
+ Örneğin; bir Ağır sanayi, Yol ile bir Kömür madenine ve Rayla da Bakkal ve Mineral gibi diğer kaynaklara bağlanabilir.
- Ulaşımla nehri geçmek için, basitçe nehri yık ve aralık boyundan bir Tali yol, Yol yada Demiryolu yap. Bunun bir köprü gibi olduğunu düşün. Bu sana masraflı olur çünkü suyu temizlemek pahalıdır.
+ Ulaşımla nehri geçmek için, basitçe nehri yıkın ve aralık boyundan bir Tali yol, Yol veya Demiryolu yapın. Bunun bir köprü gibi olduğunu düşünün. Bu size masraflı olacaktır, çünkü suyu temizlemek pahalıdır.
- Yollar ve Demiryolları yıllarca masraf çıkarır (bakım için), ve kirliliğe sebeptirler (eğer çok fazla atık taşırlarsa daha fazla kirliliğe).
+ Yollar ve Demiryolları her yıl bakım masrafı çıkarır ve kirliliğe sebeptirler (eğer çok fazla atık taşırlarsa daha fazla kirliliğe).
- Ayrıca bak:
+ Ayrıca bakınız:
Tali yollar
Yollar
Demiryolları
Komünler
Kömür madenleri
- Kömürden elektrik üreteçleri
+ Termik santraller
Çöplükler
Geridönüşüm merkezleri
Mineral madenleri
diff -Nru lincity-ng-2.0/data/help/tr/tutorial-advanced.xml lincity-ng-2.9~git20150314/data/help/tr/tutorial-advanced.xml
--- lincity-ng-2.0/data/help/tr/tutorial-advanced.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/tutorial-advanced.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,18 +2,18 @@
Gelişmiş özellikler
Bakkallar ve Ulaşımlar
-Bir Bakkalın üzerine çiftıklamak ana ekranda bir pencere açar. Bu pencere ulaşımlar ve Bakkallar arsındaki takasları denetler.
-satınalmak Bakkalın ulaşımdan ne satın alacağını (yani Bakkal birikimi artacak)
-satış karşıtıdır.
+Bir Bakkalın üzerine çift tıklamak ana ekranda bir pencere açar. Bu pencere ulaşımlar ve Bakkallar arsındaki takasları denetler.
+Satın almak, Bakkalın ulaşımdan ne satın alacağıdır (Bakkal birikimi artacak)
+Satmak ise karşıtıdır.
-Bir şeylerin olmasını kesinlikle istediğin zamanlar dışında bu özellik nadiren kullanılır.
+Bir şeylerin olmasını kesinlikle istediğiniz zamanlar dışında bu özellik nadiren kullanılır.
Sürdürülebilirlik edinme
-Küçükekrandaki 4'üncü sekme sürdürülebilirlik edinmeyi gösterir.
-Sürdürülebilirlik durumunu elde ettiğini görürsen, oyunu uzun bir süre çalışmaya bırakmadan önce kayıt etmen kesinlikle tavsiye edilir. Eğer birşeyler çok yanlış giderse (örneğin açlık) kayıt edilen yerden tekrar başlayabilirsin :-)
-Toplam Bakkal birikimlerini izlemek (küçükpenceredeki işlem çubuklarıylar) büyük tedirginlikleri engelliyecektir. Ekonomi küçükpenceresini zaman zaman izlemek sürdürülebilir işlemleri kontrol etmek için yeterli olacaktır.
+Küçük ekrandaki 4'üncü sekme sürdürülebilirlik edinmeyi gösterir.
+Sürdürülebilirlik durumunu elde ettiğinizi görürseniz, oyunu uzun bir süre çalışmaya bırakmadan önce kayıt etmeniz kesinlikle tavsiye edilir. Eğer bir şeyler yanlış giderse (örneğin açlık) kayıt edilen yerden tekrar başlayabilirsiniz :-)
+Toplam Bakkal birikimlerini izlemek (küçük penceredeki işlem çubukları yardımıyla) büyük tedirginlikleri engelleyecektir. Ekonomi küçük penceresini zaman zaman izlemek, sürdürülebilir işlemleri kontrol etmek için yeterli olacaktır.
-İpucu: Bakkallardaki atık ve kulübelere dikkat et...
+İpucu: Bakkallardaki atık ve kulübelere dikkat edin...
diff -Nru lincity-ng-2.0/data/help/tr/tutorial-aim.xml lincity-ng-2.9~git20150314/data/help/tr/tutorial-aim.xml
--- lincity-ng-2.0/data/help/tr/tutorial-aim.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/tutorial-aim.xml 2015-05-05 16:32:49.000000000 +0000
@@ -2,18 +2,18 @@
Oyunun amacı
Oyunu 'kazanmanın' iki yolu vardır:
-Sürdürülebilir bir ekonomiye ulaşmak (daha sonrada oynayabilirsin)
-Bütün insanlığı uzaygemisi ile başka bir gezegene tahliye etmek, bu durumda oyun duracaktır.
+Sürdürülebilir bir ekonomiye ulaşmak (daha sonra da oynayabilirsiniz)
+Bütün insanlığı uzaygemisi ile başka bir gezegene tahliye etmek ve ardından oyunun durması.
-Kaybetmen için geçerli olan (1.1.0) bir yol var:
-Herkesin açlık yada kirlilik sebebiyle ölmesi. (nüfus oluşturmak için en az iki insana ihtiyacın olduğunu bilirsin ;-)
+Kaybetmeniz için geçerli olan bir yol var:
+Herkesin açlık veya kirlilik sebebiyle ölmesi (nüfus oluşturmak için en az iki insana ihtiyaç olduğunu biliyorsunuz ;-))
-Yeni yapılar ve sanayiler yapmanın mümkün olması için teknoloji seviyeni artırmalısın. Nüfusunun gelişimini düzenlemeli ve, ekonomik dengeyi korumalı ve çeşitli ihtyaçları karşılamalısın.
+Yeni yapı ve sanayi yapmanın mümkün olması için teknoloji seviyenizi arttırmalısınız. Nüfusunun gelişimini düzenlemeli ve ekonomik dengeyi koruyarak çeşitli ihtiyaçları karşılamalısınız.
-Ayrıca bak:
+Ayrıca bakınız:
İlk adımlar
Gelişmiş özellikler
Önceden tanımlanmış senaryolar
diff -Nru lincity-ng-2.0/data/help/tr/tutorial-basics.xml lincity-ng-2.9~git20150314/data/help/tr/tutorial-basics.xml
--- lincity-ng-2.0/data/help/tr/tutorial-basics.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/tutorial-basics.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,43 +1,43 @@
İlk adımlar
-"Yeni oyun"u seç > "Rasgele köy". Diğer senaryolar daha çok yada daha az gelişmiş oyuncular için.
-Rasgele köy basit yetenekler içerir:
-Bakkallara yiyecek sağlayan Çiflikler
+"Yeni oyun"u ve "Rastgele köy"ü seçin. Diğer senaryolar daha çok veya daha az gelişmiş oyuncular içindir.
+Rastgele köy basit yetenekler içerir:
+Bakkallara yiyecek sağlayan Çiftlikler
Odun kömürü ve küçük bir miktar mineral ve çelik sağlayan Komünler.
Yerleşim alanları
Çömlekçilik
Tali yollar
-Ana ekranda bir yapının üzerine tıklamak, o yapının bilgisini daha aşağıda sağda olan pencerede görüntüler.
+Ana ekranda bir yapının üzerine tıklamak, o yapının bilgisini daha aşağıda, sağda bulunan pencerede görüntüler.
Bakkal
-Bakkal Lincity'de anahtar bir yapıdır. Hemen hemen tüm yerel ticaret için gereklidir. Bakkal yardımını okumalısın :-). Şüphesiz ki bir Bakkal boş olduğunda uygun olan ürünleri satamayacaktır ve tam dolu olduğunda satın alamayacak. Bu, bazı yapıların neden çalışmadığını anlamana yardımcı olabilir (muhtemelen ihtiyaçlarını bulamayacak yada ürettiklerini satamayacaklar)
+Bakkal Lincity'de anahtar bir yapıdır. Hemen hemen tüm yerel ticaret için gereklidir. Bakkal yardımını okumalısınız :-). Şüphesiz ki bir Bakkal boş olduğunda uygun olan ürünleri satamayacak ve tam dolu olduğunda da satın alamayacaktır. Bu, bazı yapıların neden çalışmadığını anlamanıza yardımcı olabilir (muhtemelen ihtiyaçlarını bulamayacak veya ürettiklerini satamayacaklar) .
Ulaşım
-Ulaşım uzun mesafeli takaslarda ve bazı belirli işler için ihtiyaçtır (uygun yardım mesajında yazılmıştır, örneğin komünler). Bakkallar gibi sınırlı hacimleri ve alabilecekleri doyum sınırlıdır.
+Ulaşım uzun mesafeli takaslarda ve bazı belirli işler için ihtiyaçtır (örneğin komünler gibi ilgili yardım sayfasında yazılmıştır). Örn.: Sınırlı hacimleri olan ve doyumluğa ulaşma sınırları olan Bakkallar gibi.
-Eğer 'normal' bir yapı bir Bakkalın kapsama alanında değilse ozaman ulaşıma bağlanmış olmalı. Fakat şunu hatırla; Yolların ve Demiryollarının yıllık masrafları vardır, yani sen gerçekten bir yapıyı yalıtmak istemedikçe ihtiyaçları olduğunda Bakkalların kullanılması genelde daha iyidir (ve daha ucuz).
+Eğer 'normal' bir yapı, bir Bakkalın kapsama alanında değilse; ulaşıma bağlanmış olmalıdır. Fakat şunu göz önünde bulundurun: Yolların ve Demiryollarının yıllık masrafları olduğundan, gerçekten bir yapıyı yalıtmak istemedikçe (örn. bir anıt), ihtiyaç olduğunda Bakkalların kullanılması genelde daha iyi ve daha ucuzdur.
-Başlangıçtaki köye tali yollar sadece komünlerin üretimi için gereklidir. Diğer çalışmalar sadece Bakkallara itiyaç duyarlar.
+Başlangıçtaki köye tali yollar gerekli değildir, fakat köy geliştikçe ihtiyaç duyulacaktır.
Para
-Üretimler vegilendirilir ve böylece para kazanırsın. Küçükekrandaki üçüncü sekme Parasal ekrandır . Çok hızlı, çokça yatırım yapmamaya dikkat et: paran olumsuzsa yeni birşeyler yapamazsın ve borç için her yıl ödemen gereken bir miktar olacaktır. Bu iflasına yol açabilir Zor zamanlar senaryosuna bak.
+Üretimler vergilendirilir ve böylece para kazanırsınız. Küçük ekrandaki üçüncü sekme Parasal ekran dır. Çok hızlı, yüksek miktarda yatırım yapmamaya dikkat edin: paranız eksiye düşerse yeni bir şeyler yapamazsınız ve borç için her yıl ödemeniz gereken bir miktar olur. Bu da iflasınıza yol açabilir. Zor zamanlar senaryosuna bakın.
Åžehri geliÅŸtirmek
-Hatırla; insanlar beslenir yada ölür. Nüfus artışını kontrol etmek için, yaptığın Yerleşim alanı çeşitlerinde bir denge bulmak zorundasın (farklı doğum/ölüm oranları var). Yeni nüfus daha fazla işçi sağlayacak, fakat daha fazla yiyecek eşya ve işe... de ihtiyaçları olacak.
-Üretimlerini artırmak zorunda olacaksın (çömlekiçi, demirci ekle) ve aynı zamanda onların ihtiyacı oldukları kaynaklara da dikkat et. Yani uyumlu olarak Komünlere de ihtiyaç olacak.
-Yeni yapılar edinmek için Teknoloji seviyeni artırmalısın.
- Bazı noktalarda amacını seçmek zorunda olacaksın: Sürdürülebilir bir ekonomi mi yoksa uzaygemileri mi?.
+Hatırlayın; insanlar beslenir veya ölür. Nüfus artışını kontrol etmek için, yaptığınız Yerleşim alanı çeşitlerinde bir denge bulmak zorundasınız (farklı doğum/ölüm oranları bulunmaktadır). Yeni nüfus daha fazla işçi sağlayacak, fakat daha fazla yiyecek eşya ve işe de ihtiyaçları olacak...
+Üretimleri arttırmak zorunda olacaksınız (çömlekçi veya demirci ekleyin). Aynı zamanda ihtiyacı oldukları kaynaklara da dikkat etmelisiniz. Yani uyumlu olarak Komünlere de ihtiyacınız olacak.
+Yeni yapılar edinmek için Teknoloji seviyenizi arttırmalısınız.
+ Bazı noktalarda bir amaç seçmek zorunda olacaksınız: Sürdürülebilir bir ekonomi mi yoksa uzaygemileri mi?
-Çok sık bir şekilde toplam bakkal birikimini denetlemek zorunda olacaksın. Birde; küçükharitalar ekonominin içyüzü ve tam olarak gözden geçirmen için sana daha iyi bilgi verecektir. Hatırla ana ekranda bir yapının üzerine tıklamak sağ-alt köşedeki pencerede bilgisini görüntüler.
+Çok sık bir şekilde toplam bakkal birikimini denetlemek zorunda olacaksınız. Küçük haritalar ekonominin iç yüzüdür ve tam olarak gözden geçirmeniz size daha fazla bilgi verecektir. Ana ekranda bir yapının üzerine tıklamanın sağ alt köşedeki pencerede bilgisini görüntülediğini hatırlayın.
-İpucu: Bir-iki değişiklik olduğunda biraz bekle (yardım dosyalarını oku ;-) yada oyunu daha yüksek bir hıza al ve ekonomik göstergelerin nasıl değiştiğini izle.
+İpucu: Bir iki değişiklik yaptığınızda biraz bekleyin (yardım dosyalarını okuyun ;-)) veya oyunu daha yüksek bir hıza alıp ekonomik göstergelerin nasıl değiştiğini izleyin.
-EÄŸlen.
+Ä°yi eÄŸlenceler.
-Ayrıca bak:
+Ayrıca bakınız:
Gelişmiş özellikli eğitmen
Önceden tanımlanmış senaryolar
Açlık örtüsü
diff -Nru lincity-ng-2.0/data/help/tr/tutorial-overview.xml lincity-ng-2.9~git20150314/data/help/tr/tutorial-overview.xml
--- lincity-ng-2.0/data/help/tr/tutorial-overview.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/tutorial-overview.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,22 +1,22 @@
-Ekrana genel bakış
+Ekrana genel bakış
-Sol-üst , araçlarla (sorgu ve dozer) simgelerin birikimi ve oyun sırasında inşa edebileceklerinin bütün simgeleri vardır.
-Bir simgenin üzerine sol-tıklandığında çekmece açılır daha fazla madde görülür.
-Bir simgenin üzerine sağ-tıkladığında uyumlu olan yardımı alırsın.
-Fare işaretçisi ile biraz beklediğinde küçük bir yardım iletisi açılır.
+Sol üst te, araçlarla (sorgu ve dozer), simgelerin birikimi ve oyun sırasında inşa edebileceklerinizin tüm simgeleri bulunmaktadır.
+Bir simgenin üzerine sol tıklandığında çekmece açılır ve daha fazla madde görülür.
+Bir simgenin üzerine sağ tıkladığınızda ise ilgili yardım gösterilir.
+Fare işaretçisi ile biraz beklediğinizde küçük bir yardım iletisi açılır.
-Aşağı-sol , oyunun hız kontrolüdür.
+Sol alt taki simgeler, oyunun hız denetleyicileridir.
-Aşağı-sağ , bütün "bilgi araçlarını" içerir: 4 sekmeli küçükekran, ve hemen altında çeşitli bilgiler için küçük simgeler. Ne olduğunu görmek için onlardan birinin üzerine tıklayın.
+Sağ alt ta ise bütün "bilgi araçları" bulunmaktadır: 4 sekmeli küçük ekran ve hemen altında da çeşitli bilgiler için küçük simgeler. Ne olduğunu görmek için birinin üzerine tıklayın.
-Klavye ve fareyi deneyin (soli orta ve sağ tık ve teker...) , Yardım için ise 'F1'.
+Klavye ve fareyi deneyin (sol, orta ve sağ tıklama ile tekerlek...) , Yardım için 'F1'e basın.
-Ayrıca bak:
+Ayrıca bakınız:
İlk adımlar
GeliÅŸmiÅŸ ayarlar
Önceden tanımlanmış senaryolar
diff -Nru lincity-ng-2.0/data/help/tr/tutorial-scenario.xml lincity-ng-2.9~git20150314/data/help/tr/tutorial-scenario.xml
--- lincity-ng-2.0/data/help/tr/tutorial-scenario.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/tutorial-scenario.xml 2015-05-05 16:32:49.000000000 +0000
@@ -4,12 +4,14 @@
"Yeni oyun" altında
Kolay
-Ä°yi vakit
+Ä°yi zamanlar
-Kumsal (hatırla; insanlar beslenir yada ölür ;-)
+Kumsal (hatırlayın; insanlar beslenir veya ölür ;-))
-Zor
-"Zor dönem": iflastan kutulmaya çalışırsın. Şehrin ihtiyaçlarını belirlemede dikkatli ol ve para kazanmak ve masrafları kısmak için şiddetli tedbirler al. Zordur fakat sürdürülebilir bir ekonomi için düzeltmek mümkün.
+Zor
+"Zor zamanlar": iflastan kurtulmaya çalışıyorsunuz. Şehrin ihtiyaçlarını belirlemede dikkatli olun ve para kazanmak ve masrafları kısmak için şiddetli tedbirler alın. Zordur, fakat sürdürülebilir bir ekonomiyi sağlamak mümkün.
+"aşırı_kurak": toprak oldukça kurak. Bu nedenle çiftlik ve komünler en üst başarım için dikkatlice yerleştirilmeli.
+"aşırı_nemli": toprak oldukça nemli olduğundan şehir kurmak çok zor.
diff -Nru lincity-ng-2.0/data/help/tr/tutorial.xml lincity-ng-2.9~git20150314/data/help/tr/tutorial.xml
--- lincity-ng-2.0/data/help/tr/tutorial.xml 2009-01-25 20:21:16.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/tutorial.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
- EÄŸitmen
+ Öğretici
Oyunun amacı
- Ekranı gözden geçir
+ Ekrana genel bakış
İlk adımlar
Gelişmiş özellikler
Önceden tanımlanmış senaryolar
diff -Nru lincity-ng-2.0/data/help/tr/university.xml lincity-ng-2.9~git20150314/data/help/tr/university.xml
--- lincity-ng-2.0/data/help/tr/university.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/university.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,19 +1,19 @@
Ãœniversite
- Üniversiteler teknoloji seviyeni arttırmana yardımcı olur. Çalışırken işçi ve eşya tüketirler. İşçi/eşya girdilerini aldıklarında okullardan daha fazla üretirler. Bununla birlikte biraz daha işçi ve eşya harcarlar ve çalışmalarıda biraz daha masraflıdır, yani onları besleyebilmek için yeterli ekonomi ve sanayin olmalı.
- Teknoloji seviyeni %100'e yaklaştırmak için bir miktar Üniversiteye ihtiyacın olacak
- Üniversitelerin ulaşıma bağlanmaları gerekmez; tüm ihtiyaçlarını kapsama alanında oldukları Bakkallardan alırlar, yeterli eşya ve işçiyle birlikte.
+ Üniversiteler teknoloji seviyenizi arttırmanıza yardımcı olur. Çalışırken işçi ve eşya tüketirler. İşçi/Eşya girdilerini aldıklarında okullardan daha fazla üretirler. Bununla birlikte biraz daha işçi ve eşya harcarlar ve çalışmaları da biraz daha masraflıdır. Yani besleyebilmek için yeterli ekonomi ve sanayiniz olmalıdır.
+ Teknoloji seviyenizi %100'e yaklaştırmak için bir miktar Üniversiteye ihtiyacınız olacak.
+ Üniversitelerin ulaşıma bağlanmaları gerekmez; yeterli eşya ve işçiyle birlikte tüm ihtiyaçlarını kapsama alanında oldukları Bakkallardan alırlar.
- EK
- Üniversitenin öğrencisini sağlamak için, herbirine 5 okul düşmeli .
+ Ek
+ Üniversite öğrencisini sağlamak için, herbirine 5 okul düşmelidir.
Bu bir Ãœniversite
ve bu da simgesi
- Ayrıca bak:
+ Ayrıca bakınız:
Bakkal
Ulaşım
EÅŸya
diff -Nru lincity-ng-2.0/data/help/tr/waterwell.xml lincity-ng-2.9~git20150314/data/help/tr/waterwell.xml
--- lincity-ng-2.0/data/help/tr/waterwell.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/waterwell.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,9 @@
Su kuyusu
- Kapsama alanlarındaki evlere su sağlar. Sudan mahrum olunması yiyecekten mahrum olunması gibi bir sonuç oluşturur. Kroki/küçükharitadaki bilgi açlığı gösterir
+ Kapsama alanlarındaki evlere su sağlar. Sudan mahrum olunması, yiyecekten mahrum olunması gibi bir sonuç oluşturur. Kroki/Küçük Haritadaki bilgi açlığı gösterir.
- Ayrıca Bak:
+ Ayrıca bakınız:
Yiyecek
Açlık örtüsü
diff -Nru lincity-ng-2.0/data/help/tr/windmill.xml lincity-ng-2.9~git20150314/data/help/tr/windmill.xml
--- lincity-ng-2.0/data/help/tr/windmill.xml 2009-01-25 20:21:17.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help/tr/windmill.xml 2015-05-05 16:32:49.000000000 +0000
@@ -1,24 +1,24 @@
- YeldeÄŸirmenleri
- Yeldeğirmenleri konutlar ve çiflikler için elektrik sağlar. Çifçilerin yiyecekleri daha verimli işlemelerini sağlar ve konutları daha çekici kılar.
+ Rüzgar değirmenleri
+ Rüzgar değirmenleri konutlar ve Çiftlikler için elektrik sağlar. Çiftçilerin yiyecekleri daha verimli işlemelerini sağlar ve konutları daha çekici kılar.
Konutlara elektrik sağlamak insanların daha fazla eşya tüketmesine yol açar.
- Düşük teknoloji Yeldeğirmenleri sanayiye elektrik sağlamaz . (Ağır sanayi elektriğini kömürden alabilir, hafif sanayinin ihtiyacı 'gerçek' elektrik almaktır, yine de elektriksiz az bir miktar çıktı verirler)
- Yeldeğirmenlerinin elektrik üretmek için insan gücüne de ihtiyaçları vardır. Eğer bir yeldeğirmeninin yeterli işçisi yoksa, daha az elektrik üretir ve hiç işçisi yoksa hiç elektrik üretmez.
- İki çeşit yeldeğirmeni vardır.
+ Düşük teknoloji, Rüzgar değirmenleri sanayiye elektrik sağlamaz . (Ağır sanayi elektriğini kömürden alabilir. Hafif sanayinin ihtiyacı 'gerçek' elektrik almaktır, yine de elektriksiz az bir miktar çıktı verirler)
+ Rüzgar değirmenlerinin elektrik üretmek için insan gücüne de ihtiyaçları vardır. Eğer bir Rüzgar değirmeninin yeterli işçisi yoksa, daha az elektrik üretir. Hiç işçisi yoksa hiç elektrik üretmez.
+ İki çeşit Rüzgar değirmeni vardır.
İlki, düşük teknoloji 'odundan'.
- Ä°kincisi geliÅŸmiÅŸ yeldeÄŸirmeni.
+ İkincisi gelişmiş Rüzgar değirmenidir.
- Hangi çeşit olacağı, yeldeğirmenini yaptığındaki teknoloji seviyene bağlıdır.
- Yüksek teknoloji yeldeğirmenleri elektrik hatlarını besleyebilirler.
+ Hangi çeşit olacağı, Rüzgar değirmenini yaptığınızdaki teknoloji seviyesine bağlıdır.
+ Yüksek teknoloji Rüzgar değirmenleri elektrik hatlarını besleyebilirler.
- Ayrıca bak:
+ Ayrıca bakınız:
Trafo
Elektrik hatları
YerleÅŸim
Teknoloji seviyesi
Elektrik örtüsü
- Güneşsel Elekrtik üreteci
+ Güneş Paneli
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help_templates/convert.py lincity-ng-2.9~git20150314/data/help_templates/convert.py
--- lincity-ng-2.0/data/help_templates/convert.py 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/convert.py 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,179 @@
+#!/usr/bin/env /usr/bin/python3
+
+import re
+
+
+class HelpObject:
+ def __init__(s,fname,langs):
+ s.parce_image=re.compile("IMG_([0-9]+)\[(.*?)\]:?(.*)")
+ s.parce_also =re.compile("ALSO\[(.*?)\]:?(.*)")
+ s.name={} # Name of file
+ s.body={} # Array of paragraph
+ s.images={}
+ s.also=[]
+ s.tile=""
+ for i in ["orig"] + langs:
+ s.body[i] =[]
+ s.name[i] =""
+ s.parce(fname,i)
+
+ def info(s):
+ print("Name: '%s'\n"%s.name)
+
+ def AppendToBody(s,body,title,link):
+ if title.strip() != "":
+ body.append("\n %s
"%title)
+ body.append(" "%link)
+
+ def use_image(s,line,typeof):
+ res=s.parce_image.match(line)
+ number=res.group(1).strip()
+ title =res.group(2).strip()
+ #link =res.group(3).strip()
+ link =s.images[number]
+ s.AppendToBody(s.body[typeof],title,link)
+
+ def add_image(s,line):
+ res=s.parce_image.match(line)
+ number=res.group(1).strip()
+ title =res.group(2).strip()
+ link =res.group(3).strip()
+ s.images[number]=link
+ s.AppendToBody(s.body["orig"],title,link)
+
+ def add_also(s,line):
+ res =s.parce_also.match(line)
+ title =res.group(1).strip()
+ string =res.group(2).strip()
+ res=string.split(",")
+ for i in res:
+ ii=i.strip()
+ if ii != "":
+ s.also+=[ii]
+ if len(s.also) == 0:
+ print("NO ALSO")
+ else:
+ if title.strip() != "":
+ s.body["orig"].append("\n %s
"%title)
+ s.body["orig"].append("ALSO")
+
+ def use_also(s,line,typeof):
+ res=s.parce_also.match(line)
+ title =res.group(1).strip()
+ if title.strip() != "":
+ s.body[typeof].append("\n %s
"%title)
+ s.body[typeof].append("ALSO")
+
+ def parce(s,fname,typeof):
+ """
+ fname -- file than needed parce
+ typeof -- orig or native language: example: "orig", "ru"...
+ """
+ fd = open(typeof + "/" + fname + ".tml","r")
+ s.name[typeof]=fd.readline().strip()
+ empty=fd.readline().strip()
+
+ if empty != "":
+ raise "Second line of file MUST be empty"
+
+ #s.info()
+
+ par=""
+ alsomode=0
+ listmode=0
+ for i in fd:
+ line=i.strip()
+
+ if line == "":
+ if par != "":
+ if listmode == 1: s.body[typeof].append("\t%s "%par.strip())
+ else: s.body[typeof].append("\t%s
"%par.strip())
+ par=""
+ listmode=0
+ elif line[0:4] == "SUBH":
+ if par != "":
+ raise "Before SUBH need empty line!"
+ s.body[typeof].append("\n\t%s
"%line[5:].strip())
+ elif line[0:4] == "IMG_":
+ if typeof == "orig":
+ s.add_image(line)
+ else:
+ s.use_image(line,typeof)
+ elif line[0:4] == "ALSO":
+ if typeof == "orig":
+ s.add_also(line)
+ else:
+ s.use_also(line,typeof)
+ elif line[0] == "*":
+ if par != "":
+ if listmode == 1: s.body[typeof].append("\t%s "%par.strip())
+ else: s.body[typeof].append("\t%s
"%par.strip())
+ par=""
+ listmode=1
+ par+=line[1:] + " "
+
+ else:
+ par+=line + " "
+
+ #print("<%s>"%line)
+
+
+def find_strname(s,fname,lang):
+ res=""
+ try:
+ res=s[fname].name[lang]
+ except:
+ res="No info from file %s/%s.xml"%(lang,fname)
+ return res
+
+def AlsoBody(s,fname,lang):
+ obj=s[fname]
+
+ string=""
+ for i in obj.also:
+ string+="\t%s \n"%(i,find_strname(s,i,lang))
+ #string+="\n\n\n"
+ return string
+
+def xml(base, fname, lang):
+ obj=base[fname]
+ string=""
+ string+="\n"
+ string+="\n"
+ string+="\n"
+ string+="\t%s
\n"%obj.name[lang]
+ for i in obj.body[lang]:
+ if i == "ALSO":
+ string+=AlsoBody(base,fname,lang)
+ else:
+ string+="%s\n"%i
+
+ string+=" "
+ return string
+
+
+LANG=["ru"]
+#LANG=[]
+
+FILES=["blacksmith","bulldoze","button-index","coalmine","coal","commodities","commune","cricket","dialogs","economy","evacuate","export","farm","fast","finance","firestation","food","goods","health","help","housing","index","industryh","industryl","jobs","keys","market","medium","mill","mini-screen","monument","msb-coal","msb-cricket","msb-fire","msb-health","msb-normal","msb-pol","msb-power","msb-starve","msb-transport","msb-ub40","oremine","ore","other-costs","park","pause","pbar","pollution","port","pottery","powerline","powerscoal","powerssolar","power","query","rail","recycle","residential","river","road","rocket","school","slow","steel","substation","sustain","tech-level","tip","track","transport","tutorial-advanced","tutorial-aim","tutorial-basics","tutorial-overview","tutorial-scenario","tutorial","university","waste","water","waterwell","windmill"]
+
+#FILES=["tutorial-aim"]
+BASE={}
+
+# Parse all files...
+for i in FILES:
+ BASE[i]=HelpObject(i,LANG)
+
+# Generate XML files
+for l in ["orig"] + LANG:
+ for f in FILES:
+ if l != "orig" or True:
+ if l == "orig":
+ wfile="../help/en/%s.xml"%(f)
+ else:
+ wfile="../help/%s/%s.xml"%(l,f)
+ fdw =open(wfile,"w");
+ print("FILE: ../help/%s/%s.xml:"%(l,f))
+ res=xml(BASE,f,l)
+ fdw.write(res)
+ #print(res)
diff -Nru lincity-ng-2.0/data/help_templates/orig/blacksmith.tml lincity-ng-2.9~git20150314/data/help_templates/orig/blacksmith.tml
--- lincity-ng-2.0/data/help_templates/orig/blacksmith.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/blacksmith.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+Blacksmiths
+
+Blacksmiths turn steel and coal into goods. You will use them mostly early on in the game. They also use jobs, of course.
+
+Before you have steel works, you must rely on the steel produced by communes.
+5 or 6 communes per blacksmith is recommended.
+
+Blacksmiths do not have to be connected to transport.
+They can get all they need from markets that are within range.
+
+You can see when a blacksmith is working in the usual way, by clicking on it, and every so often the animation will come to life.
+
+IMG_1[This is a blacksmith] images/tiles/blacksmith0.png
+IMG_2[and this its icon] images/gui/buttonpanel/industry/blacksmith.png
+
+ALSO[See also:]: market, ore, commune, steel, jobs
diff -Nru lincity-ng-2.0/data/help_templates/orig/bulldoze.tml lincity-ng-2.9~git20150314/data/help_templates/orig/bulldoze.tml
--- lincity-ng-2.0/data/help_templates/orig/bulldoze.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/bulldoze.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Bulldoze
+
+To demolish an area you select the bulldoze button then click on the area you wish to get rid of. Demolition costs money. When you build an area, the cost to build it and demolish it are shown at the botton left of the screen.
+
+Some things, such as monuments, are very expensive to demolish. The cost of demolition takes acount not only of the physical cost of disposal, but also the political cost. For example, to demolish a monument, you will have protesters and court costs as well.
+
+If you hold down the ctrl-key while bulldozing you can bulldoze a larger area.
+
+IMG_1[This is the bulldozer icon]: images/gui/buttonpanel/base/bulldozer.png
+
+ALSO[See also:] evacuate, transport, river
diff -Nru lincity-ng-2.0/data/help_templates/orig/button-index.tml lincity-ng-2.9~git20150314/data/help_templates/orig/button-index.tml
--- lincity-ng-2.0/data/help_templates/orig/button-index.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/button-index.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,101 @@
+Select button index
+
+IMG_1[]: images/gui/buttonpanel/power/powerlines.png
+Power lines
+
+IMG_2[]: images/gui/buttonpanel/power/solarpower.png
+Solar Power station
+
+IMG_3[]: images/gui/buttonpanel/power/substation.png
+Substation
+
+IMG_4[]: images/gui/buttonpanel/residence/residence.png
+Residential area
+
+IMG_5[]: images/gui/buttonpanel/waterwell.png
+Water well
+
+IMG_6[]: images/gui/buttonpanel/parks/farm.png
+Farm
+
+IMG_7[]: images/gui/buttonpanel/industry/market.png
+Market
+
+IMG_8[]: images/gui/buttonpanel/base/bulldozer.png
+Bulldoze
+
+IMG_9[]: images/gui/buttonpanel/base/broom.png
+Evacuate
+
+IMG_10[]: images/gui/buttonpanel/transport/tracks.png
+Track
+
+IMG_11[]: images/gui/buttonpanel/mining/coalmine.png
+Coalmine
+
+IMG_12[]: images/gui/buttonpanel/transport/rails2.png
+Railway
+
+IMG_13[]: images/gui/buttonpanel/power/coalpower.png
+Coal fired power station
+
+IMG_14[]: images/gui/buttonpanel/transport/road.png
+Road
+
+IMG_15[]: images/gui/buttonpanel/industry/lightindustry.png
+Light industrial areas
+
+IMG_16[]: images/gui/buttonpanel/misc/university.png
+University
+
+IMG_17[]: images/gui/buttonpanel/mining/commune.png
+Commune
+
+IMG_18[]: images/gui/buttonpanel/mining/oremine.png
+Ore mine
+
+IMG_19[]: images/gui/buttonpanel/transport/port.png
+Import and Export
+
+IMG_20[]: images/gui/buttonpanel/industry/heavyindustry2.png
+Heavy industry (steel works)
+
+IMG_21[]: images/gui/buttonpanel/parks/tree.png
+Parkland
+
+IMG_22[]: images/gui/buttonpanel/mining/recycling.png
+Recycle centre
+
+IMG_23[]: images/gui/buttonpanel/parks/water.png
+Water/Rivers
+
+IMG_24[]: images/gui/buttonpanel/misc/health.png
+Health Centre
+
+IMG_25[]: images/gui/buttonpanel/transport/rocket.png
+Rocket Launch Pad
+
+IMG_26[]: images/gui/buttonpanel/power/windmills.png
+Windmill
+
+IMG_27[]: images/gui/buttonpanel/parks/monument.png
+Monument
+
+IMG_28[]: images/gui/buttonpanel/misc/book.png
+School
+
+IMG_29[]: images/gui/buttonpanel/parks/mills.png
+Mill
+
+IMG_30[]: images/gui/buttonpanel/industry/pottery.png
+Pottery
+
+IMG_31[]: images/gui/buttonpanel/misc/fire.png
+Fire station
+
+IMG_32[]: images/gui/buttonpanel/misc/sports.png
+Basketball grounds
+
+IMG_33[]: images/gui/buttonpanel/transport/port.png
+Port
+
diff -Nru lincity-ng-2.0/data/help_templates/orig/coalmine.tml lincity-ng-2.9~git20150314/data/help_templates/orig/coalmine.tml
--- lincity-ng-2.0/data/help_templates/orig/coalmine.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/coalmine.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+Coal mine
+
+Coal mines dig coal from under the ground. There must be a coal seam close to the mine. To see where the seams are you can click on the coal button below the mini map.
+
+The first time you use this button, it will cost you 1 million. After that it is free. You don't need to use this button, but you will have to find the coal by trial and error.
+
+Coal mines need jobs to mine coal.
+
+If your economy provides coal in excess your coal mines can put the coal in new underground seams
+
+IMG_1[This is a coalmine]: images/tiles/coalmine-full.png
+IMG_2[and this its icon]: images/gui/buttonpanel/mining/coalmine.png
+
+The graphics show the amount of coal already dug but not put onto transport. The above coal mine has maximum stock.
+
+Clicking on a coal mine will show you, in the mappoint stats window, the coal stock at the pit, and, more importantly, the coal reserve available to be dug.
+
+Coal mines produce pollution .
+
+ALSO[See also:]: coal, powerscoal, transport, jobs, pollution
diff -Nru lincity-ng-2.0/data/help_templates/orig/coal.tml lincity-ng-2.9~git20150314/data/help_templates/orig/coal.tml
--- lincity-ng-2.0/data/help_templates/orig/coal.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/coal.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Coal
+
+Coal is used by coal fired power stations to make electricity (power). It is also used by potteries, mills and blacksmiths in the process of making goods. Heavy industry (steel works) use coal when they cannot get electricity.
+
+Coal is dug from under the ground by coal mines. There is a finite coal reserve which you can see with use of the coal reserve button (see coal mines).
+
+Communes provide a little 'coal' as well. Really this is charcoal from coppiced woods. They only provide small amounts, enough for a few potteries and blacksmiths.
+
+ALSO[See also:] commodities, coalmine, powerscoal, commune, pottery, blacksmith, msb-coal
diff -Nru lincity-ng-2.0/data/help_templates/orig/commodities.tml lincity-ng-2.9~git20150314/data/help_templates/orig/commodities.tml
--- lincity-ng-2.0/data/help_templates/orig/commodities.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/commodities.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Commodities
+
+Commodities are the stuff that can be produced, transfered, stored, processed and consumed in your city. The status display of every building or transport tile always lists the relevant commodities. The arrows at the start of the lines indicate raw materials, products and transferables
+
+In most cases, at least 5% of rawmaterial must be present in order to turn them into 5% of products.
+
+The second tab of the minimap shows city wide statistics, and their recent changes with progress bars. In conjunction with the tranportation overlay these can tell you a lot about your economic development.
+
+ALSO[See also:] pbar, msb-transport, food, jobs, goods, waste, ore, steel, coal, water, power
diff -Nru lincity-ng-2.0/data/help_templates/orig/commune.tml lincity-ng-2.9~git20150314/data/help_templates/orig/commune.tml
--- lincity-ng-2.0/data/help_templates/orig/commune.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/commune.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+Forests
+
+Forests (aka Communes) are areas where charcoal burners
+ coppice woods to make charcoal (the same as coal here).
+ They also produce small amounts of ore and steel.
+
+You will probably need a 'few' communes to
+provide enough coal and steel for areas such as potteries, blacksmiths and mills.
+
+If a commune is not producing anything for 10 years
+it is closed and the area turns in parks.
+
+Communes can connect to transport at any point around it, not only to the gate.
+
+Communes' coal production depends on underground water unless they receive fresh water
+via transport. (tiles with water are green, others are yellow-brown like desert)
+
+IMG_1[This is a commune] images/tiles/commune1.png
+IMG_2[and this its icon] images/gui/buttonpanel/mining/commune.png
+
+ALSO[See also:] pottery, blacksmith, mill, oremine, steel
diff -Nru lincity-ng-2.0/data/help_templates/orig/cricket.tml lincity-ng-2.9~git20150314/data/help_templates/orig/cricket.tml
--- lincity-ng-2.0/data/help_templates/orig/cricket.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/cricket.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+Basketball courts
+
+Basketball courts provide sport and entertainment for your residents. They need goods and jobs to work. They do not have to be connected to transport, though if not, they do have to be within range of a market that can supply the jobs and goods. They also cost money to run.
+
+When you build a basketball court, it does not start straight away. There is usually a three month wait before baskets are installed.
+
+To see the range that your basketball courts cover, click on the sports button below the 'mini screen'. Areas that have cover are displayed as normal, areas not covered are just dark green.
+
+Basketball courts increase the desirability of residential areas within their range.
+
+Basketball courts go through an animation sequence every three month to show that they are working.
+
+IMG_1[This is a basketball court]: images/tiles/cricket1.png
+IMG_2[and this its icon]: images/gui/buttonpanel/misc/sports.png
+IMG_3[and this its mapview overlay icon]: images/gui/mapview/roundbuttons/round_sport.png
+
+
+ALSO[See also:]: mini-screen, goods, market, jobs, msb-cricket
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help_templates/orig/dialogs.tml lincity-ng-2.9~git20150314/data/help_templates/orig/dialogs.tml
--- lincity-ng-2.0/data/help_templates/orig/dialogs.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/dialogs.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+Information Tabs Help
+
+Map-Tab
+
+* Minimap
+
+Markets-Tab
+
+* Ressources Status Bar
+
+$-Tab
+
+* Finance
+* Other costs
+* Population
+
+Eco-Tab
+
+* Economy Graph
+* Sustainability progress window
+
+ALSO[See also:]:
diff -Nru lincity-ng-2.0/data/help_templates/orig/economy.tml lincity-ng-2.9~git20150314/data/help_templates/orig/economy.tml
--- lincity-ng-2.0/data/help_templates/orig/economy.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/economy.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+Economy Graph
+
+This graphs contains four coloured lines. They show the most important economic factors.
+
+* Population (brown)
+ The brown line represents your population.
+ It is shown as a log scale.
+* Unhoused (blue)
+ The blue line represents the demand for
+ housing. The height of the graph is
+ proportional to the square root of the
+ 'unhoused' population.
+* Unemployment (yellow)
+ The solid yellow 'bars' show that there is
+ unemployment. The scale of this graph
+ changes with your population. This graph
+ is solid to draw your attention to it.
+* Starvation (red)
+ The solid red 'bars' show that there is
+ starvation. The scale of this graph
+ changes with your population. This graph
+ is solid to draw your attention to it.
+ This bar is drawn over the unemployment bar.
+
+ALSO[See also:]:
diff -Nru lincity-ng-2.0/data/help_templates/orig/evacuate.tml lincity-ng-2.9~git20150314/data/help_templates/orig/evacuate.tml
--- lincity-ng-2.0/data/help_templates/orig/evacuate.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/evacuate.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+Evacuate
+
+To evacuate an building you select the evacuate button then use the broom to evacuate all the precious commodities. Evacuation is for free und pushs out all the stored stuff to adjoining transport tiles and markets in the neighborhood.
+
+The consequences range from the halt of production and or pollution to starvation of the local residence
+
+Some buildings, like tracks, roads, rails, land fills, and others cannot be evacuated.
+
+Depleted oremines and coalmines are automatically evacuated before they collapse
+
+IMG_1[This is the evacuation icon]: images/gui/buttonpanel/base/broom.png
+
+
+ALSO[See also:]: bulldoze
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help_templates/orig/export.tml lincity-ng-2.9~git20150314/data/help_templates/orig/export.tml
--- lincity-ng-2.0/data/help_templates/orig/export.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/export.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Import and export areas
+
+Importing and exporting work in the same way except that the first costs you money and the second makes you money. Both requires a Port. For this reason, only exporting will be dealt with in detail.
+
+To export, the port must be connected with a road.
+
+They must be connected to rivers all along the right hand side.
+
+The export area will take as much as it is given. If you need to export, but want to restrict the amount, you may want to use a type of transport with less capacity, use a long piece or pass the product through a market. You will need to experiment to get the right transport configuration.
+
+
+
+ALSO[See also:]: port, transport, market, coal, ore, goods, steel
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/help_templates/orig/farm.tml lincity-ng-2.9~git20150314/data/help_templates/orig/farm.tml
--- lincity-ng-2.0/data/help_templates/orig/farm.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/farm.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+Farms
+
+Farms grow food for people to eat, and to supply the raw materials for mills. Farmers can sell food to markets. They deliver it by tractor so they do not need transport. However they can sell to transport if you wish. Of course you need to ensure that the market is in range of the farm.
+
+Production of farm depends on underground water. Tiles with water are green, others are yellow-brown (like desert or bare ground).
+
+IMG_1[This is a farm]: images/tiles/farm0.png
+IMG_2[and this its icon]: images/gui/buttonpanel/parks/farm.png
+
+Farms need jobs to produce more than a minimal amount of food. Providing elecricity (kWH) boosts the output. Powered farms can irregate dry soil and also consume wastes. Beware of agricultural water consumption.
+
+ALSO[See also:]: market, tech-level, transport, commodities, power
diff -Nru lincity-ng-2.0/data/help_templates/orig/fast.tml lincity-ng-2.9~git20150314/data/help_templates/orig/fast.tml
--- lincity-ng-2.0/data/help_templates/orig/fast.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/fast.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Fast speed
+
+IMG_1[]: images/gui/speed/faster.png
+
+This is the fast speed button. It causes the game to run as fast as possible. Care should be taken when using fast mode on fast machines; 'situations' can develop very quickly!
+
+The command line option "-q 1" or "--quick 1" will give the fastest possible speed (less than 10s par year), but can heat your hardware. Default is -q 9 (near 25s per year). This option has no effect on other game speed.
+
+
+
+ALSO[See also:]: pause, medium, slow
diff -Nru lincity-ng-2.0/data/help_templates/orig/finance.tml lincity-ng-2.9~git20150314/data/help_templates/orig/finance.tml
--- lincity-ng-2.0/data/help_templates/orig/finance.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/finance.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Finance window
+
+Left clicking on this window will open windows for 'global finance balance', detail what is called 'other costs' in the previous one, and 'population cost' Use the scroll up and down buttons to switch between those.
+
+The finance window is updated every January 1st. The figures correspond to income or expenditure for the previous year.
+
+The 'Total' figure is the amount of money in your account. There are certain things you cannot do when you are 'in the red'.
+
+ALSO[See also:]: housing, other-costs
diff -Nru lincity-ng-2.0/data/help_templates/orig/firestation.tml lincity-ng-2.9~git20150314/data/help_templates/orig/firestation.tml
--- lincity-ng-2.0/data/help_templates/orig/firestation.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/firestation.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,26 @@
+Fire stations
+
+Fire stations prevent the start and spread of fire within
+the range that they cover. They need to be supplied with goods and jobs
+to work. They do not have to be connected to transport, they do though have
+to be within range of a market that can supply the jobs and goods. They also cost money to run.
+
+When you build a fire station, it does not start straight away.
+There is usually a three month wait before fire cover is provided.
+
+To see the area that your fire stations cover, click on the
+fire station button under the mini screen. Areas that have fire cover are
+displayed as normal, areas not covered are just dark green.
+
+Fire stations increase the desirability of residential
+areas within their range.
+
+Fire stations go through an animation sequence
+every three month to show that they are working.
+
+IMG_1[This is a fire station]: images/tiles/firestation1.png
+IMG_2[and this its icon]: images/gui/buttonpanel/misc/fire.png
+IMG_3[and this its mapview overlay icon]: images/gui/mapview/roundbuttons/round_fire.png
+
+
+ALSO[See also:]: mini-screen, goods, market, jobs, msb-fire
diff -Nru lincity-ng-2.0/data/help_templates/orig/food.tml lincity-ng-2.9~git20150314/data/help_templates/orig/food.tml
--- lincity-ng-2.0/data/help_templates/orig/food.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/food.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Food
+
+Food is grown in farms or can be imported through a port.
+
+Your people need food in order to survive. If you starve them, they will move away from that area and some may starve to death.
+
+Mills also use food. They turn, say, cotton into cloths. They can use a lot of food - beware.
+
+
+
+ALSO[See also:]: commodities, farm, residential, mill, port
diff -Nru lincity-ng-2.0/data/help_templates/orig/goods.tml lincity-ng-2.9~git20150314/data/help_templates/orig/goods.tml
--- lincity-ng-2.0/data/help_templates/orig/goods.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/goods.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Goods
+
+Goods are needed for most areas to work. People also like lots of them and are attracted to areas where you can get them.
+
+Goods are taxed, so making lots will help your finances.
+
+Goods are produced by Potteries, Blacksmiths, Mills and Light industry.
+
+ALSO[See also:] commodities, pottery, blacksmith, mill, industryl
diff -Nru lincity-ng-2.0/data/help_templates/orig/health.tml lincity-ng-2.9~git20150314/data/help_templates/orig/health.tml
--- lincity-ng-2.0/data/help_templates/orig/health.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/health.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,29 @@
+Health Centre
+
+Health centres provide health cover for residences.
+
+Health cover makes the residence a more desirable place to
+live, less people die from pollution related illness and the people
+living there are more efficient at providing jobs to the surrounding
+areas (they spend less time off sick).
+
+Running health centres is expensive. However, they reduce
+the cost of 'unnatural deaths' and can provide extra income tax
+(as long as there are places for the people to work).
+
+After you put a health centre in, it takes three months for
+it to become active. They use goods.
+
+Health centres need to be connected to transport or within
+range of a market.
+
+To see the range of health cover, click on the health icon
+above the 'mini screen' (bottom right of centre on the display).
+The areas that show up as normal have health cover.
+
+IMG_1[This is a Health Centre]: images/tiles/health.png
+IMG_2[and this its icon]: images/gui/buttonpanel/misc/health.png
+IMG_3[and this its mapview overlay icon]: images/gui/mapview/roundbuttons/round_health.png
+
+
+ALSO[See also:]: residential, pollution, jobs, goods, transport, msb-health
diff -Nru lincity-ng-2.0/data/help_templates/orig/help.tml lincity-ng-2.9~git20150314/data/help_templates/orig/help.tml
--- lincity-ng-2.0/data/help_templates/orig/help.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/help.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Lincity Help
+
+This is the Lincity help system. Please choose a topic by clicking on one of the blue words below. Blue words generally indicate a link to another document. Use arrow on top left to go back to previous help.
+
+While playing the game, you can get help with most things using the help button, or right-click on a specific building icon in the top-left dock.
+
+ALSO[See also:] tutorial, keys, button-index, commodities, mini-screen, dialogs, index
+
+SUBH: Objective
+
+You can win Lincity either by building a sustainable economy or
+by evacuating all citizens with spaceships .
+
diff -Nru lincity-ng-2.0/data/help_templates/orig/housing.tml lincity-ng-2.9~git20150314/data/help_templates/orig/housing.tml
--- lincity-ng-2.0/data/help_templates/orig/housing.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/housing.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+Population window
+
+This is the population window.
+
+The window shows 9 statistics:
+
+* Total - this shows the population of your city.
+* Housed - this shows the total number of people in your city that live in residences.
+* Homeless - this shows the number of people that are homeless or live in a shanty.
+* Shanties - this shows the number of shanty towns in your city.
+* Unn Dths - this shows the number of people that died through starvation or from pollution in the last month.
+* Unemployment Claims - this shows the number of people that were unemployed in the last month.
+* Rate - this shows the percentage of your population that is unemployed.
+* Starvation Cases - this shows the number of people that were starving in the last month.
+* Rate - this shows the percentage of your population that is starving.
+
+Left clicking on this window's title will cycle through windows for finance, other costs and housing.
+
+ALSO[See also:]: finance, other-costs
diff -Nru lincity-ng-2.0/data/help_templates/orig/index.tml lincity-ng-2.9~git20150314/data/help_templates/orig/index.tml
--- lincity-ng-2.0/data/help_templates/orig/index.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/index.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,3 @@
+Index
+
+ALSO[]: blacksmith, bulldoze, button-index, coal, coalmine, commodities, commune, cricket, dialogs, economy, evacuate, export, farm, fast, finance, firestation, food, goods, health, help, housing, industryh, industryl, jobs, keys, market, medium, mill, mini-screen, monument, msb-coal, msb-cricket, msb-fire, msb-health, msb-normal, msb-pol, msb-power, msb-starve, msb-transport, msb-ub40, ore, oremine, other-costs, park, pause, pbar, pollution, port, pottery, power, powerline, powerscoal, powerssolar, query, rail, recycle, residential, river, road, rocket, school, slow, steel, substation, sustain, tech-level, tip, track, transport, tutorial, tutorial-aim, tutorial-overview, tutorial-basics, tutorial-advanced, tutorial-scenario, university, waterwell, windmill
diff -Nru lincity-ng-2.0/data/help_templates/orig/industryh.tml lincity-ng-2.9~git20150314/data/help_templates/orig/industryh.tml
--- lincity-ng-2.0/data/help_templates/orig/industryh.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/industryh.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Heavy industry (Steel Works)
+
+Steel works produce steel from ore, power and jobs. Ore and jobs is obtained from the connected transport or markets.
+
+Power can be provided to the steel works in two ways. The first is burning coal. The second is from electricity, either inefficient kWh from connected transport or MWh directly from powerlines. Burning coal on site is more laborious. Windmills will barely provide enough power.
+
+Steel works cause heavy pollution. You can see when Heavy Industry is working in the usual way, by clicking on it, and every so often the animation will come to life.
+
+IMG_1[This is a Steel Works]: images/tiles/industryhl1.png
+IMG_2[and this its icon]: images/gui/buttonpanel/industry/heavyindustry2.png
+
+
+ALSO[See also:]: pollution, transport, power, coal, ore
diff -Nru lincity-ng-2.0/data/help_templates/orig/industryl.tml lincity-ng-2.9~git20150314/data/help_templates/orig/industryl.tml
--- lincity-ng-2.0/data/help_templates/orig/industryl.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/industryl.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+Light industrial areas
+
+Light industry converts ore into goods.
+The conversion becomes more efficient if steel is also available.
+Power increases the output further still. Inefficient kWh may
+be delivered by transport. MWh can be directly supplied by powerlines.
+Windmills will barely provide enough kWH
+
+As a rule of thumb, the output of a light industrial
+area is mainly dependent on the amount of raw materials,
+including jobs, that it can receive, and also the amount
+of goods that can be taken away.
+
+These areas connect directly to transport to exchange
+jobs, ore, steel, kWh and goods. They may need a market to run at full capacity.
+
+Light industries produce heavy pollution.
+
+IMG_1[This is Light Industry]: images/tiles/industryll1.png
+IMG_2[and this its icon]: images/gui/buttonpanel/industry/lightindustry.png
+
+
+ALSO[See also:]: transport, market, commodities, pollution
diff -Nru lincity-ng-2.0/data/help_templates/orig/jobs.tml lincity-ng-2.9~git20150314/data/help_templates/orig/jobs.tml
--- lincity-ng-2.0/data/help_templates/orig/jobs.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/jobs.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Jobs
+
+People living in residential areas provide jobs. Jobs are used by most areas for them to function. Some areas only need jobs when they are under construction, for example monuments.
+
+Jobs can be supplied by markets; you can have a market within range of the area you wish to supply. The market, of course, must get its jobs from somewhere. Markets get their jobs in two ways. First, if there is a residential area within range, it will be supplying jobs to the market in proportion to its population and how many markets the jobs must be shared between. The second way is by transport. A market some distance away that has a surplus of jobs will put some on transport. Any markets that are short of jobs that are connected to that transport will grab the jobs flowing along the track, road or rail.
+
+If a market becomes 'full' of jobs, it will stop accepting them from residential areas. When this happens, if there are no other non-full markets within range, the people will become unemployed.
+
+A health centre within range of a residential area, will increase the number of jobs provided to any local markets.
+
+
+
+ALSO[See also:]: commodities, residential, transport, market
diff -Nru lincity-ng-2.0/data/help_templates/orig/keys.tml lincity-ng-2.9~git20150314/data/help_templates/orig/keys.tml
--- lincity-ng-2.0/data/help_templates/orig/keys.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/keys.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,71 @@
+Keyboard
+
+ESCAPE: switch to query tool
+
+b toggles between current tool and bulldoze mode
+
+h to hide high buildings. Press h again to show them.
+
+v to cycle through MiniMap-overlay modes
+
+m,n to cycle through Transportation-overlay modes
+
+g to show information about under ground.
+
+KP_PLUS: zoom in
+
+KP_MINUS zoom out
+
+KP_ENTER zoom 100%
+
+KP5 put middle of the map in the center of the main screen
+
+KP9 scroll main screen north
+
+KP1 scroll main screen south
+
+KP7 scroll main screen west
+
+KP3 scroll main screen east
+
+KP2 scroll main screen se
+
+KP4 scroll main screen sw
+
+KP6 scroll main screen ne
+
+KP8 scroll main screen nw
+
+same with cursor
+
+use shift + direction to scroll faster
+
+F12 quick save
+
+F9 quick load
+
+SUBH: Mouse
+
+right:
+
+Drag mainscreen with right mousebutton.
+
+right click on mainscreen centers to tile under cursor.
+
+middle:
+
+middle click on mainscreen to show information about area under cursor.
+
+left:
+
+Click on Minimap shows the selected Area on mainscreen.
+
+Perform action depending on selected tool. Bulldoze, show Information,
+construct building.
+
+wheel:
+
+ up: zoom in
+
+down: zoom out
+
diff -Nru lincity-ng-2.0/data/help_templates/orig/market.tml lincity-ng-2.9~git20150314/data/help_templates/orig/market.tml
--- lincity-ng-2.0/data/help_templates/orig/market.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/market.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,33 @@
+Market
+
+Markets are key buildings in Lincity.
+
+Market is probably a bad name for these areas. They are more like job centres, shops,
+warehouses and markets all rolled into one. They buy and sell food, jobs, coal, goods, ore and steel to
+surrounding areas, and to adjacent transports such as roads.
+
+Within the range of a market all exchanges are done remotely.
+Use the Transportation overlay to check if a building is within the range of a market.
+People can obtain food, goods and employment from markets that are within walking distance of their residential area.
+All areas that require jobs (employees) get them from markets.
+Farms can sell their food directly to markets.
+Mills, Potteries and blacksmiths sell goods directly to nearby markets,
+they also get their raw materials from the same markets.
+
+If no market is available, these buildings need connection to transport.
+
+SUBH: Controlling what markets can buy and sell
+
+You can control the function of a market by selecting what may be bought and sold from transport.
+Click twice on a market (not the select button) and towards the top left hand side a window will
+appear allowing you to select what is traded. The default is to trade in everything.
+
+IMG_1[This is a market]: images/tiles/market-empty.png
+IMG_2[and this its icon]: images/gui/buttonpanel/industry/market.png
+IMG_3[This means the trade is allowed.]: images/gui/checkbox/checkbox_checked.png
+IMG_4[This means the trade is not allowed.]: images/gui/checkbox/checkbox.png
+The numbers between the words Buy and Sell are the map reference for that market.
+
+
+
+ALSO[See also:]: commodities, transport, msb-transport
diff -Nru lincity-ng-2.0/data/help_templates/orig/medium.tml lincity-ng-2.9~git20150314/data/help_templates/orig/medium.tml
--- lincity-ng-2.0/data/help_templates/orig/medium.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/medium.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+Medium speed
+
+IMG_1[]: images/gui/speed/fast.png
+
+This is the medium speed button. It causes the game to run at medium speed. On slow machines the speed buttons may have no effect.
+
+ALSO[See also:]: pause, slow, fast
diff -Nru lincity-ng-2.0/data/help_templates/orig/mill.tml lincity-ng-2.9~git20150314/data/help_templates/orig/mill.tml
--- lincity-ng-2.0/data/help_templates/orig/mill.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/mill.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+Mills
+
+Mills convert food, coal and jobs into goods. Food?... well, cotton and wool are counted as food in this game.
+
+Mills use quite a lot of food, so you can easily get into food shortages if you don't take this into account. (It is less of a problem when you have windmills, as they can power farms which makes them more efficient)
+
+Mills do not have to be connected to transport. If not, they do have to be in range of a market with coal, jobs and food. You can tell when mills are working by the smoke and steam coming from the building.
+
+IMG_1[This is a mill]: images/tiles/mill1.png
+IMG_2[This is a nonworking mill]: images/tiles/mill0.png
+IMG_3[and this its icon]: images/gui/buttonpanel/parks/mills.png
+
+
+ALSO[See also:]: goods, food, coal, jobs, transport, windmill
diff -Nru lincity-ng-2.0/data/help_templates/orig/mini-screen.tml lincity-ng-2.9~git20150314/data/help_templates/orig/mini-screen.tml
--- lincity-ng-2.0/data/help_templates/orig/mini-screen.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/mini-screen.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Minimap
+
+The minimap shows, in reduced scale, the whole of your playing area. The mini-buttons below, when you click on them, show information such as pollution levels over the whole of your playing area.
+
+Right-click on each of the buttons below the minimap to activate their help pages.
+
+The white bordered square shows the area covered by the main screen.
+
+The big overlay button does overlay the minimap content on the main screen
+
+
+
+ALSO[See also:]: msb-coal, msb-cricket, msb-fire, msb-health, msb-normal, msb-pol, msb-power, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/monument.tml lincity-ng-2.9~git20150314/data/help_templates/orig/monument.tml
--- lincity-ng-2.0/data/help_templates/orig/monument.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/monument.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,23 @@
+Monuments
+
+Monuments provide a focal point for the teaching and inspiration of inventers.
+Every monument you build will increase the rate of technology growth, but their effectiveness
+drops to zero as you get toward 40% tech level.
+
+To build a monument you need to provide jobs. A lot of jobs.
+For this reason they are useful for controlling unemployment. This is only a short
+term solution to an unemployment problem as monuments don't use any jobs after they are fully built.
+
+You can tell how far building has progressed by clicking on the monument and
+looking at the stats window (top left of centre). Also the graphic changes as it is built.
+There are 6 graphics that show the stages of construction from 0% to 100%
+
+Hint: How to stop monument building sucking too many jobs out of an area and
+therefore starving other areas of jobs: either build a monument far away from other areas or use the evacuate
+tool in emergencies.
+
+IMG_1[This is a monument]: images/tiles/monument5.png
+IMG_2[and this its icon]: images/gui/buttonpanel/parks/monument.png
+
+
+ALSO[See also:]: jobs, evacuate
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-coal.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-coal.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-coal.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-coal.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Coal overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_coal.png
+
+The coal mini screen shows the coal reserves beneath your city. The coal seams are shown as red and green on a grey background. You will have to build a coal mine close to one of these seams to extract its coal.
+
+The first time you ask for this information, you will have to undertake a coal survey which will cost you one million currency units. After that the information is free to look at again.
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, msb-cricket, msb-fire, msb-health, msb-normal, msb-pol, msb-power, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-cricket.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-cricket.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-cricket.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-cricket.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Sports overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_sport.png
+
+Areas that have sport areas within range are shown as dark green.
+
+Areas that are out of range of a basketball court are displayed as normal.
+
+Remember, basketball courts take three months to become active.
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, msb-coal, msb-fire, msb-health, msb-normal, msb-pol, msb-power, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-fire.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-fire.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-fire.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-fire.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Fire overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_fire.png
+
+Areas that have a fire station within range are shown as dark green.
+
+The areas out of range of a fire station are displayed as normal.
+
+Remember, fire stations take three months to become active.
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, msb-coal, msb-cricket, msb-health, msb-normal, msb-pol, msb-power, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-health.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-health.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-health.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-health.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Health overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_health.png
+
+Areas that have a health centre within range are shown as dark green.
+
+The areas out of range of a health centre are displayed as normal.
+
+Remember, health centres take three months to become active.
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, msb-coal, msb-cricket, msb-fire, msb-normal, msb-pol, msb-power, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-normal.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-normal.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-normal.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-normal.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Land use overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_resident.png
+
+The land use mini screen shows buildings, roads, water and green space in the city.
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, msb-coal, msb-cricket, msb-fire, msb-health, msb-pol, msb-power, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-pol.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-pol.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-pol.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-pol.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Pollution overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_pollution.png
+
+The pollution mini screen shows the pollution levels across the city.
+
+Pollution gets stronger as you go from: Light-green -> Dark-green -> Darker-green -> Dark-red -> Lighter-red -> Bright-red.
+
+Places with residential areas that show as red will cause sickness and make the area less desirable to live in.
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, msb-coal, msb-cricket, msb-fire, msb-health, msb-normal, msb-power, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-power.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-power.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-power.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-power.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Power overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_electrics.png
+
+Buildings that have low tech windmill power are shown as dark green.
+
+The buildings within the main power grid are shown as light green.
+
+The buildings which have no power are displayed as red.
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, msb-coal, msb-cricket, msb-fire, msb-health, msb-normal, msb-pol, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-starve.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-starve.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-starve.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-starve.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Starvation overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_food.png
+
+The starvation mini screen shows only residential areas.
+
+Bright green means that there is enough food (from market) and water (in the range of a water well) in that residential area. Bright red shows starvation in each residential area shown.
+
+Waterwell cover is shown in dark blue
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, msb-coal, msb-cricket, msb-fire, msb-health, msb-normal, msb-pol, msb-power, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-transport.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-transport.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-transport.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-transport.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+Transportation overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_road.png
+
+The transportation mini screen shows the amount of goods on the
+city's tracks , roads
+and railways .
+
+Click the icon to toggle between flows and levels. Use the scroll up and down buttons to run through the various commodities. You may also hit the 'm'/'n' keys, or simply use the mousewheel when hovering over minimap
+
+The bluish colors indicate buildings that are inside the range of a market .
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+ALSO[See also:]: mini-screen, msb-coal, msb-cricket, msb-fire, msb-health, msb-normal, msb-pol, msb-power, msb-starve, msb-transport, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/msb-ub40.tml lincity-ng-2.9~git20150314/data/help_templates/orig/msb-ub40.tml
--- lincity-ng-2.0/data/help_templates/orig/msb-ub40.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/msb-ub40.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Unemployment overlay
+
+IMG_1[]: images/gui/mapview/roundbuttons/round_ub40.png
+
+The unemployment mini screen shows residential areas (red or green) and building (yellow or grey)
+
+Bright green means that there is no unemployment in that residential area. Darker green and bright red show increasingly severe unemployment in each residential area shown.(too many people here compared to the number of jobs)
+
+Bright yellow means that a building asked for jobs, but could not get them (too few people here). Buildings are displayed in grey in this minimap when they have no problem with jobs.
+
+Left click on the mini screen to reposition the main window. Toggle overlay mode by pressing 'v' or clicking on the large overlay button.
+
+
+
+ALSO[See also:]: mini-screen, transport, market, msb-normal, msb-transport
diff -Nru lincity-ng-2.0/data/help_templates/orig/oremine.tml lincity-ng-2.9~git20150314/data/help_templates/orig/oremine.tml
--- lincity-ng-2.0/data/help_templates/orig/oremine.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/oremine.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Ore mine
+
+Ore mines provide ore to make goods and steel. You may build an ore mine anywhere. The ore under the area is slowly consumed; you cannot bulldoze it and build another one and hope to get more ore.
+
+If your economy provides ore in excess your ore mines can store up to 150% of the natural ore deposits
+
+When an ore mine is exhausted it turns into a lake. If you then want to reclaim this land you will have to bulldoze 16 water areas!
+
+The speed of the animation shows the activity in the ore mines.
+
+IMG_1[This is a ore mine]: images/tiles/oremine1.png
+IMG_2[and this its icon]: images/gui/buttonpanel/mining/oremine.png
+
+
+ALSO[See also:]: ore, goods, steel
diff -Nru lincity-ng-2.0/data/help_templates/orig/ore.tml lincity-ng-2.9~git20150314/data/help_templates/orig/ore.tml
--- lincity-ng-2.0/data/help_templates/orig/ore.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/ore.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Ore
+
+Ore is one of the game's basic raw materials. Communes, oremines and recyclers produce ore.
+
+Potteries, light industry and heavy industry use ore.
+
+
+
+ALSO[See also:]: commodities, commune, oremine, recycle, pottery, industryl, industryh
diff -Nru lincity-ng-2.0/data/help_templates/orig/other-costs.tml lincity-ng-2.9~git20150314/data/help_templates/orig/other-costs.tml
--- lincity-ng-2.0/data/help_templates/orig/other-costs.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/other-costs.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,29 @@
+Other costs
+
+This is the other costs window.
+
+This shows a breakdown of the 'other costs' that are shown in the finance window.
+
+Interest costs
+
+School costs
+
+University costs
+
+Unnatural deaths costs
+
+Windmill costs
+
+Health costs
+
+Rocket costs
+
+Fire station costs
+
+Sport costs
+
+Recycling costs
+
+Left clicking on this window's title will cycle through windows for finance, other costs and housing.
+
+ALSO[See also:]:
diff -Nru lincity-ng-2.0/data/help_templates/orig/park.tml lincity-ng-2.9~git20150314/data/help_templates/orig/park.tml
--- lincity-ng-2.0/data/help_templates/orig/park.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/park.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+Parks
+
+Parks are very simple: they clear pollution.
+
+A number of areas produce pollution. These are roads, railways, coal mines and light and heavy industry.
+Some produce more than others.
+
+You can use parks to shield residential areas or to stop pollution
+escaping from the local area of the source.
+
+The wind comes from the south west, so build your parks accordingly.
+
+Parks are much more effective then forests or farms but require underground water,
+so they can only be built on "green" tiles.
+
+Hint: hold the 'w' key pressed while building a park to get a small pond.
+
+IMG_1[This is a park]: images/tiles/parkland-plane.png
+IMG_2[and this its icon]: images/gui/buttonpanel/parks/tree.png
+
+
+ALSO[See also:]: pollution, farm, commune, industryh, industryl, powerscoal
diff -Nru lincity-ng-2.0/data/help_templates/orig/pause.tml lincity-ng-2.9~git20150314/data/help_templates/orig/pause.tml
--- lincity-ng-2.0/data/help_templates/orig/pause.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/pause.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+Pause Button
+
+This is the pause button. It pauses the game.
+
+You can restart the game by clicking on it again.
+
+ALSO[See also:]: slow, medium, fast
diff -Nru lincity-ng-2.0/data/help_templates/orig/pbar.tml lincity-ng-2.9~git20150314/data/help_templates/orig/pbar.tml
--- lincity-ng-2.0/data/help_templates/orig/pbar.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/pbar.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Stats
+
+This is the second tab of the miniwindow
+
+It shows some city wide statistics and their recent development.
+
+A bar on the right side indicates an increase. A bar on the left side indicates a decrease. The size of the bar indicates the amount of change. Good changes are green bad ones red. But beaware that too much of a good thing is not always good.
+
+Use the scroll up and down buttons to see different bars.
+
+
+
+ALSO[See also:]: commodities, msb-transport
diff -Nru lincity-ng-2.0/data/help_templates/orig/pollution.tml lincity-ng-2.9~git20150314/data/help_templates/orig/pollution.tml
--- lincity-ng-2.0/data/help_templates/orig/pollution.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/pollution.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+Pollution
+
+Most areas produce some pollution. The following are areas that can cause heavy pollution:
+* Heavy industry.
+* Light industry.
+* Coal fired power stations.
+* Coal mines.
+* Markets that are full of waste.
+* Roads/Rail, particularly when full of waste.
+
+People do not like living in polluted areas. They will move out, or even become ill and die.
+
+The prevailing wind is from the South West. Therefore the pollution tends to drift towards the North East.
+
+Generally you would build strategically so people are not exposed to pollution. This is not always possible however. If this is the case then parks form quite a nice barrier. The more parks, the greater the protection.
+
+
+ALSO[See also:]: industryh, industryl, powerscoal, coalmine, market, rail, road, park, msb-pol
diff -Nru lincity-ng-2.0/data/help_templates/orig/port.tml lincity-ng-2.9~git20150314/data/help_templates/orig/port.tml
--- lincity-ng-2.0/data/help_templates/orig/port.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/port.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,24 @@
+Ports
+
+Ports let you import and export goods, steel, ore, coal and food.
+Importing costs you money and exporting makes you money.
+
+You choose what to import by double clicking on the
+port. This brings up a menu with boxes to select what to import and what to export.
+
+They must be connected to rivers all along the right hand side.
+
+Nothing will be imported or exported until you have checked the appropriate box.
+
+The export area will take as much as it is given. If you need to export,
+but want to restrict the amount, you may want to use a type of transport with less capacity,
+use a long piece or pass the product through a market. You will need to experiment
+to get the right transport configuration.
+
+An active Port provides some technology. Note: Exporters discount large exports.
+
+IMG_1[This is a port]: images/tiles/ex_port.png
+IMG_2[and this its icon]: images/gui/buttonpanel/transport/port.png
+
+
+ALSO[See also:]: export, river, transport, market, food, coal, ore, goods, steel
diff -Nru lincity-ng-2.0/data/help_templates/orig/pottery.tml lincity-ng-2.9~git20150314/data/help_templates/orig/pottery.tml
--- lincity-ng-2.0/data/help_templates/orig/pottery.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/pottery.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Potteries
+
+Potteries use ore, coal and jobs to make goods. They do not have to be connected to transport but they do, of course, have to be within range of a market with ore, coal and jobs and be able to receive goods.
+
+You can tell when potteries are working by the kilns producing smoke.
+
+IMG_1[This is a pottery]: images/tiles/pottery0.png
+IMG_2[and this its icon]: images/gui/buttonpanel/industry/pottery.png
+
+
+ALSO[See also:]: transport, ore, coal, jobs, market
diff -Nru lincity-ng-2.0/data/help_templates/orig/powerline.tml lincity-ng-2.9~git20150314/data/help_templates/orig/powerline.tml
--- lincity-ng-2.0/data/help_templates/orig/powerline.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/powerline.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Power lines
+
+Power lines carry power from solar and coal
+power stations and modern windmills to substations or industrial areas.
+
+Power lines cross under tracks, roads, railways and rivers (all of the width of 1).
+If a power line is placed on either side of a transport or river area,
+they act as if they are joined. Often you will have to bulldoze a bit
+of river to cross a river - it's expensive! The power lines are joined when they are aligned and
+power packtes hop from one side to another
+
+IMG_1[This is a powerline]: images/tiles/powerlvd.png
+IMG_2[and this its icon]: images/gui/buttonpanel/power/powerlines.png
+IMG_3[and this its mapview overlay icon]: images/gui/mapview/roundbuttons/round_electrics.png
+
+
+ALSO[See also:]: power, substation, windmill, powerscoal, powerssolar, msb-power
diff -Nru lincity-ng-2.0/data/help_templates/orig/powerscoal.tml lincity-ng-2.9~git20150314/data/help_templates/orig/powerscoal.tml
--- lincity-ng-2.0/data/help_templates/orig/powerscoal.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/powerscoal.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Coal fired power station
+
+Coal fired power stations produce packets of electricity which are placed onto connected power lines.
+
+The efficiency of the conversion of coal to electricity increases with the tech level
+- when the station is built. You may want to demolish an old station and replace it with a newer,
+more efficient one, when your tech level has increased by a significant amount.
+
+Coal power stations produce a lot of pollution. Make sure not to build them where
+the wind will blow the pollution to your residence areas. Windmills and solar power are clean
+alternatives
+
+IMG_1[This is a coal fired power station]: images/tiles/powerscoal-empty.png
+IMG_2[and this its icon]: images/gui/buttonpanel/power/coalpower.png
+
+
+ALSO[See also:]: tech-level, power, powerline, windmill, powerssolar, msb-power, pollution
diff -Nru lincity-ng-2.0/data/help_templates/orig/powerssolar.tml lincity-ng-2.9~git20150314/data/help_templates/orig/powerssolar.tml
--- lincity-ng-2.0/data/help_templates/orig/powerssolar.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/powerssolar.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Solar power station
+
+Solar power stations output their power to power lines in packets.
+The amount of power that it can produce increases with the tech-level when it was built.
+
+Solar power stations need also manpower for producing power.
+If a solar power station has no jobs, it will produce no power.
+
+IMG_1[This is a Solar power station]: images/tiles/powerssolar.png
+IMG_2[and this its icon]: images/gui/buttonpanel/power/solarpower.png
+
+
+ALSO[See also:]: substation, power, powerline, tech-level, msb-power, windmill
diff -Nru lincity-ng-2.0/data/help_templates/orig/power.tml lincity-ng-2.9~git20150314/data/help_templates/orig/power.tml
--- lincity-ng-2.0/data/help_templates/orig/power.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/power.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Power
+
+ Power commes in two different flavours kWh and MWh. kWh flow in underground cables along your cities transportation network and MWh flow over power lines.
+
+ kWH are produced by low-tech wind mills or provided by a substation. They can power residental areas, farms, textile mills, light industries and heavy industries (aka steel works).
+
+ MWH are produced by coal, solar or wind power plant and may either be delivered to substation or directly to light industries or heavy industries (aka steel works).
+
+
+
+ALSO[See also:]: commodities, windmill, residential, commune, farm, powerline, powerscoal, powerssolar, substation, industryl, industryh
diff -Nru lincity-ng-2.0/data/help_templates/orig/query.tml lincity-ng-2.9~git20150314/data/help_templates/orig/query.tml
--- lincity-ng-2.0/data/help_templates/orig/query.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/query.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+Query
+
+To show informations about a building use this tool and click on the Building in question.
+
+The information is shown int the lower right corner, instead of the minimap.
+
+Press 'g' to show underground information. 'm' and 'n' cylcle through optional pages
+
+There are no costs to use this tool. the Alternatively use the middle mouse key or press 'g'
+display information on the ground.
+
+IMG_1[Query:]: images/gui/buttonpanel/base/pointer.png
+
+ALSO[See also:]: keys, help
diff -Nru lincity-ng-2.0/data/help_templates/orig/rail.tml lincity-ng-2.9~git20150314/data/help_templates/orig/rail.tml
--- lincity-ng-2.0/data/help_templates/orig/rail.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/rail.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Railways
+
+Railways carry even more than roads. They produce slightly less pollution than roads. They are quite expensive to buy and maintain though. They are well worth the expense when you have a lot to transport over a long distance.
+
+IMG_1[This is a railway]: images/tiles/railud.png
+IMG_2[and this its icon]: images/gui/buttonpanel/transport/rails2.png
+
+
+ALSO[See also:]: transport, pollution
diff -Nru lincity-ng-2.0/data/help_templates/orig/recycle.tml lincity-ng-2.9~git20150314/data/help_templates/orig/recycle.tml
--- lincity-ng-2.0/data/help_templates/orig/recycle.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/recycle.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Recycle centres
+
+Recycle centres convert waste into ore. Jobs, electric power (kWH) and money are used to collect the waste and convert it into raw ore. They can be used to empty previously filled tips.
+
+It is possible to run a sustainable economy, (i.e. no more ore extracted, etc) with less than 100% efficient recycle centres if you have some mills to make up for the losses.
+
+IMG_1[This is a recycle center]: images/tiles/recycle-centre.png
+IMG_2[and this is its icon]: images/gui/buttonpanel/mining/recycling.png
+
+
+ALSO[See also:]: commodities, power, transport
diff -Nru lincity-ng-2.0/data/help_templates/orig/residential.tml lincity-ng-2.9~git20150314/data/help_templates/orig/residential.tml
--- lincity-ng-2.0/data/help_templates/orig/residential.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/residential.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Residential area
+
+This is where people live. To encourage people to live in this area they must have water and food. It also helps to provide them workplaces, electricity and goods. They must be connected to transport. Beeing in range of a market is benefitial. Sports fields increase desirability. Keep your people away from pollution
+
+There are 3 different types of residential areas: Low, Medium and High density housing. These have different birth and death rates associated with them. This gives you some control over your population. Health centers also affect birth and death rates.
+
+Later in the game, if you have sufficient technology, you can build more 'modern' housing, even tower blocks.
+
+IMG_1[This is a low density housing (hightech)]: images/tiles/reslowhi.png
+IMG_2[and this is its icon]: images/gui/buttonpanel/residence/residence-hightec-lo.png
+IMG_3[This is a medium density housing (hightech)]: images/tiles/resmedhi.png
+IMG_4[and this is its icon]: images/gui/buttonpanel/residence/residence-hightec-med.png
+IMG_5[This is a high density housing (hightech)]: images/tiles/reshihi.png
+IMG_6[and this is its icon]: images/gui/buttonpanel/residence/residence-hightec-high.png
+
+
+ALSO[See also:]: market, transport, waterwell, pollution, farm, commodities, health, cricket
diff -Nru lincity-ng-2.0/data/help_templates/orig/river.tml lincity-ng-2.9~git20150314/data/help_templates/orig/river.tml
--- lincity-ng-2.0/data/help_templates/orig/river.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/river.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+Rivers/Water
+
+Rivers are here mainly to get in your way. They are expensive to bridge, dig and demolish.
+Their only use is that ports must be connected to rivers.
+
+There are two types of water. Lakes are water that is not connected to the river system;
+rivers are water that is connected to the river system. The river is defined as all the water
+that is present at the start of the game. For example, when an ore mine exhausts its supply and becomes water,
+it becomes a piece of river if connected to the river. Otherwise it becomes a lake.
+
+If you demolish some river both sides of your gap are still part of the river system.
+
+You can build a brige by building transport on the river.
+
+Once a piece of water is part of the river system it cannot revert to being a lake.
+Water which is part of the river is indicated as navigatable by the query tool.
+
+Power lines can transfer power under one piece of river in the same way that it can pass under transport.
+
diff -Nru lincity-ng-2.0/data/help_templates/orig/road.tml lincity-ng-2.9~git20150314/data/help_templates/orig/road.tml
--- lincity-ng-2.0/data/help_templates/orig/road.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/road.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Roads
+
+Roads carry more than tracks, but not as much as railways. They produce more pollution than railways as well. They are cheaper to buy and maintain than railways - there had to be a reason for them!
+
+IMG_1[This is a road]: images/tiles/roadud.png
+IMG_2[and this its icon]: images/gui/buttonpanel/transport/road.png
+
+
+ALSO[See also:]: transport, pollution
diff -Nru lincity-ng-2.0/data/help_templates/orig/rocket.tml lincity-ng-2.9~git20150314/data/help_templates/orig/rocket.tml
--- lincity-ng-2.0/data/help_templates/orig/rocket.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/rocket.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,27 @@
+Rocket Launch Pad
+
+Rockets enable you to evacuate your population to another world, and thus end the game.
+
+You must have five successful unmanned launches before you can start evacuating.
+Each successful evacuation rocket holds 1000 people.
+
+The tech level at the time of launch is the probability of a successful launch.
+This means that if your tech level is, say, 80%, then you have only a four in five chance of success.
+100% or more means that a launch will always succeed. You must build a new launch pad for each rocket you build.
+
+Rocket Launch Pads do not need to be connected to transport,
+they can get all they need from local markets. They use large quantities of steel, goods, jobs and money to build.
+When the rocket is built you will get a message asking you if you want to launch now or later.
+If you choose later, then you can launch it when you wish by clicking on the area. You can have any
+number of rockets waiting to launch.
+
+When a rocket is built, but waiting to be launched, it no longer uses steel,
+goods or jobs, but still continues to cost a lot of money.
+
+Hint, use the evacuate tool to recover the unused resources before you demolish a used lunch pad.
+
+IMG_1[This is a Rocket Launch Pad]: images/tiles/rocket5.png
+IMG_2[and this its icon]: images/gui/buttonpanel/transport/rocket.png
+
+
+ALSO[See also:]: market, commodities, evacuate
diff -Nru lincity-ng-2.0/data/help_templates/orig/school.tml lincity-ng-2.9~git20150314/data/help_templates/orig/school.tml
--- lincity-ng-2.0/data/help_templates/orig/school.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/school.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+Schools
+
+Schools use jobs and goods to produce technology in a similar way to universities.
+They use far fewer jobs and goods than universities, but produce far fewer tech points.
+Given the choice between putting four or five schools in a given area, or a single university,
+it is often (but not always) better to put a university in.
+
+Schools do not need to connect to transport, but do need to be within
+range of a market than can supply the quantity of jobs and goods to make the school work.
+
+Schools cost money to run. You can see the total cost for the last year by clicking on the money button.
+
+You can see when a school is working in the usual way, by clicking on it.
+
+IMG_1[This is a school]: images/tiles/school0.png
+IMG_2[and this its icon]: images/gui/buttonpanel/misc/book.png
+
+
+ALSO[See also:]: tech-level, market, university, transport, goods, jobs
diff -Nru lincity-ng-2.0/data/help_templates/orig/slow.tml lincity-ng-2.9~git20150314/data/help_templates/orig/slow.tml
--- lincity-ng-2.0/data/help_templates/orig/slow.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/slow.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+Slow speed
+
+IMG_1[Slow button:] images/gui/speed/normal.png
+
+This is the slow button. It causes the to game run at its slowest speed. On slow machines the speed buttons may have no effect.
+
+ALSO[See also:]: pause, medium, fast
diff -Nru lincity-ng-2.0/data/help_templates/orig/steel.tml lincity-ng-2.9~git20150314/data/help_templates/orig/steel.tml
--- lincity-ng-2.0/data/help_templates/orig/steel.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/steel.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+Steel
+
+Steel is generally made by heavy industry (steel works). You must have attained a sufficient tech level to build a steel works. Before this, communes are your only source of steel. Communes produce a small amount of steel (from ore), so you will usually need a number of communes to provide enough steel for your needs.
+
+Steel is used by blacksmiths to make goods. Steel is used by light industry for tools and products (goods). Light industry works without steel, though its output is much reduced.
+
+Rockets use a lot of steel, mainly to build the launch site.
+
+Railways also use steel for maintenance
+
+
+
+ALSO[See also:]: commodities, commune, blacksmith, industryh, industryl, rail
diff -Nru lincity-ng-2.0/data/help_templates/orig/substation.tml lincity-ng-2.9~git20150314/data/help_templates/orig/substation.tml
--- lincity-ng-2.0/data/help_templates/orig/substation.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/substation.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Substations
+
+Substations take power packets from power lines (MWH) and distribute the power to
+adjacent transport (kWH). Check the power overlay to see where you need more power. The transformators
+dont require any jobs to function.
+
+IMG_1[This is a substation]: images/tiles/substation-G.png
+IMG_2[and this is its icon]: images/gui/buttonpanel/power/substation.png
+
+
+ALSO[See also:]: msb-power, power, powerline, windmill, powerscoal, powerssolar
diff -Nru lincity-ng-2.0/data/help_templates/orig/sustain.tml lincity-ng-2.9~git20150314/data/help_templates/orig/sustain.tml
--- lincity-ng-2.0/data/help_templates/orig/sustain.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/sustain.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+Sustainability progress window
+
+This window contains six coloured lines. When they all reach the right hand side of the window, you have a sustainable economy.
+
+* Mining (orange) you are not digging any ore or coal, and are not dumping waste on a tip.
+* Trade (black) you are not importing or exporting.
+* Money (green) your money is stable or rising, this means you cannot build anything but the cheapest of areas.
+* Population (blue) your population is stable
+ to within 2% of the value when the 180 year count started. If it goes
+ outside of this band, the new population will be the new value and the
+ year count will be set back to zero. Also, your population must be at least 5000.
+* Technology (yellow) your technology is
+ increasing or falling by only a very small amount. If it falls by more
+ than 1%, the year is set back to zero. Also, your tech level must be at least 50%.
+* Fire (red) all areas that can catch fire
+ have fire cover. The following areas do *not* have to have fire cover: monuments, ore mines, power lines, tracks, roads, rails and rockets.
+
+Years required for sustainability: Mining=180 Trade=180 Money=60 Population=60 Technology=120 Fire=60
+
+ALSO[See also:]:
diff -Nru lincity-ng-2.0/data/help_templates/orig/tech-level.tml lincity-ng-2.9~git20150314/data/help_templates/orig/tech-level.tml
--- lincity-ng-2.0/data/help_templates/orig/tech-level.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/tech-level.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+Tech Level
+
+Your city's technology level determines a number of things, such as what you can build and the efficiency of certain processes.
+
+To increase your technology, you must build (and supply with the appropriate inputs) Monuments, Schools and Universities.
+
+When your tech level is very low you can only build monuments. When a few of these have been around for a while, you will then invent schools. Schools produce more technology than monuments.
+
+When your tech level reaches a higher value still, you will invent universities. These produce even more technology than schools, but are very resource hungry.
+
+The more technology you have, the faster it erodes. This means that the higher you want your tech level to be, the more schools and universities you will need.
+
+Also, be aware that if for some reason you need to take out, say, a university or two (or they are suddenly starved of resources) your tech level is likely to start falling.
+
+Percentage of chance for a successful rocket launch is equal to your tech-level.
+
+
+
+ALSO[See also:]: monument, school, university, rocket
diff -Nru lincity-ng-2.0/data/help_templates/orig/tip.tml lincity-ng-2.9~git20150314/data/help_templates/orig/tip.tml
--- lincity-ng-2.0/data/help_templates/orig/tip.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/tip.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Tips (rubbish dumps)
+
+Tips provide a place to put your rubbish. If you accumulate too much at markets, they are forced to burn some.
+This makes quite a lot of pollution so you should be wary of letting rubbish accumulate.
+
+As the tip is filled, it slowly turns into a hill, which is grassed over when it is full.
+
+If you clean up your city the trash from the tip can be re-excavated and processed
+in forests, electrified farms and recycling centers.
+
+You can see when a tip is working in the usual way, by clicking on it
+
+IMG_1[This is a tip]: images/tiles/tip0.png
+IMG_2[and this is its icon]: images/gui/buttonpanel/mining/recycling.png
+
+
+ALSO[See also:]: waste, market, commune, farm, recycle
diff -Nru lincity-ng-2.0/data/help_templates/orig/track.tml lincity-ng-2.9~git20150314/data/help_templates/orig/track.tml
--- lincity-ng-2.0/data/help_templates/orig/track.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/track.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Tracks
+
+Tracks are the simplest, and cheapest, form of transport. They also have the lowest capacity. On the other hand, they produce no pollution.
+
+IMG_1[This is a track]: images/tiles/trackud.png
+IMG_2[and this is its icon]: images/gui/buttonpanel/transport/tracks.png
+
+
+ALSO[See also:]: transport
diff -Nru lincity-ng-2.0/data/help_templates/orig/transport.tml lincity-ng-2.9~git20150314/data/help_templates/orig/transport.tml
--- lincity-ng-2.0/data/help_templates/orig/transport.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/transport.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Transport
+
+There are three types of transport in Lincity: tracks, roads and railways.
+
+There is a fourth form that consists of 'hopping across a field' to reach a market. This is a very short range form of trading and will not be referred to as transport again. However, it is very important, so you should read again markets .
+
+Tracks, roads and railways are used to carry food, jobs, goods, coal, ore, steel and wastes between areas. Transport between markets, transport for buildings out of range of a market (this is generally a bad idea) and transport for building that explicitely need it:
+
+The transportation network can pick up, distribute and deliever any kind of commodity, except for MWh which are flowing in power lines. All steps to, inside and from the transportation network require direct adjacency. The market behaves differently.
+
+To cross a river with transport, simply build the transport over the river and you will create a bridge. Bridges are much more expensive than normal transport.
+
+Roads and Rail causes yearly costs (for maintenance) and pollution (and more pollution if they carry lots of wastes).
+
+
+
+ALSO[See also:]: track, road, rail, market, powerline, commodities, finance, msb-transport
diff -Nru lincity-ng-2.0/data/help_templates/orig/tutorial-advanced.tml lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-advanced.tml
--- lincity-ng-2.0/data/help_templates/orig/tutorial-advanced.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-advanced.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+Advanced features
+
+SUBH: Markets and Transports
+
+Double click on a market in the main screen opens a windows. This is to control the exchanges between markets and transports .
+
+* buy is what the market buys from the transport (so market stock will increase)
+* sell is the opposite.
+
+This feature is rarely used, except when you want to precisely prevent something to happen.
+
+SUBH: Sustainable development
+
+The fourth tab of the miniwindow shows progress bars for sustainable development.
+
+It is strongly recommended to save the game before you let it run for a long time and see if you have reached a sustainable state. If something goes very wrong (starvation for example) you can restart from the saved game :-)
+
+Watching at the total markets stocks (the miniwindow with progress bars) should prevent big troubles. From time to time check the sustainable progression in the ECO miniwindow should be enough.
+
+* Hint: Beware of shanties and wastes in markets...
+
diff -Nru lincity-ng-2.0/data/help_templates/orig/tutorial-aim.tml lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-aim.tml
--- lincity-ng-2.0/data/help_templates/orig/tutorial-aim.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-aim.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Aim of the game
+
+There are 2 ways to "win" the game:
+
+* Reach sustainable economy (you can still play after)
+* Evacuate all the population with spaceships to another planet, then the game stops.
+
+
+Currently there is only one way to lose:
+* Everybody is dead because of starvation or pollution. (you know that you need at least 2 people to create a population ;-)
+
+You will need to increase your tech-level to get new possible buildings and industries. You have to manage the growth of population, and take care of various needs and economical balance.
+
+
+ALSO[See also:]: tutorial-basics, tutorial-advanced, tutorial-scenario
diff -Nru lincity-ng-2.0/data/help_templates/orig/tutorial-basics.tml lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-basics.tml
--- lincity-ng-2.0/data/help_templates/orig/tutorial-basics.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-basics.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,47 @@
+First steps
+
+Choose "new game " > "random village". Other scenarii are for more or less experienced players.
+
+Notice that the random village contains basic resources:
+* Farms for feeding markets with foods
+* A Water well for people
+* Communes which produces charcoal and small amount of ore and steel
+* Residential areas
+* Pottery
+* Tracks
+
+Clicking on a building (in the main screen) displays information about it in the information window in lower right.
+
+SUBH: Market
+
+Market is a key building in Lincity. They are mandatory for nearly all local trades. You must read the help on market :-). Of course, when a market is empty it cannot sell the corresponding item, and when it is full it cannot buy more. This may help you to understand why some building does not work (probably they cannot find what they need, or they cannot sell their production)
+
+SUBH: Transport
+
+Transport is needed for long distance exchanges, and for some specific activities (it is then written in the corresponding help message, for example communes). Like markets they have a limited capacity and can get saturated.
+
+If a 'normal' building is not in the range of a market, then it must be connected to transport. But remember that roads and rails have a yearly cost, so unless you really want to isolate one building (e.g. a monument) it is generally better (and cheaper) to use markets when needed.
+
+In the initial village tracks are not needed. But they will be useful when the village develops.
+
+SUBH: Money
+
+Productions are taxed and thus earn you money. In the miniwindow, the third tab is Finance window . Take care of not investing too much too quickly: when your money is negative, you cannot build some things, and you have per year cost due to the debt. This can lead to bankruptcy (see Hard-time scenario .
+
+SUBH: Developing the city
+
+Remember people eat food and drink water, or die. To control population growth, you have to find a balance in the kind of Residential area you build (they have different rate of birth/death). The new population will allow more jobs, but also need more food, goods, jobs ...
+
+You will have to augment your production (add potteries, blacksmith) and at the same time take care that they are supplied. So you will also need to add communes accordingly.
+
+To get new buildings you must raise your Tech Level .
+
+ At some point you will have to choose your aim: either Sustainable economy or evacuation with spaceships .
+
+You'll have to check very often the total market stocks . Also minimaps can give you better insight on your economy, and for precise investigation remember that clicking on a building (in the main screen) displays information about it in the information window in lower right.
+
+* Hint: Make one or two changes then wait a little (read help files ;-) or put the game at a faster speed, and watch how your economic indicators vary.
+
+Enjoy.
+
+ALSO[See also:]: tutorial-advanced, tutorial-scenario, msb-starve, msb-ub40
diff -Nru lincity-ng-2.0/data/help_templates/orig/tutorial-overview.tml lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-overview.tml
--- lincity-ng-2.0/data/help_templates/orig/tutorial-overview.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-overview.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+Overview of the screen
+
+Top left contains icons dock with tools (query and bulldoze) and all the building you can get during the game.
+
+* Left-Click on an icon to open the drawer and see more stuff.
+* Right-click on an icon to get related help.
+*Just wait with mouse pointer will popup a mini help message.
+
+Lower left is game speed control
+
+Lower right contains all the "information tools": miniscreen with 4 tabs and 2 scroll buttons, and below mini-icons for various informations. Click on them to see what happens.
+
+Try keyboard and mouse (left, middle and right click and wheel...) , F1 for Help.
+
+
+ALSO[See also:]: tutorial-basics, tutorial-advanced, tutorial-scenario
diff -Nru lincity-ng-2.0/data/help_templates/orig/tutorial-scenario.tml lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-scenario.tml
--- lincity-ng-2.0/data/help_templates/orig/tutorial-scenario.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial-scenario.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+Pre-defined scenarii
+
+Under "new game"
+
+SUBH: Easy
+
+* Good time
+* Beach (remember that people eat food or die ;-)
+
+SUBH: Hard
+
+* "hard-time": try to avoid bankruptcy. Careful analysis of the whole city is needed, and drastic measures are needed to cut costs and make money. It is hard but possible, even possible to reach sustainable development.
+* "extreme_arid": the land is very poor in water, so farms and communes ned to be carefully placed for maximum efficiency.
+* "extrem_wetland": the land is nearly flooded, so it is very difficult to build the city.
diff -Nru lincity-ng-2.0/data/help_templates/orig/tutorial.tml lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial.tml
--- lincity-ng-2.0/data/help_templates/orig/tutorial.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/tutorial.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,3 @@
+Tutorial
+
+ALSO[]: tutorial-aim, tutorial-overview, tutorial-basics, tutorial-advanced, tutorial-scenario
diff -Nru lincity-ng-2.0/data/help_templates/orig/university.tml lincity-ng-2.9~git20150314/data/help_templates/orig/university.tml
--- lincity-ng-2.0/data/help_templates/orig/university.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/university.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+University
+
+Universities help to increase your technology level.
+In the process they consume goods and jobs. They produce more than schools for a given goods/jobs input.
+However they consume a lot of goods and jobs and also cost quite a lot of money to run, so you should
+have the economic and industrial capacity to supply them.
+
+You will need a number of universities to achieve a tech level close to 100%
+
+Universities do not need to be connected to transport; they can get all their
+requirements from markets within range and with enough jobs and goods available.
+
+SUBH: NOTE
+
+You must have 4 schools per university to supply them with students.
+
+IMG_1[This is a University]: images/tiles/university.png
+IMG_2[and this is its icon]: images/gui/buttonpanel/misc/university.png
+
+
+ALSO[See also:]: tech-level, market, transport, goods, jobs, school
diff -Nru lincity-ng-2.0/data/help_templates/orig/waste.tml lincity-ng-2.9~git20150314/data/help_templates/orig/waste.tml
--- lincity-ng-2.0/data/help_templates/orig/waste.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/waste.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,10 @@
+Waste
+
+Waste is produced whenever goods are consumed. It may be put to a landfill, processed at recycle centres or
+simply pile up on transport and markets. However, if to much waste piles up it catches fire and causes heavy air pollution.
+
+Electricified farms and forests (aka communes) can bio-degrade a little waste.
+
+
+
+ALSO[See also:]: commodities, tip, recycle, commune, farm
diff -Nru lincity-ng-2.0/data/help_templates/orig/water.tml lincity-ng-2.9~git20150314/data/help_templates/orig/water.tml
--- lincity-ng-2.0/data/help_templates/orig/water.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/water.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Water
+
+Water is provided by water wells and flows in pipes underneath your cities transportation network. Residential area must be connected to waterpipes. Forests (aka communes) and electrified farms may use water to max out their fertiliy by irrigation.
+
+Electricified farms and forests (aka communes) can bio-degrade a little waste.
+
+
+
+ALSO[See also:]: commodities, waterwell, residential, commune, farm
diff -Nru lincity-ng-2.0/data/help_templates/orig/waterwell.tml lincity-ng-2.9~git20150314/data/help_templates/orig/waterwell.tml
--- lincity-ng-2.0/data/help_templates/orig/waterwell.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/waterwell.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,10 @@
+Water well
+
+Water wells provide frash water. Water flows in underground pipes along transport.
+Lack of water will have the same consequences as lack of food.
+Informations is shown in starvation overlay/minimap. Beware, too heavy pollution will
+render the water not drinkable.
+
+
+
+ALSO[See also:]: food, water, transport, msb-starve, pollution
diff -Nru lincity-ng-2.0/data/help_templates/orig/windmill.tml lincity-ng-2.9~git20150314/data/help_templates/orig/windmill.tml
--- lincity-ng-2.0/data/help_templates/orig/windmill.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/orig/windmill.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+Windmills
+
+Wooden windmills provide power for residences and farms. They enable the farmer to process food more efficiently and make residences more desirable.
+
+Providing power to residences makes the people there use more goods.
+
+Windmills also need manpower for producing power. If a windmill does not have enough jobs, it will produce less power and it will produce no power at all if it has no jobs.
+
+There are two forms of windmills.
+
+IMG_1[There are two forms of windmills:]: images/gui/buttonpanel/power/windmills.png
+IMG_2[The first is a low-tech 'wooden' windmill. It provides kWh for the local neighborhood:] images/tiles/windmill1w.png
+IMG_3[The second is a 'modern' wind-farm type. It provides MWh to the cities power grid:] images/tiles/windmill1g.png
+
+The type you get depends on your tech-level when you build it.
+
+ALSO[See also:]: power, substation, powerline, tech-level, msb-power, powerscoal, powerssolar
+
diff -Nru lincity-ng-2.0/data/help_templates/ru/blacksmith.tml lincity-ng-2.9~git20150314/data/help_templates/ru/blacksmith.tml
--- lincity-ng-2.0/data/help_templates/ru/blacksmith.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/blacksmith.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+Кузница
+
+Кузница Ñоздаёт товары из ÑƒÐ³Ð»Ñ Ð¸ Ñтали, а также предоÑтавлÑет рабочие меÑта.
+
+Пока у Ð’Ð°Ñ Ð½ÐµÑ‚ производÑтва Ñтали, Ð’Ñ‹ можете Ñтроить коммуны. Ðа одну кузницу рекомендуетÑÑ Ð¿Ð¾Ñтроить 5 или 6 коммун.
+
+Кузницу не обÑзательно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, еÑли она находитÑÑ Ð² зоне доÑÑгаемоÑти магазина.
+
+Чтобы увидеть, какую пользу приноÑÑÑ‚ кузницы, можно нажать на неё и поÑмотреть ÑтатуÑ. Также по анимации можно понÑÑ‚ÑŒ, работает она или нет.
+
+IMG_1[Ðто кузница:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/bulldoze.tml lincity-ng-2.9~git20150314/data/help_templates/ru/bulldoze.tml
--- lincity-ng-2.0/data/help_templates/ru/bulldoze.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/bulldoze.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Бульдозер
+
+Уничтожает выбранные Вами поÑтройки. Ðажмите на поÑтройку, еÑли желаете от неё избавитьÑÑ. Уничтожение Ñтоит денег. Когда Ð’Ñ‹ Ñтроите и уничтожаете поÑтройки, Ð’Ñ‹ можете увидеть ÑтоимоÑÑ‚ÑŒ внизу Ñкрана.
+
+Ðекоторые думают, что уничтожение монумента Ñтоит очень больших денег, на Ñамом деле так и еÑÑ‚ÑŒ :-). СтоимоÑÑ‚ÑŒ Ñ€Ð°Ð·Ñ€ÑƒÑˆÐµÐ½Ð¸Ñ ÑкладываетÑÑ Ð½Ðµ только из физичеÑких затрат, но и из политичеÑких Ñоображений. Ðапример, в ÑтоимоÑÑ‚ÑŒ ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð½ÑƒÐ¼ÐµÐ½Ñ‚Ð° закладываютÑÑ Ñ€Ð°Ñходы на Ñудебные Ñ‚Ñжбы, ÑвÑзанные Ñ Ð¿Ñ€Ð¾Ñ‚ÐµÑтами.
+
+Уничтожение воды также очень дорого.
+
+Ðажатие клавиши Ctrl позволит увеличить количеÑтво уничтожаемых поÑтроек.
+
+IMG_1[Ðто иконка бульдозера:]
+
+ALSO[См. ещё:]
+
+
diff -Nru lincity-ng-2.0/data/help_templates/ru/button-index.tml lincity-ng-2.9~git20150314/data/help_templates/ru/button-index.tml
--- lincity-ng-2.0/data/help_templates/ru/button-index.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/button-index.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,100 @@
+Выберите интереÑующую Ð’Ð°Ñ Ñ‚ÐµÐ¼Ñƒ
+
+IMG_1[]
+Линии Ñлектропередач (ЛÐП)
+
+IMG_2[]
+Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+
+IMG_3[]
+ПодÑтанциÑ
+
+IMG_4[]
+Жилой дом
+
+IMG_5[]
+Колодец
+
+IMG_6[]
+Ферма
+
+IMG_7[]
+Магазин
+
+IMG_8[]
+Бульдозер
+
+IMG_9[]
+ОпуÑтошение
+
+IMG_10[]
+Грунтовка
+
+IMG_11[]
+Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
+
+IMG_12[]
+Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
+
+IMG_13[]
+Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+
+IMG_14[]
+Дорога
+
+IMG_15[]
+Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+
+IMG_16[]
+УниверÑитет
+
+IMG_17[]
+Коммуна
+
+IMG_18[]
+Рудник
+
+IMG_19[]
+ Импорт, ÑкÑпорт
+
+IMG_20[]
+ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (металлургичеÑкий завод)
+
+IMG_21[]
+Парк
+
+IMG_22[]
+Центр по переработке отходов
+
+IMG_23[]
+Река/Озеро
+
+IMG_24[]
+Больница
+
+IMG_25[]
+Ð¡Ñ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° Ð´Ð»Ñ ÐºÐ¾ÑмичеÑких кораблей
+
+IMG_26[]
+Ветрогенератр
+
+IMG_27[]
+Монумент
+
+IMG_28[]
+Школа
+
+IMG_29[]
+ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°
+
+IMG_30[]
+Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
+
+IMG_31[]
+ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ
+
+IMG_32[]
+БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
+
+IMG_33[]
+Порт
diff -Nru lincity-ng-2.0/data/help_templates/ru/coalmine.tml lincity-ng-2.9~git20150314/data/help_templates/ru/coalmine.tml
--- lincity-ng-2.0/data/help_templates/ru/coalmine.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/coalmine.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,25 @@
+Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°
+
+Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð° должна быть поÑтроена на меÑторождениÑÑ… углÑ.
+МеÑÑ‚Ð¾Ñ€Ð¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð’Ñ‹ можете увидеть, нажав ÑоответÑтвующую кнопку под миникартой.
+
+Первое нажатие будет Ñтоить Вам 1 миллион рублей.
+ПоÑледующее иÑпользование беÑплатно.
+Строить вы можете и без иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñтой кнопки.
+
+Угольной шахте требуютÑÑ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ðµ.
+
+ЕÑли Ваша Ñкономика производит избыточное количеÑтво углÑ, Ваши угольные шахты могут перемещать уголь на новые подземные Ñлои.
+
+IMG_1[Ðто ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°:]
+IMG_2[а Ñто иконка:]
+
+Графики отображают количеÑтво углÑ, который добыли, но не отправили Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы. Верхние угольные шахты имеют наибольшый Ð·Ð°Ð¿Ð°Ñ ÑƒÐ³Ð»Ñ.
+
+Ðажав на угольную шахту, Ð’Ñ‹ Ñможете увидеть количеÑтво добытого ÑƒÐ³Ð»Ñ Ð² шахте и, что более важно, доÑтупные запаÑÑ‹ углÑ.
+
+За добычу ÑƒÐ³Ð»Ñ Ð’Ñ‹ получаете деньги.
+
+Также угольные шахты -- иÑточники загрÑÐ·Ð½ÐµÐ½Ð¸Ñ .
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/coal.tml lincity-ng-2.9~git20150314/data/help_templates/ru/coal.tml
--- lincity-ng-2.0/data/help_templates/ru/coal.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/coal.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Уголь
+
+Уголь иÑпользуетÑÑ ÑƒÐ³Ð¾Ð»ÑŒÐ½Ñ‹Ð¼Ð¸ ÑлектроÑтанциÑми Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва ÑлектричеÑтва. Также иÑпользуетÑÑ Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ñ‹Ð¼Ð¸ маÑтерÑкими, текÑтильными фабриками и кузницами в процеÑÑе производÑтва товаров. ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (металлугричеÑкие заводы) иÑпользует уголь, еÑли нет ÑлектричеÑтва.
+
+Уголь добываетÑÑ Ð¸Ð·-под земли Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ угольных шахт. ЗапаÑÑ‹ ÑƒÐ³Ð»Ñ Ð½Ð° карте ограничены, Ð’Ñ‹ можете запроÑить информацию о запаÑах углÑ, нажав на ÑоответÑтвующую кнопку (на миникарте).
+
+Коммуны могут вырабатывать очень малое количеÑтво углÑ. Ð’ дейÑтвительноÑти Ñто древеÑный уголь. ЕÑтеÑтвенно, коммуны могут Ñнабжать углём лишь небольшие поÑтройки.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/commodities.tml lincity-ng-2.9~git20150314/data/help_templates/ru/commodities.tml
--- lincity-ng-2.0/data/help_templates/ru/commodities.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/commodities.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Товары потреблениÑ
+
+Товары Ð¿Ð¾Ñ‚Ñ€ÐµÐ±Ð»ÐµÐ½Ð¸Ñ -- Ñто товары, которые могут быть произведены, транÑпортированы, Ñкладированы, обработаны и иÑпользованы в Вашем горде. ДиÑплей ÑтатуÑа каждого ÑÑ‚Ñ€Ð¾ÐµÐ½Ð¸Ñ Ð¸Ð»Ð¸ учаÑтка дороги вÑегда выдаёт релевантный ÑпиÑок товаров потреблениÑ. Стрелки в начале линий показывают Ñырьё, продукцию и транÑпортабельноÑÑ‚ÑŒ.
+
+Ð’ большинÑтве Ñлучаев должно быть как минимум 5% ÑÑ‹Ñ€ÑŒÑ (Ð´Ð»Ñ Ð¿Ñ€ÐµÐ²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð¸Ñ… в 5% товаров).
+
+Ð’Ñ‚Ð¾Ñ€Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ° на миникарте показывает раÑширенную ÑтатиÑтику и процеÑÑ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹. ВмеÑте Ñ Ð·Ð¾Ð½Ð¾Ð¹ транÑпорта можно получить много информации о Вашей Ñкономике.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/commune.tml lincity-ng-2.9~git20150314/data/help_templates/ru/commune.tml
--- lincity-ng-2.0/data/help_templates/ru/commune.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/commune.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+Коммуна
+
+Ð”Ð°Ð½Ð½Ð°Ñ Ð¿Ð¾Ñтройка включает в ÑÐµÐ±Ñ Ð´Ñ€ÐµÐ²ÐµÑную топку, леÑной учаÑток и Ñарай Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð´Ñ€ÐµÐ²ÐµÑного ÑƒÐ³Ð»Ñ (может быть заменой каменного углÑ). Также она вырабатывает небольшое количеÑтво руды и Ñтали.
+
+ВероÑтно, Вам потребуетÑÑ "неÑколько" коммун, чтобы получать доÑтаточное количеÑтво углÑ, руды и Ñтали Ð´Ð»Ñ ÑÐ½Ð°Ð±Ð¶ÐµÐ½Ð¸Ñ Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ñ‹Ñ… маÑтерÑких, кузниц и других поÑтроек.
+
+ЕÑли коммуна ничего не вырабатывает больше 10 лет, то она закрываетÑÑ Ð¸ превращаетÑÑ Ð² парк.
+
+Коммуны можно ÑоединÑÑ‚ÑŒ c транÑпортной ÑиÑтемой в любой точке.
+
+ПроизводÑтво ÑƒÐ³Ð»Ñ Ð² коммунах завиÑит от Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ Ð¿Ð¾Ð´Ð·ÐµÐ¼Ð½Ñ‹Ñ… вод, еÑли они не получают Ñвежую воду Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемой (учаÑтки Ñ Ð¿Ð¾Ð´Ð·ÐµÐ¼Ð½Ñ‹Ð¼Ð¸ водами отображаютÑÑ Ð·ÐµÐ»Ñ‘Ð½Ñ‹Ð¼ цветом).
+
+IMG_1[Ðто коммуна:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/cricket.tml lincity-ng-2.9~git20150314/data/help_templates/ru/cricket.tml
--- lincity-ng-2.0/data/help_templates/ru/cricket.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/cricket.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
+
+БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° приобщает ваше наÑеление к Ñпорту и развлечениÑм. Ð”Ð»Ñ Ð½ÐµÑ‘ нужны товары и рабочие. Площадку не обÑзательно должна быть Ñоединена Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, однако, еÑли она не Ñоединена, то должна раÑполагатьÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°, который Ñможет обеÑпечить её товарами и рабочими. Ещё она требует ежемеÑÑчных инвеÑтиций.
+
+Когда Ð’Ñ‹ Ñтроите баÑкетбольную площадку, она начинает работать не Ñразу. Обычно проходит около трёх меÑÑцев до начала её функционированиÑ.
+
+Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾ чтобы поÑмотреть, кому доÑтупна площадка, нажмите на ÑоответÑтвующую кнопку на миникарте. МеÑта в зоне дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ¸ отображаютÑÑ Ñ‚Ñ‘Ð¼Ð½Ð¾-зелёным цветом, не попадающие в зону дейÑÑ‚Ð²Ð¸Ñ -- Ñерым.
+
+БаÑкетбол увеличивает привлекательноÑÑ‚ÑŒ раÑположенных Ñ€Ñдом домов.
+
+С помощью анимации Вы можете увидеть, работает площадка или нет.
+
+IMG_1[Ðто баÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°:]
+IMG_2[а Ñто иконка:]
+IMG_3[а Ñто иконка под миникартой:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/dialogs.tml lincity-ng-2.9~git20150314/data/help_templates/ru/dialogs.tml
--- lincity-ng-2.0/data/help_templates/ru/dialogs.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/dialogs.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,22 @@
+Информационные окна
+
+Крт
+
+* Миникарта
+
+Стат
+
+* Окно ÑтатиÑтики
+
+Фин
+
+* Окно финанÑов
+* Другие затраты
+* Окно наÑелениÑ
+
+ÐКО
+
+* График Ñкономики
+* Окно доÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑƒÑтойчивой Ñкономики
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/economy.tml lincity-ng-2.9~git20150314/data/help_templates/ru/economy.tml
--- lincity-ng-2.0/data/help_templates/ru/economy.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/economy.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+График Ñкономики
+
+График Ñкономики Ñодержит четыре цветных линии. Они показывают наиболее значимые ÑкономичеÑкие факторы.
+
+* ÐаÑеление (коричневый)
+ ÐšÐ¾Ñ€Ð¸Ñ‡Ð½ÐµÐ²Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ наÑеление.
+ Ð”Ð»Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð¸ÑпользуетÑÑ Ð»Ð¾Ð³Ð°Ñ€Ð¸Ñ„Ð¼Ð¸Ñ‡ÐµÑÐºÐ°Ñ ÑˆÐºÐ°Ð»Ð°.
+* Бездомные (Ñиний)
+ СинÑÑ Ð»Ð¸Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ потребноÑÑ‚ÑŒ в жилье. Ð’Ñ‹Ñота графика пропорциональна квадратному корню бездомных жителей.
+* Безработица (желтый)
+ Ярко-жёлтый цвет показывает количеÑтв безработного наÑелениÑ. Шкала Ñтого графика изменÑетÑÑ Ñ Ð’Ð°ÑˆÐ¸Ð¼ наÑелением. График отображаетÑÑ Ñплошным Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð²Ð»ÐµÑ‡ÐµÐ½Ð¸Ñ Ð’Ð°ÑˆÐµÐ³Ð¾ вниманиÑ.
+* Голодание (краÑный)
+ Ð¡Ð¿Ð»Ð¾ÑˆÐ½Ð°Ñ ÐºÑ€Ð°ÑÐ½Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ уровень Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð»ÑŽÐ´ÐµÐ¹. Как и любой другой фактор, он ÑвлÑетÑÑ Ð¾Ñ‡ÐµÐ½ÑŒ важным.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/evacuate.tml lincity-ng-2.9~git20150314/data/help_templates/ru/evacuate.tml
--- lincity-ng-2.0/data/help_templates/ru/evacuate.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/evacuate.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,13 @@
+ОпуÑтошение
+
+Ð”Ð»Ñ Ð¾Ð¿ÑƒÑÑ‚Ð¾ÑˆÐµÐ½Ð¸Ñ Ñтроений нажмите кнопку опуÑÑ‚Ð¾ÑˆÐµÐ½Ð¸Ñ Ð¸ выберите желаемые поÑтройки Ñ Ñ‚Ð¾Ð²Ð°Ñ€Ð°Ð¼Ð¸ потреблениÑ. ОпуÑтошение производитÑÑ Ð±ÐµÑплатно, вÑе товары перемещаютÑÑ Ð² близлежащие магазины и на дорогу.
+
+ПоÑледÑÑ‚Ð²Ð¸Ñ Ð¾Ð¿ÑƒÑÑ‚Ð¾ÑˆÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть опаÑными (от оÑтановки производÑтва до Ð¾Ð±Ñ€ÐµÑ‡ÐµÐ½Ð¸Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¹ на голодную Ñмерть).
+
+Ðекоторые ÑтроениÑ, такие как дороги, рельÑÑ‹, Ñвалки и другие, Ð½ÐµÐ»ÑŒÐ·Ñ Ð¾Ð¿ÑƒÑтошить.
+
+ИÑтощённые рудники и угольные шахты перед разрушением опуÑтошаютÑÑ Ð°Ð²Ñ‚Ð¾Ð¼Ð°Ñ‚Ð¸Ñ‡ÐµÑки.
+
+IMG_1[Ðто кнопка опуÑтошениÑ:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/export.tml lincity-ng-2.9~git20150314/data/help_templates/ru/export.tml
--- lincity-ng-2.0/data/help_templates/ru/export.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/export.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+Импорт и ÑкÑпорт
+
+Импорт и ÑкÑпорт очень похожи, за иÑключением того, что в первом Ñлучае Ð’Ñ‹ тратите деньги, а во втором зарабатываете. Оба Ñтих дейÑÑ‚Ð²Ð¸Ñ Ñ‚Ñ€ÐµÐ±ÑƒÑŽÑ‚ наличие порта.
+Сначала логичнее будет иÑключительно ÑкÑпортировать излишки товаров.
+
+Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой.
+
+Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ€ÐµÐºÐ¾Ð¹, раÑположенной Ñ Ð¿Ñ€Ð°Ð²Ð¾Ð¹ Ñтороны от него.
+
+ÐкÑпорт иÑпользует вÑе доÑтупные товары. ЕÑли Вам надо ÑкÑпортировать только ограниченное количеÑтво товаров, Ð’Ñ‹ можете иÑпользовать более медленный вид транÑпортной ÑиÑтемы, более длинные дороги и Ñ‚.д. Вам придётÑÑ Ð¿Ð¾ÑкÑпериментировать Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð¹ транÑпортной ÑиÑтемы.
+
+ÐкÑпортируемый товар дешевле, чем импортированный.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/farm.tml lincity-ng-2.9~git20150314/data/help_templates/ru/farm.tml
--- lincity-ng-2.0/data/help_templates/ru/farm.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/farm.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+Ферма
+
+Фермы выращивают еду Ð´Ð»Ñ Ð»ÑŽÐ´ÐµÐ¹ и Ñнабжают Ñырьём текÑтильные фабрики. Фермеры продают еду в магазины. Они перевозÑÑ‚ eÑ‘ на тракторах, поÑтому им не нужна дорога. Однако Ð’Ñ‹ можете иÑпользовать транÑпортную ÑиÑтему Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð°Ð¶, еÑли пожелаете. ЕÑтеÑтвенно, магазины должны находитьÑÑ Ð½Ðµ очень далеко от ферм.
+
+Работа ферм завиÑит от Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ Ð¿Ð¾Ð´Ð·ÐµÐ¼Ð½Ñ‹Ñ… вод. УчаÑтки Ñ Ð¿Ð¾Ð´Ð·ÐµÐ¼Ð½Ñ‹Ð¼Ð¸ водами Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶Ð°ÑŽÑ‚Ñ Ð·ÐµÐ»Ñ‘Ð½Ñ‹Ð¼ цветом.
+
+IMG_1[Ðто ферма:]
+IMG_2[а Ñто её иконка:]
+
+При наличии рабочих фермы производÑÑ‚ больше еды. ЕÑли же к ним подвеÑти ÑлектричеÑтво, то КПД значительно увеличитÑÑ. Также такие фермы могут орошать Ñухие земли и уничтожать отходы. ОÑтерегайтеÑÑŒ Ñлишком большого Ð¿Ð¾Ñ‚Ñ€ÐµÐ±Ð»ÐµÐ½Ð¸Ñ Ð²Ð¾Ð´Ñ‹ фермами.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/fast.tml lincity-ng-2.9~git20150314/data/help_templates/ru/fast.tml
--- lincity-ng-2.0/data/help_templates/ru/fast.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/fast.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Ð’Ñ‹ÑÐ¾ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+
+IMG_1[]
+
+Ðто кнопка выÑокой ÑкороÑти. Она запуÑкает игру на макÑимальной ÑкороÑти. Будьте внимательны, ÑÐ¾Ð±Ñ‹Ñ‚Ð¸Ñ Ð±ÑƒÐ´ÑƒÑ‚ проиÑходить очень быÑтро.
+
+ÐžÐ¿Ñ†Ð¸Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð½Ð¾Ð¹ Ñтроки "-q 1" или "--quick 1" запуÑтит игру Ñ Ð¼Ð°ÐºÑимально возможной ÑкороÑтью (менее 10 Ñекунд на год), но может нагреть Вашу аппаратуру. По умолчанию иÑпользуетÑÑ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ðµ "-q 9" (около 25 Ñекунд на год).
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/finance.tml lincity-ng-2.9~git20150314/data/help_templates/ru/finance.tml
--- lincity-ng-2.0/data/help_templates/ru/finance.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/finance.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Окно финанÑов
+
+Левое нажатие на Ñтом окне открывает окна Ñ 'глобальным финанÑовым баланÑом', ещё одно нажатие открывает 'другие затраты' и ещё одно нажатие открывает 'затраты наÑелениÑ'.
+
+ФинанÑовое окно обновлÑетÑÑ ÐºÐ°Ð¶Ð´Ñ‹Ð¹ год 1-ого ÑнварÑ. Данные отражают приход и траты за прошедший год.
+
+'Итог' -- Ñто ваш баланÑ. Ðекоторые вещи Ð’Ñ‹ не Ñможете делать, находÑÑÑŒ 'в краÑном'.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/firestation.tml lincity-ng-2.9~git20150314/data/help_templates/ru/firestation.tml
--- lincity-ng-2.0/data/help_templates/ru/firestation.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/firestation.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ
+
+ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰Ð°ÐµÑ‚ возникновение и раÑпроÑÑ‚Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð° в зоне дейÑтвиÑ. Она требует доÑтупа к товарам и рабочей Ñиле. Она не обÑзательно должна быть Ñоединенина Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, рабочих и товары она может получать в магазинах, в зоне дейÑÑ‚Ð²Ð¸Ñ ÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… находитÑÑ. Также Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ñ‚Ñ€ÐµÐ±ÑƒÐµÑ‚ финанÑированиÑ.
+
+ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð¾Ð±Ñ‹Ñ‡Ð½Ð¾ начинает работать через три меÑÑца поÑле поÑтройки.
+
+Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾ чтобы поÑмотреть зону дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций, нужно нажать на кнопку пожарной Ñтанции под миникартой. Зоны, которые покрывают пожарные Ñтанции, отмечены тёмно-зелёным цветом, не попадающие в зону дейÑÑ‚Ð²Ð¸Ñ -- Ñерым.
+
+ЖителÑм больше нравитÑÑ Ð¶Ð¸Ñ‚ÑŒ в меÑтах, попадающих в зону дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций.
+
+ЕÑли Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð° пожарной Ñтанции менÑетÑÑ, значит, ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°ÐµÑ‚.
+
+IMG_1[Ðто Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ:]
+IMG_2[а Ñто иконка:]
+IMG_3[Ñто иконка миникарты:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/food.tml lincity-ng-2.9~git20150314/data/help_templates/ru/food.tml
--- lincity-ng-2.0/data/help_templates/ru/food.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/food.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Еда
+
+Еда раÑÑ‚Ñ‘Ñ‚ на фермах или импортируетÑÑ Ñ‡ÐµÑ€ÐµÐ· порт.
+
+ЛюдÑм нужна еда Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, чтобы выжить. ЕÑли люди начинают умирать от голода, их ÑоÑеди уезжают из Вашего города.
+
+Также еда нужна текÑтильным фабрикам. Ðапример, они перерабатывают хлопок в одежду (товар). Они могут иÑпользовать Ñлишком много еды.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/goods.tml lincity-ng-2.9~git20150314/data/help_templates/ru/goods.tml
--- lincity-ng-2.0/data/help_templates/ru/goods.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/goods.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Товары
+
+Товары нужны большинÑтву поÑтроек. У людей товары тоже пользуютÑÑ ÑпроÑом.
+
+Товары облагаютÑÑ Ð½Ð°Ð»Ð¾Ð³Ð¾Ð¼, что может помочь поправить Ваше финанÑовое положение.
+
+Товары умеют делать: гончарные маÑтерÑкие, кузницы, текÑтильные фабрики и Ð»Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/health.tml lincity-ng-2.9~git20150314/data/help_templates/ru/health.tml
--- lincity-ng-2.0/data/help_templates/ru/health.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/health.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+Больница
+
+Больница обеÑпечивает потребноÑти наÑÐµÐ»ÐµÐ½Ð¸Ñ Ð² медицинÑкой помощи в радиуÑе четырёх учаÑтков.
+
+Больница помогает людÑм жить дольше, люди начинают меньше умирать из-за болезней, вызванных загрÑзнениÑми, и более производительно работать (они проводÑÑ‚ меньше времени на больничном).
+
+Больницы очень дорогие. Однако они понижают затраты на нееÑтеÑтвенные Ñмерти (погибшие) и могут приноÑить дополнительную прибыль от налогов.
+
+Больницы начинают работать через три меÑÑца поÑле поÑтройки. Ð”Ð»Ñ Ð¸Ñ… работы требуютÑÑ Ñ‚Ð¾Ð²Ð°Ñ€Ñ‹.
+
+Больницу нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, еÑли она не находитÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°.
+
+ОблаÑÑ‚ÑŒ дейÑÑ‚Ð²Ð¸Ñ Ð±Ð¾Ð»ÑŒÐ½Ð¸Ñ†Ñ‹ Ð’Ñ‹ можете увидеть, нажав на миникарте ÑоответÑтвующую кнопку.
+
+IMG_1[Ðто больница:]
+IMG_2[Ñто его иконка:]
+IMG_3[Ñто иконка на миникарте:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/help.tml lincity-ng-2.9~git20150314/data/help_templates/ru/help.tml
--- lincity-ng-2.0/data/help_templates/ru/help.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/help.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Помощь по Lincity
+
+Ðто опиÑание игры Lincity. ПожалуйÑта, выберите тему, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð’Ð°Ð¼ будет интереÑна, и нажмите на неё. СÑылки выделены Ñиним цветом.
+
+Ð’ игровом цикле Ð’Ñ‹ можете получать помощь по многим объектам, Ð½Ð°Ð¶Ð¸Ð¼Ð°Ñ Ð½Ð° них правой кнопкой мыши. Также внизу Ñкрана еÑÑ‚ÑŒ кнопка помощи.
+
+Выиграть в Lincity можно Ð´Ð²ÑƒÐ¼Ñ Ð¿ÑƒÑ‚Ñми. Первый ÑпоÑоб -- Ñто Ñтабилизировать Ñкономику , второй -- Ñвакуировать вÑех жителей на коÑмичеÑких кораблÑÑ… .
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/housing.tml lincity-ng-2.9~git20150314/data/help_templates/ru/housing.tml
--- lincity-ng-2.0/data/help_templates/ru/housing.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/housing.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+Окно наÑелениÑ
+
+Ðто окно наÑелениÑ.
+
+Оно показывает 7 значений:
+
+* ÐаÑел - показывает количеÑтво людей в Вашем городе.
+ Данное значение не учитывает бездомных.
+* Дома - показывает количеÑтво людей, живущих в жилых домах.
+* Бездомные - показывает количеÑтво бездомных.
+* Трущобы - количеÑтво людей, живущих в трущобах.
+* Погибшие - показывает количеÑтво людей, умерших от голода или болезни в прошлом меÑÑце.
+* Безработица - показывает количеÑтво безработных.
+* Безработица % - показывает количеÑтво безработных в %.
+* Голод - показывает количеÑтво голодающих людей.
+* Голод % - показывает количеÑтво голодающих людей в %.
+
+Ðажатие левой кнопкой мыши на Ñтом окне позволÑет переключатьÑÑ Ð¼ÐµÐ¶Ð´Ñƒ окнами финанÑов, других затрат и наÑелениÑ.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/index.tml lincity-ng-2.9~git20150314/data/help_templates/ru/index.tml
--- lincity-ng-2.0/data/help_templates/ru/index.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/index.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,3 @@
+Содержание
+
+ALSO[]
diff -Nru lincity-ng-2.0/data/help_templates/ru/industryh.tml lincity-ng-2.9~git20150314/data/help_templates/ru/industryh.tml
--- lincity-ng-2.0/data/help_templates/ru/industryh.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/industryh.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,16 @@
+ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ (МеталлургичеÑкий завод)
+
+МеталлургичеÑкий завод производит Ñталь из руды Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ рабочей Ñилы и Ñнергии. Завод должен раÑполагатьÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ñ€ÑƒÐ´Ñ‹ и рабочей Ñилы, в ином Ñлучае завод должен быть Ñоединён Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой. Её нужно ÑоединÑÑ‚ÑŒ Ñ Ð²ÐµÑ€Ñ…Ð½Ð¸Ð¼ левым углом завода.
+
+ÐÐ½ÐµÑ€Ð³Ð¸Ñ Ð¼Ð¾Ð¶ÐµÑ‚ быть получена Ð´Ð²ÑƒÐ¼Ñ Ð¿ÑƒÑ‚Ñми -- либо путём ÑÐ¾Ð¶Ð¶ÐµÐ½Ð¸Ñ ÑƒÐ³Ð»Ñ Ð¿Ñ€Ñмо на заводе, либо Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ ÑлектричеÑтва. ИÑпользование ÑƒÐ³Ð»Ñ Ð¿Ð¾Ñ‚Ñ€ÐµÐ±ÑƒÐµÑ‚ большее количеÑтво рабочих.
+Ðе очень Ñффективные кВт⋅ч могут доÑтавлÑÑ‚ÑŒÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы, куда более Ñффективные МВт⋅ч -- Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ прÑмого подключении к ЛÐП.
+Ветрогенераторы Ñ Ñ‚Ñ€ÑƒÐ´Ð¾Ð¼ могут обеÑпечить данную поÑтройку должным количеÑтвом Ñнергии.
+
+МеталлургичеÑкий завод ÑвлÑетÑÑ Ð²Ð°Ð¶Ð½Ñ‹Ð¼ иÑточником загрÑзнений.
+
+ПонÑÑ‚ÑŒ, что Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ работает, можно или нажав на неё курÑором, или поÑмотрев на Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸ зданиÑ.
+
+IMG_1[Ðто Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ:]
+IMG_2[Ñто её иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/industryl.tml lincity-ng-2.9~git20150314/data/help_templates/ru/industryl.tml
--- lincity-ng-2.0/data/help_templates/ru/industryl.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/industryl.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ
+
+Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ перерабатывает руду в товары.
+Переработка более Ñффективна при наличии Ñтали.
+ÐÐ½ÐµÑ€Ð³Ð¸Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡Ð¸Ð²Ð°ÐµÑ‚ КПД. Ðе очень Ñффективные кВт⋅ч могут доÑтавлÑÑ‚ÑŒÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы, куда более Ñффективные МВт⋅ч -- Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ прÑмого подключении к ЛÐП.
+Ветрогенераторы Ñ Ñ‚Ñ€ÑƒÐ´Ð¾Ð¼ могут обеÑпечить данную поÑтройку ÑлектричеÑтвом.
+
+КоличеÑтво товаров, вырабатываемого лёгкой промышленноÑтью, завиÑит от количеÑтва ÑÑ‹Ñ€ÑŒÑ Ð¸ рабочей Ñилы, которые она может получить, а также от количеÑтва товаров, которое могут увезти.
+
+Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ должна быть подÑоединена к транÑпортной ÑиÑтеме Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ñ‹Ñ… Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ руды, Ñтали, рабочей Ñилы, а также продажи товаров. БлизкораÑположенный магазин поможет ей работать на полную мощноÑÑ‚ÑŒ.
+
+СоединÑÑ‚ÑŒ транÑпортную ÑиÑтему нужно Ñ Ð²ÐµÑ€Ñ…Ð½Ð¸Ð¼ левым углом зданиÑ. ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема закруглÑетÑÑ Ð½Ð° здание, еÑли правильно подÑоединена.
+
+Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ ÑвлÑетÑÑ Ð²Ð°Ð¶Ð½Ñ‹Ð¼ иÑточником загрÑзнений.
+
+IMG_1[Ðто Ð»Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ:]
+IMG_2[Ñто её иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/jobs.tml lincity-ng-2.9~git20150314/data/help_templates/ru/jobs.tml
--- lincity-ng-2.0/data/help_templates/ru/jobs.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/jobs.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Рабочие
+
+Рабочей Ñилой в Lincity ÑвлÑÑŽÑ‚ÑÑ Ð»ÑŽÐ´Ð¸, живущие в жилых домах. Рабочие нужны почти каждой поÑтройке, например, Ð´Ð»Ñ Ð¿Ð¾Ñтройки монумента нужны иÑключительно они.
+
+ПредприÑÑ‚Ð¸Ñ Ð½Ð°Ð½Ð¸Ð¼Ð°ÑŽÑ‚ рабочих в магазинах. ЕÑтеÑтвенно, магазины должны откуда-то брать рабочую Ñилу. У них еÑÑ‚ÑŒ два пути: первый -- Ñто раÑположенные в зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° жилые дома. Второй -- Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы. Магазины, имеющие избыток рабочих, могут отправить их Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы в другие магазины. Магазины, в которых не хватает рабочих, Ñмогут найти и привезти их Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы.
+
+ЕÑли в магазине избыток рабочей Ñилы, то они переÑтанут принимать новых людей из ближайших жилых домов. Ð’ такой Ñитуации, еÑли нет других Ñвободных магазинов в округе, оÑтавшиеÑÑ Ð»ÑŽÐ´Ð¸ ÑтановÑÑ‚Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð½Ñ‹Ð¼Ð¸.
+
+Больница, раÑÐ¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ð°Ñ Ð¾ÐºÐ¾Ð»Ð¾ жилых домов, увеличивает количеÑтво рабочих, принимаемых на работу во вÑех ÑоÑедних магазинах.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/keys.tml lincity-ng-2.9~git20150314/data/help_templates/ru/keys.tml
--- lincity-ng-2.0/data/help_templates/ru/keys.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/keys.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,64 @@
+Клавиатура
+
+ESCAPE: возвращает курÑор
+
+b переключает бульдозер и курÑор
+
+h прÑчет выÑокие поÑтройки. Повторное нажатие h Ñнова покажет их
+
+v переключает зоны миникарты
+
+m,n переключают отображение информации о транÑпортной ÑиÑтеме
+
+g отображает информацию о типе земли и вÑех её параметрах
+
+KP_PLUS: приближение
+
+KP_MINUS отдаление
+
+KP_ENTER маÑштаб 100%
+
+KP5 перемеÑтить обзор на Ñередину карты
+
+KP9 перемеÑтитьÑÑ Ñевернее
+
+KP1 перемеÑтитьÑÑ ÑŽÐ¶Ð½ÐµÐµ
+
+KP7 перемеÑтитьÑÑ Ð·Ð°Ð¿Ð°Ð´Ð½ÐµÐµ
+
+KP3 перемеÑтитьÑÑ Ð²Ð¾Ñточнее
+
+KP2 перемеÑтитьÑÑ ÑŽÐ²
+
+KP4 перемеÑтитьÑÑ ÑŽÐ·
+
+KP6 перемеÑтитьÑÑ cв
+
+KP8 перемеÑтитьÑÑ Ñз
+
+иÑпользуйте shift + направление Ð´Ð»Ñ Ð±Ð¾Ð»ÐµÐµ быÑтрого перемещениÑ
+
+F12 быÑтрое Ñохранение
+
+F9 быÑÑ‚Ñ€Ð°Ñ Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ°
+
+SUBH: Мышка
+
+Ð¿Ñ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ°:
+
+нажатие правой кнопки позволит перемещатьÑÑ Ð¿Ð¾ карте
+
+ÑреднÑÑ ÐºÐ½Ð¾Ð¿ÐºÐ°:
+
+нажатие Ñредней кнопки отобразит информацию об учаÑтке земли под курÑором
+
+Ð»ÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ°:
+
+нажатие на миникарте перемеÑтит в указанную зону оÑновную карту
+
+колёÑико:
+
+вверх: приближение
+
+вниз: удаление
+
diff -Nru lincity-ng-2.0/data/help_templates/ru/market.tml lincity-ng-2.9~git20150314/data/help_templates/ru/market.tml
--- lincity-ng-2.0/data/help_templates/ru/market.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/market.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,30 @@
+Магазин
+
+Ðто ключевое здание в Lincity.
+
+Магазин -- Ñто не ÑовÑем правильное название. Магазин выполнÑет функцию Ð±Ð¸Ð·Ð½ÐµÑ Ñ†ÐµÐ½Ñ‚Ñ€Ð°, торгового центра, биржи труда, продовольÑтвенного магазина, Ñклада. Он может покупать и продавать вÑевозможные реÑурÑÑ‹ объектам, которые находÑÑ‚ÑÑ Ð² пешей доÑтупноÑти (радиуÑе дейÑтвиÑ).
+
+Магазины могут обмениватьÑÑ Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ магазинами и ÑтроениÑми товарами Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ транÑпортной ÑиÑтемы.
+
+ИÑпользуйте проÑмотр зоны транÑпорта Ð´Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ Ð´Ð¾ÑтупноÑти магазина другим объектам.
+
+Люди могут покупать еду и товары, уÑтраиватьÑÑ Ð½Ð° работу.
+Ð’Ñе зданиÑ, которые требуют рабочую Ñилу, могут найти её только через магазин.
+Фермы могут продавать еду непоÑредÑтвенно в магазин.
+ТекÑтильные фабрики, гончарные маÑтерÑкие и кузницы продают товар в ближайший магазин, так же как и берут товар оттуда.
+
+ЕÑли Ð·Ð´Ð°Ð½Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´ÑÑ‚ÑÑ Ð²Ð½Ðµ зоны дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°, то их необходимо ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой.
+
+Ð’ первой закладке миникарты показано общее количеÑтво товаров и то, как они изменÑÑŽÑ‚ÑÑ. Ðто может помочь Вам управлÑÑ‚ÑŒ реÑурÑами.
+
+SUBH: Контроль того, что может продавать и покупать магазин.
+
+Ð’Ñ‹ можете контролировать, какие функции выполнÑет магазин, что он покупает и продаёт.
+Кликните дважды на магазине и в выпадающем окне выберите то, чем должен заниматьÑÑ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½.
+
+IMG_1[Ðто магазин:]
+IMG_2[Ðто иконка:]
+IMG_3[Ðто означает, что магазин работает:]
+IMG_4[Ðто означает, что продажи запрещены:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/medium.tml lincity-ng-2.9~git20150314/data/help_templates/ru/medium.tml
--- lincity-ng-2.0/data/help_templates/ru/medium.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/medium.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+СреднÑÑ ÑкороÑÑ‚ÑŒ
+
+IMG_1[]
+
+Ðто кнопка Ñредней ÑкороÑти игры. Ðа Ñлабых машинах кнопки ÑкороÑти могут не работать.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/mill.tml lincity-ng-2.9~git20150314/data/help_templates/ru/mill.tml
--- lincity-ng-2.0/data/help_templates/ru/mill.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/mill.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°
+
+ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ° из еды и ÑƒÐ³Ð»Ñ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ рабочих делает товары. Еда?... ну, да, в Ñтой игре хлопок и шерÑÑ‚ÑŒ ÑчитаютÑÑ ÐµÐ´Ð¾Ð¹.
+
+ТекÑтильные фабрики иÑпользуют много еды, поÑтому Ð’Ñ‹ легко можете ÑтолкнутьÑÑ Ñ Ð½ÐµÑ…Ð²Ð°Ñ‚ÐºÐ¾Ð¹ еды, еÑли не будете учитывать Ñто. При ветрогенераторах проблем меньше, так как они могут Ñнабжать фермы ÑлектричеÑтвом, из-за чего те будут производить больше еды.
+
+ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ð½Ðµ обÑзательно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, еÑли они раÑположены в зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°.
+
+Увидеть, что фабрика работает, Ð’Ñ‹ можете по дыму, иÑходÑщему из зданиÑ.
+
+IMG_1[Ðто текÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°:]
+IMG_2[Ðто Ð½ÐµÑ€Ð°Ð±Ð¾Ñ‚Ð°ÑŽÑ‰Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°:]
+IMG_3[Ðто её иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/mini-screen.tml lincity-ng-2.9~git20150314/data/help_templates/ru/mini-screen.tml
--- lincity-ng-2.0/data/help_templates/ru/mini-screen.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/mini-screen.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Миникарта
+
+Миникарта показывает вÑÑŽ игровую карту в уменьшенном варианте. Кнопки внизу показывают информацию о различных игровых зонах -- транÑпотра, загрÑзнений и Ñ‚.д.
+
+Правый клик на какой-либо кнопке под миникартой показывает Ñправочную информацию об Ñтой кнопке.
+
+Ð‘ÐµÐ»Ð°Ñ Ñ€Ð°Ð¼ÐºÐ° указывает на облаÑÑ‚ÑŒ, отображаемую в данный момент на оÑновной карте.
+
+Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° "зоны" переноÑит Ñодержимое миникарты на главную карту.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/monument.tml lincity-ng-2.9~git20150314/data/help_templates/ru/monument.tml
--- lincity-ng-2.0/data/help_templates/ru/monument.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/monument.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Монумент
+
+Монументы помогают наÑелению развиватьÑÑ Ð¸ вдохновлÑÑŽÑ‚ на новые изобретениÑ.
+Каждый монумент, который Ð’Ñ‹ Ñтроите, увеличивает технологичеÑкий уровень, однако Ð’Ñ‹ не Ñможете поднÑÑ‚ÑŒ его выше 40% таким образом.
+
+Ð”Ð»Ñ Ð¿Ð¾Ñтройки монумента нужна Ñ€Ð°Ð±Ð¾Ñ‡Ð°Ñ Ñила. Много рабочей Ñилы.
+По Ñтой причине монументы можно иÑпользовать Ð´Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ ÑƒÑ€Ð¾Ð²Ð½Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð¸Ñ†Ñ‹.
+Правда, Ñто лишь кратковременное решение проблемы безработицы, так как поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва монументу не требуютÑÑ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ðµ.
+
+Ð’Ñ‹ можете увидеть, как идёт ÑтроительÑтво, нажав на монумент и поÑмотрев на окно ÑтатиÑтики. Также по мере ÑтроительÑтва изменÑетÑÑ ÐµÐ³Ð¾ иконка. 6 различных иконок отображают веÑÑŒ процеÑÑ Ñтроительтва, от Ð·Ð°Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¿ÐµÑ€Ð²Ð¾Ð³Ð¾ ÐºÐ°Ð¼Ð½Ñ Ð´Ð¾ церемонии открытиÑ.
+
+ПодÑказка : Как избежать Ñитуации, когда на ÑтроительÑтве монумента занÑто Ñлишком много людей, в то Ð²Ñ€ÐµÐ¼Ñ ÐºÐ°Ðº окружающим поÑтройкам не хватает рабочей Ñилы: Ñтроить монумент подальше от оÑтальных поÑтроек либо иÑпользовать опуÑтошение в чрезвычайных ÑитуациÑÑ….
+
+IMG_1[Ðто монумент:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-coal.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-coal.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-coal.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-coal.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Зоны углÑ
+
+IMG_1[]
+
+Зоны ÑƒÐ³Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÑŽÑ‚, где находÑÑ‚ÑÑ Ð·Ð°Ð¿Ð°ÑÑ‹ ÑƒÐ³Ð»Ñ Ð² Вашем городе. МеÑÑ‚Ð¾Ñ€Ð¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶Ð°ÑŽÑ‚ÑÑ ÐºÑ€Ð°Ñным и зелёным цветом на Ñерой земле. Ð’Ñ‹ должны Ñтроить угольные шахты Ñ€Ñдом Ñ Ð¼ÐµÑторождениÑми углÑ.
+
+Ð”Ð»Ñ Ð¿ÐµÑ€Ð²Ð¾Ð³Ð¾ запроÑа данной информации Вам нужно будет заплатить 1 миллион рублей. Ðто Ñ€Ð°Ð·Ð¾Ð²Ð°Ñ Ð¿Ð»Ð°Ñ‚Ð° за иÑÑледование территории, поÑледующий доÑтуп к данной информации беÑплатен.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-cricket.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-cricket.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-cricket.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-cricket.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Зоны Ñпорта
+
+IMG_1[]
+
+Зоны, которые имеют доÑтуп к Ñпортивным площадкам, окрашены в тёмно-зелёный цвет. ОÑтальные учаÑтки карты отображаютÑÑ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ñ‹Ð¼ цветом.
+
+Помните, Ñпортивные площадки ÑтановÑÑ‚ÑÑ Ð´Ð¾Ñтупны только через три меÑÑца поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-fire.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-fire.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-fire.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-fire.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Зоны дейÑÑ‚Ð²Ð¸Ñ Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ñ‹Ñ… Ñтанций
+
+IMG_1[]
+
+Зоны, которые защищены пожарными ÑтанциÑми, окрашены в тёмно-зелёный цвет. ОÑтальные учаÑтки карты отображаютÑÑ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ñ‹Ð¼ цветом.
+
+Помните, Ñтанции начинают работать только через три меÑÑца поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-health.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-health.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-health.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-health.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Зоны доÑтупа к больницам
+
+IMG_1[]
+
+Зоны, которые имеют доÑтуп к больницам, окрашены в тёмно-зелёный цвет. ОÑтальные учаÑтки карты отображаютÑÑ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ñ‹Ð¼ цветом.
+
+Помните, больница начинает работать только через три меÑÑца поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-normal.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-normal.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-normal.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-normal.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+Зоны иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸
+
+IMG_1[]
+
+Показывает на миникарте зданиÑ, дороги, воду и зелёные наÑÐ°Ð¶Ð´ÐµÐ½Ð¸Ñ Ð² городе.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-pol.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-pol.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-pol.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-pol.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Зоны загрÑзнений
+
+IMG_1[]
+
+Зоны загрÑзнений на миникарте показывают уровень загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð’Ð°ÑˆÐµÐ³Ð¾ города.
+
+Ð’ завиÑимоÑти от Ñтепени загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ отображатьÑÑ Ñледующими цветами (в порÑдке ÑƒÑ…ÑƒÐ´ÑˆÐµÐ½Ð¸Ñ Ñитуации): Ñветло-зелёный -> зелёный -> тёмно-зелёный -> тёмно-краÑный -> Ñветло-краÑный -> Ñрко-краÑный.
+
+Ð’ жилых домах, которые попадают в краÑные зоны, отмечаетÑÑ Ð¿Ð¾Ð²Ñ‹ÑˆÐµÐ½Ð½Ñ‹Ð¹ уровень заболеваемоÑти. Люди предпочитают жить в ÑкологичеÑки чиÑÑ‚Ñ‹Ñ… районах.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-power.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-power.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-power.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-power.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Зоны ÑлектроÑнабжениÑ
+
+IMG_1[]
+
+Зоны, в которых ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ÑÑ Ð¼Ð°Ð»Ð¾Ð¼Ð¾Ñ‰Ð½Ñ‹Ð¼Ð¸ ветрогенераторами, окрашены в тёмно-зелёный цвет.
+Зоны, подключенные непоÑредÑтвенно к ЛÐП, окрашены в Ñветло-зелёный цвет.
+Зоны, не имеющие доÑтупа к Ñнергии, окрашены в краÑный цвет.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-starve.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-starve.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-starve.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-starve.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Зоны голоданиÑ
+
+IMG_1[]
+
+Зоны Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð¾Ñ‚Ð½Ð¾ÑÑÑ‚ÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ к жилым домам.
+
+Ярко-зелёным цветом отмечены зоны, в которых доÑтаточно еды (из магазинов) и воды (из Ñкважин). Ярко-краÑные же означают, что в данных зонах люди голодают.
+
+Зона доÑтупноÑти Ñкважины окрашена в тёмно-Ñиний цвет.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-transport.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-transport.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-transport.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-transport.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+Зоны транÑпорта
+
+IMG_1[]
+
+Зоны транÑпорта отображают количеÑтво товаров на городÑких грунтовках , дорогах и железных дорогах .
+
+Ðажмите на иконке Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ потоками и уровнÑми. ИÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ ÐºÐ»Ð°Ð²Ð¸ÑˆÐ¸ вверх и вниз, Ð’Ñ‹ можете переключатьÑÑ Ð¼ÐµÐ¶Ð´Ñƒ различными товарами потреблениÑ.
+
+Синими цветами отображаютÑÑ Ð¿Ð¾Ñтройки, находÑщиеÑÑ Ð² зоне доÑтупноÑти магазина .
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/msb-ub40.tml lincity-ng-2.9~git20150314/data/help_templates/ru/msb-ub40.tml
--- lincity-ng-2.0/data/help_templates/ru/msb-ub40.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/msb-ub40.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+Зоны безработицы
+
+IMG_1[]
+
+Зоны безработицы отображают жилые дома краÑным или зелёным цветами, а оÑтальные поÑтройки -- жёлтым или Ñерым.
+
+Ярко-зелёный цвет означает, что в данных жилых домах нет проблем Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð¸Ñ†ÐµÐ¹. Тёмно-зелёный и Ñрко-краÑный цвета показывают нараÑтающие проблемы Ñ Ð±ÐµÐ·Ñ€Ð°Ð±Ð¾Ñ‚Ð¸Ñ†ÐµÐ¹.
+
+Ярко-жёлтый цвет означает, что данной поÑтройке не хватает рабочей Ñилы.
+Объекты, отмеченые Ñерым цветом, полноÑтью обеÑпечены рабочей Ñилой.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/oremine.tml lincity-ng-2.9~git20150314/data/help_templates/ru/oremine.tml
--- lincity-ng-2.0/data/help_templates/ru/oremine.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/oremine.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+Рудник
+
+Ð”Ð°Ð½Ð½Ð°Ñ Ð¿Ð¾Ñтройка позволÑет добывать руду, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ð° Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва товаров и Ñтали. Рудники можно Ñтроить в любом меÑте карты. Ð’ процеÑÑе добычи запаÑÑ‹ руды иÑÑÑкают -- еÑли Ð’Ñ‹ уничтожите рудник бульдозером и поÑтроите нa его меÑте новый, не раÑÑчитывайте, что руды прибавитÑÑ.
+
+ПоÑле того, как запаÑÑ‹ руды иÑÑÑкнут, рудник превратитÑÑ Ð² реку или озеро. ЕÑли Ð’Ñ‹ захотите воÑÑтановить землю на Ñтом учаÑтке Ð´Ð»Ñ Ð´Ð°Ð»ÑŒÐ½ÐµÐ¹ÑˆÐµÐ³Ð¾ иÑпользованиÑ, учтите, что Вам придётÑÑ Ð·Ð°ÐºÐ¾Ð¿Ð°Ñ‚ÑŒ 16 учаÑтков воды!
+
+СкороÑÑ‚ÑŒ анимации показывает активноÑÑ‚ÑŒ на руднике.
+
+IMG_1[Ðто рудник:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/ore.tml lincity-ng-2.9~git20150314/data/help_templates/ru/ore.tml
--- lincity-ng-2.0/data/help_templates/ru/ore.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/ore.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+Руда
+
+Руда -- один из оÑновных видов ÑÑ‹Ñ€ÑŒÑ Ð² игре. Коммуны, рудники и центры по переработке отходов могут добывать руду.
+
+Руда необходима Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ гончарных маÑтерÑких, а также лёгкой и Ñ‚Ñжёлой промышленноÑти.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/other-costs.tml lincity-ng-2.9~git20150314/data/help_templates/ru/other-costs.tml
--- lincity-ng-2.0/data/help_templates/ru/other-costs.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/other-costs.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+Другие затраты
+
+Ðто окно других затрат.
+Оно показывает раÑпределение "других затрат", которые отображаютÑÑ Ð² окне финанÑов.
+
+* Выплата процентов
+* Школы
+* УниверÑитеты
+* ÐееÑтеÑтвенные Ñмерти
+* Ветрогенераторы
+* Больницы
+* КоÑмичеÑкие корабли
+* Пожарные Ñтанции
+* Спортивные площадки
+* Центры по переработке отходов
+
+Ðажатие левой кнопкой на заголовке Ñтого окна позволит переключатьÑÑ Ð¼ÐµÐ¶Ð´Ñƒ окнами финанÑов, других затрат и наÑелениÑ.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/park.tml lincity-ng-2.9~git20150314/data/help_templates/ru/park.tml
--- lincity-ng-2.0/data/help_templates/ru/park.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/park.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,19 @@
+Парк
+
+Парки имеют очень проÑтое назначение: они уменьшают загрÑзнениÑ.
+
+Очень многие объекты загрÑзнÑÑŽÑ‚ город: Ñто и дороги, и угольные шахты, и промышленноÑÑ‚ÑŒ, и Ñ‚.д.
+Какие-то объекты загрÑзнÑÑŽÑ‚ город больше, какие-то меньше.
+
+Ð’Ñ‹ можете Ñтроить парки Ð´Ð»Ñ ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð¸Ñ Ñкологии возле жилых домов или около иÑточников загрÑзнений.
+
+Ð’ городе преобладает юго-западный ветер, учитывайте Ñто при Ñоздании парков.
+
+Парки более Ñффективны, чем леÑа или фермы, однако Ð´Ð»Ñ Ð¸Ñ… ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ð¾ наличие подземных вод. ПоÑтому они могут раÑполагатьÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ на зелёных учаÑтках карты.
+
+ПодÑказка: Ðажав клавишу 'w' при Ñоздании парка, Ð’Ñ‹ увидите маленький пруд.
+
+IMG_1[Ðто парк:]
+IMG_2[а Ñто его иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/pause.tml lincity-ng-2.9~git20150314/data/help_templates/ru/pause.tml
--- lincity-ng-2.0/data/help_templates/ru/pause.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/pause.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+Пауза
+
+Ð”Ð°Ð½Ð½Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° приоÑтанавливает ход игры.
+
+Повторное нажатие продолжает игру.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/pbar.tml lincity-ng-2.9~git20150314/data/help_templates/ru/pbar.tml
--- lincity-ng-2.0/data/help_templates/ru/pbar.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/pbar.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+Окно ÑтатиÑтики
+
+Ðто Ð²Ñ‚Ð¾Ñ€Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ° на миникарте.
+
+Она показывает раÑширенную ÑтатиÑтику объектов города и их недавнее развитие.
+
+ПолоÑа Ñ Ð¿Ñ€Ð°Ð²Ð¾Ð¹ Ñтороны указывает на увеличение Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°, полоÑа Ñ Ð»ÐµÐ²Ð¾Ð¹ Ñтороны -- на уменьшение. По размеру полоÑÑ‹ можно Ñудить о размере изменений. Зелёной полоÑой обозначены хорошие изменениÑ, краÑной -- плохие. Будьте внимательны, Ñлишком большое чиÑло хороших изменений не вÑегда полезно.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/pollution.tml lincity-ng-2.9~git20150314/data/help_templates/ru/pollution.tml
--- lincity-ng-2.0/data/help_templates/ru/pollution.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/pollution.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,18 @@
+ЗагрÑзнение
+
+БольшинÑтво объектов загрÑзнÑÑŽÑ‚ окружающую Ñреду.
+Ðаиболее опаÑные:
+* ТÑÐ¶Ñ‘Ð»Ð°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ.
+* Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ.
+* Угольные ÑлектроÑтанции.
+* Угольные шахты.
+* Магазины, заполненные муÑором.
+* РельÑÑ‹ и дороги, оÑобенно когда заполнены муÑором.
+
+ЛюдÑм не нравитÑÑ Ð¶Ð¸Ñ‚ÑŒ в грÑзи. Они захотÑÑ‚ уехать, потому что иначе могут заболеть или даже умереть.
+
+Ð’ городе преобладает юго-западный ветер, поÑтому загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰Ð°ÑŽÑ‚ÑÑ Ð½Ð° Ñеверо-воÑток.
+
+Чаще вÑего при правильной Ñтратегии заÑтройки города Ваши люди не будут Ñтрадать от загрÑзнений. Однако Ñто не вÑегда возможно. Ð’ таких ÑлучаÑÑ… иÑпользуйте парки -- они помогут улучшить Ñкологию. Чем больше парков, тем лучше защита от загрÑзнений.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/port.tml lincity-ng-2.9~git20150314/data/help_templates/ru/port.tml
--- lincity-ng-2.0/data/help_templates/ru/port.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/port.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+Порт
+
+Порты позволÑÑŽÑ‚ Вам импортировать и ÑкÑпортировать товары, Ñталь, руду, уголь и еду. За импорт платите Ð’Ñ‹, за ÑкÑпорт платÑÑ‚ Вам.
+
+Выберите, что Ð’Ñ‹ хотите импортировать, двойным нажатием на порте. Ð’ меню Ð’Ñ‹ Ñможете
+Двойное нажатие на порте откроет меню, в котором Ð’Ñ‹ Ñможете выбрать, какие товары необходимо импортировать и/или ÑкÑпортировать.
+
+Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой.
+
+Порт должен ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ€ÐµÐºÐ¾Ð¹, раÑположенной Ñ Ð¿Ñ€Ð°Ð²Ð¾Ð¹ Ñтороны от него.
+
+ÐкÑпорт иÑпользует вÑе доÑтупные товары. ЕÑли Вам надо ÑкÑпортировать только ограниченное количеÑтво товаров, Ð’Ñ‹ можете иÑпользовать более медленный вид транÑпортной ÑиÑтемы, более длинные дороги и Ñ‚.д. Вам придётÑÑ Ð¿Ð¾ÑкÑпериментировать Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð¹ транÑпортной ÑиÑтемы.
+
+ДейÑтвующий порт развивает технологии. Примечание: ÑкÑпортёры получают Ñкидку на большие партии товаров.
+
+
+IMG_1[Ðто порт:]
+IMG_2[Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/pottery.tml lincity-ng-2.9~git20150314/data/help_templates/ru/pottery.tml
--- lincity-ng-2.0/data/help_templates/ru/pottery.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/pottery.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,10 @@
+Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ
+
+Гончарные маÑтерÑкие Ñоздают товары из руды и ÑƒÐ³Ð»Ñ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ рабочих. Они не обÑзательно должны быть Ñоединены Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, однако их надо Ñтроить в зоне доÑтупа к магазину.
+
+Ð’Ñ‹ можете увидеть, что Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑÐºÐ°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°ÐµÑ‚, по дыму, выходÑщему из трубы печи.
+
+IMG_1[Ðто Ð³Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ Ð¼Ð°ÑтерÑкаÑ:]
+IMG_2[Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/powerline.tml lincity-ng-2.9~git20150314/data/help_templates/ru/powerline.tml
--- lincity-ng-2.0/data/help_templates/ru/powerline.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/powerline.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,11 @@
+ЛÐП
+
+Линии Ñлектропередач (ЛÐП) передают ÑлектроÑнергию от Ñолнечных и угольных ÑлектроÑтанций, а также продвинутых ветрогенераторов, подÑтанциÑм и в промзоны. ЛÐП должны подÑоединÑÑ‚ÑŒÑÑ Ðº верхнему левому углу поÑтроек, которым необходима ÑнергиÑ.
+
+ЛÐП могут проходить над грунтовками, дорогами, рельÑами и реками (но не более одного учаÑтка). ЕÑли они раÑположены по обе Ñтороны транÑпортной ÑиÑтемы или реки, они дейÑтвуют как будто они Ñоединены. Вам иногда придётÑÑ Ð·Ð°ÐºÐ°Ð¿Ñ‹Ð²Ð°Ñ‚ÑŒ небольшие учаÑтки рек, чтобы Ñоединить ЛÐП -- но помните, Ñто очень дорого. ЛÐП Ñоединены между Ñобой, когда они выровнены и видна передача ÑлектроÑнергии по проводам.
+
+IMG_1[Ðто ЛÐП:]
+IMG_2[Ðто иконка:]
+IMG_3[так выглÑдит на миникарте:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/powerscoal.tml lincity-ng-2.9~git20150314/data/help_templates/ru/powerscoal.tml
--- lincity-ng-2.0/data/help_templates/ru/powerscoal.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/powerscoal.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ
+
+Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ Ñнергию путём ÑÐ¶Ð¸Ð³Ð°Ð½Ð¸Ñ ÑƒÐ³Ð»Ñ Ð¸ передаёт её по ЛÐП .
+
+ÐффективноÑÑ‚ÑŒ ÑÐ¶Ð¸Ð³Ð°Ð½Ð¸Ñ ÑƒÐ³Ð»Ñ Ð²Ð¾Ð·Ñ€Ð°Ñтает Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸ÐµÐ¼ технологичеÑкого уровнÑ, но только Ð´Ð»Ñ Ð²Ð½Ð¾Ð²ÑŒ поÑтроенных Ñтанций. ПоÑтому Ð’Ñ‹, вероÑтно, захотите ÑнеÑти Ñтарую Ñтанцию и поÑтроить на её меÑте новую, более Ñффективную, когда Ваш технологичеÑкий уровень значительно увеличитÑÑ.
+
+Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ ÑвлÑетÑÑ Ð²Ð°Ð¶Ð½Ñ‹Ð¼ иÑточником загрÑзнений. УбедитеÑÑŒ, что работа Ваших угольных ÑлектроÑтанций не загрÑзнÑет окружающую Ñреду возле жилых домов. Ветрогенераторы и Ñолнечные ÑлектроÑтанции куда менее Ñффективные, но более Ñкологичные решениÑ.
+
+IMG_1[Ðто ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ:]
+IMG_2[Ñто её иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/powerssolar.tml lincity-ng-2.9~git20150314/data/help_templates/ru/powerssolar.tml
--- lincity-ng-2.0/data/help_templates/ru/powerssolar.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/powerssolar.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ
+
+Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°ÐµÑ‚ Ñнергию Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ Ñолнечных батарей и передаёт её по ЛÐП .
+
+ÐффективноÑÑ‚ÑŒ Ñолнечных батарей возраÑтает Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸ÐµÐ¼ технологичеÑкого уровнÑ.
+
+Без рабочих ÑÐ¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð½Ðµ будет функционировать.
+
+IMG_1[Ðто ÑÐ¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ:]
+IMG_2[а Ñто её иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/power.tml lincity-ng-2.9~git20150314/data/help_templates/ru/power.tml
--- lincity-ng-2.0/data/help_templates/ru/power.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/power.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+ÐнергиÑ
+
+ÐÐ½ÐµÑ€Ð³Ð¸Ñ Ð¼Ð¾Ð¶ÐµÑ‚ вырабатыватьÑÑ Ð² кВт⋅ч или МВт⋅ч. кВт⋅ч передаютÑÑ Ð¿Ð¾ подземным кабелÑм вдоль Вашей городÑкой транÑпортной ÑиÑтемы, а МВт⋅ч -- по ЛÐП.
+
+кВт⋅ч производÑÑ‚ÑÑ Ð½Ð¸Ð·ÐºÐ¾Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ‡Ð½Ñ‹Ð¼Ð¸ ветрогенераторами или передаютÑÑ Ð¿Ð¾Ð´ÑтанциÑми. Они могут обеÑпечивать Ñнергией жилые дома, фермы, текÑтильные фабрики, лёгкую промышленноÑÑ‚ÑŒ и Ñ‚Ñжёлую промышленноÑÑ‚ÑŒ (металлургичеÑкие заводы).
+
+МВт⋅ч производÑÑ‚ÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ угольных и Ñолнечных ÑлектроÑтанций и могут передаватьÑÑ Ð¿Ð¾Ð´ÑтанциÑм или напрÑмую обеÑпечивать Ñнергией лёгкую и Ñ‚Ñжёлую промышленноÑÑ‚ÑŒ (металлургиеÑкие заводы).
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/query.tml lincity-ng-2.9~git20150314/data/help_templates/ru/query.tml
--- lincity-ng-2.0/data/help_templates/ru/query.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/query.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,9 @@
+КурÑор
+
+Показывает информацию о поÑтройках. Ð”Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð°Ð²ÐµÐ´Ð¸Ñ‚Ðµ на поÑтройку и нажмите клавишу мыши.
+
+Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ñ‹Ð²Ð°ÐµÑ‚ÑÑ Ð² правом нижнем углу (вмеÑто миникарты).
+
+IMG_1[Ðто курÑор:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/rail.tml lincity-ng-2.9~git20150314/data/help_templates/ru/rail.tml
--- lincity-ng-2.0/data/help_templates/ru/rail.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/rail.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,8 @@
+Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°
+
+Железные дороги обладают большей пропуÑкной ÑпоÑобноÑтью, чем обычные. Также они производÑÑ‚ чуть меньше загрÑзнений. Однако их ÑтроительÑтво и обÑуживание доÑтаточно дорого. Они оправдывают ÑебÑ, когда Вам надо перевозить большое количеÑтво товаров на дальние раÑÑтоÑниÑ.
+
+IMG_1[Ðто рельÑÑ‹:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/recycle.tml lincity-ng-2.9~git20150314/data/help_templates/ru/recycle.tml
--- lincity-ng-2.0/data/help_templates/ru/recycle.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/recycle.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,10 @@
+Центр по переработке отходов
+
+Ð”Ð°Ð½Ð½Ð°Ñ Ð¿Ð¾Ñтройка перерабатывает отходы в руду. Ð”Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ центра необходимы рабочие, ÑÐ½ÐµÑ€Ð³Ð¸Ñ (доÑтаточно кВт⋅ч) и деньги. Также он может иÑпользоватьÑÑ Ð´Ð»Ñ Ð¾Ð¿ÑƒÑÑ‚Ð¾ÑˆÐµÐ½Ð¸Ñ Ð¿ÐµÑ€ÐµÐ¿Ð¾Ð»Ð½ÐµÐ½Ð½Ñ‹Ñ… Ñвалок.
+
+Ð’Ñ‹ можете получить Ñтабильную Ñкономику (когда больше не надо добывать руду и Ñ‚.д.) и при центрах по переработке, работающих не Ñо 100% ÑффективноÑтью, еÑли у Ð’Ð°Ñ ÐµÑÑ‚ÑŒ ветрогенераторы Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÐµÐ½Ñации потерь.
+
+IMG_1[Ðто центр по переработке отходов:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/residential.tml lincity-ng-2.9~git20150314/data/help_templates/ru/residential.tml
--- lincity-ng-2.0/data/help_templates/ru/residential.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/residential.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Жилой дом
+
+Ðто то меÑто, где живут люди. Чтобы люди хотели жить в доме, он должен иметь доÑтуп к еде (магазину) и воде (Ñкважине). Также людÑм нужна работа, ÑлектричеÑтво и товары. Дома должны быть Ñоединены Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой.
+Спортивные площадки повышают привлекательноÑÑ‚ÑŒ жилого района, а вот из-за загрÑзнений люди могут уехать.
+
+Ð’ игре еÑÑ‚ÑŒ 3 вида жилых домов, которые отличаютÑÑ ÐºÐ¾Ð»Ð¸Ñ‡ÐµÑтвом проживающих в них людей. Они имеют разный уровень рождаемоÑти и ÑмертноÑти, что позволит Вам как-то контролировать Ваше наÑеление. Ðаличие больницы неподалёку также влиÑет на рождаемоÑÑ‚ÑŒ и ÑмертноÑÑ‚ÑŒ.
+
+При доÑтижении некоторого ÑƒÑ€Ð¾Ð²Ð½Ñ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹, Ð’Ñ‹ Ñможете Ñтроить более Ñовременные дома, даже многоÑтажки.
+
+IMG_1[Так выглÑдит маленький дом (Ñовременный):]
+IMG_2[а Ñто её иконка:]
+IMG_3[Ðто обычный дом (Ñовременный):]
+IMG_4[а Ñто иконка:]
+IMG_5[Ðто большой дом (Ñовременный):]
+IMG_6[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/river.tml lincity-ng-2.9~git20150314/data/help_templates/ru/river.tml
--- lincity-ng-2.0/data/help_templates/ru/river.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/river.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Река/Озеро
+
+Реки довольно чаÑто будут мешать Вам развивать город. Их уничтожение (закапывание), равно как и поÑтройка моÑтов, очень дороги. ЕдинÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ð¾ÑÑ‚ÑŒ их Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ -- порты должны иметь доÑтуп к реке Ð´Ð»Ñ Ñ‚Ð¾Ñ€Ð³Ð¾Ð²Ð»Ð¸.
+
+Помимо рек ÑущеÑтвуют ещё и озёра. Ð’ начале игры на карте еÑÑ‚ÑŒ только реки. Затем, когда, например, когда рудник иÑтощит Ñвои запаÑÑ‹, то при доÑтупе к реке он превратитÑÑ Ð² реку, а иначе -- в озеро.
+
+ЕÑли Ð’Ñ‹ уничтожите какой-то учаÑток реки, обе Ñтороны, которые были её берегами, вÑÑ‘ равно оÑтанутÑÑ Ñ‡Ð°Ñтью речной ÑиÑтемы.
+
+ЕÑли Ð’Ñ‹ Ñтроите транÑпортную ÑиÑтему через реку, там поÑвитÑÑ Ð¼Ð¾ÑÑ‚.
+
+УчаÑток реки, который однажды был Ñоединён Ñ Ñ€ÐµÑ‡Ð½Ð¾Ð¹ ÑиÑтемой, никогда не превратитÑÑ Ð² озеро.
+Узнать, что чаÑÑ‚ÑŒ воды ÑвлÑетÑÑ Ñ€ÐµÐºÐ¾Ð¹, можно по отметке ÑудоходÑтво , которую покажет курÑор .
+
+ЛÐП могут передавать Ñнергию через один учаÑток реки.
+
+ALSO[См. ещё:]
+
diff -Nru lincity-ng-2.0/data/help_templates/ru/road.tml lincity-ng-2.9~git20150314/data/help_templates/ru/road.tml
--- lincity-ng-2.0/data/help_templates/ru/road.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/road.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,8 @@
+Дорога
+
+Дороги перевозÑÑ‚ больше товаров, чем грунтовки, но не так много, как железные дороги. Также они производÑÑ‚ больше загрÑзнений, чем железные дороги, однако их ÑтроительÑтво и обÑлуживание дешевле -- должен же быть зоть какой-то повод иÑпользовать их.
+
+IMG_1[Ðто дорога:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/rocket.tml lincity-ng-2.9~git20150314/data/help_templates/ru/rocket.tml
--- lincity-ng-2.0/data/help_templates/ru/rocket.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/rocket.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Ð¡Ñ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° Ð´Ð»Ñ ÐºÐ¾ÑмичеÑких кораблей
+
+КоÑмичеÑкие корабли могут отправить Ваше наÑеление в другой мир, и игра закончитÑÑ.
+
+Перед началом Ñвакуации людей Вам потребуетÑÑ Ñовершить пÑÑ‚ÑŒ уÑпешных Ñтартов без людей. Каждое уÑпешное отправление Ñ Ð»ÑŽÐ´ÑŒÐ¼Ð¸ позволÑет отправить в коÑÐ¼Ð¾Ñ 1000 человек.
+
+ВероÑтноÑÑ‚ÑŒ уÑпешного запуÑка коÑмичеÑкого ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð½Ð°Ð¿Ñ€Ñмую завиÑит от ÑƒÑ€Ð¾Ð²Ð½Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑкого развитиÑ. Ðто означает, что еÑли Ваш технологичеÑкий уровень 80%, то ÑˆÐ°Ð½Ñ Ð½Ð° уÑпех -- 4 к 5. ЕÑли же технологичеÑкий уровень 100% или больше, каждый запуÑк будет уÑпешным. Ð”Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ коÑмичеÑкого ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð’Ð°Ð¼ придётÑÑ Ñтроить отдельную Ñтартовую площадку.
+
+Стартовую площадку не требуетÑÑ ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, еÑли она находитÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°. Ð”Ð»Ñ ÐµÑ‘ ÑтроительÑтва требуетÑÑ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ðµ количеÑтво Ñтали, товаров, рабочей Ñилы и денег.
+ПоÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÑтроительÑтва Ð’Ñ‹ получите Ñообщение Ñ Ð²Ð¾Ð¿Ñ€Ð¾Ñом, когда Ð’Ñ‹ хотите запуÑтить коÑмичеÑкий корабль. ЕÑли Ð’Ñ‹ решите отложить запуÑк, потом Ð’Ñ‹ Ñможете Ñовершить его, нажав на поÑтроенной площадке. Ð’ городе может быть Ñколько угодно коÑмичеÑких кораблей, ожидающих запуÑк.
+
+Когда коÑмичеÑкий корабль на Ñтартовой площадке поÑтроен, но не запущен, Ð´Ð»Ñ ÐµÑ‘ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¾Ð½Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ð¾Ð»ÑŒÑˆÐµ не требуютÑÑ Ñталь, товары или рабочие, однако Ñодержание такой площадки вÑÑ‘ ещё будет Ñтоить Вам денег.
+
+IMG_1[Ðто ÑÑ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° Ð´Ð»Ñ ÐºÐ¾ÑмичеÑких кораблей:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/school.tml lincity-ng-2.9~git20150314/data/help_templates/ru/school.tml
--- lincity-ng-2.0/data/help_templates/ru/school.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/school.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Школа
+
+Ðналогично универÑитетам, школам требуютÑÑ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ðµ и товары Ð´Ð»Ñ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹, Ñ…Ð¾Ñ‚Ñ Ð¸ в гораздо меньшем количеÑтве. СоответÑтвенно, технологии также развиваютÑÑ Ð½Ðµ так быÑтро.
+У Ð’Ð°Ñ ÐµÑÑ‚ÑŒ выбор: поÑтроить четыре-пÑÑ‚ÑŒ школ или же один универÑитет. Чаще (но не вÑегда!) выгоднее Ñтроить универÑитет.
+
+Школы не нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой, однако они должны раÑполагатьÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°.
+
+Содержание школы Ñтоит денег. Ð’Ñ‹ можете увидеть общую Ñумму затрат на школы за прошлый год в окне финанÑов.
+
+Ðажав на школу, Ð’Ñ‹ можете получить информацию о её работе.
+
+IMG_1[Ðто школа:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/slow.tml lincity-ng-2.9~git20150314/data/help_templates/ru/slow.tml
--- lincity-ng-2.0/data/help_templates/ru/slow.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/slow.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,8 @@
+ÐÐ¸Ð·ÐºÐ°Ñ ÑкороÑÑ‚ÑŒ
+
+IMG_1[]
+
+Ðто кнопка низкой ÑкороÑти. Она запуÑкает игру на минимальной ÑкороÑти.
+Ðа Ñлабых машинах Ð’Ñ‹ можете не заметить Ñффекта.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/steel.tml lincity-ng-2.9~git20150314/data/help_templates/ru/steel.tml
--- lincity-ng-2.0/data/help_templates/ru/steel.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/steel.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+Сталь
+
+Сталь производитÑÑ Ð² оÑновном Ñ‚Ñжёлой промышленноÑтью (металлургичеÑкими заводами).
+ПоÑтроить их Ð’Ñ‹ Ñможете, только доÑтигнув определённого технологичеÑкого уровнÑ. До Ñтого единÑтвенным иÑточником Ñтали (в небольшом количеÑтве) ÑвлÑÑŽÑ‚ÑÑ ÐºÐ¾Ð¼Ð¼ÑƒÐ½Ñ‹, которые производÑÑ‚ Ñталь из руды.
+
+Сталь иÑпользуетÑÑ ÐºÑƒÐ·Ð½Ð¸Ñ†Ð°Ð¼Ð¸ и лёгкой промышленноÑтью Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ñ‚Ð¾Ð²Ð°Ñ€Ð¾Ð². Ð›Ñ‘Ð³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ð¾ÑÑ‚ÑŒ может обойтиÑÑŒ и без Ñтали, однако в таком Ñлучае её производительноÑÑ‚ÑŒ будет куда меньше.
+
+Ð”Ð»Ñ Ð¿Ð¾Ñтройки коÑмичеÑких кораблей и Ñтартовых площадок требуетÑÑ Ð¾Ñ‡ÐµÐ½ÑŒ много Ñтали.
+
+Железные дороги также иÑпользуют Ñталь Ð´Ð»Ñ Ð¾Ð±ÑÐ»ÑƒÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¿ÑƒÑ‚ÐµÐ¹.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/substation.tml lincity-ng-2.9~git20150314/data/help_templates/ru/substation.tml
--- lincity-ng-2.0/data/help_templates/ru/substation.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/substation.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,8 @@
+ПодÑтанциÑ
+
+ПодÑтанции получают ÑлектричеÑтво Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ ЛÐП и раÑпределÑÑŽÑ‚ его по округе. Зоны Ñнергетики позволÑÑŽÑ‚ увидеть, каким облаÑÑ‚Ñм требуетÑÑ Ð±Ð¾Ð»ÑŒÑˆÐµ Ñнергии. Ð”Ð»Ñ Ñвоего Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¾Ð½Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð´ÑтанциÑм не требуютÑÑ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ðµ.
+
+IMG_1[Ðто подÑтанциÑ:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/sustain.tml lincity-ng-2.9~git20150314/data/help_templates/ru/sustain.tml
--- lincity-ng-2.0/data/help_templates/ru/sustain.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/sustain.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,20 @@
+Окно доÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑƒÑтойчивой Ñкономики
+
+Ðто окно показывает шеÑÑ‚ÑŒ цветных линий. Когда вÑе линии дотÑнутÑÑ Ð´Ð¾ правого краÑ, Ð’Ñ‹ получите уÑтойчивую Ñкономику и выиграете игру!
+
+* Доб (оранжевый) Ð’Ñ‹ не занимаетеÑÑŒ добычей руды или ÑƒÐ³Ð»Ñ Ð¸ не накапливаете муÑор на Ñвалках.
+* Торг (Ñерый) Ð’Ñ‹ не ÑкÑпортируете и не импортируете товары.
+* Денег (зелёный) Ð‘Ð°Ð»Ð°Ð½Ñ Ð’Ð°ÑˆÐµÐ³Ð¾ города Ñтабильный или раÑтущий, Ñто означает, что Ð’Ñ‹ не можете Ñтроить ничего, кроме Ñамых дешёвых зданий.
+* ÐаÑел (Ñиний) Ваше наÑеление поÑтоÑнно в пределах 2% за 180 лет. ЕÑли Ð’Ñ‹ выйдите за Ñти границы, за иÑходное количеÑтво людей будет взÑто текущее, а отÑчёт времени начнётÑÑ Ñ Ð½Ð°Ñ‡Ð°Ð»Ð°. Также в городе должно проживать не менее 5000 человек.
+* Ðаука (жёлтый) Ваш технологичеÑкий уровень изменÑетÑÑ Ð¾Ñ‡ÐµÐ½ÑŒ незначительно. ЕÑли он упал более чем на 1%, отÑчёт времени начнётÑÑ Ñ Ð½Ð°Ñ‡Ð°Ð»Ð°. Уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ быть не менее 50%.
+* Огонь (краÑный) ВеÑÑŒ Ð·Ð´Ð°Ð½Ð¸Ñ Ð² городе должны быть покрыты пожарными ÑтанциÑми, кроме Ñледующих: монументы, рудники, ЛÐП, транÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема и площадки Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка коÑмичеÑких кораблей.
+
+Каждый параметр должен оÑтаватьÑÑ Ñтабильным на протÑжении некоторого времени (в годах):
+* Доб =180
+* Торг =180
+* Денег=60
+* ÐаÑел=60
+* Ðаука=120
+* Огонь=60
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/tech-level.tml lincity-ng-2.9~git20150314/data/help_templates/ru/tech-level.tml
--- lincity-ng-2.0/data/help_templates/ru/tech-level.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/tech-level.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Уровень технологичеÑкого развитиÑ
+
+ТехнологичеÑкий уровень определÑет, какие Ð·Ð´Ð°Ð½Ð¸Ñ Ð’Ñ‹ можете Ñтроить, а также влиÑет на ÑффективноÑÑ‚ÑŒ некоторых процеÑÑов.
+
+Ð”Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ðµ ÑƒÑ€Ð¾Ð²Ð½Ñ Ð’Ñ‹ должны Ñтроить (и Ñнабжать необходимыми реÑурÑами) монументы, школы и универÑитеты.
+
+Пока Ваш технологичеÑкий уровень очень низкий, Ð’Ñ‹ можете Ñтроить только монументы. Через некоторое Ð²Ñ€ÐµÐ¼Ñ Ð¿Ð¾Ñле поÑтройки неÑкольких монументов Вам Ñтанут доÑтупны школы. Школы позволÑÑŽÑ‚ развивать технологии быÑтрее, чем монументы.
+
+Когда Ваш технологичеÑкий уровень Ñтанет ещё выше, Ð’Ñ‹ Ñможете Ñтроить универÑитеты. Они ÑпоÑобны развивать технологии ещё быÑтрее, однако требуют значительное количеÑтво реÑурÑов.
+
+Чем больше технологий, тем проще их потерÑÑ‚ÑŒ. ИмеетÑÑ Ð² виду, что чем более выÑокий уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð’Ñ‹ хотите, тем больше школ и универÑитетов Вам придётÑÑ Ð¿Ð¾Ñтроить.
+
+Также знайте, что еÑли по какой-то причине Вам придётÑÑ Ð¿Ñ€Ð¸Ð¾Ñтановить работу одного-двух универÑитетов (или они вдруг недополучат реÑурÑов Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹), Выш технологичеÑкий уровень начнёт падать.
+
+ВероÑтноÑÑ‚ÑŒ уÑпешного запуÑка коÑмичеÑкого ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð½Ð°Ð¿Ñ€Ñмую завиÑит от технологичеÑкого уровнÑ.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/tip.tml lincity-ng-2.9~git20150314/data/help_templates/ru/tip.tml
--- lincity-ng-2.0/data/help_templates/ru/tip.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/tip.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,12 @@
+Свалка
+
+Свалка ÑвлÑетÑÑ Ð¼ÐµÑтом, куда ÑкладируетÑÑ Ð¼ÑƒÑор. ЕÑли в магазине его будет Ñлишком много, Ñотрудники могут его Ñжечь. Ðто Ñильно загрÑзнит окружающую Ñреду, поÑтому Ð’Ñ‹ должны ответÑтвенно отноÑитьÑÑ Ðº Ñборке и переработке муÑора.
+
+По мере Ð½Ð°Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ð¼ÑƒÑором Ñвалка превращаетÑÑ Ð² холм, который зараÑÑ‚Ñ‘Ñ‚ травой поÑле полного Ð·Ð°Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ñвалки.
+
+МуÑор Ñо Ñвалок может быть иÑпользован в коммунах, Ñлектрифицированных фермах и центрах по переработке отходов.
+
+IMG_1[Ðто Ñвалка:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/track.tml lincity-ng-2.9~git20150314/data/help_templates/ru/track.tml
--- lincity-ng-2.0/data/help_templates/ru/track.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/track.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,8 @@
+Грунтовка
+
+Грунтовки -- проÑтейший и Ñамый дешёвый вид транÑпортной ÑиÑтемы. Они обладают Ñамой малой пропуÑкной ÑпоÑобноÑтью, зато Ñовершенно не загрÑзнÑÑŽÑ‚ окружающую Ñреду.
+
+IMG_1[Ðто грунтовка:]
+IMG_2[а Ñто иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/transport.tml lincity-ng-2.9~git20150314/data/help_templates/ru/transport.tml
--- lincity-ng-2.0/data/help_templates/ru/transport.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/transport.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+
+СущеÑтвует три типа транÑпортных ÑиÑтем: грунтовка, дорога и Ð¶ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°.
+
+Так же еÑÑ‚ÑŒ четвертый тип, Ñто "зона дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð¾Ð²". ОблаÑÑ‚ÑŒ дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð¾Ð² очень небольшаÑ, в Ñправочной информации она обычно фигурирует отдельно от транÑпортных ÑиÑтем. Однако то очень важное понÑтие, поÑтому перечитайте Ñправку про магазины .
+
+Грунтовки, дороги и железные дороги иÑпользуютÑÑ Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпортировки еды, рабочих, товаров, углÑ, руды, Ñтали и муÑора; в общем, любые виды товаров Ð¿Ð¾Ñ‚Ñ€ÐµÐ±Ð»ÐµÐ½Ð¸Ñ Ð·Ð° иÑключением МВт⋅ч (которые передаютÑÑ Ð¿Ð¾ ЛÐП). ОбÑзательно должна ÑущеÑтвовать ÑвÑзь между магазинами, ÑвÑзь Ñо зданиÑми, раÑположенными вне зоны дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð¾Ð² (Ñ…Ð¾Ñ‚Ñ Ð² оÑновном такой план Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð³Ð¾Ñ€Ð¾Ð´Ð° -- Ð¿Ð»Ð¾Ñ…Ð°Ñ Ð·Ð°Ñ‚ÐµÑ).
+
+Ð”Ð»Ñ Ð¿ÐµÑ€ÐµÑÐµÑ‡ÐµÐ½Ð¸Ñ Ñ€ÐµÐºÐ¸ проÑто Ñтройте транÑпортную ÑиÑтему через реку -- так Ð’Ñ‹ поÑтроите моÑÑ‚. СтроительÑтво моÑтов обходитÑÑ Ð´Ð¾Ñ€Ð¾Ð¶Ðµ, чем ÑтроительÑтво обычной транÑпортной ÑиÑтемы.
+
+ОбÑлуживание дорог и железных дорог требует ежегодных вложений, также они загрÑзнÑÑŽÑ‚ окружающую Ñреду (оÑобенно еÑли транÑпортируют много муÑора).
+
+ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема закруглÑетÑÑ Ð½Ð° здание, еÑли правильно подÑоединена.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/tutorial-advanced.tml lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-advanced.tml
--- lincity-ng-2.0/data/help_templates/ru/tutorial-advanced.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-advanced.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,21 @@
+Продвинутые функции
+
+SUBH: Магазины и транÑпортные ÑиÑтемы
+
+Двойное нажатие на магазине открывает окно ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ Ð¾Ð±Ð¼ÐµÐ½Ð° магазина Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой .
+
+* покупка -- что покупает магазин через транÑпортную ÑиÑтему
+* продажа -- что продаёт магазин через транÑпортную ÑиÑтему
+
+Ðта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¸ÑпользуетÑÑ Ñ€ÐµÐ´ÐºÐ¾, обычно Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ ÐºÐ°ÐºÐ¸Ñ…-либо Ñобытий.
+
+SUBH: УÑтойчивое развитие
+
+Ð§ÐµÑ‚Ð²ÐµÑ€Ñ‚Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ° миниокна показывает ÑоÑтоÑние уÑтойчивого развитиÑ.
+
+ÐаÑтоÑтельно рекомендуетÑÑ ÑохранÑÑ‚ÑŒ игру перед тем, как Ð’Ñ‹ оÑтавлÑете игру на долгое Ð²Ñ€ÐµÐ¼Ñ Ð² ожидании доÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑоÑтоÑÐ½Ð¸Ñ ÑƒÑтойчивого развитиÑ. ЕÑли в процеÑÑе Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ ÑлучитÑÑ Ñ‡Ñ‚Ð¾-нибудь плохое (например, вÑеобщее голодание), Ð’Ñ‹ Ñможете перезапуÑтитьÑÑ Ñ Ð¼ÐµÑта ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¸ предпринÑÑ‚ÑŒ какие-либо дейÑтвиÑ. :-)
+
+Следите за запаÑами в магазинах (миниокно) и Ñможете избежать больших проблем. ПериодичеÑкого проÑмотра ECO миниокна должно быть доÑтаточно.
+
+ПодÑказка: ОÑтерегайтеÑÑŒ хибар и муÑора в магазинах...
+
diff -Nru lincity-ng-2.0/data/help_templates/ru/tutorial-aim.tml lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-aim.tml
--- lincity-ng-2.0/data/help_templates/ru/tutorial-aim.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-aim.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,14 @@
+Цель игры
+
+Игру можно выиграть двум ÑпоÑобами:
+
+* ДобитьÑÑ ÑƒÑтойчивого ÑоÑтоÑÐ½Ð¸Ñ Ñкономики (поÑле Ñтого Ð’Ñ‹ можете продолжить игру)
+* Ðвакуировать вÑех жителей на коÑмичеÑких кораблÑÑ… в другой мир
+ (поÑле Ñтого игра оÑтановитÑÑ)
+
+Проиграть Ð’Ñ‹ можете только в одном Ñлучае:
+* Ð’ÑÑ‘ Ваше наÑеление погибнет в результате голода или от болезней (Ð´Ð»Ñ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð½Ð°ÑелениÑ, как извеÑтно, нужно минимум двое человек ;-)
+
+Вам придётÑÑ Ð¿Ð¾Ð²Ñ‹ÑˆÐ°Ñ‚ÑŒ уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð´Ð»Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾Ñти ÑтроительÑтва более Ñовременные объекты. Также Вам придётÑÑ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÑÑ‚ÑŒ роÑтом наÑелениÑ, обеÑпечивать нужды города и ÑкономичеÑкий баланÑ.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/tutorial-basics.tml lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-basics.tml
--- lincity-ng-2.0/data/help_templates/ru/tutorial-basics.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-basics.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,51 @@
+Первые шаги
+
+Выберите "Ð½Ð¾Ð²Ð°Ñ Ð¸Ð³Ñ€Ð°" > "Река".
+УÑтановите галочки "С поÑелением", "Без деревьев".
+Другие Ñценарии Ñозданы Ð´Ð»Ñ Ð±Ð¾Ð»ÐµÐµ опытных игроков.
+
+ПоÑеление Ñодержит Ñледующие оÑновные реÑурÑÑ‹:
+
+* Фермы, которые доÑтавлÑÑŽÑ‚ еду в магазины
+* Скважины, которые Ñнабжают округу водой
+* Коммуны, которые добывают древеÑный уголь и небольшое количеÑтво руды и Ñтали.
+* Жилые дома
+* Гончарные маÑтерÑкие, где производитÑÑ Ñ‚Ð¾Ð²Ð°Ñ€
+* Грунтовки
+* Магазины
+
+Ðажатие на любом здании (на оÑновной карте) отобразит информацию о нём в информационном окне в правом нижнем углу.
+
+SUBH: Магазин
+
+Магазин -- Ñто ключевое здание в Lincity. Они необходимы почти вÑем поÑтройкам Ð´Ð»Ñ Ð¾Ð±Ð¼ÐµÐ½Ð° товарами потреблениÑ. Вам обÑзательно нужно прочеÑÑ‚ÑŒ Ñправочную информацию про магазин :-).
+Конечно, когда магазин пуÑÑ‚, он не может никому ничего продать, а когда переполнен -- не может получить новые товары. Ðто может помочь Вам понÑÑ‚ÑŒ, почему некоторые объекты не работают (возможно, они не могут купить то, что им требуетÑÑ, или продать Ñвою продукцию).
+
+SUBH: ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема
+
+ТранÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема необходима Ð´Ð»Ñ Ð¾Ð±Ð¼ÐµÐ½Ð° товарами на больших раÑÑтоÑниÑÑ…, а также Ð´Ð»Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… ÑпецифичеÑких дейÑтвий. Как и магазины, транÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ ÑиÑтема обладает ограниченной пропуÑкной ÑпоÑобноÑтью и может быть перегружена.
+
+ЕÑли объект находитÑÑ Ð²Ð½Ðµ зоны дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð°, его необходимо ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемой. Помните, что на обÑлуживание дорог и железных дорог ежегодно требуютÑÑ Ð´ÐµÐ½ÑŒÐ³Ð¸, поÑтому в начале игры обычно лучше (и дешевле) Ñтроить объекты в зоне доÑтупа магазина (еÑли Ð’Ñ‹ не хотите изолировать какое-либо Ñтроение). Однако Ñ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸ÐµÐ¼ города Вам обÑзательно понадобитÑÑ Ñ€Ð°Ð·Ð²Ð¸Ð²Ð°Ñ‚ÑŒ транÑпортную ÑиÑтему.
+
+SUBH: Деньги
+
+Производимые товары облагаютÑÑ Ð½Ð°Ð»Ð¾Ð³Ð¾Ð¼, что помогает Вашему городу зарабатывать деньги. Ð¢Ñ€ÐµÑ‚ÑŒÑ Ð²ÐºÐ»Ð°Ð´ÐºÐ° миниокна -- ФИР. ПозаботьтеÑÑŒ о том, чтобы не тратить Ñлишком много денег Ñлишком быÑтро: когда Ð’Ñ‹ влезаете в долги, Ð’Ñ‹ не можете Ñтроить некоторые зданиÑ, а также каждый год должны платить проценты по кредиту. Ðто может привеÑти к банкротÑтву города (Ñм. Сценарий "Ñ‚Ñжёлые времена" .
+
+SUBH: Развитие города
+
+Помните, что Вашим людÑм Ð´Ð»Ñ Ð¶Ð¸Ð·Ð½Ð¸ необходимы еда и вода, иначе они умрут. Ð”Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ Ð½Ð°ÑÐµÐ»ÐµÐ½Ð¸Ñ Ð’Ñ‹ можете Ñтроить различные жилые дома (Ñ Ñ€Ð°Ð·Ð½Ñ‹Ð¼Ð¸ уровнÑми рождаемоÑти и ÑмертноÑти). Ðовым людÑм также требуютÑÑ ÐµÐ´Ð°, вода, рабочие меÑта и Ñ‚.п.
+
+Вам придётÑÑ Ñ€Ð°Ð·Ð²Ð¸Ð²Ð°Ñ‚ÑŒ производÑтво (Ñтроить новые кузницы, гончарные маÑтерÑкие) и в то же Ð²Ñ€ÐµÐ¼Ñ Ñледить, что они обеÑпечены вÑем необходимым. Возможно, Ð´Ð»Ñ Ñтого потребуетÑÑ Ð¿Ð¾Ñтроить ещё что-нибудь.
+
+Ð”Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð½Ð¾Ð²Ñ‹Ñ… зданий и новых возможноÑтей уже ÑущеÑтвующих зданий Вам необходимо поднимать уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ .
+Первое, что Ð’Ð°Ñ Ñледует поÑтроить, Ñто Монумент, он поднимет уровень технологичеÑкого Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð´Ð¾ возможноÑти Ñтроить школы.
+
+Ð’ какой-то момент Вам придётÑÑ Ð²Ñ‹Ð±Ñ€Ð°Ñ‚ÑŒ Ñтратегию выигрыша: либо добиватьÑÑ ÑƒÑтойчивого уÑтойчивого ÑоÑтоÑÐ½Ð¸Ñ Ñкономики , либо Ñвакуировать вÑÑ‘ наÑеление на коÑмичеÑких кораблÑÑ… .
+
+Ð’Ñ‹ должны регулÑрно проверÑÑ‚ÑŒ ÑтатиÑтику объектов города (Стат) , миникарты могут дать дополнительную информацию о ÑоÑтоÑнии Вашей Ñкономики. Также помните, что нажатие на здании (на оÑновной карте) отображает информацию о нём в информационном окне в правом нижнем углу.
+
+ПодÑказка: Сделайте одно или два изменениÑ, затем немного подождите (например, почитайте Ñправочную информацию ;-) или увеличьте ÑкороÑÑ‚ÑŒ игры, и Ð’Ñ‹ увидите, как Ñти Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð²Ð»Ð¸Ñли на Ñитуацию в городе.
+
+ÐаÑлаждайтеÑÑŒ!
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/tutorial-overview.tml lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-overview.tml
--- lincity-ng-2.0/data/help_templates/ru/tutorial-overview.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-overview.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+ÐÐ°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ñ Ð¿Ð¾ Ñкрану
+
+Ð’ верхнем левом углу находÑÑ‚ÑÑ Ð¸ÐºÐ¾Ð½ÐºÐ¸ курÑора, бульдозера и вÑех зданий, которые Ð’Ñ‹ Ñожете Ñтроить в ходе игры.
+
+* Ð›ÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши на иконке открывает группу объектов.
+* ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши на иконке показывает Ñправочную информацию о выбранном объекте.
+* ЕÑли задержать мышь на иконке, поÑвитÑÑ Ð¾ÐºÐ½Ð¾ подÑказки
+
+Ð’ левом нижнем углу находитÑÑ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ðµ ÑкороÑтью игры.
+
+Правый нижний угол Ñодержит вÑе информационные окна: миникарту, окна ÑтатиÑтики и финанÑов, зоны Ð¿Ð¾ÐºÑ€Ñ‹Ñ‚Ð¸Ñ Ð¸ прочие информационные окна, которые можно переключать нажатием мыши.
+
+Пожимайте разные клавиши на клавиатуре и мыши, клавиша F1 откроет Ñправочную информацию.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/tutorial-scenario.tml lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-scenario.tml
--- lincity-ng-2.0/data/help_templates/ru/tutorial-scenario.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial-scenario.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+Сценарии игры
+
+Различные предопределённые Ñценарии игры Ð’Ñ‹ можете увидеть под кнопкой "Ð½Ð¾Ð²Ð°Ñ Ð¸Ð³Ñ€Ð°".
+
+SUBH: ПроÑтые
+
+* Хорошие времена
+* ПлÑжи (помните, людÑм нужна еда, иначе они умрут ;-)
+
+SUBH: Сложные
+
+* ТÑжёлые времена: попробуйте избежать банкротÑтва. ОÑторожно анализируйте потребноÑти города, Вам придётÑÑ Ð¿Ñ€Ð¸Ð½Ð¸Ð¼Ð°Ñ‚ÑŒ решительные меры Ð´Ð»Ñ ÑÐ¾ÐºÑ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð·Ð°Ñ‚Ñ€Ð°Ñ‚ и ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ð¿Ñ€Ð¸Ð±Ñ‹Ð»Ð¸. Ðто Ñложно, но возможно; еÑÑ‚ÑŒ шанÑÑ‹ даже добитьÑÑ ÑƒÑтойчивой Ñкономики.
+* ПуÑтынÑ: в данной меÑтноÑти очень мало воды, поÑтому необходимо тщательно продумывать иÑпользование Ñтих учаÑтков Ð´Ð»Ñ ÑтроительÑтва ферм и коммун.
+* Болото: название говорит Ñамо за ÑÐµÐ±Ñ :-), здеÑÑŒ очень Ñложно Ñтроить город.
+
+ALSO[См. ещё:]
+
diff -Nru lincity-ng-2.0/data/help_templates/ru/tutorial.tml lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial.tml
--- lincity-ng-2.0/data/help_templates/ru/tutorial.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/tutorial.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,3 @@
+Обучение
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/university.tml lincity-ng-2.9~git20150314/data/help_templates/ru/university.tml
--- lincity-ng-2.0/data/help_templates/ru/university.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/university.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,17 @@
+УниверÑитет
+
+Помогают повыÑить уровень технологичеÑкого развитиÑ.
+Ð”Ð»Ñ Ð¸Ñ… Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¾Ð½Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ñ‹ товары и рабочие. Они повышают технологичеÑкий уровень Ñильнее, чем школы, однако тратÑÑ‚ на Ñто большие реÑурÑÑ‹ и дорого ÑтоÑÑ‚, поÑтому их рекомендуетÑÑ Ñтроить при доÑтаточно развитой Ñкономике и промышленноÑти.
+
+Ð”Ð»Ñ Ð´Ð¾ÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑкого ÑƒÑ€Ð¾Ð²Ð½Ñ Ð²Ñ‹ÑˆÐµ 100% Вам потребуетÑÑ Ð½ÐµÑколько дейÑтвующих универÑитетов.
+
+УниверÑитеты не нужно ÑоединÑÑ‚ÑŒ Ñ Ñ‚Ñ€Ð°Ð½Ñпортной ÑиÑтемы, еÑли они находÑÑ‚ÑÑ Ð² зоне дейÑÑ‚Ð²Ð¸Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° и имеют доÑтуп к необходимому количеÑтву товаров и рабочей Ñилы.
+
+SUBH: Примечание
+
+Студенты приходÑÑ‚ учитьÑÑ Ð² универÑитеты из школ, поÑтому на каждый универÑитет должно приходитьÑÑ Ñ‡ÐµÑ‚Ñ‹Ñ€Ðµ школы.
+
+IMG_1[Ðто универÑитет:]
+IMG_2[а Ñто его иконка:]
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/waste.tml lincity-ng-2.9~git20150314/data/help_templates/ru/waste.tml
--- lincity-ng-2.0/data/help_templates/ru/waste.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/waste.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,7 @@
+МуÑор
+
+МуÑор поÑвлÑетÑÑ Ð¿Ñ€Ð¸ Ñоздании товаров. Его можно Ñобирать на Ñвалках, перерабатывать в Ñпециальных центрах или проÑто накапливать в магазинах или на дорогах. Однако большое количеÑтво неубранного муÑора может Ñтать причиной пожаров или Ñильных загрÑзнений.
+
+Ðлектрифицированные фермы и коммуны могут обезвреживать небольшое количеÑтво муÑора.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/water.tml lincity-ng-2.9~git20150314/data/help_templates/ru/water.tml
--- lincity-ng-2.0/data/help_templates/ru/water.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/water.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,5 @@
+Вода
+
+Вода добываетÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ Ñкважин и передаётÑÑ Ð¿Ð¾ трубопроводу, раÑположенному под Вашей транÑпортной ÑиÑтемой. Жилые дома должны быть обеÑпечены водой. Коммуны и Ñлектрифицированные фермы могут иÑпользовать воду Ð´Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ð¿Ð»Ð¾Ð´Ð¾Ñ€Ð¾Ð´Ð½Ð¾Ñти почвы при помощи ирригации.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/waterwell.tml lincity-ng-2.9~git20150314/data/help_templates/ru/waterwell.tml
--- lincity-ng-2.0/data/help_templates/ru/waterwell.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/waterwell.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,8 @@
+Скважина
+
+Скважина обеÑпечивает округу водой. Вода течёт по трубам, раÑположенным под Вашей транÑпортной ÑиÑтемой. Ðехватка воды приводит к таким же поÑледÑтвиÑм, как и нехватка еды.
+Информацию о нехватке воды или еды можно получить, поÑмотрев зоны голоданиÑ.
+
+Учтите, что Ñильные загрÑÐ·Ð½ÐµÐ½Ð¸Ñ Ð¿Ð¾Ñ€Ñ‚ÑÑ‚ воду, её Ð½ÐµÐ»ÑŒÐ·Ñ Ð±ÑƒÐ´ÐµÑ‚ пить.
+
+ALSO[См. ещё:]
diff -Nru lincity-ng-2.0/data/help_templates/ru/windmill.tml lincity-ng-2.9~git20150314/data/help_templates/ru/windmill.tml
--- lincity-ng-2.0/data/help_templates/ru/windmill.tml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/help_templates/ru/windmill.tml 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,15 @@
+Ветрогенератор
+
+ДеревÑнные ветрогенераторы обеÑпечивают ÑлектричеÑтвом жилые дома (они ÑтановÑÑ‚ÑÑ Ð±Ð¾Ð»ÐµÐµ привлекательными Ð´Ð»Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¹) и фермы (они ÑтановÑÑ‚ÑÑ Ð±Ð¾Ð»ÐµÐµ Ñффективными).
+
+Люди, живущие в домах Ñ ÑлектричеÑтвом, потреблÑÑŽÑ‚ больше товаров.
+
+Ветрогенератору нужны рабочие. Чем меньше рабочей Ñилы, тем менее Ñффективнее он работает.
+
+IMG_1[СущеÑтвует два вида ветрогенераторов:]
+IMG_2[Ðто низкотехнологичный деревÑнный ветрогенератор, он производит кВт⋅ч Ð´Ð»Ñ ÑоÑедних зданий:]
+IMG_3[Ðто модернизированный ветрогенератор, он производит МВт⋅ч Ð´Ð»Ñ ÑÐ½Ð°Ð±Ð¶ÐµÐ½Ð¸Ñ Ð³Ð¾Ñ€Ð¾Ð´Ð° ÑлектричеÑтвом:]
+
+Тип ветрогенератора, которую Ð’Ñ‹ Ñтроите, завиÑит от текущего ÑƒÑ€Ð¾Ð²Ð½Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑкого развитиÑ.
+
+ALSO[См. ещё:]
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/base/broom.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/base/broom.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/base/broom.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/base/broom.svg 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,114 @@
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+ Open Clip Art Library
+
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+ tango edit clear
+ 2010-03-18T17:13:35
+ "Clear" icon from <A href="http://tango.freedesktop.org/Tango_Desktop_Project"> Tango Project </A>
\n<BR><BR>
\nSince version 0.8.90 Tango Project icons are Public Domain: <A href="http://tango.freedesktop.org/Frequently_Asked_Questions#Terms_of_Use.3F"> Tango Project FAQ </A>
+ http://openclipart.org/detail/32329/tango-edit-clear-by-warszawianka
+
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+ warszawianka
+
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+ broom
+ clear
+ clip art
+ clipart
+ edit
+ externalsource
+ household
+ icon
+ sweep
+ tango
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/base/bulldozer.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/base/bulldozer.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/base/bulldozer.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/base/bulldozer.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/base/pointer.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/base/pointer.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/base/pointer.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/base/pointer.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/industry/blacksmith.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/blacksmith.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/industry/blacksmith.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/blacksmith.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/industry/heavyindustry2.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/heavyindustry2.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/industry/heavyindustry2.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/heavyindustry2.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/industry/heavyindustry.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/heavyindustry.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/industry/heavyindustry.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/heavyindustry.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/industry/lightindustry.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/lightindustry.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/industry/lightindustry.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/lightindustry.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/industry/market.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/market.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/industry/market.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/market.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/industry/pottery.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/pottery.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/industry/pottery.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/industry/pottery.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/menu/game_menu.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/menu/game_menu.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/menu/game_menu.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/menu/game_menu.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/menu/settings_menu.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/menu/settings_menu.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/menu/settings_menu.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/menu/settings_menu.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/mining/coalmine.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/coalmine.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/mining/coalmine.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/coalmine.svg 2015-05-05 16:32:49.000000000 +0000
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+ Coalmine
+ 2005-02-26
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+ Christoph Brill (egore911)
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/mining/commune.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/commune.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/mining/commune.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/commune.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/mining/oremine.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/oremine.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/mining/oremine.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/oremine.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/mining/recycling.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/recycling.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/mining/recycling.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/recycling.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/mining/trash.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/trash.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/mining/trash.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/mining/trash.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/misc/book.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/book.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/misc/book.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/book.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/misc/fire.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/fire.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/misc/fire.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/fire.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/misc/health.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/health.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/misc/health.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/health.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/misc/sports.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/sports.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/misc/sports.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/sports.svg 2015-05-05 16:32:49.000000000 +0000
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+ An sports Icon I drew for lincity-ng
+ Sports
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/misc/university.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/misc/university.svg
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/parks/farm.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/farm.svg
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+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/farm.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/parks/mills.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/mills.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/parks/mills.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/mills.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/parks/monument.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/monument.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/parks/monument.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/monument.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/parks/tree.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/tree.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/parks/tree.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/tree.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/parks/water.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/water.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/parks/water.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/parks/water.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/power/coalpower.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/coalpower.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/power/coalpower.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/coalpower.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/power/powerlines.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/powerlines.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/power/powerlines.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/powerlines.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/power/solarpower.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/solarpower.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/power/solarpower.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/solarpower.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/power/substation.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/substation.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/power/substation.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/substation.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/power/windmills.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/windmills.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/power/windmills.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/power/windmills.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-hightec-high.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-hightec-high.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-hightec-high.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-hightec-high.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-hightec-lo.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-hightec-lo.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-hightec-lo.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-hightec-lo.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-hightec-med.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-hightec-med.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-hightec-med.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-hightec-med.svg 2015-05-05 16:32:49.000000000 +0000
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+ 2005
+ House
+ A house drawn for lincity-ng
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-hightec.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-hightec.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-hightec.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-hightec.svg 2015-05-05 16:32:49.000000000 +0000
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+ House
+ A house drawn for lincity-ng
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-lotec-high.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-lotec-high.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-lotec-high.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-lotec-high.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-lotec-lo.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-lotec-lo.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-lotec-lo.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-lotec-lo.svg 2015-05-05 16:32:49.000000000 +0000
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+ Christoph Brill
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+ A house I drew for lincity-ng
+ 2005
+ Lowtec House
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-lotec-med.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-lotec-med.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-lotec-med.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-lotec-med.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-lotec.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence-lotec.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence-lotec.svg 1970-01-01 00:00:00.000000000 +0000
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+ A house I drew for lincity-ng
+ 2005
+ Lowtec House
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/residence/residence.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/residence/residence.svg
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/transport/port.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/transport/port.svg
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/transport/rails2.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/transport/rails2.svg
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/transport/rails3.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/transport/rails3.svg
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/transport/rails.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/transport/rails.svg
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/transport/road.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/transport/road.svg
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/transport/rocket.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/transport/rocket.svg
--- lincity-ng-2.0/data/images/gui/buttonpanel/transport/rocket.svg 1970-01-01 00:00:00.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttonpanel/transport/tracks.svg lincity-ng-2.9~git20150314/data/images/gui/buttonpanel/transport/tracks.svg
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diff -Nru lincity-ng-2.0/data/images/gui/buttons/buttons.svg lincity-ng-2.9~git20150314/data/images/gui/buttons/buttons.svg
--- lincity-ng-2.0/data/images/gui/buttons/buttons.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttons/buttons.svg 2015-05-05 16:32:49.000000000 +0000
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+ 2005-06-05
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diff -Nru lincity-ng-2.0/data/images/gui/buttons/round/button-round.svg lincity-ng-2.9~git20150314/data/images/gui/buttons/round/button-round.svg
--- lincity-ng-2.0/data/images/gui/buttons/round/button-round.svg 1970-01-01 00:00:00.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttons/savebutton.svg lincity-ng-2.9~git20150314/data/images/gui/buttons/savebutton.svg
--- lincity-ng-2.0/data/images/gui/buttons/savebutton.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/buttons/savebutton.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/buttons/tabbed/tabbed.svg lincity-ng-2.9~git20150314/data/images/gui/buttons/tabbed/tabbed.svg
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diff -Nru lincity-ng-2.0/data/images/gui/checkbox/checkbox.svg lincity-ng-2.9~git20150314/data/images/gui/checkbox/checkbox.svg
--- lincity-ng-2.0/data/images/gui/checkbox/checkbox.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/checkbox/checkbox.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/dialogs/buttons.svg lincity-ng-2.9~git20150314/data/images/gui/dialogs/buttons.svg
--- lincity-ng-2.0/data/images/gui/dialogs/buttons.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/dialogs/buttons.svg 2015-05-05 16:32:49.000000000 +0000
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+ Main Menu Buttons for lincity-ng
+ 2005-03-30
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diff -Nru lincity-ng-2.0/data/images/gui/dialogs/icons.svg lincity-ng-2.9~git20150314/data/images/gui/dialogs/icons.svg
--- lincity-ng-2.0/data/images/gui/dialogs/icons.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/dialogs/icons.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/dialogs/invention.svg lincity-ng-2.9~git20150314/data/images/gui/dialogs/invention.svg
--- lincity-ng-2.0/data/images/gui/dialogs/invention.svg 1970-01-01 00:00:00.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/import-export.svg lincity-ng-2.9~git20150314/data/images/gui/import-export.svg
--- lincity-ng-2.0/data/images/gui/import-export.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/import-export.svg 2015-05-05 16:32:49.000000000 +0000
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+ 03.06.2005
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+ Christoph Brill
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diff -Nru lincity-ng-2.0/data/images/gui/info/info.svg lincity-ng-2.9~git20150314/data/images/gui/info/info.svg
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/gui/info/mapoverlay.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/gui/info/mapoverlay.png differ
diff -Nru lincity-ng-2.0/data/images/gui/info/statistics.svg lincity-ng-2.9~git20150314/data/images/gui/info/statistics.svg
--- lincity-ng-2.0/data/images/gui/info/statistics.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/info/statistics.svg 2015-05-05 16:32:49.000000000 +0000
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/gui/info/terrainheight.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/gui/info/terrainheight.png differ
diff -Nru lincity-ng-2.0/data/images/gui/mapview/minimap_bg.svg lincity-ng-2.9~git20150314/data/images/gui/mapview/minimap_bg.svg
--- lincity-ng-2.0/data/images/gui/mapview/minimap_bg.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/mapview/minimap_bg.svg 2015-05-05 16:32:49.000000000 +0000
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+
+
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+ image/svg+xml
+
+ Right Border of Lincity NG
+ 2005-05-28
+
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+ Christoph Brill
+
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diff -Nru lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_electrics.svg lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_electrics.svg
--- lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_electrics.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_electrics.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_health.svg lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_health.svg
--- lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_health.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_health.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_pollution2.svg lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_pollution2.svg
--- lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_pollution2.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_pollution2.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_pollution.svg lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_pollution.svg
--- lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_pollution.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_pollution.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_sport.svg lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_sport.svg
--- lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_sport.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_sport.svg 2015-05-05 16:32:49.000000000 +0000
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+ image/svg+xml
+
+
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+ Christoph Brill
+
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+ 2005
+ An sports Icon I drew for lincity-ng
+ Sports
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diff -Nru lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_ub40.svg lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_ub40.svg
--- lincity-ng-2.0/data/images/gui/mapview/roundbuttons/round_ub40.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/mapview/roundbuttons/round_ub40.svg 2015-05-05 16:32:49.000000000 +0000
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+ image/svg+xml
+
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+ Christoph Brill
+
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+ 2005
+ An sports Icon I drew for lincity-ng
+ Sports
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diff -Nru lincity-ng-2.0/data/images/gui/panel.svg lincity-ng-2.9~git20150314/data/images/gui/panel.svg
--- lincity-ng-2.0/data/images/gui/panel.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/panel.svg 2015-05-05 16:32:49.000000000 +0000
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+ Map
+ Info
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diff -Nru lincity-ng-2.0/data/images/gui/scrollbar/scrollbar.svg lincity-ng-2.9~git20150314/data/images/gui/scrollbar/scrollbar.svg
--- lincity-ng-2.0/data/images/gui/scrollbar/scrollbar.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/scrollbar/scrollbar.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/speed/speed.svg lincity-ng-2.9~git20150314/data/images/gui/speed/speed.svg
--- lincity-ng-2.0/data/images/gui/speed/speed.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/speed/speed.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/window/titlebar.svg lincity-ng-2.9~git20150314/data/images/gui/window/titlebar.svg
--- lincity-ng-2.0/data/images/gui/window/titlebar.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/window/titlebar.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/gui/zoom/zoom.svg lincity-ng-2.9~git20150314/data/images/gui/zoom/zoom.svg
--- lincity-ng-2.0/data/images/gui/zoom/zoom.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/gui/zoom/zoom.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/mainmenu/buttons/buttons2.svg lincity-ng-2.9~git20150314/data/images/mainmenu/buttons/buttons2.svg
--- lincity-ng-2.0/data/images/mainmenu/buttons/buttons2.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/buttons/buttons2.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/mainmenu/buttons/buttons.svg lincity-ng-2.9~git20150314/data/images/mainmenu/buttons/buttons.svg
--- lincity-ng-2.0/data/images/mainmenu/buttons/buttons.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/buttons/buttons.svg 2015-05-05 16:32:49.000000000 +0000
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+ image/svg+xml
+
+
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+ Christoph Brill
+
+
+
+ Main Menu Buttons for lincity-ng
+ 2005-03-30
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+ This line holds the master images, lines above and below are clones. So changes stricly go to this line!
+
+ Row with master icons, others are clones, only change this row!
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diff -Nru lincity-ng-2.0/data/images/mainmenu/credits_back.svg lincity-ng-2.9~git20150314/data/images/mainmenu/credits_back.svg
--- lincity-ng-2.0/data/images/mainmenu/credits_back.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/credits_back.svg 2015-05-05 16:32:49.000000000 +0000
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/mainmenu/loadsave_back.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/mainmenu/loadsave_back.png differ
diff -Nru lincity-ng-2.0/data/images/mainmenu/loadsave_back.svg lincity-ng-2.9~git20150314/data/images/mainmenu/loadsave_back.svg
--- lincity-ng-2.0/data/images/mainmenu/loadsave_back.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/loadsave_back.svg 2015-05-05 16:32:49.000000000 +0000
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/mainmenu/menu_back.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/mainmenu/menu_back.png differ
diff -Nru lincity-ng-2.0/data/images/mainmenu/menu_back.svg lincity-ng-2.9~git20150314/data/images/mainmenu/menu_back.svg
--- lincity-ng-2.0/data/images/mainmenu/menu_back.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/menu_back.svg 2015-05-05 16:32:49.000000000 +0000
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+ (c) 2004-2009 Lincity Dev Team, This is free software
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/mainmenu/newgame_back.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/mainmenu/newgame_back.png differ
diff -Nru lincity-ng-2.0/data/images/mainmenu/newgame_back.svg lincity-ng-2.9~git20150314/data/images/mainmenu/newgame_back.svg
--- lincity-ng-2.0/data/images/mainmenu/newgame_back.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/newgame_back.svg 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,2548 @@
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diff -Nru lincity-ng-2.0/data/images/mainmenu/progressbar/progressbar.svg lincity-ng-2.9~git20150314/data/images/mainmenu/progressbar/progressbar.svg
--- lincity-ng-2.0/data/images/mainmenu/progressbar/progressbar.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/progressbar/progressbar.svg 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,387 @@
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diff -Nru lincity-ng-2.0/data/images/mainmenu/progresswheel/progresswheel.svg lincity-ng-2.9~git20150314/data/images/mainmenu/progresswheel/progresswheel.svg
--- lincity-ng-2.0/data/images/mainmenu/progresswheel/progresswheel.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/progresswheel/progresswheel.svg 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,861 @@
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diff -Nru lincity-ng-2.0/data/images/mainmenu/settings/fullscreen.svg lincity-ng-2.9~git20150314/data/images/mainmenu/settings/fullscreen.svg
--- lincity-ng-2.0/data/images/mainmenu/settings/fullscreen.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/settings/fullscreen.svg 2015-05-05 16:32:49.000000000 +0000
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diff -Nru lincity-ng-2.0/data/images/mainmenu/settings/music.svg lincity-ng-2.9~git20150314/data/images/mainmenu/settings/music.svg
--- lincity-ng-2.0/data/images/mainmenu/settings/music.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/settings/music.svg 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,190 @@
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diff -Nru lincity-ng-2.0/data/images/mainmenu/settings/sound.svg lincity-ng-2.9~git20150314/data/images/mainmenu/settings/sound.svg
--- lincity-ng-2.0/data/images/mainmenu/settings/sound.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/settings/sound.svg 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,216 @@
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diff -Nru lincity-ng-2.0/data/images/mainmenu/settings_back.svg lincity-ng-2.9~git20150314/data/images/mainmenu/settings_back.svg
--- lincity-ng-2.0/data/images/mainmenu/settings_back.svg 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/mainmenu/settings_back.svg 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,2292 @@
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diff -Nru lincity-ng-2.0/data/images/mainmenu/slider/slider.svg lincity-ng-2.9~git20150314/data/images/mainmenu/slider/slider.svg
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+++ lincity-ng-2.9~git20150314/data/images/mainmenu/slider/slider.svg 2015-05-05 16:32:49.000000000 +0000
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/desert.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/desert.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/ex_port.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/ex_port.png differ
diff -Nru lincity-ng-2.0/data/images/tiles/extend.sh lincity-ng-2.9~git20150314/data/images/tiles/extend.sh
--- lincity-ng-2.0/data/images/tiles/extend.sh 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/tiles/extend.sh 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,26 @@
+#!/bin/sh
+# UGLY WORKAROUND for fixing tiles going up and down when animated during game.
+#
+# this is due to image management, probably a wrong use of the center of the tile
+# which has variable height !
+# So put all the images of a same family to the same size works around this bug
+#
+# with ImageMagick
+# convert start.png -background none -gravity southwest -extent 512x512 result.png
+
+# works from data/images/tiles directory
+
+TMP=tmp.png
+for family in `cat list`
+do
+ echo "Processing image family : $family"
+ MaxW=`file $family*.png | sort -n -k4,4|tail -1|awk '{ print $4 }'`
+ MaxH=`file $family*.png | sort -n -k6,6|tail -1|awk '{ print $6 }'|cut -d"," -f1`
+ for f in `ls $family*.png`
+ do
+ echo " $f"
+ cp $f $TMP
+ convert $TMP -background none -gravity southwest -extent ${MaxW}x${MaxH} $f
+ done
+done
+
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/farm0.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/farm0.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/fire4.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/fire4.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/fire5.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/fire5.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/firedone1.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/firedone1.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/firedone2.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/firedone2.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/firedone3.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/firedone3.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/firedone4.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/firedone4.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/firestation10.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/firestation10.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/firestation8.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/firestation8.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/firestation9.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/firestation9.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/health.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/health.png differ
diff -Nru lincity-ng-2.0/data/images/tiles/images.xml lincity-ng-2.9~git20150314/data/images/tiles/images.xml
--- lincity-ng-2.0/data/images/tiles/images.xml 2009-01-25 20:20:50.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/tiles/images.xml 2015-05-05 16:32:50.000000000 +0000
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhc.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhc.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhh2.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhh2.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhh3.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhh3.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhh4.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhh4.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhh5.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhh5.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhh6.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhh6.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhh7.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhh7.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhh8.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhh8.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhl1.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhl1.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhl2.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhl2.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhl3.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhl3.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhl8.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhl8.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhm1.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhm1.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhm2.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhm2.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhm4.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhm4.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhm5.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhm5.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhm6.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhm6.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhm7.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhm7.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryhm8.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryhm8.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industrylc.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industrylc.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryl-empty.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryl-empty.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industrylh2.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industrylh2.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industrylh4.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industrylh4.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryll1.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryll1.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryll3.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryll3.png differ
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industryl-low.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industryl-low.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industrylm1.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industrylm1.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industrylm2.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industrylm2.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industrylm3.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industrylm3.png differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/images/tiles/industrylm4.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/images/tiles/industrylm4.png differ
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diff -Nru lincity-ng-2.0/data/images/tiles/list lincity-ng-2.9~git20150314/data/images/tiles/list
--- lincity-ng-2.0/data/images/tiles/list 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/tiles/list 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,25 @@
+blacksmith
+coalmine
+commune
+cricket
+desert
+farm
+fire
+industryh
+industryl
+market
+mill
+monument
+oremine
+parkland
+pottery
+powerl
+powerscoal
+Railbridge
+Roadbridge
+substation
+tip
+Trackbridge
+tree
+windmill?w
+windmill?[!w]
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diff -Nru lincity-ng-2.0/data/images/tiles/README.txt lincity-ng-2.9~git20150314/data/images/tiles/README.txt
--- lincity-ng-2.0/data/images/tiles/README.txt 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/images/tiles/README.txt 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,315 @@
+===========================================================================
+2011-04 LNG 2.1:
+===========================================================================
+Added script "extend.sh" to put all images of a same familiy to the same size, to prevent image jig in animation.
+
+AL1 : It would be much simpler if all the images had the same scale (for 1x1, 2x2 ....)
+ lets say
+ 1x1 ground is 128 pixel wide (only ground, building can go higher and to the right)
+ 2x2 256
+ 3x3 384
+ 4x4 ...
+ So we would just need to know the tile size (1x1, or ...) to place it correctly
+
+Alas , this is not the case, so images.xml is used to know the x position, read below for explainations.
+
+===========================================================================
+Lincity-NG 1.0 comments :
+===========================================================================
+Why do you need the symlinks?
+
+I don't. There should be different Pictures instead.
+Some represent different states of the same Building:
+eg: market-empty, market-low, market-med, market-full
+Other are several kinds of similar elemnts, like
+railud, railudr, railludr... etc. which show rails
+in different directions. Some of the images are used
+to do animations.
+
+The iso-Rendere expects the same imagenames as the original game.
+Names are defined in "lincity/lctypes.h".
+
+See http://pingus.seul.org/~grumbel/tmp/lincity/ for
+Overview of original Pictures
+
+ grumbel: I can't figer out the meaning oft the coordinates in images.xml. Is it an offset of the Image?
+ WolfgangB: its the center of the image
+ with y-coordinate being wrong
+ so i dont have to look at that file to past the images?
+ you need the x-coordinate since some buildings aren't symetric
+ y-coordinate is simply calculateable from the image height
+ so x is not always image.width/2?
+ nope
+ okay, that was the missing clue. thanks
+ imagine a high tower with long shadow to the right
+
+
+TODO:
+Water:
+------
+water*
+
+
+===========================================================================
+Fire:
+-----
+
+fire1.png
+fire2.png
+fire3.png
+fire4.png
+fire5.png
+
+firedone1.png
+firedone2.png
+firedone3.png
+firedone4.png
+
+Railroad:
+---------
+
+raildr.png
+railld.png
+railldr.png
+raillr.png
+raillu.png
+raillud.png
+railludr.png
+raillur.png
+railud.png
+railudr.png
+railur.png
+
+
+Firestation:
+-----------
+animation 1..10
+
+firestation1.png doors closed
+firestation2.png \
+firestation3.png moving out
+firestation4.png /
+firestation5.png /
+firestation6.png/
+firestation7.png all gone, doors open (is shown longer)
+firestation8.png moving in
+firestation9.png /
+firestation10.png /
+
+Light Industry
+--------------
+industrylh1.png >80% output Animate 1..4
+industrylh2.png
+industrylh3.png
+industrylh4.png
+
+industrylm1.png >55% output Animate 1..4
+industrylm2.png
+industrylm3.png
+industrylm4.png
+
+industryll1.png >25% output Animate 1..4
+industryll2.png
+industryll3.png
+industryll4.png
+
+industrylq1.png >0% output Animate 1..4
+industrylq2.png
+industrylq3.png
+industrylq4.png
+
+industrylc.png is used for 0% output
+
+Tip:
+----
+graphic represents fillstate
+
+tip0.png new, empty tip
+tip1.png
+tip2.png
+tip3.png
+tip4.png
+tip5.png
+tip6.png
+tip7.png
+tip8.png full tip, closed
+
+Oremine:
+--------
+
+graphic represents remaining ore.
+
+oremine1.png new mine
+oremine2.png
+oremine3.png
+oremine4.png
+oremine5.png
+oremine6.png
+oremine7.png
+oremine8.png almost depleted
+
+Heavy Industry
+--------------
+
+industryhh1.png >80% output
+industryhh2.png
+industryhh3.png Animation 1..8
+industryhh4.png
+industryhh5.png
+industryhh6.png
+industryhh7.png
+industryhh8.png
+
+industryhm1.png >30% output
+industryhm2.png
+industryhm3.png Animation 1..8
+industryhm4.png
+industryhm5.png
+industryhm6.png
+industryhm7.png
+industryhm8.png
+
+industryhl1.png >0% output
+industryhl2.png
+industryhl3.png
+industryhl4.png Animation 1..8
+industryhl5.png
+industryhl6.png
+industryhl7.png
+industryhl8.png
+
+industryhc.png 0% output
+
+
+
+Coalmine:
+---------
+
+graphic represents Coal storage on Surface
+coalmine-empty.png
+coalmine-low.png
+coalmine-med.png
+coalmine-full.png
+
+Modern Windmill:
+----------------
+Animation 1..3
+r red Light on (power OK)
+g green Light on (blackout)
+rg red+green Light on (brownout)
+
+windmill1g.png
+windmill1r.png
+windmill1rg.png
+windmill2g.png
+windmill2r.png
+windmill2rg.png
+windmill3g.png
+windmill3r.png
+windmill3rg.png
+
+Commune:
+--------
+
+
+commune1.png idle
+
+commune2.png Animation 2..6
+commune3.png
+commune4.png
+commune5.png
+commune6.png
+
+commune7.png Animation 7..11
+commune8.png this Animation is used when producing steel
+commune9.png
+commune10.png
+commune11.png
+
+commune12.png unused
+commune13.png unused
+commune14.png unused
+
+
+Sport:
+------
+
+cricket1.png Animation 1..7 1 is empty field
+cricket2.png enter the players
+cricket3.png play the game ...
+cricket4.png
+cricket5.png
+cricket6.png
+cricket7.png players leaving
+
+Farm:
+-----
+
+Only 0,3,7,11 and 15 are used.
+
+farm0.png new farm, all fields empty
+farm1.png
+farm2.png
+farm3.png used
+farm4.png
+farm5.png
+farm6.png
+farm7.png used
+farm8.png
+farm9.png
+farm10.png
+farm11.png used
+farm12.png
+farm13.png
+farm14.png
+farm15.png used
+farm16.png
+
+Rocket:
+-------
+rocket1.png used while building Rocket < 25% completed
+rocket2.png used while building Rocket < 60% completed
+rocket3.png used while building Rocket < 90% completed
+rocket4.png used while building Rocket <100% completed
+rocket5.png used when Rocket is ready for launch (100%)
+rocket6.png rocket standby animation if you do not launch at once.
+rocket7.png cycles through rocket5, rocket6, rocket7, rocket5 ...
+
+rocketflown.png empty launchpad after launch.
+
+
+Pottery:
+--------
+
+pottery0.png New Pottery
+pottery1.png Animation 1..10 (no smoke)
+pottery2.png smoke 1 [2 keys for smoke]
+pottery3.png if pottery smoke 1 [4 keys]
+pottery4.png not working smoke 1 [8 keys]
+pottery5.png good enough smoke 1 [3 keys]
+pottery6.png just 1..5 smoke 2 [2 keys]
+pottery7.png is used, so smoke 2 [4 keys]
+pottery8.png only one smoke 2 [8 keys]
+pottery9.png smoking oven smoke 2 [3 keys]
+pottery10.png smoke 2 -> pottery6.png
+
+Blacksmith:
+-----------
+
+blacksmith0.png not Working
+blacksmith1.png Animation 1..6
+blacksmith2.png
+blacksmith3.png
+blacksmith4.png
+blacksmith5.png
+blacksmith6.png
+
+Market:
+-------
+
+graphic represents storage in market
+
+market-empty.png
+market-full.png
+market-low.png
+market-med.png
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diff -Nru lincity-ng-2.0/data/Jamfile lincity-ng-2.9~git20150314/data/Jamfile
--- lincity-ng-2.0/data/Jamfile 2009-01-25 20:20:44.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/Jamfile 2015-05-05 16:32:49.000000000 +0000
@@ -44,9 +44,11 @@
help/ca
help/cs
help/de
+ help/el
help/en
help/es
help/fr
+ help/gd
help/gl
help/nl
help/pt_BR
@@ -62,8 +64,8 @@
InstallData [ Wildcard fonts : *.ttf ] : fonts ;
InstallData [ Wildcard locale : *.po ] : locale ;
InstallData [ Wildcard locale/gui : *.po ] : locale/gui ;
-InstallData [ Wildcard music : *.ogg ] : music ;
-InstallData [ Wildcard sounds : *.wav ] : sounds ;
+InstallData [ Wildcard music/default : *.ogg *.xml ] : music/default ;
+InstallData [ Wildcard sounds : *.wav *.xml ] : sounds ;
InstallData lincityconfig.xml ;
# can only invoke xmlgettext when not cross compiling
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/lincity-ng.png and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/lincity-ng.png differ
diff -Nru lincity-ng-2.0/data/locale/de.po lincity-ng-2.9~git20150314/data/locale/de.po
--- lincity-ng-2.0/data/locale/de.po 2009-01-25 20:21:19.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/de.po 2015-05-05 16:32:50.000000000 +0000
@@ -9,8 +9,8 @@
"Project-Id-Version: lincity-ng 0.1\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-01-17 13:42+0100\n"
-"PO-Revision-Date: 2009-01-17 14:34+0100\n"
-"Last-Translator: Wolfgang Becker \n"
+"PO-Revision-Date: 2011-02-16 12:00+0100\n"
+"Last-Translator: Tobias L. \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@@ -45,7 +45,7 @@
#: src/lincity/fileutil.cpp:484
#, c-format
msgid "Couldn't create the save directory '%s'\n"
-msgstr "Kann Speicherverzeichniss '%s' nicht anlegen\n"
+msgstr "Kann Speicherverzeichnis '%s' nicht anlegen\n"
#: src/lincity/fileutil.cpp:501
#, c-format
@@ -66,11 +66,11 @@
#: src/lincity/engine.cpp:149
msgid "Port must be connected to river all along right side."
-msgstr "Häfen müssen mit der ganzen rechten Seite am Fluß liegen."
+msgstr "Häfen müssen mit der ganzen rechten Seite am Fluß liegen."
#: src/lincity/engine.cpp:161
msgid "You can't build a water well here: it is all desert."
-msgstr "Sie können hier keinen Brunnen bauen, alle Felde sind Wüste."
+msgstr "Sie können hier keinen Brunnen bauen, alle Felder sind Wüste."
#: src/lincity/engine.cpp:175
msgid "You can't build a tip here: this area was once a landfill"
@@ -78,7 +78,7 @@
#: src/lincity/engine.cpp:190
msgid "You can't build a mine here: This area was once a landfill"
-msgstr "Sie können hier keine Bergwerk bauen. Hier war mal eine Müllkippe"
+msgstr "Sie können hier kein Bergwerk bauen. Hier war mal eine Müllkippe"
#: src/lincity/engine.cpp:201
msgid "You can't build a mine here: there is no ore left at this site"
@@ -94,11 +94,11 @@
#: src/lincity/engine.cpp:235
msgid "Too many markets. You cannot build one more"
-msgstr "Es gibt zu viele Märkte. Sie könnenkeinen mehr bauen."
+msgstr "Es gibt zu viele Märkte. Sie können keinen mehr bauen."
#: src/lincity/engine.cpp:259
msgid "ERROR: group does not exist. This should not happen! Please consider filling a bug report to lincity-ng team, with the saved game and what you did :-) "
-msgstr "Fehler: nicht vorhanden Gruppe. Das darf nicht passieren. Bitte schreiben sie einen Bugreport. Senden sie ihn zusammen mit dem Spielstand und einer Beschreibung, was sie gemacht haben an das LinCity NG Team."
+msgstr "Fehler: nicht vorhandene Gruppe. Das darf nicht passieren. Bitte schreiben Sie einen Bugreport. Senden Sie Ihn zusammen mit dem Spielstand und einer Beschreibung, was Sie gemacht haben an das LinCity NG Team."
#: src/lincity/engine.cpp:578
msgid "It's at a power line."
@@ -818,7 +818,7 @@
#: src/lincity/modules/port.cpp:306
#: src/lincity-ng/MpsInterface.cpp:541
msgid "Total"
-msgstr "Gesammt"
+msgstr "Gesamt"
#: src/lincity/modules/coal_power.cpp:84
msgid "Coal Power Station"
@@ -940,7 +940,7 @@
#: src/lincity-ng/Dialog.cpp:381
#, c-format
msgid "Economy is sustainable"
-msgstr "DIe Wirtschaft ist nachhaltig."
+msgstr "Die Wirtschaft ist nachhaltig."
#: src/lincity-ng/Dialog.cpp:384
#, c-format
@@ -1145,7 +1145,7 @@
#: src/lincity-ng/GameView.cpp:1638
msgid "Estimated Bulldoze Cost: "
-msgstr "Geschätze Abbruchkosten:"
+msgstr "Geschätzte Abbruchkosten:"
#: src/lincity-ng/GameView.cpp:1640
msgid "Bulldoze Cost: "
@@ -1223,11 +1223,11 @@
#: src/lincity-ng/MpsInterface.cpp:227
msgid "no further information available"
-msgstr "keine weitenen Infos"
+msgstr "keine weiteren Infos"
#: src/lincity-ng/MpsInterface.cpp:230
msgid "build something here"
-msgstr "Hier können sie bauen."
+msgstr "Hier können Sie bauen."
#: src/lincity-ng/MpsInterface.cpp:387
msgid "Coverage"
@@ -1267,7 +1267,7 @@
#: src/lincity-ng/MpsInterface.cpp:416
msgid "death!"
-msgstr "tötlich"
+msgstr "tödlich"
#: src/lincity-ng/MpsInterface.cpp:421
msgid "Bulldoze Cost"
diff -Nru lincity-ng-2.0/data/locale/el.po lincity-ng-2.9~git20150314/data/locale/el.po
--- lincity-ng-2.0/data/locale/el.po 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/el.po 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,1508 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: LinCity NG\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2009-07-02 19:07+0200\n"
+"PO-Revision-Date: \n"
+"Last-Translator: Yannis Kaskamanidis \n"
+"Language-Team: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Poedit-Language: Greek\n"
+"X-Poedit-Country: Greece\n"
+
+#: src/lincity/loadsave.cpp:130
+#, c-format
+msgid "Save file <%s> - "
+msgstr "Αποθήκευση αÏχείου <%s> - "
+
+#: src/lincity/loadsave.cpp:131
+msgid "Can't open save file!"
+msgstr "Αδυναμία ανοίγματος αποθηκευμÎνου αÏχείου!"
+
+#: src/lincity/loadsave.cpp:293
+#: src/lincity/old_ldsvguts.cpp:130
+#, c-format
+msgid "Can't open <%s> (gzipped)"
+msgstr "Αδυναμία ανοίγματος <%s> (gzipped)"
+
+#: src/lincity/fileutil.cpp:233
+#: src/lincity/fileutil.cpp:277
+msgid "Error. Can't find LINCITY_HOME"
+msgstr "Σφάλμα. Δεν μποÏεί να βÏεθεί το LINCITY_HOME"
+
+#: src/lincity/fileutil.cpp:463
+msgid "Error verifying package. Can't find colour.pal."
+msgstr "Σφάλμα επαλήθευσης πακÎτου. Αδυναμία εÏÏεσης παλÎτας χÏωμάτων."
+
+#: src/lincity/fileutil.cpp:476
+#: src/lincity/fileutil.cpp:484
+#, c-format
+msgid "Couldn't create the save directory '%s'\n"
+msgstr "Αδυναμία δημιουÏγίας φακÎλου αποθήκευσης '%s'\n"
+
+#: src/lincity/fileutil.cpp:501
+#, c-format
+msgid "Out of memory: malloc failure\n"
+msgstr "Μη επαÏκής μνήμη: το malloc απÎτυχε\n"
+
+#: src/lincity/old_ldsvguts.cpp:162
+msgid "Loading scene"
+msgstr "ΦόÏτωση τοπίου"
+
+#: src/lincity/simulate.cpp:81
+msgid "Upgrading from old game. You have 10 years to build water wells where needed. After, starvation will occur! You should check starvation minimap, and read waterwell help page :-)"
+msgstr "Αναβάθμιση από παλιό παιχνίδι. Έχετε 10 χÏόνια να φτιάξετε πηγάδια νεÏÎ¿Ï ÏŒÏ€Î¿Ï… χÏειάζονταν. Μετά θα συμβεί λιμός! Î ÏÎπει να ελÎγξετε τη μικÏογÏαφία του χάÏτη και να διαβάσετε τη σελίδα βοήθειας :-)"
+
+#: src/lincity/power.cpp:298
+msgid "You have too many power grids. Join some of them"
+msgstr "Έχετε πάÏα πολλά δίκτυα μεταφοÏάς ενÎÏγειας. ΣυνδÎστε μεÏικά από αυτά."
+
+#: src/lincity/engine.cpp:152
+msgid "Port must be connected to river all along right side."
+msgstr "Για να μποÏÎσετε να κατασκευάσετε Îνα λιμάνι θα Ï€ÏÎπει να το τοποθετήσετε σε μια αÏιστεÏή ευθÏγÏαμμη όχθη ποταμοÏ."
+
+#: src/lincity/engine.cpp:164
+msgid "You can't build a water well here: it is all desert."
+msgstr "Δεν μποÏείτε να φτιάξετε πηγάδι νεÏÎ¿Ï ÎµÎ´ÏŽ: είναι ÎÏημος."
+
+#: src/lincity/engine.cpp:178
+msgid "You can't build a tip here: this area was once a landfill"
+msgstr "Δεν μποÏείτε να φτιάξετε εδώ μια χωματεÏή: αυτή η πεÏιοχή ήταν κάποτε χωματεÏή."
+
+#: src/lincity/engine.cpp:193
+msgid "You can't build a mine here: This area was once a landfill"
+msgstr "Δεν μποÏείτε να φτιάξετε εδώ Îνα μεταλλείο: αυτή η πεÏιοχή ήταν κάποτε χωματεÏή."
+
+#: src/lincity/engine.cpp:204
+msgid "You can't build a mine here: there is no ore left at this site"
+msgstr "Δεν μποÏείτε να φτιάξετε Îνα μεταλλείο εδώ: δεν Îχει απομείνει μετάλλευμα σε αυτό το μÎÏος."
+
+#: src/lincity/engine.cpp:214
+msgid "You can't build a park here: it is a desert, parks need water"
+msgstr "Δεν μποÏείτε να φτιάξετε εδώ Îνα πάÏκο: είναι ÎÏημος και τα πάÏκα χÏειάζονται νεÏÏŒ."
+
+#: src/lincity/engine.cpp:229
+msgid "Too many substations + windmills. You cannot build one more"
+msgstr "Πολλοί υποσταθμοί και ανεμόμυλοι. Δεν μποÏείτε να φτιάξετε ακόμη Îναν."
+
+#: src/lincity/engine.cpp:238
+msgid "Too many markets. You cannot build one more"
+msgstr "ΠάÏα πολλά καταστήματα. Δεν μποÏείτε να φτιάξετε Îνα ακόμη."
+
+#: src/lincity/engine.cpp:262
+msgid "ERROR: group does not exist. This should not happen! Please consider filling a bug report to lincity-ng team, with the saved game and what you did :-) "
+msgstr "ΣΦΑΛΜΑ: η ομάδα δεν υπάÏχει. Αυτό δεν Ï€ÏÎπει να συμβαίνει. ΠαÏακαλώ συμπληÏώστε μια αναφοÏά σφάλματος Ï€Ïος την ομάδα του lincity-ng, με το αποθηκευμÎνο παιχνίδι και τι κάνατε :-) "
+
+#: src/lincity/engine.cpp:582
+msgid "It's at a power line."
+msgstr "Είναι σε μια γÏαμμή ενÎÏγειας."
+
+#: src/lincity/engine.cpp:584
+msgid "It's at a solar power station."
+msgstr "Είναι σε Îναν σταθμό ηλιακής ενÎÏγειας."
+
+#: src/lincity/engine.cpp:586
+msgid "It's at a substation."
+msgstr "Είναι σε Îναν υποσταθμό."
+
+#: src/lincity/engine.cpp:588
+msgid "It's at a residential area."
+msgstr "Είναι σε μια αστική πεÏιοχή."
+
+#: src/lincity/engine.cpp:590
+msgid "It's at a farm."
+msgstr "Είναι σε Îνα αγÏόκτημα"
+
+#: src/lincity/engine.cpp:592
+msgid "It's at a market."
+msgstr "Είναι σε Îνα κατάστημα."
+
+#: src/lincity/engine.cpp:594
+msgid "It's at a track."
+msgstr "Î’Ïίσκεται σε απλό δÏόμο."
+
+#: src/lincity/engine.cpp:596
+msgid "It's at a coal mine."
+msgstr "Î’Ïίσκεται σε ανθÏακωÏυχείο."
+
+#: src/lincity/engine.cpp:598
+msgid "It's at a railway."
+msgstr "Î’Ïίσκεται σε σιδηÏόδÏομο."
+
+#: src/lincity/engine.cpp:600
+msgid "It's at a coal power station."
+msgstr "Î’Ïίσκεται σε ατμοηλεκτÏικό σταθμό παÏαγωγής ενÎÏγειας."
+
+#: src/lincity/engine.cpp:602
+msgid "It's at a road."
+msgstr "Î’Ïίσκεται σε δÏόμο."
+
+#: src/lincity/engine.cpp:604
+msgid "It's at light industry."
+msgstr "Î’Ïίσκεται σε ελαφÏά βιομηχανία."
+
+#: src/lincity/engine.cpp:606
+msgid "It's at a university."
+msgstr "Î’Ïίσκεται σε πανεπιστήμιο"
+
+#: src/lincity/engine.cpp:608
+msgid "It's at a commune."
+msgstr "Î’Ïίσκεται σε κοινότητα"
+
+#: src/lincity/engine.cpp:610
+msgid "It's at a tip."
+msgstr "Î’Ïίσκεται σε χωματεÏή."
+
+#: src/lincity/engine.cpp:612
+msgid "It's at a port."
+msgstr "Î’Ïίσκεται σε λιμάνι."
+
+#: src/lincity/engine.cpp:614
+msgid "It's at a steel works."
+msgstr "Î’Ïίσκεται σε χαλυβουÏγείο."
+
+#: src/lincity/engine.cpp:616
+msgid "It's at a recycle centre."
+msgstr "Î’Ïίσκεται σε κÎντÏο ανακÏκλωσης."
+
+#: src/lincity/engine.cpp:618
+msgid "It's at a health centre."
+msgstr "Î’Ïίσκεται σε κÎντÏο υγείας."
+
+#: src/lincity/engine.cpp:620
+msgid "It's at a rocket site."
+msgstr "Î’Ïίσκεται σε βάση διαστημόπλοιου."
+
+#: src/lincity/engine.cpp:622
+msgid "It's at a windmill."
+msgstr "Î’Ïίσκεται σε ανεμόμυλο."
+
+#: src/lincity/engine.cpp:624
+msgid "It's at a school."
+msgstr "Î’Ïίσκεται σε σχολείο."
+
+#: src/lincity/engine.cpp:626
+msgid "It's at a blacksmith."
+msgstr "Î’Ïίσκεται σε σιδηÏουÏγείο."
+
+#: src/lincity/engine.cpp:628
+msgid "It's at a mill."
+msgstr "Î’Ïίσκεται σε μÏλο."
+
+#: src/lincity/engine.cpp:630
+msgid "It's at a pottery."
+msgstr "Î’Ïίσκεται σε εÏγαστήÏιο αγγειοπλαστικής."
+
+#: src/lincity/engine.cpp:632
+msgid "It's at a fire station!!!."
+msgstr "Î’Ïίσκεται σε σταθμό πυÏοσβεστικής!"
+
+#: src/lincity/engine.cpp:634
+msgid "It's at a sports field!!!."
+msgstr "Î’Ïίσκεται σε χώÏο άθλησης!"
+
+#: src/lincity/engine.cpp:636
+msgid "It's at a shanty town."
+msgstr "Î’Ïίσκεται σε παÏαγκοÏπολη."
+
+#: src/lincity/engine.cpp:638
+msgid "UNKNOWN!"
+msgstr "ΑΓÎΩΣΤΟ!"
+
+#: src/lincity/lintypes.cpp:21
+msgid "Empty"
+msgstr "Κενό"
+
+#: src/lincity/lintypes.cpp:33
+msgid "Power line"
+msgstr "ΓÏαμμή ηλεκτÏÎ¹ÎºÎ¿Ï ÏεÏματος"
+
+#: src/lincity/lintypes.cpp:44
+msgid "Solar PS"
+msgstr "ΤÏοφοδοσία ÏεÏματος με ηλιακή ενÎÏγεια"
+
+#: src/lincity/lintypes.cpp:55
+#: src/lincity/modules/substation.cpp:93
+msgid "Substation"
+msgstr "Υποσταθμός"
+
+#: src/lincity/lintypes.cpp:66
+msgid "Residential LL"
+msgstr "ΚατοικημÎνη πεÏιοχή LL"
+
+#: src/lincity/lintypes.cpp:77
+msgid "Farm"
+msgstr "ΑγÏόκτημα"
+
+#: src/lincity/lintypes.cpp:88
+#: src/lincity/modules/market.cpp:1011
+#: src/lincity-ng/Dialog.cpp:632
+msgid "Market"
+msgstr "ΑγοÏά"
+
+#: src/lincity/lintypes.cpp:99
+msgid "Track"
+msgstr "Απλός δÏόμος"
+
+#: src/lincity/lintypes.cpp:110
+msgid "Coalmine"
+msgstr "ΑνθÏακωÏυχείο"
+
+#: src/lincity/lintypes.cpp:121
+msgid "Railway"
+msgstr "ΣιδηÏόδÏομος"
+
+#: src/lincity/lintypes.cpp:132
+msgid "Coal PS"
+msgstr "ΤÏοφοδοσία ÏεÏματος με άνθÏακα"
+
+#: src/lincity/lintypes.cpp:143
+msgid "Road"
+msgstr "ΔÏόμος"
+
+#: src/lincity/lintypes.cpp:154
+msgid "Lt. Industry"
+msgstr "ΕλαφÏά βιομηχανία"
+
+#: src/lincity/lintypes.cpp:165
+#: src/lincity/modules/university.cpp:59
+msgid "University"
+msgstr "Πανεπιστήμιο"
+
+#: src/lincity/lintypes.cpp:176
+#: src/lincity/modules/commune.cpp:175
+msgid "Commune"
+msgstr "Κοινότητα"
+
+#: src/lincity/lintypes.cpp:187
+msgid "Ore mine"
+msgstr "ΜεταλλωÏυχείο"
+
+#: src/lincity/lintypes.cpp:198
+msgid "Rubbish tip"
+msgstr "ΧωματεÏή"
+
+#: src/lincity/lintypes.cpp:209
+#: src/lincity/modules/port.cpp:281
+#: src/lincity-ng/Dialog.cpp:686
+msgid "Port"
+msgstr "Λιμάνι"
+
+#: src/lincity/lintypes.cpp:220
+msgid "Hv. Industry"
+msgstr "ΒαÏιά βιομηχανία"
+
+#: src/lincity/lintypes.cpp:231
+#: src/lincity/modules/parkland.cpp:21
+msgid "Park"
+msgstr "ΠάÏκο"
+
+#: src/lincity/lintypes.cpp:242
+#: src/lincity-ng/MpsInterface.cpp:539
+msgid "Recycle"
+msgstr "ΑνακÏκλωση"
+
+#: src/lincity/lintypes.cpp:253
+#: src/lincity/modules/water.cpp:20
+#: src/lincity/modules/residence.cpp:264
+msgid "Water"
+msgstr "ÎεÏÏŒ"
+
+#: src/lincity/lintypes.cpp:264
+msgid "Health centre"
+msgstr "ΚÎντÏο υγείας"
+
+#: src/lincity/lintypes.cpp:275
+msgid "Rocket pad"
+msgstr "ΕξÎδÏα διαστημόπλοιου"
+
+#: src/lincity/lintypes.cpp:286
+#: src/lincity/modules/windmill.cpp:74
+#: src/lincity-ng/MpsInterface.cpp:529
+msgid "Windmill"
+msgstr "Ανεμόμυλοι"
+
+#: src/lincity/lintypes.cpp:297
+#: src/lincity/modules/monument.cpp:51
+msgid "Monument"
+msgstr "Μνημείο"
+
+#: src/lincity/lintypes.cpp:308
+#: src/lincity/modules/school.cpp:43
+msgid "School"
+msgstr "Σχολείο"
+
+#: src/lincity/lintypes.cpp:319
+#: src/lincity/modules/blacksmith.cpp:91
+msgid "Blacksmith"
+msgstr "ΣιδηÏουÏγείο"
+
+#: src/lincity/lintypes.cpp:330
+msgid "Mill"
+msgstr "ÎœÏλος"
+
+#: src/lincity/lintypes.cpp:341
+#: src/lincity/modules/pottery.cpp:105
+msgid "Pottery"
+msgstr "ΕÏγαστήÏιο αγγειοπλαστικής"
+
+#: src/lincity/lintypes.cpp:352
+msgid "Fire sta'n"
+msgstr "Î Ï…Ïοσβεστικός σταθμός"
+
+#: src/lincity/lintypes.cpp:363
+#: src/lincity/modules/cricket.cpp:92
+msgid "Sports field"
+msgstr "ΧώÏος άθλησης"
+
+#: src/lincity/lintypes.cpp:375
+msgid "Burnt"
+msgstr "ΚαμμÎνος"
+
+#: src/lincity/lintypes.cpp:387
+msgid "Shanty town"
+msgstr "ΠαÏαγκοÏπολη"
+
+#: src/lincity/lintypes.cpp:399
+#: src/lincity/modules/residence.cpp:283
+#: src/lincity-ng/MpsInterface.cpp:403
+#: src/lincity-ng/EconomyGraph.cpp:134
+msgid "Fire"
+msgstr "Î Ï…Ïκ."
+
+#: src/lincity/lintypes.cpp:411
+msgid "Used"
+msgstr "ΜεταχειÏισμÎνο"
+
+#: src/lincity/lintypes.cpp:422
+msgid "Residential ML"
+msgstr "ΚατοικημÎνη πεÏιοχή ML"
+
+#: src/lincity/lintypes.cpp:433
+msgid "Residential HL"
+msgstr "ΚατοικημÎνη πεÏιοχή HL"
+
+#: src/lincity/lintypes.cpp:444
+msgid "Residential LH"
+msgstr "ΚατοικημÎνη πεÏιοχή LH"
+
+#: src/lincity/lintypes.cpp:455
+msgid "Residential MH"
+msgstr "ΚατοικημÎνη πεÏιοχή MH"
+
+#: src/lincity/lintypes.cpp:466
+msgid "Residential HH"
+msgstr "ΚατοικημÎνη πεÏιοχή HH"
+
+#: src/lincity/lintypes.cpp:477
+msgid "Water well"
+msgstr "Πηγάδι νεÏοÏ"
+
+#: src/lincity/lintypes.cpp:489
+msgid "Desert"
+msgstr "ΈÏημος"
+
+#: src/lincity/lintypes.cpp:501
+msgid "Tree"
+msgstr "ΔÎντÏο"
+
+#: src/lincity/lintypes.cpp:514
+msgid "Trees"
+msgstr "ΔÎντÏα"
+
+#: src/lincity/lintypes.cpp:527
+msgid "Forest"
+msgstr "Δάσος"
+
+#: src/lincity/lintypes.cpp:540
+msgid "Track Bridge"
+msgstr "ΓÎφυÏα Î±Ï€Î»Î¿Ï Î´Ïόμου"
+
+#: src/lincity/lintypes.cpp:552
+msgid "Road Bridge"
+msgstr "ΓÎφυÏα δÏόμου"
+
+#: src/lincity/lintypes.cpp:564
+msgid "Rail Bridge"
+msgstr "ΓÎφυÏα σιδηÏόδÏομου"
+
+#: src/lincity/lclib.cpp:15
+msgid "Jan"
+msgstr "Ιαν"
+
+#: src/lincity/lclib.cpp:15
+msgid "Feb"
+msgstr "Φεβ"
+
+#: src/lincity/lclib.cpp:15
+msgid "Mar"
+msgstr "ΜαÏ"
+
+#: src/lincity/lclib.cpp:15
+msgid "Apr"
+msgstr "ΑπÏ"
+
+#: src/lincity/lclib.cpp:16
+msgid "May"
+msgstr "Μάι"
+
+#: src/lincity/lclib.cpp:16
+msgid "Jun"
+msgstr "Ιουν"
+
+#: src/lincity/lclib.cpp:16
+msgid "Jul"
+msgstr "Ιουλ"
+
+#: src/lincity/lclib.cpp:16
+msgid "Aug"
+msgstr "ΑÏγ"
+
+#: src/lincity/lclib.cpp:17
+msgid "Sep"
+msgstr "Σεπ"
+
+#: src/lincity/lclib.cpp:17
+msgid "Oct"
+msgstr "Οκτ"
+
+#: src/lincity/lclib.cpp:17
+msgid "Nov"
+msgstr "ÎοÎ"
+
+#: src/lincity/lclib.cpp:17
+msgid "Dec"
+msgstr "Δεκ"
+
+#: src/lincity/modules/waterwell.cpp:56
+msgid "Water_well"
+msgstr "Πηγάδι νεÏοÏ"
+
+#: src/lincity/modules/waterwell.cpp:59
+#: src/lincity/modules/residence.cpp:288
+#: src/lincity/modules/parkland.cpp:24
+#: src/lincity-ng/MpsInterface.cpp:411
+msgid "Pollution"
+msgstr "ΡÏπανση"
+
+#: src/lincity/modules/waterwell.cpp:62
+#: src/lincity/modules/water.cpp:23
+#: src/lincity/modules/commune.cpp:180
+#: src/lincity/modules/commune.cpp:182
+#: src/lincity/modules/commune.cpp:184
+#: src/lincity/modules/commune.cpp:186
+#: src/lincity-ng/MpsInterface.cpp:402
+#: src/lincity-ng/MpsInterface.cpp:405
+#: src/lincity-ng/MpsInterface.cpp:408
+msgid "Yes"
+msgstr "Îαι"
+
+#: src/lincity/modules/waterwell.cpp:63
+msgid "Drinkable"
+msgstr "Πόσιμο"
+
+#: src/lincity/modules/health_centre.cpp:58
+msgid "Health Centre"
+msgstr "ΚÎντÏο υγείας"
+
+#: src/lincity/modules/health_centre.cpp:60
+#: src/lincity/modules/rocket_pad.cpp:194
+#: src/lincity/modules/recycle.cpp:144
+#: src/lincity/modules/mill.cpp:98
+#: src/lincity/modules/university.cpp:65
+#: src/lincity/modules/cricket.cpp:94
+#: src/lincity/modules/pottery.cpp:109
+#: src/lincity/modules/blacksmith.cpp:96
+#: src/lincity/modules/firestation.cpp:111
+#: src/lincity/modules/school.cpp:48
+msgid "Inventory"
+msgstr "ΑπογÏαφή"
+
+#: src/lincity/modules/health_centre.cpp:61
+#: src/lincity/modules/rocket_pad.cpp:195
+#: src/lincity/modules/windmill.cpp:76
+#: src/lincity/modules/coalmine.cpp:155
+#: src/lincity/modules/market.cpp:1016
+#: src/lincity/modules/road.cpp:46
+#: src/lincity/modules/rail.cpp:51
+#: src/lincity/modules/coal_power.cpp:98
+#: src/lincity/modules/light_industry.cpp:287
+#: src/lincity/modules/university.cpp:66
+#: src/lincity/modules/cricket.cpp:95
+#: src/lincity/modules/track.cpp:37
+#: src/lincity/modules/pottery.cpp:110
+#: src/lincity/modules/firestation.cpp:112
+#: src/lincity/modules/organic_farm.cpp:220
+#: src/lincity/modules/school.cpp:49
+#: src/lincity/modules/solar_power.cpp:45
+msgid "Jobs"
+msgstr "ΕÏγασία"
+
+#: src/lincity/modules/health_centre.cpp:62
+#: src/lincity/modules/rocket_pad.cpp:196
+#: src/lincity/modules/market.cpp:1018
+#: src/lincity/modules/port.cpp:298
+#: src/lincity/modules/road.cpp:48
+#: src/lincity/modules/rail.cpp:53
+#: src/lincity/modules/mill.cpp:99
+#: src/lincity/modules/university.cpp:67
+#: src/lincity/modules/cricket.cpp:96
+#: src/lincity/modules/track.cpp:39
+#: src/lincity/modules/pottery.cpp:111
+#: src/lincity/modules/blacksmith.cpp:97
+#: src/lincity/modules/firestation.cpp:113
+#: src/lincity/modules/school.cpp:50
+#: src/lincity-ng/MpsInterface.cpp:471
+msgid "Goods"
+msgstr "Αγαθά"
+
+#: src/lincity/modules/rocket_pad.cpp:188
+msgid "Rocket Pad"
+msgstr "Βάση εκτόξευσης πυÏαÏλου"
+
+#: src/lincity/modules/rocket_pad.cpp:191
+msgid "Completion"
+msgstr "ΟλοκλήÏωση"
+
+#: src/lincity/modules/rocket_pad.cpp:197
+#: src/lincity/modules/market.cpp:1020
+#: src/lincity/modules/port.cpp:302
+#: src/lincity/modules/road.cpp:50
+#: src/lincity/modules/rail.cpp:55
+#: src/lincity/modules/light_industry.cpp:286
+#: src/lincity/modules/commune.cpp:185
+#: src/lincity/modules/track.cpp:41
+msgid "Steel"
+msgstr "Ατσάλι"
+
+#: src/lincity/modules/windmill.cpp:75
+#: src/lincity/modules/recycle.cpp:142
+#: src/lincity/modules/coal_power.cpp:99
+#: src/lincity/modules/light_industry.cpp:277
+#: src/lincity/modules/organic_farm.cpp:218
+#: src/lincity/modules/solar_power.cpp:58
+msgid "Tech"
+msgstr "Τεχνολογικό επίπεδο"
+
+#: src/lincity/modules/windmill.cpp:80
+msgid "Local Status"
+msgstr "Τοπική κατάσταση"
+
+#: src/lincity/modules/windmill.cpp:83
+msgid "Prod."
+msgstr "ΠαÏαγωγή"
+
+#: src/lincity/modules/windmill.cpp:86
+#: src/lincity/modules/windmill.cpp:98
+#: src/lincity/modules/substation.cpp:110
+msgid "Demand"
+msgstr "Αίτημα"
+
+#: src/lincity/modules/windmill.cpp:89
+#: src/lincity/modules/substation.cpp:101
+msgid "Grid Status"
+msgstr "Κατάσταση πλÎγματος"
+
+#: src/lincity/modules/windmill.cpp:92
+#: src/lincity/modules/substation.cpp:104
+msgid "T. Cap."
+msgstr "T. Cap."
+
+#: src/lincity/modules/windmill.cpp:95
+#: src/lincity/modules/substation.cpp:107
+msgid "A. Cap."
+msgstr "A. Cap."
+
+#: src/lincity/modules/windmill.cpp:99
+#: src/lincity/modules/coal_power.cpp:100
+#: src/lincity/modules/substation.cpp:113
+#: src/lincity/modules/power_line.cpp:49
+#: src/lincity/modules/solar_power.cpp:59
+msgid "Grid ID"
+msgstr "ΠλÎγμα ID"
+
+#: src/lincity/modules/water.cpp:23
+#: src/lincity/modules/commune.cpp:180
+#: src/lincity/modules/commune.cpp:182
+#: src/lincity/modules/commune.cpp:184
+#: src/lincity/modules/commune.cpp:186
+#: src/lincity-ng/MpsInterface.cpp:402
+#: src/lincity-ng/MpsInterface.cpp:405
+#: src/lincity-ng/MpsInterface.cpp:408
+msgid "No"
+msgstr "Όχι"
+
+#: src/lincity/modules/water.cpp:24
+msgid "Navigable"
+msgstr "Πλωτός"
+
+#: src/lincity/modules/recycle.cpp:134
+msgid "Recycling Center"
+msgstr "ΚÎντÏο ανακÏκλωσης"
+
+#: src/lincity/modules/recycle.cpp:137
+#: src/lincity/modules/heavy_industry.cpp:288
+#: src/lincity/modules/mill.cpp:96
+#: src/lincity/modules/light_industry.cpp:279
+#: src/lincity/modules/university.cpp:68
+#: src/lincity/modules/pottery.cpp:107
+#: src/lincity/modules/blacksmith.cpp:94
+#: src/lincity/modules/school.cpp:52
+msgid "Capacity"
+msgstr "ΧωÏητικότητα"
+
+#: src/lincity/modules/recycle.cpp:139
+#: src/lincity/modules/residence.cpp:263
+#: src/lincity/modules/residence.cpp:267
+#: src/lincity/modules/residence.cpp:270
+#: src/lincity/modules/residence.cpp:273
+#: src/lincity/modules/residence.cpp:279
+#: src/lincity/modules/residence.cpp:282
+#: src/lincity/modules/residence.cpp:285
+#: src/lincity/modules/light_industry.cpp:282
+#: src/lincity/modules/organic_farm.cpp:217
+msgid "YES"
+msgstr "ÎΑΙ"
+
+#: src/lincity/modules/recycle.cpp:139
+#: src/lincity/modules/residence.cpp:263
+#: src/lincity/modules/residence.cpp:267
+#: src/lincity/modules/residence.cpp:270
+#: src/lincity/modules/residence.cpp:273
+#: src/lincity/modules/residence.cpp:279
+#: src/lincity/modules/residence.cpp:282
+#: src/lincity/modules/residence.cpp:285
+#: src/lincity/modules/heavy_industry.cpp:280
+#: src/lincity/modules/light_industry.cpp:282
+#: src/lincity/modules/organic_farm.cpp:217
+msgid "NO"
+msgstr "ΟΧΙ"
+
+#: src/lincity/modules/recycle.cpp:140
+#: src/lincity/modules/residence.cpp:271
+#: src/lincity/modules/heavy_industry.cpp:283
+#: src/lincity/modules/light_industry.cpp:283
+#: src/lincity/modules/organic_farm.cpp:217
+msgid "Power"
+msgstr "ΕνÎÏγεια"
+
+#: src/lincity/modules/recycle.cpp:145
+#: src/lincity/modules/heavy_industry.cpp:286
+#: src/lincity/modules/market.cpp:1019
+#: src/lincity/modules/port.cpp:294
+#: src/lincity/modules/road.cpp:49
+#: src/lincity/modules/rail.cpp:54
+#: src/lincity/modules/light_industry.cpp:285
+#: src/lincity/modules/commune.cpp:183
+#: src/lincity/modules/track.cpp:40
+#: src/lincity/modules/pottery.cpp:112
+msgid "Ore"
+msgstr "Μετάλλευμα"
+
+#: src/lincity/modules/recycle.cpp:146
+#: src/lincity/modules/market.cpp:1021
+#: src/lincity/modules/road.cpp:51
+#: src/lincity/modules/rail.cpp:56
+#: src/lincity/modules/commune.cpp:187
+#: src/lincity/modules/track.cpp:42
+msgid "Waste"
+msgstr "Σκουπίδια"
+
+#: src/lincity/modules/coalmine.cpp:151
+msgid "Coal Mine"
+msgstr "ΑνθÏακωÏυχείο"
+
+#: src/lincity/modules/coalmine.cpp:158
+#: src/lincity/modules/oremine.cpp:165
+msgid "Stock"
+msgstr "Απόθεμα"
+
+#: src/lincity/modules/coalmine.cpp:160
+#: src/lincity/modules/coalmine.cpp:162
+#: src/lincity/modules/oremine.cpp:168
+msgid "Reserve"
+msgstr "Απόθεμα"
+
+#: src/lincity/modules/coalmine.cpp:162
+msgid "EMPTY"
+msgstr "ΚΕÎΟ"
+
+#: src/lincity/modules/residence.cpp:255
+msgid "Residence"
+msgstr "Κατοικία"
+
+#: src/lincity/modules/residence.cpp:259
+msgid "People"
+msgstr "ΆνθÏωποι"
+
+#: src/lincity/modules/residence.cpp:268
+msgid "Fed"
+msgstr "Σίτιση"
+
+#: src/lincity/modules/residence.cpp:274
+msgid "Employed"
+msgstr "ΕÏγαζόμενος"
+
+#: src/lincity/modules/residence.cpp:276
+#: src/lincity-ng/MpsInterface.cpp:416
+msgid "good"
+msgstr "αγαθό"
+
+#: src/lincity/modules/residence.cpp:276
+msgid "poor"
+msgstr "φτωχός"
+
+#: src/lincity/modules/residence.cpp:277
+msgid "Job"
+msgstr "ΕÏγασία"
+
+#: src/lincity/modules/residence.cpp:280
+msgid "Health Cvr"
+msgstr "Υγεία Cvr"
+
+#: src/lincity/modules/residence.cpp:286
+#: src/lincity-ng/MpsInterface.cpp:409
+#: src/lincity-ng/MpsInterface.cpp:537
+msgid "Sport"
+msgstr "Αθλητισμός"
+
+#: src/lincity/modules/monument.cpp:57
+msgid "Wisdom Bestowed"
+msgstr "Απονομή σοφίας!"
+
+#: src/lincity/modules/monument.cpp:61
+#, c-format
+msgid "% Complete"
+msgstr "% ΟλοκληÏώθηκε"
+
+#: src/lincity/modules/heavy_industry.cpp:270
+msgid "Heavy Industry"
+msgstr "ΒαÏιά βιομηχανία"
+
+#: src/lincity/modules/heavy_industry.cpp:275
+#: src/lincity/modules/heavy_industry.cpp:287
+#: src/lincity/modules/market.cpp:1017
+#: src/lincity/modules/port.cpp:290
+#: src/lincity/modules/road.cpp:47
+#: src/lincity/modules/rail.cpp:52
+#: src/lincity/modules/coal_power.cpp:97
+#: src/lincity/modules/mill.cpp:101
+#: src/lincity/modules/commune.cpp:181
+#: src/lincity/modules/track.cpp:38
+#: src/lincity/modules/pottery.cpp:113
+#: src/lincity/modules/blacksmith.cpp:98
+#: src/lincity-ng/MpsInterface.cpp:467
+msgid "Coal"
+msgstr "ΆνθÏακας"
+
+#: src/lincity/modules/heavy_industry.cpp:277
+msgid "Grid"
+msgstr "ΠλÎγμα"
+
+#: src/lincity/modules/heavy_industry.cpp:285
+#: src/lincity/modules/light_industry.cpp:284
+msgid "Store"
+msgstr "Απόθεμα"
+
+#: src/lincity/modules/market.cpp:1015
+#: src/lincity/modules/port.cpp:286
+#: src/lincity/modules/road.cpp:45
+#: src/lincity/modules/rail.cpp:50
+#: src/lincity/modules/mill.cpp:100
+#: src/lincity/modules/track.cpp:36
+msgid "Food"
+msgstr "ΤÏοφή"
+
+#: src/lincity/modules/port.cpp:306
+#: src/lincity-ng/MpsInterface.cpp:555
+msgid "Total"
+msgstr "ΣÏνολο"
+
+#: src/lincity/modules/coal_power.cpp:84
+msgid "Coal Power Station"
+msgstr "ΑτμοηλεκτÏικός σταθμός"
+
+#: src/lincity/modules/coal_power.cpp:88
+#: src/lincity/modules/solar_power.cpp:49
+msgid "Max Output"
+msgstr "ÎœÎγιστη παÏαγωγή"
+
+#: src/lincity/modules/coal_power.cpp:93
+#: src/lincity/modules/solar_power.cpp:54
+msgid "Current Output"
+msgstr "ΤÏÎχουσα παÏαγωγή"
+
+#: src/lincity/modules/substation.cpp:97
+msgid "Local Demand"
+msgstr "Τοπική ζήτηση"
+
+#: src/lincity/modules/mill.cpp:94
+msgid "Textile Mill"
+msgstr "ΥφαντουÏγικός μÏλος"
+
+#: src/lincity/modules/oremine.cpp:162
+msgid "Ore Mine"
+msgstr "ΜεταλλωÏυχείο"
+
+#: src/lincity/modules/power_line.cpp:46
+msgid "Power Line"
+msgstr "ΓÏαμμή ηλεκτÏικής ενÎÏγειας"
+
+#: src/lincity/modules/light_industry.cpp:275
+msgid "Light Industry"
+msgstr "ΕλαφÏά βιομηχανία"
+
+#: src/lincity/modules/university.cpp:61
+msgid "Tech Produced"
+msgstr "ΠαÏαγόμενη τεχνολογία"
+
+#: src/lincity/modules/tip.cpp:100
+msgid "Landfill"
+msgstr "ΧωματεÏή"
+
+#: src/lincity/modules/tip.cpp:103
+msgid "Last Month"
+msgstr "Τελευταίος μήνας"
+
+#: src/lincity/modules/tip.cpp:104
+msgid "Tons"
+msgstr "Τόνοι"
+
+#: src/lincity/modules/tip.cpp:105
+msgid "Percent"
+msgstr "Ποσοστό"
+
+#: src/lincity/modules/tip.cpp:107
+msgid "Filled"
+msgstr "ΠλήÏης"
+
+#: src/lincity/modules/tip.cpp:109
+msgid "Days degenerating"
+msgstr "ΦθοÏά του χÏόνου"
+
+#: src/lincity/modules/commune.cpp:178
+msgid "Activity"
+msgstr "ΔÏαστηÏιότητα"
+
+#: src/lincity/modules/firestation.cpp:109
+msgid "Fire Station"
+msgstr "Σταθμός πυÏοσβεστικής"
+
+#: src/lincity/modules/organic_farm.cpp:214
+msgid "Organic Farm"
+msgstr "Βιολογικό αγÏόκτημα"
+
+#: src/lincity/modules/organic_farm.cpp:219
+msgid "Prod"
+msgstr "ΠαÏαγωγή"
+
+#: src/lincity/modules/organic_farm.cpp:225
+msgid "Debug info"
+msgstr "ΠληÏοφοÏίες αποσφαλμάτωσης"
+
+#: src/lincity/modules/organic_farm.cpp:226
+msgid "max with power&water"
+msgstr "μÎγιστο με ενÎÏγεια & νεÏÏŒ"
+
+#: src/lincity/modules/organic_farm.cpp:227
+msgid "N tiles with water"
+msgstr "N τετÏαγωνίδια με νεÏÏŒ"
+
+#: src/lincity/modules/organic_farm.cpp:228
+msgid "Current production"
+msgstr "ΤÏÎχουσα παÏαγωγή"
+
+#: src/lincity/modules/school.cpp:45
+msgid "Lessons Learned"
+msgstr "ΔιδαγμÎνα μαθήματα "
+
+#: src/lincity/modules/solar_power.cpp:43
+msgid "Solar power station"
+msgstr "Σταθμός ηλιακής ενÎÏγειας"
+
+#: src/lincity-ng/Dialog.cpp:174
+msgid "Launchsite"
+msgstr "Βάση εκτόξευσης"
+
+#: src/lincity-ng/Dialog.cpp:372
+msgid "----- IN TEST MODE -------"
+msgstr "----- ΣΕ ΛΕΙΤΟΥΡΓΙΑ ΔΟΚΙΜΗΣ -------"
+
+#: src/lincity-ng/Dialog.cpp:374
+#, c-format
+msgid "Game statistics from LinCity-NG Version %s"
+msgstr "Στατιστικά Ï€Î±Î¹Ï‡Î½Î¹Î´Î¹Î¿Ï Î±Ï€ÏŒ το LinCity-NG, Îκδοση %s"
+
+#: src/lincity-ng/Dialog.cpp:377
+#, c-format
+msgid "Initial loaded scene - %s"
+msgstr "ΦόÏτωση αÏχικής σκηνής - %s"
+
+#: src/lincity-ng/Dialog.cpp:381
+#, c-format
+msgid "Economy is sustainable"
+msgstr "Η οικονομία είναι βιώσιμη"
+
+#: src/lincity-ng/Dialog.cpp:384
+#, c-format
+msgid "Population %d of which %d are not housed."
+msgstr "Πληθυσμός %d από τους οποίους %d δεν είναι στεγασμÎνοι."
+
+#: src/lincity-ng/Dialog.cpp:388
+#, c-format
+msgid "Max population %d Number evacuated %d Total births %d"
+msgstr "ÎœÎγιστος πληθυσμός %d Κάτοικοι Ï€Ïος μετεγκατάσταση %d ΣÏνολο γεννήσεων %d"
+
+#: src/lincity-ng/Dialog.cpp:392
+#, c-format
+msgid "Date %s %04d Money %8d Tech-level %5.1f (%5.1f)"
+msgstr "ΧÏονολογία %s %04d ΧÏήματα %8d Τεχνολογικό επίπεδο %5.1f (%5.1f)"
+
+#: src/lincity-ng/Dialog.cpp:398
+#, c-format
+msgid "Deaths by starvation %7d History %8.3f"
+msgstr "Θάνατοι από πείνα %7d ΙστοÏικό %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:402
+#, c-format
+msgid "Deaths from pollution %7d History %8.3f"
+msgstr "Θάνατοι από μόλυνση %7d ΙστοÏικό %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:405
+#, c-format
+msgid "Years of unemployment %7d History %8.3f"
+msgstr "Έτη ανεÏγίας %7d ΙστοÏικό %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:408
+#, c-format
+msgid "Rockets launched %2d Successful launches %2d"
+msgstr "ΕκτοξευμÎνα διαστημόπλοια %2d ΕπιτυχημÎνες εκτοξεÏσεις %2d"
+
+#: src/lincity-ng/Dialog.cpp:417
+msgid "Residences"
+msgstr "Κατοικίες"
+
+#: src/lincity-ng/Dialog.cpp:424
+msgid "Markets"
+msgstr "ΑγοÏÎÏ‚"
+
+#: src/lincity-ng/Dialog.cpp:425
+msgid "Farms"
+msgstr "ΑγÏοκτήματα"
+
+#: src/lincity-ng/Dialog.cpp:427
+msgid "Water wells"
+msgstr "Πηγάδια"
+
+#: src/lincity-ng/Dialog.cpp:435
+msgid "Monuments"
+msgstr "Μνημεία"
+
+#: src/lincity-ng/Dialog.cpp:436
+#: src/lincity-ng/MpsInterface.cpp:523
+msgid "Schools"
+msgstr "Σχολεία"
+
+#: src/lincity-ng/Dialog.cpp:437
+msgid "Universities"
+msgstr "Πανεπιστήμια"
+
+#: src/lincity-ng/Dialog.cpp:439
+msgid "Fire stations"
+msgstr "Î Ï…Ïοσβ. σταθμ."
+
+#: src/lincity-ng/Dialog.cpp:440
+msgid "Parks"
+msgstr "ΠάÏκα"
+
+#: src/lincity-ng/Dialog.cpp:441
+msgid "Sports fields"
+msgstr "Γήπεδα"
+
+#: src/lincity-ng/Dialog.cpp:443
+msgid "Health centres"
+msgstr "ΚÎντÏα υγείας"
+
+#: src/lincity-ng/Dialog.cpp:444
+msgid "Tips"
+msgstr "ΣυμβουλÎÏ‚"
+
+#: src/lincity-ng/Dialog.cpp:445
+#: src/lincity-ng/MpsInterface.cpp:558
+msgid "Shanties"
+msgstr "ΠαÏαγκουπόλεις"
+
+#: src/lincity-ng/Dialog.cpp:451
+msgid "Windmills"
+msgstr "Ανεμόμυλοι"
+
+#: src/lincity-ng/Dialog.cpp:452
+msgid "Coal powers"
+msgstr "ΕνÎÏγεια άνθÏακα"
+
+#: src/lincity-ng/Dialog.cpp:453
+msgid "Solar powers"
+msgstr "Ηλιακή ενÎÏγεια"
+
+#: src/lincity-ng/Dialog.cpp:455
+msgid "Substations"
+msgstr "Υποσταθμοί"
+
+#: src/lincity-ng/Dialog.cpp:456
+msgid "Power lines"
+msgstr "ΓÏαμ. μεταφ. ηλεκ."
+
+#: src/lincity-ng/Dialog.cpp:457
+msgid "Ports"
+msgstr "Λιμάνια"
+
+#: src/lincity-ng/Dialog.cpp:459
+msgid "Tracks"
+msgstr "Απλοί δÏόμοι"
+
+#: src/lincity-ng/Dialog.cpp:460
+msgid "Roads"
+msgstr "ΔÏόμοι"
+
+#: src/lincity-ng/Dialog.cpp:461
+msgid "Rail"
+msgstr "ΣιδηÏόδÏομος"
+
+#: src/lincity-ng/Dialog.cpp:467
+msgid "Potteries"
+msgstr "ΕÏγ. αγγειοπλ."
+
+#: src/lincity-ng/Dialog.cpp:468
+msgid "Blacksmiths"
+msgstr "ΣιδηÏουÏγεία"
+
+#: src/lincity-ng/Dialog.cpp:469
+msgid "Mills"
+msgstr "ÎœÏλοι"
+
+#: src/lincity-ng/Dialog.cpp:471
+msgid "Light inds"
+msgstr "ΕλαφÏ. βιομηχ."
+
+#: src/lincity-ng/Dialog.cpp:472
+msgid "Heavy inds"
+msgstr "ΒαÏιÎÏ‚ βιομηχανίες"
+
+#: src/lincity-ng/Dialog.cpp:473
+msgid "Recyclers"
+msgstr "ΚÎντÏα ανακÏκλ."
+
+#: src/lincity-ng/Dialog.cpp:475
+msgid "Coal mines"
+msgstr "ΑνθÏακωÏυχεία"
+
+#: src/lincity-ng/Dialog.cpp:476
+msgid "Ore mines"
+msgstr "ΜεταλλωÏυχεία"
+
+#: src/lincity-ng/Dialog.cpp:477
+msgid "Communes"
+msgstr "Κοινότητες"
+
+#: src/lincity-ng/GameView.cpp:240
+msgid "Minimap: outline map"
+msgstr "ΜικÏογÏαφία χάÏτη: πεÏίγÏαμμα χάÏτη"
+
+#: src/lincity-ng/GameView.cpp:243
+msgid "Minimap: unemployment"
+msgstr "ΜικÏογÏαφία χάÏτη: ανεÏγία"
+
+#: src/lincity-ng/GameView.cpp:246
+msgid "Minimap: pollution"
+msgstr "ΜικÏογÏαφία χάÏτη: μόλυνση"
+
+#: src/lincity-ng/GameView.cpp:249
+msgid "Minimap: nourishments"
+msgstr "ΜικÏογÏαφία χάÏτη: Ï„Ïόφιμα"
+
+#: src/lincity-ng/GameView.cpp:252
+msgid "Minimap: power supply"
+msgstr "ΜικÏογÏαφία χάÏτη: Ï„Ïοφοδοσία ÏεÏματος"
+
+#: src/lincity-ng/GameView.cpp:255
+msgid "Minimap: firedepartment cover"
+msgstr "ΜικÏογÏαφία χάÏτη: κάλυψη από τον πυÏοσβεστικό σταθμό"
+
+#: src/lincity-ng/GameView.cpp:258
+msgid "Minimap: sport cover"
+msgstr "ΜικÏογÏαφία χάÏτη: κάλυψη άθλησης"
+
+#: src/lincity-ng/GameView.cpp:261
+msgid "Minimap: medical care"
+msgstr "ΜικÏογÏαφία χάÏτη: ιατÏοφαÏμακευτική πεÏίθαλψη"
+
+#: src/lincity-ng/GameView.cpp:264
+msgid "Minimap: coal depots"
+msgstr "ΜικÏογÏαφία χάÏτη: αποθÎματα άνθÏακα"
+
+#: src/lincity-ng/GameView.cpp:267
+msgid "Minimap: traffic density"
+msgstr "ΜικÏογÏαφία χάÏτη: πυκνότητα κυκλοφοÏίας"
+
+#: src/lincity-ng/GameView.cpp:1665
+msgid "Estimated Bulldoze Cost: "
+msgstr "Εκτιμώμενο κόστος κατεδάφισης/διαμόÏφωσης:"
+
+#: src/lincity-ng/GameView.cpp:1667
+msgid "Bulldoze Cost: "
+msgstr "Κόστος κατεδάφισης/διαμόÏφωσης:"
+
+#: src/lincity-ng/GameView.cpp:1670
+#: src/lincity-ng/GameView.cpp:1683
+#: src/lincity-ng/GameView.cpp:1714
+#: src/lincity-ng/ScreenInterface.cpp:274
+msgid "$"
+msgstr "€"
+
+#: src/lincity-ng/GameView.cpp:1672
+#: src/lincity-ng/GameView.cpp:1685
+msgid "n/a"
+msgstr "n/a"
+
+#: src/lincity-ng/GameView.cpp:1681
+#: src/lincity-ng/GameView.cpp:1714
+msgid ": Cost to build "
+msgstr ": Κόστος κατασκευής"
+
+#: src/lincity-ng/GameView.cpp:1703
+msgid "Query Tool: Show information about selected building."
+msgstr "ΕÏγαλείο πληÏοφοÏιών: Εμφανίζει πληÏοφοÏίες για το επιλεγμÎνο κτίÏιο."
+
+#: src/lincity-ng/GameView.cpp:1707
+msgid "Bulldozer: remove building -price varies-"
+msgstr "Μπουλντόζα: κατεδάφιση/αφαίÏεση κτιÏίων -οι τιμÎÏ‚ ποικίλουν-"
+
+#: src/lincity-ng/GameView.cpp:1715
+msgid ", to bulldoze "
+msgstr ", για κατεδάφιση/διαμόÏφωση"
+
+#: src/lincity-ng/GameView.cpp:1715
+#: src/lincity-ng/GameView.cpp:1718
+msgid "$."
+msgstr "€."
+
+#: src/lincity-ng/GameView.cpp:1717
+msgid " To build "
+msgstr "Για κατασκευή"
+
+#: src/lincity-ng/GameView.cpp:1717
+msgid " of them "
+msgstr "από αυτά"
+
+#: src/lincity-ng/GameView.cpp:1718
+msgid "will cost about "
+msgstr "θα κοστίσει πεÏίπου"
+
+#: src/lincity-ng/MainMenu.cpp:141
+msgid "good_times"
+msgstr "ΚαλÎÏ‚ μÎÏες"
+
+#: src/lincity-ng/MainMenu.cpp:142
+msgid "bad_times"
+msgstr "Άσχημες μÎÏες"
+
+#: src/lincity-ng/MainMenu.cpp:143
+msgid "Beach"
+msgstr "ΠαÏαλία"
+
+#: src/lincity-ng/MainMenu.cpp:144
+msgid "extreme_arid"
+msgstr "Άγονη πεÏιοχή"
+
+#: src/lincity-ng/MainMenu.cpp:145
+msgid "extreme_wetland"
+msgstr "ΥγÏή πεÏιοχή"
+
+#: src/lincity-ng/MainMenu.cpp:204
+msgid "empty"
+msgstr "κενό"
+
+#: src/lincity-ng/MpsInterface.cpp:230
+msgid "no further information available"
+msgstr "δεν υπάÏχουν πεÏισσότεÏες διαθÎσιμες πληÏοφοÏίες."
+
+#: src/lincity-ng/MpsInterface.cpp:233
+msgid "build something here"
+msgstr "κατασκευάστε κάτι εδώ"
+
+#: src/lincity-ng/MpsInterface.cpp:401
+msgid "Coverage"
+msgstr "Κάλυψη"
+
+#: src/lincity-ng/MpsInterface.cpp:406
+msgid "Health"
+msgstr "Υγεία"
+
+#: src/lincity-ng/MpsInterface.cpp:414
+msgid "clear"
+msgstr "καθαÏισμός"
+
+#: src/lincity-ng/MpsInterface.cpp:418
+msgid "fair"
+msgstr "δίκαιο"
+
+#: src/lincity-ng/MpsInterface.cpp:420
+msgid "smelly"
+msgstr "δÏσοσμο"
+
+#: src/lincity-ng/MpsInterface.cpp:422
+msgid "smokey"
+msgstr "καπνισμÎνο"
+
+#: src/lincity-ng/MpsInterface.cpp:424
+msgid "smoggy"
+msgstr "ομιχλώδες"
+
+#: src/lincity-ng/MpsInterface.cpp:426
+msgid "bad"
+msgstr "κακό"
+
+#: src/lincity-ng/MpsInterface.cpp:428
+msgid "very bad"
+msgstr "Ï€Î¿Î»Ï ÎºÎ±ÎºÏŒ"
+
+#: src/lincity-ng/MpsInterface.cpp:430
+msgid "death!"
+msgstr "θάνατος!"
+
+#: src/lincity-ng/MpsInterface.cpp:435
+msgid "Bulldoze Cost"
+msgstr "Κόστος κατεδάφισης/διαμόÏφωσης"
+
+#: src/lincity-ng/MpsInterface.cpp:441
+msgid "N/A"
+msgstr "N/A"
+
+#: src/lincity-ng/MpsInterface.cpp:459
+msgid "Tax Income"
+msgstr "Εισόδημα"
+
+#: src/lincity-ng/MpsInterface.cpp:463
+msgid "Income"
+msgstr "ΦόÏοι"
+
+#: src/lincity-ng/MpsInterface.cpp:475
+msgid "Export"
+msgstr "ΕξαγωγÎÏ‚"
+
+#: src/lincity-ng/MpsInterface.cpp:479
+msgid "Expenses"
+msgstr "Δαπάνες"
+
+#: src/lincity-ng/MpsInterface.cpp:483
+msgid "Unemp."
+msgstr "ΑνεÏγία"
+
+#: src/lincity-ng/MpsInterface.cpp:487
+msgid "Transport"
+msgstr "ΜεταφοÏÎÏ‚"
+
+#: src/lincity-ng/MpsInterface.cpp:491
+msgid "Imports"
+msgstr "ΕισαγωγÎÏ‚"
+
+#: src/lincity-ng/MpsInterface.cpp:495
+msgid "Others"
+msgstr "Άλλα"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Net"
+msgstr "Δίκτυο"
+
+#: src/lincity-ng/MpsInterface.cpp:512
+msgid "Other Costs"
+msgstr "Άλλες δαπάνες"
+
+#: src/lincity-ng/MpsInterface.cpp:517
+msgid "For year"
+msgstr "Για Îναν χÏόνο"
+
+#: src/lincity-ng/MpsInterface.cpp:521
+msgid "Interest"
+msgstr "Τόκοι"
+
+#: src/lincity-ng/MpsInterface.cpp:525
+msgid "Univers."
+msgstr "Πανεπιστήμια"
+
+#: src/lincity-ng/MpsInterface.cpp:527
+msgid "Deaths"
+msgstr "Θάνατοι"
+
+#: src/lincity-ng/MpsInterface.cpp:531
+msgid "Hospital"
+msgstr "Îοσοκομεία"
+
+#: src/lincity-ng/MpsInterface.cpp:533
+msgid "Rockets"
+msgstr "Διαστημόπλοια"
+
+#: src/lincity-ng/MpsInterface.cpp:535
+msgid "Fire Stn"
+msgstr "Σταθμοί πυÏοσβ."
+
+#: src/lincity-ng/MpsInterface.cpp:553
+msgid "Population"
+msgstr "Πληθυσμός"
+
+#: src/lincity-ng/MpsInterface.cpp:556
+msgid "Housed"
+msgstr "ΣτεγασμÎνοι"
+
+#: src/lincity-ng/MpsInterface.cpp:557
+msgid "Homeless"
+msgstr "Άστεγοι"
+
+#: src/lincity-ng/MpsInterface.cpp:559
+msgid "Unn Dths"
+msgstr "Μη φυσ. θάν."
+
+#: src/lincity-ng/MpsInterface.cpp:560
+msgid "Unemployment"
+msgstr "ΑνεÏγία"
+
+#: src/lincity-ng/MpsInterface.cpp:561
+msgid "Claims"
+msgstr "Αξιώσεις"
+
+#: src/lincity-ng/MpsInterface.cpp:562
+#: src/lincity-ng/MpsInterface.cpp:567
+msgid "Rate"
+msgstr "Ρυθμός"
+
+#: src/lincity-ng/MpsInterface.cpp:564
+msgid "Starvation"
+msgstr "Πείνα"
+
+#: src/lincity-ng/MpsInterface.cpp:565
+msgid "Cases"
+msgstr "ΠεÏιπτώσεις"
+
+#: src/lincity-ng/EconomyGraph.cpp:124
+msgid "Mining"
+msgstr "ΑνθÏακ."
+
+#: src/lincity-ng/EconomyGraph.cpp:126
+msgid "Trade"
+msgstr "ΕμπόÏ."
+
+#: src/lincity-ng/EconomyGraph.cpp:128
+msgid "Money"
+msgstr "ΧÏήμ."
+
+#: src/lincity-ng/EconomyGraph.cpp:130
+msgid "Popul."
+msgstr "Πληθ."
+
+#: src/lincity-ng/EconomyGraph.cpp:132
+msgid "Techn."
+msgstr "Τεχνολ."
+
+#: src/lincity-ng/EconomyGraph.cpp:137
+msgid "Economy Overview:"
+msgstr "Επισκόπηση οικονομικών:"
+
+#: src/lincity-ng/EconomyGraph.cpp:140
+msgid "Sustainability:"
+msgstr "Βιωσιμότητα:"
+
+#: src/lincity-ng/EconomyGraph.cpp:143
+msgid "Frames per Second:"
+msgstr "Πλαίσια ανά δευτεÏόλεπτο:"
+
+#: src/lincity-ng/EconomyGraph.cpp:219
+msgid "You lose."
+msgstr "Χάσατε"
+
+#: src/lincity-ng/ButtonPanel.cpp:200
+msgid "Query Tool"
+msgstr "ΕÏγαλείο πληÏοφοÏιών"
+
+#: src/lincity-ng/ButtonPanel.cpp:201
+msgid "Bulldozer"
+msgstr "Μπουλντόζα"
+
+#: src/lincity-ng/ButtonPanel.cpp:203
+msgid "Residential: 50 denizens, low birthrate, high deathrate"
+msgstr "ΚατοικημÎνη πεÏιοχή: 50 κάτοικοι, χαμηλή γεννητικότητα, υψηλή θνησιμότητα"
+
+#: src/lincity-ng/ButtonPanel.cpp:204
+msgid "Residential: 100 denizens, high birthrate, low deathrate"
+msgstr "ΚατοικημÎνη πεÏιοχή: 100 κάτοικοι, υψηλή γεννητικότητα, χαμηλή θνησιμότητα"
+
+#: src/lincity-ng/ButtonPanel.cpp:205
+msgid "Residential: 200 denizens, high birthrate, high deathrate"
+msgstr "ΚατοικημÎνη πεÏιοχή: 200 κάτοικοι, υψηλή γεννητικότητα, υψηλή θνησιμότητα"
+
+#: src/lincity-ng/ButtonPanel.cpp:206
+msgid "Residential: 100 denizens, low birthrate, high deathrate"
+msgstr "ΚατοικημÎνη πεÏιοχή: 100 κάτοικοι, χαμηλή γεννητικότητα, υψηλή θνησιμότητα"
+
+#: src/lincity-ng/ButtonPanel.cpp:207
+msgid "Residential: 200 denizens, high birthrate, low deathrate"
+msgstr "ΚατοικημÎνη πεÏιοχή: 200 κάτοικοι, υψηλή γεννητικότητα, χαμηλή θνησιμότητα"
+
+#: src/lincity-ng/ButtonPanel.cpp:208
+msgid "Residential: 400 denizens, high birthrate, high deathrate"
+msgstr "ΚατοικημÎνη πεÏιοχή: 400 κάτοικοι, υψηλή γεννητικότητα, υψηλή θνησιμότητα"
+
+#: src/lincity-ng/ButtonPanel.cpp:217
+msgid " [Click right for help.]"
+msgstr " [Δεξί κλικ για βοήθεια]"
+
+#: src/lincity-ng/ButtonPanel.cpp:245
+#: src/lincity-ng/ButtonPanel.cpp:288
+#: src/lincity-ng/ButtonPanel.cpp:416
+#: src/lincity-ng/ButtonPanel.cpp:439
+#, c-format
+msgid "%s (Techlevel %.1f required.)"
+msgstr "%s (Τεχνολ. επίπεδο %.1f απαιτείται.)"
+
+#: src/lincity-ng/ButtonPanel.cpp:254
+#, c-format
+msgid "%s is disabled (loaded old game)."
+msgstr "%s απενεÏγοποιήθηκε (φόÏτωση Ï€Î±Î»Î¹Î¿Ï Ï€Î±Î¹Ï‡Î½Î¹Î´Î¹Î¿Ï)."
+
+#: src/lincity-ng/ScreenInterface.cpp:263
+msgid "MM"
+msgstr "ΜΜ"
+
+#~ msgid "Center"
+#~ msgstr "ΚÎντÏο"
+#~ msgid "Industry"
+#~ msgstr "Βιομηχανία"
+#~ msgid "Output"
+#~ msgstr "ΠαÏαγωγή"
+#~ msgid "NO "
+#~ msgstr "ΟΧΙ"
+#~ msgid "Solar"
+#~ msgstr "Ηλιακή"
+#~ msgid ". Residences %4d Markets %4d Farms %4d"
+#~ msgstr "ΚατοικημÎνες πεÏιοχÎÏ‚ %4d ΑγοÏÎÏ‚ %4d ΑγÏοκτήματα %4d"
+#~ msgid ". Monuments %4d Schools %4d Universities %4d"
+#~ msgstr "Μνημεία %4d Σχολεία %4d Πανεπιστήμια %4d"
+#~ msgid ".Fire stations %4d Parks %4d Sports fields %4d"
+#~ msgstr "Σταθμοί πυÏοσβεστικής %4d ΠάÏκα %4d ΧώÏοι άθλησης %4d"
+#~ msgid "Health centres %4d Tips %4d Shanties %4d"
+#~ msgstr "ΚÎντÏα υγείας %4d ΧωματεÏÎÏ‚ %4d ΠαÏαγκουπόλεις %4d"
+#~ msgid ". Windmills %4d Coal powers %4d Solar powers %4d"
+#~ msgstr "Ανεμόμυλοι %4d ΕνÎÏγεια άνθÏακα %4d Ηλιακή ενÎÏγεια %4d"
+#~ msgid ". Substations %4d Power lines %4d Ports %4d"
+#~ msgstr "Υποσταθμοί %4d ΓÏαμμÎÏ‚ ενÎÏγειας %4d Λιμάνια %4d"
+#~ msgid ". Tracks %4d Roads %4d Rail %4d"
+#~ msgstr "Απλοί δÏόμοι %4d ΔÏόμοι %4d ΣιδηÏόδÏομοι %4d"
+#~ msgid ". Potteries %4d Blacksmiths %4d Mills %4d"
+#~ msgstr "ΕÏγαστήÏια αγγειοπλαστικής %4dΣιδηÏουÏγεία %4d ÎœÏλοι %4d"
+#~ msgid ". Light inds %4d Heavy inds %4d Recyclers %4d"
+#~ msgstr ""
+#~ "ΕλαφÏÎÏ‚ βιομηχανίες %4d ΒαÏιÎÏ‚ βιομηχανίες %4d ΚÎντÏα ανακÏκλωσης %4d"
+#~ msgid ". Coal mines %4d Ore mines %4d Communes %4d"
+#~ msgstr "ΑνθÏακωÏυχεία %4dΜεταλλωÏυχεία %4d Κοινότητες %4d"
+
diff -Nru lincity-ng-2.0/data/locale/fr.po lincity-ng-2.9~git20150314/data/locale/fr.po
--- lincity-ng-2.0/data/locale/fr.po 2009-01-25 20:21:19.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/fr.po 2015-05-05 16:32:50.000000000 +0000
@@ -249,7 +249,7 @@
#: src/lincity-ng/Dialog.cpp:477
msgid "Communes"
-msgstr "Communes"
+msgstr "Carbonneries"
#: src/lincity-ng/Dialog.cpp:631
#: src/lincity/lintypes.cpp:88
@@ -766,7 +766,7 @@
#: src/lincity/engine.cpp:590
msgid "It's at a commune."
-msgstr "C'est dans une commune."
+msgstr "C'est dans une carbonnerie."
#: src/lincity/engine.cpp:592
msgid "It's at a tip."
@@ -955,7 +955,7 @@
#: src/lincity/lintypes.cpp:176
#: src/lincity/modules/commune.cpp:174
msgid "Commune"
-msgstr "Commune"
+msgstr "Carbonnerie"
#: src/lincity/lintypes.cpp:187
msgid "Ore mine"
diff -Nru lincity-ng-2.0/data/locale/gd.po lincity-ng-2.9~git20150314/data/locale/gd.po
--- lincity-ng-2.0/data/locale/gd.po 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/gd.po 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,801 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# Bratzbert , 2013.
+# GunChleoc , 2013, 2014.
+msgid ""
+msgstr ""
+"Project-Id-Version: Lincity-NG\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2013-10-29 18:39+0000\n"
+"PO-Revision-Date: 2014-01-21 13:10+0100\n"
+"Last-Translator: GunChleoc \n"
+"Language-Team: Fòram na Gà idhlig http://www.foramnagaidhlig.net\n"
+"Language: gd\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=4; plural=(n==1 || n==11) ? 0 : (n==2 || n==12) ? 1 : "
+"(n > 2 && n < 20) ? 2 : 3;\n"
+"X-Generator: Virtaal 0.7.1\n"
+
+#: src/lincity/lclib.cpp:15
+msgid "Jan"
+msgstr "Faoi"
+
+#: src/lincity/lclib.cpp:15
+msgid "Feb"
+msgstr "Gearr"
+
+#: src/lincity/lclib.cpp:15
+msgid "Mar"
+msgstr "MÃ rt"
+
+#: src/lincity/lclib.cpp:15
+msgid "Apr"
+msgstr "Gib"
+
+#: src/lincity/lclib.cpp:16
+msgid "May"
+msgstr "Cèit"
+
+#: src/lincity/lclib.cpp:16
+msgid "Jun"
+msgstr "Ã’gmh"
+
+#: src/lincity/lclib.cpp:16
+msgid "Jul"
+msgstr "Iuch"
+
+#: src/lincity/lclib.cpp:16
+msgid "Aug"
+msgstr "Lùn"
+
+#: src/lincity/lclib.cpp:17
+msgid "Sep"
+msgstr "Sult"
+
+#: src/lincity/lclib.cpp:17
+msgid "Oct"
+msgstr "DÃ mh"
+
+#: src/lincity/lclib.cpp:17
+msgid "Nov"
+msgstr "Samh"
+
+#: src/lincity/lclib.cpp:17
+msgid "Dec"
+msgstr "Dùbh"
+
+#: src/lincity/loadsave.cpp:161
+#, c-format
+msgid "Save file <%s> - "
+msgstr "Faidhle sà bhalaidh <%s> - "
+
+#: src/lincity/loadsave.cpp:162
+msgid "Can't open save file!"
+msgstr "Cha ghabh am faidhle sà bhalaidh fhosgladh"
+
+#: src/lincity/loadsave.cpp:355 src/lincity/old_ldsvguts.cpp:132
+#, c-format
+msgid "Can't open <%s> (gzipped)"
+msgstr "Cha ghabh <%s> fhosgladh (gzip)"
+
+#: src/lincity/simulate.cpp:89
+msgid ""
+"Upgrading from old game. You have 10 years to build water wells where "
+"needed. After, starvation will occur! You should check starvation minimap, "
+"and read waterwell help page :-)"
+msgstr ""
+"Ag ùrachadh o sheann gheama. Tha 10 bliadhna agad gus tobraichean a togail "
+"far a bheil feum orra. Bidh gortas ann an uairsin! Thoir sùil air meanbh-"
+"mhapa a' ghortais is leugh duilleag na cobharach mu thobraichean :-)"
+
+#: src/lincity/fileutil.cpp:201 src/lincity/fileutil.cpp:245
+msgid "Error. Can't find LINCITY_HOME"
+msgstr "Mearachd. Cha deach LINCITY_HOME a lorg"
+
+#: src/lincity/fileutil.cpp:431
+msgid "Error verifying package. Can't find colour.pal."
+msgstr "Mearachd a' dearbhadh na pacaide. Cha deach colour.pal a lorg."
+
+#: src/lincity/fileutil.cpp:444 src/lincity/fileutil.cpp:454
+#, c-format
+msgid "Couldn't create the save directory '%s'\n"
+msgstr "Cha b' urrainn dhuinn am pasgan sà bhalaidh \"%s\" a chruthachadh\n"
+
+#: src/lincity/fileutil.cpp:450
+#, c-format
+msgid "Failed to chown '%s'\n"
+msgstr "Cha deach leinn chown a dhèanamh air \"%s\"\n"
+
+#: src/lincity/fileutil.cpp:471
+msgid "Out of memory: malloc failure\n"
+msgstr "Tha cuimhne a dhìth: fà illigeadh malloc\n"
+
+#: src/lincity/engine.cpp:62
+msgid "You just spent all your money."
+msgstr "Tha thu air a h-uile airgead agad a chosg."
+
+#: src/lincity/engine.cpp:77
+msgid ""
+"ERROR: group does not exist. This should not happen! Please consider filling "
+"a bug report to lincity-ng team, with the saved game and what you did :-) "
+msgstr ""
+"MEARACHD: chan eil am buidheann ann. Cha bu chòir seo a thachairt! Nach cuir "
+"thu aithris air a' bhuga seo dhan sgioba lincity-ng leis a' gheama air a "
+"shà bhaladh na cois is fios mu na rinn thu :-) "
+
+#: src/lincity/engine.cpp:206
+msgid "ups, Bulldozer found a dangling reportingConstruction"
+msgstr "oich, lorg am milltear reportingConstruction a' clifeadh"
+
+#: src/lincity/engine.cpp:350
+msgid "UNKNOWN!"
+msgstr "NEO-AITHNICHTE!"
+
+#: src/lincity/old_ldsvguts.cpp:164
+msgid "Loading scene"
+msgstr "A' luchdadh sealladh"
+
+#: src/lincity/lintypes.cpp:1343
+msgid "Port must be connected to river all along right side."
+msgstr ""
+"Feumaidh an taobh deas uile gu lèir aig port a bhith ceangailte ri abhainn."
+
+#: src/lincity/lintypes.cpp:1359
+msgid "You can't build a water well here: it is all desert."
+msgstr "Chan urrainn dhut tobar a thogail an-seo: chan eil ach fà sach ann."
+
+#: src/lincity/lintypes.cpp:1378
+msgid "You can't build a mine here: there is no ore left at this site"
+msgstr ""
+"Chan urrainn dhut mèinn a thogail an-seo: chan eil clach-mhèinneir air "
+"fhà gail aig an ionad seo"
+
+#: src/lincity/lintypes.cpp:1389
+msgid "You can't build a park here: it is a desert, parks need water"
+msgstr ""
+"Chan urrainn dhut pà irc a thogail an-seo: 's e fà sach a th' ann, ach tha "
+"pà irc feumach air uisge"
+
+#: src/lincity/lintypes.cpp:1450
+msgid "Empty"
+msgstr "Falamh"
+
+#: src/lincity/lintypes.cpp:1463
+msgid "Power line"
+msgstr "Loidhne-dhealain"
+
+#: src/lincity/lintypes.cpp:1475
+msgid "Solar PS"
+msgstr "Stèisean cumhachd-grèine"
+
+#: src/lincity/lintypes.cpp:1486
+msgid "Substation"
+msgstr "Fo-stèisean"
+
+#: src/lincity/lintypes.cpp:1497
+msgid "Residential LL"
+msgstr "Còmhnaidh bheag"
+
+#: src/lincity/lintypes.cpp:1508
+msgid "Farm"
+msgstr "Tuathanas"
+
+#: src/lincity/lintypes.cpp:1519 src/lincity-ng/Dialog.cpp:636
+msgid "Market"
+msgstr "Margaid"
+
+#: src/lincity/lintypes.cpp:1530
+msgid "Track"
+msgstr "Slighe"
+
+#: src/lincity/lintypes.cpp:1541
+msgid "Coalmine"
+msgstr "Mèinn guail"
+
+#: src/lincity/lintypes.cpp:1552
+msgid "Railway"
+msgstr "Rèile"
+
+#: src/lincity/lintypes.cpp:1563
+msgid "Coal PS"
+msgstr "Stèisean cumhachd-guail"
+
+#: src/lincity/lintypes.cpp:1574
+msgid "Road"
+msgstr "Rathad"
+
+#: src/lincity/lintypes.cpp:1585
+msgid "Lt. Industry"
+msgstr "Gnìomhachas aotrom"
+
+#: src/lincity/lintypes.cpp:1596
+msgid "University"
+msgstr "Oilthigh"
+
+#: src/lincity/lintypes.cpp:1607
+msgid "Commune"
+msgstr "Coille"
+
+#: src/lincity/lintypes.cpp:1618
+msgid "Ore mine"
+msgstr "Mèinn cloiche-mèinneir"
+
+#: src/lincity/lintypes.cpp:1629
+msgid "Rubbish tip"
+msgstr "Ã’trach"
+
+#: src/lincity/lintypes.cpp:1640 src/lincity-ng/Dialog.cpp:697
+msgid "Port"
+msgstr "Port"
+
+#: src/lincity/lintypes.cpp:1651
+msgid "Hv. Industry"
+msgstr "Ceà rdach stà ilinn"
+
+#: src/lincity/lintypes.cpp:1662
+msgid "Park"
+msgstr "PÃ irc"
+
+#: src/lincity/lintypes.cpp:1673
+msgid "Recycle"
+msgstr "Ionad ath-chuairteachaidh"
+
+#: src/lincity/lintypes.cpp:1684 src/lincity/modules/water.cpp:17
+msgid "Water"
+msgstr "Uisge"
+
+#: src/lincity/lintypes.cpp:1695
+msgid "Health centre"
+msgstr "Ionad-slà inte"
+
+#: src/lincity/lintypes.cpp:1706
+msgid "Rocket pad"
+msgstr "Raon-rocaide"
+
+#: src/lincity/lintypes.cpp:1717
+msgid "Windmill"
+msgstr "Muileann-gaoithe"
+
+#: src/lincity/lintypes.cpp:1728
+msgid "Monument"
+msgstr "Carragh"
+
+#: src/lincity/lintypes.cpp:1739
+msgid "School"
+msgstr "Sgoil"
+
+#: src/lincity/lintypes.cpp:1750
+msgid "Blacksmith"
+msgstr "Gobha-dubh"
+
+#: src/lincity/lintypes.cpp:1761
+msgid "Mill"
+msgstr "Muileann-clòtha"
+
+#: src/lincity/lintypes.cpp:1772
+msgid "Pottery"
+msgstr "Criadhadaireachd"
+
+#: src/lincity/lintypes.cpp:1783
+msgid "Fire sta'n"
+msgstr "Stèisean-smà laidh"
+
+#: src/lincity/lintypes.cpp:1794
+msgid "Sports field"
+msgstr "Raon spòrsa"
+
+#: src/lincity/lintypes.cpp:1806
+msgid "Burnt"
+msgstr "Loisgte"
+
+#: src/lincity/lintypes.cpp:1818
+msgid "Shanty town"
+msgstr "Bothain"
+
+#: src/lincity/lintypes.cpp:1830 src/lincity-ng/EconomyGraph.cpp:135
+msgid "Fire"
+msgstr "Teine"
+
+#: src/lincity/lintypes.cpp:1842
+msgid "Used"
+msgstr "'Ga chleachdadh"
+
+#: src/lincity/lintypes.cpp:1853
+msgid "Residential ML"
+msgstr "Còmhnaidh mheadhanach"
+
+#: src/lincity/lintypes.cpp:1864
+msgid "Residential HL"
+msgstr "Còmhnaidh mhòr"
+
+#: src/lincity/lintypes.cpp:1875
+msgid "Residential LH"
+msgstr "Còmhnaidh nuadh bheag"
+
+#: src/lincity/lintypes.cpp:1886
+msgid "Residential MH"
+msgstr "Còmhnaidh nuadh mheadhanach"
+
+#: src/lincity/lintypes.cpp:1897
+msgid "Residential HH"
+msgstr "Còmhnaidh nuadh mhòr"
+
+#: src/lincity/lintypes.cpp:1908
+msgid "Water well"
+msgstr "Tobar"
+
+#: src/lincity/lintypes.cpp:1920
+msgid "Desert"
+msgstr "FÃ sach"
+
+#: src/lincity/lintypes.cpp:1932
+msgid "Tree"
+msgstr "Craobh"
+
+#: src/lincity/lintypes.cpp:1945
+msgid "Trees"
+msgstr "Craobhan"
+
+#: src/lincity/lintypes.cpp:1958
+msgid "Forest"
+msgstr "Coille"
+
+#: src/lincity/lintypes.cpp:1971
+msgid "Track Bridge"
+msgstr "Drochaid slighe"
+
+#: src/lincity/lintypes.cpp:1983
+msgid "Road Bridge"
+msgstr "Drochaid rathaid"
+
+#: src/lincity/lintypes.cpp:1995
+msgid "Rail Bridge"
+msgstr "Drochaid rèile"
+
+#: src/lincity/lintypes.cpp:2007
+msgid "Wind Power"
+msgstr "Cumhachd-ghaoithe"
+
+#: src/lincity/modules/recycle.cpp:70 src/lincity/modules/organic_farm.cpp:170
+#: src/lincity/modules/heavy_industry.cpp:251
+#: src/lincity/modules/windpower.cpp:78 src/lincity/modules/rocket_pad.cpp:236
+#: src/lincity/modules/light_industry.cpp:219
+#: src/lincity/modules/coal_power.cpp:66
+#: src/lincity/modules/solar_power.cpp:54
+msgid "Tech"
+msgstr "Teicneolas"
+
+#: src/lincity/modules/recycle.cpp:71
+msgid "Efficiency Ore"
+msgstr "Èifeachdachd cloiche-mèinneir"
+
+#: src/lincity/modules/recycle.cpp:72
+msgid "Efficiency Steel"
+msgstr "Èifeachdachd stà ilinn"
+
+#: src/lincity/modules/recycle.cpp:73 src/lincity/modules/organic_farm.cpp:171
+#: src/lincity/modules/market.cpp:182
+#: src/lincity/modules/heavy_industry.cpp:250
+#: src/lincity/modules/windpower.cpp:77 src/lincity/modules/blacksmith.cpp:99
+#: src/lincity/modules/rocket_pad.cpp:235 src/lincity/modules/monument.cpp:115
+#: src/lincity/modules/light_industry.cpp:218
+#: src/lincity/modules/coal_power.cpp:65
+#: src/lincity/modules/solar_power.cpp:53 src/lincity/modules/mill.cpp:91
+msgid "busy"
+msgstr "Trang"
+
+#: src/lincity/modules/organic_farm.cpp:172
+msgid "Output"
+msgstr "Toradh"
+
+#: src/lincity/modules/waterwell.cpp:65
+msgid "Pollution"
+msgstr "Truailleadh"
+
+#: src/lincity/modules/waterwell.cpp:67
+msgid "Drinkable"
+msgstr "Gabhaidh e òl"
+
+#: src/lincity/modules/university.cpp:58
+msgid "Tech researched"
+msgstr "Teicneolas air a rannsachadh"
+
+#: src/lincity/modules/tip.cpp:114
+msgid "Filled"
+msgstr "LÃ n"
+
+#: src/lincity/modules/water.cpp:20
+msgid "River"
+msgstr "Abhainn"
+
+#: src/lincity/modules/water.cpp:20
+msgid "Lake"
+msgstr "Loch"
+
+#: src/lincity/modules/residence.cpp:349
+msgid "Tenants"
+msgstr "MÃ ladairean"
+
+#: src/lincity/modules/residence.cpp:350
+msgid "Desireability"
+msgstr "Goireasachd"
+
+#: src/lincity/modules/residence.cpp:351
+msgid "Births per year"
+msgstr "Breithean / bliadhna"
+
+#: src/lincity/modules/residence.cpp:352
+msgid "Death per year"
+msgstr "Caochladh / bliadhna"
+
+#: src/lincity/modules/residence.cpp:353
+msgid "Unnat. mortality"
+msgstr "Bàs mì-nà darra"
+
+#: src/lincity/modules/school.cpp:57
+msgid "Lessons learned"
+msgstr "Leasanan air an ionnsachadh"
+
+#: src/lincity-ng/EconomyGraph.cpp:125
+msgid "Mining"
+msgstr "Mèinnean"
+
+#: src/lincity-ng/EconomyGraph.cpp:127
+msgid "Trade"
+msgstr "Malart"
+
+#: src/lincity-ng/EconomyGraph.cpp:129
+msgid "Money"
+msgstr "Airgead"
+
+#: src/lincity-ng/EconomyGraph.cpp:131
+msgid "Popul."
+msgstr "Sluagh"
+
+#: src/lincity-ng/EconomyGraph.cpp:133
+msgid "Techn."
+msgstr "Teicneolas"
+
+#: src/lincity-ng/EconomyGraph.cpp:138
+msgid "Economy Overview:"
+msgstr "Foir-shealladh an eaconamaidh:"
+
+#: src/lincity-ng/EconomyGraph.cpp:141
+msgid "Sustainability:"
+msgstr "Seasmhachd:"
+
+#: src/lincity-ng/EconomyGraph.cpp:144
+msgid "Frames per Second:"
+msgstr "Frèaman gach diog:"
+
+#: src/lincity-ng/EconomyGraph.cpp:219
+msgid "You lose."
+msgstr "Chaill thu."
+
+#: src/lincity-ng/MainMenu.cpp:154
+msgid "river delta"
+msgstr "gobhlan aibhne"
+
+#: src/lincity-ng/MainMenu.cpp:158
+msgid "semi desert"
+msgstr "leth-fhà sach"
+
+#: src/lincity-ng/MainMenu.cpp:162
+msgid "temperate"
+msgstr "measarra"
+
+#: src/lincity-ng/MainMenu.cpp:166
+msgid "swamp"
+msgstr "boglach"
+
+#: src/lincity-ng/MainMenu.cpp:171
+msgid "good_times"
+msgstr "deagh amannan"
+
+#: src/lincity-ng/MainMenu.cpp:172
+msgid "bad_times"
+msgstr "droch amannan"
+
+#: src/lincity-ng/MainMenu.cpp:173
+msgid "Beach"
+msgstr "Trà igh"
+
+#: src/lincity-ng/MainMenu.cpp:174
+msgid "extreme_arid"
+msgstr "glè thioram"
+
+#: src/lincity-ng/MainMenu.cpp:175
+msgid "extreme_wetland"
+msgstr "glè fhliuch"
+
+#: src/lincity-ng/MainMenu.cpp:234
+msgid "empty"
+msgstr "falamh"
+
+#: src/lincity-ng/Dialog.cpp:175
+msgid "Launchsite"
+msgstr "Raon-rocaide"
+
+#: src/lincity-ng/Dialog.cpp:373
+msgid "----- IN TEST MODE -------"
+msgstr "----- ANN AM MODH DEUCHAINN -------"
+
+#: src/lincity-ng/Dialog.cpp:375
+#, c-format
+msgid "Game statistics from LinCity-NG Version %s"
+msgstr "Stadastaireachd a' gheama o LinCity-NG tionndadh %s"
+
+#: src/lincity-ng/Dialog.cpp:378
+#, c-format
+msgid "Initial loaded scene - %s"
+msgstr "Sealladh tòiseachaidh - %s"
+
+#: src/lincity-ng/Dialog.cpp:382
+msgid "Economy is sustainable"
+msgstr "Tha an eaconamaidh seasmhach"
+
+#: src/lincity-ng/Dialog.cpp:385
+#, c-format
+msgid "Population %d of which %d are not housed."
+msgstr "Sluagh de %d le %d gun dachaigh."
+
+#: src/lincity-ng/Dialog.cpp:389
+#, c-format
+msgid "Max population %d Number evacuated %d Total births %d"
+msgstr "Sluagh as motha: %d Air à s-à iteachadh: %d Breithean iomlan: %d"
+
+#: src/lincity-ng/Dialog.cpp:393
+#, c-format
+msgid "Date %s %04d Money %8d Tech-level %5.1f (%5.1f)"
+msgstr "Ceann-là : %s %04d Airgead: %8d Teicneolas %5.1f (%5.1f)"
+
+#: src/lincity-ng/Dialog.cpp:399
+#, c-format
+msgid "Deaths by starvation %7d History %8.3f"
+msgstr "BÃ s leis an acras: %7d Eachdraidh: %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:403
+#, c-format
+msgid "Deaths from pollution %7d History %8.3f"
+msgstr "BÃ s leis an truailleadh: %7d Eachdraidh: %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:406
+#, c-format
+msgid "Years of unemployment %7d History %8.3f"
+msgstr "Bliadhnaichean gun obair: %7d Eachdraidh: %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:409
+#, c-format
+msgid "Rockets launched %2d Successful launches %2d"
+msgstr "Rocaidean air losgadh: %2d Losgaidhean soirbheachail: %2d"
+
+#: src/lincity-ng/Dialog.cpp:418
+msgid "Residences"
+msgstr "Còmhnaidhean"
+
+#: src/lincity-ng/Dialog.cpp:426
+msgid "Markets"
+msgstr "Margaidean"
+
+#: src/lincity-ng/Dialog.cpp:427
+msgid "Farms"
+msgstr "Tuathanasan"
+
+#: src/lincity-ng/Dialog.cpp:429
+msgid "Water wells"
+msgstr "Tobraichean"
+
+#: src/lincity-ng/Dialog.cpp:430
+msgid "Wind powers"
+msgstr "Muilleann-gaoithe nuadh"
+
+#: src/lincity-ng/Dialog.cpp:437
+msgid "Monuments"
+msgstr "Carraighean"
+
+#: src/lincity-ng/Dialog.cpp:438
+msgid "Schools"
+msgstr "Sgoiltean"
+
+#: src/lincity-ng/Dialog.cpp:439
+msgid "Universities"
+msgstr "Oilthighean"
+
+#: src/lincity-ng/Dialog.cpp:441
+msgid "Fire stations"
+msgstr "Stèiseanan-smà laidh"
+
+#: src/lincity-ng/Dialog.cpp:442
+msgid "Parks"
+msgstr "PÃ ircean"
+
+#: src/lincity-ng/Dialog.cpp:443
+msgid "Sports fields"
+msgstr "Raointean spòrsa"
+
+#: src/lincity-ng/Dialog.cpp:445
+msgid "Health centres"
+msgstr "Ionadan-slà inte"
+
+#: src/lincity-ng/Dialog.cpp:446
+msgid "Tips"
+msgstr "Ã’traichean"
+
+#: src/lincity-ng/Dialog.cpp:447
+msgid "Shanties"
+msgstr "Bothain"
+
+#: src/lincity-ng/Dialog.cpp:453
+msgid "Windmills"
+msgstr "Muileannan-gaoithe"
+
+#: src/lincity-ng/Dialog.cpp:454
+msgid "Coal powers"
+msgstr "St. cumhachd-guail"
+
+#: src/lincity-ng/Dialog.cpp:455
+msgid "Solar powers"
+msgstr "St. cumhachd-grèine"
+
+#: src/lincity-ng/Dialog.cpp:457
+msgid "Substations"
+msgstr "Fo-stèiseanan"
+
+#: src/lincity-ng/Dialog.cpp:458
+msgid "Power lines"
+msgstr "Loidhnichean-dealain"
+
+#: src/lincity-ng/Dialog.cpp:459
+msgid "Ports"
+msgstr "Puirt"
+
+#: src/lincity-ng/Dialog.cpp:461
+msgid "Tracks"
+msgstr "Slighean"
+
+#: src/lincity-ng/Dialog.cpp:462
+msgid "Roads"
+msgstr "Rathaidean"
+
+#: src/lincity-ng/Dialog.cpp:463
+msgid "Rail"
+msgstr "Rèilean"
+
+#: src/lincity-ng/Dialog.cpp:469
+msgid "Potteries"
+msgstr "Criadhadaireachd"
+
+#: src/lincity-ng/Dialog.cpp:470
+msgid "Blacksmiths"
+msgstr "Goibhnean-dubha"
+
+#: src/lincity-ng/Dialog.cpp:471
+msgid "Mills"
+msgstr "Muileannan-clòtha"
+
+#: src/lincity-ng/Dialog.cpp:473
+msgid "Light inds"
+msgstr "Gnìomh. aotrom"
+
+#: src/lincity-ng/Dialog.cpp:474
+msgid "Heavy inds"
+msgstr "Ceà rd. stà ilinn"
+
+#: src/lincity-ng/Dialog.cpp:475
+msgid "Recyclers"
+msgstr "Ath-chuairteachadh"
+
+#: src/lincity-ng/Dialog.cpp:477
+msgid "Coal mines"
+msgstr "Mèinnean guail"
+
+#: src/lincity-ng/Dialog.cpp:478
+msgid "Ore mines"
+msgstr "Clach-mhèinneir"
+
+#: src/lincity-ng/Dialog.cpp:479
+msgid "Forests"
+msgstr "Coilltean"
+
+#: src/lincity-ng/ButtonPanel.cpp:296 src/lincity-ng/ButtonPanel.cpp:342
+#: src/lincity-ng/ButtonPanel.cpp:473 src/lincity-ng/ButtonPanel.cpp:498
+#, c-format
+msgid "%s (Techlevel %.1f required.)"
+msgstr "%s (ÃŒre teicneolais %.1f riatanach.)"
+
+#: src/lincity-ng/ButtonPanel.cpp:305
+#, c-format
+msgid "%s is disabled (loaded old game)."
+msgstr "Tha %s à comas (chaidh seann gheama a luchdadh)."
+
+#: src/lincity-ng/ScreenInterface.cpp:234
+msgid "M"
+msgstr "M"
+
+#: src/lincity-ng/ScreenInterface.cpp:245 src/lincity-ng/GameView.cpp:1774
+#: src/lincity-ng/GameView.cpp:1786 src/lincity-ng/GameView.cpp:1816
+msgid "$"
+msgstr "£"
+
+#: src/lincity-ng/GameView.cpp:260
+msgid "Minimap: outline map"
+msgstr "Meanbh-mhapa: oir-loidhne"
+
+#: src/lincity-ng/GameView.cpp:263
+msgid "Minimap: unemployment"
+msgstr "Meanbh-mhapa: cion-cosnaidh"
+
+#: src/lincity-ng/GameView.cpp:266
+msgid "Minimap: pollution"
+msgstr "Meanbh-mhapa: truailleadh"
+
+#: src/lincity-ng/GameView.cpp:269
+msgid "Minimap: nourishments"
+msgstr "Meanbh-mhapa: biadh"
+
+#: src/lincity-ng/GameView.cpp:272
+msgid "Minimap: power supply"
+msgstr "Meanbh-mhapa: solar cumhachd"
+
+#: src/lincity-ng/GameView.cpp:275
+msgid "Minimap: firedepartment cover"
+msgstr "Meanbh-mhapa: còmhdachadh smà laidh"
+
+#: src/lincity-ng/GameView.cpp:278
+msgid "Minimap: sport cover"
+msgstr "Meanbh-mhapa: còmhdachadh spòrsa"
+
+#: src/lincity-ng/GameView.cpp:281
+msgid "Minimap: medical care"
+msgstr "Meanbh-mhapa: cùram slà inte"
+
+#: src/lincity-ng/GameView.cpp:284
+msgid "Minimap: coal deposits"
+msgstr "Meanbh-mhapa: tionalan guail"
+
+#: src/lincity-ng/GameView.cpp:1769
+msgid "Estimated Bulldoze Cost: "
+msgstr "Tuairmse air cosgais a' mhillidh: "
+
+#: src/lincity-ng/GameView.cpp:1771
+msgid "Bulldoze Cost: "
+msgstr "Cosgais a' mhillidh: "
+
+#: src/lincity-ng/GameView.cpp:1776 src/lincity-ng/GameView.cpp:1788
+msgid "n/a"
+msgstr "[chan eil seo iomchaidh]"
+
+#: src/lincity-ng/GameView.cpp:1784 src/lincity-ng/GameView.cpp:1816
+msgid ": Cost to build "
+msgstr ": Cosgais togail "
+
+#: src/lincity-ng/GameView.cpp:1806
+msgid "Query Tool: Show information about selected building."
+msgstr "Inneal ceiste: seall fiosrachadh mun togalach air a thaghadh."
+
+#: src/lincity-ng/GameView.cpp:1810
+msgid "Bulldozer: remove building -price varies-"
+msgstr "Milltear: thoir togalach air falbh - prìs chaochlaideach -"
+
+#: src/lincity-ng/GameView.cpp:1817
+msgid ", to bulldoze "
+msgstr ", airson milleadh "
+
+#: src/lincity-ng/GameView.cpp:1817 src/lincity-ng/GameView.cpp:1820
+msgid "$."
+msgstr "£."
+
+#: src/lincity-ng/GameView.cpp:1819
+msgid " To build "
+msgstr " Airson togail "
+
+#: src/lincity-ng/GameView.cpp:1819
+msgid " of them "
+msgstr " dhiubh "
+
+#: src/lincity-ng/GameView.cpp:1820
+msgid "will cost about "
+msgstr "cosgaidh e mu "
diff -Nru lincity-ng-2.0/data/locale/gui/el.po lincity-ng-2.9~git20150314/data/locale/gui/el.po
--- lincity-ng-2.0/data/locale/gui/el.po 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/gui/el.po 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,710 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR , YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: Thu Jul 2 19:07:53 2009\n"
+"PO-Revision-Date: 2009-07-02 22:38+0200\n"
+"Last-Translator: Yannis Kaskamanidis \n"
+"Language-Team: LANGUAGE \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: data/gui/minimap.xml
+msgid "$"
+msgstr "€"
+
+#: data/gui/fire.xml
+msgid "A Fire has started"
+msgstr "Μια πυÏκαγιά Îχει εκδηλωθεί"
+
+#: data/gui/shfire-uc.xml
+msgid "A fire has broken out at a shanty town. It is in a fire cover area and APPEARS to be under control. "
+msgstr "Μια πυÏκαγιά Îχει εκδηλωθεί σε μια παÏαγκοÏπολη. Η πεÏιοχή καλÏπτεται από πυÏοσβεστική υπηÏεσία και η πυÏκαγιά ΦΑΙÎΕΤΑΙ να είναι υπό Îλεγχο."
+
+#: data/gui/shfire-oc.xml
+msgid "A fire has broken out at a shanty town. The fire is OUT OF CONTROL and may spread to other areas. "
+msgstr "Μια πυÏκαγιά Îχει εκδηλωθεί σε μια παÏαγκοÏπολη. Η πυÏκαγιά ΕΙÎΑΙ ΕΚΤΟΣ ΕΛΕΓΧΟΥ και ενδÎχεται να εξαπλωθεί και σε άλλες πεÏιοχÎÏ‚."
+
+#: data/gui/newgame.xml data/gui/loadgame.xml data/gui/credits.xml
+#: data/gui/savegame.xml
+msgid "Back"
+msgstr "Πίσω"
+
+#: data/gui/options.xml
+msgid "Background Music"
+msgstr "Μουσική παÏασκηνίου"
+
+#: data/gui/cricketup.xml
+msgid "Basketball Courts available"
+msgstr "ΔιαθÎσιμα γήπεδα μπάσκετ"
+
+#: data/gui/blacksmithup.xml
+msgid "Blacksmiths available"
+msgstr "ΔιαθÎσιμα σιδηÏουÏγεία"
+
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Bulldozing a monument costs a lot of money."
+msgstr "Η κατεδάφιση ενός μνημείου κοστίζει πολλά χÏήματα."
+
+#: data/gui/bulldoze_river_yn.xml
+msgid "Bulldozing a section of river costs a lot of money."
+msgstr "Η διαμόÏφωση ενός τμήματος του Ï€Î¿Ï„Î±Î¼Î¿Ï ÎºÎ¿ÏƒÏ„Î¯Î¶ÎµÎ¹ πολλά χÏήματα."
+
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Bulldozing a shanty town costs a lot of money and may cause a fire."
+msgstr "Η κατεδάφιση μιας παÏαγκοÏπολης κοστίζει πολλά χÏήματα και ενδÎχεται να Ï€ÏοκαλÎσει πυÏκαγιά."
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Buy"
+msgstr "ΑγοÏά"
+
+#: data/gui/newgame.xml
+msgid "Choose Scenario"
+msgstr "Επιλογή σεναÏίου"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Coal"
+msgstr "ΆνθÏακας"
+
+#: data/gui/coalpowerup.xml
+msgid "Coal Fired Power Stations available"
+msgstr "ΔιαθÎσιμος ΑτμοηλεκτÏικός Σταθμός"
+
+#: data/gui/coalmineup.xml
+msgid "Coal Mine available"
+msgstr "ΔιαθÎσιμο ανθÏακωÏυχείο"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Coal Survey"
+msgstr "ΧαÏτογÏάφηση άνθÏακα"
+
+#: data/gui/creditslist.xml
+msgid "Code"
+msgstr "Κώδικας"
+
+#: data/gui/mainmenu.xml
+msgid "Continue"
+msgstr "ΣυνÎχεια"
+
+#: data/gui/mainmenu.xml data/gui/creditslist.xml
+msgid "Credits"
+msgstr "ΣυντελεστÎÏ‚"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Do coal survey?"
+msgstr "Îα γίνει χαÏτογÏάφηση του άνθÏακα;"
+
+#: data/gui/launch-good.xml
+msgid "Doing well."
+msgstr "Πάει καλά."
+
+#: data/gui/minimap.xml
+msgid "Eco"
+msgstr "Eco"
+
+#: data/gui/sustain.xml
+msgid "Economy Sustainable."
+msgstr "ΑειφόÏος οικονομική ανάπτυξη"
+
+#: data/gui/launch-evac.xml
+msgid "Evacuation Launch Good"
+msgstr "Σωστή εκτόξευση μετεγκατάστασης "
+
+#: data/gui/shfire-uc.xml data/gui/shfire-oc.xml
+msgid "Fire"
+msgstr "Î Ï…Ïκαγιά"
+
+#: data/gui/firestationup.xml
+msgid "Fire Stations available"
+msgstr "Διάθεσιμοι πυÏοσβεστικοί σταθμοί"
+
+#: data/gui/shfire-uc.xml data/gui/shfire-oc.xml
+msgid "Fire!"
+msgstr "Î Ï…Ïκαγιά!"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Food"
+msgstr "ΤÏοφή"
+
+#: data/gui/options.xml
+msgid "Fullscreen"
+msgstr "ΠλήÏης οθόνη"
+
+#: data/gui/gamestats.xml
+msgid "Gamestats"
+msgstr "Στατιστικά παιχνιδιοÏ"
+
+#: data/gui/speedpanel.xml
+msgid "Go back to Main Menu"
+msgstr "ΕπιστÏοφή στο ΚÏÏιο ΜενοÏ"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Goods"
+msgstr "Αγαθά"
+
+#: data/gui/creditslist.xml
+msgid "Graphics"
+msgstr "ΓÏαφικά"
+
+#: data/gui/portdialog.xml
+msgid "Harbour Trade Settings"
+msgstr "Ρυθμίσεις εμποÏίου του λιμανιοÏ"
+
+#: data/gui/healthup.xml
+msgid "Health Centres available"
+msgstr "ΔιαθÎσιμα κÎντÏα υγείας"
+
+#: data/gui/hvindustryup.xml
+msgid "Heavy Industry available"
+msgstr "ΔιαθÎσιμη βαÏιά βιομηχανία"
+
+#: data/gui/import-exportup.xml
+msgid "Import/Export available"
+msgstr "ΔιαθÎσιμες εισαγωγÎÏ‚/εξαγωγÎÏ‚"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml
+msgid "Jobs"
+msgstr "ΕÏγασία"
+
+#: data/gui/launch-fail.xml
+msgid "Launch Failure"
+msgstr "ΑποτυχημÎνη εκτόξευση"
+
+#: data/gui/launch-good.xml
+msgid "Launch Successfull"
+msgstr "ΕπιτυχημÎνη εκτόξευση"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Launch now?"
+msgstr "Εκτόξευση Ï„ÏŽÏα;"
+
+#: data/gui/ltindustryup.xml
+msgid "Light Industry available"
+msgstr "ΔιαθÎσιμη ελαφÏά βιομηχανία"
+
+#: data/gui/sustain.xml
+msgid "LinCity has determined that you have a sustainable economy."
+msgstr "Το Lincity διαπίστωσε ότι η οικονομία σας είναι αειφόÏος."
+
+#: data/gui/mainmenu.xml data/gui/loadgame.xml
+msgid "Load"
+msgstr "ΦόÏτωση"
+
+#: data/gui/loadgame.xml
+msgid "Load Game"
+msgstr "ΦόÏτωση παιχνιδιοÏ"
+
+#: data/gui/minimap.xml
+msgid "Map"
+msgstr "ΧάÏτης"
+
+#: data/gui/millup.xml
+msgid "Mills available"
+msgstr "ΔιαθÎσιμοι μÏλοι"
+
+#: data/gui/mod_wind_up.xml
+msgid "Modern Windmills available"
+msgstr "ΔιαθÎσιμοι σÏγχÏονοι ανεμόμυλοι"
+
+#: data/gui/pbar.xml
+msgid "Money"
+msgstr "ΧÏήματα"
+
+#: data/gui/newgame.xml data/gui/mainmenu.xml
+msgid "New Game"
+msgstr "ÎÎο παιχνίδι"
+
+#: data/gui/riverup.xml data/gui/hvindustryup.xml data/gui/windmillup.xml
+#: data/gui/ltindustryup.xml data/gui/cricketup.xml data/gui/coalmineup.xml
+#: data/gui/coalpowerup.xml data/gui/parkup.xml data/gui/solarpowerup.xml
+#: data/gui/potteryup.xml data/gui/railwayup.xml data/gui/roadup.xml
+#: data/gui/rocketup.xml data/gui/millup.xml data/gui/healthup.xml
+#: data/gui/universityup.xml data/gui/recycleup.xml data/gui/blacksmithup.xml
+#: data/gui/firestationup.xml data/gui/schoolup.xml
+#: data/gui/import-exportup.xml data/gui/mod_wind_up.xml
+msgid "New Invention"
+msgstr "ÎÎα εφεÏÏεση"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/launch_rocket_yn.xml
+#: data/gui/bulldoze_river_yn.xml data/gui/coal_survey_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "No"
+msgstr "Όχι"
+
+#: data/gui/no-credit-solar-power.xml data/gui/no-credit-rocket.xml
+#: data/gui/no-credit-parkland.xml data/gui/no-credit-university.xml
+#: data/gui/no-credit-recycle.xml
+msgid "No Credit Available"
+msgstr "Δεν υπάÏχουν διαθÎσιμες πιστώσεις"
+
+#: data/gui/allgone.xml
+msgid "Nobody Home"
+msgstr "ΚανÎνας δεν βÏίσκεται στο σπίτι"
+
+#: data/gui/nobull-tip.xml
+msgid "Not Allowed"
+msgstr "Δεν επιτÏÎπεται"
+
+#: data/gui/riverup.xml data/gui/hvindustryup.xml
+#: data/gui/no-credit-solar-power.xml data/gui/windmillup.xml
+#: data/gui/options.xml data/gui/ltindustryup.xml data/gui/cricketup.xml
+#: data/gui/coalmineup.xml data/gui/launch-good.xml data/gui/coalpowerup.xml
+#: data/gui/parkup.xml data/gui/solarpowerup.xml data/gui/potteryup.xml
+#: data/gui/railwayup.xml data/gui/allgone.xml data/gui/nobull-tip.xml
+#: data/gui/sustain.xml data/gui/roadup.xml data/gui/rocketup.xml
+#: data/gui/millup.xml data/gui/no-credit-rocket.xml data/gui/healthup.xml
+#: data/gui/no-credit-parkland.xml data/gui/shfire-uc.xml data/gui/fire.xml
+#: data/gui/universityup.xml data/gui/launch-evac.xml data/gui/recycleup.xml
+#: data/gui/no-credit-university.xml data/gui/no-credit-recycle.xml
+#: data/gui/launch-fail.xml data/gui/blacksmithup.xml
+#: data/gui/firestationup.xml data/gui/schoolup.xml
+#: data/gui/import-exportup.xml data/gui/launch-gone.xml
+#: data/gui/mod_wind_up.xml data/gui/warning.xml data/gui/shfire-oc.xml
+#: data/gui/too-old.xml
+msgid "Ok"
+msgstr "Εντάξει"
+
+#: data/gui/gamestats.xml
+msgid "Okay"
+msgstr "Εντάξει"
+
+#: data/gui/mainmenu.xml data/gui/options.xml
+msgid "Options"
+msgstr "ΕπιλογÎÏ‚"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Ore"
+msgstr "Μετάλλευμα"
+
+#: data/gui/creditslist.xml
+msgid "Original Idea and Code"
+msgstr "Αυθεντική ιδÎα και κώδικας"
+
+#: data/gui/parkup.xml
+msgid "Parks available"
+msgstr "ΔιαθÎσιμα πάÏκα"
+
+#: data/gui/speedpanel.xml
+msgid "Pause the game"
+msgstr "ΠαÏση του παιχνιδιοÏ"
+
+#: data/gui/pbar.xml
+msgid "Population"
+msgstr "Πληθυσμός"
+
+#: data/gui/potteryup.xml
+msgid "Potteries available"
+msgstr "ΔιαθÎσιμα εÏγαστήÏια αγγειοπλαστικής"
+
+#: data/gui/minimap.xml
+msgid "Press this button to show statistics"
+msgstr "Πατήστε αυτό το πλήκτÏο για να εμφανιστοÏν τα στατιστικά"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Product"
+msgstr "Î Ïοϊόν"
+
+#: data/gui/mainmenu.xml
+msgid "Quit"
+msgstr "Έξοδος"
+
+#: data/gui/railwayup.xml
+msgid "Railways available"
+msgstr "ΔιαθÎσιμοι σιδηÏόδÏομοι"
+
+#: data/gui/recycleup.xml
+msgid "Recycling Centres available"
+msgstr "ΔιαθÎσιμα κÎντÏα ανακÏκλωσης"
+
+#: data/gui/options.xml
+msgid "Resolution"
+msgstr "Ανάλυση"
+
+#: data/gui/riverup.xml
+msgid "Rivers available"
+msgstr "ΔιαθÎσιμα ποτάμια"
+
+#: data/gui/roadup.xml
+msgid "Roads available"
+msgstr "ΔιαθÎσιμοι δÏόμοι"
+
+#: data/gui/rocketup.xml
+msgid "Rocket Launch Pad available"
+msgstr "ΔιαθÎσιμη βάση εκτόξευσης διαστημόπλοιου"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket Ready"
+msgstr "Το διαστημόπλοιο είναι Îτοιμο"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket ready to launch"
+msgstr "Το διαστημόπλοιο είναι Îτοιμο για εκτόξευση"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with fast speed"
+msgstr "ΕκτÎλεση της Ï€Ïοσομοίωσης με γÏήγοÏη ταχÏτητα"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with normal speed"
+msgstr "ΕκτÎλεση της Ï€Ïοσομοίωσης με κανονική ταχÏτητα"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with very fast speed"
+msgstr "ΕκτÎλεση της Ï€Ïοσομοίωσης με Ï€Î¿Î»Ï Î³ÏήγοÏη ταχÏτητα"
+
+#: data/gui/mainmenu.xml
+msgid "Save"
+msgstr "Αποθήκευση"
+
+#: data/gui/savegame.xml
+msgid "Save Game"
+msgstr "Αποθήκευση παιχνιδιοÏ"
+
+#: data/gui/schoolup.xml
+msgid "Schools available"
+msgstr "ΔιαθÎσιμα σχολεία"
+
+#: data/gui/coalmineup.xml
+msgid "See the help screen for more information on coal mines and coal surveys."
+msgstr "Δείτε τη βοήθεια για πεÏισσότεÏες πληÏοφοÏίες σχετικά με τα ανθÏακωÏυχεία και τη χαÏτογÏάφηση του άνθÏακα."
+
+#: data/gui/riverup.xml data/gui/hvindustryup.xml data/gui/windmillup.xml
+#: data/gui/ltindustryup.xml data/gui/cricketup.xml data/gui/coalpowerup.xml
+#: data/gui/parkup.xml data/gui/solarpowerup.xml data/gui/potteryup.xml
+#: data/gui/railwayup.xml data/gui/rocketup.xml data/gui/millup.xml
+#: data/gui/healthup.xml data/gui/universityup.xml data/gui/recycleup.xml
+#: data/gui/blacksmithup.xml data/gui/firestationup.xml data/gui/schoolup.xml
+#: data/gui/mod_wind_up.xml
+msgid "See the help screen for more information."
+msgstr "Δείτε τη βοήθεια για πεÏισσότεÏες πληÏοφοÏίες."
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Sell"
+msgstr "Πώληση"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Send out Prospectors"
+msgstr "Αποπομπή των γεωλόγων."
+
+#: data/gui/minimap.xml
+msgid "Show Income and Expenses. Click this tab again to cycle through views."
+msgstr "Εμφάνιση εσόδων και εξόδων. Κάντε κλικ πάλι σε αυτή την καÏÏ„Îλα για να δείτε και άλλες πληÏοφοÏίες σχετικÎÏ‚ με τον οικισμό σας."
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show coal depots"
+msgstr "ΑποθÎματα άνθÏακα"
+
+#: data/gui/minimap.xml
+msgid "Show economy graphs."
+msgstr "Εμφάνιση γÏαφημάτων οικονομίας."
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show fire department cover"
+msgstr "Î Ï…Ïοσβεστική κάλυψη"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show map outline"
+msgstr "Εμφάνιση χÏήσης γης"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show medical care"
+msgstr "ΙατÏοφαÏμακευτική κάλυψη"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show nourishments"
+msgstr "Κάλυψη πείνας"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show pollution density"
+msgstr "Κάλυψη μόλυνσης"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show power supply"
+msgstr "ΕνεÏγειακή κάλυψη"
+
+#: data/gui/minimap.xml
+msgid "Show resources."
+msgstr "Εμφάνιση πόÏων"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show sport cover"
+msgstr "Αθλητική κάλυψη"
+
+#: data/gui/minimap.xml
+msgid "Show the MiniMap"
+msgstr "Εμφάνιση μικÏογÏαφίας του χάÏτη"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show traffic density"
+msgstr "Κάλυψη μεταφοÏών"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show unemployment"
+msgstr "Κάλυψη ανεÏγίας"
+
+#: data/gui/solarpowerup.xml
+msgid "Solar Power Stations available"
+msgstr "ΔιαθÎσιμοι σταθμοί παÏαγωγής ηλεκτÏÎ¹ÏƒÎ¼Î¿Ï Î±Ï€ÏŒ ηλιακή ενÎÏγεια"
+
+#: data/gui/nobull-tip.xml
+msgid "Sorry you can't bulldoze a tip."
+msgstr "Συγνώμη, αλλά δεν μποÏείτε να διαμοÏφώσετε Îναν σκουπιδότοπο."
+
+#: data/gui/too-old.xml
+msgid "Sorry, the game you wanted is too old. Cannot load it. Still play with previous game."
+msgstr "Συγνώμη, το παιχνίδι που επιθυμείτε είναι Ï€Î¿Î»Ï Ï€Î±Î»Î¹ÏŒ. Δεν μποÏεί να φοÏτωθεί. Παίξτε με το Ï€ÏοηγοÏμενο παιχνίδι."
+
+#: data/gui/options.xml
+msgid "Sound Effects"
+msgstr "Ηχητικά εφÎ"
+
+#: data/gui/creditslist.xml
+msgid "Sound and Music"
+msgstr "Ήχος και μουσική"
+
+#: data/gui/newgame.xml
+msgid "Start"
+msgstr "ΈναÏξη"
+
+#: data/gui/newgame.xml
+msgid "Start with empty board."
+msgstr "ΈναÏξη με άδειο πεδίο"
+
+#: data/gui/newgame.xml
+msgid "Start with random village."
+msgstr "ΈναÏξη με τυχαίο οικισμό"
+
+#: data/gui/minimap.xml
+msgid "Stats"
+msgstr "Στατ"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Steel"
+msgstr "Χάλυβας"
+
+#: data/gui/pbar.xml
+msgid "Tech Level"
+msgstr "Τεχν. επίπεδο"
+
+#: data/gui/allgone.xml
+msgid "There are no people left in this city."
+msgstr "Δεν απÎμειναν κάτοικοι σε αυτόν τον οικισμό."
+
+#: data/gui/coal_survey_yn.xml
+msgid "This will cost you 1 million once. After that it is free to call again."
+msgstr "Αυτή η ενÎÏγεια θα σας κοστίσει 1 εκατομμÏÏιο. Μετά από αυτό μποÏείτε να επαναλάβετε την ενÎÏγεια δωÏεάν."
+
+#: data/gui/launch-gone.xml
+msgid "Total Evacuation Complete."
+msgstr "ΟλοκληÏώθηκε η πλήÏης μετεγκατάσταση."
+
+#: data/gui/tradedialog.xml
+msgid "Trade Settings"
+msgstr "Ρυθμίσεις εμποÏίου"
+
+#: data/gui/creditslist.xml
+msgid "Translation"
+msgstr "ΜεταφÏάσεις"
+
+#: data/gui/universityup.xml
+msgid "University available"
+msgstr "ΔιαθÎσιμο πανεπιστήμιο"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Want to bulldoze?"
+msgstr "ΘÎλετε να κατεδαφίσετε/διαμοÏφώσετε;"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml data/gui/warning.xml data/gui/too-old.xml
+msgid "Warning"
+msgstr "Î Ïοειδοποίηση"
+
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Warning: Bulldozing monuments is expensive"
+msgstr "Î Ïοειδοποίηση: Η κατεδάφιση μνημείων είναι ακÏιβή."
+
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Warning: Bulldozing shanties is dangerous."
+msgstr "Î Ïοειδοποίηση: Η κατεδάφιση παÏαγκουπόλεων είνα επικίνδυνη."
+
+#: data/gui/bulldoze_river_yn.xml
+msgid "Warning: Bulldozing water is expensive"
+msgstr "Î Ïοειδοποίηση: Η διαμόÏφωση των ποταμών είναι ακÏιβή."
+
+#: data/gui/launch-gone.xml
+msgid "Well done you have evacuated all your people."
+msgstr "ΣυγχαÏητήÏια, ολοκληÏώσατε τη μετεγκατάσταση όλων των κατοίκων."
+
+#: data/gui/windmillup.xml
+msgid "Windmills available"
+msgstr "ΔιαθÎσιμοι ανεμόμυλοι"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/launch_rocket_yn.xml
+#: data/gui/bulldoze_river_yn.xml data/gui/coal_survey_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Yes"
+msgstr "Îαι"
+
+#: data/gui/fire.xml
+msgid "You better go and look for it"
+msgstr "ΚαλÏτεÏα να πάτε και να δείτε γι' αυτό"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "You can launch the rocket now or wait until later. If you wait it will continue costing you money to keep the rocket ready. Launch it later by clicking on the rocket area."
+msgstr "ΜποÏείτε να εκτοξεÏσετε το διαστημόπλοιο Ï„ÏŽÏα ή να το αφήσετε για αÏγότεÏα. Εάν πεÏίμενετε, θα συνεχίσει να σας κοστίζει χÏήματα ώστε να κÏατάτε το διαστημόπλοιο σε ετοιμότητα. ΕκτοξεÏστε το αÏγότεÏα κάνοντας κλικ στην βάση του διαστημόπλοιου."
+
+#: data/gui/import-exportup.xml
+msgid "You can now import and export coal, goods, ore and steel. Read the help pages on these subjects to find out how to use them. "
+msgstr "ΜποÏείτε να εισάγετε και να εξάγετε άνθÏακα, αγαθά, μεταλλεÏματα και ατσάλι. Διαβάστε τις σελίδες βοήθειας γι' αυτά τα ζητήματα, ώστε να δείτε πώς θα τα χÏησιμοποιήσετε."
+
+#: data/gui/no-credit-parkland.xml
+msgid "You have a budget deficit. The legislative council will not allow you to build parks on credit."
+msgstr "Έχετε Îλλειμμα στον Ï€Ïοϋπολογισμό σας. Το δημοτικό συμβοÏλιο δεν θα σας επιτÏÎψει να δημιουÏγήσετε πάÏκα με πίστωση."
+
+#: data/gui/no-credit-recycle.xml
+msgid "You have a budget deficit. The legislative council will not allow you to build recycling centres on credit."
+msgstr "Έχετε Îλλειμμα στον Ï€Ïοϋπολογισμό σας. Το δημοτικό συμβοÏλιο δεν θα σας επιτÏÎψει να δημιουÏγήσετε κÎντÏα ανακÏκλωσης με πίστωση."
+
+#: data/gui/no-credit-rocket.xml
+msgid "You have a budget deficit. The legislative council will not allow you to build rocket launch pads on credit."
+msgstr "Έχετε Îλλειμμα στον Ï€Ïοϋπολογισμό σας. Το δημοτικό συμβοÏλιο δεν θα σας επιτÏÎψει να κατασκευάσετε βάση εκτόξευσης διαστημόπλοιων με πίστωση."
+
+#: data/gui/no-credit-solar-power.xml
+msgid "You have a budget deficit. The legislative council will not allow you to build solar power stations on credit."
+msgstr "Έχετε Îλλειμμα στον Ï€Ïοϋπολογισμό σας. Το δημοτικό συμβοÏλιο δεν θα σας επιτÏÎψει να δημιουÏγήσετε ηλιακοÏÏ‚ σταθμοÏÏ‚ παÏαγωγής ÏεÏματος με πίστωση."
+
+#: data/gui/no-credit-university.xml
+msgid "You have a budget deficit. The legislative council will not allow you to build universities on credit."
+msgstr "Έχετε Îλλειμμα στον Ï€Ïοϋπολογισμό σας. Το δημοτικό συμβοÏλιο δεν θα σας επιτÏÎψει να κατασκευάσετε πανεπιστήμια με πίστωση."
+
+#: data/gui/launch-evac.xml
+msgid "You have evacuated 1000 people. You might want to reduce the size of your economy to reflect the reduced population. "
+msgstr "Έχετε μετεγκαταστήσει 1000 κατοίκους. Θα μποÏοÏσατε να μειώσετε το μÎγεθος της οικονομίας σας, ώστε να είναι ανάλογο με τον μειωμÎνο πληθυσμό που Ï€ÏοÎκυψε."
+
+#: data/gui/blacksmithup.xml
+msgid "You have reached the tech level which enables you to build blacksmiths. Blacksmiths use jobs and steel to make goods."
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να δημουÏγήσετε σιδηÏουÏγεία. Τα σιδηÏουÏγεία απαιτοÏν εÏγασία και ατσάλι για να παÏάγουν αγαθά. "
+
+#: data/gui/coalpowerup.xml
+msgid "You have reached the tech level which enables you to build coal fired power stations."
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε ατμοηλεκτÏικοÏÏ‚ σταθμοÏÏ‚ παÏαγωγής ηλεκτÏÎ¹ÎºÎ¿Ï ÏεÏματος."
+
+#: data/gui/firestationup.xml
+msgid "You have reached the tech level which enables you to build fire stations. Fire stations prevent most fires from starting. If you haven't had any fires yet, you might not think you need them."
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε σταθμοÏÏ‚ πυÏοσβεστικής. Οι σταθμοί αυτοί αποτÏÎπουν τις πεÏισσότεÏες πυÏκαγιÎÏ‚. Εάν δεν είχατε καθόλου πυÏκαγιÎÏ‚ ως Ï„ÏŽÏα, αυτό δεν σημαίνει ότι δεν τους χÏειάζεστε."
+
+#: data/gui/healthup.xml
+msgid "You have reached the tech level which enables you to build health centres. Heath centres reduce the number of people killed by pollution and increase overall productivity."
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε κÎντÏα υγείας. Τα κÎντÏα υγείας συμβάλλουν στη μείωση του αÏÎ¹Î¸Î¼Î¿Ï Ï„Ï‰Î½ θανάτων που οφείλονται στη μόλυνση και αυξάνουν συνολικά την παÏαγωγικότητα του πληθυσμοÏ."
+
+#: data/gui/hvindustryup.xml
+msgid "You have reached the tech level which enables you to build heavy industry (steel works). Heavy industry produces steel. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να δημιουÏγήσετε βαÏιά βιομηχανία (χαλυβουÏγεία). Η βαÏιά βιομηχανία παÏάγει ατσάλι."
+
+#: data/gui/ltindustryup.xml
+msgid "You have reached the tech level which enables you to build light industry. Light industry produces goods. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να δημιουÏγήσετε ελαφÏά βιομηχανία. Η ελαφÏά βιομηχανία παÏάγει αγαθά."
+
+#: data/gui/millup.xml
+msgid "You have reached the tech level which enables you to build mills. Mills use jobs and food to make goods. Watch out, they can use a lot of food! "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε μÏλους. Οι μÏλοι απαιτοÏν εÏγασία και Ï„Ïόφιμα για να παÏάγουν αγαθά. Î ÏοσÎξτε, μποÏεί να απαιτοÏν μεγάλες ποσότητες φαγητοÏ!"
+
+#: data/gui/mod_wind_up.xml
+msgid "You have reached the tech level which enables you to build modern, more efficient, windmills. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε σÏγχÏονους, πεÏισσότεÏο αποτελεσματικοÏÏ‚ ανεμόμυλους."
+
+#: data/gui/parkup.xml
+msgid "You have reached the tech level which enables you to build parks. Parks are used to absorb pollution. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να δημιουÏγήσετε πάÏκα. Τα πάÏκα αποÏÏοφοÏν αφομοιώνουν την ατμοσφαιÏική μόλυνση."
+
+#: data/gui/potteryup.xml
+msgid "You have reached the tech level which enables you to build potteries. Potteries use jobs and ore to make goods. (You need ore mines to get ore) "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε εÏγαστήÏια αγγειοπλαστικής. Τα εÏγαστήÏια αυτά απαιτοÏν εÏγασία και μεταλλεÏματα για να παÏάγουν αγαθά. (ΧÏειάζεστε μεταλλωÏυχεία για να Îχετε διαθÎσιμα μεταλλεÏματα.)"
+
+#: data/gui/railwayup.xml
+msgid "You have reached the tech level which enables you to build railways. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε σιδηÏόδÏομους."
+
+#: data/gui/riverup.xml
+msgid "You have reached the tech level which enables you to build rivers. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να δημιουÏγήσετε ποτάμια."
+
+#: data/gui/roadup.xml
+msgid "You have reached the tech level which enables you to build roads. See the help screen for more information."
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε δÏόμους. Δείτε την οθόνη βοήθειας για πεÏισσότεÏες πληÏοφοÏίες."
+
+#: data/gui/rocketup.xml
+msgid "You have reached the tech level which enables you to build rocket launch pads. Rockets enable you to evacuate your population and is a way to 'win' the game."
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε βάση εκτόξευσης διαστημόπλοιων. Τα διαστημόπλοια σας δίνουν τη δυνατότητα να μετεγκαταστήσετε τους κατοίκους του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ και είναι Îνας Ï„Ïόπος να 'κεÏδίσετε' το παιχνίδι."
+
+#: data/gui/schoolup.xml
+msgid "You have reached the tech level which enables you to build schools. Schools use jobs and goods to increase tech level. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε σχολεία. Τα σχολεία απαιτοÏν εÏγασία και αγαθά για να αυξήσουν το τεχνολογικό επίπεδο."
+
+#: data/gui/solarpowerup.xml
+msgid "You have reached the tech level which enables you to build solar power stations. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε ηλιακοÏÏ‚ σταθμοÏÏ‚ παÏαγωγής ενÎÏγειας."
+
+#: data/gui/universityup.xml
+msgid "You have reached the tech level which enables you to build universities. Universities produces PhDs, which produce more technology. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε πανεπιστήμια. Τα πανεπιστήμια Ï€Ïοάγουν τη διδακτοÏική ÎÏευνα που με τη σειÏά της παÏάγει πεÏισσότεÏη τεχνολογία."
+
+#: data/gui/windmillup.xml
+msgid "You have reached the tech level which enables you to build windmills. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε ανεμόμυλους."
+
+#: data/gui/coalmineup.xml
+msgid "You have reached the tech level which enables you to dig deep coal mines."
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να δημιουÏγήσετε ανθÏακωÏυχεία σε μεγάλο βάθος. "
+
+#: data/gui/recycleup.xml
+msgid "You have reached the tech level which enables you to recycling centres. Recycling centres recycle used goods back into ore. "
+msgstr "Έχετε Ï€Ïοσεγγίσει το τεχνολογικό επίπεδο που σας επιτÏÎπει να κατασκευάσετε κÎντÏα ανακÏκλωσης. Τα κÎντÏα ανακÏκλωσης παÏάγουν μεταλλεÏματα από χÏησιμοποιημÎνα αγαθά."
+
+#: data/gui/sustain.xml data/gui/launch-gone.xml
+msgid "You have won the game."
+msgstr "ΚεÏδίσατε το παιχνίδι!"
+
+#: data/gui/allgone.xml
+msgid "You should start a new career elsewhere."
+msgstr "Ίσως Ï€ÏÎπει να αÏχίσετε μια νÎα καÏιÎÏα κάπου αλλοÏ."
+
+#: data/gui/cricketup.xml
+msgid "Your people have invented basketball. Basketball Courts use a few jobs and goods and make people in the surrounding areas (about 10 units in each direction) happier."
+msgstr "Οι κάτοικοι του Î¿Î¹ÎºÎ¹ÏƒÎ¼Î¿Ï ÏƒÎ±Ï‚ επινόησαν το μπάσκετ. Τα γήπεδα μπάσκετ απαιτοÏν λίγη εÏγασία και αγαθά και κάνουν τους κατοίκους της γÏÏω πεÏιοχής (πεÏίπου 10 μονάδες σε κάθε κατεÏθυνση) πεÏισσότεÏο ευτυχισμÎνους."
+
+#: data/gui/launch-fail.xml
+msgid "Your rocket crashed shortly after launch. People no longer trust the technology for evacuation. You must launch five more unmanned rockets to restore confidence."
+msgstr "Το διαστημόπλοιό σας εξεÏÏάγη λίγο μετά την εκτόξευση. Οι κάτοικοι δεν θα εμπιστεÏονται πλÎον την τεχνολογία για να μετεγκατασταθοÏν. Θα Ï€ÏÎπει να εκτοξεÏσετε πεÏισσότεÏα από Ï€Îντε μη επανδÏωμÎνα διαστημόπλοια για να ξανακεÏδίσετε την εμπιστοσÏνη τους."
+
+#: data/gui/minimap.xml
+msgid "[+] Zoom in view so that less buildings but more details are visible"
+msgstr "[+] ΜεγÎθυνση της Ï€Ïοβολής, Îτσι ώστε λιγότεÏα κτίÏια, αλλά πεÏισσότεÏες πληÏοφοÏίες να είναι οÏατÎÏ‚."
+
+#: data/gui/minimap.xml
+msgid "[-] Zoom out"
+msgstr "[-] ΣμίκÏυνση"
+
+#: data/gui/minimap.xml
+msgid "[F1] Press this button to get help"
+msgstr "[F1] Πατήστε αυτό το πλήκτÏο για να λάβετε βοήθεια."
+
+#: data/gui/minimap.xml
+msgid "[h] Hide high buildings. "
+msgstr "[h] ΑπόκÏυψη ψηλών κτιÏίων."
+
+#: data/gui/minimap.xml
+msgid "[v] Cycle through MiniMap overlay modes. "
+msgstr "[v] ΔιαδοχικÎÏ‚ Ï€ÏοβολÎÏ‚ των λειτουÏγιών κάλυψης της μικÏογÏαφίας του χάÏτη."
+
+#: data/gui/savegame.xml
+msgid "save to selected slot"
+msgstr "Αποθήκευση στην επιλεγμÎνη υποδοχή"
+
diff -Nru lincity-ng-2.0/data/locale/gui/gd.po lincity-ng-2.9~git20150314/data/locale/gui/gd.po
--- lincity-ng-2.0/data/locale/gui/gd.po 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/gui/gd.po 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,908 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# Bratzbert , 2013.
+# GunChleoc , 2013, 2014.
+msgid ""
+msgstr ""
+"Project-Id-Version: Lincity-NG GUI\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: Tue Oct 29 18:39:39 2013\n"
+"PO-Revision-Date: 2014-01-16 12:00+0100\n"
+"Last-Translator: GunChleoc \n"
+"Language-Team: Fòram na Gà idhlig http://www.foramnagaidhlig.net\n"
+"Language: gd\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=4; plural=(n==1 || n==11) ? 0 : (n==2 || n==12) ? 1 : "
+"(n > 2 && n < 20) ? 2 : 3;\n"
+"X-Generator: Virtaal 0.7.1\n"
+
+#: data/gui/minimap.xml
+msgid "$"
+msgstr "£"
+
+#: data/gui/fire.xml
+msgid "A Fire has started"
+msgstr "Tha taighean air theine"
+
+#: data/gui/shfire-uc.xml
+msgid ""
+"A fire has broken out at a shanty town. It is in a fire cover area and "
+"APPEARS to be under control. "
+msgstr ""
+"Tha bothain air theine. Tha e fo chòmhdachadh-smà laidh is fhuair sinn smachd "
+"air a-rèir coltais."
+
+#: data/gui/shfire-oc.xml
+msgid ""
+"A fire has broken out at a shanty town. The fire is OUT OF CONTROL and may "
+"spread to other areas. "
+msgstr ""
+"Tha bothain air theine. Cha d' fhuair sinn smachd air is dh'fhaoidte gun "
+"sgaoil e gu raointean eile."
+
+#: data/gui/savegame.xml data/gui/loadgame.xml data/gui/newgame.xml
+#: data/gui/credits.xml
+msgid "Back"
+msgstr "Air ais"
+
+#: data/gui/options.xml
+msgid "Background Music"
+msgstr "Ceòl cùlaibh"
+
+#: data/gui/cricketup.xml
+msgid "Basketball Courts available"
+msgstr "Tha raointean spòrsa ri là imh"
+
+#: data/gui/options.xml
+msgid "Binary saving"
+msgstr "Sà bhaladh bìnearaidh"
+
+#: data/gui/blacksmithup.xml
+msgid "Blacksmiths available"
+msgstr "Tha goibhnean-dubha ri là imh"
+
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Bulldozing a monument costs a lot of money."
+msgstr "Tha e glè chosgail carragh a mhilleadh."
+
+#: data/gui/bulldoze_river_yn.xml
+msgid "Bulldozing a section of river costs a lot of money."
+msgstr "Tha e glè chosgail roinn de dh'abhainn a mhilleadh."
+
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Bulldozing a shanty town costs a lot of money and may cause a fire."
+msgstr ""
+"Tha e glè chosgail bothain a mhilleadh is dh'fhaoidte gun adhbharaich seo "
+"teine."
+
+#: data/gui/portdialog.xml data/gui/tradedialog.xml
+msgid "Buy"
+msgstr "Ceannaich"
+
+#: data/gui/newgame.xml
+msgid "Choose Scenario"
+msgstr "Tagh cnà mh-sgeul"
+
+#: data/gui/portdialog.xml data/gui/tradedialog.xml data/gui/pbar.xml
+msgid "Coal"
+msgstr "Gual"
+
+#: data/gui/coalpowerup.xml
+msgid "Coal Fired Power Stations available"
+msgstr "Tha stèiseanan cumhachd-guail ri là imh"
+
+#: data/gui/coalmineup.xml
+msgid "Coal Mine available"
+msgstr "Tha mèinnean-guail ri là imh"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Coal Survey"
+msgstr "Rùrachadh airson guail"
+
+#: data/gui/creditslist.xml
+msgid "Code"
+msgstr "Còd"
+
+#: data/gui/mainmenu.xml
+msgid "Continue"
+msgstr "Lean air adhart"
+
+#: data/gui/creditslist.xml data/gui/mainmenu.xml
+msgid "Credits"
+msgstr "Cliù"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Do coal survey?"
+msgstr "A bheil thu airson rùrachadh airson guail?"
+
+#: data/gui/launch-good.xml
+msgid "Doing well."
+msgstr "Ri dol gu math."
+
+#: data/gui/minimap.xml
+msgid "Eco"
+msgstr "Eaco"
+
+#: data/gui/sustain.xml
+msgid "Economy Sustainable."
+msgstr "Tha an eaconamaidh seasmhach."
+
+#: data/gui/launch-evac.xml
+msgid "Evacuation Launch Good"
+msgstr "Tha losgadh an à s-à iteachaidh ri dol gu math"
+
+#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml
+msgid "Fire"
+msgstr "Teine"
+
+#: data/gui/firestationup.xml
+msgid "Fire Stations available"
+msgstr "Tha stèiseanan smà laidh ri là imh"
+
+#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml
+msgid "Fire!"
+msgstr "Teine!"
+
+#: data/gui/portdialog.xml data/gui/tradedialog.xml data/gui/pbar.xml
+msgid "Food"
+msgstr "Biadh"
+
+#: data/gui/options.xml
+msgid "Fullscreen"
+msgstr "Là n-sgrìn"
+
+#: data/gui/gamestats.xml
+msgid "Gamestats"
+msgstr "Stadastaireachd a' gheama"
+
+#: data/gui/speedpanel.xml
+msgid "Go back to Main Menu"
+msgstr "Till dhan phrìomh chlà r-taice"
+
+#: data/gui/portdialog.xml data/gui/tradedialog.xml data/gui/pbar.xml
+msgid "Goods"
+msgstr "Bathar"
+
+#: data/gui/creditslist.xml
+msgid "Graphics"
+msgstr "Grafaigeachd"
+
+#: data/gui/portdialog.xml
+msgid "Harbour Trade Settings"
+msgstr "Roghainnean malart a' phuirt"
+
+#: data/gui/healthup.xml
+msgid "Health Centres available"
+msgstr "Tha ionadan-slà inte ri là imh"
+
+#: data/gui/hvindustryup.xml
+msgid "Heavy Industry available"
+msgstr "Tha ceà rdaichean stà ilinn ri là imh"
+
+#: data/gui/import-exportup.xml
+msgid "Import/Export available"
+msgstr "Tha ion-mhalairt/à s-mhalairt ri là imh"
+
+#: data/gui/tradedialog.xml data/gui/pbar.xml
+msgid "Jobs"
+msgstr "Obair"
+
+#: data/gui/options.xml
+msgid "Language"
+msgstr "CÃ nan"
+
+#: data/gui/launch-fail.xml
+msgid "Launch Failure"
+msgstr "Dh'fhà illig leis an losgadh"
+
+#: data/gui/launch-good.xml
+msgid "Launch Successfull"
+msgstr "Shoirbhich leis an losgadh"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Launch now?"
+msgstr "A bheil thu airson 'ga losgadh an-drà sta?"
+
+#: data/gui/ltindustryup.xml
+msgid "Light Industry available"
+msgstr "Tha gnìomhachasan aotrom ri là imh"
+
+#: data/gui/sustain.xml
+msgid "LinCity has determined that you have a sustainable economy."
+msgstr "Mhothaich LinCity gu bheil eaconamaidh seasmhach agad."
+
+#: data/gui/loadgame.xml data/gui/mainmenu.xml
+msgid "Load"
+msgstr "Luchdaich"
+
+#: data/gui/loadgame.xml
+msgid "Load Game"
+msgstr "Luchdaich geama"
+
+#: data/gui/pbar2nd.xml
+msgid "MWh"
+msgstr "MWh"
+
+#: data/gui/minimap.xml
+msgid "Map"
+msgstr "Mapa"
+
+#: data/gui/options.xml
+msgid "Map Size"
+msgstr "Meud a' mhapa"
+
+#: data/gui/millup.xml
+msgid "Mills available"
+msgstr "Tha muileannan-clòtha ri là imh"
+
+#: data/gui/mod_wind_up.xml
+msgid "Modern Windmills available"
+msgstr "Tha muileannan-gaoithe nuadha ri là imh"
+
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Money"
+msgstr "Airgead"
+
+#: data/gui/mainmenu.xml data/gui/newgame.xml
+msgid "New Game"
+msgstr "Geama ùr"
+
+#: data/gui/universityup.xml data/gui/solarpowerup.xml data/gui/railwayup.xml
+#: data/gui/rocketup.xml data/gui/mod_wind_up.xml data/gui/potteryup.xml
+#: data/gui/hvindustryup.xml data/gui/coalmineup.xml data/gui/healthup.xml
+#: data/gui/blacksmithup.xml data/gui/millup.xml data/gui/riverup.xml
+#: data/gui/cricketup.xml data/gui/ltindustryup.xml data/gui/windmillup.xml
+#: data/gui/schoolup.xml data/gui/firestationup.xml data/gui/roadup.xml
+#: data/gui/coalpowerup.xml data/gui/import-exportup.xml
+#: data/gui/recycleup.xml data/gui/parkup.xml
+msgid "New Invention"
+msgstr "Tionnsgnadh ùr"
+
+#: data/gui/coal_survey_yn.xml data/gui/bulldoze_shanty_yn.xml
+#: data/gui/launch_rocket_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_monument_yn.xml
+msgid "No"
+msgstr "Chan eil"
+
+#: data/gui/no-credit-recycle.xml data/gui/no-credit-rocket.xml
+#: data/gui/no-credit-university.xml data/gui/no-credit-solar-power.xml
+#: data/gui/no-credit-parkland.xml
+msgid "No Credit Available"
+msgstr "Chan eil creideis ri là imh"
+
+#: data/gui/allgone.xml
+msgid "Nobody Home"
+msgstr "Chan eil duine a-staigh"
+
+#: data/gui/nobull-tip.xml
+msgid "Not Allowed"
+msgstr "Chan eil seo ceadaichte"
+
+#: data/gui/launch-good.xml data/gui/fire.xml data/gui/universityup.xml
+#: data/gui/solarpowerup.xml data/gui/railwayup.xml data/gui/rocketup.xml
+#: data/gui/mod_wind_up.xml data/gui/potteryup.xml data/gui/allgone.xml
+#: data/gui/warning.xml data/gui/hvindustryup.xml
+#: data/gui/no-credit-recycle.xml data/gui/options.xml data/gui/coalmineup.xml
+#: data/gui/healthup.xml data/gui/blacksmithup.xml data/gui/millup.xml
+#: data/gui/launch-gone.xml data/gui/riverup.xml data/gui/cricketup.xml
+#: data/gui/ltindustryup.xml data/gui/windmillup.xml data/gui/sustain.xml
+#: data/gui/launch-fail.xml data/gui/no-credit-rocket.xml
+#: data/gui/launch-evac.xml data/gui/no-credit-university.xml
+#: data/gui/too-old.xml data/gui/nobull-tip.xml data/gui/schoolup.xml
+#: data/gui/firestationup.xml data/gui/roadup.xml data/gui/coalpowerup.xml
+#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml data/gui/import-exportup.xml
+#: data/gui/no-credit-solar-power.xml data/gui/recycleup.xml
+#: data/gui/parkup.xml data/gui/no-credit-parkland.xml
+msgid "Ok"
+msgstr "Ceart ma-thà "
+
+#: data/gui/gamestats.xml
+msgid "Okay"
+msgstr "Ceart ma-thà "
+
+#: data/gui/options.xml data/gui/mainmenu.xml
+msgid "Options"
+msgstr "Roghainnean"
+
+#: data/gui/portdialog.xml data/gui/tradedialog.xml data/gui/pbar.xml
+msgid "Ore"
+msgstr "Clach-mhèinneir"
+
+#: data/gui/creditslist.xml
+msgid "Original Idea and Code"
+msgstr "Beachd tùsail is còd"
+
+#: data/gui/parkup.xml
+msgid "Parks available"
+msgstr "Tha pà ircean ri là imh"
+
+#: data/gui/speedpanel.xml
+msgid "Pause the game"
+msgstr "Cuir an geama 'na stad"
+
+#: data/gui/pbar2nd.xml
+msgid "Pollution"
+msgstr "Truailleadh"
+
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Population"
+msgstr "Sluagh"
+
+#: data/gui/potteryup.xml
+msgid "Potteries available"
+msgstr "Tha criadhadaireachd ri là imh"
+
+#: data/gui/minimap.xml
+msgid "Press this button to show statistics"
+msgstr "Briog air a' phutan seo gus stadastaireachd a shealltainn"
+
+#: data/gui/portdialog.xml data/gui/tradedialog.xml
+msgid "Product"
+msgstr "Bathar"
+
+#: data/gui/mainmenu.xml
+msgid "Quit"
+msgstr "FÃ g an-seo"
+
+#: data/gui/railwayup.xml
+msgid "Railways available"
+msgstr "Tha rèilean ri là imh"
+
+#: data/gui/recycleup.xml
+msgid "Recycling Centres available"
+msgstr "Tha ionadan ath-chuairteachaidh ri là imh"
+
+#: data/gui/options.xml
+msgid "Resolution"
+msgstr "Dùmhlachd-bhreacaidh"
+
+#: data/gui/riverup.xml
+msgid "Rivers available"
+msgstr "Tha aibhnean ri là imh"
+
+#: data/gui/roadup.xml
+msgid "Roads available"
+msgstr "Tha rathaidean ri là imh"
+
+#: data/gui/rocketup.xml
+msgid "Rocket Launch Pad available"
+msgstr "Tha raon-rocaide ri là imh"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket Ready"
+msgstr "Tha rocaid ullamh"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket ready to launch"
+msgstr "Tha rocaid ullamh airson a losgadh"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with fast speed"
+msgstr "Ruith an geama gu luath"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with normal speed"
+msgstr "Ruith an geama aig luaths à bhaisteach"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with very fast speed"
+msgstr "Ruith an geama glè luath"
+
+#: data/gui/savegame.xml data/gui/mainmenu.xml
+msgid "Save"
+msgstr "SÃ bhail"
+
+#: data/gui/savegame.xml
+msgid "Save Game"
+msgstr "SÃ bhail an geama"
+
+#: data/gui/schoolup.xml
+msgid "Schools available"
+msgstr "Tha sgoiltean ri là imh"
+
+#: data/gui/coalmineup.xml
+msgid ""
+"See the help screen for more information on coal mines and coal surveys."
+msgstr ""
+"Thoir sùil air sgrìn na cobharach airson barrachd fiosrachaidh mu mhèinnean-"
+"guail is rùrachadh guail."
+
+#: data/gui/universityup.xml data/gui/solarpowerup.xml data/gui/railwayup.xml
+#: data/gui/rocketup.xml data/gui/mod_wind_up.xml data/gui/potteryup.xml
+#: data/gui/hvindustryup.xml data/gui/healthup.xml data/gui/blacksmithup.xml
+#: data/gui/millup.xml data/gui/riverup.xml data/gui/cricketup.xml
+#: data/gui/ltindustryup.xml data/gui/windmillup.xml data/gui/schoolup.xml
+#: data/gui/firestationup.xml data/gui/coalpowerup.xml data/gui/recycleup.xml
+#: data/gui/parkup.xml
+msgid "See the help screen for more information."
+msgstr "Thoir sùil air sgrìn na cobharach airson barrachd fiosrachaidh."
+
+#: data/gui/options.xml
+msgid "Seed saving"
+msgstr "Sà bhaladh sìol"
+
+#: data/gui/portdialog.xml data/gui/tradedialog.xml
+msgid "Sell"
+msgstr "Reic"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Send out Prospectors"
+msgstr "Cuir lorgairean"
+
+#: data/gui/minimap.xml
+msgid "Show Income and Expenses. Use scroll buttons to cylce through views."
+msgstr ""
+"Seall teachd a-steach is cosgaisean. Cleachd na putanan sgrolaidh gus dol "
+"mun cuairt air na seallaidhean."
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show coal depots"
+msgstr "Seall tionalan guail"
+
+#: data/gui/minimap.xml
+msgid "Show economy graphs."
+msgstr "Seall grafaichean an eaconamaidh."
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show fire department cover"
+msgstr "Seall an còmhdachadh smà laidh"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show map outline"
+msgstr "Seall oir-loidhne a' mhapa"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show medical care"
+msgstr "Seall cùram slà inte"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show nourishments"
+msgstr "Seall biadh"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show pollution density"
+msgstr "Seall dùmhlachd an truaillidh"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show power supply"
+msgstr "Seall solar cumhachd"
+
+#: data/gui/minimap.xml
+msgid "Show resources. Use scroll buttons to cylce through views."
+msgstr ""
+"Seall stòrasan. Cleachd na putanan sgrolaidh gus dol mun cuairt air na "
+"seallaidhean."
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show sport cover"
+msgstr "Seall còmhdachadh spòrsa"
+
+#: data/gui/minimap.xml
+msgid "Show the MiniMap"
+msgstr "Seall am meanbh-mhapa"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show traffic density"
+msgstr "Seall dùmhlachd na trafaige"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show unemployment"
+msgstr "Seall cion-cosnaidh"
+
+#: data/gui/solarpowerup.xml
+msgid "Solar Power Stations available"
+msgstr "Tha stèiseanan cumhachd-grèine ri là imh"
+
+#: data/gui/nobull-tip.xml
+msgid "Sorry you can't bulldoze a tip."
+msgstr "Duilich ach chan urrainn dhut òtrach a mhilleadh."
+
+#: data/gui/too-old.xml
+msgid ""
+"Sorry, the game you wanted is too old. Cannot load it. Still play with "
+"previous game."
+msgstr ""
+"Duilich, ach tha an geama a dh'iarr thu ro shean. Cha ghabh a luchdadh. 'S "
+"urrainn dhut a chluiche fhathast le seann-tionndaidhean a' gheama."
+
+#: data/gui/options.xml
+msgid "Sound Effects"
+msgstr "Èifeachdan fuaime"
+
+#: data/gui/creditslist.xml
+msgid "Sound and Music"
+msgstr "Fuaim is ceòl"
+
+#: data/gui/newgame.xml
+msgid "Start"
+msgstr "Tòisich"
+
+#: data/gui/minimap.xml
+msgid "Stats"
+msgstr "Stats"
+
+#: data/gui/portdialog.xml data/gui/tradedialog.xml data/gui/pbar.xml
+msgid "Steel"
+msgstr "Stà ilinn"
+
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Tech Level"
+msgstr "Teicneolas"
+
+#: data/gui/pbar2nd.xml
+msgid "Tenants"
+msgstr "MÃ ladairean"
+
+#: data/gui/allgone.xml
+msgid "There are no people left in this city."
+msgstr "Chan eil duine air fhà gail sa bhaile seo."
+
+#: data/gui/coal_survey_yn.xml
+msgid "This will cost you 1 million once. After that it is free to call again."
+msgstr ""
+"Cosgaidh seo millean not aon turas. 'S urrainn ghut gairm an-asgaidh an "
+"uairsin."
+
+#: data/gui/launch-gone.xml
+msgid "Total Evacuation Complete."
+msgstr "Tha an t-Ã s-Ã iteachadh iomlan coileanta."
+
+#: data/gui/tradedialog.xml
+msgid "Trade Settings"
+msgstr "Roghainnean malairt"
+
+#: data/gui/creditslist.xml
+msgid "Translation"
+msgstr "Eadar-theangachadh"
+
+#: data/gui/universityup.xml
+msgid "University available"
+msgstr "Tha oilthighean ri là imh"
+
+#: data/gui/newgame.xml
+msgid "Village"
+msgstr "Baile"
+
+#: data/gui/bulldoze_shanty_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Want to bulldoze?"
+msgstr "A bheil thu airson seo a mhilleadh?"
+
+#: data/gui/warning.xml data/gui/bulldoze_shanty_yn.xml
+#: data/gui/bulldoze_river_yn.xml data/gui/too-old.xml
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Warning"
+msgstr "Rabhadh"
+
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Warning: Bulldozing monuments is expensive"
+msgstr "Rabhadh: tha e cosgail carraighean a mhilleadh"
+
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Warning: Bulldozing shanties is dangerous."
+msgstr "Rabhadh: tha e cunnartach bothain a mhilleadh."
+
+#: data/gui/bulldoze_river_yn.xml
+msgid "Warning: Bulldozing water is expensive"
+msgstr "Rabhadh: tha e cosgail abhainn a mhilleadh"
+
+#: data/gui/tradedialog.xml data/gui/pbar2nd.xml
+msgid "Waste"
+msgstr "Sgudal"
+
+#: data/gui/pbar2nd.xml
+msgid "Water"
+msgstr "Uisge"
+
+#: data/gui/launch-gone.xml
+msgid "Well done you have evacuated all your people."
+msgstr "Meal do naidheachd! Tha thu air a h-uile duine à s-à iteachadh."
+
+#: data/gui/windmillup.xml
+msgid "Windmills available"
+msgstr "Tha muileannan-gaoithe ri là imh"
+
+#: data/gui/coal_survey_yn.xml data/gui/bulldoze_shanty_yn.xml
+#: data/gui/launch_rocket_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Yes"
+msgstr "Tha"
+
+#: data/gui/fire.xml
+msgid "You better go and look for it"
+msgstr "B' fheairrde thu a lorg"
+
+#: data/gui/launch_rocket_yn.xml
+msgid ""
+"You can launch the rocket now or wait until later. If you wait it will "
+"continue costing you money to keep the rocket ready. Launch it later by "
+"clicking on the rocket area."
+msgstr ""
+"'S urrainn dhut an rocaid a losgadh an-drà sta no a dhèanamh uaireigin eile. "
+"Ma dh'fhuiricheas tu, cosgaidh e airgead gus an rocaid a chumail ullamh. "
+"Loisg i an uairsin 's tu a' briogadh air raon na rocaide."
+
+#: data/gui/import-exportup.xml
+msgid ""
+"You can now import and export coal, goods, ore and steel. Read the help "
+"pages on these subjects to find out how to use them. "
+msgstr ""
+"'S urrainn dhut gual, bathar, clach-mhèinneir is stà ilinn à s-phortadh is ion-"
+"phortadh a-nis. Leugh duilleagan na cobharach air na cuspairean seo gus "
+"faighinn a-mach mar a chleachdas tu e."
+
+#: data/gui/no-credit-parkland.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build parks on credit."
+msgstr ""
+"Tha easbhaidh sa bhuidsead agad. Cha leig a' chomhairle leat gun tog thu "
+"pà ircean le creideis."
+
+#: data/gui/no-credit-recycle.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build recycling centres on credit."
+msgstr ""
+"Tha easbhaidh sa bhuidsead agad. Cha leig a' chomhairle leat gun tog thu "
+"ionadan ath-chuairteachaidh le creideis."
+
+#: data/gui/no-credit-rocket.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build rocket launch pads on credit."
+msgstr ""
+"Tha easbhaidh sa bhuidsead agad. Cha leig a' chomhairle leat gun tog thu "
+"ionadan-rocaide le creideis."
+
+#: data/gui/no-credit-solar-power.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build solar power stations on credit."
+msgstr ""
+"Tha easbhaidh sa bhuidsead agad. Cha leig a' chomhairle leat gun tog thu "
+"stèiseanan cumhachd-grèine le creideis."
+
+#: data/gui/no-credit-university.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build universities on credit."
+msgstr ""
+"Tha easbhaidh sa bhuidsead agad. Cha leig a' chomhairle leat gun tog thu "
+"oilthighean le creideis."
+
+#: data/gui/launch-evac.xml
+msgid ""
+"You have evacuated 1000 people. You might want to reduce the size of your "
+"economy to reflect the reduced population. "
+msgstr ""
+"Tha thu air mìle daoine à s-à iteachadh. 'S dòcha gum b' fheairrde thu an "
+"eaconamaidh agad lùghdachadh ach am freagair e ris an t-sluagh as lugha."
+
+#: data/gui/blacksmithup.xml
+msgid ""
+"You have reached the tech level which enables you to build blacksmiths. "
+"Blacksmiths use jobs and steel to make goods."
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat goibhnean-dubha a thogail. "
+"Cleachdaidh goibhnean-dubha obair is stà ilinn gus bathar a dhèanamh."
+
+#: data/gui/coalpowerup.xml
+msgid ""
+"You have reached the tech level which enables you to build coal fired power "
+"stations."
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat stèiseanan cumhachd-guail a "
+"thogail."
+
+#: data/gui/firestationup.xml
+msgid ""
+"You have reached the tech level which enables you to build fire stations. "
+"Fire stations prevent most fires from starting. If you haven't had any fires "
+"yet, you might not think you need them."
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat stèiseanan-smà laidh a thogail. "
+"Cuiridh stèiseanan-smà laidh casg air a' mhòrchuid a theintean. Mur eil teine "
+"air a bhith ann fhathast, 's dòcha gu bheil thu dhen bheachd nach biodh feum "
+"agad orra."
+
+#: data/gui/healthup.xml
+msgid ""
+"You have reached the tech level which enables you to build health centres. "
+"Heath centres reduce the number of people killed by pollution and increase "
+"overall productivity."
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat ionadan-slà inte a thogail. "
+"Lùghdaichidh ionadan-slà inte an à ireamh de dhaoine a gheibh bàs leis an "
+"truailleadh is cuiridh iad ris an tarbhachd."
+
+#: data/gui/hvindustryup.xml
+msgid ""
+"You have reached the tech level which enables you to build heavy industry "
+"(steel works). Heavy industry produces steel. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat ceà rdaichean stà ilinn a "
+"thogail. Saothraichidh iad stà ilinn."
+
+#: data/gui/ltindustryup.xml
+msgid ""
+"You have reached the tech level which enables you to build light industry. "
+"Light industry produces goods. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat gnìomhachasan aotrom a thogail. "
+"Saothraichidh gnìomhachasan aotrom bathar."
+
+#: data/gui/millup.xml
+msgid ""
+"You have reached the tech level which enables you to build mills. Mills use "
+"jobs and food to make goods. Watch out, they can use a lot of food! "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat muileannan-clòtha a thogail. "
+"Cleachdaidh muileannan-clòtha obair is biadh gus bathar a dhèanamh. Thoir an "
+"aire gun cleachd iad torr bìdh!"
+
+#: data/gui/mod_wind_up.xml
+msgid ""
+"You have reached the tech level which enables you to build modern, more "
+"efficient, windmills. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat muileannan-gaoithe ùr-nòsach is "
+"as èifeachdaiche a thogail."
+
+#: data/gui/parkup.xml
+msgid ""
+"You have reached the tech level which enables you to build parks. Parks are "
+"used to absorb pollution. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat pà ircean a thogail. Sùghaidh "
+"pà ircean truailleadh."
+
+#: data/gui/potteryup.xml
+msgid ""
+"You have reached the tech level which enables you to build potteries. "
+"Potteries use jobs and ore to make goods. (You need ore mines to get ore) "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat criadhadaireachd a thogail. "
+"Cleachdaich criadhadaireachd obair is clach-mhèinneir gus bathar a "
+"shaothrachadh. (feumaidh tu mèinnean cloiche-mèinneir gus clach-mhèinneir "
+"fhaighinn)"
+
+#: data/gui/railwayup.xml
+msgid "You have reached the tech level which enables you to build railways. "
+msgstr "Rà inig thu ìre an teicneolais a leigeas leat rèilean a thogail."
+
+#: data/gui/riverup.xml
+msgid "You have reached the tech level which enables you to build rivers. "
+msgstr "Rà inig thu ìre an teicneolais a leigeas leat aibhnean a thogail."
+
+#: data/gui/roadup.xml
+msgid ""
+"You have reached the tech level which enables you to build roads. See the "
+"help screen for more information."
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat rathaidean a thogail. Faic "
+"sgrìn na cobharach airson barrachd fiosrachaidh."
+
+#: data/gui/rocketup.xml
+msgid ""
+"You have reached the tech level which enables you to build rocket launch "
+"pads. Rockets enable you to evacuate your population and is a way to 'win' "
+"the game."
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat ionadan-rocaide a thogail. 'S "
+"urrainn dhut an sluagh agad à s-à iteachadh is 's e dòigh gus an geama a "
+"bhuannachd a th' ann."
+
+#: data/gui/schoolup.xml
+msgid ""
+"You have reached the tech level which enables you to build schools. Schools "
+"use jobs and goods to increase tech level. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat sgoiltean a thogail. "
+"Cleachdaich sgoiltean obair is bathar gus ìre an teicneolais adhartachadh."
+
+#: data/gui/solarpowerup.xml
+msgid ""
+"You have reached the tech level which enables you to build solar power "
+"stations. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat stèiseanan cumhachd-grèine a "
+"thogail."
+
+#: data/gui/universityup.xml
+msgid ""
+"You have reached the tech level which enables you to build universities. "
+"Universities produces PhDs, which produce more technology. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat oilthighean a thogail. "
+"Saothraichidh oilthighean ollamhan a shaothraicheas barrachd teicneolais."
+
+#: data/gui/windmillup.xml
+msgid "You have reached the tech level which enables you to build windmills. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat muileannan-gaoithe a thogail."
+
+#: data/gui/coalmineup.xml
+msgid ""
+"You have reached the tech level which enables you to dig deep coal mines."
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat mèinnean-guail domhain a "
+"thochladh."
+
+#: data/gui/recycleup.xml
+msgid ""
+"You have reached the tech level which enables you to recycling centres. "
+"Recycling centres recycle used goods back into ore. "
+msgstr ""
+"Rà inig thu ìre an teicneolais a leigeas leat ionadan ath-chuairteachaidh a "
+"thogail. Nì ionadan ath-chuairteachaidh clach-mhèinneir dhe bhathar air a "
+"chleachdadh."
+
+#: data/gui/launch-gone.xml data/gui/sustain.xml
+msgid "You have won the game."
+msgstr "Bhuannaich thu an geama."
+
+#: data/gui/allgone.xml
+msgid "You should start a new career elsewhere."
+msgstr "Bu chòir dhut dreuchd a lorg à iteigin eile."
+
+#: data/gui/cricketup.xml
+msgid ""
+"Your people have invented basketball. Basketball Courts use a few jobs and "
+"goods and make people in the surrounding areas (about 10 units in each "
+"direction) happier."
+msgstr ""
+"Thionnsgainn do mhuinntir raointean spòrsa. Cleachdaidh raointean spòrsa "
+"beagan obrach is bathair is nì iad na daoine am fagas nas toilichte (mu 10 "
+"aonadan anns gach comhair)."
+
+#: data/gui/launch-fail.xml
+msgid ""
+"Your rocket crashed shortly after launch. People no longer trust the "
+"technology for evacuation. You must launch five more unmanned rockets to "
+"restore confidence."
+msgstr ""
+"Bha tubaist aig an rocaid às dèidh a losgaidh. Chan eil earbsa aig do "
+"mhuinntir air an teicneolas airson à s-à iteachadh tuilleadh. Feumaidh tu còig "
+"rocaidean gun duine ann a losgadh mus gabh iad earbsa ann a-rithist."
+
+#: data/gui/minimap.xml
+msgid "[+] Zoom in view so that less buildings but more details are visible"
+msgstr ""
+"[+] Sùm an sealladh a-steach ach am faic thu nas lugha de thogalaichean ach "
+"barrachd mion-fhiosrachadh"
+
+#: data/gui/minimap.xml
+msgid "[-] Zoom out"
+msgstr "[-] Sùm a-mach"
+
+#: data/gui/minimap.xml
+msgid "[F1] Press this button to get help"
+msgstr "[F1] Brùth air an iuchair seo airson cobharach"
+
+#: data/gui/minimap.xml
+msgid "[h] Hide high buildings. "
+msgstr "[h] Falaich togalaichean à rda. "
+
+#: data/gui/minimap.xml
+msgid "[m] Scroll up."
+msgstr "[m] Sgrolaich suas."
+
+#: data/gui/minimap.xml
+msgid "[n] Scroll down."
+msgstr "[n] Sgrolaich sìos."
+
+#: data/gui/minimap.xml
+msgid "[v] Cycle through MiniMap overlay modes. "
+msgstr "[v] Rach mun cuairt air modhan tar-chòmhdachaidh a' mheanbh-mhapa. "
+
+#: data/gui/pbar2nd.xml
+msgid "kWh"
+msgstr "kWh"
+
+#: data/gui/minimap.xml
+msgid "toggle terrain height rendering"
+msgstr "toglaich reandaradh aig à irde na tìre"
diff -Nru lincity-ng-2.0/data/locale/gui/pt_BR.po lincity-ng-2.9~git20150314/data/locale/gui/pt_BR.po
--- lincity-ng-2.0/data/locale/gui/pt_BR.po 2009-01-25 20:21:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/gui/pt_BR.po 2015-05-05 16:32:50.000000000 +0000
@@ -7,8 +7,8 @@
msgstr ""
"Project-Id-Version: lincity-ng 1.1.0rc2\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: Mon Feb 18 22:35:34 2008\n"
-"PO-Revision-Date: 2007-05-10 19:53-0300\n"
+"POT-Creation-Date: Mon Jan 26 22:37:36 2009\n"
+"PO-Revision-Date: 2009-01-27 21:47+0100\n"
"Last-Translator: Nilo Menezes \n"
"Language-Team: Portuguese/Brazil \n"
"MIME-Version: 1.0\n"
@@ -19,7 +19,7 @@
#: data/gui/allgone.xml
msgid "Nobody Home"
-msgstr "Casa Desabitada"
+msgstr "Ninguém em casa"
#: data/gui/allgone.xml data/gui/blacksmithup.xml data/gui/coalmineup.xml
#: data/gui/coalpowerup.xml data/gui/cricketup.xml data/gui/fire.xml
@@ -45,7 +45,7 @@
#: data/gui/allgone.xml
msgid "You should start a new career elsewhere."
-msgstr "Você pode começar uma nova profissão em outro lugar."
+msgstr "Você deve começar uma nova profissão em outro lugar."
#: data/gui/blacksmithup.xml
msgid "Blacksmiths available"
@@ -78,7 +78,7 @@
"Blacksmiths use jobs and steel to make goods."
msgstr ""
"Você alcançou o nÃvel tecnológico que habilita a construir ferreiros. "
-"Ferreiros utiliza produção e aço para produzir bens."
+"Ferreiros utilizam a empregos e aço para produzir bens."
#: data/gui/bulldoze_monument_yn.xml
msgid "Bulldozing a monument costs a lot of money."
@@ -140,7 +140,8 @@
#: data/gui/coal_survey_yn.xml
msgid "This will cost you 1 million once. After that it is free to call again."
-msgstr "Isto custará 1 milhão. Após, estará livre para usar novamente."
+msgstr ""
+"Isto custará 1 milhão apenas uma vez. Depois será grátis para usar novamente."
#: data/gui/coalmineup.xml
msgid "Coal Mine available"
@@ -239,7 +240,7 @@
#: data/gui/gamestats.xml
msgid "Gamestats"
-msgstr "Estat. do Jogo"
+msgstr "EstatÃsticas do Jogo"
#: data/gui/gamestats.xml
msgid "Okay"
@@ -285,7 +286,7 @@
#: data/gui/launch-evac.xml
msgid "Evacuation Launch Good"
-msgstr "Boa Evacuação de Lançamento"
+msgstr "Lançamento de Evacuação bom"
#: data/gui/launch-evac.xml
msgid ""
@@ -327,7 +328,7 @@
#: data/gui/launch-good.xml
msgid "Launch Successfull"
-msgstr "Sucesso no Lançamento"
+msgstr "Lançamento bem sucedido"
#: data/gui/launch_rocket_yn.xml
msgid "Launch now?"
@@ -339,7 +340,7 @@
#: data/gui/launch_rocket_yn.xml
msgid "Rocket ready to launch"
-msgstr "Foguete preparado para o lançamento"
+msgstr "Foguete pronto para o lançamento"
#: data/gui/launch_rocket_yn.xml
msgid ""
@@ -348,8 +349,8 @@
"clicking on the rocket area."
msgstr ""
"Você pode lançar o foguete agora ou mais tarde. Lançar mais tarde continuará "
-"custando para manter o foguete pronto para o lançamento. Lance-o clicando na "
-"área do foguete."
+"custando para manter o foguete pronto para o lançamento. Lance-o depois "
+"clicando na área do foguete."
#: data/gui/loadgame.xml data/gui/mainmenu.xml
msgid "Load"
@@ -414,7 +415,7 @@
#: data/gui/minimap.xml
msgid "Map"
-msgstr "Mapa"
+msgstr "Map"
#: data/gui/minimap.xml
msgid "Press this button to show statistics"
@@ -428,7 +429,7 @@
#: data/gui/minimap.xml
msgid "Show economy graphs."
-msgstr "Exibir gráficos economicos."
+msgstr "Exibir gráficos da economia."
#: data/gui/minimap.xml
msgid "Show resources."
@@ -440,7 +441,7 @@
#: data/gui/minimap.xml
msgid "Stats"
-msgstr "Estado"
+msgstr "Estat"
#: data/gui/minimap.xml
msgid "[+] Zoom in view so that less buildings but more details are visible"
@@ -484,7 +485,7 @@
#: data/gui/minimapswitchbuttons.xml
msgid "Show pollution density"
-msgstr "Exibir densidade populacional"
+msgstr "Exibir densidade da poluição"
#: data/gui/minimapswitchbuttons.xml
msgid "Show power supply"
@@ -622,7 +623,7 @@
#: data/gui/pbar.xml data/gui/tradedialog.xml
msgid "Jobs"
-msgstr "Produção"
+msgstr "Empregos"
#: data/gui/pbar.xml
msgid "Money"
@@ -716,7 +717,7 @@
#: data/gui/rocketup.xml
msgid "Rocket Launch Pad available"
-msgstr "Base de lançamento disponÃvel"
+msgstr "Base de lançamento de foguetes disponÃvel"
#: data/gui/rocketup.xml
msgid ""
@@ -738,7 +739,7 @@
#: data/gui/schoolup.xml
msgid "Schools available"
-msgstr "Escola disponÃvel"
+msgstr "Escolas disponÃves"
#: data/gui/schoolup.xml
msgid ""
@@ -817,6 +818,8 @@
"Sorry, the game you wanted is too old. Cannot load it. Still play with "
"previous game."
msgstr ""
+"Desculpe, mas o jogo que você quer é muito antigo. ImpossÃvel carregá-lo. "
+"Continue a jogar com o jogo antigo."
#: data/gui/tradedialog.xml
msgid "Trade Settings"
diff -Nru lincity-ng-2.0/data/locale/gui/ru.po lincity-ng-2.9~git20150314/data/locale/gui/ru.po
--- lincity-ng-2.0/data/locale/gui/ru.po 2009-01-25 20:21:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/gui/ru.po 2015-05-05 16:32:50.000000000 +0000
@@ -2,317 +2,205 @@
# This file is distributed under the same license as the lincity-ng package.
# Copyright (C) 2007 Leonid Myravjev .
#
-#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: ru\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: Mon Feb 18 22:35:34 2008\n"
-"PO-Revision-Date: 2008-24-12 06:39-0000\n"
+"POT-Creation-Date: Sun Feb 16 11:31:09 2014\n"
+"PO-Revision-Date: 2014-02-16 13:44+0300\n"
"Last-Translator: ASM \n"
"Language-Team: ASM \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.5.5\n"
-#: data/gui/allgone.xml
-msgid "Nobody Home"
-msgstr "Ðикого нет дома"
+#: data/gui/minimap.xml
+msgid "$"
+msgstr "Фин"
-#: data/gui/allgone.xml data/gui/blacksmithup.xml data/gui/coalmineup.xml
-#: data/gui/coalpowerup.xml data/gui/cricketup.xml data/gui/fire.xml
-#: data/gui/firestationup.xml data/gui/healthup.xml data/gui/hvindustryup.xml
-#: data/gui/import-exportup.xml data/gui/launch-evac.xml
-#: data/gui/launch-fail.xml data/gui/launch-gone.xml data/gui/launch-good.xml
-#: data/gui/ltindustryup.xml data/gui/millup.xml data/gui/mod_wind_up.xml
-#: data/gui/no-credit-parkland.xml data/gui/no-credit-recycle.xml
-#: data/gui/no-credit-rocket.xml data/gui/no-credit-solar-power.xml
-#: data/gui/no-credit-university.xml data/gui/nobull-tip.xml
-#: data/gui/options.xml data/gui/parkup.xml data/gui/potteryup.xml
-#: data/gui/railwayup.xml data/gui/recycleup.xml data/gui/riverup.xml
-#: data/gui/roadup.xml data/gui/rocketup.xml data/gui/schoolup.xml
-#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml data/gui/solarpowerup.xml
-#: data/gui/sustain.xml data/gui/too-old.xml data/gui/universityup.xml
-#: data/gui/warning.xml data/gui/windmillup.xml
-msgid "Ok"
-msgstr "Ок"
+#: data/gui/fire.xml
+msgid "A Fire has started"
+msgstr "ÐачалÑÑ Ð¿Ð¾Ð¶Ð°Ñ€"
-#: data/gui/allgone.xml
-msgid "There are no people left in this city."
-msgstr "В городе больше нет людей."
+#: data/gui/shfire-uc.xml
+msgid ""
+"A fire has broken out at a shanty town. It is in a fire cover area and "
+"APPEARS to be under control. "
+msgstr ""
+"Пожар уничтожил хижину. ЕÑли так дальше пойдет, он может выйти из под "
+"контролÑ. "
-#: data/gui/allgone.xml
-msgid "You should start a new career elsewhere."
-msgstr "Ð’Ñ‹ должны попробовать реализоватьÑÑ Ð³Ð´Ðµ-нибудь ещё."
+#: data/gui/shfire-oc.xml
+msgid ""
+"A fire has broken out at a shanty town. The fire is OUT OF CONTROL and may "
+"spread to other areas. "
+msgstr ""
+"Пожар уничтожил хижину. Огонь вышел из под контролÑ! И может уничтожить "
+"другие поÑтройки!!! "
-#: data/gui/blacksmithup.xml
-msgid "Blacksmiths available"
-msgstr "ÐšÑƒÐ·Ð½ÐµÑ‡Ð½Ð°Ñ Ð´Ð¾Ñтупна"
+#: data/gui/pbar2nd.xml
+#, fuzzy
+msgid "Air Pollution"
+msgstr "ЗагрÑзнение"
-#: data/gui/blacksmithup.xml data/gui/coalmineup.xml data/gui/coalpowerup.xml
-#: data/gui/cricketup.xml data/gui/firestationup.xml data/gui/healthup.xml
-#: data/gui/hvindustryup.xml data/gui/import-exportup.xml
-#: data/gui/ltindustryup.xml data/gui/millup.xml data/gui/mod_wind_up.xml
-#: data/gui/parkup.xml data/gui/potteryup.xml data/gui/railwayup.xml
-#: data/gui/recycleup.xml data/gui/riverup.xml data/gui/roadup.xml
-#: data/gui/rocketup.xml data/gui/schoolup.xml data/gui/solarpowerup.xml
-#: data/gui/universityup.xml data/gui/windmillup.xml
-msgid "New Invention"
-msgstr "Ðовое изобретение"
+#: data/gui/credits.xml data/gui/newgame.xml data/gui/savegame.xml
+#: data/gui/loadgame.xml
+msgid "Back"
+msgstr "Ðазад"
-#: data/gui/blacksmithup.xml data/gui/coalpowerup.xml data/gui/cricketup.xml
-#: data/gui/firestationup.xml data/gui/healthup.xml data/gui/hvindustryup.xml
-#: data/gui/ltindustryup.xml data/gui/millup.xml data/gui/mod_wind_up.xml
-#: data/gui/parkup.xml data/gui/potteryup.xml data/gui/railwayup.xml
-#: data/gui/recycleup.xml data/gui/riverup.xml data/gui/rocketup.xml
-#: data/gui/schoolup.xml data/gui/solarpowerup.xml data/gui/universityup.xml
-#: data/gui/windmillup.xml
-msgid "See the help screen for more information."
-msgstr "Смотрите окно помощи Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐµÐ¹ информации."
+#: data/gui/options.xml
+msgid "Background Music"
+msgstr "Музыка"
+
+#: data/gui/cricketup.xml
+msgid "Basketball Courts available"
+msgstr "БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° доÑтупна"
+
+#: data/gui/options.xml
+msgid "Binary Saving"
+msgstr "Сохранить в новом формате"
#: data/gui/blacksmithup.xml
-msgid ""
-"You have reached the tech level which enables you to build blacksmiths. "
-"Blacksmiths use jobs and steel to make goods."
-msgstr ""
-"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить кузницы. Которые дают работу и "
-"позволÑÑŽÑ‚ производить товары."
+msgid "Blacksmiths available"
+msgstr "Кузницы доÑтупна"
#: data/gui/bulldoze_monument_yn.xml
msgid "Bulldozing a monument costs a lot of money."
msgstr "Уничтожение монумента Ñтоит больших денег."
-#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
-#: data/gui/bulldoze_shanty_yn.xml data/gui/coal_survey_yn.xml
-#: data/gui/launch_rocket_yn.xml
-msgid "No"
-msgstr "Ðет"
-
-#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
-#: data/gui/bulldoze_shanty_yn.xml
-msgid "Want to bulldoze?"
-msgstr "Хотите ÑнеÑти?"
-
-#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
-#: data/gui/bulldoze_shanty_yn.xml data/gui/too-old.xml data/gui/warning.xml
-msgid "Warning"
-msgstr "Внимание"
-
-#: data/gui/bulldoze_monument_yn.xml
-msgid "Warning: Bulldozing monuments is expensive"
-msgstr "Внимание: Попытка ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð½ÑƒÐ¼ÐµÐ½Ñ‚Ð°"
-
-#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
-#: data/gui/bulldoze_shanty_yn.xml data/gui/coal_survey_yn.xml
-#: data/gui/launch_rocket_yn.xml
-msgid "Yes"
-msgstr "Да"
-
#: data/gui/bulldoze_river_yn.xml
msgid "Bulldozing a section of river costs a lot of money."
msgstr "Уничтожение реки Ñтоит больших денег."
-#: data/gui/bulldoze_river_yn.xml
-msgid "Warning: Bulldozing water is expensive"
-msgstr "Внимание: Попытка заÑыпать речку."
-
#: data/gui/bulldoze_shanty_yn.xml
msgid "Bulldozing a shanty town costs a lot of money and may cause a fire."
msgstr "Уничтожение хижины Ñтоит больших денег и вызовет пожар."
-#: data/gui/bulldoze_shanty_yn.xml
-msgid "Warning: Bulldozing shanties is dangerous."
-msgstr "Внимание: Попытка ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶ÐµÐ½Ð¸Ñ Ñ…Ð¸Ð¶Ð¸Ð½Ñ‹. "
-
-#: data/gui/coal_survey_yn.xml
-msgid "Coal Survey"
-msgstr "ОÑмотр углÑ"
-
-#: data/gui/coal_survey_yn.xml
-msgid "Do coal survey?"
-msgstr "Сделать оÑмотр угольный меÑторождений?"
-
-#: data/gui/coal_survey_yn.xml
-msgid "Send out Prospectors"
-msgstr "ЗапроÑить информацию?"
-
-#: data/gui/coal_survey_yn.xml
-msgid "This will cost you 1 million once. After that it is free to call again."
-msgstr "Ðто дейÑтвие отнимет 1 миллион рублей. Ð’ дальнейшем беÑплатно. "
-
-#: data/gui/coalmineup.xml
-msgid "Coal Mine available"
-msgstr "Угольный рудник доÑтупен"
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Buy"
+msgstr "Куп."
-#: data/gui/coalmineup.xml
-msgid ""
-"See the help screen for more information on coal mines and coal surveys."
-msgstr ""
-"Смотрите окно помощи Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐµÐ¹ информации про уголь, шахты и угольные "
-"иÑÑледованиÑ."
+#: data/gui/newgame.xml
+msgid "Choose Scenario"
+msgstr "Выбрать Ñценарий"
-#: data/gui/coalmineup.xml
-msgid ""
-"You have reached the tech level which enables you to dig deep coal mines."
-msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет копать глубокие угольные шахты."
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Coal"
+msgstr "Уголь"
#: data/gui/coalpowerup.xml
msgid "Coal Fired Power Stations available"
msgstr "Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð´Ð¾Ñтупна"
-#: data/gui/coalpowerup.xml
-msgid ""
-"You have reached the tech level which enables you to build coal fired power "
-"stations."
-msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить угольные ÑлектроÑтанции."
+#: data/gui/coalmineup.xml
+msgid "Coal Mine available"
+msgstr "Угольный рудник доÑтупен"
-#: data/gui/credits.xml data/gui/loadgame.xml data/gui/newgame.xml
-#: data/gui/savegame.xml
-msgid "Back"
-msgstr "Ðазад"
+#: data/gui/coal_survey_yn.xml
+msgid "Coal Survey"
+msgstr "ОÑмотр углÑ"
#: data/gui/creditslist.xml
msgid "Code"
msgstr "Код"
-#: data/gui/creditslist.xml data/gui/mainmenu.xml
+#: data/gui/mainmenu.xml
+msgid "Continue"
+msgstr "Продолжить"
+
+#: data/gui/mainmenu.xml data/gui/creditslist.xml
msgid "Credits"
msgstr "Ðвторы"
-#: data/gui/creditslist.xml
-msgid "Graphics"
-msgstr "Графика"
-
-#: data/gui/creditslist.xml
-msgid "Original Idea and Code"
-msgstr "ÐžÑ€Ð¸Ð³Ð¸Ð½Ð°Ð»ÑŒÐ½Ð°Ñ Ð¸Ð´ÐµÑ Ð¸ код"
-
-#: data/gui/creditslist.xml
-msgid "Sound and Music"
-msgstr "Звук и музыка"
+#: data/gui/coal_survey_yn.xml
+msgid "Do coal survey?"
+msgstr "Сделать оÑмотр угольный меÑторождений?"
-#: data/gui/creditslist.xml
-msgid "Translation"
-msgstr "Перевод"
+#: data/gui/launch-good.xml
+msgid "Doing well."
+msgstr "Запущенно удачно."
-#: data/gui/cricketup.xml
-msgid "Basketball Courts available"
-msgstr "БаÑкетбольное поле доÑтупно"
+#: data/gui/minimap.xml
+msgid "Eco"
+msgstr "Ðко"
-#: data/gui/cricketup.xml
-msgid ""
-"Your people have invented basketball. Basketball Courts use a few jobs and "
-"goods and make people in the surrounding areas (about 10 units in each "
-"direction) happier."
-msgstr ""
-"Ваши люди придумали баÑкетбол. БаÑкетбольные площадки иÑпользуют работу, "
-"товары и делают людей (в зоне 10 клеток) ÑчаÑтливыми."
+#: data/gui/sustain.xml
+msgid "Economy Sustainable."
+msgstr "Ðкономика Ñтабилизирована."
-#: data/gui/fire.xml
-msgid "A Fire has started"
-msgstr "ÐачалÑÑ Ð¿Ð¾Ð¶Ð°Ñ€"
+#: data/gui/launch-evac.xml
+msgid "Evacuation Launch Good"
+msgstr "ÐÐ²Ð°ÐºÑƒÐ°Ñ†Ð¸Ñ Ð¿Ñ€Ð¾ÑˆÐ»Ð° уÑпешно"
-#: data/gui/fire.xml
-msgid "You better go and look for it"
-msgstr "Вам лучше идти и поÑмотреть на Ñто"
+#: data/gui/shfire-uc.xml data/gui/shfire-oc.xml
+msgid "Fire"
+msgstr "Огонь"
#: data/gui/firestationup.xml
msgid "Fire Stations available"
msgstr "ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ð´Ð¾Ñтупна"
-#: data/gui/firestationup.xml
-msgid ""
-"You have reached the tech level which enables you to build fire stations. "
-"Fire stations prevent most fires from starting. If you haven't had any fires "
-"yet, you might not think you need them."
-msgstr ""
-"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить пожарные Ñтанции. ЕÑли у Ð²Ð°Ñ Ð½ÐµÑ‚ "
-"ни одной пожарной Ñтанции, не думайте, что они не нужны."
+#: data/gui/shfire-uc.xml data/gui/shfire-oc.xml
+msgid "Fire!"
+msgstr "Пожар!"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Food"
+msgstr "Еда"
+
+#: data/gui/options.xml
+msgid "Fullscreen"
+msgstr "Полный Ñкран"
#: data/gui/gamestats.xml
msgid "Gamestats"
msgstr "СтатиÑтика игры"
-#: data/gui/gamestats.xml
-msgid "Okay"
-msgstr "ПонÑтно"
+#: data/gui/speedpanel.xml
+msgid "Go back to Main Menu"
+msgstr "ВернутьÑÑ Ð² главное меню"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Goods"
+msgstr "Товары"
+
+#: data/gui/creditslist.xml
+msgid "Graphics"
+msgstr "Графика"
+
+#: data/gui/portdialog.xml
+msgid "Harbour Trade Settings"
+msgstr "ÐаÑтройки Порта"
#: data/gui/healthup.xml
msgid "Health Centres available"
msgstr "Больницы доÑтупны"
-#: data/gui/healthup.xml
-msgid ""
-"You have reached the tech level which enables you to build health centres. "
-"Heath centres reduce the number of people killed by pollution and increase "
-"overall productivity."
-msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить больницы."
-
#: data/gui/hvindustryup.xml
msgid "Heavy Industry available"
msgstr "ТÑÐ¶ÐµÐ»Ð°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ð´Ð¾Ñтупна"
-#: data/gui/hvindustryup.xml
-msgid ""
-"You have reached the tech level which enables you to build heavy industry "
-"(steel works). Heavy industry produces steel. "
-msgstr ""
-"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить Ñ‚Ñжелую индуÑтрию (производить "
-"Ñталь)."
+#: data/gui/helpwindow.xml
+msgid "Help"
+msgstr "Помощь"
#: data/gui/import-exportup.xml
msgid "Import/Export available"
msgstr "ÐкÑпорт/Импорт доÑтупен"
-#: data/gui/import-exportup.xml
-msgid ""
-"You can now import and export coal, goods, ore and steel. Read the help "
-"pages on these subjects to find out how to use them. "
-msgstr ""
-"Теперь вы можете покупать и продавать реÑурÑÑ‹. Ðто уголь, товар и прочее. "
-"Прочитайте помощь, что бы найти ответ, как Ñтим пользоватьÑÑ. "
-
-#: data/gui/launch-evac.xml
-msgid "Evacuation Launch Good"
-msgstr "ÐÐ²Ð°ÐºÑƒÐ°Ñ†Ð¸Ñ Ð¿Ñ€Ð¾ÑˆÐ»Ð° уÑпешно"
+#: data/gui/tradedialog.xml data/gui/pbar.xml
+msgid "Jobs"
+msgstr "Работа"
-#: data/gui/launch-evac.xml
-msgid ""
-"You have evacuated 1000 people. You might want to reduce the size of your "
-"economy to reflect the reduced population. "
-msgstr ""
-"Ð’Ñ‹ Ñвакуировали 1000 человек. Теперь нужно Ñледить за Ñкономикой и роÑтом "
-"наÑелениÑ."
+#: data/gui/options.xml
+msgid "Language"
+msgstr "Язык"
#: data/gui/launch-fail.xml
msgid "Launch Failure"
msgstr "Ðеудачный запуÑк"
-#: data/gui/launch-fail.xml
-msgid ""
-"Your rocket crashed shortly after launch. People no longer trust the "
-"technology for evacuation. You must launch five more unmanned rockets to "
-"restore confidence."
-msgstr ""
-"Ваша ракета взорвалаÑÑŒ поÑле взлета. Теперь люди боÑÑ‚ÑŒÑÑ Ð»ÐµÑ‚Ð°Ñ‚ÑŒ в ракетах. "
-"Ð’Ñ‹ должны запуÑтить 5 ракет, что бы люди в них Ñнова поверили."
-
-#: data/gui/launch-gone.xml
-msgid "Total Evacuation Complete."
-msgstr "Итого Ñвакуировано."
-
-#: data/gui/launch-gone.xml
-msgid "Well done you have evacuated all your people."
-msgstr "ПоздравлÑем, вы Ñвакуировали вÑех людей."
-
-#: data/gui/launch-gone.xml data/gui/sustain.xml
-msgid "You have won the game."
-msgstr "Вы выиграли!"
-
-#: data/gui/launch-good.xml
-msgid "Doing well."
-msgstr "Запущенно удачно."
-
#: data/gui/launch-good.xml
msgid "Launch Successfull"
msgstr "ЗапуÑк уÑпешен"
@@ -321,24 +209,15 @@
msgid "Launch now?"
msgstr "ЗапуÑтить ÑейчаÑ?"
-#: data/gui/launch_rocket_yn.xml
-msgid "Rocket Ready"
-msgstr "Ракета готова"
-
-#: data/gui/launch_rocket_yn.xml
-msgid "Rocket ready to launch"
-msgstr "Ракета готова к запуÑку"
+#: data/gui/ltindustryup.xml
+msgid "Light Industry available"
+msgstr "Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ð´Ð¾Ñтупна"
-#: data/gui/launch_rocket_yn.xml
-msgid ""
-"You can launch the rocket now or wait until later. If you wait it will "
-"continue costing you money to keep the rocket ready. Launch it later by "
-"clicking on the rocket area."
-msgstr ""
-"Ð’Ñ‹ можете запуÑтить ракету ÑÐµÐ¹Ñ‡Ð°Ñ Ð¸Ð»Ð¸ позже. Содержание ракеты Ñтоит денег. "
-"Чтобы запуÑтить позже, нажмите на ракетной площадке."
+#: data/gui/sustain.xml
+msgid "LinCity has determined that you have a sustainable economy."
+msgstr "LinCity принÑла решение о том, что у Ð²Ð°Ñ ÑÑ‚Ð°Ð±Ð¸Ð»Ð¸Ð·Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ñкономика."
-#: data/gui/loadgame.xml data/gui/mainmenu.xml
+#: data/gui/mainmenu.xml data/gui/loadgame.xml
msgid "Load"
msgstr "Загрузить"
@@ -346,180 +225,413 @@
msgid "Load Game"
msgstr "Загрузить игру"
-#: data/gui/ltindustryup.xml
-msgid "Light Industry available"
-msgstr "Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑÑ‚Ñ€Ð¸Ñ Ð´Ð¾Ñтупна"
+#: data/gui/pbar2nd.xml
+msgid "MWh"
+msgstr "МВт⋅ч"
-#: data/gui/ltindustryup.xml
-msgid ""
-"You have reached the tech level which enables you to build light industry. "
-"Light industry produces goods. "
-msgstr ""
-"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить легкую индуÑтрию. Она Ñоздает "
-"товары. "
+#: data/gui/minimap.xml
+msgid "Map"
+msgstr "Крт"
-#: data/gui/mainmenu.xml
-msgid "Continue"
-msgstr "Продолжить"
+#: data/gui/options.xml
+msgid "Map Size"
+msgstr "Размер карты"
+
+#: data/gui/millup.xml
+msgid "Mills available"
+msgstr "ТекÑÐ¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ° доÑтупна"
+
+#: data/gui/mod_wind_up.xml
+msgid "Modern Windmills available"
+msgstr "Продвинутый ветрогенератор доÑтупен"
+
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Money"
+msgstr "Деньги"
#: data/gui/mainmenu.xml data/gui/newgame.xml
msgid "New Game"
msgstr "ÐÐ¾Ð²Ð°Ñ Ð¸Ð³Ñ€Ð°"
+#: data/gui/parkup.xml data/gui/blacksmithup.xml data/gui/roadup.xml
+#: data/gui/coalmineup.xml data/gui/millup.xml data/gui/ltindustryup.xml
+#: data/gui/hvindustryup.xml data/gui/railwayup.xml data/gui/universityup.xml
+#: data/gui/schoolup.xml data/gui/recycleup.xml data/gui/coalpowerup.xml
+#: data/gui/riverup.xml data/gui/rocketup.xml data/gui/healthup.xml
+#: data/gui/import-exportup.xml data/gui/solarpowerup.xml
+#: data/gui/cricketup.xml data/gui/mod_wind_up.xml data/gui/potteryup.xml
+#: data/gui/firestationup.xml data/gui/windmillup.xml
+msgid "New Invention"
+msgstr "Ðовое изобретение"
+
+#: data/gui/bulldoze_river_yn.xml data/gui/coal_survey_yn.xml
+#: data/gui/launch_rocket_yn.xml data/gui/bulldoze_monument_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "No"
+msgstr "Ðет"
+
+#: data/gui/no-credit-solar-power.xml data/gui/no-credit-rocket.xml
+#: data/gui/no-credit-university.xml data/gui/no-credit-parkland.xml
+#: data/gui/no-credit-recycle.xml
+msgid "No Credit Available"
+msgstr "Ðет кредитов"
+
+#: data/gui/allgone.xml
+msgid "Nobody Home"
+msgstr "Ðикого нет дома"
+
+#: data/gui/nobull-tip.xml
+msgid "Not Allowed"
+msgstr "Запрещено"
+
+#: data/gui/parkup.xml data/gui/blacksmithup.xml data/gui/roadup.xml
+#: data/gui/coalmineup.xml data/gui/millup.xml data/gui/ltindustryup.xml
+#: data/gui/no-credit-solar-power.xml data/gui/launch-evac.xml
+#: data/gui/launch-fail.xml data/gui/hvindustryup.xml data/gui/launch-good.xml
+#: data/gui/no-credit-rocket.xml data/gui/shfire-uc.xml
+#: data/gui/nobull-tip.xml data/gui/railwayup.xml data/gui/universityup.xml
+#: data/gui/fire.xml data/gui/no-credit-university.xml data/gui/allgone.xml
+#: data/gui/options.xml data/gui/schoolup.xml data/gui/no-credit-parkland.xml
+#: data/gui/sustain.xml data/gui/shfire-oc.xml data/gui/recycleup.xml
+#: data/gui/too-old.xml data/gui/coalpowerup.xml
+#: data/gui/no-credit-recycle.xml data/gui/riverup.xml data/gui/rocketup.xml
+#: data/gui/healthup.xml data/gui/import-exportup.xml
+#: data/gui/solarpowerup.xml data/gui/cricketup.xml data/gui/mod_wind_up.xml
+#: data/gui/potteryup.xml data/gui/warning.xml data/gui/firestationup.xml
+#: data/gui/launch-gone.xml data/gui/windmillup.xml
+msgid "Ok"
+msgstr "Ок"
+
+#: data/gui/gamestats.xml
+msgid "Okay"
+msgstr "Ок"
+
#: data/gui/mainmenu.xml data/gui/options.xml
msgid "Options"
msgstr "Опции"
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Ore"
+msgstr "Руда"
+
+#: data/gui/creditslist.xml
+msgid "Original Idea and Code"
+msgstr "ÐžÑ€Ð¸Ð³Ð¸Ð½Ð°Ð»ÑŒÐ½Ð°Ñ Ð¸Ð´ÐµÑ Ð¸ код"
+
+#: data/gui/parkup.xml
+msgid "Parks available"
+msgstr "Парк доÑтупен"
+
+#: data/gui/speedpanel.xml
+msgid "Pause the game"
+msgstr "Пауза игры"
+
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Population"
+msgstr "ÐаÑеление"
+
+#: data/gui/potteryup.xml
+msgid "Potteries available"
+msgstr "Гончарные доÑтупны"
+
+#: data/gui/minimap.xml
+msgid "Press this button to show statistics"
+msgstr "Ðажмите, чтобы увидеть ÑтатиÑтику"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Product"
+msgstr "Продукт"
+
#: data/gui/mainmenu.xml
msgid "Quit"
msgstr "Выход"
-#: data/gui/mainmenu.xml
-msgid "Save"
-msgstr "Сохранить"
+#: data/gui/railwayup.xml
+msgid "Railways available"
+msgstr "ДоÑтупна Ð¶ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°(рельÑÑ‹)"
-#: data/gui/millup.xml
-msgid "Mills available"
-msgstr "Мельница доÑтупна"
+#: data/gui/recycleup.xml
+msgid "Recycling Centres available"
+msgstr "Центр переработки доÑтупен"
-#: data/gui/millup.xml
-msgid ""
-"You have reached the tech level which enables you to build mills. Mills use "
-"jobs and food to make goods. Watch out, they can use a lot of food! "
-msgstr ""
-"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить мельницы. Они дают работу и "
-"позволÑÑŽÑ‚ производить товары из еды. Они могут иÑтратить Ñлишком много еды!"
+#: data/gui/options.xml
+#, fuzzy
+msgid "Resolution"
+msgstr "ÐаÑеление"
-#: data/gui/minimap.xml
-msgid "$"
-msgstr "Фин"
+#: data/gui/riverup.xml
+msgid "Rivers available"
+msgstr "Речки доÑтупны"
-#: data/gui/minimap.xml
-msgid "Eco"
-msgstr "Ðко"
+#: data/gui/roadup.xml
+msgid "Roads available"
+msgstr "Дороги доÑтупны"
-#: data/gui/minimap.xml
-msgid "Map"
-msgstr "Крт"
+#: data/gui/rocketup.xml
+msgid "Rocket Launch Pad available"
+msgstr "Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ ÑƒÑтановка доÑтупна"
-#: data/gui/minimap.xml
-msgid "Press this button to show statistics"
-msgstr "Ðажмите, что бы увидеть ÑтатиÑтику"
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket Ready"
+msgstr "Ракета готова"
-#: data/gui/minimap.xml
-msgid "Show Income and Expenses. Click this tab again to cycle through views."
-msgstr ""
-"Показать затраты и прибыль. Ðажимайте Ñнова, что бы увидеть другие данные."
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket ready to launch"
+msgstr "Ракета готова к запуÑку"
-#: data/gui/minimap.xml
-msgid "Show economy graphs."
-msgstr "Показать график Ñкономики."
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with fast speed"
+msgstr "ЗапуÑтить игру Ñ Ð±Ñ‹Ñтрой ÑкороÑтью"
-#: data/gui/minimap.xml
-msgid "Show resources."
-msgstr "Показать реÑурÑÑ‹."
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with normal speed"
+msgstr "ЗапуÑтить игру Ñ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ð¾Ð¹ ÑкороÑтью"
-#: data/gui/minimap.xml
-msgid "Show the MiniMap"
-msgstr "Показать мини-карту"
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with very fast speed"
+msgstr "ЗапуÑтить игру Ñ Ð¾Ñ‡ÐµÐ½ÑŒ быÑтрой ÑкороÑтью"
-#: data/gui/minimap.xml
-msgid "Stats"
-msgstr "Ст-ка"
+#: data/gui/mainmenu.xml data/gui/savegame.xml
+msgid "Save"
+msgstr "Сохранить"
-#: data/gui/minimap.xml
-msgid "[+] Zoom in view so that less buildings but more details are visible"
-msgstr "[+] Увеличить."
+#: data/gui/savegame.xml
+msgid "Save Game"
+msgstr "Сохранить игру"
-#: data/gui/minimap.xml
-msgid "[-] Zoom out"
-msgstr "[-] Отдалить"
+#: data/gui/schoolup.xml
+msgid "Schools available"
+msgstr "Школы доÑтупны"
-#: data/gui/minimap.xml
-msgid "[F1] Press this button to get help"
-msgstr "[F1] Ðажмите и уведете помощь "
+#: data/gui/coalmineup.xml
+msgid ""
+"See the help screen for more information on coal mines and coal surveys."
+msgstr ""
+"Смотрите окно помощи Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐµÐ¹ информации про уголь, шахты и угольные "
+"иÑÑледованиÑ."
-#: data/gui/minimap.xml
-msgid "[h] Hide high buildings. "
-msgstr "[h] СпрÑтать Ñложные зданиÑ"
+#: data/gui/parkup.xml data/gui/blacksmithup.xml data/gui/millup.xml
+#: data/gui/ltindustryup.xml data/gui/hvindustryup.xml data/gui/railwayup.xml
+#: data/gui/universityup.xml data/gui/schoolup.xml data/gui/recycleup.xml
+#: data/gui/coalpowerup.xml data/gui/riverup.xml data/gui/rocketup.xml
+#: data/gui/healthup.xml data/gui/solarpowerup.xml data/gui/cricketup.xml
+#: data/gui/mod_wind_up.xml data/gui/potteryup.xml data/gui/firestationup.xml
+#: data/gui/windmillup.xml
+msgid "See the help screen for more information."
+msgstr "Смотрите окно помощи Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐµÐ¹ информации."
+
+#: data/gui/options.xml
+msgid "Seed Saving"
+msgstr "Сохранить ÑобытиÑ"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Sell"
+msgstr "Прод."
+
+#: data/gui/coal_survey_yn.xml
+msgid "Send out Prospectors"
+msgstr "ЗапроÑить информацию?"
#: data/gui/minimap.xml
-msgid "[v] Cycle through MiniMap overlay modes. "
-msgstr "[v] Показать на оÑновной карте то, что находитьÑÑ Ð½Ð° мини-карте."
+#, fuzzy
+msgid "Show Income and Expenses. Use scroll buttons to cylce through views."
+msgstr ""
+"Показать затраты и прибыль. Ðажимайте Ñнова, чтобы увидеть другие данные."
#: data/gui/minimapswitchbuttons.xml
msgid "Show coal depots"
msgstr "Показать угольные меÑторождениÑ."
+#: data/gui/minimap.xml
+msgid "Show economy graphs."
+msgstr "Показать график Ñкономики."
+
#: data/gui/minimapswitchbuttons.xml
msgid "Show fire department cover"
msgstr "Показать противопожарные зоны"
#: data/gui/minimapswitchbuttons.xml
msgid "Show map outline"
-msgstr "Показать карту поÑтроек"
+msgstr "Показать зону иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·ÐµÐ¼Ð»Ð¸"
#: data/gui/minimapswitchbuttons.xml
msgid "Show medical care"
-msgstr "Показать медицинÑкое покрытие"
+msgstr "Показать зоны доÑтупа к больницам"
#: data/gui/minimapswitchbuttons.xml
msgid "Show nourishments"
-msgstr "Показать обеÑпечение едой"
+msgstr "Показать зону голоданиÑ"
#: data/gui/minimapswitchbuttons.xml
msgid "Show pollution density"
-msgstr "Показать загрÑзнениÑ"
+msgstr "Показать зоны загрÑзнений"
#: data/gui/minimapswitchbuttons.xml
msgid "Show power supply"
-msgstr "Показать Ñлектро зоны"
+msgstr "Показать зоны ÑлектроÑнабжениÑ"
+
+#: data/gui/minimap.xml
+#, fuzzy
+msgid "Show resources. Use scroll buttons to cylce through views."
+msgstr ""
+"Показать затраты и прибыль. Ðажимайте Ñнова, чтобы увидеть другие данные."
#: data/gui/minimapswitchbuttons.xml
msgid "Show sport cover"
msgstr "Показать Ñпортивные зоны"
+#: data/gui/minimap.xml
+msgid "Show the MiniMap"
+msgstr "Показать мини-карту"
+
#: data/gui/minimapswitchbuttons.xml
msgid "Show traffic density"
-msgstr "Показать напрÑженноÑÑ‚ÑŒ трафика"
+msgstr "Показать зоны транÑпорта"
#: data/gui/minimapswitchbuttons.xml
msgid "Show unemployment"
-msgstr "Показать доÑтупноÑÑ‚ÑŒ работы. "
+msgstr "Показать безработицы"
-#: data/gui/mod_wind_up.xml
-msgid "Modern Windmills available"
-msgstr "ÐŸÑ€Ð¾Ð´Ð²Ð¸Ð½ÑƒÑ‚Ð°Ñ Ð²ÐµÑ‚Ñ€ÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð° доÑтупна"
+#: data/gui/solarpowerup.xml
+msgid "Solar Power Stations available"
+msgstr "Солнечные ÑлектроÑтанции доÑтупны."
-#: data/gui/mod_wind_up.xml
+#: data/gui/nobull-tip.xml
+msgid "Sorry you can't bulldoze a tip."
+msgstr "Уничтожить Ñвалку невозможно."
+
+#: data/gui/too-old.xml
msgid ""
-"You have reached the tech level which enables you to build modern, more "
-"efficient, windmills. "
+"Sorry, the game you wanted is too old. Cannot load it. Still play with "
+"previous game."
msgstr ""
-"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить продвинутые, Ñффективные "
-"ветрÑные мельницы. "
-
-#: data/gui/newgame.xml
-msgid "Choose Scenario"
-msgstr "Выбрать Ñценарий"
+"Извините, файл Ñ Ñохраненной игрой уÑтарел. ПользуйтеÑÑŒ более Ñтарыми "
+"верÑиÑми игры."
+
+#: data/gui/options.xml
+msgid "Sound Effects"
+msgstr "Звуковые Ñффекты"
+
+#: data/gui/creditslist.xml
+msgid "Sound and Music"
+msgstr "Звук и музыка"
#: data/gui/newgame.xml
msgid "Start"
msgstr "Ðачать"
+#: data/gui/minimap.xml
+msgid "Stats"
+msgstr "Ст-ка"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Steel"
+msgstr "Сталь"
+
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Tech Level"
+msgstr "Образование"
+
+#: data/gui/pbar2nd.xml
+msgid "Tenants"
+msgstr "Жители"
+
+#: data/gui/allgone.xml
+msgid "There are no people left in this city."
+msgstr "В городе больше нет людей."
+
+#: data/gui/coal_survey_yn.xml
+msgid "This will cost you 1 million once. After that it is free to call again."
+msgstr "Ðто дейÑтвие отнимет 1 миллион рублей. Ð’ дальнейшем беÑплатно. "
+
+#: data/gui/launch-gone.xml
+msgid "Total Evacuation Complete."
+msgstr "Итого Ñвакуировано."
+
+#: data/gui/tradedialog.xml
+msgid "Trade Settings"
+msgstr "Торговые наÑтройки"
+
+#: data/gui/creditslist.xml
+msgid "Translation"
+msgstr "Перевод"
+
+#: data/gui/universityup.xml
+msgid "University available"
+msgstr "УниверÑитеты доÑтупны"
+
#: data/gui/newgame.xml
-msgid "Start with empty board."
-msgstr "Ðачать Ñ Ð¿ÑƒÑтой карты"
+msgid "Village"
+msgstr "С поÑелением"
+
+#: data/gui/bulldoze_river_yn.xml data/gui/bulldoze_monument_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Want to bulldoze?"
+msgstr "Хотите ÑнеÑти?"
+
+#: data/gui/bulldoze_river_yn.xml data/gui/bulldoze_monument_yn.xml
+#: data/gui/too-old.xml data/gui/bulldoze_shanty_yn.xml data/gui/warning.xml
+msgid "Warning"
+msgstr "Внимание"
+
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Warning: Bulldozing monuments is expensive"
+msgstr "Внимание: Попытка ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð½ÑƒÐ¼ÐµÐ½Ñ‚Ð°"
+
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Warning: Bulldozing shanties is dangerous."
+msgstr "Внимание: Попытка ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶ÐµÐ½Ð¸Ñ Ñ…Ð¸Ð¶Ð¸Ð½Ñ‹. "
+
+#: data/gui/bulldoze_river_yn.xml
+msgid "Warning: Bulldozing water is expensive"
+msgstr "Внимание: Попытка заÑыпать речку."
+
+#: data/gui/pbar2nd.xml data/gui/tradedialog.xml
+msgid "Waste"
+msgstr "МуÑор"
+
+#: data/gui/pbar2nd.xml
+msgid "Water"
+msgstr "Вода"
+
+#: data/gui/launch-gone.xml
+msgid "Well done you have evacuated all your people."
+msgstr "ПоздравлÑем, вы Ñвакуировали вÑех людей."
+
+#: data/gui/windmillup.xml
+msgid "Windmills available"
+msgstr "Ветрогенераторы доÑтупны"
#: data/gui/newgame.xml
-msgid "Start with random village."
-msgstr "Ðачать Ñо Ñлучайного городишки."
+msgid "Without trees"
+msgstr "Без деревьев"
-#: data/gui/no-credit-parkland.xml data/gui/no-credit-recycle.xml
-#: data/gui/no-credit-rocket.xml data/gui/no-credit-solar-power.xml
-#: data/gui/no-credit-university.xml
-msgid "No Credit Available"
-msgstr "Ðет кредитов"
+#: data/gui/bulldoze_river_yn.xml data/gui/coal_survey_yn.xml
+#: data/gui/launch_rocket_yn.xml data/gui/bulldoze_monument_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Yes"
+msgstr "Да"
+
+#: data/gui/fire.xml
+msgid "You better go and look for it"
+msgstr "Вам лучше идти и поÑмотреть на Ñто"
+
+#: data/gui/launch_rocket_yn.xml
+msgid ""
+"You can launch the rocket now or wait until later. If you wait it will "
+"continue costing you money to keep the rocket ready. Launch it later by "
+"clicking on the rocket area."
+msgstr ""
+"Ð’Ñ‹ можете запуÑтить ракету ÑÐµÐ¹Ñ‡Ð°Ñ Ð¸Ð»Ð¸ позже. Содержание ракеты Ñтоит денег. "
+"Чтобы запуÑтить позже, нажмите на ракетной площадке."
+
+#: data/gui/import-exportup.xml
+msgid ""
+"You can now import and export coal, goods, ore and steel. Read the help "
+"pages on these subjects to find out how to use them. "
+msgstr ""
+"Теперь вы можете покупать и продавать реÑурÑÑ‹. Ðто уголь, товар и прочее. "
+"Прочитайте помощь, чтобы найти ответ, как Ñтим пользоватьÑÑ. "
#: data/gui/no-credit-parkland.xml
msgid ""
@@ -551,29 +663,75 @@
"build universities on credit."
msgstr "УниверÑитеты запрещено Ñтроить при отрицательном баланÑе."
-#: data/gui/nobull-tip.xml
-msgid "Not Allowed"
-msgstr "Запрещено"
+#: data/gui/launch-evac.xml
+msgid ""
+"You have evacuated 1000 people. You might want to reduce the size of your "
+"economy to reflect the reduced population. "
+msgstr ""
+"Ð’Ñ‹ Ñвакуировали 1000 человек. Теперь нужно Ñледить за Ñкономикой и роÑтом "
+"наÑелениÑ."
-#: data/gui/nobull-tip.xml
-msgid "Sorry you can't bulldoze a tip."
-msgstr "Уничтожить помойку невозможно."
+#: data/gui/blacksmithup.xml
+msgid ""
+"You have reached the tech level which enables you to build blacksmiths. "
+"Blacksmiths use jobs and steel to make goods."
+msgstr ""
+"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить кузницы. Которые дают работу и "
+"позволÑÑŽÑ‚ производить товары."
-#: data/gui/options.xml
-msgid "Background Music"
-msgstr "Музыка"
+#: data/gui/coalpowerup.xml
+msgid ""
+"You have reached the tech level which enables you to build coal fired power "
+"stations."
+msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить угольные ÑлектроÑтанции."
-#: data/gui/options.xml
-msgid "Fullscreen"
-msgstr "Полный Ñкран"
+#: data/gui/firestationup.xml
+msgid ""
+"You have reached the tech level which enables you to build fire stations. "
+"Fire stations prevent most fires from starting. If you haven't had any fires "
+"yet, you might not think you need them."
+msgstr ""
+"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить пожарные Ñтанции. ЕÑли у Ð²Ð°Ñ Ð½ÐµÑ‚ "
+"ни одной пожарной Ñтанции, не думайте, что они не нужны."
-#: data/gui/options.xml
-msgid "Sound Effects"
-msgstr "Звуковые Ñффекты"
+#: data/gui/healthup.xml
+msgid ""
+"You have reached the tech level which enables you to build health centres. "
+"Heath centres reduce the number of people killed by pollution and increase "
+"overall productivity."
+msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить больницы."
-#: data/gui/parkup.xml
-msgid "Parks available"
-msgstr "Парк доÑтупен"
+#: data/gui/hvindustryup.xml
+msgid ""
+"You have reached the tech level which enables you to build heavy industry "
+"(steel works). Heavy industry produces steel. "
+msgstr ""
+"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить Ñ‚Ñжелую индуÑтрию (производить "
+"Ñталь)."
+
+#: data/gui/ltindustryup.xml
+msgid ""
+"You have reached the tech level which enables you to build light industry. "
+"Light industry produces goods. "
+msgstr ""
+"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить легкую индуÑтрию. Она Ñоздает "
+"товары. "
+
+#: data/gui/millup.xml
+msgid ""
+"You have reached the tech level which enables you to build mills. Mills use "
+"jobs and food to make goods. Watch out, they can use a lot of food! "
+msgstr ""
+"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить текÑильные фабрики. Они дают работу и "
+"позволÑÑŽÑ‚ производить товары из еды. Они могут иÑтратить Ñлишком много еды!"
+
+#: data/gui/mod_wind_up.xml
+msgid ""
+"You have reached the tech level which enables you to build modern, more "
+"efficient, windmills. "
+msgstr ""
+"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить продвинутые, Ñффективные "
+"ветрогенераторы. "
#: data/gui/parkup.xml
msgid ""
@@ -583,62 +741,6 @@
"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить парки. Они дейÑтвуют на "
"наÑеление. "
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Coal"
-msgstr "Уголь"
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Food"
-msgstr "Еда"
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Goods"
-msgstr "Товары"
-
-#: data/gui/pbar.xml data/gui/tradedialog.xml
-msgid "Jobs"
-msgstr "Работа"
-
-#: data/gui/pbar.xml
-msgid "Money"
-msgstr "Деньги"
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Ore"
-msgstr "Руда"
-
-#: data/gui/pbar.xml
-msgid "Population"
-msgstr "ÐаÑеление"
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Steel"
-msgstr "Сталь"
-
-#: data/gui/pbar.xml
-msgid "Tech Level"
-msgstr "Образование"
-
-#: data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Buy"
-msgstr "Купить"
-
-#: data/gui/portdialog.xml
-msgid "Harbour Trade Settings"
-msgstr "ÐаÑтройки Порта"
-
-#: data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Product"
-msgstr "Продукт"
-
-#: data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Sell"
-msgstr "Продано"
-
-#: data/gui/potteryup.xml
-msgid "Potteries available"
-msgstr "Гончарные доÑтупны"
-
#: data/gui/potteryup.xml
msgid ""
"You have reached the tech level which enables you to build potteries. "
@@ -648,48 +750,20 @@
"и из руды делают товары. "
#: data/gui/railwayup.xml
-msgid "Railways available"
-msgstr "ДоÑтупна Ð¶ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°(рельÑÑ‹)"
-
-#: data/gui/railwayup.xml
msgid "You have reached the tech level which enables you to build railways. "
msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить железную дорогу. "
-#: data/gui/recycleup.xml
-msgid "Recycling Centres available"
-msgstr "Центр переработки доÑтупен"
-
-#: data/gui/recycleup.xml
-msgid ""
-"You have reached the tech level which enables you to recycling centres. "
-"Recycling centres recycle used goods back into ore. "
-msgstr ""
-"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет копать Ñтроить центры переработки. "
-"Центры переработки из иÑпользованных товаров делают руду."
-
-#: data/gui/riverup.xml
-msgid "Rivers available"
-msgstr "Речки доÑтупны"
-
#: data/gui/riverup.xml
msgid "You have reached the tech level which enables you to build rivers. "
msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет рыть реки. "
#: data/gui/roadup.xml
-msgid "Roads available"
-msgstr "Дороги доÑтупны"
-
-#: data/gui/roadup.xml
msgid ""
"You have reached the tech level which enables you to build roads. See the "
"help screen for more information."
msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет клаÑÑ‚ÑŒ дороги."
#: data/gui/rocketup.xml
-msgid "Rocket Launch Pad available"
-msgstr "Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ ÑƒÑтановка доÑтупна"
-
-#: data/gui/rocketup.xml
msgid ""
"You have reached the tech level which enables you to build rocket launch "
"pads. Rockets enable you to evacuate your population and is a way to 'win' "
@@ -698,18 +772,6 @@
"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить ракетные площадки. Ðа ракетах "
"можно увеÑти вÑех людей в другой мир, тем Ñамым выиграть игру."
-#: data/gui/savegame.xml
-msgid "Save Game"
-msgstr "Сохранить игру"
-
-#: data/gui/savegame.xml
-msgid "save to selected slot"
-msgstr "Сохранить в выбранный Ñлот"
-
-#: data/gui/schoolup.xml
-msgid "Schools available"
-msgstr "Школы доÑтупны"
-
#: data/gui/schoolup.xml
msgid ""
"You have reached the tech level which enables you to build schools. Schools "
@@ -718,94 +780,105 @@
"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить школы. Школы дают работу, и "
"товар преобразовывают в научный уровень."
-#: data/gui/shfire-oc.xml
+#: data/gui/solarpowerup.xml
msgid ""
-"A fire has broken out at a shanty town. The fire is OUT OF CONTROL and may "
-"spread to other areas. "
-msgstr ""
-"Пожар уничтожил хижину. Огонь вышел из под контролÑ! И может уничтожить "
-"другие поÑтройки!!! "
+"You have reached the tech level which enables you to build solar power "
+"stations. "
+msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить Ñолнечные ÑлектроÑтанции. "
-#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml
-msgid "Fire"
-msgstr "Огонь"
+#: data/gui/universityup.xml
+msgid ""
+"You have reached the tech level which enables you to build universities. "
+"Universities produces PhDs, which produce more technology. "
+msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить универÑитеты. "
-#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml
-msgid "Fire!"
-msgstr "Пожар!"
+#: data/gui/windmillup.xml
+msgid "You have reached the tech level which enables you to build windmills. "
+msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить ветрогенераторы. "
-#: data/gui/shfire-uc.xml
+#: data/gui/coalmineup.xml
msgid ""
-"A fire has broken out at a shanty town. It is in a fire cover area and "
-"APPEARS to be under control. "
+"You have reached the tech level which enables you to dig deep coal mines."
+msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет копать глубокие угольные шахты."
+
+#: data/gui/recycleup.xml
+msgid ""
+"You have reached the tech level which enables you to recycling centres. "
+"Recycling centres recycle used goods back into ore. "
msgstr ""
-"Пожар уничтожил хижину. ЕÑли так дальше пойдет, он может выйти из под "
-"контролÑ. "
+"Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет копать Ñтроить центры переработки. "
+"Центры переработки из иÑпользованных товаров делают руду."
-#: data/gui/solarpowerup.xml
-msgid "Solar Power Stations available"
-msgstr "Солнечные ÑлектроÑтанции доÑтупны."
+#: data/gui/sustain.xml data/gui/launch-gone.xml
+msgid "You have won the game."
+msgstr "Вы выиграли!"
-#: data/gui/solarpowerup.xml
+#: data/gui/allgone.xml
+msgid "You should start a new career elsewhere."
+msgstr "Ð’Ñ‹ должны попробовать реализоватьÑÑ Ð³Ð´Ðµ-нибудь ещё."
+
+#: data/gui/cricketup.xml
msgid ""
-"You have reached the tech level which enables you to build solar power "
-"stations. "
-msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить Ñолнечные ÑлектроÑтанции. "
+"Your people have invented basketball. Basketball Courts use a few jobs and "
+"goods and make people in the surrounding areas (about 10 units in each "
+"direction) happier."
+msgstr ""
+"Ваши люди придумали баÑкетбол. БаÑкетбольные площадки иÑпользуют работу, "
+"товары и делают людей (в зоне 10 клеток) ÑчаÑтливыми."
-#: data/gui/speedpanel.xml
-msgid "Go back to Main Menu"
-msgstr "ВернутьÑÑ Ð² главное меню"
+#: data/gui/launch-fail.xml
+msgid ""
+"Your rocket crashed shortly after launch. People no longer trust the "
+"technology for evacuation. You must launch five more unmanned rockets to "
+"restore confidence."
+msgstr ""
+"Ваша ракета взорвалаÑÑŒ поÑле взлета. Теперь люди боÑÑ‚ÑŒÑÑ Ð»ÐµÑ‚Ð°Ñ‚ÑŒ в ракетах. "
+"Ð’Ñ‹ должны запуÑтить 5 ракет, чтобы люди в них Ñнова поверили."
-#: data/gui/speedpanel.xml
-msgid "Pause the game"
-msgstr "Пауза игры"
+#: data/gui/minimap.xml
+msgid "[+] Zoom in view so that less buildings but more details are visible"
+msgstr "[+] Увеличить."
-#: data/gui/speedpanel.xml
-msgid "Run the simulation with fast speed"
-msgstr "ЗапуÑтить игру Ñ Ð±Ñ‹Ñтрой ÑкороÑтью"
+#: data/gui/minimap.xml
+msgid "[-] Zoom out"
+msgstr "[-] Отдалить"
-#: data/gui/speedpanel.xml
-msgid "Run the simulation with normal speed"
-msgstr "ЗапуÑтить игру Ñ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ð¾Ð¹ ÑкороÑтью"
+#: data/gui/minimap.xml
+msgid "[F1] Press this button to get help"
+msgstr "[F1] Ðажмите и уведете помощь "
-#: data/gui/speedpanel.xml
-msgid "Run the simulation with very fast speed"
-msgstr "ЗапуÑтить игру Ñ Ð¾Ñ‡ÐµÐ½ÑŒ быÑтрой ÑкороÑтью"
+#: data/gui/minimap.xml
+msgid "[h] Hide high buildings. "
+msgstr "[h] СпрÑтать Ñложные зданиÑ"
-#: data/gui/sustain.xml
-msgid "Economy Sustainable."
-msgstr "Ðкономика Ñтабилизирована."
+#: data/gui/minimap.xml
+msgid "[m] Scroll up."
+msgstr "[m] ЛиÑтать вверх"
-#: data/gui/sustain.xml
-msgid "LinCity has determined that you have a sustainable economy."
-msgstr "LinCity принÑла решение о том, что у Ð²Ð°Ñ ÑÑ‚Ð°Ð±Ð¸Ð»Ð¸Ð·Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ñкономика."
+#: data/gui/minimap.xml
+msgid "[n] Scroll down."
+msgstr "[n] ЛиÑтать вниз"
-#: data/gui/too-old.xml
-msgid ""
-"Sorry, the game you wanted is too old. Cannot load it. Still play with "
-"previous game."
-msgstr ""
-"Извините, файл Ñ Ñохраненной игрой уÑтарел. ПользуйтеÑÑŒ более Ñтарыми "
-"верÑиÑми игры."
+#: data/gui/minimap.xml
+msgid "[v] Cycle through MiniMap overlay modes. "
+msgstr "[v] Показать на оÑновной карте то, что находитьÑÑ Ð½Ð° мини-карте."
-#: data/gui/tradedialog.xml
-msgid "Trade Settings"
-msgstr "Торговые наÑтройки"
+#: data/gui/pbar2nd.xml
+msgid "kWh"
+msgstr "кВт⋅ч"
-#: data/gui/universityup.xml
-msgid "University available"
-msgstr "УниверÑитеты доÑтупны"
+#: data/gui/minimap.xml
+msgid "toggle terrain height rendering"
+msgstr ""
-#: data/gui/universityup.xml
-msgid ""
-"You have reached the tech level which enables you to build universities. "
-"Universities produces PhDs, which produce more technology. "
-msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить универÑитеты. "
+#~ msgid "Show resources."
+#~ msgstr "Показать реÑурÑÑ‹."
-#: data/gui/windmillup.xml
-msgid "Windmills available"
-msgstr "ВетрÑные мельницы доÑтупны"
+#~ msgid "Start with empty board."
+#~ msgstr "Ðачать Ñ Ð¿ÑƒÑтой карты"
-#: data/gui/windmillup.xml
-msgid "You have reached the tech level which enables you to build windmills. "
-msgstr "Уровень научного Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет Ñтроить ветрÑные мельницы. "
+#~ msgid "Start with random village."
+#~ msgstr "Ðачать Ñо Ñлучайного городишки."
+
+#~ msgid "save to selected slot"
+#~ msgstr "Сохранить в выбранный Ñлот"
diff -Nru lincity-ng-2.0/data/locale/gui/tr.po lincity-ng-2.9~git20150314/data/locale/gui/tr.po
--- lincity-ng-2.0/data/locale/gui/tr.po 2009-01-25 20:21:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/gui/tr.po 2015-05-05 16:32:50.000000000 +0000
@@ -1,352 +1,220 @@
# translation of tr.po to Türkçe
# This file is distributed under the same license as the Lincity-NG
+# Volkan Gezer , 2013.
msgid ""
msgstr ""
"Project-Id-Version: tr\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: Mon Feb 18 22:35:34 2008\n"
-"PO-Revision-Date: 2007-12-16 22:50+0100\n"
-"Last-Translator: benz \n"
-"Language-Team: Türkçe\n"
+"POT-Creation-Date: Tue Jul 30 19:30:05 2013\n"
+"PO-Revision-Date: 2013-07-30 19:46+0200\n"
+"Last-Translator: Volkan Gezer \n"
+"Language-Team: Turkish \n"
+"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Lokalize 1.5\n"
-#: data/gui/allgone.xml
-msgid "Nobody Home"
-msgstr "Kimsesiz ev"
+#: data/gui/minimap.xml
+msgid "$"
+msgstr " TRY"
-#: data/gui/allgone.xml data/gui/blacksmithup.xml data/gui/coalmineup.xml
-#: data/gui/coalpowerup.xml data/gui/cricketup.xml data/gui/fire.xml
-#: data/gui/firestationup.xml data/gui/healthup.xml data/gui/hvindustryup.xml
-#: data/gui/import-exportup.xml data/gui/launch-evac.xml
-#: data/gui/launch-fail.xml data/gui/launch-gone.xml data/gui/launch-good.xml
-#: data/gui/ltindustryup.xml data/gui/millup.xml data/gui/mod_wind_up.xml
-#: data/gui/no-credit-parkland.xml data/gui/no-credit-recycle.xml
-#: data/gui/no-credit-rocket.xml data/gui/no-credit-solar-power.xml
-#: data/gui/no-credit-university.xml data/gui/nobull-tip.xml
-#: data/gui/options.xml data/gui/parkup.xml data/gui/potteryup.xml
-#: data/gui/railwayup.xml data/gui/recycleup.xml data/gui/riverup.xml
-#: data/gui/roadup.xml data/gui/rocketup.xml data/gui/schoolup.xml
-#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml data/gui/solarpowerup.xml
-#: data/gui/sustain.xml data/gui/too-old.xml data/gui/universityup.xml
-#: data/gui/warning.xml data/gui/windmillup.xml
-msgid "Ok"
-msgstr "Tamam"
+#: data/gui/fire.xml
+msgid "A Fire has started"
+msgstr "Yangın çıktı"
-#: data/gui/allgone.xml
-msgid "There are no people left in this city."
-msgstr "Bu şehirde insan kalmamış"
+#: data/gui/shfire-uc.xml
+msgid ""
+"A fire has broken out at a shanty town. It is in a fire cover area and "
+"APPEARS to be under control. "
+msgstr ""
+"Çıkan yangın gecekondu mahallesini bozdu. İtfaiye bölgeye ulaştı ve kontrol "
+"altında olduğu GÖRÜLÜYOR. "
-#: data/gui/allgone.xml
-msgid "You should start a new career elsewhere."
-msgstr "Başka bir yerde yeni bir kariyer başlatmalısınız."
+#: data/gui/shfire-oc.xml
+msgid ""
+"A fire has broken out at a shanty town. The fire is OUT OF CONTROL and may "
+"spread to other areas. "
+msgstr ""
+"Çıkan yangın gecekondu mahallesini bozdu. Yangın KONTROLDEN ÇIKTI ve diğer "
+"bölgelere yayılabilir. "
-#: data/gui/blacksmithup.xml
-msgid "Blacksmiths available"
-msgstr "Demirciler Kullanılabilir"
+#: data/gui/newgame.xml data/gui/credits.xml data/gui/loadgame.xml
+#: data/gui/savegame.xml
+msgid "Back"
+msgstr "Geri"
-#: data/gui/blacksmithup.xml data/gui/coalmineup.xml data/gui/coalpowerup.xml
-#: data/gui/cricketup.xml data/gui/firestationup.xml data/gui/healthup.xml
-#: data/gui/hvindustryup.xml data/gui/import-exportup.xml
-#: data/gui/ltindustryup.xml data/gui/millup.xml data/gui/mod_wind_up.xml
-#: data/gui/parkup.xml data/gui/potteryup.xml data/gui/railwayup.xml
-#: data/gui/recycleup.xml data/gui/riverup.xml data/gui/roadup.xml
-#: data/gui/rocketup.xml data/gui/schoolup.xml data/gui/solarpowerup.xml
-#: data/gui/universityup.xml data/gui/windmillup.xml
-msgid "New Invention"
-msgstr "Yeni KeÅŸif"
+#: data/gui/options.xml
+msgid "Background Music"
+msgstr "Arkaplan Müziği"
-#: data/gui/blacksmithup.xml data/gui/coalpowerup.xml data/gui/cricketup.xml
-#: data/gui/firestationup.xml data/gui/healthup.xml data/gui/hvindustryup.xml
-#: data/gui/ltindustryup.xml data/gui/millup.xml data/gui/mod_wind_up.xml
-#: data/gui/parkup.xml data/gui/potteryup.xml data/gui/railwayup.xml
-#: data/gui/recycleup.xml data/gui/riverup.xml data/gui/rocketup.xml
-#: data/gui/schoolup.xml data/gui/solarpowerup.xml data/gui/universityup.xml
-#: data/gui/windmillup.xml
-msgid "See the help screen for more information."
-msgstr "Daha fazla bilgi için yardım ekranına bakın."
+#: data/gui/cricketup.xml
+msgid "Basketball Courts available"
+msgstr "Basketbol Sahaları Kullanılabilir"
+
+#: data/gui/options.xml
+msgid "Binary mode"
+msgstr "Ä°kili kip"
#: data/gui/blacksmithup.xml
-msgid ""
-"You have reached the tech level which enables you to build blacksmiths. "
-"Blacksmiths use jobs and steel to make goods."
-msgstr ""
-"Teknoloji seviyesini Demirciler yapabilecek düzeye ulaştırdınız. Demirciler "
-"işçileri kullanır ve çelikten eşyalar yapar."
+msgid "Blacksmiths available"
+msgstr "Demirciler Kullanılabilir"
#: data/gui/bulldoze_monument_yn.xml
msgid "Bulldozing a monument costs a lot of money."
msgstr "Anıtı yıkmak yüksek fiyatlıdır."
-#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
-#: data/gui/bulldoze_shanty_yn.xml data/gui/coal_survey_yn.xml
-#: data/gui/launch_rocket_yn.xml
-msgid "No"
-msgstr "Hayır"
-
-#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
-#: data/gui/bulldoze_shanty_yn.xml
-msgid "Want to bulldoze?"
-msgstr "Yıkmak mı istiyorsun?"
-
-#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
-#: data/gui/bulldoze_shanty_yn.xml data/gui/too-old.xml data/gui/warning.xml
-msgid "Warning"
-msgstr "Uyarı"
-
-#: data/gui/bulldoze_monument_yn.xml
-msgid "Warning: Bulldozing monuments is expensive"
-msgstr "Uyarı: Anıt yıkmak pahalıdır."
-
-#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
-#: data/gui/bulldoze_shanty_yn.xml data/gui/coal_survey_yn.xml
-#: data/gui/launch_rocket_yn.xml
-msgid "Yes"
-msgstr "Evet"
-
#: data/gui/bulldoze_river_yn.xml
msgid "Bulldozing a section of river costs a lot of money."
msgstr "Nehir yıkmak yüksek fiyatlıdır."
-#: data/gui/bulldoze_river_yn.xml
-msgid "Warning: Bulldozing water is expensive"
-msgstr "Uyarı: Nehir yıkmak pahalıdır."
-
#: data/gui/bulldoze_shanty_yn.xml
msgid "Bulldozing a shanty town costs a lot of money and may cause a fire."
msgstr ""
"Gecekondu mahallesini yıkmak yüksek fiyatlıdır ve yangına sebep olabilir."
-#: data/gui/bulldoze_shanty_yn.xml
-msgid "Warning: Bulldozing shanties is dangerous."
-msgstr "Uyarı: Gecekondu Mahallesi yıkmak tehlikelidir."
-
-#: data/gui/coal_survey_yn.xml
-msgid "Coal Survey"
-msgstr "Kömür Araştırması"
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Buy"
+msgstr "Satın al"
-#: data/gui/coal_survey_yn.xml
-msgid "Do coal survey?"
-msgstr "Kömür Araştırması yapacakmısınız?"
+#: data/gui/newgame.xml
+msgid "Choose Scenario"
+msgstr "Senaryo Seç"
-#: data/gui/coal_survey_yn.xml
-msgid "Send out Prospectors"
-msgstr "Maden Araştırmacılarını gönder"
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Coal"
+msgstr "Kömür"
-#: data/gui/coal_survey_yn.xml
-msgid "This will cost you 1 million once. After that it is free to call again."
-msgstr ""
-"Bu size 1 milyona mal olacak. Ödedikten sonra tekrar kullanmak ücretsiz."
+#: data/gui/coalpowerup.xml
+msgid "Coal Fired Power Stations available"
+msgstr "Termik Santraller kullanılabilir "
#: data/gui/coalmineup.xml
msgid "Coal Mine available"
msgstr "Kömür Madeni kullanılabilir"
-#: data/gui/coalmineup.xml
-msgid ""
-"See the help screen for more information on coal mines and coal surveys."
-msgstr ""
-"Kömür Madeninde ve Kömür Araştırmalarında daha fazla bilgi için yardım "
-"ekranına bakın."
-
-#: data/gui/coalmineup.xml
-msgid ""
-"You have reached the tech level which enables you to dig deep coal mines."
-msgstr ""
-"Teknoloji seviyesini derin Kömür Madenleri yapabilecek düzeye ulaştırdınız."
-
-#: data/gui/coalpowerup.xml
-msgid "Coal Fired Power Stations available"
-msgstr "Kömürden Elektrik Üreteçleri kullanılabilir "
-
-#: data/gui/coalpowerup.xml
-msgid ""
-"You have reached the tech level which enables you to build coal fired power "
-"stations."
-msgstr ""
-"Teknoloji seviyesini Kömürden Elektrik Üreteci yapabilecek düzeye "
-"ulaştırdınız."
-
-#: data/gui/credits.xml data/gui/loadgame.xml data/gui/newgame.xml
-#: data/gui/savegame.xml
-msgid "Back"
-msgstr "Geri"
+#: data/gui/coal_survey_yn.xml
+msgid "Coal Survey"
+msgstr "Kömür Araştırması"
#: data/gui/creditslist.xml
msgid "Code"
msgstr "Kod"
-#: data/gui/creditslist.xml data/gui/mainmenu.xml
+#: data/gui/mainmenu.xml
+msgid "Continue"
+msgstr "Devam"
+
+#: data/gui/mainmenu.xml data/gui/creditslist.xml
msgid "Credits"
msgstr "Hazırlayanlar"
-#: data/gui/creditslist.xml
-msgid "Graphics"
-msgstr "Canlandırmalar"
-
-#: data/gui/creditslist.xml
-msgid "Original Idea and Code"
-msgstr "Orjinal fikir ve kod"
-
-#: data/gui/creditslist.xml
-msgid "Sound and Music"
-msgstr "Ses ve Müzik"
+#: data/gui/coal_survey_yn.xml
+msgid "Do coal survey?"
+msgstr "Kömür Araştırması yapacak mısınız?"
-#: data/gui/creditslist.xml
-msgid "Translation"
-msgstr ""
+#: data/gui/launch-good.xml
+msgid "Doing well."
+msgstr "Ä°yi gidiyor."
-#: data/gui/cricketup.xml
-msgid "Basketball Courts available"
-msgstr "Basketbol Sahaları Kullanılabilir"
+#: data/gui/minimap.xml
+msgid "Eco"
+msgstr "Eko"
-#: data/gui/cricketup.xml
-msgid ""
-"Your people have invented basketball. Basketball Courts use a few jobs and "
-"goods and make people in the surrounding areas (about 10 units in each "
-"direction) happier."
-msgstr ""
-"İnsanların basketbolu keşfetti. Basketbol Sahaları biraz işçi ve eşya "
-"kullanır ve bölgenin etrafındaki insanları mutlu eder (her yöndeki 10 "
-"üniteyi) "
+#: data/gui/sustain.xml
+msgid "Economy Sustainable."
+msgstr "Ekonomi Sürdürülebilir."
-#: data/gui/fire.xml
-msgid "A Fire has started"
-msgstr "Yangın Çıktı"
+#: data/gui/launch-evac.xml
+msgid "Evacuation Launch Good"
+msgstr "Tahliye İyi Başladı"
-#: data/gui/fire.xml
-msgid "You better go and look for it"
-msgstr "Gidip bakarsan daha iyi olacak."
+#: data/gui/shfire-uc.xml data/gui/shfire-oc.xml
+msgid "Fire"
+msgstr "Yangın"
#: data/gui/firestationup.xml
msgid "Fire Stations available"
msgstr "İtfaiyeler kullanılabilir"
-#: data/gui/firestationup.xml
-msgid ""
-"You have reached the tech level which enables you to build fire stations. "
-"Fire stations prevent most fires from starting. If you haven't had any fires "
-"yet, you might not think you need them."
-msgstr ""
-"Teknoloji seviyesini İtfaiye yapabilecek düzeye ulaştırdınız. İtfaiye birçok "
-"yangını başlamadan engeller. Eğer henüz hiç yangın çıkmadıysa, ihtiyacınız "
-"olmadığını düşünmemelisiniz."
+#: data/gui/shfire-uc.xml data/gui/shfire-oc.xml
+msgid "Fire!"
+msgstr "Yangın!"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Food"
+msgstr "Yiyecek"
+
+#: data/gui/options.xml
+msgid "Fullscreen"
+msgstr "Tam Ekran"
#: data/gui/gamestats.xml
msgid "Gamestats"
-msgstr "OyunÄ°stat"
+msgstr "Oyun Ä°stat."
-#: data/gui/gamestats.xml
-msgid "Okay"
-msgstr "Tamam"
+#: data/gui/speedpanel.xml
+msgid "Go back to Main Menu"
+msgstr "Ana Menüye Dön"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Goods"
+msgstr "EÅŸya"
+
+#: data/gui/creditslist.xml
+msgid "Graphics"
+msgstr "Canlandırmalar"
+
+#: data/gui/portdialog.xml
+msgid "Harbour Trade Settings"
+msgstr "Liman Ticareti Ayarları"
#: data/gui/healthup.xml
msgid "Health Centres available"
msgstr "Hastaneler Kullanılabilir"
-#: data/gui/healthup.xml
-msgid ""
-"You have reached the tech level which enables you to build health centres. "
-"Heath centres reduce the number of people killed by pollution and increase "
-"overall productivity."
-msgstr ""
-"Teknoloji seviyesini Hastaneler yapabilecek düzeye ulaştırdınız. Hastaneler "
-"kirlilikten insan ölümlerinin sayısını azaltır ve toplam verimliliği artırır."
-
#: data/gui/hvindustryup.xml
msgid "Heavy Industry available"
msgstr "Ağır Sanayi kullanılabilir"
-#: data/gui/hvindustryup.xml
-msgid ""
-"You have reached the tech level which enables you to build heavy industry "
-"(steel works). Heavy industry produces steel. "
-msgstr ""
-"Teknoloji seviyesini Ağır Sanayi yapabilecek düzeye ulaştırdınız (Çelik "
-"işçiliği). Ağır Sanayi Çeliği işler"
+#: data/gui/pbar2nd.xml
+msgid "Housing"
+msgstr "Konutlandırma"
#: data/gui/import-exportup.xml
msgid "Import/Export available"
msgstr "İthalat/İhracat Kullanılabilir"
-#: data/gui/import-exportup.xml
-msgid ""
-"You can now import and export coal, goods, ore and steel. Read the help "
-"pages on these subjects to find out how to use them. "
-msgstr ""
-"Artık Kömür, Eşya, Mineral ve Çelik İthal/İhrac edebilirsiniz. Onları nasıl "
-"kullanacağınızı öğrenmek için o nesneler üzerindeki yardımı okuyun."
-
-#: data/gui/launch-evac.xml
-msgid "Evacuation Launch Good"
-msgstr "Tahliye iyi başladı"
+#: data/gui/tradedialog.xml data/gui/pbar.xml
+msgid "Jobs"
+msgstr "İşçi"
-#: data/gui/launch-evac.xml
-msgid ""
-"You have evacuated 1000 people. You might want to reduce the size of your "
-"economy to reflect the reduced population. "
-msgstr ""
-"Tahliye edilmiş 1000 şahıs var. Ekonominizin boyutunu nüfusunuzun azalmasına "
-"aksetmek isteyebilirsiniz."
+#: data/gui/options.xml
+msgid "Language"
+msgstr "Dil"
#: data/gui/launch-fail.xml
msgid "Launch Failure"
msgstr "Fırlatma Başarısız"
-#: data/gui/launch-fail.xml
-msgid ""
-"Your rocket crashed shortly after launch. People no longer trust the "
-"technology for evacuation. You must launch five more unmanned rockets to "
-"restore confidence."
-msgstr ""
-"Füzen, fırlatmadan kısa süre sonra infilak etti. Tahliye için insanlar "
-"teknolojiye artık güvenmez. Güveni tekrar kazanmak için 5 insansız füze daha "
-"fırlatmalısınız."
+#: data/gui/launch-good.xml
+msgid "Launch Successfull"
+msgstr "Fırlatma Başarılı"
-#: data/gui/launch-gone.xml
-msgid "Total Evacuation Complete."
-msgstr "Tamamlanan Toplam Tahliye"
+#: data/gui/launch_rocket_yn.xml
+msgid "Launch now?"
+msgstr "Şimdi fırlat?"
-#: data/gui/launch-gone.xml
-msgid "Well done you have evacuated all your people."
-msgstr "Başardın; bütün insanlarını tahliye ettin"
-
-#: data/gui/launch-gone.xml data/gui/sustain.xml
-msgid "You have won the game."
-msgstr "Oyunu kazandın."
-
-#: data/gui/launch-good.xml
-msgid "Doing well."
-msgstr "Ä°yi gidiyor"
-
-#: data/gui/launch-good.xml
-msgid "Launch Successfull"
-msgstr "Fırlatma Başarılı"
-
-#: data/gui/launch_rocket_yn.xml
-msgid "Launch now?"
-msgstr "Şimdi fırlat?"
-
-#: data/gui/launch_rocket_yn.xml
-msgid "Rocket Ready"
-msgstr "Füze Hazır"
-
-#: data/gui/launch_rocket_yn.xml
-msgid "Rocket ready to launch"
-msgstr "Füze Atılmaya Hazır"
+#: data/gui/ltindustryup.xml
+msgid "Light Industry available"
+msgstr "Hafif Sanayi kullanılabilir"
-#: data/gui/launch_rocket_yn.xml
-msgid ""
-"You can launch the rocket now or wait until later. If you wait it will "
-"continue costing you money to keep the rocket ready. Launch it later by "
-"clicking on the rocket area."
-msgstr ""
-"Füzeyi şimdi fırlatabilirsiniz yada daha sonrası için beklersiniz. Eğer "
-"beklerseniz füzeyi hazır tutmak masraflı olmaya devam edecek. Füze bölgesine "
-"tıklayarak daha sonra fırlatın."
+#: data/gui/sustain.xml
+msgid "LinCity has determined that you have a sustainable economy."
+msgstr "LinCity, sürdürülebilir bir ekonomiye sahip olduğunuza karar verdi."
-#: data/gui/loadgame.xml data/gui/mainmenu.xml
+#: data/gui/mainmenu.xml data/gui/loadgame.xml
msgid "Load"
msgstr "Yükle"
@@ -354,127 +222,238 @@
msgid "Load Game"
msgstr "Oyunu Yükle"
-#: data/gui/ltindustryup.xml
-msgid "Light Industry available"
-msgstr "Hafif Sanayi kullanılabilir"
+#: data/gui/pbar2nd.xml
+msgid "MWh"
+msgstr "MWh"
-#: data/gui/ltindustryup.xml
-msgid ""
-"You have reached the tech level which enables you to build light industry. "
-"Light industry produces goods. "
-msgstr ""
-"Teknoloji seviyesini Hafif Sanayi yapabilecek düzeye ulaştırdınız. Hafif "
-"Sanayi EÅŸya yapar"
+#: data/gui/minimap.xml
+msgid "Map"
+msgstr "Hari."
-#: data/gui/mainmenu.xml
-msgid "Continue"
-msgstr "Devam"
+#: data/gui/options.xml
+msgid "Map Size"
+msgstr "Harita Boyutu"
+
+#: data/gui/millup.xml
+msgid "Mills available"
+msgstr "Fabrikalar kullanılabilir"
+
+#: data/gui/mod_wind_up.xml
+msgid "Modern Windmills available"
+msgstr "Gelişmiş Rüzgar Değirmenleri kullanılabilir"
+
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Money"
+msgstr "Para"
#: data/gui/mainmenu.xml data/gui/newgame.xml
msgid "New Game"
msgstr "Yeni Oyun"
-#: data/gui/mainmenu.xml data/gui/options.xml
+#: data/gui/blacksmithup.xml data/gui/railwayup.xml data/gui/schoolup.xml
+#: data/gui/solarpowerup.xml data/gui/coalmineup.xml
+#: data/gui/import-exportup.xml data/gui/riverup.xml data/gui/healthup.xml
+#: data/gui/coalpowerup.xml data/gui/windmillup.xml data/gui/parkup.xml
+#: data/gui/potteryup.xml data/gui/mod_wind_up.xml data/gui/cricketup.xml
+#: data/gui/rocketup.xml data/gui/universityup.xml data/gui/hvindustryup.xml
+#: data/gui/roadup.xml data/gui/millup.xml data/gui/firestationup.xml
+#: data/gui/recycleup.xml data/gui/ltindustryup.xml
+msgid "New Invention"
+msgstr "Yeni KeÅŸif"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/launch_rocket_yn.xml
+#: data/gui/coal_survey_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "No"
+msgstr "Hayır"
+
+#: data/gui/no-credit-university.xml data/gui/no-credit-recycle.xml
+#: data/gui/no-credit-solar-power.xml data/gui/no-credit-rocket.xml
+#: data/gui/no-credit-parkland.xml
+msgid "No Credit Available"
+msgstr "Kullanılabilir Kredi Yok"
+
+#: data/gui/allgone.xml
+msgid "Nobody Home"
+msgstr "Kimsesiz Ev"
+
+#: data/gui/nobull-tip.xml
+msgid "Not Allowed"
+msgstr "Ä°zin Verilmedi"
+
+#: data/gui/no-credit-university.xml data/gui/blacksmithup.xml
+#: data/gui/options.xml data/gui/railwayup.xml data/gui/shfire-uc.xml
+#: data/gui/schoolup.xml data/gui/no-credit-recycle.xml
+#: data/gui/solarpowerup.xml data/gui/coalmineup.xml
+#: data/gui/import-exportup.xml data/gui/riverup.xml data/gui/launch-good.xml
+#: data/gui/healthup.xml data/gui/coalpowerup.xml data/gui/windmillup.xml
+#: data/gui/parkup.xml data/gui/launch-fail.xml data/gui/potteryup.xml
+#: data/gui/allgone.xml data/gui/mod_wind_up.xml data/gui/cricketup.xml
+#: data/gui/no-credit-solar-power.xml data/gui/warning.xml
+#: data/gui/rocketup.xml data/gui/fire.xml data/gui/launch-gone.xml
+#: data/gui/universityup.xml data/gui/hvindustryup.xml
+#: data/gui/no-credit-rocket.xml data/gui/roadup.xml data/gui/millup.xml
+#: data/gui/nobull-tip.xml data/gui/sustain.xml data/gui/firestationup.xml
+#: data/gui/no-credit-parkland.xml data/gui/recycleup.xml
+#: data/gui/ltindustryup.xml data/gui/too-old.xml data/gui/shfire-oc.xml
+#: data/gui/launch-evac.xml
+msgid "Ok"
+msgstr "Tamam"
+
+#: data/gui/gamestats.xml
+msgid "Okay"
+msgstr "Tamam"
+
+#: data/gui/options.xml data/gui/mainmenu.xml
msgid "Options"
msgstr "Seçenekler"
-#: data/gui/mainmenu.xml
-msgid "Quit"
-msgstr "Çık"
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Ore"
+msgstr "Mineral"
-#: data/gui/mainmenu.xml
-msgid "Save"
-msgstr "Kayıt"
+#: data/gui/creditslist.xml
+msgid "Original Idea and Code"
+msgstr "Orjinal Fikir ve Kod"
-#: data/gui/millup.xml
-msgid "Mills available"
-msgstr "Fabrikalar kullanılabilir"
+#: data/gui/parkup.xml
+msgid "Parks available"
+msgstr "Parklar kullanılabilir"
-#: data/gui/millup.xml
-msgid ""
-"You have reached the tech level which enables you to build mills. Mills use "
-"jobs and food to make goods. Watch out, they can use a lot of food! "
-msgstr ""
-"Teknoloji seviyenizi Fabrikalar yapabilecek düzeye ulaştırdınız. Fabrikalar "
-"Eşya üretmek için yiyecek ve işçi kullanır. Dikkat edin, fazla yiyecek "
-"kullanabilirler! "
+#: data/gui/speedpanel.xml
+msgid "Pause the game"
+msgstr "Oyunu duraklat"
-#: data/gui/minimap.xml
-msgid "$"
-msgstr "YTL"
+#: data/gui/pbar2nd.xml
+msgid "Pollution"
+msgstr "Kirlilik"
-#: data/gui/minimap.xml
-msgid "Eco"
-msgstr "Eko"
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Population"
+msgstr "Nüfus"
-#: data/gui/minimap.xml
-msgid "Map"
-msgstr "Hari."
+#: data/gui/potteryup.xml
+msgid "Potteries available"
+msgstr "Çömlekçiler kullanılabilir"
#: data/gui/minimap.xml
msgid "Press this button to show statistics"
msgstr "İstatistikleri görüntülemek için bu düğmeye basın"
-#: data/gui/minimap.xml
-msgid "Show Income and Expenses. Click this tab again to cycle through views."
-msgstr ""
-"Geliri ve masrafları göster. Görünümler arası dönüşüm için tekrar bu sekmeye "
-"basın."
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Product"
+msgstr "Ürün"
-#: data/gui/minimap.xml
-msgid "Show economy graphs."
-msgstr "Ekonomi canlandırmasını Göster"
+#: data/gui/mainmenu.xml
+msgid "Quit"
+msgstr "Çık"
-#: data/gui/minimap.xml
-#, fuzzy
-msgid "Show resources."
-msgstr "Kaynakları göster"
+#: data/gui/railwayup.xml
+msgid "Railways available"
+msgstr "Demiryolları kullanılabilir"
-#: data/gui/minimap.xml
-msgid "Show the MiniMap"
-msgstr "Küçükharita'yı göster"
+#: data/gui/recycleup.xml
+msgid "Recycling Centres available"
+msgstr "Geridönüşüm Merkezleri kullanılabilir"
-#: data/gui/minimap.xml
-msgid "Stats"
-msgstr "Ä°stat."
+#: data/gui/options.xml
+msgid "Resolution"
+msgstr "Çözünürlük"
-#: data/gui/minimap.xml
-msgid "[+] Zoom in view so that less buildings but more details are visible"
+#: data/gui/riverup.xml
+msgid "Rivers available"
+msgstr "Nehir kullanılabilir"
+
+#: data/gui/roadup.xml
+msgid "Roads available"
+msgstr "Yollar kullanılabilir"
+
+#: data/gui/rocketup.xml
+msgid "Rocket Launch Pad available"
+msgstr "Füze Rampası kullanılabilir"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket Ready"
+msgstr "Füze Hazır"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket ready to launch"
+msgstr "Füze atılmaya hazır"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with fast speed"
+msgstr "Benzetimi yüksek hızda çalıştır"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with normal speed"
+msgstr "Benzetimi normal hızda çalıştır"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with very fast speed"
+msgstr "Benzetimi çok yüksek hızda çalıştır"
+
+#: data/gui/mainmenu.xml data/gui/savegame.xml
+msgid "Save"
+msgstr "Kayıt"
+
+#: data/gui/savegame.xml
+msgid "Save Game"
+msgstr "Oyunu Kayıt Et"
+
+#: data/gui/schoolup.xml
+msgid "Schools available"
+msgstr "Okullar kullanılabilir"
+
+#: data/gui/coalmineup.xml
+msgid ""
+"See the help screen for more information on coal mines and coal surveys."
msgstr ""
-"[+] Görüntüye yaklaş bu şekilde daha az yapı fakat daha fazla ayrıntı "
-"görülebilir."
+"Kömür Madeninde ve Kömür Araştırmalarında daha fazla bilgi için yardım "
+"ekranına bakın."
-#: data/gui/minimap.xml
-msgid "[-] Zoom out"
-msgstr "[-] UzaklaÅŸ"
+#: data/gui/blacksmithup.xml data/gui/railwayup.xml data/gui/schoolup.xml
+#: data/gui/solarpowerup.xml data/gui/riverup.xml data/gui/healthup.xml
+#: data/gui/coalpowerup.xml data/gui/windmillup.xml data/gui/parkup.xml
+#: data/gui/potteryup.xml data/gui/mod_wind_up.xml data/gui/cricketup.xml
+#: data/gui/rocketup.xml data/gui/universityup.xml data/gui/hvindustryup.xml
+#: data/gui/millup.xml data/gui/firestationup.xml data/gui/recycleup.xml
+#: data/gui/ltindustryup.xml
+msgid "See the help screen for more information."
+msgstr "Daha fazla bilgi için yardım ekranına bakın."
-#: data/gui/minimap.xml
-msgid "[F1] Press this button to get help"
-msgstr "[F1] Yardım almak için bu düğmeye basın."
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Sell"
+msgstr "Sat"
-#: data/gui/minimap.xml
-msgid "[h] Hide high buildings. "
-msgstr "[h] Yüksek yapıları gizle."
+#: data/gui/coal_survey_yn.xml
+msgid "Send out Prospectors"
+msgstr "Maden Araştırmacılarını gönder"
#: data/gui/minimap.xml
-msgid "[v] Cycle through MiniMap overlay modes. "
-msgstr "[v] Küçükharita uygulama modları yoluyla dönüş"
+msgid "Show Income and Expenses. Use scroll buttons to cylce through views."
+msgstr ""
+"Geliri ve Masrafları göster. Görünümler arası dönüşüm için kaydırma "
+"düğmelerini kullanın."
#: data/gui/minimapswitchbuttons.xml
msgid "Show coal depots"
-msgstr "Kömür Depolarını Göster"
+msgstr "Kömür depolarını göster"
+
+#: data/gui/minimap.xml
+msgid "Show economy graphs."
+msgstr "Ekonomi grafiklerini göster."
#: data/gui/minimapswitchbuttons.xml
msgid "Show fire department cover"
-msgstr "İtfaiye alanlarını Göster"
+msgstr "İtfaiye alanlarını göster"
#: data/gui/minimapswitchbuttons.xml
msgid "Show map outline"
-msgstr "Harita krokisini Göster"
+msgstr "Harita krokisini göster"
#: data/gui/minimapswitchbuttons.xml
msgid "Show medical care"
-msgstr "Sağlık bakım alanlarını Göster"
+msgstr "Sağlık bakım alanlarını göster"
#: data/gui/minimapswitchbuttons.xml
msgid "Show nourishments"
@@ -488,9 +467,19 @@
msgid "Show power supply"
msgstr "Elektrik kaynaklarını göster"
+#: data/gui/minimap.xml
+msgid "Show resources. Use scroll buttons to cylce through views."
+msgstr ""
+"Geliri ve Masrafları göster. Görünümler arası dönüşüm için kaydırma "
+"düğmelerini kullanın."
+
#: data/gui/minimapswitchbuttons.xml
msgid "Show sport cover"
-msgstr "Spor alanlarını göster "
+msgstr "Spor alanlarını göster"
+
+#: data/gui/minimap.xml
+msgid "Show the MiniMap"
+msgstr "Küçük haritayı göster"
#: data/gui/minimapswitchbuttons.xml
msgid "Show traffic density"
@@ -500,164 +489,255 @@
msgid "Show unemployment"
msgstr "İşsizliği göster"
-#: data/gui/mod_wind_up.xml
-msgid "Modern Windmills available"
-msgstr "Gelişmiş Yeldeğirmenleri kullanılabilir"
+#: data/gui/solarpowerup.xml
+msgid "Solar Power Stations available"
+msgstr "Güneş Panelleri kullanılabilir"
-#: data/gui/mod_wind_up.xml
+#: data/gui/nobull-tip.xml
+msgid "Sorry you can't bulldoze a tip."
+msgstr "Üzgünüm, çöplüğü yıkamazsnız."
+
+#: data/gui/too-old.xml
msgid ""
-"You have reached the tech level which enables you to build modern, more "
-"efficient, windmills. "
+"Sorry, the game you wanted is too old. Cannot load it. Still play with "
+"previous game."
msgstr ""
-"Teknoloji seviyesini daha geliÅŸmiÅŸ, daha verimli YeldeÄŸirmenleri yapabilecek "
-"düzeye ulaştırdınız."
+"Üzgünüm, istediğiniz oyun çok eski. Yüklenemiyor. Hala önceki oyun ile "
+"oynanılabilir."
-#: data/gui/newgame.xml
-msgid "Choose Scenario"
-msgstr "Senaryo seç"
+#: data/gui/options.xml
+msgid "Sound Effects"
+msgstr "Ses Etkileri"
+
+#: data/gui/creditslist.xml
+msgid "Sound and Music"
+msgstr "Ses ve Müzik"
#: data/gui/newgame.xml
msgid "Start"
msgstr "BaÅŸla"
-#: data/gui/newgame.xml
-msgid "Start with empty board."
-msgstr "BoÅŸ Arazi ile BaÅŸla"
+#: data/gui/minimap.xml
+msgid "Stats"
+msgstr "Ä°stat."
-#: data/gui/newgame.xml
-msgid "Start with random village."
-msgstr "Rasgele Köy ile Başla"
+#: data/gui/tradedialog.xml data/gui/portdialog.xml data/gui/pbar.xml
+msgid "Steel"
+msgstr "Çelik"
+
+#: data/gui/pbar2nd.xml data/gui/pbar.xml
+msgid "Tech Level"
+msgstr "Tek. Seviyesi"
+
+#: data/gui/allgone.xml
+msgid "There are no people left in this city."
+msgstr "Bu şehirde insan kalmamış."
+
+#: data/gui/coal_survey_yn.xml
+msgid "This will cost you 1 million once. After that it is free to call again."
+msgstr ""
+"Bu size 1 milyona mal olacak. Ödedikten sonra tekrar kullanmak ücretsiz."
+
+#: data/gui/launch-gone.xml
+msgid "Total Evacuation Complete."
+msgstr "Tamamlanan Toplam Tahliye."
+
+#: data/gui/tradedialog.xml
+msgid "Trade Settings"
+msgstr "Ticaret Seçenekleri"
+
+#: data/gui/creditslist.xml
+msgid "Translation"
+msgstr "Çeviri"
+
+#: data/gui/universityup.xml
+msgid "University available"
+msgstr "Üniversite kullanılabilir"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Want to bulldoze?"
+msgstr "Yıkmak mı istiyorsunuz?"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/warning.xml
+#: data/gui/bulldoze_river_yn.xml data/gui/bulldoze_shanty_yn.xml
+#: data/gui/too-old.xml
+msgid "Warning"
+msgstr "Uyarı"
+
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Warning: Bulldozing monuments is expensive"
+msgstr "Uyarı: Anıt yıkmak pahalıdır."
+
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Warning: Bulldozing shanties is dangerous."
+msgstr "Uyarı: Gecekondu Mahallesi yıkmak tehlikelidir."
+
+#: data/gui/bulldoze_river_yn.xml
+msgid "Warning: Bulldozing water is expensive"
+msgstr "Uyarı: Nehir yıkmak pahalıdır."
+
+#: data/gui/tradedialog.xml data/gui/pbar2nd.xml
+msgid "Waste"
+msgstr "Atık"
+
+#: data/gui/pbar2nd.xml
+msgid "Water"
+msgstr "Su"
+
+#: data/gui/launch-gone.xml
+msgid "Well done you have evacuated all your people."
+msgstr "Başardınız; bütün insanlarını tahliye ettiniz."
+
+#: data/gui/windmillup.xml
+msgid "Windmills available"
+msgstr "Rüzgar Değirmenleri kullanılabilir"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/launch_rocket_yn.xml
+#: data/gui/coal_survey_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Yes"
+msgstr "Evet"
+
+#: data/gui/fire.xml
+msgid "You better go and look for it"
+msgstr "Gidip bakarsanız daha iyi olacak."
+
+#: data/gui/launch_rocket_yn.xml
+msgid ""
+"You can launch the rocket now or wait until later. If you wait it will "
+"continue costing you money to keep the rocket ready. Launch it later by "
+"clicking on the rocket area."
+msgstr ""
+"Füzeyi şimdi fırlatabilir veya daha sonrası için bekleyebilirsiniz. Eğer "
+"beklerseniz füzeyi hazır tutmak masraflı olmaya devam edecek. Sonradan "
+"fırlatmak için füze bölgesine tıklayın."
+
+#: data/gui/import-exportup.xml
+msgid ""
+"You can now import and export coal, goods, ore and steel. Read the help "
+"pages on these subjects to find out how to use them. "
+msgstr ""
+"Artık Kömür, Eşya, Mineral ve Çelik İthal/İhraç edebilirsiniz. Nasıl "
+"kullanacağınızı öğrenmek için o nesneler üzerindeki yardımı okuyun."
+
+#: data/gui/no-credit-parkland.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build parks on credit."
+msgstr "Bütçenizde açık var. Yasama Kurulu Park yapmanıza izin vermeyecek."
+
+#: data/gui/no-credit-recycle.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build recycling centres on credit."
+msgstr ""
+"Bütçenizde açık var. Yasama Kurulu Geridönüşüm Merkezi yapmanıza izin "
+"vermeyecek."
+
+#: data/gui/no-credit-rocket.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build rocket launch pads on credit."
+msgstr ""
+"Bütçenizde açık var. Yasam Kurulu Füze Rampası yapmanıza izin vermeyecek."
+
+#: data/gui/no-credit-solar-power.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build solar power stations on credit."
+msgstr ""
+"Bütçenizde açık var. Yasama Kurulu Güneş Panelleri yapmanıza izin vermeyecek."
-#: data/gui/no-credit-parkland.xml data/gui/no-credit-recycle.xml
-#: data/gui/no-credit-rocket.xml data/gui/no-credit-solar-power.xml
#: data/gui/no-credit-university.xml
-msgid "No Credit Available"
-msgstr "Kullanılabilir Kredi yok"
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build universities on credit."
+msgstr ""
+"Bütçenizde açık var. Yasam Kurulu Üniversite yapmanıza izin vermeyecek."
+
+#: data/gui/launch-evac.xml
+msgid ""
+"You have evacuated 1000 people. You might want to reduce the size of your "
+"economy to reflect the reduced population. "
+msgstr ""
+"Tahliye edilmiş 1000 şahıs var. Ekonominizin boyutunu nüfusunuzun azalmasına "
+"aksetmek isteyebilirsiniz. "
+
+#: data/gui/blacksmithup.xml
+msgid ""
+"You have reached the tech level which enables you to build blacksmiths. "
+"Blacksmiths use jobs and steel to make goods."
+msgstr ""
+"Teknoloji seviyesini Demirciler yapabilecek düzeye ulaştırdınız. Demirciler "
+"işçileri kullanır ve çelikten eşyalar yapar."
+
+#: data/gui/coalpowerup.xml
+msgid ""
+"You have reached the tech level which enables you to build coal fired power "
+"stations."
+msgstr ""
+"Teknoloji seviyesini Termik Santraller yapabilecek düzeye ulaştırdınız."
+
+#: data/gui/firestationup.xml
+msgid ""
+"You have reached the tech level which enables you to build fire stations. "
+"Fire stations prevent most fires from starting. If you haven't had any fires "
+"yet, you might not think you need them."
+msgstr ""
+"Teknoloji seviyesini İtfaiye yapabilecek düzeye ulaştırdınız. İtfaiye birçok "
+"yangını başlamadan engeller. Eğer henüz hiç yangın çıkmadıysa, ihtiyacınız "
+"olmadığını düşünmemelisiniz."
-#: data/gui/no-credit-parkland.xml
+#: data/gui/healthup.xml
msgid ""
-"You have a budget deficit. The legislative council will not allow you to "
-"build parks on credit."
+"You have reached the tech level which enables you to build health centres. "
+"Heath centres reduce the number of people killed by pollution and increase "
+"overall productivity."
msgstr ""
-"Bütçenizde açık var. Yasama Kurulu Millet Bahçesi yapmanıza izin vermeyecek."
+"Teknoloji seviyesini Hastaneler yapabilecek düzeye ulaştırdınız. Hastaneler "
+"kirlilikten insan ölümlerinin sayısını azaltır ve toplam verimliliği artırır."
-#: data/gui/no-credit-recycle.xml
+#: data/gui/hvindustryup.xml
msgid ""
-"You have a budget deficit. The legislative council will not allow you to "
-"build recycling centres on credit."
+"You have reached the tech level which enables you to build heavy industry "
+"(steel works). Heavy industry produces steel. "
msgstr ""
-"Bütçenizde açık var. Yasama Kurulu Geridönüşüm Merkezi yapmanıza izin "
-"vermeyecek."
+"Teknoloji seviyesini Ağır Sanayi yapabilecek düzeye ulaştırdınız (Çelik "
+"işçiliği). Ağır Sanayi çeliği işler."
-#: data/gui/no-credit-rocket.xml
+#: data/gui/ltindustryup.xml
msgid ""
-"You have a budget deficit. The legislative council will not allow you to "
-"build rocket launch pads on credit."
+"You have reached the tech level which enables you to build light industry. "
+"Light industry produces goods. "
msgstr ""
-"Bütçenizde açık var. Yasam Kurulu Füze Rampası yapmanıza izin vermeyecek."
+"Teknoloji seviyesini Hafif Sanayi yapabilecek düzeye ulaştırdınız. Hafif "
+"Sanayi Eşya üretir. "
-#: data/gui/no-credit-solar-power.xml
+#: data/gui/millup.xml
msgid ""
-"You have a budget deficit. The legislative council will not allow you to "
-"build solar power stations on credit."
+"You have reached the tech level which enables you to build mills. Mills use "
+"jobs and food to make goods. Watch out, they can use a lot of food! "
msgstr ""
-"Bütçenizde açık var. Yasama Kurulu Güneşsel Elektrik Santrali yapmanıza izin "
-"vermeyecek."
+"Teknoloji seviyenizi Fabrikalar yapabilecek düzeye ulaştırdınız. Fabrikalar "
+"Eşya üretmek için yiyecek ve işçi kullanır. Dikkat edin, fazla yiyecek "
+"kullanabilirler! "
-#: data/gui/no-credit-university.xml
+#: data/gui/mod_wind_up.xml
msgid ""
-"You have a budget deficit. The legislative council will not allow you to "
-"build universities on credit."
+"You have reached the tech level which enables you to build modern, more "
+"efficient, windmills. "
msgstr ""
-"Bütçenizde açık var. Yasam Kurulu Üniversite yapmanıza izin vermeyecek."
-
-#: data/gui/nobull-tip.xml
-msgid "Not Allowed"
-msgstr "Ä°zin Verilmedi"
-
-#: data/gui/nobull-tip.xml
-msgid "Sorry you can't bulldoze a tip."
-msgstr "Üzgünüm, çöplüğü yıkamazsnız"
-
-#: data/gui/options.xml
-msgid "Background Music"
-msgstr "Arkaplan Müziği"
-
-#: data/gui/options.xml
-msgid "Fullscreen"
-msgstr "Tam ekran"
-
-#: data/gui/options.xml
-msgid "Sound Effects"
-msgstr "Ses Etkileri"
-
-#: data/gui/parkup.xml
-msgid "Parks available"
-msgstr "Millet Bahçeleri kullanılabilir"
+"Teknoloji seviyesini daha gelişmiş, daha verimli Rüzgar Değirmenleri "
+"yapabilecek düzeye ulaştırdınız. "
#: data/gui/parkup.xml
msgid ""
"You have reached the tech level which enables you to build parks. Parks are "
"used to absorb pollution. "
msgstr ""
-"Teknoloji seviyesini Millet Bahçesi yapabilecek düzeye ulaştırdınız. Millet "
-"Pahçeleri açlığı etkisizleştirmek için kullanılır."
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Coal"
-msgstr "Kömür"
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Food"
-msgstr "Yiyecek"
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Goods"
-msgstr "EÅŸya"
-
-#: data/gui/pbar.xml data/gui/tradedialog.xml
-msgid "Jobs"
-msgstr "İşçi"
-
-#: data/gui/pbar.xml
-msgid "Money"
-msgstr "Para"
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Ore"
-msgstr "Mineral"
-
-#: data/gui/pbar.xml
-msgid "Population"
-msgstr "Nüfus"
-
-#: data/gui/pbar.xml data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Steel"
-msgstr "Çelik"
-
-#: data/gui/pbar.xml
-msgid "Tech Level"
-msgstr "Tek. Seviyesi"
-
-#: data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Buy"
-msgstr "Satın al"
-
-#: data/gui/portdialog.xml
-msgid "Harbour Trade Settings"
-msgstr "Liman Ticareti Ayarları"
-
-#: data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Product"
-msgstr "Ürün"
-
-#: data/gui/portdialog.xml data/gui/tradedialog.xml
-msgid "Sell"
-msgstr "Sat"
-
-#: data/gui/potteryup.xml
-msgid "Potteries available"
-msgstr "Çömlekçiler kullanılabilir"
+"Teknoloji seviyesini Park yapabilecek düzeye ulaştırdınız. Park açlığı "
+"etkisizleştirmek için kullanılır. "
#: data/gui/potteryup.xml
msgid ""
@@ -669,36 +749,12 @@
"Mineral Madenine ihtiyacınız var) "
#: data/gui/railwayup.xml
-msgid "Railways available"
-msgstr "Demiryolları kullanılabilir"
-
-#: data/gui/railwayup.xml
msgid "You have reached the tech level which enables you to build railways. "
-msgstr "Teknoloji seviyesini Demiryolları yapabilecek düzeye ulaştırdınız."
-
-#: data/gui/recycleup.xml
-msgid "Recycling Centres available"
-msgstr "Geridönüşüm Merkezleri kullanılabilir"
-
-#: data/gui/recycleup.xml
-msgid ""
-"You have reached the tech level which enables you to recycling centres. "
-"Recycling centres recycle used goods back into ore. "
-msgstr ""
-"Teknoloji seviyesini Geridönüşüm Merkezleri yapabilecek düzeye ulaştırdınız. "
-"Geridönüşüm Merkezleri kullanılmış eşyaları minerale geri çevirir."
-
-#: data/gui/riverup.xml
-msgid "Rivers available"
-msgstr "Nehir kullanılabilir"
+msgstr "Teknoloji seviyesini Demiryolları yapabilecek düzeye ulaştırdınız. "
#: data/gui/riverup.xml
msgid "You have reached the tech level which enables you to build rivers. "
-msgstr "Teknoloji seviyesini Nehir yapabilecek düzeye ulaştırdınız."
-
-#: data/gui/roadup.xml
-msgid "Roads available"
-msgstr "Yollar kullanılabilir"
+msgstr "Teknoloji seviyesini Nehir yapabilecek düzeye ulaştırdınız. "
#: data/gui/roadup.xml
msgid ""
@@ -709,10 +765,6 @@
"için Yardım ekranına bakın."
#: data/gui/rocketup.xml
-msgid "Rocket Launch Pad available"
-msgstr "Füze Rampası kullanılabilir"
-
-#: data/gui/rocketup.xml
msgid ""
"You have reached the tech level which enables you to build rocket launch "
"pads. Rockets enable you to evacuate your population and is a way to 'win' "
@@ -721,18 +773,6 @@
"Teknoloji seviyesini Füze Rampası yapabilecek düzeye ulaştırdınız. Füzeler "
"nüfusunuzu tahliye etmenizi sağlar ve oyunu 'kazanmanızın' bir yoludur."
-#: data/gui/savegame.xml
-msgid "Save Game"
-msgstr "Oyunu Kayıt Et"
-
-#: data/gui/savegame.xml
-msgid "save to selected slot"
-msgstr "seçilen dilimi kayıt etmek için"
-
-#: data/gui/schoolup.xml
-msgid "Schools available"
-msgstr "Okullar kullanılabilir"
-
#: data/gui/schoolup.xml
msgid ""
"You have reached the tech level which enables you to build schools. Schools "
@@ -741,96 +781,113 @@
"Teknoloji seviyesini Okullar yapabilecek düzeye ulaştırdınız. Okullar "
"teknoloji seviyesini artırmak için işçileri ve eşyaları kullanır."
-#: data/gui/shfire-oc.xml
+#: data/gui/solarpowerup.xml
msgid ""
-"A fire has broken out at a shanty town. The fire is OUT OF CONTROL and may "
-"spread to other areas. "
+"You have reached the tech level which enables you to build solar power "
+"stations. "
+msgstr "Teknoloji seviyesini Güneş Panelleri yapabilecek düzeye ulaştırdınız. "
+
+#: data/gui/universityup.xml
+msgid ""
+"You have reached the tech level which enables you to build universities. "
+"Universities produces PhDs, which produce more technology. "
msgstr ""
-"Çıkan yangın gecekondu mahallesini bozdu. Yangın KONTROLDEN ÇIKTI ve diğer "
-"bölgelere yayılabilir."
+"Teknoloji seviyesini Üniversiteler yapabilecek düzeye ulaştırdınız. "
+"Üniversiteler daha fazla teknoloji sağlayan Doktora mezunları sağlar. "
-#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml
-msgid "Fire"
-msgstr "Yangın"
+#: data/gui/windmillup.xml
+msgid "You have reached the tech level which enables you to build windmills. "
+msgstr ""
+"Teknoloji seviyesini Rüzgar Değirmenleri yapabilecek düzeye ulaştırdınız. "
-#: data/gui/shfire-oc.xml data/gui/shfire-uc.xml
-msgid "Fire!"
-msgstr "Yangın!"
+#: data/gui/coalmineup.xml
+msgid ""
+"You have reached the tech level which enables you to dig deep coal mines."
+msgstr ""
+"Teknoloji seviyesini derin Kömür Madenleri yapabilecek düzeye ulaştırdınız."
-#: data/gui/shfire-uc.xml
+#: data/gui/recycleup.xml
msgid ""
-"A fire has broken out at a shanty town. It is in a fire cover area and "
-"APPEARS to be under control. "
+"You have reached the tech level which enables you to recycling centres. "
+"Recycling centres recycle used goods back into ore. "
msgstr ""
-"Çıkan yangın gecekondu mahallesini bozdu. İtfaiye bölgesinde oldu ve kontrol "
-"altında olduğu aşikâr"
+"Teknoloji seviyesini Geridönüşüm Merkezleri yapabilecek düzeye ulaştırdınız. "
+"Geridönüşüm Merkezleri kullanılmış eşyaları minerale geri çevirir. "
-#: data/gui/solarpowerup.xml
-msgid "Solar Power Stations available"
-msgstr "Güneşsel Elektrik Üreteçleri kullanılabilir"
+#: data/gui/launch-gone.xml data/gui/sustain.xml
+msgid "You have won the game."
+msgstr "Oyunu kazandınız."
-#: data/gui/solarpowerup.xml
+#: data/gui/allgone.xml
+msgid "You should start a new career elsewhere."
+msgstr "Başka bir yerde yeni bir kariyer başlatmalısınız."
+
+#: data/gui/cricketup.xml
msgid ""
-"You have reached the tech level which enables you to build solar power "
-"stations. "
+"Your people have invented basketball. Basketball Courts use a few jobs and "
+"goods and make people in the surrounding areas (about 10 units in each "
+"direction) happier."
msgstr ""
-"Teknoloji seviyesini Güneşsel Elektrik Üreteçleri yapabilecek düzeye "
-"ulaştırdınız."
+"İnsanlarınız basketbolu keşfetti. Basketbol Sahaları biraz işçi ve eşya "
+"kullanır ve bölgenin etrafındaki insanları mutlu eder (her yöndeki 10 "
+"üniteyi) "
-#: data/gui/speedpanel.xml
-msgid "Go back to Main Menu"
-msgstr "Ana menüye dön"
+#: data/gui/launch-fail.xml
+msgid ""
+"Your rocket crashed shortly after launch. People no longer trust the "
+"technology for evacuation. You must launch five more unmanned rockets to "
+"restore confidence."
+msgstr ""
+"Füzeniz, fırlatmadan kısa süre sonra infilak etti. Tahliye için insanlar "
+"teknolojiye artık güvenmez. Güveni tekrar kazanmak için 5 insansız füze daha "
+"fırlatmalısınız."
-#: data/gui/speedpanel.xml
-msgid "Pause the game"
-msgstr "Oyunu Duraklat"
+#: data/gui/minimap.xml
+msgid "[+] Zoom in view so that less buildings but more details are visible"
+msgstr ""
+"[+] Görüntüye yaklaş. Bu şekilde daha az yapı fakat daha fazla ayrıntı "
+"görülebilir."
-#: data/gui/speedpanel.xml
-msgid "Run the simulation with fast speed"
-msgstr "Benzetimi Yüksek Hızda Çalıştır"
+#: data/gui/minimap.xml
+msgid "[-] Zoom out"
+msgstr "[-] UzaklaÅŸ"
-#: data/gui/speedpanel.xml
-msgid "Run the simulation with normal speed"
-msgstr "Benzetimi Normal Hızda Çalıştır"
+#: data/gui/minimap.xml
+msgid "[F1] Press this button to get help"
+msgstr "[F1] Yardım almak için bu düğmeye basın"
-#: data/gui/speedpanel.xml
-msgid "Run the simulation with very fast speed"
-msgstr "Benzetimi Çok Yüksek Hızda Çalıştır"
+#: data/gui/minimap.xml
+msgid "[h] Hide high buildings. "
+msgstr "[h] Yüksek yapıları gizle. "
-#: data/gui/sustain.xml
-msgid "Economy Sustainable."
-msgstr "Ekonomi Sürdürülebilir"
+#: data/gui/minimap.xml
+msgid "[m] Scroll up."
+msgstr "[m] Yukarı kaydır."
-#: data/gui/sustain.xml
-msgid "LinCity has determined that you have a sustainable economy."
-msgstr "Sahip olduğunuz sürdürülebilir ekonomi sayesinde LinCity azimkâr"
+#: data/gui/minimap.xml
+msgid "[n] Scroll down."
+msgstr "[n] Aşağı kaydır."
-#: data/gui/too-old.xml
-msgid ""
-"Sorry, the game you wanted is too old. Cannot load it. Still play with "
-"previous game."
-msgstr ""
+#: data/gui/minimap.xml
+msgid "[v] Cycle through MiniMap overlay modes. "
+msgstr "[v] Küçük harita uygulama kipleri yoluyla dönüş. "
-#: data/gui/tradedialog.xml
-msgid "Trade Settings"
-msgstr "Ticaret Seçenekleri"
+#: data/gui/pbar2nd.xml
+msgid "kWh"
+msgstr "kWh"
-#: data/gui/universityup.xml
-msgid "University available"
-msgstr "Üniversite kullanılabilir"
+#: data/gui/minimap.xml
+msgid "toggle terrain height rendering"
+msgstr "zemin yükseklik hazırlamasını aç/kapat"
-#: data/gui/universityup.xml
-msgid ""
-"You have reached the tech level which enables you to build universities. "
-"Universities produces PhDs, which produce more technology. "
-msgstr ""
-"Teknoloji seviyesini Üniversiteler yapabilecek düzeye ulaştırdınız. "
-"Ãœniversiteler daha fazla teknoloji saÄŸlayan PhDs saÄŸlar."
+#~ msgid "Show resources."
+#~ msgstr "Kaynakları göster."
-#: data/gui/windmillup.xml
-msgid "Windmills available"
-msgstr "Yeldeğirmenleri kullanılabilir"
+#~ msgid "Start with empty board."
+#~ msgstr "BoÅŸ arazi ile baÅŸla."
-#: data/gui/windmillup.xml
-msgid "You have reached the tech level which enables you to build windmills. "
-msgstr "Teknoloji seviyesini Yeldeğirmenleri yapabilecek düzeye ulaştırdınız."
+#~ msgid "Start with random village."
+#~ msgstr "Rastgele köy ile başla."
+
+#~ msgid "save to selected slot"
+#~ msgstr "seçilen dilimi kayıt etmek için"
diff -Nru lincity-ng-2.0/data/locale/gui/zh_CN.po lincity-ng-2.9~git20150314/data/locale/gui/zh_CN.po
--- lincity-ng-2.0/data/locale/gui/zh_CN.po 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/gui/zh_CN.po 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,789 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR , YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: LINCITY Chinese\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: Wed Dec 19 13:48:29 2007\n"
+"PO-Revision-Date: 2013-03-01 14:12-0800\n"
+"Last-Translator: Z-Localization \n"
+"Language-Team: Z Localization \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.5.5\n"
+"Language: zh_CN\n"
+
+#: data/gui/minimap.xml
+msgid "$"
+msgstr "$"
+
+#: data/gui/fire.xml
+msgid "A Fire has started"
+msgstr "ç€ç«äº†"
+
+#: data/gui/shfire-uc.xml
+msgid ""
+"A fire has broken out at a shanty town. It is in a fire cover area and "
+"APPEARS to be under control. "
+msgstr "在一个贫民窟处开始ç€ç«ã€‚ç«åŠ¿è¦†ç›–范围之内,貌似一切在å¯æŽ§èŒƒå›´ä¹‹å†…。"
+
+#: data/gui/shfire-oc.xml
+msgid ""
+"A fire has broken out at a shanty town. The fire is OUT OF CONTROL and may "
+"spread to other areas. "
+msgstr "在一个贫民窟处开始ç€ç«ã€‚ç«åŠ¿æ— 法控制,å¯èƒ½è”“延至其他地区。"
+
+#: data/gui/newgame.xml data/gui/loadgame.xml data/gui/credits.xml
+#: data/gui/savegame.xml
+msgid "Back"
+msgstr "åŽé€€"
+
+#: data/gui/options.xml
+msgid "Background Music"
+msgstr "背景音ä¹"
+
+#: data/gui/cricketup.xml
+msgid "Basketball Courts available"
+msgstr "篮çƒåœºå¯ç”¨"
+
+#: data/gui/blacksmithup.xml
+msgid "Blacksmiths available"
+msgstr "é“åŒ é“ºå¯ç”¨"
+
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Bulldozing a monument costs a lot of money."
+msgstr "推倒一个纪念碑è¦èŠ±å¾ˆå¤šé’±ã€‚"
+
+#: data/gui/bulldoze_river_yn.xml
+msgid "Bulldozing a section of river costs a lot of money."
+msgstr "推倒一个河段è¦èŠ±å¾ˆå¤šé’±ã€‚"
+
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Bulldozing a shanty town costs a lot of money and may cause a fire."
+msgstr "推倒一个贫民窟è¦èŠ±å¾ˆå¤šé’±ï¼Œå¹¶æœ‰ç«ç¾å±é™©ã€‚"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Buy"
+msgstr "è´ä¹°"
+
+#: data/gui/newgame.xml
+msgid "Choose Scenario"
+msgstr "选择情景"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Coal"
+msgstr "矿山"
+
+#: data/gui/coalpowerup.xml
+msgid "Coal Fired Power Stations available"
+msgstr "煤电站å¯ç”¨"
+
+#: data/gui/coalmineup.xml
+msgid "Coal Mine available"
+msgstr "矿山"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Coal Survey"
+msgstr "煤矿调查"
+
+#: data/gui/creditslist.xml
+msgid "Code"
+msgstr "代ç "
+
+#: data/gui/mainmenu.xml
+msgid "Continue"
+msgstr "继ç»"
+
+#: data/gui/mainmenu.xml data/gui/creditslist.xml
+msgid "Credits"
+msgstr "积分"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Do coal survey?"
+msgstr "åšç…¤çŸ¿è°ƒæŸ¥å—?"
+
+#: data/gui/launch-good.xml
+msgid "Doing well."
+msgstr "åšçš„很好。"
+
+#: data/gui/minimap.xml
+msgid "Eco"
+msgstr "ç»æµŽ"
+
+#: data/gui/sustain.xml
+msgid "Economy Sustainable."
+msgstr "å¯æŒç»çš„ç»æµŽ"
+
+#: data/gui/launch-evac.xml
+msgid "Evacuation Launch Good"
+msgstr "è¿ç§»è¿›å±•é¡ºåˆ©"
+
+#: data/gui/shfire-uc.xml data/gui/shfire-oc.xml
+msgid "Fire"
+msgstr "ç«ç¾"
+
+#: data/gui/firestationup.xml
+msgid "Fire Stations available"
+msgstr "消防站å¯ç”¨"
+
+#: data/gui/shfire-uc.xml data/gui/shfire-oc.xml
+msgid "Fire!"
+msgstr "ç€ç«äº†ï¼"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Food"
+msgstr "食å“"
+
+#: data/gui/options.xml
+msgid "Fullscreen"
+msgstr "å…¨å±"
+
+#: data/gui/gamestats.xml
+msgid "Gamestats"
+msgstr "游æˆæ•°æ®"
+
+#: data/gui/speedpanel.xml
+msgid "Go back to Main Menu"
+msgstr "回到主èœå•"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Goods"
+msgstr "物å“"
+
+#: data/gui/creditslist.xml
+msgid "Graphics"
+msgstr "图åƒ"
+
+#: data/gui/portdialog.xml
+msgid "Harbour Trade Settings"
+msgstr "港å£è´¸æ˜“设定"
+
+#: data/gui/healthup.xml
+msgid "Health Centres available"
+msgstr "医疗ä¸å¿ƒå¯ç”¨"
+
+#: data/gui/hvindustryup.xml
+msgid "Heavy Industry available"
+msgstr "é‡å·¥ä¸šå¯ç”¨"
+
+#: data/gui/import-exportup.xml
+msgid "Import/Export available"
+msgstr "è¿›/出å£å¯ç”¨"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml
+msgid "Jobs"
+msgstr "工作"
+
+#: data/gui/launch-fail.xml
+msgid "Launch Failure"
+msgstr "å¯åŠ¨å¤±è´¥"
+
+#: data/gui/launch-good.xml
+msgid "Launch Successfull"
+msgstr "å¯åŠ¨æˆåŠŸ"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Launch now?"
+msgstr "现在å¯åŠ¨ï¼Ÿ"
+
+#: data/gui/ltindustryup.xml
+msgid "Light Industry available"
+msgstr "轻工业å¯ç”¨"
+
+#: data/gui/sustain.xml
+msgid "LinCity has determined that you have a sustainable economy."
+msgstr "LinCityè®¤ä¸ºä½ æœ‰å¯æŒç»å‘展的ç»æµŽã€‚"
+
+#: data/gui/mainmenu.xml data/gui/loadgame.xml
+msgid "Load"
+msgstr "åŠ è½½"
+
+#: data/gui/loadgame.xml
+msgid "Load Game"
+msgstr "åŠ è½½æ¸¸æˆ"
+
+#: data/gui/minimap.xml
+msgid "Map"
+msgstr "地图"
+
+#: data/gui/millup.xml
+msgid "Mills available"
+msgstr "磨åŠå¯ç”¨"
+
+#: data/gui/mod_wind_up.xml
+msgid "Modern Windmills available"
+msgstr "现代风车å¯ç”¨"
+
+#: data/gui/pbar.xml
+msgid "Money"
+msgstr "é’±å¸"
+
+#: data/gui/newgame.xml data/gui/mainmenu.xml
+msgid "New Game"
+msgstr "新游æˆ"
+
+#: data/gui/riverup.xml data/gui/hvindustryup.xml data/gui/windmillup.xml
+#: data/gui/ltindustryup.xml data/gui/cricketup.xml data/gui/coalmineup.xml
+#: data/gui/coalpowerup.xml data/gui/parkup.xml data/gui/solarpowerup.xml
+#: data/gui/potteryup.xml data/gui/railwayup.xml data/gui/roadup.xml
+#: data/gui/rocketup.xml data/gui/millup.xml data/gui/healthup.xml
+#: data/gui/universityup.xml data/gui/recycleup.xml data/gui/blacksmithup.xml
+#: data/gui/firestationup.xml data/gui/schoolup.xml
+#: data/gui/import-exportup.xml data/gui/mod_wind_up.xml
+msgid "New Invention"
+msgstr "æ–°å‘明"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/launch_rocket_yn.xml
+#: data/gui/bulldoze_river_yn.xml data/gui/coal_survey_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "No"
+msgstr "å¦"
+
+#: data/gui/no-credit-solar-power.xml data/gui/no-credit-rocket.xml
+#: data/gui/no-credit-parkland.xml data/gui/no-credit-university.xml
+#: data/gui/no-credit-recycle.xml
+msgid "No Credit Available"
+msgstr "æ— ç§¯åˆ†å¯ç”¨"
+
+#: data/gui/allgone.xml
+msgid "Nobody Home"
+msgstr "æ— äººå±‹"
+
+#: data/gui/nobull-tip.xml
+msgid "Not Allowed"
+msgstr "ä¸å…许"
+
+#: data/gui/riverup.xml data/gui/hvindustryup.xml
+#: data/gui/no-credit-solar-power.xml data/gui/windmillup.xml
+#: data/gui/options.xml data/gui/ltindustryup.xml data/gui/cricketup.xml
+#: data/gui/coalmineup.xml data/gui/launch-good.xml data/gui/coalpowerup.xml
+#: data/gui/parkup.xml data/gui/solarpowerup.xml data/gui/potteryup.xml
+#: data/gui/railwayup.xml data/gui/allgone.xml data/gui/nobull-tip.xml
+#: data/gui/sustain.xml data/gui/roadup.xml data/gui/rocketup.xml
+#: data/gui/millup.xml data/gui/no-credit-rocket.xml data/gui/healthup.xml
+#: data/gui/no-credit-parkland.xml data/gui/shfire-uc.xml data/gui/fire.xml
+#: data/gui/universityup.xml data/gui/launch-evac.xml data/gui/recycleup.xml
+#: data/gui/no-credit-university.xml data/gui/no-credit-recycle.xml
+#: data/gui/launch-fail.xml data/gui/blacksmithup.xml
+#: data/gui/firestationup.xml data/gui/schoolup.xml
+#: data/gui/import-exportup.xml data/gui/launch-gone.xml
+#: data/gui/mod_wind_up.xml data/gui/warning.xml data/gui/shfire-oc.xml
+#: data/gui/too-old.xml
+msgid "Ok"
+msgstr "å¯ä»¥"
+
+#: data/gui/gamestats.xml
+msgid "Okay"
+msgstr "好的"
+
+#: data/gui/mainmenu.xml data/gui/options.xml
+msgid "Options"
+msgstr "选择"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Ore"
+msgstr "矿石"
+
+#: data/gui/creditslist.xml
+msgid "Original Idea and Code"
+msgstr "原创想法和代ç "
+
+#: data/gui/parkup.xml
+msgid "Parks available"
+msgstr "åœè½¦åœºå¯ç”¨"
+
+#: data/gui/speedpanel.xml
+msgid "Pause the game"
+msgstr "æš‚åœæ¸¸æˆ"
+
+#: data/gui/pbar.xml
+msgid "Population"
+msgstr "人å£"
+
+#: data/gui/potteryup.xml
+msgid "Potteries available"
+msgstr "陶器厂å¯ç”¨"
+
+#: data/gui/minimap.xml
+msgid "Press this button to show statistics"
+msgstr "按æ¤æŒ‰é’®æ˜¾ç¤ºæ•°æ®"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Product"
+msgstr "产出"
+
+#: data/gui/mainmenu.xml
+msgid "Quit"
+msgstr "退出"
+
+#: data/gui/railwayup.xml
+msgid "Railways available"
+msgstr "é“è·¯å¯ç”¨"
+
+#: data/gui/recycleup.xml
+msgid "Recycling Centres available"
+msgstr "回收ä¸å¿ƒå¯ç”¨"
+
+#: data/gui/riverup.xml
+msgid "Rivers available"
+msgstr "æ²³æµå¯ç”¨"
+
+#: data/gui/roadup.xml
+msgid "Roads available"
+msgstr "é“è·¯å¯ç”¨"
+
+#: data/gui/rocketup.xml
+msgid "Rocket Launch Pad available"
+msgstr "ç«ç®å‘å°„å°å¯ç”¨"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket Ready"
+msgstr "ç«ç®å·²å‡†å¤‡å¥½"
+
+#: data/gui/launch_rocket_yn.xml
+msgid "Rocket ready to launch"
+msgstr "ç«ç®å‡†å¤‡å‘å°„"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with fast speed"
+msgstr "高速è¿è¡Œæ¨¡æ‹Ÿå™¨"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with normal speed"
+msgstr "常速è¿è¡Œæ¨¡æ‹Ÿå™¨"
+
+#: data/gui/speedpanel.xml
+msgid "Run the simulation with very fast speed"
+msgstr "超高速è¿è¡Œæ¨¡æ‹Ÿå™¨"
+
+#: data/gui/mainmenu.xml
+msgid "Save"
+msgstr "ä¿å˜"
+
+#: data/gui/savegame.xml
+msgid "Save Game"
+msgstr "ä¿å˜æ¸¸æˆ"
+
+#: data/gui/schoolup.xml
+msgid "Schools available"
+msgstr "å¦æ ¡å¯ç”¨"
+
+#: data/gui/coalmineup.xml
+msgid ""
+"See the help screen for more information on coal mines and coal surveys."
+msgstr "查看帮助å±å¹•äº†è§£æ›´å¤šç…¤çŸ¿å’Œç…¤ç‚调查信æ¯ã€‚"
+
+#: data/gui/riverup.xml data/gui/hvindustryup.xml data/gui/windmillup.xml
+#: data/gui/ltindustryup.xml data/gui/cricketup.xml data/gui/coalpowerup.xml
+#: data/gui/parkup.xml data/gui/solarpowerup.xml data/gui/potteryup.xml
+#: data/gui/railwayup.xml data/gui/rocketup.xml data/gui/millup.xml
+#: data/gui/healthup.xml data/gui/universityup.xml data/gui/recycleup.xml
+#: data/gui/blacksmithup.xml data/gui/firestationup.xml data/gui/schoolup.xml
+#: data/gui/mod_wind_up.xml
+msgid "See the help screen for more information."
+msgstr "查看帮助å±å¹•äº†è§£æ›´å¤šä¿¡æ¯ã€‚"
+
+#: data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Sell"
+msgstr "å–出"
+
+#: data/gui/coal_survey_yn.xml
+msgid "Send out Prospectors"
+msgstr "æ´¾é£å‹˜æŽ¢è€…"
+
+#: data/gui/minimap.xml
+msgid "Show Income and Expenses. Click this tab again to cycle through views."
+msgstr "显示收入和支出。å†æ¬¡å•å‡»æ¤æ ‡ç¾è½¬æ¢è§†å›¾ã€‚"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show coal depots"
+msgstr "显示矿è—"
+
+#: data/gui/minimap.xml
+msgid "Show economy graphs."
+msgstr "显示ç»æµŽå›¾è¡¨ã€‚"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show fire department cover"
+msgstr "显示消防站覆盖"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show map outline"
+msgstr "显示概è¦åœ°å›¾"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show medical care"
+msgstr "显示医疗ä¸å¿ƒ"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show nourishments"
+msgstr "显示食物"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show pollution density"
+msgstr "显示污染程度"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show power supply"
+msgstr "显示能æºä¾›ç»™"
+
+#: data/gui/minimap.xml
+msgid "Show resources."
+msgstr "显示资æº"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show sport cover"
+msgstr "显示è¿åŠ¨åœºè¦†ç›–"
+
+#: data/gui/minimap.xml
+msgid "Show the MiniMap"
+msgstr "æ˜¾ç¤ºè¿·ä½ åœ°å›¾"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show traffic density"
+msgstr "显示交通密集程度"
+
+#: data/gui/minimapswitchbuttons.xml
+msgid "Show unemployment"
+msgstr "显示失业情况"
+
+#: data/gui/solarpowerup.xml
+msgid "Solar Power Stations available"
+msgstr "太阳能å‘电站å¯ç”¨"
+
+#: data/gui/nobull-tip.xml
+msgid "Sorry you can't bulldoze a tip."
+msgstr "对ä¸èµ·ï¼Œæ‚¨ä¸èƒ½æŽ¨å€’垃圾场。"
+
+#: data/gui/too-old.xml
+msgid ""
+"Sorry, the game you wanted is too old. Cannot load it. Still play with "
+"previous game."
+msgstr "对ä¸èµ·ï¼Œæ‚¨æƒ³è¦çš„游æˆæ˜¯å¤ªä¹…之å‰çš„ã€‚æ— æ³•åŠ è½½ã€‚ä»ç„¶ç»§ç»ä¹‹å‰æ¸¸æˆã€‚"
+
+#: data/gui/options.xml
+msgid "Sound Effects"
+msgstr "音效"
+
+#: data/gui/creditslist.xml
+msgid "Sound and Music"
+msgstr "音效和音ä¹"
+
+#: data/gui/newgame.xml
+msgid "Start"
+msgstr "开始"
+
+#: data/gui/newgame.xml
+msgid "Start with empty board."
+msgstr "在空地开始。"
+
+#: data/gui/newgame.xml
+msgid "Start with random village."
+msgstr "在任æ„æ‘庄开始。"
+
+#: data/gui/minimap.xml
+msgid "Stats"
+msgstr "æ•°æ®"
+
+#: data/gui/pbar.xml data/gui/tradedialog.xml data/gui/portdialog.xml
+msgid "Steel"
+msgstr "é’¢é“"
+
+#: data/gui/pbar.xml
+msgid "Tech Level"
+msgstr "科技程度"
+
+#: data/gui/allgone.xml
+msgid "There are no people left in this city."
+msgstr "这个城市里没有人了。"
+
+#: data/gui/coal_survey_yn.xml
+msgid "This will cost you 1 million once. After that it is free to call again."
+msgstr "您将一次花费一百万。之åŽæ‚¨å¯ä»¥å…è´¹å†æ‰“。"
+
+#: data/gui/launch-gone.xml
+msgid "Total Evacuation Complete."
+msgstr "全部转移完æˆã€‚"
+
+#: data/gui/tradedialog.xml
+msgid "Trade Settings"
+msgstr "贸易设定"
+
+#: data/gui/creditslist.xml
+msgid "Translation"
+msgstr "翻译"
+
+#: data/gui/universityup.xml
+msgid "University available"
+msgstr "大å¦å¯ç”¨"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Want to bulldoze?"
+msgstr "使用推土机?"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/bulldoze_river_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml data/gui/warning.xml data/gui/too-old.xml
+msgid "Warning"
+msgstr "è¦å‘Š"
+
+#: data/gui/bulldoze_monument_yn.xml
+msgid "Warning: Bulldozing monuments is expensive"
+msgstr "è¦å‘Šï¼šæŽ¨å€’纪念碑很贵"
+
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Warning: Bulldozing shanties is dangerous."
+msgstr "è¦å‘Šï¼šæŽ¨å€’贫民窟很å±é™©ã€‚"
+
+#: data/gui/bulldoze_river_yn.xml
+msgid "Warning: Bulldozing water is expensive"
+msgstr "è¦å‘Šï¼šæŽ¨å€’æ°´æºå¾ˆè´µ"
+
+#: data/gui/launch-gone.xml
+msgid "Well done you have evacuated all your people."
+msgstr "åšçš„好,您已转移了所有人。"
+
+#: data/gui/windmillup.xml
+msgid "Windmills available"
+msgstr "风车å¯ç”¨"
+
+#: data/gui/bulldoze_monument_yn.xml data/gui/launch_rocket_yn.xml
+#: data/gui/bulldoze_river_yn.xml data/gui/coal_survey_yn.xml
+#: data/gui/bulldoze_shanty_yn.xml
+msgid "Yes"
+msgstr "是"
+
+#: data/gui/fire.xml
+msgid "You better go and look for it"
+msgstr "您最好去找找看"
+
+#: data/gui/launch_rocket_yn.xml
+msgid ""
+"You can launch the rocket now or wait until later. If you wait it will "
+"continue costing you money to keep the rocket ready. Launch it later by "
+"clicking on the rocket area."
+msgstr ""
+"您å¯ä»¥çŽ°åœ¨å‘å°„ç«ç®æˆ–之åŽå†è¯´ã€‚如果您想è¦ç»§ç»èŠ±é’±ç»´æŠ¤ç«ç®å‡†å¤‡çŠ¶æ€ã€‚å•å‡»ç«ç®åŒº"
+"域,之åŽå‘射。"
+
+#: data/gui/import-exportup.xml
+msgid ""
+"You can now import and export coal, goods, ore and steel. Read the help "
+"pages on these subjects to find out how to use them. "
+msgstr ""
+"您å¯ä»¥è¿›å‡ºå£ç…¤ç‚,商å“,矿石和钢é“。阅读这些物å“的帮助页é¢ï¼Œäº†è§£å¦‚何使用。"
+
+#: data/gui/no-credit-parkland.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build parks on credit."
+msgstr "您有预算赤å—。法律部门ä¸ä¼šå…许您用积分建åœè½¦åœºã€‚"
+
+#: data/gui/no-credit-recycle.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build recycling centres on credit."
+msgstr "您有预算赤å—。法律部门ä¸ä¼šå…许您用积分建回收ä¸å¿ƒã€‚"
+
+#: data/gui/no-credit-rocket.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build rocket launch pads on credit."
+msgstr "您有预算赤å—。法律部门ä¸ä¼šå…许您用积分建ç«ç®å‘å°„å°ã€‚"
+
+#: data/gui/no-credit-solar-power.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build solar power stations on credit."
+msgstr "您有预算赤å—。法律部门ä¸ä¼šå…许您用积分建太阳能å‘电站。"
+
+#: data/gui/no-credit-university.xml
+msgid ""
+"You have a budget deficit. The legislative council will not allow you to "
+"build universities on credit."
+msgstr "您有预算赤å—。法律部门ä¸ä¼šå…许您用积分建大å¦ã€‚"
+
+#: data/gui/launch-evac.xml
+msgid ""
+"You have evacuated 1000 people. You might want to reduce the size of your "
+"economy to reflect the reduced population. "
+msgstr "您已转移1000人。您应缩å°ç»æµŽè§„模以åæ˜ äººå£å‡å°‘。"
+
+#: data/gui/blacksmithup.xml
+msgid ""
+"You have reached the tech level which enables you to build blacksmiths. "
+"Blacksmiths use jobs and steel to make goods."
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ é“åŒ é“ºã€‚é“åŒ é“ºç”¨å·¥ä½œå’Œé’¢é“åˆ¶é€ ç‰©å“。"
+
+#: data/gui/coalpowerup.xml
+msgid ""
+"You have reached the tech level which enables you to build coal fired power "
+"stations."
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ ç…¤ç‚å‘电站。"
+
+#: data/gui/firestationup.xml
+msgid ""
+"You have reached the tech level which enables you to build fire stations. "
+"Fire stations prevent most fires from starting. If you haven't had any fires "
+"yet, you might not think you need them."
+msgstr ""
+"您的科技程度已ç»å…è®¸å»ºé€ æ¶ˆé˜²ç«™ã€‚æ¶ˆé˜²ç«™å¯ä»¥é˜²æ¢å¤§éƒ¨åˆ†ç«ç¾å‘生。如果您没é‡åˆ°è¿‡"
+"ç«ç¾ï¼Œå¯èƒ½ä¸ä¼šéœ€è¦ä»–们。"
+
+#: data/gui/healthup.xml
+msgid ""
+"You have reached the tech level which enables you to build health centres. "
+"Heath centres reduce the number of people killed by pollution and increase "
+"overall productivity."
+msgstr ""
+"您的科技程度已ç»å…è®¸å»ºé€ åŒ»ç–—ä¸å¿ƒã€‚医疗ä¸å¿ƒå¯ä»¥å¸®åŠ©äººå£å› 污染问题而å‡å°‘,并æ"
+"高综åˆç”Ÿäº§åŠ›ã€‚"
+
+#: data/gui/hvindustryup.xml
+msgid ""
+"You have reached the tech level which enables you to build heavy industry "
+"(steel works). Heavy industry produces steel. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ é‡å·¥ä¸šï¼ˆé’¢é“厂)。é‡å·¥ä¸šç”Ÿäº§é’¢é“。"
+
+#: data/gui/ltindustryup.xml
+msgid ""
+"You have reached the tech level which enables you to build light industry. "
+"Light industry produces goods. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ è½»å·¥ä¸šã€‚è½»å·¥ä¸šç”Ÿäº§ç‰©å“。"
+
+#: data/gui/millup.xml
+msgid ""
+"You have reached the tech level which enables you to build mills. Mills use "
+"jobs and food to make goods. Watch out, they can use a lot of food! "
+msgstr ""
+"您的科技程度已ç»å…è®¸å»ºé€ ç£¨åŠã€‚磨åŠç”¨å·¥ä½œå’Œé£Ÿç‰©åˆ¶é€ 物å“。å°å¿ƒï¼Œä»–们会用掉很多"
+"食物ï¼"
+
+#: data/gui/mod_wind_up.xml
+msgid ""
+"You have reached the tech level which enables you to build modern, more "
+"efficient, windmills. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ çŽ°ä»£ï¼Œæ›´é«˜æ•ˆçš„é£Žè½¦ã€‚"
+
+#: data/gui/parkup.xml
+msgid ""
+"You have reached the tech level which enables you to build parks. Parks are "
+"used to absorb pollution. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ å…¬å›ã€‚å…¬å›ç”¨æ¥å¸æ”¶æ±¡æŸ“。"
+
+#: data/gui/potteryup.xml
+msgid ""
+"You have reached the tech level which enables you to build potteries. "
+"Potteries use jobs and ore to make goods. (You need ore mines to get ore) "
+msgstr ""
+"您的科技程度已ç»å…è®¸å»ºé€ é™¶å™¨åŽ‚ã€‚é™¶å™¨åŽ‚ç”¨å·¥ä½œå’ŒçŸ¿çŸ³åˆ¶é€ ç‰©å“。(您需è¦æœ‰çŸ¿å±±æ¥"
+"获得矿石)"
+
+#: data/gui/railwayup.xml
+msgid "You have reached the tech level which enables you to build railways. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ é“路。"
+
+#: data/gui/riverup.xml
+msgid "You have reached the tech level which enables you to build rivers. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ æ²³æµã€‚"
+
+#: data/gui/roadup.xml
+msgid ""
+"You have reached the tech level which enables you to build roads. See the "
+"help screen for more information."
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ é“路。查看帮助å±å¹•äº†è§£æ›´å¤šä¿¡æ¯ã€‚"
+
+#: data/gui/rocketup.xml
+msgid ""
+"You have reached the tech level which enables you to build rocket launch "
+"pads. Rockets enable you to evacuate your population and is a way to 'win' "
+"the game."
+msgstr ""
+"您的科技程度已ç»å…è®¸å»ºé€ ç«ç®å‘å°„å°ã€‚ç«ç®å¯ä»¥å¸®åŠ©è½¬ç§»äººå£ï¼Œå¹¶å–得游æˆèƒœåˆ©ã€‚"
+
+#: data/gui/schoolup.xml
+msgid ""
+"You have reached the tech level which enables you to build schools. Schools "
+"use jobs and goods to increase tech level. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ å¦æ ¡ã€‚å¦æ ¡ç”¨å·¥ä½œå’Œç‰©å“æ¥æ高科技程度。"
+
+#: data/gui/solarpowerup.xml
+msgid ""
+"You have reached the tech level which enables you to build solar power "
+"stations. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ å¤ªé˜³èƒ½å‘电站。"
+
+#: data/gui/universityup.xml
+msgid ""
+"You have reached the tech level which enables you to build universities. "
+"Universities produces PhDs, which produce more technology. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ å¤§å¦ã€‚大å¦åŸ¹å…»åšå£«ï¼Œä»–们带æ¥æ›´å¤šç§‘技。"
+
+#: data/gui/windmillup.xml
+msgid "You have reached the tech level which enables you to build windmills. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ é£Žè½¦ã€‚"
+
+#: data/gui/coalmineup.xml
+msgid ""
+"You have reached the tech level which enables you to dig deep coal mines."
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ ç…¤çŸ¿ã€‚"
+
+#: data/gui/recycleup.xml
+msgid ""
+"You have reached the tech level which enables you to recycling centres. "
+"Recycling centres recycle used goods back into ore. "
+msgstr "您的科技程度已ç»å…è®¸å»ºé€ å›žæ”¶ä¸å¿ƒã€‚回收ä¸å¿ƒå›žæ”¶æ—§ç‰©åˆ°çŸ¿å±±ã€‚"
+
+#: data/gui/sustain.xml data/gui/launch-gone.xml
+msgid "You have won the game."
+msgstr "您已å–得胜利。"
+
+#: data/gui/allgone.xml
+msgid "You should start a new career elsewhere."
+msgstr "您å¯ä»¥åœ¨å…¶ä»–地方开始新的事业。"
+
+#: data/gui/cricketup.xml
+msgid ""
+"Your people have invented basketball. Basketball Courts use a few jobs and "
+"goods and make people in the surrounding areas (about 10 units in each "
+"direction) happier."
+msgstr ""
+"您的人们已å‘明篮çƒã€‚篮çƒåœºéœ€è¦ä¸€äº›å·¥ä½œå’Œç‰©å“,并让附近(大概方圆å个å•ä½ï¼‰çš„"
+"äººä»¬æ›´åŠ å¿«ä¹ã€‚"
+
+#: data/gui/launch-fail.xml
+msgid ""
+"Your rocket crashed shortly after launch. People no longer trust the "
+"technology for evacuation. You must launch five more unmanned rockets to "
+"restore confidence."
+msgstr ""
+"您的ç«ç®åœ¨å‘å°„ä¸ä¹…åŽå 地。转移之åŽçš„人们ä¸å†ç›¸ä¿¡ç§‘技。您必须å‘å°„äº”ä¸ªä»¥ä¸Šæ— äºº"
+"ç«ç®æ¥é‡å»ºä¿¡å¿ƒã€‚"
+
+#: data/gui/minimap.xml
+msgid "[+] Zoom in view so that less buildings but more details are visible"
+msgstr "[+] 放大å¯çœ‹åˆ°æ›´å¤šç»†èŠ‚和更少的建ç‘"
+
+#: data/gui/minimap.xml
+msgid "[-] Zoom out"
+msgstr "[-] 缩å°"
+
+#: data/gui/minimap.xml
+msgid "[F1] Press this button to get help"
+msgstr "[F1] 按æ¤æŒ‰é’®èŽ·å¾—帮助"
+
+#: data/gui/minimap.xml
+msgid "[h] Hide high buildings. "
+msgstr "[h] éšè—高楼。"
+
+#: data/gui/minimap.xml
+msgid "[v] Cycle through MiniMap overlay modes. "
+msgstr "[v] åœ¨è¿·ä½ åœ°å›¾å åŠ æ¨¡å¼é—´è½¬æ¢ã€‚"
+
+#: data/gui/savegame.xml
+msgid "save to selected slot"
+msgstr "ä¿å˜è‡³æ‰€é€‰ä½ç½®"
diff -Nru lincity-ng-2.0/data/locale/pt_BR.po lincity-ng-2.9~git20150314/data/locale/pt_BR.po
--- lincity-ng-2.0/data/locale/pt_BR.po 2009-01-25 20:21:19.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/pt_BR.po 2015-05-05 16:32:50.000000000 +0000
@@ -8,8 +8,8 @@
msgstr ""
"Project-Id-Version: lincity-ng 1.1.0rc2\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2008-02-24 21:11+0100\n"
-"PO-Revision-Date: 2009-01-21 21:01+0100\n"
+"POT-Creation-Date: 2009-01-26 22:37+0100\n"
+"PO-Revision-Date: 2009-01-27 22:24+0100\n"
"Last-Translator: Nilo Menezes \n"
"Language-Team: Portuguese/Brazil \n"
"MIME-Version: 1.0\n"
@@ -56,6 +56,8 @@
#: src/lincity-ng/ButtonPanel.cpp:245
#: src/lincity-ng/ButtonPanel.cpp:288
+#: src/lincity-ng/ButtonPanel.cpp:416
+#: src/lincity-ng/ButtonPanel.cpp:439
#, c-format
msgid "%s (Techlevel %.1f required.)"
msgstr "%s (NÃvel Tecno. %.1f requerido.)"
@@ -69,122 +71,193 @@
msgid "Launchsite"
msgstr "Base de lançamento"
-#: src/lincity-ng/Dialog.cpp:343
+#: src/lincity-ng/Dialog.cpp:372
msgid "----- IN TEST MODE -------"
msgstr "----- EM MODO DE TESTE -------"
-#: src/lincity-ng/Dialog.cpp:345
+#: src/lincity-ng/Dialog.cpp:374
#, c-format
msgid "Game statistics from LinCity-NG Version %s"
msgstr "EstatÃsticas de jogo do LinCity-NG Versão %s"
-#: src/lincity-ng/Dialog.cpp:348
+#: src/lincity-ng/Dialog.cpp:377
#, c-format
msgid "Initial loaded scene - %s"
msgstr "Cena inicial aberta - %s"
-#: src/lincity-ng/Dialog.cpp:352
+#: src/lincity-ng/Dialog.cpp:381
#, c-format
msgid "Economy is sustainable"
msgstr "A economia é sustentável"
-#: src/lincity-ng/Dialog.cpp:355
+#: src/lincity-ng/Dialog.cpp:384
#, c-format
msgid "Population %d of which %d are not housed."
msgstr "A população é de %d dos quais %d são sem teto."
-#: src/lincity-ng/Dialog.cpp:359
+#: src/lincity-ng/Dialog.cpp:388
#, c-format
msgid "Max population %d Number evacuated %d Total births %d"
msgstr "População máxima %d Número de evacuados %d Total de nascimentos %d"
-#: src/lincity-ng/Dialog.cpp:363
+#: src/lincity-ng/Dialog.cpp:392
#, c-format
msgid "Date %s %04d Money %8d Tech-level %5.1f (%5.1f)"
msgstr "Data %s %04d Dinheiro %8d NÃvel Tecnológico %5.1f (%5.1f)"
-#: src/lincity-ng/Dialog.cpp:369
+#: src/lincity-ng/Dialog.cpp:398
#, c-format
-msgid ".Deaths by starvation %7d History %8.3f"
-msgstr ".Mortos pela fome %7d Histórico %8.3f"
+msgid "Deaths by starvation %7d History %8.3f"
+msgstr "Mortes por fome %7d Histórico %8.3f"
-#: src/lincity-ng/Dialog.cpp:373
+#: src/lincity-ng/Dialog.cpp:402
#, c-format
msgid "Deaths from pollution %7d History %8.3f"
msgstr "Mortos pela poluição %7d Histórico %8.3f"
-#: src/lincity-ng/Dialog.cpp:376
+#: src/lincity-ng/Dialog.cpp:405
#, c-format
msgid "Years of unemployment %7d History %8.3f"
msgstr "Anos de desemprego %7d Histórico %8.3f"
-#: src/lincity-ng/Dialog.cpp:379
+#: src/lincity-ng/Dialog.cpp:408
#, c-format
msgid "Rockets launched %2d Successful launches %2d"
msgstr "Foguetes lançados %2d Lançamentos bem sucedidos %2d"
-#: src/lincity-ng/Dialog.cpp:388
-#, c-format
-msgid ". Residences %4d Markets %4d Farms %4d"
-msgstr ". Residências %4d Mercados %4d Fazendas %4d"
+#: src/lincity-ng/Dialog.cpp:417
+msgid "Residences"
+msgstr "Residências"
+
+#: src/lincity-ng/Dialog.cpp:424
+msgid "Markets"
+msgstr "Mercados"
+
+#: src/lincity-ng/Dialog.cpp:425
+msgid "Farms"
+msgstr "Fazendas"
+
+#: src/lincity-ng/Dialog.cpp:427
+msgid "Water wells"
+msgstr "Poços"
+
+#: src/lincity-ng/Dialog.cpp:435
+msgid "Monuments"
+msgstr "Monumentos"
-#: src/lincity-ng/Dialog.cpp:398
-#, c-format
-msgid ". Water wells %4d"
-msgstr ". Moinhos %4d"
+#: src/lincity-ng/Dialog.cpp:436
+#: src/lincity-ng/MpsInterface.cpp:509
+msgid "Schools"
+msgstr "Escolas"
-#: src/lincity-ng/Dialog.cpp:400
-#, c-format
-msgid ". Monuments %4d Schools %4d Universities %4d"
-msgstr ". Monumentos %4d Escolas %4d Universidades %4d"
+#: src/lincity-ng/Dialog.cpp:437
+msgid "Universities"
+msgstr "Universidades"
-#: src/lincity-ng/Dialog.cpp:404
-#, c-format
-msgid ".Fire stations %4d Parks %4d Sports fields %4d"
-msgstr ".Bombeiros %4d Parques %4d Quadras de Esporte %4d"
+#: src/lincity-ng/Dialog.cpp:439
+msgid "Fire stations"
+msgstr "Corpo de Bombeiros"
-#: src/lincity-ng/Dialog.cpp:408
-#, c-format
-msgid "Health centres %4d Tips %4d Shanties %4d"
-msgstr "Centros de saúde %4d Aterros %4d Favelas %4d"
+#: src/lincity-ng/Dialog.cpp:440
+msgid "Parks"
+msgstr "Parques"
+
+#: src/lincity-ng/Dialog.cpp:441
+msgid "Sports fields"
+msgstr "Quadras de esporte"
+
+#: src/lincity-ng/Dialog.cpp:443
+msgid "Health centres"
+msgstr "Centros de saúde"
+
+#: src/lincity-ng/Dialog.cpp:444
+msgid "Tips"
+msgstr "Aterros"
-#: src/lincity-ng/Dialog.cpp:414
-#, c-format
-msgid ". Windmills %4d Coal powers %4d Solar powers %4d"
-msgstr ". Moinhos de vento %4d Usinas de carvão %4d Usinas solares %4d"
+#: src/lincity-ng/Dialog.cpp:445
+#: src/lincity-ng/MpsInterface.cpp:544
+msgid "Shanties"
+msgstr "Favelados"
-#: src/lincity-ng/Dialog.cpp:419
-#, c-format
-msgid ". Substations %4d Power lines %4d Ports %4d"
-msgstr ". Sub-estações %4d Linhas de transmissão %4d Portos %4d"
+#: src/lincity-ng/Dialog.cpp:451
+msgid "Windmills"
+msgstr "Moinhos de vento"
+
+#: src/lincity-ng/Dialog.cpp:452
+msgid "Coal powers"
+msgstr "EE Carvão"
-#: src/lincity-ng/Dialog.cpp:423
-#, c-format
-msgid ". Tracks %4d Roads %4d Rail %4d"
-msgstr ". Pistas %4d Estradas %4d Trilhos %4d"
+#: src/lincity-ng/Dialog.cpp:453
+msgid "Solar powers"
+msgstr "EE Solar"
-#: src/lincity-ng/Dialog.cpp:429
-#, c-format
-msgid ". Potteries %4d Blacksmiths %4d Mills %4d"
-msgstr ". Olarias %4d Ferreiros %4d Moinhos %4d"
+#: src/lincity-ng/Dialog.cpp:455
+msgid "Substations"
+msgstr "Sub-estações"
+
+#: src/lincity-ng/Dialog.cpp:456
+msgid "Power lines"
+msgstr "Linhas de transmissão"
+
+#: src/lincity-ng/Dialog.cpp:457
+msgid "Ports"
+msgstr "Portos"
+
+#: src/lincity-ng/Dialog.cpp:459
+msgid "Tracks"
+msgstr "Trilhas"
+
+#: src/lincity-ng/Dialog.cpp:460
+msgid "Roads"
+msgstr "Estradas"
-#: src/lincity-ng/Dialog.cpp:433
-#, c-format
-msgid ". Light inds %4d Heavy inds %4d Recyclers %4d"
-msgstr ". Indústias lv %4d Indústrias pes %4d Centros de reciclagem %4d"
+#: src/lincity-ng/Dialog.cpp:461
+msgid "Rail"
+msgstr "Trilho"
-#: src/lincity-ng/Dialog.cpp:437
-#, c-format
-msgid ". Coal mines %4d Ore mines %4d Communes %4d"
-msgstr ". Minas de carvão %4d Minas de minério %4d Comunas %4d"
+#: src/lincity-ng/Dialog.cpp:467
+msgid "Potteries"
+msgstr "Olarias"
+
+#: src/lincity-ng/Dialog.cpp:468
+msgid "Blacksmiths"
+msgstr "Ferreiros"
+
+#: src/lincity-ng/Dialog.cpp:469
+msgid "Mills"
+msgstr "Moinhos"
+
+#: src/lincity-ng/Dialog.cpp:471
+msgid "Light inds"
+msgstr "Ind. Leve"
+
+#: src/lincity-ng/Dialog.cpp:472
+msgid "Heavy inds"
+msgstr "Ind. Pesada"
+
+#: src/lincity-ng/Dialog.cpp:473
+msgid "Recyclers"
+msgstr "Centros de Reciclagem"
+
+#: src/lincity-ng/Dialog.cpp:475
+msgid "Coal mines"
+msgstr "Minas de carvão"
+
+#: src/lincity-ng/Dialog.cpp:476
+msgid "Ore mines"
+msgstr "Minas de minério"
+
+#: src/lincity-ng/Dialog.cpp:477
+msgid "Communes"
+msgstr "Comunas"
-#: src/lincity-ng/Dialog.cpp:594
+#: src/lincity-ng/Dialog.cpp:632
#: src/lincity/lintypes.cpp:88
-#: src/lincity/modules/market.cpp:1001
+#: src/lincity/modules/market.cpp:1011
msgid "Market"
msgstr "Mercado"
-#: src/lincity-ng/Dialog.cpp:648
+#: src/lincity-ng/Dialog.cpp:686
#: src/lincity/lintypes.cpp:209
#: src/lincity/modules/port.cpp:281
msgid "Port"
@@ -192,15 +265,15 @@
#: src/lincity-ng/EconomyGraph.cpp:124
msgid "Mining"
-msgstr "Mineração"
+msgstr "Miner."
#: src/lincity-ng/EconomyGraph.cpp:126
msgid "Trade"
-msgstr "Comércio"
+msgstr "Comér."
#: src/lincity-ng/EconomyGraph.cpp:128
msgid "Money"
-msgstr "Dinheiro"
+msgstr "Dinhe."
#: src/lincity-ng/EconomyGraph.cpp:130
msgid "Popul."
@@ -211,7 +284,7 @@
msgstr "Tecn."
#: src/lincity-ng/EconomyGraph.cpp:134
-#: src/lincity-ng/MpsInterface.cpp:382
+#: src/lincity-ng/MpsInterface.cpp:389
#: src/lincity/lintypes.cpp:399
#: src/lincity/modules/residence.cpp:283
msgid "Fire"
@@ -273,64 +346,67 @@
msgid "Minimap: traffic density"
msgstr "Minimapa: densidade do tráfego"
-#: src/lincity-ng/GameView.cpp:1593
+#: src/lincity-ng/GameView.cpp:1638
msgid "Estimated Bulldoze Cost: "
msgstr "Custo Estimado de Demolição:"
-#: src/lincity-ng/GameView.cpp:1595
+#: src/lincity-ng/GameView.cpp:1640
msgid "Bulldoze Cost: "
msgstr "Custo de Demolição:"
-#: src/lincity-ng/GameView.cpp:1598
-#: src/lincity-ng/GameView.cpp:1629
+#: src/lincity-ng/GameView.cpp:1643
+#: src/lincity-ng/GameView.cpp:1656
+#: src/lincity-ng/GameView.cpp:1687
#: src/lincity-ng/ScreenInterface.cpp:274
msgid "$"
msgstr "$"
-#: src/lincity-ng/GameView.cpp:1600
+#: src/lincity-ng/GameView.cpp:1645
+#: src/lincity-ng/GameView.cpp:1658
msgid "n/a"
msgstr "n/d"
-#: src/lincity-ng/GameView.cpp:1618
+#: src/lincity-ng/GameView.cpp:1654
+#: src/lincity-ng/GameView.cpp:1687
+msgid ": Cost to build "
+msgstr ": Custo de construção "
+
+#: src/lincity-ng/GameView.cpp:1676
msgid "Query Tool: Show information about selected building."
msgstr "Ferr. de Pesquisa: Exibe informações sobre a construção selecionada."
-#: src/lincity-ng/GameView.cpp:1622
+#: src/lincity-ng/GameView.cpp:1680
msgid "Bulldozer: remove building -price varies-"
msgstr "Niveladora: remover construção -preço variável-"
-#: src/lincity-ng/GameView.cpp:1629
-msgid ": Cost to build "
-msgstr ": Custo de construção "
-
-#: src/lincity-ng/GameView.cpp:1630
-#: src/lincity-ng/GameView.cpp:1633
+#: src/lincity-ng/GameView.cpp:1688
+#: src/lincity-ng/GameView.cpp:1691
msgid "$."
msgstr "$."
-#: src/lincity-ng/GameView.cpp:1630
+#: src/lincity-ng/GameView.cpp:1688
msgid ", to bulldoze "
msgstr ", para demolir"
-#: src/lincity-ng/GameView.cpp:1632
+#: src/lincity-ng/GameView.cpp:1690
msgid " To build "
msgstr " Para construir "
-#: src/lincity-ng/GameView.cpp:1632
+#: src/lincity-ng/GameView.cpp:1690
msgid " of them "
msgstr " deles "
-#: src/lincity-ng/GameView.cpp:1633
+#: src/lincity-ng/GameView.cpp:1691
msgid "will cost about "
msgstr "custará em torno de "
#: src/lincity-ng/MainMenu.cpp:141
msgid "good_times"
-msgstr "bons_tempos"
+msgstr "Bons tempos"
#: src/lincity-ng/MainMenu.cpp:142
msgid "bad_times"
-msgstr "tempos_ruins"
+msgstr "Tempo ruim"
#: src/lincity-ng/MainMenu.cpp:143
msgid "Beach"
@@ -338,127 +414,127 @@
#: src/lincity-ng/MainMenu.cpp:144
msgid "extreme_arid"
-msgstr "árido_extremo"
+msgstr "Extremamente Ãrido"
#: src/lincity-ng/MainMenu.cpp:145
msgid "extreme_wetland"
-msgstr "extremo_pântano"
+msgstr "Pantanoso"
-#: src/lincity-ng/MainMenu.cpp:212
+#: src/lincity-ng/MainMenu.cpp:204
msgid "empty"
msgstr "vazio"
#: src/lincity-ng/MpsInterface.cpp:227
-msgid "build something here"
-msgstr "contruir algo aqui"
-
-#: src/lincity-ng/MpsInterface.cpp:229
msgid "no further information available"
msgstr "sem mais informações disponÃveis"
-#: src/lincity-ng/MpsInterface.cpp:380
+#: src/lincity-ng/MpsInterface.cpp:230
+msgid "build something here"
+msgstr "construir algo aqui"
+
+#: src/lincity-ng/MpsInterface.cpp:387
msgid "Coverage"
msgstr "Cobertura"
-#: src/lincity-ng/MpsInterface.cpp:381
-#: src/lincity-ng/MpsInterface.cpp:384
-#: src/lincity-ng/MpsInterface.cpp:387
-#: src/lincity/modules/commune.cpp:179
-#: src/lincity/modules/commune.cpp:181
-#: src/lincity/modules/commune.cpp:183
-#: src/lincity/modules/commune.cpp:185
-#: src/lincity/modules/water.cpp:20
+#: src/lincity-ng/MpsInterface.cpp:388
+#: src/lincity-ng/MpsInterface.cpp:391
+#: src/lincity-ng/MpsInterface.cpp:394
+#: src/lincity/modules/commune.cpp:180
+#: src/lincity/modules/commune.cpp:182
+#: src/lincity/modules/commune.cpp:184
+#: src/lincity/modules/commune.cpp:186
+#: src/lincity/modules/water.cpp:23
msgid "No"
msgstr "Não"
-#: src/lincity-ng/MpsInterface.cpp:381
-#: src/lincity-ng/MpsInterface.cpp:384
-#: src/lincity-ng/MpsInterface.cpp:387
-#: src/lincity/modules/commune.cpp:179
-#: src/lincity/modules/commune.cpp:181
-#: src/lincity/modules/commune.cpp:183
-#: src/lincity/modules/commune.cpp:185
-#: src/lincity/modules/water.cpp:20
+#: src/lincity-ng/MpsInterface.cpp:388
+#: src/lincity-ng/MpsInterface.cpp:391
+#: src/lincity-ng/MpsInterface.cpp:394
+#: src/lincity/modules/commune.cpp:180
+#: src/lincity/modules/commune.cpp:182
+#: src/lincity/modules/commune.cpp:184
+#: src/lincity/modules/commune.cpp:186
+#: src/lincity/modules/water.cpp:23
#: src/lincity/modules/waterwell.cpp:62
msgid "Yes"
msgstr "Sim"
-#: src/lincity-ng/MpsInterface.cpp:385
+#: src/lincity-ng/MpsInterface.cpp:392
msgid "Health"
msgstr "Saúde"
-#: src/lincity-ng/MpsInterface.cpp:388
-#: src/lincity-ng/MpsInterface.cpp:516
+#: src/lincity-ng/MpsInterface.cpp:395
+#: src/lincity-ng/MpsInterface.cpp:523
#: src/lincity/modules/residence.cpp:286
msgid "Sport"
msgstr "Esporte"
-#: src/lincity-ng/MpsInterface.cpp:390
+#: src/lincity-ng/MpsInterface.cpp:397
#: src/lincity/modules/residence.cpp:288
#: src/lincity/modules/waterwell.cpp:59
msgid "Pollution"
msgstr "Poluição"
-#: src/lincity-ng/MpsInterface.cpp:393
+#: src/lincity-ng/MpsInterface.cpp:400
msgid "clear"
msgstr "limpo"
-#: src/lincity-ng/MpsInterface.cpp:395
+#: src/lincity-ng/MpsInterface.cpp:402
#: src/lincity/modules/residence.cpp:276
msgid "good"
msgstr "bom"
-#: src/lincity-ng/MpsInterface.cpp:397
+#: src/lincity-ng/MpsInterface.cpp:404
msgid "fair"
msgstr "razoável"
-#: src/lincity-ng/MpsInterface.cpp:399
+#: src/lincity-ng/MpsInterface.cpp:406
msgid "smelly"
msgstr "fedorento"
-#: src/lincity-ng/MpsInterface.cpp:401
+#: src/lincity-ng/MpsInterface.cpp:408
msgid "smokey"
msgstr "esfumaçado"
-#: src/lincity-ng/MpsInterface.cpp:403
+#: src/lincity-ng/MpsInterface.cpp:410
msgid "smoggy"
msgstr "poluÃdo"
-#: src/lincity-ng/MpsInterface.cpp:405
+#: src/lincity-ng/MpsInterface.cpp:412
msgid "bad"
msgstr "mau"
-#: src/lincity-ng/MpsInterface.cpp:407
+#: src/lincity-ng/MpsInterface.cpp:414
msgid "very bad"
msgstr "muito mau"
-#: src/lincity-ng/MpsInterface.cpp:409
+#: src/lincity-ng/MpsInterface.cpp:416
msgid "death!"
msgstr "morte!"
-#: src/lincity-ng/MpsInterface.cpp:414
+#: src/lincity-ng/MpsInterface.cpp:421
msgid "Bulldoze Cost"
msgstr "Custo de demolição"
-#: src/lincity-ng/MpsInterface.cpp:420
+#: src/lincity-ng/MpsInterface.cpp:427
msgid "N/A"
msgstr "N/D"
-#: src/lincity-ng/MpsInterface.cpp:438
+#: src/lincity-ng/MpsInterface.cpp:445
msgid "Tax Income"
msgstr "Receita de Impostos"
-#: src/lincity-ng/MpsInterface.cpp:442
+#: src/lincity-ng/MpsInterface.cpp:449
msgid "Income"
msgstr "Receita"
-#: src/lincity-ng/MpsInterface.cpp:446
+#: src/lincity-ng/MpsInterface.cpp:453
#: src/lincity/modules/blacksmith.cpp:98
#: src/lincity/modules/coal_power.cpp:97
-#: src/lincity/modules/commune.cpp:180
+#: src/lincity/modules/commune.cpp:181
#: src/lincity/modules/heavy_industry.cpp:275
#: src/lincity/modules/heavy_industry.cpp:287
-#: src/lincity/modules/market.cpp:1007
+#: src/lincity/modules/market.cpp:1017
#: src/lincity/modules/mill.cpp:101
#: src/lincity/modules/port.cpp:290
#: src/lincity/modules/pottery.cpp:113
@@ -468,12 +544,12 @@
msgid "Coal"
msgstr "Carvão"
-#: src/lincity-ng/MpsInterface.cpp:450
+#: src/lincity-ng/MpsInterface.cpp:457
#: src/lincity/modules/blacksmith.cpp:97
#: src/lincity/modules/cricket.cpp:96
#: src/lincity/modules/firestation.cpp:113
#: src/lincity/modules/health_centre.cpp:62
-#: src/lincity/modules/market.cpp:1008
+#: src/lincity/modules/market.cpp:1018
#: src/lincity/modules/mill.cpp:99
#: src/lincity/modules/port.cpp:298
#: src/lincity/modules/pottery.cpp:111
@@ -486,124 +562,116 @@
msgid "Goods"
msgstr "Bens"
-#: src/lincity-ng/MpsInterface.cpp:454
+#: src/lincity-ng/MpsInterface.cpp:461
msgid "Export"
msgstr "Exportar"
-#: src/lincity-ng/MpsInterface.cpp:458
+#: src/lincity-ng/MpsInterface.cpp:465
msgid "Expenses"
msgstr "Gastos"
-#: src/lincity-ng/MpsInterface.cpp:462
+#: src/lincity-ng/MpsInterface.cpp:469
msgid "Unemp."
msgstr "Desemp."
-#: src/lincity-ng/MpsInterface.cpp:466
+#: src/lincity-ng/MpsInterface.cpp:473
msgid "Transport"
msgstr "Transporte"
-#: src/lincity-ng/MpsInterface.cpp:470
+#: src/lincity-ng/MpsInterface.cpp:477
msgid "Imports"
msgstr "Importações"
-#: src/lincity-ng/MpsInterface.cpp:474
+#: src/lincity-ng/MpsInterface.cpp:481
msgid "Others"
msgstr "Outros"
-#: src/lincity-ng/MpsInterface.cpp:479
+#: src/lincity-ng/MpsInterface.cpp:486
msgid "Net"
msgstr "LÃquido"
-#: src/lincity-ng/MpsInterface.cpp:491
+#: src/lincity-ng/MpsInterface.cpp:498
msgid "Other Costs"
msgstr "Outros Custos"
-#: src/lincity-ng/MpsInterface.cpp:496
+#: src/lincity-ng/MpsInterface.cpp:503
msgid "For year"
msgstr "Por ano"
-#: src/lincity-ng/MpsInterface.cpp:500
+#: src/lincity-ng/MpsInterface.cpp:507
msgid "Interest"
msgstr "Juros"
-#: src/lincity-ng/MpsInterface.cpp:502
-msgid "Schools"
-msgstr "Escolas"
-
-#: src/lincity-ng/MpsInterface.cpp:504
+#: src/lincity-ng/MpsInterface.cpp:511
msgid "Univers."
msgstr "Universidades"
-#: src/lincity-ng/MpsInterface.cpp:506
+#: src/lincity-ng/MpsInterface.cpp:513
msgid "Deaths"
msgstr "Mortes"
-#: src/lincity-ng/MpsInterface.cpp:508
+#: src/lincity-ng/MpsInterface.cpp:515
#: src/lincity/lintypes.cpp:286
#: src/lincity/modules/windmill.cpp:74
msgid "Windmill"
msgstr "Moinho de vento"
-#: src/lincity-ng/MpsInterface.cpp:510
+#: src/lincity-ng/MpsInterface.cpp:517
msgid "Hospital"
msgstr "Hospital"
-#: src/lincity-ng/MpsInterface.cpp:512
+#: src/lincity-ng/MpsInterface.cpp:519
msgid "Rockets"
msgstr "Foguetes"
-#: src/lincity-ng/MpsInterface.cpp:514
+#: src/lincity-ng/MpsInterface.cpp:521
msgid "Fire Stn"
msgstr "Bombeiro"
-#: src/lincity-ng/MpsInterface.cpp:518
+#: src/lincity-ng/MpsInterface.cpp:525
#: src/lincity/lintypes.cpp:242
msgid "Recycle"
msgstr "Reciclagem"
-#: src/lincity-ng/MpsInterface.cpp:532
+#: src/lincity-ng/MpsInterface.cpp:539
msgid "Population"
msgstr "População"
-#: src/lincity-ng/MpsInterface.cpp:534
+#: src/lincity-ng/MpsInterface.cpp:541
#: src/lincity/modules/port.cpp:306
msgid "Total"
msgstr "Total"
-#: src/lincity-ng/MpsInterface.cpp:535
+#: src/lincity-ng/MpsInterface.cpp:542
msgid "Housed"
msgstr "Com casa"
-#: src/lincity-ng/MpsInterface.cpp:536
+#: src/lincity-ng/MpsInterface.cpp:543
msgid "Homeless"
msgstr "Desabrigados"
-#: src/lincity-ng/MpsInterface.cpp:537
-msgid "Shanties"
-msgstr "Favelados"
-
-#: src/lincity-ng/MpsInterface.cpp:538
+#: src/lincity-ng/MpsInterface.cpp:545
msgid "Unn Dths"
msgstr "Des.Mortos"
-#: src/lincity-ng/MpsInterface.cpp:539
+#: src/lincity-ng/MpsInterface.cpp:546
msgid "Unemployment"
msgstr "Desempregados"
-#: src/lincity-ng/MpsInterface.cpp:540
+#: src/lincity-ng/MpsInterface.cpp:547
msgid "Claims"
msgstr "Reclamações"
-#: src/lincity-ng/MpsInterface.cpp:541
-#: src/lincity-ng/MpsInterface.cpp:546
+#: src/lincity-ng/MpsInterface.cpp:548
+#: src/lincity-ng/MpsInterface.cpp:553
msgid "Rate"
msgstr "Taxa"
-#: src/lincity-ng/MpsInterface.cpp:543
+#: src/lincity-ng/MpsInterface.cpp:550
msgid "Starvation"
msgstr "Fome"
-#: src/lincity-ng/MpsInterface.cpp:544
+#: src/lincity-ng/MpsInterface.cpp:551
msgid "Cases"
msgstr "Acontecimentos"
@@ -647,119 +715,119 @@
msgid "ERROR: group does not exist. This should not happen! Please consider filling a bug report to lincity-ng team, with the saved game and what you did :-) "
msgstr "Erro: grupo não existe. Isto não deveria ocorrer! Por favor, considere preencher um relatório de bug para o time do lincity-ng, com o arquivo do jogo salvo e uma descrição do que você fez :-)"
-#: src/lincity/engine.cpp:565
+#: src/lincity/engine.cpp:579
msgid "It's at a power line."
msgstr "Isto é uma linha de transmissão de energia."
-#: src/lincity/engine.cpp:567
+#: src/lincity/engine.cpp:581
msgid "It's at a solar power station."
msgstr "Esta é uma usina de energia solar."
-#: src/lincity/engine.cpp:569
+#: src/lincity/engine.cpp:583
msgid "It's at a substation."
msgstr "Isto é uma sub-estação."
-#: src/lincity/engine.cpp:571
+#: src/lincity/engine.cpp:585
msgid "It's at a residential area."
msgstr "Isto é uma área residencial."
-#: src/lincity/engine.cpp:573
+#: src/lincity/engine.cpp:587
msgid "It's at a farm."
msgstr "Isto é uma fazenda."
-#: src/lincity/engine.cpp:575
+#: src/lincity/engine.cpp:589
msgid "It's at a market."
msgstr "Isto é um mercado."
-#: src/lincity/engine.cpp:577
+#: src/lincity/engine.cpp:591
msgid "It's at a track."
msgstr "Isto é uma pista."
-#: src/lincity/engine.cpp:579
+#: src/lincity/engine.cpp:593
msgid "It's at a coal mine."
msgstr "Isto é uma mina de carvão."
-#: src/lincity/engine.cpp:581
+#: src/lincity/engine.cpp:595
msgid "It's at a railway."
msgstr "Isto é uma via férrea."
-#: src/lincity/engine.cpp:583
+#: src/lincity/engine.cpp:597
msgid "It's at a coal power station."
msgstr "Isto é uma usina de força a carvão."
-#: src/lincity/engine.cpp:585
+#: src/lincity/engine.cpp:599
msgid "It's at a road."
msgstr "Isto é uma estrada."
-#: src/lincity/engine.cpp:587
+#: src/lincity/engine.cpp:601
msgid "It's at light industry."
msgstr "Isto é uma indústria leve."
-#: src/lincity/engine.cpp:589
+#: src/lincity/engine.cpp:603
msgid "It's at a university."
msgstr "Isto é uma universidade."
-#: src/lincity/engine.cpp:591
+#: src/lincity/engine.cpp:605
msgid "It's at a commune."
msgstr "Isto é uma comuna."
-#: src/lincity/engine.cpp:593
+#: src/lincity/engine.cpp:607
msgid "It's at a tip."
msgstr "Isto é um aterro."
-#: src/lincity/engine.cpp:595
+#: src/lincity/engine.cpp:609
msgid "It's at a port."
msgstr "Isto é um porto."
-#: src/lincity/engine.cpp:597
+#: src/lincity/engine.cpp:611
msgid "It's at a steel works."
msgstr "Isto é uma oficina de aço."
-#: src/lincity/engine.cpp:599
+#: src/lincity/engine.cpp:613
msgid "It's at a recycle centre."
msgstr "Isto é um centro de reciclagem."
-#: src/lincity/engine.cpp:601
+#: src/lincity/engine.cpp:615
msgid "It's at a health centre."
msgstr "Isto é um centro de saúde."
-#: src/lincity/engine.cpp:603
+#: src/lincity/engine.cpp:617
msgid "It's at a rocket site."
msgstr "Isto é uma área de lançamento de foguetes."
-#: src/lincity/engine.cpp:605
+#: src/lincity/engine.cpp:619
msgid "It's at a windmill."
msgstr "Isto é um moinho de vento."
-#: src/lincity/engine.cpp:607
+#: src/lincity/engine.cpp:621
msgid "It's at a school."
msgstr "Isto é uma escola."
-#: src/lincity/engine.cpp:609
+#: src/lincity/engine.cpp:623
msgid "It's at a blacksmith."
msgstr "Isto é um ferreiro."
-#: src/lincity/engine.cpp:611
+#: src/lincity/engine.cpp:625
msgid "It's at a mill."
msgstr "Isto é um moinho."
-#: src/lincity/engine.cpp:613
+#: src/lincity/engine.cpp:627
msgid "It's at a pottery."
msgstr "Isto é uma olaria."
-#: src/lincity/engine.cpp:615
+#: src/lincity/engine.cpp:629
msgid "It's at a fire station!!!."
msgstr "Isto é um corpo de bombeiros!!!"
-#: src/lincity/engine.cpp:617
+#: src/lincity/engine.cpp:631
msgid "It's at a sports field!!!."
msgstr "Isto é uma quadra de esportes!!!"
-#: src/lincity/engine.cpp:619
+#: src/lincity/engine.cpp:633
msgid "It's at a shanty town."
msgstr "Isto é uma favela."
-#: src/lincity/engine.cpp:621
+#: src/lincity/engine.cpp:635
msgid "UNKNOWN!"
msgstr "DESCONHECIDO!"
@@ -857,7 +925,6 @@
msgstr "Fazenda"
#: src/lincity/lintypes.cpp:99
-#: src/lincity/modules/track.cpp:33
msgid "Track"
msgstr "Pista"
@@ -874,7 +941,6 @@
msgstr "EE a Carvão"
#: src/lincity/lintypes.cpp:143
-#: src/lincity/modules/road.cpp:42
msgid "Road"
msgstr "Estrada"
@@ -888,7 +954,7 @@
msgstr "Universidade"
#: src/lincity/lintypes.cpp:176
-#: src/lincity/modules/commune.cpp:174
+#: src/lincity/modules/commune.cpp:175
msgid "Commune"
msgstr "Comuna"
@@ -910,7 +976,7 @@
#: src/lincity/lintypes.cpp:253
#: src/lincity/modules/residence.cpp:264
-#: src/lincity/modules/water.cpp:17
+#: src/lincity/modules/water.cpp:20
msgid "Water"
msgstr "Ãgua"
@@ -1007,16 +1073,28 @@
msgid "Forest"
msgstr "Floresta"
-#: src/lincity/loadsave.cpp:129
+#: src/lincity/lintypes.cpp:540
+msgid "Track Bridge"
+msgstr "Ponte de trilha"
+
+#: src/lincity/lintypes.cpp:552
+msgid "Road Bridge"
+msgstr "Ponte de estrada"
+
+#: src/lincity/lintypes.cpp:564
+msgid "Rail Bridge"
+msgstr "Ponte férrea"
+
+#: src/lincity/loadsave.cpp:130
#, c-format
msgid "Save file <%s> - "
msgstr "Salvar arquivo <%s> - "
-#: src/lincity/loadsave.cpp:130
+#: src/lincity/loadsave.cpp:131
msgid "Can't open save file!"
msgstr "Não posso abrir o arquivo salvo!"
-#: src/lincity/loadsave.cpp:292
+#: src/lincity/loadsave.cpp:293
#: src/lincity/old_ldsvguts.cpp:130
#, c-format
msgid "Can't open <%s> (gzipped)"
@@ -1065,7 +1143,7 @@
#: src/lincity/modules/cricket.cpp:95
#: src/lincity/modules/firestation.cpp:112
#: src/lincity/modules/health_centre.cpp:61
-#: src/lincity/modules/market.cpp:1006
+#: src/lincity/modules/market.cpp:1016
#: src/lincity/modules/pottery.cpp:110
#: src/lincity/modules/rail.cpp:51
#: src/lincity/modules/road.cpp:46
@@ -1079,7 +1157,7 @@
msgstr "Empregos"
#: src/lincity/modules/coal_power.cpp:99
-#: src/lincity/modules/organic_farm.cpp:212
+#: src/lincity/modules/organic_farm.cpp:218
#: src/lincity/modules/recycle.cpp:142
#: src/lincity/modules/solar_power.cpp:58
#: src/lincity/modules/windmill.cpp:75
@@ -1099,13 +1177,13 @@
msgstr "Mina de Carvão"
#: src/lincity/modules/coalmine.cpp:158
-#: src/lincity/modules/oremine.cpp:164
+#: src/lincity/modules/oremine.cpp:165
msgid "Stock"
msgstr "Estoque"
#: src/lincity/modules/coalmine.cpp:160
#: src/lincity/modules/coalmine.cpp:162
-#: src/lincity/modules/oremine.cpp:167
+#: src/lincity/modules/oremine.cpp:168
msgid "Reserve"
msgstr "Reserva"
@@ -1113,14 +1191,14 @@
msgid "EMPTY"
msgstr "VAZIO"
-#: src/lincity/modules/commune.cpp:177
+#: src/lincity/modules/commune.cpp:178
msgid "Activity"
msgstr "Atividade"
-#: src/lincity/modules/commune.cpp:182
+#: src/lincity/modules/commune.cpp:183
#: src/lincity/modules/heavy_industry.cpp:286
#: src/lincity/modules/light_industry.cpp:284
-#: src/lincity/modules/market.cpp:1009
+#: src/lincity/modules/market.cpp:1019
#: src/lincity/modules/port.cpp:294
#: src/lincity/modules/pottery.cpp:112
#: src/lincity/modules/rail.cpp:54
@@ -1130,9 +1208,9 @@
msgid "Ore"
msgstr "Minério"
-#: src/lincity/modules/commune.cpp:184
+#: src/lincity/modules/commune.cpp:185
#: src/lincity/modules/light_industry.cpp:285
-#: src/lincity/modules/market.cpp:1010
+#: src/lincity/modules/market.cpp:1020
#: src/lincity/modules/port.cpp:302
#: src/lincity/modules/rail.cpp:55
#: src/lincity/modules/road.cpp:50
@@ -1141,8 +1219,8 @@
msgid "Steel"
msgstr "Aço"
-#: src/lincity/modules/commune.cpp:186
-#: src/lincity/modules/market.cpp:1011
+#: src/lincity/modules/commune.cpp:187
+#: src/lincity/modules/market.cpp:1021
#: src/lincity/modules/rail.cpp:56
#: src/lincity/modules/recycle.cpp:146
#: src/lincity/modules/road.cpp:51
@@ -1168,7 +1246,7 @@
#: src/lincity/modules/heavy_industry.cpp:280
#: src/lincity/modules/light_industry.cpp:281
-#: src/lincity/modules/organic_farm.cpp:211
+#: src/lincity/modules/organic_farm.cpp:217
#: src/lincity/modules/recycle.cpp:139
#: src/lincity/modules/residence.cpp:263
#: src/lincity/modules/residence.cpp:267
@@ -1182,7 +1260,7 @@
#: src/lincity/modules/heavy_industry.cpp:283
#: src/lincity/modules/light_industry.cpp:282
-#: src/lincity/modules/organic_farm.cpp:211
+#: src/lincity/modules/organic_farm.cpp:217
#: src/lincity/modules/recycle.cpp:140
#: src/lincity/modules/residence.cpp:271
msgid "Power"
@@ -1198,7 +1276,7 @@
msgstr "Indústria Leve"
#: src/lincity/modules/light_industry.cpp:281
-#: src/lincity/modules/organic_farm.cpp:211
+#: src/lincity/modules/organic_farm.cpp:217
#: src/lincity/modules/recycle.cpp:139
#: src/lincity/modules/residence.cpp:263
#: src/lincity/modules/residence.cpp:267
@@ -1210,7 +1288,7 @@
msgid "YES"
msgstr "SIM"
-#: src/lincity/modules/market.cpp:1005
+#: src/lincity/modules/market.cpp:1015
#: src/lincity/modules/mill.cpp:100
#: src/lincity/modules/port.cpp:286
#: src/lincity/modules/rail.cpp:50
@@ -1232,31 +1310,31 @@
msgid "% Complete"
msgstr "% Completo"
-#: src/lincity/modules/oremine.cpp:161
+#: src/lincity/modules/oremine.cpp:162
msgid "Ore Mine"
msgstr "Mina de Minério"
-#: src/lincity/modules/organic_farm.cpp:208
+#: src/lincity/modules/organic_farm.cpp:214
msgid "Organic Farm"
msgstr "Fazenda Orgânica"
-#: src/lincity/modules/organic_farm.cpp:213
+#: src/lincity/modules/organic_farm.cpp:219
msgid "Prod"
msgstr "Prod"
-#: src/lincity/modules/organic_farm.cpp:218
+#: src/lincity/modules/organic_farm.cpp:224
msgid "Debug info"
msgstr "Informação de debug"
-#: src/lincity/modules/organic_farm.cpp:219
+#: src/lincity/modules/organic_farm.cpp:225
msgid "max with power&water"
msgstr "máximo com energia e água"
-#: src/lincity/modules/organic_farm.cpp:220
+#: src/lincity/modules/organic_farm.cpp:226
msgid "N tiles with water"
msgstr "N quadradinhos com água"
-#: src/lincity/modules/organic_farm.cpp:221
+#: src/lincity/modules/organic_farm.cpp:227
msgid "Current production"
msgstr "Produção Atual"
@@ -1264,10 +1342,6 @@
msgid "Power Line"
msgstr "Linha de Transmissão"
-#: src/lincity/modules/rail.cpp:47
-msgid "Rail"
-msgstr "Trilho"
-
#: src/lincity/modules/recycle.cpp:134
msgid "Recycling Center"
msgstr "Centro de Reciclagem"
@@ -1366,7 +1440,7 @@
msgid "Tech Produced"
msgstr "Tecnologia Produzida"
-#: src/lincity/modules/water.cpp:21
+#: src/lincity/modules/water.cpp:24
msgid "Navigable"
msgstr "Navegável"
@@ -1390,32 +1464,58 @@
msgid "Loading scene"
msgstr "Abrindo a cena"
-#: src/lincity/power.cpp:271
+#: src/lincity/power.cpp:298
msgid "You have too many power grids. Join some of them"
msgstr "Você possui muitas malhas de transmissão de energia. Junte algumas delas"
-#: src/lincity/simulate.cpp:80
+#: src/lincity/simulate.cpp:81
msgid "Upgrading from old game. You have 10 years to build water wells where needed. After, starvation will occur! You should check starvation minimap, and read waterwell help page :-)"
msgstr "Atualizando do jogo antigo. Você tem 10 anos para construir poços onde for preciso. Depois disso, escassez irá ocorrer! Você deve verificar o mini-mapa de escassez e ler a página de ajuda sobre poços."
-#~ msgid "Saving scene"
-#~ msgstr "Salvando cena"
-#~ msgid "Solar"
-#~ msgstr "Solar"
-#~ msgid "Light"
-#~ msgstr "Leve"
-#~ msgid "Power Station"
-#~ msgstr "Estação de Energia"
-#~ msgid "Output"
-#~ msgstr "SaÃda"
-#~ msgid "Industry"
-#~ msgstr "Indústria"
-#~ msgid "Heavy"
-#~ msgstr "Pesada"
-#~ msgid "Center"
-#~ msgstr "Centro"
-#~ msgid "Recycling"
-#~ msgstr "Reciclagem"
#~ msgid "NO "
#~ msgstr "NÃO "
+#~ msgid "Recycling"
+#~ msgstr "Reciclagem"
+#~ msgid "Center"
+#~ msgstr "Centro"
+#~ msgid "Heavy"
+#~ msgstr "Pesada"
+#~ msgid "Industry"
+#~ msgstr "Indústria"
+#~ msgid "Output"
+#~ msgstr "SaÃda"
+#~ msgid "Power Station"
+#~ msgstr "Estação de Energia"
+#~ msgid "Light"
+#~ msgstr "Leve"
+#~ msgid "Solar"
+#~ msgstr "Solar"
+#~ msgid "Saving scene"
+#~ msgstr "Salvando cena"
+#~ msgid ". Coal mines %4d Ore mines %4d Communes %4d"
+#~ msgstr ". Minas de carvão %4d Minas de minério %4d Comunas %4d"
+#~ msgid ". Light inds %4d Heavy inds %4d Recyclers %4d"
+#~ msgstr ""
+#~ ". Indústias lv %4d Indústrias pes %4d Centros de reciclagem %4d"
+#~ msgid ". Potteries %4d Blacksmiths %4d Mills %4d"
+#~ msgstr ". Olarias %4d Ferreiros %4d Moinhos %4d"
+#~ msgid ". Tracks %4d Roads %4d Rail %4d"
+#~ msgstr ". Pistas %4d Estradas %4d Trilhos %4d"
+#~ msgid ". Substations %4d Power lines %4d Ports %4d"
+#~ msgstr ". Sub-estações %4d Linhas de transmissão %4d Portos %4d"
+#~ msgid ". Windmills %4d Coal powers %4d Solar powers %4d"
+#~ msgstr ""
+#~ ". Moinhos de vento %4d Usinas de carvão %4d Usinas solares %4d"
+#~ msgid "Health centres %4d Tips %4d Shanties %4d"
+#~ msgstr "Centros de saúde %4d Aterros %4d Favelas %4d"
+#~ msgid ".Fire stations %4d Parks %4d Sports fields %4d"
+#~ msgstr ".Bombeiros %4d Parques %4d Quadras de Esporte %4d"
+#~ msgid ". Monuments %4d Schools %4d Universities %4d"
+#~ msgstr ". Monumentos %4d Escolas %4d Universidades %4d"
+#~ msgid ". Water wells %4d"
+#~ msgstr ". Moinhos %4d"
+#~ msgid ". Residences %4d Markets %4d Farms %4d"
+#~ msgstr ". Residências %4d Mercados %4d Fazendas %4d"
+#~ msgid ".Deaths by starvation %7d History %8.3f"
+#~ msgstr ".Mortos pela fome %7d Histórico %8.3f"
diff -Nru lincity-ng-2.0/data/locale/ru.po lincity-ng-2.9~git20150314/data/locale/ru.po
--- lincity-ng-2.0/data/locale/ru.po 2009-01-25 20:21:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/ru.po 2015-05-05 16:32:50.000000000 +0000
@@ -2,1335 +2,1294 @@
# This file is distributed under the same license as the lincity-ng package.
# Copyright (C) 2007 Leonid Myravjev .
#
-#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: ru\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2008-02-24 21:11+0100\n"
-"PO-Revision-Date: 2008-12-23 14:25+0300\n"
+"POT-Creation-Date: 2014-02-16 10:03+0400\n"
+"PO-Revision-Date: 2014-02-16 10:36+0300\n"
"Last-Translator: _D-1337r! \n"
"Language-Team: ASM \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.5.5\n"
-#: src/lincity/loadsave.cpp:129
-#, c-format
-msgid "Save file <%s> - "
-msgstr "Сохранить в <%s> - "
+#: src/lincity/lclib.cpp:15
+msgid "Jan"
+msgstr "Янв"
-#: src/lincity/loadsave.cpp:130
-msgid "Can't open save file!"
-msgstr "Ðе могу открыть файл!"
+#: src/lincity/lclib.cpp:15
+msgid "Feb"
+msgstr "Фев"
+
+#: src/lincity/lclib.cpp:15
+msgid "Mar"
+msgstr "Мар"
+
+#: src/lincity/lclib.cpp:15
+msgid "Apr"
+msgstr "Ðпр"
+
+#: src/lincity/lclib.cpp:16
+msgid "May"
+msgstr "Май"
+
+#: src/lincity/lclib.cpp:16
+msgid "Jun"
+msgstr "Июн"
+
+#: src/lincity/lclib.cpp:16
+msgid "Jul"
+msgstr "Июл"
+
+#: src/lincity/lclib.cpp:16
+msgid "Aug"
+msgstr "Ðвг"
+
+#: src/lincity/lclib.cpp:17
+msgid "Sep"
+msgstr "Снт"
+
+#: src/lincity/lclib.cpp:17
+msgid "Oct"
+msgstr "Окт"
-#: src/lincity/loadsave.cpp:292 src/lincity/old_ldsvguts.cpp:130
-#, c-format
-msgid "Can't open <%s> (gzipped)"
-msgstr "Ðе могу открыть <%s> (Ñжат gzip)"
+#: src/lincity/lclib.cpp:17
+msgid "Nov"
+msgstr "ÐоÑ"
-#: src/lincity/fileutil.cpp:233 src/lincity/fileutil.cpp:277
+#: src/lincity/lclib.cpp:17
+msgid "Dec"
+msgstr "Дек"
+
+#: src/lincity/fileutil.cpp:201 src/lincity/fileutil.cpp:245
msgid "Error. Can't find LINCITY_HOME"
msgstr "Ошибка, не могу найти LINCITY_HOME"
-#: src/lincity/fileutil.cpp:463
+#: src/lincity/fileutil.cpp:431
msgid "Error verifying package. Can't find colour.pal."
msgstr "Проверка пакета не удачна. Ðе могу найти colour.pal"
-#: src/lincity/fileutil.cpp:476 src/lincity/fileutil.cpp:484
-#, c-format
-msgid "Couldn't create the save directory '%s'\n"
+#: src/lincity/fileutil.cpp:444 src/lincity/fileutil.cpp:454
+#, fuzzy
+msgid "Couldn't create the save directory"
msgstr "Ðе могу Ñоздать директорию Ð´Ð»Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ '%s'\n"
-#: src/lincity/fileutil.cpp:501
-#, c-format
+#: src/lincity/fileutil.cpp:450
+msgid "Failed to chown"
+msgstr ""
+
+#: src/lincity/fileutil.cpp:471
msgid "Out of memory: malloc failure\n"
msgstr "Оперативной памÑти не хватает!!!\n"
-#: src/lincity/old_ldsvguts.cpp:162
-msgid "Loading scene"
-msgstr "Загрузка меÑтноÑти"
+#: src/lincity/engine.cpp:62
+msgid "You just spent all your money."
+msgstr "Ð’Ñ‹ потратили вÑе деньги."
+
+#: src/lincity/engine.cpp:76
+msgid ""
+"ERROR: group does not exist. This should not happen! Please consider filling "
+"a bug report to lincity-ng team, with the saved game and what you did :-) "
+msgstr ""
+"ОШИБКÐ: группы не ÑущеÑтвует. Ðто не Ñтрашно! ПожалуйÑта напишите отчет об "
+"ошибки Ñ Ñохранённой игрой и напишите то, что вы Ñделали :-) "
+
+#: src/lincity/engine.cpp:182
+msgid "ups, Bulldozer found a dangling reportingConstruction"
+msgstr "упÑ, бульдозер нашёл повиÑшее в процеÑÑе поÑтройки здание"
-#: src/lincity/simulate.cpp:80
+#: src/lincity/engine.cpp:316
+msgid "UNKNOWN!"
+msgstr "ÐЕ ИЗВЕСТÐО!"
+
+#: src/lincity/UserOperation.cpp:13
+msgid "query"
+msgstr "КурÑор"
+
+#: src/lincity/UserOperation.cpp:81
+msgid "Query Tool"
+msgstr "КурÑор"
+
+#: src/lincity/UserOperation.cpp:86
+#, fuzzy
+msgid ": 50 tenants, low birthrate, high deathrate"
+msgstr ": 50 жителей, Ð½Ð¸Ð·ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, выÑÐ¾ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
+
+#: src/lincity/UserOperation.cpp:87
+#, fuzzy
+msgid ": 100 tenants, high birthrate, low deathrate"
+msgstr ": 100 жителей, выÑÐ¾ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, Ð½Ð¸Ð·ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
+
+#: src/lincity/UserOperation.cpp:88
+#, fuzzy
+msgid ": 200 tenants, high birthrate, high deathrate"
+msgstr ": 200 жителей, выÑÐ¾ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, выÑÐ¾ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
+
+#: src/lincity/UserOperation.cpp:89
+#, fuzzy
+msgid ": 100 tenants, low birthrate, high deathrate"
+msgstr ": 100 жителей, Ð½Ð¸Ð·ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, выÑÐ¾ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
+
+#: src/lincity/UserOperation.cpp:90
+#, fuzzy
+msgid ": 200 tenants, high birthrate, low deathrate"
+msgstr ": 200 жителей, выÑÐ¾ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, Ð½Ð¸Ð·ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
+
+#: src/lincity/UserOperation.cpp:91
+#, fuzzy
+msgid ": 400 tenants, high birthrate, high deathrate"
+msgstr ": 400 жителей, выÑÐ¾ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, выÑÐ¾ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
+
+#: src/lincity/UserOperation.cpp:95
+msgid "Bulldozer"
+msgstr "Бульдозер"
+
+#: src/lincity/UserOperation.cpp:97
+msgid "Evacuate"
+msgstr "ОчиÑтка"
+
+#: src/lincity/UserOperation.cpp:99 src/lincity/lintypes.cpp:392
+#: src/lincity/lintypes.cpp:1737 src/lincity-ng/GameView.cpp:1612
+msgid "Water"
+msgstr "Вода"
+
+#: src/lincity/UserOperation.cpp:104
+#, fuzzy
+msgid "Click right for help."
+msgstr "ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши Ð´Ð»Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰Ð¸."
+
+#: src/lincity/loadsave.cpp:148
+#, fuzzy
+msgid "Save file"
+msgstr "Сохранить в <%s> - "
+
+#: src/lincity/loadsave.cpp:149
+msgid "Can't open save file!"
+msgstr "Ðе могу открыть файл!"
+
+#: src/lincity/loadsave.cpp:335 src/lincity/old_ldsvguts.cpp:133
+#, fuzzy
+msgid "Can't open"
+msgstr "Ðе могу открыть файл!"
+
+#: src/lincity/loadsave.cpp:335 src/lincity/old_ldsvguts.cpp:133
+msgid "gzipped"
+msgstr "Сжато"
+
+#: src/lincity/simulate.cpp:92
msgid ""
"Upgrading from old game. You have 10 years to build water wells where "
"needed. After, starvation will occur! You should check starvation minimap, "
"and read waterwell help page :-)"
msgstr ""
-"Обновление из Ñтарой игры. У Ð²Ð°Ñ ÐµÑÑ‚ÑŒ 10 лет на то, что бы поÑтроить водÑные "
-"мельницы. ПоÑле Ñтого начнетÑÑ Ð³Ð¾Ð»Ð¾Ð´! Ð’Ñ‹ должны проверить зону Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð½Ð° "
+"Обновление из Ñтарой игры. У Ð²Ð°Ñ ÐµÑÑ‚ÑŒ 10 лет на то, что бы поÑтроить Ñкважины. "
+"ПоÑле Ñтого начнетÑÑ Ð³Ð¾Ð»Ð¾Ð´! Ð’Ñ‹ должны проверить зону Ð³Ð¾Ð»Ð¾Ð´Ð°Ð½Ð¸Ñ Ð½Ð° "
"миникарте. Так же прочеÑÑ‚ÑŒ Ñтраничку Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ :-)"
-#: src/lincity/power.cpp:271
-msgid "You have too many power grids. Join some of them"
-msgstr "Слишком много проводов. СоединÑйтеÑÑŒ Ñ ÑущеÑтвующими"
+#: src/lincity/lintypes.cpp:383
+msgid "Food"
+msgstr "Еда"
+
+#: src/lincity/lintypes.cpp:384
+msgid "Jobs"
+msgstr "Работа"
+
+#: src/lincity/lintypes.cpp:385
+msgid "Coal"
+msgstr "Уголь"
-#: src/lincity/engine.cpp:149
+#: src/lincity/lintypes.cpp:386
+msgid "Goods"
+msgstr "Товары"
+
+#: src/lincity/lintypes.cpp:387
+msgid "Ore"
+msgstr "Руда"
+
+#: src/lincity/lintypes.cpp:388
+msgid "Steel"
+msgstr "Сталь"
+
+#: src/lincity/lintypes.cpp:389 src/lincity/modules/tip.cpp:81
+msgid "Waste"
+msgstr "МуÑор"
+
+#: src/lincity/lintypes.cpp:390
+msgid "kWh"
+msgstr "кВт⋅ч"
+
+#: src/lincity/lintypes.cpp:391
+msgid "MWh"
+msgstr "МВт⋅ч"
+
+#: src/lincity/lintypes.cpp:1365
+msgid "Not enough students, build more schools."
+msgstr "ÐедоÑтаточно абитуриентов, поÑтройте больше школ."
+
+#: src/lincity/lintypes.cpp:1394
msgid "Port must be connected to river all along right side."
msgstr "Порты должны ÑоединÑÑ‚ÑŒÑÑ Ñ Ñ€ÐµÐºÐ¾Ð¹, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¿Ñ€Ð¾Ñ‚ÐµÐºÐ°ÐµÑ‚ Ñправа."
-#: src/lincity/engine.cpp:161
+#: src/lincity/lintypes.cpp:1410
msgid "You can't build a water well here: it is all desert."
-msgstr "Ð’Ñ‹ не можете поÑтроить колодец: Ñто пуÑтынÑ."
-
-#: src/lincity/engine.cpp:175
-msgid "You can't build a tip here: this area was once a landfill"
-msgstr "Ð’Ñ‹ не можете Ñделать Ñвалку: меÑто забито муÑором"
+msgstr "Ð’Ñ‹ не можете поÑтроить Ñкважину: Ñто пуÑтынÑ."
-#: src/lincity/engine.cpp:190
-msgid "You can't build a mine here: This area was once a landfill"
-msgstr "Ð’Ñ‹ не можете поÑтроить шахту: Ñто меÑто забито хламом"
-
-#: src/lincity/engine.cpp:201
+#: src/lincity/lintypes.cpp:1429
msgid "You can't build a mine here: there is no ore left at this site"
msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð¿Ð¾Ñтроить шахту: здеÑÑŒ руды нет"
-#: src/lincity/engine.cpp:211
+#: src/lincity/lintypes.cpp:1440
msgid "You can't build a park here: it is a desert, parks need water"
msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð¿Ð¾Ñтроить парк: Ñто пуÑтынÑ, парку нужна вода"
-#: src/lincity/engine.cpp:226
-msgid "Too many substations + windmills. You cannot build one more"
-msgstr ""
-"Слишком много подÑтанций и ветрÑных мельниц. Ð’Ñ‹ не можете их больше Ñтроить"
-
-#: src/lincity/engine.cpp:235
-msgid "Too many markets. You cannot build one more"
-msgstr "Слишком много магазинов. Больше Ñтроить нельзÑ"
-
-#: src/lincity/engine.cpp:259
-msgid ""
-"ERROR: group does not exist. This should not happen! Please consider filling "
-"a bug report to lincity-ng team, with the saved game and what you did :-) "
-msgstr ""
-"ОШИБКÐ: группы не ÑущеÑтвует. Ðто не Ñтрашно! ПожалуйÑта напишите отчет об "
-"ошибки Ñ Ñохранённой игрой и напишите то, что вы Ñделали :-) "
-
-#: src/lincity/engine.cpp:565
-msgid "It's at a power line."
-msgstr "Ðто ÑлектролиниÑ."
-
-#: src/lincity/engine.cpp:567
-msgid "It's at a solar power station."
-msgstr "Ðто ÑÐ¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ."
-
-#: src/lincity/engine.cpp:569
-msgid "It's at a substation."
-msgstr "Ðто подÑтанциÑ."
-
-#: src/lincity/engine.cpp:571
-msgid "It's at a residential area."
-msgstr "Ðто резиденциÑ."
-
-#: src/lincity/engine.cpp:573
-msgid "It's at a farm."
-msgstr "Ðто ферма."
-
-#: src/lincity/engine.cpp:575
-msgid "It's at a market."
-msgstr "Ðто магазин."
-
-#: src/lincity/engine.cpp:577
-msgid "It's at a track."
-msgstr "Ðто грунтовка."
-
-#: src/lincity/engine.cpp:579
-msgid "It's at a coal mine."
-msgstr "Ðто угольный рудник."
-
-#: src/lincity/engine.cpp:581
-msgid "It's at a railway."
-msgstr "Ðто Ð¶ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°."
-
-#: src/lincity/engine.cpp:583
-msgid "It's at a coal power station."
-msgstr "Ðто ÑƒÐ³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ."
-
-#: src/lincity/engine.cpp:585
-msgid "It's at a road."
-msgstr "Ðто дорога."
-
-#: src/lincity/engine.cpp:587
-msgid "It's at light industry."
-msgstr "Ðто Ð»ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ."
-
-#: src/lincity/engine.cpp:589
-msgid "It's at a university."
-msgstr "Ðто универÑитет."
-
-#: src/lincity/engine.cpp:591
-msgid "It's at a commune."
-msgstr "Ðто коммуна."
-
-#: src/lincity/engine.cpp:593
-msgid "It's at a tip."
-msgstr "Ðто помойка."
-
-#: src/lincity/engine.cpp:595
-msgid "It's at a port."
-msgstr "Ðто порт."
-
-#: src/lincity/engine.cpp:597
-msgid "It's at a steel works."
-msgstr "Ðто Ñ‚ÑÐ¶Ñ‘Ð»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ."
-
-#: src/lincity/engine.cpp:599
-msgid "It's at a recycle centre."
-msgstr "Ðто центр переработки."
-
-#: src/lincity/engine.cpp:601
-msgid "It's at a health centre."
-msgstr "Ðто больница."
-
-#: src/lincity/engine.cpp:603
-msgid "It's at a rocket site."
-msgstr "Ðто Ñ€Ð°ÐºÐµÑ‚Ð½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°."
-
-#: src/lincity/engine.cpp:605
-msgid "It's at a windmill."
-msgstr "Ðто ветрÑÐ½Ð°Ñ Ð¼ÐµÐ»ÑŒÐ½Ð¸Ñ†Ð°."
-
-#: src/lincity/engine.cpp:607
-msgid "It's at a school."
-msgstr "Ðто школа."
-
-#: src/lincity/engine.cpp:609
-msgid "It's at a blacksmith."
-msgstr "Ðто кузница. "
-
-#: src/lincity/engine.cpp:611
-msgid "It's at a mill."
-msgstr "Ðто мельница."
-
-#: src/lincity/engine.cpp:613
-msgid "It's at a pottery."
-msgstr "Ðто гончарнаÑ."
-
-#: src/lincity/engine.cpp:615
-msgid "It's at a fire station!!!."
-msgstr "Ðто Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ."
-
-#: src/lincity/engine.cpp:617
-msgid "It's at a sports field!!!."
-msgstr "Ðто ÑÐ¿Ð¾Ñ€Ñ‚Ð¸Ð²Ð½Ð°Ñ Ð·Ð¾Ð½Ð°."
-
-#: src/lincity/engine.cpp:619
-msgid "It's at a shanty town."
-msgstr "Ðто Ñ…Ð¸Ð±Ð°Ñ€Ð½Ð°Ñ Ð¿Ð¾Ñтройка."
-
-#: src/lincity/engine.cpp:621
-msgid "UNKNOWN!"
-msgstr "ÐЕ ИЗВЕСТÐО!"
+#: src/lincity/lintypes.cpp:1457
+msgid "You cannot build this item on credit!"
+msgstr "Ðто Ð½ÐµÐ»ÑŒÐ·Ñ Ñтроить в кредит!"
-#: src/lincity/lintypes.cpp:21
+#: src/lincity/lintypes.cpp:1503
msgid "Empty"
msgstr "ПуÑто"
-#: src/lincity/lintypes.cpp:33
+#: src/lincity/lintypes.cpp:1516 src/lincity/modules/power_line.cpp:12
msgid "Power line"
msgstr "ÐлектролиниÑ"
-#: src/lincity/lintypes.cpp:44
+#: src/lincity/lintypes.cpp:1528
msgid "Solar PS"
msgstr "Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÐС"
-#: src/lincity/lintypes.cpp:55 src/lincity/modules/substation.cpp:93
+#: src/lincity/lintypes.cpp:1539
msgid "Substation"
msgstr "ПодÑтанциÑ"
-#: src/lincity/lintypes.cpp:66
+#: src/lincity/lintypes.cpp:1550
msgid "Residential LL"
-msgstr "Ð ÐµÐ·Ð¸Ð´ÐµÐ½Ñ†Ð¸Ñ ÐÐ"
+msgstr "Жилой дом ÐÐ"
-#: src/lincity/lintypes.cpp:77
+#: src/lincity/lintypes.cpp:1561 src/lincity/modules/organic_farm.cpp:12
msgid "Farm"
msgstr "Ферма"
-#: src/lincity-ng/Dialog.cpp:594 src/lincity/lintypes.cpp:88
-#: src/lincity/modules/market.cpp:1001
+#: src/lincity/lintypes.cpp:1572 src/lincity/modules/market.cpp:12
+#: src/lincity-ng/Dialog.cpp:623
msgid "Market"
msgstr "Магазин"
-#: src/lincity/lintypes.cpp:99 src/lincity/modules/track.cpp:33
+#: src/lincity/lintypes.cpp:1583 src/lincity/modules/track_road_rail.cpp:14
msgid "Track"
msgstr "Грунтовка"
-#: src/lincity/lintypes.cpp:110
+#: src/lincity/lintypes.cpp:1594
msgid "Coalmine"
msgstr "Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°"
-#: src/lincity/lintypes.cpp:121
+#: src/lincity/lintypes.cpp:1605
msgid "Railway"
msgstr "РельÑÑ‹"
-#: src/lincity/lintypes.cpp:132
+#: src/lincity/lintypes.cpp:1616
msgid "Coal PS"
msgstr "Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÐС"
-#: src/lincity/lintypes.cpp:143 src/lincity/modules/road.cpp:42
+#: src/lincity/lintypes.cpp:1627 src/lincity/modules/track_road_rail.cpp:44
msgid "Road"
msgstr "Дорога"
-#: src/lincity/lintypes.cpp:154
+#: src/lincity/lintypes.cpp:1638
msgid "Lt. Industry"
-msgstr "Лег. ИндуÑтриÑ"
+msgstr "Лег. Пром."
-#: src/lincity/lintypes.cpp:165 src/lincity/modules/university.cpp:59
+#: src/lincity/lintypes.cpp:1649 src/lincity/modules/university.cpp:12
msgid "University"
msgstr "УниверÑитет"
-#: src/lincity/lintypes.cpp:176 src/lincity/modules/commune.cpp:174
+#: src/lincity/lintypes.cpp:1660
msgid "Commune"
msgstr "Коммуна"
-#: src/lincity/lintypes.cpp:187
+#: src/lincity/lintypes.cpp:1671
msgid "Ore mine"
msgstr "Шахта руды"
-#: src/lincity/lintypes.cpp:198
+#: src/lincity/lintypes.cpp:1682
msgid "Rubbish tip"
-msgstr "Помойка"
+msgstr "Свалка"
-#: src/lincity-ng/Dialog.cpp:648 src/lincity/lintypes.cpp:209
-#: src/lincity/modules/port.cpp:281
+#: src/lincity/lintypes.cpp:1693 src/lincity/modules/port.cpp:14
+#: src/lincity-ng/Dialog.cpp:684
msgid "Port"
msgstr "ÐкÑпр"
-#: src/lincity/lintypes.cpp:220
+#: src/lincity/lintypes.cpp:1704
msgid "Hv. Industry"
-msgstr "ТÑж. ИндуÑтриÑ"
+msgstr "ТÑж. Пром."
-#: src/lincity/lintypes.cpp:231
+#: src/lincity/lintypes.cpp:1715 src/lincity/modules/parkland.cpp:13
msgid "Park"
msgstr "Парк"
-#: src/lincity-ng/MpsInterface.cpp:518 src/lincity/lintypes.cpp:242
+#: src/lincity/lintypes.cpp:1726 src/lincity-ng/MpsInterface.cpp:516
msgid "Recycle"
-msgstr "Корзина"
+msgstr "Переработка"
-#: src/lincity/lintypes.cpp:253 src/lincity/modules/residence.cpp:264
-#: src/lincity/modules/water.cpp:17
-msgid "Water"
-msgstr "Вода"
-
-#: src/lincity/lintypes.cpp:264
+#: src/lincity/lintypes.cpp:1748
msgid "Health centre"
-msgstr "Мед чаÑÑ‚ÑŒ"
+msgstr "Больница"
-#: src/lincity/lintypes.cpp:275
+#: src/lincity/lintypes.cpp:1759
msgid "Rocket pad"
msgstr "Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ ÑƒÑтановка"
-#: src/lincity-ng/MpsInterface.cpp:508 src/lincity/lintypes.cpp:286
-#: src/lincity/modules/windmill.cpp:74
+#: src/lincity/lintypes.cpp:1770 src/lincity/modules/windmill.cpp:12
+#: src/lincity-ng/MpsInterface.cpp:506
msgid "Windmill"
-msgstr "ВетрÑные мельницы"
+msgstr "Ветрогенераторы"
-#: src/lincity/lintypes.cpp:297 src/lincity/modules/monument.cpp:51
+#: src/lincity/lintypes.cpp:1781 src/lincity/modules/monument.cpp:14
msgid "Monument"
msgstr "Монумент"
-#: src/lincity/lintypes.cpp:308 src/lincity/modules/school.cpp:43
+#: src/lincity/lintypes.cpp:1792
msgid "School"
msgstr "Школа"
-#: src/lincity/lintypes.cpp:319 src/lincity/modules/blacksmith.cpp:91
+#: src/lincity/lintypes.cpp:1803 src/lincity/modules/blacksmith.cpp:11
msgid "Blacksmith"
msgstr "Кузница "
-#: src/lincity/lintypes.cpp:330
+#: src/lincity/lintypes.cpp:1814
msgid "Mill"
-msgstr "Мельница"
+msgstr "ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°"
-#: src/lincity/lintypes.cpp:341 src/lincity/modules/pottery.cpp:105
+#: src/lincity/lintypes.cpp:1825 src/lincity/modules/pottery.cpp:11
msgid "Pottery"
msgstr "Гончарные изделиÑ"
-#: src/lincity/lintypes.cpp:352
+#: src/lincity/lintypes.cpp:1836
msgid "Fire sta'n"
msgstr "ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ"
-#: src/lincity/lintypes.cpp:363 src/lincity/modules/cricket.cpp:92
+#: src/lincity/lintypes.cpp:1847
msgid "Sports field"
msgstr "Спорт площадка"
-#: src/lincity/lintypes.cpp:375
+#: src/lincity/lintypes.cpp:1859
msgid "Burnt"
msgstr "Пожар"
-#: src/lincity/lintypes.cpp:387
+#: src/lincity/lintypes.cpp:1871
msgid "Shanty town"
msgstr "Хибарка "
-#: src/lincity-ng/EconomyGraph.cpp:134 src/lincity-ng/MpsInterface.cpp:382
-#: src/lincity/lintypes.cpp:399 src/lincity/modules/residence.cpp:283
+#: src/lincity/lintypes.cpp:1883 src/lincity/modules/fire.cpp:13
+#: src/lincity-ng/EconomyGraph.cpp:135
msgid "Fire"
msgstr "Огонь"
-#: src/lincity/lintypes.cpp:411
+#: src/lincity/lintypes.cpp:1895
msgid "Used"
msgstr "ИÑпользовать"
-#: src/lincity/lintypes.cpp:422
+#: src/lincity/lintypes.cpp:1906
msgid "Residential ML"
-msgstr "Ð ÐµÐ·Ð¸Ð´ÐµÐ½Ñ†Ð¸Ñ Ð¡Ð"
+msgstr "Жилой дом СÐ"
-#: src/lincity/lintypes.cpp:433
+#: src/lincity/lintypes.cpp:1917
msgid "Residential HL"
-msgstr "Ð ÐµÐ·Ð¸Ð´ÐµÐ½Ñ†Ð¸Ñ Ð’Ð"
+msgstr "Жилой дом Ð’Ð"
-#: src/lincity/lintypes.cpp:444
+#: src/lincity/lintypes.cpp:1928
msgid "Residential LH"
-msgstr "Ð ÐµÐ·Ð¸Ð´ÐµÐ½Ñ†Ð¸Ñ Ð›Ð’"
+msgstr "Жилой дом ÐÐ’"
-#: src/lincity/lintypes.cpp:455
+#: src/lincity/lintypes.cpp:1939
msgid "Residential MH"
-msgstr "Ð ÐµÐ·Ð¸Ð´ÐµÐ½Ñ†Ð¸Ñ Ð¡Ð’"
+msgstr "Жилой дом СВ"
-#: src/lincity/lintypes.cpp:466
+#: src/lincity/lintypes.cpp:1950
msgid "Residential HH"
-msgstr "Ð ÐµÐ·Ð¸Ð´ÐµÐ½Ñ†Ð¸Ñ Ð’Ð’"
+msgstr "Жилой дом ВВ"
-#: src/lincity/lintypes.cpp:477
+#: src/lincity/lintypes.cpp:1961
msgid "Water well"
-msgstr "Колодец"
+msgstr "Скважина"
-#: src/lincity/lintypes.cpp:489
+#: src/lincity/lintypes.cpp:1973
msgid "Desert"
msgstr "ПуÑтынÑ"
-#: src/lincity/lintypes.cpp:501
+#: src/lincity/lintypes.cpp:1985
msgid "Tree"
msgstr "Дерево"
-#: src/lincity/lintypes.cpp:514
+#: src/lincity/lintypes.cpp:1998
msgid "Trees"
msgstr "ДеревьÑ"
-#: src/lincity/lintypes.cpp:527
+#: src/lincity/lintypes.cpp:2011 src/lincity/modules/commune.cpp:11
msgid "Forest"
-msgstr "ЛеÑ"
+msgstr "Коммуна"
-#: src/lincity/lintypes.cpp:540
+#: src/lincity/lintypes.cpp:2024 src/lincity/modules/track_road_rail.cpp:29
msgid "Track Bridge"
msgstr "Грунтовка"
-#: src/lincity/lintypes.cpp:552
+#: src/lincity/lintypes.cpp:2036 src/lincity/modules/track_road_rail.cpp:58
msgid "Road Bridge"
msgstr "ÐÑфальт"
-#: src/lincity/lintypes.cpp:564
+#: src/lincity/lintypes.cpp:2048 src/lincity/modules/track_road_rail.cpp:88
msgid "Rail Bridge"
msgstr "РельÑÑ‹"
-#: src/lincity/lclib.cpp:15
-msgid "Jan"
-msgstr "Янв"
-
-#: src/lincity/lclib.cpp:15
-msgid "Feb"
-msgstr "Фев"
+#: src/lincity/lintypes.cpp:2060 src/lincity/modules/windpower.cpp:11
+#, fuzzy
+msgid "Wind Power"
+msgstr "ВетрÑк продв."
-#: src/lincity/lclib.cpp:15
-msgid "Mar"
-msgstr "Мар"
+#: src/lincity/old_ldsvguts.cpp:164
+msgid "Loading scene"
+msgstr "Загрузка меÑтноÑти"
-#: src/lincity/lclib.cpp:15
-msgid "Apr"
-msgstr "Ðпр"
+#: src/lincity/modules/health_centre.cpp:12
+msgid "Health Centre"
+msgstr "Больница"
-#: src/lincity/lclib.cpp:16
-msgid "May"
-msgstr "Май"
+#: src/lincity/modules/health_centre.cpp:78
+#: src/lincity/modules/waterwell.cpp:64 src/lincity/modules/coal_power.cpp:106
+#: src/lincity/modules/windpower.cpp:74 src/lincity/modules/university.cpp:57
+#: src/lincity/modules/solar_power.cpp:56 src/lincity/modules/market.cpp:186
+#: src/lincity/modules/school.cpp:88 src/lincity/modules/coalmine.cpp:120
+#: src/lincity/modules/rocket_pad.cpp:218 src/lincity/modules/recycle.cpp:71
+#: src/lincity/modules/port.cpp:113 src/lincity/modules/mill.cpp:70
+#: src/lincity/modules/substation.cpp:64 src/lincity/modules/commune.cpp:138
+#: src/lincity/modules/blacksmith.cpp:81
+#: src/lincity/modules/light_industry.cpp:132
+#: src/lincity/modules/cricket.cpp:90 src/lincity/modules/pottery.cpp:76
+#: src/lincity/modules/windmill.cpp:65 src/lincity/modules/tip.cpp:80
+#: src/lincity/modules/firestation.cpp:93
+#: src/lincity/modules/heavy_industry.cpp:136
+#: src/lincity/modules/monument.cpp:103 src/lincity/modules/oremine.cpp:168
+#: src/lincity/modules/organic_farm.cpp:113
+msgid "busy"
+msgstr "ЗанÑтоÑÑ‚ÑŒ"
+
+#: src/lincity/modules/health_centre.cpp:81
+#: src/lincity/modules/waterwell.cpp:66 src/lincity/modules/cricket.cpp:93
+#: src/lincity/modules/firestation.cpp:96 src/lincity-ng/MpsInterface.cpp:344
+#: src/lincity-ng/MpsInterface.cpp:360 src/lincity-ng/MpsInterface.cpp:363
+#: src/lincity-ng/MpsInterface.cpp:366 src/lincity-ng/MpsInterface.cpp:369
+msgid "Yes"
+msgstr "Да"
-#: src/lincity/lclib.cpp:16
-msgid "Jun"
-msgstr "Июн"
+#: src/lincity/modules/health_centre.cpp:81
+#: src/lincity/modules/waterwell.cpp:66 src/lincity/modules/cricket.cpp:93
+#: src/lincity/modules/firestation.cpp:96 src/lincity-ng/MpsInterface.cpp:344
+#: src/lincity-ng/MpsInterface.cpp:360 src/lincity-ng/MpsInterface.cpp:363
+#: src/lincity-ng/MpsInterface.cpp:366 src/lincity-ng/MpsInterface.cpp:369
+msgid "No"
+msgstr "Ðет"
-#: src/lincity/lclib.cpp:16
-msgid "Jul"
-msgstr "Июл"
+#: src/lincity/modules/health_centre.cpp:82
+#: src/lincity-ng/MpsInterface.cpp:364
+#, fuzzy
+msgid "Health Care"
+msgstr "Здравоохранение"
-#: src/lincity/lclib.cpp:16
-msgid "Aug"
-msgstr "Ðвг"
+#: src/lincity/modules/waterwell.cpp:23
+#, fuzzy
+msgid "Water tower"
+msgstr "Скважина"
-#: src/lincity/lclib.cpp:17
-msgid "Sep"
-msgstr "Снт"
+#: src/lincity/modules/waterwell.cpp:63 src/lincity/modules/commune.cpp:137
+#: src/lincity/modules/organic_farm.cpp:111
+msgid "Fertility"
+msgstr "Плодородие"
+
+#: src/lincity/modules/waterwell.cpp:65 src/lincity/modules/parkland.cpp:56
+#: src/lincity/modules/shanty.cpp:180 src/lincity/modules/fire.cpp:112
+#: src/lincity-ng/MpsInterface.cpp:391
+#, fuzzy
+msgid "Air Pollution"
+msgstr "ЗагрÑзн."
-#: src/lincity/lclib.cpp:17
-msgid "Oct"
-msgstr "Окт"
+#: src/lincity/modules/waterwell.cpp:67
+msgid "Drinkable"
+msgstr "Годна Ð´Ð»Ñ Ð¿Ð¸Ñ‚ÑŒÑ"
-#: src/lincity/lclib.cpp:17
-msgid "Nov"
-msgstr "ÐоÑ"
+#: src/lincity/modules/coal_power.cpp:12
+msgid "Coal Power Station"
+msgstr "Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ"
-#: src/lincity/lclib.cpp:17
-msgid "Dec"
-msgstr "Дек"
+#: src/lincity/modules/coal_power.cpp:107 src/lincity/modules/windpower.cpp:75
+#: src/lincity/modules/solar_power.cpp:57
+#: src/lincity/modules/rocket_pad.cpp:219 src/lincity/modules/recycle.cpp:68
+#: src/lincity/modules/light_industry.cpp:133
+#: src/lincity/modules/windmill.cpp:66
+#: src/lincity/modules/heavy_industry.cpp:137
+#: src/lincity/modules/organic_farm.cpp:112
+msgid "Tech"
+msgstr "Ðаука"
-#: src/lincity/modules/waterwell.cpp:56
-msgid "Water_well"
-msgstr "Колодец"
+#: src/lincity/modules/coal_power.cpp:108 src/lincity/modules/windpower.cpp:76
+#: src/lincity/modules/solar_power.cpp:58 src/lincity/modules/windmill.cpp:67
+#: src/lincity/modules/organic_farm.cpp:114
+msgid "Output"
+msgstr "ÐкÑпорт"
-#: src/lincity-ng/MpsInterface.cpp:390 src/lincity/modules/residence.cpp:288
-#: src/lincity/modules/waterwell.cpp:59
-msgid "Pollution"
-msgstr "ЗагрÑзнение"
+#: src/lincity/modules/university.cpp:58
+#, fuzzy
+msgid "Tech researched"
+msgstr "Ðаучные иÑÑл."
-#: src/lincity-ng/MpsInterface.cpp:381 src/lincity-ng/MpsInterface.cpp:384
-#: src/lincity-ng/MpsInterface.cpp:387 src/lincity/modules/commune.cpp:179
-#: src/lincity/modules/commune.cpp:181 src/lincity/modules/commune.cpp:183
-#: src/lincity/modules/commune.cpp:185 src/lincity/modules/water.cpp:20
-#: src/lincity/modules/waterwell.cpp:62
-msgid "Yes"
-msgstr "Да"
+#: src/lincity/modules/solar_power.cpp:14
+#, fuzzy
+msgid "Solar Power Plant"
+msgstr "Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ"
-#: src/lincity/modules/waterwell.cpp:63
-msgid "Drinkable"
-msgstr "Годна Ð´Ð»Ñ Ð¿Ð¸Ñ‚ÑŒÑ"
+#: src/lincity/modules/school.cpp:13
+msgid "Elementary School"
+msgstr "Школа"
-#: src/lincity/modules/health_centre.cpp:58
-msgid "Health Centre"
-msgstr "Больница"
+#: src/lincity/modules/school.cpp:89
+#, fuzzy
+msgid "Lessons learned"
+msgstr "Уроков преподано"
-#: src/lincity/modules/blacksmith.cpp:96 src/lincity/modules/cricket.cpp:94
-#: src/lincity/modules/firestation.cpp:111
-#: src/lincity/modules/health_centre.cpp:60 src/lincity/modules/mill.cpp:98
-#: src/lincity/modules/pottery.cpp:109 src/lincity/modules/recycle.cpp:144
-#: src/lincity/modules/rocket_pad.cpp:194 src/lincity/modules/school.cpp:48
-#: src/lincity/modules/university.cpp:65
-msgid "Inventory"
-msgstr "Инвентарь"
-
-#: src/lincity/modules/coal_power.cpp:98 src/lincity/modules/coalmine.cpp:155
-#: src/lincity/modules/cricket.cpp:95 src/lincity/modules/firestation.cpp:112
-#: src/lincity/modules/health_centre.cpp:61
-#: src/lincity/modules/market.cpp:1006 src/lincity/modules/pottery.cpp:110
-#: src/lincity/modules/rail.cpp:51 src/lincity/modules/road.cpp:46
-#: src/lincity/modules/rocket_pad.cpp:195 src/lincity/modules/school.cpp:49
-#: src/lincity/modules/solar_power.cpp:45 src/lincity/modules/track.cpp:37
-#: src/lincity/modules/university.cpp:66 src/lincity/modules/windmill.cpp:76
-msgid "Jobs"
-msgstr "Работа"
+#: src/lincity/modules/power_line.cpp:62
+msgid "usage"
+msgstr "ИÑпользование"
-#: src/lincity-ng/MpsInterface.cpp:450 src/lincity/modules/blacksmith.cpp:97
-#: src/lincity/modules/cricket.cpp:96 src/lincity/modules/firestation.cpp:113
-#: src/lincity/modules/health_centre.cpp:62
-#: src/lincity/modules/market.cpp:1008 src/lincity/modules/mill.cpp:99
-#: src/lincity/modules/port.cpp:298 src/lincity/modules/pottery.cpp:111
-#: src/lincity/modules/rail.cpp:53 src/lincity/modules/road.cpp:48
-#: src/lincity/modules/rocket_pad.cpp:196 src/lincity/modules/school.cpp:50
-#: src/lincity/modules/track.cpp:39 src/lincity/modules/university.cpp:67
-msgid "Goods"
-msgstr "Товары"
+#: src/lincity/modules/track_road_rail.cpp:74 src/lincity-ng/Dialog.cpp:456
+msgid "Rail"
+msgstr "РельÑÑ‹"
-#: src/lincity/modules/rocket_pad.cpp:188
-msgid "Rocket Pad"
-msgstr "Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° "
+#: src/lincity/modules/track_road_rail.cpp:196
+msgid "Traffic"
+msgstr "Трафик"
-#: src/lincity/modules/rocket_pad.cpp:191
-msgid "Completion"
-msgstr "Завершено"
+#: src/lincity/modules/track_road_rail.cpp:201
+#, fuzzy
+msgid "Commodities"
+msgstr "Коммуна"
-#: src/lincity/modules/commune.cpp:184
-#: src/lincity/modules/light_industry.cpp:285
-#: src/lincity/modules/market.cpp:1010 src/lincity/modules/port.cpp:302
-#: src/lincity/modules/rail.cpp:55 src/lincity/modules/road.cpp:50
-#: src/lincity/modules/rocket_pad.cpp:197 src/lincity/modules/track.cpp:41
-msgid "Steel"
-msgstr "Сталь"
+#: src/lincity/modules/coalmine.cpp:13
+msgid "Coal Mine"
+msgstr "Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°"
-#: src/lincity/modules/coal_power.cpp:99
-#: src/lincity/modules/organic_farm.cpp:212
-#: src/lincity/modules/recycle.cpp:142 src/lincity/modules/solar_power.cpp:58
-#: src/lincity/modules/windmill.cpp:75
-msgid "Tech"
-msgstr "Ðаука"
+#: src/lincity/modules/coalmine.cpp:121 src/lincity/modules/oremine.cpp:169
+msgid "Deposits"
+msgstr "Склад"
-#: src/lincity/modules/windmill.cpp:80
-msgid "Local Status"
-msgstr "Локальный ÑтатуÑ"
-
-#: src/lincity/modules/windmill.cpp:83
-msgid "Prod."
-msgstr "Прод."
-
-#: src/lincity/modules/substation.cpp:110 src/lincity/modules/windmill.cpp:86
-#: src/lincity/modules/windmill.cpp:98
-msgid "Demand"
-msgstr "ПотребноÑÑ‚ÑŒ"
-
-#: src/lincity/modules/substation.cpp:101 src/lincity/modules/windmill.cpp:89
-msgid "Grid Status"
-msgstr "ÐнергоÑтатуÑ"
-
-#: src/lincity/modules/windmill.cpp:92 src/lincity/modules/substation.cpp:104
-msgid "T. Cap."
-msgstr "МакÑ. Ñн."
-
-#: src/lincity/modules/windmill.cpp:95 src/lincity/modules/substation.cpp:107
-msgid "A. Cap."
-msgstr "Полез. Ñн."
-
-#: src/lincity/modules/coal_power.cpp:100
-#: src/lincity/modules/power_line.cpp:49
-#: src/lincity/modules/solar_power.cpp:59
-#: src/lincity/modules/substation.cpp:113 src/lincity/modules/windmill.cpp:99
-msgid "Grid ID"
-msgstr "Ðнерго ID"
-
-#: src/lincity-ng/MpsInterface.cpp:381 src/lincity-ng/MpsInterface.cpp:384
-#: src/lincity-ng/MpsInterface.cpp:387 src/lincity/modules/commune.cpp:179
-#: src/lincity/modules/commune.cpp:181 src/lincity/modules/commune.cpp:183
-#: src/lincity/modules/commune.cpp:185 src/lincity/modules/water.cpp:20
-msgid "No"
-msgstr "Ðет"
+#: src/lincity/modules/rocket_pad.cpp:17
+msgid "Rocket Pad"
+msgstr "Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ° "
-#: src/lincity/modules/water.cpp:21
-msgid "Navigable"
-msgstr "ÐавигациÑ"
+#: src/lincity/modules/rocket_pad.cpp:220
+msgid "Overall Progress"
+msgstr "Общий прогреÑÑ"
+
+#: src/lincity/modules/rocket_pad.cpp:221
+msgid "Next Step"
+msgstr "Следующий шаг"
-#: src/lincity/modules/recycle.cpp:134
-msgid "Recycling Center"
+#: src/lincity/modules/recycle.cpp:12
+#, fuzzy
+msgid "Recycling Centre"
msgstr "Центр переработки"
-#: src/lincity/modules/blacksmith.cpp:94
-#: src/lincity/modules/heavy_industry.cpp:288
-#: src/lincity/modules/light_industry.cpp:278 src/lincity/modules/mill.cpp:96
-#: src/lincity/modules/pottery.cpp:107 src/lincity/modules/recycle.cpp:137
-#: src/lincity/modules/school.cpp:52 src/lincity/modules/university.cpp:68
-msgid "Capacity"
-msgstr "Выгода"
-
-#: src/lincity/modules/light_industry.cpp:281
-#: src/lincity/modules/organic_farm.cpp:211
-#: src/lincity/modules/recycle.cpp:139 src/lincity/modules/residence.cpp:263
-#: src/lincity/modules/residence.cpp:267 src/lincity/modules/residence.cpp:270
-#: src/lincity/modules/residence.cpp:273 src/lincity/modules/residence.cpp:279
-#: src/lincity/modules/residence.cpp:282 src/lincity/modules/residence.cpp:285
-msgid "YES"
-msgstr "ДÐ"
-
-#: src/lincity/modules/heavy_industry.cpp:280
-#: src/lincity/modules/light_industry.cpp:281
-#: src/lincity/modules/organic_farm.cpp:211
-#: src/lincity/modules/recycle.cpp:139 src/lincity/modules/residence.cpp:263
-#: src/lincity/modules/residence.cpp:267 src/lincity/modules/residence.cpp:270
-#: src/lincity/modules/residence.cpp:273 src/lincity/modules/residence.cpp:279
-#: src/lincity/modules/residence.cpp:282 src/lincity/modules/residence.cpp:285
-msgid "NO"
-msgstr "ÐЕТ"
-
-#: src/lincity/modules/heavy_industry.cpp:283
-#: src/lincity/modules/light_industry.cpp:282
-#: src/lincity/modules/organic_farm.cpp:211
-#: src/lincity/modules/recycle.cpp:140 src/lincity/modules/residence.cpp:271
-msgid "Power"
-msgstr "ÐнергиÑ"
-
-#: src/lincity/modules/commune.cpp:182
-#: src/lincity/modules/heavy_industry.cpp:286
-#: src/lincity/modules/light_industry.cpp:284
-#: src/lincity/modules/market.cpp:1009 src/lincity/modules/port.cpp:294
-#: src/lincity/modules/pottery.cpp:112 src/lincity/modules/rail.cpp:54
-#: src/lincity/modules/recycle.cpp:145 src/lincity/modules/road.cpp:49
-#: src/lincity/modules/track.cpp:40
-msgid "Ore"
-msgstr "Руда"
+#: src/lincity/modules/recycle.cpp:69
+msgid "Efficiency Ore"
+msgstr "ÐффективноÑÑ‚ÑŒ руды"
+
+#: src/lincity/modules/recycle.cpp:70
+msgid "Efficiency Steel"
+msgstr "ÐффективноÑÑ‚ÑŒ Ñтали"
-#: src/lincity/modules/commune.cpp:186 src/lincity/modules/market.cpp:1011
-#: src/lincity/modules/rail.cpp:56 src/lincity/modules/recycle.cpp:146
-#: src/lincity/modules/road.cpp:51 src/lincity/modules/track.cpp:42
-msgid "Waste"
-msgstr "МуÑор"
-
-#: src/lincity/modules/coalmine.cpp:151
-msgid "Coal Mine"
-msgstr "Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°"
-
-#: src/lincity/modules/coalmine.cpp:158 src/lincity/modules/oremine.cpp:164
-msgid "Stock"
-msgstr "Ðа Ñкладе"
-
-#: src/lincity/modules/coalmine.cpp:160 src/lincity/modules/coalmine.cpp:162
-#: src/lincity/modules/oremine.cpp:167
-msgid "Reserve"
-msgstr "Резервы"
-
-#: src/lincity/modules/coalmine.cpp:162
-msgid "EMPTY"
-msgstr "ПУСТО"
+#: src/lincity/modules/port.cpp:114 src/lincity-ng/MpsInterface.cpp:452
+msgid "Export"
+msgstr "ÐкÑпорт"
-#: src/lincity/modules/residence.cpp:255
-msgid "Residence"
-msgstr "РезиденциÑ"
+#: src/lincity/modules/port.cpp:115
+#, fuzzy
+msgid "Import"
+msgstr "Импорт"
-#: src/lincity/modules/residence.cpp:259
-msgid "People"
-msgstr "Человек"
+#: src/lincity/modules/port.cpp:116
+msgid "Culture exchanged"
+msgstr "Культурный обмен"
-#: src/lincity/modules/residence.cpp:268
-msgid "Fed"
-msgstr "Питание"
+#: src/lincity/modules/mill.cpp:12
+msgid "Textile Mill"
+msgstr "ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°"
-#: src/lincity/modules/residence.cpp:274
-msgid "Employed"
-msgstr "Работают?"
+#: src/lincity/modules/substation.cpp:12
+#, fuzzy
+msgid "Power Substation"
+msgstr "ÐлектроподÑтанциÑ"
-#: src/lincity-ng/MpsInterface.cpp:395 src/lincity/modules/residence.cpp:276
-msgid "good"
-msgstr "хорошо"
+#: src/lincity/modules/commune.cpp:139
+msgid "Pollution"
+msgstr "ЗагрÑзнение"
-#: src/lincity/modules/residence.cpp:276
-msgid "poor"
-msgstr "плохо"
+#: src/lincity/modules/commune.cpp:141
+msgid "lazy months"
+msgstr "ПроÑÑ‚. меÑ."
-#: src/lincity/modules/residence.cpp:277
-msgid "Job"
-msgstr "Работа"
+#: src/lincity/modules/light_industry.cpp:13
+msgid "Light Industry"
+msgstr "Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ"
-#: src/lincity/modules/residence.cpp:280
-msgid "Health Cvr"
-msgstr "Больница"
+#: src/lincity/modules/cricket.cpp:13
+msgid "Basketball court"
+msgstr "БаÑÐºÐµÑ‚Ð±Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°"
-#: src/lincity-ng/MpsInterface.cpp:388 src/lincity-ng/MpsInterface.cpp:516
-#: src/lincity/modules/residence.cpp:286
-msgid "Sport"
+#: src/lincity/modules/cricket.cpp:94
+msgid "Public sports"
msgstr "Спорт"
-#: src/lincity/modules/monument.cpp:57
-msgid "Wisdom Bestowed"
-msgstr "Мудрое Вознаграждение"
-
-#: src/lincity/modules/monument.cpp:61
-#, c-format
-msgid "% Complete"
-msgstr "% Завершено"
-
-#: src/lincity/modules/heavy_industry.cpp:270
-msgid "Heavy Industry"
-msgstr "ТÑÐ¶ÐµÐ»Ð°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ"
-
-#: src/lincity-ng/MpsInterface.cpp:446 src/lincity/modules/blacksmith.cpp:98
-#: src/lincity/modules/coal_power.cpp:97 src/lincity/modules/commune.cpp:180
-#: src/lincity/modules/heavy_industry.cpp:275
-#: src/lincity/modules/heavy_industry.cpp:287
-#: src/lincity/modules/market.cpp:1007 src/lincity/modules/mill.cpp:101
-#: src/lincity/modules/port.cpp:290 src/lincity/modules/pottery.cpp:113
-#: src/lincity/modules/rail.cpp:52 src/lincity/modules/road.cpp:47
-#: src/lincity/modules/track.cpp:38
-msgid "Coal"
-msgstr "Уголь"
+#: src/lincity/modules/residence.cpp:15 src/lincity/modules/residence.cpp:29
+#: src/lincity/modules/residence.cpp:43 src/lincity/modules/residence.cpp:57
+#: src/lincity/modules/residence.cpp:71 src/lincity/modules/residence.cpp:85
+msgid "Residence"
+msgstr "Жилой дом"
-#: src/lincity/modules/heavy_industry.cpp:277
-msgid "Grid"
-msgstr "ÐнергоÑиÑтема"
-
-#: src/lincity/modules/heavy_industry.cpp:285
-#: src/lincity/modules/light_industry.cpp:283
-msgid "Store"
-msgstr "Склад"
+#: src/lincity/modules/residence.cpp:349
+msgid "Tenants"
+msgstr "Жители"
-#: src/lincity/modules/market.cpp:1005 src/lincity/modules/mill.cpp:100
-#: src/lincity/modules/port.cpp:286 src/lincity/modules/rail.cpp:50
-#: src/lincity/modules/road.cpp:45 src/lincity/modules/track.cpp:36
-msgid "Food"
-msgstr "Еда"
+#: src/lincity/modules/residence.cpp:350
+#, fuzzy
+msgid "Desireability"
+msgstr "ПривлекательноÑÑ‚ÑŒ"
-#: src/lincity-ng/MpsInterface.cpp:534 src/lincity/modules/port.cpp:306
-msgid "Total"
-msgstr "Итого"
+#: src/lincity/modules/residence.cpp:351
+msgid "Births per year"
+msgstr "Рождении в год"
+
+#: src/lincity/modules/residence.cpp:352
+msgid "Death per year"
+msgstr "Смертей в году"
+
+#: src/lincity/modules/residence.cpp:353
+msgid "Unnat. mortality"
+msgstr "Погибшие"
+
+#: src/lincity/modules/parkland.cpp:27
+msgid "Park (Pond)"
+msgstr "Парк (пруд)"
-#: src/lincity/modules/coal_power.cpp:84
-msgid "Coal Power Station"
-msgstr "Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑлектроÑтанциÑ"
+#: src/lincity/modules/tip.cpp:12
+#, fuzzy
+msgid "Land Fill"
+msgstr "Свалка"
-#: src/lincity/modules/coal_power.cpp:88
-#: src/lincity/modules/solar_power.cpp:49
-msgid "Max Output"
-msgstr "ÐœÐ°ÐºÑ ÑкÑпорт"
-
-#: src/lincity/modules/coal_power.cpp:93
-#: src/lincity/modules/solar_power.cpp:54
-msgid "Current Output"
-msgstr "Выборочный ÑкÑпорт"
-
-#: src/lincity/modules/substation.cpp:97
-msgid "Local Demand"
-msgstr "Локальное требование"
+#: src/lincity/modules/tip.cpp:82
+#, fuzzy
+msgid "Filled"
+msgstr "Заполнено"
-#: src/lincity/modules/mill.cpp:94
-msgid "Textile Mill"
-msgstr "ТекÑÑ‚Ð¸Ð»ÑŒÐ½Ð°Ñ Ñ„Ð°Ð±Ñ€Ð¸ÐºÐ°"
+#: src/lincity/modules/firestation.cpp:14
+msgid "Fire Station"
+msgstr "ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ"
-#: src/lincity/modules/oremine.cpp:161
-msgid "Ore Mine"
-msgstr "Шахта руды"
+#: src/lincity/modules/firestation.cpp:97 src/lincity-ng/MpsInterface.cpp:361
+#, fuzzy
+msgid "Fire Protection"
+msgstr "ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ"
-#: src/lincity/modules/power_line.cpp:46
-msgid "Power Line"
-msgstr "ÐлектролиниÑ"
+#: src/lincity/modules/shanty.cpp:15
+#, fuzzy
+msgid "Shanty Town"
+msgstr "Хибарка "
-#: src/lincity/modules/light_industry.cpp:275
-msgid "Light Industry"
-msgstr "Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´ÑƒÑтриÑ"
+#: src/lincity/modules/heavy_industry.cpp:14
+#, fuzzy
+msgid "Steel Works"
+msgstr "Сталь"
-#: src/lincity/modules/university.cpp:61
-msgid "Tech Produced"
-msgstr "ТехничеÑкий Продукт"
-
-#: src/lincity/modules/tip.cpp:100
-msgid "Landfill"
-msgstr "Хлам"
-
-#: src/lincity/modules/tip.cpp:103
-msgid "Last Month"
-msgstr "ПоÑледний меÑÑц"
-
-#: src/lincity/modules/tip.cpp:104
-msgid "Tons"
-msgstr "Тонн"
-
-#: src/lincity/modules/tip.cpp:105
-msgid "Percent"
-msgstr "Процент"
-
-#: src/lincity/modules/tip.cpp:107
-#, c-format
-msgid "% Filled"
-msgstr "% ÐктивноÑÑ‚ÑŒ"
-
-#: src/lincity/modules/commune.cpp:177
-msgid "Activity"
-msgstr "ÐктивноÑÑ‚ÑŒ"
+#: src/lincity/modules/monument.cpp:99
+#, fuzzy
+msgid "Wisdom bestowed"
+msgstr "Монумент"
-#: src/lincity/modules/firestation.cpp:109
-msgid "Fire Station"
-msgstr "ÐŸÐ¾Ð¶Ð°Ñ€Ð½Ð°Ñ ÑтанциÑ"
+#: src/lincity/modules/monument.cpp:107
+msgid "Completion"
+msgstr "Завершено"
-#: src/lincity/modules/organic_farm.cpp:208
-msgid "Organic Farm"
-msgstr "ОрганичеÑÐºÐ°Ñ Ñ„ÐµÑ€Ð¼Ð°"
-
-#: src/lincity/modules/organic_farm.cpp:213
-msgid "Prod"
-msgstr "Продукт"
-
-#: src/lincity/modules/organic_farm.cpp:218
-msgid "Debug info"
-msgstr "ÐžÑ‚Ð»Ð°Ð´Ð¾Ñ‡Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ"
-
-#: src/lincity/modules/organic_farm.cpp:219
-msgid "max with power&water"
-msgstr "МакÑимум Ñ ÑлектричеÑком и водой"
-
-#: src/lincity/modules/organic_farm.cpp:220
-msgid "N tiles with water"
-msgstr "N клеток Ñ Ð²Ð¾Ð´Ð¾Ð¹"
+#: src/lincity/modules/fire.cpp:114
+msgid "burnt down"
+msgstr "выгорел"
-#: src/lincity/modules/organic_farm.cpp:227
-#: src/lincity/modules/organic_farm.cpp:221
+#: src/lincity/modules/fire.cpp:116
#, fuzzy
-msgid "Current production"
-msgstr "Выборочный ÑкÑпорт"
+msgid "degraded"
+msgstr "пониженный"
-#: src/lincity/modules/school.cpp:45
-msgid "Lessons Learned"
-msgstr "Уроков преподано"
+#: src/lincity/modules/oremine.cpp:15
+msgid "Ore Mine"
+msgstr "Шахта руды"
-#: src/lincity/modules/solar_power.cpp:43
-msgid "Solar power station"
-msgstr "Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ ÑлектроÑтанциÑ"
+#: src/lincity/modules/water.cpp:22 src/lincity-ng/MpsInterface.cpp:349
+msgid "Lake"
+msgstr "Озеро"
+
+#: src/lincity/modules/water.cpp:24 src/lincity-ng/MpsInterface.cpp:351
+#, fuzzy
+msgid "River"
+msgstr "Река"
-#: src/lincity-ng/Dialog.cpp:174
+#: src/lincity/modules/water.cpp:26 src/lincity-ng/MpsInterface.cpp:353
+msgid "Pond"
+msgstr "Пруд"
+
+#: src/lincity-ng/Dialog.cpp:175
msgid "Launchsite"
msgstr "Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°"
-#: src/lincity-ng/Dialog.cpp:343
+#: src/lincity-ng/Dialog.cpp:371
msgid "----- IN TEST MODE -------"
msgstr "----- В ТЕСТОВОМ РЕЖИМЕ -------"
-#: src/lincity-ng/Dialog.cpp:345
-#, c-format
-msgid "Game statistics from LinCity-NG Version %s"
-msgstr "СтатиÑтика игры LinCity-NG ВерÑии %s"
-
-#: src/lincity-ng/Dialog.cpp:348
-#, c-format
-msgid "Initial loaded scene - %s"
-msgstr "Загружена карта - %s"
+#: src/lincity-ng/Dialog.cpp:373
+#, fuzzy
+msgid "Game statistics from LinCity-NG Version"
+msgstr "СтатиÑтика игры из LinCity-NG верÑии"
-#: src/lincity-ng/Dialog.cpp:352
-#, c-format
+#: src/lincity-ng/Dialog.cpp:376
+#, fuzzy
+msgid "Initial loaded scene"
+msgstr "Загрузка начальной Ñцены"
+
+#: src/lincity-ng/Dialog.cpp:380
msgid "Economy is sustainable"
msgstr "Ðкономика Ñтабилизирована"
-#: src/lincity-ng/Dialog.cpp:355
-#, c-format
-msgid "Population %d of which %d are not housed."
-msgstr "ÐаÑеление %d из них %d бездомные."
-
-#: src/lincity-ng/Dialog.cpp:359
-#, c-format
-msgid "Max population %d Number evacuated %d Total births %d"
-msgstr ""
-"МакÑимальное наÑеление %d, кол-во Ñвакуированных %d, кол-во рождении %d"
+#: src/lincity-ng/Dialog.cpp:384 src/lincity-ng/MpsInterface.cpp:530
+msgid "Population"
+msgstr "ÐаÑеление"
-#: src/lincity-ng/Dialog.cpp:363
-#, c-format
-msgid "Date %s %04d Money %8d Tech-level %5.1f (%5.1f)"
-msgstr "Дата %s %04d Деньги %8d Уровень Ð¾Ð±ÑƒÑ‡ÐµÐ½Ð¸Ñ %5.1f (%5.1f)"
-
-#: src/lincity-ng/Dialog.cpp:398
-#, c-format
-msgid "Deaths by starvation %7d History %8.3f"
-msgstr "Погибло от голода %7d ИÑÑ‚Ð¾Ñ€Ð¸Ñ %8.3f"
+#: src/lincity-ng/Dialog.cpp:384
+msgid "of which"
+msgstr "из которых"
+
+#: src/lincity-ng/Dialog.cpp:384
+msgid "are not housed"
+msgstr "без дома"
-#: src/lincity-ng/Dialog.cpp:373
-#, c-format
-msgid "Deaths from pollution %7d History %8.3f"
-msgstr "Погибло от загрÑÐ·Ð½ÐµÐ½Ð¸Ñ %7d ИÑÑ‚Ð¾Ñ€Ð¸Ñ %8.3f"
+#: src/lincity-ng/Dialog.cpp:387
+#, fuzzy
+msgid "Max population"
+msgstr "МакÑимум жителей"
-#: src/lincity-ng/Dialog.cpp:376
-#, c-format
-msgid "Years of unemployment %7d History %8.3f"
-msgstr "Лет без работы %7d ИÑÑ‚Ð¾Ñ€Ð¸Ñ %8.3f"
-
-#: src/lincity-ng/Dialog.cpp:379
-#, c-format
-msgid "Rockets launched %2d Successful launches %2d"
-msgstr "Запущенно ракет %2d из них удачно %2d"
+#: src/lincity-ng/Dialog.cpp:387
+msgid "Number evacuated"
+msgstr "Ðвакуированных"
+
+#: src/lincity-ng/Dialog.cpp:387
+msgid "Total births"
+msgstr "Итого рождений"
+
+#: src/lincity-ng/Dialog.cpp:390
+msgid "Date"
+msgstr "Дата"
+
+#: src/lincity-ng/Dialog.cpp:391 src/lincity-ng/EconomyGraph.cpp:129
+msgid "Money"
+msgstr "Денег"
+
+#: src/lincity-ng/Dialog.cpp:391
+msgid "Tech-level"
+msgstr "Ðаука"
+
+#: src/lincity-ng/Dialog.cpp:396
+#, fuzzy
+msgid "Deaths by starvation"
+msgstr "Смертей от голода"
+
+#: src/lincity-ng/Dialog.cpp:397 src/lincity-ng/Dialog.cpp:401
+#: src/lincity-ng/Dialog.cpp:405
+msgid "History"
+msgstr "ИÑториÑ"
+
+#: src/lincity-ng/Dialog.cpp:400
+#, fuzzy
+msgid "Deaths from pollution"
+msgstr "Смертей от загрÑзнениÑ"
+
+#: src/lincity-ng/Dialog.cpp:404
+#, fuzzy
+msgid "Years of unemployment"
+msgstr "Годов безработицы"
+
+#: src/lincity-ng/Dialog.cpp:408
+#, fuzzy
+msgid "Rockets launched"
+msgstr "Ракет запущено"
+
+#: src/lincity-ng/Dialog.cpp:409
+msgid "Successful launches"
+msgstr "УÑпешно"
#: src/lincity-ng/Dialog.cpp:417
msgid "Residences"
-msgstr "Резиденции"
+msgstr "Жилые дома"
-#: src/lincity-ng/Dialog.cpp:424
+#: src/lincity-ng/Dialog.cpp:419
msgid "Markets"
msgstr "Магазины"
-#: src/lincity-ng/Dialog.cpp:425
+#: src/lincity-ng/Dialog.cpp:420
msgid "Farms"
msgstr "Фермы"
-#: src/lincity-ng/Dialog.cpp:427
+#: src/lincity-ng/Dialog.cpp:422
msgid "Water wells"
-msgstr "Колодцы"
+msgstr "Скважины"
-#: src/lincity-ng/Dialog.cpp:435
+#: src/lincity-ng/Dialog.cpp:423
+#, fuzzy
+msgid "Wind powers"
+msgstr "Ветрогенераторы"
+
+#: src/lincity-ng/Dialog.cpp:430
msgid "Monuments"
msgstr "Монументы"
-#: src/lincity-ng/MpsInterface.cpp:502
+#: src/lincity-ng/Dialog.cpp:431 src/lincity-ng/MpsInterface.cpp:500
msgid "Schools"
msgstr "Школы"
-#: src/lincity-ng/Dialog.cpp:437
+#: src/lincity-ng/Dialog.cpp:432
msgid "Universities"
msgstr "УниверÑитеты"
-#: src/lincity-ng/Dialog.cpp:439
+#: src/lincity-ng/Dialog.cpp:434
msgid "Fire stations"
msgstr "Пожарные Ñтанции"
-#: src/lincity-ng/Dialog.cpp:440
+#: src/lincity-ng/Dialog.cpp:435
msgid "Parks"
msgstr "Парки"
-#: src/lincity-ng/Dialog.cpp:441
+#: src/lincity-ng/Dialog.cpp:436
msgid "Sports fields"
msgstr "Спортплощадки"
-#: src/lincity-ng/Dialog.cpp:443
+#: src/lincity-ng/Dialog.cpp:438
msgid "Health centres"
msgstr "Больницы"
-#: src/lincity-ng/Dialog.cpp:444
+#: src/lincity-ng/Dialog.cpp:439
msgid "Tips"
-msgstr "Помойки"
+msgstr "Свалки"
-#: src/lincity-ng/MpsInterface.cpp:537
+#: src/lincity-ng/Dialog.cpp:440 src/lincity-ng/MpsInterface.cpp:535
msgid "Shanties"
-msgstr "Хибара"
+msgstr "Хибары"
-#: src/lincity-ng/Dialog.cpp:451
+#: src/lincity-ng/Dialog.cpp:446
msgid "Windmills"
-msgstr "Мельницы"
+msgstr "Ветрогенераторы"
-#: src/lincity-ng/Dialog.cpp:452
+#: src/lincity-ng/Dialog.cpp:447
msgid "Coal powers"
-msgstr "Угольные Ñл"
+msgstr "Угольные Ñл."
-#: src/lincity-ng/Dialog.cpp:453
+#: src/lincity-ng/Dialog.cpp:448
msgid "Solar powers"
-msgstr "Солнечные Ñл"
+msgstr "Солнечные Ñл."
-#: src/lincity-ng/Dialog.cpp:455
+#: src/lincity-ng/Dialog.cpp:450
msgid "Substations"
msgstr "ПодÑтанции"
-#: src/lincity-ng/Dialog.cpp:456
+#: src/lincity-ng/Dialog.cpp:451
msgid "Power lines"
msgstr "Ðлектролинии"
-#: src/lincity-ng/Dialog.cpp:457
+#: src/lincity-ng/Dialog.cpp:452
msgid "Ports"
msgstr "Порты"
-#: src/lincity-ng/Dialog.cpp:459
+#: src/lincity-ng/Dialog.cpp:454
msgid "Tracks"
msgstr "Грунтовки"
-#: src/lincity-ng/Dialog.cpp:460
+#: src/lincity-ng/Dialog.cpp:455
msgid "Roads"
msgstr "Дороги"
-#: src/lincity/modules/rail.cpp:47
-msgid "Rail"
-msgstr "РельÑÑ‹"
-
-#: src/lincity-ng/Dialog.cpp:467
+#: src/lincity-ng/Dialog.cpp:462
msgid "Potteries"
msgstr "Гончарные"
-#: src/lincity-ng/Dialog.cpp:468
+#: src/lincity-ng/Dialog.cpp:463
msgid "Blacksmiths"
-msgstr "КузнечнаÑ"
+msgstr "Кузницы"
-#: src/lincity-ng/Dialog.cpp:469
+#: src/lincity-ng/Dialog.cpp:464
msgid "Mills"
-msgstr "Мельница"
+msgstr "ТекÑтильные фабрики"
-#: src/lincity-ng/Dialog.cpp:471
+#: src/lincity-ng/Dialog.cpp:466
msgid "Light inds"
-msgstr "Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´-иÑ"
+msgstr "Ð›ÐµÐ³ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð¼."
-#: src/lincity-ng/Dialog.cpp:472
+#: src/lincity-ng/Dialog.cpp:467
msgid "Heavy inds"
-msgstr "ТÑÐ¶ÐµÐ»Ð°Ñ Ð¸Ð½Ð´-иÑ"
+msgstr "ТÑÐ¶ÐµÐ»Ð°Ñ Ð¿Ñ€Ð¾Ð¼."
-#: src/lincity-ng/Dialog.cpp:473
+#: src/lincity-ng/Dialog.cpp:468
msgid "Recyclers"
-msgstr "Переработки"
+msgstr "Переработка"
-#: src/lincity-ng/Dialog.cpp:475
+#: src/lincity-ng/Dialog.cpp:470
msgid "Coal mines"
-msgstr "Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð°"
+msgstr "Угольные шахты"
-#: src/lincity-ng/Dialog.cpp:476
+#: src/lincity-ng/Dialog.cpp:471
msgid "Ore mines"
-msgstr "Шахта руды"
+msgstr "Шахты руды"
-#: src/lincity-ng/Dialog.cpp:477
-msgid "Communes"
-msgstr "Коммуна"
+#: src/lincity-ng/Dialog.cpp:472
+#, fuzzy
+msgid "Forests"
+msgstr "Коммуны"
-#: src/lincity-ng/GameView.cpp:239
+#: src/lincity-ng/GameView.cpp:248
msgid "Minimap: outline map"
-msgstr "Мини-карта: поÑтройки"
+msgstr "Миникарта: поÑтройки"
-#: src/lincity-ng/GameView.cpp:242
+#: src/lincity-ng/GameView.cpp:251
msgid "Minimap: unemployment"
-msgstr "Мини-карта: работа"
+msgstr "Миникарта: работа"
-#: src/lincity-ng/GameView.cpp:245
+#: src/lincity-ng/GameView.cpp:254
msgid "Minimap: pollution"
-msgstr "Мини-карта: загрÑзнениÑ"
+msgstr "Миникарта: загрÑзнениÑ"
-#: src/lincity-ng/GameView.cpp:248
+#: src/lincity-ng/GameView.cpp:257
msgid "Minimap: nourishments"
-msgstr "Мини-карта: реÑурÑÑ‹"
+msgstr "Миникарта: реÑурÑÑ‹"
-#: src/lincity-ng/GameView.cpp:251
+#: src/lincity-ng/GameView.cpp:260
msgid "Minimap: power supply"
-msgstr "Мини-карта: Ñлектропитание"
+msgstr "Миникарта: Ñлектропитание"
-#: src/lincity-ng/GameView.cpp:254
+#: src/lincity-ng/GameView.cpp:263
msgid "Minimap: firedepartment cover"
-msgstr "Мини-карта: Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ Ð¾Ñ…Ñ€Ð°Ð½Ð°"
+msgstr "Миникарта: Ð¿Ð¾Ð¶Ð°Ñ€Ð½Ð°Ñ Ð¾Ñ…Ñ€Ð°Ð½Ð°"
-#: src/lincity-ng/GameView.cpp:257
+#: src/lincity-ng/GameView.cpp:266
msgid "Minimap: sport cover"
-msgstr "Мини-карта: Ñпорт"
+msgstr "Миникарта: Ñпорт"
-#: src/lincity-ng/GameView.cpp:260
+#: src/lincity-ng/GameView.cpp:269
msgid "Minimap: medical care"
-msgstr "Мини-карта: медицина"
+msgstr "Миникарта: медицина"
-#: src/lincity-ng/GameView.cpp:263
-msgid "Minimap: coal depots"
-msgstr "Мини-карта: угольные меÑта"
+#: src/lincity-ng/GameView.cpp:272
+#, fuzzy
+msgid "Minimap: coal deposits"
+msgstr "Миникарта: угольные меÑторождениÑ"
-#: src/lincity-ng/GameView.cpp:266
-msgid "Minimap: traffic density"
-msgstr "Мини-карта: трафик"
+#: src/lincity-ng/GameView.cpp:276
+#, fuzzy
+msgid "Minimap: traffic density:"
+msgstr "Миникарта: трафик:"
-#: src/lincity-ng/GameView.cpp:1593
+#: src/lincity-ng/GameView.cpp:283
+#, fuzzy
+msgid "Minimap: commodities:"
+msgstr "Миникарта: потребление:"
+
+#: src/lincity-ng/GameView.cpp:1553
msgid "Estimated Bulldoze Cost: "
msgstr "РаÑÑ‡ÐµÑ‚Ð½Ð°Ñ Ñ†ÐµÐ½Ð° ÑноÑа: "
-#: src/lincity-ng/GameView.cpp:1595
+#: src/lincity-ng/GameView.cpp:1555
msgid "Bulldoze Cost: "
msgstr "Ð¡Ð½Ð¾Ñ Ñтоит: "
-#: src/lincity-ng/GameView.cpp:1598 src/lincity-ng/GameView.cpp:1629
-#: src/lincity-ng/ScreenInterface.cpp:274
+#: src/lincity-ng/GameView.cpp:1558 src/lincity-ng/GameView.cpp:1570
+#: src/lincity-ng/GameView.cpp:1599 src/lincity-ng/GameView.cpp:1600
+#: src/lincity-ng/GameView.cpp:1603 src/lincity-ng/GameView.cpp:1612
+#: src/lincity-ng/GameView.cpp:1613 src/lincity-ng/ScreenInterface.cpp:240
msgid "$"
-msgstr " руб"
+msgstr "руб."
-#: src/lincity-ng/GameView.cpp:1600
+#: src/lincity-ng/GameView.cpp:1560 src/lincity-ng/GameView.cpp:1572
msgid "n/a"
msgstr "н/д"
-#: src/lincity-ng/GameView.cpp:1629
+#: src/lincity-ng/GameView.cpp:1568 src/lincity-ng/GameView.cpp:1599
+#: src/lincity-ng/GameView.cpp:1612
msgid ": Cost to build "
msgstr ": СтоимоÑÑ‚ÑŒ поÑтройки "
-#: src/lincity-ng/GameView.cpp:1618
+#: src/lincity-ng/GameView.cpp:1590
msgid "Query Tool: Show information about selected building."
msgstr "КурÑор: Показать информацию о выбранных поÑтройках. "
-#: src/lincity-ng/GameView.cpp:1622
+#: src/lincity-ng/GameView.cpp:1594
msgid "Bulldozer: remove building -price varies-"
msgstr "Бульдозер: удалить Ð·Ð´Ð°Ð½Ð¸Ñ -цена варьирует-"
-#: src/lincity-ng/GameView.cpp:1630
+#: src/lincity-ng/GameView.cpp:1600 src/lincity-ng/GameView.cpp:1613
msgid ", to bulldoze "
msgstr ", ÑƒÐ½Ð¸Ñ‡Ñ‚Ð¾Ð¶ÐµÐ½Ð¸Ñ - "
-#: src/lincity-ng/GameView.cpp:1630 src/lincity-ng/GameView.cpp:1633
-msgid "$."
-msgstr " руб."
-
-#: src/lincity-ng/GameView.cpp:1632
+#: src/lincity-ng/GameView.cpp:1602
msgid " To build "
msgstr " Строить "
-#: src/lincity-ng/GameView.cpp:1632
+#: src/lincity-ng/GameView.cpp:1602
msgid " of them "
msgstr " из "
-#: src/lincity-ng/GameView.cpp:1633
+#: src/lincity-ng/GameView.cpp:1603
msgid "will cost about "
msgstr "будет Ñтоить "
-#: src/lincity-ng/MainMenu.cpp:141
-msgid "good_times"
-msgstr "Хорошие времена"
-
-#: src/lincity-ng/MainMenu.cpp:142
-msgid "bad_times"
-msgstr "Плохие времена"
-
-#: src/lincity-ng/MainMenu.cpp:143
-#, fuzzy
-msgid "Beach"
-msgstr "ПлÑж"
-
-#: src/lincity-ng/MainMenu.cpp:144
-msgid "extreme_arid"
-msgstr "ЗаÑуха"
-
-#: src/lincity-ng/MainMenu.cpp:145
-msgid "extreme_wetland"
-msgstr "Ðаводнение"
-
-#: src/lincity-ng/MainMenu.cpp:212
-msgid "empty"
-msgstr "пуÑто"
+#: src/lincity-ng/GameView.cpp:1608
+msgid "Evacuation of commodities is for free."
+msgstr "ОпуÑтошение объектов беÑплатно"
-#: src/lincity-ng/MpsInterface.cpp:229
+#: src/lincity-ng/MpsInterface.cpp:130
msgid "no further information available"
msgstr "нет информации"
-#: src/lincity-ng/MpsInterface.cpp:227
+#: src/lincity-ng/MpsInterface.cpp:134
msgid "build something here"
msgstr "тут можно Ñтроить"
-#: src/lincity-ng/MpsInterface.cpp:380
-msgid "Coverage"
-msgstr "Зона дейÑтвиÑ"
+#: src/lincity-ng/MpsInterface.cpp:345
+msgid "Fertile"
+msgstr "Плодородный"
+
+#: src/lincity-ng/MpsInterface.cpp:367
+msgid "Public Sports"
+msgstr "Публичный Ñпорт"
-#: src/lincity-ng/MpsInterface.cpp:385
-msgid "Health"
-msgstr "Здоровье"
+#: src/lincity-ng/MpsInterface.cpp:370
+#, fuzzy
+msgid "Market Range"
+msgstr "Магазин"
-#: src/lincity-ng/MpsInterface.cpp:393
+#: src/lincity-ng/MpsInterface.cpp:373
msgid "clear"
msgstr "чиÑто"
-#: src/lincity-ng/MpsInterface.cpp:397
+#: src/lincity-ng/MpsInterface.cpp:375
+msgid "good"
+msgstr "хорошо"
+
+#: src/lincity-ng/MpsInterface.cpp:377
msgid "fair"
msgstr "удовл."
-#: src/lincity-ng/MpsInterface.cpp:399
+#: src/lincity-ng/MpsInterface.cpp:379
msgid "smelly"
msgstr "пахнет"
-#: src/lincity-ng/MpsInterface.cpp:401
+#: src/lincity-ng/MpsInterface.cpp:381
msgid "smokey"
msgstr "дым"
-#: src/lincity-ng/MpsInterface.cpp:403
+#: src/lincity-ng/MpsInterface.cpp:383
msgid "smoggy"
msgstr "Ñмог"
-#: src/lincity-ng/MpsInterface.cpp:405
+#: src/lincity-ng/MpsInterface.cpp:385
msgid "bad"
msgstr "плохо"
-#: src/lincity-ng/MpsInterface.cpp:407
+#: src/lincity-ng/MpsInterface.cpp:387
msgid "very bad"
msgstr "очень плохо"
-#: src/lincity-ng/MpsInterface.cpp:409
+#: src/lincity-ng/MpsInterface.cpp:389
msgid "death!"
msgstr "Смерть!"
-#: src/lincity-ng/MpsInterface.cpp:414
-msgid "Bulldoze Cost"
-msgstr "СтоимоÑÑ‚ÑŒ УничтожениÑ"
+#: src/lincity-ng/MpsInterface.cpp:395 src/lincity-ng/MpsInterface.cpp:400
+#: src/lincity-ng/MpsInterface.cpp:402
+#, fuzzy
+msgid "Bull. Cost"
+msgstr "СтоимоÑÑ‚ÑŒ"
-#: src/lincity-ng/MpsInterface.cpp:420
+#: src/lincity-ng/MpsInterface.cpp:400
msgid "N/A"
msgstr "Ð/Д"
-#: src/lincity-ng/MpsInterface.cpp:438
+#: src/lincity-ng/MpsInterface.cpp:404
+#, fuzzy
+msgid "Ore Reserve"
+msgstr "Ð—Ð°Ð¿Ð°Ñ Ñ€ÑƒÐ´Ñ‹"
+
+#: src/lincity-ng/MpsInterface.cpp:405
+#, fuzzy
+msgid "Coal Reserve"
+msgstr "Ð—Ð°Ð¿Ð°Ñ ÑƒÐ³Ð»Ñ"
+
+#: src/lincity-ng/MpsInterface.cpp:406
+msgid "ground level"
+msgstr "уровень"
+
+#: src/lincity-ng/MpsInterface.cpp:416
+msgid "saddle point"
+msgstr ""
+
+#: src/lincity-ng/MpsInterface.cpp:418
+msgid "minimum"
+msgstr "минимум"
+
+#: src/lincity-ng/MpsInterface.cpp:420
+msgid "maximum"
+msgstr "макÑимум"
+
+#: src/lincity-ng/MpsInterface.cpp:422
+msgid "lowest edge"
+msgstr "наименьший"
+
+#: src/lincity-ng/MpsInterface.cpp:436
msgid "Tax Income"
-msgstr "Доход"
+msgstr "Доход/РаÑход"
-#: src/lincity-ng/MpsInterface.cpp:442
+#: src/lincity-ng/MpsInterface.cpp:440
msgid "Income"
msgstr "Доход"
-#: src/lincity-ng/MpsInterface.cpp:454
-msgid "Export"
-msgstr "ÐкÑпорт"
-
-#: src/lincity-ng/MpsInterface.cpp:458
+#: src/lincity-ng/MpsInterface.cpp:456
msgid "Expenses"
msgstr "Затраты"
-#: src/lincity-ng/MpsInterface.cpp:462
+#: src/lincity-ng/MpsInterface.cpp:460
msgid "Unemp."
msgstr "Безработица"
-#: src/lincity-ng/MpsInterface.cpp:466
+#: src/lincity-ng/MpsInterface.cpp:464
msgid "Transport"
msgstr "ТранÑпорт"
-#: src/lincity-ng/MpsInterface.cpp:470
+#: src/lincity-ng/MpsInterface.cpp:468
msgid "Imports"
msgstr "Импорт"
-#: src/lincity-ng/MpsInterface.cpp:474
+#: src/lincity-ng/MpsInterface.cpp:472
msgid "Others"
msgstr "Другое"
-#: src/lincity-ng/MpsInterface.cpp:479
+#: src/lincity-ng/MpsInterface.cpp:477
msgid "Net"
msgstr "БаланÑ"
-#: src/lincity-ng/MpsInterface.cpp:491
+#: src/lincity-ng/MpsInterface.cpp:489
msgid "Other Costs"
msgstr "Другие затраты"
-#: src/lincity-ng/MpsInterface.cpp:496
+#: src/lincity-ng/MpsInterface.cpp:494
msgid "For year"
msgstr "За год"
-#: src/lincity-ng/MpsInterface.cpp:500
+#: src/lincity-ng/MpsInterface.cpp:498
msgid "Interest"
msgstr "Заём"
-#: src/lincity-ng/MpsInterface.cpp:504
+#: src/lincity-ng/MpsInterface.cpp:502
msgid "Univers."
-msgstr "УниверÑитеты."
+msgstr "УниверÑитеты"
-#: src/lincity-ng/MpsInterface.cpp:506
+#: src/lincity-ng/MpsInterface.cpp:504
msgid "Deaths"
msgstr "Смерти"
-#: src/lincity-ng/MpsInterface.cpp:510
+#: src/lincity-ng/MpsInterface.cpp:508
msgid "Hospital"
-msgstr "ГоÑпиталь"
+msgstr "Больницы"
-#: src/lincity-ng/MpsInterface.cpp:512
+#: src/lincity-ng/MpsInterface.cpp:510
msgid "Rockets"
msgstr "Ракеты"
-#: src/lincity-ng/MpsInterface.cpp:514
+#: src/lincity-ng/MpsInterface.cpp:512
msgid "Fire Stn"
msgstr "Пожарные ÑÑ‚"
+#: src/lincity-ng/MpsInterface.cpp:514
+msgid "Sport"
+msgstr "Спорт"
+
#: src/lincity-ng/MpsInterface.cpp:532
-msgid "Population"
-msgstr "ÐаÑеление"
+msgid "Total"
+msgstr "Итого"
-#: src/lincity-ng/MpsInterface.cpp:535
+#: src/lincity-ng/MpsInterface.cpp:533
msgid "Housed"
msgstr "Дома"
-#: src/lincity-ng/MpsInterface.cpp:536
+#: src/lincity-ng/MpsInterface.cpp:534
msgid "Homeless"
msgstr "Бездомные"
-#: src/lincity-ng/MpsInterface.cpp:538
-msgid "Unn Dths"
-msgstr "Смерти"
+#: src/lincity-ng/MpsInterface.cpp:536
+#, fuzzy
+msgid "Unnat. Deaths"
+msgstr "Погибшие"
-#: src/lincity-ng/MpsInterface.cpp:539
+#: src/lincity-ng/MpsInterface.cpp:537
msgid "Unemployment"
msgstr "Безработица"
-#: src/lincity-ng/MpsInterface.cpp:540
-msgid "Claims"
-msgstr "По болезни"
-
-#: src/lincity-ng/MpsInterface.cpp:541 src/lincity-ng/MpsInterface.cpp:546
-msgid "Rate"
-msgstr "Процент"
-
-#: src/lincity-ng/MpsInterface.cpp:543
+#: src/lincity-ng/MpsInterface.cpp:541
msgid "Starvation"
msgstr "Голодание"
-#: src/lincity-ng/MpsInterface.cpp:544
-msgid "Cases"
-msgstr "Смерти"
+#: src/lincity-ng/MpsInterface.cpp:542
+msgid "Monthly Births"
+msgstr "Рожд. меÑ."
-#: src/lincity-ng/EconomyGraph.cpp:124
+#: src/lincity-ng/MpsInterface.cpp:543
+msgid "Monthly Deaths"
+msgstr "Смерт. меÑ."
+
+#: src/lincity-ng/ScreenInterface.cpp:229
+#, fuzzy
+msgid "M"
+msgstr "млн."
+
+#: src/lincity-ng/ScreenInterface.cpp:242
+msgid "k"
+msgstr "Ñ‚Ñ‹Ñ."
+
+#: src/lincity-ng/EconomyGraph.cpp:125
msgid "Mining"
-msgstr "Рудн"
+msgstr "Доб"
-#: src/lincity-ng/EconomyGraph.cpp:126
+#: src/lincity-ng/EconomyGraph.cpp:127
msgid "Trade"
-msgstr "РемÑл"
+msgstr "Торг"
-#: src/lincity-ng/EconomyGraph.cpp:128
-msgid "Money"
-msgstr "Денг"
-
-#: src/lincity-ng/EconomyGraph.cpp:130
+#: src/lincity-ng/EconomyGraph.cpp:131
msgid "Popul."
msgstr "ÐаÑел"
-#: src/lincity-ng/EconomyGraph.cpp:132
+#: src/lincity-ng/EconomyGraph.cpp:133
msgid "Techn."
msgstr "Ðаука"
-#: src/lincity-ng/EconomyGraph.cpp:137
+#: src/lincity-ng/EconomyGraph.cpp:138
msgid "Economy Overview:"
-msgstr "Ðконом развитие: "
+msgstr "ÐкономичеÑкое развитие: "
-#: src/lincity-ng/EconomyGraph.cpp:140
+#: src/lincity-ng/EconomyGraph.cpp:141
msgid "Sustainability:"
msgstr "Поддержка: "
-#: src/lincity-ng/EconomyGraph.cpp:143
+#: src/lincity-ng/EconomyGraph.cpp:144
msgid "Frames per Second:"
msgstr "Кадров в Ñекунду"
@@ -1338,151 +1297,57 @@
msgid "You lose."
msgstr "Вы проиграли."
-#: src/lincity-ng/ButtonPanel.cpp:200
-msgid "Query Tool"
-msgstr "КурÑор"
-
-#: src/lincity-ng/ButtonPanel.cpp:201
-msgid "Bulldozer"
-msgstr "Бульдозер"
-
-#: src/lincity-ng/ButtonPanel.cpp:203
-msgid "Residential: 50 denizens, low birthrate, high deathrate"
-msgstr "РезиденциÑ: 50 жителей, Ð½Ð¸Ð·ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, выÑÐ¾ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
-
-#: src/lincity-ng/ButtonPanel.cpp:204
-msgid "Residential: 100 denizens, high birthrate, low deathrate"
-msgstr "РезиденциÑ: 100 жителей, выÑÐ¾ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, Ð½Ð¸Ð·ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
-
-#: src/lincity-ng/ButtonPanel.cpp:205
-msgid "Residential: 200 denizens, high birthrate, high deathrate"
-msgstr "РезиденциÑ: 200 жителей, выÑÐ¾ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, выÑÐ¾ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
-
-#: src/lincity-ng/ButtonPanel.cpp:206
-msgid "Residential: 100 denizens, low birthrate, high deathrate"
-msgstr "РезиденциÑ: 100 жителей, Ð½Ð¸Ð·ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, выÑÐ¾ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
-
-#: src/lincity-ng/ButtonPanel.cpp:207
-msgid "Residential: 200 denizens, high birthrate, low deathrate"
-msgstr "РезиденциÑ: 200 жителей, выÑÐ¾ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, Ð½Ð¸Ð·ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
-
-#: src/lincity-ng/ButtonPanel.cpp:208
-msgid "Residential: 400 denizens, high birthrate, high deathrate"
-msgstr "РезиденциÑ: 400 жителей, выÑÐ¾ÐºÐ°Ñ Ñ€Ð¾Ð¶Ð´Ð°ÐµÐ¼Ð¾ÑÑ‚ÑŒ, выÑÐ¾ÐºÐ°Ñ ÑмертноÑÑ‚ÑŒ."
-
-#: src/lincity-ng/ButtonPanel.cpp:217
-msgid " [Click right for help.]"
-msgstr " [ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши Ð´Ð»Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰Ð¸.]"
-
-#: src/lincity-ng/ButtonPanel.cpp:245 src/lincity-ng/ButtonPanel.cpp:288
-#, c-format
-msgid "%s (Techlevel %.1f required.)"
-msgstr "%s (Ðеобходим %.1f научный уровень.)"
-
-#: src/lincity-ng/ButtonPanel.cpp:254
-#, c-format
-msgid "%s is disabled (loaded old game)."
-msgstr "%s выключено (загрузка Ñтарой игры)."
-
-#: src/lincity-ng/ScreenInterface.cpp:263
-msgid "MM"
-msgstr "ММ"
-
-#: src/lincity-ng/Dialog.cpp:369
-#, c-format
-msgid ".Deaths by starvation %7d History %8.3f"
-msgstr "Погибло от голода %7d ИÑÑ‚Ð¾Ñ€Ð¸Ñ %8.3f"
-
-#: src/lincity-ng/Dialog.cpp:388
-#, c-format
-msgid ". Residences %4d Markets %4d Farms %4d"
-msgstr " Резиденции %4d Магазины %4d Фермы %4d"
-
-#: src/lincity-ng/Dialog.cpp:398
-#, c-format
-msgid ". Water wells %4d"
-msgstr " Колодцы %4d"
-
-#: src/lincity-ng/Dialog.cpp:400
-#, c-format
-msgid ". Monuments %4d Schools %4d Universities %4d"
-msgstr " Монументы %4d Школы %4d УниверÑитеты %4d"
-
-#: src/lincity-ng/Dialog.cpp:404
-#, c-format
-msgid ".Fire stations %4d Parks %4d Sports fields %4d"
-msgstr " Пожарные Ñтанции %4d Парки %4d Спортплощадки %4d"
-
-#: src/lincity-ng/Dialog.cpp:408
-#, c-format
-msgid "Health centres %4d Tips %4d Shanties %4d"
-msgstr " Больницы %4d Помойки %4d Хибары %4d"
-
-#: src/lincity-ng/Dialog.cpp:414
-#, c-format
-msgid ". Windmills %4d Coal powers %4d Solar powers %4d"
-msgstr " Мельницы %4d Угольные Ñл %4d Солнечные Ñл %4d"
-
-#: src/lincity-ng/Dialog.cpp:419
-#, c-format
-msgid ". Substations %4d Power lines %4d Ports %4d"
-msgstr " ПодÑтанции %4d Ðлектролинии %4d Порты %4d"
-
-#: src/lincity-ng/Dialog.cpp:423
-#, c-format
-msgid ". Tracks %4d Roads %4d Rail %4d"
-msgstr " Грунтовки %4d Дороги %4d Ð ÐµÐ»ÑŒÑ %4d"
-
-#: src/lincity-ng/Dialog.cpp:429
-#, c-format
-msgid ". Potteries %4d Blacksmiths %4d Mills %4d"
-msgstr " Ð“Ð¾Ð½Ñ‡Ð°Ñ€Ð½Ð°Ñ %4d ÐšÑƒÐ·Ð½ÐµÑ‡Ð½Ð°Ñ %4d Мельница %4d"
-
-#: src/lincity-ng/Dialog.cpp:433
-#, c-format
-msgid ". Light inds %4d Heavy inds %4d Recyclers %4d"
-msgstr " Ð›ÐµÐ³ÐºÐ°Ñ Ð¸Ð½Ð´-Ð¸Ñ %4d ТÑÐ¶ÐµÐ»Ð°Ñ Ð¸Ð½Ð´-Ð¸Ñ %4d Переработка %4d"
-
-#: src/lincity-ng/Dialog.cpp:437
-#, c-format
-msgid ". Coal mines %4d Ore mines %4d Communes %4d"
-msgstr " Ð£Ð³Ð¾Ð»ÑŒÐ½Ð°Ñ ÑˆÐ°Ñ…Ñ‚Ð° %4d Шахта руды %4d Община %4d"
-
-#: src/lincity/modules/monument.cpp:61
-#, c-format
-msgid "%% Complete"
-msgstr "%% Завершено"
-
-# My adds
+#: src/lincity-ng/MainMenu.cpp:111
msgid "Rocket_98"
msgstr "Ракета 98"
-#~ msgid "NO "
-#~ msgstr "ÐЕТ"
-
-#~ msgid "Recycling"
-#~ msgstr "Переработка"
+#: src/lincity-ng/MainMenu.cpp:112
+msgid "Beach"
+msgstr "ПлÑж"
-#~ msgid "Center"
-#~ msgstr "Центр"
+#: src/lincity-ng/MainMenu.cpp:113
+msgid "bad_times"
+msgstr "Плохие времена"
-#~ msgid "Heavy"
-#~ msgstr "ТÑÐ¶ÐµÐ»Ð°Ñ "
+#: src/lincity-ng/MainMenu.cpp:114
+msgid "extreme_arid"
+msgstr "ЗаÑуха"
-#~ msgid "Industry"
-#~ msgstr "ИндуÑтриÑ"
+#: src/lincity-ng/MainMenu.cpp:115
+msgid "extreme_wetland"
+msgstr "Болото"
-#~ msgid "Output"
-#~ msgstr "ÐкÑпорт"
+#: src/lincity-ng/MainMenu.cpp:116
+msgid "good_times"
+msgstr "Хорошие времена"
-#~ msgid "Power Station"
-#~ msgstr "ÐлектричеÑÐºÐ°Ñ ÑтанциÑ"
+#: src/lincity-ng/MainMenu.cpp:152
+msgid "river delta"
+msgstr "Река"
+
+#: src/lincity-ng/MainMenu.cpp:156
+msgid "semi desert"
+msgstr "ПолупуÑтыни"
+
+#: src/lincity-ng/MainMenu.cpp:160
+msgid "temperate"
+msgstr "Умеренный"
+
+#: src/lincity-ng/MainMenu.cpp:164
+msgid "swamp"
+msgstr "Болото"
-#~ msgid "Light"
-#~ msgstr "Свет"
+#: src/lincity-ng/MainMenu.cpp:226
+msgid "empty"
+msgstr "пуÑто"
-#~ msgid "Solar"
-#~ msgstr "Солнце"
+#: src/lincity-ng/ButtonPanel.cpp:192 src/lincity-ng/ButtonPanel.cpp:230
+#: src/lincity-ng/ButtonPanel.cpp:363 src/lincity-ng/ButtonPanel.cpp:387
+#, fuzzy
+msgid "Techlevel"
+msgstr "Ðаука"
-#~ msgid "Saving scene"
-#~ msgstr "Сохранение меÑтноÑти"
+#: src/lincity-ng/ButtonPanel.cpp:193 src/lincity-ng/ButtonPanel.cpp:231
+#: src/lincity-ng/ButtonPanel.cpp:364 src/lincity-ng/ButtonPanel.cpp:388
+msgid "required"
+msgstr "требуетÑÑ"
diff -Nru lincity-ng-2.0/data/locale/tr.po lincity-ng-2.9~git20150314/data/locale/tr.po
--- lincity-ng-2.0/data/locale/tr.po 2009-01-25 20:21:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/tr.po 2015-05-05 16:32:50.000000000 +0000
@@ -1,1329 +1,1337 @@
# translation of tr.po to Türkçe
# This file is distributed under the same license as the Lincity-NG
# package. # 2007 benz
+# Volkan Gezer , 2013.
msgid ""
msgstr ""
"Project-Id-Version: tr\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2008-02-24 21:11+0100\n"
-"PO-Revision-Date: 2007-12-16 22:10+0000\n"
-"Last-Translator: benz\n"
-"Language-Team: Türkçe benz\n"
+"POT-Creation-Date: 2013-07-30 19:30+0200\n"
+"PO-Revision-Date: 2013-07-30 20:36+0200\n"
+"Last-Translator: Volkan Gezer \n"
+"Language-Team: Turkish \n"
+"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Lokalize 1.5\n"
-#: src/lincity-ng/ButtonPanel.cpp:200
-msgid "Query Tool"
-msgstr "Sorgu aracı"
-
-#: src/lincity-ng/ButtonPanel.cpp:201
-msgid "Bulldozer"
-msgstr "Dozer"
+#: src/lincity/loadsave.cpp:160
+#, c-format
+msgid "Save file <%s> - "
+msgstr "Kayıt dosyası <%s> - "
-#: src/lincity-ng/ButtonPanel.cpp:203
-msgid "Residential: 50 denizens, low birthrate, high deathrate"
-msgstr "Yerleşim: 50 vatandaş, düşük doğum oranı,yüksek ölüm oranı"
+#: src/lincity/loadsave.cpp:161
+msgid "Can't open save file!"
+msgstr "Kayıt dosyası açılamadı!"
-#: src/lincity-ng/ButtonPanel.cpp:204
-msgid "Residential: 100 denizens, high birthrate, low deathrate"
-msgstr "Yerleşim: 100 vatandaş, yüksek doğum oranı, düşük ölüm oranı"
+#: src/lincity/loadsave.cpp:351 src/lincity/old_ldsvguts.cpp:132
+#, c-format
+msgid "Can't open <%s> (gzipped)"
+msgstr "Açılamıyor <%s> (gzip'li)"
-#: src/lincity-ng/ButtonPanel.cpp:205
-msgid "Residential: 200 denizens, high birthrate, high deathrate"
-msgstr "Yerleşim: 200 vatandaş, yüksek doğum oranı, yüksek ölüm oranı"
+#: src/lincity/old_ldsvguts.cpp:164
+msgid "Loading scene"
+msgstr "Sahne yükleniyor"
-#: src/lincity-ng/ButtonPanel.cpp:206
-msgid "Residential: 100 denizens, low birthrate, high deathrate"
-msgstr "Yerleşim: 100 vatandaş, düşük doğum oranı, yüksek ölüm oranı"
+#: src/lincity/engine.cpp:86
+msgid "You just spent all your money."
+msgstr "Tüm paranızı harcadınız."
-#: src/lincity-ng/ButtonPanel.cpp:207
-msgid "Residential: 200 denizens, high birthrate, low deathrate"
-msgstr "Yerleşim: 200 vatandaş, yüksek doğum oranı, düşük ölüm oranı"
+#: src/lincity/engine.cpp:158
+msgid "Port must be connected to river all along right side."
+msgstr "Liman tüm sağ taraf boyunca nehire bağlı olmalıdır."
-#: src/lincity-ng/ButtonPanel.cpp:208
-msgid "Residential: 400 denizens, high birthrate, high deathrate"
-msgstr "Yerleşim: 400 vatandaş, yüksek doğum oranı, yüksek ölüm oranı"
+#: src/lincity/engine.cpp:171
+msgid "You can't build a water well here: it is all desert."
+msgstr "Buraya bir su kuyusu inşa edemezsiniz: tamamen çöl."
-#: src/lincity-ng/ButtonPanel.cpp:217
-msgid " [Click right for help.]"
-msgstr " [Yardım için sağtık]"
+#: src/lincity/engine.cpp:189
+msgid "You can't build a mine here: there is no ore left at this site"
+msgstr "Buraya bir maden inşa edemezsiniz: bu alanda hiçbir mineral kalmadı"
-#: src/lincity-ng/ButtonPanel.cpp:245 src/lincity-ng/ButtonPanel.cpp:288
-#, c-format
-msgid "%s (Techlevel %.1f required.)"
+#: src/lincity/engine.cpp:200
+msgid "You can't build a park here: it is a desert, parks need water"
msgstr ""
+"Buraya bir park inşa edemezsiniz: burası bir çöl ve parkların suya ihtiyacı "
+"var"
-#: src/lincity-ng/ButtonPanel.cpp:254
-#, c-format
-msgid "%s is disabled (loaded old game)."
+#: src/lincity/engine.cpp:237
+msgid ""
+"ERROR: group does not exist. This should not happen! Please consider filling "
+"a bug report to lincity-ng team, with the saved game and what you did :-) "
msgstr ""
+"HATA: grup mevcut değil. Bu olmamalıydı! Lütfen lincity-ng takımına bir hata "
+"kaydı gönderin. Buna kayıtlı oyun ile ne yaptığınızı da yazın :-) "
-#: src/lincity-ng/Dialog.cpp:174
-msgid "Launchsite"
-msgstr "Başlamabölgesi"
+#: src/lincity/engine.cpp:367
+msgid "ups, Bulldozer found a dangling reportingConstruction"
+msgstr "olamaz. Buldozer asılı bir reportingConstruction buldu"
-#: src/lincity-ng/Dialog.cpp:343
-msgid "----- IN TEST MODE -------"
-msgstr "-----DENEME KONUMUNDA--------"
+#: src/lincity/engine.cpp:516
+msgid "UNKNOWN!"
+msgstr "BÄ°LÄ°NMÄ°YOR!"
-#: src/lincity-ng/Dialog.cpp:345
-#, c-format
-msgid "Game statistics from LinCity-NG Version %s"
-msgstr "%s LinCity-NG'den oyun istatstikleri "
+#: src/lincity/lintypes.cpp:809
+msgid "Empty"
+msgstr "BoÅŸ"
-#: src/lincity-ng/Dialog.cpp:348
-#, c-format
-msgid "Initial loaded scene - %s"
-msgstr "Önceden yüklenmiş sahne - %s"
+#: src/lincity/lintypes.cpp:822
+msgid "Power line"
+msgstr "Elektrik hattı"
-#: src/lincity-ng/Dialog.cpp:352
-#, c-format
-msgid "Economy is sustainable"
-msgstr "Ekonomi sürdürübebilir"
+#: src/lincity/lintypes.cpp:834
+msgid "Solar PS"
+msgstr "Güneş Pan."
-#: src/lincity-ng/Dialog.cpp:355
-#, c-format
-msgid "Population %d of which %d are not housed."
-msgstr "Nüfusun %d inde %d i ev sahibi edilmedi"
+#: src/lincity/lintypes.cpp:845
+msgid "Substation"
+msgstr "Trafo"
-#: src/lincity-ng/Dialog.cpp:359
-#, c-format
-msgid "Max population %d Number evacuated %d Total births %d"
-msgstr "Enüst nüfus %d Tahliyedilmişler sayısı %d Toplam doğum %d"
+#: src/lincity/lintypes.cpp:856
+msgid "Residential LL"
+msgstr "YerleÅŸim DS"
-#: src/lincity-ng/Dialog.cpp:363
-#, c-format
-msgid "Date %s %04d Money %8d Tech-level %5.1f (%5.1f)"
-msgstr "Tarih%s %04d Para %8d Tek. seviyesi %5.1f (%5.1f)"
+#: src/lincity/lintypes.cpp:867
+msgid "Farm"
+msgstr "Çiftlik"
-#: src/lincity-ng/Dialog.cpp:369
-#, c-format
-msgid ".Deaths by starvation %7d History %8.3f"
-msgstr "Açlık kaynaklı ölümler %7d Tarih %8.3f"
+#: src/lincity/lintypes.cpp:878 src/lincity-ng/Dialog.cpp:636
+msgid "Market"
+msgstr "Bakkal"
-#: src/lincity-ng/Dialog.cpp:373
-#, c-format
-msgid "Deaths from pollution %7d History %8.3f"
-msgstr "Kirlilik kaynaklı ölümler %7d Tarih %8.3f"
+#: src/lincity/lintypes.cpp:889
+msgid "Track"
+msgstr "Tali Yol"
-#: src/lincity-ng/Dialog.cpp:376
-#, c-format
-msgid "Years of unemployment %7d History %8.3f"
-msgstr "İşsizlik yılları %7d Tarih %8.3f"
+#: src/lincity/lintypes.cpp:900
+msgid "Coalmine"
+msgstr "Kömür Madeni"
-#: src/lincity-ng/Dialog.cpp:379
-#, c-format
-msgid "Rockets launched %2d Successful launches %2d"
-msgstr "Füze Başladı %2d Başarılı Başlangıçlar %2d"
+#: src/lincity/lintypes.cpp:911
+msgid "Railway"
+msgstr "Demiryolu"
-#: src/lincity-ng/Dialog.cpp:388
-#, c-format
-msgid ". Residences %4d Markets %4d Farms %4d"
-msgstr " Konutlar %4d Bakkallar %4d Çiflikler %4d"
+#: src/lincity/lintypes.cpp:922
+msgid "Coal PS"
+msgstr "Termik Sant."
-#: src/lincity-ng/Dialog.cpp:398
-#, c-format
-msgid ". Water wells %4d"
-msgstr ""
+#: src/lincity/lintypes.cpp:933
+msgid "Road"
+msgstr "Yol"
-#: src/lincity-ng/Dialog.cpp:400
-#, c-format
-msgid ". Monuments %4d Schools %4d Universities %4d"
-msgstr " Anıtlar %4d Okullar %4d Üniversiteler %4d"
+#: src/lincity/lintypes.cpp:944
+msgid "Lt. Industry"
+msgstr "Hafif Sanayi"
-#: src/lincity-ng/Dialog.cpp:404
-#, c-format
-msgid ".Fire stations %4d Parks %4d Sports fields %4d"
-msgstr " İtfaiyeler %4d Millet Bahçeleri %4d Spor alanları %4d"
+#: src/lincity/lintypes.cpp:955
+msgid "University"
+msgstr "Ãœniversite"
-#: src/lincity-ng/Dialog.cpp:408
-#, c-format
-msgid "Health centres %4d Tips %4d Shanties %4d"
-msgstr "Hastaneler %4d Çöplükler %4d Kulübeler %4d"
+#: src/lincity/lintypes.cpp:966
+msgid "Commune"
+msgstr "Komün"
-#: src/lincity-ng/Dialog.cpp:414
-#, c-format
-msgid ". Windmills %4d Coal powers %4d Solar powers %4d"
-msgstr ""
-" Yeldeğirmenleri %4d Kömürden Elektrik %4d Güneşsel Elektrik %"
-"4d"
+#: src/lincity/lintypes.cpp:977
+msgid "Ore mine"
+msgstr "Mineral Madeni"
-#: src/lincity-ng/Dialog.cpp:419
-#, c-format
-msgid ". Substations %4d Power lines %4d Ports %4d"
-msgstr " Trafolar %4d Elektrik Hatları %4d Limanlar %4d"
+#: src/lincity/lintypes.cpp:988
+msgid "Rubbish tip"
+msgstr "Atıklık"
-#: src/lincity-ng/Dialog.cpp:423
-#, c-format
-msgid ". Tracks %4d Roads %4d Rail %4d"
-msgstr " Tali Yollar %4d Yollar %4d Raylar %4d"
+#: src/lincity/lintypes.cpp:999 src/lincity-ng/Dialog.cpp:697
+msgid "Port"
+msgstr "Liman"
-#: src/lincity-ng/Dialog.cpp:429
-#, c-format
-msgid ". Potteries %4d Blacksmiths %4d Mills %4d"
-msgstr " Çömlekçilikler %4d Demirciler %4d Fabrikalar %4d"
+#: src/lincity/lintypes.cpp:1010
+msgid "Hv. Industry"
+msgstr "Ağır Sanayi"
-#: src/lincity-ng/Dialog.cpp:433
-#, c-format
-msgid ". Light inds %4d Heavy inds %4d Recyclers %4d"
-msgstr ""
-" Hafif sanayiler %4d Ağır sanayiler%4d Geridönüştürücüler %4d"
+#: src/lincity/lintypes.cpp:1021
+msgid "Park"
+msgstr "Park"
-#: src/lincity-ng/Dialog.cpp:437
-#, c-format
-msgid ". Coal mines %4d Ore mines %4d Communes %4d"
-msgstr " Kömür madenleri %4d Mineral madenleri %4d Komünler %4d"
+#: src/lincity/lintypes.cpp:1032 src/lincity-ng/MpsInterface.cpp:517
+msgid "Recycle"
+msgstr "Geridönüşüm"
-#: src/lincity-ng/Dialog.cpp:594 src/lincity/lintypes.cpp:88
-#: src/lincity/modules/market.cpp:1001
-msgid "Market"
-msgstr "Bakkal"
+#: src/lincity/lintypes.cpp:1043 src/lincity/modules/water.cpp:20
+msgid "Water"
+msgstr "Su"
-#: src/lincity-ng/Dialog.cpp:648 src/lincity/lintypes.cpp:209
-#: src/lincity/modules/port.cpp:281
-msgid "Port"
-msgstr "Liman"
+#: src/lincity/lintypes.cpp:1054
+msgid "Health centre"
+msgstr "Sağlık. Merk."
-#: src/lincity-ng/EconomyGraph.cpp:124
-msgid "Mining"
-msgstr "Madencilik"
+#: src/lincity/lintypes.cpp:1065
+msgid "Rocket pad"
+msgstr "Füze rampası"
-#: src/lincity-ng/EconomyGraph.cpp:126
-msgid "Trade"
-msgstr "Ticaret"
+#: src/lincity/lintypes.cpp:1076 src/lincity-ng/MpsInterface.cpp:507
+msgid "Windmill"
+msgstr "Rüzgar değirmeni"
-#: src/lincity-ng/EconomyGraph.cpp:128
-msgid "Money"
-msgstr "Para"
+#: src/lincity/lintypes.cpp:1087
+msgid "Monument"
+msgstr "Anıt"
-#: src/lincity-ng/EconomyGraph.cpp:130
-msgid "Popul."
-msgstr "Nüfus"
+#: src/lincity/lintypes.cpp:1098
+msgid "School"
+msgstr "Okul"
-#: src/lincity-ng/EconomyGraph.cpp:132
-msgid "Techn."
-msgstr "Teknoloji"
+#: src/lincity/lintypes.cpp:1109
+msgid "Blacksmith"
+msgstr "Demirci"
+
+#: src/lincity/lintypes.cpp:1120
+msgid "Mill"
+msgstr "DeÄŸirmen"
+
+#: src/lincity/lintypes.cpp:1131
+msgid "Pottery"
+msgstr "Çömlekçi"
+
+#: src/lincity/lintypes.cpp:1142
+msgid "Fire sta'n"
+msgstr "Ä°tfaiye"
-#: src/lincity-ng/EconomyGraph.cpp:134 src/lincity-ng/MpsInterface.cpp:382
-#: src/lincity/lintypes.cpp:399 src/lincity/modules/residence.cpp:283
+#: src/lincity/lintypes.cpp:1153
+msgid "Sports field"
+msgstr "Spor merkezi"
+
+#: src/lincity/lintypes.cpp:1165
+msgid "Burnt"
+msgstr "Yanık"
+
+#: src/lincity/lintypes.cpp:1177
+msgid "Shanty town"
+msgstr "Gecekondu semti"
+
+#: src/lincity/lintypes.cpp:1189 src/lincity-ng/EconomyGraph.cpp:135
msgid "Fire"
msgstr "Ä°tfaiye"
-#: src/lincity-ng/EconomyGraph.cpp:137
-msgid "Economy Overview:"
-msgstr "Ekonomiye bakış:"
+#: src/lincity/lintypes.cpp:1201
+msgid "Used"
+msgstr "Kullanıldı"
-#: src/lincity-ng/EconomyGraph.cpp:140
-msgid "Sustainability:"
-msgstr "Sürdürülebilirlik:"
+#: src/lincity/lintypes.cpp:1212
+msgid "Residential ML"
+msgstr "YerleÅŸim OS"
-#: src/lincity-ng/EconomyGraph.cpp:143
-msgid "Frames per Second:"
-msgstr "Saniyedeki ilerleme:"
+#: src/lincity/lintypes.cpp:1223
+msgid "Residential HL"
+msgstr "YerleÅŸim YS"
-#: src/lincity-ng/EconomyGraph.cpp:219
-msgid "You lose."
-msgstr "Kaybettin."
+#: src/lincity/lintypes.cpp:1234
+msgid "Residential LH"
+msgstr "YerleÅŸim DY"
-#: src/lincity-ng/GameView.cpp:239
-msgid "Minimap: outline map"
-msgstr "Küçkhar.: kroki harita"
+#: src/lincity/lintypes.cpp:1245
+msgid "Residential MH"
+msgstr "YerleÅŸim OY"
-#: src/lincity-ng/GameView.cpp:242
-msgid "Minimap: unemployment"
-msgstr "Küçkhar.: İşsizlik"
+#: src/lincity/lintypes.cpp:1256
+msgid "Residential HH"
+msgstr "YerleÅŸim YY"
-#: src/lincity-ng/GameView.cpp:245
-msgid "Minimap: pollution"
-msgstr "Küçkhar.: Kirlilik"
+#: src/lincity/lintypes.cpp:1267
+msgid "Water well"
+msgstr "Su kuyusu"
-#: src/lincity-ng/GameView.cpp:248
-msgid "Minimap: nourishments"
-msgstr "Küçkhar.: Beslenme"
+#: src/lincity/lintypes.cpp:1279
+msgid "Desert"
+msgstr "Çöl"
-#: src/lincity-ng/GameView.cpp:251
-msgid "Minimap: power supply"
-msgstr "Küçkhar.: Elektrik Kaynağı"
+#: src/lincity/lintypes.cpp:1291
+msgid "Tree"
+msgstr "Ağaç"
-#: src/lincity-ng/GameView.cpp:254
-msgid "Minimap: firedepartment cover"
-msgstr "Küçkhar.: İtfaiye Alanı"
+#: src/lincity/lintypes.cpp:1304
+msgid "Trees"
+msgstr "Ağaçlar"
-#: src/lincity-ng/GameView.cpp:257
-msgid "Minimap: sport cover"
-msgstr "Küçkhar.: Spor Alanı"
+#: src/lincity/lintypes.cpp:1317
+msgid "Forest"
+msgstr "Orman"
-#: src/lincity-ng/GameView.cpp:260
-msgid "Minimap: medical care"
-msgstr "Küçkhar.: Hastane Alanı"
+#: src/lincity/lintypes.cpp:1330
+msgid "Track Bridge"
+msgstr "Tali Yol Köprüsü"
+
+#: src/lincity/lintypes.cpp:1342
+msgid "Road Bridge"
+msgstr "Yol Köprüsü"
+
+#: src/lincity/lintypes.cpp:1354
+msgid "Rail Bridge"
+msgstr "Ray Köprü"
+
+#: src/lincity/lintypes.cpp:1366
+msgid "Wind Power"
+msgstr "Rüzgar Gücü"
-#: src/lincity-ng/GameView.cpp:263
-msgid "Minimap: coal depots"
-msgstr "Küçkhar.: Kömür Depoları"
+#: src/lincity/lclib.cpp:15
+msgid "Jan"
+msgstr "Ocak"
-#: src/lincity-ng/GameView.cpp:266
-msgid "Minimap: traffic density"
-msgstr "Küçkhar.: Trafik Yoğunluğu"
+#: src/lincity/lclib.cpp:15
+msgid "Feb"
+msgstr "Åžub"
-#: src/lincity-ng/GameView.cpp:1593
-msgid "Estimated Bulldoze Cost: "
-msgstr "Tahmin edilen Yıkım Fiyatı: "
+#: src/lincity/lclib.cpp:15
+msgid "Mar"
+msgstr "Mart"
-#: src/lincity-ng/GameView.cpp:1595
-msgid "Bulldoze Cost: "
-msgstr "Yıkım Fiyatı: "
+#: src/lincity/lclib.cpp:15
+msgid "Apr"
+msgstr "Nis"
-#: src/lincity-ng/GameView.cpp:1598 src/lincity-ng/GameView.cpp:1629
-#: src/lincity-ng/ScreenInterface.cpp:274
-msgid "$"
-msgstr "YTL"
+#: src/lincity/lclib.cpp:16
+msgid "May"
+msgstr "May"
-#: src/lincity-ng/GameView.cpp:1600
-msgid "n/a"
-msgstr "n/a"
+#: src/lincity/lclib.cpp:16
+msgid "Jun"
+msgstr "Haz"
-#: src/lincity-ng/GameView.cpp:1618
-msgid "Query Tool: Show information about selected building."
-msgstr "Sorgu Aracı: Seçili yapının bilgisini göster."
+#: src/lincity/lclib.cpp:16
+msgid "Jul"
+msgstr "Tem"
-#: src/lincity-ng/GameView.cpp:1622
-msgid "Bulldozer: remove building -price varies-"
-msgstr "Dozer: Yapıyı yık -bedel değişir-"
+#: src/lincity/lclib.cpp:16
+msgid "Aug"
+msgstr "AÄŸu"
-#: src/lincity-ng/GameView.cpp:1629
-msgid ": Cost to build "
-msgstr ": Yapım Fiyatı"
+#: src/lincity/lclib.cpp:17
+msgid "Sep"
+msgstr "Eyl"
-#: src/lincity-ng/GameView.cpp:1630 src/lincity-ng/GameView.cpp:1633
-msgid "$."
-msgstr "YTL."
+#: src/lincity/lclib.cpp:17
+msgid "Oct"
+msgstr "Ekim"
-#: src/lincity-ng/GameView.cpp:1630
-msgid ", to bulldoze "
-msgstr ", yıkmak için"
+#: src/lincity/lclib.cpp:17
+msgid "Nov"
+msgstr "Kas"
-#: src/lincity-ng/GameView.cpp:1632
-msgid " To build "
-msgstr "Yapmak için"
+#: src/lincity/lclib.cpp:17
+msgid "Dec"
+msgstr "Ara"
-#: src/lincity-ng/GameView.cpp:1632
-msgid " of them "
-msgstr " hepsi "
+#: src/lincity/fileutil.cpp:201 src/lincity/fileutil.cpp:245
+msgid "Error. Can't find LINCITY_HOME"
+msgstr "Hata. LINCITY_HOME bulunamıyor"
-#: src/lincity-ng/GameView.cpp:1633
-msgid "will cost about "
-msgstr "fiyatlandırılacak"
+#: src/lincity/fileutil.cpp:431
+msgid "Error verifying package. Can't find colour.pal."
+msgstr "Paket doğrulama hatası. colour.pal bulunamıyor."
-#: src/lincity-ng/MainMenu.cpp:141
-msgid "good_times"
-msgstr ""
+#: src/lincity/fileutil.cpp:444 src/lincity/fileutil.cpp:454
+#, c-format
+msgid "Couldn't create the save directory '%s'\n"
+msgstr "'%s' kayıt dizini oluşturulamadı\n"
-#: src/lincity-ng/MainMenu.cpp:142
-msgid "bad_times"
-msgstr ""
+#: src/lincity/fileutil.cpp:450
+#, c-format
+msgid "Failed to chown '%s'\n"
+msgstr "chown '%s' başarısız\n"
-#: src/lincity-ng/MainMenu.cpp:143
-#, fuzzy
-msgid "Beach"
-msgstr "Teknoloji"
+#: src/lincity/fileutil.cpp:471
+msgid "Out of memory: malloc failure\n"
+msgstr "Hafıza aşımı: malloc başarısız \n"
-#: src/lincity-ng/MainMenu.cpp:144
-msgid "extreme_arid"
+#: src/lincity/simulate.cpp:91
+msgid ""
+"Upgrading from old game. You have 10 years to build water wells where "
+"needed. After, starvation will occur! You should check starvation minimap, "
+"and read waterwell help page :-)"
msgstr ""
+"Eski oyundan yükseltiliyor. Gerektiği yerde su kuyusu yapmanız için 10 "
+"yılınız var. Sonrasında açlık olacak! Açlığı küçük haritadan kontrol etmeli "
+"ve su kuyusu yardım sayfasını okumalısınız :-)"
+
+#: src/lincity/modules/windpower.cpp:77 src/lincity/modules/mill.cpp:92
+#: src/lincity/modules/light_industry.cpp:213
+#: src/lincity/modules/recycle.cpp:95 src/lincity/modules/organic_farm.cpp:175
+#: src/lincity/modules/heavy_industry.cpp:268
+#: src/lincity/modules/coal_power.cpp:62 src/lincity/modules/substation.cpp:76
+#: src/lincity/modules/blacksmith.cpp:98
+#: src/lincity/modules/rocket_pad.cpp:224 src/lincity/modules/pottery.cpp:105
+#: src/lincity/modules/solar_power.cpp:53 src/lincity/modules/windmill.cpp:65
+msgid "busy"
+msgstr "meÅŸgul"
+
+#: src/lincity/modules/windpower.cpp:78
+#: src/lincity/modules/light_industry.cpp:214
+#: src/lincity/modules/recycle.cpp:93 src/lincity/modules/organic_farm.cpp:174
+#: src/lincity/modules/heavy_industry.cpp:269
+#: src/lincity/modules/coal_power.cpp:63
+#: src/lincity/modules/rocket_pad.cpp:225
+#: src/lincity/modules/solar_power.cpp:54 src/lincity/modules/windmill.cpp:66
+msgid "Tech"
+msgstr "Teknoloji"
-#: src/lincity-ng/MainMenu.cpp:145
-msgid "extreme_wetland"
-msgstr ""
+#: src/lincity/modules/waterwell.cpp:66
+msgid "Pollution"
+msgstr "Kirlilik"
-#: src/lincity-ng/MainMenu.cpp:212
-msgid "empty"
-msgstr "boÅŸ"
+#: src/lincity/modules/waterwell.cpp:68
+msgid "Drinkable"
+msgstr "İçilebilir"
-#: src/lincity-ng/MpsInterface.cpp:227
-msgid "build something here"
-msgstr "buraya birÅŸey yap"
+#: src/lincity/modules/school.cpp:57
+msgid "Lessons learned"
+msgstr "Öğrenilen dersler"
-#: src/lincity-ng/MpsInterface.cpp:229
+#: src/lincity/modules/recycle.cpp:94
+msgid "Efficiency"
+msgstr "Performans"
+
+#: src/lincity/modules/organic_farm.cpp:176
+msgid "Output"
+msgstr "Çıktı"
+
+#: src/lincity/modules/residence.cpp:354
+msgid "People"
+msgstr "Ä°nsan"
+
+#: src/lincity/modules/residence.cpp:355
+msgid "Desireability"
+msgstr "Çekicilik"
+
+#: src/lincity/modules/residence.cpp:356
+msgid "Births per year"
+msgstr "Yıl başına doğum"
+
+#: src/lincity/modules/residence.cpp:357
+msgid "Death per year"
+msgstr "Yıl başına ölüm"
+
+#: src/lincity/modules/residence.cpp:358
+msgid "Pol. mortality"
+msgstr "Pol. ölüm oranı"
+
+#: src/lincity/modules/water.cpp:23
+msgid "River"
+msgstr "Nehir"
+
+#: src/lincity/modules/water.cpp:23
+msgid "Lake"
+msgstr "Göl"
+
+#: src/lincity/modules/tip.cpp:112
+msgid "Filled"
+msgstr "DoldurulmuÅŸ"
+
+#: src/lincity/modules/university.cpp:58
+msgid "Tech researched"
+msgstr "Araştırılan tekn."
+
+#: src/lincity-ng/MpsInterface.cpp:123
msgid "no further information available"
-msgstr "ulaşılabilir ilave bilgi yok"
+msgstr "ulaşılabilir ek bilgi yok"
-#: src/lincity-ng/MpsInterface.cpp:380
-msgid "Coverage"
-msgstr "Kapsam"
+#: src/lincity-ng/MpsInterface.cpp:127
+msgid "build something here"
+msgstr "buraya bir şey yapın"
-#: src/lincity-ng/MpsInterface.cpp:381 src/lincity-ng/MpsInterface.cpp:384
-#: src/lincity-ng/MpsInterface.cpp:387 src/lincity/modules/commune.cpp:179
-#: src/lincity/modules/commune.cpp:181 src/lincity/modules/commune.cpp:183
-#: src/lincity/modules/commune.cpp:185 src/lincity/modules/water.cpp:20
-msgid "No"
+#: src/lincity-ng/MpsInterface.cpp:340
+msgid "YES"
+msgstr "Evet"
+
+#: src/lincity-ng/MpsInterface.cpp:340
+msgid "NO"
msgstr "Hayır"
-#: src/lincity-ng/MpsInterface.cpp:381 src/lincity-ng/MpsInterface.cpp:384
-#: src/lincity-ng/MpsInterface.cpp:387 src/lincity/modules/commune.cpp:179
-#: src/lincity/modules/commune.cpp:181 src/lincity/modules/commune.cpp:183
-#: src/lincity/modules/commune.cpp:185 src/lincity/modules/water.cpp:20
-#: src/lincity/modules/waterwell.cpp:62
+#: src/lincity-ng/MpsInterface.cpp:351 src/lincity-ng/MpsInterface.cpp:354
+#: src/lincity-ng/MpsInterface.cpp:357 src/lincity-ng/MpsInterface.cpp:360
msgid "Yes"
msgstr "Evet"
-#: src/lincity-ng/MpsInterface.cpp:385
-msgid "Health"
-msgstr "Sağlık"
-
-#: src/lincity-ng/MpsInterface.cpp:388 src/lincity-ng/MpsInterface.cpp:516
-#: src/lincity/modules/residence.cpp:286
-msgid "Sport"
-msgstr "Spor"
+#: src/lincity-ng/MpsInterface.cpp:351 src/lincity-ng/MpsInterface.cpp:354
+#: src/lincity-ng/MpsInterface.cpp:357 src/lincity-ng/MpsInterface.cpp:360
+msgid "No"
+msgstr "Hayır"
-#: src/lincity-ng/MpsInterface.cpp:390 src/lincity/modules/residence.cpp:288
-#: src/lincity/modules/waterwell.cpp:59
-msgid "Pollution"
-msgstr "Kirlilik"
+#: src/lincity-ng/MpsInterface.cpp:352
+msgid "Fire Protection"
+msgstr "Yangın Koruma"
+
+#: src/lincity-ng/MpsInterface.cpp:355
+msgid "Health Service"
+msgstr "Sağlık Hizmeti"
+
+#: src/lincity-ng/MpsInterface.cpp:358
+msgid "Public Sports"
+msgstr "Genel Spor"
+
+#: src/lincity-ng/MpsInterface.cpp:361
+msgid "Market Range"
+msgstr "Bakkal Menzili"
-#: src/lincity-ng/MpsInterface.cpp:393
+#: src/lincity-ng/MpsInterface.cpp:364
msgid "clear"
msgstr "temiz"
-#: src/lincity-ng/MpsInterface.cpp:395 src/lincity/modules/residence.cpp:276
+#: src/lincity-ng/MpsInterface.cpp:366
msgid "good"
msgstr "iyi"
-#: src/lincity-ng/MpsInterface.cpp:397
+#: src/lincity-ng/MpsInterface.cpp:368
msgid "fair"
msgstr "açık"
-#: src/lincity-ng/MpsInterface.cpp:399
+#: src/lincity-ng/MpsInterface.cpp:370
msgid "smelly"
msgstr "pis kokmuÅŸ"
-#: src/lincity-ng/MpsInterface.cpp:401
+#: src/lincity-ng/MpsInterface.cpp:372
msgid "smokey"
msgstr "dumanlı"
-#: src/lincity-ng/MpsInterface.cpp:403
+#: src/lincity-ng/MpsInterface.cpp:374
msgid "smoggy"
msgstr "sisli"
-#: src/lincity-ng/MpsInterface.cpp:405
+#: src/lincity-ng/MpsInterface.cpp:376
msgid "bad"
msgstr "kötü"
-#: src/lincity-ng/MpsInterface.cpp:407
+#: src/lincity-ng/MpsInterface.cpp:378
msgid "very bad"
msgstr "çok kötü"
-#: src/lincity-ng/MpsInterface.cpp:409
+#: src/lincity-ng/MpsInterface.cpp:380
msgid "death!"
-msgstr "ÖLÜM!"
+msgstr "ölüm!"
-#: src/lincity-ng/MpsInterface.cpp:414
-msgid "Bulldoze Cost"
-msgstr "Yıkım fiyatı"
-
-#: src/lincity-ng/MpsInterface.cpp:420
-msgid "N/A"
-msgstr "N/A"
-
-#: src/lincity-ng/MpsInterface.cpp:438
+#: src/lincity-ng/MpsInterface.cpp:437
msgid "Tax Income"
-msgstr "Vergi gelirleri"
+msgstr "Vergi Gelirleri"
-#: src/lincity-ng/MpsInterface.cpp:442
+#: src/lincity-ng/MpsInterface.cpp:441
msgid "Income"
msgstr "Gelir"
-#: src/lincity-ng/MpsInterface.cpp:446 src/lincity/modules/blacksmith.cpp:98
-#: src/lincity/modules/coal_power.cpp:97 src/lincity/modules/commune.cpp:180
-#: src/lincity/modules/heavy_industry.cpp:275
-#: src/lincity/modules/heavy_industry.cpp:287
-#: src/lincity/modules/market.cpp:1007 src/lincity/modules/mill.cpp:101
-#: src/lincity/modules/port.cpp:290 src/lincity/modules/pottery.cpp:113
-#: src/lincity/modules/rail.cpp:52 src/lincity/modules/road.cpp:47
-#: src/lincity/modules/track.cpp:38
+#: src/lincity-ng/MpsInterface.cpp:445
msgid "Coal"
msgstr "Kömür"
-#: src/lincity-ng/MpsInterface.cpp:450 src/lincity/modules/blacksmith.cpp:97
-#: src/lincity/modules/cricket.cpp:96 src/lincity/modules/firestation.cpp:113
-#: src/lincity/modules/health_centre.cpp:62
-#: src/lincity/modules/market.cpp:1008 src/lincity/modules/mill.cpp:99
-#: src/lincity/modules/port.cpp:298 src/lincity/modules/pottery.cpp:111
-#: src/lincity/modules/rail.cpp:53 src/lincity/modules/road.cpp:48
-#: src/lincity/modules/rocket_pad.cpp:196 src/lincity/modules/school.cpp:50
-#: src/lincity/modules/track.cpp:39 src/lincity/modules/university.cpp:67
+#: src/lincity-ng/MpsInterface.cpp:449
msgid "Goods"
msgstr "EÅŸya"
-#: src/lincity-ng/MpsInterface.cpp:454
+#: src/lincity-ng/MpsInterface.cpp:453
msgid "Export"
msgstr "Ä°hracat"
-#: src/lincity-ng/MpsInterface.cpp:458
+#: src/lincity-ng/MpsInterface.cpp:457
msgid "Expenses"
msgstr "Masraflar"
-#: src/lincity-ng/MpsInterface.cpp:462
+#: src/lincity-ng/MpsInterface.cpp:461
msgid "Unemp."
msgstr "Ä°ÅŸsizlik"
-#: src/lincity-ng/MpsInterface.cpp:466
+#: src/lincity-ng/MpsInterface.cpp:465
msgid "Transport"
msgstr "Ulaşım"
-#: src/lincity-ng/MpsInterface.cpp:470
+#: src/lincity-ng/MpsInterface.cpp:469
msgid "Imports"
-msgstr "Ä°thaller"
+msgstr "Ä°thalat"
+
+#: src/lincity-ng/MpsInterface.cpp:473
+msgid "Others"
+msgstr "DiÄŸerleri"
+
+#: src/lincity-ng/MpsInterface.cpp:478
+msgid "Net"
+msgstr "AÄŸ"
+
+#: src/lincity-ng/MpsInterface.cpp:490
+msgid "Other Costs"
+msgstr "DiÄŸer Maliyetler"
+
+#: src/lincity-ng/MpsInterface.cpp:495
+msgid "For year"
+msgstr "Şu yıl için"
+
+#: src/lincity-ng/MpsInterface.cpp:499
+msgid "Interest"
+msgstr "Faiz"
+
+#: src/lincity-ng/MpsInterface.cpp:501 src/lincity-ng/Dialog.cpp:438
+msgid "Schools"
+msgstr "Okullar"
+
+#: src/lincity-ng/MpsInterface.cpp:503
+msgid "Univers."
+msgstr "Ãœnivers."
+
+#: src/lincity-ng/MpsInterface.cpp:505
+msgid "Deaths"
+msgstr "Ölümler"
+
+#: src/lincity-ng/MpsInterface.cpp:509
+msgid "Hospital"
+msgstr "Hastane"
+
+#: src/lincity-ng/MpsInterface.cpp:511
+msgid "Rockets"
+msgstr "Füzeler"
+
+#: src/lincity-ng/MpsInterface.cpp:513
+msgid "Fire Stn"
+msgstr "Ä°tfaiye"
+
+#: src/lincity-ng/MpsInterface.cpp:515
+msgid "Sport"
+msgstr "Spor"
+
+#: src/lincity-ng/MpsInterface.cpp:531
+msgid "Population"
+msgstr "Nüfus"
+
+#: src/lincity-ng/MpsInterface.cpp:533
+msgid "Total"
+msgstr "Toplam"
+
+#: src/lincity-ng/MpsInterface.cpp:534
+msgid "Housed"
+msgstr "Ev Sahibi"
+
+#: src/lincity-ng/MpsInterface.cpp:535
+msgid "Homeless"
+msgstr "Evsiz"
+
+#: src/lincity-ng/MpsInterface.cpp:536 src/lincity-ng/Dialog.cpp:447
+msgid "Shanties"
+msgstr "Kulübe"
+
+#: src/lincity-ng/MpsInterface.cpp:537
+msgid "Unn Dths"
+msgstr "Doğal Olmayan Ölümler"
+
+#: src/lincity-ng/MpsInterface.cpp:538
+msgid "Unemployment"
+msgstr "Ä°ÅŸsizlik"
+
+#: src/lincity-ng/MpsInterface.cpp:539
+msgid "Claims"
+msgstr "Alacaklılar"
+
+#: src/lincity-ng/MpsInterface.cpp:540 src/lincity-ng/MpsInterface.cpp:545
+msgid "Rate"
+msgstr "Oran"
+
+#: src/lincity-ng/MpsInterface.cpp:542
+msgid "Starvation"
+msgstr "Açlık"
+
+#: src/lincity-ng/MpsInterface.cpp:543
+msgid "Cases"
+msgstr "Davalar"
+
+#: src/lincity-ng/EconomyGraph.cpp:125
+msgid "Mining"
+msgstr "Madencilik"
+
+#: src/lincity-ng/EconomyGraph.cpp:127
+msgid "Trade"
+msgstr "Ticaret"
+
+#: src/lincity-ng/EconomyGraph.cpp:129
+msgid "Money"
+msgstr "Para"
+
+#: src/lincity-ng/EconomyGraph.cpp:131
+msgid "Popul."
+msgstr "Nüfus"
+
+#: src/lincity-ng/EconomyGraph.cpp:133
+msgid "Techn."
+msgstr "Teknoloji"
+
+#: src/lincity-ng/EconomyGraph.cpp:138
+msgid "Economy Overview:"
+msgstr "Ekonomiye Bakış:"
+
+#: src/lincity-ng/EconomyGraph.cpp:141
+msgid "Sustainability:"
+msgstr "Sürdürülebilirlik:"
+
+#: src/lincity-ng/EconomyGraph.cpp:144
+msgid "Frames per Second:"
+msgstr "Saniyedeki Kare:"
+
+#: src/lincity-ng/EconomyGraph.cpp:219
+msgid "You lose."
+msgstr "Kaybettiniz."
+
+#: src/lincity-ng/Dialog.cpp:175
+msgid "Launchsite"
+msgstr "Başlamabölgesi"
+
+#: src/lincity-ng/Dialog.cpp:373
+msgid "----- IN TEST MODE -------"
+msgstr "----- DENEME KÄ°PÄ°NDE -----"
+
+#: src/lincity-ng/Dialog.cpp:375
+#, c-format
+msgid "Game statistics from LinCity-NG Version %s"
+msgstr "LinCity-NG %s sürümünden oyun istatistikleri"
+
+#: src/lincity-ng/Dialog.cpp:378
+#, c-format
+msgid "Initial loaded scene - %s"
+msgstr "Önceden yüklenmiş sahne - %s"
+
+#: src/lincity-ng/Dialog.cpp:382
+msgid "Economy is sustainable"
+msgstr "Ekonomi sürdürülebilir"
+
+#: src/lincity-ng/Dialog.cpp:385
+#, c-format
+msgid "Population %d of which %d are not housed."
+msgstr "Nüfusun %d/%d oranı ev sahibi edilmedi."
+
+#: src/lincity-ng/Dialog.cpp:389
+#, c-format
+msgid "Max population %d Number evacuated %d Total births %d"
+msgstr "Azami nüfus %d Tahliye edilmiş sayısı %d Toplam doğum %d"
+
+#: src/lincity-ng/Dialog.cpp:393
+#, c-format
+msgid "Date %s %04d Money %8d Tech-level %5.1f (%5.1f)"
+msgstr "Tarih %s %04d Para %8d Tek. seviyesi %5.1f (%5.1f)"
+
+#: src/lincity-ng/Dialog.cpp:399
+#, c-format
+msgid "Deaths by starvation %7d History %8.3f"
+msgstr "Açlık kaynaklı ölümler %7d Tarih %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:403
+#, c-format
+msgid "Deaths from pollution %7d History %8.3f"
+msgstr "Kirlilik kaynaklı ölümler %7d Tarih %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:406
+#, c-format
+msgid "Years of unemployment %7d History %8.3f"
+msgstr "İşsizlik yılları %7d Tarih %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:409
+#, c-format
+msgid "Rockets launched %2d Successful launches %2d"
+msgstr "Fırlatılan füzeler %2d Başarılı fırlatmalar %2d"
+
+#: src/lincity-ng/Dialog.cpp:418
+msgid "Residences"
+msgstr "Konutlar"
+
+#: src/lincity-ng/Dialog.cpp:426
+msgid "Markets"
+msgstr "Bakkallar"
+
+#: src/lincity-ng/Dialog.cpp:427
+msgid "Farms"
+msgstr "Çiftlikler"
+
+#: src/lincity-ng/Dialog.cpp:429
+msgid "Water wells"
+msgstr "Su kuyuları"
+
+#: src/lincity-ng/Dialog.cpp:430
+msgid "Wind powers"
+msgstr "Rüzgar santralleri"
+
+#: src/lincity-ng/Dialog.cpp:437
+msgid "Monuments"
+msgstr "Anıtlar"
+
+#: src/lincity-ng/Dialog.cpp:439
+msgid "Universities"
+msgstr "Ãœniversiteler"
+
+#: src/lincity-ng/Dialog.cpp:441
+msgid "Fire stations"
+msgstr "Ä°tfaiyeler"
+
+#: src/lincity-ng/Dialog.cpp:442
+msgid "Parks"
+msgstr "Parklar"
+
+#: src/lincity-ng/Dialog.cpp:443
+msgid "Sports fields"
+msgstr "Spor merkezleri"
+
+#: src/lincity-ng/Dialog.cpp:445
+msgid "Health centres"
+msgstr "Sağlık merkezleri"
+
+#: src/lincity-ng/Dialog.cpp:446
+msgid "Tips"
+msgstr "Çöplükler"
+
+#: src/lincity-ng/Dialog.cpp:453
+msgid "Windmills"
+msgstr "Rüzgar değirmenleri"
+
+#: src/lincity-ng/Dialog.cpp:454
+msgid "Coal powers"
+msgstr "Termik santraller"
+
+#: src/lincity-ng/Dialog.cpp:455
+msgid "Solar powers"
+msgstr "Güneş panelleri"
+
+#: src/lincity-ng/Dialog.cpp:457
+msgid "Substations"
+msgstr "Trafolar"
+
+#: src/lincity-ng/Dialog.cpp:458
+msgid "Power lines"
+msgstr "Elektrik hatları"
+
+#: src/lincity-ng/Dialog.cpp:459
+msgid "Ports"
+msgstr "Limanlar"
+
+#: src/lincity-ng/Dialog.cpp:461
+msgid "Tracks"
+msgstr "Tali yollar"
+
+#: src/lincity-ng/Dialog.cpp:462
+msgid "Roads"
+msgstr "Yollar"
+
+#: src/lincity-ng/Dialog.cpp:463
+msgid "Rail"
+msgstr "Ray"
+
+#: src/lincity-ng/Dialog.cpp:469
+msgid "Potteries"
+msgstr "Çömlekçiler"
+
+#: src/lincity-ng/Dialog.cpp:470
+msgid "Blacksmiths"
+msgstr "Demirciler"
+
+#: src/lincity-ng/Dialog.cpp:471
+msgid "Mills"
+msgstr "DeÄŸirmenler"
+
+#: src/lincity-ng/Dialog.cpp:473
+msgid "Light inds"
+msgstr "Hafif sanayiler"
+
+#: src/lincity-ng/Dialog.cpp:474
+msgid "Heavy inds"
+msgstr "Ağır sanayiler"
+
+#: src/lincity-ng/Dialog.cpp:475
+msgid "Recyclers"
+msgstr "Geridönüşümcüler"
+
+#: src/lincity-ng/Dialog.cpp:477
+msgid "Coal mines"
+msgstr "Kömür madenleri"
+
+#: src/lincity-ng/Dialog.cpp:478
+msgid "Ore mines"
+msgstr "Mineral madenleri"
+
+#: src/lincity-ng/Dialog.cpp:479
+msgid "Forests"
+msgstr "Ormanlar"
+
+#: src/lincity-ng/ScreenInterface.cpp:234
+msgid "MM"
+msgstr "AA"
+
+#: src/lincity-ng/ScreenInterface.cpp:245 src/lincity-ng/GameView.cpp:1784
+#: src/lincity-ng/GameView.cpp:1797 src/lincity-ng/GameView.cpp:1828
+msgid "$"
+msgstr " TRY"
+
+#: src/lincity-ng/ButtonPanel.cpp:204
+msgid "Query Tool"
+msgstr "Sorgu Aracı"
+
+#: src/lincity-ng/ButtonPanel.cpp:205
+msgid "Bulldozer"
+msgstr "Dozer"
+
+#: src/lincity-ng/ButtonPanel.cpp:206
+msgid "Evacuate"
+msgstr "Tahliye Et"
+
+#: src/lincity-ng/ButtonPanel.cpp:208
+msgid "Residential: 50 denizens, low birthrate, high deathrate"
+msgstr "Yerleşim: 50 vatandaş, düşük doğum oranı, yüksek ölüm oranı"
+
+#: src/lincity-ng/ButtonPanel.cpp:209
+msgid "Residential: 100 denizens, high birthrate, low deathrate"
+msgstr "Yerleşim: 100 vatandaş, yüksek doğum oranı, düşük ölüm oranı"
+
+#: src/lincity-ng/ButtonPanel.cpp:210
+msgid "Residential: 200 denizens, high birthrate, high deathrate"
+msgstr "Yerleşim: 200 vatandaş, yüksek doğum oranı, yüksek ölüm oranı"
+
+#: src/lincity-ng/ButtonPanel.cpp:211
+msgid "Residential: 100 denizens, low birthrate, high deathrate"
+msgstr "Yerleşim: 100 vatandaş, düşük doğum oranı, yüksek ölüm oranı"
+
+#: src/lincity-ng/ButtonPanel.cpp:212
+msgid "Residential: 200 denizens, high birthrate, low deathrate"
+msgstr "Yerleşim: 200 vatandaş, yüksek doğum oranı, düşük ölüm oranı"
+
+#: src/lincity-ng/ButtonPanel.cpp:213
+msgid "Residential: 400 denizens, high birthrate, high deathrate"
+msgstr "Yerleşim: 400 vatandaş, yüksek doğum oranı, yüksek ölüm oranı"
+
+#: src/lincity-ng/ButtonPanel.cpp:222
+msgid " [Click right for help.]"
+msgstr " [Yardım için sağ tıklayın.]"
+
+#: src/lincity-ng/ButtonPanel.cpp:250 src/lincity-ng/ButtonPanel.cpp:293
+#: src/lincity-ng/ButtonPanel.cpp:421 src/lincity-ng/ButtonPanel.cpp:444
+#, c-format
+msgid "%s (Techlevel %.1f required.)"
+msgstr "%s (Teknoloji seviyesi %.1f gerekli.)"
+
+#: src/lincity-ng/ButtonPanel.cpp:259
+#, c-format
+msgid "%s is disabled (loaded old game)."
+msgstr "%s devre dışı (eski oyun yüklenmiş)."
+
+#: src/lincity-ng/MainMenu.cpp:149
+msgid "random empty board"
+msgstr "rastgele boÅŸ alan"
+
+#: src/lincity-ng/MainMenu.cpp:153
+msgid "random village"
+msgstr "rastgele köy"
-#: src/lincity-ng/MpsInterface.cpp:474
-msgid "Others"
-msgstr "DiÄŸerleri"
+#: src/lincity-ng/MainMenu.cpp:157
+msgid "village in semi desert"
+msgstr "yarısı çöl köy"
-#: src/lincity-ng/MpsInterface.cpp:479
-msgid "Net"
-msgstr "Net"
+#: src/lincity-ng/MainMenu.cpp:161
+msgid "village in temperate area"
+msgstr "ılıman iklimde köy"
-#: src/lincity-ng/MpsInterface.cpp:491
-msgid "Other Costs"
-msgstr "DiÄŸer Maliyeler"
+#: src/lincity-ng/MainMenu.cpp:165
+msgid "village in swamp"
+msgstr "bataklıkta köy"
-#: src/lincity-ng/MpsInterface.cpp:496
-msgid "For year"
-msgstr "Şu yıl için"
+#: src/lincity-ng/MainMenu.cpp:170
+msgid "good_times"
+msgstr "iyi_zamanlar"
-#: src/lincity-ng/MpsInterface.cpp:500
-msgid "Interest"
-msgstr "Faiz"
+#: src/lincity-ng/MainMenu.cpp:171
+msgid "bad_times"
+msgstr "kötü_zamanlar"
-#: src/lincity-ng/MpsInterface.cpp:502
-msgid "Schools"
-msgstr "Okullar"
+#: src/lincity-ng/MainMenu.cpp:172
+msgid "Beach"
+msgstr "Sahil"
-#: src/lincity-ng/MpsInterface.cpp:504
-msgid "Univers."
-msgstr "Ãœniversiteler"
+#: src/lincity-ng/MainMenu.cpp:173
+msgid "extreme_arid"
+msgstr "aşırı_kurak"
-#: src/lincity-ng/MpsInterface.cpp:506
-msgid "Deaths"
-msgstr "Ölümler"
+#: src/lincity-ng/MainMenu.cpp:174
+msgid "extreme_wetland"
+msgstr "aşırı_nemlizemin"
-#: src/lincity-ng/MpsInterface.cpp:508 src/lincity/lintypes.cpp:286
-#: src/lincity/modules/windmill.cpp:74
-msgid "Windmill"
-msgstr "YeldeÄŸirmeni"
+#: src/lincity-ng/MainMenu.cpp:233
+msgid "empty"
+msgstr "boÅŸ"
-#: src/lincity-ng/MpsInterface.cpp:510
-msgid "Hospital"
-msgstr "Hastane"
+#: src/lincity-ng/GameView.cpp:260
+msgid "Minimap: outline map"
+msgstr "Küçkhar.: kroki harita"
-#: src/lincity-ng/MpsInterface.cpp:512
-msgid "Rockets"
-msgstr "Füzeler"
+#: src/lincity-ng/GameView.cpp:263
+msgid "Minimap: unemployment"
+msgstr "Küçkhar.: işsizlik"
-#: src/lincity-ng/MpsInterface.cpp:514
-msgid "Fire Stn"
-msgstr "Ä°tfaiye"
+#: src/lincity-ng/GameView.cpp:266
+msgid "Minimap: pollution"
+msgstr "Küçkhar.: kirlilik"
-#: src/lincity-ng/MpsInterface.cpp:518 src/lincity/lintypes.cpp:242
-msgid "Recycle"
-msgstr "Geridönüşüm"
+#: src/lincity-ng/GameView.cpp:269
+msgid "Minimap: nourishments"
+msgstr "Küçkhar.: beslenme"
-#: src/lincity-ng/MpsInterface.cpp:532
-msgid "Population"
-msgstr "Nüfus"
+#: src/lincity-ng/GameView.cpp:272
+msgid "Minimap: power supply"
+msgstr "Küçkhar.: elektrik kaynağı"
-#: src/lincity-ng/MpsInterface.cpp:534 src/lincity/modules/port.cpp:306
-msgid "Total"
-msgstr "Toplam"
+#: src/lincity-ng/GameView.cpp:275
+msgid "Minimap: firedepartment cover"
+msgstr "Küçkhar.: itfaiye kapsamı"
-#: src/lincity-ng/MpsInterface.cpp:535
-msgid "Housed"
-msgstr "Ev sahibi"
+#: src/lincity-ng/GameView.cpp:278
+msgid "Minimap: sport cover"
+msgstr "Küçkhar.: spor kapsamı"
-#: src/lincity-ng/MpsInterface.cpp:536
-msgid "Homeless"
-msgstr "Evsiz"
+#: src/lincity-ng/GameView.cpp:281
+msgid "Minimap: medical care"
+msgstr "Küçkhar.: sağlık hizm."
-#: src/lincity-ng/MpsInterface.cpp:537
-msgid "Shanties"
-msgstr "Kulübe"
+#: src/lincity-ng/GameView.cpp:284
+msgid "Minimap: coal deposits"
+msgstr "Küç. har.: kömür depoları"
-#: src/lincity-ng/MpsInterface.cpp:538
-msgid "Unn Dths"
-msgstr "Doğal olmayan ölümler"
+#: src/lincity-ng/GameView.cpp:1779
+msgid "Estimated Bulldoze Cost: "
+msgstr "Tahmin Edilen Yıkım Fiyatı: "
-#: src/lincity-ng/MpsInterface.cpp:539
-msgid "Unemployment"
-msgstr "Ä°ÅŸsiz"
+#: src/lincity-ng/GameView.cpp:1781
+msgid "Bulldoze Cost: "
+msgstr "Yıkım Fiyatı: "
-#: src/lincity-ng/MpsInterface.cpp:540
-msgid "Claims"
-msgstr "Alacaklılar"
+#: src/lincity-ng/GameView.cpp:1786 src/lincity-ng/GameView.cpp:1799
+msgid "n/a"
+msgstr "n/a"
-#: src/lincity-ng/MpsInterface.cpp:541 src/lincity-ng/MpsInterface.cpp:546
-msgid "Rate"
-msgstr "Oran"
+#: src/lincity-ng/GameView.cpp:1795 src/lincity-ng/GameView.cpp:1828
+msgid ": Cost to build "
+msgstr ": Yapım fiyatı "
-#: src/lincity-ng/MpsInterface.cpp:543
-msgid "Starvation"
-msgstr "Açlık"
+#: src/lincity-ng/GameView.cpp:1817
+msgid "Query Tool: Show information about selected building."
+msgstr "Sorgu Aracı: Seçili yapının bilgisini göster."
-#: src/lincity-ng/MpsInterface.cpp:544
-msgid "Cases"
-msgstr "Davalar"
+#: src/lincity-ng/GameView.cpp:1821
+msgid "Bulldozer: remove building -price varies-"
+msgstr "Dozer: yapıyı yık -ücret değişir-"
-#: src/lincity-ng/ScreenInterface.cpp:263
-msgid "MM"
-msgstr ""
+#: src/lincity-ng/GameView.cpp:1829
+msgid ", to bulldoze "
+msgstr ", yıkmak için "
-#: src/lincity/engine.cpp:149
-msgid "Port must be connected to river all along right side."
-msgstr ""
+#: src/lincity-ng/GameView.cpp:1829 src/lincity-ng/GameView.cpp:1832
+msgid "$."
+msgstr " TRY."
-#: src/lincity/engine.cpp:161
-#, fuzzy
-msgid "You can't build a water well here: it is all desert."
-msgstr "Buraya çöp dökemezsiniz"
+#: src/lincity-ng/GameView.cpp:1831
+msgid " To build "
+msgstr " Yapmak için "
-#: src/lincity/engine.cpp:175
-#, fuzzy
-msgid "You can't build a tip here: this area was once a landfill"
-msgstr "Bu bölge atık için kullanıldı"
-
-#: src/lincity/engine.cpp:190
-#, fuzzy
-msgid "You can't build a mine here: This area was once a landfill"
-msgstr "Bu bölge atık için kullanıldı"
+#: src/lincity-ng/GameView.cpp:1831
+msgid " of them "
+msgstr " hepsi "
-#: src/lincity/engine.cpp:201
-#, fuzzy
-msgid "You can't build a mine here: there is no ore left at this site"
-msgstr "Bu mevkide mineral madeni kalmadı"
+#: src/lincity-ng/GameView.cpp:1832
+msgid "will cost about "
+msgstr "fiyatlandırılacak "
-#: src/lincity/engine.cpp:211
-msgid "You can't build a park here: it is a desert, parks need water"
-msgstr ""
+#~ msgid ". Residences %4d Markets %4d Farms %4d"
+#~ msgstr ". Konutlar %4d Bakkallar %4d Çiftlikler %4d"
-#: src/lincity/engine.cpp:226
-msgid "Too many substations + windmills. You cannot build one more"
-msgstr ""
+#~ msgid ". Water wells %4d"
+#~ msgstr ". Su kuyuları %4d"
-#: src/lincity/engine.cpp:235
-msgid "Too many markets. You cannot build one more"
-msgstr ""
+#~ msgid ". Monuments %4d Schools %4d Universities %4d"
+#~ msgstr ". Anıtlar %4d Okullar %4d Üniversiteler %4d"
-#: src/lincity/engine.cpp:259
-msgid ""
-"ERROR: group does not exist. This should not happen! Please consider filling "
-"a bug report to lincity-ng team, with the saved game and what you did :-) "
-msgstr ""
+#~ msgid ".Fire stations %4d Parks %4d Sports fields %4d"
+#~ msgstr ".İtfaiyeler %4d Parklar %4d Spor alanları %4d"
-#: src/lincity/engine.cpp:565
-msgid "It's at a power line."
-msgstr "Elektrik Hattında"
-
-#: src/lincity/engine.cpp:567
-msgid "It's at a solar power station."
-msgstr "Güneşsel Elektrik Üretecinde"
-
-#: src/lincity/engine.cpp:569
-msgid "It's at a substation."
-msgstr "Trafoda "
-
-#: src/lincity/engine.cpp:571
-msgid "It's at a residential area."
-msgstr "Yerleşim Bölgesinde"
-
-#: src/lincity/engine.cpp:573
-msgid "It's at a farm."
-msgstr "Çiflikte"
-
-#: src/lincity/engine.cpp:575
-msgid "It's at a market."
-msgstr "Bakkalda"
-
-#: src/lincity/engine.cpp:577
-msgid "It's at a track."
-msgstr "Tali Yolda"
-
-#: src/lincity/engine.cpp:579
-msgid "It's at a coal mine."
-msgstr "Kömür Madeninde"
-
-#: src/lincity/engine.cpp:581
-msgid "It's at a railway."
-msgstr "Demiryolunda"
-
-#: src/lincity/engine.cpp:583
-msgid "It's at a coal power station."
-msgstr "Kömürden Elektrik Üretecinde"
-
-#: src/lincity/engine.cpp:585
-msgid "It's at a road."
-msgstr "Yol üzerinde"
-
-#: src/lincity/engine.cpp:587
-msgid "It's at light industry."
-msgstr "Hafif sanayide"
-
-#: src/lincity/engine.cpp:589
-msgid "It's at a university."
-msgstr "Ãœniversitede"
-
-#: src/lincity/engine.cpp:591
-msgid "It's at a commune."
-msgstr "Komünde"
-
-#: src/lincity/engine.cpp:593
-msgid "It's at a tip."
-msgstr "Çöplükte"
-
-#: src/lincity/engine.cpp:595
-msgid "It's at a port."
-msgstr "Limanda"
-
-#: src/lincity/engine.cpp:597
-msgid "It's at a steel works."
-msgstr "Çelik yapımında"
-
-#: src/lincity/engine.cpp:599
-msgid "It's at a recycle centre."
-msgstr "Geridönüşüm merkezinde"
-
-#: src/lincity/engine.cpp:601
-msgid "It's at a health centre."
-msgstr "Hastanede"
-
-#: src/lincity/engine.cpp:603
-msgid "It's at a rocket site."
-msgstr "Füze Alanında"
-
-#: src/lincity/engine.cpp:605
-msgid "It's at a windmill."
-msgstr "YeldeÄŸirmeninde"
-
-#: src/lincity/engine.cpp:607
-msgid "It's at a school."
-msgstr "Okulda"
-
-#: src/lincity/engine.cpp:609
-msgid "It's at a blacksmith."
-msgstr "Demircide"
-
-#: src/lincity/engine.cpp:611
-msgid "It's at a mill."
-msgstr "Fabrikada"
-
-#: src/lincity/engine.cpp:613
-msgid "It's at a pottery."
-msgstr "Çömlekçide"
-
-#: src/lincity/engine.cpp:615
-msgid "It's at a fire station!!!."
-msgstr "Ä°tfaiyede!!!"
-
-#: src/lincity/engine.cpp:617
-msgid "It's at a sports field!!!."
-msgstr "Spor sahasında"
-
-#: src/lincity/engine.cpp:619
-msgid "It's at a shanty town."
-msgstr "Gecekondu semtinde"
+#~ msgid "Health centres %4d Tips %4d Shanties %4d"
+#~ msgstr "Hastaneler %4d Çöplükler %4d Kulübeler %4d"
-#: src/lincity/engine.cpp:621
-msgid "UNKNOWN!"
-msgstr "BÄ°LÄ°NMÄ°YOR!"
+#~ msgid ". Windmills %4d Coal powers %4d Solar powers %4d"
+#~ msgstr ""
+#~ ". Rüzgar değirmenleri %4d Termik santral %4d Güneş paneli %4d"
-#: src/lincity/fileutil.cpp:233 src/lincity/fileutil.cpp:277
-msgid "Error. Can't find LINCITY_HOME"
-msgstr "Hata. LINCITY_HOME bulunamıyor"
+#~ msgid ". Substations %4d Power lines %4d Ports %4d"
+#~ msgstr ". Trafolar %4d Elektrik hatları %4d Limanlar %4d"
-#: src/lincity/fileutil.cpp:463
-msgid "Error verifying package. Can't find colour.pal."
-msgstr "Paket doğrulama hatası. colour.pal bulunamıyor."
+#~ msgid ". Tracks %4d Roads %4d Rail %4d"
+#~ msgstr ". Tali Yollar %4d Yollar %4d Raylar %4d"
-#: src/lincity/fileutil.cpp:476 src/lincity/fileutil.cpp:484
-#, c-format
-msgid "Couldn't create the save directory '%s'\n"
-msgstr "Kayıt dizini oluşturulamadı '%s'\n"
+#~ msgid ". Potteries %4d Blacksmiths %4d Mills %4d"
+#~ msgstr ". Çömlekçiler %4d Demirciler %4d Fabrikalar %4d"
-#: src/lincity/fileutil.cpp:501
-#, c-format
-msgid "Out of memory: malloc failure\n"
-msgstr "Hafıza aşımı: malloc failure \n"
+#~ msgid ". Light inds %4d Heavy inds %4d Recyclers %4d"
+#~ msgstr ""
+#~ ". Hafif sanayiler %4d Ağır sanayiler %4d Dönüştürücüler %4d"
-#: src/lincity/lclib.cpp:15
-msgid "Apr"
-msgstr "Nis"
+#~ msgid ". Coal mines %4d Ore mines %4d Communes %4d"
+#~ msgstr ""
+#~ ". Kömür madenleri %4d Mineral madenleri %4d Komünler %4d"
-#: src/lincity/lclib.cpp:15
-msgid "Feb"
-msgstr "Åžub"
+#~ msgid "Minimap: traffic density"
+#~ msgstr "Küçkhar.: trafik yoğunluğu"
-#: src/lincity/lclib.cpp:15
-msgid "Jan"
-msgstr "Ocak"
+#~ msgid "Coverage"
+#~ msgstr "Kapsam"
-#: src/lincity/lclib.cpp:15
-msgid "Mar"
-msgstr "Mart"
+#~ msgid "Health"
+#~ msgstr "Sağlık"
-#: src/lincity/lclib.cpp:16
-msgid "Aug"
-msgstr "AÄŸu"
+#~ msgid "Bulldoze Cost"
+#~ msgstr "Yıkım Fiyatı"
-#: src/lincity/lclib.cpp:16
-msgid "Jul"
-msgstr "Tem"
+#~ msgid "N/A"
+#~ msgstr "N/A"
-#: src/lincity/lclib.cpp:16
-msgid "Jun"
-msgstr "Haz"
+#~ msgid "You can't build a tip here: this area was once a landfill"
+#~ msgstr "Buraya bir çöp inşa edemezsiniz: bu alan önceden bir çöplüktü"
-#: src/lincity/lclib.cpp:16
-msgid "May"
-msgstr "May"
+#~ msgid "You can't build a mine here: This area was once a landfill"
+#~ msgstr "Buraya bir maden inşa edemezsiniz: Bu alan önceden bir çöplüktü"
-#: src/lincity/lclib.cpp:17
-msgid "Dec"
-msgstr "Ara"
+#~ msgid "Too many substations + windmills. You cannot build one more"
+#~ msgstr "Çok fazla trafo + rüzgar değirmeni. Daha fazla yapamazsınız"
-#: src/lincity/lclib.cpp:17
-msgid "Nov"
-msgstr "Kas"
+#~ msgid "Too many markets. You cannot build one more"
+#~ msgstr "Çok sayıda market. Daha fazla yapamazsınız"
-#: src/lincity/lclib.cpp:17
-msgid "Oct"
-msgstr "Ekim"
+#~ msgid "It's at a power line."
+#~ msgstr "Elektrik hattında."
-#: src/lincity/lclib.cpp:17
-msgid "Sep"
-msgstr "Eyl"
+#~ msgid "It's at a solar power station."
+#~ msgstr "Güneş panelinde."
-#: src/lincity/lintypes.cpp:21
-msgid "Empty"
-msgstr "BoÅŸ"
+#~ msgid "It's at a substation."
+#~ msgstr "Trafoda."
-#: src/lincity/lintypes.cpp:33
-msgid "Power line"
-msgstr "Elektrik Hattı"
+#~ msgid "It's at a residential area."
+#~ msgstr "Yerleşim bölgesinde."
-#: src/lincity/lintypes.cpp:44
-msgid "Solar PS"
-msgstr "Güneşsel Elk. Üre."
+#~ msgid "It's at a farm."
+#~ msgstr "Çiftlikte."
-#: src/lincity/lintypes.cpp:55 src/lincity/modules/substation.cpp:93
-msgid "Substation"
-msgstr "Trafo"
+#~ msgid "It's at a market."
+#~ msgstr "Bakkalda."
-#: src/lincity/lintypes.cpp:66
-msgid "Residential LL"
-msgstr "YerleÅŸim DS"
+#~ msgid "It's at a track."
+#~ msgstr "Tali yolda."
-#: src/lincity/lintypes.cpp:77
-msgid "Farm"
-msgstr "Çiflik"
+#~ msgid "It's at a coal mine."
+#~ msgstr "Kömür madeninde."
-#: src/lincity/lintypes.cpp:99 src/lincity/modules/track.cpp:33
-msgid "Track"
-msgstr "Tali Yol"
+#~ msgid "It's at a railway."
+#~ msgstr "Demiryolunda."
-#: src/lincity/lintypes.cpp:110
-msgid "Coalmine"
-msgstr "Kömür Madeni"
+#~ msgid "It's at a coal power station."
+#~ msgstr "Termik santralde."
-#: src/lincity/lintypes.cpp:121
-msgid "Railway"
-msgstr "Demiryolu"
+#~ msgid "It's at a road."
+#~ msgstr "Yol üzerinde."
-#: src/lincity/lintypes.cpp:132
-msgid "Coal PS"
-msgstr "Kömürden Elk. Üre."
+#~ msgid "It's at light industry."
+#~ msgstr "Hafif sanayide."
-#: src/lincity/lintypes.cpp:143 src/lincity/modules/road.cpp:42
-msgid "Road"
-msgstr "Yol"
+#~ msgid "It's at a university."
+#~ msgstr "Ãœniversitede."
-#: src/lincity/lintypes.cpp:154
-msgid "Lt. Industry"
-msgstr "Hafif Sanayi"
+#~ msgid "It's at a commune."
+#~ msgstr "Komünde."
-#: src/lincity/lintypes.cpp:165 src/lincity/modules/university.cpp:59
-msgid "University"
-msgstr "Ãœniversite"
+#~ msgid "It's at a tip."
+#~ msgstr "Çöplükte."
-#: src/lincity/lintypes.cpp:176 src/lincity/modules/commune.cpp:174
-msgid "Commune"
-msgstr "Komün"
+#~ msgid "It's at a port."
+#~ msgstr "Limanda."
-#: src/lincity/lintypes.cpp:187
-msgid "Ore mine"
-msgstr "Mineral Madeni"
+#~ msgid "It's at a steel works."
+#~ msgstr "Çelik yapımında."
-#: src/lincity/lintypes.cpp:198
-msgid "Rubbish tip"
-msgstr "Atıklık"
+#~ msgid "It's at a recycle centre."
+#~ msgstr "Geridönüşüm merkezinde."
-#: src/lincity/lintypes.cpp:220
-msgid "Hv. Industry"
-msgstr "Ağır Sanayi"
+#~ msgid "It's at a health centre."
+#~ msgstr "Hastanede."
-#: src/lincity/lintypes.cpp:231
-msgid "Park"
-msgstr "Millet Bahçesi"
+#~ msgid "It's at a rocket site."
+#~ msgstr "Füze alanında."
-#: src/lincity/lintypes.cpp:253 src/lincity/modules/residence.cpp:264
-#: src/lincity/modules/water.cpp:17
-msgid "Water"
-msgstr "Su"
+#~ msgid "It's at a windmill."
+#~ msgstr "Rüzgar değirmeninde."
-#: src/lincity/lintypes.cpp:264
-msgid "Health centre"
-msgstr "Hastane"
+#~ msgid "It's at a school."
+#~ msgstr "Okulda."
-#: src/lincity/lintypes.cpp:275
-msgid "Rocket pad"
-msgstr "Füze rampası"
+#~ msgid "It's at a blacksmith."
+#~ msgstr "Demircide."
-#: src/lincity/lintypes.cpp:297 src/lincity/modules/monument.cpp:51
-msgid "Monument"
-msgstr "Anıt"
+#~ msgid "It's at a mill."
+#~ msgstr "Fabrikada."
-#: src/lincity/lintypes.cpp:308 src/lincity/modules/school.cpp:43
-msgid "School"
-msgstr "Okul"
+#~ msgid "It's at a pottery."
+#~ msgstr "Çömlekçide."
-#: src/lincity/lintypes.cpp:319 src/lincity/modules/blacksmith.cpp:91
-msgid "Blacksmith"
-msgstr "Demirci"
+#~ msgid "It's at a fire station!!!."
+#~ msgstr "Ä°tfaiyede!!!."
-#: src/lincity/lintypes.cpp:330
-msgid "Mill"
-msgstr "Fabrika"
+#~ msgid "It's at a sports field!!!."
+#~ msgstr "Spor sahasında!!!."
-#: src/lincity/lintypes.cpp:341 src/lincity/modules/pottery.cpp:105
-msgid "Pottery"
-msgstr "Çömlekçi"
+#~ msgid "It's at a shanty town."
+#~ msgstr "Gecekondu semtinde."
-#: src/lincity/lintypes.cpp:352
-msgid "Fire sta'n"
-msgstr "Ä°tfaiye"
+#~ msgid "Capacity"
+#~ msgstr "Hacim"
-#: src/lincity/lintypes.cpp:363 src/lincity/modules/cricket.cpp:92
-msgid "Sports field"
-msgstr "Spor merkezi"
+#~ msgid "Inventory"
+#~ msgstr "Envanter"
-#: src/lincity/lintypes.cpp:375
-msgid "Burnt"
-msgstr "Yanık"
+#~ msgid "Max Output"
+#~ msgstr "Azami Çıktı"
-#: src/lincity/lintypes.cpp:387
-msgid "Shanty town"
-msgstr "Gecekondu semti"
+#~ msgid "Current Output"
+#~ msgstr "Geçerli Çıktı"
-#: src/lincity/lintypes.cpp:411
-msgid "Used"
-msgstr "Kullanıldı"
+#~ msgid "Jobs"
+#~ msgstr "İşçiler"
-#: src/lincity/lintypes.cpp:422
-msgid "Residential ML"
-msgstr "YerleÅŸim OS"
+#~ msgid "Grid ID"
+#~ msgstr "Åžebeke KimliÄŸi"
-#: src/lincity/lintypes.cpp:433
-msgid "Residential HL"
-msgstr "YerleÅŸim YS"
+#~ msgid "Coal Mine"
+#~ msgstr "Kömür Madeni"
-#: src/lincity/lintypes.cpp:444
-#, fuzzy
-msgid "Residential LH"
-msgstr "YerleÅŸim DS"
+#~ msgid "Stock"
+#~ msgstr "Stok"
-#: src/lincity/lintypes.cpp:455
-#, fuzzy
-msgid "Residential MH"
-msgstr "YerleÅŸim OS"
+#~ msgid "Reserve"
+#~ msgstr "Bulunan"
-#: src/lincity/lintypes.cpp:466
-#, fuzzy
-msgid "Residential HH"
-msgstr "YerleÅŸim YS"
+#~ msgid "EMPTY"
+#~ msgstr "BOÅž"
-#: src/lincity/lintypes.cpp:477
-#, fuzzy
-msgid "Water well"
-msgstr "Su"
+#~ msgid "Activity"
+#~ msgstr "Etkinlik"
-#: src/lincity/lintypes.cpp:489
-#, fuzzy
-msgid "Desert"
-msgstr "Bulunan"
+#~ msgid "Ore"
+#~ msgstr "Mineral Madeni"
-#: src/lincity/lintypes.cpp:501
-#, fuzzy
-msgid "Tree"
-msgstr "Ticaret"
+#~ msgid "Steel"
+#~ msgstr "Çelik"
-#: src/lincity/lintypes.cpp:514
-#, fuzzy
-msgid "Trees"
-msgstr "Ticaret"
+#~ msgid "Waste"
+#~ msgstr "Atık"
-#: src/lincity/lintypes.cpp:527
-#, fuzzy
-msgid "Forest"
-msgstr "Ä°tfaiye"
+#~ msgid "Health Centre"
+#~ msgstr "Hastane"
-#: src/lincity/loadsave.cpp:129
-#, c-format
-msgid "Save file <%s> - "
-msgstr "Dosya kayıtı <%s> - "
+#~ msgid "Grid"
+#~ msgstr "Åžebeke"
-#: src/lincity/loadsave.cpp:130
-msgid "Can't open save file!"
-msgstr "Kayıt dosyası açılamadı!"
+#~ msgid "Store"
+#~ msgstr "Depo"
-#: src/lincity/loadsave.cpp:292 src/lincity/old_ldsvguts.cpp:130
-#, c-format
-msgid "Can't open <%s> (gzipped)"
-msgstr "Açılamıyor <%s> (gzipped)"
+#~ msgid "Food"
+#~ msgstr "Yiyecek"
-#: src/lincity/modules/blacksmith.cpp:94
-#: src/lincity/modules/heavy_industry.cpp:288
-#: src/lincity/modules/light_industry.cpp:278 src/lincity/modules/mill.cpp:96
-#: src/lincity/modules/pottery.cpp:107 src/lincity/modules/recycle.cpp:137
-#: src/lincity/modules/school.cpp:52 src/lincity/modules/university.cpp:68
-msgid "Capacity"
-msgstr "Hacim"
-
-#: src/lincity/modules/blacksmith.cpp:96 src/lincity/modules/cricket.cpp:94
-#: src/lincity/modules/firestation.cpp:111
-#: src/lincity/modules/health_centre.cpp:60 src/lincity/modules/mill.cpp:98
-#: src/lincity/modules/pottery.cpp:109 src/lincity/modules/recycle.cpp:144
-#: src/lincity/modules/rocket_pad.cpp:194 src/lincity/modules/school.cpp:48
-#: src/lincity/modules/university.cpp:65
-msgid "Inventory"
-msgstr "Envanter"
+#~ msgid "Textile Mill"
+#~ msgstr "Giyim Fabrikası"
-#: src/lincity/modules/coal_power.cpp:84
-msgid "Coal Power Station"
-msgstr ""
+#~ msgid "Wisdom Bestowed"
+#~ msgstr "Bilgelik Ä°hsan Edildi"
-#: src/lincity/modules/coal_power.cpp:88
-#: src/lincity/modules/solar_power.cpp:49
-msgid "Max Output"
-msgstr "Enfazla çıktı"
-
-#: src/lincity/modules/coal_power.cpp:93
-#: src/lincity/modules/solar_power.cpp:54
-msgid "Current Output"
-msgstr "Güncel çıktı"
-
-#: src/lincity/modules/coal_power.cpp:98 src/lincity/modules/coalmine.cpp:155
-#: src/lincity/modules/cricket.cpp:95 src/lincity/modules/firestation.cpp:112
-#: src/lincity/modules/health_centre.cpp:61
-#: src/lincity/modules/market.cpp:1006 src/lincity/modules/pottery.cpp:110
-#: src/lincity/modules/rail.cpp:51 src/lincity/modules/road.cpp:46
-#: src/lincity/modules/rocket_pad.cpp:195 src/lincity/modules/school.cpp:49
-#: src/lincity/modules/solar_power.cpp:45 src/lincity/modules/track.cpp:37
-#: src/lincity/modules/university.cpp:66 src/lincity/modules/windmill.cpp:76
-msgid "Jobs"
-msgstr "İşçi"
-
-#: src/lincity/modules/coal_power.cpp:99
-#: src/lincity/modules/organic_farm.cpp:212
-#: src/lincity/modules/recycle.cpp:142 src/lincity/modules/solar_power.cpp:58
-#: src/lincity/modules/windmill.cpp:75
-msgid "Tech"
-msgstr "Teknoloji"
+#~ msgid "% Complete"
+#~ msgstr "Tamamlanan %"
-#: src/lincity/modules/coal_power.cpp:100
-#: src/lincity/modules/power_line.cpp:49
-#: src/lincity/modules/solar_power.cpp:59
-#: src/lincity/modules/substation.cpp:113 src/lincity/modules/windmill.cpp:99
-msgid "Grid ID"
-msgstr "Izgara KimliÄŸi"
-
-#: src/lincity/modules/coalmine.cpp:151
-msgid "Coal Mine"
-msgstr "Kömür madeni"
-
-#: src/lincity/modules/coalmine.cpp:158 src/lincity/modules/oremine.cpp:164
-msgid "Stock"
-msgstr "Mevcut mal"
-
-#: src/lincity/modules/coalmine.cpp:160 src/lincity/modules/coalmine.cpp:162
-#: src/lincity/modules/oremine.cpp:167
-msgid "Reserve"
-msgstr "Bulunan"
-
-#: src/lincity/modules/coalmine.cpp:162
-msgid "EMPTY"
-msgstr "BOÅž"
-
-#: src/lincity/modules/commune.cpp:177
-msgid "Activity"
-msgstr "Faliyet"
-
-#: src/lincity/modules/commune.cpp:182
-#: src/lincity/modules/heavy_industry.cpp:286
-#: src/lincity/modules/light_industry.cpp:284
-#: src/lincity/modules/market.cpp:1009 src/lincity/modules/port.cpp:294
-#: src/lincity/modules/pottery.cpp:112 src/lincity/modules/rail.cpp:54
-#: src/lincity/modules/recycle.cpp:145 src/lincity/modules/road.cpp:49
-#: src/lincity/modules/track.cpp:40
-msgid "Ore"
-msgstr "Mineral madeni"
-
-#: src/lincity/modules/commune.cpp:184
-#: src/lincity/modules/light_industry.cpp:285
-#: src/lincity/modules/market.cpp:1010 src/lincity/modules/port.cpp:302
-#: src/lincity/modules/rail.cpp:55 src/lincity/modules/road.cpp:50
-#: src/lincity/modules/rocket_pad.cpp:197 src/lincity/modules/track.cpp:41
-msgid "Steel"
-msgstr "Çelik"
-
-#: src/lincity/modules/commune.cpp:186 src/lincity/modules/market.cpp:1011
-#: src/lincity/modules/rail.cpp:56 src/lincity/modules/recycle.cpp:146
-#: src/lincity/modules/road.cpp:51 src/lincity/modules/track.cpp:42
-msgid "Waste"
-msgstr "Atık"
+#~ msgid "Ore Mine"
+#~ msgstr "Mineral Madeni"
-#: src/lincity/modules/firestation.cpp:109
-msgid "Fire Station"
-msgstr "Ä°tfaiye"
+#~ msgid "Organic Farm"
+#~ msgstr "Doğal Tarım"
-#: src/lincity/modules/health_centre.cpp:58
-msgid "Health Centre"
-msgstr "Hastane"
+#~ msgid "Prod"
+#~ msgstr "Ãœretim"
-#: src/lincity/modules/heavy_industry.cpp:270
-msgid "Heavy Industry"
-msgstr ""
+#~ msgid "Debug info"
+#~ msgstr "Hata ayıklama bilgisi"
-#: src/lincity/modules/heavy_industry.cpp:277
-msgid "Grid"
-msgstr "Izgara"
-
-#: src/lincity/modules/heavy_industry.cpp:280
-#: src/lincity/modules/light_industry.cpp:281
-#: src/lincity/modules/organic_farm.cpp:211
-#: src/lincity/modules/recycle.cpp:139 src/lincity/modules/residence.cpp:263
-#: src/lincity/modules/residence.cpp:267 src/lincity/modules/residence.cpp:270
-#: src/lincity/modules/residence.cpp:273 src/lincity/modules/residence.cpp:279
-#: src/lincity/modules/residence.cpp:282 src/lincity/modules/residence.cpp:285
-msgid "NO"
-msgstr "Hayır"
+#~ msgid "max with power&water"
+#~ msgstr "güç ve su ile azami"
-#: src/lincity/modules/heavy_industry.cpp:283
-#: src/lincity/modules/light_industry.cpp:282
-#: src/lincity/modules/organic_farm.cpp:211
-#: src/lincity/modules/recycle.cpp:140 src/lincity/modules/residence.cpp:271
-msgid "Power"
-msgstr "Elektrik"
-
-#: src/lincity/modules/heavy_industry.cpp:285
-#: src/lincity/modules/light_industry.cpp:283
-msgid "Store"
-msgstr "Depo"
+#~ msgid "N tiles with water"
+#~ msgstr "Su ile N döşeme"
-#: src/lincity/modules/light_industry.cpp:275
-msgid "Light Industry"
-msgstr ""
+#~ msgid "Current production"
+#~ msgstr "Geçerli üretim"
-#: src/lincity/modules/light_industry.cpp:281
-#: src/lincity/modules/organic_farm.cpp:211
-#: src/lincity/modules/recycle.cpp:139 src/lincity/modules/residence.cpp:263
-#: src/lincity/modules/residence.cpp:267 src/lincity/modules/residence.cpp:270
-#: src/lincity/modules/residence.cpp:273 src/lincity/modules/residence.cpp:279
-#: src/lincity/modules/residence.cpp:282 src/lincity/modules/residence.cpp:285
-msgid "YES"
-msgstr "Evet"
+#~ msgid "Power Line"
+#~ msgstr "Elektrik Hattı"
-#: src/lincity/modules/market.cpp:1005 src/lincity/modules/mill.cpp:100
-#: src/lincity/modules/port.cpp:286 src/lincity/modules/rail.cpp:50
-#: src/lincity/modules/road.cpp:45 src/lincity/modules/track.cpp:36
-msgid "Food"
-msgstr "Yiyecek"
-
-#: src/lincity/modules/mill.cpp:94
-msgid "Textile Mill"
-msgstr "Giyim Fabrikası"
-
-#: src/lincity/modules/monument.cpp:57
-msgid "Wisdom Bestowed"
-msgstr "Bilgelik Ä°hsan Edildi"
+#~ msgid "Recycling Center"
+#~ msgstr "Dönüşüm Merkezi"
-#: src/lincity/modules/monument.cpp:61
-#, c-format
-msgid "% Complete"
-msgstr "% Tamamlandı"
+#~ msgid "Fed"
+#~ msgstr "BeslenmiÅŸ"
-#: src/lincity/modules/oremine.cpp:161
-msgid "Ore Mine"
-msgstr "Mineral madeni"
-
-#: src/lincity/modules/organic_farm.cpp:208
-msgid "Organic Farm"
-msgstr "Doğal tarım"
-
-#: src/lincity/modules/organic_farm.cpp:213
-msgid "Prod"
-msgstr "Ãœretim"
+#~ msgid "Employed"
+#~ msgstr "Çalışan"
-#: src/lincity/modules/organic_farm.cpp:218
-msgid "Debug info"
-msgstr ""
+#~ msgid "poor"
+#~ msgstr "fakir"
-#: src/lincity/modules/organic_farm.cpp:219
-msgid "max with power&water"
-msgstr ""
+#~ msgid "Job"
+#~ msgstr "Ä°ÅŸ"
-#: src/lincity/modules/organic_farm.cpp:220
-msgid "N tiles with water"
-msgstr ""
+#~ msgid "Health Cvr"
+#~ msgstr "Sağlık Koruması"
-#: src/lincity/modules/organic_farm.cpp:221
-#, fuzzy
-msgid "Current production"
-msgstr "Güncel çıktı"
+#~ msgid "Rocket Pad"
+#~ msgstr "Füze Rampası"
-#: src/lincity/modules/power_line.cpp:46
-msgid "Power Line"
-msgstr "Elektrik hattı"
+#~ msgid "Completion"
+#~ msgstr "BitiÅŸ"
-#: src/lincity/modules/rail.cpp:47
-msgid "Rail"
-msgstr "Ray"
+#~ msgid "Local Demand"
+#~ msgstr "Yerel Talep"
-#: src/lincity/modules/recycle.cpp:134
-msgid "Recycling Center"
-msgstr ""
+#~ msgid "Grid Status"
+#~ msgstr "Åžebeke Durumu"
-#: src/lincity/modules/residence.cpp:255
-msgid "Residence"
-msgstr "Konut"
+#~ msgid "T. Cap."
+#~ msgstr "Top. Güç"
-#: src/lincity/modules/residence.cpp:259
-msgid "People"
-msgstr "Şahıs"
+#~ msgid "A. Cap."
+#~ msgstr "Anlık Güç"
-#: src/lincity/modules/residence.cpp:268
-msgid "Fed"
-msgstr "BeslenmiÅŸ"
-
-#: src/lincity/modules/residence.cpp:274
-msgid "Employed"
-msgstr "Ä°stihdam edilmiÅŸ"
-
-#: src/lincity/modules/residence.cpp:276
-msgid "poor"
-msgstr "fakir"
-
-#: src/lincity/modules/residence.cpp:277
-msgid "Job"
-msgstr "Ä°ÅŸ"
-
-#: src/lincity/modules/residence.cpp:280
-msgid "Health Cvr"
-msgstr "Sağlık Koruması"
-
-#: src/lincity/modules/rocket_pad.cpp:188
-msgid "Rocket Pad"
-msgstr "Füze Rampası"
-
-#: src/lincity/modules/rocket_pad.cpp:191
-msgid "Completion"
-msgstr "BitiÅŸ"
-
-#: src/lincity/modules/school.cpp:45
-msgid "Lessons Learned"
-msgstr "Öğretilen dersler"
+#~ msgid "Demand"
+#~ msgstr "Talep"
-#: src/lincity/modules/solar_power.cpp:43
-msgid "Solar power station"
-msgstr ""
+#~ msgid "Landfill"
+#~ msgstr "Atık"
-#: src/lincity/modules/substation.cpp:97
-msgid "Local Demand"
-msgstr "Yerel demand"
-
-#: src/lincity/modules/substation.cpp:101 src/lincity/modules/windmill.cpp:89
-msgid "Grid Status"
-msgstr "Izgara durumu"
-
-#: src/lincity/modules/substation.cpp:104 src/lincity/modules/windmill.cpp:92
-msgid "T. Cap."
-msgstr "Top. Güç"
-
-#: src/lincity/modules/substation.cpp:107 src/lincity/modules/windmill.cpp:95
-msgid "A. Cap."
-msgstr "Anlık Güç"
-
-#: src/lincity/modules/substation.cpp:110 src/lincity/modules/windmill.cpp:86
-#: src/lincity/modules/windmill.cpp:98
-msgid "Demand"
-msgstr "Talep"
-
-#: src/lincity/modules/tip.cpp:100
-msgid "Landfill"
-msgstr "Atık"
-
-#: src/lincity/modules/tip.cpp:103
-msgid "Last Month"
-msgstr "Son Ay"
-
-#: src/lincity/modules/tip.cpp:104
-msgid "Tons"
-msgstr "Yığın"
-
-#: src/lincity/modules/tip.cpp:105
-msgid "Percent"
-msgstr "Yüzde"
+#~ msgid "Last Month"
+#~ msgstr "Son Ay"
-#: src/lincity/modules/tip.cpp:107
-#, c-format
-msgid "% Filled"
-msgstr "% Doluluk"
+#~ msgid "Tons"
+#~ msgstr "Yığın"
-#: src/lincity/modules/university.cpp:61
-msgid "Tech Produced"
-msgstr "Teknolojik GeliÅŸim"
-
-#: src/lincity/modules/water.cpp:21
-msgid "Navigable"
-msgstr "Sefere elveriÅŸli"
-
-#: src/lincity/modules/waterwell.cpp:56
-#, fuzzy
-msgid "Water_well"
-msgstr "Su"
+#~ msgid "Percent"
+#~ msgstr "Yüzde"
-#: src/lincity/modules/waterwell.cpp:63
-msgid "Drinkable"
-msgstr ""
+#~ msgid "Navigable"
+#~ msgstr "Sefere ElveriÅŸli"
-#: src/lincity/modules/windmill.cpp:80
-msgid "Local Status"
-msgstr "Yerel durum"
-
-#: src/lincity/modules/windmill.cpp:83
-msgid "Prod."
-msgstr "Ãœretim"
+#~ msgid "Water_well"
+#~ msgstr "Su_kuyusu"
-#: src/lincity/old_ldsvguts.cpp:162
-msgid "Loading scene"
-msgstr "Sahne yükleniyor"
+#~ msgid "Local Status"
+#~ msgstr "Yerel durum"
-#: src/lincity/power.cpp:271
-msgid "You have too many power grids. Join some of them"
-msgstr ""
+#~ msgid "Prod."
+#~ msgstr "Ãœretim"
-#: src/lincity/simulate.cpp:80
-msgid ""
-"Upgrading from old game. You have 10 years to build water wells where "
-"needed. After, starvation will occur! You should check starvation minimap, "
-"and read waterwell help page :-)"
-msgstr ""
+#~ msgid "You have too many power grids. Join some of them"
+#~ msgstr "Çok fazla elektrik şebekeniz var. Bazılarını birleştirin"
#~ msgid "Residential"
#~ msgstr "YerleÅŸim"
@@ -1349,9 +1357,6 @@
#~ msgid "Power Station"
#~ msgstr "Elektrik Ãœreteci"
-#~ msgid "Output"
-#~ msgstr "Çıktı"
-
#~ msgid "Industry"
#~ msgstr "Sanayi"
diff -Nru lincity-ng-2.0/data/locale/zh_CN.po lincity-ng-2.9~git20150314/data/locale/zh_CN.po
--- lincity-ng-2.0/data/locale/zh_CN.po 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/locale/zh_CN.po 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,1382 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR , YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: LINCITY Chinese\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2007-12-19 13:48+0100\n"
+"PO-Revision-Date: 2013-03-09 16:22-0800\n"
+"Last-Translator: Z-Localization \n"
+"Language-Team: Z Localization \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.5.5\n"
+"Language: zh_CN\n"
+
+#: src/lincity/loadsave.cpp:127
+#, c-format
+msgid "Save file <%s> - "
+msgstr "ä¿å˜æ–‡ä»¶ <%s> - "
+
+#: src/lincity/loadsave.cpp:128
+msgid "Can't open save file!"
+msgstr "æ— æ³•æ‰“å¼€ä¿å˜æ–‡ä»¶ï¼"
+
+#: src/lincity/loadsave.cpp:288 src/lincity/old_ldsvguts.cpp:127
+#, c-format
+msgid "Can't open <%s> (gzipped)"
+msgstr "æ— æ³•æ‰“å¼€ <%s> (gzipped)"
+
+#: src/lincity/fileutil.cpp:232 src/lincity/fileutil.cpp:276
+msgid "Error. Can't find LINCITY_HOME"
+msgstr "错误。找ä¸åˆ°LINCITY_HOME"
+
+#: src/lincity/fileutil.cpp:478
+msgid "Error verifying package. Can't find colour.pal."
+msgstr "æ— æ³•å®šä½ç»„åˆ"
+
+#: src/lincity/fileutil.cpp:491 src/lincity/fileutil.cpp:499
+#, c-format
+msgid "Couldn't create the save directory '%s'\n"
+msgstr "æ— æ³•åˆ›å»ºä¿å˜è·¯å¾„'%s'\n"
+
+#: src/lincity/fileutil.cpp:516
+#, c-format
+msgid "Out of memory: malloc failure\n"
+msgstr "内å˜ä¸è¶³ï¼šå˜å‚¨å™¨é—®é¢˜\n"
+
+#: src/lincity/old_ldsvguts.cpp:159
+msgid "Loading scene"
+msgstr "åŠ è½½é¡µé¢"
+
+#: src/lincity/simulate.cpp:90
+msgid ""
+"Upgrading from old game. You have 10 years to build water wells where "
+"needed. After, starvation will occur! You should check starvation minimap, "
+"and read waterwell help page :-)"
+msgstr ""
+"从之å‰çš„游æˆåŠ è½½ã€‚ä½ æœ‰å年时间在需è¦çš„地方建立水井。之åŽï¼Œé¥¥è’就会到æ¥ï¼ä½ å¯"
+"以查看关于饥è’çš„è¿·ä½ åœ°å›¾ï¼Œå¹¶é˜…è¯»æ°´äº•å¸®åŠ©é¡µé¢:-)"
+
+#: src/lincity/power.cpp:271
+msgid "You have too many power grids. Join some of them"
+msgstr "ä½ æœ‰è¿‡å¤šçš„ç”µç½‘ã€‚è¯·åˆå¹¶å…¶ä¸ä¸€äº›"
+
+#: src/lincity/engine.cpp:149
+msgid "Port must be connected to river all along right side."
+msgstr "港å£å¿…须与河æµå³ä¾§è¿žæŽ¥ã€‚"
+
+#: src/lincity/engine.cpp:161
+msgid "You can't build a water well here: it is all desert."
+msgstr "ä½ ä¸èƒ½åœ¨æ¤å»ºæ°´äº•ï¼šè¿™é‡Œå…¨æ˜¯æ²™æ¼ 。"
+
+#: src/lincity/engine.cpp:175
+msgid "You can't build a tip here: this area was once a landfill"
+msgstr "ä½ ä¸èƒ½åœ¨æ¤å»ºåžƒåœ¾åœºï¼šè¿™é‡Œæ›¾ç»æ˜¯åžƒåœ¾å¡«åŸ‹åœ°"
+
+#: src/lincity/engine.cpp:190
+msgid "You can't build a mine here: This area was once a landfill"
+msgstr "ä½ ä¸èƒ½åœ¨æ¤å»ºçŸ¿äº•ï¼šè¿™é‡Œæ›¾ç»æ˜¯åžƒåœ¾å¡«åŸ‹åœ°"
+
+#: src/lincity/engine.cpp:201
+msgid "You can't build a mine here: there is no ore left at this site"
+msgstr "ä½ ä¸èƒ½åœ¨æ¤å»ºçŸ¿äº•ï¼šè¿™é‡Œæ²¡æœ‰ç•™å®ˆäººå‘˜"
+
+#: src/lincity/engine.cpp:210
+msgid "You can't build a park here: it is a desert, parks need water"
+msgstr "ä½ ä¸èƒ½åœ¨æ¤å»ºåœè½¦åœºï¼šè¿™é‡Œå…¨æ˜¯æ²™æ¼ ,åœè½¦åœºéœ€è¦æ°´æº"
+
+#: src/lincity/engine.cpp:225
+msgid "Too many substations + windmills. You cannot build one more"
+msgstr "太多å˜ç”µæ‰€ + é£Žè½¦ã€‚ä½ ä¸èƒ½å†å»ºä¸€ä¸ªäº†"
+
+#: src/lincity/engine.cpp:234
+msgid "Too many markets. You cannot build one more"
+msgstr "å¸‚åœºå¤ªå¤šäº†ã€‚ä½ ä¸èƒ½å†å»ºä¸€ä¸ªäº†"
+
+#: src/lincity/engine.cpp:258
+msgid ""
+"ERROR: group does not exist. This should not happen! Please consider filling "
+"a bug report to lincity-ng team, with the saved game and what you did :-) "
+msgstr ""
+"错误:å°ç»„ä¸å˜åœ¨ã€‚è¿™ä¸åº”该å‘生ï¼è¯·è€ƒè™‘填写故障报告给lincity-ngå¼€å‘团队,包括"
+"ä¿å˜çš„游æˆä»¥åŠä½ çš„æ¥éª¤ :-)"
+
+#: src/lincity/engine.cpp:559
+msgid "It's at a power line."
+msgstr "它在输电线处。"
+
+#: src/lincity/engine.cpp:561
+msgid "It's at a solar power station."
+msgstr "它在太阳能å‘电站处。"
+
+#: src/lincity/engine.cpp:563
+msgid "It's at a substation."
+msgstr "它在å˜ç”µæ‰€å¤„。"
+
+#: src/lincity/engine.cpp:565
+msgid "It's at a residential area."
+msgstr "它在居民区处。"
+
+#: src/lincity/engine.cpp:567
+msgid "It's at a farm."
+msgstr "它在农场处。"
+
+#: src/lincity/engine.cpp:569
+msgid "It's at a market."
+msgstr "它在市场处。"
+
+#: src/lincity/engine.cpp:571
+msgid "It's at a track."
+msgstr "它在é“轨处。"
+
+#: src/lincity/engine.cpp:573
+msgid "It's at a coal mine."
+msgstr "它在煤矿处。"
+
+#: src/lincity/engine.cpp:575
+msgid "It's at a railway."
+msgstr "它在轨é“处。"
+
+#: src/lincity/engine.cpp:577
+msgid "It's at a coal power station."
+msgstr "它在煤电站处。"
+
+#: src/lincity/engine.cpp:579
+msgid "It's at a road."
+msgstr "它在é“路处。"
+
+#: src/lincity/engine.cpp:581
+msgid "It's at light industry."
+msgstr "它在轻工业处。"
+
+#: src/lincity/engine.cpp:583
+msgid "It's at a university."
+msgstr "它在å¦æ ¡å¤„。"
+
+#: src/lincity/engine.cpp:585
+msgid "It's at a commune."
+msgstr "它在公社处。"
+
+#: src/lincity/engine.cpp:587
+msgid "It's at a tip."
+msgstr "它在垃圾场处。"
+
+#: src/lincity/engine.cpp:589
+msgid "It's at a port."
+msgstr "它在港å£å¤„。"
+
+#: src/lincity/engine.cpp:591
+msgid "It's at a steel works."
+msgstr "它在钢é“厂处。"
+
+#: src/lincity/engine.cpp:593
+msgid "It's at a recycle centre."
+msgstr "它在回收ä¸å¿ƒå¤„。"
+
+#: src/lincity/engine.cpp:595
+msgid "It's at a health centre."
+msgstr "它在医疗ä¸å¿ƒå¤„。"
+
+#: src/lincity/engine.cpp:597
+msgid "It's at a rocket site."
+msgstr "它在ç«ç®åŸºåœ°å¤„。"
+
+#: src/lincity/engine.cpp:599
+msgid "It's at a windmill."
+msgstr "它在风车处。"
+
+#: src/lincity/engine.cpp:601
+msgid "It's at a school."
+msgstr "它在å¦æ ¡å¤„。"
+
+#: src/lincity/engine.cpp:603
+msgid "It's at a blacksmith."
+msgstr "它在é“åŒ å¤„ã€‚"
+
+#: src/lincity/engine.cpp:605
+msgid "It's at a mill."
+msgstr "它在磨åŠå¤„。"
+
+#: src/lincity/engine.cpp:607
+msgid "It's at a pottery."
+msgstr "它在陶器厂处。"
+
+#: src/lincity/engine.cpp:609
+msgid "It's at a fire station!!!."
+msgstr "它在消防站ï¼ï¼ï¼"
+
+#: src/lincity/engine.cpp:611
+msgid "It's at a sports field!!!."
+msgstr "它在田径场ï¼ï¼ï¼"
+
+#: src/lincity/engine.cpp:613
+msgid "It's at a shanty town."
+msgstr "它在贫民窟处。"
+
+#: src/lincity/engine.cpp:615
+msgid "UNKNOWN!"
+msgstr "未知ï¼"
+
+#: src/lincity/lintypes.cpp:21
+msgid "Empty"
+msgstr "空地"
+
+#: src/lincity/lintypes.cpp:33
+msgid "Power line"
+msgstr "输电线"
+
+#: src/lincity/lintypes.cpp:44
+msgid "Solar PS"
+msgstr "太阳能å‘电塔"
+
+#: src/lincity/lintypes.cpp:55 src/lincity/modules/substation.cpp:93
+msgid "Substation"
+msgstr "å˜ç”µæ‰€"
+
+#: src/lincity/lintypes.cpp:66
+msgid "Residential LL"
+msgstr "LL居民区"
+
+#: src/lincity/lintypes.cpp:77
+msgid "Farm"
+msgstr "农场"
+
+#: src/lincity/lintypes.cpp:88 src/lincity/modules/market.cpp:979
+#: src/lincity-ng/Dialog.cpp:508
+msgid "Market"
+msgstr "市场"
+
+#: src/lincity/lintypes.cpp:99 src/lincity/modules/track.cpp:34
+msgid "Track"
+msgstr "é“轨"
+
+#: src/lincity/lintypes.cpp:110
+msgid "Coalmine"
+msgstr "煤矿"
+
+#: src/lincity/lintypes.cpp:121
+msgid "Railway"
+msgstr "é“è·¯"
+
+#: src/lincity/lintypes.cpp:132
+msgid "Coal PS"
+msgstr "煤电å‘电塔"
+
+#: src/lincity/lintypes.cpp:143 src/lincity/modules/road.cpp:43
+msgid "Road"
+msgstr "é“è·¯"
+
+#: src/lincity/lintypes.cpp:154
+msgid "Lt. Industry"
+msgstr "轻工业"
+
+#: src/lincity/lintypes.cpp:165 src/lincity/modules/university.cpp:59
+msgid "University"
+msgstr "大å¦"
+
+#: src/lincity/lintypes.cpp:176 src/lincity/modules/commune.cpp:174
+msgid "Commune"
+msgstr "公社"
+
+#: src/lincity/lintypes.cpp:187
+msgid "Ore mine"
+msgstr "矿山"
+
+#: src/lincity/lintypes.cpp:198
+msgid "Rubbish tip"
+msgstr "垃圾场"
+
+#: src/lincity/lintypes.cpp:209 src/lincity/modules/port.cpp:281
+#: src/lincity-ng/Dialog.cpp:562
+msgid "Port"
+msgstr "港å£"
+
+#: src/lincity/lintypes.cpp:220
+msgid "Hv. Industry"
+msgstr "é‡å·¥ä¸š"
+
+#: src/lincity/lintypes.cpp:231
+msgid "Park"
+msgstr "åœè½¦åœº"
+
+#: src/lincity/lintypes.cpp:242 src/lincity-ng/MpsInterface.cpp:519
+msgid "Recycle"
+msgstr "回收ä¸å¿ƒ"
+
+#: src/lincity/lintypes.cpp:253 src/lincity/modules/water.cpp:17
+#: src/lincity/modules/residence.cpp:264
+msgid "Water"
+msgstr "æ°´æº"
+
+#: src/lincity/lintypes.cpp:264
+msgid "Health centre"
+msgstr "医疗ä¸å¿ƒ"
+
+#: src/lincity/lintypes.cpp:275
+msgid "Rocket pad"
+msgstr "ç«ç®å‘å°„å°"
+
+#: src/lincity/lintypes.cpp:286 src/lincity/modules/windmill.cpp:74
+#: src/lincity-ng/MpsInterface.cpp:509
+msgid "Windmill"
+msgstr "风车"
+
+#: src/lincity/lintypes.cpp:297 src/lincity/modules/monument.cpp:51
+msgid "Monument"
+msgstr "纪念碑"
+
+#: src/lincity/lintypes.cpp:308 src/lincity/modules/school.cpp:43
+msgid "School"
+msgstr "å¦æ ¡"
+
+#: src/lincity/lintypes.cpp:319 src/lincity/modules/blacksmith.cpp:91
+msgid "Blacksmith"
+msgstr "é“åŒ "
+
+#: src/lincity/lintypes.cpp:330
+msgid "Mill"
+msgstr "磨åŠ"
+
+#: src/lincity/lintypes.cpp:341 src/lincity/modules/pottery.cpp:105
+msgid "Pottery"
+msgstr "陶器厂"
+
+#: src/lincity/lintypes.cpp:352
+msgid "Fire sta'n"
+msgstr "消防站"
+
+#: src/lincity/lintypes.cpp:363 src/lincity/modules/cricket.cpp:92
+msgid "Sports field"
+msgstr "田径场"
+
+#: src/lincity/lintypes.cpp:375
+msgid "Burnt"
+msgstr "化石厂"
+
+#: src/lincity/lintypes.cpp:387
+msgid "Shanty town"
+msgstr "贫民区"
+
+#: src/lincity/lintypes.cpp:399 src/lincity/modules/residence.cpp:283
+#: src/lincity-ng/MpsInterface.cpp:383 src/lincity-ng/EconomyGraph.cpp:134
+msgid "Fire"
+msgstr "消防站"
+
+#: src/lincity/lintypes.cpp:411
+msgid "Used"
+msgstr "旧的"
+
+#: src/lincity/lintypes.cpp:422
+msgid "Residential ML"
+msgstr "ML居民区"
+
+#: src/lincity/lintypes.cpp:433
+msgid "Residential HL"
+msgstr "HL居民区"
+
+#: src/lincity/lintypes.cpp:444
+msgid "Residential LH"
+msgstr "LH居民区"
+
+#: src/lincity/lintypes.cpp:455
+msgid "Residential MH"
+msgstr "MH居民区"
+
+#: src/lincity/lintypes.cpp:466
+msgid "Residential HH"
+msgstr "HH居民区"
+
+#: src/lincity/lintypes.cpp:477
+msgid "Water well"
+msgstr "水井"
+
+#: src/lincity/lintypes.cpp:489
+msgid "Desert"
+msgstr "æ²™æ¼ "
+
+#: src/lincity/lintypes.cpp:501
+msgid "Tree"
+msgstr "æ ‘"
+
+#: src/lincity/lintypes.cpp:514
+msgid "Trees"
+msgstr "æ ‘æœ¨"
+
+#: src/lincity/lintypes.cpp:527
+msgid "Forest"
+msgstr "森林"
+
+#: src/lincity/lclib.cpp:15
+msgid "Jan"
+msgstr "一月"
+
+#: src/lincity/lclib.cpp:15
+msgid "Feb"
+msgstr "二月"
+
+#: src/lincity/lclib.cpp:15
+msgid "Mar"
+msgstr "三月"
+
+#: src/lincity/lclib.cpp:15
+msgid "Apr"
+msgstr "四月"
+
+#: src/lincity/lclib.cpp:16
+msgid "May"
+msgstr "五月"
+
+#: src/lincity/lclib.cpp:16
+msgid "Jun"
+msgstr "å…月"
+
+#: src/lincity/lclib.cpp:16
+msgid "Jul"
+msgstr "七月"
+
+#: src/lincity/lclib.cpp:16
+msgid "Aug"
+msgstr "八月"
+
+#: src/lincity/lclib.cpp:17
+msgid "Sep"
+msgstr "ä¹æœˆ"
+
+#: src/lincity/lclib.cpp:17
+msgid "Oct"
+msgstr "å月"
+
+#: src/lincity/lclib.cpp:17
+msgid "Nov"
+msgstr "å一月"
+
+#: src/lincity/lclib.cpp:17
+msgid "Dec"
+msgstr "å二月"
+
+#: src/lincity/modules/waterwell.cpp:56
+msgid "Water_well"
+msgstr "水井"
+
+#: src/lincity/modules/waterwell.cpp:59 src/lincity/modules/residence.cpp:288
+#: src/lincity-ng/MpsInterface.cpp:391
+msgid "Pollution"
+msgstr "污染"
+
+#: src/lincity/modules/waterwell.cpp:62 src/lincity/modules/water.cpp:20
+#: src/lincity/modules/commune.cpp:179 src/lincity/modules/commune.cpp:181
+#: src/lincity/modules/commune.cpp:183 src/lincity/modules/commune.cpp:185
+#: src/lincity-ng/MpsInterface.cpp:382 src/lincity-ng/MpsInterface.cpp:385
+#: src/lincity-ng/MpsInterface.cpp:388
+msgid "Yes"
+msgstr "是"
+
+#: src/lincity/modules/waterwell.cpp:63
+msgid "Drinkable"
+msgstr "å¯ä»¥é¥®ç”¨çš„"
+
+#: src/lincity/modules/health_centre.cpp:58
+msgid "Health Centre"
+msgstr "医疗ä¸å¿ƒ"
+
+#: src/lincity/modules/health_centre.cpp:60
+#: src/lincity/modules/rocket_pad.cpp:194 src/lincity/modules/recycle.cpp:149
+#: src/lincity/modules/mill.cpp:94 src/lincity/modules/university.cpp:65
+#: src/lincity/modules/cricket.cpp:94 src/lincity/modules/pottery.cpp:109
+#: src/lincity/modules/blacksmith.cpp:96
+#: src/lincity/modules/firestation.cpp:111 src/lincity/modules/school.cpp:48
+msgid "Inventory"
+msgstr "å˜è´§"
+
+#: src/lincity/modules/health_centre.cpp:61
+#: src/lincity/modules/rocket_pad.cpp:195 src/lincity/modules/market.cpp:984
+#: src/lincity/modules/road.cpp:47 src/lincity/modules/rail.cpp:51
+#: src/lincity/modules/coal_power.cpp:100
+#: src/lincity/modules/university.cpp:66 src/lincity/modules/cricket.cpp:95
+#: src/lincity/modules/track.cpp:38 src/lincity/modules/pottery.cpp:110
+#: src/lincity/modules/firestation.cpp:112 src/lincity/modules/school.cpp:49
+msgid "Jobs"
+msgstr "工作"
+
+#: src/lincity/modules/health_centre.cpp:62
+#: src/lincity/modules/rocket_pad.cpp:196 src/lincity/modules/market.cpp:986
+#: src/lincity/modules/port.cpp:298 src/lincity/modules/road.cpp:49
+#: src/lincity/modules/rail.cpp:53 src/lincity/modules/mill.cpp:95
+#: src/lincity/modules/university.cpp:67 src/lincity/modules/cricket.cpp:96
+#: src/lincity/modules/track.cpp:40 src/lincity/modules/pottery.cpp:111
+#: src/lincity/modules/blacksmith.cpp:97
+#: src/lincity/modules/firestation.cpp:113 src/lincity/modules/school.cpp:50
+#: src/lincity-ng/MpsInterface.cpp:451
+msgid "Goods"
+msgstr "物å“"
+
+#: src/lincity/modules/rocket_pad.cpp:188
+msgid "Rocket Pad"
+msgstr "ç«ç®å‘å°„å°"
+
+#: src/lincity/modules/rocket_pad.cpp:191
+msgid "Completion"
+msgstr "完æˆ"
+
+#: src/lincity/modules/rocket_pad.cpp:197 src/lincity/modules/market.cpp:988
+#: src/lincity/modules/port.cpp:302 src/lincity/modules/road.cpp:51
+#: src/lincity/modules/rail.cpp:55 src/lincity/modules/light_industry.cpp:287
+#: src/lincity/modules/commune.cpp:184 src/lincity/modules/track.cpp:42
+msgid "Steel"
+msgstr "é’¢é“"
+
+#: src/lincity/modules/windmill.cpp:75 src/lincity/modules/recycle.cpp:147
+#: src/lincity/modules/coal_power.cpp:101
+#: src/lincity/modules/organic_farm.cpp:228
+#: src/lincity/modules/solar_power.cpp:57
+msgid "Tech"
+msgstr "科技"
+
+#: src/lincity/modules/windmill.cpp:79
+msgid "Local Status"
+msgstr "本地状况"
+
+#: src/lincity/modules/windmill.cpp:82
+msgid "Prod."
+msgstr "产å“"
+
+#: src/lincity/modules/windmill.cpp:85 src/lincity/modules/windmill.cpp:98
+#: src/lincity/modules/substation.cpp:110
+msgid "Demand"
+msgstr "è¦æ±‚"
+
+#: src/lincity/modules/windmill.cpp:89 src/lincity/modules/substation.cpp:101
+msgid "Grid Status"
+msgstr "电网状况"
+
+#: src/lincity/modules/windmill.cpp:92 src/lincity/modules/substation.cpp:104
+msgid "T. Cap."
+msgstr "T.人å£"
+
+#: src/lincity/modules/windmill.cpp:95 src/lincity/modules/substation.cpp:107
+msgid "A. Cap."
+msgstr "A.人å£"
+
+#: src/lincity/modules/windmill.cpp:101 src/lincity/modules/coal_power.cpp:102
+#: src/lincity/modules/substation.cpp:113
+#: src/lincity/modules/power_line.cpp:49
+#: src/lincity/modules/solar_power.cpp:58
+msgid "Grid ID"
+msgstr "电网å·ç "
+
+#: src/lincity/modules/water.cpp:20 src/lincity/modules/commune.cpp:179
+#: src/lincity/modules/commune.cpp:181 src/lincity/modules/commune.cpp:183
+#: src/lincity/modules/commune.cpp:185 src/lincity-ng/MpsInterface.cpp:382
+#: src/lincity-ng/MpsInterface.cpp:385 src/lincity-ng/MpsInterface.cpp:388
+msgid "No"
+msgstr "å·ç "
+
+#: src/lincity/modules/water.cpp:21
+msgid "Navigable"
+msgstr "å¯é©¾é©¶çš„"
+
+#: src/lincity/modules/recycle.cpp:138
+msgid "Recycling"
+msgstr "å¯å›žæ”¶"
+
+#: src/lincity/modules/recycle.cpp:139
+msgid "Center"
+msgstr "ä¸å¿ƒ"
+
+#: src/lincity/modules/recycle.cpp:142
+#: src/lincity/modules/heavy_industry.cpp:290 src/lincity/modules/mill.cpp:92
+#: src/lincity/modules/light_industry.cpp:288
+#: src/lincity/modules/university.cpp:68 src/lincity/modules/pottery.cpp:107
+#: src/lincity/modules/blacksmith.cpp:94 src/lincity/modules/school.cpp:52
+msgid "Capacity"
+msgstr "容é‡"
+
+#: src/lincity/modules/recycle.cpp:144 src/lincity/modules/residence.cpp:263
+#: src/lincity/modules/residence.cpp:267 src/lincity/modules/residence.cpp:270
+#: src/lincity/modules/residence.cpp:273 src/lincity/modules/residence.cpp:279
+#: src/lincity/modules/residence.cpp:282 src/lincity/modules/residence.cpp:285
+#: src/lincity/modules/light_industry.cpp:280
+#: src/lincity/modules/organic_farm.cpp:221
+msgid "YES"
+msgstr "是"
+
+#: src/lincity/modules/recycle.cpp:144 src/lincity/modules/residence.cpp:263
+#: src/lincity/modules/residence.cpp:267 src/lincity/modules/residence.cpp:270
+#: src/lincity/modules/residence.cpp:273 src/lincity/modules/residence.cpp:279
+#: src/lincity/modules/residence.cpp:282 src/lincity/modules/residence.cpp:285
+#: src/lincity/modules/heavy_industry.cpp:281
+#: src/lincity/modules/light_industry.cpp:280
+msgid "NO"
+msgstr "å¦"
+
+#: src/lincity/modules/recycle.cpp:145 src/lincity/modules/residence.cpp:271
+#: src/lincity/modules/heavy_industry.cpp:284
+#: src/lincity/modules/light_industry.cpp:281
+#: src/lincity/modules/organic_farm.cpp:225
+msgid "Power"
+msgstr "电力"
+
+#: src/lincity/modules/recycle.cpp:150
+#: src/lincity/modules/heavy_industry.cpp:288
+#: src/lincity/modules/market.cpp:987 src/lincity/modules/port.cpp:294
+#: src/lincity/modules/road.cpp:50 src/lincity/modules/rail.cpp:54
+#: src/lincity/modules/light_industry.cpp:286
+#: src/lincity/modules/commune.cpp:182 src/lincity/modules/track.cpp:41
+#: src/lincity/modules/pottery.cpp:112
+msgid "Ore"
+msgstr "矿石"
+
+#: src/lincity/modules/recycle.cpp:151 src/lincity/modules/market.cpp:989
+#: src/lincity/modules/road.cpp:52 src/lincity/modules/rail.cpp:56
+#: src/lincity/modules/commune.cpp:186 src/lincity/modules/track.cpp:43
+msgid "Waste"
+msgstr "废物"
+
+#: src/lincity/modules/coalmine.cpp:132
+msgid "Coal Mine"
+msgstr "矿山"
+
+#: src/lincity/modules/coalmine.cpp:135 src/lincity/modules/oremine.cpp:144
+msgid "Stock"
+msgstr "å˜è´§"
+
+#: src/lincity/modules/coalmine.cpp:138 src/lincity/modules/coalmine.cpp:140
+#: src/lincity/modules/oremine.cpp:147
+msgid "Reserve"
+msgstr "ä¿å˜"
+
+#: src/lincity/modules/coalmine.cpp:140
+msgid "EMPTY"
+msgstr "空地"
+
+#: src/lincity/modules/residence.cpp:255
+msgid "Residence"
+msgstr "居民区"
+
+#: src/lincity/modules/residence.cpp:259
+msgid "People"
+msgstr "人群"
+
+#: src/lincity/modules/residence.cpp:268
+msgid "Fed"
+msgstr "è”邦"
+
+#: src/lincity/modules/residence.cpp:274
+msgid "Employed"
+msgstr "å—雇用的"
+
+#: src/lincity/modules/residence.cpp:276 src/lincity-ng/MpsInterface.cpp:396
+msgid "good"
+msgstr "好的"
+
+#: src/lincity/modules/residence.cpp:276
+msgid "poor"
+msgstr "差的"
+
+#: src/lincity/modules/residence.cpp:277
+msgid "Job"
+msgstr "工作"
+
+#: src/lincity/modules/residence.cpp:280
+msgid "Health Cvr"
+msgstr "医疗ä¸å¿ƒ"
+
+#: src/lincity/modules/residence.cpp:286 src/lincity-ng/MpsInterface.cpp:389
+#: src/lincity-ng/MpsInterface.cpp:517
+msgid "Sport"
+msgstr "è¿åŠ¨"
+
+#: src/lincity/modules/monument.cpp:57
+msgid "Wisdom Bestowed"
+msgstr "拥有智慧"
+
+#: src/lincity/modules/monument.cpp:61
+#, c-format
+msgid "% Complete"
+msgstr "% 完æˆ"
+
+#: src/lincity/modules/heavy_industry.cpp:270
+msgid "Heavy"
+msgstr "é‡"
+
+#: src/lincity/modules/heavy_industry.cpp:271
+#: src/lincity/modules/light_industry.cpp:276
+msgid "Industry"
+msgstr "工业"
+
+#: src/lincity/modules/heavy_industry.cpp:276
+#: src/lincity/modules/heavy_industry.cpp:289
+#: src/lincity/modules/market.cpp:985 src/lincity/modules/port.cpp:290
+#: src/lincity/modules/road.cpp:48 src/lincity/modules/rail.cpp:52
+#: src/lincity/modules/coal_power.cpp:85 src/lincity/modules/coal_power.cpp:99
+#: src/lincity/modules/mill.cpp:97 src/lincity/modules/commune.cpp:180
+#: src/lincity/modules/track.cpp:39 src/lincity/modules/pottery.cpp:113
+#: src/lincity/modules/blacksmith.cpp:98 src/lincity-ng/MpsInterface.cpp:447
+msgid "Coal"
+msgstr "矿山"
+
+#: src/lincity/modules/heavy_industry.cpp:278
+msgid "Grid"
+msgstr "电网"
+
+#: src/lincity/modules/heavy_industry.cpp:286
+#: src/lincity/modules/light_industry.cpp:283
+msgid "Output"
+msgstr "产出"
+
+#: src/lincity/modules/heavy_industry.cpp:287
+#: src/lincity/modules/light_industry.cpp:285
+msgid "Store"
+msgstr "商店"
+
+#: src/lincity/modules/market.cpp:983 src/lincity/modules/port.cpp:286
+#: src/lincity/modules/road.cpp:46 src/lincity/modules/rail.cpp:50
+#: src/lincity/modules/mill.cpp:96 src/lincity/modules/track.cpp:37
+msgid "Food"
+msgstr "食å“"
+
+#: src/lincity/modules/port.cpp:306 src/lincity-ng/MpsInterface.cpp:535
+msgid "Total"
+msgstr "总计"
+
+#: src/lincity/modules/rail.cpp:47
+msgid "Rail"
+msgstr "é“è·¯"
+
+#: src/lincity/modules/coal_power.cpp:86
+#: src/lincity/modules/solar_power.cpp:44
+msgid "Power Station"
+msgstr "å‘电厂"
+
+#: src/lincity/modules/coal_power.cpp:90
+#: src/lincity/modules/solar_power.cpp:48
+msgid "Max Output"
+msgstr "最大产出"
+
+#: src/lincity/modules/coal_power.cpp:95
+#: src/lincity/modules/solar_power.cpp:53
+msgid "Current Output"
+msgstr "现有产出"
+
+#: src/lincity/modules/substation.cpp:97
+msgid "Local Demand"
+msgstr "本地è¦æ±‚"
+
+#: src/lincity/modules/mill.cpp:90
+msgid "Textile Mill"
+msgstr "纺织厂"
+
+#: src/lincity/modules/oremine.cpp:141
+msgid "Ore Mine"
+msgstr "矿山"
+
+#: src/lincity/modules/power_line.cpp:46
+msgid "Power Line"
+msgstr "输电线"
+
+#: src/lincity/modules/light_industry.cpp:275
+msgid "Light"
+msgstr "è½»"
+
+#: src/lincity/modules/university.cpp:61
+msgid "Tech Produced"
+msgstr "科技产å“"
+
+#: src/lincity/modules/tip.cpp:100
+msgid "Landfill"
+msgstr "垃圾填埋地"
+
+#: src/lincity/modules/tip.cpp:103
+msgid "Last Month"
+msgstr "上月"
+
+#: src/lincity/modules/tip.cpp:104
+msgid "Tons"
+msgstr "å¨æ•°"
+
+#: src/lincity/modules/tip.cpp:105
+msgid "Percent"
+msgstr "百分比"
+
+#: src/lincity/modules/tip.cpp:107
+#, c-format
+msgid "% Filled"
+msgstr "% 完æˆ"
+
+#: src/lincity/modules/commune.cpp:177
+msgid "Activity"
+msgstr "活动"
+
+#: src/lincity/modules/firestation.cpp:109
+msgid "Fire Station"
+msgstr "消防站"
+
+#: src/lincity/modules/organic_farm.cpp:217
+msgid "Organic Farm"
+msgstr "有机农场"
+
+#: src/lincity/modules/organic_farm.cpp:223
+msgid "NO "
+msgstr "å¦"
+
+#: src/lincity/modules/organic_farm.cpp:231
+msgid "Prod"
+msgstr "产å“"
+
+#: src/lincity/modules/organic_farm.cpp:237
+msgid "Debug info"
+msgstr "调试信æ¯"
+
+#: src/lincity/modules/organic_farm.cpp:238
+msgid "max with power&water"
+msgstr "电力åŠæ°´æºæ»¡è½½"
+
+#: src/lincity/modules/organic_farm.cpp:239
+msgid "N tiles with water"
+msgstr "Nå—æ°´æº"
+
+#: src/lincity/modules/organic_farm.cpp:240
+msgid "Current production"
+msgstr "现有产出"
+
+#: src/lincity/modules/school.cpp:45
+msgid "Lessons Learned"
+msgstr "ç»éªŒæ•™è®"
+
+#: src/lincity/modules/solar_power.cpp:43
+msgid "Solar"
+msgstr "太阳能"
+
+#: src/lincity-ng/Dialog.cpp:174
+msgid "Launchsite"
+msgstr "å‘射点"
+
+#: src/lincity-ng/Dialog.cpp:353 src/lincity-ng/Dialog.cpp:354
+msgid "----- IN TEST MODE -------"
+msgstr "测试模å¼"
+
+#: src/lincity-ng/Dialog.cpp:356
+#, c-format
+msgid "Game statistics from LinCity-NG Version %s"
+msgstr "æ¥è‡ªLinCity-NG的游æˆæ•°æ® %s"
+
+#: src/lincity-ng/Dialog.cpp:360
+#, c-format
+msgid "Initial loaded scene - %s"
+msgstr "åŽŸå§‹åŠ è½½é¡µé¢ - %s"
+
+#: src/lincity-ng/Dialog.cpp:365
+#, c-format
+msgid "Economy is sustainable"
+msgstr "å¯æŒç»å‘展的ç»æµŽ"
+
+#: src/lincity-ng/Dialog.cpp:369
+#, c-format
+msgid "Population %d of which %d are not housed."
+msgstr "äººå£ %d å…¶ä¸ %d æ— å®¶å¯å½’"
+
+#: src/lincity-ng/Dialog.cpp:374
+#, c-format
+msgid "Max population %d Number evacuated %d Total births %d"
+msgstr "æœ€å¤§äººå£ %d 转移人数 %d 出生率 %d"
+
+#: src/lincity-ng/Dialog.cpp:379
+#, c-format
+msgid "Date %s %04d Money %8d Tech-level %5.1f (%5.1f)"
+msgstr "日期 %s %04d 钱数 %8d 技术水平 %5.1f(%5.1f)"
+
+#: src/lincity-ng/Dialog.cpp:386
+#, c-format
+msgid "Deaths by starvation %7d History %8.3f"
+msgstr "饥è’æ»äº¡çŽ‡ %7d 历å²è®°å½• %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:391
+#, c-format
+msgid "Deaths from pollution %7d History %8.3f"
+msgstr "人å£æ»äº¡çŽ‡ %7d 历å²è®°å½• %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:395
+#, c-format
+msgid "Years of unemployment %7d History %8.3f"
+msgstr "年失业率 %7d 历å²è®°å½• %8.3f"
+
+#: src/lincity-ng/Dialog.cpp:399
+#, c-format
+msgid "Rockets launched %2d Successful launches %2d"
+msgstr "å‘å°„ç«ç®æ•° %2d æˆåŠŸå‘射率 %2d"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Residences"
+msgstr "å±…ä½çŽ‡"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Markets"
+msgstr "市场"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Farms"
+msgstr "农场"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Water wells"
+msgstr "水井"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Monuments"
+msgstr "纪念碑"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Schools"
+msgstr "å¦æ ¡"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Universities"
+msgstr "大å¦"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Fire stations"
+msgstr "消防站"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Parks"
+msgstr "åœè½¦åœº"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Sports fields"
+msgstr "田径场"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Health centres"
+msgstr "医疗ä¸å¿ƒ"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Tips"
+msgstr "垃圾场"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Shanties"
+msgstr "贫民区"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Windmills"
+msgstr "风车"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Coal powers"
+msgstr "矿石"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Solar powers"
+msgstr "太阳能"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Substations"
+msgstr "å˜ç”µæ‰€"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Power lines"
+msgstr "输电线"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Ports"
+msgstr "港å£"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Tracks"
+msgstr "é“轨"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Roads"
+msgstr "é“è·¯"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Rail"
+msgstr "é“è·¯"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Potteries"
+msgstr "陶器厂"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Blacksmiths"
+msgstr "é“åŒ "
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Mills"
+msgstr "磨åŠ"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Light inds"
+msgstr "轻工业"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Heavy inds"
+msgstr "é‡å·¥ä¸š"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Recyclers"
+msgstr "回收ä¸å¿ƒ"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Coal mines"
+msgstr "煤矿"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Ore mines"
+msgstr "矿山"
+
+#: src/lincity-ng/MpsInterface.cpp:500
+msgid "Communes"
+msgstr "公社"
+
+#: src/lincity-ng/GameView.cpp:239
+msgid "Minimap: outline map"
+msgstr "è¿·ä½ åœ°å›¾ï¼šæ¦‚è¦å›¾"
+
+#: src/lincity-ng/GameView.cpp:242
+msgid "Minimap: unemployment"
+msgstr "è¿·ä½ åœ°å›¾ï¼šå¤±ä¸š"
+
+#: src/lincity-ng/GameView.cpp:245
+msgid "Minimap: pollution"
+msgstr "è¿·ä½ åœ°å›¾ï¼šæ±¡æŸ“"
+
+#: src/lincity-ng/GameView.cpp:248
+msgid "Minimap: nourishments"
+msgstr "è¿·ä½ åœ°å›¾ï¼šé£Ÿç‰©"
+
+#: src/lincity-ng/GameView.cpp:251
+msgid "Minimap: power supply"
+msgstr "è¿·ä½ åœ°å›¾ï¼šèƒ½æºä¾›ç»™"
+
+#: src/lincity-ng/GameView.cpp:254
+msgid "Minimap: firedepartment cover"
+msgstr "è¿·ä½ åœ°å›¾ï¼šæ¶ˆé˜²ç«™è¦†ç›–"
+
+#: src/lincity-ng/GameView.cpp:257
+msgid "Minimap: sport cover"
+msgstr "è¿·ä½ åœ°å›¾ï¼šè¿åŠ¨åœºè¦†ç›–"
+
+#: src/lincity-ng/GameView.cpp:260
+msgid "Minimap: medical care"
+msgstr "è¿·ä½ åœ°å›¾ï¼šåŒ»ç–—ä¸å¿ƒ"
+
+#: src/lincity-ng/GameView.cpp:263
+msgid "Minimap: coal depots"
+msgstr "è¿·ä½ åœ°å›¾ï¼šçŸ¿äº§"
+
+#: src/lincity-ng/GameView.cpp:266
+msgid "Minimap: traffic density"
+msgstr "è¿·ä½ åœ°å›¾ï¼šäº¤é€šå¯†é›†"
+
+#: src/lincity-ng/GameView.cpp:1587
+msgid "Estimated Bulldoze Cost: "
+msgstr "预计推土机æˆæœ¬ï¼š"
+
+#: src/lincity-ng/GameView.cpp:1589
+msgid "Bulldoze Cost: "
+msgstr "推土机æˆæœ¬ï¼š"
+
+#: src/lincity-ng/GameView.cpp:1592 src/lincity-ng/GameView.cpp:1623
+#: src/lincity-ng/ScreenInterface.cpp:275
+msgid "$"
+msgstr "$"
+
+#: src/lincity-ng/GameView.cpp:1594
+msgid "n/a"
+msgstr "ä¸å¯ç”¨"
+
+#: src/lincity-ng/GameView.cpp:1612
+msgid "Query Tool: Show information about selected building."
+msgstr "问题工具:显示所选建ç‘ä¿¡æ¯ã€‚"
+
+#: src/lincity-ng/GameView.cpp:1616
+msgid "Bulldozer: remove building -price varies-"
+msgstr "推土机:清除"
+
+#: src/lincity-ng/GameView.cpp:1623
+msgid ": Cost to build "
+msgstr ":建设æˆæœ¬"
+
+#: src/lincity-ng/GameView.cpp:1624
+msgid ", to bulldoze "
+msgstr "使用推土机"
+
+#: src/lincity-ng/GameView.cpp:1624 src/lincity-ng/GameView.cpp:1627
+msgid "$."
+msgstr "$"
+
+#: src/lincity-ng/GameView.cpp:1626
+msgid " To build "
+msgstr "å»ºé€ "
+
+#: src/lincity-ng/GameView.cpp:1626
+msgid " of them "
+msgstr "他们的"
+
+#: src/lincity-ng/GameView.cpp:1627
+msgid "will cost about "
+msgstr "将花费"
+
+#: src/lincity-ng/MainMenu.cpp:199
+msgid "empty"
+msgstr "空地"
+
+#: src/lincity-ng/MpsInterface.cpp:227
+msgid "build something here"
+msgstr "在æ¤å»ºè®¾"
+
+#: src/lincity-ng/MpsInterface.cpp:229
+msgid "no further information available"
+msgstr "没有进一æ¥æ¶ˆæ¯"
+
+#: src/lincity-ng/MpsInterface.cpp:381
+msgid "Coverage"
+msgstr "覆盖"
+
+#: src/lincity-ng/MpsInterface.cpp:386
+msgid "Health"
+msgstr "医疗"
+
+#: src/lincity-ng/MpsInterface.cpp:394
+msgid "clear"
+msgstr "清除"
+
+#: src/lincity-ng/MpsInterface.cpp:398
+msgid "fair"
+msgstr "一般"
+
+#: src/lincity-ng/MpsInterface.cpp:400
+msgid "smelly"
+msgstr "å‘è‡çš„"
+
+#: src/lincity-ng/MpsInterface.cpp:402
+msgid "smokey"
+msgstr "有烟的"
+
+#: src/lincity-ng/MpsInterface.cpp:404
+msgid "smoggy"
+msgstr "有雾的"
+
+#: src/lincity-ng/MpsInterface.cpp:406
+msgid "bad"
+msgstr "åçš„"
+
+#: src/lincity-ng/MpsInterface.cpp:408
+msgid "very bad"
+msgstr "很差的"
+
+#: src/lincity-ng/MpsInterface.cpp:410
+msgid "death!"
+msgstr "æ»äº¡ï¼"
+
+#: src/lincity-ng/MpsInterface.cpp:415
+msgid "Bulldoze Cost"
+msgstr "推土机æˆæœ¬"
+
+#: src/lincity-ng/MpsInterface.cpp:421
+msgid "N/A"
+msgstr "ä¸å¯ç”¨"
+
+#: src/lincity-ng/MpsInterface.cpp:439
+msgid "Tax Income"
+msgstr "税收收入"
+
+#: src/lincity-ng/MpsInterface.cpp:443
+msgid "Income"
+msgstr "收入"
+
+#: src/lincity-ng/MpsInterface.cpp:455
+msgid "Export"
+msgstr "出å£"
+
+#: src/lincity-ng/MpsInterface.cpp:459
+msgid "Expenses"
+msgstr "花费"
+
+#: src/lincity-ng/MpsInterface.cpp:463
+msgid "Unemp."
+msgstr "ä¸ç©ºçš„"
+
+#: src/lincity-ng/MpsInterface.cpp:467
+msgid "Transport"
+msgstr "交通"
+
+#: src/lincity-ng/MpsInterface.cpp:471
+msgid "Imports"
+msgstr "è¿›å£"
+
+#: src/lincity-ng/MpsInterface.cpp:475
+msgid "Others"
+msgstr "其他"
+
+#: src/lincity-ng/MpsInterface.cpp:480
+msgid "Net"
+msgstr "网"
+
+#: src/lincity-ng/MpsInterface.cpp:492
+msgid "Other Costs"
+msgstr "其他花销"
+
+#: src/lincity-ng/MpsInterface.cpp:497
+msgid "For year"
+msgstr "æ¯å¹´"
+
+#: src/lincity-ng/MpsInterface.cpp:501
+msgid "Interest"
+msgstr "利æ¯"
+
+#: src/lincity-ng/MpsInterface.cpp:503
+msgid "Schools"
+msgstr "å¦æ ¡"
+
+#: src/lincity-ng/MpsInterface.cpp:505
+msgid "Univers."
+msgstr "大å¦"
+
+#: src/lincity-ng/MpsInterface.cpp:507
+msgid "Deaths"
+msgstr "æ»äº¡"
+
+#: src/lincity-ng/MpsInterface.cpp:511
+msgid "Hospital"
+msgstr "医院"
+
+#: src/lincity-ng/MpsInterface.cpp:513
+msgid "Rockets"
+msgstr "ç«ç®"
+
+#: src/lincity-ng/MpsInterface.cpp:515
+msgid "Fire Stn"
+msgstr "消防站"
+
+#: src/lincity-ng/MpsInterface.cpp:533
+msgid "Population"
+msgstr "人å£"
+
+#: src/lincity-ng/MpsInterface.cpp:536
+msgid "Housed"
+msgstr "有家的"
+
+#: src/lincity-ng/MpsInterface.cpp:537
+msgid "Homeless"
+msgstr "æ— å®¶çš„"
+
+#: src/lincity-ng/MpsInterface.cpp:538
+msgid "Shanties"
+msgstr "贫民区"
+
+#: src/lincity-ng/MpsInterface.cpp:539
+msgid "Unn Dths"
+msgstr "æ»äº¡äººæ•°"
+
+#: src/lincity-ng/MpsInterface.cpp:540
+msgid "Unemployment"
+msgstr "失业"
+
+#: src/lincity-ng/MpsInterface.cpp:541
+msgid "Claims"
+msgstr "宣告"
+
+#: src/lincity-ng/MpsInterface.cpp:542 src/lincity-ng/MpsInterface.cpp:547
+msgid "Rate"
+msgstr "比例"
+
+#: src/lincity-ng/MpsInterface.cpp:544
+msgid "Starvation"
+msgstr "饥è’"
+
+#: src/lincity-ng/MpsInterface.cpp:545
+msgid "Cases"
+msgstr "案例"
+
+#: src/lincity-ng/EconomyGraph.cpp:124
+msgid "Mining"
+msgstr "采矿"
+
+#: src/lincity-ng/EconomyGraph.cpp:126
+msgid "Trade"
+msgstr "贸易"
+
+#: src/lincity-ng/EconomyGraph.cpp:128
+msgid "Money"
+msgstr "金钱"
+
+#: src/lincity-ng/EconomyGraph.cpp:130
+msgid "Popul."
+msgstr "人å£"
+
+#: src/lincity-ng/EconomyGraph.cpp:132
+msgid "Techn."
+msgstr "科技"
+
+#: src/lincity-ng/EconomyGraph.cpp:137
+msgid "Economy Overview:"
+msgstr "ç»æµŽæ¦‚况:"
+
+#: src/lincity-ng/EconomyGraph.cpp:140
+msgid "Sustainability:"
+msgstr "å¯æŒç»ï¼š"
+
+#: src/lincity-ng/EconomyGraph.cpp:143
+msgid "Frames per Second:"
+msgstr "æ¯ç§’ç”»é¢æ•°"
+
+#: src/lincity-ng/EconomyGraph.cpp:219
+msgid "You lose."
+msgstr "ä½ è¾“äº†ã€‚"
+
+#: src/lincity-ng/ButtonPanel.cpp:200
+msgid "Query Tool"
+msgstr "问题工具"
+
+#: src/lincity-ng/ButtonPanel.cpp:201
+msgid "Bulldozer"
+msgstr "推土机"
+
+#: src/lincity-ng/ButtonPanel.cpp:203
+msgid "Residential: 50 denizens, low birthrate, high deathrate"
+msgstr "居民的:50个居民,低出生率,高æ»äº¡çŽ‡"
+
+#: src/lincity-ng/ButtonPanel.cpp:204
+msgid "Residential: 100 denizens, high birthrate, low deathrate"
+msgstr "居民的:100个居民,高出生率,低æ»äº¡çŽ‡"
+
+#: src/lincity-ng/ButtonPanel.cpp:205
+msgid "Residential: 200 denizens, high birthrate, high deathrate"
+msgstr "居民的:200个居民,高出生率,低æ»äº¡çŽ‡"
+
+#: src/lincity-ng/ButtonPanel.cpp:206
+msgid "Residential: 100 denizens, low birthrate, high deathrate"
+msgstr "居民的:100个居民,低出生率,高æ»äº¡çŽ‡"
+
+#: src/lincity-ng/ButtonPanel.cpp:207
+msgid "Residential: 200 denizens, high birthrate, low deathrate"
+msgstr "居民的:200个居民,高出生率,低æ»äº¡çŽ‡"
+
+#: src/lincity-ng/ButtonPanel.cpp:208
+msgid "Residential: 400 denizens, high birthrate, high deathrate"
+msgstr "居民的:400个居民,高出生率,低æ»äº¡çŽ‡"
+
+#: src/lincity-ng/ButtonPanel.cpp:217
+msgid " [Click right for help.]"
+msgstr "ã€å•å‡»å³é”®å¸®åŠ©ã€‘"
+
+#: src/lincity-ng/ButtonPanel.cpp:245 src/lincity-ng/ButtonPanel.cpp:288
+#, c-format
+msgid "%s (Techlevel %.1f required.)"
+msgstr "%s (科技水平 %.1f如果è¦æ±‚.)"
+
+#: src/lincity-ng/ButtonPanel.cpp:254
+#, c-format
+msgid "%s is disabled (loaded old game)."
+msgstr "%s ä¸å¯ç”¨ (åŠ è½½åŽ†å²æ¸¸æˆ)"
+
+#: src/lincity-ng/ScreenInterface.cpp:264
+msgid "MM"
+msgstr "MM"
diff -Nru lincity-ng-2.0/data/messages/blacksmithup.mes lincity-ng-2.9~git20150314/data/messages/blacksmithup.mes
--- lincity-ng-2.0/data/messages/blacksmithup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/blacksmithup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Blacksmiths
+You have reached the tech level which enables
+you to build blacksmiths.
+Blacksmiths use jobs and steel to make goods.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/coalmineup.mes lincity-ng-2.9~git20150314/data/messages/coalmineup.mes
--- lincity-ng-2.0/data/messages/coalmineup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/coalmineup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Coal mine
+You have reached the tech level which enables
+you to dig deep coal mines.
+See the help screen for more information on
+coal mines and coal surveys.
diff -Nru lincity-ng-2.0/data/messages/coalpowerup.mes lincity-ng-2.9~git20150314/data/messages/coalpowerup.mes
--- lincity-ng-2.0/data/messages/coalpowerup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/coalpowerup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+Coal fired power stations
+You have reached the tech level which enables
+you to build coal fired power stations.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/cricketup.mes lincity-ng-2.9~git20150314/data/messages/cricketup.mes
--- lincity-ng-2.0/data/messages/cricketup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/cricketup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,6 @@
+Invention - Cricket
+Your people have invented cricket.
+Cricket pitches use a few jobs and goods
+and make people in the surrounding areas
+(about 10 units in each direction) happier.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/didcoalsurvey.mes lincity-ng-2.9~git20150314/data/messages/didcoalsurvey.mes
--- lincity-ng-2.0/data/messages/didcoalsurvey.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/didcoalsurvey.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,3 @@
+Coal Survey Complete
+Another player has conducted a coal
+survey on this map.
diff -Nru lincity-ng-2.0/data/messages/error.mes lincity-ng-2.9~git20150314/data/messages/error.mes
--- lincity-ng-2.0/data/messages/error.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/error.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,2 @@
+Can't find the required message page.
+The wanted file name has been written to stderr.
diff -Nru lincity-ng-2.0/data/messages/fire.mes lincity-ng-2.9~git20150314/data/messages/fire.mes
--- lincity-ng-2.0/data/messages/fire.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/fire.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,2 @@
+A Fire has started
+You better go and look for it
diff -Nru lincity-ng-2.0/data/messages/firestationup.mes lincity-ng-2.9~git20150314/data/messages/firestationup.mes
--- lincity-ng-2.0/data/messages/firestationup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/firestationup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,8 @@
+Fire Stations
+You have reached the tech level which enables
+you to build fire stations.
+Fire stations prevent most fires from starting. They
+cover an area slightly smaller than the window area.
+If you havn't had any fires yet, you might not think
+you need them.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/healthup.mes lincity-ng-2.9~git20150314/data/messages/healthup.mes
--- lincity-ng-2.0/data/messages/healthup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/healthup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,6 @@
+Health centres
+You have reached the tech level which enables
+you to build health centres.
+Heath centres reduce the number of people killed
+by pollution and increase overall productivity.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/hvindustryup.mes lincity-ng-2.9~git20150314/data/messages/hvindustryup.mes
--- lincity-ng-2.0/data/messages/hvindustryup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/hvindustryup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Heavy industry
+You have reached the tech level which enables
+you to build heavy industry (steel works).
+Heavy industry produces steel.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/import-exportup.mes lincity-ng-2.9~git20150314/data/messages/import-exportup.mes
--- lincity-ng-2.0/data/messages/import-exportup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/import-exportup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,3 @@
+You can now import and export coal, goods,
+ore and steel. Read the help pages on these
+areas to find out how to use them.
diff -Nru lincity-ng-2.0/data/messages/launch-evac.mes lincity-ng-2.9~git20150314/data/messages/launch-evac.mes
--- lincity-ng-2.0/data/messages/launch-evac.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/launch-evac.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+EVACUATION LAUNCH GOOD
+You have evacuated 1000 people.
+You might want to reduce the size of your
+economy to reflect the reduced population.
diff -Nru lincity-ng-2.0/data/messages/launch-fail.mes lincity-ng-2.9~git20150314/data/messages/launch-fail.mes
--- lincity-ng-2.0/data/messages/launch-fail.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/launch-fail.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+LAUNCH FAILURE
+Your rocket crashed shortly after launch.
+People no longer trust the technology for
+evacuation. You must launch five more unmanned
+rockets to restore confidence.
diff -Nru lincity-ng-2.0/data/messages/launch-gone-mail.mes lincity-ng-2.9~git20150314/data/messages/launch-gone-mail.mes
--- lincity-ng-2.0/data/messages/launch-gone-mail.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/launch-gone-mail.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,8 @@
+Total Evacuation Complete
+Well done you have evacuated
+all your people.
+There is a LinCity Hall-of-Fame that
+you can automatically send mail to.
+This hall of fame will only be in operation for
+a short time, just to see how it goes. This means
+that you might not get the option again.
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/messages/launch-gone.mes lincity-ng-2.9~git20150314/data/messages/launch-gone.mes
--- lincity-ng-2.0/data/messages/launch-gone.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/launch-gone.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,3 @@
+Total Evacuation Complete.
+Well done you have evacuated
+all your people.
diff -Nru lincity-ng-2.0/data/messages/launch-good.mes lincity-ng-2.9~git20150314/data/messages/launch-good.mes
--- lincity-ng-2.0/data/messages/launch-good.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/launch-good.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,2 @@
+ROCKET LAUNCH GOOD
+Doing well.
diff -Nru lincity-ng-2.0/data/messages/ltindustryup.mes lincity-ng-2.9~git20150314/data/messages/ltindustryup.mes
--- lincity-ng-2.0/data/messages/ltindustryup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/ltindustryup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Light industry
+You have reached the tech level which enables
+you to build light industry.
+Light industry produces goods.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/millup.mes lincity-ng-2.9~git20150314/data/messages/millup.mes
--- lincity-ng-2.0/data/messages/millup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/millup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,6 @@
+Mills
+You have reached the tech level which enables
+you to build mills.
+Mills use jobs and food to make goods.
+Watch out, they can use a lot of food!
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/mod_wind_up.mes lincity-ng-2.9~git20150314/data/messages/mod_wind_up.mes
--- lincity-ng-2.0/data/messages/mod_wind_up.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/mod_wind_up.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+Modern windmills
+You have reached the tech level which enables
+you to build modern, more efficient, windmills.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/mousetype.mes lincity-ng-2.9~git20150314/data/messages/mousetype.mes
--- lincity-ng-2.0/data/messages/mousetype.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/mousetype.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,24 @@
+
+ LinCity needs to know what sort of mouse you have.
+
+Select a number and press return
+
+ 0 Microsoft
+ 1 MouseSystems
+ 2 MM series
+ 3 Logitech
+ 4 Busmouse
+ 5 PS2
+ 6 Logiman
+
+If your mouse is not included here, take a guess, If that fails mail
+ijp@floot.demon.co.uk and I'll see what I can do. We may have to wait for a
+new SVGAlib or even GGI.
+
+Once you have selected a mouse you will not be asked again, ever. If you
+make a mistake or change the type of mouse you use delete the file
+.lincityrc in your home directory.
+ rm ~/.lincityrc
+then start the game as normal.
+
+ What sort of mouse have you got?
diff -Nru lincity-ng-2.0/data/messages/nobull-tip.mes lincity-ng-2.9~git20150314/data/messages/nobull-tip.mes
--- lincity-ng-2.0/data/messages/nobull-tip.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/nobull-tip.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,3 @@
+Not Allowed
+Sorry you can't bulldoze
+a tip.
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/messages/no-credit-parkland.mes lincity-ng-2.9~git20150314/data/messages/no-credit-parkland.mes
--- lincity-ng-2.0/data/messages/no-credit-parkland.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/no-credit-parkland.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+NO CREDIT AVAILABLE
+You have budget deficit. The legislative
+council will no allow you to build
+parks on credit.
diff -Nru lincity-ng-2.0/data/messages/no-credit-recycle.mes lincity-ng-2.9~git20150314/data/messages/no-credit-recycle.mes
--- lincity-ng-2.0/data/messages/no-credit-recycle.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/no-credit-recycle.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+NO CREDIT AVAILABLE
+You have budget deficit. The legislative
+council will no allow you to build
+recycling centres on credit.
diff -Nru lincity-ng-2.0/data/messages/no-credit-rocket.mes lincity-ng-2.9~git20150314/data/messages/no-credit-rocket.mes
--- lincity-ng-2.0/data/messages/no-credit-rocket.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/no-credit-rocket.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+NO CREDIT AVAILABLE
+You have budget deficit. The legislative
+council will no allow you to build
+rocket launch pads on credit.
diff -Nru lincity-ng-2.0/data/messages/no-credit-solar-power.mes lincity-ng-2.9~git20150314/data/messages/no-credit-solar-power.mes
--- lincity-ng-2.0/data/messages/no-credit-solar-power.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/no-credit-solar-power.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+NO CREDIT AVAILABLE
+You have budget deficit. The legislative
+council will no allow you to build
+solar power stations on credit.
diff -Nru lincity-ng-2.0/data/messages/no-credit-university.mes lincity-ng-2.9~git20150314/data/messages/no-credit-university.mes
--- lincity-ng-2.0/data/messages/no-credit-university.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/no-credit-university.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+NO CREDIT AVAILABLE
+You have budget deficit. The legislative
+council will no allow you to build
+universities on credit.
diff -Nru lincity-ng-2.0/data/messages/not_enough_tech.mes lincity-ng-2.9~git20150314/data/messages/not_enough_tech.mes
--- lincity-ng-2.0/data/messages/not_enough_tech.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/not_enough_tech.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,3 @@
+Not invented yet.
+You must increase your technology
+level before you can select this area.
diff -Nru lincity-ng-2.0/data/messages/oremineup.mes lincity-ng-2.9~git20150314/data/messages/oremineup.mes
--- lincity-ng-2.0/data/messages/oremineup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/oremineup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+Ore mine
+You have reached the tech level which enables
+you to dig ore from ore mines.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/parkup.mes lincity-ng-2.9~git20150314/data/messages/parkup.mes
--- lincity-ng-2.0/data/messages/parkup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/parkup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Parks
+You have reached the tech level which enables
+you to build parks.
+Parks are used to absorb pollution.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/potteryup.mes lincity-ng-2.9~git20150314/data/messages/potteryup.mes
--- lincity-ng-2.0/data/messages/potteryup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/potteryup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,6 @@
+Potteries
+You have reached the tech level which enables
+you to build potteries.
+Potteries use jobs and ore to make goods.
+( You need ore mines to get ore )
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/railwayup.mes lincity-ng-2.9~git20150314/data/messages/railwayup.mes
--- lincity-ng-2.0/data/messages/railwayup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/railwayup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+Railways
+You have reached the tech level which enables
+you to build railways.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/recycleup.mes lincity-ng-2.9~git20150314/data/messages/recycleup.mes
--- lincity-ng-2.0/data/messages/recycleup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/recycleup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Recycling centres
+You have reached the tech level which enables
+you to recycling centres.
+Recycling centres recycle used goods back into ore.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/riverup.mes lincity-ng-2.9~git20150314/data/messages/riverup.mes
--- lincity-ng-2.0/data/messages/riverup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/riverup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Rivers
+You have reached the tech level which enables
+you to build rivers.
+I don't know why you would want to do this!
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/roadup.mes lincity-ng-2.9~git20150314/data/messages/roadup.mes
--- lincity-ng-2.0/data/messages/roadup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/roadup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+Roads
+You have reached the tech level which enables
+you to build roads.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/rocketup.mes lincity-ng-2.9~git20150314/data/messages/rocketup.mes
--- lincity-ng-2.0/data/messages/rocketup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/rocketup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,7 @@
+Rocket launch pad
+You have reached the tech level which enables
+you to build rocket launch pads.
+Rockets enable you to evacuate your population
+and is a way to 'win' the game.
+It is very important that you...
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/schoolup.mes lincity-ng-2.9~git20150314/data/messages/schoolup.mes
--- lincity-ng-2.0/data/messages/schoolup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/schoolup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Schools
+You have reached the tech level which enables
+you to build schools.
+Schools use jobs and goods to increase tech level.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/shfire-oc.mes lincity-ng-2.9~git20150314/data/messages/shfire-oc.mes
--- lincity-ng-2.0/data/messages/shfire-oc.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/shfire-oc.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+A fire has broken out at
+a shanty town.
+The fire is OUT OF CONTROL
+and may spread to other areas.
diff -Nru lincity-ng-2.0/data/messages/shfire-uc.mes lincity-ng-2.9~git20150314/data/messages/shfire-uc.mes
--- lincity-ng-2.0/data/messages/shfire-uc.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/shfire-uc.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+A fire has broken out at
+a shanty town.
+It is in a fire cover area
+and APPEARS to be under control.
diff -Nru lincity-ng-2.0/data/messages/solarpowerup.mes lincity-ng-2.9~git20150314/data/messages/solarpowerup.mes
--- lincity-ng-2.0/data/messages/solarpowerup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/solarpowerup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,4 @@
+Solar power stations
+You have reached the tech level which enables
+you to build solar power stations.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/sustain.mes lincity-ng-2.9~git20150314/data/messages/sustain.mes
--- lincity-ng-2.0/data/messages/sustain.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/sustain.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+LinCity has determined that you have
+a sustainable economy. This is only
+experimental at this time, but if you
+want to mail me the ~/.Lincity/results
+file, I might put you in the Hall of Fame.
diff -Nru lincity-ng-2.0/data/messages/too-old.mes lincity-ng-2.9~git20150314/data/messages/too-old.mes
--- lincity-ng-2.0/data/messages/too-old.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/too-old.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,3 @@
+Sorry, the version of LinCity
+used to save this scene is
+too old.
diff -Nru lincity-ng-2.0/data/messages/universityup.mes lincity-ng-2.9~git20150314/data/messages/universityup.mes
--- lincity-ng-2.0/data/messages/universityup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/universityup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,6 @@
+University
+You have reached the tech level which enables
+you to build universities.
+Universities produces Phds, which produce more
+technology.
+See the help screen for more information.
diff -Nru lincity-ng-2.0/data/messages/warning.mes lincity-ng-2.9~git20150314/data/messages/warning.mes
--- lincity-ng-2.0/data/messages/warning.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/warning.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,2 @@
+Warning
+
diff -Nru lincity-ng-2.0/data/messages/windmillup.mes lincity-ng-2.9~git20150314/data/messages/windmillup.mes
--- lincity-ng-2.0/data/messages/windmillup.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/windmillup.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,3 @@
+INVENTION - Windmills
+You have reached the tech level which enables
+you to build windmills.
diff -Nru lincity-ng-2.0/data/messages/wrong-mpsize.mes lincity-ng-2.9~git20150314/data/messages/wrong-mpsize.mes
--- lincity-ng-2.0/data/messages/wrong-mpsize.mes 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/messages/wrong-mpsize.mes 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,5 @@
+Wrong structure size detected
+The load will probably cause a seg fault.
+Don't worry, I'm working on it. If you
+could mail ijp@floot.demon.co.uk with the
+two numbers below, I'd be very greatful.
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diff -Nru lincity-ng-2.0/data/models/source.txt lincity-ng-2.9~git20150314/data/models/source.txt
--- lincity-ng-2.0/data/models/source.txt 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/models/source.txt 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,6 @@
+Lightindustry
+
+Truck model:
+- Author: SONGKRO
+- Liense: CC-BY
+- Source: http://www.blendswap.com/blends/view/19418
\ No newline at end of file
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diff -Nru lincity-ng-2.0/data/models/textures/source.txt lincity-ng-2.9~git20150314/data/models/textures/source.txt
--- lincity-ng-2.0/data/models/textures/source.txt 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/models/textures/source.txt 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,7 @@
+- cobblestone4.png http://opengameart.org/node/8016 license: cc0 Author: West
+- bush03-diffuse.tga http://opengameart.org/content/bushes license: cc0 Author: yughues
+- tiny weed02-diffuse.tga http://opengameart.org/content/tiny-weeds license: cc0 Author: yughues
+- vehicle_generic_detail22.bmp LAMP018.jpg http://www.blendswap.com/blends/view/19418 License: CC-BY Author: SONGKRO
+
+
+Textures in the textures folder without mention in this file are from www.burningwell.org or are own work (Ivar). License: Public Domain.
\ No newline at end of file
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diff -Nru lincity-ng-2.0/data/music/default/default.xml lincity-ng-2.9~git20150314/data/music/default/default.xml
--- lincity-ng-2.0/data/music/default/default.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/music/default/default.xml 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
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diff -Nru lincity-ng-2.0/data/opening/do_image lincity-ng-2.9~git20150314/data/opening/do_image
--- lincity-ng-2.0/data/opening/do_image 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/opening/do_image 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,6 @@
+pov open
+cp open.tga open_0.tga
+octree -C=252 -W=640 -H=480 open
+rm open.tga
+mv open.2d ../open.tga
+gzip -9 ../open.tga
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diff -Nru lincity-ng-2.0/data/opening/open.pov lincity-ng-2.9~git20150314/data/opening/open.pov
--- lincity-ng-2.0/data/opening/open.pov 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/opening/open.pov 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,441 @@
+// open.pov opening screen for lin-city
+#include "colors.inc"
+#include "shapes.inc"
+#include "textures.inc"
+#include "stones.inc"
+
+/// #declare LT = texture {EMBWood1}
+/// #declare LT = texture {DMFDarkOak}
+#declare LT = texture {Stone17}
+/// #declare LT = texture {Silver3}
+/// #declare LT = texture {Chrome_Texture}
+/// #declare LT = texture {Mirror pigment{White}}
+
+camera {
+ location <-3, 4, -15>
+/// location <-2, 4, -15>
+// direction <0, 0, 1.35>
+ look_at <9,5,0>
+}
+
+#declare myJade =
+ pigment
+ {marble
+ turbulence 1.8
+ color_map
+ {[0.0, 0.8 color red 0.4 green 0.9 blue 0.4
+ color red 0.2 green 0.5 blue 0.2]
+ [0.8, 1.001 color red 0.15 green 0.75 blue 0.15
+ color red 0.25 green 0.35 blue 0.15]
+ }
+ }
+
+
+light_source {<-100, 300, -200> color Gray80}
+
+light_source {<150, 50, -200> color LightGray}
+
+light_source {<2,1,25> color Gray60 }
+
+// light_source {<2,100,0> color Gray30 }
+
+// back board
+box { <0,0,0> <46,14,10> texture {Stone18} rotate <0,38.5,0>
+ translate <7.5,14,35> }
+// this is the first sticking out bit, where the red writing goes
+box { <3,11.58,-0.2> <43,12.85,0> texture {Stone21} rotate <0,38.5,0>
+ translate <7.5,14,35> }
+// the second one
+box { <3,8.3,-0.2> <43,10.3,0> texture {Stone21} rotate <0,38.5,0>
+ translate <7.5,14,35> }
+// the bottom one
+box { <3,5.11,-0.2> <43,7.11,0> texture {Stone21} rotate <0,38.5,0>
+ translate <7.5,14,35> }
+
+
+// plane { z, 1.1 texture {White} }
+
+plane { <0,1,0>, 0 texture {myJade ambient 0.3} scale 4 }
+//plane { <0,1,0>, 0.0 texture {Jade} }
+//plane { <0,1,0>, -0.05 texture {White} }
+
+plane { < 0, 1, 0 > 350 texture {Bright_Blue_Sky ambient 0.8 scale 350 } }
+
+//frame1
+// L
+//bottom layer
+box { <0,0,0> <0.9,0.9,0.9> texture {LT} }
+//frame2
+box { <0,0,1> <0.9,0.9,1.9> texture {LT} }
+//frame3
+box { <1,0,0> <1.9,0.9,0.9> texture {LT} }
+//frame4
+box { <1,0,1> <1.9,0.9,1.9> texture {LT} }
+//frame5
+box { <2,0,0> <2.9,0.9,0.9> texture {LT} }
+//frame6
+box { <2,0,1> <2.9,0.9,1.9> texture {LT} }
+//frame7
+box { <3,0,0> <3.9,0.9,0.9> texture {LT} }
+//frame8
+box { <3,0,1> <3.9,0.9,1.9> texture {LT} }
+//frame9
+box { <4,0,0> <4.9,0.9,0.9> texture {LT} }
+//frame10
+box { <4,0,1> <4.9,0.9,1.9> texture {LT} }
+//box { <5,0,0> <5.9,0.9,0.9> texture {LT} }
+//box { <5,0,1> <5.9,0.9,1.9> texture {LT} }
+// last 4 of next layer
+//frame11
+box { <2,1,0> <2.9,1.9,0.9> texture {LT} }
+//frame12
+box { <2,1,1> <2.9,1.9,1.9> texture {LT} }
+//frame13
+box { <3,1,0> <3.9,1.9,0.9> texture {LT} }
+//frame14
+box { <3,1,1> <3.9,1.9,1.9> texture {LT} }
+//frame15
+box { <4,1,0> <4.9,1.9,0.9> texture {LT} }
+//frame16
+box { <4,1,1> <4.9,1.9,1.9> texture {LT} }
+//box { <5,1,0> <5.9,1.9,0.9> texture {LT} }
+//box { <5,1,1> <5.9,1.9,1.9> texture {LT} }
+
+// upright
+//frame17
+box { <0,1,0> <0.9,1.9,0.9> texture {LT} }
+//frame18
+box { <0,1,1> <0.9,1.9,1.9> texture {LT} }
+//frame19
+box { <0,2,0> <0.9,2.9,0.9> texture {LT} }
+//frame20
+box { <0,2,1> <0.9,2.9,1.9> texture {LT} }
+//frame21
+box { <0,3,0> <0.9,3.9,0.9> texture {LT} }
+//frame22
+box { <0,3,1> <0.9,3.9,1.9> texture {LT} }
+//frame23
+box { <0,4,0> <0.9,4.9,0.9> texture {LT} }
+//frame24
+box { <0,4,1> <0.9,4.9,1.9> texture {LT} }
+//frame25
+box { <0,5,0> <0.9,5.9,0.9> texture {LT} }
+//frame26
+box { <0,5,1> <0.9,5.9,1.9> texture {LT} }
+//frame27
+box { <0,6,0> <0.9,6.9,0.9> texture {LT} }
+//frame28
+box { <0,6,1> <0.9,6.9,1.9> texture {LT} }
+
+//frame29
+box { <1,1,0> <1.9,1.9,0.9> texture {LT} }
+//frame30
+box { <1,1,1> <1.9,1.9,1.9> texture {LT} }
+//frame31
+box { <1,2,0> <1.9,2.9,0.9> texture {LT} }
+//frame32
+box { <1,2,1> <1.9,2.9,1.9> texture {LT} }
+//frame33
+box { <1,3,0> <1.9,3.9,0.9> texture {LT} }
+//frame34
+box { <1,3,1> <1.9,3.9,1.9> texture {LT} }
+//frame35
+box { <1,4,0> <1.9,4.9,0.9> texture {LT} }
+//frame36
+box { <1,4,1> <1.9,4.9,1.9> texture {LT} }
+//frame37
+box { <1,5,0> <1.9,5.9,0.9> texture {LT} }
+//frame38
+box { <1,5,1> <1.9,5.9,1.9> texture {LT} }
+//frame39
+box { <1,6,0> <1.9,6.9,0.9> texture {LT} }
+//frame40
+box { <1,6,1> <1.9,6.9,1.9> texture {LT} }
+
+// i
+//frame41
+box { <6,0,0> <6.9,0.9,0.9> texture {LT} }
+//frame42
+box { <6,0,1> <6.9,0.9,1.9> texture {LT} }
+//frame43
+box { <7,0,0> <7.9,0.9,0.9> texture {LT} }
+//frame44
+box { <7,0,1> <7.9,0.9,1.9> texture {LT} }
+//frame45
+box { <6,1,0> <6.9,1.9,0.9> texture {LT} }
+//frame46
+box { <6,1,1> <6.9,1.9,1.9> texture {LT} }
+//frame47
+box { <7,1,0> <7.9,1.9,0.9> texture {LT} }
+//frame48
+box { <7,1,1> <7.9,1.9,1.9> texture {LT} }
+//frame49
+box { <6,2,0> <6.9,2.9,0.9> texture {LT} }
+//frame50
+box { <6,2,1> <6.9,2.9,1.9> texture {LT} }
+//frame51
+box { <7,2,0> <7.9,2.9,0.9> texture {LT} }
+//frame52
+box { <7,2,1> <7.9,2.9,1.9> texture {LT} }
+//frame53
+sphere { <7,4,1>, 0.9 texture {LT} }
+
+// n
+//frame54
+box { <9,0,0> <9.9,0.9,0.9> texture {LT} }
+//frame55
+box { <9,0,1> <9.9,0.9,1.9> texture {LT} }
+//frame56
+box { <9,1,0> <9.9,1.9,0.9> texture {LT} }
+//frame57
+box { <9,1,1> <9.9,1.9,1.9> texture {LT} }
+//frame58
+box { <9.8,2,0> <10.7,2.9,0.9> texture {LT} }
+//frame59
+box { <9.8,2,1> <10.7,2.9,1.9> texture {LT} }
+//frame60
+box { <10.8,2,0> <11.7,2.9,0.9> texture {LT} }
+//frame61
+box { <10.8,2,1> <11.7,2.9,1.9> texture {LT} }
+//frame62
+box { <11.5,0,0> <12.4,0.9,0.9> texture {LT} }
+//frame63
+box { <11.5,0,1> <12.4,0.9,1.9> texture {LT} }
+//frame64
+box { <11.5,1,0> <12.4,1.9,0.9> texture {LT} }
+//frame65
+box { <11.5,1,1> <12.4,1.9,1.9> texture {LT} }
+
+
+// C
+//bottom layer
+//frame66
+box { <14,0,0> <14.9,0.9,0.9> texture {LT} }
+//frame67
+box { <14,0,1> <14.9,0.9,1.9> texture {LT} }
+//frame68
+box { <15,0,0> <15.9,0.9,0.9> texture {LT} }
+//frame69
+box { <15,0,1> <15.9,0.9,1.9> texture {LT} }
+//frame70
+box { <16,0,0> <16.9,0.9,0.9> texture {LT} }
+//frame71
+box { <16,0,1> <16.9,0.9,1.9> texture {LT} }
+//frame72
+box { <17,0,0> <17.9,0.9,0.9> texture {LT} }
+//frame73
+box { <17,0,1> <17.9,0.9,1.9> texture {LT} }
+//frame74
+box { <18,0,0> <18.9,0.9,0.9> texture {LT} }
+//frame75
+box { <18,0,1> <18.9,0.9,1.9> texture {LT} }
+// last 6 of next layer
+//frame76
+box { <16,1,0> <16.9,1.9,0.9> texture {LT} }
+//frame77
+box { <16,1,1> <16.9,1.9,1.9> texture {LT} }
+//frame78
+box { <17,1,0> <17.9,1.9,0.9> texture {LT} }
+//frame79
+box { <17,1,1> <17.9,1.9,1.9> texture {LT} }
+//frame80
+box { <18,1,0> <18.9,1.9,0.9> texture {LT} }
+//frame81
+box { <18,1,1> <18.9,1.9,1.9> texture {LT} }
+
+// upright
+//frame82
+box { <14,1,0> <14.9,1.9,0.9> texture {LT} }
+//frame83
+box { <14,1,1> <14.9,1.9,1.9> texture {LT} }
+//frame84
+box { <14,2,0> <14.9,2.9,0.9> texture {LT} }
+//frame85
+box { <14,2,1> <14.9,2.9,1.9> texture {LT} }
+//frame86
+box { <14,3,0> <14.9,3.9,0.9> texture {LT} }
+//frame87
+box { <14,3,1> <14.9,3.9,1.9> texture {LT} }
+//frame88
+box { <14,4,0> <14.9,4.9,0.9> texture {LT} }
+//frame89
+box { <14,4,1> <14.9,4.9,1.9> texture {LT} }
+//frame90
+box { <14,5,0> <14.9,5.9,0.9> texture {LT} }
+//frame91
+box { <14,5,1> <14.9,5.9,1.9> texture {LT} }
+//frame92
+box { <14,6,0> <14.9,6.9,0.9> texture {LT} }
+//frame93
+box { <14,6,1> <14.9,6.9,1.9> texture {LT} }
+
+//frame94
+box { <15,1,0> <15.9,1.9,0.9> texture {LT} }
+//frame95
+box { <15,1,1> <15.9,1.9,1.9> texture {LT} }
+//frame96
+box { <15,2,0> <15.9,2.9,0.9> texture {LT} }
+//frame97
+box { <15,2,1> <15.9,2.9,1.9> texture {LT} }
+//frame98
+box { <15,3,0> <15.9,3.9,0.9> texture {LT} }
+//frame99
+box { <15,3,1> <15.9,3.9,1.9> texture {LT} }
+//frame100
+box { <15,4,0> <15.9,4.9,0.9> texture {LT} }
+//frame101
+box { <15,4,1> <15.9,4.9,1.9> texture {LT} }
+//frame102
+box { <15,5,0> <15.9,5.9,0.9> texture {LT} }
+//frame103
+box { <15,5,1> <15.9,5.9,1.9> texture {LT} }
+//frame104
+box { <15,6,0> <15.9,6.9,0.9> texture {LT} }
+//frame105
+box { <15,6,1> <15.9,6.9,1.9> texture {LT} }
+
+// overhang
+//frame106
+box { <16,5,0> <16.9,5.9,0.9> texture {LT} }
+//frame107
+box { <16,5,1> <16.9,5.9,1.9> texture {LT} }
+//frame108
+box { <17,5,0> <17.9,5.9,0.9> texture {LT} }
+//frame109
+box { <17,5,1> <17.9,5.9,1.9> texture {LT} }
+//frame110
+box { <18,5,0> <18.9,5.9,0.9> texture {LT} }
+//frame111
+box { <18,5,1> <18.9,5.9,1.9> texture {LT} }
+
+//frame112
+box { <16,6,0> <16.9,6.9,0.9> texture {LT} }
+//frame113
+box { <16,6,1> <16.9,6.9,1.9> texture {LT} }
+//frame114
+box { <17,6,0> <17.9,6.9,0.9> texture {LT} }
+//frame115
+box { <17,6,1> <17.9,6.9,1.9> texture {LT} }
+//frame116
+box { <18,6,0> <18.9,6.9,0.9> texture {LT} }
+//frame117
+box { <18,6,1> <18.9,6.9,1.9> texture {LT} }
+
+// i
+//frame118
+box { <20,0,0> <20.9,0.9,0.9> texture {LT} }
+//frame119
+box { <20,0,1> <20.9,0.9,1.9> texture {LT} }
+//frame120
+box { <21,0,0> <21.9,0.9,0.9> texture {LT} }
+//frame121
+box { <21,0,1> <21.9,0.9,1.9> texture {LT} }
+//frame122
+box { <20,1,0> <20.9,1.9,0.9> texture {LT} }
+//frame123
+box { <20,1,1> <20.9,1.9,1.9> texture {LT} }
+//frame124
+box { <21,1,0> <21.9,1.9,0.9> texture {LT} }
+//frame125
+box { <21,1,1> <21.9,1.9,1.9> texture {LT} }
+//frame126
+box { <20,2,0> <20.9,2.9,0.9> texture {LT} }
+//frame127
+box { <20,2,1> <20.9,2.9,1.9> texture {LT} }
+//frame128
+box { <21,2,0> <21.9,2.9,0.9> texture {LT} }
+//frame129
+box { <21,2,1> <21.9,2.9,1.9> texture {LT} }
+//frame130
+sphere { <21,4,1>, 0.9 texture {LT} }
+
+// t
+// base
+//frame131
+box { <24,0,0> <24.9,0.9,0.9> texture {LT} }
+//frame132
+box { <24,0,1> <24.9,0.9,1.9> texture {LT} }
+//frame133
+box { <25,0,0> <25.9,0.9,0.9> texture {LT} }
+//frame134
+box { <25,0,1> <25.9,0.9,1.9> texture {LT} }
+//frame135
+box { <26,0,0> <26.9,0.9,0.9> texture {LT} }
+//frame136
+box { <26,0,1> <26.9,0.9,1.9> texture {LT} }
+// upright
+//frame137
+box { <24,1,0> <24.9,1.9,0.9> texture {LT} }
+//frame138
+box { <24,1,1> <24.9,1.9,1.9> texture {LT} }
+//frame139
+box { <24,2,0> <24.9,2.9,0.9> texture {LT} }
+//frame140
+box { <24,2,1> <24.9,2.9,1.9> texture {LT} }
+//frame141
+box { <24,3,0> <24.9,3.9,0.9> texture {LT} }
+//frame142
+box { <24,3,1> <24.9,3.9,1.9> texture {LT} }
+//frame143
+box { <24,4,0> <24.9,4.9,0.9> texture {LT} }
+//frame144
+box { <24,4,1> <24.9,4.9,1.9> texture {LT} }
+//frame145
+box { <24,5,0> <24.9,5.9,0.9> texture {LT} }
+//frame146
+box { <24,5,1> <24.9,5.9,1.9> texture {LT} }
+
+// bar
+//frame147
+box { <23,3,0> <23.9,3.9,0.9> texture {LT} }
+//frame148
+box { <23,3,1> <23.9,3.9,1.9> texture {LT} }
+//frame149
+box { <25,3,0> <25.9,3.9,0.9> texture {LT} }
+//frame150
+box { <25,3,1> <25.9,3.9,1.9> texture {LT} }
+//frame151
+box { <26,3,0> <26.9,3.9,0.9> texture {LT} }
+//frame152
+box { <26,3,1> <26.9,3.9,1.9> texture {LT} }
+
+// y
+//frame153
+box { <28,0,0> <28.9,0.9,0.9> texture {LT} }
+//frame154
+box { <28,0,1> <28.9,0.9,1.9> texture {LT} }
+//frame155
+box { <28.5,1,0> <29.4,1.9,0.9> texture {LT} }
+//frame156
+box { <28.5,1,1> <29.4,1.9,1.9> texture {LT} }
+//frame157
+box { <29,2,0> <29.9,2.9,0.9> texture {LT} }
+//frame158
+box { <29,2,1> <29.9,2.9,1.9> texture {LT} }
+//frame159
+box { <29.5,3,0> <30.4,3.9,0.9> texture {LT} }
+//frame160
+box { <29.5,3,1> <30.4,3.9,1.9> texture {LT} }
+//frame161
+box { <30,4,0> <30.9,4.9,0.9> texture {LT} }
+//frame162
+box { <30,4,1> <30.9,4.9,1.9> texture {LT} }
+//frame163
+box { <30.5,5,0> <31.4,5.9,0.9> texture {LT} }
+//frame164
+box { <30.5,5,1> <31.4,5.9,1.9> texture {LT} }
+
+//frame165
+box { <28.5,3,0> <29.4,3.9,0.9> texture {LT} }
+//frame166
+box { <28.5,3,1> <29.4,3.9,1.9> texture {LT} }
+//frame167
+box { <28,4,0> <28.9,4.9,0.9> texture {LT} }
+//frame168
+box { <28,4,1> <28.9,4.9,1.9> texture {LT} }
+//frame169
+box { <27.5,5,0> <28.4,5.9,0.9> texture {LT} }
+//frame170
+box { <27.5,5,1> <28.4,5.9,1.9> texture {LT} }
+//frame171
+
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/opening/open.tga.gz and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/opening/open.tga.gz differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/opening/Rocket_98.scn and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/opening/Rocket_98.scn differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/opening/scrawl_s.fnt and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/opening/scrawl_s.fnt differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/opening/scrawl_w.fnt and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/opening/scrawl_w.fnt differ
diff -Nru lincity-ng-2.0/data/opening/text1 lincity-ng-2.9~git20150314/data/opening/text1
--- lincity-ng-2.0/data/opening/text1 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/opening/text1 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,8 @@
+ Press any key to continue. A
+help system is available by clicking the mouse on the help
+button in the lower right corner of the main screen... or click
+the RIGHT mouse button on the things you want help with. You do not need a
+mouse though, the cursor keys make mouse movements, the space or return are
+like clicking the left mouse button, the backspace key, like the right. In
+dialogue boxes, return or space means OK, return, space or y means yes and
+backspace or n means no.
diff -Nru lincity-ng-2.0/data/opening/text2 lincity-ng-2.9~git20150314/data/opening/text2
--- lincity-ng-2.0/data/opening/text2 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/opening/text2 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,20 @@
+ LinCity was written by I J Peters.
+( ijp@floot.demon.co.uk )
+LinCity is copyright (C) I J Peters 1995,1996.
+
+You may freely copy, distribute and modify lincity under the terms of the
+
+ GNU GENERAL PUBLIC LICENSE
+
+Please read the file COPYING for the GPL.
+
+ Thanks to Mike (mike@emgee.demon.co.uk) for ideas
+and playing the game a lot. Thanks to Jasper
+(jasper@js-thorn.demon.co.uk) for the university,
+the 'wooden' windmills, the rockets and others.
+ Thanks to Fly
+for the power station and commune icons and others.
+Also thanks to RAb for always
+finding those obscure bugs that only appear when you *really* try to break it.
+Other people have contributed in some way to the development of LinCity,
+they may be found in the file Acknowledgements.
\ No newline at end of file
diff -Nru lincity-ng-2.0/data/opening/text3 lincity-ng-2.9~git20150314/data/opening/text3
--- lincity-ng-2.0/data/opening/text3 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/opening/text3 2015-05-05 16:32:50.000000000 +0000
@@ -0,0 +1,8 @@
+ Lin City is a city/country simulation
+game. You are required to build and maintain a city. You must feed, house,
+provide jobs and goods for your residents. You can build a sustainable
+economy with the help of renewable energy and recycling, or you can go for
+broke and build rockets to escape from a pollution ridden and resource
+starved planet, it's up to you. Due to the finite resourses available in any
+one place, this is not a game that you can leave for long periods of time.
+Have fun....
\ No newline at end of file
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/opening/winfont_16x16.fnt and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/opening/winfont_16x16.fnt differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/opening/winfont_8x8.fnt and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/opening/winfont_8x8.fnt differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/rosegarden/02 - Robert van Herk - City Blues.rg and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/rosegarden/02 - Robert van Herk - City Blues.rg differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/rosegarden/03 - Robert van Herk - Architectural Contemplations.rg and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/rosegarden/03 - Robert van Herk - Architectural Contemplations.rg differ
diff -Nru lincity-ng-2.0/data/sounds/sounds.xml lincity-ng-2.9~git20150314/data/sounds/sounds.xml
--- lincity-ng-2.0/data/sounds/sounds.xml 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/data/sounds/sounds.xml 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,383 @@
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Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/sounds/WindmillHTech1.wav and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/sounds/WindmillHTech1.wav differ
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/data/sounds/WindMillHTech1.wav and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/data/sounds/WindMillHTech1.wav differ
diff -Nru lincity-ng-2.0/debian/changelog lincity-ng-2.9~git20150314/debian/changelog
--- lincity-ng-2.0/debian/changelog 2014-05-01 09:59:21.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/changelog 2015-05-05 19:20:03.000000000 +0000
@@ -1,8 +1,66 @@
-lincity-ng (2.0-4build1) utopic; urgency=medium
+lincity-ng (2.9~git20150314-1) unstable; urgency=medium
- * Rebuild against libsdl-gfx1.2-5.
+ [ Markus Koschany ]
+ * Upload to unstable.
+ * Imported Upstream version 2.9~git20150314.
+ * Moved the package to Git.
+ * Switch Vcs-Browser field to cgit.
+ * Add README.source.
+ * Install lincity-ng.png to /usr/share/icons/hicolor/128x128/apps directory.
+ * debian/rules: Run makerelease.sh script.
+ * Update debian/copyright for new release.
- -- Colin Watson Thu, 01 May 2014 10:59:21 +0100
+ [ Cyril Brulebois ]
+ * Remove myself from Uploaders.
+
+ [ Alexandre Detiste ]
+ * Update debian/watch and homepage field. BerliOS is long dead, GoogleCode
+ now too, moved to GitHub.
+
+ -- Markus Koschany Tue, 05 May 2015 19:33:58 +0200
+
+lincity-ng (2.9~beta-2) experimental; urgency=medium
+
+ [ Markus Koschany ]
+ * Declare compliance with Debian Policy 3.9.6.
+ * Switch to Git repository.
+ * Rebuild to make the game installable again.
+
+ [ Cyril Brulebois ]
+ * Remove myself from Uploaders.
+
+ -- Markus Koschany Sun, 26 Oct 2014 15:16:30 +0100
+
+lincity-ng (2.9~beta-1) experimental; urgency=medium
+
+ * Imported Upstream version 2.9~beta.
+ * Drop all patches. Fixed upstream.
+ - create-valid-desktop-file.patch
+ - fix-format-not-a-string-literal-error.patch
+ - fix-hyphen-is-used-as-minus-sign.patch
+ - fix-out-of-boundary-crash.patch
+ - failback-to-800x600.patch
+ * debian/control:
+ - Declare compliance with Debian policy 3.9.5.
+ - Depend on fonts-dejavu instead of the deprecated ttf-dejavu package.
+ - Move imagemagick to Build-Depends-Indep.
+ - Remove obsolete Breaks and Replaces fields from lincity-ng binary
+ package. Add Breaks and Replaces lincity-ng (<< 2.9~beta-1) to
+ lincity-ng-data because architecture-independent icons have been moved to
+ this package.
+ * debian/menu: Change section to Games/Simulation.
+ * debian/rules:
+ - Convert icons in dh_auto_build-indep target.
+ - Use dh_auto_build-arch target for jam -q.
+ - Enable verbose build with jam -dax.
+ * wrap-and-sort -sa.
+ * Update lincity-ng-data.links because of the new fonts-dejavu-core package.
+ * Add clean file.
+ * Update watch file and mangle the upstream version correctly.
+ * Update copyright years.
+ * Install README-WaterWell and README-Unlimited with docs file.
+
+ -- Markus Koschany Mon, 03 Feb 2014 16:57:11 +0100
lincity-ng (2.0-4) unstable; urgency=low
diff -Nru lincity-ng-2.0/debian/clean lincity-ng-2.9~git20150314/debian/clean
--- lincity-ng-2.0/debian/clean 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/clean 2015-05-05 19:20:03.000000000 +0000
@@ -0,0 +1 @@
+lincity-ng.xpm
diff -Nru lincity-ng-2.0/debian/control lincity-ng-2.9~git20150314/debian/control
--- lincity-ng-2.0/debian/control 2013-03-02 21:31:21.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/control 2015-05-05 19:20:03.000000000 +0000
@@ -2,11 +2,13 @@
Section: games
Priority: optional
Maintainer: Debian Games Team
-Uploaders: Cyril Brulebois , Markus Koschany
+Uploaders:
+ Markus Koschany
Build-Depends:
+ autoconf,
+ automake,
autotools-dev,
debhelper (>= 9),
- imagemagick,
jam,
libphysfs-dev,
libsdl-gfx1.2-dev,
@@ -17,20 +19,20 @@
libxml2-dev,
pkg-config,
zlib1g-dev
-Standards-Version: 3.9.4
-Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/lincity-ng/
-Vcs-Browser: http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/lincity-ng/
-Homepage: http://lincity-ng.berlios.de/
+Build-Depends-Indep:
+ imagemagick
+Standards-Version: 3.9.6
+Vcs-Git: git://anonscm.debian.org/pkg-games/lincity-ng.git
+Vcs-Browser: http://anonscm.debian.org/cgit/pkg-games/lincity-ng.git
+Homepage: https://github.com/lincity-ng/lincity-ng/
Package: lincity-ng
Architecture: any
Depends:
+ fonts-dejavu,
lincity-ng-data (= ${source:Version}),
- ttf-dejavu,
${misc:Depends},
${shlibs:Depends}
-Breaks: lincity-ng-data (<< 1.1.1)
-Replaces: lincity-ng-data (<< 1.1.1)
Description: City simulator game with polished graphics
LinCity-NG is a City Simulation Game. It is a polished and improved
version of the old LinCity game:
@@ -45,8 +47,14 @@
Package: lincity-ng-data
Architecture: all
-Depends: ${misc:Depends}
-Suggests: lincity-ng
+Depends:
+ ${misc:Depends}
+Breaks:
+ lincity-ng (<< 2.9~beta-1)
+Replaces:
+ lincity-ng (<< 2.9~beta-1)
+Suggests:
+ lincity-ng
Description: Media files for the city simulator game LinCity-NG
LinCity-NG is a City Simulation Game. It is a polished and improved
version of the old LinCity game:
diff -Nru lincity-ng-2.0/debian/copyright lincity-ng-2.9~git20150314/debian/copyright
--- lincity-ng-2.0/debian/copyright 2013-03-07 15:43:57.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/copyright 2015-05-05 19:20:03.000000000 +0000
@@ -1,6 +1,6 @@
Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: LinCityNG
-Source: http://lincity-ng.berlios.de
+Source: https://github.com/lincity-ng/lincity-ng/
Files: *
Copyright: 1995-1997, I J Peters
@@ -20,10 +20,12 @@
more information about contributors to LinCityNG.
Files: src/tinygettext/findlocale.*
+ osx/licenseDMG.py
License: MIT
-Copyright: 2004, Adam D. Moss
+Copyright: 2004, Adam D. Moss
+ 2011-2013, Jared Hobbs
-Files: data/fonts/*.ttf
+Files: data/fonts/sans.ttf
Copyright: 2003, Bitstream, Inc
2006, Tavmjong Bah
License: Bitstream-Vera-Fonts-Copyright and Arev-Fonts-Copyright
@@ -37,7 +39,7 @@
2006, Steinar H. Gunderson
2006-2007, Cyril Brulebois
2007-2009, Gonéri Le Bouder
- 2013, Markus Koschany
+ 2013-2015, Markus Koschany
License: GPL-2+
License: GPL-2+
diff -Nru lincity-ng-2.0/debian/docs lincity-ng-2.9~git20150314/debian/docs
--- lincity-ng-2.0/debian/docs 2013-03-02 21:41:57.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/docs 2015-05-05 19:20:03.000000000 +0000
@@ -1,3 +1,4 @@
README
+README-Unlimited
+README-WaterWell
TODO
-
diff -Nru lincity-ng-2.0/debian/lincity-ng-data.install lincity-ng-2.9~git20150314/debian/lincity-ng-data.install
--- lincity-ng-2.0/debian/lincity-ng-data.install 2013-03-02 21:41:57.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/lincity-ng-data.install 2015-05-05 19:20:03.000000000 +0000
@@ -1 +1,3 @@
+data/lincity-ng.png usr/share/icons/hicolor/128x128/apps
+lincity-ng.xpm usr/share/pixmaps
usr/share/games/lincity-ng
diff -Nru lincity-ng-2.0/debian/lincity-ng-data.links lincity-ng-2.9~git20150314/debian/lincity-ng-data.links
--- lincity-ng-2.0/debian/lincity-ng-data.links 2013-03-02 23:14:01.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/lincity-ng-data.links 2015-05-05 19:20:03.000000000 +0000
@@ -1,2 +1 @@
-usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf usr/share/games/lincity-ng/fonts/sans.ttf
-
+usr/share/fonts/truetype/dejavu/DejaVuSans.ttf usr/share/games/lincity-ng/fonts/sans.ttf
diff -Nru lincity-ng-2.0/debian/lincity-ng.install lincity-ng-2.9~git20150314/debian/lincity-ng.install
--- lincity-ng-2.0/debian/lincity-ng.install 2013-03-07 15:44:54.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/lincity-ng.install 2015-05-05 19:20:03.000000000 +0000
@@ -1,3 +1,2 @@
usr/games/lincity-ng
usr/share/games/applications usr/share
-usr/share/games/pixmaps usr/share
diff -Nru lincity-ng-2.0/debian/menu lincity-ng-2.9~git20150314/debian/menu
--- lincity-ng-2.0/debian/menu 2013-03-02 21:41:57.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/menu 2015-05-05 19:20:03.000000000 +0000
@@ -1,5 +1,5 @@
?package(lincity-ng):needs="X11" \
- section="Games/Strategy" \
+ section="Games/Simulation" \
icon="/usr/share/pixmaps/lincity-ng.xpm" \
title="LinCity NG" \
longtitle="LinCity NG - city simulator game with polished graphics" \
diff -Nru lincity-ng-2.0/debian/patches/create-valid-desktop-file.patch lincity-ng-2.9~git20150314/debian/patches/create-valid-desktop-file.patch
--- lincity-ng-2.0/debian/patches/create-valid-desktop-file.patch 2013-03-03 17:09:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/patches/create-valid-desktop-file.patch 1970-01-01 00:00:00.000000000 +0000
@@ -1,31 +0,0 @@
-From: Markus Koschany
-Date: Sat, 2 Mar 2013 22:55:02 +0100
-Subject: create valid desktop file
-
-Forwarded: http://developer.berlios.de/patch/index.php?func=detailpatch&patch_id=3428&group_id=2929
----
- lincity-ng.desktop | 7 ++++---
- 1 file changed, 4 insertions(+), 3 deletions(-)
-
-diff --git a/lincity-ng.desktop b/lincity-ng.desktop
-index 7137451..0e13116 100644
---- a/lincity-ng.desktop
-+++ b/lincity-ng.desktop
-@@ -1,13 +1,14 @@
- [Desktop Entry]
- Type=Application
- Version=1.0
--Encoding=UTF-8
- Name=Lincity-NG
- GenericName=City Simulation Game
- GenericName[de]=Stadtsimulationsspiel
--Comment=Plan and Build a city and take care of transport, economics, electricityand others.
--Icon=lincity-ng.png
-+Comment=Plan and build a city and take care of transport, economics, electricity and others.
-+Comment[de]=Plane und baue eine Stadt und kümmere dich um das Verkehrswesen, die Wirtschaft, Elektrizität und mehr.
-+Icon=lincity-ng
- Exec=lincity-ng
- Terminal=false
- StartupNotify=false
- Categories=Game;Simulation;
-+Keywords=game;simulation;city;strategy;3D;economics;transport;buildings;
diff -Nru lincity-ng-2.0/debian/patches/failback-to-800x600.patch lincity-ng-2.9~git20150314/debian/patches/failback-to-800x600.patch
--- lincity-ng-2.0/debian/patches/failback-to-800x600.patch 2013-03-03 17:09:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/patches/failback-to-800x600.patch 1970-01-01 00:00:00.000000000 +0000
@@ -1,27 +0,0 @@
-From: Debian Games Team
-Date: Sat, 2 Mar 2013 15:12:49 +0100
-Subject: failback-to-800x600
-
----
- src/lincity-ng/main.cpp | 8 ++++++++
- 1 file changed, 8 insertions(+)
-
-diff --git a/src/lincity-ng/main.cpp b/src/lincity-ng/main.cpp
-index b6a1d1b..549c7a4 100644
---- a/src/lincity-ng/main.cpp
-+++ b/src/lincity-ng/main.cpp
-@@ -217,6 +217,14 @@ void initVideo(int width, int height)
- SDL_Surface* screen
- = SDL_SetVideoMode(width, height, bpp, flags);
- SDL_WM_SetCaption(PACKAGE_NAME " " PACKAGE_VERSION, 0);
-+
-+ if(!screen) {
-+ // Debian: Try harder to get a working screen
-+ // The default 1024x768 is to large for most of the
-+ // netBook computer.
-+ screen = SDL_SetVideoMode(800, 600, bpp, flags);
-+ }
-+
- if(!screen) {
- std::stringstream msg;
- msg << "Couldn't set video mode ("
diff -Nru lincity-ng-2.0/debian/patches/fix-format-not-a-string-literal-error.patch lincity-ng-2.9~git20150314/debian/patches/fix-format-not-a-string-literal-error.patch
--- lincity-ng-2.0/debian/patches/fix-format-not-a-string-literal-error.patch 2013-03-03 17:09:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/patches/fix-format-not-a-string-literal-error.patch 1970-01-01 00:00:00.000000000 +0000
@@ -1,36 +0,0 @@
-From: Markus Koschany
-Date: Sat, 2 Mar 2013 15:14:38 +0100
-Subject: fix format not a string literal error
-
-Forwarded: http://developer.berlios.de/patch/index.php?func=detailpatch&patch_id=3430&group_id=2929
----
- src/lincity-ng/Dialog.cpp | 2 +-
- src/lincity/fileutil.cpp | 2 +-
- 2 files changed, 2 insertions(+), 2 deletions(-)
-
-diff --git a/src/lincity-ng/Dialog.cpp b/src/lincity-ng/Dialog.cpp
-index 241a28e..1137b8a 100644
---- a/src/lincity-ng/Dialog.cpp
-+++ b/src/lincity-ng/Dialog.cpp
-@@ -378,7 +378,7 @@ void Dialog::gameStats(){
- setParagraphN( "statistic_text", line++, outf );
- }
- if (sustain_flag){
-- snprintf (outf, maxlength, _("Economy is sustainable"));
-+ snprintf (outf, maxlength, _("Economy is sustainable"), "%s");
- setParagraphN( "statistic_text", line++, outf );
- }
- snprintf (outf, maxlength, _("Population %d of which %d are not housed.")
-diff --git a/src/lincity/fileutil.cpp b/src/lincity/fileutil.cpp
-index fa6edbd..7a2cc5c 100644
---- a/src/lincity/fileutil.cpp
-+++ b/src/lincity/fileutil.cpp
-@@ -498,7 +498,7 @@ void check_savedir(void)
-
- void malloc_failure(void)
- {
-- printf(_("Out of memory: malloc failure\n"));
-+ printf(_("Out of memory: malloc failure \n"), "%s");
- exit(1);
- }
-
diff -Nru lincity-ng-2.0/debian/patches/fix-hyphen-is-used-as-minus-sign.patch lincity-ng-2.9~git20150314/debian/patches/fix-hyphen-is-used-as-minus-sign.patch
--- lincity-ng-2.0/debian/patches/fix-hyphen-is-used-as-minus-sign.patch 2013-03-03 17:09:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/patches/fix-hyphen-is-used-as-minus-sign.patch 1970-01-01 00:00:00.000000000 +0000
@@ -1,22 +0,0 @@
-From: Markus Koschany
-Date: Sat, 2 Mar 2013 22:43:26 +0100
-Subject: fix hyphen is used as minus sign
-
-Forwarded: http://developer.berlios.de/patch/index.php?func=detailpatch&patch_id=3429&group_id=2929
----
- doc/lincity-ng.6 | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/doc/lincity-ng.6 b/doc/lincity-ng.6
-index b0ca5c6..b24ec0c 100644
---- a/doc/lincity-ng.6
-+++ b/doc/lincity-ng.6
-@@ -76,7 +76,7 @@ speficify how quick is the fast speed. (eg. \-q 1 is the fastest possible with f
- .SH UPGRADE from 1.x to 2.x
- A new format for saved games is used since 2.0, but old games can be imported and automagically converted. Just copy $HOME/.lincity/* (old location for lincity and lincity-ng 1.x) to $HOME/.lincity-ng/ (new location since 2.0).
-
-- cp -a ~/.lincity/* ~/.lincity-ng/
-+ cp \-a ~/.lincity/* ~/.lincity-ng/
-
- At the start of the game, one message will popup to remind you have some changes to do in your city.
-
diff -Nru lincity-ng-2.0/debian/patches/fix-out-of-boundary-crash.patch lincity-ng-2.9~git20150314/debian/patches/fix-out-of-boundary-crash.patch
--- lincity-ng-2.0/debian/patches/fix-out-of-boundary-crash.patch 2013-03-03 17:15:43.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/patches/fix-out-of-boundary-crash.patch 1970-01-01 00:00:00.000000000 +0000
@@ -1,38 +0,0 @@
-From: Alain Baeckeroot
-Date: Sun, 3 Mar 2013 01:01:27 +0100
-Subject: fix out of boundary crash
-
-Patch was committed to upstream's svn repository. Revision 1605.
-
-Bug: http://bugs.debian.org/604172
----
- src/lincity-ng/GameView.cpp | 9 +++++++++
- 1 file changed, 9 insertions(+)
-
-diff --git a/src/lincity-ng/GameView.cpp b/src/lincity-ng/GameView.cpp
-index ca100fd..cca6740 100644
---- a/src/lincity-ng/GameView.cpp
-+++ b/src/lincity-ng/GameView.cpp
-@@ -1724,6 +1724,12 @@ void GameView::printStatusMessage( std::string message ){
- int GameView::bulldozeCost( MapPoint tile ){
- int group;
- int prize = 0;
-+ if ( (tile.x < 0) || (tile.x >= WORLD_SIDE_LEN) || (tile.y < 0) || (tile.y >= WORLD_SIDE_LEN) )
-+ return 0;
-+
-+ if( selected_module_type == CST_NONE )
-+ return 0;
-+
- if (MP_TYPE( tile.x, tile.y) == CST_USED)
- group = MP_GROUP( MP_INFO(tile.x,tile.y).int_1,
- MP_INFO(tile.x,tile.y).int_2 );
-@@ -1737,6 +1743,9 @@ int GameView::buildCost( MapPoint tile ){
- if( selected_module_type == CST_NONE ){
- return 0;
- }
-+ if ( (tile.x < 0) || (tile.x >= WORLD_SIDE_LEN) || (tile.y < 0) || (tile.y >= WORLD_SIDE_LEN) )
-+ return 0;
-+
- if (MP_TYPE( tile.x, tile.y ) == CST_USED)
- return 0;
- if (( selected_module_type == CST_TRACK_LR || selected_module_type == CST_ROAD_LR ||
diff -Nru lincity-ng-2.0/debian/patches/series lincity-ng-2.9~git20150314/debian/patches/series
--- lincity-ng-2.0/debian/patches/series 2013-03-03 17:09:20.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/patches/series 1970-01-01 00:00:00.000000000 +0000
@@ -1,5 +0,0 @@
-failback-to-800x600.patch
-fix-format-not-a-string-literal-error.patch
-fix-hyphen-is-used-as-minus-sign.patch
-create-valid-desktop-file.patch
-fix-out-of-boundary-crash.patch
diff -Nru lincity-ng-2.0/debian/README.source lincity-ng-2.9~git20150314/debian/README.source
--- lincity-ng-2.0/debian/README.source 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/README.source 2015-05-05 19:20:03.000000000 +0000
@@ -0,0 +1,8 @@
+Steps to recreate the original tarball
+======================================
+
+1. git clone https://github.com/lincity-ng/lincity-ng.git
+2. git checkout -b debiansource 3e94c18bf1bf04cc381b71ce12b2073ed388a81d
+3. Remove all hidden files in the lincity-ng root directory and also the .git
+ directory.
+4. tar caf lincity-ng_2.9~git20150314.orig.tar.xz lincity-ng
diff -Nru lincity-ng-2.0/debian/rules lincity-ng-2.9~git20150314/debian/rules
--- lincity-ng-2.0/debian/rules 2013-03-07 17:34:53.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/rules 2015-05-05 19:20:03.000000000 +0000
@@ -6,27 +6,24 @@
dh $@ --parallel --with autotools_dev
override_dh_auto_configure:
+ ./makerelease.sh
dh_auto_configure -- \
- --prefix=/usr \
- --bindir=\$${prefix}/games \
- --datarootdir=\$${prefix}/share/games \
- --mandir=\$${prefix}/share/man
+ --prefix=/usr \
+ --bindir=\$${prefix}/games \
+ --datarootdir=\$${prefix}/share/games \
+ --mandir=\$${prefix}/share/man
-override_dh_auto_build:
- jam -q
+override_dh_auto_build-arch:
+ jam -q -dax
-override_dh_auto_install:
- jam -sprefix=$(CURDIR)/debian/tmp/usr install
-
-override_dh_install:
+override_dh_auto_build-indep:
# create a .xpm file for the Debian menu
- convert -monitor -resize 32x32 \
- $(CURDIR)/debian/tmp/usr/share/games/pixmaps/lincity-ng.png \
- $(CURDIR)/debian/tmp/usr/share/games/pixmaps/lincity-ng.xpm
- dh_install
+ convert -monitor -resize 32x32 data/lincity-ng.png lincity-ng.xpm
+override_dh_auto_install:
+ jam -sprefix=$(CURDIR)/debian/tmp/usr install
# Remove duplicate Bitstream Vera font, use links file and symlink
- # to Debian's ttf-dejavu package.
+ # to Debian's fonts-dejavu package.
rm -f $(CURDIR)/debian/lincity-ng-data/usr/share/games/lincity-ng/fonts/*
override_dh_installchangelogs:
diff -Nru lincity-ng-2.0/debian/watch lincity-ng-2.9~git20150314/debian/watch
--- lincity-ng-2.0/debian/watch 2013-03-04 23:01:40.000000000 +0000
+++ lincity-ng-2.9~git20150314/debian/watch 2015-05-05 19:20:03.000000000 +0000
@@ -1,7 +1,4 @@
-# mandatory line -- format version
version=3
-
-# Berlios project, ID 2929, tar.bz2 source
-opts=downloadurlmangle=s/prdownload/download/ \
- http://developer.berlios.de/project/showfiles.php?group_id=2929 \
- http://prdownload.berlios.de/lincity-ng/lincity-ng-(.*)\.(?:tgz|tbz|txz|(?:tar\.(?:gz|bz2|xz)))
+opts=dversionmangle=s/(\da?)[\+\.\-~](?:dfsg|debian|ds|repack|repacked)\.?\d*$/$1/ \
+https://github.com/lincity-ng/lincity-ng/tags \
+.*/archive/(?:upstream/)?(?:v||version-|release-|X|R|r)lincity-ng-(\d\S*)\.tar\.gz
diff -Nru lincity-ng-2.0/doc/Doxyfile lincity-ng-2.9~git20150314/doc/Doxyfile
--- lincity-ng-2.0/doc/Doxyfile 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/doc/Doxyfile 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,1517 @@
+# Doxyfile 1.6.1
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project
+#
+# All text after a hash (#) is considered a comment and will be ignored
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ")
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all
+# text before the first occurrence of this tag. Doxygen uses libiconv (or the
+# iconv built into libc) for the transcoding. See
+# http://www.gnu.org/software/libiconv for the list of possible encodings.
+
+DOXYFILE_ENCODING = UTF-8
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
+# by quotes) that should identify the project.
+
+PROJECT_NAME = Lincity-NG
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER =
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = doc/doxygen
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 4096 sub-directories (in 2 levels) under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of
+# source files, where putting all generated files in the same directory would
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS = YES
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
+# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German,
+# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English
+# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian,
+# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrilic, Slovak,
+# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese.
+
+OUTPUT_LANGUAGE = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is
+# used as the annotated text. Otherwise, the brief description is used as-is.
+# If left blank, the following values are used ("$name" is automatically
+# replaced with the name of the entity): "The $name class" "The $name widget"
+# "The $name file" "is" "provides" "specifies" "contains"
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = YES
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip.
+
+STRIP_FROM_PATH = "src/"
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH = "src/"
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful is your file systems
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like regular Qt-style comments
+# (thus requiring an explicit @brief command for a brief description.)
+
+JAVADOC_AUTOBRIEF = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
+# interpret the first line (until the first dot) of a Qt-style
+# comment as the brief description. If set to NO, the comments
+# will behave just like regular Qt-style comments (thus requiring
+# an explicit \brief command for a brief description.)
+
+QT_AUTOBRIEF = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
+# a new page for each member. If set to NO, the documentation of a member will
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 8
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
+# sources only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = NO
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
+# sources only. Doxygen will then generate output that is more tailored for
+# Java. For instance, namespaces will be presented as packages, qualified
+# scopes will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources only. Doxygen will then generate output that is more tailored for
+# Fortran.
+
+OPTIMIZE_FOR_FORTRAN = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for
+# VHDL.
+
+OPTIMIZE_OUTPUT_VHDL = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it parses.
+# With this tag you can assign which parser to use for a given extension.
+# Doxygen has a built-in mapping, but you can override or extend it using this tag.
+# The format is ext=language, where ext is a file extension, and language is one of
+# the parsers supported by doxygen: IDL, Java, Javascript, C#, C, C++, D, PHP,
+# Objective-C, Python, Fortran, VHDL, C, C++. For instance to make doxygen treat
+# .inc files as Fortran files (default is PHP), and .f files as C (default is Fortran),
+# use: inc=Fortran f=C. Note that for custom extensions you also need to set FILE_PATTERNS otherwise the files are not read by doxygen.
+
+EXTENSION_MAPPING =
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should
+# set this tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
+# func(std::string) {}). This also make the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+
+CPP_CLI_SUPPORT = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only.
+# Doxygen will parse them like normal C++ but will assume all classes use public
+# instead of private inheritance when no explicit protection keyword is present.
+
+SIP_SUPPORT = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate getter
+# and setter methods for a property. Setting this option to YES (the default)
+# will make doxygen to replace the get and set methods by a property in the
+# documentation. This will only work if the methods are indeed getting or
+# setting a simple type. If this is not the case, or you want to show the
+# methods anyway, you should set this option to NO.
+
+IDL_PROPERTY_SUPPORT = YES
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum
+# is documented as struct, union, or enum with the name of the typedef. So
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically
+# be useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+
+TYPEDEF_HIDES_STRUCT = NO
+
+# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to
+# determine which symbols to keep in memory and which to flush to disk.
+# When the cache is full, less often used symbols will be written to disk.
+# For small to medium size projects (<1000 input files) the default value is
+# probably good enough. For larger projects a too small cache size can cause
+# doxygen to be busy swapping symbols to and from disk most of the time
+# causing a significant performance penality.
+# If the system has enough physical memory increasing the cache will improve the
+# performance by keeping more symbols in memory. Note that the value works on
+# a logarithmic scale so increasing the size by one will rougly double the
+# memory usage. The cache size is given by this formula:
+# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0,
+# corresponding to a cache size of 2^16 = 65536 symbols
+
+SYMBOL_CACHE_SIZE = 0
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = YES
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = YES
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base
+# name of the file that contains the anonymous namespace. By default
+# anonymous namespace are hidden.
+
+EXTRACT_ANON_NSPACES = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = YES
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the (brief and detailed) documentation of class members so that constructors and destructors are listed first. If set to NO (the default) the constructors will appear in the respective orders defined by SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
+# hierarchy of group names into alphabetical order. If set to NO (the default)
+# the group names will appear in their defined order.
+
+SORT_GROUP_NAMES = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or define consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and defines in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES = YES
+
+# If the sources in your project are distributed over multiple directories
+# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy
+# in the documentation. The default is NO.
+
+SHOW_DIRECTORIES = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
+# This will remove the Files entry from the Quick Index and from the
+# Folder Tree View (if specified). The default is YES.
+
+SHOW_FILES = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
+# Namespaces page.
+# This will remove the Namespaces entry from the Quick Index
+# and from the Folder Tree View (if specified). The default is YES.
+
+SHOW_NAMESPACES = YES
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command , where is the value of
+# the FILE_VERSION_FILTER tag, and is the name of an input file
+# provided by doxygen. Whatever the program writes to standard output
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER =
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by
+# doxygen. The layout file controls the global structure of the generated output files
+# in an output format independent way. The create the layout file that represents
+# doxygen's defaults, run doxygen with the -l option. You can optionally specify a
+# file name after the option, if omitted DoxygenLayout.xml will be used as the name
+# of the layout file.
+
+LAYOUT_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# This WARN_NO_PARAMDOC option can be abled to get warnings for
+# functions that are documented, but have no documentation for their parameters
+# or return value. If set to NO (the default) doxygen will only warn about
+# wrong or incomplete parameter documentation, but not about the absence of
+# documentation.
+
+WARN_NO_PARAMDOC = NO
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text. Optionally the format may contain
+# $version, which will be replaced by the version of the file (if it could
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT = "$file:$line: $text "
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = src
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
+# also the default input encoding. Doxygen uses libiconv (or the iconv built
+# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
+# the list of possible encodings.
+
+INPUT_ENCODING = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx
+# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90
+
+FILE_PATTERNS = *.hpp \
+ *.cpp \
+ *.inc \
+ *.h
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = YES
+
+# The EXCLUDE tag can be used to specify files and/or directories that should
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+
+EXCLUDE = oldgui
+
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
+# directories that are symbolic links (a Unix filesystem feature) are excluded
+# from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories. Note that the wildcards are matched
+# against the file with absolute path, so to exclude all test directories
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+
+EXCLUDE_SYMBOLS =
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command , where
+# is the value of the INPUT_FILTER tag, and is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output.
+# If FILTER_PATTERNS is specified, this tag will be
+# ignored.
+
+INPUT_FILTER =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis.
+# Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match.
+# The filters are a list of the form:
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
+# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER
+# is applied to all files.
+
+FILTER_PATTERNS =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER = YES
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C and C++ comments will always remain visible.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = YES
+
+# If the REFERENCES_RELATION tag is set to YES
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = YES
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code.
+# Otherwise they will link to the documentation.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code
+# will point to the HTML generated by the htags(1) tool instead of doxygen
+# built-in source browser. The htags tool is part of GNU's global source
+# tagging system (see http://www.gnu.org/software/global/global.html). You
+# will need version 4.8.6 or higher.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = NO
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX =
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header.
+
+HTML_HEADER =
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER =
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If the tag is left blank doxygen
+# will generate a default style sheet. Note that doxygen will try to copy
+# the style sheet file to the HTML output directory, so don't put your own
+# stylesheet in the HTML output directory as well, or it will be erased!
+
+HTML_STYLESHEET =
+
+# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
+# files or namespaces will be aligned in HTML using tables. If set to
+# NO a bullet list will be used.
+
+HTML_ALIGN_MEMBERS = YES
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded. For this to work a browser that supports
+# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox
+# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari).
+
+HTML_DYNAMIC_SECTIONS = NO
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files
+# will be generated that can be used as input for Apple's Xcode 3
+# integrated development environment, introduced with OSX 10.5 (Leopard).
+# To create a documentation set, doxygen will generate a Makefile in the
+# HTML output directory. Running make will produce the docset in that
+# directory and running "make install" will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
+# it at startup.
+# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information.
+
+GENERATE_DOCSET = NO
+
+# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
+# feed. A documentation feed provides an umbrella under which multiple
+# documentation sets from a single provider (such as a company or product suite)
+# can be grouped.
+
+DOCSET_FEEDNAME = "Doxygen generated docs"
+
+# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
+# should uniquely identify the documentation set bundle. This should be a
+# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
+# will append .docset to the name.
+
+DOCSET_BUNDLE_ID = org.doxygen.Project
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
+# is used to encode HtmlHelp index (hhk), content (hhc) and project file
+# content.
+
+CHM_INDEX_ENCODING =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER
+# are set, an additional index file will be generated that can be used as input for
+# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated
+# HTML documentation.
+
+GENERATE_QHP = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
+# be used to specify the file name of the resulting .qch file.
+# The path specified is relative to the HTML output folder.
+
+QCH_FILE =
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#namespace
+
+QHP_NAMESPACE =
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#virtual-folders
+
+QHP_VIRTUAL_FOLDER = doc
+
+# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add.
+# For more information please see
+# http://doc.trolltech.com/qthelpproject.html#custom-filters
+
+QHP_CUST_FILTER_NAME =
+
+# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see
+# Qt Help Project / Custom Filters .
+
+QHP_CUST_FILTER_ATTRS =
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's
+# filter section matches.
+# Qt Help Project / Filter Attributes .
+
+QHP_SECT_FILTER_ATTRS =
+
+# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
+# be used to specify the location of Qt's qhelpgenerator.
+# If non-empty doxygen will try to run qhelpgenerator on the generated
+# .qhp file.
+
+QHG_LOCATION =
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
+# top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it.
+
+DISABLE_INDEX = NO
+
+# This tag can be used to set the number of enum values (range [1..20])
+# that doxygen will group on one line in the generated HTML documentation.
+
+ENUM_VALUES_PER_LINE = 4
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information.
+# If the tag value is set to YES, a side panel will be generated
+# containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser).
+# Windows users are probably better off using the HTML help feature.
+
+GENERATE_TREEVIEW = NO
+
+# By enabling USE_INLINE_TREES, doxygen will generate the Groups, Directories,
+# and Class Hierarchy pages using a tree view instead of an ordered list.
+
+USE_INLINE_TREES = NO
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 250
+
+# Use this tag to change the font size of Latex formulas included
+# as images in the HTML documentation. The default is 10. Note that
+# when you change the font size after a successful doxygen run you need
+# to manually remove any form_*.png images from the HTML output directory
+# to force them to be regenerated.
+
+FORMULA_FONTSIZE = 10
+
+# When the SEARCHENGINE tag is enable doxygen will generate a search box for the HTML output. The underlying search engine uses javascript
+# and DHTML and should work on any modern browser. Note that when using HTML help (GENERATE_HTMLHELP) or Qt help (GENERATE_QHP)
+# there is already a search function so this one should typically
+# be disabled.
+
+SEARCHENGINE = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, a4wide, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4wide
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = NO
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = NO
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+# If LATEX_SOURCE_CODE is set to YES then doxygen will include source code with syntax highlighting in the LaTeX output. Note that which sources are shown also depends on other settings such as SOURCE_BROWSER.
+
+LATEX_SOURCE_CODE = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_SCHEMA =
+
+# The XML_DTD tag can be used to specify an XML DTD,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_DTD =
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader.
+# This is useful
+# if you want to understand what is going on.
+# On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = NO
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF = NO
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# in the INCLUDE_PATH (see below) will be search if a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed. To prevent a macro definition from being
+# undefined via #undef or recursively expanded use the := operator
+# instead of the = operator.
+
+PREDEFINED =
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all function-like macros that are alone
+# on a line, have an all uppercase name, and do not end with a semicolon. Such
+# function macros are typically used for boiler-plate code, and will confuse
+# the parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles.
+# Optionally an initial location of the external documentation
+# can be added for each tagfile. The format of a tag file without
+# this location is as follows:
+#
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+#
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths or
+# URLs. If a location is present for each tag, the installdox tool
+# does not have to be run to correct the links.
+# Note that each tag file must have a unique name
+# (where the name does NOT include the path)
+# If a tag file is not located in the directory in which doxygen
+# is run, you must also specify the path to the tagfile here.
+
+TAGFILES =
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE =
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
+# or super classes. Setting the tag to NO turns the diagrams off. Note that
+# this option is superseded by the HAVE_DOT option below. This is only a
+# fallback. It is recommended to install and use dot, since it yields more
+# powerful graphs.
+
+CLASS_DIAGRAMS = YES
+
+# You can define message sequence charts within doxygen comments using the \msc
+# command. Doxygen will then run the mscgen tool (see
+# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
+# documentation. The MSCGEN_PATH tag allows you to specify the directory where
+# the mscgen tool resides. If left empty the tool is assumed to be found in the
+# default search path.
+
+MSCGEN_PATH =
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT = YES
+
+# By default doxygen will write a font called FreeSans.ttf to the output
+# directory and reference it in all dot files that doxygen generates. This
+# font does not include all possible unicode characters however, so when you need
+# these (or just want a differently looking font) you can specify the font name
+# using DOT_FONTNAME. You need need to make sure dot is able to find the font,
+# which can be done by putting it in a standard location or by setting the
+# DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory
+# containing the font.
+
+DOT_FONTNAME = FreeSans
+
+# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
+# The default size is 10pt.
+
+DOT_FONTSIZE = 10
+
+# By default doxygen will tell dot to use the output directory to look for the
+# FreeSans.ttf font (which doxygen will put there itself). If you specify a
+# different font using DOT_FONTNAME you can set the path where dot
+# can find it using this tag.
+
+DOT_FONTPATH =
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# the CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH and HAVE_DOT options are set to YES then
+# doxygen will generate a call dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable call graphs
+# for selected functions only using the \callgraph command.
+
+CALL_GRAPH = YES
+
+# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
+# doxygen will generate a caller dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable caller
+# graphs for selected functions only using the \callergraph command.
+
+CALLER_GRAPH = YES
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES
+# then doxygen will show the dependencies a directory has on other directories
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are png, jpg, or gif
+# If left blank png will be used.
+
+DOT_IMAGE_FORMAT = png
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
+# nodes that will be shown in the graph. If the number of nodes in a graph
+# becomes larger than this value, doxygen will truncate the graph, which is
+# visualized by representing a node as a red box. Note that doxygen if the
+# number of direct children of the root node in a graph is already larger than
+# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
+# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
+DOT_GRAPH_MAX_NODES = 5000
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes
+# that lay further from the root node will be omitted. Note that setting this
+# option to 1 or 2 may greatly reduce the computation time needed for large
+# code bases. Also note that the size of a graph can be further restricted by
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
+MAX_DOT_GRAPH_DEPTH = 5
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, because dot on Windows does not
+# seem to support this out of the box. Warning: Depending on the platform used,
+# enabling this option may lead to badly anti-aliased labels on the edges of
+# a graph (i.e. they become hard to read).
+
+DOT_TRANSPARENT = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10)
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS = NO
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
diff -Nru lincity-ng-2.0/doc/files lincity-ng-2.9~git20150314/doc/files
--- lincity-ng-2.0/doc/files 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/doc/files 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,8 @@
+gui_interface:
+ screen.h - must be stay in interface, as it's used widely over the sim-engine
+ cliglobs.h - must stay here, as there are many global variables and some dependencies on X11/SVGA,etc.
+ common.h - dispatcher for
+engine:
+ simulation.cc - deleted dependencies on X11/Win32
+ lintypes.cc - here are dependencies on readpng.h and the graphics files (icons) - should be moved to oldgui - then readpng.h could be moved there, too
+
diff -Nru lincity-ng-2.0/doc/gui lincity-ng-2.9~git20150314/doc/gui
--- lincity-ng-2.0/doc/gui 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/doc/gui 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,6 @@
+barchart/line history is in screen.cc (static void do_monthgraph (int full_refresh))
+
+mps in mps.cc
+
+minimap in update_main_screen (int full_refresh) (also screen.cc)
+
diff -Nru lincity-ng-2.0/doc/lincityconfig.xml lincity-ng-2.9~git20150314/doc/lincityconfig.xml
--- lincity-ng-2.0/doc/lincityconfig.xml 2009-01-25 20:21:25.000000000 +0000
+++ lincity-ng-2.9~git20150314/doc/lincityconfig.xml 2015-05-05 16:32:51.000000000 +0000
@@ -32,7 +32,8 @@
-->
-
+
+
diff -Nru lincity-ng-2.0/doc/lincity-ng.6 lincity-ng-2.9~git20150314/doc/lincity-ng.6
--- lincity-ng-2.0/doc/lincity-ng.6 2009-01-25 20:21:25.000000000 +0000
+++ lincity-ng-2.9~git20150314/doc/lincity-ng.6 2015-05-05 16:32:51.000000000 +0000
@@ -76,7 +76,7 @@
.SH UPGRADE from 1.x to 2.x
A new format for saved games is used since 2.0, but old games can be imported and automagically converted. Just copy $HOME/.lincity/* (old location for lincity and lincity-ng 1.x) to $HOME/.lincity-ng/ (new location since 2.0).
- cp -a ~/.lincity/* ~/.lincity-ng/
+ cp \-a ~/.lincity/* ~/.lincity\-ng/
At the start of the game, one message will popup to remind you have some changes to do in your city.
diff -Nru lincity-ng-2.0/doc/translation.txt lincity-ng-2.9~git20150314/doc/translation.txt
--- lincity-ng-2.0/doc/translation.txt 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/doc/translation.txt 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,42 @@
+0. How to Translate
+~~~~~~~~~~~~~~~~~~~~
+
+* Install gettext
+* get a snv snapshot of lincity-ng and do the usual autogen.sh, configure.
+ Make sure configure can find the xgettext application.
+ (ie. "checking for xgettext... xgettext")
+* Run 'jam', let it compile. It should create data/locale/messages.pot and
+ data/locale/gui/messages.pot files
+* Go into data/locale and data/locale/gui and in each dir do:
+ - In case you want to create a new translation do
+ msginit -i messages.pot -o $LANG.po
+ (where $LANG is the 2character handle of your language)
+ - In case you want to update an existing translation do
+ msgmerge -U $LANG.po messages.pot
+* Edit the .po files with your favourite Editor or with 1 of the GUI tools
+ below.
+* Send the translated .po files to the lincity-devel@lists.sourceforge.net
+ mailing list.
+* If you want to edit the help texts, then create a directory with your language
+ shortcut in the data/help directory (e.g. data/help/de) and write new xml
+ files in your language (similar to the ones in the data/help/en directory).
+ You don't need to copy over the english texts, the game will automatically use
+ the english version of a text if no translated version exists.
+* You should also edit the lincity-ng.desktop file and add a comment entry for
+ your language
+
+2. GUI Tools
+~~~~~~~~~~~~~
+
+ KBabel - a long dated KDE program that has been maturing over the years,
+ and it's really handy by now.
+ poEdit - a multi-platform po editor (runs under Windows and Unix).
+ URL: http://poedit.sourceforge.net/
+ (X)Emacs - a commonly used program for translating with the respective
+ plugin.
+ QTranslator - made by Qt, has the advantage of running in several platforms.
+ PO files are written in ASCII and are pretty intuitive, so they
+ can be used by any text editor. But it would be wise to use a
+ program made for that effect. If not possible, use a text editor
+ with highlighting for PO files.
+
diff -Nru lincity-ng-2.0/doc/units lincity-ng-2.9~git20150314/doc/units
--- lincity-ng-2.0/doc/units 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/doc/units 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,87 @@
+Some orders of magnitudes to check engine internals and try to display realistic units.
+
+POWER
+=====
+Power unit is 1kW
+=> Coal unit = 100 kg (coal power plant and coal_make_power)
+
+Discussion power:
+_________________
+
+some RL indicators picked in wikipedia and other sites in 2007:
+ 1 ton equivalent oil
+ = 40 GJ
+ = 1.5 tons of coal
+ = gives 11 MW.h of thermic power
+ = gives less than 5 MW.h of electic power in thermic power plant
+ = production of 1 ton biofuel by 1 hectare (4t of biomass)
+ sometimes 2 crops/year.
+ (variable by a factor 0.5 to 2)
+ (need to add work and water and fertilizer ...)
+ = sun at midday on 1 hectare during one hour
+ (1000 W/m2, average on earth= 350 W/m2)
+ = power produced by a 10 ha solarplant.(10% efficiency)
+
+Big offshore windmill = 5 MW
+Big solar plant = 350 MW
+Big coal powerplant = 700 MW
+
+100 MW = 50 000 citizens
+
+build cost:
+-----------
+ clean coal power station: 1 MW = 1 M€ +need to be fed by tons of coal/day
+ solar plant / bio / wind: 1 MW = 2 M€
+
+prices:
+-------
+ oil 350€/ton equivalent oil
+ coal 50~100€/ton equivalent oil
+ bio 50~500€/ton equivalent oil
+ sun/wind/river 0€
+
+=> in NG
+--------
+ Windmill and solar power prices are rather realistic
+ but coal_power plants are far too much cheap
+ even if we consider 10% efficiency for windmill and sunplant, there is still
+ a factor 3 in favor of coal plants. (moreover they don't pay the coal in NG
+ except when it is imported.
+ The only counter-part is the coal reserve are finite, even if sometimes they
+ are huge.
+
+=> idea:
+--------
+Like windmill add high tech thermic power plant and change as little as possible:
+ - price *= 1 + 2 * (tech - coalpower_tech) (doesn't break too much)
+ - pollution -= some % tech
+ - check box to use food or coal
+
+Production of one farm of tech T gives enough biomass to produce the same amount
+of power as a solar plant of the same tech.
+
+
+ORE/STEEL
+=========
+RL:
+---
+average earth crust is 4% iron
+rich iron ore = 50% iron
+
+NG:
+--
+heavy industry : 16 ore -> 1 steel
+this is ok considering that ore is average earth crust (we can dig everywhere)
+
+need to find energy needed for producing steel to have steel weight unit in NG,
+then ore weight unit :)
+
+MAX_COAL_ON_TRACK 64 unit = 100 kg
+MAX_ORE_ON_TRACK 4096
+MAX_STEEL_ON_TRACK 128
+
+MAX_COAL_ON_ROAD (MAX_COAL_ON_TRACK * 8) = 512*100 = 51.2 tons
+MAX_ORE_ON_ROAD (MAX_ORE_ON_TRACK * 4) = 16384 ore_unit
+MAX_STEEL_ON_ROAD (MAX_STEEL_ON_TRACK * 4) = 512 steel_unit
+
+MAX_XXX_ON_RAIL (MAX_XXXX_ON_ROAD * same_coeff_as_road_vs_track)
diff -Nru lincity-ng-2.0/doc/vars lincity-ng-2.9~git20150314/doc/vars
--- lincity-ng-2.0/doc/vars 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/doc/vars 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1 @@
+mappoint_array_(x|y) : shuffles all mappoints, so that simulation does no linear effects, the shuffling is done in shuffle_mappoint_array (engine.cc
diff -Nru lincity-ng-2.0/Jamconfig.in lincity-ng-2.9~git20150314/Jamconfig.in
--- lincity-ng-2.0/Jamconfig.in 2009-01-25 20:21:25.000000000 +0000
+++ lincity-ng-2.9~git20150314/Jamconfig.in 1970-01-01 00:00:00.000000000 +0000
@@ -1,141 +0,0 @@
-SHELL ?= "@SHELL@" ;
-PATH_SEPARATOR ?= "@PATH_SEPARATOR@" ;
-PACKAGE_NAME ?= "@PACKAGE_NAME@" ;
-PACKAGE_TARNAME ?= "@PACKAGE_TARNAME@" ;
-PACKAGE_VERSION ?= "@PACKAGE_VERSION@" ;
-PACKAGE_STRING ?= "@PACKAGE_STRING@" ;
-PACKAGE_BUGREPORT ?= "@PACKAGE_BUGREPORT@" ;
-exec_prefix ?= "@exec_prefix@" ;
-prefix ?= "@prefix@" ;
-program_transform_name ?= "@program_transform_name@" ;
-bindir ?= "@bindir@" ;
-sbindir ?= "@sbindir@" ;
-libexecdir ?= "@libexecdir@" ;
-datarootdir ?= "@datarootdir@" ;
-datadir ?= "@datadir@" ;
-sysconfdir ?= "@sysconfdir@" ;
-sharedstatedir ?= "@sharedstatedir@" ;
-localstatedir ?= "@localstatedir@" ;
-includedir ?= "@includedir@" ;
-oldincludedir ?= "@oldincludedir@" ;
-docdir ?= "@docdir@" ;
-infodir ?= "@infodir@" ;
-htmldir ?= "@htmldir@" ;
-dvidir ?= "@dvidir@" ;
-pdfdir ?= "@pdfdir@" ;
-psdir ?= "@psdir@" ;
-libdir ?= "@libdir@" ;
-localedir ?= "@localedir@" ;
-mandir ?= "@mandir@" ;
-DEFS ?= "@DEFS@" ;
-ECHO_C ?= "@ECHO_C@" ;
-ECHO_N ?= "@ECHO_N@" ;
-ECHO_T ?= "@ECHO_T@" ;
-LIBS ?= "@LIBS@" ;
-build_alias ?= "@build_alias@" ;
-host_alias ?= "@host_alias@" ;
-target_alias ?= "@target_alias@" ;
-build ?= "@build@" ;
-build_cpu ?= "@build_cpu@" ;
-build_vendor ?= "@build_vendor@" ;
-build_os ?= "@build_os@" ;
-host ?= "@host@" ;
-host_cpu ?= "@host_cpu@" ;
-host_vendor ?= "@host_vendor@" ;
-host_os ?= "@host_os@" ;
-target ?= "@target@" ;
-target_cpu ?= "@target_cpu@" ;
-target_vendor ?= "@target_vendor@" ;
-target_os ?= "@target_os@" ;
-VARIANT ?= "@VARIANT@" ;
-CXX ?= "@CXX@" ;
-CXXFLAGS ?= "@CXXFLAGS@" ;
-LDFLAGS ?= "@LDFLAGS@" ;
-LIBS ?= "@LIBS@" ;
-CPPFLAGS ?= "@CPPFLAGS@" ;
-CXX ?= "@CXX@" ;
-ac_ct_CXX ?= "@ac_ct_CXX@" ;
-EXEEXT ?= "@EXEEXT@" ;
-OBJEXT ?= "@OBJEXT@" ;
-INSTALL_PROGRAM ?= "@INSTALL_PROGRAM@" ;
-INSTALL_SCRIPT ?= "@INSTALL_SCRIPT@" ;
-INSTALL_DATA ?= "@INSTALL_DATA@" ;
-XGETTEXT ?= "@XGETTEXT@" ;
-XSLTPROC ?= "@XSLTPROC@" ;
-CC ?= "@CC@" ;
-CFLAGS ?= "@CFLAGS@" ;
-LDFLAGS ?= "@LDFLAGS@" ;
-LIBS ?= "@LIBS@" ;
-CPPFLAGS ?= "@CPPFLAGS@" ;
-CC ?= "@CC@" ;
-CC ?= "@CC@" ;
-CC ?= "@CC@" ;
-CC ?= "@CC@" ;
-ac_ct_CC ?= "@ac_ct_CC@" ;
-CPP ?= "@CPP@" ;
-CPPFLAGS ?= "@CPPFLAGS@" ;
-CPP ?= "@CPP@" ;
-GREP ?= "@GREP@" ;
-GREP ?= "@GREP@" ;
-EGREP ?= "@EGREP@" ;
-EGREP ?= "@EGREP@" ;
-LIBICONV ?= "@LIBICONV@" ;
-LTLIBICONV ?= "@LTLIBICONV@" ;
-ICONV_LIBS ?= "@ICONV_LIBS@" ;
-BINRELOC_CFLAGS ?= "@BINRELOC_CFLAGS@" ;
-BINRELOC_LIBS ?= "@BINRELOC_LIBS@" ;
-ZLIB_AVAILABLE ?= "@ZLIB_AVAILABLE@" ;
-ZLIB_CFLAGS ?= "@ZLIB_CFLAGS@" ;
-ZLIB_LIBS ?= "@ZLIB_LIBS@" ;
-PKG_CONFIG ?= "@PKG_CONFIG@" ;
-LIBXML_CFLAGS ?= "@LIBXML_CFLAGS@" ;
-LIBXML_LIBS ?= "@LIBXML_LIBS@" ;
-XMKMF ?= "@XMKMF@" ;
-acx_pthread_config ?= "@acx_pthread_config@" ;
-PTHREAD_CC ?= "@PTHREAD_CC@" ;
-PTHREAD_LIBS ?= "@PTHREAD_LIBS@" ;
-PTHREAD_CFLAGS ?= "@PTHREAD_CFLAGS@" ;
-PTHREAD_CC ?= "@PTHREAD_CC@" ;
-GL_CFLAGS ?= "@GL_CFLAGS@" ;
-GL_LIBS ?= "@GL_LIBS@" ;
-SDL_CONFIG ?= "@SDL_CONFIG@" ;
-SDL_CFLAGS ?= "@SDL_CFLAGS@" ;
-SDL_LIBS ?= "@SDL_LIBS@" ;
-SDLMIXER_AVAILABLE ?= "@SDLMIXER_AVAILABLE@" ;
-SDLMIXER_CFLAGS ?= "@SDLMIXER_CFLAGS@" ;
-SDLMIXER_LIBS ?= "@SDLMIXER_LIBS@" ;
-SDLIMAGE_AVAILABLE ?= "@SDLIMAGE_AVAILABLE@" ;
-SDLIMAGE_CFLAGS ?= "@SDLIMAGE_CFLAGS@" ;
-SDLIMAGE_LIBS ?= "@SDLIMAGE_LIBS@" ;
-SDLTTF_AVAILABLE ?= "@SDLTTF_AVAILABLE@" ;
-SDLTTF_CFLAGS ?= "@SDLTTF_CFLAGS@" ;
-SDLTTF_LIBS ?= "@SDLTTF_LIBS@" ;
-SDLGFX_AVAILABLE ?= "@SDLGFX_AVAILABLE@" ;
-SDLGFX_CFLAGS ?= "@SDLGFX_CFLAGS@" ;
-SDLGFX_LIBS ?= "@SDLGFX_LIBS@" ;
-PHYSFS_AVAILABLE ?= "@PHYSFS_AVAILABLE@" ;
-PHYSFS_CFLAGS ?= "@PHYSFS_CFLAGS@" ;
-PHYSFS_LIBS ?= "@PHYSFS_LIBS@" ;
-prefix ?= "@prefix@" ;
-exec_prefix ?= "@exec_prefix@" ;
-bindir ?= "@bindir@" ;
-sbindir ?= "@sbindir@" ;
-libexecdir ?= "@libexecdir@" ;
-datarootdir ?= "@datarootdir@" ;
-datadir ?= "@datadir@" ;
-sysconfdir ?= "@sysconfdir@" ;
-sharedstatedir ?= "@sharedstatedir@" ;
-localstatedir ?= "@localstatedir@" ;
-libdir ?= "@libdir@" ;
-includedir ?= "@includedir@" ;
-oldincludedir ?= "@oldincludedir@" ;
-infodir ?= "@infodir@" ;
-mandir ?= "@mandir@" ;
-INSTALL ?= "@INSTALL@" ;
-INSTALL_PROGRAM ?= "@INSTALL_PROGRAM@" ;
-INSTALL_SCRIPT ?= "@INSTALL_SCRIPT@" ;
-INSTALL_DATA ?= "@INSTALL_DATA@" ;
-LIBOBJS ?= "@LIBOBJS@" ;
-LTLIBOBJS ?= "@LTLIBOBJS@" ;
-INSTALL ?= "@INSTALL@" ;
-JAMCONFIG_READ = yes ;
diff -Nru lincity-ng-2.0/Jamfile lincity-ng-2.9~git20150314/Jamfile
--- lincity-ng-2.0/Jamfile 2009-01-25 20:20:39.000000000 +0000
+++ lincity-ng-2.9~git20150314/Jamfile 2015-05-05 16:32:49.000000000 +0000
@@ -16,8 +16,8 @@
}
# add some additional files to package
-Package README RELNOTES TODO COPYING COPYING-fonts.txt COPYING-data.txt CREDITS ;
-InstallDoc README RELNOTES TODO COPYING COPYING-fonts.txt COPYING-data.txt CREDITS ;
+Package README README-Unlimited README-WaterWell RELNOTES TODO COPYING COPYING-data.txt COPYING-fonts.txt CREDITS ;
+InstallDoc README README-Unlimited README-WaterWell RELNOTES TODO COPYING COPYING-data.txt COPYING-fonts.txt CREDITS ;
InstallDesktop lincity-ng.desktop ;
InstallPixmap data/lincity-ng.png ;
diff -Nru lincity-ng-2.0/Jamrules lincity-ng-2.9~git20150314/Jamrules
--- lincity-ng-2.0/Jamrules 2009-01-25 20:21:25.000000000 +0000
+++ lincity-ng-2.9~git20150314/Jamrules 2015-05-05 16:32:49.000000000 +0000
@@ -25,13 +25,17 @@
CXXFLAGS += -O3 -g -Wall ;
LIBS += -g ;
case debug :
- CFLAGS += -Wall -W -O0 -g3 -DDEBUG -Werror ;
- CXXFLAGS += -Wall -W -O0 -g3 -DDEBUG -Werror ;
+ CFLAGS += -Wall -W -O0 -g3 -DDEBUG -Werror -Wformat=2 ;
+ CXXFLAGS += -Wall -W -O0 -g3 -DDEBUG -Werror -Wformat=2 ;
LIBS += -g3 ;
case profile :
CFLAGS += -O3 -g3 -pg ;
CXXFLAGS += -O3 -g3 -pg ;
LIBS += -g3 -pg ;
+ case experimental :
+ CFLAGS += -Wall -W -O0 -g3 -DDEBUG -DEXPERIMENTAL ;
+ CXXFLAGS += -Wall -W -O0 -g3 -DDEBUG -DEXPERIMENTAL ;
+ LIBS += -g3 ;
case * :
EXIT "Invalid variant $(VARIANT) selected" ;
}
@@ -68,7 +72,7 @@
{
local sources = [ SearchSource $(>) ] ;
local target = [ LocateTarget $(<) : $(SUBDIR) ] ;
-
+
XGetText $(target) : $(sources) ;
Depends all : $(target) ;
Clean clean : $(target) ;
diff -Nru lincity-ng-2.0/lincity-ng.desktop lincity-ng-2.9~git20150314/lincity-ng.desktop
--- lincity-ng-2.0/lincity-ng.desktop 2009-01-25 20:21:28.000000000 +0000
+++ lincity-ng-2.9~git20150314/lincity-ng.desktop 2015-05-05 16:32:51.000000000 +0000
@@ -1,13 +1,16 @@
[Desktop Entry]
Type=Application
Version=1.0
-Encoding=UTF-8
Name=Lincity-NG
GenericName=City Simulation Game
GenericName[de]=Stadtsimulationsspiel
-Comment=Plan and Build a city and take care of transport, economics, electricityand others.
-Icon=lincity-ng.png
+GenericName[tr]=Åžehir Simulasyon Oyunu
+Comment=Plan and build a city and take care of transport, economics, electricity and others.
+Comment[de]=Plane und baue eine Stadt und kümmere dich um das Verkehrswesen, die Wirtschaft, Elektrizität und mehr.
+Comment[tr]=Bir şehir planlayın, inşa edin ve ulaşım, ekonomi, elektrik ve diğer ihtiyaçları ile ilgilenin.
+Icon=lincity-ng
Exec=lincity-ng
Terminal=false
StartupNotify=false
Categories=Game;Simulation;
+Keywords=game;simulation;city;strategy;3D;economics;transport;buildings;
diff -Nru lincity-ng-2.0/makerelease.sh lincity-ng-2.9~git20150314/makerelease.sh
--- lincity-ng-2.0/makerelease.sh 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/makerelease.sh 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,10 @@
+#!/bin/sh
+cat data/gui/creditslist.xml |grep -v "@"|cut -d\> -f2|cut -d\< -f1 >CREDITS
+echo "# automatically generated from data/gui/creditslist.xml. Do not edit. #">>CREDITS
+
+jam maintainer-clean
+rm -rf build
+./autogen.sh
+./configure
+jam dist
+
diff -Nru lincity-ng-2.0/mk/autoconf/np_findlib.m4 lincity-ng-2.9~git20150314/mk/autoconf/np_findlib.m4
--- lincity-ng-2.0/mk/autoconf/np_findlib.m4 2009-01-25 20:21:26.000000000 +0000
+++ lincity-ng-2.9~git20150314/mk/autoconf/np_findlib.m4 2015-05-05 16:32:51.000000000 +0000
@@ -4,7 +4,7 @@
AC_ARG_WITH([lib$2], [AC_HELP_STRING([--with-lib$2=dir],
[specify location of lib$2 if not detected automatically; uses
dir, dir/include and dir/lib])])
-
+
save_CFLAGS="$CFLAGS"
save_CPPFLAGS="$CPPFLAGS"
save_LIBS="$LIBS"
@@ -25,27 +25,27 @@
AC_MSG_CHECKING([for $3])
- AC_LINK_IFELSE([$4], [buildok=yes], [buildok=no])
+ AC_LINK_IFELSE([AC_LANG_SOURCE([$4])], [buildok=yes], [buildok=no])
LIBS=$save_LIBS
CPPFLAGS=$save_CPPFLAGS
CFLAGS=$save_CFLAGS
AS_IF([test $buildok = yes],
- [AC_MSG_RESULT([found])
- $1_AVAILABLE=yes
- $1_CFLAGS="$RESCFLAGS"
- $1_LIBS="$RESLIBS"],
- [AC_MSG_RESULT([not found])
- $1_AVAILABLE=no
- $1_CFLAGS=""
- $1_LIBS=""])
-
+ [AC_MSG_RESULT([found])
+ $1_AVAILABLE=yes
+ $1_CFLAGS="$RESCFLAGS"
+ $1_LIBS="$RESLIBS"],
+ [AC_MSG_RESULT([not found])
+ $1_AVAILABLE=no
+ $1_CFLAGS=""
+ $1_LIBS=""])
+
AC_SUBST([$1_AVAILABLE])
AC_SUBST([$1_CFLAGS])
AC_SUBST([$1_LIBS])
AS_IF([test $buildok = yes],
- [ifelse([$7], , :, [$7])],
- [ifelse([$8], , :, [$8])])
+ [ifelse([$7], , :, [$7])],
+ [ifelse([$8], , :, [$8])])
])
diff -Nru lincity-ng-2.0/mk/msvc/config.h lincity-ng-2.9~git20150314/mk/msvc/config.h
--- lincity-ng-2.0/mk/msvc/config.h 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/mk/msvc/config.h 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,108 @@
+/* config.h. Generated by configure. */
+/* config.h.in. Generated from configure.ac by autoheader. */
+
+/* Use the Apple OpenGL framework. */
+/* #undef HAVE_APPLE_OPENGL_FRAMEWORK */
+
+/* Define to 1 if you have the header file, and it defines `DIR'.
+ */
+//#define HAVE_DIRENT_H 1
+
+/* Define to 1 if you have the `gettimeofday' function. */
+/* #undef HAVE_GETTIMEOFDAY */
+
+/* Define to 1 if you have the header file. */
+#define HAVE_INTTYPES_H 1
+
+/* Define to 1 if you have the header file. */
+#define HAVE_MEMORY_H 1
+
+/* Define to 1 if you have the `mkdir' function. */
+#define HAVE_MKDIR 1
+
+/* Define to 1 if you have the header file, and it defines `DIR'. */
+/* #undef HAVE_NDIR_H */
+
+/* Define to 1 if you have the `popen' function. */
+#define HAVE_POPEN 1
+
+/* Define if you have POSIX threads libraries and header files. */
+/* #undef HAVE_PTHREAD */
+
+/* Define to 1 if you have the header file. */
+#define HAVE_STDINT_H 1
+
+/* Define to 1 if you have the header file. */
+#define HAVE_STDLIB_H 1
+
+/* Define to 1 if you have the header file. */
+#define HAVE_STRINGS_H 1
+
+/* Define to 1 if you have the header file. */
+#define HAVE_STRING_H 1
+
+/* Define to 1 if you have the header file, and it defines `DIR'.
+ */
+/* #undef HAVE_SYS_DIR_H */
+
+/* Define to 1 if you have the header file, and it defines `DIR'.
+ */
+/* #undef HAVE_SYS_NDIR_H */
+
+/* Define to 1 if you have the header file. */
+#define HAVE_SYS_STAT_H 1
+
+/* Define to 1 if you have the header file. */
+#define HAVE_SYS_TYPES_H 1
+
+/* Define to 1 if you have the header file. */
+#undef HAVE_UNISTD_H
+
+/* Define to 1 if you have the header file. */
+#define HAVE_WINDOWS_H 1
+
+/* Define to the address where bug reports for this package should be sent. */
+#define PACKAGE_BUGREPORT "matze@braunis.de"
+
+/* Define to the full name of this package. */
+#define PACKAGE_NAME "lincity-ng"
+
+/* Define to the full name and version of this package. */
+#define PACKAGE_STRING "lincity-ng 0.9rc1"
+
+/* Define to the one symbol short name of this package. */
+#define PACKAGE_TARNAME "lincity-ng"
+
+/* Define to the version of this package. */
+#define PACKAGE_VERSION "0.9rc1"
+
+/* Define to the necessary symbol if this constant uses a non-standard name on
+ your system. */
+/* #undef PTHREAD_CREATE_JOINABLE */
+
+/* Define to 1 if you have the ANSI C header files. */
+#define STDC_HEADERS 1
+
+/* Define to 1 if you can safely include both and . */
+//#define TIME_WITH_SYS_TIME 1
+
+#define ICONV_CONST const
+
+#pragma warning(disable:4996)
+#pragma warning(disable:4244)
+#define snprintf _snprintf
+#define putenv _putenv
+#define strdup _strdup
+#define popen _popen
+#define pclose _pclose
+#define strcasecmp stricmp
+
+
+/* Define to empty if `const' does not conform to ANSI C. */
+/* #undef const */
+
+/* Define to `__inline__' or `__inline' if that's what the C compiler
+ calls it, or to nothing if 'inline' is not supported under any name. */
+#ifndef __cplusplus
+/* #undef inline */
+#endif
diff -Nru lincity-ng-2.0/mk/msvc/iconv.h lincity-ng-2.9~git20150314/mk/msvc/iconv.h
--- lincity-ng-2.0/mk/msvc/iconv.h 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/mk/msvc/iconv.h 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,131 @@
+/* Copyright (C) 1999-2003 Free Software Foundation, Inc.
+ This file is part of the GNU LIBICONV Library.
+
+ The GNU LIBICONV Library is free software; you can redistribute it
+ and/or modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ The GNU LIBICONV Library is distributed in the hope that it will be
+ useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with the GNU LIBICONV Library; see the file COPYING.LIB.
+ If not, write to the Free Software Foundation, Inc., 59 Temple Place -
+ Suite 330, Boston, MA 02111-1307, USA. */
+
+/* When installed, this file is called "iconv.h". */
+
+#ifndef _LIBICONV_H
+#define _LIBICONV_H
+
+#define _LIBICONV_VERSION 0x0109 /* version number: (major<<8) + minor */
+extern int _libiconv_version; /* Likewise */
+
+/* We would like to #include any system header file which could define
+ iconv_t, 1. in order to eliminate the risk that the user gets compilation
+ errors because some other system header file includes /usr/include/iconv.h
+ which defines iconv_t or declares iconv after this file, 2. when compiling
+ for LIBICONV_PLUG, we need the proper iconv_t type in order to produce
+ binary compatible code.
+ But gcc's #include_next is not portable. Thus, once libiconv's iconv.h
+ has been installed in /usr/local/include, there is no way any more to
+ include the original /usr/include/iconv.h. We simply have to get away
+ without it.
+ Ad 1. The risk that a system header file does
+ #include "iconv.h" or #include_next "iconv.h"
+ is small. They all do #include .
+ Ad 2. The iconv_t type is a pointer type in all cases I have seen. (It
+ has to be a scalar type because (iconv_t)(-1) is a possible return value
+ from iconv_open().) */
+
+/* Define iconv_t ourselves. */
+#undef iconv_t
+#define iconv_t libiconv_t
+typedef void* iconv_t;
+
+/* Get size_t declaration. */
+#include
+
+/* Get errno declaration and values. */
+#include
+/* Some systems, like SunOS 4, don't have EILSEQ. Some systems, like BSD/OS,
+ have EILSEQ in a different header. On these systems, define EILSEQ
+ ourselves. */
+#ifndef EILSEQ
+#define EILSEQ
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* Allocates descriptor for code conversion from encoding `fromcode' to
+ encoding `tocode'. */
+#ifndef LIBICONV_PLUG
+#define iconv_open libiconv_open
+#endif
+extern iconv_t iconv_open (const char* tocode, const char* fromcode);
+
+/* Converts, using conversion descriptor `cd', at most `*inbytesleft' bytes
+ starting at `*inbuf', writing at most `*outbytesleft' bytes starting at
+ `*outbuf'.
+ Decrements `*inbytesleft' and increments `*inbuf' by the same amount.
+ Decrements `*outbytesleft' and increments `*outbuf' by the same amount. */
+#ifndef LIBICONV_PLUG
+#define iconv libiconv
+#endif
+extern size_t iconv (iconv_t cd, const char* * inbuf, size_t *inbytesleft, char* * outbuf, size_t *outbytesleft);
+
+/* Frees resources allocated for conversion descriptor `cd'. */
+#ifndef LIBICONV_PLUG
+#define iconv_close libiconv_close
+#endif
+extern int iconv_close (iconv_t cd);
+
+
+#ifndef LIBICONV_PLUG
+
+/* Nonstandard extensions. */
+
+/* Control of attributes. */
+#define iconvctl libiconvctl
+extern int iconvctl (iconv_t cd, int request, void* argument);
+
+/* Requests for iconvctl. */
+#define ICONV_TRIVIALP 0 /* int *argument */
+#define ICONV_GET_TRANSLITERATE 1 /* int *argument */
+#define ICONV_SET_TRANSLITERATE 2 /* const int *argument */
+#define ICONV_GET_DISCARD_ILSEQ 3 /* int *argument */
+#define ICONV_SET_DISCARD_ILSEQ 4 /* const int *argument */
+
+/* Listing of locale independent encodings. */
+#define iconvlist libiconvlist
+extern void iconvlist (int (*do_one) (unsigned int namescount,
+ const char * const * names,
+ void* data),
+ void* data);
+
+/* Support for relocatable packages. */
+
+/* Sets the original and the current installation prefix of the package.
+ Relocation simply replaces a pathname starting with the original prefix
+ by the corresponding pathname with the current prefix instead. Both
+ prefixes should be directory names without trailing slash (i.e. use ""
+ instead of "/"). */
+extern void libiconv_set_relocation_prefix (const char *orig_prefix,
+ const char *curr_prefix);
+
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* _LIBICONV_H */
diff -Nru lincity-ng-2.0/mk/msvc/stdint.h lincity-ng-2.9~git20150314/mk/msvc/stdint.h
--- lincity-ng-2.0/mk/msvc/stdint.h 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/mk/msvc/stdint.h 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,208 @@
+/* ISO C9x 7.18 Integer types
+ * Based on ISO/IEC SC22/WG14 9899 Committee draft (SC22 N2794)
+ *
+ * THIS SOFTWARE IS NOT COPYRIGHTED
+ *
+ * Contributor: Danny Smith
+ *
+ * This source code is offered for use in the public domain. You may
+ * use, modify or distribute it freely.
+ *
+ * This code is distributed in the hope that it will be useful but
+ * WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
+ * DISCLAMED. This includes but is not limited to warranties of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * Date: 2000-12-02
+ */
+
+
+#ifndef _STDINT_H
+#define _STDINT_H
+
+/* 7.18.1.1 Exact-width integer types */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef short int16_t;
+typedef unsigned short uint16_t;
+typedef int int32_t;
+typedef unsigned uint32_t;
+#if defined(_MSC_VER) && !defined(_WIN32_WCE)
+#define WIN32_LEAN_AND_MEAN
+#include
+typedef LONGLONG int64_t;
+typedef ULONGLONG uint64_t;
+#else
+typedef long long int64_t;
+typedef unsigned long long uint64_t;
+#endif
+
+
+/* 7.18.1.2 Minimum-width integer types */
+typedef signed char int_least8_t;
+typedef unsigned char uint_least8_t;
+typedef short int_least16_t;
+typedef unsigned short uint_least16_t;
+typedef int int_least32_t;
+typedef unsigned uint_least32_t;
+#if defined(_MSC_VER) && !defined(_WIN32_WCE)
+typedef LONGLONG int_least64_t;
+typedef ULONGLONG uint_least64_t;
+#else
+typedef long long int_least64_t;
+typedef unsigned long long uint_least64_t;
+#endif
+
+/* 7.18.1.3 Fastest minimum-width integer types
+ * Not actually guaranteed to be fastest for all purposes
+ * Here we use the exact-width types for 8 and 16-bit ints.
+ */
+typedef char int_fast8_t;
+typedef unsigned char uint_fast8_t;
+typedef short int_fast16_t;
+typedef unsigned short uint_fast16_t;
+typedef int int_fast32_t;
+typedef unsigned int uint_fast32_t;
+#if defined(_MSC_VER) && !defined(_WIN32_WCE)
+typedef LONGLONG int_fast64_t;
+typedef ULONGLONG uint_fast64_t;
+#else
+typedef long long int_fast64_t;
+typedef unsigned long long uint_fast64_t;
+#endif
+
+/* 7.18.1.4 Integer types capable of holding object pointers */
+typedef int intptr_t;
+typedef unsigned uintptr_t;
+
+/* 7.18.1.5 Greatest-width integer types */
+#if defined(_MSC_VER) && !defined(_WIN32_WCE)
+typedef LONGLONG intmax_t;
+typedef ULONGLONG uintmax_t;
+#else
+typedef long long intmax_t;
+typedef unsigned long long uintmax_t;
+#endif
+
+/* 7.18.2 Limits of specified-width integer types */
+#if !defined ( __cplusplus) || defined (__STDC_LIMIT_MACROS)
+
+/* 7.18.2.1 Limits of exact-width integer types */
+#define INT8_MIN (-128)
+#define INT16_MIN (-32768)
+#define INT32_MIN (-2147483647 - 1)
+#define INT64_MIN (-9223372036854775807LL - 1)
+
+#define INT8_MAX 127
+#define INT16_MAX 32767
+#define INT32_MAX 2147483647
+#define INT64_MAX 9223372036854775807LL
+
+#define UINT8_MAX 0xff /* 255U */
+#define UINT16_MAX 0xffff /* 65535U */
+#define UINT32_MAX 0xffffffff /* 4294967295U */
+#define UINT64_MAX 0xffffffffffffffffULL /* 18446744073709551615ULL */
+
+/* 7.18.2.2 Limits of minimum-width integer types */
+#define INT_LEAST8_MIN INT8_MIN
+#define INT_LEAST16_MIN INT16_MIN
+#define INT_LEAST32_MIN INT32_MIN
+#define INT_LEAST64_MIN INT64_MIN
+
+#define INT_LEAST8_MAX INT8_MAX
+#define INT_LEAST16_MAX INT16_MAX
+#define INT_LEAST32_MAX INT32_MAX
+#define INT_LEAST64_MAX INT64_MAX
+
+#define UINT_LEAST8_MAX UINT8_MAX
+#define UINT_LEAST16_MAX UINT16_MAX
+#define UINT_LEAST32_MAX UINT32_MAX
+#define UINT_LEAST64_MAX UINT64_MAX
+
+/* 7.18.2.3 Limits of fastest minimum-width integer types */
+#define INT_FAST8_MIN INT8_MIN
+#define INT_FAST16_MIN INT16_MIN
+#define INT_FAST32_MIN INT32_MIN
+#define INT_FAST64_MIN INT64_MIN
+
+#define INT_FAST8_MAX INT8_MAX
+#define INT_FAST16_MAX INT16_MAX
+#define INT_FAST32_MAX INT32_MAX
+#define INT_FAST64_MAX INT64_MAX
+
+#define UINT_FAST8_MAX UINT8_MAX
+#define UINT_FAST16_MAX UINT16_MAX
+#define UINT_FAST32_MAX UINT32_MAX
+#define UINT_FAST64_MAX UINT64_MAX
+
+/* 7.18.2.4 Limits of integer types capable of holding
+ object pointers */
+#define INTPTR_MIN INT32_MIN
+#define INTPTR_MAX INT32_MAX
+#define UINTPTR_MAX UINT32_MAX
+
+/* 7.18.2.5 Limits of greatest-width integer types */
+#define INTMAX_MIN INT64_MIN
+#define INTMAX_MAX INT64_MAX
+#define UINTMAX_MAX UINT64_MAX
+
+/* 7.18.3 Limits of other integer types */
+#define PTRDIFF_MIN INT32_MIN
+#define PTRDIFF_MAX INT32_MAX
+
+#define SIG_ATOMIC_MIN INT32_MIN
+#define SIG_ATOMIC_MAX INT32_MAX
+
+#define SIZE_MAX UINT32_MAX
+
+#ifndef WCHAR_MIN /* also in wchar.h */
+#define WCHAR_MIN 0
+#define WCHAR_MAX ((wchar_t)-1) /* UINT16_MAX */
+#endif
+
+/*
+ * wint_t is unsigned int in __MINGW32__,
+ * but unsigned short in MS runtime
+ */
+#define WINT_MIN 0
+#define WINT_MAX UINT32_MAX
+
+#endif /* !defined ( __cplusplus) || defined __STDC_LIMIT_MACROS */
+
+
+/* 7.18.4 Macros for integer constants */
+#if !defined ( __cplusplus) || defined (__STDC_CONSTANT_MACROS)
+
+/* 7.18.4.1 Macros for minimum-width integer constants
+
+ Accoding to Douglas Gwyn :
+ "This spec was changed in ISO/IEC 9899:1999 TC1; in ISO/IEC
+ 9899:1999 as initially published, the expansion was required
+ to be an integer constant of precisely matching type, which
+ is impossible to accomplish for the shorter types on most
+ platforms, because C99 provides no standard way to designate
+ an integer constant with width less than that of type int.
+ TC1 changed this to require just an integer constant
+ *expression* with *promoted* type."
+
+ The trick used here is from Clive D W Feather.
+*/
+
+#define INT8_C(val) (INT_LEAST8_MAX-INT_LEAST8_MAX+(val))
+#define INT16_C(val) (INT_LEAST16_MAX-INT_LEAST16_MAX+(val))
+#define INT32_C(val) (INT_LEAST32_MAX-INT_LEAST32_MAX+(val))
+#define INT64_C(val) (INT_LEAST64_MAX-INT_LEAST64_MAX+(val))
+
+#define UINT8_C(val) (UINT_LEAST8_MAX-UINT_LEAST8_MAX+(val))
+#define UINT16_C(val) (UINT_LEAST16_MAX-UINT_LEAST16_MAX+(val))
+#define UINT32_C(val) (UINT_LEAST32_MAX-UINT_LEAST32_MAX+(val))
+#define UINT64_C(val) (UINT_LEAST64_MAX-UINT_LEAST64_MAX+(val))
+
+/* 7.18.4.2 Macros for greatest-width integer constants */
+#define INTMAX_C(val) (INTMAX_MAX-INTMAX_MAX+(val))
+#define UINTMAX_C(val) (UINTMAX_MAX-UINTMAX_MAX+(val))
+
+#endif /* !defined ( __cplusplus) || defined __STDC_CONSTANT_MACROS */
+
+#endif
+
diff -Nru lincity-ng-2.0/osx/build.sh lincity-ng-2.9~git20150314/osx/build.sh
--- lincity-ng-2.0/osx/build.sh 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/osx/build.sh 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,46 @@
+#!/bin/bash
+
+INSTALL_PREFIX="$PWD/lincity-ng"
+APP_NAME="LinCity-NG.app"
+
+cd ..
+./configure --with-apple-opengl-framework --prefix=$INSTALL_PREFIX x86_64-apple-darwin10.6.0
+jam
+jam install
+
+cd ./osx
+
+echo "* Removing any existing installation"
+ rm -rf ./$APP_NAME
+ rm *.dmg
+ rm *.xz
+
+echo "* Creating skeleton"
+mkdir -p ./$APP_NAME/Contents/Resources
+mkdir ./$APP_NAME/Contents/MacOS
+cp info.plist ./$APP_NAME/Contents/info.plist
+cp lincity-ng.icns ./$APP_NAME/Contents/Resources/lincity-ng.icns
+
+echo "* Copying executable"
+cp $INSTALL_PREFIX/bin/lincity-ng ./$APP_NAME/Contents/MacOS/lincity-ng
+
+echo "* Copying data files"
+cp -r $INSTALL_PREFIX/share ./$APP_NAME/Contents/Resources/
+
+echo "* Bunling dependencies"
+
+dylibbundler -od -b -x ./$APP_NAME/Contents/MacOS/lincity-ng -d ./$APP_NAME/Contents/libs/
+
+echo "* Creating DMG"
+ hdiutil create -size 100M -fs HFS+J -volname LinCity-NG LinCity-NG-tmp.dmg
+ hdiutil attach LinCity-NG-tmp.dmg -readwrite -mount required
+ cp -R LinCity-NG.app /Volumes/LinCity-NG/
+ cp ../README /Volumes/LinCity-NG
+ cp ../COPYING /Volumes/LinCity-NG
+ cp ../COPYING-data.txt /Volumes/LinCity-NG
+ cp ../COPYING-fonts.txt /Volumes/LinCity-NG
+ hdiutil detach /Volumes/LinCity-NG -force
+ ./licenseDMG.py LinCity-NG-tmp.dmg ../COPYING
+ hdiutil convert LinCity-NG-tmp.dmg -format UDRO -o LinCity-NG-`awk -F " " '{print $3}' ../RELNOTES | awk 'NR == 1'`.dmg
+ xz -z LinCity-NG-`awk -F " " '{print $3}' ../RELNOTES | awk 'NR == 1'`.dmg
+ rm LinCity-NG-tmp.dmg
\ No newline at end of file
diff -Nru lincity-ng-2.0/osx/Info.plist lincity-ng-2.9~git20150314/osx/Info.plist
--- lincity-ng-2.0/osx/Info.plist 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/osx/Info.plist 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,16 @@
+
+
+
+
+ CFBundleExecutable
+ lincity-ng
+ CFBundleIconFile
+ lincity-ng.icns
+ CFBundleIdentifier
+ de.berlios.lincity-ng
+ CFBundlePackageType
+ APPL
+ CFBungleSignature
+ ????
+
+
diff -Nru lincity-ng-2.0/osx/licenseDMG.py lincity-ng-2.9~git20150314/osx/licenseDMG.py
--- lincity-ng-2.0/osx/licenseDMG.py 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/osx/licenseDMG.py 2015-05-05 16:32:51.000000000 +0000
@@ -0,0 +1,161 @@
+#! /usr/bin/env python
+"""
+This script adds a license file to a DMG. Requires Xcode and a plain ascii text
+license file.
+Obviously only runs on a Mac.
+
+Copyright (C) 2011-2013 Jared Hobbs
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+"""
+import os
+import sys
+import tempfile
+import optparse
+
+
+class Path(str):
+ def __enter__(self):
+ return self
+
+ def __exit__(self, type, value, traceback):
+ os.unlink(self)
+
+
+def mktemp(dir=None, suffix=''):
+ (fd, filename) = tempfile.mkstemp(dir=dir, suffix=suffix)
+ os.close(fd)
+ return Path(filename)
+
+
+def main(options, args):
+ dmgFile, license = args
+ with mktemp('.') as tmpFile:
+ with open(tmpFile, 'w') as f:
+ f.write("""data 'TMPL' (128, "LPic") {
+ $"1344 6566 6175 6C74 204C 616E 6775 6167"
+ $"6520 4944 4457 5244 0543 6F75 6E74 4F43"
+ $"4E54 042A 2A2A 2A4C 5354 430B 7379 7320"
+ $"6C61 6E67 2049 4444 5752 441E 6C6F 6361"
+ $"6C20 7265 7320 4944 2028 6F66 6673 6574"
+ $"2066 726F 6D20 3530 3030 4457 5244 1032"
+ $"2D62 7974 6520 6C61 6E67 7561 6765 3F44"
+ $"5752 4404 2A2A 2A2A 4C53 5445"
+};
+
+data 'LPic' (5000) {
+ $"0000 0002 0000 0000 0000 0000 0004 0000"
+};
+
+data 'STR#' (5000, "English buttons") {
+ $"0006 0D45 6E67 6C69 7368 2074 6573 7431"
+ $"0541 6772 6565 0844 6973 6167 7265 6505"
+ $"5072 696E 7407 5361 7665 2E2E 2E7A 4966"
+ $"2079 6F75 2061 6772 6565 2077 6974 6820"
+ $"7468 6520 7465 726D 7320 6F66 2074 6869"
+ $"7320 6C69 6365 6E73 652C 2063 6C69 636B"
+ $"2022 4167 7265 6522 2074 6F20 6163 6365"
+ $"7373 2074 6865 2073 6F66 7477 6172 652E"
+ $"2020 4966 2079 6F75 2064 6F20 6E6F 7420"
+ $"6167 7265 652C 2070 7265 7373 2022 4469"
+ $"7361 6772 6565 2E22"
+};
+
+data 'STR#' (5002, "English") {
+ $"0006 0745 6E67 6C69 7368 0541 6772 6565"
+ $"0844 6973 6167 7265 6505 5072 696E 7407"
+ $"5361 7665 2E2E 2E7B 4966 2079 6F75 2061"
+ $"6772 6565 2077 6974 6820 7468 6520 7465"
+ $"726D 7320 6F66 2074 6869 7320 6C69 6365"
+ $"6E73 652C 2070 7265 7373 2022 4167 7265"
+ $"6522 2074 6F20 696E 7374 616C 6C20 7468"
+ $"6520 736F 6674 7761 7265 2E20 2049 6620"
+ $"796F 7520 646F 206E 6F74 2061 6772 6565"
+ $"2C20 7072 6573 7320 2244 6973 6167 7265"
+ $"6522 2E"
+};\n\n""")
+ with open(license, 'r') as l:
+ f.write('data \'TEXT\' (5000, "English SLA") {\n')
+ for line in l:
+ if len(line) < 1000:
+ f.write(' "' + line.strip().replace('"', '\\"') +
+ '\\n"\n')
+ else:
+ for liner in line.split('.'):
+ f.write(' "' +
+ liner.strip().replace('"', '\\"') +
+ '. \\n"\n')
+ f.write('};\n\n')
+ f.write("""data 'styl' (5000, "English SLA") {
+ $"0003 0000 0000 000C 0009 0014 0000 0000"
+ $"0000 0000 0000 0000 0027 000C 0009 0014"
+ $"0100 0000 0000 0000 0000 0000 002A 000C"
+ $"0009 0014 0000 0000 0000 0000 0000"
+};\n""")
+ os.system('hdiutil unflatten -quiet "%s"' % dmgFile)
+ ret = os.system('%s -a %s -o "%s"' %
+ (options.rez, tmpFile, dmgFile))
+ os.system('hdiutil flatten -quiet "%s"' % dmgFile)
+ if options.compression is not None:
+ os.system('cp %s %s.temp.dmg' % (dmgFile, dmgFile))
+ os.remove(dmgFile)
+ if options.compression == "bz2":
+ os.system('hdiutil convert %s.temp.dmg -format UDBZ -o %s' %
+ (dmgFile, dmgFile))
+ elif options.compression == "gz":
+ os.system('hdiutil convert %s.temp.dmg -format ' % dmgFile +
+ 'UDZO -imagekey zlib-devel=9 -o %s' % dmgFile)
+ os.remove('%s.temp.dmg' % dmgFile)
+ if ret == 0:
+ print "Successfully added license to '%s'" % dmgFile
+ else:
+ print "Failed to add license to '%s'" % dmgFile
+
+if __name__ == '__main__':
+ parser = optparse.OptionParser()
+ parser.set_usage("""%prog [OPTIONS]
+ This program adds a software license agreement to a DMG file.
+ It requires Xcode and a plain ascii text .
+
+ See --help for more details.""")
+ parser.add_option(
+ '--rez',
+ '-r',
+ action='store',
+ default='/Applications/Xcode.app/Contents/Developer/Tools/Rez',
+ help='The path to the Rez tool. Defaults to %default'
+ )
+ parser.add_option(
+ '--compression',
+ '-c',
+ action='store',
+ choices=['bz2', 'gz'],
+ default=None,
+ help='Optionally compress dmg using specified compression type. '
+ 'Choices are bz2 and gz.'
+ )
+ options, args = parser.parse_args()
+ cond = len(args) != 2
+ if not os.path.exists(options.rez):
+ print 'Failed to find Rez at "%s"!\n' % options.rez
+ cond = True
+ if cond:
+ parser.print_usage()
+ sys.exit(1)
+ main(options, args)
Binary files /tmp/8aaEFsBZYE/lincity-ng-2.0/osx/lincity-ng.icns and /tmp/ZJIZhvZzWN/lincity-ng-2.9~git20150314/osx/lincity-ng.icns differ
diff -Nru lincity-ng-2.0/README lincity-ng-2.9~git20150314/README
--- lincity-ng-2.0/README 2009-01-25 20:21:28.000000000 +0000
+++ lincity-ng-2.9~git20150314/README 2015-05-05 16:32:49.000000000 +0000
@@ -1,7 +1,7 @@
LinCity-NG
a city simulation game
- http://lincity-ng.berlios.de/
+ https://code.google.com/p/lincity-ng
Contents:
1. Introduction
@@ -24,6 +24,9 @@
2. Building and Installation
+
+These are generic instructions, please see the wiki for more specific instructions
+
2.1 Prerequisites
The game depends on some tools and libraries to be present, before
@@ -164,13 +167,12 @@
4. Contact
-Bugs should be reported to the Lincity Wiki on Berlios:
- http://lincity-ng.berlios.de/wiki/index.php/Bug_Reports
- (press edit to add or modify bugreports)
+Bugs should be reported to:
+ https://code.google.com/p/lincity-ng/issues/list
-You can contact us at the lincity-ng-devel mailinglist at Berlios:
- http://lists.berlios.de/mailman/listinfo/lincity-ng-devel
+You can contact us at the lincity-ng-devel mailinglist:
+ http://lists.fedorahosted.org/mailman/listinfo/lincity-ng-devel
or you might be able to catch us in irc at irc.freenode.net #lincity.
-Visit our homepage: http://lincity-ng.berlios.de/
+Visit our homepage: https://code.google.com/p/lincity-ng
diff -Nru lincity-ng-2.0/README-Unlimited lincity-ng-2.9~git20150314/README-Unlimited
--- lincity-ng-2.0/README-Unlimited 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/README-Unlimited 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,35 @@
+LinCity Unlimited
+
+Major features
+- Free mapsizes larger than 50²
+- Smart simulation on huge maps
+- Quick map generation
+- New savegames with optional text mode. Import of legacy savegames
+- New water and power management (flows along transport)
+- Irrigation for forests and powered farms on dry land
+- Density and traffic maps for all different kind of commodities (mousewheel over minimap)
+- Stat bars reflect city wide averages
+- Coal/Ore mines can store material and are evacuated before auto-bulldozing
+- xml config files for sprites and sounds
+- seed compression for savegames
+
+Minor features
+- In text mode query with "d" pressed sends XML info to console
+- press p to cylcle trough constructions and/or locate village on map
+- hold s while building watertower to build a shanty
+- press Ctrl to toggle left/right cornered road dragging
+- Evacuate commodities from buildings or transport
+- Up/downgrading of transport by simple dragging
+- find coal deposits by right click on tile
+- Animated waste burning
+- 2nd page of stat bars
+- Zooming on cursor position
+- updated help contents
+- bridging power cables
+- railway crossings for roads and tracks
+- power poles on any terrain
+
+
+And of course thousands time more changes under the skin and endless hours of game testing.
+have fun with LinCity Unlimites. It is free and unlimited.
+
diff -Nru lincity-ng-2.0/README-WaterWell lincity-ng-2.9~git20150314/README-WaterWell
--- lincity-ng-2.0/README-WaterWell 1970-01-01 00:00:00.000000000 +0000
+++ lincity-ng-2.9~git20150314/README-WaterWell 2015-05-05 16:32:49.000000000 +0000
@@ -0,0 +1,128 @@
+WARNING
+-------
+
+ BACKUP YOUR SAVED GAMES BEFORE USE.
+
+ Data structure have changed and impact load/save.
+
+ YOU HAVE BEEN WARNED, BACKUP YOUR DATA.
+
+README:
+-------
+Attempt to implement some kind of water management.
+This file is a temporary note book.
+
+DONE:
+-----
+basic water management implemented:
+ -residence need water like food. Lack of water has the same consequences as lack of food.
+ -random village has a water well.
+ -well's range is shown in starvation window and around cursor
+ -initial desert tiles have no underground water (added flag has_underground_water)
+ -farm and charcoal (in communes) production depends on underground water
+ -parks need ugw (no park on true desert tile)
+ -2 scenarios: extreme_arid and extreme_wetland (random village is in between)
+ -basic ecology: change desert with UGW (= bulldozed tile) to green after some monthes.
+ (needed for showing UGW for placing farms communes and parks)
+ -Tuning of aridity parameter and others (communes, farms, parks) seems rather correct.
+
+ -additional data structure and load/save.
+ -automagic upgrade of old games
+
+AIM:
+----
+* simple ecology = periodic event :
+ - neighbours => % decrease/increase from desert to tree3. (tree3 need 4 neighbouring trees)
+ - pollution ++%decrease
+ - water ++%increase
+ = just look nicer (change nothing in the game) but could show impact of human activities on forests :)
+
+* Water quality (from drinkable to mortal).
+ - altitude to know the local slope and the drainage basin.
+ unit 1cm +1/tile is enough slope for calm river, large river => +0/tile,
+ coast line +100, land + rand() % mountainity per tile.
+ maybe just UGW_altitude. Need to be tested and displayed in altitude minimap.
+ pb: ugw motion with desert tile:
+ -probably need some iterations during creation to draw a path.
+ -allow diagonal motion
+ - residences, farms and industries can pollute water.
+ - park along a river or around a well will also reduce the pollution.
+ - pollution transported by water will follow the slope, so go in river and travel toward the bottom
+ of the map (roughtly opposite of wind direction :-)
+ - annual event = waste => pollution diffusion and slow diminution (1000 years)
+ In NG_1.1 already, tips slowly degrade to green.
+
+Won't do soon, maybe never:
+---------------------------
+* Areas without water could need high-tech deep well and/or pipes to feed the water station.
+
+* residence near river should not need water well.
+
+* transport capacity for water = water_on_road, water_on rail.... ?
+ This mean quantity management of water. can be very tricky in addition to quality.
+ rev 1170 uses range, so no need for transport.
+ ? market can buy/sell water ? or waterwell is a watermarket ?
+
+* fire/health cover in dry area should cost more (need more equipment ...)
+
+* industries also need water (connection needed?, or pipes?)
+
+REMARKS/NOTES:
+--------------
+Don't consider this is important, it's just some ideas caught while wandering in the
+code. They are written here instead of somewhere else, but maybe they will just be forgotten
+or go in the wiki.
+
+* separation of engine and graphics is rather good
+ - additional data structure could be useful
+ - a building gives: tech at build time, average state (needs %, production %) during last period
+ - the drawing modules uses the info to choose correct tile, and manage looping for
+ cleaner animation (currently fast speed skip frames => weird animation).
+
+* Within market range, everything can already jump accross rivers.
+
+* rivers are ready for transport: in lin-city.h
+ #define MAX_FOOD_ON_RIVER (MAX_FOOD_ON_TRACK*2)
+ #define MAX_JOBS_ON_RIVER (MAX_JOBS_ON_TRACK*2)
+ #define MAX_COAL_ON_RIVER (MAX_COAL_ON_TRACK*2)
+ #define MAX_GOODS_ON_RIVER (MAX_GOODS_ON_TRACK*2)
+ #define MAX_ORE_ON_RIVER (MAX_ORE_ON_TRACK*2)
+ #define MAX_STEEL_ON_RIVER (MAX_STEEL_ON_TRACK*2)
+
+ but are not in GROUP_IS_TRANSPORT.
+ #define GROUP_IS_TRANSPORT(group) \
+ ((group == GROUP_TRACK) || \
+ (group == GROUP_ROAD) || \
+ (group == GROUP_RAIL) || \
+ (group == GROUP_POWER_LINE))
+ Beach scenario could cause trouble (stock many thing in the sea !).
+ FLAG_IS_RIVER (=navigable) should allow to control this:
+ coast line = navigable = RIVER
+ off shore = not navigable = WATER
+ In current version (1195), in Beach all the sea is navigable.
+
+* Speed of transport: (must think of this and look more carefully)
+ afaik speed of transport +-= 1 tile/iteration for all transports
+ it could be set to different value: speed = N <=> N iteration
+ track_speed = 1
+ road_speed = 2
+ train_speed = 3
+ river_speed = 0.3 but huge capacity for coal,ore and steel.
+ low speed should prevent absorbing everything, but once the
+ river is loaded it should be a nice transport.
+
+* Parks are not entertainment parks. They are biological depollution tool
+ => they are build in very polluted areas (sometimes mortal)
+ => no child games should appear there!
+
+* Parks appear too early, when they are not needed.
+
+* Graphic before rail techlevel should not have cars, but horses and bullocks instead.
+* Low tech houses looks too modern.
+
+* non-navigable waters (not seas) could very slowly become green
+ less than 1/1000 chance per year, inversely proportionnal to surface.
+
+* Minimap size is hardcoded 200 pixel = 2x WORLD_SIDE_LEN. Probably need to use pixel for sharp graphics.
+
+
diff -Nru lincity-ng-2.0/RELNOTES lincity-ng-2.9~git20150314/RELNOTES
--- lincity-ng-2.0/RELNOTES 2009-01-25 20:21:28.000000000 +0000
+++ lincity-ng-2.9~git20150314/RELNOTES 2015-05-05 16:32:49.000000000 +0000
@@ -1,9 +1,17 @@
-*** LincityNG 2.0 *** [r1516 in svn] 2009-01-25
+*** LincityNG 2.9.beta *** [r1797 in svn] 2013-12-22
+
+public BETA release with:
+* custom map size, see README-Unlimited
+* new water management, see README-WaterWell
+* more supported languages
+* less bugs
+
+*** LincityNG 2.0 *** [r1518 in svn] 2009-01-25
* Updated translations (cs, de, nl, pt_BR, ru, sv)
* Use language specific font if fonts/