diff -Nru mercator-0.3.2/debian/changelog mercator-0.3.2/debian/changelog --- mercator-0.3.2/debian/changelog 2014-08-15 18:10:49.000000000 +0000 +++ mercator-0.3.2/debian/changelog 2015-08-05 05:04:51.000000000 +0000 @@ -1,3 +1,22 @@ +mercator (0.3.2-1.1ubuntu3) wily; urgency=medium + + * Mark yet another symbol as optional, which somehow slipped through the + previous build. + + -- Steve Langasek Wed, 05 Aug 2015 05:04:50 +0000 + +mercator (0.3.2-1.1ubuntu2) wily; urgency=medium + + * Mark some additional symbols as optional. + + -- Steve Langasek Wed, 05 Aug 2015 04:27:58 +0000 + +mercator (0.3.2-1.1ubuntu1) wily; urgency=medium + + * Rename library packages for g++5 ABI transition. + + -- Steve Langasek Tue, 04 Aug 2015 08:15:31 +0000 + mercator (0.3.2-1.1) unstable; urgency=medium * Non-maintainer upload. diff -Nru mercator-0.3.2/debian/control mercator-0.3.2/debian/control --- mercator-0.3.2/debian/control 2013-06-21 17:21:39.000000000 +0000 +++ mercator-0.3.2/debian/control 2015-08-04 08:15:31.000000000 +0000 @@ -1,7 +1,8 @@ Source: mercator Section: libs Priority: optional -Maintainer: Debian Games Team +Maintainer: Ubuntu Developers +XSBC-Original-Maintainer: Debian Games Team Uploaders: Stephen M. Webb Build-Depends: dh-autoreconf, debhelper (>= 9), @@ -12,11 +13,13 @@ Vcs-Git: git://anonscm.debian.org/pkg-games/mercator.git Vcs-Browser: http://anonscm.debian.org/git/pkg-games/mercator.git -Package: libmercator-0.3-3 +Package: libmercator-0.3-3v5 Architecture: any Multi-Arch: same Pre-Depends: dpkg (>= 1.15.6~), ${misc:Pre-Depends} Depends: ${misc:Depends}, ${shlibs:Depends} +Conflicts: libmercator-0.3-3 +Replaces: libmercator-0.3-3 Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. @@ -41,7 +44,7 @@ Architecture: any Multi-Arch: same Pre-Depends: dpkg (>= 1.15.6~) -Depends: libmercator-0.3-3 (= ${binary:Version}), +Depends: libmercator-0.3-3v5 (= ${binary:Version}), libwfmath-1.0-dev, ${misc:Depends} Description: WorldForge terrain library - development files @@ -65,13 +68,15 @@ . This package contains the files for developing with the mercator library. -Package: libmercator-0.3-3-dbg +Package: libmercator-0.3-3v5-dbg Section: debug Priority: extra Architecture: any Multi-Arch: same Pre-Depends: dpkg (>= 1.15.6~) -Depends: libmercator-0.3-3 (= ${binary:Version}), ${misc:Depends} +Depends: libmercator-0.3-3v5 (= ${binary:Version}), ${misc:Depends} +Conflicts: libmercator-0.3-3-dbg +Replaces: libmercator-0.3-3-dbg Description: WorldForge terrain library - debugging symbols Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge (http://www.worldforge.org) core libraries. diff -Nru mercator-0.3.2/debian/libmercator-0.3-3.install mercator-0.3.2/debian/libmercator-0.3-3.install --- mercator-0.3.2/debian/libmercator-0.3-3.install 2013-06-21 17:21:39.000000000 +0000 +++ mercator-0.3.2/debian/libmercator-0.3-3.install 1970-01-01 00:00:00.000000000 +0000 @@ -1,2 +0,0 @@ -usr/lib/*/libmercator-0.3.so.3 -usr/lib/*/libmercator-0.3.so.3.0.0 diff -Nru mercator-0.3.2/debian/libmercator-0.3-3.symbols mercator-0.3.2/debian/libmercator-0.3-3.symbols --- mercator-0.3.2/debian/libmercator-0.3-3.symbols 2014-08-15 17:42:56.000000000 +0000 +++ mercator-0.3.2/debian/libmercator-0.3-3.symbols 1970-01-01 00:00:00.000000000 +0000 @@ -1,457 +0,0 @@ -libmercator-0.3.so.3 libmercator-0.3-3 #MINVER# - (c++)"Mercator::AdjustTerrainMod::~AdjustTerrainMod()@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::AdjustTerrainMod(float, WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::setShape(float, WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::~AdjustTerrainMod()@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::AdjustTerrainMod(float, WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::setShape(float, WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::~AdjustTerrainMod()@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::AdjustTerrainMod(float, WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::AdjustTerrainMod::setShape(float, WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::Area::addToSegment(Mercator::Segment&) const@Base" 0.3.0 - (c++)"Mercator::Area::~Area()@Base" 0.3.0 - (c++)"Mercator::Area::Area(int, bool)@Base" 0.3.0 - (c++)"Mercator::Area::checkIntersects(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::Area::clipToSegment(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::Area::contains(float, float) const@Base" 0.3.2 - (c++)"Mercator::Area::removeFromSegment(Mercator::Segment&) const@Base" 0.3.0 - (c++)"Mercator::Area::setShader(Mercator::Shader const*) const@Base" 0.3.0 - (c++)"Mercator::Area::setShape(WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::AreaShader::~AreaShader()@Base" 0.3.0 - (c++)"Mercator::AreaShader::AreaShader(int)@Base" 0.3.0 - (c++)"Mercator::AreaShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::AreaShader::shadeArea(Mercator::Surface&, Mercator::Area const*) const@Base" 0.3.0 - (c++)"Mercator::AreaShader::shade(Mercator::Surface&) const@Base" 0.3.0 - (c++)"Mercator::Area::updateToSegment(Mercator::Segment&) const@Base" 0.3.0 - (c++)"Mercator::BandShader::~BandShader()@Base" 0.3.0 - (c++)"Mercator::BandShader::BandShader(float, float)@Base" 0.3.0 - (c++)"Mercator::BandShader::BandShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 - (c++)"Mercator::BandShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::BandShader::default_highThreshold@Base" 0.3.0 - (c++)"Mercator::BandShader::default_lowThreshold@Base" 0.3.0 - (c++)"Mercator::BandShader::key_highThreshold@Base" 0.3.0 - (c++)"Mercator::BandShader::key_lowThreshold@Base" 0.3.0 - (c++)"Mercator::BandShader::shade(Mercator::Surface&) const@Base" 0.3.0 - (c++)"Mercator::BasePoint::FALLOFF@Base" 0.3.0 - (c++)"Mercator::BasePoint::HEIGHT@Base" 0.3.0 - (c++)"Mercator::BasePoint::ROUGHNESS@Base" 0.3.0 - (c++)"Mercator::Buffer::allocate()@Base" 0.3.0 - (c++)"Mercator::Buffer::~Buffer()@Base" 0.3.0 - (c++)"Mercator::Buffer::Buffer(Mercator::Segment const&, unsigned int)@Base" 0.3.0 - (c++)"Mercator::Buffer::getChannels() const@Base" 0.3.0 - (c++)"Mercator::Buffer::getData()@Base" 0.3.0 - (c++)"Mercator::Buffer::getSegment() const@Base" 0.3.0 - (c++)"Mercator::Buffer::getSize() const@Base" 0.3.0 - (c++)"Mercator::Buffer::invalidate()@Base" 0.3.0 - (c++)"Mercator::Buffer::isValid() const@Base" 0.3.0 - (c++)"Mercator::Buffer::operator()(unsigned int, unsigned int, unsigned int)@Base" 0.3.0 - (c++)"Mercator::Buffer::operator()(unsigned int, unsigned int, unsigned int) const@Base" 0.3.0 - (c++)"Mercator::Buffer::allocate()@Base" 0.3.0 - (c++)"Mercator::Buffer::~Buffer()@Base" 0.3.0 - (c++)"Mercator::Buffer::Buffer(Mercator::Segment const&, unsigned int)@Base" 0.3.0 - (c++)"Mercator::Buffer::getChannels() const@Base" 0.3.0 - (c++)"Mercator::Buffer::getData()@Base" 0.3.0 - (c++)"Mercator::Buffer::getSegment() const@Base" 0.3.0 - (c++)"Mercator::Buffer::getSize() const@Base" 0.3.0 - (c++)"Mercator::Buffer::invalidate()@Base" 0.3.0 - (c++)"Mercator::Buffer::isValid() const@Base" 0.3.0 - (c++)"Mercator::Buffer::operator()(unsigned int, unsigned int, unsigned int)@Base" 0.3.0 - (c++)"Mercator::Buffer::operator()(unsigned int, unsigned int, unsigned int) const@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::~CraterTerrainMod()@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::CraterTerrainMod(float, WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::setShape(float, WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::~CraterTerrainMod()@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::CraterTerrainMod(float, WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::setShape(float, WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::~CraterTerrainMod()@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::CraterTerrainMod(float, WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::CraterTerrainMod::setShape(float, WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::DepthShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::DepthShader::default_murkyDepth@Base" 0.3.0 - (c++)"Mercator::DepthShader::default_waterLevel@Base" 0.3.0 - (c++)"Mercator::DepthShader::~DepthShader()@Base" 0.3.0 - (c++)"Mercator::DepthShader::DepthShader(float, float)@Base" 0.3.0 - (c++)"Mercator::DepthShader::DepthShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 - (c++)"Mercator::DepthShader::key_murkyDepth@Base" 0.3.0 - (c++)"Mercator::DepthShader::key_waterLevel@Base" 0.3.0 - (c++)"Mercator::DepthShader::shade(Mercator::Surface&) const@Base" 0.3.0 - (c++)"Mercator::dif(float, float)@Base" 0.3.2 - (c++)"Mercator::Effector::Context::~Context()@Base" 0.3.0 - (c++)"Mercator::Effector::Context::Context()@Base" 0.3.0 - (c++)"Mercator::Effector::Context::setId(std::basic_string, std::allocator > const&)@Base" 0.3.0 - (c++)"Mercator::Effector::~Effector()@Base" 0.3.0 - (c++)"Mercator::Effector::Effector()@Base" 0.3.0 - (c++)"Mercator::Effector::Effector(Mercator::Effector const&)@Base" 0.3.0 - (c++)"Mercator::Effector::operator=(Mercator::Effector const&)@Base" 0.3.0 - (c++)"Mercator::Effector::setContext(Mercator::Effector::Context*)@Base" 0.3.0 - (c++)"Mercator::FillShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::FillShader::~FillShader()@Base" 0.3.0 - (c++)"Mercator::FillShader::FillShader()@Base" 0.3.0 - (c++)"Mercator::FillShader::FillShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 - (c++)"Mercator::FillShader::shade(Mercator::Surface&) const@Base" 0.3.0 - (c++)"Mercator::Forest::~Forest()@Base" 0.3.0 - (c++)"Mercator::Forest::Forest(unsigned long)@Base" 0.3.0 - (c++)"Mercator::Forest::populate()@Base" 0.3.0 - (c++)"Mercator::Forest::setArea(Mercator::Area*)@Base" 0.3.0 - (c++)"Mercator::GrassShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::GrassShader::default_cutoff@Base" 0.3.0 - (c++)"Mercator::GrassShader::default_highThreshold@Base" 0.3.0 - (c++)"Mercator::GrassShader::default_intercept@Base" 0.3.0 - (c++)"Mercator::GrassShader::default_lowThreshold@Base" 0.3.0 - (c++)"Mercator::GrassShader::~GrassShader()@Base" 0.3.0 - (c++)"Mercator::GrassShader::GrassShader(float, float, float, float)@Base" 0.3.0 - (c++)"Mercator::GrassShader::GrassShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 - (c++)"Mercator::GrassShader::key_cutoff@Base" 0.3.0 - (c++)"Mercator::GrassShader::key_highThreshold@Base" 0.3.0 - (c++)"Mercator::GrassShader::key_intercept@Base" 0.3.0 - (c++)"Mercator::GrassShader::key_lowThreshold@Base" 0.3.0 - (c++)"Mercator::GrassShader::shade(Mercator::Surface&) const@Base" 0.3.0 - (c++)"Mercator::HighShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::HighShader::default_threshold@Base" 0.3.0 - (c++)"Mercator::HighShader::~HighShader()@Base" 0.3.0 - (c++)"Mercator::HighShader::HighShader(float)@Base" 0.3.0 - (c++)"Mercator::HighShader::HighShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 - (c++)"Mercator::HighShader::key_threshold@Base" 0.3.0 - (c++)"Mercator::HighShader::shade(Mercator::Surface&) const@Base" 0.3.0 - (c++)"Mercator::Intersect(Mercator::Terrain const&, WFMath::AxisBox<3> const&)@Base" 0.3.0 - (c++)"Mercator::Intersect(Mercator::Terrain const&, WFMath::Point<3> const&)@Base" 0.3.0 - (c++)"Mercator::Intersect(Mercator::Terrain const&, WFMath::Point<3> const&, WFMath::Vector<3> const&, WFMath::Point<3>&, WFMath::Vector<3>&, float&)@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::~LevelTerrainMod()@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::LevelTerrainMod(float, WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::setShape(float, WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::~LevelTerrainMod()@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::LevelTerrainMod(float, WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::setShape(float, WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::~LevelTerrainMod()@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::LevelTerrainMod(float, WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::LevelTerrainMod::setShape(float, WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::LowShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::LowShader::default_threshold@Base" 0.3.0 - (c++)"Mercator::LowShader::key_threshold@Base" 0.3.0 - (c++)"Mercator::LowShader::~LowShader()@Base" 0.3.0 - (c++)"Mercator::LowShader::LowShader(float)@Base" 0.3.0 - (c++)"Mercator::LowShader::LowShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 - (c++)"Mercator::LowShader::shade(Mercator::Surface&) const@Base" 0.3.0 - (c++)"Mercator::Matrix<2u, 2u, float>::Matrix()@Base" 0.3.0 - (c++)"Mercator::Matrix<2u, 2u, float>::operator[](unsigned int)@Base" 0.3.0 - (c++)"Mercator::Matrix<2u, 2u, float>::operator()(unsigned int, unsigned int)@Base" 0.3.0 - (c++)"Mercator::Matrix<2u, 2u, float>::operator()(unsigned int, unsigned int) const@Base" 0.3.0 - (c++)"Mercator::Matrix<4u, 4u, float>::Matrix()@Base" 0.3.0 - (c++)"Mercator::Matrix<4u, 4u, float>::operator[](unsigned int)@Base" 0.3.0 - (c++)"Mercator::Matrix<4u, 4u, float>::operator()(unsigned int, unsigned int)@Base" 0.3.0 - (c++)"Mercator::Matrix<4u, 4u, float>::operator()(unsigned int, unsigned int) const@Base" 0.3.0 - (c++)"Mercator::max(float, float)@Base" 0.3.2 - (c++)"Mercator::min(float, float)@Base" 0.3.2 - (c++)"Mercator::Plant::~Plant()@Base" 0.3.0 - (c++)"Mercator::Plant::Plant()@Base" 0.3.0 - (c++)"Mercator::Segment::addArea(Mercator::Area const*)@Base" 0.3.0 - (c++)"Mercator::Segment::addMod(Mercator::TerrainMod const*)@Base" 0.3.0 - (c++)"Mercator::Segment::applyMod(Mercator::TerrainMod const*)@Base" 0.3.0 - (c++)"Mercator::Segment::clearMods()@Base" 0.3.0 - (c++)"Mercator::Segment::clipToSegment(WFMath::AxisBox<2> const&, int&, int&, int&, int&) const@Base" 0.3.0 - (c++)"Mercator::Segment::fill1d(Mercator::BasePoint const&, Mercator::BasePoint const&, float*) const@Base" 0.3.0 - (c++)"Mercator::Segment::fill2d(Mercator::BasePoint const&, Mercator::BasePoint const&, Mercator::BasePoint const&, Mercator::BasePoint const&)@Base" 0.3.0 - (c++)"Mercator::Segment::getBox() const@Base" 0.3.0 - (c++)"Mercator::Segment::getHeightAndNormal(float, float, float&, WFMath::Vector<3>&) const@Base" 0.3.0 - (c++)"Mercator::Segment::getRect() const@Base" 0.3.0 - (c++)"Mercator::Segment::invalidate(bool)@Base" 0.3.0 - (c++)"Mercator::Segment::invalidateSurfaces()@Base" 0.3.0 - (c++)"Mercator::Segment::populate()@Base" 0.3.0 - (c++)"Mercator::Segment::populateNormals()@Base" 0.3.0 - (c++)"Mercator::Segment::populateSurfaces()@Base" 0.3.0 - (c++)"Mercator::Segment::qRMD(WFMath::MTRand&, float, float, float, float, float, float, float) const@Base" 0.3.2 - (c++)"Mercator::Segment::removeArea(Mercator::Area const*)@Base" 0.3.0 - (c++)"Mercator::Segment::removeMod(Mercator::TerrainMod const*)@Base" 0.3.0 - (c++)"Mercator::Segment::~Segment()@Base" 0.3.0 - (c++)"Mercator::Segment::Segment(int, int, unsigned int)@Base" 0.3.0 - (c++)"Mercator::Segment::updateArea(Mercator::Area const*)@Base" 0.3.0 - (c++)"Mercator::Segment::updateMod(Mercator::TerrainMod const*)@Base" 0.3.0 - (c++)"Mercator::set(float, float)@Base" 0.3.2 - (c++)"Mercator::ShaderFactories::del()@Base" 0.3.0 - (c++)"Mercator::ShaderFactories::instance()@Base" 0.3.0 - (c++)"Mercator::ShaderFactories::m_instance@Base" 0.3.0 - (c++)"Mercator::ShaderFactories::newShader(std::basic_string, std::allocator > const&, std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 - (c++)"Mercator::ShaderFactories::~ShaderFactories()@Base" 0.3.0 - (c++)"Mercator::ShaderFactories::ShaderFactories()@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 - (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 - (c++)"Mercator::ShaderKit::~ShaderKit()@Base" 0.3.0 - (c++)"Mercator::ShaderKit::ShaderKit()@Base" 0.3.0 - (c++)"Mercator::Shader::newSurface(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::Shader::~Shader()@Base" 0.3.0 - (c++)"Mercator::Shader::Shader(bool, bool)@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::checkIntersects(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::setShape(WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::~ShapeTerrainMod()@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::ShapeTerrainMod(WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::checkIntersects(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::setShape(WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::~ShapeTerrainMod()@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::ShapeTerrainMod(WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::checkIntersects(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::setShape(WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::~ShapeTerrainMod()@Base" 0.3.0 - (c++)"Mercator::ShapeTerrainMod::ShapeTerrainMod(WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::setShape(float, float, float, WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::~SlopeTerrainMod()@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::SlopeTerrainMod(float, float, float, WFMath::Ball<2> const&)@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::setShape(float, float, float, WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::~SlopeTerrainMod()@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::SlopeTerrainMod(float, float, float, WFMath::Polygon<2> const&)@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::apply(float&, int, int) const@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::setShape(float, float, float, WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::~SlopeTerrainMod()@Base" 0.3.0 - (c++)"Mercator::SlopeTerrainMod::SlopeTerrainMod(float, float, float, WFMath::RotBox<2> const&)@Base" 0.3.0 - (c++)"Mercator::sum(float, float)@Base" 0.3.2 - (c++)"Mercator::Surface::populate()@Base" 0.3.0 - (c++)"Mercator::Surface::~Surface()@Base" 0.3.0 - (c++)"Mercator::Surface::Surface(Mercator::Segment const&, Mercator::Shader const&, bool, bool)@Base" 0.3.0 - (c++)"Mercator::Terrain::addArea(Mercator::Area const*)@Base" 0.3.0 - (c++)"Mercator::Terrain::addEffector(Mercator::Effector const*)@Base" 0.3.0 - (c++)"Mercator::Terrain::addMod(Mercator::TerrainMod const*)@Base" 0.3.0 - (c++)"Mercator::Terrain::addShader(Mercator::Shader const*, int)@Base" 0.3.0 - (c++)"Mercator::Terrain::addSurfaces(Mercator::Segment&)@Base" 0.3.0 - (c++)"Mercator::Terrain::DEFAULT@Base" 0.3.2 - (c++)"Mercator::Terrain::defaultLevel@Base" 0.3.0 - (c++)"Mercator::Terrain::getBasePoint(int, int, Mercator::BasePoint&) const@Base" 0.3.0 - (c++)"Mercator::Terrain::get(float, float) const@Base" 0.3.0 - (c++)"Mercator::Terrain::getHeightAndNormal(float, float, float&, WFMath::Vector<3>&) const@Base" 0.3.0 - (c++)"Mercator::Terrain::getSegment(int, int) const@Base" 0.3.0 - (c++)"Mercator::TerrainMod::addToSegment(Mercator::Segment&) const@Base" 0.3.0 - (c++)"Mercator::TerrainMod::removeFromSegment(Mercator::Segment&) const@Base" 0.3.0 - (c++)"Mercator::TerrainMod::~TerrainMod()@Base" 0.3.0 - (c++)"Mercator::TerrainMod::TerrainMod()@Base" 0.3.0 - (c++)"Mercator::TerrainMod::updateToSegment(Mercator::Segment&) const@Base" 0.3.0 - (c++)"Mercator::Terrain::removeArea(Mercator::Area const*)@Base" 0.3.0 - (c++)"Mercator::Terrain::removeEffector(Mercator::Effector const*)@Base" 0.3.0 - (c++)"Mercator::Terrain::removeMod(Mercator::TerrainMod const*)@Base" 0.3.0 - (c++)"Mercator::Terrain::removeShader(Mercator::Shader const*, int)@Base" 0.3.0 - (c++)"Mercator::Terrain::setBasePoint(int, int, Mercator::BasePoint const&)@Base" 0.3.0 - (c++)"Mercator::Terrain::SHADED@Base" 0.3.2 - (c++)"Mercator::Terrain::shadeSurfaces(Mercator::Segment&)@Base" 0.3.0 - (c++)"Mercator::Terrain::~Terrain()@Base" 0.3.0 - (c++)"Mercator::Terrain::Terrain(unsigned int, unsigned int)@Base" 0.3.0 - (c++)"Mercator::Terrain::updateArea(Mercator::Area const*)@Base" 0.3.0 - (c++)"Mercator::Terrain::updateEffector(Mercator::Effector const*)@Base" 0.3.0 - (c++)"Mercator::Terrain::updateMod(Mercator::TerrainMod const*)@Base" 0.3.0 - (c++)"Mercator::TileShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 - (c++)"Mercator::TileShader::shade(Mercator::Surface&) const@Base" 0.3.0 - (c++)"Mercator::TileShader::~TileShader()@Base" 0.3.0 - (c++)"Mercator::TileShader::TileShader()@Base" 0.3.0 - (c++)"std::ctype::do_widen(char) const@Base" 0.3.2 - (c++)"std::list >::merge(std::list >&)@Base" 0.3.0 - (c++)"std::list >::sort()@Base" 0.3.0 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_copy(std::_Rb_tree_node > const*, std::_Rb_tree_node >*)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_copy(std::_Rb_tree_node > const*, std::_Rb_tree_node >*)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_copy(std::_Rb_tree_node > const*, std::_Rb_tree_node >*)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find(int const&)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find(int const&)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_erase(std::_Rb_tree_node, std::allocator > > > >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator, std::allocator > > > >, int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_insert_unique_(std::_Rb_tree_const_iterator, std::allocator > > > >, std::pair, std::allocator > > > const&)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_erase(std::_Rb_tree_node, std::allocator > > > >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator, std::allocator > > > >, int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_insert_unique_(std::_Rb_tree_const_iterator, std::allocator > > > >, std::pair, std::allocator > > > const&)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_erase(std::_Rb_tree_node, std::allocator > > > >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator, std::allocator > > > >, int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_insert_unique_(std::_Rb_tree_const_iterator, std::allocator > > > >, std::pair, std::allocator > > > const&)@Base" 0.3.0 - (c++)"std::_Rb_tree >, std::_Select1st > >, std::less, std::allocator > > >::erase(Mercator::Effector const* const&)@Base" 0.3.0 - (c++)"std::_Rb_tree >, std::_Select1st > >, std::less, std::allocator > > >::_M_erase(std::_Rb_tree_node > >*)@Base" 0.3.0 - (c++)"std::_Rb_tree >, std::_Select1st > >, std::less, std::allocator > > >::_M_insert_unique(std::pair > const&)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(Mercator::Segment* const&)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::less, std::allocator >::find(Mercator::TerrainMod const* const&)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, float>, std::_Select1st, std::allocator > const, float> >, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > >::find(std::basic_string, std::allocator > const&) const@Base" 0.3.0 - (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::ShaderKit*>, std::_Select1st, std::allocator > const, Mercator::ShaderKit*> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::ShaderKit*> > >::_M_erase(std::_Rb_tree_node, std::allocator > const, Mercator::ShaderKit*> >*)@Base" 0.3.0 - (c++|optional)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::ShaderKit*>, std::_Select1st, std::allocator > const, Mercator::ShaderKit*> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::ShaderKit*> > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator, std::allocator > const, Mercator::ShaderKit*> >, std::basic_string, std::allocator > const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::ShaderKit*>, std::_Select1st, std::allocator > const, Mercator::ShaderKit*> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::ShaderKit*> > >::_M_get_insert_unique_pos(std::basic_string, std::allocator > const&)@Base" 0.3.2 - (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::ShaderKit*>, std::_Select1st, std::allocator > const, Mercator::ShaderKit*> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::ShaderKit*> > >::_M_insert_unique_(std::_Rb_tree_const_iterator, std::allocator > const, Mercator::ShaderKit*> >, std::pair, std::allocator > const, Mercator::ShaderKit*> const&)@Base" 0.3.0 - (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::SpeciesParameter>, std::_Select1st, std::allocator > const, Mercator::SpeciesParameter> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::SpeciesParameter> > >::_M_erase(std::_Rb_tree_node, std::allocator > const, Mercator::SpeciesParameter> >*)@Base" 0.3.0 - (c++)"std::vector >::_M_insert_aux(__gnu_cxx::__normal_iterator > >, Mercator::Edge const&)@Base" 0.3.0 - (c++)"std::vector >::~vector()@Base" 0.3.0 - (c++|optional)"std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&)@Base" 0.3.2 - (c++)"std::vector, std::allocator > >::insert(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, WFMath::Point<2> const&)@Base" 0.3.0 - (c++)"std::vector, std::allocator > >::_M_insert_aux(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, WFMath::Point<2> const&)@Base" 0.3.0 - (c++)"std::vector, std::allocator > >::operator=(std::vector, std::allocator > > const&)@Base" 0.3.0 - (c++)"typeinfo for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::Area@Base" 0.3.0 - (c++)"typeinfo for Mercator::AreaShader@Base" 0.3.0 - (c++)"typeinfo for Mercator::BandShader@Base" 0.3.0 - (c++)"typeinfo for Mercator::Buffer@Base" 0.3.0 - (c++)"typeinfo for Mercator::Buffer@Base" 0.3.0 - (c++)"typeinfo for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::DepthShader@Base" 0.3.0 - (c++)"typeinfo for Mercator::Effector@Base" 0.3.0 - (c++)"typeinfo for Mercator::Effector::Context@Base" 0.3.0 - (c++)"typeinfo for Mercator::FillShader@Base" 0.3.0 - (c++)"typeinfo for Mercator::GrassShader@Base" 0.3.0 - (c++)"typeinfo for Mercator::HighShader@Base" 0.3.0 - (c++)"typeinfo for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::LowShader@Base" 0.3.0 - (c++)"typeinfo for Mercator::Shader@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShaderKit@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::Surface@Base" 0.3.0 - (c++)"typeinfo for Mercator::TerrainMod@Base" 0.3.0 - (c++)"typeinfo for Mercator::TileShader@Base" 0.3.0 - (c++)"typeinfo for RandCache::Ordering@Base" 0.3.0 - (c++)"typeinfo for ZeroSpiralOrdering@Base" 0.3.0 - (c++)"typeinfo name for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::Area@Base" 0.3.0 - (c++)"typeinfo name for Mercator::AreaShader@Base" 0.3.0 - (c++)"typeinfo name for Mercator::BandShader@Base" 0.3.0 - (c++)"typeinfo name for Mercator::Buffer@Base" 0.3.0 - (c++)"typeinfo name for Mercator::Buffer@Base" 0.3.0 - (c++)"typeinfo name for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::DepthShader@Base" 0.3.0 - (c++)"typeinfo name for Mercator::Effector@Base" 0.3.0 - (c++)"typeinfo name for Mercator::Effector::Context@Base" 0.3.0 - (c++)"typeinfo name for Mercator::FillShader@Base" 0.3.0 - (c++)"typeinfo name for Mercator::GrassShader@Base" 0.3.0 - (c++)"typeinfo name for Mercator::HighShader@Base" 0.3.0 - (c++)"typeinfo name for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::LowShader@Base" 0.3.0 - (c++)"typeinfo name for Mercator::Shader@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShaderKit@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::Surface@Base" 0.3.0 - (c++)"typeinfo name for Mercator::TerrainMod@Base" 0.3.0 - (c++)"typeinfo name for Mercator::TileShader@Base" 0.3.0 - (c++)"typeinfo name for RandCache::Ordering@Base" 0.3.0 - (c++)"typeinfo name for ZeroSpiralOrdering@Base" 0.3.0 - (c++|optional)"void std::__adjust_heap<__gnu_cxx::__normal_iterator > >, long, Mercator::Edge, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, long, long, Mercator::Edge, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 - (c++)"void std::__heap_select<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 - (c++)"void std::__insertion_sort<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 - (c++|optional)"void std::__introsort_loop<__gnu_cxx::__normal_iterator > >, long, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, long, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 - (c++)"void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Val_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Val_comp_iter)@Base" 0.3.2 - (c++)"vtable for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::AdjustTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::Area@Base" 0.3.0 - (c++)"vtable for Mercator::AreaShader@Base" 0.3.0 - (c++)"vtable for Mercator::BandShader@Base" 0.3.0 - (c++)"vtable for Mercator::Buffer@Base" 0.3.0 - (c++)"vtable for Mercator::Buffer@Base" 0.3.0 - (c++)"vtable for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::CraterTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::DepthShader@Base" 0.3.0 - (c++)"vtable for Mercator::Effector@Base" 0.3.0 - (c++)"vtable for Mercator::Effector::Context@Base" 0.3.0 - (c++)"vtable for Mercator::FillShader@Base" 0.3.0 - (c++)"vtable for Mercator::GrassShader@Base" 0.3.0 - (c++)"vtable for Mercator::HighShader@Base" 0.3.0 - (c++)"vtable for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::LevelTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::LowShader@Base" 0.3.0 - (c++)"vtable for Mercator::Shader@Base" 0.3.0 - (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 - (c++)"vtable for Mercator::ShaderKit@Base" 0.3.0 - (c++)"vtable for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::ShapeTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::SlopeTerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::Surface@Base" 0.3.0 - (c++)"vtable for Mercator::TerrainMod@Base" 0.3.0 - (c++)"vtable for Mercator::TileShader@Base" 0.3.0 - (c++)"vtable for RandCache::Ordering@Base" 0.3.0 - (c++)"vtable for ZeroSpiralOrdering@Base" 0.3.0 - (c++)"WFMath::Polygon<2> Mercator::sutherlandHodgmanKernel(WFMath::Polygon<2> const&, Mercator::BottomClip)@Base" 0.3.0 - (c++)"WFMath::Polygon<2> Mercator::sutherlandHodgmanKernel(WFMath::Polygon<2> const&, Mercator::LeftClip)@Base" 0.3.0 - (c++)"WFMath::Polygon<2> Mercator::sutherlandHodgmanKernel(WFMath::Polygon<2> const&, Mercator::RightClip)@Base" 0.3.0 - (c++)"WFMath::Polygon<2> Mercator::sutherlandHodgmanKernel(WFMath::Polygon<2> const&, Mercator::TopClip)@Base" 0.3.0 - (c++)"ZeroSpiralOrdering::operator()(int, int)@Base" 0.3.0 - (c++)"ZeroSpiralOrdering::~ZeroSpiralOrdering()@Base" 0.3.0 - (c++|optional)"std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned int, unsigned int const&)@Base" 0.3.2 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 - (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 - (c++|optional)"void std::__adjust_heap<__gnu_cxx::__normal_iterator > >, int, Mercator::Edge, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, int, int, Mercator::Edge, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 - (c++|optional)"void std::__introsort_loop<__gnu_cxx::__normal_iterator > >, int, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, int, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 - diff -Nru mercator-0.3.2/debian/libmercator-0.3-3v5-dbg.lintian-overrides mercator-0.3.2/debian/libmercator-0.3-3v5-dbg.lintian-overrides --- mercator-0.3.2/debian/libmercator-0.3-3v5-dbg.lintian-overrides 1970-01-01 00:00:00.000000000 +0000 +++ mercator-0.3.2/debian/libmercator-0.3-3v5-dbg.lintian-overrides 2015-08-04 08:15:31.000000000 +0000 @@ -0,0 +1,2 @@ +# G++5 ABI transition +libmercator-0.3-3v5-dbg: package-name-doesnt-match-sonames libmercator-0.3-3-dbg diff -Nru mercator-0.3.2/debian/libmercator-0.3-3v5.install mercator-0.3.2/debian/libmercator-0.3-3v5.install --- mercator-0.3.2/debian/libmercator-0.3-3v5.install 1970-01-01 00:00:00.000000000 +0000 +++ mercator-0.3.2/debian/libmercator-0.3-3v5.install 2015-08-04 08:15:31.000000000 +0000 @@ -0,0 +1,2 @@ +usr/lib/*/libmercator-0.3.so.3 +usr/lib/*/libmercator-0.3.so.3.0.0 diff -Nru mercator-0.3.2/debian/libmercator-0.3-3v5.lintian-overrides mercator-0.3.2/debian/libmercator-0.3-3v5.lintian-overrides --- mercator-0.3.2/debian/libmercator-0.3-3v5.lintian-overrides 1970-01-01 00:00:00.000000000 +0000 +++ mercator-0.3.2/debian/libmercator-0.3-3v5.lintian-overrides 2015-08-04 08:15:31.000000000 +0000 @@ -0,0 +1,2 @@ +# G++5 ABI transition +libmercator-0.3-3v5: package-name-doesnt-match-sonames libmercator-0.3-3 diff -Nru mercator-0.3.2/debian/libmercator-0.3-3v5.symbols mercator-0.3.2/debian/libmercator-0.3-3v5.symbols --- mercator-0.3.2/debian/libmercator-0.3-3v5.symbols 1970-01-01 00:00:00.000000000 +0000 +++ mercator-0.3.2/debian/libmercator-0.3-3v5.symbols 2015-08-05 05:04:25.000000000 +0000 @@ -0,0 +1,451 @@ +libmercator-0.3.so.3 libmercator-0.3-3v5 #MINVER# + (c++)"Mercator::AdjustTerrainMod::~AdjustTerrainMod()@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::AdjustTerrainMod(float, WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::setShape(float, WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::~AdjustTerrainMod()@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::AdjustTerrainMod(float, WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::setShape(float, WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::~AdjustTerrainMod()@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::AdjustTerrainMod(float, WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::AdjustTerrainMod::setShape(float, WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::Area::addToSegment(Mercator::Segment&) const@Base" 0.3.0 + (c++)"Mercator::Area::~Area()@Base" 0.3.0 + (c++)"Mercator::Area::Area(int, bool)@Base" 0.3.0 + (c++)"Mercator::Area::checkIntersects(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::Area::clipToSegment(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::Area::contains(float, float) const@Base" 0.3.2 + (c++)"Mercator::Area::removeFromSegment(Mercator::Segment&) const@Base" 0.3.0 + (c++)"Mercator::Area::setShader(Mercator::Shader const*) const@Base" 0.3.0 + (c++)"Mercator::Area::setShape(WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::AreaShader::~AreaShader()@Base" 0.3.0 + (c++)"Mercator::AreaShader::AreaShader(int)@Base" 0.3.0 + (c++)"Mercator::AreaShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::AreaShader::shadeArea(Mercator::Surface&, Mercator::Area const*) const@Base" 0.3.0 + (c++)"Mercator::AreaShader::shade(Mercator::Surface&) const@Base" 0.3.0 + (c++)"Mercator::Area::updateToSegment(Mercator::Segment&) const@Base" 0.3.0 + (c++)"Mercator::BandShader::~BandShader()@Base" 0.3.0 + (c++)"Mercator::BandShader::BandShader(float, float)@Base" 0.3.0 + (c++)"Mercator::BandShader::BandShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 + (c++)"Mercator::BandShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::BandShader::default_highThreshold@Base" 0.3.0 + (c++)"Mercator::BandShader::default_lowThreshold@Base" 0.3.0 + (c++)"Mercator::BandShader::key_lowThreshold[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::BandShader::key_highThreshold[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::BandShader::shade(Mercator::Surface&) const@Base" 0.3.0 + (c++)"Mercator::BasePoint::FALLOFF@Base" 0.3.0 + (c++)"Mercator::BasePoint::HEIGHT@Base" 0.3.0 + (c++)"Mercator::BasePoint::ROUGHNESS@Base" 0.3.0 + (c++)"Mercator::Buffer::allocate()@Base" 0.3.0 + (c++)"Mercator::Buffer::~Buffer()@Base" 0.3.0 + (c++)"Mercator::Buffer::Buffer(Mercator::Segment const&, unsigned int)@Base" 0.3.0 + (c++)"Mercator::Buffer::getChannels() const@Base" 0.3.0 + (c++)"Mercator::Buffer::getData()@Base" 0.3.0 + (c++)"Mercator::Buffer::getSegment() const@Base" 0.3.0 + (c++)"Mercator::Buffer::getSize() const@Base" 0.3.0 + (c++)"Mercator::Buffer::invalidate()@Base" 0.3.0 + (c++)"Mercator::Buffer::isValid() const@Base" 0.3.0 + (c++)"Mercator::Buffer::operator()(unsigned int, unsigned int, unsigned int)@Base" 0.3.0 + (c++)"Mercator::Buffer::operator()(unsigned int, unsigned int, unsigned int) const@Base" 0.3.0 + (c++)"Mercator::Buffer::allocate()@Base" 0.3.0 + (c++)"Mercator::Buffer::~Buffer()@Base" 0.3.0 + (c++)"Mercator::Buffer::Buffer(Mercator::Segment const&, unsigned int)@Base" 0.3.0 + (c++)"Mercator::Buffer::getChannels() const@Base" 0.3.0 + (c++)"Mercator::Buffer::getData()@Base" 0.3.0 + (c++)"Mercator::Buffer::getSegment() const@Base" 0.3.0 + (c++)"Mercator::Buffer::getSize() const@Base" 0.3.0 + (c++)"Mercator::Buffer::invalidate()@Base" 0.3.0 + (c++)"Mercator::Buffer::isValid() const@Base" 0.3.0 + (c++)"Mercator::Buffer::operator()(unsigned int, unsigned int, unsigned int)@Base" 0.3.0 + (c++)"Mercator::Buffer::operator()(unsigned int, unsigned int, unsigned int) const@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::~CraterTerrainMod()@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::CraterTerrainMod(float, WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::setShape(float, WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::~CraterTerrainMod()@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::CraterTerrainMod(float, WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::setShape(float, WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::~CraterTerrainMod()@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::CraterTerrainMod(float, WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::CraterTerrainMod::setShape(float, WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::DepthShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::DepthShader::default_murkyDepth@Base" 0.3.0 + (c++)"Mercator::DepthShader::default_waterLevel@Base" 0.3.0 + (c++)"Mercator::DepthShader::~DepthShader()@Base" 0.3.0 + (c++)"Mercator::DepthShader::DepthShader(float, float)@Base" 0.3.0 + (c++)"Mercator::DepthShader::DepthShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 + (c++)"Mercator::DepthShader::key_murkyDepth[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::DepthShader::key_waterLevel[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::DepthShader::shade(Mercator::Surface&) const@Base" 0.3.0 + (c++)"Mercator::dif(float, float)@Base" 0.3.2 + (c++)"Mercator::Effector::Context::~Context()@Base" 0.3.0 + (c++)"Mercator::Effector::Context::Context()@Base" 0.3.0 + (c++)"Mercator::Effector::Context::setId(std::__cxx11::basic_string, std::allocator > const&)@Base" 0.3.0 + (c++)"Mercator::Effector::~Effector()@Base" 0.3.0 + (c++)"Mercator::Effector::Effector()@Base" 0.3.0 + (c++)"Mercator::Effector::Effector(Mercator::Effector const&)@Base" 0.3.0 + (c++)"Mercator::Effector::operator=(Mercator::Effector const&)@Base" 0.3.0 + (c++)"Mercator::Effector::setContext(Mercator::Effector::Context*)@Base" 0.3.0 + (c++)"Mercator::FillShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::FillShader::~FillShader()@Base" 0.3.0 + (c++)"Mercator::FillShader::FillShader()@Base" 0.3.0 + (c++)"Mercator::FillShader::FillShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 + (c++)"Mercator::FillShader::shade(Mercator::Surface&) const@Base" 0.3.0 + (c++)"Mercator::Forest::~Forest()@Base" 0.3.0 + (c++)"Mercator::Forest::Forest(unsigned long)@Base" 0.3.0 + (c++)"Mercator::Forest::populate()@Base" 0.3.0 + (c++)"Mercator::Forest::setArea(Mercator::Area*)@Base" 0.3.0 + (c++)"Mercator::GrassShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::GrassShader::default_cutoff@Base" 0.3.0 + (c++)"Mercator::GrassShader::default_highThreshold@Base" 0.3.0 + (c++)"Mercator::GrassShader::default_intercept@Base" 0.3.0 + (c++)"Mercator::GrassShader::default_lowThreshold@Base" 0.3.0 + (c++)"Mercator::GrassShader::~GrassShader()@Base" 0.3.0 + (c++)"Mercator::GrassShader::GrassShader(float, float, float, float)@Base" 0.3.0 + (c++)"Mercator::GrassShader::GrassShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 + (c++)"Mercator::GrassShader::key_cutoff[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::GrassShader::key_intercept[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::GrassShader::key_lowThreshold[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::GrassShader::key_highThreshold[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::GrassShader::shade(Mercator::Surface&) const@Base" 0.3.0 + (c++)"Mercator::HighShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::HighShader::default_threshold@Base" 0.3.0 + (c++)"Mercator::HighShader::~HighShader()@Base" 0.3.0 + (c++)"Mercator::HighShader::HighShader(float)@Base" 0.3.0 + (c++)"Mercator::HighShader::HighShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 + (c++)"Mercator::HighShader::key_threshold[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::HighShader::shade(Mercator::Surface&) const@Base" 0.3.0 + (c++)"Mercator::Intersect(Mercator::Terrain const&, WFMath::AxisBox<3> const&)@Base" 0.3.0 + (c++)"Mercator::Intersect(Mercator::Terrain const&, WFMath::Point<3> const&)@Base" 0.3.0 + (c++)"Mercator::Intersect(Mercator::Terrain const&, WFMath::Point<3> const&, WFMath::Vector<3> const&, WFMath::Point<3>&, WFMath::Vector<3>&, float&)@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::~LevelTerrainMod()@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::LevelTerrainMod(float, WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::setShape(float, WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::~LevelTerrainMod()@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::LevelTerrainMod(float, WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::setShape(float, WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::~LevelTerrainMod()@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::LevelTerrainMod(float, WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::LevelTerrainMod::setShape(float, WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::LowShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::LowShader::default_threshold@Base" 0.3.0 + (c++)"Mercator::LowShader::~LowShader()@Base" 0.3.0 + (c++)"Mercator::LowShader::LowShader(float)@Base" 0.3.0 + (c++)"Mercator::LowShader::LowShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&)@Base" 0.3.0 + (c++)"Mercator::LowShader::key_threshold[abi:cxx11]@Base" 0.3.0 + (c++)"Mercator::LowShader::shade(Mercator::Surface&) const@Base" 0.3.0 + (c++)"Mercator::Matrix<2u, 2u, float>::Matrix()@Base" 0.3.0 + (c++)"Mercator::Matrix<2u, 2u, float>::operator[](unsigned int)@Base" 0.3.0 + (c++)"Mercator::Matrix<2u, 2u, float>::operator()(unsigned int, unsigned int)@Base" 0.3.0 + (c++)"Mercator::Matrix<2u, 2u, float>::operator()(unsigned int, unsigned int) const@Base" 0.3.0 + (c++)"Mercator::Matrix<4u, 4u, float>::Matrix()@Base" 0.3.0 + (c++)"Mercator::Matrix<4u, 4u, float>::operator[](unsigned int)@Base" 0.3.0 + (c++)"Mercator::Matrix<4u, 4u, float>::operator()(unsigned int, unsigned int)@Base" 0.3.0 + (c++)"Mercator::Matrix<4u, 4u, float>::operator()(unsigned int, unsigned int) const@Base" 0.3.0 + (c++)"Mercator::max(float, float)@Base" 0.3.2 + (c++)"Mercator::min(float, float)@Base" 0.3.2 + (c++)"Mercator::Plant::~Plant()@Base" 0.3.0 + (c++)"Mercator::Plant::Plant()@Base" 0.3.0 + (c++)"Mercator::Segment::addArea(Mercator::Area const*)@Base" 0.3.0 + (c++)"Mercator::Segment::addMod(Mercator::TerrainMod const*)@Base" 0.3.0 + (c++)"Mercator::Segment::applyMod(Mercator::TerrainMod const*)@Base" 0.3.0 + (c++)"Mercator::Segment::clearMods()@Base" 0.3.0 + (c++)"Mercator::Segment::clipToSegment(WFMath::AxisBox<2> const&, int&, int&, int&, int&) const@Base" 0.3.0 + (c++)"Mercator::Segment::fill1d(Mercator::BasePoint const&, Mercator::BasePoint const&, float*) const@Base" 0.3.0 + (c++)"Mercator::Segment::fill2d(Mercator::BasePoint const&, Mercator::BasePoint const&, Mercator::BasePoint const&, Mercator::BasePoint const&)@Base" 0.3.0 + (c++)"Mercator::Segment::getBox() const@Base" 0.3.0 + (c++)"Mercator::Segment::getHeightAndNormal(float, float, float&, WFMath::Vector<3>&) const@Base" 0.3.0 + (c++)"Mercator::Segment::getRect() const@Base" 0.3.0 + (c++)"Mercator::Segment::invalidate(bool)@Base" 0.3.0 + (c++)"Mercator::Segment::invalidateSurfaces()@Base" 0.3.0 + (c++)"Mercator::Segment::populate()@Base" 0.3.0 + (c++)"Mercator::Segment::populateNormals()@Base" 0.3.0 + (c++)"Mercator::Segment::populateSurfaces()@Base" 0.3.0 + (c++)"Mercator::Segment::qRMD(WFMath::MTRand&, float, float, float, float, float, float, float) const@Base" 0.3.2 + (c++)"Mercator::Segment::removeArea(Mercator::Area const*)@Base" 0.3.0 + (c++)"Mercator::Segment::removeMod(Mercator::TerrainMod const*)@Base" 0.3.0 + (c++)"Mercator::Segment::~Segment()@Base" 0.3.0 + (c++)"Mercator::Segment::Segment(int, int, unsigned int)@Base" 0.3.0 + (c++)"Mercator::Segment::updateArea(Mercator::Area const*)@Base" 0.3.0 + (c++)"Mercator::Segment::updateMod(Mercator::TerrainMod const*)@Base" 0.3.0 + (c++)"Mercator::set(float, float)@Base" 0.3.2 + (c++)"Mercator::ShaderFactories::del()@Base" 0.3.0 + (c++)"Mercator::ShaderFactories::instance()@Base" 0.3.0 + (c++)"Mercator::ShaderFactories::m_instance@Base" 0.3.0 + (c++)"Mercator::ShaderFactories::newShader(std::__cxx11::basic_string, std::allocator > const&, std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 + (c++)"Mercator::ShaderFactories::~ShaderFactories()@Base" 0.3.0 + (c++)"Mercator::ShaderFactories::ShaderFactories()@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::newShader(std::map, std::allocator >, float, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > > const&) const@Base" 0.3.0 + (c++)"Mercator::ShaderFactory::~ShaderFactory()@Base" 0.3.0 + (c++)"Mercator::ShaderKit::~ShaderKit()@Base" 0.3.0 + (c++)"Mercator::ShaderKit::ShaderKit()@Base" 0.3.0 + (c++)"Mercator::Shader::newSurface(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::Shader::~Shader()@Base" 0.3.0 + (c++)"Mercator::Shader::Shader(bool, bool)@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::checkIntersects(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::setShape(WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::~ShapeTerrainMod()@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::ShapeTerrainMod(WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::checkIntersects(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::setShape(WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::~ShapeTerrainMod()@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::ShapeTerrainMod(WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::checkIntersects(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::setShape(WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::~ShapeTerrainMod()@Base" 0.3.0 + (c++)"Mercator::ShapeTerrainMod::ShapeTerrainMod(WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::setShape(float, float, float, WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::~SlopeTerrainMod()@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::SlopeTerrainMod(float, float, float, WFMath::Ball<2> const&)@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::setShape(float, float, float, WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::~SlopeTerrainMod()@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::SlopeTerrainMod(float, float, float, WFMath::Polygon<2> const&)@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::apply(float&, int, int) const@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::setShape(float, float, float, WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::~SlopeTerrainMod()@Base" 0.3.0 + (c++)"Mercator::SlopeTerrainMod::SlopeTerrainMod(float, float, float, WFMath::RotBox<2> const&)@Base" 0.3.0 + (c++)"Mercator::sum(float, float)@Base" 0.3.2 + (c++)"Mercator::Surface::populate()@Base" 0.3.0 + (c++)"Mercator::Surface::~Surface()@Base" 0.3.0 + (c++)"Mercator::Surface::Surface(Mercator::Segment const&, Mercator::Shader const&, bool, bool)@Base" 0.3.0 + (c++)"Mercator::Terrain::addArea(Mercator::Area const*)@Base" 0.3.0 + (c++)"Mercator::Terrain::addEffector(Mercator::Effector const*)@Base" 0.3.0 + (c++)"Mercator::Terrain::addMod(Mercator::TerrainMod const*)@Base" 0.3.0 + (c++)"Mercator::Terrain::addShader(Mercator::Shader const*, int)@Base" 0.3.0 + (c++)"Mercator::Terrain::addSurfaces(Mercator::Segment&)@Base" 0.3.0 + (c++)"Mercator::Terrain::DEFAULT@Base" 0.3.2 + (c++)"Mercator::Terrain::defaultLevel@Base" 0.3.0 + (c++)"Mercator::Terrain::getBasePoint(int, int, Mercator::BasePoint&) const@Base" 0.3.0 + (c++)"Mercator::Terrain::get(float, float) const@Base" 0.3.0 + (c++)"Mercator::Terrain::getHeightAndNormal(float, float, float&, WFMath::Vector<3>&) const@Base" 0.3.0 + (c++)"Mercator::Terrain::getSegment(int, int) const@Base" 0.3.0 + (c++)"Mercator::TerrainMod::addToSegment(Mercator::Segment&) const@Base" 0.3.0 + (c++)"Mercator::TerrainMod::removeFromSegment(Mercator::Segment&) const@Base" 0.3.0 + (c++)"Mercator::TerrainMod::~TerrainMod()@Base" 0.3.0 + (c++)"Mercator::TerrainMod::TerrainMod()@Base" 0.3.0 + (c++)"Mercator::TerrainMod::updateToSegment(Mercator::Segment&) const@Base" 0.3.0 + (c++)"Mercator::Terrain::removeArea(Mercator::Area const*)@Base" 0.3.0 + (c++)"Mercator::Terrain::removeEffector(Mercator::Effector const*)@Base" 0.3.0 + (c++)"Mercator::Terrain::removeMod(Mercator::TerrainMod const*)@Base" 0.3.0 + (c++)"Mercator::Terrain::removeShader(Mercator::Shader const*, int)@Base" 0.3.0 + (c++)"Mercator::Terrain::setBasePoint(int, int, Mercator::BasePoint const&)@Base" 0.3.0 + (c++)"Mercator::Terrain::SHADED@Base" 0.3.2 + (c++)"Mercator::Terrain::shadeSurfaces(Mercator::Segment&)@Base" 0.3.0 + (c++)"Mercator::Terrain::~Terrain()@Base" 0.3.0 + (c++)"Mercator::Terrain::Terrain(unsigned int, unsigned int)@Base" 0.3.0 + (c++)"Mercator::Terrain::updateArea(Mercator::Area const*)@Base" 0.3.0 + (c++)"Mercator::Terrain::updateEffector(Mercator::Effector const*)@Base" 0.3.0 + (c++)"Mercator::Terrain::updateMod(Mercator::TerrainMod const*)@Base" 0.3.0 + (c++)"Mercator::TileShader::checkIntersect(Mercator::Segment const&) const@Base" 0.3.0 + (c++)"Mercator::TileShader::shade(Mercator::Surface&) const@Base" 0.3.0 + (c++)"Mercator::TileShader::~TileShader()@Base" 0.3.0 + (c++)"Mercator::TileShader::TileShader()@Base" 0.3.0 + (c++)"std::ctype::do_widen(char) const@Base" 0.3.2 + (c++)"std::__cxx11::list >::sort()@Base" 0.3.0 + (c++|optional)"std::__cxx11::list >::merge(std::__cxx11::list >&)@Base" 0.3.0 + (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 + (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 + (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find(int const&)@Base" 0.3.0 + (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 + (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find(int const&)@Base" 0.3.0 + (c++)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator >, int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 + (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_erase(std::_Rb_tree_node, std::allocator > > > >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator, std::allocator > > > >, int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 + (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_erase(std::_Rb_tree_node, std::allocator > > > >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator, std::allocator > > > >, int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 + (c++)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_erase(std::_Rb_tree_node, std::allocator > > > >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator, std::allocator > > > >, int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::allocator > > >, std::_Select1st, std::allocator > > > >, std::less, std::allocator, std::allocator > > > > >::_M_get_insert_unique_pos(int const&)@Base" 0.3.2 + (c++)"std::_Rb_tree >, std::_Select1st > >, std::less, std::allocator > > >::erase(Mercator::Effector const* const&)@Base" 0.3.0 + (c++)"std::_Rb_tree >, std::_Select1st > >, std::less, std::allocator > > >::_M_erase(std::_Rb_tree_node > >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree >, std::_Select1st > >, std::less, std::allocator > > >::_M_insert_unique(std::pair > const&)@Base" 0.3.0 + (c++)"std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*)@Base" 0.3.0 + (c++)"std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(Mercator::Segment* const&)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::less, std::allocator >::find(Mercator::TerrainMod const* const&)@Base" 0.3.0 + (c++)"std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*)@Base" 0.3.0 + (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, float>, std::_Select1st, std::allocator > const, float> >, std::less, std::allocator > >, std::allocator, std::allocator > const, float> > >::find(std::__cxx11::basic_string, std::allocator > const&) const@Base" 0.3.0 + (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::ShaderKit*>, std::_Select1st, std::allocator > const, Mercator::ShaderKit*> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::ShaderKit*> > >::_M_erase(std::_Rb_tree_node, std::allocator > const, Mercator::ShaderKit*> >*)@Base" 0.3.0 + (c++|optional)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::ShaderKit*>, std::_Select1st, std::allocator > const, Mercator::ShaderKit*> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::ShaderKit*> > >::_M_get_insert_hint_unique_pos(std::_Rb_tree_const_iterator, std::allocator > const, Mercator::ShaderKit*> >, std::__cxx11::basic_string, std::allocator > const&)@Base" 0.3.2 + (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::ShaderKit*>, std::_Select1st, std::allocator > const, Mercator::ShaderKit*> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::ShaderKit*> > >::_M_get_insert_unique_pos(std::__cxx11::basic_string, std::allocator > const&)@Base" 0.3.2 + (c++)"std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, Mercator::SpeciesParameter>, std::_Select1st, std::allocator > const, Mercator::SpeciesParameter> >, std::less, std::allocator > >, std::allocator, std::allocator > const, Mercator::SpeciesParameter> > >::_M_erase(std::_Rb_tree_node, std::allocator > const, Mercator::SpeciesParameter> >*)@Base" 0.3.0 + (c++)"std::_Rb_tree_node >* std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_copy, std::_Select1st >, std::less, std::allocator > >::_Alloc_node>(std::_Rb_tree_node > const*, std::_Rb_tree_node >*, std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_Alloc_node&)@Base" 0.3.0 + (c++)"std::_Rb_tree_node >* std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_copy, std::_Select1st >, std::less, std::allocator > >::_Alloc_node>(std::_Rb_tree_node > const*, std::_Rb_tree_node >*, std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_Alloc_node&)@Base" 0.3.0 + (c++)"std::_Rb_tree_node >* std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_copy, std::_Select1st >, std::less, std::allocator > >::_Alloc_node>(std::_Rb_tree_node > const*, std::_Rb_tree_node >*, std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_Alloc_node&)@Base" 0.3.0 + (c++)"std::vector >::_M_insert_aux(__gnu_cxx::__normal_iterator > >, Mercator::Edge const&)@Base" 0.3.0 + (c++)"std::vector >::~vector()@Base" 0.3.0 + (c++|optional)"std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&)@Base" 0.3.2 + (c++|optional)"std::vector, std::allocator > >::insert(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, WFMath::Point<2> const&)@Base" 0.3.0 + (c++)"std::vector, std::allocator > >::_M_insert_aux(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, WFMath::Point<2> const&)@Base" 0.3.0 + (c++)"std::vector, std::allocator > >::operator=(std::vector, std::allocator > > const&)@Base" 0.3.0 + (c++)"typeinfo for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::Area@Base" 0.3.0 + (c++)"typeinfo for Mercator::AreaShader@Base" 0.3.0 + (c++)"typeinfo for Mercator::BandShader@Base" 0.3.0 + (c++)"typeinfo for Mercator::Buffer@Base" 0.3.0 + (c++)"typeinfo for Mercator::Buffer@Base" 0.3.0 + (c++)"typeinfo for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::DepthShader@Base" 0.3.0 + (c++)"typeinfo for Mercator::Effector@Base" 0.3.0 + (c++)"typeinfo for Mercator::Effector::Context@Base" 0.3.0 + (c++)"typeinfo for Mercator::FillShader@Base" 0.3.0 + (c++)"typeinfo for Mercator::GrassShader@Base" 0.3.0 + (c++)"typeinfo for Mercator::HighShader@Base" 0.3.0 + (c++)"typeinfo for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::LowShader@Base" 0.3.0 + (c++)"typeinfo for Mercator::Shader@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShaderKit@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::Surface@Base" 0.3.0 + (c++)"typeinfo for Mercator::TerrainMod@Base" 0.3.0 + (c++)"typeinfo for Mercator::TileShader@Base" 0.3.0 + (c++)"typeinfo for RandCache::Ordering@Base" 0.3.0 + (c++)"typeinfo for ZeroSpiralOrdering@Base" 0.3.0 + (c++)"typeinfo name for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::Area@Base" 0.3.0 + (c++)"typeinfo name for Mercator::AreaShader@Base" 0.3.0 + (c++)"typeinfo name for Mercator::BandShader@Base" 0.3.0 + (c++)"typeinfo name for Mercator::Buffer@Base" 0.3.0 + (c++)"typeinfo name for Mercator::Buffer@Base" 0.3.0 + (c++)"typeinfo name for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::DepthShader@Base" 0.3.0 + (c++)"typeinfo name for Mercator::Effector@Base" 0.3.0 + (c++)"typeinfo name for Mercator::Effector::Context@Base" 0.3.0 + (c++)"typeinfo name for Mercator::FillShader@Base" 0.3.0 + (c++)"typeinfo name for Mercator::GrassShader@Base" 0.3.0 + (c++)"typeinfo name for Mercator::HighShader@Base" 0.3.0 + (c++)"typeinfo name for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::LowShader@Base" 0.3.0 + (c++)"typeinfo name for Mercator::Shader@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShaderKit@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::Surface@Base" 0.3.0 + (c++)"typeinfo name for Mercator::TerrainMod@Base" 0.3.0 + (c++)"typeinfo name for Mercator::TileShader@Base" 0.3.0 + (c++)"typeinfo name for RandCache::Ordering@Base" 0.3.0 + (c++)"typeinfo name for ZeroSpiralOrdering@Base" 0.3.0 + (c++|optional)"void std::__adjust_heap<__gnu_cxx::__normal_iterator > >, long, Mercator::Edge, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, long, long, Mercator::Edge, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 + (c++)"void std::__insertion_sort<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 + (c++|optional)"void std::__introsort_loop<__gnu_cxx::__normal_iterator > >, long, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, long, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 + (c++|optional)"void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Val_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Val_comp_iter)@Base" 0.3.2 + (c++)"vtable for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::AdjustTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::Area@Base" 0.3.0 + (c++)"vtable for Mercator::AreaShader@Base" 0.3.0 + (c++)"vtable for Mercator::BandShader@Base" 0.3.0 + (c++)"vtable for Mercator::Buffer@Base" 0.3.0 + (c++)"vtable for Mercator::Buffer@Base" 0.3.0 + (c++)"vtable for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::CraterTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::DepthShader@Base" 0.3.0 + (c++)"vtable for Mercator::Effector@Base" 0.3.0 + (c++)"vtable for Mercator::Effector::Context@Base" 0.3.0 + (c++)"vtable for Mercator::FillShader@Base" 0.3.0 + (c++)"vtable for Mercator::GrassShader@Base" 0.3.0 + (c++)"vtable for Mercator::HighShader@Base" 0.3.0 + (c++)"vtable for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::LevelTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::LowShader@Base" 0.3.0 + (c++)"vtable for Mercator::Shader@Base" 0.3.0 + (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"vtable for Mercator::ShaderFactory@Base" 0.3.0 + (c++)"vtable for Mercator::ShaderKit@Base" 0.3.0 + (c++)"vtable for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::ShapeTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::SlopeTerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::Surface@Base" 0.3.0 + (c++)"vtable for Mercator::TerrainMod@Base" 0.3.0 + (c++)"vtable for Mercator::TileShader@Base" 0.3.0 + (c++)"vtable for ZeroSpiralOrdering@Base" 0.3.0 + (c++)"WFMath::Polygon<2> Mercator::sutherlandHodgmanKernel(WFMath::Polygon<2> const&, Mercator::BottomClip)@Base" 0.3.0 + (c++)"WFMath::Polygon<2> Mercator::sutherlandHodgmanKernel(WFMath::Polygon<2> const&, Mercator::LeftClip)@Base" 0.3.0 + (c++)"WFMath::Polygon<2> Mercator::sutherlandHodgmanKernel(WFMath::Polygon<2> const&, Mercator::RightClip)@Base" 0.3.0 + (c++)"WFMath::Polygon<2> Mercator::sutherlandHodgmanKernel(WFMath::Polygon<2> const&, Mercator::TopClip)@Base" 0.3.0 + (c++)"ZeroSpiralOrdering::operator()(int, int)@Base" 0.3.0 + (c++)"ZeroSpiralOrdering::~ZeroSpiralOrdering()@Base" 0.3.0 + (c++|optional)"std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned int, unsigned int const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 + (c++|optional)"std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_insert_unique_(std::_Rb_tree_const_iterator >, std::pair const&)@Base" 0.3.2 + (c++|optional)"void std::__adjust_heap<__gnu_cxx::__normal_iterator > >, int, Mercator::Edge, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, int, int, Mercator::Edge, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 + (c++|optional)"void std::__introsort_loop<__gnu_cxx::__normal_iterator > >, int, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, int, __gnu_cxx::__ops::_Iter_comp_iter)@Base" 0.3.2 +