# translation of kblackbox.po to zh_CN
# Copyright (C) 2003 Free Software Foundation, Inc.
# Wang Jian <lark@linux.ustc.edu.cn>, 1998
# Xiong Jiang <jxiong@offtopic.org>, 2003
# Lie_Ex <lilith.ex@gmail.com>, 2007
#
msgid ""
msgstr ""
"Project-Id-Version: kblackbox\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2010-05-03 04:53+0200\n"
"PO-Revision-Date: 2009-05-25 14:19+0800\n"
"Last-Translator: Lie Ex <lilith.ex@gmail.com>\n"
"Language-Team: zh_CN <kde-china@kde.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: kbblevelconfigurationwidget.cpp:35
msgctxt "A number between 1 and 99 is displayed in front of it."
msgid " ball"
msgid_plural " balls"
msgstr[0] " 个球"

#: kbblevelconfigurationwidget.cpp:44
msgctxt "A number between 2 and 30 is displayed in front of it."
msgid " column"
msgid_plural " columns"
msgstr[0] " 列"

#: kbblevelconfigurationwidget.cpp:53
msgctxt "A number between 2 and 30 is displayed in front of it."
msgid " row"
msgid_plural " rows"
msgstr[0] " 行"

#: kbbmainwindow.cpp:80
msgid "Time: 00:00"
msgstr "时间：00:00"

#: kbbmainwindow.cpp:81
msgid "Size: 00 x 00"
msgstr "大小：00 x 00"

#: kbbmainwindow.cpp:100
msgid "Start Tutorial"
msgstr "开始教程"

#: kbbmainwindow.cpp:102
msgid "Start tutorial"
msgstr "开始教程"

#: kbbmainwindow.cpp:103
msgid ""
"<qt>The <b>tutorial</b> is a fast, user friendly and interactive way to "
"learn the rules of the game. Start it if you do not know them!</qt>"
msgstr ""
"<qt>该<b>教程</b>将以快捷、友善的交互形式教会您游戏的规则。如果您还不知道怎么"
"玩这个游戏，请由此开始！</qt>"

#: kbbmainwindow.cpp:107
msgid "New Sandbox Game"
msgstr "新建沙箱游戏"

#: kbbmainwindow.cpp:108
msgid "Start a new sandbox game"
msgstr "开始新的沙箱游戏"

#: kbbmainwindow.cpp:109
msgid ""
"<qt><p>In a <b>sandbox game</b>, the solution is displayed at the beginning "
"of the game. This is useful to understand the game principles.</"
"p><p>However: after a while, it is not really fun and you should try to "
"start a real game!</p></qt>"
msgstr ""
"<qt><p>在<b>沙箱游戏</b>中，游戏开始时就标出了所有的球，这有助于让您了解游戏"
"原理。</p><p>不过，很快您会觉得这样很无趣，应该尝试一场真正的游戏！</p></qt>"

#: kbbmainwindow.cpp:115
msgctxt ""
"This is the last action of a game to check the result, when the user is done."
msgid "Done!"
msgstr "完成！"

#: kbbmainwindow.cpp:116
msgid ""
"<qt><ul><li>First, you have to place all the balls on the black box. To "
"guess the correct positions of the balls and see how they interact with "
"laser beams, you should use the lasers that are positioned around the black "
"box.</li><li><b>When you think you are done</b>, you should click here.</"
"li></ul><p>Note that it is only possible to click here if you have placed "
"the correct number of balls.</p></qt>"
msgstr ""
"<qt><ul><li>首先，您要把所有球放入黑盒内。为猜测这些球的正确位置，需参照它们"
"对镭射光线的反应，您应使用环绕在黑盒周围的镭射机将光线打入黑盒。</li><li><b>"
"如果您觉得可以完成游戏了</b>，请点击这里。</li></ul><p>注意只当您放入的球的数"
"量正确时，才能点击这里。</p></qt>"

#: kbbmainwindow.cpp:120
msgid "Give up the game"
msgstr "放弃游戏"

#: kbbmainwindow.cpp:121
msgid ""
"<qt><p>Choose \"<b>Solve</b>\" if you want to give up the current game. The "
"solution will be displayed.</p><p>If you placed all the balls and do not "
"want to give up, choose \"Done!\".</p></qt>"
msgstr ""
"<qt><p>如果您要放弃目前的游戏，选择“<b>解答</b>”。所有球的正确位置会被标出。"
"</p><p>如果您已经放入所有的球，并不打算放弃，选择“完成！”。</p></qt>"

#: kbbmainwindow.cpp:161
msgid "Move Down"
msgstr "下移"

#: kbbmainwindow.cpp:167
msgid "Move Up"
msgstr "上移"

#: kbbmainwindow.cpp:173
msgid "Move Left"
msgstr "左移"

#: kbbmainwindow.cpp:179
msgid "Move Right"
msgstr "右移"

#: kbbmainwindow.cpp:185
msgid "Switch Ball or Shoot Laser"
msgstr "切换球体或镭射"

#: kbbmainwindow.cpp:191
msgid "Switch Marker"
msgstr "切换标记"

#: kbbmainwindow.cpp:263
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid ""
"Note: You can change<br />the parameters of<br />custom games in the<br /"
">Settings dialog."
msgstr "注意：您可以在<br />设置对话框<br />中更改自定义的游戏参数。"

#: kbbmainwindow.cpp:297
#, kde-format
msgid "First, you need to remove 1 ball from the black box."
msgid_plural "First, you need to remove %1 balls from the black box."
msgstr[0] "首先，您需要从黑盒中拿走 %1 个球。"

#: kbbmainwindow.cpp:299
msgid "To check if you successfully guessed the ball positions, click here!"
msgstr "要检查您是否成功猜出所有球的位置，点击这里！"

#: kbbmainwindow.cpp:301
#, kde-format
msgid "You need to place 1 more ball on the black box."
msgid_plural "You need to place %1 more balls on the black box."
msgstr[0] "您还需要在黑盒内放进 %1 个球。"

#: kbbmainwindow.cpp:305
msgid "Game over."
msgstr "游戏结束。"

#: kbbmainwindow.cpp:307
msgid "Game paused."
msgstr "游戏暂停。"

#: kbbmainwindow.cpp:312 kbbtutorial.cpp:54
msgid "Tutorial"
msgstr "教程"

#: kbbmainwindow.cpp:316
#, kde-format
msgid "1 ball too many!"
msgid_plural "%1 balls too many!"
msgstr[0] "多了 %1 个球！"

#: kbbmainwindow.cpp:318
msgid "No more balls to place"
msgstr "没有更多球可放置了"

#: kbbmainwindow.cpp:320
#, kde-format
msgid "1 ball to place"
msgid_plural "%1 balls to place"
msgstr[0] "有 %1 个球待放置"

#: kbbmainwindow.cpp:323
msgid "Game over"
msgstr "游戏结束"

#: kbbmainwindow.cpp:326
#, kde-format
msgid "Time: %1"
msgstr "时间：%1"

#: kbbmainwindow.cpp:328
#, kde-format
msgid "Size: %1 x %2"
msgstr "大小：%1 x %2"

#: kbbmainwindow.cpp:344
msgid ""
"Clicking on \"Done!\" is the normal way to check the positions of the balls "
"at the end of the game. However, it is not possible in the tutorial to end "
"the game before you reached the last step.\n"
"Please first finish the tutorial."
msgstr ""
"点击“完成！”是检查球的位置并结束游戏的正常途径。然而在教学模式中，您必须按序"
"走到游戏最后一步才能结束。\n"
"请先完成该教程。"

#: kbbmainwindow.cpp:344
msgid "Check positions"
msgstr "检查位置"

#: kbbmainwindow.cpp:351
#, kde-format
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid "Your final score is: %1.<br />You did really well!"
msgstr "您的最后得分是：%1。<br />干得非常好！"

#: kbbmainwindow.cpp:353
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid "But it does not count<br />because <b>it is the sandbox!</b>"
msgstr "由于本次游戏是<br /><b>沙箱模式</b>，结果不计分！"

#: kbbmainwindow.cpp:355
#, kde-format
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid "Your final score is: %1.<br />I guess you need more practice."
msgstr "您的最后得分是：%1。<br />请继续多加练习。"

#: kbbmainwindow.cpp:385
#, kde-format
msgid "Game paused.<br />Press \"%1\" to resume."
msgstr "游戏已暂停。<br />可按“%1”恢复游戏。"

#: kbbmainwindow.cpp:406
msgid ""
"Do you want to cancel the current custom game and start a new one with the "
"new parameters?"
msgstr "您要中止当前的定制游戏，并以新设参数开始新游戏吗？"

#: kbbmainwindow.cpp:406 kbbmainwindow.cpp:488
msgid "Start new game"
msgstr "开始新游戏"

#: kbbmainwindow.cpp:420
msgid "Custom Game"
msgstr "定制游戏"

#: kbbmainwindow.cpp:441
msgid "Sorry, you may not give up during the tutorial."
msgstr "对不起，您不能放弃教学游戏模式。"

#: kbbmainwindow.cpp:441
msgid "Solve"
msgstr "解答"

#: kbbmainwindow.cpp:444
msgid ""
"You placed all the balls. Great!\n"
"You should now click on \"Done!\" to end the game and check if you guessed "
"correctly.\n"
"So, do you really want to give up this game?"
msgstr ""
"您已经放置完所有的球，很好！\n"
"现在应该点击“完成！”来结束游戏，并检查摆放的正确程度。\n"
"即使这样，您还是真的要放弃该局游戏吗？"

#: kbbmainwindow.cpp:444 kbbmainwindow.cpp:446
msgid "Give up"
msgstr "放弃"

#: kbbmainwindow.cpp:446
#, kde-format
msgid "You should place %1 ball!\n"
msgid_plural "You should place %1 balls!\n"
msgstr[0] "您应该放 %1 个球！\n"

#: kbbmainwindow.cpp:446
#, kde-format
msgid "You have placed %1.\n"
msgid_plural "You have placed %1.\n"
msgstr[0] "您已经放了 %1 个球。\n"

#: kbbmainwindow.cpp:446
msgid "Do you really want to give up this game?"
msgstr "您真要放弃这局游戏?"

#: kbbmainwindow.cpp:456
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid ""
"Note: In the sandbox mode,<br />the solution is already displayed.<br />Have "
"fun!"
msgstr "注意：在沙箱模式中，<br />正确的球位置已经标记了。<br />祝玩得愉快！"

#: kbbmainwindow.cpp:488
msgid "This will be the end of the current game!"
msgstr "这将结束当局游戏！"

#: kbbscalablegraphicwidget.cpp:122
msgid "Score"
msgstr "得分"

#: kbbscalablegraphicwidget.cpp:123
msgid ""
"<qt><p>This is <b>your score</b>. You should try to get the lowest possible."
"</p><p>The score increases:<ul><li>with time: <b>1 point</b> per second.</"
"li><li>with the use of lasers:<ul><li><b>3 points</b> if the laser beam hits "
"a ball or exits at the entry point,</li><li><b>9 points</b> if it exits at "
"another entry point.</li></ul></li></ul></p><p>Your score is set to <b>999</"
"b> at the end of the game if you make a mistake.</p></qt>"
msgstr ""
"<qt><p>这是<b>您的得分</b>。有能力的话可以尝试把得分压得更低。</p><p>以下情况"
"会增加得分：<ul><li>每过一秒增加<b>1 分</b>。</li><li>每次使用镭射：<ul><li>"
"若光线打中球或从入口反射回来，<b>加 3 分</b>；</li><li>若从其它出口射出，<b>"
"加 9 分</b>。</li></ul></li></ul></p><p>如果游戏结束时有一个球没猜对位置，得"
"分直接上升到 <b>999</b>。</p></qt>"

#: kbbscalablegraphicwidget.cpp:126
msgid ""
"<qt><p>This is the <b>main game area</b>.</p><ul><li>The <b>black box</b> is "
"in the center.</li><li>On the left, there are the <b>balls</b> you have to "
"place over the black box.</li><li>Around the black box, there are <b>lasers</"
"b> that are replaced with <b>interaction information</b> if you use them.</"
"li></ul></qt>"
msgstr ""
"<qt><p>这里是<b>主游戏区</b>。</p><ul><li>中间是<b>黑盒</b>。</li><li>左边是"
"您要放入黑盒的<b>球</b>。</li><li>在黑盒四周，是供玩家使用的作为<b>信息交互媒"
"介</b>的<b>镭射机</b>。</li></ul></qt>"

#: kbbtutorial.cpp:71
msgid "Displays the progress of the tutorial."
msgstr "显示教程进度。"

#: kbbtutorial.cpp:93
msgid "Describes what you should do to reach the next tutorial step."
msgstr "描述您该如何进入下一步教学。"

#: kbbtutorial.cpp:102
msgctxt "Previous tutorial step"
msgid "&Previous"
msgstr "上一步(&P)"

#: kbbtutorial.cpp:103
msgid "Go back to the previous tutorial step."
msgstr "回退到上一步教学。"

#: kbbtutorial.cpp:106
msgctxt "Next tutorial step"
msgid "&Next"
msgstr "下一步(&N)"

#: kbbtutorial.cpp:107
msgid "Go to the next tutorial step."
msgstr "前进到下一步教学。"

#: kbbtutorial.cpp:169
msgid "Welcome!"
msgstr "欢迎！"

#: kbbtutorial.cpp:169
msgid ""
"This tutorial will teach you how to play KBlackBox, using a simple example."
"<br /><br />We are playing with a square black box of 6 columns and 6 rows. "
"It has 3 balls <b>hidden</b> inside it and 24 laser probes around it.<br /"
"><br />The goal is to <b>find the positions of the balls.</b>"
msgstr ""
"此教程会通过简单的示范教您玩 KBlackBox 的方法。<br /><br />我们有个六行六列的"
"方形黑盒，里面<b>隐匿</b>了三个球，四周布置了 24 组镭射探测器。<br /><br />玩"
"家的目标是<b>找出所有球隐匿的位置</b>。"

#: kbbtutorial.cpp:169
msgid "Click on \"Next\""
msgstr "点击“下一步”"

#: kbbtutorial.cpp:174
msgid "Black box principles"
msgstr "黑盒原理"

#: kbbtutorial.cpp:174
msgid ""
"The balls are not visible, but we can shoot laser beams into the box at "
"different entry points and observe if the laser beams leave the box, and if "
"they do, where they come out.<br /><br />The laser beams interact with the "
"balls in various ways."
msgstr ""
"球都是不可见的，但我们可以从不同角度向黑盒内打出镭射，观察它是否会射出盒子，"
"如果射出来，出口又在哪。<br /><br />如果射线碰到了球，其线路会有几种不同的变"
"化。"

#: kbbtutorial.cpp:174
msgid "Please click on the marked laser to shoot a beam into the black box."
msgstr "请点击标记过的镭射，使其击入黑盒。"

#: kbbtutorial.cpp:179
msgid "No interaction"
msgstr "无反应"

#: kbbtutorial.cpp:179
msgid ""
"If a laser beam does not interact with any ball in the black box, it comes "
"out at the point opposite the entry point.<br /><br />Example: Suppose we "
"have 3 balls in the box as shown. They will not affect laser beam \"1\".<br /"
"><br />As the game progresses, each pair of entry/exit points is marked with "
"a different number."
msgstr ""
"如果镭射没有碰到黑盒里的任何球，它会从对面的出口点直接射出。<br /><br />例"
"如：假设盒子里我们如图示放了 3 个球，它们对“1”号射线都不会有反应。<br /><br /"
">在游戏中，每组射线的入口/出口点都有各自不同的编号。"

#: kbbtutorial.cpp:179
msgid "Now shoot the marked laser to discover the first kind of interaction."
msgstr "现在击出标记的镭射线来看第一种反应。"

#: kbbtutorial.cpp:187
msgid "Hit"
msgstr "命中"

#: kbbtutorial.cpp:187
msgid ""
"A direct impact on a ball is called a \"<b>hit</b>\". A beam that hits a "
"ball does <b>not</b> emerge from the black box.<br /><br />Example: The beam "
"might have hit a ball at the position shown, but the exact position of the "
"hit is not certain: There are many other possibilities."
msgstr ""
"直击到球体就是“<b>命中</b>”。此时射线<b>不会</b>逸出黑盒。<br /><br />例如："
"射线可以如图示的那样命中球体，但这种情况有好几种可能性，我们此时还无法定位球"
"的确切位置。"

#: kbbtutorial.cpp:187
msgid "Shoot the marked laser to discover the second kind of interaction."
msgstr "现在击出标记的镭射线来看第二种反应。"

#: kbbtutorial.cpp:193
msgid "Simple deflection"
msgstr "简单折射"

#: kbbtutorial.cpp:193
msgid ""
"The interaction of a beam that does not actually hit a ball, but aims to one "
"side of it, is called a \"<b>deflection</b>\". The angle of deflection of "
"the beam is always <b>90 degrees</b>.<br /><br />Example: The ball shown "
"would deflect beam \"2\" upward, as shown, but this is <b>not</b> the only "
"possibility."
msgstr ""
"射线并没有完全击中球体，但擦中了其边缘，这种情况称为“<b>折射</b>”，折射角度一"
"定是<b>90 度</b>。<br /><br />例如：如图示的球会将“2”号射线折向上方，但这并不"
"是<b>唯一</b>的可能性。"

#: kbbtutorial.cpp:193
msgid ""
"Click on \"Next\" to see another combination of ball positions that deflects "
"the laser beam as shown."
msgstr "点击“下一步”可看到在这种折射情况下，其它几种球可能摆放的位置。"

#: kbbtutorial.cpp:200
msgid "Several deflections"
msgstr "几种转向"

#: kbbtutorial.cpp:200
msgid ""
"As you can see, interactions in the black box can be quite complicated!<br /"
">A laser beam entering and exiting at the positions \"2\" might have been "
"deflected by this configuration of 3 balls."
msgstr ""
"如您所见，黑盒内的折射线路可以很复杂！<br />在如“2”号线路所示的折射中，3 个球"
"的位置可能是这样的。"

#: kbbtutorial.cpp:200
msgid "Shoot the marked laser to discover another kind of result."
msgstr "现在击出标记的镭射线来看其它反应。"

#: kbbtutorial.cpp:208
msgid "Reflection"
msgstr "反射"

#: kbbtutorial.cpp:208
msgid ""
"If the laser beam leaves the black box <b>at the entry point</b>, it has "
"been reflected backward inside the black box.<br /><br />Example: We have "
"placed 2 balls for you in a configuration that would lead to such a "
"reflection."
msgstr ""
"如果射线从<b>进入点</b>出来，说明它被黑盒内的物体反射。<br /><br />例如：如图"
"中放置的两个球就会引发这样的现象。"

#: kbbtutorial.cpp:208
msgid "Shoot the marked laser to see another backward reflection case."
msgstr "现在击出标记的镭射线来看另一种反射可能。"

#: kbbtutorial.cpp:215
msgid "Special reflection"
msgstr "特殊反射"

#: kbbtutorial.cpp:215
msgid ""
"If a ball is <b>at the edge of the box</b> (with no other ball nearby), a "
"beam which is aimed into the black box directly beside it causes a backward "
"reflection.<br /><br />Example: The configuration shown can cause a backward "
"reflection."
msgstr ""
"如果球在<b>黑盒边界</b>上，且周围没有其它球，进入黑盒的射线只要命中其两边就会"
"引发反射。<br /><br />例如：图中的球就会引发这种现象。"

#: kbbtutorial.cpp:215
msgid "Nearly done. Click on \"Next\"."
msgstr "快要完成了。点击“下一步”。"

#: kbbtutorial.cpp:222
msgid "Marker for \"free position\""
msgstr "标记“空闲位置”"

#: kbbtutorial.cpp:222
msgid ""
"We are sure there are no balls in the first 2 columns. If there were any, "
"the beam entering at position \"1\" would hit a ball or be deflected by a "
"ball in column 2. You can mark a \"free position\" with a right mouse click "
"(see also keyboard shortcuts).<br /><br />Example: There are 12 markers in "
"the first 2 columns."
msgstr ""
"若已经能确认前两列里没有球(如果有，进入“1”号列的射线会命中球或被第二列的球折"
"射)，您可以用鼠标右键或键盘快捷键来标记“空闲位置”。<br /><br />例如：图中前两"
"列已为您标记了 12 个空闲位置。"

#: kbbtutorial.cpp:222 kbbtutorial.cpp:231
msgid "Click on \"Next\"."
msgstr "点击“下一步”。"

#: kbbtutorial.cpp:231
msgid "Marking balls"
msgstr "标记球"

#: kbbtutorial.cpp:231
msgid ""
"When you have worked out where a ball is, please use the left mouse button "
"to mark it. To remove a ball mark, use the left mouse button again. Last "
"tip: If you are not sure about a position, you can use a right click on a "
"ball to mark it as \"unsure\". (See also keyboard shortcuts.)<br /><br /"
">Example: We marked one position as sure, the other one as unsure."
msgstr ""
"如果您判断出了球的位置，请用鼠标左键标记它。要拿走一个球，也依然用鼠标左键操"
"作。最后提示：如果您不确定位置，可以用鼠标右键或键盘快捷键将其标为“不确定”。"
"<br /><br />例如：图中我们已标记了一个确定位置，和一个不确定位置。"

#: kbbtutorial.cpp:238
msgid "Let us play!"
msgstr "游戏开始！"

#: kbbtutorial.cpp:238
msgid ""
"<b>Congratulations!</b> You now know <b>all the rules</b> for KBlackBox.<br /"
"><br /><b>You can start to play.</b> Try to finish this tutorial game by "
"yourself!<br /><br />Tip: We have sent in enough beams to deduce the "
"positions of the 3 balls with certainty. Of course, you can use some more "
"shots if needed."
msgstr ""
"<b>恭喜！</b>您已经了解了 KBlackBox 的<b>所有规则</b>。<br /><br /><b>现在可"
"以开始游戏了。</b>请先试着独立完成这个教学游戏！<br /><br />提示：我们已经向"
"黑盒内击入了足够您推断出 3 个球位置的射线。当然如果需要您还可以继续击入。"

#: kbbtutorial.cpp:238
msgid "Finish placing the balls and click on \"Done!\" when you are done!"
msgstr "完成球体摆放后点击“完成！”"

#: main.cpp:45
msgid "KBlackBox"
msgstr "KBlackBox"

#: main.cpp:45
msgid "Find the balls hidden in the black box by shooting laser beams!"
msgstr "通过镭射光线，找出隐匿在盒子里的球！"

#: main.cpp:45
msgid ""
"(c) 2007, Nicolas Roffet\n"
"(c) 1999-2000, Robert Cimrman"
msgstr ""
"(c) 2007，Nicolas Roffet\n"
"(c) 1999-2000，Robert Cimrman"

#: main.cpp:46
msgid "Nicolas Roffet"
msgstr "Nicolas Roffet"

#: main.cpp:46
msgid "Developer of version 0.4."
msgstr "0.4 版本的开发者"

#: main.cpp:47
msgid "Robert Cimrman"
msgstr "Robert Cimrman"

#: main.cpp:47
msgid "Original developer"
msgstr "原开发者"

#: main.cpp:48
msgid "Johann Ollivier Lapeyre"
msgstr "Johann Ollivier Lapeyre"

#: main.cpp:48
msgid "Artist"
msgstr "美工"

#. i18n: file: kblackbox.kcfg:9
#. i18n: ectx: label, entry (theme), group (KBlackBox Setup)
#: rc.cpp:3
msgid ""
"File of the current theme of the graphic elements. (SVGZ file with path and "
"file extension)"
msgstr "当前游戏的图形元素主题文件(SVGZ 文件，包含其路径和扩展名)。"

#. i18n: file: kblackbox.kcfg:13
#. i18n: ectx: label, entry (balls), group (KBlackBox Setup)
#: rc.cpp:6
msgid "Number of balls for custom difficulty level"
msgstr "自定义难度中的球数"

#. i18n: file: kblackbox.kcfg:17
#. i18n: ectx: label, entry (columns), group (KBlackBox Setup)
#: rc.cpp:9
msgid "Number of columns of the board for custom difficulty level"
msgstr "自定义难度中的棋盘行数"

#. i18n: file: kblackbox.kcfg:21
#. i18n: ectx: label, entry (rows), group (KBlackBox Setup)
#: rc.cpp:12
msgid "Number of rows of the board for custom difficuty level"
msgstr "自定义难度中的棋盘列数"

#. i18n: file: kblackbox.kcfg:25
#. i18n: ectx: label, entry (level), group (KBlackBox Setup)
#: rc.cpp:15
msgid "Difficulty level"
msgstr "难度等级"

#: rc.cpp:16
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "KDE 中国"

#: rc.cpp:17
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr "kde-china@kde.org"
