# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the kdegames package.
#
msgid ""
msgstr ""
"Project-Id-Version: kubrick\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2010-07-04 05:02+0200\n"
"PO-Revision-Date: 2010-02-14 18:57+0800\n"
"Last-Translator: Lie_Ex <lilith.ex@gmail.com>\n"
"Language-Team: zh_CN <kde-china@kde.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: game.cpp:85
msgid "Front View"
msgstr "前视图"

#: game.cpp:86
msgid "Back View"
msgstr "后视图"

#: game.cpp:93
msgid "DEMO - Click anywhere to begin playing"
msgstr "演示-点击任意位置开始游戏"

#: game.cpp:148
msgid ""
"Sorry, the cube cannot be shuffled at the moment.  The number of shuffling "
"moves is set to zero.  Please select your number of shuffling moves in the "
"options dialog at menu item Game->Choose Puzzle Type->Make Your Own..."
msgstr ""
"抱歉，暂时不能打乱魔方，打乱次数现为零。请从菜单项进入游戏>选择谜题类型>自定"
"义，自行选择一个数值..."

#: game.cpp:152
msgid "New Puzzle"
msgstr "新谜题"

#: game.cpp:169
msgid "Load Puzzle"
msgstr "载入谜题"

#: game.cpp:239
msgid "Undo"
msgstr "撤销"

#: game.cpp:245
msgid "Redo"
msgstr "重做"

#: game.cpp:255
msgid "This cube has not been shuffled, so there is nothing to solve."
msgstr "此魔方尚未被打乱过，因此无法进行解谜。"

#: game.cpp:257
msgid "Solve the Cube"
msgstr "立即解谜"

#: game.cpp:354
msgid "Restart Puzzle (Undo All)"
msgstr "重新开始谜题(撤销全部)"

#: game.cpp:360 kubrick.cpp:305
msgid "Redo All"
msgstr "重做全部"

#: game.cpp:421
#, kde-format
msgid ""
"Sorry, could not find a valid Kubrick demo file called %1.  It should have "
"been installed in the 'apps/kubrick' sub-directory."
msgstr ""
"抱歉，找不到名为 %1 的有效 Kubrick 演示文件。它应该被安装在“apps/kubrick”子目"
"录下。"

#: game.cpp:424
msgid "File Not Found"
msgstr "文件找不到"

#: game.cpp:1048
msgid "Only one of your dimensions can be one cubie wide."
msgstr "只有一维值可用作立方体宽度"

#: game.cpp:1049
msgid "Cube Options"
msgstr "立方选项"

#: game.cpp:1334
msgid "Save Puzzle"
msgstr "保存谜题"

#: game.cpp:1556
msgid "You have no moves to undo."
msgstr "没有可供撤销的动作。"

#: game.cpp:1586
msgid ""
"There are no moves to redo.\n"
"\n"
"That could be because you have not undone any or you have redone them all or "
"because all previously undone moves are automatically deleted whenever you "
"make a new move using the keyboard or mouse."
msgstr ""
"没有可供重做的动作。\n"
"\n"
"可能是因为您没有撤销过动作，或您已经重做了所有动作，或是由于您使用键盘或鼠标"
"进行了新动作，导致所有之前撤销过的动作已被自动删除。"

#: game.cpp:1877
msgid ""
"The cube has animated moves in progress or the demo is running.\n"
"\n"
"Please wait or click on the cube to stop the demo."
msgstr ""
"魔方正在转动，或演示正在运行中。\n"
"\n"
"请稍待，或点击魔方停止演示。"

#: game.cpp:1880
msgid "Sorry, too busy."
msgstr "抱歉，过于繁忙。"

#: gamedialog.cpp:41
msgid "Rubik's Cube Options"
msgstr "魔方选项"

#: gamedialog.cpp:59
msgid "Cube dimensions:"
msgstr "魔方维度："

#: gamedialog.cpp:72
msgid "Moves per shuffle (difficulty):"
msgstr "打乱次数(难度)："

#: gamedialog.cpp:79
#, kde-format
msgid "Cube dimensions: %1x%2x%3"
msgstr "魔方维度：%1x%2x%3"

#: gamedialog.cpp:85
#, kde-format
msgid "Moves per shuffle (difficulty): %1"
msgstr "打乱次数(难度)：%1"

#: gamedialog.cpp:92
msgid ""
"<i>Please use <nobr>'Choose Puzzle Type->Make Your Own...'</nobr> to set the "
"above options.</i>"
msgstr "<i>请使用<nobr>“选择谜题类型>自定义...”</nobr>来设置以上选项。</i>"

#: gamedialog.cpp:110
msgid "Watch shuffling in progress?"
msgstr "是否观看打乱过程？"

#: gamedialog.cpp:113
msgid "Watch your moves in progress?"
msgstr "观看自己所作的转动吗？"

#: gamedialog.cpp:120
msgid "Speed of moves:"
msgstr "转动速度："

#: gamedialog.cpp:131
#, no-c-format
msgid "% of bevel on edges of cubies:"
msgstr "魔方边缘的斜度百分比："

#: gamedialog.cpp:186
msgid ""
"You can choose any size of cube (or brick) up to 6x6x6, but only one side "
"can have dimension 1 (otherwise the puzzle becomes trivial).  The easiest "
"puzzle is 2x2x1 and 3x3x1 is a good warmup for the original Rubik's Cube, "
"which is 3x3x3.  Simple puzzles have 2 to 5 shuffling moves, a difficult "
"3x3x3 puzzle has 10 to 20 --- or you can choose zero shuffling then shuffle "
"the cube yourself, maybe for a friend to solve.\n"
"The other options determine whether you can watch the shuffling and/or your "
"own moves and how fast the animation goes.  The bevel option affects the "
"appearance of the small cubes.  Try setting it to 30 and you'll see what we "
"mean."
msgstr ""
"您可选择任意的立方或积木尺寸，最大为 6x6x6，但只允许将一个边设为一维(否则会过"
"于简单)。最简单的谜题是 2x2x1 形式，不过 3x3x1 也是个不错的热身选择。标准魔方"
"的尺寸是 3x3x3。简单谜题会有 2 至 5 次的预先打乱，困难的 3x3x3 谜题可以有 10 "
"至 20 次预先打乱。或者您也可以选择不作自动打乱，亲手实行此步骤，然后让玩友来"
"解谜。\n"
"还有一个选项，您可以决定是否观看打乱过程、自己的转动，及其动画速度。斜度选项"
"会影响小型立方的外观，您可以尝试将其设为 30，亲身体会一下其意义。"

#: gamedialog.cpp:198
msgid "HELP: Rubik's Cube Options"
msgstr "帮助：魔方选项"

#: kubrick.cpp:83
msgid "Welcome to Kubrick"
msgstr "欢迎来玩 Kubrick"

#: kubrick.cpp:102
msgid "2x2x1 mat, 1 move"
msgstr "2x2x1 平面，1 步"

#: kubrick.cpp:103
msgid "2x2x1 mat, 2 moves"
msgstr "2x2x1 平面，2 步"

#: kubrick.cpp:104
msgid "2x2x1 mat, 3 moves"
msgstr "2x2x1 平面，3 步"

#: kubrick.cpp:105
msgid "2x2x2 cube, 2 moves"
msgstr "2x2x2 立方，2 步"

#: kubrick.cpp:106
msgid "2x2x2 cube, 3 moves"
msgstr "2x2x2 立方，3 步"

#: kubrick.cpp:107
msgid "2x2x2 cube, 4 moves"
msgstr "2x2x2 立方，4 步"

#: kubrick.cpp:108
msgid "3x3x1 mat, 4 moves"
msgstr "3x3x1 平面，4 步"

#: kubrick.cpp:109 kubrick.cpp:116
msgid "3x3x3 cube, 3 moves"
msgstr "3x3x3 立方，3 步"

#: kubrick.cpp:110 kubrick.cpp:117
msgid "3x3x3 cube, 4 moves"
msgstr "3x3x3 立方，4 步"

#: kubrick.cpp:118
msgid "4x4x4 cube, 4 moves"
msgstr "4x4x4 立方，4 步"

#: kubrick.cpp:119
msgid "5x5x5 cube, 4 moves"
msgstr "5x5x5 立方，4 步"

#: kubrick.cpp:120
msgid "6x3x2 brick, 4 moves"
msgstr "6x3x2 积木，4 布"

#: kubrick.cpp:126
msgid "3x3x3 cube, 7 moves"
msgstr "3x3x3 立方，7 步"

#: kubrick.cpp:127
msgid "4x4x4 cube, 5 moves"
msgstr "4x4x4 立方，5 步"

#: kubrick.cpp:128
msgid "5x5x5 cube, 6 moves"
msgstr "5x5x5 立方，6 步"

#: kubrick.cpp:129
msgid "6x6x6 cube, 6 moves"
msgstr "6x6x6 立方，6 步"

#: kubrick.cpp:130
msgid "6x4x1 mat, 9 moves"
msgstr "6x4x1 平面，9 步"

#: kubrick.cpp:131
msgid "6x3x2 brick, 6 moves"
msgstr "6x3x2 积木，6 步"

#: kubrick.cpp:137
msgid "3x3x3 cube, 12 moves"
msgstr "3x3x3 立方，12 步"

#: kubrick.cpp:138
msgid "3x3x3 cube, 15 moves"
msgstr "3x3x3 立方，15 步"

#: kubrick.cpp:139
msgid "3x3x3 cube, 20 moves"
msgstr "3x3x3 立方，20 步"

#: kubrick.cpp:140
msgid "4x4x4 cube, 12 moves"
msgstr "4x4x4 立方，12 步"

#: kubrick.cpp:141
msgid "5x5x5 cube, 15 moves"
msgstr "5x5x5 立方，15 步"

#: kubrick.cpp:142
msgid "6x6x6 cube, 25 moves"
msgstr "6x6x6 立方，25 步"

#: kubrick.cpp:148
msgid ""
"Rubik's Cube can be moved into many interesting patterns.  Here are a few "
"from David Singmaster's classic book 'Notes on Rubik's Magic Cube, Fifth "
"Edition', pages 47-49, published in 1981.  After a pattern has formed, you "
"can use the Solve action (default key S) to undo and redo it as often as you "
"like."
msgstr ""
"魔方有多种风格。这里有一些来自 David Singmaster 的经典著作《Notes on Rubik's "
"Magic Cube》在 1981年发行的第五版中，47-49 页上的例子。在游戏中，只要您喜欢，"
"随时可启用解答动作(默认快捷键为“S”)来撤销并重做整个步骤。"

#: kubrick.cpp:157 kubrick.cpp:192
msgid "Info"
msgstr "信息"

#: kubrick.cpp:158
msgid "3x3x3, 6 X"
msgstr "3x3x3，6X"

#: kubrick.cpp:159
msgid "3x3x3, 2 X"
msgstr "3x3x3，2X"

#: kubrick.cpp:160
msgid "3x3x3, 6 Spot"
msgstr "3x3x3，6 点"

#: kubrick.cpp:161
msgid "3x3x3, 4 Spot"
msgstr "3x3x3，4 点"

#: kubrick.cpp:162
msgid "3x3x3, 4 Plus"
msgstr "3x3x3，4 Plus"

#: kubrick.cpp:163
msgid "3x3x3, 4 Bar"
msgstr "3x3x3，4 条"

#: kubrick.cpp:164
msgid "3x3x3, 6 U"
msgstr "3x3x3，6U"

#: kubrick.cpp:165
msgid "3x3x3, 4 U"
msgstr "3x3x3，4U"

#: kubrick.cpp:166
msgid "3x3x3, Snake"
msgstr "3x3x3，蛇状"

#: kubrick.cpp:167
msgid "3x3x3, Worm"
msgstr "3x3x3，虫状"

#: kubrick.cpp:168
msgid "3x3x3, Tricolor"
msgstr "3x3x3，三色"

#: kubrick.cpp:169
msgid "3x3x3, Double Cube"
msgstr "3x3x3，双立方体"

#: kubrick.cpp:175
msgid ""
"<qt>Mathematicians calculate that a 3x3x3 cube can be shuffled into "
"43,252,003,274,489,856,000 different patterns, yet they conjecture that all "
"positions can be solved in 20 moves or less.  The method that can do that "
"(as yet undiscovered) is called God's Algorithm.<br><br>Many longer methods "
"are known.  See the two Wikipedia articles on Rubik's Cube and Optimal "
"Solutions for Rubik's Cube.<br><br>Several methods work systematically by "
"building the solution one layer at a time, using sequences of moves that "
"solve a few pieces without disturbing what has already been done.  The "
"'Beginner Solution' demonstrated here uses that approach.  Just over 100 "
"moves solve a cube that is shuffled in 20.</qt>"
msgstr ""
"<qt>根据数学理论，任一 3x3x3 的魔方可以被打乱成 43,252,003,274,489,856,000 中"
"不同的样子，但据猜想，至多只需 20 步就可完成解答。这种解法(尚未得证)称为上帝"
"算法(God's Algorithm)。<br><br>不过有些步骤更多的方法已经可以实现，请参阅维基"
"百科上关于“魔方”和“魔方最优解法”的两篇文章了解更多信息。<br><br>目前有些场合"
"用的算法是一层一层系统化地求解、并有序地按切片进行，不干扰其它已完成的部分。"
"这里提供的“初学者解答方案”就采纳了这种模式助您入门，，一个经过 20 次打乱的魔"
"方，总可以在 100 步内完成求解。</qt>"

#: kubrick.cpp:193
msgid "3x3x3 Layer 1, Edges First"
msgstr "3x3x3 第一层，从边缘开始"

#: kubrick.cpp:194
msgid "3x3x3 Layer 2, Edge from Bottom Right"
msgstr "3x3x3 第二层，从右下边缘开始"

#: kubrick.cpp:195
msgid "3x3x3 Layer 2, Edge from Bottom Left"
msgstr "3x3x3 第二层，从左下边缘开始"

#: kubrick.cpp:196
msgid "3x3x3 Layer 3, Flip Edge Pieces"
msgstr "3x3x3 第三层，边缘翻转"

#: kubrick.cpp:197
msgid "3x3x3 Layer 3, Place Corners"
msgstr "3x3x3 第三层，摆放角落"

#: kubrick.cpp:198
msgid "3x3x3 Layer 3, Twist Corners"
msgstr "3x3x3 第三层，弯角"

#: kubrick.cpp:199
msgid "3x3x3 Layer 3, Place Edges and DONE!"
msgstr "3x3x3 第三层，摆对边缘并完成！"

#: kubrick.cpp:200
msgid "3x3x3 Cube, Complete Solution"
msgstr "3x3x3 立方，完整解答"

#: kubrick.cpp:201
msgid "3x3x3 Swap 2 Pairs of Edges"
msgstr "3x3x3 交换两对边"

#: kubrick.cpp:202
msgid "3x3x3 Untwist 2 Corners"
msgstr "3x3x3 反弯曲两个角落"

#: kubrick.cpp:203
msgid "3x3x3 Flip 2 Edges"
msgstr "3x3x3 翻转两对边"

#: kubrick.cpp:216
msgid "&New Puzzle"
msgstr "新谜题(&N)"

#: kubrick.cpp:217
msgid "Start a new puzzle."
msgstr "开始一个新谜题。"

#: kubrick.cpp:218
msgid ""
"Finish the puzzle you are working on and start a new puzzle with the same "
"dimensions and number of shuffling moves."
msgstr "完成您正在进行的谜题，并以相同的维度和打乱次数开始一个新的。"

#: kubrick.cpp:226
msgid "&Load Puzzle..."
msgstr "载入谜题(&L)..."

#: kubrick.cpp:227
msgid "Reload a saved puzzle from a file."
msgstr "从文件装载已保存的谜题。"

#: kubrick.cpp:228
msgid ""
"Reload a puzzle you have previously saved on a file, including its "
"dimensions, settings, current state and history of moves."
msgstr "重新载入您以前保存到文件的谜题，包括其维度、设置、当前状态及转动历史。"

#: kubrick.cpp:236
msgid "&Save Puzzle..."
msgstr "保存谜题(&S)..."

#: kubrick.cpp:237
msgid "Save the puzzle on a file."
msgstr "将此谜题保存到文件。"

#: kubrick.cpp:238
msgid ""
"Save the puzzle on a file, including its dimensions, settings, current state "
"and history of moves."
msgstr "将此谜题保存到文件，包括其维度、设置、当前状态及转动历史。"

#: kubrick.cpp:245
msgid "&Save Puzzle As..."
msgstr "谜题另存为(&S)..."

#: kubrick.cpp:250
msgid "Restart &Puzzle..."
msgstr "重新开始谜题(&P)..."

#: kubrick.cpp:251 kubrick.cpp:253
msgid "Undo all previous moves and start again."
msgstr "撤销所有以前的转动，并重新开始。"

#: kubrick.cpp:265 kubrick.cpp:266
msgid "Undo the last move."
msgstr "撤销上一次转动。"

#: kubrick.cpp:271
msgid "Redo a previously undone move."
msgstr "重做刚才撤销的动作。"

#: kubrick.cpp:272
msgid "Redo a previously undone move (repeatedly from the start if required)."
msgstr "重做之前撤销过的动作(如果需要，可从头开始)。"

#: kubrick.cpp:278
msgid "Show the solution of the puzzle."
msgstr "显示此谜题的解答方案。"

#: kubrick.cpp:279
msgid ""
"Show the solution of the puzzle by undoing and re-doing all shuffling moves."
msgstr "撤销并重做所有的打乱步骤，从而显示谜题的解答方案。"

#: kubrick.cpp:285
msgid "Main &Demo"
msgstr "放映演示(&D)"

#: kubrick.cpp:286
msgid "Run a demonstration of puzzle moves."
msgstr "运行本游戏的玩法示范。"

#: kubrick.cpp:287
msgid ""
"Run a demonstration of puzzle moves, in which randomly chosen cubes, bricks "
"or mats are shuffled and solved."
msgstr "运行解谜示范，将随机选择一个立方、积木或平面，自动打乱并解谜。"

#: kubrick.cpp:292
msgid "Realign Cube"
msgstr "重新对齐魔方"

#: kubrick.cpp:293
msgid ""
"Realign the cube so that the top, front and right faces are visible together."
msgstr "重新对齐魔方，使其顶端、前方和右侧同时可见。"

#: kubrick.cpp:295
msgid ""
"Realign the cube so that the top, front and right faces are visible together "
"and the cube's axes are parallel to the XYZ axes, thus making keyboard moves "
"properly meaningful."
msgstr ""
"重新对齐魔方，使其顶端、前方和右侧同时可见，并使魔方所在的坐标轴和 XYZ 分别平"
"行，以便用键盘移动。"

#: kubrick.cpp:310
msgid "Singmaster Moves"
msgstr "Singmaster 转动"

#: kubrick.cpp:321
msgid "This area shows Singmaster moves."
msgstr "这里是显示 Singmaster 转动的区域。"

#: kubrick.cpp:326
msgctxt ""
"The letters RLFBUD are mathematical notation based on English words. Please "
"leave those letters and words untranslated in some form."
msgid ""
"This area shows Singmaster moves. They are based on the letters RLFBUD, "
"representing (in English) the Right, Left, Front, Back, Up and Down faces. "
"In normal view, the letters RFU represent clockwise moves of the three "
"visible faces and LBD appear as anticlockwise moves of the hidden faces. "
"Adding a ' (apostrophe) to a letter gives the reverse of that letter's move. "
"To move inner slices, add periods (or dots) before the letter of the nearest "
"face."
msgstr ""
"此区域显示的是 Singmaster 转动。它基于 RLFBUD 思想(即左、右、前、后、上、下的"
"英文首字母)。在普通视角下，右、前、上三个方位代表可见平面的顺时针转动，左、"
"后、下三个方位代表不可见平面的逆时针转动。附加的“'”符号表示反向，“.”符号则表"
"示内部切片。"

#: kubrick.cpp:350
msgid "&Easy"
msgstr "简单(&S)"

#: kubrick.cpp:355
msgid "&Not So Easy"
msgstr "稍难(&N)"

#: kubrick.cpp:360
msgid "&Hard"
msgstr "困难(&H)"

#: kubrick.cpp:365
msgid "&Very Hard"
msgstr "非常困难(&V)"

#: kubrick.cpp:371
msgid "Make your own..."
msgstr "自定义..."

#: kubrick.cpp:383
msgid "1 Cube"
msgstr "1 个魔方"

#: kubrick.cpp:385
msgid "Show one view of this cube."
msgstr "显示此魔方的一个视角。"

#: kubrick.cpp:386
msgid "Show one view of this cube, from the front."
msgstr "显示此魔方的一个视角，即以其前方为视角。"

#: kubrick.cpp:394
msgid "2 Cubes"
msgstr "2 个魔方"

#: kubrick.cpp:396
msgid "Show two views of this cube."
msgstr "显示此魔方的两个视角。"

#: kubrick.cpp:397
msgid ""
"Show two views of this cube, from the front and the back.  Both can rotate."
msgstr "显示此魔方的两个视角，一前一后，都可以旋转。"

#: kubrick.cpp:404
msgid "3 Cubes"
msgstr "3 个魔方"

#: kubrick.cpp:406
msgid "Show three views of this cube."
msgstr "显示此魔方的三个视角"

#: kubrick.cpp:407
msgid ""
"Show three views of this cube, a large one, from the front, and two small "
"ones, from the front and the back.  Only the large one can rotate."
msgstr ""
"显示此魔方的三个视角，一个大图，为前方视角，两个小图，一前一后。只有大图可以"
"旋转。"

#: kubrick.cpp:419
msgid "&Watch Shuffling"
msgstr "观看打乱过程(&W)"

#: kubrick.cpp:424
msgid "Watch Your &Own Moves"
msgstr "显示自己所作的转动(&O)"

#: kubrick.cpp:440
msgid "Kubri&ck Game Settings"
msgstr "Kubri&ck 游戏设置"

#: kubrick.cpp:445
msgid "Keyboard S&hortcut Settings"
msgstr "键盘快捷键设置(&H)"

#: kubrick.cpp:455
msgid "X Axis"
msgstr "X 轴"

#: kubrick.cpp:461
msgid "Y Axis"
msgstr "Y 轴"

#: kubrick.cpp:467
msgid "Z Axis"
msgstr "Z 轴"

#: kubrick.cpp:482
#, kde-format
msgid "Slice %1"
msgstr "切片 %1"

#: kubrick.cpp:490
msgid "Turn whole cube"
msgstr "转动整个魔方"

#: kubrick.cpp:501
msgid "Anti-clockwise"
msgstr "逆时针"

#: kubrick.cpp:507
msgid "Clockwise"
msgstr "顺时针"

#: kubrick.cpp:517
msgid "Move 'Up' face"
msgstr "移动上面"

#: kubrick.cpp:519
msgid "Move 'Down' face"
msgstr "移动下面"

#: kubrick.cpp:521
msgid "Move 'Left' face"
msgstr "移动左面"

#: kubrick.cpp:523
msgid "Move 'Right' face"
msgstr "移动右面"

#: kubrick.cpp:525
msgid "Move 'Front' face"
msgstr "移动前面"

#: kubrick.cpp:527
msgid "Move 'Back' face"
msgstr "移动后面"

#: kubrick.cpp:529
msgid "Anti-clockwise move"
msgstr "逆时针移动"

#: kubrick.cpp:531
msgid "Singmaster two-slice move"
msgstr "Singmaster 双切片移动"

#: kubrick.cpp:533
msgid "Singmaster anti-slice move"
msgstr "Singmaster 反切片移动"

#: kubrick.cpp:535
msgid "Move an inner slice"
msgstr "移动内部切片"

#: kubrick.cpp:537 kubrick.cpp:539
msgid "Complete a Singmaster move"
msgstr "完成 Singmaster 移动"

#: kubrick.cpp:541
msgid "Add space to Singmaster moves"
msgstr "向 Singmaster 移动加入空白"

#: kubrick.cpp:670
msgid "Pretty Patterns"
msgstr "亮丽风格"

#: kubrick.cpp:688
msgid "Solution Moves"
msgstr "解决方案"

#: kubrick.cpp:697
#, kde-format
msgid "%1x%2x%3 cube, %4 shuffling moves"
msgstr "%1x%2x%3 立方，%4 次打乱"

#: kubrick.cpp:701
#, kde-format
msgid "%1x%2x%3 brick, %4 shuffling moves"
msgstr "%1x%2x%3 积木，%4 次打乱"

#: kubrick.cpp:705
#, kde-format
msgid "%1x%2x%3 mat, %4 shuffling moves"
msgstr "%1x%2x%3 平面，%4 次打乱"

#: main.cpp:27
msgid "A game based on Rubik's Cube (TM)"
msgstr "基于魔方(TM)规则的游戏"

#: main.cpp:33
msgid "Kubrick"
msgstr "Kubrick"

#: main.cpp:36
msgid "(C) 2008 Ian Wadham"
msgstr "(C) 2008 Ian Wadham"

#: main.cpp:38
msgid "Ian Wadham"
msgstr "Ian Wadham"

#: main.cpp:38
msgid "Author"
msgstr "作者"

#. i18n: file: kubrickui.rc:10
#. i18n: ectx: Menu (puzzles)
#: rc.cpp:3
msgid "&Choose Puzzle Type"
msgstr "选择谜题类型(&C)"

#. i18n: file: kubrickui.rc:28
#. i18n: ectx: Menu (demos)
#: rc.cpp:6
msgid "&Demos"
msgstr "演示(&D)"

#. i18n: file: kubrickui.rc:30
#. i18n: ectx: Menu (puzzles)
#: rc.cpp:9
msgid "&Pretty Patterns"
msgstr "亮丽风格(&P)"

#. i18n: file: kubrickui.rc:33
#. i18n: ectx: Menu (puzzles)
#: rc.cpp:12
msgid "&Solution Moves"
msgstr "解决方案(&S)"

#: rc.cpp:13
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "KDE 中国"

#: rc.cpp:14
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr "kde-china@kde.org"
