/*
	This is the new kwindecoration kcontrol module

	Copyright (c) 2009, Urs Wolfer <uwolfer @ kde.org>
	Copyright (c) 2004, Sandro Giessl <sandro@giessl.com>
	Copyright (c) 2001
		Karol Szwed <gallium@kde.org>
		http://gallium.n3.net/

	Supports new kwin configuration plugins, and titlebar button position
	modification via dnd interface.

	Based on original "kwintheme" (Window Borders)
	Copyright (C) 2001 Rik Hemsley (rikkus) <rik@kde.org>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

*/

#ifndef BUTTONS_H
#define BUTTONS_H

#include <QBitmap>
#include <QListWidget>
#include <QMimeData>

class KDecorationFactory;

namespace KWin
{

/**
 * This class holds the button data.
 */
class Button
{
	public:
		Button();
		Button(const QString& name, const QBitmap& icon, QChar type, bool duplicate, bool supported);
		virtual ~Button();

		QString name;
		QBitmap icon;
		QChar type;
		bool duplicate;
		bool supported;
};

class ButtonDrag : public QMimeData
{
	public:
		ButtonDrag(Button btn);
		~ButtonDrag() {}

		static bool canDecode( QDropEvent* e );
		static bool decode( QDropEvent* e, Button& btn );
};

/**
 * This is plugged into ButtonDropSite
 */
class ButtonDropSiteItem
{
	public:
		ButtonDropSiteItem(const Button& btn);
		~ButtonDropSiteItem();

		Button button();

		QRect rect;
		int width();
		int height();

		void draw(QPainter *p, const QPalette& cg, const QRect &rect);

	private:
		Button m_button;
};

/**
 * This is plugged into ButtonSource
 */
class ButtonSourceItem : public QListWidgetItem
{
	public:
		ButtonSourceItem(QListWidget * parent, const Button& btn);
		virtual ~ButtonSourceItem();

		void setButton(const Button& btn);
		Button button() const;
	private:
		Button m_button;
};

/**
 * Implements the button drag source list view
 */
class ButtonSource : public QListWidget
{
	Q_OBJECT

	public:
		ButtonSource(QWidget *parent = 0);
		virtual ~ButtonSource();

		QSize sizeHint() const;

		void hideAllButtons();
		void showAllButtons();
		
		void dragMoveEvent(QDragMoveEvent *e);
		void dragEnterEvent(QDragEnterEvent *e);
		void dropEvent(QDropEvent *e);
		void mousePressEvent(QMouseEvent *e);
		
	signals:
		void dropped();

	public slots:
		void hideButton(QChar btn);
		void showButton(QChar btn);
};

typedef QList<ButtonDropSiteItem*> ButtonList;

/**
 * This class renders and handles the demo titlebar dropsite
 */
class ButtonDropSite: public QFrame
{
	Q_OBJECT

	public:
		explicit ButtonDropSite(QWidget* parent = 0);
		~ButtonDropSite();

		// Allow external classes access our buttons - ensure buttons are
		// not duplicated however.
		ButtonList buttonsLeft;
		ButtonList buttonsRight;
		void clearLeft();
		void clearRight();

		void resizeEvent(QResizeEvent* e);
		void dragEnterEvent(QDragEnterEvent* e);
		void dragMoveEvent(QDragMoveEvent* e);
		void dragLeaveEvent(QDragLeaveEvent* e);
		void dropEvent(QDropEvent* e);
		void mousePressEvent(QMouseEvent* e); ///< Starts dragging a button...
		void paintEvent(QPaintEvent* p);

	signals:
		void buttonAdded(QChar btn);
		void buttonRemoved(QChar btn);
		void changed();

	public slots:
		bool removeSelectedButton(); ///< This slot is called after we drop on the item listbox...
		void recalcItemGeometry(); ///< Call this whenever the item list changes... updates the items' rect property

	protected:
		ButtonDropSiteItem *buttonAt(QPoint p);
		bool removeButton(ButtonDropSiteItem *item);
		int calcButtonListWidth(const ButtonList& buttons); ///< Computes the total space the buttons will take in the titlebar
		void drawButtonList(QPainter *p, const ButtonList& buttons, int offset);

		QRect leftDropArea();
		QRect rightDropArea();

	private:
		/**
		 * Try to find the item. If found, set its list and index and return true, else return false
		 */
		bool getItemPos(ButtonDropSiteItem *item, ButtonList* &list, int &pos);

		void cleanDropVisualizer();
		QRect m_oldDropVisualizer;

		ButtonDropSiteItem *m_selected;
};

class ButtonPositionWidget : public QWidget
{
	Q_OBJECT

	public:
		explicit ButtonPositionWidget(QWidget *parent = 0);
		~ButtonPositionWidget();

		QString buttonsLeft() const;
		QString buttonsRight() const;
		void setButtonsLeft(const QString &buttons);
		void setButtonsRight(const QString &buttons);

	signals:
		void changed();

	private:
		void clearButtonList(const ButtonList& btns);
		Button getButton(QChar type, bool& success);

		ButtonDropSite* m_dropSite;
		ButtonSource *m_buttonSource;

		KDecorationFactory *m_factory;
		QString m_supportedButtons;
};

} // namespace KWin

#endif
// vim: ts=4
// kate: space-indent off; tab-width 4;
