--- netmaze-0.81+jpg0.82.orig/Imakefile +++ netmaze-0.81+jpg0.82/Imakefile @@ -1,3 +1,8 @@ +#undef InstallManPage +#define InstallManPage(file,destdir) # fake IMP(file,destdir) +#undef InstallManPageLong +#define InstallManPageLong(file,destdir,dest) # fake IMPL(file,destdir,dest) + #CC = gcc LOCAL_LIBRARIES = $(XLIB) -lm EXTRA_DEFINES = -DSH_MEM --- netmaze-0.81+jpg0.82.orig/README.Debian +++ netmaze-0.81+jpg0.82/README.Debian @@ -0,0 +1,42 @@ +Readme for Debianized Netmaze +============================= +John Goerzen + +Netmaze is comprised of several parts: + * Main program, /usr/games/netmaze + * Netmaze server binary, installed to /usr/lib/games/netmaze/netserv + * X front end to netserv, installed to /usr/games/xnetserv + * Robots. Named dummy, follwer, and betterbot and installed to + /usr/lib/games/netmaze. + * Mazes -- installed to /usr/lib/games/netmaze/mazes + * Textures for texturemode -- installed to /usr/lib/games/netmaze/lib + +To play by yourself, all you need to do is run netmaze. To network the +game, one person needs to run the netserv program. Everyone playing needs +to run ``netmaze -server xxx'' where xxx is the name of the machine where +netserv is running. + +>>>>>>>>>>> NOTE: BUG + +There is currently a bug in Netmaze whereby it does not free shared memory +used when it exits. + +This can result in memory on your system being taken up but not used. + +After running Netmaze, type ``ipcs''. For each id listed, called x, type +``ipcrm shm x''. + +Credits +====== +Core Program: M. Hipp + +Included in the Debian package: + +xnetserv: John Goerzen +Additional mazes: Brian "Rules" McCullogh (rules*), Steve A. Hutchins + (sah*), "roderick", & other Wichita State University + Computer Science students + + +This program is no longer maintained by the original upstream, M. Hipp. +John Goerzen has been doing more recent maintenance. --- netmaze-0.81+jpg0.82.orig/allmove.c +++ netmaze-0.81+jpg0.82/allmove.c @@ -12,24 +12,24 @@ extern void play_sound(int); extern int random_maze(MAZE*,int,int); -extern long trigtab[]; +extern int trigtab[]; extern struct shared_struct *sm; -static void enemy_colision(long,long,PLAYER*,PLAYER*); +static void enemy_colision(int,int,PLAYER*,PLAYER*); static int enemy_touch(PLAYER *player,PLAYER *players); -static void wall_pcoll(long,long,PLAYER*); +static void wall_pcoll(int,int,PLAYER*); static int wall_scoll(PLAYER*,int nr); -static int player_hit(int,long,long,PLAYER *players); +static int player_hit(int,int,int,PLAYER *players); static void set_player_pos(PLAYER*,int,MAZE *mazeadd); static int add_shot(PLAYER*); static void remove_shot(PLAYER*,int); -static int ball_bounce(PLAYER *p,int i,int xc,int yc,long x,long y); +static int ball_bounce(PLAYER *p,int i,int xc,int yc,int x,int y); static void convert_trigtabs(int divider); -void myrandominit(long s); +void myrandominit(int s); static int myrandom(void); static void reset_player(PLAYER *players,int i); -long walktab[320],shoottab[320]; +int walktab[320],shoottab[320]; /* in diesem Programmteil sollten moeglichst keine @@ -56,7 +56,7 @@ { int i,joy,wink,plynum,j,next; PLAYER *player; - long plx,ply; + int plx,ply; int count; count = 1<config.divider; @@ -259,8 +259,9 @@ else if(plynum == sm->shownumber) play_sound(4); - - if(player->team != players[plynum].team) /* friendly-fire-protect */ + /* JG HACK */ + if((player->team != players[plynum].team) || + (sm->gamemode & GM_TEAMSHOTHURT)) /* friendly-fire-protect */ { player->stat.hits++; players[plynum].stat.ownhits++; @@ -279,9 +280,36 @@ else if(plynum == sm->shownumber) play_sound(3); - player->stat.kills++; - players[plynum].stat.ownkills++; + /* JG HACK */ + if(player->team != players[plynum].team) { + player->stat.kills++; + players[plynum].stat.ownkills++; + + /* JG HACK 10/24/96 */ + if (sm->gamemode & GM_DECSCORE) { + /* Decrease score of killed player, if possible. */ + if (players[plynum].stat.kills > 0) + players[plynum].stat.kills--; + + /* Decrease score of killed *team*.... */ + + if (sm->teams[players[plynum].team].kills > 0) + sm->teams[players[plynum].team].kills--; + } + + /* JG HACK 10/24/96 */ + if (sm->gamemode & GM_REPOWERONKILL) { + /* Full power if you kill someone! */ + player->fitness = sm->config.startfitness; + } + + sm->teams[player->team].kills++; /* inc kills */ + + } + + + player->follow = -1; players[plynum].alive = FALSE; /* make him dead */ players[plynum].fitness = -sm->config.deadtime;/*reincarnate-delay*/ @@ -290,7 +318,7 @@ player->killtable[player->killanz] = plynum; player->killanz++; player->killchg = TRUE; - sm->teams[player->team].kills++; /* inc kills */ + if(sm->teams[player->team].kills >= sm->config.kills2win) /*enough kills?*/ { sm->gameflag = FALSE; @@ -379,9 +407,9 @@ /* Player <-> Wall Collision */ /******************************/ -static void wall_pcoll(long xold,long yold,PLAYER *player) +static void wall_pcoll(int xold,int yold,PLAYER *player) { - long x,y; + int x,y; int xc,yc; int xflag=-1; int yflag=-1; @@ -519,9 +547,9 @@ static int wall_scoll(PLAYER *p,int i) { - long x,y; + int x,y; int xc,yc,flag=0; - long sx,sy; + int sx,sy; sx = p->shots[i].sx; sy = p->shots[i].sy; @@ -627,7 +655,7 @@ * wall_scoll-helper (not complete yet) */ -static int ball_bounce(PLAYER *p,int i,int xc,int yc,long x,long y) +static int ball_bounce(PLAYER *p,int i,int xc,int yc,int x,int y) { int f = 0,w = 0; @@ -716,7 +744,7 @@ /* Player <-> Player Collision */ /********************************/ -static void enemy_colision(long xold,long yold,PLAYER *player,PLAYER *players) +static void enemy_colision(int xold,int yold,PLAYER *player,PLAYER *players) { if(enemy_touch(player,players)) { @@ -728,7 +756,7 @@ static int enemy_touch(PLAYER *player,PLAYER *players) { int i; - long xd,yd; + int xd,yd; for(i=0;ianzplayers;i++,players++) { @@ -757,10 +785,10 @@ /* -1: no hit / >= 0: playernr. */ /********************************/ -static int player_hit(int plnr,long sx,long sy,PLAYER *plys) +static int player_hit(int plnr,int sx,int sy,PLAYER *plys) { int i; - long xd,yd; + int xd,yd; for(i=0;ianzplayers;i++,plys++) { @@ -949,7 +977,7 @@ * "Random" from: r.sedgewick/algorithms */ -void myrandominit(long s) +void myrandominit(int s) { int j; sm->rndshiftpos = 10; @@ -978,9 +1006,9 @@ static void convert_trigtabs(int divider) { - long *tab1 = trigtab,*tab2 = walktab,*tab3 = shoottab; + int *tab1 = trigtab,*tab2 = walktab,*tab3 = shoottab; int i; - long s; + int s; static int t = -1; if(divider == t) return; --- netmaze-0.81+jpg0.82.orig/audio.c +++ netmaze-0.81+jpg0.82/audio.c @@ -34,7 +34,7 @@ #endif #ifdef HAVE_FLUSH - #include +/* #include */ #endif #ifdef SS10_AUDIO @@ -55,8 +55,8 @@ struct sample { - long start; - long len; + int start; + int len; char name[20]; }; @@ -184,7 +184,7 @@ FILE *fd; unsigned char junk[8]; int i,j,a,delay; - long blen,pos; + int blen,pos; unsigned char c; delay = play_delay; @@ -210,10 +210,10 @@ for(i=0;i #include +#include #include "netmaze.h" #include "better.h" -#define BIGGEST /* groesster long-wert */ +#define BIGGEST /* groesster int-wert */ #define NERVOUS 50000000 /* ab hier sucht BB sein Opfer */ #define TODESRADIUS1 7000000 #define TODESRADIUS 15000000 @@ -27,7 +28,7 @@ static int enemy_touch(PLAYER *player,PLAYER *opfer){ - long xd,yd; + int xd,yd; xd = (player->x - opfer->x); yd = (player->y - opfer->y); @@ -73,18 +74,18 @@ -/* umwandlung von quadranten nach longs und umgekehrt */ +/* umwandlung von quadranten nach ints und umgekehrt */ -int ltoq(long eingabe) +int ltoq(int eingabe) { return (int) ( (eingabe & 0xff000000) >> 24); } -long qtol(int eingabe) +int qtol(int eingabe) { - long ausgabe; + int ausgabe; - ausgabe = (long) eingabe; + ausgabe = (int) eingabe; return (eingabe << 24); } @@ -99,11 +100,11 @@ sicher nicht besonders schoen, effizient oder gar korrekt ;-) aber es geht so einigermassen... */ -int k_sichtbar(long x1,long y1,long x2,long y2) +int k_sichtbar(int x1,int y1,int x2,int y2) { int x1q,y1q,x2q,y2q,xqdiff,yqdiff; int x_count,y_count,vstep,hstep,hstep1,vstep1; - long xdiff,ydiff,xl_count,yl_count,xl_step,yl_step; + int xdiff,ydiff,xl_count,yl_count,xl_step,yl_step; float xy,yx; @@ -129,7 +130,7 @@ { x_count=x1q; xl_count=x1; - xl_step= (hstep) * (long) (xy * 0x01000000); + xl_step= (hstep) * (int) (xy * 0x01000000); for(y_count=y1q+((hstep==-1)?1:0); (hstep==-1)?(y_count<=y2q):(y_count>y2q); @@ -151,7 +152,7 @@ y_count=y1q; yl_count=y1; - yl_step=-(vstep)*(long) (yx * 0x01000000); + yl_step=-(vstep)*(int) (yx * 0x01000000); for(x_count=x1q+((vstep==-1)?1:0); (vstep==-1)?(x_count<=x2q):(x_count>x2q); @@ -214,8 +215,8 @@ /* gibt die koordinate des abstandes zum opfer zurueck, die groesser ist */ -long OpferDistanz(int opfer){ - long x_dist, y_dist; +int OpferDistanz(int opfer){ + int x_dist, y_dist; if (opfer == -1) return BIGGEST; x_dist=labs((sm->playfeld[ownnumber].x)-(sm->playfeld[opfer].x)); y_dist=labs((sm->playfeld[ownnumber].y)-(sm->playfeld[opfer].y)); @@ -229,8 +230,8 @@ /* ermittelt das naechste opfer mit hilfe von OpferDistanz() */ int Opfer(){ - long BestOpfer=-1; - long WeissesindenAugen=NERVOUS; + int BestOpfer=-1; + int WeissesindenAugen=NERVOUS; int i; if (robodat.freund == -1 ) return robodat.exfreund; /* schleife ueber alle spieler */ @@ -278,10 +279,10 @@ } -static long deg(double x,double y){ - long winkel; +static int deg(double x,double y){ + int winkel; if (x){ /* muss Berechnet Werden */ - winkel = (long)(atan(y/x)/(2.0*M_PI) * 265 ); + winkel = (int)(atan(y/x)/(2.0*M_PI) * 265 ); if (winkel > 0 ){ if (y > 0){ }else{ @@ -304,7 +305,7 @@ return (winkel + 128) % 256 ; } -static long target_angle(PLAYER* them){ +static int target_angle(PLAYER* them){ int mx,my; int tx,ty; int dx,dy; @@ -333,9 +334,9 @@ /* testen, was besser ist, rechts oder links fahren */ void angl(int opfer){ - long ownwinkel=sm->playfeld[ownnumber].winkel; - long angle = target_angle(&(sm->playfeld[opfer])); - long wonkel; + int ownwinkel=sm->playfeld[ownnumber].winkel; + int angle = target_angle(&(sm->playfeld[opfer])); + int wonkel; wonkel=angle - ownwinkel; /* fprintf (stderr,"\neigenwinkel %li winkel zu anderem %li diff %li ",ownwinkel,angle,wonkel); */ if ((wonkel)>0){ @@ -358,8 +359,8 @@ int own_action(void){ static touchie=0; int opfer, winkel, owinkel, hwinkel, lwinkel, alt_opfer; - long x_dist,y_dist,nx_dist,ny_dist,lx_dist,ly_dist,hx_dist,hy_dist; - long i; + int x_dist,y_dist,nx_dist,ny_dist,lx_dist,ly_dist,hx_dist,hy_dist; + int i; if (!(sm->playfeld[ownnumber].alive)){ /* I'm dead , wooouueeehhhh */ touchie=0; @@ -408,7 +409,7 @@ fprintf(stderr,"%s : the pig flees! (no touch)\n",sm->ownname); }else{ /* I seem to be blocked by a wall, but see the victim ->evade a short time*/ - i = (long)(drand48() * 2); + i = (int)(drand48() * 2); switch (i) { case 0 : robodat.ret = JOY_RIGHT; @@ -422,8 +423,8 @@ }; }; }else{ - /* I seem to be blocked by a wall ->evade a long time */ - i = (long)(drand48() * 2); + /* I seem to be blocked by a wall ->evade a int time */ + i = (int)(drand48() * 2); switch (i) { case 0 : robodat.ret = JOY_RIGHT; @@ -440,7 +441,7 @@ }else robodat.ausweichen--; /* count down evading */ }else if (!robodat.jagd){ /* no victim , no evade */ - i = (long)(drand48() * 40); + i = (int)(drand48() * 40); touchie=0; robodat.counter++; switch(i){ --- netmaze-0.81+jpg0.82.orig/better.h +++ netmaze-0.81+jpg0.82/better.h @@ -4,8 +4,8 @@ typedef struct { int ret; richtung zustand; int counter; - long oldx; - long oldy; + int oldx; + int oldy; int ausweichen; int jagd; int freund; --- netmaze-0.81+jpg0.82.orig/config.h +++ netmaze-0.81+jpg0.82/config.h @@ -4,13 +4,13 @@ */ /* #define HPUX 1 */ -#define SunOS4 1 +/* #define SunOS4 1 */ /* #define IRIX 1 */ -/* #define Linux 1 */ +#define Linux 1 /* #define RS6000 1 */ /* look at CREDITS */ /* #define NeXT 1 */ /* look at CREDITS */ -/* #define USE_SOUND 1 */ +#define USE_SOUND 1 /* set the paths, according to your environment: */ #define AUDIOPATH "./lib/netmaze.seq" @@ -35,6 +35,8 @@ # undef USE_SIGVEC #endif +#define USE_IPC + #if (Linux) # define HAVE_FDSET # define USE_IPC @@ -44,7 +46,7 @@ # else # undef HAVE_FDSET # endif -# undef USE_IPC +/* # undef USE_IPC */ #endif @@ -53,3 +55,4 @@ #endif +#undef USE_SOUND \ No newline at end of file --- netmaze-0.81+jpg0.82.orig/debian/changelog +++ netmaze-0.81+jpg0.82/debian/changelog @@ -0,0 +1,194 @@ +netmaze (0.81+jpg0.82-16.1) unstable; urgency=medium + + * Non-maintainer upload. + * debian/rules: Add build-{arch,indep} (Closes: #999062). + + -- Marcos Talau Thu, 03 Nov 2022 18:57:40 -0300 + +netmaze (0.81+jpg0.82-16) unstable; urgency=medium + + [ John Goerzen ] + * Update Depends on tk to use default version (Closes: #893478) + + -- John Goerzen Thu, 26 Apr 2018 02:02:54 +0000 + +netmaze (0.81+jpg0.82-15) unstable; urgency=low + + * Ack NMU. Closes: #726040, #503035. + * Make builds reproducible. Closes: #778200. + * Make mtimes reproducible. Closes: #793731. + * Use dh_strip instead of install -s to strip binaries, thus + handling nostrip build option. Closes: #437619. + + -- John Goerzen Sun, 29 May 2016 21:41:47 -0500 + +netmaze (0.81+jpg0.82-14.1) unstable; urgency=low + + * Non-maintainer upload. + * Replace tk8.4 by tk8.5 in dpendencies and call wish8.5 instead of + wish8.4 or wish. Closes: #726040. + * Fix loading the Tix library. + + -- Sergei Golovan Tue, 29 Oct 2013 10:44:22 +0400 + +netmaze (0.81+jpg0.82-14) unstable; urgency=low + + * Added build-dep on xutils-dev. Closes: #485213. + * Changed build-dep on x-dev to x11proto-core-dev. Closes: #515383. + + -- John Goerzen Thu, 02 Jul 2009 00:02:05 -0500 + +netmaze (0.81+jpg0.82-13) unstable; urgency=low + + * Ack NMU. Closes: #502657. + * Patch from Peter Green to hack -O3 to -O2 on ia64, working around a bug in + gcc that was causing FTBFS. Closes: #504087. + + -- John Goerzen Tue, 18 Nov 2008 04:00:42 -0600 + +netmaze (0.81+jpg0.82-12.1) unstable; urgency=low + + * Non-maintainer upload. + * Change long to int to handle 64bit compiles (Closes: #502657). + + -- Kees Cook Sun, 26 Oct 2008 09:33:01 -0700 + +netmaze (0.81+jpg0.82-12) unstable; urgency=low + + * Ack NMU. Closes: #346967. + * Fix path to tix. Closes: #365929. + * No longer create /usr/doc symlink. Closes: #359546. + + -- John Goerzen Fri, 5 May 2006 19:19:52 -0500 + +netmaze (0.81+jpg0.82-11.1) unstable; urgency=low + + * Non-maintainer upload. + * Replace build-dependency on xlibs-dev with an explicit build-dependency + on each required package. (Closes: #346967) + + -- Steinar H. Gunderson Sat, 21 Jan 2006 12:58:55 +0100 + +netmaze (0.81+jpg0.82-11) unstable; urgency=low + + * Build-dep is now on tix-dev instead of tix8.1-dev. Closes: #335356. + + -- John Goerzen Fri, 30 Dec 2005 10:22:13 -0600 + +netmaze (0.81+jpg0.82-10) unstable; urgency=low + + * Server no longer segfaults on connect from clients without a hostname. + + -- John Goerzen Sat, 3 Sep 2005 09:21:38 -0500 + +netmaze (0.81+jpg0.82-9) unstable; urgency=low + + * Added SHELL=/bin/bash to debian/rules. + * Updated depends to use tk8.4. Closes: #180247, #180248. + + -- John Goerzen Fri, 2 Sep 2005 21:58:38 -0500 + +netmaze (0.81+jpg0.82-8) unstable; urgency=low + + * Built with Tix 8.1. Closes: #158846. + + -- John Goerzen Fri, 30 Aug 2002 18:47:31 -0500 + +netmaze (0.81+jpg0.82-7) unstable; urgency=low + + * Clarified upstream status in copyright and README.Debian. + + -- John Goerzen Thu, 21 Feb 2002 10:36:41 -0500 + +netmaze (0.81+jpg0.82-6) unstable; urgency=low + + * Fixed build failure by adding a #define to Imakefile. + Closes: #123741. + * Updated description with new doc directory. Closes: #108278. + * Updated standards-version to 3.5.2. + + -- John Goerzen Tue, 19 Feb 2002 12:17:31 -0500 + +netmaze (0.81+jpg0.82-5) unstable; urgency=low + + * Clean-up from Magallon's NMU: + + Build against proper X libraries. The NMU rendered it uninstallable. + Closes: #94503. + + ACK. Closes: #94111. + + BTS cleanup. Closes: #91612. + * Standards-Version already bumped. Closes: #87173. + + -- John Goerzen Mon, 23 Apr 2001 10:23:51 -0500 + +netmaze (0.81+jpg0.82-4.1) unstable; urgency=low + + * NMU + * Move doc to /usr/share (closes: bug#91612) + * Fixed some lintian warkings + + -- Marcelo E. Magallon Mon, 16 Apr 2001 01:10:18 +0200 + +netmaze (0.81+jpg0.82-4) unstable; urgency=low + + * Modified xnetserv.tcl to call wish8.0 explicitly. Closes: #59690. + * Added menu entry. Closes: #52281. + + -- John Goerzen Wed, 31 May 2000 12:33:25 -0500 + +netmaze (0.81+jpg0.82-3) unstable; urgency=low + + * Added people to the credits file. + * xnetserv now starts netserv with -nowait. + * More patches to avoid warnings and perhaps prevent some bugs. + + -- John Goerzen Tue, 19 Oct 1999 17:10:35 -0500 + +netmaze (0.81+jpg0.82-2) unstable; urgency=low + + * Make sure to chmod +x xnetserv.tcl. + * Start assembling a list of credits for the program. + + -- John Goerzen Mon, 27 Sep 1999 11:02:04 -0500 + +netmaze (0.81+jpg0.82-1) unstable; urgency=low + + * Integrated patches from John Goerzen to add various features + to the program. + + -- John Goerzen Sun, 26 Sep 1999 13:11:20 -0500 + +netmaze (0.81-3) unstable; urgency=low + + * + * Fixed debian/rules, closing bug #16992 + * Moved netserv to /usr/games as well, since it is a binary that + users need to execute directly. Left the bots in + /usr/lib/games/netmaze. + * Updated README.Debian, which wasn't updated with 0.81-2.2. + README.Debian tells users where all the files are installed that they + need. + + -- John Goerzen Sun, 22 Feb 1998 12:55:04 -0600 + +netmaze (0.81-2.2) unstable; urgency=low + + * Non-maintainer release. + * Move location of binary to /usr/games. (#8447) + * Libc6 compile. + + -- Martin Mitchell Mon, 17 Nov 1997 19:05:34 +1100 + +netmaze (0.81-2) unstable; urgency=low + + * Fixed location of installed netmaze binary (now is /usr/X11R6/bin) + + -- John Goerzen Fri, 17 Jan 1997 23:49:41 -0600 + +netmaze (0.81-1) unstable; urgency=low + + * First Debian package of this program + * Netmaze may be moving to a new maintainer -- expect a new upstream + version soon. + + -- John Goerzen Thu, 02 Jan 1997 22:11:39 -0600 + --- netmaze-0.81+jpg0.82.orig/debian/compat +++ netmaze-0.81+jpg0.82/debian/compat @@ -0,0 +1 @@ +9 --- netmaze-0.81+jpg0.82.orig/debian/control +++ netmaze-0.81+jpg0.82/debian/control @@ -0,0 +1,19 @@ +Source: netmaze +Maintainer: John Goerzen +Section: games +Priority: optional +Standards-Version: 3.5.2 +Build-Depends: sharutils, tix-dev, libx11-dev, libxext-dev, libxt-dev, x11proto-core-dev, xutils, xutils-dev, debhelper + +Package: netmaze +Architecture: any +Section: games +Priority: optional +Depends: ${shlibs:Depends}, tix, tk +Description: 3-D Multiplayer Combat Game + This is a 3-D multiplayer game for X. You can play by + yourself, use computerized players ("bots"), or you can + use a TCP/IP network and play against other players. + . + Be sure to read the documentation that will be + installed in /usr/share/doc/netmaze/README.Debian --- netmaze-0.81+jpg0.82.orig/debian/copyright +++ netmaze-0.81+jpg0.82/debian/copyright @@ -0,0 +1,24 @@ +This package was put together by John Goerzen . The +only major change made was compiling with -O3 instead of -O2. (Makes more +sense for a program that is very speed-sensitive) + +Debian GNU/Linux users can find the GNU General Public License in the file +/usr/share/common-licenses/GPL + +Original code is (C) M. Hipp. New code is (C) by respective others; mostly +John Goerzen. + +-------------------------------------------------------------------- + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + +-------------------------------------------------------------------- + --- netmaze-0.81+jpg0.82.orig/debian/menu +++ netmaze-0.81+jpg0.82/debian/menu @@ -0,0 +1,4 @@ +?package(netmaze):needs=X11 section=Games/Arcade\ + title="Netmaze Client" command="/usr/games/netmaze" +?package(netmaze):needs=X11 section=Games/Arcade\ + title="Netmaze X Netserv" command="/usr/games/netmaze/netserv" --- netmaze-0.81+jpg0.82.orig/debian/postinst +++ netmaze-0.81+jpg0.82/debian/postinst @@ -0,0 +1,7 @@ +#!/bin/sh + +set -e + +pkg=netmaze + +if [ -x /usr/bin/update-menus ] ; then update-menus ; fi --- netmaze-0.81+jpg0.82.orig/debian/postrm +++ netmaze-0.81+jpg0.82/debian/postrm @@ -0,0 +1,5 @@ +#!/bin/sh + +set -e + +if [ -x /usr/bin/update-menus ] ; then update-menus ; fi --- netmaze-0.81+jpg0.82.orig/debian/prerm +++ netmaze-0.81+jpg0.82/debian/prerm @@ -0,0 +1,9 @@ +#!/bin/sh + +set -e + +pkg=netmaze + +if [ \( "$1" = "upgrade" -o "$1" = "remove" \) -a -L /usr/doc/$pkg ]; then + rm -f /usr/doc/$pkg +fi --- netmaze-0.81+jpg0.82.orig/debian/rules +++ netmaze-0.81+jpg0.82/debian/rules @@ -0,0 +1,82 @@ +#!/usr/bin/make -f + +# Debian Package Building Makefile + +# Package maintainer: John Goerzen + +# Configuration and compilation + +PACKAGENAME=netmaze +BASE=debian/tmp +BINARIES=$(PACKAGENAME) +AUXBINARIES=netserv betterbot dummy follower +LIBDIR=$(BASE)/usr/lib/games/$(PACKAGENAME) +STRIP=strip +SHELL=/bin/bash + +# use -02 on ia64 to avoid a ftbfs +DEB_BUILD_ARCH_CPU ?=$(shell dpkg-architecture -qDEB_BUILD_ARCH_CPU) +ifeq ($(DEB_BUILD_ARCH_CPU),ia64) + OPTLEVEL=-O2 +else + OPTLEVEL=-O3 +endif + +export SOURCE_DATE_EPOCH = $(shell date -d "$$(dpkg-parsechangelog --count 1 -SDate)" +%s) + +build: + xmkmf +# Force compilation using the desired optimisation level.... + cp Makefile Makefile~ + sed s/-O2/$(OPTLEVEL)/ Makefile~ > Makefile + make + touch build + +binary: binary-arch binary-indep + +binary-indep: build + +# This one needs to be root. + +binary-arch: build + rm -rf debian/tmp + install -d debian/tmp debian/tmp/DEBIAN debian/tmp/usr/games \ + debian/tmp/usr/share/doc/$(PACKAGENAME) debian/tmp/usr/lib/menu \ + $(LIBDIR) +# Netmaze goes into bin, everything else to the lib dir. + install -o root -g root -m 0755 $(BINARIES) debian/tmp/usr/games + install -o root -g root -m 0755 xnetserv debian/tmp/usr/games + install -o root -g root -m 0755 $(AUXBINARIES) $(LIBDIR)/ + cp -r mazes lib *.tcl $(LIBDIR) + chmod 0755 $(LIBDIR)/{mazes,lib,*.tcl} + uudecode nmlogo.gif.uue + cp nmlogo.gif $(LIBDIR) + cp debian/changelog debian/tmp/usr/share/doc/$(PACKAGENAME)/changelog.Debian + cp README.Debian CREDITS README TODO debian/tmp/usr/share/doc/$(PACKAGENAME) + cp CHANGES debian/tmp/usr/share/doc/$(PACKAGENAME)/changelog + gzip -9nvr debian/tmp/usr/share/doc/$(PACKAGENAME) + cp debian/copyright debian/tmp/usr/share/doc/$(PACKAGENAME)/copyright + cp debian/menu debian/tmp/usr/lib/menu/netmaze + dpkg-shlibdeps debian/tmp/usr/games/netmaze \ + $(LIBDIR)/{netserv,betterbot,follower,dummy} + install -o root -g root -m 755 debian/prerm debian/tmp/DEBIAN/ + install -o root -g root -m 755 debian/postinst debian/tmp/DEBIAN/ + install -o root -g root -m 755 debian/postrm debian/tmp/DEBIAN/ + dh_strip -Pdebian/tmp + dpkg-gencontrol -isp + chown -R root.root debian/tmp + chmod -R go-ws,go+r debian/tmp + find debian/tmp -newermt "@$$SOURCE_DATE_EPOCH" -print0 | \ + xargs -0r touch --no-dereference --date="@$$SOURCE_DATE_EPOCH" + dpkg --build debian/tmp .. + +clean: + -make clean + -rm -rf build debian/tmp debian/files debian/substvars debian/*~ \ + *.o *~ Makefile *.bak + -rm nmlogo.gif + +build-arch: build +build-indep: build + +.PHONY: build-arch build-indep binary binary-indep binary-arch clean --- netmaze-0.81+jpg0.82.orig/draw_3d.c +++ netmaze-0.81+jpg0.82/draw_3d.c @@ -9,12 +9,13 @@ #include #include #include +#include #include "trigtab.h" #include "netmaze.h" extern struct shared_struct *sm; -static int wall_3d(long,long,long,long,int,WALL*); +static int wall_3d(int,int,int,int,int,WALL*); static void sort_walls(WALL*,int); static int comp(WALL*,WALL*); static int clip_walls(WALL*,int); @@ -75,7 +76,7 @@ if(sm->mapdraw) draw_rmap(sm->playfeld1,sm->maplines,sm->anzlines); #ifdef ALL_PERFORMANCE_TEST - { long a=clock(); + { int a=clock(); #endif if(!sm->texturemode) draw_maze(wallbuff,sm->playfeld1,anz,sm->shownumber); /* <-does XSync()*/ @@ -253,15 +254,15 @@ static int calc_walls(PLAYER *players,WALL *walls,MAZE *maze,int anzahl) { - long xpos,ypos; + int xpos,ypos; int xloop,yloop,xfield,yfield,tnr; int xdim,ydim,xdist,ydist,istart,jstart,iend,jend; int winkel; - long xrot,yrot,x1rot,y1rot,tsin,tcos; + int xrot,yrot,x1rot,y1rot,tsin,tcos; double xdrot,ydrot,dsin,dcos /* xd1rot,yd1rot */ ; int i,j,p; int (*hwalls)[MAZEDIMENSION],(*vwalls)[MAZEDIMENSION]; - long xd,yd,xd1; + int xd,yd,xd1; PLAYER *player; player = players+sm->shownumber; @@ -310,14 +311,14 @@ iend = yloop+istart; jend = xloop+jstart; - xdrot = (double) (xd1 = ((long)(-xdist)<<24) - (xpos & 0x00ffffff)); - ydrot = (double) (yd = ((long)(-ydist)<<24) - (ypos & 0x00ffffff)); + xdrot = (double) (xd1 = ((int)(-xdist)<<24) - (xpos & 0x00ffffff)); + ydrot = (double) (yd = ((int)(-ydist)<<24) - (ypos & 0x00ffffff)); /* xd1rot = xdrot*dcos - ydrot*dsin; yd1rot = ydrot*dcos + xdrot*dsin; */ - x1rot = xrot = (long) ( (xdrot*dcos - ydrot*dsin) / 0x1000000 ); - y1rot = yrot = (long) ( (ydrot*dcos + xdrot*dsin) / 0x1000000 ); + x1rot = xrot = (int) ( (xdrot*dcos - ydrot*dsin) / 0x1000000 ); + y1rot = yrot = (int) ( (ydrot*dcos + xdrot*dsin) / 0x1000000 ); sm->marks=0; @@ -409,7 +410,7 @@ static int calc_players(int number,WALL *walls,PLAYER *players,int anz) { int i,wink; - long x,y,xd,yd,rmax,rmin,hor1,h1; + int x,y,xd,yd,rmax,rmin,hor1,h1; double xdrot,ydrot,dsin,dcos; x = players[number].x; @@ -429,9 +430,9 @@ walls[anz].xd = ((xd>0) ? xd : -xd); walls[anz].yd = ((yd>0) ? yd : -yd); - if( (yd = (long) ((ydrot*dcos + xdrot*dsin) / 0x1000000) >>16) > 0) + if( (yd = (int) ((ydrot*dcos + xdrot*dsin) / 0x1000000) >>16) > 0) { - xd = (long) ((xdrot*dcos - ydrot*dsin) / 0x1000000) >>16; + xd = (int) ((xdrot*dcos - ydrot*dsin) / 0x1000000) >>16; if(xd > 0) { @@ -469,7 +470,7 @@ static int calc_shoots(int number,WALL *walls,PLAYER *players,int anz) { int i,j,wink; - long x,y,xd,yd,rmax,rmin,h1; + int x,y,xd,yd,rmax,rmin,h1; double xdrot,ydrot,dsin,dcos; x = players[number].x; @@ -488,9 +489,9 @@ walls[anz].xd = ((xd>0) ? xd : -xd); walls[anz].yd = ((yd>0) ? yd : -yd); - if( (yd = (long) ((ydrot*dcos + xdrot*dsin) / 0x1000000) >>16) > 0) + if( (yd = (int) ((ydrot*dcos + xdrot*dsin) / 0x1000000) >>16) > 0) { - if( (xd = (long) ((xdrot*dcos - ydrot*dsin) / 0x1000000) >> 16) > 0) + if( (xd = (int) ((xdrot*dcos - ydrot*dsin) / 0x1000000) >> 16) > 0) { rmax = ((xd+PRADIUS)*(xd+PRADIUS) + (yd+PRADIUS)*(yd+PRADIUS))<<2; rmin = ((xd-PRADIUS)*(xd-PRADIUS) + (yd-PRADIUS)*(yd-PRADIUS))<<2; @@ -520,9 +521,9 @@ return anz; } -static int wall_3d(long x1,long y1,long x2,long y2,int ident,WALL *wall) +static int wall_3d(int x1,int y1,int x2,int y2,int ident,WALL *wall) { - long rmax,rmin,x,r,h1,h2; + int rmax,rmin,x,r,h1,h2; x1 >>= 16; x2 >>= 16; y1 >>= 16; y2 >>= 16; @@ -634,7 +635,7 @@ static int stest(WALL *w1,WALL *w2) { - long d; + int d; int xr1,xl1,xr2,xl2; if(w1->ident < 0x100) --- netmaze-0.81+jpg0.82.orig/dummy.c +++ netmaze-0.81+jpg0.82/dummy.c @@ -2,6 +2,7 @@ * How about a competition between some robots? :-) */ +#include #include "netmaze.h" extern struct shared_struct *sm; --- netmaze-0.81+jpg0.82.orig/follower.c +++ netmaze-0.81+jpg0.82/follower.c @@ -3,6 +3,7 @@ * written and copyrights: roderick@ksu.ksu.edu (Mike Roderick) */ +#include #include "netmaze.h" #include --- netmaze-0.81+jpg0.82.orig/iocntl.c +++ netmaze-0.81+jpg0.82/iocntl.c @@ -16,8 +16,8 @@ #include #ifdef HAVE_FDSET - struct fd_set readmask; - struct fd_set writemask; + fd_set readmask; + fd_set writemask; #else struct fd_mask readmask; struct fd_mask writemask; @@ -144,8 +144,8 @@ static char buf[256]; #ifdef HAVE_FDSET - struct fd_set readmask1; - struct fd_set writemask1; + fd_set readmask1; + fd_set writemask1; #else struct fd_mask readmask1; struct fd_mask writemask1; --- netmaze-0.81+jpg0.82.orig/mazes/bigempty.maz +++ netmaze-0.81+jpg0.82/mazes/bigempty.maz @@ -0,0 +1,46 @@ +44 +XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +X...........................................X +XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX \ No newline at end of file --- netmaze-0.81+jpg0.82.orig/mazes/dbltrble.maz +++ netmaze-0.81+jpg0.82/mazes/dbltrble.maz @@ -0,0 +1,22 @@ +20 +XXXXXXXXXXXXXXXXXXXXX +X...................X +X...................X +X...................X +X...................X +X...................X +X...................X +X...................X +X...................X +X...................X +XXXXXXXXXXXXXXXXXXXXX +X...................X 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+X...................................X +XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --- netmaze-0.81+jpg0.82.orig/mazes/stipp_38.maz +++ netmaze-0.81+jpg0.82/mazes/stipp_38.maz @@ -0,0 +1,40 @@ +38 +XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +X.....................................X +X.XXX.XXX.X.XXX.XXX.X...XXX.XXX.XXX.X.X +X.......X.X.X.......X...............X.X +X.XXXXX.X.X.X...XXX.X.X...X.X.X.X...X.X +X.....................X...X.X.X.X...X.X +X.X...X.XXX.X.XXX.X.X.XXX.X.X.X.XXX.X.X +X.X...X.....X.....X.X.........X.......X +X.XXX.XXX...X.XXX.X.X.XXX.X.X.X.XXXXX.X +X.......................X.X.X.........X +X.XXX.X...X.XXX...X.XXX.X.X.XXX...XXX.X +X.X...X...X.......X.................X.X +X.X...XXX.X.XXX.XXX.XXX.X.XXX.X.XXX.X.X +X.........X.........X...X.X...X.......X +X...XXXXX.X...XXXXX.X.X.X.X.X.X.XXX...X +X.....................X.....X.....X...X +X.XXX.X.XXX.XXX.X.XXX.X.XXX.X.X.X.X.X.X +X.....X.........X.......X.....X.X...X.X +X.X.X.X.X.X.XXX.X.X.XXX.X.XXX.X.X.X.X.X 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+X.XXXXXXX.X +X.X.X.X.X.X +X.XXXXXXX.X +X.........X +XXXXXXXXXXX --- netmaze-0.81+jpg0.82.orig/netmaze.c +++ netmaze-0.81+jpg0.82/netmaze.c @@ -113,7 +113,7 @@ sm->sologame = FALSE; if(strlen(argv[i]) > 255) { - fprintf(stderr,"Hostname too long!!\n"); + fprintf(stderr,"Hostname too int!!\n"); exit(1); } strcpy(sm->hostname,argv[i]); @@ -128,7 +128,7 @@ i++; if(strlen(argv[i]) >= MAXNAME) { - fprintf(stderr,"Name too long. Maximum is %d character.\n",MAXNAME-1); + fprintf(stderr,"Name too int. Maximum is %d character.\n",MAXNAME-1); exit(1); } strcpy(sm->ownname,argv[i]); @@ -169,7 +169,7 @@ i++; if(strlen(argv[i]) >= MAXCOMMENT) { - fprintf(stderr,"Comment too long. Maximum is %d character.\n",MAXCOMMENT-1); + fprintf(stderr,"Comment too int. Maximum is %d character.\n",MAXCOMMENT-1); exit(1); } strcpy(sm->owncomment,argv[i]); @@ -507,7 +507,7 @@ if((s=getenv("NETMAZE_NAME"))!=NULL) { if(strlen(s) > 15) - fprintf(stderr,"NETMAZE_NAME too long!\n"); + fprintf(stderr,"NETMAZE_NAME too int!\n"); else strcpy(sm->ownname,s); } @@ -516,7 +516,7 @@ if((s=getenv("NETMAZE_COMMENT"))!=NULL) { if(strlen(s) > 31) - fprintf(stderr,"NETMAZE_COMMENT too long!\n"); + fprintf(stderr,"NETMAZE_COMMENT too int!\n"); else strcpy(sm->owncomment,s); } --- netmaze-0.81+jpg0.82.orig/netmaze.h +++ netmaze-0.81+jpg0.82/netmaze.h @@ -10,6 +10,8 @@ #define NETMAZEPORT 12346 +#define RS6000 1 + #define TRUE 1 #define FALSE 0 @@ -67,7 +69,7 @@ #define WINNERANZ 10 #define MAXNAME 16 -#define MAXCOMMENT 32 +#define MAXCOMMENT 70 #define MAPSIZE 100 @@ -86,6 +88,7 @@ #define GM_DESTRUCTSHOTS 0x1000 /* - destruct shots on kill */ #define GM_DECSCORE 0x2000 /* - decrease score of a killed player */ #define GM_RANKSCORE 0x4000 /* - rankingdependend score-bonus */ +#define GM_TEAMSHOTHURT 0x8000 /* Shots from others on team hurt */ /* maze-data defines: */ #define MAZE_TYPEMASK 0x000f @@ -95,7 +98,7 @@ struct fd_mask { - u_long fds_bits[NOFILE/32+1]; + u_int fds_bits[NOFILE/32+1]; }; /* Structur auf MAZE. Here is all important maze-stuff */ @@ -111,18 +114,18 @@ int xdim; int ydim; char *setlist; - long *bitlist; + int *bitlist; } MAZE; /* PLAYER-Struct */ typedef struct { - long sx; - long sy; - long sxd; - long syd; + int sx; + int sy; + int sxd; + int syd; int salive; - long power; + int power; int next; /* next shot in chain */ int last; /* last shot in chain */ } SHOT; @@ -160,8 +163,8 @@ char name[MAXNAME+1]; char comment[MAXCOMMENT+1]; int team; - long x; - long y; + int x; + int y; int winkel; int fitness; int follow; @@ -197,8 +200,8 @@ int x2,h2; int ident; int rclip,lclip; - long xd,yd; - long rmax,rmin; + int xd,yd; + int rmax,rmin; int clipped; /* need for texture */ } WALL; @@ -287,8 +290,8 @@ int marks; /* # markers */ mapmark markers[32]; /* Map markers */ int rndshiftpos; /* Random */ - long rndshifttab[55]; /* more random-stuff */ - volatile unsigned long drawwait; /* delay Draw .. */ + int rndshifttab[55]; /* more random-stuff */ + volatile unsigned int drawwait; /* delay Draw .. */ /* flags */ volatile int gameflag:1; /* Game-is-running-flag */ --- netmaze-0.81+jpg0.82.orig/netserv.c +++ netmaze-0.81+jpg0.82/netserv.c @@ -47,8 +47,8 @@ struct cqueue *cfirst; struct gqueue *gfirst; -volatile unsigned long timerticks=0; -unsigned long lasttick=0,starttick=0; +volatile unsigned int timerticks=0; +unsigned int lasttick=0,starttick=0; int acc_socket; int menu_in=0,menu_out=1,use_exmenu=FALSE; @@ -79,7 +79,7 @@ void usage(void); void print_menu(void); -void print_timerinfo(unsigned long); +void print_timerinfo(unsigned int); void list_connections(void); void handle_input(void); @@ -92,6 +92,8 @@ void start_signal(void); void io_cntl(void); void handle_sigchild(int s); +int read_pipe(int socket, char *buf, int maxlen); +int read_buffer(int fd, char *buf, int count); void accept_socket(void); void close_timeout_sockets(struct gqueue *); @@ -106,7 +108,7 @@ #ifdef HAVE_FDSET - struct fd_set readmask; + fd_set readmask; #else struct fd_mask readmask; #endif @@ -123,6 +125,11 @@ struct itimerstruct value,ovalue; #endif +int use_tclmenu = 0; /* JG HACK */ +int suppressXnag = 0; +char tclcommand[200]; + +void sendcommand(void); /************************************** * main() @@ -151,6 +158,10 @@ } else if(strcmp(argv[i],"-nowait") == 0) nowait = TRUE; + else if(strcmp(argv[i],"-suppressXnag") == 0) + suppressXnag = 1; + else if(strcmp(argv[i],"-tclmenu") == 0) + use_tclmenu = TRUE; else usage(); } @@ -210,8 +221,13 @@ if (listen(acc_socket, 5) == -1 ) { perror(argv[0]); exit(1); } start_signal(); - printf(" Netmaze Server 0.36alpha/March 1994 by MH ...\n"); + printf(" Netmaze Server 0.36alpha/March 1994 by MH; "); + printf(" Modified by John Goerzen Oct, 1996 (.81)\n"); printf(" Using Port: %d\n",NETMAZEPORT); + if (!suppressXnag) { + printf(">>>>>>>>>>>>\a\a CHECK OUT THE NEW xnetserv PROGRAM!\a\n"); + printf(">>>>>>>>>>>> The all new interface to the Netmaze server.\n"); + } print_menu(); for(;;) @@ -353,9 +369,19 @@ } break; case MENU_DISCONNECT: + close(acc_socket); if(pl != NULL) break; i = (int) line[1]; +/* for(p=g->first,i=0;p!=NULL;p=p->gnext,i++) + for(p=g->first;p!=NULL;p=p->gnext,i--) + { + if(!i) + { + break; + } + } + i = (int) line[1]; */ for(q=cfirst;q!=NULL;q=q->next,i--) { if(!i) @@ -381,11 +407,17 @@ break; case MENU_SETTEAMS: for(p=g->first,i=0;p!=NULL;p=p->gnext,i++) + { if((p->team < 0) || (p->team > MAXPLAYERS)) p->team = 0; else - p->team = (int) line[i+1]; + p->team = (int) line[i+1]; + + if((q->players->team < 0) || (q->players->team > MAXPLAYERS)) + q->players->team = 0; + else + q->players->team = (int) line[i+1]; } break; } @@ -406,11 +438,17 @@ struct pqueue *p; memset(line,0,256); - len = read(0,line,255); + if (use_exmenu && use_tclmenu) { + len = read_pipe(menu_in, line, 255); + } else { + len = read(0,line,255); + } + /* JG HACK */ if(len == 0) { fprintf(stderr,"OOPS: end-of-file??\n"); + exit(255); /* JG added this line */ return; } @@ -418,6 +456,8 @@ if(a == 0) { printf("Unknown command\n"); + sprintf(tclcommand, "MESSAGE\nUnknown command\n"); + sendcommand(); print_menu(); return; } @@ -428,11 +468,15 @@ if(a == 1) { printf("OK .. re-initalize builtin-maze\n"); + sprintf(tclcommand, "MESSAGE\nOK... re-initialize built-in maze\n"); + sendcommand(); if(create_maze(&(g->maze))) g->nomaze=FALSE; else { printf("Can't init maze\n"); + sprintf(tclcommand, "MESSAGE\nCan't initialize maze.\n"); + sendcommand(); g->nomaze=TRUE; } } @@ -444,20 +488,30 @@ { g->nomaze=FALSE; printf("Maze is OK!\n"); + sprintf(tclcommand, "MESSAGE\nMaze is OK!\n"); + sendcommand(); } else { g->nomaze=TRUE; printf("Can't load '%s'\n",name); + sprintf(tclcommand, "MESSAGE\nCan't load \"%s\"\n", name); + sendcommand(); } } else { sscanf(line,"%d%d%d",&c,&i,&j); - if(random_maze(&(g->maze),i,j)) + if(random_maze(&(g->maze),i,j)) { printf("Randommaze is ok!\n"); - else + sprintf(tclcommand, "MESSAGE\nRandom maze is ok.\n"); + sendcommand(); + } + else { printf("Error, size too big!\n"); + sprintf(tclcommand, "MESSAGE\nError, size too big.\n"); + sendcommand(); + } } } break; @@ -466,11 +520,15 @@ if(g->nomaze == TRUE) { printf("Load/Reinit a Maze first!\n"); + sprintf(tclcommand, "MESSAGE\nLoad/reinit a maze first!\n"); + sendcommand(); return; } if(g->numplayers == 0) { printf("No players yet!\nTry again later\n"); + sprintf(tclcommand, "MESSAGE\nNo players net; try again later.\n"); + sendcommand(); return; } if(a == 1) @@ -500,14 +558,21 @@ if(teams[j] > g->numteams) g->numteams = teams[j]; g->numteams++; - if(g->numplayers == 0) + if(g->numplayers == 0) { printf("No player yet!\nTry again later\n"); + sprintf(tclcommand, "MESSAGE\nNo player yet; try again later.\n"); + sendcommand(); + } else { start_game(g,teams); } } - else printf("Illegal team-selection!\n"); + else { + printf("Illegal team-selection!\n"); + sprintf(tclcommand, "MESSAGE\nIllegal team selection.\n"); + sendcommand(); + } } break; case 3: @@ -529,10 +594,71 @@ } } } - else + else { printf("Too few parameters.\n"); + sprintf(tclcommand, "MESSAGE\nToo few parameters.\n"); + sendcommand(); + } break; - case 6: + +/* JG HACK.... */ + case 21: g->gamemode = (g->gamemode & GM_REFLECTINGSHOTS) ? + g->gamemode - GM_REFLECTINGSHOTS : g->gamemode | GM_REFLECTINGSHOTS; + printf("Reflect (bounce) toggled.\n"); + break; + case 22: g->gamemode = (g->gamemode & GM_DECAYINGSHOTS) ? + g->gamemode - GM_DECAYINGSHOTS : g->gamemode | GM_DECAYINGSHOTS; + printf("Decay (shots lose power) toggled.\n"); + break; + case 23: g->gamemode = (g->gamemode & GM_MULTIPLESHOTS) ? + g->gamemode - GM_MULTIPLESHOTS : g->gamemode | GM_MULTIPLESHOTS; + printf("Multishots toggled.\n"); + break; + case 24: g->gamemode = (g->gamemode & GM_WEAKINGSHOTS) ? + g->gamemode - GM_WEAKINGSHOTS : g->gamemode | GM_WEAKINGSHOTS; + printf("Hurts to shoot toggled..\n"); + break; + case 25: g->gamemode = (g->gamemode & GM_REPOWERONKILL) ? + g->gamemode - GM_REPOWERONKILL : g->gamemode | GM_REPOWERONKILL; + printf("Full power after killing someone toggled.\n"); + break; + case 26: g->gamemode = (g->gamemode & GM_FASTRECHARGE) ? + g->gamemode - GM_FASTRECHARGE : g->gamemode | GM_FASTRECHARGE; + printf("Fast recharge toggled.\n"); + break; + case 27: g->gamemode = (g->gamemode & GM_FASTWALKING) ? + g->gamemode - GM_FASTWALKING : g->gamemode | GM_FASTWALKING; + printf("Fast walking toggled.\n"); + break; +/* case 28: g->gamemode = (g->gamemode & GM_SHOWGHOST) ? + g->gamemode - GM_SHOWGHOST : g->gamemode | GM_SHOWGHOST; + printf("Show ghost (ghostmode) toggled.\n"); + break; */ + case 29: g->gamemode = (g->gamemode & GM_ALLOWHIDE) ? + g->gamemode - GM_ALLOWHIDE : g->gamemode | GM_ALLOWHIDE; + printf("Allow hide (cloak) toggled.\n"); + break; + case 30: g->gamemode = (g->gamemode & GM_ALLOWRADAR) ? + g->gamemode - GM_ALLOWRADAR : g->gamemode | GM_ALLOWRADAR; + printf("Radar toggled.\n"); + break; +/* case 31: g->gamemode = (g->gamemode & GM_DESTRUCTSHOTS) ? + g->gamemode - GM_DESTRUCTSHOTS : g->gamemode | GM_DESTRUCTSHOTS; + printf("Destruct shots on kill toggled.\n"); + break; */ + case 32: g->gamemode = (g->gamemode & GM_DECSCORE) ? + g->gamemode - GM_DECSCORE : g->gamemode | GM_DECSCORE; + printf("Decrease score of killed player toggled.\n"); + break; +/* case 33: g->gamemode = (g->gamemode & GM_RANKSCORE) ? + g->gamemode - GM_RANKSCORE : g->gamemode | GM_RANKSCORE; + printf("Rankingdepend score-bonus toggled.\n"); + break; */ + case 34: g->gamemode = (g->gamemode & GM_TEAMSHOTHURT) ? + g->gamemode - GM_TEAMSHOTHURT : g->gamemode | GM_TEAMSHOTHURT; + printf("Shots from team members hurt toggled.\n"); + break; +/* case 6: if(a == 1) { if(g->gamemode == 0) @@ -554,6 +680,7 @@ } } break; +*/ case 7: g->divider++; if(g->divider == 3) @@ -579,6 +706,19 @@ } exit(0); break; + case 96: /* JG HACK */ /* Will refresh the X interface's playerlist */ + list_connections(); + break; + case 97: /* JG HACK */ + printf("Sending message: %s\n", (char *)(line+3)); + for(q=cfirst;q!=NULL;q=q->next,i--) + send_message((char *)(line+3), q); + break; + case 98: g->gamemode = 0; + printf("All options off.\n"); + g->divider = 0; + printf("Beat divider reset to 1.\n"); + break; case 99: printf("******** INFO: *********\n\n"); printf("numplayers: %d response: %d playing: %d gameflag: %d mode: %d.\n",g->numplayers,g->response,g->playing,g->gameflag,g->mode); @@ -596,6 +736,8 @@ break; default: printf("Unknown command\n"); + sprintf(tclcommand, "MESSAGE\nUnknown command\n"); + sendcommand(); print_menu(); break; } @@ -688,8 +830,8 @@ { struct gqueue *g; struct pqueue *p; - unsigned long t; - static unsigned long lasttick; + unsigned int t; + static unsigned int lasttick; int d; t = timerticks; @@ -741,6 +883,9 @@ if(p->playing && (p->mode == PLAYERMODE) && !p->connection->response) { fprintf(stderr,"Connection of Player %d doesn't response!\n",p->number); + sprintf(tclcommand, "MESSAGE\nConnection of player %d\nMESSAGECAT\ndoesn't respond\n", + p->number); + sendcommand(); } } } @@ -779,7 +924,7 @@ void io_cntl(void) { #ifdef HAVE_FDSET - struct fd_set readmask1; + fd_set readmask1; #else struct fd_mask readmask1; #endif @@ -863,7 +1008,8 @@ if(use_exmenu) { if(FD_ISSET(menu_in,&readmask1)) - handle_exinput(); +/* JG HACK handle_exinput(); */ + handle_input(); } else /* keyboard (stdin) */ { @@ -900,6 +1046,9 @@ get_hostname(q,q->hostname); printf("\n accepted a connection request from [%s].\n",q->hostname); + sprintf(tclcommand, "MESSAGE\nNew connection request from\nMESSAGECAT\n%s\n", + q->hostname); + sendcommand(); FD_SET(q->socket,&readmask); } @@ -914,10 +1063,10 @@ char *saddr = (char *) &(((struct sockaddr_in *) &(q->remoteaddr))->sin_addr.s_addr); hp = gethostbyaddr(saddr,4,AF_INET); - if(strlen(hp->h_name) > 0) + if(hp && hp->h_name && (strlen(hp->h_name) > 0)) strcpy(name,hp->h_name); else - sprintf(name,"%d.%d.%d.%d",(int) saddr[0],(int) saddr[1],(int) saddr[2],(int) saddr[3]); + sprintf(name,"%ud.%ud.%ud.%ud",(unsigned int) saddr[0],(unsigned int) saddr[1],(unsigned int) saddr[2],(unsigned int) saddr[3]); return name; } @@ -989,7 +1138,7 @@ void work_input(unsigned char *buf,int len,struct cqueue *q) { - unsigned long lval; + unsigned int lval; struct pqueue *pl; int cn; @@ -1073,10 +1222,10 @@ if(!(q->mode & (SINGLEPLAYER)) ) { lval = 0; - lval |= ((unsigned long) buf[1]) << 24; - lval |= ((unsigned long) buf[2]) << 16; - lval |= ((unsigned long) buf[3]) << 8; - lval |= ((unsigned long) buf[4]); + lval |= ((unsigned int) buf[1]) << 24; + lval |= ((unsigned int) buf[2]) << 16; + lval |= ((unsigned int) buf[3]) << 8; + lval |= ((unsigned int) buf[4]); switch(lval) { @@ -1124,9 +1273,14 @@ if(strlen((char*)buf+4) > MAXNAME) buf[4+MAXNAME] = 0; if(q->mode & SINGLEPLAYER) + add_player(q,((int)buf[2]<<8)+buf[3],PLAYERMODE,(char*)buf+4); else if(q->mode & SINGLECAMERA) add_player(q,((int)buf[2]<<8)+buf[3],CAMMODE,(char*)buf+4); + +/* add_player(q,q->socket,PLAYERMODE,(char*)buf+4); + else if(q->mode & SINGLECAMERA) + add_player(q,q->socket,CAMMODE,(char*)buf+4); */ break; case NM_REMOVEPLAYER: break; @@ -1142,6 +1296,9 @@ void start_game(struct gqueue *g,int *teams) { + sprintf(tclcommand, "STARTGAME\n"); + sendcommand(); + g->playing = 1; g->numgamers = g->numplayers; @@ -1188,9 +1345,14 @@ void end_game(struct gqueue *g) { + + char data[2]; struct pqueue *p; + sprintf(tclcommand, "STOPGAME\n"); + sendcommand(); + g->playing = 0; g->gameflag = FALSE; @@ -1545,13 +1707,18 @@ send_mes("OK, player added with an invalid name.",NULL,MSG_PLAYER,p,NULL); fprintf(stderr,"Added player %s : %d.\n",p->name,p->cnumber); + list_connections(); + sprintf(tclcommand, "MESSAGECAT\nNew player: %s\n", p->name); + sendcommand(); return p; } void remove_player(struct pqueue *p,struct cqueue *c) { - + list_connections(); + sprintf(tclcommand, "MESSAGE\nLost player: %s\n", p->name); + sendcommand(); free(p); /* if(c != NULL) -> silent on this connection */ @@ -1752,18 +1919,31 @@ void list_connections(void) { struct cqueue *q; + struct pqueue *p; + struct gqueue *g=gfirst; int i; - printf("No.: | Player-Name: | connected from:\n"); + sprintf(tclcommand, "CONNECTIONLIST\n"); + sendcommand(); + + printf("No.: | Player-Name: | hostname\n"); printf("-----+------------------+----------------\n"); - for(q=cfirst,i=0;q!=NULL;q=q->next,i++) + +/* for(p=g->first,i=0;p!=NULL;p=p->gnext,i++) */ + for(q=cfirst,i=0;q!=NULL;q=q->next,i++) { - if(q->players->mode == PLAYERMODE) + if(q->players->mode == PLAYERMODE) { printf("%3d | %16s | %s\n",i,q->players->name,q->hostname); + sprintf(tclcommand, "PLAYER\n%d\n%s\n%s\n", i, + q->players->name, q->hostname); + sendcommand(); + } else printf("%3d | %16s | %s\n",i,"A Camera?!?",q->hostname); } printf("-----+------------------+----------------\n"); + sprintf(tclcommand, "ENDCONNECTIONLIST\n"); + sendcommand(); } /***************************/ @@ -1776,10 +1956,11 @@ printf("\t-h|-help: this message\n"); printf("\t-exmenu: Control with an external menu\n"); printf("\t-nowait: server shouldn't wait for clients (for very slow lines)\n"); + printf("\t-tclmenu: Uses tcl menu\n"); exit(0); } -void print_timerinfo(unsigned long t) +void print_timerinfo(unsigned int t) { switch(t & 0x3f) { @@ -1808,12 +1989,6 @@ printf("\t3 => Stop a running game\n"); printf("\t4 => List connections\n"); printf("\t5 => Shutdown a connection \n"); - if(gfirst->gamemode == 0) - printf("\t6 => Enable extended gamemode\n"); - else if(!(gfirst->gamemode & GM_FASTWALKING)) - printf("\t6 => Enable extended just-for-fun gamemode\n"); - else - printf("\t6 => Enable classic gamemode\n"); switch(gfirst->divider) { case 0: @@ -1826,7 +2001,87 @@ printf("\t7 => Change 'beat' divider (current: 4)\n"); break; } + printf("\t21: %s, 22: %s, 23: %s, 24: %s\n", + (gfirst->gamemode & GM_REFLECTINGSHOTS) ? "BOUNCE" : "bounce", + (gfirst->gamemode & GM_DECAYINGSHOTS) ? "DECAY" : "decay", + (gfirst->gamemode & GM_MULTIPLESHOTS) ? "MULTISHOT" : "multishot", + (gfirst->gamemode & GM_WEAKINGSHOTS) ? "HURTS2SHOOT" : "hurts2shoot"); + printf("\t25: %s, 26:%s, 27: %s\n", + (gfirst->gamemode & GM_REPOWERONKILL) ? "REPOWERONKILL" : "repoweronkill", + (gfirst->gamemode & GM_FASTRECHARGE) ? "FASTHEAL" : "fastheal", + (gfirst->gamemode & GM_FASTWALKING) ? "FASTWALK" : "fastwalk"); +/* (gfirst->gamemode & GM_SHOWGHOST) ? "GHOSTMODE" : "ghostmode"); */ + printf("\t29: %s, 30: %s, 32: %s\n", + (gfirst->gamemode & GM_ALLOWHIDE) ? "CLOAK" : "cloak", + (gfirst->gamemode & GM_ALLOWRADAR) ? "RADAR" : "radar", +/* (gfirst->gamemode & GM_DESTRUCTSHOTS) ? "DESTRUCTSHOTS" : "destructshots", */ + (gfirst->gamemode & GM_DECSCORE) ? "DECSCORE" : "decscore"); + printf("\t34: %s\n", +/* (gfirst->gamemode & GM_RANKSCORE) ? "RANKSCORE" : "rankscore"); */ + (gfirst->gamemode & GM_TEAMSHOTHURT) ? "TEAMSHOTHURT" : "teamshothurt"); + printf("\t------------------------------------------\n"); printf("\t9 => Quit\n\n"); } +int reaper() { + while(wait3(NULL, WNOHANG, NULL) > 0) {} +} + +void sendcommand(void) +{ +int len; +char *pts = tclcommand; +int status = 0, n, count; + + if (!use_tclmenu) return; +/* Sends the string in tclcommand to the external menu. */ + + count = len = strlen(tclcommand); + + + if (count < 0) exit(255); + + while (status != count) { + n = write(menu_out, pts+status, count-status); + if (n < 0) exit(255); + status += n; + } + return; +} + +int read_buffer(int fd, char *buf, int count) +{ + char *pts = buf; + int status = 0, n; + + if (count < 0) return (-1); + + while (status != count) { + n = read(fd, pts+status, count-status); + if (n < 0) return n; + status += n; + } + return (status); +} + + +int read_pipe(int socket, char *buf, int maxlen) +{ +int status; +int count = 0; + + while (count <= maxlen) { + if ((status = read_buffer(socket, buf+count, 1)) < 1) { + printf("Error reading in function read_pipe\n"); + return 0; + } + if ((buf[count] == '\n') || buf[count] == '\r') { + buf[count] = 0; + return count; + } + count++; + } + buf[count] = 0; + return count; +} --- netmaze-0.81+jpg0.82.orig/netserv.h +++ netmaze-0.81+jpg0.82/netserv.h @@ -47,7 +47,7 @@ int plnum; /* number of players from this connection */ int mode; /* flags */ int socket; - unsigned long lasttick; + unsigned int lasttick; struct sockaddr remoteaddr; /* remote socket address */ char hostname[256]; int response; --- netmaze-0.81+jpg0.82.orig/network.c +++ netmaze-0.81+jpg0.82/network.c @@ -29,7 +29,7 @@ extern void move_all(PLAYER*,int*); extern void run_game(MAZE*,PLAYER*); -extern void myrandominit(long); +extern void myrandominit(int); extern void inactivate_player(int); extern void activate_player(int); @@ -60,7 +60,7 @@ static int frag=0,fraglen; if(frag > 0) - { /* we allow exact 1 fragmentation (our messages aren't long) */ + { /* we allow exact 1 fragmentation (our messages aren't int) */ if((count = recv(own_socket,buf+fraglen,frag,0)) != frag) { fprintf(stderr,"Major protocoll-error: %d!!\n",buf[0]); @@ -131,7 +131,7 @@ char data[1]; int (*hfeld)[MAZEDIMENSION],(*vfeld)[MAZEDIMENSION]; int i,j; - long randbase; + int randbase; switch(*buf) { @@ -143,8 +143,8 @@ { sm->playfeld[i].team = buf[16+i]; } - randbase = (long) (unsigned char) buf[5]; - randbase += ((long) (unsigned char) buf[4]) << 8; + randbase = (int) (unsigned char) buf[5]; + randbase += ((int) (unsigned char) buf[4]) << 8; myrandominit(randbase); sm->gamemode = (unsigned char) buf[7]; sm->gamemode += ((int)(unsigned char)buf[8])<<8; --- netmaze-0.81+jpg0.82.orig/network.h +++ netmaze-0.81+jpg0.82/network.h @@ -15,19 +15,19 @@ #define PLAYERMAGIC 0x77554712L /* -void pushlong(char *s,long w) +void pushint(char *s,int w) { - s[0] = ((unsigned long) w)>>24; - s[1] = ((unsigned long) w)>>16; - s[2] = ((unsigned long) w)>>8; - s[3] = ((unsigned long) w); + s[0] = ((unsigned int) w)>>24; + s[1] = ((unsigned int) w)>>16; + s[2] = ((unsigned int) w)>>8; + s[3] = ((unsigned int) w); } -long poplong(char *s) +int popint(char *s) { - w = ((unsigend long) s[0]<<24) + ((unsigend long) s[1]<<16) + - ((unsigend long) s[2]<<8) + ((unsigend long) s[3]) - return((long) w); + w = ((unsigend int) s[0]<<24) + ((unsigend int) s[1]<<16) + + ((unsigend int) s[2]<<8) + ((unsigend int) s[3]) + return((int) w); } */ --- netmaze-0.81+jpg0.82.orig/nmlogo.gif.uue +++ netmaze-0.81+jpg0.82/nmlogo.gif.uue @@ -0,0 +1,111 @@ +begin 664 nmlogo.gif +M1TE&.#=A+`%D`.<``````+V]_]C8__/S_UD`I&,`FH$`?`<'_XL`W_]+2_T(`NW0`B7X`?_^:FAP<_S)D`9+<`1A86_V=G_YV=_[BX_V8`F'H` +MA(X`<`("_QT=_S@X_VYN_P$`_HF)_[^__]K:__7U_QX`WSP`P5``K0D)_R0D +M_S\__UI:_W5U_^'A__S\__\(",@`-1,`Z_``#?H``Q`0_T9&_V%A_Y>7_[*R +M_^CH_P<`]A<7_TU-_X.#_YZ>_[FY_]34_Y,`:IT`8`,#_QX>_SDY_U14_XJ* +M_[L`0J6E_\#`_]O;_\4`./;V_\\`+AH`Y/])224E_T!`_UM;_W9V_Y&1_\?' +M_^+B__W]_Q$1_T='_V)B_YB8_\[._UX`GV@`E9``;?_Z^A@8_VEI_X2$_Y^? 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+MU6JGV)N]VUL0V@JVX/L%@%H?('([&F2@!8&^33&A"0H2#.#`"\3"#.3"`P&B +MU5G#-URV&_0_4'&H.-##-9R\T>,=0+RA3-S$3OS$4!S%4CS%5%S%5GS%6)S% +.6KS%7-S%7OS%SQD0`#L` +` +end --- netmaze-0.81+jpg0.82.orig/robot.c +++ netmaze-0.81+jpg0.82/robot.c @@ -36,7 +36,7 @@ /* extern: allmove.c */ extern void move_all(PLAYER*,int*); extern void run_game(MAZE*,PLAYER*); -extern void myrandominit(long); +extern void myrandominit(int); /* extern: user-defined-functions */ extern int own_action(void); @@ -49,7 +49,7 @@ extern void ident_player(void); #ifdef HAVE_FDSET -struct fd_set readmask; +fd_set readmask; #else struct fd_mask readmask; #endif @@ -139,7 +139,7 @@ int numfds; #ifdef HAVE_FDSET - struct fd_set readmask1; + fd_set readmask1; #else struct fd_mask readmask1; #endif --- netmaze-0.81+jpg0.82.orig/texture.c +++ netmaze-0.81+jpg0.82/texture.c @@ -13,19 +13,19 @@ static char *make_jump_tab(int h); struct texture *load_texture(char *name); void image_hline(int x1,int y1,int x2,int val); -void image_circle(long x1,long y1,long h1,long h2,int); +void image_circle(int x1,int y1,int h1,int h2,int); -extern unsigned long get_best_color(XColor *col); +extern unsigned int get_best_color(XColor *col); extern struct shared_struct *sm; /* static unsigned char *sqrttab; */ static double *circletab; -static long *floortab; -long texturemem; +static int *floortab; +int texturemem; extern struct texture *vtex; -extern long trigtab[]; +extern int trigtab[]; /* * Draw a texture-wall.. really not fast @@ -35,11 +35,11 @@ * type: 0=full, !0=mirrored */ -void texture_wall(long x1,long hn1,long x2,long hn2,struct texture *tex,long lclip,long rclip,int size,int clipped,int type) +void texture_wall(int x1,int hn1,int x2,int hn2,struct texture *tex,int lclip,int rclip,int size,int clipped,int type) { int j,xp,hi,k,ln,d,i1,istep; char *jmpt,*imgbuf,*t1,*t2; - long h,xn1,yn1; + int h,xn1,yn1; char *ia1,*ia2,pixval1,pixval2; int shift=size-4,offset=0; @@ -181,8 +181,8 @@ static char *make_jump_tab(int h) { - long d; - long d1; + int d; + int d1; int i,j,h1,shft; char *t1,*t; static char *jmptabsave[32] = { NULL, }; @@ -225,7 +225,7 @@ static char *make_div_tab(int h) { int i,h1,shft; - long h2; + int h2; char *t; static char *divtabsave[32] = { NULL, }; short (*t1)[2]; @@ -255,11 +255,11 @@ h2=WYHALF*h; for(i=WYHALF;i<4096;i++) { - long w; + int w; w = h2 / i; t1[i][0] = w; - w = ((long)i<<16) / h; - w *= (long) t1[i][0]; + w = ((int)i<<16) / h; + w *= (int) t1[i][0]; w += 0x7fff; t1[i][1] = WYHALF - (w>>16); } @@ -270,7 +270,7 @@ void make_tabs(void) { int i,j; - long *fltab; + int *fltab; double m[] = { 0,0,0,0,0,0,0,0,0,0,0, 0.5 , 1.0 , 2.0 , 4.0 , 8.0 }; /* @@ -290,7 +290,7 @@ circletab[i] = sqrt(1 - ((double) i)*((double) i)/(512*512)); } - fltab = floortab = (long *) malloc(sizeof(long)*4*(WYSIZE>>1)*128); + fltab = floortab = (int *) malloc(sizeof(int)*4*(WYSIZE>>1)*128); if(floortab == NULL) { fprintf(stderr,"No memory for floortab.\n"); @@ -323,10 +323,10 @@ xo = d1cos*(XMIN) - ydrot*dsin; yo = ydrot*dcos + d1sin*(XMIN); - *fltab++ = (long) (xo*0x10); - *fltab++ = (long) (yo*0x10); - *fltab++ = (long) (d1sin*0x10000*m[sm->outputsize]); - *fltab++ = (long) (d1cos*0x10000*m[sm->outputsize]); + *fltab++ = (int) (xo*0x10); + *fltab++ = (int) (yo*0x10); + *fltab++ = (int) (d1sin*0x10000*m[sm->outputsize]); + *fltab++ = (int) (d1cos*0x10000*m[sm->outputsize]); } } } @@ -337,7 +337,7 @@ int i,j,k,precalc=0,h,w; FILE *f; char *b,*t,*t1; - long d,d1; + int d,d1; unsigned char buf[32]; int map[256]; char fn[1024]; @@ -394,11 +394,11 @@ { tex->datatab = malloc( sizeof(char *) * (h+1) ); texturemem += (h>>1)*w*h+((w*h)>>1)+4; - tex->data = (char *) (((long) malloc((h>>1)*w*h+((w*h)>>1)+4) + 3) & 0xfffffffc); + tex->data = (char *) (((int) malloc((h>>1)*w*h+((w*h)>>1)+4) + 3) & 0xfffffffc); } else { - tex->data = (char *) (((long) malloc(w*h+4) + 3) & 0xfffffffc); + tex->data = (char *) (((int) malloc(w*h+4) + 3) & 0xfffffffc); texturemem += w*h+4; } if( (tex->data == NULL) || (precalc && (tex->datatab == NULL)) ) @@ -485,11 +485,11 @@ return tex; } -void image_circle(long x1,long y1,long h1,long h2,int col) +void image_circle(int x1,int y1,int h1,int h2,int col) { int i,j,k,xi1,xi2; - long d; - long d1=0x7fff; + int d; + int d1=0x7fff; int r; int lclip,rclip,xmid; @@ -535,9 +535,9 @@ { char *image = sm->grafix.imagebuf + (IMAGEHEIGHT>>1)*IMAGEWIDTH + ((IMAGEWIDTH-WXSIZE)>>1); char *t = tx->data; - long *fltab; + int *fltab; int i,j; - long mask = 0x00ff0000; + int mask = 0x00ff0000; int step=IMAGEWIDTH-WXSIZE; switch(angle & 0x80) @@ -547,7 +547,7 @@ for(j=(WYSIZE>>1);j;j--,image+=step) { - long xo,yo,tsin,tcos; + int xo,yo,tsin,tcos; xo = x + *fltab++; yo = y + *fltab++; tsin = *fltab++; @@ -568,7 +568,7 @@ for(j=(WYSIZE>>1);j;j--,image+=step) { - long xo,yo,tsin,tcos; + int xo,yo,tsin,tcos; xo = x - *fltab++; yo = y - *fltab++; tsin = - *fltab++; @@ -587,10 +587,10 @@ { int i,j,k; - unsigned long *ia1; - unsigned long val1=c1 +((long) c1<<8) +((long) c1<<16) +((long) c1<<24); + unsigned int *ia1; + unsigned int val1=c1 +((int) c1<<8) +((int) c1<<16) +((int) c1<<24); - ia1 = (unsigned long *) (sm->grafix.imagebuf + + ia1 = (unsigned int *) (sm->grafix.imagebuf + ((IMAGEWIDTH-WXSIZE)>>1) + (IMAGEHEIGHT>>1)*IMAGEWIDTH); k = WXSIZE>>2; @@ -606,11 +606,11 @@ { int i,j,k; - unsigned long *ia1,*ia2; - unsigned long val1=c1 +((long) c1<<8) +((long) c1<<16) +((long) c1<<24); - unsigned long val2=c2 +((long) c2<<8) +((long) c2<<16) +((long) c2<<24); + unsigned int *ia1,*ia2; + unsigned int val1=c1 +((int) c1<<8) +((int) c1<<16) +((int) c1<<24); + unsigned int val2=c2 +((int) c2<<8) +((int) c2<<16) +((int) c2<<24); - ia1 = ia2 = (unsigned long *) (sm->grafix.imagebuf + + ia1 = ia2 = (unsigned int *) (sm->grafix.imagebuf + ((IMAGEWIDTH-WXSIZE)>>1) + (IMAGEHEIGHT>>1)*IMAGEWIDTH); k = WXSIZE>>2; @@ -630,7 +630,7 @@ { char *img = sm->grafix.imagebuf + y1*IMAGEWIDTH + x1; int d1,d2,d3; - unsigned long val1; + unsigned int val1; if(x2 < x1) { @@ -646,7 +646,7 @@ } else { - val1=val +((long) val<<8) +((long) val<<16) +((long) val<<24); + val1=val +((int) val<<8) +((int) val<<16) +((int) val<<24); d1=4-(x1 & 0x3); d2=x2 & 0x3; d3=(x2-d2-x1-d1)>>2; @@ -659,8 +659,8 @@ *img++ = val; for(;d3;d3--) { - /* *(((unsigned long*)img)++) = val1; */ - *(((unsigned long*)img)) = val1; + /* *(((unsigned int*)img)++) = val1; */ + *(((unsigned int*)img)) = val1; img+=4; } for(;d2;d2--) @@ -668,7 +668,7 @@ } } -void image_sym_vline(long x1,long h1,int col,int size) +void image_sym_vline(int x1,int h1,int col,int size) { char *ia1,*ia2; --- netmaze-0.81+jpg0.82.orig/trigtab.h +++ netmaze-0.81+jpg0.82/trigtab.h @@ -2,7 +2,7 @@ * sin/cos tab (DON'T CHANGE!!) */ -long trigtab[] = { +int trigtab[] = { 0x00000000,0x00064855,0x000c8fb2,0x0012d520, 0x001917a6,0x001f564e,0x00259020,0x002bc428, 0x0031f170,0x00381704,0x003e33f2,0x00444749, --- netmaze-0.81+jpg0.82.orig/x11gfx.c +++ netmaze-0.81+jpg0.82/x11gfx.c @@ -9,6 +9,7 @@ #include #include #include +#include #include #include #include @@ -46,7 +47,7 @@ static GC mkunilogo(void); static GC mkcolormap(char *name,XColor*); static GC mkdithermap(char *bitmap,char *fg,char *bg); -unsigned long get_best_color(XColor *col); +unsigned int get_best_color(XColor *col); static int calc_pos(int num,int len); static int calc_fitlen(int fit,int height); /* @@ -58,19 +59,19 @@ /* extern: texture.c */ extern void image_bg(int ctop,int cbottom); -extern void image_circle(long x1,long y1,long h1,long h2,int col); -extern void image_sym_vline(long x1,long h1,int col,int); +extern void image_circle(int x1,int y1,int h1,int h2,int col); +extern void image_sym_vline(int x1,int h1,int col,int); extern void image_hline(int x1,int y1,int x2,int val); -extern void image_face(long x,long r,int win,int col); +extern void image_face(int x,int r,int win,int col); extern void image_floor(int x,int y,int angle,struct texture *tx); extern void image_top(int ctop); extern struct texture *load_texture(char *); extern void make_tabs(void); -extern void texture_wall(long x1,long h1,long x2,long h2,struct texture *tex,long,long,int,int,int); +extern void texture_wall(int x1,int h1,int x2,int h2,struct texture *tex,int,int,int,int,int); static struct texture *textures[16]; -extern long texturemem; +extern int texturemem; static int XErrorNewHandler(Display*,XErrorEvent*); static int XErrorFlag=0; @@ -581,7 +582,7 @@ int mx,my; int tx,ty; int dx,dy; - static long count=0; + static int count=0; int angle, diff; if (me && them) @@ -630,9 +631,9 @@ int id,i,r,r2,s; unsigned int width,height,x1; int x,y; - unsigned long pixel; + unsigned int pixel; #ifdef PERFORMANCE_TEST - long a; + int a; #endif /* @@ -868,7 +869,7 @@ static int calc_fitlen(int fit,int height) { int i; - i = (int) (( (long) fit * (long) height) / 2000) ; + i = (int) (( (int) fit * (int) height) / 2000) ; return (i<0)?0:i; } @@ -882,7 +883,10 @@ if(sm->killchg) { + /* JG Hack.... 10/24/96... Was: XFillRectangle(sm->grafix.display,sm->grafix.killfg,blackgc,0,0,200,80); + */ + XFillRectangle(sm->grafix.display,sm->grafix.killfg,blackgc,0,0,200,800); for(i=0;igrafix.display,sm->grafix.killfg, @@ -1146,17 +1150,17 @@ * find a good color: slow and ugly but works ... */ -unsigned long get_best_color(XColor *col) +unsigned int get_best_color(XColor *col) { #define MAX_COLORS 1024 #define SHFT 12 static unsigned char cfield[MAX_COLORS][4]; - static unsigned long pfield[MAX_COLORS]; + static unsigned int pfield[MAX_COLORS]; static int outofcol=0; static int num=0; int i,best=0; unsigned char r,g,b; - long d,diff=0x7fffffff; + int d,diff=0x7fffffff; r=(col->red>>SHFT)&0xff; g=(col->green>>SHFT)&0xff; b=(col->blue>>SHFT)&0xff; --- netmaze-0.81+jpg0.82.orig/x11smiley.c +++ netmaze-0.81+jpg0.82/x11smiley.c @@ -140,7 +140,7 @@ } -void image_face(long x,long r,int win,int col) +void image_face(int x,int r,int win,int col) { int j,k,k1,y; double scale,scale1,jmp=0.5; --- netmaze-0.81+jpg0.82.orig/xnetserv +++ netmaze-0.81+jpg0.82/xnetserv @@ -0,0 +1,19 @@ +#!/bin/sh + +cd /usr/lib/games/netmaze + +if test -f nmlogo.gif + then \ + echo "----------------------------------------------------------------" + echo "It may take a few seconds for the X interface to come up; please" + echo "be patient. If you don't want to watch what is going on in the" + echo "text interface, you may minimize your xterm/rxvt." + echo "----------------------------------------------------------------" + /usr/lib/games/netmaze/netserv -nowait -tclmenu -suppressXnag -exmenu /usr/lib/games/netmaze/xnetserv.tcl $* + echo "If netserv died before xnetserv did (eg, because it could not" + echo "bind), you may need to make sure xnetserv.tcl died." +else \ + echo "You must start xnetserv from the Netmaze directory." + echo "use the CD command to change to that directory before starting" + echo "xnetserv." +fi --- netmaze-0.81+jpg0.82.orig/xnetserv-notix.tcl +++ netmaze-0.81+jpg0.82/xnetserv-notix.tcl @@ -0,0 +1,513 @@ +#!/usr/bin/wish8.5 -f + + +##### SET UP PROCEDURES + +proc unimplemented {} { + toplevel .u + label .u.msg -text "This function is not yet implemented." + pack .u.msg + button .u.b -text "OK" -command { + destroy .u + return 0 + } + pack .u.b + wm title .u "xnetserv: unimplemented function" +} + +proc setcolor {id value} { + global teams isdlgbox + + # set teams($id) $value + + switch $teams($id) { + 0 {set color Yellow} + 1 {set color Red} + 2 {set color Green} + 3 {set color Blue} + 4 {set color SandyBrown} + 5 {set color DarkOliveGreen} + 6 {set color Orange} + 7 {set color DarkOrchid} + 8 {set color Pink} + 9 {set color VioletRed} + 10 {set color LightBlue} + 11 {set color LightCyan} + 12 {set color RosyBrown} + 13 {set color IndianRed} + 14 {set color DeepPink} + 15 {set color LightPink} + 16 {set color yellowGreen} + 17 {set color orchid} + 18 {set color lavender} + 19 {set color lemonchiffon} + 20 {set color YellowGreen} + 21 {set color khaki} + 22 {set color DarkKhaki} + 23 {set color violet} + 24 {set color plum} + 25 {set color DarkOrchid} + 26 {set color DarkViolet} + 27 {set color PaleTurquoise} + 28 {set color Turquoise} + 29 {set color darkturquoise} + 30 {set color coral} + 31 {set color Black} + } + + if {$isdlgbox($id)==1} { + .players.${id}.dlgbox.sample config -bg $color + } +} + +proc playerbox {id} { + global ids teams names allplayers isdlgbox + toplevel .players.${id}.dlgbox + set isdlgbox($id) 1 + label .players.${id}.dlgbox.l -text "Player $names($id), id $id.\n\ + Select Dismiss below to close this box.\n\ + Select Terminate to kick this player out\n\ + of the game. You can select the player's\n\ + team below. A sample of the color of that\n\ + player will be displayed." + scale .players.${id}.dlgbox.team -label "Team number" -from 0 -to 31 \ + -orient horizontal -digits 0 -command "setcolor $id" -variable teams($id) + label .players.${id}.dlgbox.sample -text "Player color" -fg black + setcolor $id 0 + button .players.${id}.dlgbox.b1 -text "Dismiss" -command "\ + destroy .players.$id.dlgbox;\ + set isdlgbox($id) 0" + button .players.${id}.dlgbox.b2 -text "Terminate" -command "\ + destroy .players.$id.dlgbox;\ + puts \"5 $id\";\ + set isdlgbox($id) 0" + pack .players.${id}.dlgbox.l + pack .players.${id}.dlgbox.team .players.${id}.dlgbox.sample -fill x + pack .players.${id}.dlgbox.b1 .players.${id}.dlgbox.b2 + wm title .players.${id}.dlgbox "xnetserv: info on $names($id) ($id)" +} + +proc destroymainmenu {} { + destroy .option1 .option2 .players .misc .options .msg .inmsg +} + +proc sethelp {message} { + global helpmsg helpon + # Sets help message, if possible.... + if {$helpon} { + if {$helpmsg!=$message} { + set helpmsg $message + } + } +} + +proc addplayerfunc {name id addvars} { + # allplayers is a list containing all unique IDs. + # a unique ID is $id_$name + global allplayers teams names ids \ + isgip numplayers isdlgbox + if {$addvars} { + # ONLY add to the vars if this is a NEW creation + lappend allplayers ${id} + set names(${id}) $name + set ids(${id}) $id + incr numplayers + set teams(${id}) $id + set isdlgbox($id) 0 + } + if {!$isgip} { + # Only draw stuff if game is not in progress + frame .players.${id} + + + button .players.${id}.name -text $name -command "playerbox $id" + bind .players.${id}.name { + sethelp "These buttons let you view info on the player\nor\ + terminate the player's connection to the game." + } + + entry .players.${id}.team -width 5 -relief sunken -textvariable \ + teams(${id}) + bind .players.${id}.team { + sethelp "This lets you set the team a given player is on.\nAll\ + players with the same team number will be on the same team." + } + + bind .players.${id}.team "setcolor $id 0" + + pack .players.${id} -in .players -fill x + pack .players.${id}.name -side left -in .players.${id} + pack .players.${id}.team -in .players.${id} -side right -padx 1m + } +} + +proc drawplayer {name id} {addplayerfunc $name $id 0} + +proc addplayer {name id} { + addplayerfunc $name $id 1 +} + +proc rmplayer {name id} { + global allplayers names ids teams numplayers isgip + incr numplayers -1 + unset names(${id}) + unset ids(${id}) + unset teams(${id}) + unset isdlgbox($id) + set listindex [lsearch -exact $allplayers ${id}] + set allplayers [lreplace $allplayers $listindex $listindex] + unset listindex + if {!$isgip} { + destroy .players.${id} + } +} + +proc resetplayers {} { + global allplayers names ids teams numplayers isgip isdlgbox + if {$numplayers} { + unset allplayers + unset names + unset ids + unset teams + unset isdlgbox + } + set numplayers 0 + if {!$isgip} { + destroymainmenu + mainmenu + } +} + +proc startgame {} { + global isgip + destroymainmenu + frame .gip + label .gip.l -text "Netmaze game is in progress!\nOptions are disabled while\ + game is running.\nThis is Netmaze net protocol version 0.81" -fg white \ + -bg black + label .gip.lp -image NMLogo -bg black -highlightthickness 0 + button .gip.b -text "Abort game" -fg white -bg black \ + -highlightthickness 0 -command { + puts "3" + } + label .gip.msgs -textvariable dispmsg -fg green -bg black + pack .gip -fill both + pack .gip.l .gip.lp .gip.b .gip.msgs -in .gip -fill both + set isgip 1 + update idletasks +} + +proc stopgame {} { + global isgip + if {$isgip} { + destroy .gip + } + set isgip 0 + mainmenu + update idletasks +} + +proc resetteams {} { + # resets all teams to their defaults, that is, their ids + global teams ids allplayers numplayers + if {$numplayers} { + foreach thisplayer $allplayers { + set teams($thisplayer) $ids($thisplayer) + } + } +} + +proc mainmenu {} { + global newmaze allplayers names ids numplayers teams BEATDIV dispmsg + wm title . "xnetserv 0.82" + + frame .option1 + + # netserv option 1 + + button .option1.b -text "Load/Reinit maze:" -command { + puts "1 $newmaze" } + bind .option1.b { + sethelp "This will load a new maze (if the\nentry\ + box has a filename in it) or reinitialize\nthe\ + current maze." + } + + + entry .option1.e -width 20 -textvariable newmaze + bind .option1.e { + sethelp "Type the name of a maze to load here,\n\ + or leave blank to use the default maze." + } + + bind .option1.e { + puts "1 $newmaze" } + + pack .option1 -side top -padx 1m -pady 1m + pack .option1.b .option1.e -in .option1 -side left + + # netserv option 2 + + frame .option2 + + button .option2.b -text "Start game" -command { + if {$numplayers} { + # First....do the options. + # clear all options + puts "98" + + if {$BOUNCE} {puts "21"} + if {$DECAY} {puts "22"} + if {$MULTISHOT} {puts "23"} + if {$HURTS2SHOOT} {puts "24"} + if {$REPOWERONKILL} {puts "25"} + if {$FASTHEAL} {puts "26"} + if {$FASTWALK} {puts "27"} + if {$CLOAK} {puts "29"} + if {$DECSCORE} {puts "32"} + if {$TEAMSHOTHURT} {puts "34"} + + if {$BEATDIV>=2} {puts "7"} + if {$BEATDIV==4} {puts "7"} + + set startcmd "2" + # Cycle through teams.... + foreach thisplayer $allplayers { + lappend cmdlist $teams($thisplayer) + } + set i [expr [llength $cmdlist] -1] + while {$i >= 0} { + append startcmd " " + append startcmd [lindex $cmdlist $i] + incr i -1 + } + puts $startcmd + unset startcmd thisplayer cmdlist i + } + } + bind .option2.b { + sethelp "Start a game with the current settings." + } + + button .option2.reset -text "Reset teams" -command resetteams + bind .option2.reset { + sethelp "Reset teams so that everyone is\nplaying\ + individually. (back to how they were set\nprior\ + to any modification)" + } + + button .option2.refresh -text "Refresh" -command { + puts "96" + } + bind .option2.refresh { + sethelp "Will refresh xnetserv's team listing in case it somehow got\ + corrupted." + } + + pack .option2 -side top -padx 1m -pady 1m -side top + pack .option2.b .option2.reset .option2.refresh -side left -in .option2 -padx 1m + + frame .players -relief ridge -borderwidth 4 + frame .players.labels + label .players.labels.name -text "Players:" + label .players.labels.team -text "Team:" + pack .players -side top + pack .players.labels -side top -in .players -fill x + pack .players.labels.name -side left -in .players.labels + pack .players.labels.team -side right -in .players.labels + + if {$numplayers} { + foreach thisplayer $allplayers { + drawplayer $names($thisplayer) $ids($thisplayer) + } + } + + ############ THE OPTIONS! + + frame .options -relief ridge -borderwidth 4 + frame .options.m + frame .options.a + pack .options -side top -fill x + pack .options.m .options.a -fill x -in .options + frame .options.m.f1 + frame .options.m.f2 + frame .options.a.f3 + + checkbutton .options.m.f1.bounce -text Bounce -variable BOUNCE + checkbutton .options.m.f1.decay -text Decay -variable DECAY + checkbutton .options.m.f1.multishot -text "Multi-shot" -variable MULTISHOT + checkbutton .options.m.f1.hurts2shoot -text "Hurts to shoot" -variable HURTS2SHOOT + checkbutton .options.m.f1.repoweronkill -text "Repower on kill" -variable REPOWERONKILL + checkbutton .options.m.f2.fastheal -text "Fast heal" -variable FASTHEAL + checkbutton .options.m.f2.fastwalk -text "Fast walk" -variable FASTWALK + checkbutton .options.m.f2.cloak -text "Cloaking" -variable CLOAK + checkbutton .options.m.f2.decscore -text "Decrease score" -variable DECSCORE + checkbutton .options.m.f2.teamshothurt -text "Team shots hurt" -variable TEAMSHOTHURT + + button .options.a.f3.beatbutton -text "Beat divider" -command { + if {1==$BEATDIV} { + set BEATDIV 2 + } elseif {$BEATDIV==2} { + set BEATDIV 4 + } elseif {$BEATDIV==4} { + set BEATDIV 1 + } + } + label .options.a.f3.beatlabel -textvariable BEATDIV + + pack .options.m.f1 .options.m.f2 -side left -fill x + pack .options.a.f3 -fill x + pack .options.m.f1.bounce .options.m.f1.decay -in .options.m.f1 -anchor w + pack .options.m.f1.multishot .options.m.f1.hurts2shoot -in .options.m.f1 -anchor w + pack .options.m.f1.repoweronkill -in .options.m.f1 -anchor w + pack .options.m.f2.fastheal -in .options.m.f2 -anchor w + pack .options.m.f2.fastwalk .options.m.f2.cloak -in .options.m.f2 -anchor w + pack .options.m.f2.decscore .options.m.f2.teamshothurt -in .options.m.f2 -anchor w + pack .options.a.f3.beatbutton .options.a.f3.beatlabel -in .options.a.f3 -anchor w -side left + + # messages + + frame .msg + pack .msg -side top -fill x + entry .msg.entry -textvariable MSGSEND + pack .msg.entry -fill x -in .msg + bind .msg.entry { + set transcmd "97 " + append transcmd $MSGSEND + puts $transcmd + unset transcmd + } + bind .msg.entry { + sethelp "Type a message here and press enter to send\nit\ + to the xterms of all players." + } + + # quit + + frame .misc + + button .misc.b -text "Quit xnetserv" -command { + puts "9" + exit + } + button .misc.help -text "Online help" -command { + if {!$helpon} { + toplevel .help + label .help.intro -text "xnetserv by John Goerzen\nOnline help\nMove\ + the mouse over any item\nand help will appear here." + frame .help.m + label .help.m.l -textvariable helpmsg -relief sunken -borderwidth 4 + button .help.button -text "Dismiss" -command { + destroy .help + set helpon 0 + } + label .help.author -text "E-mail: " + wm title .help "xnetserv help" + set helpon 1 + pack .help.intro + pack .help.m -fill x + pack .help.button .help.author + pack .help.m.l -in .help.m -side left + } + } + + + pack .misc -side top -padx 1m -pady 1m -side top + pack .misc.b .misc.help -side left -in .misc + + # Messages from netserv + + frame .inmsg + label .inmsg.l -textvariable dispmsg -fg blue + + pack .inmsg -side top -padx 1m -pady 1m -fill x + pack .inmsg.l -side left -in .inmsg -fill x + +} + +proc intro {} { + + wm title . "Welcome to Netmaze!" + label .li -text "Welcome to Netmaze! Click below to begin" -bg midnightblue \ + -fg white + pack .li + label .l -text "Version 0.82 (0.81 compat)" -bg black -fg red + . config -bg black + image create photo NMLogo -file nmlogo.gif + button .b -image NMLogo -highlightthickness 0 -fg black -bg black -highlightbackground black -command { + destroy .b .li + destroy .l + set isgip 0 + . config -bg #d9d9d9 + mainmenu + return 0 + } + pack .b .l +} + +proc inevhandler {} { + global dispmsg + + gets stdin line + switch $line { + MESSAGE { + gets stdin inline + set dispmsg "$inline" + } + MESSAGECAT { + gets stdin inline + append dispmsg "\n$inline" + } + CONNECTIONLIST { + resetplayers + gets stdin inline + while {$inline!="ENDCONNECTIONLIST"} { + gets stdin playernum + gets stdin playername + gets stdin playerhost + addplayer $playername $playernum + gets stdin inline + } + update idletasks + } + STARTGAME { + startgame + } + STOPGAME { + stopgame + } + } +} + + + + +# This is it, folks: everything starts here. + +set numplayers 0 +set isgip 1 +set helpon 0 +set helpmsg "This is xnetserv by John Goerzen." +# isgip is set to true so that messages don't try to draw on the box. +# When the main box appears, isgip is set to 0. + +# default options + +set BOUNCE 0 +set DECAY 0 +set HURTS2SHOOT 0 +set MULTISHOT 1 +set REPOWERONKILL 0 +set FASTHEAL 1 +set FASTWALK 1 +set CLOAK 0 +set DECSCORE 0 +set TEAMSHOTHURT 0 + +set BEATDIV 1 + +set dispmsg "Welcome to xnetserv!" + +intro + +fileevent stdin readable {inevhandler} --- netmaze-0.81+jpg0.82.orig/xnetserv-old.tcl +++ netmaze-0.81+jpg0.82/xnetserv-old.tcl @@ -0,0 +1,426 @@ +#!/usr/bin/wish8.5 -f + +# NOTE: Tcl/Tk or C on some Sun machines seems to be broken in that it +# requres flush calls after every puts when the output is being piped to +# another program (as it is here). That is why there are flush calls all +# over in this program. + +##### SET UP PROCEDURES + +proc unimplemented {} { + toplevel .u + label .u.msg -text "This function is not yet implemented." + pack .u.msg + button .u.b -text "OK" -command { + destroy .u + return 0 + } + pack .u.b + wm title .u "xnetserv: unimplemented function" +} + +proc playerbox {id} { + global ids teams names allplayers + toplevel .players.${id}.dlgbox + label .players.${id}.dlgbox.l -text "Player $names($id), id $id.\n\ + Select Dismiss below to close this box.\n\ + Select Terminate to kick this player out\n\ + of the game." + button .players.${id}.dlgbox.b1 -text "Dismiss" -command "\ + destroy .players.$id.dlgbox" + button .players.${id}.dlgbox.b2 -text "Terminate" -command "\ + destroy .players.$id.dlgbox;\ + puts \"5 $id\";\ + flush stdout" + pack .players.${id}.dlgbox.l .players.${id}.dlgbox.b1 \ + .players.${id}.dlgbox.b2 + wm title .players.${id}.dlgbox "xnetserv: info on $names($id) ($id)" +} + +proc destroymainmenu {} { + destroy .option1 .option2 .players .misc .options .msg +} + +proc sethelp {message} { + global helpmsg helpon + # Sets help message, if possible.... + if {$helpon} { + if {$helpmsg!=$message} { + set helpmsg $message + } + } +} + +proc addplayerfunc {name id addvars} { + # allplayers is a list containing all unique IDs. + # a unique ID is $id_$name + global allplayers teams names ids \ + isgip numplayers + if {$addvars} { + # ONLY add to the vars if this is a NEW creation + lappend allplayers ${id} + set names(${id}) $name + set ids(${id}) $id + incr numplayers + set teams(${id}) $id + } + if {!$isgip} { + # Only draw stuff if game is not in progress + frame .players.${id} + + + button .players.${id}.name -text $name -command "playerbox $id" + bind .players.${id}.name { + sethelp "These buttons let you view info on the player\nor\ + terminate the player's connection to the game." + } + + entry .players.${id}.team -width 5 -relief sunken -textvariable \ + teams(${id}) + bind .players.${id}.team { + sethelp "This lets you set the team a given player is on.\nAll\ + players with the same team number will be on the same team." + } + + + pack .players.${id} -in .players -fill x + pack .players.${id}.name -side left -in .players.${id} + pack .players.${id}.team -in .players.${id} -side right -padx 1m + } +} + +proc drawplayer {name id} {addplayerfunc $name $id 0} + +proc addplayer {name id} { + addplayerfunc $name $id 1 +} + +proc rmplayer {name id} { + global allplayers names ids teams numplayers isgip + incr numplayers -1 + unset names(${id}) + unset ids(${id}) + unset teams(${id}) + set listindex [lsearch -exact $allplayers ${id}] + set allplayers [lreplace $allplayers $listindex $listindex] + unset listindex + if {!$isgip} { + destroy .players.${id} + } +} + +proc resetplayers {} { + global allplayers names ids teams numplayers isgip + if {$numplayers} { + unset allplayers + unset names + unset ids + unset teams + } + set numplayers 0 + if {!$isgip} { + destroymainmenu + mainmenu + puts "4" + flush stdout + } +} + +proc startgame {} { + global isgip + destroymainmenu + frame .gip + label .gip.l -text "Netmaze game is in progress!\nOptions are disabled while\ + game is running.\nThis is Netmaze net protocol version 0.81" -fg white \ + -bg black + label .gip.lp -image NMLogo + button .gip.b -text "Abort game" -fg white -bg black -command { + puts "3" + flush stdout + } + pack .gip -fill both + pack .gip.l .gip.lp .gip.b -in .gip -fill both + set isgip 1 +} + +proc stopgame {} { + global isgip + if {$isgip} { + destroy .gip + } + set isgip 0 + mainmenu +} + +proc resetteams {} { + # resets all teams to their defaults, that is, their ids + global teams ids allplayers numplayers + if {$numplayers} { + foreach thisplayer $allplayers { + set teams($thisplayer) $ids($thisplayer) + } + } +} + +proc mainmenu {} { + global newmaze allplayers names ids numplayers teams BEATDIV + wm title . "xnetserv 0.82" + + frame .option1 + + # netserv option 1 + + button .option1.b -text "Load/Reinit maze:" -command { + puts "1 $newmaze" + flush stdout + } + bind .option1.b { + sethelp "This will load a new maze (if the\nentry\ + box has a filename in it) or reinitialize\nthe\ + current maze." + } + + + entry .option1.e -width 20 -textvariable newmaze + bind .option1.e { + sethelp "Type the name of a maze to load here,\n\ + or leave blank to use the default maze." + } + + + pack .option1 -side top -padx 1m -pady 1m + pack .option1.b .option1.e -in .option1 -side left + + # netserv option 2 + + frame .option2 + + button .option2.b -text "Start game" -command { + if {$numplayers} { + # First....do the options. + # clear all options + puts "98" + flush stdout + + if {$BOUNCE} {puts "21" + flush stdout } + if {$DECAY} {puts "22" + flush stdout } + if {$MULTISHOT} {puts "23" + flush stdout } + if {$HURTS2SHOOT} {puts "24" + flush stdout } + if {$REPOWERONKILL} {puts "25" + flush stdout } + if {$FASTHEAL} {puts "26" + flush stdout } + if {$FASTWALK} {puts "27" + flush stdout } + if {$CLOAK} {puts "29" + flush stdout } + if {$DECSCORE} {puts "32" + flush stdout } + if {$TEAMSHOTHURT} {puts "34" + flush stdout } + + if {$BEATDIV>=2} {puts "7" + flush stdout } + if {$BEATDIV==4} {puts "7" + flush stdout } + + set startcmd "2" + # Cycle through teams.... + foreach thisplayer $allplayers { + lappend cmdlist $teams($thisplayer) + } + set i [expr [llength $cmdlist] -1] + while {$i >= 0} { + append startcmd " " + append startcmd [lindex $cmdlist $i] + incr i -1 + } + puts $startcmd + flush stdout + unset startcmd thisplayer cmdlist i + } + } + bind .option2.b { + sethelp "Start a game with the current settings." + } + + button .option2.reset -text "Reset teams" -command resetteams + bind .option2.reset { + sethelp "Reset teams so that everyone is\nplaying\ + individually. (back to how they were set\nprior\ + to any modification)" + } + + button .option2.refresh -text "Refresh" -command { + puts "96" + flush stdout + } + bind .option2.refresh { + sethelp "Will refresh xnetserv's team listing in case it somehow got\ + corrupted." + } + + pack .option2 -side top -padx 1m -pady 1m -side top + pack .option2.b .option2.reset .option2.refresh -side left -in .option2 -padx 1m + + frame .players -relief ridge -borderwidth 4 + frame .players.labels + label .players.labels.name -text "Players:" + label .players.labels.team -text "Team:" + pack .players -side top + pack .players.labels -side top -in .players -fill x + pack .players.labels.name -side left -in .players.labels + pack .players.labels.team -side right -in .players.labels + + if {$numplayers} { + foreach thisplayer $allplayers { + drawplayer $names($thisplayer) $ids($thisplayer) + } + } + + ############ THE OPTIONS! + + frame .options -relief ridge -borderwidth 4 + frame .options.m + frame .options.a + pack .options -side top -fill x + pack .options.m .options.a -fill x -in .options + frame .options.m.f1 + frame .options.m.f2 + frame .options.a.f3 + + checkbutton .options.m.f1.bounce -text Bounce -variable BOUNCE + checkbutton .options.m.f1.decay -text Decay -variable DECAY + checkbutton .options.m.f1.multishot -text "Multi-shot" -variable MULTISHOT + checkbutton .options.m.f1.hurts2shoot -text "Hurts to shoot" -variable HURTS2SHOOT + checkbutton .options.m.f1.repoweronkill -text "Repower on kill" -variable REPOWERONKILL + checkbutton .options.m.f2.fastheal -text "Fast heal" -variable FASTHEAL + checkbutton .options.m.f2.fastwalk -text "Fast walk" -variable FASTWALK + checkbutton .options.m.f2.cloak -text "Cloaking" -variable CLOAK + checkbutton .options.m.f2.decscore -text "Decrease score" -variable DECSCORE + checkbutton .options.m.f2.teamshothurt -text "Team shots hurt" -variable TEAMSHOTHURT + + button .options.a.f3.beatbutton -text "Beat divider" -command { + if {1==$BEATDIV} { + set BEATDIV 2 + } elseif {$BEATDIV==2} { + set BEATDIV 4 + } elseif {$BEATDIV==4} { + set BEATDIV 1 + } + } + label .options.a.f3.beatlabel -textvariable BEATDIV + + pack .options.m.f1 .options.m.f2 -side left -fill x + pack .options.a.f3 -fill x + pack .options.m.f1.bounce .options.m.f1.decay -in .options.m.f1 -anchor w + pack .options.m.f1.multishot .options.m.f1.hurts2shoot -in .options.m.f1 -anchor w + pack .options.m.f1.repoweronkill -in .options.m.f1 -anchor w + pack .options.m.f2.fastheal -in .options.m.f2 -anchor w + pack .options.m.f2.fastwalk .options.m.f2.cloak -in .options.m.f2 -anchor w + pack .options.m.f2.decscore .options.m.f2.teamshothurt -in .options.m.f2 -anchor w + pack .options.a.f3.beatbutton .options.a.f3.beatlabel -in .options.a.f3 -anchor w -side left + + # messages + + frame .msg + pack .msg -side top -fill x + entry .msg.entry -textvariable MSGSEND + pack .msg.entry -fill x -in .msg + bind .msg.entry { + set transcmd "97 " + append transcmd $MSGSEND + puts $transcmd + flush stdout + unset transcmd + } + bind .msg.entry { + sethelp "Type a message here and press enter to send\nit\ + to the xterms of all players." + } + + # quit + + frame .misc + + button .misc.b -text "Quit xnetserv" -command { + puts "9" + flush stdout + exit + } + button .misc.help -text "Online help" -command { + if {!$helpon} { + toplevel .help + label .help.intro -text "xnetserv by John Goerzen\nOnline help\nMove\ + the mouse over any item\nand help will appear here." + frame .help.m + label .help.m.l -textvariable helpmsg -relief sunken -borderwidth 4 + button .help.button -text "Dismiss" -command { + destroy .help + set helpon 0 + } + label .help.author -text "E-mail: " + wm title .help "xnetserv help" + set helpon 1 + pack .help.intro + pack .help.m -fill x + pack .help.button .help.author + pack .help.m.l -in .help.m -side left + } + } + + + pack .misc -side top -padx 1m -pady 1m -side top + pack .misc.b .misc.help -side left -in .misc + +} + +proc intro {} { + + wm title . "Welcome to Netmaze!" + label .li -text "Welcome to Netmaze! Click below to begin" -bg midnightblue \ + -fg white + pack .li + label .l -text "Version 0.82 (0.81 compat)" -bg black -fg red + . config -bg black + image create photo NMLogo -file nmlogo.gif + button .b -image NMLogo -command { + destroy .b .li + destroy .l + set isgip 0 + . config -bg #d9d9d9 + mainmenu + return 0 + } + pack .b .l +} + +# This is it, folks: everything starts here. + +set numplayers 0 +set isgip 1 +set helpon 0 +set helpmsg "This is xnetserv by John Goerzen." +# isgip is set to true so that messages don't try to draw on the box. +# When the main box appears, isgip is set to 0. + +# default options + +set BOUNCE 0 +set DECAY 0 +set HURTS2SHOOT 0 +set MULTISHOT 1 +set REPOWERONKILL 0 +set FASTHEAL 1 +set FASTWALK 1 +set CLOAK 0 +set DECSCORE 0 +set TEAMSHOTHURT 0 + +set BEATDIV 1 + +intro --- netmaze-0.81+jpg0.82.orig/xnetserv-send.tcl +++ netmaze-0.81+jpg0.82/xnetserv-send.tcl @@ -0,0 +1,19 @@ +#!/usr/bin/wish8.5 -f + +puts $argv + +set cmdlist [split "$argv" "!"] + +set i [expr [llength $cmdlist] -1] +set x 0 + +while {$x<=$i} { + set sendcommand "[lindex $cmdlist $x]" + eval send xnetserv.tcl {$sendcommand} + incr x +} + +# set sendcommand "$argv" +# eval send xnetserv.tcl {$sendcommand} + +exit --- netmaze-0.81+jpg0.82.orig/xnetserv-setup.tcl +++ netmaze-0.81+jpg0.82/xnetserv-setup.tcl @@ -0,0 +1,6 @@ +# Put the directory to your Tix shared library here. +# Here are some examples: +# set tixfile /home/mydir/lib/libtix.so +set tixfile [lindex [glob /usr/lib/libTix*.so*] 0] +# set tixfile /usr/users/User10/jgoerzen/public/bin/lib/libtix.so + --- netmaze-0.81+jpg0.82.orig/xnetserv.tcl +++ netmaze-0.81+jpg0.82/xnetserv.tcl @@ -0,0 +1,556 @@ +#!/usr/bin/wish8.5 -f + +frame .init +pack .init +label .init.l1 -text "Initializing xnetserv, just a sec..." +pack .init.l1 +set Initmessage "Loading defaults..." +label .init.message -textvariable Initmessage +pack .init.message -in .init +update idletasks +wm title . "xnetserv: initializing" +update idletasks +source xnetserv-setup.tcl +set Initmessage "Initializing Tix..." +update idletasks +load $tixfile +set Initmessage "Initializing xnetserv main program..." +update idletasks + +##### SET UP PROCEDURES + +proc unimplemented {} { + toplevel .u + label .u.msg -text "This function is not yet implemented." + pack .u.msg + button .u.b -text "OK" -command { + destroy .u + return 0 + } + pack .u.b + wm title .u "xnetserv: unimplemented function" +} + +proc setcolor {id value} { + global teams isdlgbox cframe pframe oframe + + # set teams($id) $value + + switch $teams($id) { + 0 {set color Yellow} + 1 {set color Red} + 2 {set color Green} + 3 {set color Blue} + 4 {set color SandyBrown} + 5 {set color DarkOliveGreen} + 6 {set color Orange} + 7 {set color DarkOrchid} + 8 {set color Pink} + 9 {set color VioletRed} + 10 {set color LightBlue} + 11 {set color LightCyan} + 12 {set color RosyBrown} + 13 {set color IndianRed} + 14 {set color DeepPink} + 15 {set color LightPink} + 16 {set color yellowGreen} + 17 {set color orchid} + 18 {set color lavender} + 19 {set color lemonchiffon} + 20 {set color YellowGreen} + 21 {set color khaki} + 22 {set color DarkKhaki} + 23 {set color violet} + 24 {set color plum} + 25 {set color DarkOrchid} + 26 {set color DarkViolet} + 27 {set color PaleTurquoise} + 28 {set color Turquoise} + 29 {set color darkturquoise} + 30 {set color coral} + 31 {set color Black} + } + + if {$isdlgbox($id)==1} { + $pframe.${id}.dlgbox.sample config -bg $color + } +} + +proc playerbox {id} { + global ids teams names allplayers isdlgbox cframe pframe oframe + toplevel $pframe.${id}.dlgbox + set isdlgbox($id) 1 + label $pframe.${id}.dlgbox.l -text "Player $names($id), id $id.\n\ + Select Dismiss below to close this box.\n\ + Select Terminate to kick this player out\n\ + of the game. You can select the player's\n\ + team below. A sample of the color of that\n\ + player will be displayed." + scale $pframe.${id}.dlgbox.team -label "Team number" -from 0 -to 31 \ + -orient horizontal -digits 0 -command "setcolor $id" -variable teams($id) + label $pframe.${id}.dlgbox.sample -text "Player color" -fg black + setcolor $id 0 + button $pframe.${id}.dlgbox.b1 -text "Dismiss" -command "\ + destroy $pframe.$id.dlgbox;\ + set isdlgbox($id) 0" + button $pframe.${id}.dlgbox.b2 -text "Terminate" -command "\ + destroy $pframe.$id.dlgbox;\ + puts \"5 $id\";\ + set isdlgbox($id) 0" + pack $pframe.${id}.dlgbox.l + pack $pframe.${id}.dlgbox.team $pframe.${id}.dlgbox.sample -fill x + pack $pframe.${id}.dlgbox.b1 $pframe.${id}.dlgbox.b2 + wm title $pframe.${id}.dlgbox "xnetserv: info on $names($id) ($id)" +} + +proc destroymainmenu {} { +# destroy .option1 .option2 .players .misc .options .msg .inmsg .sideleft\ +# .sideright + destroy .mm .inmsg +} + +proc sethelp {message} { + global helpmsg helpon + # Sets help message, if possible.... + if {$helpon} { + if {$helpmsg!=$message} { + set helpmsg $message + } + } +} + +proc addplayerfunc {name id addvars} { + # allplayers is a list containing all unique IDs. + # a unique ID is $id_$name + global allplayers teams names ids \ + isgip numplayers isdlgbox cframe pframe oframe + if {$addvars} { + # ONLY add to the vars if this is a NEW creation + lappend allplayers ${id} + set names(${id}) $name + set ids(${id}) $id + incr numplayers + set teams(${id}) $id + set isdlgbox($id) 0 + } + if {!$isgip} { + # Only draw stuff if game is not in progress + frame $pframe.${id} + + + button $pframe.${id}.name -text $name -command "playerbox $id" + bind $pframe.${id}.name { + sethelp "These buttons let you view info on the player or\ + terminate the player's connection to the game." + } + + entry $pframe.${id}.team -width 5 -relief sunken -textvariable \ + teams(${id}) + bind $pframe.${id}.team { + sethelp "This lets you set the team a given player is on. All\ + players with the same team number will be on the same team." + } + + bind $pframe.${id}.team "setcolor $id 0" + + pack $pframe.${id} -in $pframe -fill x + pack $pframe.${id}.name -side left -in $pframe.${id} + pack $pframe.${id}.team -in $pframe.${id} -side right -padx 1m + } +} + +proc drawplayer {name id} {addplayerfunc $name $id 0} + +proc addplayer {name id} { + addplayerfunc $name $id 1 +} + +proc rmplayer {name id} { + global allplayers names ids teams numplayers isgip cframe pframe oframe + incr numplayers -1 + unset names(${id}) + unset ids(${id}) + unset teams(${id}) + unset isdlgbox($id) + set listindex [lsearch -exact $allplayers ${id}] + set allplayers [lreplace $allplayers $listindex $listindex] + unset listindex + if {!$isgip} { + destroy $pframe.${id} + } +} + +proc resetplayers {} { + global allplayers names ids teams numplayers isgip isdlgbox\ + pframe oframe cframe + + if {$numplayers} { + foreach thisplayer $allplayers { + if {!$isgip} {destroy $pframe.$ids($thisplayer)} + } + unset allplayers + unset names + unset ids + unset teams + unset isdlgbox + } + set numplayers 0 +} + +proc startgame {} { + global isgip + destroymainmenu + frame .gip + label .gip.l -text "Netmaze game is in progress!\nOptions are disabled while\ + game is running.\nThis is Netmaze net protocol version 0.81" -fg white \ + -bg black + label .gip.lp -image NMLogo -bg black -highlightthickness 0 + button .gip.b -text "Abort game" -fg white -bg black \ + -highlightthickness 0 -command { + puts "3" + } + label .gip.msgs -textvariable dispmsg -fg green -bg black + pack .gip -fill both + pack .gip.l .gip.lp .gip.b .gip.msgs -in .gip -fill both + set isgip 1 + update idletasks +} + +proc stopgame {} { + global isgip + if {$isgip} { + destroy .gip + } + set isgip 0 + mainmenu + update idletasks +} + +proc resetteams {} { + # resets all teams to their defaults, that is, their ids + global teams ids allplayers numplayers + if {$numplayers} { + foreach thisplayer $allplayers { + set teams($thisplayer) $ids($thisplayer) + } + } +} + +proc pickmazecmd {filename} { + puts "1 $filename" +} + +proc pickmaze {} { + global cframe pframe oframe + # Procedure to let user pick a new maze. + tixExFileSelectDialog $cframe.nmaze -title "Select new maze" \ + -command pickmazecmd + $cframe.nmaze subwidget fsbox config -pattern {*.maz} + $cframe.nmaze subwidget fsbox config -dir {/usr/lib/games/netmaze/mazes} + $cframe.nmaze subwidget fsbox config -filetypes { + {{*.maz} {Maze files}} + {{*.txt} {Text files}} + {{*} {All files}} + } + $cframe.nmaze popup +} + +proc mainmenu {} { + global newmaze allplayers names ids numplayers teams BEATDIV dispmsg \ + cframe pframe oframe + wm title . "xnetserv 0.82" + + tixNoteBook .mm + pack .mm + .mm add cp -label "Control Panel" -underline 0 + .mm add players -label "Players" -underline 0 + .mm add options -label "Options" -underline 0 + + set cframe [.mm subwidget cp] + set pframe [.mm subwidget players] + set oframe [.mm subwidget options] + + + frame $cframe.o1 + + # netserv option 1 + + button $cframe.o1.b -text "Load new maze" -command { + pickmaze } + bind $cframe.o1.b { + sethelp "This will load a new maze." + } + + button $cframe.o1.b2 -text "Load default maze" -command { + puts "1" } + bind $cframe.o1.b2 { + sethelp "This will load the default maze." + } + + pack $cframe.o1 -side top -padx 1m -pady 1m + pack $cframe.o1.b $cframe.o1.b2 -in $cframe.o1 -side left + + # netserv option 2 + + frame $cframe.o2 + + button $cframe.o2.b -text "Start game" -command { + if {$numplayers} { + # First....do the options. + # clear all options + puts "98" + + if {$BOUNCE} {puts "21"} + if {$DECAY} {puts "22"} + if {$MULTISHOT} {puts "23"} + if {$HURTS2SHOOT} {puts "24"} + if {$REPOWERONKILL} {puts "25"} + if {$FASTHEAL} {puts "26"} + if {$FASTWALK} {puts "27"} + if {$CLOAK} {puts "29"} + if {$DECSCORE} {puts "32"} + if {$TEAMSHOTHURT} {puts "34"} + + if {$BEATDIV>=2} {puts "7"} + if {$BEATDIV==4} {puts "7"} + + set startcmd "2" + # Cycle through teams.... + foreach thisplayer $allplayers { + lappend cmdlist $teams($thisplayer) + } + set i [expr [llength $cmdlist] -1] + while {$i >= 0} { + append startcmd " " + append startcmd [lindex $cmdlist $i] + incr i -1 + } + puts $startcmd + unset startcmd thisplayer cmdlist i + } + } + bind $cframe.o2.b { + sethelp "Start a game with the current settings." + } + + button $cframe.o2.reset -text "Reset teams" -command resetteams + bind $cframe.o2.reset { + sethelp "Reset teams so that everyone is playing\ + individually. (back to how they were set prior\ + to any modification)" + } + + button $cframe.o2.refresh -text "Refresh" -command { + puts "96" + } + bind $cframe.o2.refresh { + sethelp "Will refresh xnetserv's team listing in case it somehow got\ + corrupted." + } + + pack $cframe.o2 -side top -padx 1m -pady 1m -side top + pack $cframe.o2.b $cframe.o2.reset $cframe.o2.refresh \ + -side left -in $cframe.o2 -padx 1m + + frame $pframe.labels + label $pframe.labels.name -text "Players:" + label $pframe.labels.team -text "Team:" + pack $pframe.labels -side top -in $pframe -fill x + pack $pframe.labels.name -side left -in $pframe.labels + pack $pframe.labels.team -side right -in $pframe.labels + + if {$numplayers} { + foreach thisplayer $allplayers { + drawplayer $names($thisplayer) $ids($thisplayer) + } + } + + ############ THE OPTIONS! + + frame $oframe.m + frame $oframe.a + pack $oframe.m $oframe.a -fill x -in $oframe + frame $oframe.m.f1 + frame $oframe.m.f2 + frame $oframe.a.f3 + + checkbutton $oframe.m.f1.bounce -text Bounce -variable BOUNCE + checkbutton $oframe.m.f1.decay -text Decay -variable DECAY + checkbutton $oframe.m.f1.multishot -text "Multi-shot" -variable MULTISHOT + checkbutton $oframe.m.f1.hurts2shoot -text "Hurts to shoot" -variable HURTS2SHOOT + checkbutton $oframe.m.f1.repoweronkill -text "Repower on kill" -variable REPOWERONKILL + checkbutton $oframe.m.f2.fastheal -text "Fast heal" -variable FASTHEAL + checkbutton $oframe.m.f2.fastwalk -text "Fast walk" -variable FASTWALK + checkbutton $oframe.m.f2.cloak -text "Cloaking" -variable CLOAK + checkbutton $oframe.m.f2.decscore -text "Decrease score" -variable DECSCORE + checkbutton $oframe.m.f2.teamshothurt -text "Team shots hurt" -variable TEAMSHOTHURT + + tixComboBox $oframe.a.f3.beatbox -label "Beat divider: " -editable false \ + -dropdown true -variable BEATDIV + $oframe.a.f3.beatbox insert end 1 + $oframe.a.f3.beatbox insert end 2 + $oframe.a.f3.beatbox insert end 4 + + pack $oframe.m.f1 $oframe.m.f2 -side left -fill x + pack $oframe.a.f3 -fill x + pack $oframe.m.f1.bounce $oframe.m.f1.decay -in $oframe.m.f1 -anchor w + pack $oframe.m.f1.multishot $oframe.m.f1.hurts2shoot -in $oframe.m.f1 -anchor w + pack $oframe.m.f1.repoweronkill -in $oframe.m.f1 -anchor w + pack $oframe.m.f2.fastheal -in $oframe.m.f2 -anchor w + pack $oframe.m.f2.fastwalk $oframe.m.f2.cloak -in $oframe.m.f2 -anchor w + pack $oframe.m.f2.decscore $oframe.m.f2.teamshothurt -in $oframe.m.f2 -anchor w + pack $oframe.a.f3.beatbox -in $oframe.a.f3 -anchor w -side left + + # messages + + frame $cframe.msg + pack $cframe.msg -fill x + label $cframe.msg.label -text "Send message:" + pack $cframe.msg.label -side left -padx 1m + entry $cframe.msg.entry -textvariable MSGSEND + pack $cframe.msg.entry -fill x -in $cframe.msg -side left -fill x + bind $cframe.msg.entry { + set transcmd "97 " + append transcmd $MSGSEND + puts $transcmd + unset transcmd + } + bind $cframe.msg.entry { + sethelp "Type a message here and press enter to send it\ + to the xterms of all players." + } + + # quit + + frame $cframe.misc + + button $cframe.misc.b -text "Quit" -command { + puts "9" + exit + } + button $cframe.misc.help -text "Help" -command { + if {!$helpon} { + toplevel .help + label .help.intro -text "xnetserv by John Goerzen\nOnline help\nMove\ + the mouse over any item\nand help will appear here." + frame .help.m + message .help.m.l -textvariable helpmsg -relief sunken -borderwidth 4 + button .help.button -text "Dismiss" -command { + destroy .help + set helpon 0 + } + label .help.author -text "E-mail: " + wm title .help "xnetserv help" + set helpon 1 + pack .help.intro + pack .help.m -fill x + pack .help.button .help.author + pack .help.m.l -in .help.m -fill x + } + } + + +# HP 2 + pack $cframe.misc -padx 1m -pady 1m + pack $cframe.misc.b $cframe.misc.help -side left -in $cframe.misc + + # Messages from netserv + + frame .inmsg + label .inmsg.l -textvariable dispmsg -fg blue + + pack .inmsg -padx 1m -pady 1m -fill x + pack .inmsg.l -side left -in .inmsg -fill x + +} + +proc intro {} { + + wm title . "Welcome to Netmaze!" + label .li -text "Welcome to Netmaze! Click below to begin" -bg midnightblue \ + -fg white + pack .li + label .l -text "Version 0.82 (0.81 compat)" -bg black -fg red + . config -bg black + image create photo NMLogo -file nmlogo.gif + button .b -image NMLogo -highlightthickness 0 -fg black -bg black -highlightbackground black -command { + destroy .b .li + destroy .l + set isgip 0 + . config -bg #d9d9d9 + mainmenu + return 0 + } + pack .b .l +} + +proc inevhandler {} { + global dispmsg + + gets stdin line + switch $line { + MESSAGE { + gets stdin inline + set dispmsg "$inline" + } + MESSAGECAT { + gets stdin inline + append dispmsg "\n$inline" + } + CONNECTIONLIST { + resetplayers + gets stdin inline + while {$inline!="ENDCONNECTIONLIST"} { + gets stdin playernum + gets stdin playername + gets stdin playerhost + addplayer $playername $playernum + gets stdin inline + } + update idletasks + } + STARTGAME { + startgame + } + STOPGAME { + stopgame + } + } +} + + + + +# This is it, folks: everything starts here. + + +set numplayers 0 +set isgip 1 +set helpon 0 +set helpmsg "This is xnetserv by John Goerzen." +# isgip is set to true so that messages don't try to draw on the box. +# When the main box appears, isgip is set to 0. + +# default options + +set BOUNCE 0 +set DECAY 0 +set HURTS2SHOOT 0 +set MULTISHOT 1 +set REPOWERONKILL 0 +set FASTHEAL 1 +set FASTWALK 1 +set CLOAK 0 +set DECSCORE 0 +set TEAMSHOTHURT 0 + +set BEATDIV 1 + +set dispmsg "Welcome to xnetserv!" + +destroy .init +unset Initmessage + +intro + +fileevent stdin readable {inevhandler}