/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 1.0
import Qt.labs.particles 1.0

Item {
    id: block

    property int type: 0
    property bool dying: false

    //![1]
    property bool spawned: false

    Behavior on x {
        enabled: spawned;
        SpringAnimation{ spring: 2; damping: 0.2 }
    }
    Behavior on y {
        SpringAnimation{ spring: 2; damping: 0.2 }
    }
    //![1]

    //![2]
    Image {
        id: img

        anchors.fill: parent
        source: {
            if (type == 0)
                return "../../shared/pics/redStone.png";
            else if (type == 1)
                return "../../shared/pics/blueStone.png";
            else
                return "../../shared/pics/greenStone.png";
        }
        opacity: 0

        Behavior on opacity {
            NumberAnimation { properties:"opacity"; duration: 200 }
        }
    }
    //![2]

    //![3]
    Particles {
        id: particles

        width: 1; height: 1
        anchors.centerIn: parent

        emissionRate: 0
        lifeSpan: 700; lifeSpanDeviation: 600
        angle: 0; angleDeviation: 360;
        velocity: 100; velocityDeviation: 30
        source: {
            if (type == 0)
                return "../../shared/pics/redStar.png";
            else if (type == 1) 
                return "../../shared/pics/blueStar.png";
            else
                return "../../shared/pics/greenStar.png";
        }
    }
    //![3]

    //![4]
    states: [
        State {
            name: "AliveState"
            when: spawned == true && dying == false
            PropertyChanges { target: img; opacity: 1 }
        },

        State {
            name: "DeathState"
            when: dying == true
            StateChangeScript { script: particles.burst(50); }
            PropertyChanges { target: img; opacity: 0 }
            StateChangeScript { script: block.destroy(1000); }
        }
    ]
    //![4]
}
