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#ifndef QQUICKITEMANIMATION_H
#define QQUICKITEMANIMATION_H

#include "qquickitem.h"

#include <QtQuick/private/qquickanimation_p.h>

QT_BEGIN_NAMESPACE

class QQuickParentAnimationPrivate;
class Q_AUTOTEST_EXPORT QQuickParentAnimation : public QQuickAnimationGroup
{
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuickParentAnimation)

    Q_PROPERTY(QQuickItem *target READ target WRITE setTargetObject NOTIFY targetChanged)
    Q_PROPERTY(QQuickItem *newParent READ newParent WRITE setNewParent NOTIFY newParentChanged)
    Q_PROPERTY(QQuickItem *via READ via WRITE setVia NOTIFY viaChanged)

public:
    QQuickParentAnimation(QObject *parent=0);
    virtual ~QQuickParentAnimation();

    QQuickItem *target() const;
    void setTargetObject(QQuickItem *);

    QQuickItem *newParent() const;
    void setNewParent(QQuickItem *);

    QQuickItem *via() const;
    void setVia(QQuickItem *);

Q_SIGNALS:
    void targetChanged();
    void newParentChanged();
    void viaChanged();

protected:
    virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
                            QQmlProperties &modified,
                            TransitionDirection direction,
                            QObject *defaultTarget = 0);
};

class QQuickAnchorAnimationPrivate;
class Q_AUTOTEST_EXPORT QQuickAnchorAnimation : public QQuickAbstractAnimation
{
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuickAnchorAnimation)
    Q_PROPERTY(QQmlListProperty<QQuickItem> targets READ targets)
    Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
    Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)

public:
    QQuickAnchorAnimation(QObject *parent=0);
    virtual ~QQuickAnchorAnimation();

    QQmlListProperty<QQuickItem> targets();

    int duration() const;
    void setDuration(int);

    QEasingCurve easing() const;
    void setEasing(const QEasingCurve &);

Q_SIGNALS:
    void durationChanged(int);
    void easingChanged(const QEasingCurve&);

protected:
    virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
                            QQmlProperties &modified,
                            TransitionDirection direction,
                            QObject *defaultTarget = 0);
};

class QQuickItem;
class QQuickPath;
class QQuickPathAnimationPrivate;
class Q_AUTOTEST_EXPORT QQuickPathAnimation : public QQuickAbstractAnimation
{
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuickPathAnimation)

    Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
    Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
    Q_PROPERTY(QQuickPath *path READ path WRITE setPath NOTIFY pathChanged)
    Q_PROPERTY(QQuickItem *target READ target WRITE setTargetObject NOTIFY targetChanged)
    Q_PROPERTY(Orientation orientation READ orientation WRITE setOrientation NOTIFY orientationChanged)
    Q_PROPERTY(QPointF anchorPoint READ anchorPoint WRITE setAnchorPoint NOTIFY anchorPointChanged)
    Q_PROPERTY(int orientationEntryDuration READ orientationEntryDuration WRITE setOrientationEntryDuration NOTIFY orientationEntryDurationChanged)
    Q_PROPERTY(int orientationExitDuration READ orientationExitDuration WRITE setOrientationExitDuration NOTIFY orientationExitDurationChanged)
    Q_PROPERTY(qreal endRotation READ endRotation WRITE setEndRotation NOTIFY endRotationChanged)

public:
    QQuickPathAnimation(QObject *parent=0);
    virtual ~QQuickPathAnimation();

    enum Orientation {
        Fixed,
        RightFirst,
        LeftFirst,
        BottomFirst,
        TopFirst
    };
    Q_ENUMS(Orientation)

    int duration() const;
    void setDuration(int);

    QEasingCurve easing() const;
    void setEasing(const QEasingCurve &);

    QQuickPath *path() const;
    void setPath(QQuickPath *);

    QQuickItem *target() const;
    void setTargetObject(QQuickItem *);

    Orientation orientation() const;
    void setOrientation(Orientation orientation);

    QPointF anchorPoint() const;
    void setAnchorPoint(const QPointF &point);

    int orientationEntryDuration() const;
    void setOrientationEntryDuration(int);

    int orientationExitDuration() const;
    void setOrientationExitDuration(int);

    qreal endRotation() const;
    void setEndRotation(qreal);

protected:
    virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
                            QQmlProperties &modified,
                            TransitionDirection direction,
                            QObject *defaultTarget = 0);
Q_SIGNALS:
    void durationChanged(int);
    void easingChanged(const QEasingCurve &);
    void pathChanged();
    void targetChanged();
    void orientationChanged(Orientation);
    void anchorPointChanged(const QPointF &);
    void orientationEntryDurationChanged(qreal);
    void orientationExitDurationChanged(qreal);
    void endRotationChanged(qreal);
};

QT_END_NAMESPACE

QML_DECLARE_TYPE(QQuickParentAnimation)
QML_DECLARE_TYPE(QQuickAnchorAnimation)
QML_DECLARE_TYPE(QQuickPathAnimation)

#endif // QQUICKITEMANIMATION_H
