/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
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** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** $QT_END_LICENSE$
**
****************************************************************************/

#define QT_NO_KEYWORDS
#undef signals
#undef slots
#undef emit
#define signals FooBar
#define slots Baz
#define emit Yoyodyne

#include <QtQuick/QtQuick>
#include <QtQuick/private/qquickitem_p.h>
#include <QtQuick/private/qquickflickable_p.h>
#include <QtQuick/private/qquickitem_p.h>
#include <QtQuick/private/qquickitemview_p.h>
#include <QtQuick/private/qquicklistview_p.h>
#include <QtQuick/private/qquickpainteditem_p.h>
#include <QtQuick/private/qquickshadereffect_p.h>
#include <QtQuick/private/qquickshadereffectsource_p.h>
#include <QtQuick/private/qquickview_p.h>
#include <QtQuick/private/qquickwindow_p.h>
#include <QtQuick/private/qsgadaptationlayer_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgcontextplugin_p.h>
#include <QtQuick/private/qsgdefaultdistancefieldglyphcache_p.h>
#include <QtQuick/private/qsgdefaultglyphnode_p.h>
#include <QtQuick/private/qsgdefaultimagenode_p.h>
#include <QtQuick/private/qsgdefaultrectanglenode_p.h>
#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
#include <QtQuick/private/qsgdistancefieldutil_p.h>
#include <QtQuick/private/qsggeometry_p.h>
#include <QtQuick/private/qsgnode_p.h>
#include <QtQuick/private/qsgnodeupdater_p.h>
#include <QtQuick/private/qsgdefaultpainternode_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgrenderloop_p.h>
#include <QtQuick/private/qsgrendernode_p.h>
#include <QtQuick/private/qsgshareddistancefieldglyphcache_p.h>
#include <QtQuick/private/qsgtexturematerial_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qsgthreadedrenderloop_p.h>
#include <QtQuick/private/qsgwindowsrenderloop_p.h>

#undef signals
#undef slots
#undef emit

class MyBooooooostishClass : public QObject
{
    Q_OBJECT
public:
    inline MyBooooooostishClass() {}

Q_SIGNALS:
    void mySignal();

public Q_SLOTS:
    inline void mySlot() { mySignal(); }

private:
    int signals;
    double slots;
};

#define signals public
#define slots
#define emit
#undef QT_NO_KEYWORDS

#include <QtTest/QtTest>

class tst_NoKeywords : public QObject
{
    Q_OBJECT
};

QTEST_MAIN(tst_NoKeywords)

#include "tst_nokeywords.moc"
