bzflag 2.4.12-1 source package in Ubuntu

Changelog

bzflag (2.4.12-1) unstable; urgency=medium

  * Team upload.
  * New upstream version 2.4.12.
  * Declare compliance with Debian Policy 4.1.1.
  * Remove dh-systemd and dh-autoreconf from Build-Depends.
    No longer necessary with debhelper 10.
  * Clarify the usage of /etc/default/bzflag.
    Thanks to Owen Heisler for the report. (Closes: #879628)
  * Update debian/copyright for new release.

 -- Markus Koschany <email address hidden>  Sat, 04 Nov 2017 01:03:45 +0100

Upload details

Uploaded by:
Debian Games Group on 2017-11-04
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
games
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Bionic release on 2017-11-04 universe games

Downloads

File Size SHA-256 Checksum
bzflag_2.4.12-1.dsc 2.4 KiB a5371d496e384fe86da7f71193a4dbe1bb597868615848cc812e41069988c570
bzflag_2.4.12.orig.tar.gz 13.5 MiB 36a7c4d0016b3f3d9928a92382fcd141112341c6f8b7ab89202aa6a71a76a333
bzflag_2.4.12-1.debian.tar.xz 19.7 KiB c4b09ecc72222ca28f4a013b1d1076e7df23c1ae6e22a241717ac1631cd88e50

Available diffs

No changes file available.

Binary packages built by this source

bzflag: 3D first person tank battle game

 BZFlag is a 3D multi-player multiplatform tank battle game that allows users
 to play against each other in a network environment. There are five teams:
 red, green, blue, purple and rogue (rogue tanks are black). Destroying a
 player on another team scores a win, while being destroyed or destroying a
 teammate scores a loss. Rogues have no teammates (not even other rogues), so
 they cannot shoot teammates and they do not have a team score.
 .
 There are two main styles of play: capture-the-flag and free-for-all. In
 capture-the-flag, each team (except rogues) has a team base and each team with
 at least one player has a team flag. The object is to capture an enemy team's
 flag by bringing it to your team's base. This destroys every player on the
 captured team, subtracts one from that team's score, and adds one to your
 team's score. In free-for-all, there are no team flags or team bases. The
 object is simply to get as high a score as possible.
 .
 This metapackage installs both the client and the server, as well as generic
 documentation files concerning the bzflag community, contributing to bzflag,
 etc.

bzflag-client: 3D first person tank battle game -- client

 BZFlag is a 3D multi-player multiplatform tank battle game that allows users
 to play against each other in a network environment. There are five teams:
 red, green, blue, purple and rogue (rogue tanks are black). Destroying a
 player on another team scores a win, while being destroyed or destroying a
 teammate scores a loss. Rogues have no teammates (not even other rogues), so
 they cannot shoot teammates and they do not have a team score.
 .
 There are two main styles of play: capture-the-flag and free-for-all. In
 capture-the-flag, each team (except rogues) has a team base and each team with
 at least one player has a team flag. The object is to capture an enemy team's
 flag by bringing it to your team's base. This destroys every player on the
 captured team, subtracts one from that team's score, and adds one to your
 team's score. In free-for-all, there are no team flags or team bases. The
 object is simply to get as high a score as possible.
 .
 This package installs the BZFlag client compatible with 2.4.x BZFlag servers.

bzflag-client-dbgsym: debug symbols for bzflag-client
bzflag-data: 3D first person tank battle game -- data

 BZFlag is a 3D multi-player multiplatform tank battle game that allows users
 to play against each other in a network environment. There are five teams:
 red, green, blue, purple and rogue (rogue tanks are black). Destroying a
 player on another team scores a win, while being destroyed or destroying a
 teammate scores a loss. Rogues have no teammates (not even other rogues), so
 they cannot shoot teammates and they do not have a team score.
 .
 There are two main styles of play: capture-the-flag and free-for-all. In
 capture-the-flag, each team (except rogues) has a team base and each team with
 at least one player has a team flag. The object is to capture an enemy team's
 flag by bringing it to your team's base. This destroys every player on the
 captured team, subtracts one from that team's score, and adds one to your
 team's score. In free-for-all, there are no team flags or team bases. The
 object is simply to get as high a score as possible.
 .
 This package installs the data files needed by the BZFlag client.

bzflag-server: 3D first person tank battle game -- server

 bzfs is the server for BZFlag, and it must be running to play. It can be run
 on any system on the network (including a player's system or one without
 graphics). You need to install this package if you wish to:
  - play by yourself
  - play amongst a small group of people on a private network
  - provide a server so that anyone on the Internet may play with you

bzflag-server-dbgsym: debug symbols for bzflag-server