curseofwar 1.1.8-3 source package in Ubuntu
Changelog
curseofwar (1.1.8-3) unstable; urgency=low * Initial release (Closes: #717348) -- Anton Balashov <email address hidden> Sun, 28 Jul 2013 10:08:35 +0400
Upload details
- Uploaded by:
- Anton Balashov
- Uploaded to:
- Sid
- Original maintainer:
- Anton Balashov
- Architectures:
- any
- Section:
- misc
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Trusty | release | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
curseofwar_1.1.8-3.dsc | 1.1 KiB | 06aa295e5e670bdedddb51095e53f47b0925a9f2ee8a15e8b27ea9e0b7124747 |
curseofwar_1.1.8.orig.tar.gz | 43.2 KiB | 89f8ded9833a0bc2fbbc69bcdffb515d4d8622f8c4cfe9c64fc2a3bf71d23d0d |
curseofwar_1.1.8-3.debian.tar.gz | 2.2 KiB | 054bb3bb9fab73317aeac8528fb551035d92ae66cac0567227a95f9eefc9a303 |
No changes file available.
Binary packages built by this source
- curseofwar: Fast-paced action strategy game for Linux based on ncurses
Unlike most RTS, you are not controlling units, but focus on high-level
strategic planning: Building infrastructure, securing resources, and moving
your armies. The core game mechanics turns out to be quite close to WWI-WWII
type of warfare, however, there is no explicit reference to any
historical period.
- curseofwar-dbgsym: debug symbols for package curseofwar
Unlike most RTS, you are not controlling units, but focus on high-level
strategic planning: Building infrastructure, securing resources, and moving
your armies. The core game mechanics turns out to be quite close to WWI-WWII
type of warfare, however, there is no explicit reference to any
historical period.