curseofwar 1.1.8-3 source package in Ubuntu

Changelog

curseofwar (1.1.8-3) unstable; urgency=low


  * Initial release (Closes: #717348)

 -- Anton Balashov <email address hidden>  Sun, 28 Jul 2013 10:08:35 +0400

Upload details

Uploaded by:
Anton Balashov
Uploaded to:
Sid
Original maintainer:
Anton Balashov
Architectures:
any
Section:
misc
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Trusty release universe misc

Downloads

File Size SHA-256 Checksum
curseofwar_1.1.8-3.dsc 1.1 KiB 06aa295e5e670bdedddb51095e53f47b0925a9f2ee8a15e8b27ea9e0b7124747
curseofwar_1.1.8.orig.tar.gz 43.2 KiB 89f8ded9833a0bc2fbbc69bcdffb515d4d8622f8c4cfe9c64fc2a3bf71d23d0d
curseofwar_1.1.8-3.debian.tar.gz 2.2 KiB 054bb3bb9fab73317aeac8528fb551035d92ae66cac0567227a95f9eefc9a303

No changes file available.

Binary packages built by this source

curseofwar: Fast-paced action strategy game for Linux based on ncurses

 Unlike most RTS, you are not controlling units, but focus on high-level
 strategic planning: Building infrastructure, securing resources, and moving
 your armies. The core game mechanics turns out to be quite close to WWI-WWII
 type of warfare, however, there is no explicit reference to any
 historical period.

curseofwar-dbgsym: debug symbols for package curseofwar

 Unlike most RTS, you are not controlling units, but focus on high-level
 strategic planning: Building infrastructure, securing resources, and moving
 your armies. The core game mechanics turns out to be quite close to WWI-WWII
 type of warfare, however, there is no explicit reference to any
 historical period.