eris 1.3.23-5 source package in Ubuntu

Changelog

eris (1.3.23-5) unstable; urgency=medium

  * Fix symbols for GCC 6 update (Closes: #839304)
  * Mark -dev package as Multi-Arch: same

 -- Olek Wojnar <email address hidden>  Mon, 10 Oct 2016 21:43:17 -0400

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
eris_1.3.23-5.dsc 2.2 KiB 8715c422b5bc1a13b0fb014cf1710b4895ee0617353961caa392437f62725217
eris_1.3.23.orig.tar.xz 402.4 KiB 29ad7013445b8347ece9488824e66faa829574e19238af9ca4ad66b99b034555
eris_1.3.23-5.debian.tar.xz 15.1 KiB d1befbcfc2eacb1de29dbe2444fb644550968db3645cd2b54a9e496d686e4d58

Available diffs

No changes file available.

Binary packages built by this source

liberis-1.3-21: No summary available for liberis-1.3-21 in ubuntu zesty.

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liberis-1.3-21-dbgsym: No summary available for liberis-1.3-21-dbgsym in ubuntu zesty.

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liberis-1.3-dev: WorldForge client entity library - development files

 Eris is designed to simplify client development (and avoid repeating the
 same work several times), by providing a common system to deal with the
 back end tasks. Notably, Eris encapsulates most of the work in getting
 Atlas entities available on your client, logging into a server, and
 managing updates from the server. Thus it can be considered as a session
 layer above Atlas, providing persistent (for the session) objects as
 opposed to Atlas ones (which are transient). It handles the client-side
 implementation of the meta-server protocol, and querying game servers;
 out-of-game (OOG) operations (via the Lobby and Rooms), and most
 important in-game (IG) operations such as entity creation, movement and
 updates.
 .
 Eris provides a generic 'Entity' class, which you are free to sub-class
 and provide to the system (by registering a factory with the World);
 thus you are free to create different classes to handle characters,
 walls, vehicles, etc as your client dictates. An alternative approach is
 to simply create peer classes, and connect them to Eris via
 callbacks. Eris makes extensive use of libSigC++, which must be
 correctly installed and functioning on your system. Familiarity with
 signal/slot programming concepts is essential for using Eris; the
 libSigC++ home-page has some examples. Gtk+ or QT signal systems also
 provide a good introduction.
 .
 This package contains the development files for compiling software
 depending on Eris.

liberis-doc: No summary available for liberis-doc in ubuntu artful.

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