exult 1.2-15.2 source package in Ubuntu
exult (1.2-15.2) unstable; urgency=low * Non-maintainer upload to help for libpng transition * Allow building with libpng 1.5. Thanks to Iwamatsu Nobuhiro for the patch. Closes: #649549 * Build-Depends on libpng-dev. Closes: #662319 * Lintian cleaning: - drop debian/files in clean rule - add build-arch and build-indep build rules -- Christian Perrier <email address hidden> Thu, 15 Mar 2012 22:21:27 +0100
- diff from 1.2-15 (in Ubuntu) to 1.2-15.2 (6.8 KiB)
No changes file available.
Binary packages built by this source
- exult: engine for Ultima VII (BG, FOV, SI, SS)
Exult is an open source engine for playing Ultima VII on a variety of
modern operating systems and environments. The Black Gate (including
Forge of Virtue) and Serpent Isle (plus Silver Seed) are both playable
to the end. Some differences to the original games exist; see sections
5.3/5.4 of the FAQ.
While it is possible to use the engine for other games, no such game has
been written yet. Therefore, Exult is useless unless you own a copy of one
of the Ultima VIIs.
- exult-studio: tools for editing and viewing exult games
expack - Command line tool for creating and extracting Flex (.flx)
files. Flex files are used by Ultima 7 to store most
of its data.
splitshp - Command line tool to take a multi-frame shp file and
split it into its individual frames.
shp2pcx - Command line tool to convert shp files to pcx format;
the shp files can be extracted using expack.
ucxt - Tool to translate usecode back into `human readable',
roughly assembly like code. The output can be presented
in a variety of different format, including one which
will, later, have a suitable compiler back into usecode.
ucc - A usecode compiler.
exult_studio - An editor for games using the Exult engine.
These are all works in progress.
A GIMP plugin is provided, so that if you have the GIMP installed you
can edit and create game graphics with it.