gamemode 1.5.1-0ubuntu3 source package in Ubuntu

Changelog

gamemode (1.5.1-0ubuntu3) focal; urgency=medium

  * debian/patches/revert_libinih_depends.patch:
    - revert the recent changes from 1.5.1 which made the package use the
      libinih library, that is currently in universe

 -- Sebastien Bacher <email address hidden>  Mon, 20 Apr 2020 11:07:30 +0200

Upload details

Uploaded by:
Sebastien Bacher
Uploaded to:
Focal
Original maintainer:
Jonathan Carter
Architectures:
amd64
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Focal release main misc

Builds

Focal: [FULLYBUILT] amd64

Downloads

File Size SHA-256 Checksum
gamemode_1.5.1.orig.tar.xz 69.4 KiB 3a5ea5aafe1b7ec69ac2c054198e9aa6b6fd4dd8ee7a8bcfb71d0b0a40313101
gamemode_1.5.1-0ubuntu3.debian.tar.xz 11.9 KiB c963ac7873b0a504b6703b61ca8476151680b48172561d5b4f5614742477ab9c
gamemode_1.5.1-0ubuntu3.dsc 1.6 KiB 688e0eb66afca40ade184c24b7424f83d5de5beebcb38ce55d26eba6fbd247fb

Available diffs

View changes file

Binary packages built by this source

gamemode: No summary available for gamemode in ubuntu groovy.

No description available for gamemode in ubuntu groovy.

gamemode-dbgsym: No summary available for gamemode-dbgsym in ubuntu groovy.

No description available for gamemode-dbgsym in ubuntu groovy.

libgamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for the base library
 for gamemode.

libgamemode0: Optimise Linux system performance on demand (libraries)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the base library for gamemode.

libgamemode0-dbgsym: debug symbols for libgamemode0
libgamemodeauto-dev: Automatically optimise system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library development files.

libgamemodeauto0: Automatically optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library.

libgamemodeauto0-dbgsym: No summary available for libgamemodeauto0-dbgsym in ubuntu groovy.

No description available for libgamemodeauto0-dbgsym in ubuntu groovy.