glm source package in Ubuntu


glm ( unstable; urgency=medium

  * Team Upload
  * [7dd6485] New upstream version
  * [4271349] Dropping the patch queue
    Upstream has merged the patch we've cherry-picked from the GitHub issue
    tracker previously to provide CMake package configs for glm.
    Due this we can drop again our patch queue.
  * [ec891c1] d/libglm-dev.install: Adjust install CMake package config
    The installation of the *.cmake files within libglm-dev needs some small
    adaptation due changed structure of the source.

 -- Carsten Schoenert <email address hidden>  Sat, 02 May 2020 20:41:19 +0200

Upload details

Uploaded by:
Debian Science Team on 2020-05-02
Uploaded to:
Original maintainer:
Debian Science Team
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Hirsute release on 2020-10-23 main libs
Groovy release on 2020-05-03 main libs


Groovy: [FULLYBUILT] amd64


File Size SHA-256 Checksum
glm_0.9.9.8+ds-1.dsc 2.0 KiB 5e7598698ab5429332feebe5f306392296845cb3ad1610e2624ae42cdfe6d6d2
glm_0.9.9.8+ds.orig.tar.xz 2.8 MiB 0e678af38374a9d49dbd19f206bbc31564ddcd91449fe48ea8967a51ab3ccd69
glm_0.9.9.8+ds-1.debian.tar.xz 5.7 KiB b19ae0338dfd7b349011e8ce0089074693b8b75c797f159be36e0677ef2c1e28

Available diffs

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Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

libglm-doc: documentation for the OpenGL Mathematics (GLM) library

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 This package contains the OpenGL Mathematics manual in HTML and PDF formats.