haskell-lambdahack 0.9.5.0-2build3 source package in Ubuntu

Changelog

haskell-lambdahack (0.9.5.0-2build3) groovy; urgency=medium

  * Rebuild against new GHC ABI.

 -- Gianfranco Costamagna <email address hidden>  Fri, 14 Aug 2020 16:15:03 +0200

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Uploaded by:
Gianfranco Costamagna
Uploaded to:
Groovy
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

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haskell-lambdahack_0.9.5.0.orig.tar.gz 695.4 KiB d0000272d5d97ed80bda3b9a9e6a0e5b22e53ac53e7e1d33b880505e5921a3f8
haskell-lambdahack_0.9.5.0-2build3.debian.tar.xz 6.2 KiB 16bf0ac8b3cae7d4c5bdfbf74342ba6d48f620da4b05d2ca7a61a8a67545107a
haskell-lambdahack_0.9.5.0-2build3.dsc 3.9 KiB f4a698d53a15fc8122fbf27c8cacb61f418b0fb5fb042859b75495657eb96f45

Available diffs

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Binary packages built by this source

lambdahack: tactical squad ASCII roguelike dungeon crawler game engine

 LambdaHack is a Haskell game engine library for ASCII roguelike
 games of arbitrary theme, size and complexity, with optional
 tactical squad combat. It's packaged together with a sample
 dungeon crawler in fantasy setting that can be tried out
 as a native binary or in the browser at http://lambdahack.github.io.
 .
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term goals
 include multiplayer tactical squad combat, in-game content
 creation, auto-balancing and persistent content modification
 based on player behaviour. Contributions are welcome.

libghc-lambdahack-dev: tactical squad ASCII roguelike dungeon crawler game engine

 LambdaHack is a Haskell game engine library for ASCII roguelike
 games of arbitrary theme, size and complexity, with optional
 tactical squad combat. It's packaged together with a sample
 dungeon crawler in fantasy setting that can be tried out
 as a native binary or in the browser at http://lambdahack.github.io.
 .
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term goals
 include multiplayer tactical squad combat, in-game content
 creation, auto-balancing and persistent content modification
 based on player behaviour. Contributions are welcome.
 .
 This package provides a library for the Haskell programming language.
 See http://www.haskell.org/ for more information on Haskell.

libghc-lambdahack-doc: tactical squad ASCII roguelike dungeon crawler game engine; documentation

 LambdaHack is a Haskell game engine library for ASCII roguelike
 games of arbitrary theme, size and complexity, with optional
 tactical squad combat. It's packaged together with a sample
 dungeon crawler in fantasy setting that can be tried out
 as a native binary or in the browser at http://lambdahack.github.io.
 .
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term goals
 include multiplayer tactical squad combat, in-game content
 creation, auto-balancing and persistent content modification
 based on player behaviour. Contributions are welcome.
 .
 This package provides the documentation for a library for the Haskell
 programming language.
 See http://www.haskell.org/ for more information on Haskell.

libghc-lambdahack-prof: tactical squad ASCII roguelike dungeon crawler game engine; profiling libraries

 LambdaHack is a Haskell game engine library for ASCII roguelike
 games of arbitrary theme, size and complexity, with optional
 tactical squad combat. It's packaged together with a sample
 dungeon crawler in fantasy setting that can be tried out
 as a native binary or in the browser at http://lambdahack.github.io.
 .
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term goals
 include multiplayer tactical squad combat, in-game content
 creation, auto-balancing and persistent content modification
 based on player behaviour. Contributions are welcome.
 .
 This package provides a library for the Haskell programming language, compiled
 for profiling. See http://www.haskell.org/ for more information on Haskell.