haskell-lambdahack 0.9.5.0-3 source package in Ubuntu

Changelog

haskell-lambdahack (0.9.5.0-3) unstable; urgency=medium

  * Include InGameHelp.txt instead of the mixed up MoveKeys.txt
  * Fix some lintian warnings
  * Fix Multiarch hinter's 'libghc-lambdahack-prof could be marked Multi-Arch: same'

 -- Mikolaj Konarski <email address hidden>  Sun, 23 Aug 2020 09:48:56 +0200

Upload details

Uploaded by:
Debian Haskell Group on 2021-01-03
Uploaded to:
Sid
Original maintainer:
Debian Haskell Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Hirsute release on 2021-01-05 universe misc

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File Size SHA-256 Checksum
haskell-lambdahack_0.9.5.0-3.dsc 3.8 KiB f3d302f1e2d399dc398da651cb5f70d6b32b67748c8c37450ccea15dcaf97912
haskell-lambdahack_0.9.5.0.orig.tar.gz 695.4 KiB d0000272d5d97ed80bda3b9a9e6a0e5b22e53ac53e7e1d33b880505e5921a3f8
haskell-lambdahack_0.9.5.0-3.debian.tar.xz 6.1 KiB 4e272d1acf88c75c2d5c9f6bd553b18f989457bdb00393b2253fe633184770cc

No changes file available.

Binary packages built by this source

lambdahack: tactical squad ASCII roguelike dungeon crawler game engine

 LambdaHack is a Haskell game engine library for ASCII roguelike
 games of arbitrary theme, size and complexity, with optional
 tactical squad combat. It's packaged together with a sample
 dungeon crawler in fantasy setting that can be tried out
 as a native binary or in the browser at http://lambdahack.github.io.
 .
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term goals
 include multiplayer tactical squad combat, in-game content
 creation, auto-balancing and persistent content modification
 based on player behaviour. Contributions are welcome.

libghc-lambdahack-dev: tactical squad ASCII roguelike dungeon crawler game engine

 LambdaHack is a Haskell game engine library for ASCII roguelike
 games of arbitrary theme, size and complexity, with optional
 tactical squad combat. It's packaged together with a sample
 dungeon crawler in fantasy setting that can be tried out
 as a native binary or in the browser at http://lambdahack.github.io.
 .
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term goals
 include multiplayer tactical squad combat, in-game content
 creation, auto-balancing and persistent content modification
 based on player behaviour. Contributions are welcome.
 .
 This package provides a library for the Haskell programming language.
 See http://www.haskell.org/ for more information on Haskell.

libghc-lambdahack-doc: tactical squad ASCII roguelike dungeon crawler game engine; documentation

 LambdaHack is a Haskell game engine library for ASCII roguelike
 games of arbitrary theme, size and complexity, with optional
 tactical squad combat. It's packaged together with a sample
 dungeon crawler in fantasy setting that can be tried out
 as a native binary or in the browser at http://lambdahack.github.io.
 .
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term goals
 include multiplayer tactical squad combat, in-game content
 creation, auto-balancing and persistent content modification
 based on player behaviour. Contributions are welcome.
 .
 This package provides the documentation for a library for the Haskell
 programming language.
 See http://www.haskell.org/ for more information on Haskell.

libghc-lambdahack-prof: tactical squad ASCII roguelike dungeon crawler game engine; profiling libraries

 LambdaHack is a Haskell game engine library for ASCII roguelike
 games of arbitrary theme, size and complexity, with optional
 tactical squad combat. It's packaged together with a sample
 dungeon crawler in fantasy setting that can be tried out
 as a native binary or in the browser at http://lambdahack.github.io.
 .
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term goals
 include multiplayer tactical squad combat, in-game content
 creation, auto-balancing and persistent content modification
 based on player behaviour. Contributions are welcome.
 .
 This package provides a library for the Haskell programming language, compiled
 for profiling. See http://www.haskell.org/ for more information on Haskell.