haskell-lambdahack 0.9.5.0-3 source package in Ubuntu
Changelog
haskell-lambdahack (0.9.5.0-3) unstable; urgency=medium * Include InGameHelp.txt instead of the mixed up MoveKeys.txt * Fix some lintian warnings * Fix Multiarch hinter's 'libghc-lambdahack-prof could be marked Multi-Arch: same' -- Mikolaj Konarski <email address hidden> Sun, 23 Aug 2020 09:48:56 +0200
Upload details
- Uploaded by:
- Debian Haskell Group on 2021-01-03
- Uploaded to:
- Sid
- Original maintainer:
- Debian Haskell Group
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Hirsute | release | on 2021-01-05 | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
haskell-lambdahack_0.9.5.0-3.dsc | 3.8 KiB | f3d302f1e2d399dc398da651cb5f70d6b32b67748c8c37450ccea15dcaf97912 |
haskell-lambdahack_0.9.5.0.orig.tar.gz | 695.4 KiB | d0000272d5d97ed80bda3b9a9e6a0e5b22e53ac53e7e1d33b880505e5921a3f8 |
haskell-lambdahack_0.9.5.0-3.debian.tar.xz | 6.1 KiB | 4e272d1acf88c75c2d5c9f6bd553b18f989457bdb00393b2253fe633184770cc |
Available diffs
No changes file available.
Binary packages built by this source
- lambdahack: tactical squad ASCII roguelike dungeon crawler game engine
LambdaHack is a Haskell game engine library for ASCII roguelike
games of arbitrary theme, size and complexity, with optional
tactical squad combat. It's packaged together with a sample
dungeon crawler in fantasy setting that can be tried out
as a native binary or in the browser at http://lambdahack. github. io.
.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term goals
include multiplayer tactical squad combat, in-game content
creation, auto-balancing and persistent content modification
based on player behaviour. Contributions are welcome.
- libghc-lambdahack-dev: tactical squad ASCII roguelike dungeon crawler game engine
LambdaHack is a Haskell game engine library for ASCII roguelike
games of arbitrary theme, size and complexity, with optional
tactical squad combat. It's packaged together with a sample
dungeon crawler in fantasy setting that can be tried out
as a native binary or in the browser at http://lambdahack. github. io.
.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term goals
include multiplayer tactical squad combat, in-game content
creation, auto-balancing and persistent content modification
based on player behaviour. Contributions are welcome.
.
This package provides a library for the Haskell programming language.
See http://www.haskell. org/ for more information on Haskell.
- libghc-lambdahack-doc: tactical squad ASCII roguelike dungeon crawler game engine; documentation
LambdaHack is a Haskell game engine library for ASCII roguelike
games of arbitrary theme, size and complexity, with optional
tactical squad combat. It's packaged together with a sample
dungeon crawler in fantasy setting that can be tried out
as a native binary or in the browser at http://lambdahack. github. io.
.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term goals
include multiplayer tactical squad combat, in-game content
creation, auto-balancing and persistent content modification
based on player behaviour. Contributions are welcome.
.
This package provides the documentation for a library for the Haskell
programming language.
See http://www.haskell. org/ for more information on Haskell.
- libghc-lambdahack-prof: tactical squad ASCII roguelike dungeon crawler game engine; profiling libraries
LambdaHack is a Haskell game engine library for ASCII roguelike
games of arbitrary theme, size and complexity, with optional
tactical squad combat. It's packaged together with a sample
dungeon crawler in fantasy setting that can be tried out
as a native binary or in the browser at http://lambdahack. github. io.
.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term goals
include multiplayer tactical squad combat, in-game content
creation, auto-balancing and persistent content modification
based on player behaviour. Contributions are welcome.
.
This package provides a library for the Haskell programming language, compiled
for profiling. See http://www.haskell. org/ for more information on Haskell.