# kido 0.1.0+dfsg-2build4 source package in Ubuntu

## Changelog

kido (0.1.0+dfsg-2build4) zesty; urgency=medium * Rebuild against new 2.83.7. -- Gianfranco Costamagna <email address hidden> Wed, 09 Nov 2016 08:47:38 +0100

## Upload details

- Uploaded by:
- LocutusOfBorg on 2016-11-09

- Uploaded to:
- Zesty

- Original maintainer:
- Ubuntu Developers

- Architectures:
- any

- Section:
- misc

- Urgency:
- Medium Urgency

## See full publishing history Publishing

Series | Published | Component | Section | |
---|---|---|---|---|

Artful | release | on 2017-04-20 | universe | misc |

Zesty | release | on 2016-12-09 | universe | misc |

## Downloads

File | Size | SHA-256 Checksum |
---|---|---|

kido_0.1.0+dfsg.orig.tar.gz | 7.0 MiB | 8f97c70cbdce8268b51792ed735e491309d6dd7a071b11a2e793462c1307ec19 |

kido_0.1.0+dfsg-2build4.debian.tar.xz | 8.1 KiB | 835dbd9653b59251c7eedae19deee9590f6f8515ea4ef6377b3bf4291f8f7bd7 |

kido_0.1.0+dfsg-2build4.dsc | 3.3 KiB | 95487eb37ecbfd3de6d5daea7e32f81dd8c6bf2d387d58f5d79fd9707aaf54c8 |

### Available diffs

- diff from 0.1.0+dfsg-2build2 to 0.1.0+dfsg-2build4 (354 bytes)
- diff from 0.1.0+dfsg-2build3 to 0.1.0+dfsg-2build4 (314 bytes)

## Binary packages built by this source

- libkido-dev: Kinematics Dynamics and Optimization Library - development files
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains main headers and other tools for development.

- libkido-gui-dev: Kinematics Dynamics and Optimization Library - gui dev files
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains GUI headers and other useful tools for GUI development.

- libkido-gui-osg-dev: Kinematics Dynamics and Optimization Library - gui-osg dev files
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains GUI OpenSceneGraph headers and other useful tools for

GUI OpenSceneGraph development.

- libkido-gui-osg0.1: Kinematics Dynamics and Optimization Library - gui-osg library
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the GUI OpenSceneGraph optimizer library.

- libkido-gui-osg0.1-dbgsym: debug symbols for package libkido-gui-osg0.1
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the GUI OpenSceneGraph optimizer library.

- libkido-gui0.1: Kinematics Dynamics and Optimization Library - gui library
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

- libkido-gui0.1-dbgsym: debug symbols for package libkido-gui0.1
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

- libkido-optimizer-ipopt-dev: Kinematics Dynamics and Optimization Library - ipopt optimizer dev
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains IPOPT optimizer headers and other useful tools for

development.

- libkido-optimizer-ipopt0.1: Kinematics Dynamics and Optimization Library - ipopt optimizer lib
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the ipopt optimizer library.

- libkido-optimizer-ipopt0.1-dbgsym: debug symbols for package libkido-optimizer-ipopt0.1
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the ipopt optimizer library.

- libkido-optimizer-nlopt-dev: Kinematics Dynamics and Optimization Library - optimizer dev files
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains NLOPT optimizer headers and other useful tools for

development.

- libkido-optimizer-nlopt0.1: Kinematics Dynamics and Optimization Library - nlopt optimizer lib
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the NLOPT optimizer library.

- libkido-optimizer-nlopt0.1-dbgsym: debug symbols for package libkido-optimizer-nlopt0.1
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the NLOPT optimizer library.

- libkido-planning-dev: Kinematics Dynamics and Optimization Library - planning dev files
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the planning headers and other tools for development.

- libkido-planning0.1: Kinematics Dynamics and Optimization Library - planning library
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the KIDO planning library.

- libkido-planning0.1-dbgsym: debug symbols for package libkido-planning0.1
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the KIDO planning library.

- libkido-utils-dev: Kinematics Dynamics and Optimization Library - utils dev files
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains headers and other useful tools for development.

- libkido-utils0.1: Kinematics Dynamics and Optimization Library - utils library
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the KIDO utils library.

- libkido-utils0.1-dbgsym: debug symbols for package libkido-utils0.1
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the KIDO utils library.

- libkido0.1: Kinematics Dynamics and Optimization Library - main library
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the main library of KIDO.

- libkido0.1-dbgsym: debug symbols for package libkido0.1
KIDO is a collaborative, cross-platform, open source library created by the

Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data

structures and algorithms for kinematic and dynamic applications in robotics

and computer animation.

KIDO is distinguished by it's accuracy and stability due to its use of

generalized coordinates to represent articulated rigid body systems and

computation of Lagrange's equations derived from D.Alembert's principle to

describe the dynamics of motion.

For developers, in contrast to many popular physics engines which view the

simulator as a black box, KIDO gives full access to internal kinematic and

dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,

transformation matrices and their derivatives. KIDO also provides efficient

computation of Jacobian matrices for arbitrary body points and coordinate

frames. Contact and collision are handled using an implicit time-stepping,

velocity-based LCP (linear-complementarity problem) to guarantee

non-penetration, directional friction, and approximated Coulomb friction cone

conditions. For collision detection, KIDO uses FCL developed by Willow Garage

and the UNC Gamma Lab.

KIDO has applications in robotics and computer animation because it features a

multibody dynamic simulator and tools for control and motion planning.

Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source

software created by the Georgia Tech Graphics Lab.

This package contains the main library of KIDO.