libretro-bsnes-mercury 094+git20160126-1 source package in Ubuntu

Changelog

libretro-bsnes-mercury (094+git20160126-1) unstable; urgency=low

  * Initial release (Closes: #814356).

 -- Sérgio Benjamim <email address hidden>  Sun, 10 Apr 2016 22:17:00 -0300

Upload details

Uploaded by:
Sergio Benjamim on 2016-06-07
Uploaded to:
Sid
Original maintainer:
Sergio Benjamim
Architectures:
any
Section:
misc
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Zesty release on 2016-10-18 universe misc
Yakkety release on 2016-06-08 universe misc

Downloads

File Size SHA-256 Checksum
libretro-bsnes-mercury_094+git20160126-1.dsc 2.1 KiB 890ba15ca1351a0e7e8697e11b654c9ec2b0d19f82cb86417290aaef170bfae6
libretro-bsnes-mercury_094+git20160126.orig.tar.gz 1.4 MiB 9bfe8cfb63c4f68edcbcf09f094db30d59579264ac6dd99fa4288e4be39d1826
libretro-bsnes-mercury_094+git20160126-1.debian.tar.xz 3.6 KiB a679d23462db0a023fa3b11698c74ab0278fa783729a429183d7d8e6394fc3b7

No changes file available.

Binary packages built by this source

libretro-bsnes-mercury-accuracy: Libretro wrapper for bsnes-mercury accuracy core

 This wrapper makes bsnes-mercury accuracy core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury accuracy core, which runs 100% of
 SNES games, with perfect emulation of the console. It requires high CPU usage.

libretro-bsnes-mercury-accuracy-dbgsym: debug symbols for package libretro-bsnes-mercury-accuracy

 This wrapper makes bsnes-mercury accuracy core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury accuracy core, which runs 100% of
 SNES games, with perfect emulation of the console. It requires high CPU usage.

libretro-bsnes-mercury-balanced: Libretro wrapper for bsnes-mercury balanced core

 This wrapper makes bsnes-mercury balanced core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury balanced core, which tries to keep
 a good balance between accuracy and performance. It runs almost all SNES games.

libretro-bsnes-mercury-balanced-dbgsym: Debug symbols for libretro-bsnes-mercury-balanced
libretro-bsnes-mercury-performance: Libretro wrapper for bsnes-mercury performance core

 This wrapper makes bsnes-mercury performance core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury performance core, which provides
 faster emulation at the cost of reduced accuracy, including problems with some
 games.

libretro-bsnes-mercury-performance-dbgsym: debug symbols for package libretro-bsnes-mercury-performance

 This wrapper makes bsnes-mercury performance core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury performance core, which provides
 faster emulation at the cost of reduced accuracy, including problems with some
 games.