libspatialaudio 0.3.0+git20180730+dfsg1-2 source package in Ubuntu

Changelog

libspatialaudio (0.3.0+git20180730+dfsg1-2) unstable; urgency=medium

  * debian/control:
    - Fix Homepage.
    - Set Rules-Requires-Root: no.
    - Bump Standards-Version.
  * debian/: Bump debhelper compat to 12.

 -- Sebastian Ramacher <email address hidden>  Sat, 05 Jan 2019 15:07:54 +0100

Upload details

Uploaded by:
Debian Multimedia Team on 2019-01-05
Uploaded to:
Sid
Original maintainer:
Debian Multimedia Team
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Eoan release on 2019-04-18 universe misc
Disco release on 2019-01-06 universe misc

Downloads

File Size SHA-256 Checksum
libspatialaudio_0.3.0+git20180730+dfsg1-2.dsc 2.2 KiB fd8bc75725ad2a74efffa07ca043cf9e675da4d7467ad9b8a5b294fed2778f81
libspatialaudio_0.3.0+git20180730+dfsg1.orig.tar.xz 41.5 KiB ffe1b8a2cf158b9876dc06f324b3535fa8d859ab9a20a0a9d7bd06499707b1ec
libspatialaudio_0.3.0+git20180730+dfsg1-2.debian.tar.xz 3.9 KiB f2dd062f11ba2654532e5bb72a38930eeb0a66dd15d80c675d0e1fa3dd171e58

No changes file available.

Binary packages built by this source

libspatialaudio-dev: library for ambisonic encoding and decoding (development files)

 libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
 encoding and decoding, filtering and binaural rendering. It is targeted to
 render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
 environments, from headphones to classic loudspeakers. Its binaural rendering
 can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
 inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
 audio streams following the Google spatial audio specification and the IETF
 codec Ambisonics specification.
 .
 The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
 streams up to the 3rd order. It can output to standard and custom loudspeakers
 arrays. To playback with headphones, the binauralizer applies an HRTF (either
 a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
 effect. The binauralization can also be used to render multichannels streams
 (5.1, 7.1...).
 .
 This package contains the development files.

libspatialaudio0: library for ambisonic encoding and decoding (runtime files)

 libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
 encoding and decoding, filtering and binaural rendering. It is targeted to
 render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
 environments, from headphones to classic loudspeakers. Its binaural rendering
 can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
 inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
 audio streams following the Google spatial audio specification and the IETF
 codec Ambisonics specification.
 .
 The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
 streams up to the 3rd order. It can output to standard and custom loudspeakers
 arrays. To playback with headphones, the binauralizer applies an HRTF (either
 a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
 effect. The binauralization can also be used to render multichannels streams
 (5.1, 7.1...).
 .
 This package contains the shared library.

libspatialaudio0-dbgsym: debug symbols for libspatialaudio0