ogre-next 2.2.5+dfsg3-0ubuntu1 source package in Ubuntu

Changelog

ogre-next (2.2.5+dfsg3-0ubuntu1) jammy; urgency=medium

  * Initial release (LP: #1960149)

 -- Jose Luis Rivero <email address hidden>  Thu, 09 Dec 2021 19:09:45 +0000

Upload details

Uploaded by:
Jose Luis Rivero
Sponsored by:
Ɓukasz Zemczak
Uploaded to:
Jammy
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

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File Size SHA-256 Checksum
ogre-next_2.2.5+dfsg3.orig.tar.xz 24.0 MiB a8bff0ff3281ea3fb24d77e884db3c8111720d652cc4fa8eb992398d6c03a934
ogre-next_2.2.5+dfsg3-0ubuntu1.debian.tar.xz 28.1 KiB bb19c9cd5883927d0d945e08fadf3b3985e0d3ada59b579b1e2c761ad2f58041
ogre-next_2.2.5+dfsg3-0ubuntu1.dsc 2.9 KiB d1a74e87babfe30fd88cba4dccbe3fb1ac5afb0610157ad604105c505dded93e

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Binary packages built by this source

blender-ogrexml-next: Blender Exporter for OGRE-Next

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE-Next.

libogre-next-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE-Next.

libogrenexthlmspbs2.2.5: 3D Object-Oriented Graphics Rendering Engine - hlmspbs

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenexthlmspbs.

libogrenexthlmspbs2.2.5-dbgsym: debug symbols for libogrenexthlmspbs2.2.5
libogrenexthlmsunlit2.2.5: 3D Object-Oriented Graphics Rendering Engine - hlmsunlit

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenexthlmsunlit.

libogrenexthlmsunlit2.2.5-dbgsym: debug symbols for libogrenexthlmsunlit2.2.5
libogrenextmain2.2.5: 3D Object-Oriented Graphics Rendering Engine - Main lib+plugins

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextmain and the plugins and rendering
 systems.

libogrenextmain2.2.5-dbgsym: debug symbols for libogrenextmain2.2.5
libogrenextmeshlodgenerator2.2.5: 3D Object-Oriented Graphics Rendering Engine - meshlodgenerator

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextmeshlodgenerator.

libogrenextmeshlodgenerator2.2.5-dbgsym: debug symbols for libogrenextmeshlodgenerator2.2.5
libogrenextoverlay2.2.5: 3D Object-Oriented Graphics Rendering Engine - overlay

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextoverlay.

libogrenextoverlay2.2.5-dbgsym: debug symbols for libogrenextoverlay2.2.5
libogrenextplanarreflections2.2.5: 3D Object-Oriented Graphics Rendering Engine - planarreflections

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextplanarreflections.

libogrenextplanarreflections2.2.5-dbgsym: debug symbols for libogrenextplanarreflections2.2.5
libogrenextsceneformat2.2.5: 3D Object-Oriented Graphics Rendering Engine - sceneformat

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextsceneformat.

libogrenextsceneformat2.2.5-dbgsym: debug symbols for libogrenextsceneformat2.2.5
ogre-next-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-next-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-next-tools-dbgsym: debug symbols for ogre-next-tools