tremulous 1.1.0-5 source package in Ubuntu

Changelog

tremulous (1.1.0-5) unstable; urgency=low

  * New maintainer - Debian Games Team
  * Set source format to 3.0 (quilt)
  * Separate out patches from previous versions into debian/patches
  * Replace the patch for Bug #382121 with a more complete upstream fix
    from ioquake3 bug 3756, which just uses the OS's memcpy()
  * Apply patch from ioquake3 bug 4331 to fix invalid use of strcpy
    (Closes: #583939)
  * Fix tremulous --help and tremulous-server --help (Closes: #566530)
  * Remove bashisms from those script wrappers (Closes: #530209, #530210)
  * Set dedicated cvar to 1 by default, to not advertise unconfigured servers
    to the master server; use "+set dedicated 2" to advertise your server
    (Closes: 485579)
  * Apply part of upstream r785 to fix disappearing cursor on errors
    (Closes: #473848)
  * Apply part of upstream r756 to fix sorting by ping, and install the
    modified menu to override the one in tremulous-data (Closes: #476621)
  * Disable JIT QVM compiler (which seems to crash on startup) on x86-64,
    falling back to the architecture-neutral QVM interpreter
  * Improve the tremulous-server init script (Closes: #469576):
    - stop the process correctly
    - disable the tremulous-server init script by default - enable it in
      /etc/default/tremulous-server if you want a system-wide instance
    - run tremded under a dedicated user ID, not as nobody (which shouldn't be
      used like this)
    - give that dedicated user ID a home directory, since Tremulous needs one
  * Fix sections in menu and doc-base
  * Add ${misc:Depends}
  * Advance to Debhelper 7 compatibility
  * Fix section of tremulous-doc
  * Fix hyphen/minus confusion in man pages
  * Fail prerm on errors
  * Stop creating empty directories
  * Correct .desktop categories, and remove obsolete Encoding key
  * Standards-Version: 3.9.0
    - state in copyright that the package is not in Debian, due to non-free
      dependency
    - known violation: embedded copy of libjpeg (reported as a bug)
 -- Bhavani Shankar <email address hidden>   Wed,  04 Aug 2010 21:21:54 +0100

Upload details

Uploaded by:
Bhavani Shankar on 2010-08-04
Uploaded to:
Maverick
Original maintainer:
Debian Games Group
Component:
multiverse
Architectures:
any
Section:
games
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Precise release on 2011-10-13 multiverse games

Downloads

File Size MD5 Checksum
tremulous_1.1.0.orig.tar.gz 2.8 MiB 080778b5f260909c24610ffeee99ebdd
tremulous_1.1.0-5.debian.tar.gz 23.1 KiB cc743a73842c46120438f772064e71f3
tremulous_1.1.0-5.dsc 1.8 KiB 658f973ff85e764a647e7d594aaa6400

Available diffs

View changes file

Binary packages built by this source

tremulous: Aliens vs Humans, team based FPS game with elements of an RTS

 Tremulous is a free, open source game that blends a team based First Person
 Shooter (FPS) game with elements of a Real Time Strategy (RTS) game. Players
 can choose from 2 unique races, aliens and humans. Players on both teams are
 able to build working structures in-game like a Real Time Strategy game.
 These structures provide many functions, the most important being spawning.
 The designated builders must ensure there are spawn structures or other players
 will not be able to rejoin the game after death. Other structures provide
 automated base defense (to some degree), healing functions and much more...
 .
 Player advancement is different depending on which team you are on. As a
 human, players are rewarded with credits for each alien kill. These credits
 may be used to purchase new weapons and upgrades from the "Armoury". The alien
 team advances quite differently. Upon killing a human foe, the alien is able
 to evolve into a new class. The more kills gained the more powerful the classes
 available.
 .
 The overall objective behind Tremulous is to eliminate the opposing team. This
 is achieved by not only killing the opposing players but also removing their
 ability to respawn by destroying their spawn structures.

tremulous-doc: Tremulous documentation

 This package contains the PDF manual for the Tremulous client and server.
 .
 Tremulous is a free, open source game that blends a team based First Person
 Shooter (FPS) game with elements of a Real Time Strategy (RTS) game. Players
 can choose from 2 unique races, aliens and humans. Players on both teams are
 able to build working structures in-game like a Real Time Strategy game.
 These structures provide many functions, the most important being spawning.
 The designated builders must ensure there are spawn structures or other players
 will not be able to rejoin the game after death. Other structures provide
 automated base defense (to some degree), healing functions and much more...
 .
 Player advancement is different depending on which team you are on. As a
 human, players are rewarded with credits for each alien kill. These credits
 may be used to purchase new weapons and upgrades from the "Armoury". The alien
 team advances quite differently. Upon killing a human foe, the alien is able
 to evolve into a new class. The more kills gained the more powerful the classes
 available.
 .
 The overall objective behind Tremulous is to eliminate the opposing team. This
 is achieved by not only killing the opposing players but also removing their
 ability to respawn by destroying their spawn structures.

tremulous-server: Tremulous server

 The package provides the dedicated server for Tremulous.
 .
 Tremulous is a free, open source game that blends a team based First Person
 Shooter (FPS) game with elements of a Real Time Strategy (RTS) game. Players
 can choose from 2 unique races, aliens and humans. Players on both teams are
 able to build working structures in-game like a Real Time Strategy game.
 These structures provide many functions, the most important being spawning.
 The designated builders must ensure there are spawn structures or other players
 will not be able to rejoin the game after death. Other structures provide
 automated base defense (to some degree), healing functions and much more...
 .
 Player advancement is different depending on which team you are on. As a
 human, players are rewarded with credits for each alien kill. These credits
 may be used to purchase new weapons and upgrades from the "Armoury". The alien
 team advances quite differently. Upon killing a human foe, the alien is able
 to evolve into a new class. The more kills gained the more powerful the classes
 available.
 .
 The overall objective behind Tremulous is to eliminate the opposing team. This
 is achieved by not only killing the opposing players but also removing their
 ability to respawn by destroying their spawn structures.