widelands build19-rc1

Milestone information

Project:
widelands
Series:
build19
Version:
build19-rc1
Released:
 
Registrant:
GunChleoc
Release registered:
Active:
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Assignees:
2 Chuck Wilder, 3 Ferdinand T., 3 GunChleoc, 10 Hans Joachim Desserud, 1 Jens Beyer, 1 Klaus Halfmann, 1 Lukasz, 2 Martin Schmidt, 1 Miroslav Remák, 2 Notabilis, 4 Shevonar, 3 Teppo Mäenpää, 37 TiborB, 4 Tino, 3 Widelands Help Developers, 1 daAlx1, 4 kaputtnik, 1 meitis
Blueprints:
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Bugs:
528 Fix Released

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Total downloads: 1,043

Release notes 

The Widelands Development Team is proud to announce the immediate availability of the release candidate 1 for Build 19 of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage at widelands.org to learn more.

Build 19 focuses on behind the scene cleanup, polish and modernization - for example we ported Widelands to the modern c++11 standard and removed old code that was a maintenance burden. These changes will facilitate feature development going forward, but they come at a price: Savegames from Build 18 and older do not load in this version of Widelands and we now require graphics hardware acceleration (OpenGL 2.1). We also recommend that you uninstall Build 18 before installing Build 19, because our file structure has changed a lot due to big changes to the engine.

Build 19 also comes with a bag of goodies. Some of the highlights are:

* Seafaring AI and other AI improvements
* Message filtering
* New in-game and in-editor help system
* Efficient graphics loading and rendering.
* New starting condition “Trading Outpost”
* New win condition “Artifacts”
* 4 Tutorials
* Improved Barbarians and Empire campaigns
* 3 new maps
* No separate worlds anymore. All terrains can now be used on all maps. Old maps stay compatible.
* No separate tribes anymore: Though in game the tribes still seem separate, they are in fact now
   the same tribe with different buildings and workers enabled. This allows for interesting concepts
   down the line like a mixed economy or trading.
* New animations, overlay images and icons
* New forested mountains terrains
* Many menu redesigns
* Improved support for non-Latin scripts and right-to-left languages
* Various small balance changes (for example more experience in mines, stronger barbarian soldiers)
* Behind the scenes: move to SDL 2, Build system refactoring, move to c++ 11, continuous integration,
   move to Transifex and merge bot. Also tons of cleanups to the code base.

As usual, there have been many more improvements to the usability and performance, as well as numerous game-play improvements and bug-fixes.

Widelands is currently fully translated into the following languages: Bulgarian, Catalan, Danish, Finnish, French, German, Scottish Gaelic, Polish, Slovak, and Spanish. It is > 90% translated into Czech, Hungarian and Italian and > 70% into Dutch, Portuguese, and Russian. You can help with translations directly in your web browser: https://www.transifex.com/widelands/. Help for translating is available on https://wl.widelands.org/wiki/TranslatingWidelands/.

Widelands is distributed for Windows (64-bit) and Mac OS X >= 10.7 (Intel, 64-bit) and in source code. We no longer ship binary Linux packages because of the poor compatibility between Linux distributions. Instead, we try to make compiling for Linux users as easy as possible. Also, most distributions will pick up Build 19 into their repositories very quickly. Both binary and source packages are available from http://launchpad.net/widelands/build19/build-19

If you like what you see, please visit our homepage, widelands.org. You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.

We especially welcome every helping hand: help us find bugs, translate the game, add new scenarios or features! If you want to get even more involved in the further development of Widelands, you can subscribe to widelands-public@lists.sf.net on http://lists.sourceforge.net/mailman/listinfo/widelands-public to keep up with development on a daily basis or meet us on the forum.

Changelog 

View the full changelog

* Animations, Icons and Overlays

  - New animations for Barbarians buildings: Wood Hardener, Farm, Fisher's Hut,
    Gamekeeper's Hut, Lumberjack's Hut, Quarry, Ranger's Hut, Taver, Inn,
    Big Inn, Warehouse, Scout.
  - New animations: Imperial Vintner, Blackroot Field.
  - New menu icons: All workers, Blackroot, Pitta Bread, Snack, Ration, Meal,
    Spidercloth, Options Menu, Warehouse stock policy, Messages window
  - New road textures to improve visibility on all terrains
  - Better coloring for workarea pics.
  - Fixed hotspot for Babarian Brewer walk animation.
  - Fixed bug #1453528: Buildings missing menu icons
  - Fixed bug #1408712: Waves are rolling in different speed /rolling angle is
                        different
  - Fixed bug #1407799: Fatal exception: Image not found:
                        tribes/empire/soldier/untrained.png
  - Fixed bug #1324642: Playercolor mask has wrong size
  - Fixed bug #829984: Tweak the duck animation
  - Fixed bug #672248: Duplicated animations

* Sounds

  - Added sounds for Fox, Elk, Wolf, Stag, Boar, Smelting Works, Weapon
    Smithies, Ax workshop, Lime Kilns, Taverns, Breweries, Winery,
    Wood Hardener.
  - Replaced sound for Sheep and Mills.
  - Fixed bug #1592692: No production sounds on some maps
  - Fixed bug #1536053: Widelands without sound on win
  - Fixed bug #1500531: Random corrupted audio (loud garbled noise) when
                        ox breeder is working for Barbarian tribe.
  - Fixed bug #1304638: Wrong sound played

* Tutorials and Campaigns:

  - Split tutorial into "Basic Control" and "Warefare" and added encancements.
  - New "Seafaring" and "Economy" tutorials"
  - Redesigned Barbarian campaign to remove topcs that are covered by the
    tutorials.
  - Fixed bug #1424950: Strange character relationships in the empire campaigns
  - Fixed bug #1349378: Get_soldiers doesn't return a table in Island Hopping
  - Fixed bug #1311244: Atlantean Mission Trigger fail
  - Fixed bug #1298411: No necessity to conquer all military buildings in the
                        third Barbarian Campaign
  - Fixed bug #1286576: Tutorial fails if player is in road building mode when
                        military building finishes
  - Fixed bug #1088222: Barbarians Campaign: small suggestions for improvement
  - Fixed bug #674839: Some issues of barbarian tutorial 3

* Maps

  - New maps: Archipelago Sea, Dolomites, Wide World
  - Removed maps: Dry Riverbed, Long long way, War of the Valleys
  - Overhauled maps: Comet Islands, Full Moon, Glacier Lake, Kings and Queens,
    Last Bastion, River Explorers, The Nile, Twin Lagoons, Volcanic Winter
  - Added "hint" to the json file created by wl_map_info for use on the website.

* Saveloading

  - Older savegames can no longer be loaded.
  - Older maps can be loaded, but new maps can't be loaded with previous
    versions of Widelands.
  - User maps are now saved in a 'My Maps' subdirectory to prevent overwriting
    of official maps
  - No longer write replay files for scenarios
  - Implemented rolling autosave
  - Disallow changing player slots in single player scenarios.
  - Added checks for illegal file names during map saving.
  - Fixed a crash where a leaked remnant of the game session would still be
    subscribed to the 'changed resolution' event if a savegame failed to load.
  - Fixed crash with identical autosave filenames when LAN game is run with
    multiple instances of Widelands on a single computer. Also, more informative
    error messages in disk_filesystem.cc.
  - Fixed bug #1548932: Editor fails on save with zip filesystem
  - Fixed bug #1526514: player 2 in "" section [player_2] not found
  - Fixed bug #1509172: Editor gives error on saving maps in Windows.
  - Fixed bug #1428396: Savefile broken when enemy deafed
  - Fixed bug #1413734: Savegame does not load
  - Fixed bug #1388028: Unable to load saved game
  - Fixed bug #1375915: Scripting files get deleted when a map is resaved
  - Fixed bug #1332832: Warning when starting a new game Unused key "name" in
                        LuaTable.
  - Fixed bug #1311716: Segfault when loading a game with nightly build
  - Fixed bug #1303669: Reduce size of campaign savegames
  - Fixed bug #1302577: Wrong minimap in load dialog when the save game has been
                        overwritten
  - Fixed bug #1254116: Crash on saving game: unprotected error in call to Lua
                        API (table index is NaN)
  - Fixed bug #1228811: Observers savegame contains no minimap.
  - Fixed bug #1227984: Autosave should not trigger while game is paused
  - Fixed bug #992829: Console output: WARNING: There are 73 unloaded objects.
  - Fixed bug #979995: Game crashes with large map when saving

* AI:

  - AI can now build and use ships
  - Improved placing, upgrading and dismantling buildings
  - Improved placing and destroying roads.
  - AI no longer runs out of wood
  - Enhanced military and soldier training strategy
  - Reworked the way how AI stores some data in Player object
    (GamePlayerAiPersistentPacket)
  - Fixed bug #1388255: Widelands crashes when loading a multiplayer game
  - Fixed bug #1344288: Segmentation fault - AI building enhancement
  - Fixed bug #1342554: [defaultai.cc:2406] Help: I do not know what to do with
                        a outpost
  - Fixed bug #1330070: AI crashes
  - Fixed bug #1311790: Assertion error Widelands::StreamWrite::Coords32 shortly
                        after starting a new game

* Gameplay

  - Collectors win condition now reports team scores as well as player scores.
  - New win condition: Artifacts
  - Added New starting condition "Trading Outpost" that will periodically give
    the player some wares if needed (cheat mode)
  - Other tribes’ buildings that have been conquered can now be dismantled
  - Balancing: Added gold to building cost for Atlantean training sites.
    Made Barbarian attack stronger.
  - When an expedition ship places a port, a bit of land is cleared of trees to
    make room for a few buildings.
  - Ports can be affected by terrain changes up to 3 tiles away from their original
    position, so we recalculate as much when changing a terrain tile.
  - New tree/terrain affinity values.
  - Forcing a constructionsite properly conquers the area that the finished
    building will occupy.
  - Reworked find_portdock.
  - "Out of resources" messages are now be triggered by productivity
  - Engine change: all tribes can now use any building/ware/worker etc.
    Use Lua instead of finf file for initialization.
  - Ontology cleanup: Internal unit names now match their display names.
    Renamed worker program "geologist-find" to "geologist_find" and "playFX" to
    "play_sound" and removed unused option "setdescription".
  - Added Description objects for all tribe and world entities to Lua interface.
  - Removed LuaBaseImmovable::get_size. The corresponding functions now return
    strings instead of ints.
  - Added LUA interface to ship - RO property shipname
  - Updated Eris to version 683ac97476a8634d9e5c17f0dec8dff8b7f3e595 (Lua 5.3).
  - Fixed bug #1554552: Wounded attacking soldiers failing to retreat
  - Fixed bug #1551578: Fortified Village crashes when building can't be placed.
  - Fixed bug #1542703: Crash during battle in editor_game_base.cc:677: Only
                        allow building a port if all fields can be conquered.
                        Also added a test for this issue.
  - Fixed bug #1525395: Atlantean mines failing to extract all resources
  - Fixed bug #1509220: Atlanteans campaign keeps counting 0 ships
  - Fixed bug #1504948: Performance issue when "no use for ships on this map"
  - Fixed bug #1502458: Carrier hiding in Warehouse/HQ is hardcoded
  - Fixed bug #1490116: Fully promoted soldiers remaining in training sites
  - Fixed bug #1457425: Fight never ends (also not 2h later)
  - Fixed bug #1451078: Labyrinth malfunctions full report
  - Fixed bug #1451069: Collectors win condition doesn't count wares in ports
  - Fixed bug #1442945: Atlanteans ship construction much faster
  - Fixed bug #1442869: Stopped production sites should produce something from
                        their consumed wares before they stop
  - Fixed bug #1434291: Collectors game over message
  - Fixed bug #1423468: After reload, all percentages are blue until they are
                        updated again
  - Fixed bug #1420521: Reset target quantity is overwritten easily
  - Fixed bug #1407418: Multiple hunters hunt for same animal
  - Fixed bug #1402392: Widelands crashed with SIGSEGV in
                        LuaGame::LuaPlayer::get_buildings()
  - Fixed bug #1402231: Wl crashes when saving after port is reduced to
                        warehouse
  - Fixed bug #1395238: Soldiers getting stuck
  - Fixed bug #1389211: Port without a portdock (game crashing)
  - Fixed bug #1387801: Crash when expedition port is destroyed while wares are
                        unloaded
  - Fixed bug #1344179: Granite mines should check if their output is needed
  - Fixed bug #1341662: Remove the animals out of the Barbarian directory
  - Fixed bug #1332842: Remove support for different flag and frontier 'styles'.
  - Fixed bug #1332455: Productivity of the Atlantean farm does not drop to 0
                        when it does not work
  - Fixed bug #1332452: Crop does not grow
  - Fixed bug #1302635: Random tribe selection always gives the same result
  - Fixed bug #1302593: Result screen not shown in loaded game when a player was
                        already defeated in saved game
  - Fixed bug #1290123: Delete barbarian stronghold
  - Fixed bug #1251914: Soldier stuck in battle animation loop
  - Fixed bug #980287: Productivity drops on game load
  - Fixed bug #978138: Ship is under fisher's hut
  - Fixed bug #902807: Stopped production sites do not have their reserves
                        filled
  - Fixed bug #861761: Improve production prioritisation
  - Fixed bug #849896: Heal the highest level, healthiest soldier first
  - Fixed bug #653308: The attack dialog is not updating the number of possible
                        attackers
  - Fixed bug #580923: Production of carrier does not respect building costs

* User Interface

  - Display Widelands version for each client in Internet lobby.
  - Overhaul of diverse menu screens and windows: map and game loading,
    in-game Building Statistics, main menu Options and "About Widelands"
  - Messages can be filtered
  - Added Win condition descriptions as an Objective
  - Remember map location markers in singleplayer savegames.
  - Ships now have individual names and show their states in the statistics
    string
  - Added census/statistics strings to ships and ship construction.
  - Hide wares which do not need prerequisites and therefore are produced
    'endlessly' from configure economy
  - Watchwindow fixes: Fixed some oddities such as view duplication:
    - Possibly fixed bug #1553699 (probable cause: std::erase used on invalid
      position, which results in undefined behavior).
    - Highlight the current view button.
  - Editor CategorizedItemSelectionMenu no longer grows excessively wide when
    multiple items are selected.
  - Shifted chat overlay up so it won't overlap with the menu buttons.
  - Most UI elements now use the new font renderer
  - Various scrollbar-related fixes.
  - Fixed handling of Alt key in Linux
  - Fixed bug #1566441: String "Saving Game" appears too late
  - Fixed bug #1559729: Port space not shown.
  - Fixed bug #1542214: Inconsistent ordering of OK/Cancel buttons.
  - Fixed bug #1526916: When selecting a map, the parent directory now has a
                        lower sort order than all other directories.
  - Fixed bug #1480937: Escape key doesn't work in all dialogues
  - Fixed bug #1451147: Game crashes when headquarters is taken over
  - Fixed bug #1426654: Only list compatible .wmf files in the load game dialog
  - Fixed bug #1422072: Private message improvements
  - Fixed bug #1419537: Allow Observers to show building spaces
  - Fixed bug #1413226: Spaces in attack box disappear
  - Fixed bug #1412242: Multiplayer save game selection does not show the
                        filename
  - Fixed bug #1371062: Add confirmation dialog to exit game
  - Fixed bug #1344350: Constructionsites/dismantlesites only show a dot instead
                        of building image
  - Fixed bug #1342563: When choosing random tribe and castle village, the tribe
                        can be guessed
  - Fixed bug #1339861: Remove the "Military settings" option
  - Fixed bug #1322741: Text issue: fps statistics overlaps with xz coordinates
  - Fixed bug #1306728: Crash when info window opened if statistics window has
                        been opened
  - Fixed bug #1300359: Installation dialog shows old screenshot
  - Fixed bug #1298301: Do not show scenario messages when player is in road
                        building mode
  - Fixed bug #1296655: News window crashes when building has not been seen in
                        the game
  - Fixed bug #1283693: Crash after very long chat message
  - Fixed bug #1252625: Plot areas now update their data less often.
  - Fixed bug #1247384: Newly conquered building should prefer heroes
  - Fixed bug #1232392: Allow tabbing in forms
  - Fixed bug #1191556: The "Cancel Expedition" button in Port windows will now
                        toggle and remove the tab.
  - Fixed bug #1167242: Ctrl+destroying a flag with a building does not destroy
                        the whole road
  - Fixed bug #998544: Replay name should contain Widelands version
  - Fixed bug #988831: Remove message expiry feature.
  - Fixed bug #965633: Set default AI to random tribe
  - Fixed bug #964541: Closing building window closes (child) help window
  - Fixed bug #744749: Training sites should either show statistics as a
                        military or as a productionsite
  - Fixed bug #736404: Cannot switch from Widelands in full screen on Linux
                        (alt+tab)
  - Fixed bug #682351: Wishlist: Fullscreen toogle also in Menu
  - Fixed bug #571796: Stop the rounding to full 10ths for productivity
                        percentages
  - Fixed bug #566729: Add gametime display to replays
  - Fixed bug #536230: Building icons in menu are shown without correct
                        playercolor

* Internationalization

  - Big string overhaul to improve translations
  - UI redesigns to make translated strings fit
  - Automatic font selection and support for Arabic script
  - Fixed escaping of special characters in messages
  - Richtext and rt_render can now handle  
  - ngettext and pgettext are now available in Lua
  - Fixed bug #1341990: Map names cause confusion in internet play
  - Fixed bug #1289698: Sorting maps by name sort by original instead of
                        translated name
  - Fixed bug #1289586: Let tree descriptions use the same size scheme as
                        buildings
  - Fixed bug #1290066: Sort languages by their native names
  - Fixed bug #978175: Localization not yet loaded in command line
  - Fixed bug #973714: Fonts are different between daily PPA and bzr repository

* Editor

  - Merged the four worlds into one, so any entity can be placed on any map now.
  - New forested mountain terrains
  - Editor now starts with the Info tool instead of the Set Height tool
  - The user can choose to display map or filenames when loading or saving a map
  - Overhaul of all main menu subenus
  - Stopped the infotool from painting and gave it size 1.
  - Fixed various cashes in editor when loading a map or using the Set Origin
    tool.
  - Fixed bug #1535065: Editor crashes with random map regarding player
                        positions.
  - Fixed bug #1532417: Complete indicators for resource water
  - Fixed bug #1504366: Editor crashes unexpectedly
  - Fixed bug #1426276: Editor Player Menu doesn't update tool overlay when
                        player is removed
  - Fixed bug #1402786: "Set origin" should be in the tools menu
  - Fixed bug #1392406: Confirmation dialog when leaving the editor although
                        Ctrl has been pressed
  - Fixed bug #1392215: Secondary and Third Alternative Tool no longer working
                        in the Editor
  - Fixed bug #1378801: Random map: Wasteland % change not reflected in
                        Mountains %
  - Fixed bug #1341112: Editor line abruption in Noise height tool
  - Fixed bug #1289575: Dialog for selecting immovable bobs in editor lacks
                        tooltips
  - Fixed bug #1281823: Setting resources via LUA API broken in Editor
  - Fixed bug #1174075: Clarify meaning of icons in editor terrain preview
  - Fixed bug #1171231: Size of minimap in the editor not changed when new map
                        is loaded
  - Fixed bug #977980: Fish and mountain ressources cannot be removed when they
                        are on grass
  - Fixed bug #821553: Increase maximum number of terrain types
  - Fixed bug #768826: Show altitude level in the editor

* Help and Documentation:

  - Generic in-game and in-editor help system driven by Lua scripts. All values
    except for performance are now read from the current Lua configuration
    files.
  - Added some performance values for the buildings help text
  - Improved documentation: Started adding Tribe and World information to our
    online Widelands Scripting Reference.
  - Created a new executable 'wl_map_object_info' that will generate JSON files
    for updating the encyclopedia on the website.

* Graphics Engine:

  - Fixed line drawing by replacing the broken use of GL_LINES with a
    tessellation algorithm for drawing lines.
  - Decoupled UI update frequency from game update frequency (which is now 15
    times per second).
  - Removed graphic::update() and Panel::update() and always redraw at maxfps.
  - Changed default maxfps to 30 (instead of 25).
  - Filter all textures linearly instead of near. This looks nicer and texture
    bleeding has been taken care of.
  - Added a new undocumented command line argument --debug_gl_trace which will
    log every OpenGL call that is made, together with arguments, return values
    and glError status. This requires that Widelands is build using
    -DOPTION_USE_GLBINDING:BOOL=ON. It is a NoOp for GLEW. This will help
    debugging non-reproducible OpenGL errors that are reported. Tested with
    glbinding 1.1.0.
  - More logging when OpenGL is initialized.
  - Correctly crop destination and source rectangle while blitting.
  - Fixed memory leaks in UI::Table::draw and around code found using the Leaks
    tool in Apple's Instruments.
  - Fixed bug #1562071: Visual glitch in chat overlay as well as chat overlay
                        transparency.
  - Fixed bug #1535569: Messages window slows down game speed
  - Fixed bug #1480928: Lumberjack animation glitches
  - Fixed bug #1447333: Crashes on main menu under Windows 7. Mouse movement
                        seems to trigger this.
  - Fixed bug #1424408: Graphics become all white in tutorial
  - Fixed bug #1409267: Graphic errors with text on Windows
  - Fixed bug #1408707: Water should be dithered as land terrain
  - Fixed bug #1397302: Fullscreen Toggle Text Overlay
  - Fixed bug #1397301: Screenshots black
  - Fixed bug #1393547: Flashing black background when autosaving
  - Fixed bug #1389346: Disabling opengl results in black screen
  - Fixed bug #1378797: When playing fullscreen mode Unity locks the screen
  - Fixed bug #1370144: Playercolor mask is sometimes black
  - Fixed bug #1302565: Screenshot shows wrong image when a game is chosen with
                        the mouse pointer
  - Fixed bug #1257476: Crash when attempting to load a game after toggeling
                        opengl rendering
  - Fixed bug #1257320: Strange vertical lines during gameplay
  - Fixed bug #1243700: Statistic window displays graph incorrectly when in
                        hour-mode
  - Fixed bug #1215412: Graphic artifacts
  - Fixed bug #1203006: Increasing resolution in fullscreen results in the right
                        and bottom sides not being updated properly
  - Fixed bug #1202133: Dialogs (and list of maps) have white background and
                        repetition
  - Fixed bug #1041436: Game jerks and stops after playing awhile. Bzr6421
  - Fixed bug #731987: Mouse does not work in full screen on virtual machines
  - Fixed bug #647456: Options: colors of the main WL menu changes when changing
                        the language
  - Fixed bug #536559: Fullscreen must not change physical screen resolution
  - Fixed bug #536500: Can not toggle fullscreen with Alt+Enter or resize with
                        w.m.
  - Fixed bug #536317: Graphics libraries still in memory when no longer needed

* Other Issues:

  - Added build instructions for OpenBSD
  - Ships get debug window. Also its content are extended.
  - Removed --logfile command line flag - use redirects instead.
    Added an SDL2 aware logger that replicates writing a stdout.txt on windows.
  - Removed --remove-replays and --remove-syncstreams. We now always delete
    them if they were autogenerated and older than 4 weeks.
  - Added --write-syncstreams option which defaults to true for now.
    This will give us more debug information for future desyncs.
  - Remove --dedicated commandline option and associated code.
  - Added Widelands version to log output
  - Moved all data-related directories into a new "data" directory.
  - Fixed bug #1581828: Desync while testing bzr8001[bug-1418154-collectors-teams]
  - Fixed bug #1562332: Crash with playing chat sound in Internet lobby
  - Fixed bug #1522290: Gameplay suddenly gets very slow
  - Fixed bug #1503949: Excessive CPU usage and loading time seemingly related
                        to length of the game
  - Fixed bug #1438611: Widelands is leaking memory
  - Fixed bug #1413326: Current trunk on Linux cannot join a game that is hosted
                        on Windows
  - Fixed bug #1404478: Windows installer puts string "Widelands" into the
                        version field
  - Fixed bug #1278050: Login problems with metaserver
  - Fixed bug #1274279: Metaserver entry in config gets deleted
  - Fixed bug #1169445: Commandline options 1/0 <=> true/false on win32
  - Fixed bug #1096453: Massive memory leaks

0 blueprints and 528 bugs targeted

Bug report Importance Assignee Status
1299087 #1299087 Current trunk 6898 does not compile on win32 2 Critical   10 Fix Released
1324642 #1324642 playercolor mask has wrong size 2 Critical Chuck Wilder  10 Fix Released
1330070 #1330070 AI crashes 2 Critical   10 Fix Released
1332452 #1332452 Crop does not grow 2 Critical   10 Fix Released
1336137 #1336137 Map uploading is broken as minimaps can no longer be generated 2 Critical   10 Fix Released
1342228 #1342228 Widelands searches system paths for its data files by default. 2 Critical   10 Fix Released
1342554 #1342554 [defaultai.cc:2406] Help: I do not know what to do with a outpost 2 Critical TiborB  10 Fix Released
1349682 #1349682 Recent changes broke the Lua testsuite 2 Critical   10 Fix Released
1351620 #1351620 boost::too_many_args: during battle 2 Critical   10 Fix Released
1375915 #1375915 scripting files get deleted when a map is resaved 2 Critical   10 Fix Released
1378339 #1378339 Writing Scripting Data ... PANIC: unprotected error in call to Lua API 2 Critical   10 Fix Released
1385859 #1385859 Selecting a map in multiplayer mode crashes the game 2 Critical   10 Fix Released
1386777 #1386777 No maps in mapselect and crash 2 Critical   10 Fix Released
1388255 #1388255 Widelands crashes when loading a multiplayer game 2 Critical   10 Fix Released
1389211 #1389211 port without a portdock (game crashing) 2 Critical TiborB  10 Fix Released
1390978 #1390978 Textinput triggers hotkeys 2 Critical   10 Fix Released
1392215 #1392215 Secondary and Third Alternative Tool no longer working in the Editor 2 Critical   10 Fix Released
1412953 #1412953 Lua Coroutine Failed – attempt to call global 'wait_for_roadbuilding' (a nil value) 2 Critical   10 Fix Released
1413326 #1413326 Current trunk on Linux cannot join a game that is hosted on Windows 2 Critical   10 Fix Released
1442868 #1442868 Campaign reveal code throws Lua error 2 Critical   10 Fix Released
1451147 #1451147 Game crashes when headquarters is taken over 2 Critical TiborB  10 Fix Released
1455732 #1455732 New building encyclopedia causes crash with saveloading 2 Critical   10 Fix Released
1504366 #1504366 editor crashes unexpectedly 2 Critical   10 Fix Released
1504948 #1504948 Performance issue when "no use for ships on this map" 2 Critical   10 Fix Released
1509172 #1509172 editor gives error on saving maps 2 Critical   10 Fix Released
1509220 #1509220 Atlanteans campaign keeps counting 0 ships 2 Critical TiborB  10 Fix Released
1509301 #1509301 Loading older multiplayer savegame doesn't work 2 Critical   10 Fix Released
1533183 #1533183 kNoResource crashes game when querying DBG info on empty field 2 Critical TiborB  10 Fix Released
1540863 #1540863 Pressing Options shows "Unexpected error" on r7768 in OS X Yosemite 2 Critical   10 Fix Released
1543944 #1543944 Error in widelands:free(): invalid pointer 2 Critical   10 Fix Released
1545098 #1545098 Desync in bzr7818[trunk] 2 Critical Klaus Halfmann  10 Fix Released
1550568 #1550568 editor crashes upon placing resources 2 Critical   10 Fix Released
1551578 #1551578 Fortified Village crashes when building can't be placed 2 Critical   10 Fix Released
1553699 #1553699 Crash in WatchWindow::close_cur_view() after Pause 2 Critical   10 Fix Released
1581828 #1581828 Desync while testing bzr8001[bug-1418154-collectors-teams] 2 Critical   10 Fix Released
1588063 #1588063 Map folder doesn't get created 2 Critical   10 Fix Released
1635932 #1635932 Crash on starting with trading outpost without first player 2 Critical   10 Fix Released
654078 #654078 Remove the tree life cycle / spreading / growth 3 High   10 Fix Released
1202133 #1202133 Dialogs (and list of maps) have white background and repetition 3 High   10 Fix Released
1230255 #1230255 Tree growth overcomes port spaces 3 High   10 Fix Released
1251914 #1251914 soldier stuck in battle animation loop 3 High   10 Fix Released
1254116 #1254116 Crash on saving game: unprotected error in call to Lua API (table index is NaN) 3 High   10 Fix Released
1283693 #1283693 crash after very long chat message 3 High   10 Fix Released
1295321 #1295321 Localedir entry in config files limits language selection 3 High   10 Fix Released
1303070 #1303070 Gracefully deal with older savegames failing to load in build 19 3 High   10 Fix Released
1311244 #1311244 Atlantean Mission Trigger fail 3 High   10 Fix Released
1328635 #1328635 Bring back terrain affinity 3 High   10 Fix Released
1336097 #1336097 Localization not working 3 High   10 Fix Released
1349378 #1349378 get_soldiers doesn't return a table in Island Hopping 3 High   10 Fix Released
1349721 #1349721 Most maps do not contain animals 3 High   10 Fix Released
1352943 #1352943 production_program.cc:249 Not implemented. 3 High   10 Fix Released
1360610 #1360610 FTBFS when merging latest translations 3 High Hans Joachim Desserud  10 Fix Released
1370144 #1370144 Playercolor mask is sometimes black 3 High   10 Fix Released
1380048 #1380048 Port to SDL2 3 High   10 Fix Released
1386741 #1386741 Fix logging 3 High   10 Fix Released
1387801 #1387801 Crash when expedition port is destroyed while wares are unloaded 3 High   10 Fix Released
1388829 #1388829 Segmentation fault in game_preload_packet.cc 3 High   10 Fix Released
1397301 #1397301 Screenshots black 3 High   10 Fix Released
1402231 #1402231 Wl crashes when saving after port is reduced to warehouse 3 High TiborB  10 Fix Released
1402253 #1402253 Install fails (file INSTALL cannot find "..../fonts") 3 High Hans Joachim Desserud  10 Fix Released
1402392 #1402392 widelands crashed with SIGSEGV in LuaGame::LuaPlayer::get_buildings() 3 High   10 Fix Released
1409267 #1409267 Graphic errors with text on Windows 3 High   10 Fix Released
1412242 #1412242 Multiplayer save game selection does not show the filename 3 High   10 Fix Released
1413734 #1413734 savegame does not load 3 High   10 Fix Released
1418151 #1418151 Collectors: status points are no longer shown in the statistics 3 High   10 Fix Released
1418154 #1418154 Collectors in teams: points are shown for each single player 3 High   10 Fix Released
1421997 #1421997 Shipcontrols doesn' t work correctly 3 High TiborB  10 Fix Released
1422147 #1422147 Parent directory can't be navigated while saveloading 3 High   10 Fix Released
1434291 #1434291 collectors game over message 3 High   10 Fix Released
1451977 #1451977 Collectors message contains bad names 3 High   10 Fix Released
1503949 #1503949 excessive CPU usage and loading time seemingly related to lenght of the game 3 High   10 Fix Released
1506084 #1506084 Regressiontest failing 3 High   10 Fix Released
1507923 #1507923 Seafaring check doesn't work 3 High   10 Fix Released
1508117 #1508117 New game menu can trigger assert 3 High   10 Fix Released
1516214 #1516214 Game data error: unseen immovable: tribe "field_harvested" does not exist 3 High   10 Fix Released
1522290 #1522290 Gameplay suddenly gets very slow 3 High   10 Fix Released
1526903 #1526903 Editor crashes when changing tribe 3 High   10 Fix Released
1530723 #1530723 wordwrap - game crash 3 High   10 Fix Released
1535569 #1535569 Messages window slows down game speed 3 High   10 Fix Released
1535732 #1535732 Texts not displayed correctly with the new font renderer 3 High   10 Fix Released
1538685 #1538685 Some windows are huge 3 High   10 Fix Released
1540782 #1540782 Multiline edit box shows new text only when hitting backspace 3 High   10 Fix Released
1542703 #1542703 Crash during battle in editor_game_base.cc:677 3 High   10 Fix Released
1542821 #1542821 Inconsistency after Version Warning 3 High   10 Fix Released
1546153 #1546153 Editor removes "Suggested Teams" when saving 3 High   10 Fix Released
1546810 #1546810 Editor: undo/redo doesn't work when placing terrains in one move 3 High   10 Fix Released
1548932 #1548932 Editor fails on save with zip filesystem 3 High   10 Fix Released
1554552 #1554552 wounded attacking soldiers failing to retreat 3 High   10 Fix Released
1556218 #1556218 Escape characters visible to the user 3 High   10 Fix Released
1559729 #1559729 port space not shown 3 High   10 Fix Released
1560454 #1560454 Editor: saving maps deletes shipped map file 3 High   10 Fix Released
1568540 #1568540 Overriding savegames on OSX with --nozip fails 3 High   10 Fix Released
1570094 #1570094 Editor remove resources does not work as expected 3 High   10 Fix Released
1572879 #1572879 Font selection and BiDi broken in Windows 3 High   10 Fix Released
1573545 #1573545 dismantlesite.cc: Arithmetic exception crash 3 High   10 Fix Released
1573968 #1573968 Editor crash: Assertion `1 <= p && p <= get_nrplayers()' failed. 3 High   10 Fix Released
1608558 #1608558 Map Editor Parent Directory Error 3 High   10 Fix Released
1610162 #1610162 Richtext bug in Territorial Lord status messages 3 High   10 Fix Released
1612729 #1612729 Version error: MapObjectivePacket when loading a (very) old map in editor 3 High   10 Fix Released
1613870 #1613870 Scenario: A player slot could be chosen with no effect 3 High   10 Fix Released
1619157 #1619157 Random AI should not select "None" 3 High   10 Fix Released
536317 #536317 Graphics libraries still in memory when no longer needed 4 Medium   10 Fix Released
536360 #536360 improve sentence structure 4 Medium   10 Fix Released
536559 #536559 Fullscreen must not change physical screen resolution 4 Medium   10 Fix Released
590874 #590874 Problem: two issues of Hebrew localization 4 Medium   10 Fix Released
662800 #662800 Fonts have problems with non-latin characters 4 Medium   10 Fix Released
676241 #676241 The list of loadable maps for the editor does not list number of players 4 Medium   10 Fix Released
731987 #731987 mouse does not work in full screen on virtual machines 4 Medium   10 Fix Released
849896 #849896 Heal the highest level, healthiest soldier first 4 Medium   10 Fix Released
861761 #861761 Improve production prioritisation 4 Medium   10 Fix Released
951548 #951548 AI building too many military buildings 4 Medium   10 Fix Released
964534 #964534 Building names in help headlines create duplicate translations of building names 4 Medium   10 Fix Released
977980 #977980 Fish and mountain ressources cannot be removed when they are on grass 4 Medium   10 Fix Released
978138 #978138 Ship is under fisher's hut 4 Medium TiborB  10 Fix Released
984372 #984372 OpenGL Core support (i.e. non fixed pipeline) 4 Medium   10 Fix Released
1073932 #1073932 LUAI_UINT32 no longer exists 4 Medium   10 Fix Released
1096453 #1096453 Massive memory leaks 4 Medium   10 Fix Released
1106132 #1106132 Rework campaign maps/add tutorial maps (thoughts and discussion) 4 Medium   10 Fix Released
1121944 #1121944 Adjust size of surface cache 4 Medium   10 Fix Released
1171231 #1171231 Size of minimap in the editor not changed when new map is loaded 4 Medium   10 Fix Released
1184185 #1184185 New font breaks text size at many places 4 Medium   10 Fix Released
1191556 #1191556 Port window not updated ("Cancel the expedition" starts a new one) 4 Medium   10 Fix Released
1201398 #1201398 Save game claims win condition is Scenario, even when it isn't 4 Medium   10 Fix Released
1206712 #1206712 Endless loop in Layout::fit_nodes 4 Medium   10 Fix Released
1213329 #1213329 Called C++ object pointer is null in wui /actionconfirm.cc 4 Medium   10 Fix Released
1226624 #1226624 AI sometimes runs out of trunks with castle village 4 Medium   10 Fix Released
1228811 #1228811 Observers savegame contains no minimap. 4 Medium   10 Fix Released
1232484 #1232484 In-construction port destroyed when borders are expanded over its flag 4 Medium   10 Fix Released
1237016 #1237016 Strange Lua script behaviour after starting MP game with saved game 4 Medium   10 Fix Released
1240880 #1240880 Needed experience for workers cut off in building window 4 Medium   10 Fix Released
1252625 #1252625 General statistics causes mouse to "hang" 4 Medium   10 Fix Released
1257476 #1257476 Crash when attempting to load a game after toggeling opengl rendering 4 Medium   10 Fix Released
1281823 #1281823 Setting resources via LUA API broken in Editor 4 Medium TiborB  10 Fix Released
1289943 #1289943 minimized construction window contents get leaked out 4 Medium   10 Fix Released
1290123 #1290123 Delete barbarian stronghold 4 Medium   10 Fix Released
1292799 #1292799 Rename folders of wares/workers to fit new names 4 Medium   10 Fix Released
1296655 #1296655 News window crashes when building has not been seen in the game 4 Medium   10 Fix Released
1298304 #1298304 Pop-up message "We lost a ... to the ocean!" in Atlantean campaign is annoying 4 Medium   10 Fix Released
1298411 #1298411 No necessity to conquer all military buildings in the third Barbarian Campaign 4 Medium Ferdinand T.  10 Fix Released
1300359 #1300359 Installation dialog shows old screenshot 4 Medium Tino  10 Fix Released
1302593 #1302593 Result screen not shown in loaded game when a player was already defeated in saved game. 4 Medium   10 Fix Released
1302635 #1302635 Random tribe selection always gives the same result 4 Medium Shevonar  10 Fix Released
1304638 #1304638 Wrong sound played 4 Medium Teppo Mäenpää  10 Fix Released
1306728 #1306728 crash when info window opened if statistics window has been opened 4 Medium   10 Fix Released
1308473 #1308473 r6943 fails to build on Ubuntu 13.10 4 Medium Shevonar  10 Fix Released
1311716 #1311716 Segfault when loading a game with nightly build 4 Medium   10 Fix Released
1311790 #1311790 Assertion error Widelands::StreamWrite::Coords32 shortly after starting a new game 4 Medium   10 Fix Released
1318315 #1318315 FTBFS with r6967: src/replay_game_controller.h:60:2: error: ‘unique_ptr’ in namespace ‘std’ does not name a type 4 Medium Hans Joachim Desserud  10 Fix Released
1322280 #1322280 Remove Hint and feature for "ALT GR key lets you drag the window" does not work 4 Medium   10 Fix Released
1328637 #1328637 Road textures are hard to see in some worlds 4 Medium   10 Fix Released
1332842 #1332842 Remove support for different flag and frontier 'styles'. 4 Medium   10 Fix Released
1334117 #1334117 Build on windows does not discover changed source files 4 Medium   10 Fix Released
1341079 #1341079 Building help: get image filenames from C++ 4 Medium   10 Fix Released
1342801 #1342801 Building help is broken (get_worker_description string expected got table) 4 Medium   10 Fix Released
1343281 #1343281 Simplify compile.sh and make it perform better 4 Medium Hans Joachim Desserud  10 Fix Released
1344288 #1344288 segmentation fault - AI building enhancement 4 Medium TiborB  10 Fix Released
1348800 #1348800 Parameters for terrain affinity need tweaking 4 Medium   10 Fix Released
1355397 #1355397 Dedication server (cli option) core dumps on non-existing files 4 Medium   10 Fix Released
1371897 #1371897 po/widelands_console needs merging from the translations branch 4 Medium   10 Fix Released
1382832 #1382832 Latest PPA version refuse to start (could not find file or directory: /usr/games/usr/share/games/widelands) 4 Medium Hans Joachim Desserud  10 Fix Released
1386740 #1386740 Fix mousewheel function 4 Medium Notabilis  10 Fix Released
1390793 #1390793 Editor should always show filenames, not map names when dealing with saving and loading 4 Medium   10 Fix Released
1390890 #1390890 Remove software rendering as an "official" option 4 Medium   10 Fix Released
1395521 #1395521 [7237][7261] AI is too eager to raze newly conquered buildings 4 Medium TiborB  10 Fix Released
1395628 #1395628 Introduce the concept of a texture atlas und use it to speed up terrain rendering 4 Medium   10 Fix Released
1395630 #1395630 Remove maxfps, graphic update and all update methods in the UI classes and just redraw the screen at 60 fps 4 Medium   10 Fix Released
1399758 #1399758 Make a new graphic for the Options menu button 4 Medium Chuck Wilder  10 Fix Released
1401479 #1401479 Minimaps button images are scaled down instead of cropped. 4 Medium   10 Fix Released
1405948 #1405948 [] Section [global], key not used (did you spell the name correctly?) 4 Medium   10 Fix Released
1407799 #1407799 Fatal exception: Image not found: tribes/empire/soldier/untrained.png 4 Medium   10 Fix Released
1413331 #1413331 Remove arbitrary limitation of players in games 4 Medium   10 Fix Released
1413577 #1413577 Multiplayer client crashes - problem with file/directory: /binary/ 4 Medium   10 Fix Released
1416864 #1416864 --dedicated issues: needs X, not killable, thrashes X 4 Medium   10 Fix Released
1425870 #1425870 Artefacts in render queue branch 4 Medium   10 Fix Released
1428396 #1428396 savefile broken when enemy deafed 4 Medium TiborB  10 Fix Released
1438611 #1438611 Widelands is leaking memory 4 Medium   10 Fix Released
1440396 #1440396 FTBFS with clang 3.6 4 Medium   10 Fix Released
1442945 #1442945 Atlanteans ship construction much faster 4 Medium   10 Fix Released
1460724 #1460724 Icon in news inbox overlaps with long message text 4 Medium   10 Fix Released
1480961 #1480961 Buildings produce more than set in "configure economy" 4 Medium   10 Fix Released
1487239 #1487239 wl crashes with big maps or big economy 4 Medium TiborB  10 Fix Released
1490116 #1490116 fully promoted soldiers remaining in training sites 4 Medium TiborB  10 Fix Released
1493238 #1493238 Options screen layout errors 4 Medium   10 Fix Released
1499619 #1499619 atlantean AI still runs out of spidercloth at times 4 Medium TiborB  10 Fix Released
1499678 #1499678 atlantean AI has no wells 4 Medium TiborB  10 Fix Released
1509772 #1509772 FTBFS (src/ai/defaultai.cc:3898:1: error: control may reach end of non-void function) 4 Medium   10 Fix Released
1512077 #1512077 change icons for workers in the menus 4 Medium   10 Fix Released
1513181 #1513181 Multiplayer chat don't display any more 4 Medium   10 Fix Released
1513550 #1513550 Unable to load savegame - tribe ... does not define building type 4 Medium   10 Fix Released
1514105 #1514105 Log message "Tribe immovable has no owner!!" when saving 4 Medium   10 Fix Released
1522564 #1522564 Table icons on bottom of table need cropping 4 Medium   10 Fix Released
1523165 #1523165 ai malfunctions after introduction of difficulty levels 4 Medium TiborB  10 Fix Released
1526911 #1526911 Textboxes: inconsistent cursor positioning 4 Medium   10 Fix Released
1529806 #1529806 Widelands crashes in fullscreen 4 Medium   10 Fix Released
1530370 #1530370 wrong text for the healing of garrisoned soldiers 4 Medium   10 Fix Released
1530560 #1530560 bzr7684[trunk] Crash on upcast in defaultai.cc:5381 4 Medium TiborB  10 Fix Released
1531114 #1531114 Lines are not drawn correctly 4 Medium   10 Fix Released
1538549 #1538549 Dismantle enemy buildings 4 Medium   10 Fix Released
1539906 #1539906 Buttons in building statistics window are ever shown deepened 4 Medium   10 Fix Released
1541697 #1541697 regression_test.py does not work in some setups 4 Medium   10 Fix Released
1542238 #1542238 assertion failed within unset_position() 4 Medium   10 Fix Released
1543001 #1543001 Update Eris for build 19 4 Medium   10 Fix Released
1546095 #1546095 Crash when typing "\" in Editor text fields 4 Medium   10 Fix Released
1547909 #1547909 Some strings in the editor cannot be translated 4 Medium   10 Fix Released
1560085 #1560085 Editor save dialog hides last line of suggested teams 4 Medium   10 Fix Released
1562071 #1562071 Visual glitch in chat overlay 4 Medium   10 Fix Released
1565429 #1565429 Clients online should list the client version 4 Medium   10 Fix Released
1571009 #1571009 Work area radius: 45xxxxxxx in bzr7962[trunk] 4 Medium   10 Fix Released
1576280 #1576280 Missing localization in help window 4 Medium   10 Fix Released
1600633 #1600633 Crash when pressing tab key in help menu 4 Medium Notabilis  10 Fix Released
1603763 #1603763 crash on Geologist find resource: Widelands::kNoResource' failed 4 Medium TiborB  10 Fix Released
1617576 #1617576 No messages for Territorial Lord? 4 Medium   10 Fix Released
1618547 #1618547 Regression: ordering of ware queues in productionsites 4 Medium   10 Fix Released
1622199 #1622199 WoodGnome shows empty status 4 Medium   10 Fix Released
1629685 #1629685 Assertion fails on expedition from before the dawn of time 4 Medium   10 Fix Released
536218 #536218 Text does not fit buttons in objectives dialog 5 Low   10 Fix Released
536230 #536230 building icons in menu are shown without correct playercolor 5 Low   10 Fix Released
536493 #536493 Get rid of line numbers in programs 5 Low   10 Fix Released
536606 #536606 Split overlay manager 5 Low   10 Fix Released
580923 #580923 Production of carrier does not respect building costs 5 Low Jens Beyer  10 Fix Released
601398 #601398 map location markers not stored in save game 5 Low   10 Fix Released
647456 #647456 options: colors of the main WL menu changes when changing the language 5 Low   10 Fix Released
674839 #674839 Some issues of barbarian tutorial 3 5 Low   10 Fix Released
682405 #682405 Some variables are not translatable 5 Low   10 Fix Released
736404 #736404 Cannot switch from Widelands in full screen on Linux (alt+tab) 5 Low   10 Fix Released
756433 #756433 Remove --double option. 5 Low Shevonar  10 Fix Released
899928 #899928 Translation overflow in "action" window 5 Low   10 Fix Released
959605 #959605 Barbarian In-Game Help Development 5 Low Widelands Help Developers  10 Fix Released
960164 #960164 Imperial In-Game Help Development 5 Low Widelands Help Developers  10 Fix Released
960170 #960170 Atlantean In-Game Help Development 5 Low Widelands Help Developers  10 Fix Released
964541 #964541 Closing building window closes (child) help window 5 Low   10 Fix Released
965044 #965044 Improve the rich text renderer with new formatting options 5 Low   10 Fix Released
973714 #973714 Fonts are different between daily PPA and bzr repository 5 Low Hans Joachim Desserud  10 Fix Released
978175 #978175 localization not yet loaded in command line 5 Low   10 Fix Released
980287 #980287 productivity drops on game load 5 Low   10 Fix Released
992829 #992829 Console output: WARNING: There are 73 unloaded objects. This is a bug, please consider committing! 5 Low   10 Fix Released
993059 #993059 AI runs out of wood in desert 5 Low   10 Fix Released
1074353 #1074353 Lua does not wrap Descr Classes which makes hard coding values in the help needed. 5 Low   10 Fix Released
1097425 #1097425 Memory leak during network game 5 Low   10 Fix Released
1161971 #1161971 Graphics conf files "picture=" parameter 5 Low   10 Fix Released
1162527 #1162527 Military statistics button seem cropped when selected 5 Low   10 Fix Released
1167242 #1167242 Ctrl+destroying a flag with a building does not destroy the whole road 5 Low   10 Fix Released
1199850 #1199850 CodeCheck.py can't read utf-8 source file when run from python 3.3.2 5 Low   10 Fix Released
1203006 #1203006 Increasing resolution in fullscreen results in the right and bottom sides not being updated properly 5 Low   10 Fix Released
1203629 #1203629 Replace boost::foreach and container iterate with range based for loops 5 Low   10 Fix Released
1207415 #1207415 Many screens do not honor the font setting 5 Low   10 Fix Released
1216523 #1216523 overlapping text (building names) 5 Low   10 Fix Released
1219914 #1219914 Lots of warnings "internationalized messages should not contain the '\r' escape sequence" when doing make lang 5 Low   10 Fix Released
1226137 #1226137 Check for ogg support in SDL_mixer and show warning 5 Low   10 Fix Released
1232392 #1232392 Allow tabbing in forms 5 Low   10 Fix Released
1235382 #1235382 Port space icon not updated properly in editor 5 Low   10 Fix Released
1243226 #1243226 Enable AI to build and use ships 5 Low TiborB  10 Fix Released
1243700 #1243700 Statistic window displays graph incorrectly when in hour-mode 5 Low Lukasz  10 Fix Released
1257320 #1257320 strange vertical lines during gameplay 5 Low   10 Fix Released
1274279 #1274279 Metaserver entry in config gets deleted 5 Low   10 Fix Released
1276247 #1276247 Barbarian tutorial 2, event with spotted tracks trigger too fast (again) 5 Low   10 Fix Released
1278050 #1278050 login problems with metaserver 5 Low   10 Fix Released
1278583 #1278583 build completion status not translated 5 Low   10 Fix Released
1279679 #1279679 R18rc1 FTBFS Debian GNU/kFreeBSD 5 Low   10 Fix Released
1283514 #1283514 Useless, possibly wrongly used variable in logic/immovable.cc 5 Low   10 Fix Released
1286576 #1286576 Tutorial fails if player is in road building mode when military building finishes 5 Low   10 Fix Released
1287241 #1287241 Parallel compilation on launchpad builder is broken 5 Low   10 Fix Released
1289575 #1289575 Dialog for selecting immovable bobs in editor lacks tooltips 5 Low Tino  10 Fix Released
1289586 #1289586 Let tree descriptions use the same size scheme as buildings 5 Low   10 Fix Released
1289698 #1289698 Sorting maps by name sort by original instead of translated name 5 Low   10 Fix Released
1289745 #1289745 Training sites have programs for compatibility with old savegames (build13) 5 Low   10 Fix Released
1290066 #1290066 Sort languages by their native names 5 Low   10 Fix Released
1290070 #1290070 Plateau scenario needs a string fix 5 Low   10 Fix Released
1290073 #1290073 Training grounds description vs Warrior's axe description 5 Low   10 Fix Released
1291554 #1291554 Remove compatibility wares 5 Low Hans Joachim Desserud  10 Fix Released
1291904 #1291904 Remove compatibility in game_io and map_io 5 Low   10 Fix Released
1292221 #1292221 Remove src/logic/legacy.cc 5 Low   10 Fix Released
1292828 #1292828 src/map_io/widelands_map_buildingdata_data_packet.cc has a variable rel17comp which can be removed 5 Low Teppo Mäenpää  10 Fix Released
1293158 #1293158 Odd line in information tool in editor 5 Low   10 Fix Released
1296889 #1296889 Soldiers' healthbar misses pixel 5 Low   10 Fix Released
1298301 #1298301 Do not show scenario messages when player is in road building mode 5 Low   10 Fix Released
1298309 #1298309 Message "We lost a %s to the ocean!" cannot easily be translated 5 Low   10 Fix Released
1300724 #1300724 Minor string issues 5 Low   10 Fix Released
1302565 #1302565 Screenshot shows wrong image when a game is chosen with the mouse pointer 5 Low   10 Fix Released
1302577 #1302577 Wrong minimap in load dialog when the save game has been overwritten 5 Low   10 Fix Released
1307844 #1307844 Widelands supports multiple enhancements per building, but we only use one for all buildings 5 Low Ferdinand T.  10 Fix Released
1310774 #1310774 Problems with translating "%1$s %2$s mine %3$s" 5 Low   10 Fix Released
1315853 #1315853 Codecheck just print stack-traces when run with python3 5 Low Hans Joachim Desserud  10 Fix Released
1322741 #1322741 text issue: fps statistics overlaps with xz coordinates 5 Low   10 Fix Released
1326222 #1326222 CodeCheck chokes on non ascii characters 5 Low   10 Fix Released
1326395 #1326395 Information tool in the editor has large tool area 5 Low   10 Fix Released
1330068 #1330068 Widelands should never run as a daemon 5 Low   10 Fix Released
1330599 #1330599 Forbid SDL integer types in codecheck and remove its use 5 Low   10 Fix Released
1332627 #1332627 Remove use of boost::noncopyable 5 Low   10 Fix Released
1339861 #1339861 Remove the "Military settings" option 5 Low   10 Fix Released
1340202 #1340202 Warning when starting editor Unused key "1" in LuaTable 5 Low   10 Fix Released
1341112 #1341112 Editor line abruption in Noise height tool 5 Low   10 Fix Released
1341662 #1341662 Remove the animals out of the Barbarian directory 5 Low   10 Fix Released
1341674 #1341674 Consolidate TODO FIXME BUG to one style. 5 Low   10 Fix Released
1343297 #1343297 Rename Oddly_Separated_Classes to OddlySeparatedClasses 5 Low   10 Fix Released
1343299 #1343299 Remove camelCase or other standards for function names 5 Low   10 Fix Released
1343302 #1343302 Remove the use of "and", "or" and "not". 5 Low   10 Fix Released
1344350 #1344350 Constructionsites/dismantlesites only show a dot instead of building image 5 Low   10 Fix Released
1345733 #1345733 Rename m_bobs to m_ship 5 Low   10 Fix Released
1345741 #1345741 Simplify setbobdescription worker program 5 Low   10 Fix Released
1346965 #1346965 Called C++ object pointer is null in ui_basic/table.cc (set_column_title) 5 Low   10 Fix Released
1347648 #1347648 Add Map_Object:descr to Lua interface 5 Low   10 Fix Released
1348795 #1348795 Remove remaining users of wl_range 5 Low   10 Fix Released
1350476 #1350476 Assigned value is never read in game_io /game_player_economies_data_packet.cc (and general strangeness) 5 Low Hans Joachim Desserud  10 Fix Released
1357510 #1357510 Integrate the use of pgettext from the gettext library in C++ 5 Low   10 Fix Released
1370136 #1370136 Drag selection for wares does not work when started on Barbarian ax 5 Low   10 Fix Released
1375579 #1375579 Code cleanup: get rid of "using namespace" 5 Low   10 Fix Released
1375869 #1375869 Spinbox buttons have wrong size 5 Low   10 Fix Released
1380286 #1380286 Roads of a flag should be accessible in Lua scripting 5 Low TiborB  10 Fix Released
1380307 #1380307 Division by zero in ai/defaultai.cc (print_land_stats) 5 Low TiborB  10 Fix Released
1387317 #1387317 Remove sdl_gfx dependency 5 Low   10 Fix Released
1387784 #1387784 Warehouse window is too narrow to show all ware names 5 Low   10 Fix Released
1389346 #1389346 Disabling opengl results in black screen 5 Low   10 Fix Released
1390794 #1390794 Remove the "New Map"/"Load map" menu when launching the editor 5 Low   10 Fix Released
1393547 #1393547 Flashing black background when autosaving 5 Low   10 Fix Released
1395278 #1395278 Consolidate naming of member variables 5 Low   10 Fix Released
1395322 #1395322 Editor: Second alternative tool needs different access key 5 Low   10 Fix Released
1397302 #1397302 Fullscreen Toggle Text Overlay 5 Low   10 Fix Released
1399886 #1399886 Widelands Icon displayed as ? in Ubuntu's taskbar 5 Low   10 Fix Released
1399898 #1399898 ui_fsmenu/fileview.cc contains classes for ui_fsmenu and wui 5 Low   10 Fix Released
1404478 #1404478 Windows installer puts string "Widelands" into the version field 5 Low   10 Fix Released
1404539 #1404539 Update Debian packaging copyright file with new licenses 5 Low Hans Joachim Desserud  10 Fix Released
1407418 #1407418 Multiple hunters hunt for same animal 5 Low daAlx1  10 Fix Released
1408707 #1408707 Water should be dithered as land terrain 5 Low   10 Fix Released
1408712 #1408712 Waves are rolling in different speed /rolling angle is different 5 Low   10 Fix Released
1421942 #1421942 Unified term for "Black" and "Wasteland" 5 Low   10 Fix Released
1422072 #1422072 Private message improvements 5 Low   10 Fix Released
1424950 #1424950 strange character relationships in the empire campaigns 5 Low   10 Fix Released
1426276 #1426276 Editor Player Menu doesn't update tool overlay when player is removed 5 Low   10 Fix Released
1442869 #1442869 Stopped production sites should produce something from their consumed wares befor they stop 5 Low TiborB  10 Fix Released
1457425 #1457425 Fight never end (also not 2h later) 5 Low TiborB  10 Fix Released
1480937 #1480937 Escape key doesn't work in all dialogues 5 Low   10 Fix Released
1485332 #1485332 "Standard is not a field in this table." when accessing Options 5 Low   10 Fix Released
1487887 #1487887 Translation missing in editor and in replay tooltip 5 Low   10 Fix Released
1512151 #1512151 "Assertion `c.x < width' failed" when loading smaller map in editor 5 Low   10 Fix Released
1518223 #1518223 has_workers broken (affects AI when considering upgrade) 5 Low TiborB  10 Fix Released
1519361 #1519361 PlayerColor in Building menu causes render errors 5 Low   10 Fix Released
1520762 #1520762 Error in defaultai.cc 5 Low TiborB  10 Fix Released
1522582 #1522582 vertical stripes if port window is on the top of screen 5 Low   10 Fix Released
1524994 #1524994 [editor] tools windows gets wider in editor when multiselect 5 Low   10 Fix Released
1526916 #1526916 Name of folders before <parent> entry 5 Low   10 Fix Released
1530124 #1530124 No escaping of special characters when reading files (maps, save games) leads to crash 5 Low   10 Fix Released
1530240 #1530240 wrong text in the tribal encyclopedia for the battle ax 5 Low   10 Fix Released
1530398 #1530398 Wrong text above marble mine 5 Low   10 Fix Released
1532019 #1532019 Animated terrains are flipped 5 Low   10 Fix Released
1535296 #1535296 Font file not found 5 Low   10 Fix Released
1535424 #1535424 Fold AI savegame logic into game_io 5 Low TiborB  10 Fix Released
1536053 #1536053 Widelands without sound on win 5 Low   10 Fix Released
1538709 #1538709 small lines beside roads 5 Low   10 Fix Released
1540310 #1540310 New data structure result in wrong string for datafolder 5 Low   10 Fix Released
1542214 #1542214 Inconsistent ordering of OK/Cancel buttons 5 Low   10 Fix Released
1542705 #1542705 Consolidate names in bob worker programs 5 Low   10 Fix Released
1544864 #1544864 Get rid of LuaBaseImmovable::get_size 5 Low   10 Fix Released
1566441 #1566441 String "Saving Game" appears too late 5 Low TiborB  10 Fix Released
1566675 #1566675 Starting editor activates the height tool 5 Low   10 Fix Released
1573057 #1573057 ware graphs not properly scaled 5 Low   10 Fix Released
1620280 #1620280 Silly little bug: wrong inventory tooltip 5 Low   10 Fix Released
1622121 #1622121 Land Lord Time stuck 5 Low   10 Fix Released
536409 #536409 create new map with different terrain 6 Wishlist   10 Fix Released
536470 #536470 Make mouse sensitivity configurable 6 Wishlist   10 Fix Released
536473 #536473 Improve working area preview 6 Wishlist   10 Fix Released
536500 #536500 Can not toggle fullscreen with Alt+Enter or resize with w.m. 6 Wishlist   10 Fix Released
536532 #536532 Integrate new economy gui into campaign or tutorial 6 Wishlist   10 Fix Released
566729 #566729 Add gametime display to replays 6 Wishlist   10 Fix Released
571796 #571796 Stop the rounding to full 10ths for productivity percentages 6 Wishlist   10 Fix Released
653308 #653308 The attack dialog is not updating the number of possible attackers 6 Wishlist   10 Fix Released
664404 #664404 if overwriting save/map first write to dummy file and only replace if writing succeded 6 Wishlist   10 Fix Released
672248 #672248 duplicated animations 6 Wishlist   10 Fix Released
682351 #682351 wishlist: Fullscreen toogle also in Menu 6 Wishlist   10 Fix Released
744749 #744749 Training sites should either show statistics as a military or as a productionsite 6 Wishlist   10 Fix Released
768826 #768826 Show altitude level in the editor 6 Wishlist TiborB  10 Fix Released
814500 #814500 The Edit box in the Editor's "Map Options" should have a "save" and "cancel" button to exit this window 6 Wishlist   10 Fix Released
821553 #821553 Increase maximum number of terrain types 6 Wishlist   10 Fix Released
829984 #829984 Tweak the duck animation 6 Wishlist   10 Fix Released
835559 #835559 Would it be possible to move out common functions used in campaign scripts? 6 Wishlist   10 Fix Released
849705 #849705 Add a column for "stopped" buildings in building statistics 6 Wishlist   10 Fix Released
859245 #859245 Authors / developers button in main menu 6 Wishlist   10 Fix Released
902807 #902807 Stopped production sites do not have their reserves filled 6 Wishlist   10 Fix Released
963842 #963842 Suggestion: Individualize ships by naming them 6 Wishlist TiborB  10 Fix Released
987510 #987510 Filter for Messages 6 Wishlist   10 Fix Released
992598 #992598 Improve road visibility for the color-blind 6 Wishlist   10 Fix Released
998544 #998544 Replay name should contain Widelands version 6 Wishlist   10 Fix Released
1169445 #1169445 Commandline options 1/0 <=> true/false on win32 6 Wishlist   10 Fix Released
1174075 #1174075 Clarify meaning of icons in editor terrain preview 6 Wishlist   10 Fix Released
1227984 #1227984 Autosave should not trigger while game is paused 6 Wishlist   10 Fix Released
1247384 #1247384 Newly conquered building should prefer heros 6 Wishlist Teppo Mäenpää  10 Fix Released
1278026 #1278026 Waiting for participants in the metaserver lobby is not fun. 6 Wishlist   10 Fix Released
1282530 #1282530 improved citadel/castle village trunk production 6 Wishlist   10 Fix Released
1303669 #1303669 Reduce size of campaign savegames 6 Wishlist   10 Fix Released
1322473 #1322473 Add Win conditions as an Objective 6 Wishlist   10 Fix Released
1324015 #1324015 Rework wares encyclopedia 6 Wishlist GunChleoc  10 Fix Released
1341990 #1341990 Map names cause confusion in internet play 6 Wishlist   10 Fix Released
1344179 #1344179 Granite mines should check if their output is needed 6 Wishlist   10 Fix Released
1380287 #1380287 Ships should be supported in Lua scripting 6 Wishlist TiborB  10 Fix Released
1399621 #1399621 Building Statistics Window Redesign 6 Wishlist   10 Fix Released
1407948 #1407948 More autosave files would help debugging 6 Wishlist   10 Fix Released
1408354 #1408354 Ship does not have DBG window 6 Wishlist   10 Fix Released
1419537 #1419537 Allow Observers to show building spaces 6 Wishlist Martin Schmidt  10 Fix Released
1449420 #1449420 Remove seafaring checkbox on map save, calculate seafaring tag automatically 6 Wishlist   10 Fix Released
1489974 #1489974 Military tutorial should mention Hero-Rookie topic earlier 6 Wishlist   10 Fix Released
1492114 #1492114 Making the message window smaller 6 Wishlist   10 Fix Released
1502458 #1502458 Carrier hiding in Warehouse/HQ is hardcoded 6 Wishlist   10 Fix Released
1508553 #1508553 New win condition: artifacts 6 Wishlist   10 Fix Released
1515006 #1515006 Create a new forested mountain terrain 6 Wishlist kaputtnik  10 Fix Released
1525680 #1525680 Implement support for non-breaking spaces 6 Wishlist   10 Fix Released
1532417 #1532417 complete indicators for resource water 6 Wishlist   10 Fix Released
350465 #350465 online_help returns false information 1 Undecided GunChleoc  10 Fix Released
536587 #536587 manpage (needs update) 1 Undecided   10 Fix Released
951546 #951546 Atlantean AI can handle Citadel villages in forests only 1 Undecided TiborB  10 Fix Released
961526 #961526 Articles and %s 1 Undecided   10 Fix Released
965633 #965633 Set default AI to random tribe 1 Undecided Ferdinand T.  10 Fix Released
969366 #969366 Computer player has a bad military strategy 1 Undecided TiborB  10 Fix Released
979995 #979995 Game crashes with large map when saving 1 Undecided   10 Fix Released
988831 #988831 Remove message expiry feature. 1 Undecided   10 Fix Released
999262 #999262 Immovable attribs (e.g. stone) are not translatable 1 Undecided   10 Fix Released
1005194 #1005194 building help: clear indication of the meaning of working area 1 Undecided   10 Fix Released
1027824 #1027824 Mistakes in in-game help of Barbarian trainingscamp 1 Undecided   10 Fix Released
1041436 #1041436 Game jerks and stops after playing awhile. bzr6421 1 Undecided   10 Fix Released
1048528 #1048528 AI builds roads around its vineyards 1 Undecided   10 Fix Released
1088222 #1088222 Barbarians Campaign: small suggestions for improvement 1 Undecided   10 Fix Released
1089731 #1089731 random tribe always gives Empire 1 Undecided Shevonar  10 Fix Released
1095372 #1095372 First barbarian campaign only triggers completion if buildings are placed in specific positions 1 Undecided   10 Fix Released
1195724 #1195724 Warnings with newer libpng versions (iCCP: known incorrect sRGB profile) 1 Undecided   10 Fix Released
1213324 #1213324 Returning null reference in scripting/lua_game.cc:1293 1 Undecided   10 Fix Released
1213326 #1213326 Returning null reference in scripting /lua_bases.cc 1 Undecided   10 Fix Released
1213328 #1213328 Called C++ object pointer is null in wui /game_summary.cc 1 Undecided   10 Fix Released
1215412 #1215412 graphic artifacts 1 Undecided   10 Fix Released
1246865 #1246865 endless fight 1 Undecided   10 Fix Released
1271595 #1271595 Please add a AppData application description 1 Undecided   10 Fix Released
1295992 #1295992 Cattle Farm shows wrong hover text 1 Undecided   10 Fix Released
1298011 #1298011 Formatting stuff in Atlantean campaign texts shown 1 Undecided   10 Fix Released
1299919 #1299919 AT: %1$u/%2$u in miltary sites 1 Undecided   10 Fix Released
1306749 #1306749 Crash on startup on Mac with 2 screens 1 Undecided   10 Fix Released
1322869 #1322869 dedicated server broken due to calls to g_gr 1 Undecided   10 Fix Released
1324137 #1324137 Update Lua primer 1 Undecided   10 Fix Released
1332455 #1332455 Productivity of the Atlantean farm does not drop to 0 when it does not work 1 Undecided   10 Fix Released
1332832 #1332832 Warning when starting a new game Unused key "name" in LuaTable. 1 Undecided   10 Fix Released
1332856 #1332856 Regression from one_world: Crash when opening message regarding resources 1 Undecided   10 Fix Released
1332984 #1332984 Regression from one_world: Crash when finding granite mining location (as any tribe) 1 Undecided Tino  10 Fix Released
1333885 #1333885 After cmake improvement, we can not build for precise and saucy 1 Undecided   10 Fix Released
1341080 #1341080 Building help: remove logic from wrappers 1 Undecided   10 Fix Released
1341081 #1341081 Building help: clean up type() and MapObject::type_name() 1 Undecided   10 Fix Released
1341082 #1341082 Building help: clean up name, descname 1 Undecided   10 Fix Released
1342563 #1342563 When choosing random tribe and castle village, the tribe can be guessed 1 Undecided   10 Fix Released
1345663 #1345663 format_help.lua has no Textdomain 1 Undecided   10 Fix Released
1366725 #1366725 Building help assumes that every worker needs only one tool 1 Undecided   10 Fix Released
1368133 #1368133 One Tribe 1 Undecided   10 Fix Released
1371062 #1371062 Add confirmation dialog to exit game 1 Undecided   10 Fix Released
1371905 #1371905 Localized strings doesn'tfit in the available place 1 Undecided   10 Fix Released
1374831 #1374831 Terrain names in terrains/init.lua incosistent 1 Undecided   10 Fix Released
1377394 #1377394 Map background images refactoring 1 Undecided   10 Fix Released
1378797 #1378797 When playing fullscreen mode Unity locks the screen 1 Undecided   10 Fix Released
1378798 #1378798 Editor: 'new map' options redesign 1 Undecided   10 Fix Released
1378801 #1378801 Random map: Wasteland % change not reflected in Mountains % 1 Undecided   10 Fix Released
1388028 #1388028 Unable to load saved game 1 Undecided   10 Fix Released
1388166 #1388166 Cannot open savegame of build 18 with bzr 7237 1 Undecided   10 Fix Released
1392406 #1392406 Confirmation dialog when leaving the editor although Ctrl has been pressed 1 Undecided   10 Fix Released
1397500 #1397500 "warning: unterminated string literal" in utils/buildcat.py. + Discussion on directory structure 1 Undecided   10 Fix Released
1399909 #1399909 Should we optionally allow glbindings? 1 Undecided   10 Fix Released
1402786 #1402786 "Set origin" should be in the tools menu 1 Undecided   10 Fix Released
1406301 #1406301 Various strings need fixing 1 Undecided   10 Fix Released
1408775 #1408775 Make autocrat & territorial lord the last win conditions, make Collectors the first 1 Undecided   10 Fix Released
1411939 #1411939 in multiplayer games, the HQ is not shown correct 1 Undecided   10 Fix Released
1413226 #1413226 Spaces in attack box disappear 1 Undecided   10 Fix Released
1417586 #1417586 Move translations away from Launchpad 1 Undecided   10 Fix Released
1418525 #1418525 Create a Vintner for the Imperial Winery 1 Undecided   10 Fix Released
1420521 #1420521 Reset target quantitiy is overwritten easily 1 Undecided Martin Schmidt  10 Fix Released
1422347 #1422347 Replay for tutorial not working 1 Undecided   10 Fix Released
1422452 #1422452 REPLAY: Caught exception [c:/data/bzr/widelands/working/src/logic/replay.cc:182] Unknown packet 0 1 Undecided TiborB  10 Fix Released
1423468 #1423468 After reload, all percentages are blue until they are updated again 1 Undecided TiborB  10 Fix Released
1424072 #1424072 Automatically add translator credits to authors list 1 Undecided   10 Fix Released
1424408 #1424408 Graphics become all white in tutorial 1 Undecided Tino  10 Fix Released
1426271 #1426271 Multiplayer savegames don't show minimap 1 Undecided   10 Fix Released
1426654 #1426654 Only list compatible .wmf files in the load game dialog 1 Undecided   10 Fix Released
1447333 #1447333 Crashes on main menu under Windows 7. Mouse movement seems to trigger this. 1 Undecided   10 Fix Released
1451069 #1451069 Collectors win condition doesn't count wares in ports 1 Undecided   10 Fix Released
1451078 #1451078 labyrinth malfunctions full report 1 Undecided   10 Fix Released
1453528 #1453528 Buildings missing menu icons 1 Undecided   10 Fix Released
1454371 #1454371 "Out of resources" messages should be triggered by productivity 1 Undecided   10 Fix Released
1463829 #1463829 Building statistics: Last line needs more space 1 Undecided   10 Fix Released
1480928 #1480928 Lumberjack animation glitches 1 Undecided   10 Fix Released
1493972 #1493972 editor load / save menu has issues with nested directories of the same name 1 Undecided meitis  10 Fix Released
1502965 #1502965 Building statistics window does not "courtain up" correctly 1 Undecided   10 Fix Released
1504952 #1504952 "No use for ships on this map!" message is not translateable 1 Undecided   10 Fix Released
1505723 #1505723 Some performance values for the buildings help text 1 Undecided   10 Fix Released
1509452 #1509452 Scenario maps aren't loaded as scenarios 1 Undecided   10 Fix Released
1509791 #1509791 Flickering while mouseover the first time 1 Undecided   10 Fix Released
1515161 #1515161 Worker does not actually exist crash and unseen immovable when loading.... 1 Undecided   10 Fix Released
1515359 #1515359 Missing animation dismantlesite worker 1 Undecided   10 Fix Released
1516777 #1516777 Atlantean corn farms unproductive 1 Undecided   10 Fix Released
1518929 #1518929 Create an "Unreachable" macro 1 Undecided   10 Fix Released
1519895 #1519895 Renaming terms of is_value 1 Undecided   10 Fix Released
1520820 #1520820 trunk 7650 fails to compile on gcc 5.2.0 1 Undecided   10 Fix Released
1520900 #1520900 Using xgettext to pick up Lua strings 1 Undecided   10 Fix Released
1521736 #1521736 editor does not clean up memory (?) when loading another map 1 Undecided   10 Fix Released
1523096 #1523096 Options Window redesign 1 Undecided   10 Fix Released
1524841 #1524841 Translation updates are incomplete 1 Undecided   10 Fix Released
1525395 #1525395 atlantean mines failing to extract all resources 1 Undecided TiborB  10 Fix Released
1525706 #1525706 Wincondition artifacts could be choosen if no artifacts are available in map 1 Undecided   10 Fix Released
1526514 #1526514 player 2 in "" section [player_2] not found 1 Undecided   10 Fix Released
1527368 #1527368 Some buildings have lost build animations; Add check for lua tables 1 Undecided   10 Fix Released
1529363 #1529363 empire fisher: fishing animation does not work 1 Undecided   10 Fix Released
1530999 #1530999 Crash in defaultai 1 Undecided TiborB  10 Fix Released
1531312 #1531312 foresters arent planting on old fields 1 Undecided   10 Fix Released
1531463 #1531463 Do not load unneeded packages with map loading 1 Undecided   10 Fix Released
1532279 #1532279 Spin box not displayed correct in options menu 1 Undecided   10 Fix Released
1534209 #1534209 Crash: "Set origin" add resources to uncommon terrain 1 Undecided   10 Fix Released
1535065 #1535065 Editor crashes with random map regarding player positions 1 Undecided   10 Fix Released
1537157 #1537157 Translations for some building names are missing 1 Undecided   10 Fix Released
1539904 #1539904 statistics window: filters not displayed centered 1 Undecided   10 Fix Released
1540827 #1540827 Smugglers scenario needs testing 1 Undecided   10 Fix Released
1541701 #1541701 trunk contains some NOCOM 1 Undecided   10 Fix Released
1542813 #1542813 revise shipped maps for build 19 1 Undecided   10 Fix Released
1545243 #1545243 Change player number datatype in scripting/lua_game 1 Undecided GunChleoc  10 Fix Released
1556621 #1556621 Catalogs with overlapping source file 1 Undecided   10 Fix Released
1562332 #1562332 Crash in FullscreenMenuInternetLobby::fill_client_list 1 Undecided   10 Fix Released
1566037 #1566037 Statistic window displays graph not correct when in 15m mode 1 Undecided   10 Fix Released
1566720 #1566720 Set Origin tool crashed the editor 1 Undecided   10 Fix Released
1566876 #1566876 regression_test.py fails with Python 3.4.4 1 Undecided   10 Fix Released
1570086 #1570086 Unify terrain names; put animated terrains in subfolders 1 Undecided kaputtnik  10 Fix Released
1571308 #1571308 Crash when EditBox text exceeds maximum width 1 Undecided   10 Fix Released
1579500 #1579500 Lua error when playing territorial lord with time cap : "number has no integer representation" 1 Undecided Miroslav Remák  10 Fix Released
1581647 #1581647 Compiler warning: Unreachable code was reached 1 Undecided   10 Fix Released
1592692 #1592692 No production sounds on some maps (8018) 1 Undecided kaputtnik  10 Fix Released
1616661 #1616661 Hotkeys of messagebox are in conflict with saved position 1 Undecided kaputtnik  10 Fix Released
1618597 #1618597 Small error in tutorial 1 Undecided   10 Fix Released
1627767 #1627767 SIGFPE: Arithmetic exception in DefaultAI::check_building_necessity 1 Undecided   10 Fix Released
1627948 #1627948 Unable to grow woods in River Explorers 1 Undecided   10 Fix Released
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