# OgreStaticGeometry.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreMovableObject.h"`
`#include "OgreRenderable.h"`
`#include "OgreMesh.h"`
`#include "OgreLodStrategy.h"`

Go to the source code of this file.

## Classes

class | Ogre::StaticGeometry
| Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...
class | Ogre::StaticGeometry::OptimisedSubMeshGeometry
| Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances. More...
struct | Ogre::StaticGeometry::SubMeshLodGeometryLink
| Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More...
struct | Ogre::StaticGeometry::QueuedSubMesh
| Structure recording a queued submesh for the build. More...
struct | Ogre::StaticGeometry::QueuedGeometry
| Structure recording a queued geometry for low level builds. More...
class | Ogre::StaticGeometry::GeometryBucket
| A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...
class | Ogre::StaticGeometry::MaterialBucket
| A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...
class | Ogre::StaticGeometry::LODBucket
| A LODBucket is a collection of smaller buckets with the same LOD. More...
class | Ogre::StaticGeometry::LODBucket::LODShadowRenderable
| Nested class to allow shadows. More...
class | Ogre::StaticGeometry::Region
| The details of a topological region which is the highest level of partitioning for this class. More...

## Namespaces

namespace | Ogre

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun May 8 2011 20:28:09